WEBVTT - Haunted

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<v Speaker 1>You are about to and to Vault thirteen once who

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<v Speaker 1>are transport vehicle arrives at the facility. Please continue moving

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<v Speaker 1>forward at all times, do not touch any word or anything.

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<v Speaker 1>And you know, Smoothie, please enjoy your stay involves thirteen.

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<v Speaker 1>Welcome to the stuff of life. I'm your host, Julie Douglas.

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<v Speaker 1>In the last episode, we looked at desperation, and in

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<v Speaker 1>this episode we walk through the grotesque ery of fear

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<v Speaker 1>that drives desperation. To that end, we step into three

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<v Speaker 1>vaults of the imagination, all constructed from myth and all

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<v Speaker 1>dealing with one of our worst fears, death m h.

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<v Speaker 1>The first of all, it contains an archive of a

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<v Speaker 1>psy ops mission in Vietnam that you deeply held cultural

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<v Speaker 1>beliefs about the dead to wage psychological warfare. The second vault,

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<v Speaker 1>a haunted attraction, contains all the ingredients to tap into

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<v Speaker 1>a kind of ancient cave of fears. How's it going,

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<v Speaker 1>Holly good? Those twisty rooms and the vortex room, they

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<v Speaker 1>genuinely jack with your equilibrium, But you feel like your

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<v Speaker 1>body is made, like there's a force that's working on

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<v Speaker 1>your body, like I'm falling to the left or rights

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<v Speaker 1>we're talking primal mythology here, the idea of a thinning

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<v Speaker 1>of the veil between two worlds, life and death. It's

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<v Speaker 1>fascinating if you think about it. Each Halloween we put

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<v Speaker 1>on a pageant of them a cob we pay homaged ghosts, ghouls,

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<v Speaker 1>and the grim Reaper. We even go so far as

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<v Speaker 1>to submit ourselves to a haunted house, walking through a

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<v Speaker 1>maze of horrors and mock sacrifices of our souls. There's

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<v Speaker 1>a lot of elements tied to going into a hunted house.

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<v Speaker 1>In many ways, it's a ride of passage. It's the

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<v Speaker 1>hero's journey. It's the going into the unknown and showing

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<v Speaker 1>that you're grown up and that you're you're an adult

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<v Speaker 1>and you're ready to take these things on. In the

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<v Speaker 1>third vault, we enter the immersive theater production democracy. You

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<v Speaker 1>may agree with me that what people find the most

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<v Speaker 1>stridening debate is politics. But first let's talk about the

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<v Speaker 1>sound of fear, the wonderland of symbols embedded in the

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<v Speaker 1>simplest of tones. What does this sound mean to you?

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<v Speaker 1>It could be a leaky faucet, but dig a bit deeper.

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<v Speaker 1>Think of a water droplet separated from its source, isolated,

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<v Speaker 1>dripping into an empty bowl, displaced apart from the whole.

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<v Speaker 1>These quiet moments, sound is amplified, and so is emotion

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<v Speaker 1>because each noise we've ever heard has been coded into

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<v Speaker 1>our brains as a symbol of some larger pattern, a

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<v Speaker 1>pattern that tells a story. Now with that in mind,

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<v Speaker 1>imagine it's nineteen seventy and you're a Viet Cong soldier

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<v Speaker 1>making your way through the jungle in the middle of

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<v Speaker 1>a night when you hear this. What you're hearing is

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<v Speaker 1>essentially a haunted house in the middle of a jungle.

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<v Speaker 1>The Special Operations Group in the U. S. Army UM

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<v Speaker 1>wired up a jungle area outside of an American firebase

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<v Speaker 1>with UM with sound speakers, and one night, it was

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<v Speaker 1>in the early nineteen in the dead of night, began

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<v Speaker 1>playing this kind of supernatural ghost show over these speakers,

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<v Speaker 1>and the idea to terrify UM the Viet Cong infiltrators

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<v Speaker 1>that had taken up positions in that forest. Oh good.

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<v Speaker 1>I'm Nathan Mallett, founder and editor of Military History Now

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<v Speaker 1>dot com. Military History Now catalogs the strange, offbeat in

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<v Speaker 1>lesser known aspects of military history, all the stuff that

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<v Speaker 1>really fascinates Nathan like ghost Heap number ten from the

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<v Speaker 1>Vietnam War. The grunts of the wheels of the Green

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<v Speaker 1>Machine the name they give the military. The Green Machine

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<v Speaker 1>is coming from America with flesh on it. Today is

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<v Speaker 1>the day for Utility or Wonderland of heroes and slogans.

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<v Speaker 1>In the Green Machine, a grunt doesn't seek out the enemy.

