1 00:00:04,440 --> 00:00:12,319 Speaker 1: Welcome to Tech Stuff, a production from iHeartRadio. Hey there, 2 00:00:12,360 --> 00:00:15,920 Speaker 1: and welcome to tech Stuff. I'm your host Jonathan Strickland. 3 00:00:15,920 --> 00:00:19,560 Speaker 1: I'm an executive producer with iHeartRadio. And how the tech 4 00:00:19,800 --> 00:00:23,000 Speaker 1: are you now? In case you're listening to this episode 5 00:00:23,040 --> 00:00:27,000 Speaker 1: from the future, I hope things are going well there. 6 00:00:27,320 --> 00:00:31,800 Speaker 1: It originally published on June twelfth, twenty twenty three. This 7 00:00:31,880 --> 00:00:35,280 Speaker 1: week was supposed to serve as a triumphant return for 8 00:00:35,360 --> 00:00:38,440 Speaker 1: one of the more famous tech conferences here in the 9 00:00:38,520 --> 00:00:44,320 Speaker 1: United States, that of E three aka the Electronic Entertainment Expo. 10 00:00:44,720 --> 00:00:48,400 Speaker 1: At least for most years. It was intended to happen 11 00:00:48,680 --> 00:00:52,920 Speaker 1: from June thirteenth to the sixteenth, but earlier this year, 12 00:00:53,280 --> 00:00:58,760 Speaker 1: the Entertainment Software Association or ESA announced that the event 13 00:00:58,960 --> 00:01:01,760 Speaker 1: was not going to happen after all. Now, folks have 14 00:01:01,800 --> 00:01:05,559 Speaker 1: been predicting the death of E three or a really 15 00:01:05,600 --> 00:01:07,920 Speaker 1: long time now, like more than a decade, for lots 16 00:01:07,959 --> 00:01:11,399 Speaker 1: of different reasons. And in the void left by E three, 17 00:01:12,160 --> 00:01:15,200 Speaker 1: we've seen the rise of the Summer Game Fest held 18 00:01:15,360 --> 00:01:19,240 Speaker 1: by Jeff Keeley. In fact, the twenty twenty three Summer 19 00:01:19,240 --> 00:01:22,720 Speaker 1: Game Fest launched last week, and some game companies are 20 00:01:22,760 --> 00:01:28,400 Speaker 1: still hosting streams showing off upcoming titles today and this week. 21 00:01:28,760 --> 00:01:32,200 Speaker 1: But what the heck happened with E three? What caused 22 00:01:32,400 --> 00:01:36,399 Speaker 1: that event to fall apart? And why were so many 23 00:01:36,440 --> 00:01:40,640 Speaker 1: people not surprised by it? And could it actually be 24 00:01:40,800 --> 00:01:45,120 Speaker 1: gone for good? Now, to answer those questions, we first 25 00:01:45,160 --> 00:01:48,000 Speaker 1: need to remind ourselves about what E three is all 26 00:01:48,040 --> 00:01:51,960 Speaker 1: about and why it exists in the first place. Then 27 00:01:52,000 --> 00:01:53,800 Speaker 1: we can talk about some of the factors that have 28 00:01:53,880 --> 00:01:58,360 Speaker 1: contributed to E three's decline in the industry. So first up, 29 00:01:58,960 --> 00:02:02,440 Speaker 1: let's go back to that organization I had mentioned earlier, 30 00:02:02,520 --> 00:02:06,800 Speaker 1: the EESA. Now, the original name for that organization was 31 00:02:06,840 --> 00:02:13,520 Speaker 1: the Interactive Digital Software Association or IDSSA, which launched in 32 00:02:13,639 --> 00:02:17,720 Speaker 1: nineteen ninety four as a response to an existential threat 33 00:02:17,760 --> 00:02:22,240 Speaker 1: to the video game industry, namely the United States Congress. 34 00:02:22,919 --> 00:02:28,000 Speaker 1: For years, video games had been seen as being relatively simplistic. 35 00:02:28,240 --> 00:02:33,000 Speaker 1: It was a common assumption among certain demographics of the 36 00:02:33,000 --> 00:02:38,079 Speaker 1: population the video games were just toys, they're distractions for children, 37 00:02:38,320 --> 00:02:42,320 Speaker 1: and that games are meant for kids. If you were 38 00:02:42,400 --> 00:02:45,400 Speaker 1: over the age of fifteen and you admitted that you 39 00:02:45,600 --> 00:02:49,280 Speaker 1: liked video games, you'd probably get some curious looks from 40 00:02:49,320 --> 00:02:52,520 Speaker 1: older folks, and they might write you off as being childish. 41 00:02:53,000 --> 00:02:55,639 Speaker 1: And so when it became obvious that video games had 42 00:02:55,760 --> 00:03:00,880 Speaker 1: evolved well beyond pac Man and Cubert, some leaders got 43 00:03:01,000 --> 00:03:05,040 Speaker 1: very concerned, very quickly, mostly because they were still operating 44 00:03:05,080 --> 00:03:09,360 Speaker 1: under this mistaken assumption that all games are just for kids. 45 00:03:10,080 --> 00:03:14,359 Speaker 1: In nineteen ninety two, we got the first Mortal Kombat game. Now, 46 00:03:14,400 --> 00:03:17,680 Speaker 1: that game purposefully pushed the envelope when it came to 47 00:03:17,760 --> 00:03:22,520 Speaker 1: depicting violence on screen, although by today's standards you would 48 00:03:22,520 --> 00:03:26,280 Speaker 1: have to call it almost quaint in comparison, particularly if 49 00:03:26,360 --> 00:03:30,320 Speaker 1: you compare it with more recent Mortal Kombat titles that 50 00:03:30,400 --> 00:03:34,079 Speaker 1: go far, far harder when it comes to graphic violence 51 00:03:34,120 --> 00:03:38,440 Speaker 1: and gore. But the Mortal Kombat, the original Mortal Kombat, 52 00:03:38,680 --> 00:03:43,600 Speaker 1: absolutely horrified some of the more shall we say, reserved 53 00:03:43,920 --> 00:03:48,080 Speaker 1: folks in Congress. And so there was this rising threat 54 00:03:48,120 --> 00:03:50,800 Speaker 1: that the US government was going to create regulations for 55 00:03:50,880 --> 00:03:54,840 Speaker 1: the video game industry and perhaps pass legislation that would 56 00:03:55,080 --> 00:03:59,680 Speaker 1: severely hurt video game companies. To head off that possibility, 57 00:04:00,320 --> 00:04:05,080 Speaker 1: the various major video game companies banded together and they 58 00:04:05,200 --> 00:04:09,840 Speaker 1: formed an independent agency, which at that time was the IDSA, 59 00:04:10,360 --> 00:04:12,160 Speaker 1: and I think it was two thousand and three when 60 00:04:12,160 --> 00:04:15,480 Speaker 1: it would turn into the ESA. Now it would be 61 00:04:15,560 --> 00:04:19,839 Speaker 1: this group's responsibility to represent the industry as a whole 62 00:04:20,360 --> 00:04:24,080 Speaker 1: to lawmakers and to create a ratings system that the 63 00:04:24,200 --> 00:04:27,800 Speaker 1: industry could apply to games, and that way they could 64 00:04:27,839 --> 00:04:33,920 Speaker 1: avoid imperial entanglements, as ben Kenobi would say. To that end, 65 00:04:34,160 --> 00:04:39,320 Speaker 1: the IDSA created the Entertainment Software Ratings Board or ESRB. 66 00:04:40,120 --> 00:04:43,680 Speaker 1: This is kind of like a subcommittee. It's a board 67 00:04:43,880 --> 00:04:48,440 Speaker 1: that evaluates upcoming video game titles and then assigns content 68 00:04:48,600 --> 00:04:53,240 Speaker 1: and age ratings for those games. That way, the moms 69 00:04:53,279 --> 00:04:55,800 Speaker 1: and dads out there won't be shocked when their little 70 00:04:55,880 --> 00:04:58,720 Speaker 1: rugrats bring home a copy of Bayonetta and then they 71 00:04:58,760 --> 00:05:02,799 Speaker 1: see that there's a woman in a latex body suit 72 00:05:03,040 --> 00:05:06,719 Speaker 1: wearing eight inch stiletto heels doing splits all over the 73 00:05:06,720 --> 00:05:09,160 Speaker 1: screen while shooting demons with guns that are strapped to 74 00:05:09,200 --> 00:05:12,280 Speaker 1: our feet. That's, of course, assuming that the moms and 75 00:05:12,360 --> 00:05:16,000 Speaker 1: dads out there actually paying attention to the ratings that 76 00:05:16,040 --> 00:05:19,600 Speaker 1: are on these games, which frequently doesn't happen. But that's 77 00:05:19,800 --> 00:05:23,960 Speaker 1: not the idsa's vault or the ESA's fault. We're talking 78 00:05:24,279 --> 00:05:28,600 Speaker 1: these days. Now, What does this have to do with 79 00:05:28,720 --> 00:05:32,960 Speaker 1: E three. Well. E three actually served a couple of purposes. 80 00:05:33,640 --> 00:05:36,839 Speaker 1: One of those was to generate money that could pay 81 00:05:36,880 --> 00:05:40,280 Speaker 1: the expenses of the ESA in general and the ESRB 82 00:05:40,520 --> 00:05:45,880 Speaker 1: in particular. So about a little it's not quite half 83 00:05:45,920 --> 00:05:48,479 Speaker 1: and half, but about half of the funding would come 84 00:05:48,520 --> 00:05:52,360 Speaker 1: from dues that the various companies in the industry were 85 00:05:52,400 --> 00:05:55,800 Speaker 1: paying to be part of the ESA, and the other 86 00:05:56,440 --> 00:06:00,160 Speaker 1: half or so would be coming from E three, which 87 00:06:00,160 --> 00:06:03,240 Speaker 1: would be this big exhibition and companies would pay to 88 00:06:03,279 --> 00:06:05,480 Speaker 1: be a part of it, and E three would generate 89 00:06:05,880 --> 00:06:08,240 Speaker 1: a lot of the revenue that would support the ESA 90 00:06:08,480 --> 00:06:11,240 Speaker 1: throughout the year. However, that was just one reason for 91 00:06:11,320 --> 00:06:14,520 Speaker 1: E three. The other reason for E three is that 92 00:06:14,640 --> 00:06:17,679 Speaker 1: back in the mid nineties it was challenging for video 93 00:06:17,760 --> 00:06:22,040 Speaker 1: game companies to get publicity. You know, there were magazines 94 00:06:22,360 --> 00:06:25,880 Speaker 1: that covered the video game space, but they had limited 95 00:06:25,920 --> 00:06:30,400 Speaker 1: reach and limited circulation. You could pay to have a 96 00:06:30,480 --> 00:06:34,719 Speaker 1: space at CEES, that's the Consumer Electronics Show, but more 97 00:06:34,760 --> 00:06:39,120 Speaker 1: often than not, video game companies found themselves shuffled off 98 00:06:39,200 --> 00:06:42,760 Speaker 1: to a remote table, sometimes out in the parking lot 99 00:06:42,839 --> 00:06:45,960 Speaker 1: under a tent, rather than being part of the convention 100 00:06:46,120 --> 00:06:50,359 Speaker 1: hall itself. Plus, these companies were competing for attention with 101 00:06:50,920 --> 00:06:55,200 Speaker 1: every other electronics company out there. That meant they were 102 00:06:55,200 --> 00:06:57,000 Speaker 1: spending a lot of money to have a presence at 103 00:06:57,000 --> 00:07:01,080 Speaker 1: an event where they were largely ignored by press and 104 00:07:01,160 --> 00:07:04,560 Speaker 1: the event staff. There was very little return on investment. 