WEBVTT - Slime Mold: 0% Mold, 100% Amazing

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<v Speaker 1>Welcome to Stuff you should know. A production of I

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<v Speaker 1>Heart Radio. Hey, welcome to the podcast. I'm Josh Clark.

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<v Speaker 1>There's Charles W. Chuck, Wayne Bryant, and this is stuff

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<v Speaker 1>you should know. No producer editions, right, it's just just us, buddy,

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<v Speaker 1>We're gonna do it. We're gonna be just fine. Jerry

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<v Speaker 1>took an early vacation for Memorial Day. I know she's

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<v Speaker 1>always doing stuff like that. She knows how to live,

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<v Speaker 1>and we're stuck with slime mold in her absence. I

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<v Speaker 1>like slime mold. I knew you would love slime mold.

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<v Speaker 1>Uh yeah, I think it's pretty interesting stuff. It's very

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<v Speaker 1>Josh Clarkey. It is kind of Josh clarky so much

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<v Speaker 1>so that, um, as I was researching this, like I mean,

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<v Speaker 1>I just kind of generally knew about slime mold that

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<v Speaker 1>it exhibited, you know, some weird level of intelligence here there,

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<v Speaker 1>but I didn't know much about it. And then as

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<v Speaker 1>I was researching, I was like, I'm kind of into

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<v Speaker 1>slime mold now, like all the different kinds of it.

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<v Speaker 1>I like regressed into like, you know, the nerdy eight

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<v Speaker 1>year old I never was. And then you're like, let

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<v Speaker 1>me Clark this over to Chuck and see what he thinks. Yes,

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<v Speaker 1>uh yeah, I like slime old too. I think it's

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<v Speaker 1>kind of cool. Uh, let's do it, okay, Chuck, I'm

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<v Speaker 1>ready al right, everybody stand back because we are doing it. Yeah,

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<v Speaker 1>and I think you could file this. I mean, it's

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<v Speaker 1>not an animal, slime mold. I guess we should just

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<v Speaker 1>tell you right away. It's not an animal. It's not

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<v Speaker 1>a fungus, even though you would think it's a fungus

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<v Speaker 1>if you saw it on the forest floor. And we'll

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<v Speaker 1>get to all this stuff, but it feels like an

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<v Speaker 1>animal one of our animal episodes anyway, sort of. Yeah,

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<v Speaker 1>I was gonna save the fact that it's not an

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<v Speaker 1>animal or fungus or at the very end, but sure

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<v Speaker 1>we could do it at the beginning. I get like,

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<v Speaker 1>literally in the last minute, they were like, I still

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<v Speaker 1>don't know what this is. An animal is it's a

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<v Speaker 1>dog in disguise. You know everything we just told you about.

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<v Speaker 1>It's not an animal, it's not even a fungus. And

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<v Speaker 1>then we just go to listener maw. Uh So what

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<v Speaker 1>is it though, besides super ancient as in like maybe

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<v Speaker 1>one of the very first living things. Well, it's a

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<v Speaker 1>protest actually, they figured out and protests seems to be, well,

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<v Speaker 1>it's one of the five main kingdoms animal bacteria, plants,

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<v Speaker 1>fun guy and then protests and protests are typically single

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<v Speaker 1>celled organisms like amba um or protozoans, things like that,

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<v Speaker 1>and they have I don't I couldn't find out exactly

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<v Speaker 1>when they did it, but they fairly recently, I guess

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<v Speaker 1>in the history of biology, fairly recently reclassified slime molds

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<v Speaker 1>from the Kingdom fun Guy over to the Kingdom Protista. Yeah,

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<v Speaker 1>which is interesting because for years they have been studied

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<v Speaker 1>by mycologists who are fun fun guys. And they found

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<v Speaker 1>out later they were like, you know what, sorry, they

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<v Speaker 1>should really go over to the protestologists, and they said,

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<v Speaker 1>we kind of like these guys. Can we keep studying

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<v Speaker 1>them since we have been And they said sure. In

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<v Speaker 1>the protastologists were superbissed. They were they were. They're still

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<v Speaker 1>actually not over it. They're frequently t peeing the academic

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<v Speaker 1>halls of the my collogists whenever they get the chance.

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<v Speaker 1>It's very bitter battle. So um, that is pretty cute

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<v Speaker 1>that they that the fun guy people are are still

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<v Speaker 1>studying slime molds even though they're not Fun Guy. But um,

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<v Speaker 1>there's you know, some good reasons why they were originally

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<v Speaker 1>considered to be fun Guy. Mostly that they're like these

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<v Speaker 1>big kind of clumps, and there's all sorts of different

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<v Speaker 1>ways that they take shape and form depending on the species.

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<v Speaker 1>They're different colors. Some of them form kind of net

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<v Speaker 1>like honeycomb structures. So the look like dog barf one

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<v Speaker 1>of the main ones we'll talk about today looks a

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<v Speaker 1>lot like dog barf. Um. They look like the fungus though,

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<v Speaker 1>Like if you're walking in the woods and you saw

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<v Speaker 1>this nine out it's in, people would say, well, it's

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<v Speaker 1>got to be some kind of fungus. Yeah, especially because

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<v Speaker 1>if you're staring at them, you would have to stare

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<v Speaker 1>at them for about five, six, ten hours to see that.

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<v Speaker 1>They have a huge difference between them and fun Guy.

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<v Speaker 1>And they move. They just move so slowly it's not

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<v Speaker 1>apparent to the to the naked eye. But if you

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<v Speaker 1>if you film these things with time lapse cameras, uh

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<v Speaker 1>and speed it up, you can see, oh, they very

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<v Speaker 1>clearly move about from place to place. So, um, that's

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<v Speaker 1>a big differentiator between them and fun Guy. But one

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<v Speaker 1>of the reasons they thought they were like funger, that

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<v Speaker 1>they were funkers because they produced spores to reproduce, right,

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<v Speaker 1>and I mentioned their ancient origins. Uh, they are about

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<v Speaker 1>a billion years old, and like I said, could be

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<v Speaker 1>like as soon as there was stuff, it seems like

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<v Speaker 1>there was slime mold eating basically eating the bacteria that

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<v Speaker 1>breaks down other stuff that dies, and that's what they

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<v Speaker 1>feed on. Bacteria, mold, yeast, basically anything that decomposes dead things.

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<v Speaker 1>Slime molds in gulf. I think it's it's not called photography.

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<v Speaker 1>It's called phigot trophy. Oh yeah, it's a little It's

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<v Speaker 1>not how I was going to say it, But what

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<v Speaker 1>are we gonna trophy? Yeah, but I think you're absolutely right. Well,

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<v Speaker 1>you know us, it wouldn't be as if we didn't.

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<v Speaker 1>Probably both get it wrong, right, But that's when you

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<v Speaker 1>basically surround something and then gulf it and just sort

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<v Speaker 1>of like move it into your body just like sort

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<v Speaker 1>of absorb it basically. Yeah, which is another difference between

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<v Speaker 1>slime molds and fungi, because funk i actually break the

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<v Speaker 1>food down and then absorb the broken down nutrients. But

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<v Speaker 1>the fact is, if you have things that are decomposing

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<v Speaker 1>other things like bacteria, molds, yeast, the things that that

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<v Speaker 1>crawl onto or grow on dead people, dead trees, all

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<v Speaker 1>that stuff to break them back down into their constituents.

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<v Speaker 1>So the fact that those the slime mold feeds on

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<v Speaker 1>other things, it makes it a really important part of

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<v Speaker 1>the food web, part of the nutrient cycle, because other

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<v Speaker 1>things them along and eat the slime molds. Um. There's

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<v Speaker 1>apparently a kind of beetle that has a specialized jaw

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<v Speaker 1>that allows it to slurp up slime molds. I think

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<v Speaker 1>some kinds of insect larva eat them and then so

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<v Speaker 1>it just kind of keeps going. But they're a really

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<v Speaker 1>important part where you just have these microbes that like

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<v Speaker 1>the beetle couldn't get to that they're able to basically

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<v Speaker 1>get that energy from you know, the bacteria by eating

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<v Speaker 1>the slime mold. Right, and even though other protests can

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<v Speaker 1>carry disease, slime mold is quite human friendly. Actually, uh,

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<v Speaker 1>you can eat the stuff if you want. There's a

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<v Speaker 1>dish in Mexico and some parts of Mexico called Coca

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<v Speaker 1>de Luna, which is exactly what you think it is.

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<v Speaker 1>Poop poop of the moon, moon poop, and uh, they

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<v Speaker 1>eat this stuff. I even looked online to try and

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<v Speaker 1>get a good recipe, but um, it's not on like

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<v Speaker 1>the pages of Martha Stewart Living like it's you got

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<v Speaker 1>to dive deep into Reddit and stuff like that to

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<v Speaker 1>get some good recipes. It seems like almost almost smacks

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<v Speaker 1>of urban legend. But I'm seeing it in different enough

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<v Speaker 1>forms that I think it's probable that it actually is

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<v Speaker 1>a thing. The thing that scares me is that people say,

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<v Speaker 1>like in some regions of Mexico, it's like, that's not

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<v Speaker 1>super specific, you know. True. Uh, and and we pointed

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<v Speaker 1>out they weren't animals or plants, but we definitely need

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<v Speaker 1>to point out that slime old is also not mold

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<v Speaker 1>as a protest. That's right. So um. One of the

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<v Speaker 1>one of the really amazing things about slime mold is, um,

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<v Speaker 1>there's a couple of different kinds, as we'll talk about

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<v Speaker 1>in a second, but one a whole bunch of different

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<v Speaker 1>kinds of species. One type of slime mold can get

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<v Speaker 1>really big. I mean, some of them can get up

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<v Speaker 1>to the size of like a medium or pizza large pizza,

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<v Speaker 1>I guess, depending on whether you're getting ripped off by

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<v Speaker 1>your pizza guy. But like twelve inches in diameter. That's enormous, right,

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<v Speaker 1>So you're like, well, that's pretty cool. It's a big

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<v Speaker 1>blob of mold. Well, put your sock carters on, because

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<v Speaker 1>I'm about blow your socks right off your feet. Some

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<v Speaker 1>of those types of slime mold that are as big

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<v Speaker 1>as a pizza are one giant cell. Yeah, I mean,

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<v Speaker 1>this is truly amazing. The plasmodial slime mold, which is

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<v Speaker 1>I guess you could call it one of the true

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<v Speaker 1>slime mold. Is it has all the stuff like as

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<v Speaker 1>if it were undergoing cellular division, and all the all

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<v Speaker 1>the different nuclei, like millions of nuclei, organelles, cytoplasm, all

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<v Speaker 1>that stuff. But it's just not it doesn't have cell walls.

