Speaker 1: Hello, Hello, Hello, welcome to another edition of Nerdificent. I
Speaker 1: am one of your hosts, and Frnanda isn't sitting across
Speaker 1: for me as always. Hey, what's up? It's if you
Speaker 1: were anyway, you know that voice you hear sometimes in ears.
Speaker 1: I think you've been on every episode every would be
Speaker 1: every time, every time. I am here every time. And
Speaker 1: we're joined up top by the creator of geek Bomb,
Speaker 1: Maud Garrett. Okay, hey you, I asked. So we're talking
Speaker 1: about Legend of Zelda, and you not only have a
Speaker 1: tattoo right I'm looking at it right now, but your
Speaker 1: dog's name is Zelda. Yeah. But I I like this game, well,
Speaker 1: I like this franchise. I particularly like one game. There's
Speaker 1: a lot of history with this game and myself. But yeah,
Speaker 1: I look at into it. It's like, there's a lot
Speaker 1: of reasons why this is really powerful. But the trifloced
Speaker 1: tattoo on my finger here represents power, courage, and wisdom,
Speaker 1: and I kind of think and the reasoning behind it
Speaker 1: is that you can't just have one. You need all
Speaker 1: of them to have that complete harmony. And I can't
Speaker 1: of really dig that. So I got that tattoo because
Speaker 1: I believed in it, and it's so funny how many
Speaker 1: people think it's the illuminati. It's an instant way to
Speaker 1: kind of know who I want to have a conversation
Speaker 1: with and I never want to speak to again. Is
Speaker 1: that the Is that the illuminate? And I'm like, well,
Speaker 1: it's the illumin naughty and off I go. And I
Speaker 1: called my dog's elder, so I wouldn't call my daughter's elda.
Speaker 1: That's so funny. That's why I call in a different way.
Speaker 1: But that's why I called Molly my dog Molly because
Speaker 1: I don't know why, but back when I was when
Speaker 1: I got her, when I was eighteen, I wanted my
Speaker 1: daughter to be named Maddie and I was like, well,
Speaker 1: I can't call her Maddie, so I'll call her Molly. Yeah,
Speaker 1: it works. So I called my dog Zelda because I
Speaker 1: rescued a princess. Wow. Wow, mad is very proud of herself.
Speaker 1: You can't see it. It's funny because I listened to
Speaker 1: the read and kid furious dog name is Link. So oh,
Speaker 1: y'all need to get together. He's the missing link. Yeah,
Speaker 1: waiting waiting a come together. But I like this selder
Speaker 1: in this franchise because she's the one princess that doesn't
Speaker 1: necessarily need to be rescued. She kind of rescues herself
Speaker 1: and she lays down some game plan as well. So
Speaker 1: she's a kick ass princess and I respect that. On
Speaker 1: the other hand, you know, you cookie, she can pull
Speaker 1: her weight sometimes and Mario Kart's getting better. And then
Speaker 1: there was the Princess Peach series two, I mean not series,
Speaker 1: but one off game. Let me see what it was called,
Speaker 1: but she was she was I think in that one
Speaker 1: she saves Mario like that switched it up. He gets
Speaker 1: followed by a toilet because he actually went to a
Speaker 1: job and did some Plus it was called Super Princess Peach,
Speaker 1: That's what it was, and it was it was a
Speaker 1: lot of people dug it, they should do it more.
Speaker 1: It was a d S game. Yeah, oh yeah, well
Speaker 1: excuse me, princess, because this is this we're talking about.
Speaker 1: Legend of Zelda. Yeah. For people that don't know, we're
Speaker 1: just going to hop right into it. It is. The
Speaker 1: Legend of Zelda is an action adventure video game franchise
Speaker 1: created by Japanese game designers Sugaru Miamoto and Takahashi Tezuka.
Speaker 1: It is primarily developed and published by Nintendo, although some
Speaker 1: portable installments and re releases have been outsourced to Capcom,
Speaker 1: Vampole and grizz Oh So. The series gameplay incorporates elements
Speaker 1: of action, adventure and puzzle solving games. Yeah and Uh.
Speaker 1: The reason many people end up calling the main character
Speaker 1: Zelda instead of Link is because even though it is
Speaker 1: titled The Legend of Zelda, the series centers on Link,
Speaker 1: which is an alpha player character and most of the
Speaker 1: protagonists of most of the games. Link is often given
Speaker 1: the task of rescuing Princess Selda and the Uh in
Speaker 1: the Kingdom of High Rule from Gannon and evil warlord
Speaker 1: turned demon, who was the principal antagonist of the series.
Speaker 1: But you know, in other settings there have been other antagonists.