105 00:07:04,640 --> 00:07:08,200 Speaker 1: In other words, you felt like you were an outsider, 106 00:07:08,520 --> 00:07:11,680 Speaker 1: even though by the rules you should be just as 107 00:07:12,200 --> 00:07:16,239 Speaker 1: important as any other attendee at the exhibit. Of course, 108 00:07:16,280 --> 00:07:21,200 Speaker 1: cees there's a scale for which you will be judged. 109 00:07:21,560 --> 00:07:24,320 Speaker 1: Then the larger companies are spending way, way, way more 110 00:07:24,400 --> 00:07:28,480 Speaker 1: money to have a very large presence on the floor itself. 111 00:07:29,360 --> 00:07:34,880 Speaker 1: But that gets off track. Creating a separate trade show, 112 00:07:35,320 --> 00:07:38,320 Speaker 1: one that would focus solely on companies in the video 113 00:07:38,360 --> 00:07:43,400 Speaker 1: game space would give developers and publishers and hardware manufacturers 114 00:07:43,440 --> 00:07:47,320 Speaker 1: a spotlight both for the media and to end up 115 00:07:47,360 --> 00:07:50,160 Speaker 1: working with retailers to make sure that their products would 116 00:07:50,200 --> 00:07:54,520 Speaker 1: be sold in stores. They would still have to compete 117 00:07:54,600 --> 00:07:59,040 Speaker 1: with each other to get attention from the media and retailers, 118 00:07:59,360 --> 00:08:01,960 Speaker 1: but it would still be far more focused than a 119 00:08:02,040 --> 00:08:05,920 Speaker 1: general tech event. Now I have done full episodes about 120 00:08:06,000 --> 00:08:09,720 Speaker 1: the history of E three, and a full detailed history 121 00:08:09,760 --> 00:08:12,680 Speaker 1: is a real roller coaster. There were years that were 122 00:08:12,800 --> 00:08:18,640 Speaker 1: legendarily influential and years where folks made some questionable decisions 123 00:08:18,760 --> 00:08:21,680 Speaker 1: in an effort to promote a game, or a company 124 00:08:22,080 --> 00:08:25,520 Speaker 1: or the event itself. And yeah, to go into it 125 00:08:25,560 --> 00:08:27,560 Speaker 1: in detail would be a little repetitive of things have 126 00:08:27,680 --> 00:08:30,080 Speaker 1: already done. But we're going to hit some of the highlights. 127 00:08:30,920 --> 00:08:34,200 Speaker 1: So nineteen ninety five is when the first E three launched, 128 00:08:34,360 --> 00:08:37,360 Speaker 1: and from ninety five to two thousand and six E 129 00:08:37,480 --> 00:08:40,040 Speaker 1: three would grow. There were a couple of setbacks, but 130 00:08:40,120 --> 00:08:43,480 Speaker 1: generally speaking, it grew year over year and became more 131 00:08:43,520 --> 00:08:47,199 Speaker 1: and more extravagant, and as a consequence, it also became 132 00:08:47,240 --> 00:08:50,520 Speaker 1: more and more expensive. Companies were shelling out big bucks 133 00:08:50,559 --> 00:08:54,760 Speaker 1: for elaborate booth spaces. They would staff these booths with 134 00:08:54,880 --> 00:08:58,400 Speaker 1: lots of really attractive people. This would be the era 135 00:08:58,559 --> 00:09:01,080 Speaker 1: of the so called booth bases. These would be women 136 00:09:01,120 --> 00:09:05,280 Speaker 1: who would be hired to wear costumes, often provocative ones, 137 00:09:05,600 --> 00:09:10,560 Speaker 1: and to promote specific games and franchises. Not the most 138 00:09:10,600 --> 00:09:14,120 Speaker 1: progressive of approaches, I have to say. Companies would host 139 00:09:14,200 --> 00:09:17,400 Speaker 1: these huge parties and they would invite industry and media 140 00:09:17,440 --> 00:09:20,560 Speaker 1: to attend them. And this was really before my time 141 00:09:20,640 --> 00:09:23,679 Speaker 1: as a tech podcaster. So I never went to E 142 00:09:23,760 --> 00:09:27,800 Speaker 1: three during this era. I heard about it, and it's 143 00:09:27,840 --> 00:09:30,240 Speaker 1: probably for the best that I never went, because I 144 00:09:30,280 --> 00:09:34,880 Speaker 1: am notoriously boring at parties. I am, I guess decent 145 00:09:34,920 --> 00:09:38,360 Speaker 1: and one on one and small groups, But throw me 146 00:09:38,400 --> 00:09:41,200 Speaker 1: in a party and it's just the worst. You might 147 00:09:41,240 --> 00:09:44,160 Speaker 1: as well have just saved the invite for somebody who's 148 00:09:44,200 --> 00:09:48,480 Speaker 1: more interesting and fun. But anyway, things were getting pretty 149 00:09:48,600 --> 00:09:52,720 Speaker 1: rowdy over at E three and the attendee list was 150 00:09:52,720 --> 00:09:57,280 Speaker 1: starting to include more non traditional media types. So early on, 151 00:09:57,920 --> 00:09:59,720 Speaker 1: the people who were going to E three in the 152 00:09:59,720 --> 00:10:03,800 Speaker 1: media side, they were journalists from like tech publications as 153 00:10:03,840 --> 00:10:08,599 Speaker 1: well as larger media outlets. But as E three matured, 154 00:10:09,080 --> 00:10:13,080 Speaker 1: so too did the web, and this brought a new 155 00:10:13,200 --> 00:10:17,439 Speaker 1: breed of media, the blogger. Now, some of these bloggers 156 00:10:17,480 --> 00:10:21,679 Speaker 1: were former journalists and reporters, and they had that background, 157 00:10:21,920 --> 00:10:24,880 Speaker 1: but a lot of them were, you know, blogs that 158 00:10:24,920 --> 00:10:27,200 Speaker 1: were run by a person who was hard working. They 159 00:10:27,240 --> 00:10:31,440 Speaker 1: were enterprising, they were enthusiastic, but they didn't necessarily have 160 00:10:31,480 --> 00:10:35,440 Speaker 1: that background in journalism or reporting. They were kind of 161 00:10:35,440 --> 00:10:38,160 Speaker 1: a grassroots effort to build up a brand, and it 162 00:10:38,200 --> 00:10:40,680 Speaker 1: was working, and more and more of them were attending 163 00:10:40,720 --> 00:10:44,240 Speaker 1: E three. But that meant that at least among some people, 164 00:10:44,280 --> 00:10:48,559 Speaker 1: there was this perceived decline in professionalism at E three, 165 00:10:48,679 --> 00:10:50,480 Speaker 1: and that it was starting to turn more into a 166 00:10:50,520 --> 00:10:55,200 Speaker 1: party atmosphere and less of a trade show. Worse, some 167 00:10:55,280 --> 00:10:58,080 Speaker 1: of the companies that were exhibiting were starting to feel 168 00:10:58,120 --> 00:11:00,559 Speaker 1: like all these ding dang bloggers were getting in the 169 00:11:00,600 --> 00:11:03,640 Speaker 1: way of interacting with the folks who quote unquote really mattered, 170 00:11:04,200 --> 00:11:08,480 Speaker 1: like the larger press outlets and retailers. So if you're 171 00:11:08,480 --> 00:11:12,559 Speaker 1: spending all your time talking to Jimbob of jim Bob's 172 00:11:12,559 --> 00:11:15,320 Speaker 1: Big Old Games blog, and it means you miss out 173 00:11:15,320 --> 00:11:17,640 Speaker 1: on your chance to chat with Walt Mossberg of the 174 00:11:17,640 --> 00:11:20,480 Speaker 1: Wall Street Journal. So I'm talking about back in the day. 175 00:11:20,520 --> 00:11:23,320 Speaker 1: Mosburg doesn't write for the Journal anymore, but when he did, 176 00:11:23,960 --> 00:11:27,240 Speaker 1: you know you wanted to get some time with him. Well, 177 00:11:27,320 --> 00:11:28,880 Speaker 1: if it turned out that you were spending all your 178 00:11:28,920 --> 00:11:34,160 Speaker 1: time talking with these much smaller media personalities, you would 179 00:11:34,240 --> 00:11:36,960 Speaker 1: end up saying, why are we spending millions of dollars 180 00:11:37,000 --> 00:11:41,480 Speaker 1: to not talk to the people who matter. The ESA, 181 00:11:41,720 --> 00:11:45,040 Speaker 1: sensing that things were possibly starting to go south, made 182 00:11:45,160 --> 00:11:49,120 Speaker 1: a bold decision, which was a decision to be less 183 00:11:49,360 --> 00:11:53,439 Speaker 1: bold ironically, the E three events in two thousand and 184 00:11:53,520 --> 00:11:57,400 Speaker 1: seven and two thousand and eight would be scaled back considerably, 185 00:11:57,880 --> 00:12:01,200 Speaker 1: with the focus reverted to being about the business of 186 00:12:01,320 --> 00:12:05,199 Speaker 1: video games, so it'd be much more reserved and professional 187 00:12:05,720 --> 