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<v Speaker 1>He goes hunting. The Green Machine plays games like Wondering Soul.

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<v Speaker 1>Wandering Soul is a tape that has been put out

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<v Speaker 1>by the Psychological Operations Battalion and ben wa is used

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<v Speaker 1>by the operating divisions and separate brigades broadcast a rally

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<v Speaker 1>appeal to the bigcom The tape itself is rather a

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<v Speaker 1>weird one with the funeral dirge music in the background

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<v Speaker 1>and they flatter talking to his children saying he's died

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<v Speaker 1>on the battlefield and he's trying to encourage his comrades

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<v Speaker 1>and the rallying joined the just caude. It kind of

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<v Speaker 1>reminded me of an episode of Gilligan's Island. Um remember

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<v Speaker 1>the old TV series from the sixties. There were some

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<v Speaker 1>spies that wanted to chase the castaways off the island,

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<v Speaker 1>so they dressed up in white sheets and tried to

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<v Speaker 1>make the castaways believe that the island was haunted. Somebody,

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<v Speaker 1>I think, and maybe the Pentagon saw that episode and

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<v Speaker 1>thought this might work in Vietnam. But this wasn't the

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<v Speaker 1>first time the US military engaged in the theater of war.

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<v Speaker 1>They did borrow some of this idea that these types

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<v Speaker 1>of tactics, so from a from a group in World

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<v Speaker 1>War Two known as the Ghost Army. They used a

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<v Speaker 1>lot of sort of audio equipment and loud speakers to

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<v Speaker 1>fool the Germans post Normandy invasion Europe. So they would

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<v Speaker 1>they play over the loudspeakers um the sound of like

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<v Speaker 1>one Sherman tanks rolling through the forest. So the Germans

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<v Speaker 1>opposite the American lines would think that there was a

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<v Speaker 1>massive sort of armored attack waiting to be unleashed on them,

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<v Speaker 1>and they would evacuate the area, and in reality that

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<v Speaker 1>the American lines were, you know, probably thinly defended. And

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<v Speaker 1>so I think ghost Tape was kind of borrowing from

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<v Speaker 1>that sort of special operation psychological operations campaign of the

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<v Speaker 1>Second World War, and they brought it to Vietnam, but

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<v Speaker 1>they sort of they added a sort of the supernatural

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<v Speaker 1>element to it. And Ghost Team Number ten. American forces

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<v Speaker 1>were trying to tap into deeply held cultural ideas about

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<v Speaker 1>life and death of the Vietnamese people worshiped the souls

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<v Speaker 1>of their ancestors, but this wandering soul is very different.

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<v Speaker 1>It was seved in an echo chamber by the U. S.

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<v Speaker 1>Army and as broadcast from a helicopter of a jungle.

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<v Speaker 1>Some of the sounds are of the poet I guess,

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<v Speaker 1>presumably Vietcong fighters who had been killed earlier, and they

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<v Speaker 1>were sort of warning their comrades, you know, you're in

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<v Speaker 1>a lost cause. This is terrible. Don't let what happened

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<v Speaker 1>to me happen to you. Go home while you still can.

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<v Speaker 1>And then interlaced with all of this is the sounds

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<v Speaker 1>of children calling for their their daddies and and and

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<v Speaker 1>wives or widows weeping, and just sort of gongs banging

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<v Speaker 1>and things like that. But it's all sort of echoe

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<v Speaker 1>and swirly and kind of just otherworldly. Even if the

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<v Speaker 1>Vietcong didn't believe that there were in fact ghosts in

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<v Speaker 1>the jungle with them, even if they realized they were,

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<v Speaker 1>sort of this was part of a kind of a

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<v Speaker 1>supernatural horror show being put on by the Americans. Just

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<v Speaker 1>the sounds and the message, it's just it's just more

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<v Speaker 1>than a little eerie. So I think even if it

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<v Speaker 1>didn't have the full impact, I think it was probably

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<v Speaker 1>unpleasant to be sitting, you know, in the dark, listening

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<v Speaker 1>to these sounds. Here's the thing. It was late in

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<v Speaker 1>the war, and the US was up for trying anything

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<v Speaker 1>that might move the needle in their favor. It was

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<v Speaker 1>during the period when they were drawing their forces back

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<v Speaker 1>out of Southeast Asia, so they were having to do,

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<v Speaker 1>you know, more with less, and they were trying to

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<v Speaker 1>hand the fighting over to the Vietnamese. Was a big

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<v Speaker 1>part of the US effort in Southeast Asia. UM, And

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<v Speaker 1>I think it might have been sort of the sort

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<v Speaker 1>of an outgrowth of that idea of trying to win

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<v Speaker 1>your friends, you know, win over the hearts and minds

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<v Speaker 1>of the South Vietnamese, but also try to demoralize the enemy. Um.