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<v Speaker 1>It's not individual little cells. It's just it splits and

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<v Speaker 1>lives inside this giant fortress wall. Yeah. It's almost like

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<v Speaker 1>if you took all the cells that should have made

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<v Speaker 1>this giant blob um up as a multicellular organism and

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<v Speaker 1>just kind of broke them open and dumped all the

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<v Speaker 1>contents into this blob and then through the cell walls away.

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<v Speaker 1>That's what you would have it's it's interesting, it is,

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<v Speaker 1>and it's it's really kind of straightforward if you if

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<v Speaker 1>you just hear it. But it's also really easy to

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<v Speaker 1>to just keep going like wait, wait, why why is

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<v Speaker 1>it like dead? And how is it like this? What's

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<v Speaker 1>going on here? Which is one of those things that

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<v Speaker 1>it just it makes slime old. It's its own thing.

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<v Speaker 1>And we're still learning about this stuff, you know, every day. Yeah,

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<v Speaker 1>and it I mean it gets there's quite a few

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<v Speaker 1>times in here where we're gonna say, and here's where

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<v Speaker 1>it gets even crazier. Uh, this isn't super crazy. But

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<v Speaker 1>the the other kind of slime mold um or the

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<v Speaker 1>other big broad categories a cellular slime mold, and these

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<v Speaker 1>are lots of individual, single celled organisms. But the kind

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<v Speaker 1>of knockout fact about them is when they're stressed out,

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<v Speaker 1>if they don't have a lot of food around, they

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<v Speaker 1>can join up together and sort of look like one

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<v Speaker 1>of those plasmodial slime molds. But it's not. It's called

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<v Speaker 1>I guess pseudo plasmodial yeah, because it's not a real one.

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<v Speaker 1>But it basically says, all right, we're gonna all come

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<v Speaker 1>together to try and find food together. And then when

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<v Speaker 1>they do have food, they can be like, all right,

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<v Speaker 1>we'll just go along our merryway and split up again, yeah,

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<v Speaker 1>which is pretty nuts. They also will come together, um

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<v Speaker 1>Apparently it makes it harder for predators like those specialized

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<v Speaker 1>beetles to eat them, because those individual slime molds can

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<v Speaker 1>be you know, a millimeter in size or smaller. Um,

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<v Speaker 1>So it's pretty easy for a beetle to eat that.

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<v Speaker 1>It's much harder for a beetle to eat something the

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<v Speaker 1>size of like, you know, a quarter. Right, So they

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<v Speaker 1>actually do come together. They come together to move. They

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<v Speaker 1>also come together to reproduce and produce spores. But the

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<v Speaker 1>characteristic of this that what makes it a pseudoplasmodium rather

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<v Speaker 1>than actual true slime mold, is that they retain their

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<v Speaker 1>cell walls, their individual cells when they come together. They

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<v Speaker 1>just kind of loosely formed together. In a really good

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<v Speaker 1>way of understanding what this the cellular slime molds created,

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<v Speaker 1>it's kind of like a swarm. Yeah, that's a good

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<v Speaker 1>way to put it, I think. Or what's the god

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<v Speaker 1>that my favorite thing when the birds do that, what's

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<v Speaker 1>that called? Uh flock of seagulls haircut? That's it? Uh

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<v Speaker 1>uh boy, you threw me there. So these the plasmodium

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<v Speaker 1>is covered by a layer of slime, and you're gonna

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<v Speaker 1>want to put a pin in this because when they

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<v Speaker 1>do move around, they leave behind a little these little

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<v Speaker 1>collapse tubules and it looks basically like not exactly like

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<v Speaker 1>a snail trail, but sort of like a layer of slime.

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<v Speaker 1>And you're gonna want to remember that for later on,

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<v Speaker 1>because he's actually kind of served as important little markers.

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<v Speaker 1>As a matter of fact, write, write it down. Everybody

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<v Speaker 1>will wait until you get a pen, a piece of paper.

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<v Speaker 1>Go inside the CBS closest to you. Yeah, yeah, put

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<v Speaker 1>on your mask by pen, yep, by a piece of paper.

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<v Speaker 1>Pay ten twelve times what you should have paid for

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<v Speaker 1>that pen. Really, oh my god. Pin mark up as

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<v Speaker 1>big as CDs. I think the general mark up as

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<v Speaker 1>CVS fairly high. They're like, we get him in here

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<v Speaker 1>for the aspirin, then we really juice them with this

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<v Speaker 1>ballpoint pen. I hope there's no CBS ads in this episode,

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<v Speaker 1>but we'll find out. What is what's a good deal

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<v Speaker 1>at a drug store? Is there like a zero? They

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<v Speaker 1>all mark it up? Yeah, everything's marked up because it's

0:12:11.080 --> 0:12:14.079
<v Speaker 1>like it's like convenience kind of thing. You sound like

0:12:14.120 --> 0:12:16.839
<v Speaker 1>a lot of sound like a grandfather. It's all marked up.

0:12:17.960 --> 0:12:20.160
<v Speaker 1>Back in my day, you just go to a regular

0:12:20.200 --> 0:12:24.080
<v Speaker 1>grocery store and buy your pens from the ben factory,

0:12:24.400 --> 0:12:27.640
<v Speaker 1>straight from the man who made It's right. Uh. You know,

0:12:27.720 --> 0:12:30.440
<v Speaker 1>when I was little, we would uh for a short time.

0:12:30.480 --> 0:12:32.400
<v Speaker 1>I'm not sure why we did this, because it's not

0:12:32.440 --> 0:12:34.040
<v Speaker 1>like we lived out in the country and this is

0:12:34.040 --> 0:12:36.280
<v Speaker 1>a very old timey country thing to do. We bought

0:12:36.280 --> 0:12:39.400
<v Speaker 1>our milk direct from a farm and we would pull

0:12:39.520 --> 0:12:42.040
<v Speaker 1>up and and uh, I would get to walk inside

0:12:42.040 --> 0:12:44.320
<v Speaker 1>this huge walk in cooler, like next to a loading dock,

0:12:44.360 --> 0:12:46.080
<v Speaker 1>and I just thought it was like the coolest thing

0:12:46.120 --> 0:12:49.360
<v Speaker 1>in the world. Somehow to get that fresh milk. Sure

0:12:49.480 --> 0:12:52.520
<v Speaker 1>didn't they. They back the cow up and it makes

0:12:52.559 --> 0:12:55.040
<v Speaker 1>a beeping sound, and they just scored the milk right

0:12:55.080 --> 0:12:57.600
<v Speaker 1>into the back of your station Wagon's right, they mark

0:12:57.640 --> 0:13:01.160
<v Speaker 1>it up first, wash your way home. Uh so where

0:13:01.200 --> 0:13:03.000
<v Speaker 1>were we? Okay? If you do see this stuff in

0:13:03.000 --> 0:13:06.240
<v Speaker 1>the woods, if you ever hiking along and you see

0:13:06.240 --> 0:13:11.400
<v Speaker 1>a big or medium size pizza like yellow blob or

0:13:11.440 --> 0:13:14.560
<v Speaker 1>orange blob, they can be red. They can be white.

0:13:15.160 --> 0:13:18.400
<v Speaker 1>They can be maroon very rarely, they can be black, blue,

0:13:18.480 --> 0:13:23.120
<v Speaker 1>or green, but usually it's sort of yellow or an orange.

0:13:23.520 --> 0:13:25.760
<v Speaker 1>And you see that in the forest, you're probably looking

0:13:25.880 --> 0:13:29.520
<v Speaker 1>at a slime mold. Yeah, especially if it's really hot

0:13:29.559 --> 0:13:33.360
<v Speaker 1>out and it just rained. Yeah, the the worst thing

0:13:33.360 --> 0:13:35.520
<v Speaker 1>in the world for me. You can also see them

0:13:35.520 --> 0:13:38.120
<v Speaker 1>like on your grass too. Apparently if it gets really

0:13:38.240 --> 0:13:41.120
<v Speaker 1>rainy and hot, slime molds will actually come out of

0:13:41.120 --> 0:13:43.320
<v Speaker 1>the woods into your grass and be like, oh, this

0:13:43.400 --> 0:13:47.160
<v Speaker 1>is pretty nice, and um, they aren't gonna do any harm.

0:13:47.200 --> 0:13:49.640
<v Speaker 1>That's not a problem for your grass. It just looks

0:13:49.720 --> 0:13:51.679
<v Speaker 1>kind of gross. It's certainly not gonna hurt you or

0:13:51.720 --> 0:13:54.440
<v Speaker 1>your pets. And then eventually it'll dry up and turn

0:13:54.520 --> 0:13:56.880
<v Speaker 1>to kind of a gray or tamp powder and blow away,

0:13:57.240 --> 0:13:59.120
<v Speaker 1>and that means that it just turned into spores and

0:13:59.160 --> 0:14:02.960
<v Speaker 1>it just reproduced all over your place. Yeah. I think

0:14:03.520 --> 0:14:05.959
<v Speaker 1>maybe we should take a break because right now people

0:14:05.960 --> 0:14:10.959
<v Speaker 1>are probably like, dudes, you promised greatness here and so

0:14:11.000 --> 0:14:14.800
<v Speaker 1>far it's a little hum drum what So put those

0:14:14.800 --> 0:14:18.120
<v Speaker 1>soft garters back on, because when we come back, we're

0:14:18.200 --> 0:14:20.280
<v Speaker 1>really going to start knocking them off with some of

0:14:20.280 --> 0:14:48.760
<v Speaker 1>these amazing facts Okay, Chuck, we set them up. Let's

0:14:48.800 --> 0:14:53.640
<v Speaker 1>knock him back down. So here's one cool fact is

0:14:53.720 --> 0:14:57.720
<v Speaker 1>that slime molds basically can do the equivalent and do

0:14:58.120 --> 0:15:02.080
<v Speaker 1>the equivalent of throwing themselves the grenade. Uh. They will

0:15:02.120 --> 0:15:05.200
<v Speaker 1>sacrifice themselves to save others. And these are things without

0:15:05.200 --> 0:15:07.840
<v Speaker 1>a brain or a central nervous system. Like, it's not

0:15:07.920 --> 0:15:11.000
<v Speaker 1>like they think, I'm feeling empathy today for my fellow

0:15:11.120 --> 0:15:14.720
<v Speaker 1>mold and so I'm gonna save everybody because I've come

0:15:14.720 --> 0:15:17.960
<v Speaker 1>across some infectious bacteria. But what they do is they

0:15:18.680 --> 0:15:22.360
<v Speaker 1>come across it, they engulf it, and then they say,

0:15:22.440 --> 0:15:25.640
<v Speaker 1>let me go, and they cut themselves off from the pack,

0:15:25.760 --> 0:15:29.800
<v Speaker 1>from the swarm and detach themselves and die of that infection,

0:15:30.240 --> 0:15:34.000
<v Speaker 1>but save the rest of the group. And um, my

0:15:34.080 --> 0:15:37.960
<v Speaker 1>heart will go on place in the background as they

0:15:38.000 --> 0:15:42.440
<v Speaker 1>get further and further away, exactly. That's that's altruism, Yeah,

0:15:42.480 --> 0:15:44.640
<v Speaker 1>which is pretty amazing considering, like you said, they don't

0:15:44.640 --> 0:15:47.840
<v Speaker 1>have a brain or anything like that. So how how

0:15:47.840 --> 0:15:51.520
<v Speaker 1>are they doing this? We'll get to that later. So

0:15:51.560 --> 0:15:55.240
<v Speaker 1>what about tell everyone about the uh dicti stelli um

0:15:55.680 --> 0:16:00.920
<v Speaker 1>disc discoitus disc discoides. Okay, that's one of my favorite

0:16:00.920 --> 0:16:04.840
<v Speaker 1>words now disco Whiteyscau's disco in it. So that this

0:16:04.960 --> 0:16:09.840
<v Speaker 1>was this is a kind of um cellular um slime mold, right,

0:16:09.880 --> 0:16:12.120
<v Speaker 1>So it's made up of a bunch of different individual

0:16:12.680 --> 0:16:16.880
<v Speaker 1>organisms that come together. And when they come together they

0:16:17.280 --> 0:16:20.280
<v Speaker 1>practice altruism to some degree as well, because some of

0:16:20.280 --> 0:16:23.400
<v Speaker 1>them will basically be like, Okay, I'm dead, now I'm dead.