00:12:09,560 Speaker 1: or boring if you prefer, and the attendees list would 188 00:12:09,600 --> 00:12:14,760 Speaker 1: be restricted accordingly. Suddenly all those bloggers found it impossible 189 00:12:14,800 --> 00:12:18,880 Speaker 1: to attend, their applications would be denied. While E three 190 00:12:19,559 --> 00:12:23,719 Speaker 1: had a couple of hiccups before this change in two 191 00:12:23,760 --> 00:12:26,600 Speaker 1: thousand and seven, I really think it was the two 192 00:12:26,640 --> 00:12:29,320 Speaker 1: thousand and seven in two thousand and eight years for 193 00:12:29,440 --> 00:12:32,960 Speaker 1: E three that started to prompt people to predict E 194 00:12:33,080 --> 00:12:36,480 Speaker 1: three was on the way out there. Like I said, 195 00:12:36,559 --> 00:12:39,120 Speaker 1: had been a couple of hiccups earlier. There were a 196 00:12:39,160 --> 00:12:41,800 Speaker 1: couple of times where E three had to move. In fact, 197 00:12:41,840 --> 00:12:44,520 Speaker 1: it moved to Atlanta, Georgia. I was not in the 198 00:12:44,520 --> 00:12:47,760 Speaker 1: industry at the time, so I didn't attend, despite the 199 00:12:47,760 --> 00:12:49,960 Speaker 1: fact that it was just down the street from me. 200 00:12:50,600 --> 00:12:53,240 Speaker 1: But yeah, it was. It moved to Atlanta, Georgia, and 201 00:12:53,320 --> 00:12:57,240 Speaker 1: attendance plummeted because a lot of people were located out 202 00:12:57,280 --> 00:12:59,120 Speaker 1: west and they didn't want to take the journey all 203 00:12:59,120 --> 00:13:02,960 Speaker 1: the way east to attend E three. So yeah, there 204 00:13:02,960 --> 00:13:04,840 Speaker 1: were a couple of times before two thousand and seven 205 00:13:04,880 --> 00:13:09,800 Speaker 1: where things were a little slow, but generally speaking, up 206 00:13:09,800 --> 00:13:12,440 Speaker 1: to two thousand and seven, E three was just growing 207 00:13:12,440 --> 00:13:17,600 Speaker 1: and growing and growing, and that meant that when the 208 00:13:17,880 --> 00:13:22,200 Speaker 1: ESA decided to cut way way back on the excess 209 00:13:22,240 --> 00:13:25,960 Speaker 1: of E three, it prompted the doom and gloom soothsayers, 210 00:13:27,120 --> 00:13:31,480 Speaker 1: but it wasn't over just yet. We're going to take 211 00:13:31,480 --> 00:13:33,720 Speaker 1: a quick break. When we come back, we'll talk more 212 00:13:33,960 --> 00:13:48,760 Speaker 1: about E three's journey toward cancelation. Okay, before the break, 213 00:13:48,800 --> 00:13:52,680 Speaker 1: we were talking about how the ESA decided to make 214 00:13:52,720 --> 00:13:55,360 Speaker 1: E three more professional in two thousand and seven, two 215 00:13:55,360 --> 00:13:57,760 Speaker 1: thousand and eight, they cut way back on the event. 216 00:13:58,320 --> 00:14:02,080 Speaker 1: They spread the event across multiple locations in Los Angeles, 217 00:14:02,920 --> 00:14:07,400 Speaker 1: they restricted media access to just a couple of outlets, 218 00:14:08,040 --> 00:14:12,480 Speaker 1: and this, like I said, prompted some people to say 219 00:14:12,480 --> 00:14:14,200 Speaker 1: it was the beginning of the end for E three, 220 00:14:14,559 --> 00:14:16,800 Speaker 1: And you could kind of see why. The change meant 221 00:14:16,800 --> 00:14:20,359 Speaker 1: that the media presence at E three was much much smaller, 222 00:14:20,480 --> 00:14:23,320 Speaker 1: and that meant consumers weren't really getting a look at 223 00:14:23,440 --> 00:14:25,920 Speaker 1: upcoming titles the way they had been in just the 224 00:14:26,360 --> 00:14:30,960 Speaker 1: previous couple of years, so consumers weren't really getting excited. 225 00:14:31,120 --> 00:14:33,840 Speaker 1: They didn't have anything to be excited about. They didn't 226 00:14:33,880 --> 00:14:37,800 Speaker 1: have this big event to talk about, and that change 227 00:14:37,800 --> 00:14:40,320 Speaker 1: would then affect the video game companies as well. So 228 00:14:40,400 --> 00:14:45,320 Speaker 1: once again, the essay received pressure from multiple parties, from 229 00:14:45,520 --> 00:14:50,040 Speaker 1: video game companies, from media outlets, from retailers too, to 230 00:14:50,160 --> 00:14:54,000 Speaker 1: change the event. Again, the argument was that the ESA 231 00:14:54,120 --> 00:14:59,240 Speaker 1: had overcorrected in an attempt to inject professionalism in E three. 232 00:15:00,000 --> 00:15:05,840 Speaker 1: Soh the ESA started easing back into more of what 233 00:15:05,960 --> 00:15:08,400 Speaker 1: E three was like before two thousand and seven, and 234 00:15:08,440 --> 00:15:12,760 Speaker 1: this would start in two thousand and nine. The organization 235 00:15:13,040 --> 00:15:16,720 Speaker 1: tried to manage the events growth. They capped attendance. They 236 00:15:16,760 --> 00:15:19,920 Speaker 1: didn't want A three to just explode to a point 237 00:15:19,920 --> 00:15:23,960 Speaker 1: where it was an unmanageable, chaotic mess. But they also 238 00:15:24,040 --> 00:15:27,720 Speaker 1: didn't want it to feel so buttoned down and restrictive, 239 00:15:28,240 --> 00:15:32,200 Speaker 1: so they started to allow some bloggers and podcasters to 240 00:15:32,280 --> 00:15:35,520 Speaker 1: attend as media. That's how I would end up going 241 00:15:35,840 --> 00:15:37,600 Speaker 1: back in the day. In fact, I think my first 242 00:15:37,600 --> 00:15:41,360 Speaker 1: E three was two thousand and nine, although I could 243 00:15:41,400 --> 00:15:45,880 Speaker 1: be wrong about that. I'm really terrible at remembering specific 244 00:15:45,960 --> 00:15:48,240 Speaker 1: dates of things. That I've gone to, but it was 245 00:15:48,280 --> 00:15:50,400 Speaker 1: definitely after the two thousand and seven two thousand and 246 00:15:50,400 --> 00:15:56,160 Speaker 1: eight scaling back session. But the general public still would 247 00:15:56,200 --> 00:15:59,600 Speaker 1: not be part of the E three experience, not yet. However, 248 00:15:59,680 --> 00:16:02,600 Speaker 1: during the time, web technology was reaching a point where, 249 00:16:02,680 --> 00:16:06,600 Speaker 1: at least for some companies, there began to be a 250 00:16:06,680 --> 00:16:10,840 Speaker 1: new question, which was does it even matter if we 251 00:16:10,960 --> 00:16:16,400 Speaker 1: attend E three? Does our participation mean anything now? For 252 00:16:16,480 --> 00:16:19,960 Speaker 1: smaller companies the answer was clearly yes. The independent developers 253 00:16:20,000 --> 00:16:24,240 Speaker 1: out there did not have the massive presence or platform 254 00:16:24,320 --> 00:16:27,920 Speaker 1: from which they could communicate directly to the public. They 255 00:16:28,000 --> 00:16:31,240 Speaker 1: didn't have that kind of space. But for some of 256 00:16:31,280 --> 00:16:34,800 Speaker 1: the really big companies out there in the video game space, 257 00:16:34,880 --> 00:16:39,960 Speaker 1: like EA aka Electronic Arts, there was no reason to 258 00:16:40,000 --> 00:16:42,240 Speaker 1: adhere to the schedule of E three. You could just 259 00:16:42,360 --> 00:16:44,760 Speaker 1: hold your own event, and you could do so on 260 00:16:44,800 --> 00:16:48,640 Speaker 1: your own terms. You could dictate the schedule, you could 261 00:16:49,000 --> 00:16:51,800 Speaker 1: end up making sure you're not competing with anyone else 262 00:16:51,840 --> 00:16:55,240 Speaker 1: who's in your space, and so they opted to do that. 263 00:16:55,320 --> 00:16:58,520 Speaker 1: They pulled out of E three. Now you could see 264 00:16:58,960 --> 00:17:01,400 Speaker 1: how this could have a huge, huge benefit to a 265 00:17:01,440 --> 00:17:07,680 Speaker 1: company like EA if your publicity plans HINGE on E three. Well, 266 00:17:07,720 --> 00:17:10,360 Speaker 1: then you have to get your projects into some sort 267 00:17:10,400 --> 00:17:14,000 Speaker 1: of presentable format by the time that event rolls around, 268 00:17:14,080 --> 00:17:16,720 Speaker 1: and you have no say in the timing of that event. 