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<v Speaker 1>That was a big part of of the American effort

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<v Speaker 1>in Southeast Asia. How effective was the operation, It's hard

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<v Speaker 1>to know. Some accounts say that Ghost Tape number ten

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<v Speaker 1>drew aggressive fire rather than retreat. And then there's the

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<v Speaker 1>nearby villagers who woke to a chilling cacophony of music

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<v Speaker 1>and voices, not exactly something that would win hearts and minds.

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<v Speaker 1>We think we know about war and fear, and then

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<v Speaker 1>a footnote to history like ghost Heap number ten surfaces

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<v Speaker 1>on a site like Military History Now, and it reframes everything.

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<v Speaker 1>I just wanted to tell the stories about military history

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<v Speaker 1>that don't get reported. With all the real and imagined

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<v Speaker 1>terrors in this world, why would we willingly seek out

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<v Speaker 1>opportunities to walk into fear, to knowingly give ourselves over

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<v Speaker 1>to psychological warfare? Yep, we are talking about a haunted house.

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<v Speaker 1>Talk are are randomly demons whose wars I'm very sure

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<v Speaker 1>we'll be talking. Most people come to a hommed house

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<v Speaker 1>to be scared, to be entertained, to have a great time.

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<v Speaker 1>But there are people who get the deeper meanings. They

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<v Speaker 1>get the roots of things, the roots of Halloween. They

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<v Speaker 1>can see the references that's been Armstrong of another world.

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<v Speaker 1>In Atlanta, Georgia, it's one of the most popular Halloween

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<v Speaker 1>attractions in the city, in part because of Ben's commitment

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<v Speaker 1>to the idea of the hero's journey, something very exciting

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<v Speaker 1>to go into a scary environment, to almost be struggling

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<v Speaker 1>with the savage beast in a way to have that

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<v Speaker 1>adrenaline surge, but yet to know that you're safe. Every

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<v Speaker 1>day we suffer bursts of a journal and from anger

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<v Speaker 1>in our cubicle, from traffic on the road, and our

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<v Speaker 1>entire way we deal with this is repression. We just

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<v Speaker 1>repressed it because in our culture it's not appropriate to

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<v Speaker 1>scream and yell and go crazy. But you can come

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<v Speaker 1>to a place like a horned attraction and you can

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<v Speaker 1>let it all out. You can scream and yell, and

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<v Speaker 1>it's such a release. It's so much fun. And I

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<v Speaker 1>often think the Harnhou's actors are playing the role of

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<v Speaker 1>like a predator. It's like you're a hunter, you know.

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<v Speaker 1>So they have the fun of stalking prey, if you will,

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<v Speaker 1>stalking the patrons and scaring them. So it's all very

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<v Speaker 1>deep when you come and you really think about it.

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<v Speaker 1>One of another World's big inspirations is HP Lovecraft, the

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<v Speaker 1>early science fiction and horror author who plumbed the depths

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<v Speaker 1>of primordial ancient evil, the kind of evil that's deeper

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<v Speaker 1>and more abiding than humans can ever understand. I felt

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<v Speaker 1>a wave of tripe to tangible as a draft from

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<v Speaker 1>the tomb. It seems humpow like, like the spawn of

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<v Speaker 1>another dimension, like something only partly of mankind, linked to

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<v Speaker 1>black gulfs, beyond all spheres of false the matter, space

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<v Speaker 1>and time. To that end, every square inch of nether

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<v Speaker 1>world is layered in objects that recall this kind of

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<v Speaker 1>existential horror. It's like a museum of nightmare images, and

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<v Speaker 1>it's world building at its finest. It preys on all

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<v Speaker 1>the senses, particularly the vibrations that wend their way into

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<v Speaker 1>your ears. The cool thing about a hunt an ounce

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<v Speaker 1>that a hunt anounced has over other forms of entertainment

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<v Speaker 1>is it has the tactile element because you're walking through it.

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<v Speaker 1>And it also has smell because you don't really use

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<v Speaker 1>taste much, but you know. But by far it's visual

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<v Speaker 1>and sound. I mean, those are the elements. You you

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<v Speaker 1>see the monster, and you hear the monster, and the

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<v Speaker 1>monster has a deep, guttural, bassy sound in the case

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<v Speaker 1>eating size. Sometimes you don't see the monster, you just

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<v Speaker 1>hear it, and the sound matters. So those two things

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<v Speaker 1>they really tied together to create the complete package to

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<v Speaker 1>put someone into a new world. We have a scene

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<v Speaker 1>in the attraction where you see a ghost projected on

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<v Speaker 1>a It's basically a screen that picks out the lights.