0:16:23.440 --> 0:16:27.200
<v Speaker 1>I'm gonna turn into a bundle of cellulose fibers, and

0:16:27.240 --> 0:16:30.840
<v Speaker 1>that cellulose is going to connect with other slime mold

0:16:31.040 --> 0:16:34.600
<v Speaker 1>cells that have died and turned into cellulose and come

0:16:34.640 --> 0:16:37.800
<v Speaker 1>together and form a stalk. And then the top of

0:16:37.840 --> 0:16:41.120
<v Speaker 1>the stalk, a bunch of different um slime mold cells

0:16:41.720 --> 0:16:43.960
<v Speaker 1>they're called slugs when they're individual like that, will climb

0:16:44.040 --> 0:16:47.000
<v Speaker 1>up the stalk and then they'll turn into spores. And

0:16:47.040 --> 0:16:48.880
<v Speaker 1>then in that way they're sticking up out of the

0:16:48.920 --> 0:16:52.280
<v Speaker 1>ground and a passing animal will come and they'll stick

0:16:52.320 --> 0:16:55.560
<v Speaker 1>to it and it'll get a ride to greener pastures.

0:16:55.600 --> 0:16:58.080
<v Speaker 1>But to do that, some of them have to die

0:16:58.920 --> 0:17:02.240
<v Speaker 1>to form this talked to to let the spores grow

0:17:02.280 --> 0:17:05.280
<v Speaker 1>on top of which is pretty amazing itself. It is

0:17:05.600 --> 0:17:08.280
<v Speaker 1>uh And you know we mentioned that they move. You know,

0:17:08.320 --> 0:17:10.280
<v Speaker 1>they're not. They don't just sit around and wait for

0:17:10.320 --> 0:17:14.080
<v Speaker 1>someone to drop a pepperoni near their pizza shape and

0:17:14.119 --> 0:17:16.600
<v Speaker 1>the woods so they can eat it. They gotta go

0:17:16.640 --> 0:17:19.560
<v Speaker 1>where the food is. And they either moved by these

0:17:19.600 --> 0:17:22.879
<v Speaker 1>little appendages that like little feet like appendages. Those are

0:17:22.920 --> 0:17:26.359
<v Speaker 1>the cellular slime olds, the individual single celled organisms that

0:17:26.400 --> 0:17:30.239
<v Speaker 1>can come together, or and this is crazy, the the

0:17:30.280 --> 0:17:33.439
<v Speaker 1>other kind. They move as one big mass because you know,

0:17:33.440 --> 0:17:35.440
<v Speaker 1>there's no cell wall going on, so they just sort

0:17:35.480 --> 0:17:39.800
<v Speaker 1>of expand and contract the cytoplasm to kind of gush

0:17:39.880 --> 0:17:43.240
<v Speaker 1>their way along the ground very slowly. Yeah, which is

0:17:43.400 --> 0:17:46.520
<v Speaker 1>really neat to see because when they're especially when they're

0:17:46.520 --> 0:17:48.920
<v Speaker 1>searching for food, which is basically all they're ever doing.

0:17:49.359 --> 0:17:51.600
<v Speaker 1>Everything that they do is either to get away from

0:17:51.600 --> 0:17:55.760
<v Speaker 1>some noxious stimuli or to go toward food. Usually to

0:17:55.800 --> 0:18:00.760
<v Speaker 1>go toward food. It sounds like us it basically I

0:18:00.800 --> 0:18:04.520
<v Speaker 1>don't like that, but I like that smell. I'm gonna

0:18:04.560 --> 0:18:09.360
<v Speaker 1>go toward that. So um. They make these amazing kind

0:18:09.400 --> 0:18:12.000
<v Speaker 1>of they look almost like sea fans, you know what

0:18:12.080 --> 0:18:15.000
<v Speaker 1>I'm talking about That they look very fractally and they

0:18:15.040 --> 0:18:17.600
<v Speaker 1>just kind of they fan out. Is the best way

0:18:17.600 --> 0:18:19.960
<v Speaker 1>to put it, when they start to go look for food,

0:18:20.440 --> 0:18:23.120
<v Speaker 1>and when they do find food, they start moving toward it.

0:18:23.119 --> 0:18:27.280
<v Speaker 1>It's the cell walls contract and that cytoplasm goes that way,

0:18:27.320 --> 0:18:29.720
<v Speaker 1>and next thing, you know, over a very long period

0:18:29.800 --> 0:18:35.080
<v Speaker 1>of time, five days later, the the slime mold has moved.

0:18:35.280 --> 0:18:38.840
<v Speaker 1>And actually slime molds um if you don't they like

0:18:38.880 --> 0:18:41.840
<v Speaker 1>they they're totally fine living in peatree dishes for as

0:18:41.880 --> 0:18:44.159
<v Speaker 1>long as you want them to um, as long as

0:18:44.200 --> 0:18:47.199
<v Speaker 1>you feed them. If you stop feeding them, they'll just

0:18:47.400 --> 0:18:49.520
<v Speaker 1>get out of the peatree dish and start looking for

0:18:49.560 --> 0:18:53.960
<v Speaker 1>food elsewhere, so they'll they'll escape. Yeah, but I mean again,

0:18:54.000 --> 0:18:56.240
<v Speaker 1>it's not like you're just sitting there watching this thing

0:18:56.280 --> 0:18:59.080
<v Speaker 1>crawl out of it's petrie dishes. You leave overnight and

0:18:59.119 --> 0:19:01.040
<v Speaker 1>you forget to feed the thing and you come back

0:19:01.080 --> 0:19:04.080
<v Speaker 1>and it's half of it is out onto the table

0:19:04.200 --> 0:19:06.040
<v Speaker 1>or something like. It's something like a bread out of

0:19:06.080 --> 0:19:09.040
<v Speaker 1>gremlins kind of you. And I think you said they

0:19:09.040 --> 0:19:12.760
<v Speaker 1>moved about a millimeter an hour, but some of them actually,

0:19:12.800 --> 0:19:15.280
<v Speaker 1>if they're really cooking, can go about an inch and

0:19:15.320 --> 0:19:18.159
<v Speaker 1>a half in an hour, which that's really fast. I mean,

0:19:18.200 --> 0:19:20.239
<v Speaker 1>it doesn't sound fast. But when you're talking about what

0:19:20.280 --> 0:19:23.520
<v Speaker 1>we're talking about, it is pretty fast. Yeah, um, and

0:19:23.560 --> 0:19:26.160
<v Speaker 1>I saw that a couple of places. Most people cite

0:19:26.200 --> 0:19:28.640
<v Speaker 1>something like a millimeter an hour. I can't remember which

0:19:28.640 --> 0:19:31.000
<v Speaker 1>one goes that fast, but yeah, I mean, you can't

0:19:31.040 --> 0:19:32.920
<v Speaker 1>see it moving when you're staring at it, but over

0:19:33.000 --> 0:19:36.119
<v Speaker 1>time you can for sure. You know, if you're just

0:19:36.200 --> 0:19:39.760
<v Speaker 1>really patient and you can lock in on something, you

0:19:39.840 --> 0:19:43.280
<v Speaker 1>might be able to see that. So when they started

0:19:43.320 --> 0:19:47.280
<v Speaker 1>figuring out in the early two thousands, of Japanese researchers

0:19:47.280 --> 0:19:49.359
<v Speaker 1>were some of the first to like really study slime

0:19:49.359 --> 0:19:52.280
<v Speaker 1>molds as as showing some sort of intelligence. They figured

0:19:52.280 --> 0:19:55.600
<v Speaker 1>this out from you know, from watching these things actually

0:19:55.720 --> 0:19:58.879
<v Speaker 1>move about and when you when you film them and

0:19:59.160 --> 0:20:02.760
<v Speaker 1>um that like high speed and then replay it, you

0:20:02.840 --> 0:20:06.359
<v Speaker 1>can see their movements are deliberate in a lot of ways.

0:20:06.440 --> 0:20:09.600
<v Speaker 1>They're they're not just blind dumb movements where they happen

0:20:09.720 --> 0:20:14.840
<v Speaker 1>on to um food. They clearly consense food somehow or

0:20:14.920 --> 0:20:18.480
<v Speaker 1>some way, and they spread out um and they seemed

0:20:18.520 --> 0:20:21.000
<v Speaker 1>to spread out and again in a really deliberate way.