Speaker 1: And if there's what was that one High Rule Adventures,
Speaker 1: I think where they team where you play uh and
Speaker 1: you team up, and I think you can play as Gannon. Right,
Speaker 1: we see the warriors, Yeah, that can slash that had
Speaker 1: absolutely no story premise. It was literally just enemies running
Speaker 1: at you and you were doing big moves. Oh yeah,
Speaker 1: getting it in a Selda game, because like you said
Speaker 1: there there. I think that they're an adventure game first
Speaker 1: and foremost UM, and they do a great thing where
Speaker 1: there's an open, rich world and with high roll, but
Speaker 1: there's like little divisions through there, so fire amount or
Speaker 1: death Mountain m and then you've got um actual Hiral
Speaker 1: castle and you go into these little stages I guess
Speaker 1: you could say, and you sort of like travert your
Speaker 1: way through it and then unlock it and then you
Speaker 1: obtain an item or something that you needed to then
Speaker 1: move on to the next thing. It's a pretty linear game,
Speaker 1: but I love the fact that it's it's got enough
Speaker 1: with story unlocking different dungeons, slash items and weapons, um,
Speaker 1: and then going through the main storyline and then having
Speaker 1: puzzles as well. And I'm looking with different songs and abilities. Guys.
Speaker 1: It's such a good game. But that's only one of them.
Speaker 1: What was your first introduction? Legend of zeld O Curator
Speaker 1: of Time eight, This cool cat going Nintendo CC four
Speaker 1: for Christmas. And I started off that Christmas as a
Speaker 1: no one and I ended it as a someone. And
Speaker 1: that was the best thing that happened to me because
Speaker 1: I've got two older brothers and with any other console
Speaker 1: before that two controllers, so I was a professional spectator
Speaker 1: with four controllers whole man. I got involved and I
Speaker 1: didn't have to miss out. But of course Legend is
Speaker 1: the one player game. Um. I rented the game from
Speaker 1: the video store and I had one week to finish
Speaker 1: this game. So with that you then buy the Nintendo
Speaker 1: magazine with the walkthroughs and hints and the guy that's
Speaker 1: so old school. I mean I was no I remember
Speaker 1: it but eleven when this was all happening, I was eleven, um,
Speaker 1: and it was like, you know, technically wasn't me. It
Speaker 1: was a blonde protagonist, but you know, from behind, yeah,
Speaker 1: kind of could be a girl. And I was like, yeah,
Speaker 1: I'm identifying here. It's got a little very cool. There's
Speaker 1: a princess. Awesome. But everything about this game is just
Speaker 1: an over like wash of emotions. The soundtrack was beautiful,
Speaker 1: the vision like the look of it. This was when
Speaker 1: Nintendo sixty four was able to do the three D effect. Um,
Speaker 1: so like being able to run through the this this
Speaker 1: world of Hyrall was amazing. Um just I loved it.
Speaker 1: I think it really is a perfect game. Yeah yeah,
Speaker 1: I mean one of the things is to uh is
Speaker 1: that Zelda is also a series one of the most
Speaker 1: convoluted storylines there is pre gain in there is uh
Speaker 1: there is a like if Link wins the Great Battle timeline,
Speaker 1: there's if Link loses the Battle timeline, and that's why
Speaker 1: it spawns off. So it isn't even in any order,
Speaker 1: which I think also made it as enticing because that
Speaker 1: means that there wasn't an order you have to go
Speaker 1: back in, like, for example, a game like Valkyrie Chronicles
Speaker 1: where someone's like, oh, well, you gotta try one and
Speaker 1: then uh, then two, but three is a spinoff and
Speaker 1: you you gotta play four, but you can play four
Speaker 1: because it's a prequel and then go back and play
Speaker 1: one and two, or like Kingdom Hearts, where we've been
Speaker 1: waiting longer than some people have lived for this U
Speaker 1: where like you could just pick up a zella for example, uh,
Speaker 1: the I'm currently playing Breath of the Wild. I'll never
Speaker 1: played Acarina of Time and the no I only played
Speaker 1: linked a Past, which is arguably the best uh Zelda
Speaker 1: in the franchise. UM. But then you have four Swords,
Speaker 1: which I did rock because that was right when I
Speaker 1: was like in high school, and so four Swords was
Speaker 1: the one where you could yeah and you link up
Speaker 1: and you four people played the four split you link up. Okay,
Speaker 1: y'all are dorks, Yes I am, but yeah. So we
Speaker 1: would bring it into school and jack In and all
Speaker 1: of us would play and just try and get as
Speaker 1: far as we can. So that's that's it's it's it's
Speaker 1: so crazy because they're all like sometimes they connect, but
Speaker 1: it's all just the not not so much like Final Fantasy,
Speaker 1: where there's new characters every single time. This ins with
Speaker 1: having like the protagonist, the world, um, the Goddesses, I guess,
Speaker 1: the Try Force and then Gannon um. But even the
Speaker 1: the graphics and the animation have been so different. I
Speaker 1: feel like there's only been sort of like two or
Speaker 1: three games at a time that have had like consistency,
Speaker 1: and then they just completely pivot and try something else.