269 00:17:16,840 --> 00:17:20,119 Speaker 1: Right they've organized it, you know what the deadline is. 270 00:17:20,720 --> 00:17:24,480 Speaker 1: You can't move it, so you have to work according 271 00:17:24,520 --> 00:17:27,720 Speaker 1: to their schedule. That might mean putting together a demo 272 00:17:27,800 --> 00:17:30,280 Speaker 1: that ends up not even being a good representation of 273 00:17:30,320 --> 00:17:33,199 Speaker 1: the end product. You know, there's been that in a 274 00:17:33,240 --> 00:17:38,240 Speaker 1: lot of cases where people have presented cinematics representing a 275 00:17:38,280 --> 00:17:41,960 Speaker 1: game and it turns out the actual game looks drastically 276 00:17:42,040 --> 00:17:45,399 Speaker 1: different when it's in playable form. But that's kind of 277 00:17:45,440 --> 00:17:47,960 Speaker 1: the stuff that would happen when you don't have the 278 00:17:48,040 --> 00:17:53,119 Speaker 1: power to control the event itself. Plus you're still competing 279 00:17:53,320 --> 00:17:56,840 Speaker 1: with all the other companies in the industry at E three, 280 00:17:57,320 --> 00:18:00,399 Speaker 1: so you might be figuratively killing yourself to get a 281 00:18:00,440 --> 00:18:04,240 Speaker 1: really good demo or presentation together, and you still face 282 00:18:04,240 --> 00:18:06,600 Speaker 1: the possibility that not very many people are going to 283 00:18:06,640 --> 00:18:09,320 Speaker 1: see it because they all ended up going to a 284 00:18:09,359 --> 00:18:14,600 Speaker 1: competitor's keynote presentation instead. But if you hold your own event, 285 00:18:15,080 --> 00:18:17,560 Speaker 1: you can schedule it in your own time. You can 286 00:18:17,600 --> 00:18:21,719 Speaker 1: make sure that you're not overlapping with competitors. That guarantees 287 00:18:21,760 --> 00:18:25,159 Speaker 1: more of the spotlight for yourself, and these days video 288 00:18:25,240 --> 00:18:28,080 Speaker 1: games are much more high profile. So back in the 289 00:18:28,160 --> 00:18:31,520 Speaker 1: nineties you might have had to tempt some random reporter 290 00:18:31,640 --> 00:18:35,080 Speaker 1: into your booth just to get them to consider covering 291 00:18:35,119 --> 00:18:38,760 Speaker 1: your project. But by the late two thousands, video games 292 00:18:38,760 --> 00:18:42,679 Speaker 1: have become an undeniably huge business and there was no 293 00:18:42,800 --> 00:18:47,520 Speaker 1: shortage of coverage from mainstream media as well as smaller 294 00:18:47,560 --> 00:18:51,120 Speaker 1: independent outlets. In fact, these days, you can put out 295 00:18:51,160 --> 00:18:55,000 Speaker 1: a pre taped presentation on YouTube and then you can 296 00:18:55,119 --> 00:18:59,359 Speaker 1: just count on numerous YouTubers to do reaction videos to 297 00:18:59,480 --> 00:19:03,119 Speaker 1: your present and that spreads your marketing message further, and 298 00:19:03,240 --> 00:19:06,280 Speaker 1: all without you having to even pay for it. It's 299 00:19:06,320 --> 00:19:11,359 Speaker 1: a totally different world now. I cannot point to a 300 00:19:11,480 --> 00:19:15,280 Speaker 1: single year and say this is when it became clear 301 00:19:15,600 --> 00:19:18,880 Speaker 1: that E three's importance as far as promoting games had 302 00:19:18,880 --> 00:19:23,000 Speaker 1: faded away, with one possible exception, but we'll get there, 303 00:19:23,040 --> 00:19:26,359 Speaker 1: because it was really more of a gradual decline. It 304 00:19:26,400 --> 00:19:29,919 Speaker 1: didn't happen at the same speed for every company I 305 00:19:29,960 --> 00:19:32,600 Speaker 1: did mention. Electronic Arts pulled out fairly early, but it 306 00:19:32,640 --> 00:19:36,240 Speaker 1: wouldn't be the only company others would follow suit. You 307 00:19:36,320 --> 00:19:39,760 Speaker 1: had Nintendo that would withdraw from E three and just 308 00:19:39,880 --> 00:19:44,000 Speaker 1: hold its own Nintendo Direct event. You would have Activisions 309 00:19:44,040 --> 00:19:50,120 Speaker 1: step away. Then more recently, Sony would step away from 310 00:19:50,160 --> 00:19:53,520 Speaker 1: E three entirely to hold its own event. Other video 311 00:19:53,600 --> 00:19:56,920 Speaker 1: game publishers did the same. Some of them became known 312 00:19:56,960 --> 00:20:00,600 Speaker 1: for their own in person events, like Blizzard held BlizzCon, 313 00:20:01,280 --> 00:20:03,879 Speaker 1: and that was a very well known event still is 314 00:20:03,920 --> 00:20:06,359 Speaker 1: a very well known event. So you could say that 315 00:20:06,400 --> 00:20:10,040 Speaker 1: the video game industry had largely outgrown the need for 316 00:20:10,160 --> 00:20:14,080 Speaker 1: E three, at least from the promotional standpoint right. And 317 00:20:14,480 --> 00:20:17,240 Speaker 1: on the retail side, things had changed dramatically as well. 318 00:20:17,440 --> 00:20:20,720 Speaker 1: So back in the nineties you really needed to form 319 00:20:20,800 --> 00:20:23,960 Speaker 1: those strong relationships with retailers. You needed to make sure 320 00:20:24,080 --> 00:20:28,720 Speaker 1: that your games were being carried and best Buy and 321 00:20:28,720 --> 00:20:34,160 Speaker 1: in various retail establishments in malls whose names I totally 322 00:20:34,200 --> 00:20:37,440 Speaker 1: forget now because it's been so long since those even existed. 323 00:20:37,720 --> 00:20:40,879 Speaker 1: But today it's a totally different world. The name of 324 00:20:40,920 --> 00:20:44,120 Speaker 1: the game now is really digital distribution. Yes, there are 325 00:20:44,160 --> 00:20:47,800 Speaker 1: still companies making physical media, and you can buy physical 326 00:20:47,840 --> 00:20:51,520 Speaker 1: copies of games, at least some games, but more often 327 00:20:51,560 --> 00:20:55,560 Speaker 1: than not, people are buying games through an online store 328 00:20:56,040 --> 00:20:59,520 Speaker 1: like Steam or Epic, or even just a proprietary store 329 00:20:59,600 --> 00:21:03,000 Speaker 1: run by the video game publisher. But you're not having 330 00:21:03,000 --> 00:21:07,639 Speaker 1: to go through a retailer anymore, and that has changed 331 00:21:07,680 --> 00:21:11,160 Speaker 1: dramatically so that part of E three is no longer 332 00:21:11,280 --> 00:21:16,280 Speaker 1: as relevant. However, we're not yet done with E three, 333 00:21:16,600 --> 00:21:19,880 Speaker 1: so in twenty sixteen, the ESA decided to dip its 334 00:21:19,920 --> 00:21:23,119 Speaker 1: toe into the thought of opening up E three to 335 00:21:23,200 --> 00:21:26,760 Speaker 1: the public. Now, it didn't really go whole hog. In fact, 336 00:21:27,240 --> 00:21:31,399 Speaker 1: it kept E three insulated from the public, but instead 337 00:21:31,400 --> 00:21:35,199 Speaker 1: they set up a smaller space where the general public 338 00:21:35,280 --> 00:21:38,320 Speaker 1: could go. They kept a tight cap on attendance, but 339 00:21:38,359 --> 00:21:43,879 Speaker 1: it was free to go, and the ESA didn't really 340 00:21:43,960 --> 00:21:48,800 Speaker 1: have experience in creating public facing events that you might 341 00:21:48,880 --> 00:21:52,640 Speaker 1: find at something like PACKS. Packs from the very beginning 342 00:21:52,840 --> 00:21:57,359 Speaker 1: was considered as a public facing event. Originally PACK stood 343 00:21:57,359 --> 00:22:00,480 Speaker 1: for Penny Arcade Expo, and it was into to be 344 00:22:00,640 --> 00:22:06,120 Speaker 1: a gaming oriented event, whether that would be video games 345 00:22:06,200 --> 00:22:09,560 Speaker 1: or tabletop games, all sorts of games. That was the 346 00:22:09,600 --> 00:22:12,959 Speaker 1: whole intent of PACKS, and it grew and grew and 347 00:22:13,000 --> 00:22:15,800 Speaker 1: grew to the point where it rivaled and in some 348 00:22:15,920 --> 00:22:20,600 Speaker 1: cases got larger than E three and it was run 349 00:22:20,640 --> 00:22:23,639 Speaker 1: in a very different way. Well, the ESA didn't have 350 00:22:23,680 --> 00:22:27,359 Speaker 1: that experience, and a lot of attendees found that despite 351 00:22:27,720 --> 00:22:32,120 Speaker 1: the fact that the ESA was capping attendance, it still 352 00:22:32,200 --> 00:22:35,200 Speaker 1: was a very crowded space. It was hard to get 353 00:22:35,240 --> 00:22:39,879 Speaker 1: any appreciable time on popular titles, and you know, it 354 00:22:40,080 --> 00:22:42,919 Speaker 1: just wasn't fun. You were standing in line for a 355 00:22:42,920 --> 00:22:44,480 Speaker 1: lot of the time. You might get to play a 356 00:22:44,480 --> 00:22:46,840 Speaker 1: game for about five or ten minutes, and then you 357 00:22:46,840 --> 00:22:51,080 Speaker 1: had to go and stand in another line. By the way, 358 00:22:51,119 --> 00:22:53,480 Speaker 1: it was not that much different for media back in 359 00:22:53,520 --> 00:22:57,840 Speaker 1: the day. If you were important enough media, then you 360 00:22:57,840 --> 00:22:59,800 Speaker 1: could essentially get a skip to the head of the 361 00:23:00,080 --> 00:23:04,200 Speaker 1: line pass. But otherwise you'd be waiting in that line 362 00:23:04,400 --> 00:23:07,359 Speaker 1: with everybody else, trying to get some time on a 363 00:23:07,600 --> 00:23:10,480 Speaker 1: title so you could form some impressions on it. It 364 00:23:10,560 --> 00:23:14,320 Speaker 1: was not the most efficient or fun experience. I mean, 365 00:23:14,359 --> 00:23:16,760 Speaker 1: it could always be exciting to get a chance to 366 00:23:16,760 --> 00:23:20,000 Speaker 1: play something that was you know, not even released yet, 367 00:23:20,440 --> 00:23:25,400 Speaker 1: but beyond that that, that initial little burst of dopamine 368 00:23:25,480 --> 00:23:28,280 Speaker 1: was not enough to keep you going as you're waiting 369 00:23:28,320 --> 00:23:30,480 Speaker 1: for you know, hour number two to try the new 370 00:23:30,480 --> 00:23:35,199 Speaker 1: God of wargame for five minutes Meanwhile, the industry and 371 00:23:35,280 --> 00:23:38,520 Speaker 1: media attendees were looking at the general public the way 372 00:23:38,600 --> 00:23:41,320 Speaker 1: everyone else had been looking at bloggers back in two 373 00:23:41,359 --> 00:23:43,920 Speaker 1: thousand and six, you know, kind of with that snobby 374 00:23:44,000 --> 00:23:46,480 Speaker 1: look that people get. And I'll admit it, I was 375 00:23:46,520 --> 00:23:49,200 Speaker 1: one of those snobby people. But I wasn't so much 376 00:23:49,240 --> 00:23:54,800 Speaker 1: saying like, oh, the commoners have arrived. Instead, I was 377 00:23:54,840 --> 00:23:57,280 Speaker 1: just finding it harder and harder to cover E three 378 00:23:57,400 --> 00:24:01,840 Speaker 1: professionally because more folks were showing up and crowding up 379 00:24:01,880 --> 00:24:06,119 Speaker 1: the space. That crowding really began in twenty seventeen, because 380 00:24:06,119 --> 00:24:09,399 Speaker 1: that's when the ESA did start selling tickets to the 381 00:24:09,400 --> 00:24:12,040 Speaker 1: general public. They had a limited number, I think it 382 00:24:12,080 --> 00:24:15,520 Speaker 1: was like fifteen thousand that first year, but they were 383 00:24:15,560 --> 00:24:18,680 Speaker 1: selling those tickets and that gave them access to the 384 00:24:18,720 --> 00:24:21,600 Speaker 1: actual show floor. It was no longer a separate space. 