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<v Speaker 1>You can see right through it. You see the back wall,

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<v Speaker 1>and as the ghost comes out, you know, the floorboards

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<v Speaker 1>start cracking and snapping, and you hear the actual physical

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<v Speaker 1>sounds of real wood moving. But there's a rumbling and

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<v Speaker 1>what happens. We have a thing called a butt kicker,

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<v Speaker 1>and a butt kicker is a type of speaker, But

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<v Speaker 1>what it is, it's a huge metal enclosure with a

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<v Speaker 1>magnet that moves much like a speaker does, you know,

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<v Speaker 1>in a cone, but it actually creates a physical vibration,

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<v Speaker 1>so the entire floor vibrates to the sound. So you

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<v Speaker 1>hear the sound of this roaring and a floor is

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<v Speaker 1>shaking and you're watching the you know, the things crack

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<v Speaker 1>and move towards you, and you're seeing this ghost and

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<v Speaker 1>the whole thing is is very unreal, and it's taking

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<v Speaker 1>sound and actually making it physical. You feel that then

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<v Speaker 1>takes us on a tour of the attraction so we

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<v Speaker 1>can experience the assault on our senses for ourselves. Now

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<v Speaker 1>we're walking through the spider room with the spider sacks

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<v Speaker 1>hanging down. I said, glad, the lights are still on

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<v Speaker 1>a little bit good nostration. You're gonna grab your walk out,

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<v Speaker 1>throwing you very little free foot wide opening fog, and

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<v Speaker 1>just when you think the worst is past you, that

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<v Speaker 1>you've cleared the big hurdle, another round of sound waves

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<v Speaker 1>hits you. This act. They sometimes have step pads and

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<v Speaker 1>they can step on the creative sound unexpected air blasts.

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<v Speaker 1>Every part of the attraction is carefully orchestrated, down to

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<v Speaker 1>the moment that you enter the parking lot and you

0:15:20.280 --> 0:15:23.640
<v Speaker 1>queue up in line. This is when an actor known

0:15:23.720 --> 0:15:27.800
<v Speaker 1>as a slider comes creaming towards you, sliding on his knees,

0:15:27.880 --> 0:15:31.640
<v Speaker 1>dragging metal tipped gloves over the concrete to create a

0:15:31.760 --> 0:15:39.880
<v Speaker 1>trail of sparks. So you come here. You hear screams

0:15:39.880 --> 0:15:41.600
<v Speaker 1>in the parking lot of people being scared. You hear

0:15:41.640 --> 0:15:45.360
<v Speaker 1>the sliders scraping steel on the concrete, which also your

0:15:45.360 --> 0:15:50.840
<v Speaker 1>happy fun. I was looking in the love late ron

0:15:50.960 --> 0:15:57.440
<v Speaker 1>light when my eye sight. We actually choose to make

0:15:57.520 --> 0:16:01.840
<v Speaker 1>the outdoor more festive and feeling. Um. We've done everything

0:16:01.880 --> 0:16:05.400
<v Speaker 1>over the years to make it sound creepy, but what

0:16:05.520 --> 0:16:09.360
<v Speaker 1>we like better now is we play like Halloween songs.

0:16:09.400 --> 0:16:13.120
<v Speaker 1>If you will, you know Godzilla by Blue Oyster Cult

0:16:13.320 --> 0:16:15.640
<v Speaker 1>or you know the Monster Mash, or just all kinds

0:16:15.640 --> 0:16:18.040
<v Speaker 1>of kookie fun songs to create a more of a

0:16:18.120 --> 0:16:21.760
<v Speaker 1>festival street atmosphere. Because a good haunted attraction rides the

0:16:21.840 --> 0:16:24.800
<v Speaker 1>razor's edge between Halloween on one side and horror on

0:16:24.840 --> 0:16:27.920
<v Speaker 1>the other. Halloween is all the good, fun, happy moments.

0:16:28.000 --> 0:16:31.240
<v Speaker 1>You know, too far to Halloween, it becomes too kitty,

0:16:31.320 --> 0:16:34.640
<v Speaker 1>too far into horror. Horror is the thrills, excitement, but

0:16:34.760 --> 0:16:37.800
<v Speaker 1>too far into horror becomes too morbid, too nasty. So

0:16:37.840 --> 0:16:47.360
<v Speaker 1>a good attraction, my mind, rides the middle line. But

0:16:47.400 --> 0:16:49.920
<v Speaker 1>then the closer you get into the interior of the attraction,

0:16:50.280 --> 0:16:52.280
<v Speaker 1>the more the sound becomes real. I'm about to go

0:16:52.360 --> 0:16:54.120
<v Speaker 1>into this as we like to call it, it's the

0:16:54.120 --> 0:16:57.560
<v Speaker 1>click click click of the roller coaster going up, preparing

0:16:57.800 --> 0:17:00.720
<v Speaker 1>you for the drop. Once you get into this room,

0:17:00.720 --> 0:17:04.360
<v Speaker 1>it's darker, it's more moody. You know, there's different announces

0:17:04.359 --> 0:17:07.000
<v Speaker 1>that you're seeing creepy things. But the fun part is stopping.