0:20:21.040 --> 0:20:25.439
<v Speaker 1>And so some some researchers started to um test slime

0:20:25.480 --> 0:20:28.439
<v Speaker 1>molds to see what they were capable of. One of

0:20:28.440 --> 0:20:32.000
<v Speaker 1>the first one one of the first researchers was a

0:20:32.080 --> 0:20:37.560
<v Speaker 1>Japanese scientist named toshi Yuki Nakagaki, and UM, I think

0:20:37.600 --> 0:20:41.880
<v Speaker 1>so too, and Dr Nakagaki, which is even better. Um

0:20:42.080 --> 0:20:44.359
<v Speaker 1>built a maze, like a pretty simple maze, but in

0:20:44.480 --> 0:20:47.720
<v Speaker 1>actual three dimensional maze and a good sized peach tree

0:20:47.760 --> 0:20:51.480
<v Speaker 1>dish put um what what has come to be known

0:20:51.480 --> 0:20:57.280
<v Speaker 1>as probably the smartest size slime mold, Farium polycephalum, which

0:20:57.320 --> 0:20:58.840
<v Speaker 1>is kind of like the rock star of the slime

0:20:58.840 --> 0:21:02.440
<v Speaker 1>mold world these days, put a psarium in it and said,

0:21:02.960 --> 0:21:06.639
<v Speaker 1>go to town, go find your little favorite oat flake treat,

0:21:06.720 --> 0:21:09.400
<v Speaker 1>which is their their favorite food. Yeah, And the key

0:21:09.440 --> 0:21:12.880
<v Speaker 1>here is is there were four different routes to two

0:21:12.920 --> 0:21:15.679
<v Speaker 1>different endpoints where this food was. It wasn't just like

0:21:16.440 --> 0:21:19.240
<v Speaker 1>there's only one way to solve this maze. And so

0:21:19.480 --> 0:21:23.080
<v Speaker 1>they put the little oat flake at these endpoints, and uh,

0:21:23.119 --> 0:21:25.480
<v Speaker 1>the microorganisms that grow on the oat flakes is what

0:21:25.600 --> 0:21:27.800
<v Speaker 1>they're after. That's not like they love oatmeal or anything

0:21:27.840 --> 0:21:31.680
<v Speaker 1>like that. And so he put them there and studied them,

0:21:32.440 --> 0:21:37.480
<v Speaker 1>and over the course of hours, these things basically learned

0:21:37.920 --> 0:21:41.800
<v Speaker 1>to get to that food in the quickest fastest way

0:21:41.880 --> 0:21:46.120
<v Speaker 1>every single time. Yeah, like it could, it could conceivably

0:21:46.160 --> 0:21:48.879
<v Speaker 1>get to it, like you said, four different ways, but

0:21:49.000 --> 0:21:51.359
<v Speaker 1>that fast way was the way that it would. Just like,

0:21:51.440 --> 0:21:54.359
<v Speaker 1>that's impressive. That that's definitely not worthy. You can write

0:21:54.520 --> 0:21:57.600
<v Speaker 1>multiple papers on that kind of study. And so another

0:21:57.680 --> 0:22:01.720
<v Speaker 1>Japanese researcher came along and said, hold my sack, a

0:22:01.760 --> 0:22:06.159
<v Speaker 1>researcher name at Sushi Taro from Okkaido University. Did you

0:22:06.200 --> 0:22:10.359
<v Speaker 1>like that? Yeah, that's good? And um Dr Tiro said,

0:22:10.640 --> 0:22:12.639
<v Speaker 1>all right, what about this? What if we take some

0:22:12.680 --> 0:22:16.679
<v Speaker 1>oat flakes and basically make a general map of the

0:22:16.680 --> 0:22:21.120
<v Speaker 1>neighborhoods in Tokyo and see what the slime old does

0:22:21.119 --> 0:22:22.959
<v Speaker 1>with that? Put a little slime old in a petrie

0:22:23.000 --> 0:22:24.879
<v Speaker 1>dish with these oat flakes that kind of mimic the

0:22:24.880 --> 0:22:28.440
<v Speaker 1>neighborhoods of Tokyo, and watched to go I think over

0:22:28.480 --> 0:22:31.880
<v Speaker 1>the course of like four or five days. Right, yeah,

0:22:31.960 --> 0:22:35.320
<v Speaker 1>and you might think cool. It does what it does

0:22:35.400 --> 0:22:37.359
<v Speaker 1>and it goes after that food in the most direct

0:22:37.359 --> 0:22:40.880
<v Speaker 1>way possible, which is what it did. But here's where

0:22:40.880 --> 0:22:46.679
<v Speaker 1>it gets genuinely amazing is they went back and they

0:22:46.720 --> 0:22:51.359
<v Speaker 1>overlaid a map of the current Tokyo Railway commuter system,

0:22:51.480 --> 0:22:54.560
<v Speaker 1>the subway system, and they laid it over this grid

0:22:55.520 --> 0:23:00.680
<v Speaker 1>the slime and it was almost a perfect match. That nuts,

0:23:00.720 --> 0:23:04.120
<v Speaker 1>that's I mean, I had to reread that like five

0:23:04.200 --> 0:23:07.480
<v Speaker 1>times to even believe that that's what happened. That this

0:23:07.600 --> 0:23:12.120
<v Speaker 1>line basically figured out the most efficient route to get

0:23:12.160 --> 0:23:17.280
<v Speaker 1>around essentially Tokyo. Yes, which I mean humans had figured

0:23:17.320 --> 0:23:20.680
<v Speaker 1>out too, but it took teams of human engineers and

0:23:21.200 --> 0:23:24.080
<v Speaker 1>a very long time for them to figure this out. Right,

0:23:24.119 --> 0:23:26.679
<v Speaker 1>So the slime mold was just like, this is this

0:23:26.760 --> 0:23:29.120
<v Speaker 1>is nothing. What else you got? You got any more

0:23:29.160 --> 0:23:31.960
<v Speaker 1>cities that are more densely populated with more neighborhoods, because

0:23:31.960 --> 0:23:34.600
<v Speaker 1>I'll just make your subway maps all day long basically,

0:23:34.640 --> 0:23:39.400
<v Speaker 1>and they're like, Tokyo is probably one of the most debts, right, Okay.

0:23:39.640 --> 0:23:43.560
<v Speaker 1>I saw another um another similar kind of a bit

0:23:43.560 --> 0:23:46.720
<v Speaker 1>of research chuck, where they actually used oat flakes to

0:23:47.000 --> 0:23:52.760
<v Speaker 1>signify ancient Roman cities in the Balkans. This is this

0:23:52.800 --> 0:23:56.080
<v Speaker 1>is crazy. It's like an archaeological study, um. And they

0:23:56.160 --> 0:23:59.119
<v Speaker 1>put some they six some fiserium on it and fis

0:23:59.320 --> 0:24:04.280
<v Speaker 1>um on it, and it mimicked ancient Roman roads that

0:24:04.359 --> 0:24:08.679
<v Speaker 1>had been lost, were very obscure, had largely been forgotten,

0:24:09.160 --> 0:24:12.359
<v Speaker 1>and ones that were well known in the Balkans. It

0:24:13.000 --> 0:24:16.119
<v Speaker 1>mimics these these Roman roads like things that people have

0:24:16.240 --> 0:24:17.879
<v Speaker 1>been like, Okay, this is the best route from this

0:24:17.960 --> 0:24:21.399
<v Speaker 1>city to this city. The slime mold did basically the

0:24:21.440 --> 0:24:25.520
<v Speaker 1>same thing and and apparently revealed some lost stuff. Yeah,

0:24:25.560 --> 0:24:27.479
<v Speaker 1>I mean, I guess it could. Also It's interesting like

0:24:27.520 --> 0:24:30.320
<v Speaker 1>if it doesn't match up, if they do an experiment

0:24:30.359 --> 0:24:33.960
<v Speaker 1>like this, does that mean like the humans get it wrong?

0:24:35.280 --> 0:24:37.800
<v Speaker 1>Like can they use this as a test and be like, sorry,

0:24:37.840 --> 0:24:41.400
<v Speaker 1>the slime old is spoken. I guess so. I kind

0:24:41.400 --> 0:24:44.359
<v Speaker 1>of like the octopus picking the World Cup. You know,

0:24:44.440 --> 0:24:46.400
<v Speaker 1>they always take the World Cup away if the other

0:24:46.440 --> 0:24:50.040
<v Speaker 1>team that the octopus didn't. Yeah, well, I wonder if

0:24:50.040 --> 0:24:53.080
<v Speaker 1>you I mean, and we'll get to the real applications

0:24:53.080 --> 0:24:54.879
<v Speaker 1>of this, but I wonder if they could do something

0:24:54.920 --> 0:24:56.840
<v Speaker 1>like that where they let's say they look at the

0:24:56.880 --> 0:24:59.160
<v Speaker 1>Tokyo system in a couple of places that didn't match,

0:24:59.480 --> 0:25:02.880
<v Speaker 1>They're like, we totally should have gone this way. Yes,

0:25:03.200 --> 0:25:06.000
<v Speaker 1>I feel like that that is the direction that people

0:25:06.000 --> 0:25:09.400
<v Speaker 1>are kind of going in that they could conceivably use

0:25:09.560 --> 0:25:14.000
<v Speaker 1>this for planning new stuff. You know. Wow, So every

0:25:14.000 --> 0:25:19.680
<v Speaker 1>city planner we'll have a slime mold researcher at their best. Yeah,

0:25:19.880 --> 0:25:22.879
<v Speaker 1>I mean, like, this is crazy. Why not? You know,

0:25:23.960 --> 0:25:25.720
<v Speaker 1>all you have to do is have some oat flakes

0:25:25.720 --> 0:25:28.400
<v Speaker 1>and a Petri dish and you're good. So I think

0:25:28.440 --> 0:25:31.600
<v Speaker 1>we should take another break. What do you think? Quite frankly,

0:25:31.640 --> 0:25:33.240
<v Speaker 1>we want to eat some oat flakes right about now.

0:25:33.640 --> 0:25:36.919
<v Speaker 1>I'm kinda in the move for that too. We'll be

0:25:37.000 --> 0:26:04.320
<v Speaker 1>right back. Okay, did you just see some moat flakes?

0:26:05.000 --> 0:26:08.119
<v Speaker 1>I did not. All right, we'll get you something, because

0:26:08.160 --> 0:26:11.359
<v Speaker 1>here's the secret, everybody, when we take a break, we

0:26:11.400 --> 0:26:14.960
<v Speaker 1>don't really go take a break. No, we should have

0:26:15.040 --> 0:26:17.960
<v Speaker 1>had some crusty old oat flakes on your desk and

0:26:18.040 --> 0:26:19.960
<v Speaker 1>just eating them real quick. I I don't know, I

0:26:20.000 --> 0:26:23.280
<v Speaker 1>can't see. So all right, we've said that these things

0:26:23.280 --> 0:26:25.480
<v Speaker 1>don't have brains. They don't have and I don't think

0:26:25.480 --> 0:26:28.480
<v Speaker 1>we mentioned that. It's not like they have like it's

0:26:28.480 --> 0:26:30.399
<v Speaker 1>not like their jellyfish and they have some sort of

0:26:30.440 --> 0:26:33.680
<v Speaker 1>weird neural net. They got nothing like that at all,

0:26:34.920 --> 0:26:39.800
<v Speaker 1>nothing like they have no way of of generating consciousness

0:26:39.840 --> 0:26:43.879
<v Speaker 1>in any form that we recognize. And yet slime old

0:26:43.920 --> 0:26:47.919
<v Speaker 1>is teaching us to open and open our horizons um

0:26:47.960 --> 0:26:51.800
<v Speaker 1>in hearts to sure two new ideas of what constitutes

0:26:51.880 --> 0:26:54.560
<v Speaker 1>consciousness and intelligence. You know what I'm saying, Like it

0:26:54.640 --> 0:26:57.359
<v Speaker 1>makes sense as a swarm, as a bunch of cellular

0:26:57.960 --> 0:27:01.000
<v Speaker 1>as cellular slime mold makes sense. We're already familiar with

0:27:01.040 --> 0:27:04.080
<v Speaker 1>the hive mind, and you know, the emergent property of

0:27:04.160 --> 0:27:07.320
<v Speaker 1>a bunch of different things, you know, operating together. The

0:27:07.400 --> 0:27:12.600
<v Speaker 1>real puzzler, though, is the the single cell plasmodial slime

0:27:12.600 --> 0:27:15.639
<v Speaker 1>mold that's one big giant cell and the fact that

0:27:15.720 --> 0:27:20.200
<v Speaker 1>it behaves in ways that seemed conscious to some degree. Yeah.