385 00:24:21,920 --> 00:24:24,000 Speaker 1: If it had been a separate space, then it wouldn't 386 00:24:24,000 --> 00:24:27,240 Speaker 1: have had a big impact on the experience inside the 387 00:24:27,280 --> 00:24:31,000 Speaker 1: show itself. But you had the general public mingling with 388 00:24:31,240 --> 00:24:34,320 Speaker 1: industry and media and it just made it harder to 389 00:24:34,359 --> 00:24:39,600 Speaker 1: get around and harder to get access to anything. So now, 390 00:24:40,359 --> 00:24:43,120 Speaker 1: on one hand, you could see the ESA's dilemma, right 391 00:24:43,240 --> 00:24:46,160 Speaker 1: because companies were starting to bow out of E three, 392 00:24:47,040 --> 00:24:50,000 Speaker 1: and the ESA had depended in part on those companies 393 00:24:50,280 --> 00:24:53,239 Speaker 1: paying to be part of the E three event and 394 00:24:53,280 --> 00:24:57,320 Speaker 1: to drive attendance to E three. So money was effectively 395 00:24:57,640 --> 00:25:01,199 Speaker 1: leaving E three because these big companies were starting to 396 00:25:01,240 --> 00:25:04,120 Speaker 1: pull out and hold their own events. So the ESA 397 00:25:04,280 --> 00:25:06,880 Speaker 1: had to come up with a new strategy, which might 398 00:25:06,920 --> 00:25:09,520 Speaker 1: be one reason they chose to sell tickets. Those tickets 399 00:25:09,560 --> 00:25:12,480 Speaker 1: weren't cheap, by the way. In twenty seventeen they went 400 00:25:12,520 --> 00:25:15,040 Speaker 1: for two hundred and fifty bucks a pop, though I 401 00:25:15,119 --> 00:25:18,840 Speaker 1: think the Early Bird Special dropped that down to a 402 00:25:19,000 --> 00:25:22,439 Speaker 1: cheap one hundred and fifty right, still princely sum if 403 00:25:22,480 --> 00:25:24,720 Speaker 1: you ask me one hundred and fifty bucks so that 404 00:25:24,800 --> 00:25:28,240 Speaker 1: you can stand in line for ninety five percent of 405 00:25:28,240 --> 00:25:29,600 Speaker 1: the time and the other five percent of the time 406 00:25:29,600 --> 00:25:32,320 Speaker 1: you're actually playing games. That's a steep price, if you 407 00:25:32,359 --> 00:25:36,879 Speaker 1: ask me now. The ESA would repeat this strategy in 408 00:25:36,920 --> 00:25:41,719 Speaker 1: twenty eighteen and twenty nineteen, and E three grew in size, 409 00:25:41,720 --> 00:25:44,240 Speaker 1: but each year there were more articles and think pieces 410 00:25:44,280 --> 00:25:47,439 Speaker 1: about whether or not E three was even relevant for 411 00:25:47,520 --> 00:25:50,840 Speaker 1: the video game industry anymore. More and more companies were 412 00:25:50,840 --> 00:25:54,560 Speaker 1: pulling out, and there were more and more complaints about 413 00:25:54,800 --> 00:25:57,159 Speaker 1: the event being crowded with people who were part of 414 00:25:57,200 --> 00:25:59,400 Speaker 1: the general public and not actually part of the industry 415 00:25:59,440 --> 00:26:02,280 Speaker 1: or the media. Some people thought that perhaps E three 416 00:26:02,280 --> 00:26:06,040 Speaker 1: would transition from an industry event to a pure public 417 00:26:06,160 --> 00:26:10,159 Speaker 1: facing one that rather than being geared toward pairing publishers 418 00:26:10,160 --> 00:26:13,880 Speaker 1: with retailers, which really again was not a consideration anymore 419 00:26:13,920 --> 00:26:17,320 Speaker 1: in the era of digital delivery, and from being a 420 00:26:17,480 --> 00:26:21,359 Speaker 1: media event, which it kind of still was, but it 421 00:26:21,480 --> 00:26:23,960 Speaker 1: was a very different kind of experience at this point, 422 00:26:24,600 --> 00:26:28,120 Speaker 1: and then changed to be something where people can come 423 00:26:28,160 --> 00:26:30,159 Speaker 1: in and get a chance to play some games that 424 00:26:30,160 --> 00:26:32,720 Speaker 1: are in development and have one on one face time 425 00:26:32,760 --> 00:26:35,960 Speaker 1: with people who are in the industry or whatever, but 426 00:26:36,280 --> 00:26:40,119 Speaker 1: it specifically being for that purpose, so it would be 427 00:26:40,119 --> 00:26:43,879 Speaker 1: a completely retooled approach at that point, but they hadn't 428 00:26:43,880 --> 00:26:47,000 Speaker 1: done that yet, and meanwhile, the ESA had some crises 429 00:26:47,040 --> 00:26:51,080 Speaker 1: on its hands. So one was when the agent, the 430 00:26:51,560 --> 00:26:58,359 Speaker 1: ESA's president second president ever, Mike Gallagher, left the organization, 431 00:26:58,920 --> 00:27:02,359 Speaker 1: so he had led the ESA since two thousand and seven. 432 00:27:02,560 --> 00:27:06,920 Speaker 1: He took over for Doug Lowenstein, who had been the 433 00:27:06,960 --> 00:27:10,719 Speaker 1: founder of ESA and the first president of the organization. 434 00:27:11,480 --> 00:27:15,159 Speaker 1: So Gallagher saw E three go from trying to be 435 00:27:15,200 --> 00:27:18,640 Speaker 1: all business to pivoting back to a slightly scaled down 436 00:27:18,640 --> 00:27:22,560 Speaker 1: but still rather extravagant version of the Crazy Days. He 437 00:27:22,640 --> 00:27:25,440 Speaker 1: also led the organization as E three offered tickets to 438 00:27:25,480 --> 00:27:28,000 Speaker 1: the public. But then the curtain got pulled back a 439 00:27:28,040 --> 00:27:31,560 Speaker 1: little bit and things started to look really awful behind 440 00:27:31,560 --> 00:27:35,920 Speaker 1: the scenes. So Gallagher would step down from his position 441 00:27:36,040 --> 00:27:39,399 Speaker 1: toward the end of twenty eighteen, and in the process 442 00:27:39,760 --> 00:27:42,439 Speaker 1: it got a lot of attention from the media. There 443 00:27:42,440 --> 00:27:47,159 Speaker 1: were allegations that Gallagher had fostered a toxic work environment 444 00:27:47,320 --> 00:27:51,720 Speaker 1: at the ESA, and that he was pitting employees against 445 00:27:51,720 --> 00:27:55,520 Speaker 1: one another to curry favor with the boss. And his 446 00:27:56,400 --> 00:27:59,680 Speaker 1: thought was that by making people work against each other 447 00:27:59,720 --> 00:28:03,200 Speaker 1: and come against each other, you would get the best work, right, 448 00:28:03,359 --> 00:28:06,600 Speaker 1: But in the process you're destroying your staff. And it 449 00:28:06,640 --> 00:28:09,680 Speaker 1: did sound like a lot of the accounts, which weren't 450 00:28:09,680 --> 00:28:13,360 Speaker 1: from Gallagher himself, they were from you know, mostly anonymous sources. 451 00:28:13,960 --> 00:28:18,040 Speaker 1: We're saying that Gallagher, or at least implying that Gallagher 452 00:28:18,119 --> 00:28:20,560 Speaker 1: was on sort of a power trip, that it was 453 00:28:20,640 --> 00:28:26,439 Speaker 1: this kind of sadistic glee of making people, you know, 454 00:28:26,720 --> 00:28:30,720 Speaker 1: undercut one another in order to get ahead. There's a 455 00:28:30,720 --> 00:28:32,840 Speaker 1: piece of variety about this that makes it sound like 456 00:28:32,920 --> 00:28:35,760 Speaker 1: working at the ESA during this time would be a 457 00:28:35,760 --> 00:28:37,879 Speaker 1: bit like if you were leading one of the minor 458 00:28:37,960 --> 00:28:40,600 Speaker 1: houses in Game of Thrones. You're really just trying to 459 00:28:40,840 --> 00:28:43,840 Speaker 1: hold things together in your team without getting the attention 460 00:28:43,880 --> 00:28:46,120 Speaker 1: of one of the more power hungry houses out there, 461 00:28:46,560 --> 00:28:51,000 Speaker 1: and winter is coming. There were also accusations that Gallagher 462 00:28:51,080 --> 00:28:54,640 Speaker 1: was showing favoritism toward a particular employee. I couldn't find 463 00:28:54,640 --> 00:28:57,000 Speaker 1: a lot of details about this, but it did sound 464 00:28:57,080 --> 00:29:00,760 Speaker 1: like one person was being held out for special favor 465 00:29:00,840 --> 00:29:03,960 Speaker 1: while everyone else was suffering, and that made things worse. 