Speaker 1: For me, like playing Oker in Time and then Majora's
Speaker 1: Mask going oh, I know what a Zelda game is,
Speaker 1: Now this is great, and then sitting down on the
Speaker 1: game Cube and playing Windwaker where it's in this different timeline.
Speaker 1: I think it's like hundreds of years down the track
Speaker 1: after the big Battle of Hyrall with Lincoln Gannon and
Speaker 1: it's not even Zelda. Yeah, Tetra. What's crazy too is
Speaker 1: that has that caused like a lot of animosity just
Speaker 1: the design styles work. I didn't love some people like
Speaker 1: Skywoard Sword because it was a more realistic but then
Speaker 1: when you get into wind Waker, they're like, guess two cartoony.
Speaker 1: It was really kitty and the you know, I feel
Speaker 1: like the enemies were like want want walking around and
Speaker 1: it just it felt it wasn't great. But then you
Speaker 1: get into it and the storyline and like unlocking a
Speaker 1: map through the ocean on this ship um and having
Speaker 1: like that grid formation was just so different to any
Speaker 1: other Zelda game that would say, And I was like,
Speaker 1: this is great. I really loved exploring this map um
Speaker 1: and being an adventurer like that. But you're right, like
Speaker 1: the animation, I was just like, I'm not loving it.
Speaker 1: And that's why I feel like Breath of the Wild
Speaker 1: is so great because it's got a little bit of
Speaker 1: that cartoon in it, but it's still got that. Yeah,
Speaker 1: They've done a really good job of kind of like
Speaker 1: melding it all together. I wanted to talk about some
Speaker 1: of the how the original legend of Zelda came to
Speaker 1: be like some of the inspiration behind it. So Miamoto
Speaker 1: actually was inspired by his explorations as a young boy
Speaker 1: when he would go on the hillsides and forests and
Speaker 1: caves surrounding his childhood home um where he ventured into
Speaker 1: forest with secluded lakes caves in rural villages. I actually
Speaker 1: this also does sound like my childhood where I would
Speaker 1: just take off for hours on end and disappear. Isn't
Speaker 1: that crazy that we used to do that? Yeah? I
Speaker 1: remember one time I did it with my friend. We
Speaker 1: went going, we went through the forest and then came
Speaker 1: back a few hours later. She got walloped by him
Speaker 1: mom because she was like, Hi, dare you go off?
Speaker 1: And my Mom's like, what did you get? What'd you
Speaker 1: get up to? What'd you say? I explored in this
Speaker 1: poll girls and tears. Oh my gosh. I remember once
Speaker 1: like this kid. We were like hopping a fence and
Speaker 1: this kid like cut open his leg. It was like
Speaker 1: on these things that like you weren't supposed to do
Speaker 1: when you were younger. Another one was like this abandoned
Speaker 1: house that we went into, like we had a good
Speaker 1: chance of there being a haunted clown in there. That
Speaker 1: was going to eat us, you know, yeah, um So.