0:17:07.720 --> 0:17:10.480
<v Speaker 1>Now you're about to go. You're about to enter that

0:17:10.560 --> 0:17:18.560
<v Speaker 1>ancient cave. You're about to face your fears. That also

0:17:18.640 --> 0:17:22.440
<v Speaker 1>trains the staff and group psychology. They talk about archetypes

0:17:22.600 --> 0:17:25.639
<v Speaker 1>and the behaviors that go along with them. So you

0:17:25.640 --> 0:17:28.920
<v Speaker 1>know that stoic haunted house expert, Well, that person is

0:17:29.000 --> 0:17:33.400
<v Speaker 1>usually looking for minute details while the hero was up,

0:17:33.920 --> 0:17:36.840
<v Speaker 1>but under the cover of darkness and terror, that hero

0:17:37.080 --> 0:17:39.960
<v Speaker 1>may just turn out to be the person who sacrifices

0:17:40.080 --> 0:17:43.320
<v Speaker 1>someone from the group, shoving them out in front to

0:17:43.520 --> 0:17:47.879
<v Speaker 1>save himself. They also talk about things like fear of clowns,

0:17:48.080 --> 0:17:51.159
<v Speaker 1>fear of darkness, the idea that the deepest fear, the

0:17:51.280 --> 0:17:54.240
<v Speaker 1>root fear, is the unknown. Why are you afraid of

0:17:54.320 --> 0:17:57.320
<v Speaker 1>darkness because you don't know what's in it? Why are

0:17:57.359 --> 0:17:59.920
<v Speaker 1>you afraid of clowns because you don't know the intention

0:18:00.200 --> 0:18:03.440
<v Speaker 1>the person is masked. It's fear of the unknown? What's

0:18:03.440 --> 0:18:10.879
<v Speaker 1>out there? There's something out there I don't understand. And

0:18:11.000 --> 0:18:14.120
<v Speaker 1>this way another world creates a physical maze to work

0:18:14.119 --> 0:18:16.080
<v Speaker 1>out the mental ones that we run through in our

0:18:16.119 --> 0:18:21.000
<v Speaker 1>minds when it comes to the unknown. But what happens

0:18:21.040 --> 0:18:24.360
<v Speaker 1>when you enter a haunted house that seizes on fears

0:18:24.400 --> 0:18:28.760
<v Speaker 1>that are all too real in a world of endless

0:18:28.760 --> 0:18:38.639
<v Speaker 1>apocalyptic realities, unbeh of nightmares masquerading a salvation u this

0:18:38.800 --> 0:18:42.200
<v Speaker 1>fall one event will perfectly capture the mood of our

0:18:42.240 --> 0:18:47.399
<v Speaker 1>current collective imagination. They're bringing drugs, creative time and artist

0:18:47.440 --> 0:18:50.960
<v Speaker 1>Pedro reys invite you to experience the haunted house that

0:18:51.119 --> 0:18:58.879
<v Speaker 1>already exists in our minds. Will be left behind. Democracy

0:18:59.440 --> 0:19:07.160
<v Speaker 1>a house, a political horror that's from democracy and immersive

0:19:07.200 --> 0:19:09.760
<v Speaker 1>theater play put on in the fall of two thousand

0:19:09.760 --> 0:19:14.359
<v Speaker 1>and sixteen by artist Pedro Reyes. We were working working

0:19:14.359 --> 0:19:19.159
<v Speaker 1>in the Brooklyn Army Terminal, which is a massive concrete

0:19:19.200 --> 0:19:24.920
<v Speaker 1>structure was built for the First World War, and this

0:19:25.200 --> 0:19:27.800
<v Speaker 1>was a place where bombs and all the kind of

0:19:27.920 --> 0:19:32.840
<v Speaker 1>uh weapons were made for the first time Second World Wars,

0:19:32.920 --> 0:19:37.400
<v Speaker 1>and and it still feels like a military zone. As

0:19:37.440 --> 0:19:39.879
<v Speaker 1>soon as audience members showed up at the terminal, they

0:19:39.880 --> 0:19:43.600
<v Speaker 1>were placed front and center in the plays action. You

0:19:43.760 --> 0:19:48.360
<v Speaker 1>climbed in his van, and his van and the chauffeur

0:19:48.440 --> 0:19:53.760
<v Speaker 1>won't talk to you. He's playing the right wing white

0:19:54.000 --> 0:20:01.000
<v Speaker 1>supremacist radio. Then suddenly this van is stopped by the police.