0:27:20.400 --> 0:27:22.119
<v Speaker 1>So if you want to kind of go back in

0:27:22.200 --> 0:27:25.800
<v Speaker 1>time to where a lot of this rearch research started,

0:27:26.960 --> 0:27:28.840
<v Speaker 1>it wasn't actually in Japan, but it was in the

0:27:28.880 --> 0:27:34.959
<v Speaker 1>nineties sixties physicist named Evelyn Fox. Keller was curious if

0:27:35.000 --> 0:27:40.160
<v Speaker 1>she could use math to model biological systems because they

0:27:40.200 --> 0:27:44.080
<v Speaker 1>had had success using math to explain and expand our

0:27:44.160 --> 0:27:46.480
<v Speaker 1>understanding of physics. So she was like, let me see

0:27:46.520 --> 0:27:49.320
<v Speaker 1>if we can do this with biology, and someone said, well,

0:27:49.359 --> 0:27:53.480
<v Speaker 1>you gotta meet Lead Siegel. Siegel, is you got a

0:27:53.480 --> 0:27:57.360
<v Speaker 1>little surprise for you? And Lee Siegel got together and said, oh,

0:27:57.440 --> 0:28:01.600
<v Speaker 1>Dr Keller, you need to meet our end slime mold.

0:28:01.840 --> 0:28:04.040
<v Speaker 1>And Dr Kell is like, this is the nineteen sixties.

0:28:04.040 --> 0:28:07.000
<v Speaker 1>I don't know what slime mold is yet. And Keller

0:28:07.080 --> 0:28:09.840
<v Speaker 1>and sorry Siegel said oh, we'll just take a seat

0:28:09.880 --> 0:28:13.520
<v Speaker 1>and let me tell you about this, uh, which is

0:28:13.920 --> 0:28:23.720
<v Speaker 1>dicto dictio still stellium, dicta stellium, right, dictio stellium disc goidium.

0:28:24.560 --> 0:28:29.159
<v Speaker 1>I think the discoids discoidium Yeah, okay, but it's the

0:28:29.200 --> 0:28:32.000
<v Speaker 1>one we were talking about earlier that that creates the stems.

0:28:32.040 --> 0:28:35.400
<v Speaker 1>They sacrifice themselves to create stems for the sports, right.

0:28:35.480 --> 0:28:37.399
<v Speaker 1>And I think this was just significant because it was

0:28:37.440 --> 0:28:40.560
<v Speaker 1>kind of like the first time anyone had observed and

0:28:41.200 --> 0:28:43.920
<v Speaker 1>you know, fell off of their lab stool and could

0:28:43.960 --> 0:28:47.600
<v Speaker 1>explain it to others, these pseudo plasmodiums. But what they

0:28:47.600 --> 0:28:49.120
<v Speaker 1>were missing was they were like, all right, we see

0:28:49.160 --> 0:28:53.800
<v Speaker 1>this happening, and it's amazing and how are they doing this? Though?

0:28:53.960 --> 0:28:56.640
<v Speaker 1>And the very first thing they thought of is like,

0:28:56.720 --> 0:28:58.920
<v Speaker 1>maybe it's like an ant colony or something, and maybe

0:28:58.920 --> 0:29:02.440
<v Speaker 1>there's like a leader or a pacemaker cell or maybe

0:29:02.480 --> 0:29:04.920
<v Speaker 1>a few of them. They get together and they just

0:29:04.960 --> 0:29:08.120
<v Speaker 1>sort of send out chemical signals to everyone else and

0:29:08.120 --> 0:29:10.560
<v Speaker 1>say go this way, and the rest are just sort

0:29:10.600 --> 0:29:14.080
<v Speaker 1>of the worker ants that follow along. Yeah, And they

0:29:14.160 --> 0:29:18.200
<v Speaker 1>knew in particular that there was a chemical called cyclical

0:29:18.320 --> 0:29:21.720
<v Speaker 1>a MP, which is related to a t P, the

0:29:21.840 --> 0:29:26.120
<v Speaker 1>dino cine triphosphate um, and that that was how they

0:29:26.120 --> 0:29:29.480
<v Speaker 1>were signaling. But they thought that that like you're saying,

0:29:29.480 --> 0:29:32.000
<v Speaker 1>that there are just a few signaling, everybody else was responding.

0:29:32.000 --> 0:29:33.840
<v Speaker 1>And what they figured out is that that they had

0:29:33.880 --> 0:29:37.720
<v Speaker 1>that totally wrong. That there weren't leaders, There weren't pacemakers

0:29:37.720 --> 0:29:40.160
<v Speaker 1>who were in charge of like you know, signaling and

0:29:40.200 --> 0:29:42.680
<v Speaker 1>an effect making decisions for the group. That it was

0:29:42.680 --> 0:29:46.320
<v Speaker 1>actually like a group effort, and that the the whatever

0:29:46.880 --> 0:29:50.560
<v Speaker 1>um whatever cell or slug that they're called in this

0:29:50.840 --> 0:29:55.200
<v Speaker 1>cellular slime mold swarm was closest to food. It would

0:29:55.360 --> 0:29:58.959
<v Speaker 1>signal with a MP that hey, there's some food over here,

0:29:59.040 --> 0:30:01.480
<v Speaker 1>let's all go over this way, and that signal would

0:30:01.480 --> 0:30:04.080
<v Speaker 1>just kind of be passed along through the swarm, through

0:30:04.080 --> 0:30:06.840
<v Speaker 1>the cellular slime mold, and the slime mold would move

0:30:06.880 --> 0:30:09.760
<v Speaker 1>toward the food and start eating. Yeah, and this was

0:30:09.840 --> 0:30:11.960
<v Speaker 1>you know, I mean, you can see why they went

0:30:11.960 --> 0:30:14.920
<v Speaker 1>in that initial direction because it made sense, and a

0:30:14.960 --> 0:30:18.440
<v Speaker 1>lot of nature is organized with the top down principle.

0:30:18.480 --> 0:30:22.640
<v Speaker 1>In mind, humans often organized with the top down principle

0:30:22.720 --> 0:30:26.160
<v Speaker 1>big business, government. It's just a it's a system that

0:30:26.200 --> 0:30:29.360
<v Speaker 1>we're used to seeing in in nature and in people,

0:30:30.000 --> 0:30:31.880
<v Speaker 1>and so it made sense that they went that way,

0:30:31.880 --> 0:30:34.520
<v Speaker 1>and they never they never really thought about the fact

0:30:34.560 --> 0:30:37.120
<v Speaker 1>that it could be like, no, there, Uh, it's a

0:30:37.160 --> 0:30:40.680
<v Speaker 1>total bottom up system and whatever is closest can sig

0:30:40.960 --> 0:30:44.520
<v Speaker 1>send out these signals. Yeah, so instead of like a hierarchy,

0:30:45.240 --> 0:30:47.840
<v Speaker 1>it's more like, um, it's like it's like how a

0:30:47.880 --> 0:30:50.920
<v Speaker 1>flock of birds operate. So a flock of seagulls haircut

0:30:51.000 --> 0:30:55.360
<v Speaker 1>operates where they run so far away. Yeah, but it's

0:30:55.400 --> 0:30:59.560
<v Speaker 1>the hair that's closest to whatever it's running from is

0:30:59.600 --> 0:31:01.840
<v Speaker 1>the first to run and everybody else follows. Is kind

0:31:01.840 --> 0:31:04.400
<v Speaker 1>of like how a flock of birds will turn depending

0:31:04.440 --> 0:31:06.840
<v Speaker 1>on you know, which way they need to turn based

0:31:06.840 --> 0:31:09.400
<v Speaker 1>on that bird making that decision, and the rest of

0:31:09.400 --> 0:31:12.880
<v Speaker 1>the flock flock basically following it to bottom up, bottom

0:31:12.920 --> 0:31:15.760
<v Speaker 1>up decision making kind of thing. And so we started

0:31:15.760 --> 0:31:18.360
<v Speaker 1>to learn a lot and we know a lot about

0:31:18.440 --> 0:31:21.960
<v Speaker 1>bottom up decision making now as opposed to when these

0:31:21.960 --> 0:31:25.000
<v Speaker 1>guys were working back in the sixties, I think UM.

0:31:25.120 --> 0:31:27.880
<v Speaker 1>But in the twenty one century, that whole idea of

0:31:27.880 --> 0:31:33.160
<v Speaker 1>bottom up decision making or decentralized UM decision making UM

0:31:33.280 --> 0:31:37.560
<v Speaker 1>has become a real component in in UH artificial intelligence

0:31:37.600 --> 0:31:40.720
<v Speaker 1>design because if you've listened to the End of the

0:31:40.720 --> 0:31:42.480
<v Speaker 1>World with Josh Clark, you know that one of the

0:31:42.520 --> 0:31:45.520
<v Speaker 1>hardest things in the world to do is program something

0:31:45.760 --> 0:31:49.720
<v Speaker 1>to understand everything, because you have to input all the

0:31:49.720 --> 0:31:52.040
<v Speaker 1>stuff it needs to know. Whereas if you can just

0:31:52.120 --> 0:31:54.720
<v Speaker 1>kind of set up some sort of simple algorithm to

0:31:54.840 --> 0:32:00.320
<v Speaker 1>let the machine think for itself, you you finally got something. Yeah,

0:32:00.320 --> 0:32:02.440
<v Speaker 1>and I would imagine I didn't see this anywhere, but

0:32:02.440 --> 0:32:04.760
<v Speaker 1>it seems like this might could have some applications in

0:32:04.840 --> 0:32:09.800
<v Speaker 1>nanotechnology as well, like the idea that we could program,

0:32:09.840 --> 0:32:13.640
<v Speaker 1>you know, billions of tiny little nanobot bugs to clean

0:32:13.680 --> 0:32:16.560
<v Speaker 1>the windows of your house every day, like a lot

0:32:16.600 --> 0:32:21.560
<v Speaker 1>of things collectively doing one bigger thing. Uh am I

0:32:21.840 --> 0:32:24.880
<v Speaker 1>base there or could that potentially be a thing? Not

0:32:25.000 --> 0:32:26.560
<v Speaker 1>at all. I think it totally could be a thing.