Speaker 1: According to Miyamoto, one of his most memorable experiences was
Speaker 1: the discovery of a cave entrance in the middle of
Speaker 1: the woods. Look, this is how true detective starts. Okay um. Anyways,
Speaker 1: after some hesitation, he apprehensively entered the cave and explored
Speaker 1: its depth with the aid of a lantern. How long
Speaker 1: ago was this? Miamoto has referred to the creation of
Speaker 1: the Zelda games as an attempt to bring to life
Speaker 1: a minute your garden for players to play to play
Speaker 1: with in each game of the series. And the name
Speaker 1: Zelda actually came from novelists f Scott Fitzgerald's wife, whose
Speaker 1: name is Zelda. So Miamoto thought the name sounded pleasant
Speaker 1: and significant, And that's f. Scott Fitzgerald of Great Gatsby
Speaker 1: Fame and many other books. Um, and so he paying tribute,
Speaker 1: he chose to name the princess after her, entitled it
Speaker 1: the Legend of Zelda. Uh. And then going on with
Speaker 1: what you said, Maud Link and the ferry, we're actually
Speaker 1: inspired by Peter Pan and tinker Bell. So Miyamoto noted
Speaker 1: how at the time long ears made you think of
Speaker 1: Peter Pan and then you throw in the fact that
Speaker 1: he was also a Disney fan and the team ended
Speaker 1: up taking inspiration from those characters, so Takahashi to Zuka
Speaker 1: created links design. Yeah, this is gonna be my just
Speaker 1: sidebar about Nintendo because Miomoto outside of Zelda, also has
Speaker 1: like a huge influence with He's Yeah, and what's interested
Speaker 1: interesting and cool about that is something you know, as
Speaker 1: like a long time gamer that has always stood out
Speaker 1: about Nintendo is the simple fact that they were They're
Speaker 1: never interested in having the best graphics, Like you know,
Speaker 1: that is like a very like Microsoft Sony Xbox versus
Speaker 1: PS four contests who has the best graphics? Who's gonna
Speaker 1: be in there like an arms race? And Nintendo seems
Speaker 1: so focused on just what is the most fun and
Speaker 1: innovative way to play games? And you know, I will
Speaker 1: say like when the we came out compared to like
Speaker 1: you know, the PS three and and yeah, it seems
Speaker 1: so silly. But then you see where I tried to
Speaker 1: play Chronicle Chronicle what is it called on the Way,
Speaker 1: and I was like, this is PlayStation two graphics. You
Speaker 1: don't go on the way to play something like that Chronicle.
Speaker 1: You go on there to play tennis, and that's what happened.
Speaker 1: There was so and and they and it was I
Speaker 1: don't know if you're remember, I think it was called
Speaker 1: I know, I'm not crazy. Yes, it was such a
Speaker 1: big deal when mad World came out for the Weed
Speaker 1: because it was their first M rated game, like years
Speaker 1: after it came out. So Ninteno is very family focused,
Speaker 1: and so it's so interesting that Miyamoto is such a
Speaker 1: Disney fan because it seems like they have that similarity
Speaker 1: where like you know, in the arms Race of like
Speaker 1: you know, cool big robo movies and all this stuff.
Speaker 1: You know, they're their focus is just like family movies.
Speaker 1: And also they have the benefit of like having these
Speaker 1: other companies to accomplish that, like you know your mirrormax
Speaker 1: is and now Marvel. But like it is interesting to
Speaker 1: see like a console that is focused on like family
Speaker 1: and innovation and doesn't need to do that you know,
Speaker 1: arms Race, And it's worked out for them we as well,
Speaker 1: we did on the Ninteno episode was one of the
Speaker 1: most like high selling consoles, you know, just simply because
Speaker 1: of what I shouldn't compete with something that they're never
Speaker 1: going to be. And I think that there's gamers come
Speaker 1: in all shapes and sizes, ages, everything. You can't accommodate
Speaker 1: to the gamer without kind of like, you know, appealing
Speaker 1: to a family. You know, I think, I don't know
Speaker 1: one of my reasons why I don't think Star Wars
Speaker 1: is doing so well these days, because you have to
Speaker 1: appeal to an audience from five to fifty five or
Speaker 1: even old ninety five really, and I think that, yeah,
Speaker 1: you're right. Nintendo has just gone we're going to rock
Speaker 1: kids worlds, and we're going to make games as well
Speaker 1: that adults really enjoy. So it's like you know, your
Speaker 1: Disney movies where everyone gets something out of it, but
Speaker 1: it's not necessarily about blood, gore and cool weapons. And
Speaker 1: I don't even necessarily think like that's a hit. Just
Speaker 1: the innovation. I mean, this is my last thing and
Speaker 1: we'll jump back to it, but just simply the switch
Speaker 1: is so innovative as a console, something that switches from
Speaker 1: a hand from a handheld to a console so seamlessly.
Speaker 1: I was just talking about it with a couple of
Speaker 1: friends of just how crazy that is, how it does
Speaker 1: feel like the future. I was on an airplane playing
Speaker 1: Breath of the Wild. I haven't Breath of the Wild
Speaker 1: because that is my travel game. I'm not Yeah, I'm
Speaker 1: not rushing to beat it because it is my playing game.