0:20:01.240 --> 0:20:03.520
<v Speaker 1>This is an army terminal. We don't give towards it

0:20:03.960 --> 0:20:06.680
<v Speaker 1>unless you have a government issued ide. You and everybody

0:20:06.720 --> 0:20:09.040
<v Speaker 1>in this vehicle is now trespassing. I'm gonna have to

0:20:09.040 --> 0:20:11.920
<v Speaker 1>detain everybody needs vehicle. Who your vehicle to the right

0:20:13.000 --> 0:20:21.159
<v Speaker 1>right now? Okay, but you're not sure where there is

0:20:21.640 --> 0:20:24.840
<v Speaker 1>the side of the play or not, because they tell

0:20:24.920 --> 0:20:29.080
<v Speaker 1>you that it was a restricted area, that the stard

0:20:29.240 --> 0:20:32.359
<v Speaker 1>shouldn't be going in these parts, that this is a

0:20:33.240 --> 0:20:37.760
<v Speaker 1>military sounded to the working all the way down the

0:20:38.760 --> 0:20:47.840
<v Speaker 1>quick let's go where they're treated brutally by these actors,

0:20:47.920 --> 0:20:57.000
<v Speaker 1>which are addressed as riot police. Inside the buildings, warrens

0:20:57.000 --> 0:21:01.280
<v Speaker 1>of rooms presented psychological minefields, and in one of them,

0:21:01.359 --> 0:21:04.800
<v Speaker 1>the opioid epidemic taking hold in the US was explored

0:21:05.240 --> 0:21:11.439
<v Speaker 1>with an actor begging for help. I'm gone, I need

0:21:11.480 --> 0:21:14.119
<v Speaker 1>to perfectly care im not able. Then she tries to

0:21:14.240 --> 0:21:21.280
<v Speaker 1>persuade people from the audience who helped her to get

0:21:21.320 --> 0:21:24.400
<v Speaker 1>fields from the doctor because the doctor won't give her

0:21:24.520 --> 0:21:27.720
<v Speaker 1>any more guilt. She's very curious because you know, like

0:21:27.760 --> 0:21:32.200
<v Speaker 1>the people in the audience were refusing to help her.

0:21:33.280 --> 0:21:36.639
<v Speaker 1>The audience is also in character. It was very interesting

0:21:36.680 --> 0:21:48.000
<v Speaker 1>to see the psychological dynamics and this way democracy was

0:21:48.200 --> 0:21:52.400
<v Speaker 1>very much a social experiment. The audience reflected our society's

0:21:52.520 --> 0:21:56.240
<v Speaker 1>judgment of others and how we tend to regard addiction

0:21:56.440 --> 0:22:02.439
<v Speaker 1>as a moral failure. Another social experiment occurred in a

0:22:02.520 --> 0:22:06.359
<v Speaker 1>boardroom of a fictitious company, and it required participants to

0:22:06.400 --> 0:22:09.879
<v Speaker 1>either save the jobs of five thousand people or fire

0:22:09.960 --> 0:22:13.879
<v Speaker 1>them and claim a one million dollar bonus package. And

0:22:14.000 --> 0:22:17.160
<v Speaker 1>if you decide to take the package, you take the list.

0:22:17.880 --> 0:22:21.080
<v Speaker 1>If you take the list, you are right and you

0:22:21.119 --> 0:22:25.520
<v Speaker 1>are against at a very fancy party. And if you

0:22:25.680 --> 0:22:28.639
<v Speaker 1>decided to save the workers, you take of the sairs

0:22:29.600 --> 0:22:34.080
<v Speaker 1>and and then you're the health You're given an apron

0:22:34.280 --> 0:22:38.000
<v Speaker 1>and you have to their drinks to the other gifts.

0:22:38.840 --> 0:22:41.919
<v Speaker 1>In a school room of the future, Rais envisioned a

0:22:41.960 --> 0:22:46.680
<v Speaker 1>classroom with no teachers, just screens with educational avatar who

0:22:46.800 --> 0:22:51.400
<v Speaker 1>lectured a kind of revisionist history. And in another room

0:22:51.440 --> 0:22:54.560
<v Speaker 1>there was a future where there were no parks, just

0:22:54.680 --> 0:22:59.520
<v Speaker 1>a headset outfitted in virtual reality. And you see the

0:22:59.640 --> 0:23:07.080
<v Speaker 1>reach park in in through the VR ships because there's

0:23:07.119 --> 0:23:10.679
<v Speaker 1>no more facts in the future. And and this is

0:23:10.720 --> 0:23:13.159
<v Speaker 1>something that Trump is doing, you know, like Trump is

0:23:13.720 --> 0:23:17.560
<v Speaker 1>in terms wants to turn natural parks into places where

0:23:17.920 --> 0:23:20.479
<v Speaker 1>they can be drilling or they can be tracking or whatever.