0:32:26.640 --> 0:32:29.680
<v Speaker 1>It's it's anytime you have a huge amount of things

0:32:29.760 --> 0:32:31.840
<v Speaker 1>that you're trying to all get to do roughly the

0:32:31.920 --> 0:32:35.720
<v Speaker 1>same thing, but they need to not you know, uh,

0:32:35.920 --> 0:32:40.360
<v Speaker 1>redouble their efforts or um replicate their efforts. So you

0:32:40.400 --> 0:32:42.960
<v Speaker 1>don't want one cleaning one part of the window and

0:32:43.000 --> 0:32:45.200
<v Speaker 1>the other one coming over and cleaning the the same

0:32:45.240 --> 0:32:48.040
<v Speaker 1>part of the window that's already clean. Um. All you

0:32:48.080 --> 0:32:50.400
<v Speaker 1>have to do is figure out how to teach them

0:32:50.440 --> 0:32:54.080
<v Speaker 1>if if this happens, do this, and if you can

0:32:54.200 --> 0:32:57.080
<v Speaker 1>figure out how to strip it down to a basic

0:32:57.280 --> 0:33:03.240
<v Speaker 1>enough algorithm that could conceiveable be used for just about

0:33:03.240 --> 0:33:07.080
<v Speaker 1>any situation. Um, you've got the key to the universe

0:33:07.080 --> 0:33:09.080
<v Speaker 1>in your hand. Like there's actually we'll have to do

0:33:09.160 --> 0:33:11.720
<v Speaker 1>a um An episode on it one day. But I

0:33:11.720 --> 0:33:14.200
<v Speaker 1>read an article about a guy who was I think

0:33:14.240 --> 0:33:16.840
<v Speaker 1>he was a physicist back in the eighties who was like,

0:33:16.960 --> 0:33:21.120
<v Speaker 1>I think the universe is basically an operating system. That

0:33:21.320 --> 0:33:24.640
<v Speaker 1>is that is that it goes down to two. There's

0:33:24.680 --> 0:33:27.960
<v Speaker 1>two bits. You could say it's black and white, one

0:33:28.040 --> 0:33:31.320
<v Speaker 1>or zero, it doesn't matter, but there are two kinds

0:33:31.320 --> 0:33:35.120
<v Speaker 1>of bits, and depending on the combinations that these things form,

0:33:35.200 --> 0:33:41.560
<v Speaker 1>everything else in the universe arises from that, including consciousness, planets, slime, mold,

0:33:41.800 --> 0:33:44.320
<v Speaker 1>everything comes out of these two types of bits that

0:33:44.400 --> 0:33:47.760
<v Speaker 1>basically make up the fabric of space and time, interacting

0:33:47.800 --> 0:33:51.960
<v Speaker 1>with one another and increasingly sophisticated patterns. And that is

0:33:52.000 --> 0:33:55.600
<v Speaker 1>exactly what you're talking about. So if we can figure

0:33:55.640 --> 0:33:59.800
<v Speaker 1>out what that that computation is, what those algorithms are

0:33:59.840 --> 0:34:02.520
<v Speaker 1>that give rise to larger and larger stuff, you can

0:34:02.680 --> 0:34:05.360
<v Speaker 1>you can do anything. It's it's weird you can do

0:34:05.640 --> 0:34:10.560
<v Speaker 1>increasingly sophisticated stuff. The more basic your algorithm is. It's

0:34:10.600 --> 0:34:15.440
<v Speaker 1>almost a paradox. Yeah, this is like Dr Octagon stuff.

0:34:16.320 --> 0:34:21.000
<v Speaker 1>Dr Octagon. I don't know, is that right from? Yeah?

0:34:21.000 --> 0:34:27.000
<v Speaker 1>He was Alfallina? You mean sure? All right? I like

0:34:27.080 --> 0:34:29.719
<v Speaker 1>Alpha Malina. I think he makes some really weird choices

0:34:29.800 --> 0:34:33.960
<v Speaker 1>for parts. I'm sure somebody's like, hey, we'll give you

0:34:34.000 --> 0:34:36.640
<v Speaker 1>ten million dollars to play Doctor Octagon. I'd be like, sure,

0:34:36.840 --> 0:34:39.080
<v Speaker 1>you got it. Where do I sign up? Yeah? I

0:34:39.120 --> 0:34:41.320
<v Speaker 1>need to get him a movie crush because he actually

0:34:41.560 --> 0:34:44.960
<v Speaker 1>is friends of the network. He's a friend of the network.

0:34:44.960 --> 0:34:46.520
<v Speaker 1>I think he's been on The Daily's Eye Guist a

0:34:46.560 --> 0:34:49.200
<v Speaker 1>few times, and like they booked him on some other

0:34:49.239 --> 0:34:51.319
<v Speaker 1>comedy shows. I'm like, guys, they're a little Malina My

0:34:51.360 --> 0:34:55.440
<v Speaker 1>way for real, Malina spread all over Movie Crush. You've

0:34:55.440 --> 0:34:58.239
<v Speaker 1>been on daily s Eite guys twice. I've never have.

0:34:58.840 --> 0:35:02.960
<v Speaker 1>I've been on movie Crush too. Ad Miles on the

0:35:03.000 --> 0:35:04.480
<v Speaker 1>movie Crush the other day and I was giving my

0:35:04.480 --> 0:35:07.400
<v Speaker 1>hard time because they haven't asked me on and twice.

0:35:08.360 --> 0:35:11.000
<v Speaker 1>It's hilarious. Keep it up, chuck. Yeah, he was like,

0:35:11.160 --> 0:35:15.280
<v Speaker 1>uh no, man, I was like, Miles, did he really

0:35:15.280 --> 0:35:17.840
<v Speaker 1>you flustered him? I feel like he was on skates

0:35:17.840 --> 0:35:20.200
<v Speaker 1>for a second here, but I let him off the hook.

0:35:20.440 --> 0:35:22.719
<v Speaker 1>I'm having Jack on next week, so I'm really like

0:35:22.760 --> 0:35:25.719
<v Speaker 1>going full court press here. Yeah. Miles is like man

0:35:25.800 --> 0:35:29.440
<v Speaker 1>beat beyond guard, chucked his not pull punches. It's funny

0:35:29.440 --> 0:35:32.560
<v Speaker 1>because Miles, you know, as you know, is such a smart,

0:35:32.680 --> 0:35:36.680
<v Speaker 1>smart guy and uh just like having a conversation with

0:35:36.760 --> 0:35:39.080
<v Speaker 1>him is always amazing. And then he comes on and

0:35:39.120 --> 0:35:43.360
<v Speaker 1>he picks Mall Rats. What's his favorite movie? Was it? Really?

0:35:43.400 --> 0:35:45.359
<v Speaker 1>That's his favorite movie of all time? Huh? I mean

0:35:45.360 --> 0:35:46.759
<v Speaker 1>that's what he picked. And he was like, hey, man,

0:35:46.800 --> 0:35:49.560
<v Speaker 1>I never said I had good tastes. It's pretty fun.

0:35:49.840 --> 0:35:51.560
<v Speaker 1>Do you have any hints of what Jack's is going

0:35:51.600 --> 0:35:54.520
<v Speaker 1>to be? Well? I know it's pulp fiction because he

0:35:55.200 --> 0:35:57.040
<v Speaker 1>he had me save it like two years ago, and

0:35:57.080 --> 0:35:59.239
<v Speaker 1>I just you know, he kept slipping through the crack.

0:35:59.360 --> 0:36:03.200
<v Speaker 1>So he's gonna come on next week for pulpiction. All right,

0:36:03.239 --> 0:36:05.400
<v Speaker 1>So let's get back to I mean, we talked about

0:36:05.440 --> 0:36:08.960
<v Speaker 1>how the uh, the d D as we're gonna call it,

0:36:09.120 --> 0:36:13.520
<v Speaker 1>moves around with yeah, without a the pacemaker cells. But

0:36:14.160 --> 0:36:17.040
<v Speaker 1>that original true slime mold, the big single celled one

0:36:17.080 --> 0:36:20.560
<v Speaker 1>that's just made up of all the goopy cytoplasm. We

0:36:20.560 --> 0:36:23.839
<v Speaker 1>didn't really talk about what they do. And because if

0:36:23.840 --> 0:36:25.480
<v Speaker 1>you don't have cell walls, you're like, well, how's this

0:36:25.520 --> 0:36:29.080
<v Speaker 1>stuff moving around? It's actually made up of what's called

0:36:29.120 --> 0:36:34.680
<v Speaker 1>oscillating units. And so these units oscillated different frequencies depending

0:36:34.719 --> 0:36:38.520
<v Speaker 1>what's going on, like where they are, and then what

0:36:38.560 --> 0:36:42.360
<v Speaker 1>the their little neighbor oscillating units are doing. And so

0:36:42.400 --> 0:36:45.239
<v Speaker 1>when they go close to food, they start oscillating and

0:36:45.360 --> 0:36:48.759
<v Speaker 1>shaking like hey, hey, hey, I'm near some food, and

0:36:48.800 --> 0:36:51.120
<v Speaker 1>then that just sort of gets that flow. Everyone else

0:36:51.160 --> 0:36:53.960
<v Speaker 1>starts oscillating in a similar manner, and that gets that

0:36:54.000 --> 0:36:57.480
<v Speaker 1>flow of cytoplasm going in that food direction. Yeah, and

0:36:57.520 --> 0:37:01.160
<v Speaker 1>so the slime mold effectively moves to the food because

0:37:01.200 --> 0:37:04.640
<v Speaker 1>of that that oscillating unit that looks again like a

0:37:04.640 --> 0:37:08.520
<v Speaker 1>fan spreading out going to find food and then finding it,

0:37:08.840 --> 0:37:11.319
<v Speaker 1>the slime mold moves toward it or like you said,

0:37:11.360 --> 0:37:16.000
<v Speaker 1>away from something that they don't like. Ye yes, um,

0:37:16.000 --> 0:37:18.440
<v Speaker 1>which is pretty neat. So so those are the two things.

0:37:18.480 --> 0:37:21.640
<v Speaker 1>It's moving towards food and moving away from something and um.

0:37:21.719 --> 0:37:24.120
<v Speaker 1>One of the things that they found is that slime

0:37:24.120 --> 0:37:28.600
<v Speaker 1>old can actually um learn and not only learn to

0:37:28.680 --> 0:37:32.000
<v Speaker 1>like stay away from something, it can actually teach other

0:37:32.120 --> 0:37:35.560
<v Speaker 1>slime mold um to stay away from it, even slime

0:37:35.560 --> 0:37:39.759
<v Speaker 1>mold that's never been introduced to it. Or alternately, it

0:37:39.800 --> 0:37:43.319
<v Speaker 1>can teach this is the really the thought garter. Uh.