Speaker 1: It's really good on a big screen. Oh oh no,
Speaker 1: I'll do it because I'll bring the dock with me
Speaker 1: to a hotel when I'm going to do like shows
Speaker 1: and other cities, and so then I dock it and
Speaker 1: I'll play it. Uh So it's great. Um for people
Speaker 1: that don't know what Breath of the Wild is that
Speaker 1: are new to it, can you explain? Breath of the
Speaker 1: Wild is the latest expansion in the uh Legend of
Speaker 1: Zelda franchises, the one that came on the switch. It
Speaker 1: is the last Zelda game that was released, and it
Speaker 1: was extremely innovative because like Mantzet, it's a very linear
Speaker 1: game Legend of Zelda, and Breath of the Wild was
Speaker 1: open world for the first time, which you know, for
Speaker 1: better or worse, the world works that way. There are
Speaker 1: certain things where there's like that open weather that changes
Speaker 1: and sometimes it will make it hard, so either you
Speaker 1: want to wait out the weather or you just go
Speaker 1: do something else. Um. So, what Breath of the Wild
Speaker 1: really did that We've never seen an a Zelda game
Speaker 1: before is yes, the open world, but they borrowed off
Speaker 1: games like Assassin's Creed, Shadows of War or Shadow of
Speaker 1: Mortal where when you unlock the area, you go up
Speaker 1: of giant tower so you can scope out that space
Speaker 1: and then that's the region that you now have access to,
Speaker 1: rinse and repeat. But they still do have like the
Speaker 1: main quest where you have to defeat areas. I don't
Speaker 1: know if I want to call them dungeons because they're
Speaker 1: not necessarily dungeons at all. The way we see dungeons
Speaker 1: is different than the ways that presented it to us
Speaker 1: because and this will dive into just a general understanding
Speaker 1: right before we get into characters, which is in Zelda,
Speaker 1: dungeons aren't something like Dark Souls where you fight your
Speaker 1: way to the bottom and you have to fight the
Speaker 1: big boss. There is a big boss. There are enemies.
Speaker 1: But I think one of the key things about Zelda
Speaker 1: dungeons is there is that they're filled with puzzles and
Speaker 1: problem solving my goods. And that's also why I just
Speaker 1: never dive that hard into a Zelda series. Puzzles aren't
Speaker 1: my strong suit. Till this day, I haven't done an
Speaker 1: escape room because I don't need to be trapped in
Speaker 1: there doing something I'm not good at. It's funny that
Speaker 1: you say that, because, like, I've dusted off the Nintendo
Speaker 1: sixty four, I never played Banjo Kazooe growing up, and
Speaker 1: then you know, getting into that, I'm like, wait, what
Speaker 1: that doesn't seem obvious to me? And I got the
Speaker 1: ex boyframe playing Legend of Zelda Ocarina of Time and
Speaker 1: I'm sitting there like the best thing ever, and I
Speaker 1: don't know what to do. I'm like, well, obviously there's
Speaker 1: a stick in the corner, and then you'll realize that
Speaker 1: over there there's a light. Do you have to run
Speaker 1: all the way over there get the light? And then
Speaker 1: you'll notice way back in the corner that there's like
Speaker 1: a spider web over this cave that you couldn't even see.
Speaker 1: You've got to unlock it with the fire And he's like,
Speaker 1: I would never have got that ever. I hate when
Speaker 1: games are deceptively puzzle solving, Like I'm like, just let
Speaker 1: me know up front. I was playing this zombie game
Speaker 1: and I thought I was just trying to keep myself alive,
Speaker 1: but nope, how to unlock all these things? Like, oh,
Speaker 1: that's but like I thought was just gonna shoot these zombies.
Speaker 1: I didn't realize that I was shooting these zombies, but
Speaker 1: also had to go into this room and put this
Speaker 1: key in this thing and then like make sure this
Speaker 1: bomb goes off at the Yeah, I know that happened.
Speaker 1: I finally unlocked it after like five tried, but it
Speaker 1: was just insane to Yeah, anyways, just be upfront puzzle games. Yeah,
Speaker 1: that's that's like, that's a familiar looking item that looks
Speaker 1: like we saw it in the last room. Oh thank you,
Speaker 1: I'm gonna get back in the last That's how it is.