0:23:21.080 --> 0:23:25.840
<v Speaker 1>That seemed like a sci fi scenario three months ago,

0:23:26.040 --> 0:23:29.560
<v Speaker 1>and now it's happening. Today I'm signing a new executive

0:23:29.640 --> 0:23:34.280
<v Speaker 1>order to end another egregious abuse of federal power. The

0:23:34.400 --> 0:23:38.000
<v Speaker 1>order would review the status of twenty four national monuments

0:23:38.280 --> 0:23:42.840
<v Speaker 1>created over the past twenty years. Major sites in the West,

0:23:43.119 --> 0:23:47.640
<v Speaker 1>including the Bears Ears National Monument in Utah, are under review.

0:23:48.240 --> 0:23:51.600
<v Speaker 1>The half million hecked Are protected area is home to

0:23:51.720 --> 0:23:56.639
<v Speaker 1>Native Americans who oppose possible changes. Rant says that all

0:23:56.680 --> 0:23:59.679
<v Speaker 1>of these issues are political. It's the parsing out of

0:23:59.680 --> 0:24:02.960
<v Speaker 1>what's private public, and what's a shared world, the role

0:24:03.040 --> 0:24:05.160
<v Speaker 1>that we all get to decide we want to live in,

0:24:05.600 --> 0:24:09.320
<v Speaker 1>and in part that was the impetus for democracy. Democracy

0:24:09.560 --> 0:24:13.240
<v Speaker 1>is a kind of very fragile process. When the countries

0:24:13.280 --> 0:24:19.080
<v Speaker 1>are becoming less rich, people tend to become more conservative.

0:24:19.840 --> 0:24:25.720
<v Speaker 1>They want an easy fix. It's a it's a psychological

0:24:25.760 --> 0:24:28.680
<v Speaker 1>phenomena that you want to have the fear of a

0:24:28.800 --> 0:24:33.960
<v Speaker 1>father who's gonna come and and fix things. That allows

0:24:34.119 --> 0:24:40.080
<v Speaker 1>often for the arrival of a siren that will, you know,

0:24:40.160 --> 0:24:43.560
<v Speaker 1>like just take advantage of the situation and school everybody.

0:24:44.280 --> 0:24:46.560
<v Speaker 1>So that's what happened in the United States, what has

0:24:46.600 --> 0:24:51.080
<v Speaker 1>happened in many other countries also, So it's a global phenomena,

0:24:52.080 --> 0:24:55.960
<v Speaker 1>which leads to the one problem with democracy as supposed

0:24:55.960 --> 0:24:59.560
<v Speaker 1>to a hunt of house where you exit and then

0:24:59.640 --> 0:25:04.080
<v Speaker 1>you know so here you actually the countercasto, and your

0:25:04.200 --> 0:25:08.960
<v Speaker 1>still in the middle of the color house that studies

0:25:09.040 --> 0:25:17.920
<v Speaker 1>unfolding ariety every way. Democracy has disappeared in several other

0:25:18.000 --> 0:25:23.240
<v Speaker 1>great nations, not because the people of those nations disliked democracy,

0:25:23.920 --> 0:25:28.800
<v Speaker 1>but because they had grown tired of unemployment and insecurity,

0:25:28.800 --> 0:25:34.800
<v Speaker 1>of government confusion, government weakness. Finally, in desperation, they chose

0:25:34.840 --> 0:25:41.120
<v Speaker 1>to sacrifice liberty. Ultimately, democracy is a reminder things don't

0:25:41.160 --> 0:25:44.080
<v Speaker 1>change by itself, but you have to take part in

0:25:44.160 --> 0:25:48.120
<v Speaker 1>the process. We in America know that our own democratic

0:25:48.160 --> 0:25:52.879
<v Speaker 1>institutions can be preserved and made to work. But in

0:25:53.000 --> 0:25:57.439
<v Speaker 1>order to preserve them, we need to act together to

0:25:57.560 --> 0:26:01.400
<v Speaker 1>meet the problems of the nation boldly, and to prove

0:26:01.560 --> 0:26:05.359
<v Speaker 1>the practical operation of democratic government is equal to the

0:26:05.440 --> 0:26:21.640
<v Speaker 1>task of protecting the security of the people. My eight

0:26:21.680 --> 0:26:25.320
<v Speaker 1>year old hates October. At every turn she sees symbols