0:37:43.400 --> 0:37:47.560
<v Speaker 1>In fact, it can teach other slime mold that something

0:37:47.600 --> 0:37:51.080
<v Speaker 1>that seems harmful is actually harmless. This is a pretty

0:37:51.080 --> 0:37:56.160
<v Speaker 1>cool experiment. Yeah, So these researchers put slime molds, uh.

0:37:56.200 --> 0:37:59.000
<v Speaker 1>They built a little tiny bridge, was very cute, and

0:37:59.040 --> 0:38:04.000
<v Speaker 1>they coded this bridge and a noxious substance. It wasn't

0:38:04.040 --> 0:38:06.680
<v Speaker 1>harmful to them, it was harmless. It was like salt

0:38:06.800 --> 0:38:09.680
<v Speaker 1>or something, let's say. And then they put the little

0:38:09.880 --> 0:38:12.120
<v Speaker 1>those little oat flakes on the other side as their

0:38:12.440 --> 0:38:16.840
<v Speaker 1>ultimate temptation. And so these first slime olds start creeping

0:38:16.920 --> 0:38:19.120
<v Speaker 1>up to it and sort of dip in their little

0:38:19.160 --> 0:38:22.440
<v Speaker 1>toe in the water and saying, uh, this stuff is

0:38:22.440 --> 0:38:26.360
<v Speaker 1>pretty notious. But then they learned, right, like, okay, so

0:38:26.400 --> 0:38:29.400
<v Speaker 1>it's not actually harmful. I can go across this stuff.

0:38:30.040 --> 0:38:33.120
<v Speaker 1>And what they found was that it learned to cross

0:38:33.160 --> 0:38:36.840
<v Speaker 1>this little bridge just as fast as slime molds that

0:38:36.880 --> 0:38:41.040
<v Speaker 1>were placed on bridges that didn't have any coating going on. Right,

0:38:41.120 --> 0:38:43.720
<v Speaker 1>So it said, Okay, this stuff's fine. It's he's gross,

0:38:43.840 --> 0:38:45.560
<v Speaker 1>is way too salty, but it's not gonna hurt me.

0:38:45.600 --> 0:38:47.879
<v Speaker 1>So I'm gonna get to food just as fast. Right.

0:38:48.200 --> 0:38:52.440
<v Speaker 1>That's pretty amazing in enough self, but gets crazy, yes, right,

0:38:52.840 --> 0:38:55.560
<v Speaker 1>they we need like a banner matter nole to come

0:38:55.600 --> 0:38:59.520
<v Speaker 1>in and say that. Um. So they they take the

0:38:59.600 --> 0:39:02.680
<v Speaker 1>slime mold and break it apart and fuse it together

0:39:02.719 --> 0:39:05.920
<v Speaker 1>with other slime molds that have never been exposed to

0:39:05.960 --> 0:39:09.239
<v Speaker 1>this noxious stuff before. They're called naive and the other

0:39:09.239 --> 0:39:12.279
<v Speaker 1>ones are called habituated. And those naive ones when they

0:39:12.360 --> 0:39:15.360
<v Speaker 1>encounter this noxious stuff like a salt bridge for the

0:39:15.400 --> 0:39:19.759
<v Speaker 1>first time, they don't approach it with trepidation. They go

0:39:19.920 --> 0:39:22.640
<v Speaker 1>right across it as fast as the habituated ones that

0:39:22.719 --> 0:39:26.160
<v Speaker 1>it's fused to. This is really weird because this is

0:39:26.200 --> 0:39:28.359
<v Speaker 1>the first time the stuff is encountering it, and they

0:39:28.400 --> 0:39:32.920
<v Speaker 1>think that somehow the habituated slime molds are passing on

0:39:32.960 --> 0:39:35.400
<v Speaker 1>the information like no, no, we know it's gross, but

0:39:35.440 --> 0:39:39.560
<v Speaker 1>it's actually fine to the naive slime molds. And they

0:39:39.600 --> 0:39:42.359
<v Speaker 1>figured out, Chuck, that it doesn't matter if you take

0:39:42.840 --> 0:39:47.320
<v Speaker 1>three habituated slime molds infuse them with one naive slime mold,

0:39:47.680 --> 0:39:50.879
<v Speaker 1>or take three naive slime molds and one just one

0:39:50.960 --> 0:39:53.839
<v Speaker 1>habituated slime mold. It's going to approach us and move

0:39:53.840 --> 0:39:58.520
<v Speaker 1>across it just as fast as as either in either situation. Yeah,

0:39:58.600 --> 0:40:01.040
<v Speaker 1>and then they also sort of figured out how long

0:40:01.080 --> 0:40:05.239
<v Speaker 1>this took. So the naive slime molds they separated after

0:40:05.280 --> 0:40:09.799
<v Speaker 1>an hour of fusion with those uh habituated I'm gonna

0:40:09.800 --> 0:40:13.080
<v Speaker 1>call them in the no molds, and it forgot. It

0:40:13.200 --> 0:40:16.319
<v Speaker 1>forgot that the coding was harmless and it sort of

0:40:16.360 --> 0:40:19.120
<v Speaker 1>had to approach it with a little more trepidation. But

0:40:19.160 --> 0:40:21.280
<v Speaker 1>if they had been fused for three hours or more

0:40:21.640 --> 0:40:27.200
<v Speaker 1>and then separated it, it remembered. I mean it technically

0:40:27.280 --> 0:40:30.319
<v Speaker 1>can't remember, but they do have this weird sort of

0:40:30.360 --> 0:40:34.080
<v Speaker 1>memory uh that works. And I think they even figured

0:40:34.080 --> 0:40:37.200
<v Speaker 1>out some of this snail trail stuff that they leave

0:40:37.239 --> 0:40:40.680
<v Speaker 1>behind access sort of like a spatial memory, because they

0:40:40.719 --> 0:40:44.160
<v Speaker 1>come across this snail trail and say, oh, someone's already

0:40:44.200 --> 0:40:47.319
<v Speaker 1>been here before me, right, so there's no reason to

0:40:47.440 --> 0:40:52.520
<v Speaker 1>go research this area because clearly wasn't food there. Yeah,

0:40:52.719 --> 0:40:55.480
<v Speaker 1>and again here's your ten minute reminder that slime mold

0:40:55.480 --> 0:40:58.319
<v Speaker 1>don't have brains or neuron So all of this is

0:40:58.440 --> 0:41:02.080
<v Speaker 1>just just astounding stuff that we're still trying to get

0:41:02.120 --> 0:41:04.719
<v Speaker 1>to the bottom up, like that habituation thing. They're like,

0:41:04.800 --> 0:41:06.799
<v Speaker 1>we don't know, we have no idea, but we're gonna

0:41:06.840 --> 0:41:08.800
<v Speaker 1>go find out and maybe in ten years we'll be

0:41:08.840 --> 0:41:13.960
<v Speaker 1>able to explain it. Right, So eventually, um, you know,

0:41:14.040 --> 0:41:17.080
<v Speaker 1>the people that are people that are hipped to the

0:41:17.120 --> 0:41:21.279
<v Speaker 1>slime mold mold thing are like trying to spread them that.

0:41:21.440 --> 0:41:23.000
<v Speaker 1>They're trying to spread the word and me, like, this

0:41:23.040 --> 0:41:25.600
<v Speaker 1>stuff is really amazing. They're doing Ted talks on it. It

0:41:25.440 --> 0:41:27.080
<v Speaker 1>It was a really good Ted talk on it, in fact,

0:41:27.960 --> 0:41:32.279
<v Speaker 1>and some coders said, hey, wait a minute, you know

0:41:32.360 --> 0:41:34.799
<v Speaker 1>they're doing all this amazing stuff like the overlay of

0:41:34.840 --> 0:41:37.960
<v Speaker 1>the Tokyo subway and it's lining up perfectly. What if

0:41:38.000 --> 0:41:42.640
<v Speaker 1>we actually generated code of the slime mold and kind

0:41:42.640 --> 0:41:45.719
<v Speaker 1>of reverse engineered it and and we could see what

0:41:45.760 --> 0:41:49.520
<v Speaker 1>that look like and how we could use it. So yeah,

0:41:49.560 --> 0:41:55.320
<v Speaker 1>this one artist named Sage Jensen basically figured out um

0:41:55.440 --> 0:41:58.600
<v Speaker 1>or took. I don't know exactly who figured out exactly

0:41:58.640 --> 0:42:02.560
<v Speaker 1>what the the slime mole old um algorithms were, but

0:42:02.719 --> 0:42:05.640
<v Speaker 1>somebody wrote them down and Sage Jensen came along and

0:42:05.640 --> 0:42:09.200
<v Speaker 1>turned them into a C plus plus code and basically

0:42:09.480 --> 0:42:13.520
<v Speaker 1>ran these things it's like algorithms, and found that these

0:42:14.239 --> 0:42:18.640
<v Speaker 1>fractals started forming that look essentially just like slime mold,

0:42:18.719 --> 0:42:21.880
<v Speaker 1>moving across the peat tradition search of food, which is

0:42:21.880 --> 0:42:24.759
<v Speaker 1>pretty cool in and of itself. It was art art

0:42:24.800 --> 0:42:29.240
<v Speaker 1>project basically, but some someone on a team of astrophysicists

0:42:29.320 --> 0:42:32.799
<v Speaker 1>heard about Sage Jensen's work and they used it when

0:42:32.800 --> 0:42:37.640
<v Speaker 1>they were stumped trying to figure out how to map

0:42:38.320 --> 0:42:42.239
<v Speaker 1>them the invisible matter that makes up basically the structure

0:42:42.280 --> 0:42:45.320
<v Speaker 1>of our universe, that that if we can just crack

0:42:45.400 --> 0:42:49.920
<v Speaker 1>that nut, will understand the universe exponentially better than we

0:42:49.960 --> 0:42:52.839
<v Speaker 1>do now, but we cannot figure out how to do it.

0:42:53.040 --> 0:42:56.440
<v Speaker 1>And so, just like with the ancient roads between the

0:42:56.520 --> 0:43:00.080
<v Speaker 1>Roman cities or the Tokyo subway map, someone figured it

0:43:00.080 --> 0:43:04.000
<v Speaker 1>out to use slime mold to basically try to try

0:43:04.000 --> 0:43:07.200
<v Speaker 1>to create the structure of the universe that's invisible. These

0:43:07.200 --> 0:43:10.200
<v Speaker 1>invisible filaments. Yeah, these filaments that came out of the

0:43:10.200 --> 0:43:13.160
<v Speaker 1>Big Bang. So I guess they went back to Sage

0:43:13.239 --> 0:43:17.200
<v Speaker 1>Jensen and said, uh, first of all, stage U C

0:43:17.360 --> 0:43:19.400
<v Speaker 1>plus plus code, isn't there really just be minus code?

0:43:19.680 --> 0:43:22.880
<v Speaker 1>For being honest? And he said, that's not how it works.