Speaker 1: In Breadth of Wild. You have these shrines and so
Speaker 1: they'll have puzzles, but then they have somewhere it's like
Speaker 1: a test or strength and it's just fighting and I'm like,
Speaker 1: thank you. They're the ones I sucked at them. Those
Speaker 1: are the ones that I'm like, I'm about to body
Speaker 1: this dumb and get this. And then there's the one
Speaker 1: where it's like, oh, this was hard to get to shrines,
Speaker 1: so we're just gonna give you everything for free and
Speaker 1: you're like, oh, thank you. But you know that elephant, dude,
Speaker 1: I had to look online to beat that. There's no
Speaker 1: way I would have figured out any of those. It's
Speaker 1: it's a whole thing. But I don't want to spoil
Speaker 1: the trunk in this giant m kind of elephant where
Speaker 1: the dungeon technically inside of it and the water levels changed,
Speaker 1: which is what a temple in Legend of Zelda, which
Speaker 1: is everyone's night man. Anyway, let's go into these main characters,
Speaker 1: because we've been a lot of these names, and you know,
Speaker 1: I think we can just jump right into it. As
Speaker 1: a matter of fact, we'll jump right into it after
Speaker 1: these messages and welcome back. You know. I'm sorry I
Speaker 1: kind of sprung that break on as I was getting
Speaker 1: ready to say what these characters were. I looked behind
Speaker 1: us and I was like, it's about that time, so
Speaker 1: let's do it. But first and foremost, our main character,
Speaker 1: the name we keep saying the most is Link, which
Speaker 1: is the central protagonist of the Legend of Zelda, and
Speaker 1: it's the name of various young men who who wear
Speaker 1: a green tunic and pointed cap. I mean, we can
Speaker 1: get into the various nous about this. I have the
Speaker 1: timeline up that we'll get into before we get into
Speaker 1: specific games. Because they're saying there's because it switches. But
Speaker 1: I mean it seems like it's well, we'll just I honestly,
Speaker 1: if when you said that, I thought you meant like
Speaker 1: people that have been um named that since the game
Speaker 1: came out, a bunch of nerds and their sons Link.
Speaker 1: It's true, there are a bunch of Links like a
Speaker 1: comic con all, that's what I thought you meant. Yeah,
Speaker 1: But in most games, the player can give Link a
Speaker 1: different name before the start of the adventure, and he
Speaker 1: will be referred to by that name. Well, there was, like,
Speaker 1: wasn't there like a cheat if you call if you
Speaker 1: like named him Zelda, it like gave you some kind
Speaker 1: of bonus, like there that the naming system, especially in
Speaker 1: Link of Past, had like built in cheats within him,
Speaker 1: like based on certain names, you were able to do
Speaker 1: certain things. I'll after when Danny's talking about Zelda, I'll
Speaker 1: find out which it is. But the various Links have
Speaker 1: a special titles such as Hero of Time, Hero of
Speaker 1: the Winds, the hero chosen by the gods, and like
Speaker 1: many silent protagonists in games, he doesn't speak, is like
Speaker 1: most main characters, which I think is the best way
Speaker 1: to get around like letting players like decide who they are.
Speaker 1: In Destiny, your character, your player character never talked and
Speaker 1: that was the big reveal and forsaken is that they
Speaker 1: actually talked for the first time where they were like no,
Speaker 1: when you're like, oh yeah, but the thing is and
Speaker 1: like there is a bit of a metaphor here. A
Speaker 1: hero that cannot talk can only listen, and that's a
Speaker 1: powerful thing when you have a huge mission, you have
Speaker 1: to listen to everything. Oh yeah, thank you dr And
Speaker 1: then he does make noises though he has some of
Speaker 1: the best voice I sing when it comes to yeah,
Speaker 1: hacking and slashing and if you leave the legend of
Speaker 1: Zelder of Time, if you don't touch a button for
Speaker 1: a while, who just stretches and it goes father love it.
Speaker 1: That reminds me of like Sonic when you're when he's
Speaker 1: like tapping his foot. Yeah yeah, yeah. So despite the
Speaker 1: player not seeing the dialogue, it is record uh. It
Speaker 1: is referenced secondhand by in game characters, showing that he
Speaker 1: is not, in fact mute. Is just we don't get
Speaker 1: to see what we're talking about. Link is shown as
Speaker 1: a silent protagonist, so the audience is able to have
Speaker 1: their own thoughts as to how Link would answer they
Speaker 1: questions instead of him having scripted responses, which is nice.
Speaker 1: That's why everyone loves him like everyone loves dogs. Because
Speaker 1: they can't speak, and if they always know what they're
Speaker 1: saying that if they did, I mean we we can't
Speaker 1: understand what they're saying. But if we did, we might
Speaker 1: not like some of the things they said, because we don't.
Speaker 1: They always say good things according to us. Yes, So
Speaker 1: moving on to Princess Zelda, who's the princess of high
Speaker 1: Rule and the guardian of the tri Force of Wisdom. Um,
Speaker 1: how would you describe Zelda? I love of that? With
Speaker 1: these three main characters, Link, you protagonist, Zelda your she's
Speaker 1: not a sidekick, she's your I don't want to say
Speaker 1: quest either, but you know, the other standing important person,
Speaker 1: and then Gannon the evil guy, each has a shot
Speaker 1: of the triforce. So essentially this thing. Um, it's it's
Speaker 1: like I don't know your hare Crux says, when it
Speaker 1: all comes together goes down? Can I say that? Probably not?