0:26:25.359 --> 0:26:30.320
<v Speaker 1>of mortality, skeletons, coffins, and mummies, and every few days

0:26:30.440 --> 0:26:33.159
<v Speaker 1>she tells me she doesn't want to die, and my

0:26:33.200 --> 0:26:36.280
<v Speaker 1>heart breaks a little because there's nothing I can do

0:26:36.480 --> 0:26:42.200
<v Speaker 1>to change the equation of existence. Instead, I try to

0:26:42.240 --> 0:26:47.280
<v Speaker 1>explain that Halloween, haunted houses, horror movies, and even our

0:26:47.320 --> 0:26:51.960
<v Speaker 1>worst fears repeated on nightly news broadcasts, those are just

0:26:52.080 --> 0:26:56.640
<v Speaker 1>psy ops missions in reverse. I explained that we take

0:26:56.720 --> 0:26:59.560
<v Speaker 1>this fear that wears us down and we confront it

0:27:00.000 --> 0:27:03.960
<v Speaker 1>in its ultimate form, deaf, and in this way we

0:27:04.000 --> 0:27:07.840
<v Speaker 1>always find our way back to life. No doubt that

0:27:07.840 --> 0:27:10.720
<v Speaker 1>when I tell my daughter this, I'm also consoling myself,

0:27:11.320 --> 0:27:14.960
<v Speaker 1>telling myself that staring down the grotesqueries of life is

0:27:15.040 --> 0:27:17.760
<v Speaker 1>part of the hero's journey to come out on the

0:27:17.760 --> 0:27:24.600
<v Speaker 1>other side, battled and bruised, but better for it. And

0:27:24.680 --> 0:27:27.280
<v Speaker 1>the next episode we'll look at how we are all

0:27:27.440 --> 0:27:32.800
<v Speaker 1>inextricably wired together. We're all connected in a very deep way,

0:27:33.040 --> 0:27:37.160
<v Speaker 1>and yet we all forget that. Thank you to Nathan

0:27:37.160 --> 0:27:39.560
<v Speaker 1>Mallett for walking us through the psy Ops mission Ghost

0:27:39.600 --> 0:27:42.440
<v Speaker 1>Tape number ten. You can find more of Nathan's research

0:27:42.520 --> 0:27:46.159
<v Speaker 1>on military history. Now Many things to Creative Time and

0:27:46.200 --> 0:27:50.400
<v Speaker 1>Pedro raise for discussing democracy with us. You can see

0:27:50.400 --> 0:27:54.040
<v Speaker 1>more of Pedro's work at pedro rays dot com. And

0:27:54.080 --> 0:27:56.320
<v Speaker 1>thank you to Ben Armstrong for pulling back the curtain

0:27:56.359 --> 0:27:59.000
<v Speaker 1>on the fear machine that is nether World, and to

0:27:59.080 --> 0:28:01.960
<v Speaker 1>Holly Fry of stuff you missed in history class, thank

0:28:02.000 --> 0:28:06.679
<v Speaker 1>you for holding my hand through a nether World. Stuff

0:28:06.680 --> 0:28:09.000
<v Speaker 1>of Life is written an executive produced by me Julie

0:28:09.040 --> 0:28:12.840
<v Speaker 1>Douglas and co produced by Noel Brown. Editorial oversight is

0:28:12.880 --> 0:28:16.120
<v Speaker 1>provided by contributing producer Dylan Fagin and Head of Production

0:28:16.200 --> 0:28:20.360
<v Speaker 1>Jerry Rowland. Original music is by Noel Brown. This episode

0:28:20.400 --> 0:28:24.240
<v Speaker 1>also featured music by Tristan McNeil, Aaron Grubbs and Dylan Fagan.

0:28:24.600 --> 0:28:27.800
<v Speaker 1>Additional music is by the band Breathers. You can find

0:28:27.880 --> 0:28:30.720
<v Speaker 1>more of their music at Breathers dot band camp. This

0:28:30.760 --> 0:28:34.080
<v Speaker 1>episode also features that Hopeful Future is all I've Ever

0:28:34.160 --> 0:28:37.439
<v Speaker 1>Known by Chris Zabrievsky, and you can find more of

0:28:37.480 --> 0:28:40.800
<v Speaker 1>his work at Chris Zabrievsky dot com. You can find

0:28:40.800 --> 0:28:42.880
<v Speaker 1>the Stuff of Life on Facebook and Twitter, and you

0:28:42.880 --> 0:28:46.200
<v Speaker 1>can email us at the Stuff of Life at House

0:28:46.280 --> 0:28:54.120
<v Speaker 1>to Works dot com. That's Harry and Part of It

0:28:54.280 --> 0:29:02.280
<v Speaker 1>The Laundry Room te