466 00:29:04,800 --> 00:29:10,840 Speaker 1: So apparently Gallagher left the ESA after the board for 467 00:29:10,960 --> 00:29:14,280 Speaker 1: the ESA decided to hold some one on one interviews 468 00:29:14,360 --> 00:29:17,560 Speaker 1: with various staff members to investigate some of the complaints 469 00:29:18,080 --> 00:29:23,400 Speaker 1: that were rising up through the organization. So Gallagher tindered 470 00:29:23,480 --> 00:29:27,320 Speaker 1: his resignation. I don't know if he was asked to resign, 471 00:29:27,400 --> 00:29:30,200 Speaker 1: but if he wasn't, I'm sure that was just a 472 00:29:30,200 --> 00:29:34,280 Speaker 1: matter of time because from what I understand, it was 473 00:29:34,520 --> 00:29:38,160 Speaker 1: untenable for him to maintain his position. The board was 474 00:29:38,240 --> 00:29:41,400 Speaker 1: just not going to allow it. Now I've never met Gallagher. 475 00:29:41,640 --> 00:29:44,360 Speaker 1: I haven't taught to anyone who did work for Gallagher. 476 00:29:44,360 --> 00:29:46,880 Speaker 1: At least if I have, we didn't talk about this, 477 00:29:47,400 --> 00:29:50,600 Speaker 1: so I don't have first or secondhand information about this, 478 00:29:50,760 --> 00:29:55,080 Speaker 1: but from everything I've read, it does sound like it 479 00:29:55,200 --> 00:30:02,120 Speaker 1: was miserable to work under his direction. His departure, however, 480 00:30:02,240 --> 00:30:05,320 Speaker 1: meant that the ESA suddenly was without a leader or 481 00:30:05,400 --> 00:30:08,880 Speaker 1: a coherent vision of where to move forward. And apparently 482 00:30:09,360 --> 00:30:13,320 Speaker 1: about half of the leadership in the ESA either quit 483 00:30:13,480 --> 00:30:17,080 Speaker 1: or was fired in the six months following Gallagher's departure, 484 00:30:17,440 --> 00:30:21,080 Speaker 1: which is a big ol' yikes. Now we're going to 485 00:30:21,160 --> 00:30:24,040 Speaker 1: take another break. When we come back. E three still 486 00:30:24,080 --> 00:30:27,640 Speaker 1: isn't dead even yet at this point in our story. 487 00:30:28,000 --> 00:30:41,160 Speaker 1: We will talk more about what happened after these messages. Okay, 488 00:30:41,200 --> 00:30:46,400 Speaker 1: we're back. So, while the Gallagher fallout was going on 489 00:30:46,640 --> 00:30:49,520 Speaker 1: at the ESA, there still needed to be an E 490 00:30:49,640 --> 00:30:53,520 Speaker 1: three in twenty nineteen, but that event would have its 491 00:30:53,560 --> 00:30:56,520 Speaker 1: own crisis, this time in the form of a data leak. 492 00:30:57,200 --> 00:31:02,600 Speaker 1: So it was discovered that the EAA had accidentally linked 493 00:31:02,680 --> 00:31:08,280 Speaker 1: a database containing attendee information through the ESA website itself. 494 00:31:08,280 --> 00:31:12,080 Speaker 1: In other words, it was possible to access this database 495 00:31:12,160 --> 00:31:17,320 Speaker 1: of attendee info, which held like two thousand entries of 496 00:31:17,440 --> 00:31:20,640 Speaker 1: personal information, including things like addresses and phone numbers and 497 00:31:20,680 --> 00:31:25,520 Speaker 1: email of all these different attendees. So anyone who was 498 00:31:25,560 --> 00:31:29,560 Speaker 1: able to go to ESA's website could potentially find themselves 499 00:31:29,600 --> 00:31:34,120 Speaker 1: accessing a database with all this private information. And we're 500 00:31:34,120 --> 00:31:36,800 Speaker 1: talking about some high profile folks who are on that list, 501 00:31:36,840 --> 00:31:42,600 Speaker 1: like prominent social media influencers and really important games journalists. 502 00:31:42,640 --> 00:31:45,040 Speaker 1: And you also have to remember this is twenty nineteen, 503 00:31:45,640 --> 00:31:48,959 Speaker 1: so just a few years earlier, twenty fourteen, twenty fifteen, 504 00:31:49,000 --> 00:31:55,040 Speaker 1: there was gamer Gate, a truly terrible, terrible period of 505 00:31:55,240 --> 00:31:59,120 Speaker 1: harassment and abuse that was done in the name of 506 00:31:59,760 --> 00:32:02,800 Speaker 1: calling out for better video games journalism, but that was 507 00:32:02,880 --> 00:32:06,960 Speaker 1: really more of a smoke screen and was mostly about 508 00:32:07,000 --> 00:32:11,520 Speaker 1: intimidating people you didn't like and harassing them in terrible ways. 509 00:32:11,720 --> 00:32:13,880 Speaker 1: So in the wake of that, the fact that that 510 00:32:13,920 --> 00:32:16,400 Speaker 1: had just happened a few years earlier, and in the 511 00:32:16,560 --> 00:32:19,520 Speaker 1: very industry that you are you are in as an 512 00:32:19,600 --> 00:32:23,680 Speaker 1: influencer or video game journalist, obviously finding out that your 513 00:32:23,920 --> 00:32:28,520 Speaker 1: private information was publicly accessible is not going to fly 514 00:32:28,640 --> 00:32:33,120 Speaker 1: well for you. You're going to have some opinions about the 515 00:32:33,280 --> 00:32:36,600 Speaker 1: organization that allowed that to happen. Now, the ESA did 516 00:32:36,640 --> 00:32:39,720 Speaker 1: remove access to the data. Actually I had to do 517 00:32:39,760 --> 00:32:42,240 Speaker 1: it twice because it turned out there was another way 518 00:32:42,280 --> 00:32:46,080 Speaker 1: to access even more information. But obviously the damage had 519 00:32:46,120 --> 00:32:48,920 Speaker 1: been done. You know, information had already leaked out. A 520 00:32:48,920 --> 00:32:52,200 Speaker 1: lot of people in that space reported that they were 521 00:32:52,240 --> 00:32:55,640 Speaker 1: on the receiving end of harassing phone calls and things 522 00:32:55,680 --> 00:33:00,080 Speaker 1: of that nature. And worse, So, now media and influencer 523 00:33:00,600 --> 00:33:05,280 Speaker 1: were being wary of E three. They got burned by 524 00:33:05,320 --> 00:33:08,560 Speaker 1: the ESA. So you had these big companies that were 525 00:33:08,560 --> 00:33:10,560 Speaker 1: all pulling out of E three in favor of holding 526 00:33:10,600 --> 00:33:15,040 Speaker 1: their own separate events or joining together on an alternative 527 00:33:15,080 --> 00:33:17,920 Speaker 1: event like Summer Game Fest. And then you had the 528 00:33:18,000 --> 00:33:22,680 Speaker 1: media second guessing their involvement because you know, getting docsed sucks. 529 00:33:23,760 --> 00:33:27,840 Speaker 1: And then twenty twenty happened, and y'all all remember that, right, 530 00:33:27,880 --> 00:33:30,920 Speaker 1: I mean, the pandemic hit and then beginning with south 531 00:33:30,960 --> 00:33:34,400 Speaker 1: By Southwest and then stretching throughout the year, we saw 532 00:33:34,600 --> 00:33:38,920 Speaker 1: in person conferences cancel one after another, including E three. 533 00:33:39,480 --> 00:33:42,920 Speaker 1: So this situation really drove home to video game companies 534 00:33:43,480 --> 00:33:46,800 Speaker 1: that having your own event, even if it's just digital 535 00:33:46,960 --> 00:33:49,840 Speaker 1: and a virtual event it's not held in person. It 536 00:33:49,960 --> 00:33:52,959 Speaker 1: is important if you want to make announcements, and depending 537 00:33:53,000 --> 00:33:55,880 Speaker 1: upon a third party is always risky because you could 538 00:33:55,880 --> 00:33:58,600 Speaker 1: find yourself without a platform through no fault of your own. 539 00:33:58,600 --> 00:34:01,960 Speaker 1: This is also why you know I always tell content 540 00:34:02,040 --> 00:34:06,400 Speaker 1: creators that it's good to diversify where your content goes, 541 00:34:06,880 --> 00:34:10,560 Speaker 1: because if you count on just one place where your 542 00:34:10,600 --> 00:34:14,520 Speaker 1: content lives, if something happens to that place, if you 543 00:34:14,520 --> 00:34:18,319 Speaker 1: don't control that place and they make a change, you 544 00:34:18,560 --> 00:34:21,719 Speaker 1: end up suffering from that. We see it a time 545 00:34:21,760 --> 00:34:25,879 Speaker 1: and again on YouTube. Whenever YouTube changes their monetization policies, 546 00:34:26,560 --> 00:34:30,600 Speaker 1: Like every time that happens, lots of people end up 547 00:34:30,640 --> 00:34:35,680 Speaker 1: suffering consequences. And one way to try to mitigate that 548 00:34:36,200 --> 00:34:38,080 Speaker 1: is to make sure you're not putting all your eggs 549 00:34:38,080 --> 00:34:41,839 Speaker 1: in one basket. Now, the pandemic forced companies to come 550 00:34:41,880 --> 00:34:44,319 Speaker 1: up with their own strategies, and that would mean there'd 551 00:34:44,320 --> 00:34:46,600 Speaker 1: be even less of a reason to depend upon E 552 00:34:46,719 --> 00:34:49,160 Speaker 1: three itself. Twenty twenty was actually when we did get 553 00:34:49,160 --> 00:34:52,480 Speaker 1: the first Summer Game Fest, when Jeff Keeley put that together, 554 00:34:53,120 --> 00:34:56,040 Speaker 1: because there was this void since E three wasn't happening. 