Speaker 1: Oh yeah, we'll bleep you thank you. Well. It's amazing, um,
Speaker 1: but it's it's great knowing that you, the protagonist, as Link,
Speaker 1: has the courage to do it. She has the wisdom,
Speaker 1: so you don't feel alone at all. And she's actually,
Speaker 1: even though she's not there, she's providing information. She's giving
Speaker 1: you clues or equipment or you know, a musical instrument
Speaker 1: that will actually help you on your journey. Yeah, I
Speaker 1: was gonna say so. Her name is present in many
Speaker 1: of her female ancestors and descendants, while most games require
Speaker 1: a link to save Zelda from gain, and she sometimes
Speaker 1: plays a supporting role in battle like you were saying,
Speaker 1: using magical powers and weapons such as light arrows to
Speaker 1: aid link. With the exception of the CD I games,
Speaker 1: which were not official Nintendo games, she was not playable
Speaker 1: in the main series until Spirit Tracks, where she became
Speaker 1: a spirit and can possess a phantom Night that can
Speaker 1: be controlled by the player. But it wasn't a huge
Speaker 1: deal in that. Yeah, it sounds like it's really cool.
Speaker 1: You get to play Zelda na. Yeah, you get the
Speaker 1: song at her and then she gets to control and like,
Speaker 1: what wasn't an inanimate object? Right? And uh and and
Speaker 1: so she also appears under various aliases like you were saying,
Speaker 1: um tetrah, So was that a because now I can't remember,
Speaker 1: was that a late. She was a descendant of Zelda. Yeah, yeah, yeah,
Speaker 1: that's what I thought. Um, but essentially serving the same purpose. Yes,
Speaker 1: she was the Zelda right, yeah, protagonist we needed to
Speaker 1: be saved. Well, no, she's actually a like a swashbuckling
Speaker 1: pirate kind of thing. So she's like, I don't need anyone.
Speaker 1: But she's like, oh yeah, someone like way back in
Speaker 1: my great great great great grandmother or something used to
Speaker 1: do this thing with lingol blah blah blah, and it's like, oh,
Speaker 1: that's how you've tiled together. But they made her look
Speaker 1: somewhat similar, sound and act very differently. Um, but still
Speaker 1: you know, not need any help in anything. I love, though.
Speaker 1: I do want to talk about chic and she appears
Speaker 1: I think in Super Smashed Brothers Melee as well. Um,
Speaker 1: so for ages, this chic person comes out once Zelda
Speaker 1: has been kidnapped or run away, and it looks like
Speaker 1: a man. I guess it's got to cover over their face. Um,
Speaker 1: it's really androgynous. And they come out to help link
Speaker 1: in when when you need it the most to move
Speaker 1: on into the storyline. I love the fact that I
Speaker 1: didn't know this was elder. It's not very very clearly Zelda,
Speaker 1: and that androgynous kind of look behind it was really
Speaker 1: really fascinating. But you just realize again she has almost
Speaker 1: like subterfuge where she can completely transform and become another
Speaker 1: person and still be able to help and guide Link
Speaker 1: even though she's probably in like mortal danger of the
Speaker 1: entire time. She's She's awesome. Yea, and certain guy would Sword.
Speaker 1: I have a gripe with sky would Sword. This is
Speaker 1: a game that came out on we after Twilight Princess.
Speaker 1: Twilight Princess was an amazing game, which was a lot
Speaker 1: grittier and feel, and it was a bit darker. Um.
Speaker 1: Skywood Sword was slightly more anime in its animation, but
Speaker 1: um they made Zelda a giggling, giggling little git and
Speaker 1: for the first time someone went, you know, she's a princess, Zelda,
Speaker 1: we should make her more like a princess. She was
Speaker 1: so not my Zelda. I couldn't finish the game. She'd
Speaker 1: be like, oh, high Link, I'm going in here now.
Speaker 1: Oh I don't know if I could do that or
Speaker 1: if I should, And I was like, nah, not my Zelder.
Speaker 1: I was out anyway, not my Zelda. Do you answer
Speaker 1: that question? By the way of like putting in Zelda,
Speaker 1: I was right lucky me. So in the first legend
Speaker 1: of Zelda, if you entered in Zelda, um, it starts
Speaker 1: on the second quest immediately and links my truly, my truly,
Speaker 1: But like, wait, why is this harder? In links Awakening?
Speaker 1: If you put in Zelda, it changes the music of
Speaker 1: the registration screen. So it's just like a cute little
Speaker 1: easter egg. Did you hear recently that, um, someone discovered
Speaker 1: an Easter egg? I believe in the very first one.