0:43:22.960 --> 0:43:27.600
<v Speaker 1>Get out of most great coding joke. Uh, thank you.

0:43:27.680 --> 0:43:30.239
<v Speaker 1>It's my only coding joke. And I just made it

0:43:30.440 --> 0:43:33.680
<v Speaker 1>the only coding joke I think. No, I think it's

0:43:33.680 --> 0:43:38.759
<v Speaker 1>not a bug. It's a feature, isn't that one's? Um?

0:43:38.840 --> 0:43:43.040
<v Speaker 1>So yeah, they went to Sage and they said, you're

0:43:43.080 --> 0:43:45.040
<v Speaker 1>an artist, but this is pretty amazing. I think we

0:43:45.040 --> 0:43:49.560
<v Speaker 1>can apply it here, and they modified it and what

0:43:49.600 --> 0:43:53.080
<v Speaker 1>they did was and of course there's always oats involved. Um,

0:43:53.120 --> 0:43:56.840
<v Speaker 1>they put a model in place with virtual slime mold cells,

0:43:56.880 --> 0:43:58.640
<v Speaker 1>and they put it on a map with thirty seven

0:43:58.680 --> 0:44:04.640
<v Speaker 1>thousand real galaxy and they used I guess virtual piles

0:44:04.640 --> 0:44:08.840
<v Speaker 1>of food to represent the galaxies, and the bigger the galaxy,

0:44:08.880 --> 0:44:11.080
<v Speaker 1>the bigger the pile of food. And so they did

0:44:11.120 --> 0:44:14.680
<v Speaker 1>this modeling through the coating and had the virtual slime

0:44:14.719 --> 0:44:17.680
<v Speaker 1>olds seek out the most efficient way to reach this,

0:44:18.000 --> 0:44:21.719
<v Speaker 1>and I guess in theory they're hoping that they get

0:44:21.960 --> 0:44:24.680
<v Speaker 1>a sort of map of the universe out of it. Yeah.

0:44:24.880 --> 0:44:27.160
<v Speaker 1>So so when the slime hold was finished, they all

0:44:27.160 --> 0:44:31.239
<v Speaker 1>stood background, that's amazing, How accurate is it? And they

0:44:31.239 --> 0:44:36.360
<v Speaker 1>all just realized that they had no idea how but no, surely,

0:44:36.440 --> 0:44:38.520
<v Speaker 1>Like I think what they're doing is they're taking this

0:44:38.600 --> 0:44:41.239
<v Speaker 1>as an initial, you know, guide, and then they'll go

0:44:41.320 --> 0:44:44.360
<v Speaker 1>back and try to figure out how to verify it.

0:44:44.440 --> 0:44:46.799
<v Speaker 1>And maybe the slime old did figure out the most

0:44:46.800 --> 0:44:50.120
<v Speaker 1>efficient way to link together these galaxies, but that would

0:44:50.120 --> 0:44:54.319
<v Speaker 1>be I can't even put a word on that of

0:44:54.400 --> 0:44:56.920
<v Speaker 1>what that would how impressive that would be if the

0:44:56.960 --> 0:45:01.720
<v Speaker 1>slime mold recreated how the universe is invisibly linked together,

0:45:01.960 --> 0:45:04.439
<v Speaker 1>the structure of it. You know, what if slim old

0:45:04.440 --> 0:45:07.360
<v Speaker 1>does God? What if we your sleep right now and

0:45:07.400 --> 0:45:10.799
<v Speaker 1>this is all just one dream? Chuck? Uh? The other

0:45:10.800 --> 0:45:12.759
<v Speaker 1>cool thing they figured out with the slim old moving

0:45:12.800 --> 0:45:16.319
<v Speaker 1>around is when they were researching them, they found that

0:45:16.360 --> 0:45:19.120
<v Speaker 1>they those mazes that they were running them through, they

0:45:19.120 --> 0:45:21.120
<v Speaker 1>went even faster through the maze when they had some

0:45:21.200 --> 0:45:24.200
<v Speaker 1>sort of noise like a bright light or something like

0:45:24.239 --> 0:45:25.880
<v Speaker 1>we said. They like to go away from things they

0:45:25.920 --> 0:45:30.560
<v Speaker 1>don't like, and that negative input of that light basically

0:45:30.560 --> 0:45:32.279
<v Speaker 1>made them say, all right, let's let's pick up the

0:45:32.280 --> 0:45:35.000
<v Speaker 1>pace and make make these decisions quicker and get to

0:45:35.040 --> 0:45:37.880
<v Speaker 1>that food and stop fussing around. I don't like this

0:45:38.040 --> 0:45:40.759
<v Speaker 1>light staring at me. I think we kind of blew

0:45:40.800 --> 0:45:44.280
<v Speaker 1>some minds today. I think so. My mind's definitely been blown.

0:45:44.440 --> 0:45:47.879
<v Speaker 1>Did you want to cover the Amazon thing? Nope? Okay, good.

0:45:49.920 --> 0:45:52.440
<v Speaker 1>Uh that's it for slim unless you've got anything else

0:45:52.520 --> 0:45:54.400
<v Speaker 1>right now? Do you? I got nothing else. We'll have

0:45:54.440 --> 0:45:56.200
<v Speaker 1>to revisit this in ten years. And thanks to Dave

0:45:56.239 --> 0:45:59.759
<v Speaker 1>Ruse for helping us with this one. Um. And since

0:45:59.800 --> 0:46:02.600
<v Speaker 1>I to Dave Rouse, I think chuck it means it's

0:46:02.719 --> 0:46:07.359
<v Speaker 1>time for a listener mail. Hey guys, I'm gonna call

0:46:07.400 --> 0:46:12.480
<v Speaker 1>this night trap response. I just laugh every time I

0:46:12.520 --> 0:46:15.200
<v Speaker 1>hear those words together. Now, No night trap. This is

0:46:15.239 --> 0:46:17.400
<v Speaker 1>from Aaron, Hey, guys, just finish the Night Trap video

0:46:17.400 --> 0:46:19.839
<v Speaker 1>Game show. Thanks for bringing it to everyone. I own

0:46:19.920 --> 0:46:22.799
<v Speaker 1>the twenty five anniversary edition. Like you said, it's not

0:46:22.880 --> 0:46:25.239
<v Speaker 1>a good game, but has its moments. One other game

0:46:25.239 --> 0:46:28.160
<v Speaker 1>worth noting is called Double Switch. It said the same

0:46:28.200 --> 0:46:31.680
<v Speaker 1>style and video camera control quality, and it started Corey Hame.

0:46:32.960 --> 0:46:36.480
<v Speaker 1>Perhaps arguably a little better game, but still had the

0:46:36.520 --> 0:46:39.200
<v Speaker 1>same thing going on. Really, I'm sure your research and

0:46:39.280 --> 0:46:40.920
<v Speaker 1>its lots of things that don't quite make it into

0:46:40.960 --> 0:46:43.439
<v Speaker 1>the final show. Uh, Aaron, we did not know about

0:46:43.440 --> 0:46:46.640
<v Speaker 1>Double Switch, So nice work there. And Aaron says, I've

0:46:46.640 --> 0:46:48.239
<v Speaker 1>listened to so many shows it feel bit Chuck and

0:46:48.280 --> 0:46:51.040
<v Speaker 1>I are some sort of long lost brothers separated at birth.

0:46:51.880 --> 0:46:53.680
<v Speaker 1>Generally agree with just about everything he says, and I'm

0:46:53.680 --> 0:46:55.960
<v Speaker 1>always fully entertained. It would be nice to meet you

0:46:55.960 --> 0:46:58.080
<v Speaker 1>guys if you ever get another tour started and make

0:46:58.120 --> 0:47:01.320
<v Speaker 1>it back to Michigan. Keep up the good work. I

0:47:01.360 --> 0:47:04.280
<v Speaker 1>finish your book, and I have the pre order poster

0:47:04.440 --> 0:47:07.680
<v Speaker 1>in my office and I've converted friends and family. So

0:47:07.760 --> 0:47:11.280
<v Speaker 1>that is from Aaron in Michigan. And we're definitely gonna

0:47:11.280 --> 0:47:14.840
<v Speaker 1>start touring again. I would say probably next year, although

0:47:14.840 --> 0:47:18.600
<v Speaker 1>we haven't really talked much about it, no, but we

0:47:18.680 --> 0:47:20.879
<v Speaker 1>need to. It's definitely starting to get to be time

0:47:20.960 --> 0:47:24.479
<v Speaker 1>to to get talking, I guess, although I gotta admit

0:47:24.520 --> 0:47:26.800
<v Speaker 1>I have not missed the traveling. I've missed being on stage,

0:47:26.800 --> 0:47:29.359
<v Speaker 1>but not the traveling part. Well, you know that's what

0:47:29.400 --> 0:47:32.319
<v Speaker 1>they say, that's what rock stars say. It's not the heat,

0:47:32.400 --> 0:47:36.880
<v Speaker 1>it's the humidity. Now they say that. You know, you

0:47:36.960 --> 0:47:39.440
<v Speaker 1>get paid to travel, you don't get paid to play shows.

0:47:40.440 --> 0:47:43.560
<v Speaker 1>I've never heard that before, but it really makes sense. Yeah,

0:47:44.000 --> 0:47:45.839
<v Speaker 1>if you can figure out how to get paid for both,

0:47:45.920 --> 0:47:50.120
<v Speaker 1>then you're really really doing something right. Good stuff. Yeah,

0:47:50.120 --> 0:47:52.560
<v Speaker 1>and if we get back to Michigan, we've already done Detroit.

0:47:53.120 --> 0:47:54.719
<v Speaker 1>We've had a lot of calls over here for ann Arbor,

0:47:54.800 --> 0:47:59.040
<v Speaker 1>so maybe that's where we go. Yes, um, well who

0:47:59.080 --> 0:48:02.120
<v Speaker 1>is that again? Aaron? Aaron? That's what I was gonna guess.

0:48:02.480 --> 0:48:04.359
<v Speaker 1>Thanks a lot, Aaron. That was a great email. Thanks

0:48:04.360 --> 0:48:07.040
<v Speaker 1>for the Corey Hame reference and all that stuff. And

0:48:07.080 --> 0:48:08.560
<v Speaker 1>if you want to get in touch with us, like

0:48:08.640 --> 0:48:11.320
<v Speaker 1>Aaron did, you can send us an email to Stuff

0:48:11.400 --> 0:48:17.560
<v Speaker 1>Podcasts at iHeart radio dot com. Stuff you should Know

0:48:17.640 --> 0:48:20.440
<v Speaker 1>is a production of I Heart Radio For more podcasts

0:48:20.520 --> 0:48:23.880
<v Speaker 1>my heart Radio, visit the iHeart Radio app, Apple podcasts,

0:48:24.000 --> 0:48:25.840
<v Speaker 1>or wherever you listen to your favorite shows.