555 00:34:56,920 --> 00:34:59,680 Speaker 1: Plus at the same time we were seeing tons of 556 00:34:59,680 --> 00:35:03,719 Speaker 1: concer solid in the video game space. Companies were gobbling 557 00:35:03,760 --> 00:35:08,320 Speaker 1: one another up, with Microsoft rushing bullishly forward and leading 558 00:35:08,320 --> 00:35:10,479 Speaker 1: the pack. And of course we're still waiting to find 559 00:35:10,480 --> 00:35:13,360 Speaker 1: out what's going to happen with Microsoft's planned acquisition of 560 00:35:13,400 --> 00:35:16,600 Speaker 1: Activision Blizzard. But that's a great example of there were 561 00:35:16,640 --> 00:35:22,120 Speaker 1: actually fewer big parties involved because there was all this consolidation, 562 00:35:22,920 --> 00:35:26,200 Speaker 1: and it meant that there were fewer companies that needed 563 00:35:26,239 --> 00:35:28,279 Speaker 1: to rely on an event, and an event like E 564 00:35:28,400 --> 00:35:31,160 Speaker 1: three because they were part of a bigger organization that 565 00:35:31,160 --> 00:35:33,920 Speaker 1: could hold its own event. Now, don't get me wrong, 566 00:35:34,400 --> 00:35:37,880 Speaker 1: there are still smaller video game companies. They still do exist, 567 00:35:37,960 --> 00:35:40,960 Speaker 1: and they would still benefit from being elevated on a 568 00:35:41,040 --> 00:35:44,560 Speaker 1: larger platform. But a lot of the mid sized companies 569 00:35:44,560 --> 00:35:47,760 Speaker 1: found themselves absorbed by the larger ones and the playing 570 00:35:47,760 --> 00:35:51,120 Speaker 1: field became more sparse. So there was no E three 571 00:35:51,160 --> 00:35:54,600 Speaker 1: in twenty twenty at all, either in person or digital. 572 00:35:55,239 --> 00:35:58,160 Speaker 1: The ESA scrambled to figure out a contingency plan for 573 00:35:58,200 --> 00:36:01,080 Speaker 1: twenty twenty one, and what came up with was a 574 00:36:01,160 --> 00:36:04,800 Speaker 1: digital only presentation, so there would be no in person 575 00:36:04,960 --> 00:36:08,759 Speaker 1: gathering for twenty twenty one, And they also said E 576 00:36:08,840 --> 00:36:14,280 Speaker 1: three that year stood for Electronic Entertainment Experience rather than EXPO, 577 00:36:14,520 --> 00:36:16,400 Speaker 1: because it's not much of an expo if it just 578 00:36:16,440 --> 00:36:20,880 Speaker 1: involves watching a pre recorded digital presentation. The ESA hoped 579 00:36:21,280 --> 00:36:24,640 Speaker 1: to bring E three back in person for twenty twenty two, 580 00:36:25,160 --> 00:36:29,239 Speaker 1: but COVID still presented a considerable challenge. The ESA made 581 00:36:29,239 --> 00:36:32,560 Speaker 1: the call in early twenty twenty two to cancel the 582 00:36:32,600 --> 00:36:36,040 Speaker 1: in person event, but they said, quote due to the 583 00:36:36,080 --> 00:36:40,280 Speaker 1: ongoing health risks surrounding COVID nineteen and its potential impact 584 00:36:40,320 --> 00:36:43,719 Speaker 1: on the safety of exhibitors and attendees, E three will 585 00:36:43,719 --> 00:36:47,560 Speaker 1: not be held in person in twenty twenty two end quote. 586 00:36:47,880 --> 00:36:50,920 Speaker 1: But they stressed that this was not the end of 587 00:36:50,960 --> 00:36:54,880 Speaker 1: E three itself, and that quote, we remain incredibly excited 588 00:36:54,960 --> 00:36:57,160 Speaker 1: about the future of E three and look forward to 589 00:36:57,160 --> 00:37:01,160 Speaker 1: announcing more details soon end quote. This is where I 590 00:37:01,160 --> 00:37:05,160 Speaker 1: would insert Ron Howard's narrator voice from Arrested Development, and 591 00:37:05,200 --> 00:37:08,359 Speaker 1: I would have him say they would not announce more 592 00:37:08,400 --> 00:37:12,920 Speaker 1: details soon now. In early twenty twenty two, there was 593 00:37:12,960 --> 00:37:15,720 Speaker 1: still hope that the ESA would try to do something 594 00:37:15,760 --> 00:37:19,080 Speaker 1: like it had the year before with a digital only experience, 595 00:37:19,719 --> 00:37:23,279 Speaker 1: but by late March twenty twenty two, the ESA made 596 00:37:23,320 --> 00:37:25,520 Speaker 1: it clear that there would be no event at all, 597 00:37:25,760 --> 00:37:30,400 Speaker 1: digital or otherwise Will Powers, a PR rep for the company, 598 00:37:30,480 --> 00:37:33,560 Speaker 1: Razor broke this news on Twitter and revealed that he 599 00:37:33,600 --> 00:37:37,120 Speaker 1: had received an email that confirmed E three had been 600 00:37:37,320 --> 00:37:41,280 Speaker 1: totally canceled for twenty twenty two. The ESA later released 601 00:37:41,320 --> 00:37:44,680 Speaker 1: a statement that said quote, we will devote all our 602 00:37:44,920 --> 00:37:49,760 Speaker 1: energy and resources to delivering a revitalized physical and digital 603 00:37:49,840 --> 00:37:53,719 Speaker 1: E three experience next summer. Whether enjoyed from the show 604 00:37:53,800 --> 00:37:57,840 Speaker 1: floor or your favorite devices, the twenty twenty three showcase 605 00:37:58,000 --> 00:38:02,160 Speaker 1: will bring the community, media and industry back together in 606 00:38:02,200 --> 00:38:06,600 Speaker 1: an all new format and interactive experience. We look forward 607 00:38:06,600 --> 00:38:09,359 Speaker 1: to presenting E three to fans around the world live 608 00:38:09,360 --> 00:38:13,480 Speaker 1: from Los Angeles in twenty twenty three. End quote. I 609 00:38:13,520 --> 00:38:16,800 Speaker 1: need another Ron Howard bit for this too. He should 610 00:38:16,800 --> 00:38:20,440 Speaker 1: say something like they did not do that, or you 611 00:38:20,480 --> 00:38:25,720 Speaker 1: know something that's funnier than that. Anyway. Yeah, the messaging 612 00:38:25,760 --> 00:38:28,239 Speaker 1: in twenty twenty one was that there would be an 613 00:38:28,239 --> 00:38:31,120 Speaker 1: in person event again in twenty twenty two. Then the 614 00:38:31,360 --> 00:38:33,480 Speaker 1: ESA had to reverse course on that. They said their 615 00:38:33,520 --> 00:38:36,719 Speaker 1: concern was for COVID. Now, I think that's a legitimate 616 00:38:36,719 --> 00:38:40,839 Speaker 1: thing to be concerned about. However, I also don't think 617 00:38:40,840 --> 00:38:44,120 Speaker 1: that's the real reason they canceled in twenty twenty two. 618 00:38:44,320 --> 00:38:48,840 Speaker 1: I suspect the real reason was that the ESA was 619 00:38:48,840 --> 00:38:53,240 Speaker 1: finding it challenging to secure exhibitors for the event, either 620 00:38:53,719 --> 00:38:58,360 Speaker 1: in reality or virtually, that more and more companies were like, no, 621 00:38:58,680 --> 00:39:01,279 Speaker 1: I think we're good, and that it just got to 622 00:39:01,320 --> 00:39:05,480 Speaker 1: a point where there was so few big names on 623 00:39:05,560 --> 00:39:10,520 Speaker 1: the list that there was no way to hold an event. 624 00:39:10,600 --> 00:39:14,680 Speaker 1: There were not enough attractions to hold an event, and 625 00:39:14,719 --> 00:39:17,960 Speaker 1: that's why it got canceled. That's what I believe. But 626 00:39:18,080 --> 00:39:21,239 Speaker 1: you also still had ESA saying stay tuned, we have 627 00:39:21,360 --> 00:39:24,520 Speaker 1: more to say, and then they went radio silent for months. 628 00:39:25,360 --> 00:39:28,000 Speaker 1: Then when they did speak, they said, okay, well, now 629 00:39:28,040 --> 00:39:29,920 Speaker 1: there's no event at all in twenty twenty two, but 630 00:39:30,000 --> 00:39:32,640 Speaker 1: twenty twenty three is going to be bigger and better 631 00:39:32,680 --> 00:39:37,200 Speaker 1: than ever. And then this past March we got confirmation 632 00:39:37,280 --> 00:39:39,720 Speaker 1: that there would be no E three this year either, 633 00:39:40,040 --> 00:39:42,920 Speaker 1: which I think a lot of people already suspected, but 634 00:39:43,040 --> 00:39:46,000 Speaker 1: then it was confirmed by the end of March this year. 635 00:39:46,280 --> 00:39:49,600 Speaker 1: So what happened, Well, I think the major reason for 636 00:39:49,719 --> 00:39:53,800 Speaker 1: E three's cancelation is a lack of participation among big 637 00:39:53,880 --> 00:39:58,080 Speaker 1: video game companies too. Many have forged their own strategies, 638 00:39:58,360 --> 00:40:00,800 Speaker 1: or they've signed on with Jeff Keeley and the Summer 639 00:40:00,840 --> 00:40:05,760 Speaker 1: Game Festival to promote upcoming video game titles. They've outgrown 640 00:40:06,080 --> 00:40:09,360 Speaker 1: the usefulness of E three. It represents too small of 641 00:40:09,400 --> 00:40:14,400 Speaker 1: a return on investment. Many companies declined the invitation to 642 00:40:14,520 --> 00:40:18,560 Speaker 1: participate in E three. A lot of them agreed to 643 00:40:18,640 --> 00:40:22,560 Speaker 1: initially and then chose to pull out, And that lack 644 00:40:22,600 --> 00:40:26,480 Speaker 1: of commitment, I think meant that E three could not 645 00:40:26,600 --> 00:40:30,640 Speaker 1: be anything other than a disaster. So rather then throw 646 00:40:30,680 --> 00:40:33,600 Speaker 1: an event that would be held up to ridicule and disappointment, 647 00:40:33,920 --> 00:40:37,680 Speaker 1: the ESA chose to cancel it outright, and I think 648 00:40:38,239 --> 00:40:42,440 Speaker 1: that's probably the better move of the two. It's better 649 00:40:42,520 --> 00:40:45,839 Speaker 1: to go ahead and cancel it completely than to say, 650 00:40:45,880 --> 00:40:48,719 Speaker 1: here are the three video game companies that you've never 651 00:40:48,760 --> 00:40:52,000 Speaker 1: heard of and games that you may or may not 652 00:40:52,040 --> 00:40:54,560 Speaker 1: be interested in, and then that's all we have to 653 00:40:54,600 --> 00:40:57,520 Speaker 1: show you. But does that mean E three is gone 654 00:40:57,600 --> 00:41:02,440 Speaker 1: for good? I I'm not entirely sure. I think the 655 00:41:03,239 --> 00:41:06,520 Speaker 1: old format of E three is dead. I don't think 656 00:41:06,520 --> 00:41:09,200 Speaker 1: it's coming back. I don't think it can. I don't 657 00:41:09,200 --> 00:41:11,440 Speaker 1: think there's a purpose for it, and if there's no 658 00:41:11,520 --> 00:41:14,040 Speaker 1: purpose for it, then no one's going to pay for it. 659 00:41:14,719 --> 00:41:18,719 Speaker 1: So the ESA tried to hype up twenty twenty two 660 00:41:18,760 --> 00:41:21,560 Speaker 1: before canceling, and then punted the ball down the field 661 00:41:21,600 --> 00:41:25,600 Speaker 1: to hype up twenty twenty three before canceling. But they've 662 00:41:25,680 --> 00:41:28,759 Speaker 1: learned their lesson. They are not hyping up twenty twenty four, 663 00:41:28,880 --> 00:41:31,920 Speaker 1: so at least there's that right. The ESA no longer 664 00:41:31,960 --> 00:41:38,320 Speaker 1: seems to be actively denying reality, so instead Stanley Pierre Luis, 665 00:41:38,320 --> 00:41:42,400 Speaker 1: who is the president of the ESA now told Games 666 00:41:42,480 --> 00:41:46,920 Speaker 1: Industry Dot biz quote, We're committed to providing an industry 667 00:41:46,960 --> 00:41:50,160 Speaker 1: platform for marketing and convening, but we want to make 668 00:41:50,200 --> 00:41:53,439 Speaker 1: sure we find that right balance that meets the needs 669 00:41:53,480 --> 00:41:56,279 Speaker 1: of the industry. We're certainly going to be listening and 670 00:41:56,440 --> 00:42:00,040 Speaker 1: ensuring whatever we want to offer meets those needs, and 671 00:42:00,080 --> 00:42:03,640 Speaker 1: at that time we will have more news to share. 672 00:42:04,000 --> 00:42:07,480 Speaker 1: End quote. That is way more reserved than what we 673 00:42:07,840 --> 00:42:10,640 Speaker 1: have heard the last couple of years, and it could 674 00:42:10,640 --> 00:42:13,520 Speaker 1: indicate that the ESA is grappling with how to either 675 00:42:13,719 --> 00:42:15,680 Speaker 1: pull the plug on E three in a way that 676 00:42:15,920 --> 00:42:20,160 Speaker 1: isn't disastrous, or to reinvent the expo entirely to become 677 00:42:20,239 --> 00:42:23,680 Speaker 1: something new. I personally think it would be possible to 678 00:42:23,760 --> 00:42:27,040 Speaker 1: make a public facing event and to have it be 679 00:42:27,080 --> 00:42:29,719 Speaker 1: a satisfying experience. I mean, PAX has been doing that 680 00:42:29,800 --> 00:42:32,959 Speaker 1: for ages and has had attendance that was at least 681 00:42:32,960 --> 00:42:36,880 Speaker 1: as big as E three's most popular years. It's just 682 00:42:36,960 --> 00:42:38,960 Speaker 1: that it has to be run in a way that 683 00:42:39,120 --> 00:42:43,120 Speaker 1: is fundamentally different from a trade show. I think that's 684 00:42:43,120 --> 00:42:45,120 Speaker 1: where a big part of the problem was for the 685 00:42:45,200 --> 00:42:49,759 Speaker 1: last few E threes, because slapping on a public aspect 686 00:42:49,800 --> 00:42:53,919 Speaker 1: to what had been an industry trade show is kind 687 00:42:53,920 --> 00:42:57,960 Speaker 1: of like putting ice hockey players in full gear on 688 00:42:58,000 --> 00:43:00,719 Speaker 1: a beach volleyball court and telling them to play. It's 689 00:43:00,920 --> 00:43:05,560 Speaker 1: just not set up correctly. I think the pandemic proved 690 00:43:05,800 --> 00:43:09,239 Speaker 1: to video game companies what they already suspected that they 691 00:43:09,239 --> 00:43:12,839 Speaker 1: could survive or even thrive without depending on E three 692 00:43:12,880 --> 00:43:16,160 Speaker 1: at all. Gone are the days when video game coverage 693 00:43:16,200 --> 00:43:19,040 Speaker 1: was limited to magazines like Nintendo Power, and you had 694 00:43:19,040 --> 00:43:21,400 Speaker 1: to set yourself on fire if you wanted to be noticed. 695 00:43:21,960 --> 00:43:25,640 Speaker 1: The Internet makes it possible to reach a global audience 696 00:43:25,760 --> 00:43:30,319 Speaker 1: without competitors stealing your thunder. It's kind of ridiculous to say, hey, 697 00:43:30,760 --> 00:43:33,560 Speaker 1: why aren't you spending millions of dollars to participate in 698 00:43:33,600 --> 00:43:36,440 Speaker 1: this event that you don't really need Because that question 699 00:43:36,920 --> 00:43:40,959 Speaker 1: contains the answer inside it. That does raise the question 700 00:43:41,040 --> 00:43:44,800 Speaker 1: of how the ESA will move forward. It still provides 701 00:43:44,840 --> 00:43:48,279 Speaker 1: important services when it comes to the ESRB and also 702 00:43:48,400 --> 00:43:52,120 Speaker 1: to representing the industry as a whole so that politicians don't, 703 00:43:52,160 --> 00:43:56,080 Speaker 1: you know, blame video games for the proliferation of violence 704 00:43:56,200 --> 00:43:59,000 Speaker 1: rather than say how easy it is to buy firearms 705 00:43:59,000 --> 00:44:02,840 Speaker 1: and ammunition in this kind. The ESA does draw money 706 00:44:02,920 --> 00:44:05,799 Speaker 1: from dues, but E three had been a major source 707 00:44:05,840 --> 00:44:07,960 Speaker 1: of funding in the past, so it will be interesting 708 00:44:08,360 --> 00:44:12,040 Speaker 1: to see where the ESA goes from here. As for 709 00:44:12,480 --> 00:44:15,920 Speaker 1: E three, I'm not gonna say that it'll never be back, 710 00:44:16,560 --> 00:44:18,560 Speaker 1: but again, I don't think it'll be back in the 711 00:44:18,560 --> 00:44:20,880 Speaker 1: way that we're used to. If it comes back, it 712 00:44:20,880 --> 00:44:24,480 Speaker 1: will be drastically different from what it had been in 713 00:44:24,480 --> 00:44:26,359 Speaker 1: the past, and I don't think that's a bad thing. 714 00:44:26,760 --> 00:44:30,279 Speaker 1: I think it's a necessary thing. Maybe some people will 715 00:44:30,320 --> 00:44:33,040 Speaker 1: be sad that they missed out on the debauchery that 716 00:44:33,120 --> 00:44:35,680 Speaker 1: led up to the big change in two thousand and seven, 717 00:44:36,400 --> 00:44:40,440 Speaker 1: I'm personally not because y'all, I mean, that's just not me. 718 00:44:40,960 --> 00:44:43,040 Speaker 1: Some For some of y'all party animals out there, I 719 00:44:43,040 --> 00:44:46,319 Speaker 1: get it, But for boring folks like me, I just 720 00:44:46,360 --> 00:44:50,200 Speaker 1: want to be able to see cool games and find 721 00:44:50,200 --> 00:44:55,040 Speaker 1: out more about them. I don't need crazy parties and stuff. 722 00:44:55,360 --> 00:44:59,040 Speaker 1: But yeah, I think if there are any more future 723 00:44:59,080 --> 00:45:01,879 Speaker 1: E three's, they will be very different from what we've 724 00:45:01,920 --> 00:45:04,640 Speaker 1: seen in the past, and I would not be entirely 725 00:45:04,680 --> 00:45:08,320 Speaker 1: surprised if E three just fades away. It also wouldn't 726 00:45:08,320 --> 00:45:13,080 Speaker 1: surprise me if the essay never really formally pulls the 727 00:45:13,120 --> 00:45:16,719 Speaker 1: plug and just allows it to kind of hang in 728 00:45:16,760 --> 00:45:20,160 Speaker 1: the air as a possibility, because you never want to 729 00:45:20,160 --> 00:45:22,480 Speaker 1: close the door if you don't have to, and I 730 00:45:22,520 --> 00:45:25,919 Speaker 1: think that's entirely possible. We could go five six years 731 00:45:25,920 --> 00:45:29,200 Speaker 1: with no E three and still not have a formal 732 00:45:29,320 --> 00:45:33,840 Speaker 1: statement saying, yeah, that era is over, so we'll just 733 00:45:33,880 --> 00:45:36,200 Speaker 1: have to wait and see. I hope all of you 734 00:45:36,239 --> 00:45:39,520 Speaker 1: are well. If you are interested in games, you should 735 00:45:39,520 --> 00:45:41,640 Speaker 1: look up some of the stuff that was announced on 736 00:45:41,680 --> 00:45:44,520 Speaker 1: Summer Game Fest some of the streams that have come out. 737 00:45:44,640 --> 00:45:49,200 Speaker 1: There were a lot of interesting announcements and unveilings. I'm 738 00:45:49,239 --> 00:45:53,280 Speaker 1: curious to know if any games in particular caught your attention, 739 00:45:54,040 --> 00:45:58,200 Speaker 1: or if you maybe we're left feeling cold. That's possible too. 740 00:45:58,600 --> 00:46:01,200 Speaker 1: I know there have been years where I've seen all 741 00:46:01,200 --> 00:46:04,680 Speaker 1: the game announcements and thought, you know, none of these 742 00:46:04,719 --> 00:46:07,399 Speaker 1: are for me, which is not saying that the games 743 00:46:07,400 --> 00:46:10,040 Speaker 1: are bad, just that the games are for people who 744 00:46:10,120 --> 00:46:14,520 Speaker 1: have different skills and different interests than I do. I 745 00:46:14,520 --> 00:46:18,359 Speaker 1: guess not everything could be Stardo Valley. That's right. I'm 746 00:46:18,400 --> 00:46:22,839 Speaker 1: a hardcore gamer, y'all. All right, that's it. I hope 747 00:46:22,880 --> 00:46:25,240 Speaker 1: you are all well, and I'll talk to you again 748 00:46:26,080 --> 00:46:35,799 Speaker 1: really soon. Tech Stuff is an iHeartRadio production. For more 749 00:46:35,840 --> 00:46:40,600 Speaker 1: podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or 750 00:46:40,600 --> 00:46:46,120 Speaker 1: wherever you listen to your favorite shows,