Speaker 1: And I think it happened only because it was hidden
Speaker 1: all this time. But if if you got the Nintendo Internet, uh,
Speaker 1: if he's paid for their internet service, they give you
Speaker 1: like a library of any s games, And I'm sure
Speaker 1: it was someone digging around in that and found it.
Speaker 1: So for thirty two years, like can you imagine being
Speaker 1: the person who set that Easter egg? Just like, yeah,
Speaker 1: that person might not be alive. That is a very
Speaker 1: real thing. Unless it was me a Motto himself, then
Speaker 1: he's chilling. So next we have Gannon also known as Gannendorff.
Speaker 1: That's his loan, that's that's his whole dame, that's his government.
Speaker 1: Most people call him a Gannon, and he's the main
Speaker 1: antagonist and the final Boston most of the Legend of
Speaker 1: Zelda games. In the series, he's a leader of a
Speaker 1: race of desert brigands called the Garuto, which if you
Speaker 1: saw my episode of I'm actually it was the question
Speaker 1: I got right, because the Garuto are a race of
Speaker 1: women and they create a man to procreate with, uh
Speaker 1: and to. But it's every one hundred years, and Gannon
Speaker 1: is this man this time and just like a man
Speaker 1: ruined everything. Yeah. So he's significantly taller than all the
Speaker 1: human MPCs, but his looks very between games, because sometimes
Speaker 1: he looks like a humanoid green man, and then sometimes
Speaker 1: he's like straight up demon boy, you know. Uh and yeah,
Speaker 1: just the giant borer. Is he born? Uh? Truly looking?
Speaker 1: You know what. That's a good question. You didn't beat it.
Speaker 1: I refused to finish the game. Why do you refuse it?
Speaker 1: Because I know what it felt like to finish Owner
Speaker 1: of Time and it was so sad. But there's DLC
Speaker 1: in this one. There is. Yeah, I'm just doing it
Speaker 1: because that's my airplane game and I don't know what
Speaker 1: else I can replace it with. So I'm gonna get
Speaker 1: lots of suggestions after this episode and that people are
Speaker 1: gonna urge me to finish it. Yeah, I haven't played
Speaker 1: honestly yet there oh man. Uh So, yeah, he has
Speaker 1: that boar and I believe that is his form, Like
Speaker 1: that's a form he turns into in this one Calamity
Speaker 1: again and um. His specific motives vary from game of game,
Speaker 1: but pretty much most of the time he just wants
Speaker 1: to kidnap Princess Zelda and hoping to achieve domination over
Speaker 1: high rule in the world. You know, typical bad boy stuff.
Speaker 1: And because of this, he usually is looking for the
Speaker 1: Tri Force, powerful magical relic, and he often possesses a
Speaker 1: portion of it called the Tri Force of Power, which
Speaker 1: gives him a ton of strength, but it's never enough,
Speaker 1: which always leads him to hunt the remaining Tri Force piece.
Speaker 1: And unlike Link Zelda and most other recurring characters, he's
Speaker 1: actually the same person in every game, and with the
Speaker 1: exception of the Four Swords Adventures, where he is a
Speaker 1: real reincarnation of the original uh in each game's the
Speaker 1: battles with him are different and he fights using different styles.
Speaker 1: In the game Skyward Sword, he they indicate that Gannon
Speaker 1: as a reincarnation of an evil deity known as demise Um.
Speaker 1: Before we were going to get into the game playing
Speaker 1: the games before, let's just go down by the way quick.
Speaker 1: I love a good Kanye reference. So this is the
Speaker 1: timeline as it stands, based on Kotaku's article that was
Speaker 1: let's see back in uh two thousand and eleven, the
Speaker 1: last time they did it um And so according to them,
Speaker 1: it starts with the legend of God's and Hero of Time,
Speaker 1: and it starts with the air of world's creation. And
Speaker 1: that's when sky word Sword is and the goddess Highlia's
Speaker 1: reincarnated ancient battle returns to Earth. Then it goes down
Speaker 1: to the Minish cap after that the evil god Vati
Speaker 1: is born. Then from there we get to my My
Speaker 1: Bay four Swords, where body is resurrected. Then after that
Speaker 1: is your bay Karina of Time and the dark world
Speaker 1: is formed in the sacred realm of Gannidorf turns into
Speaker 1: the demon King Gannon. Now this is where it splits
Speaker 1: because and maybe you can give me insight to this
Speaker 1: as someone who beat Akarina of Time. There's two timelines
Speaker 1: from here. The timelines are if the hero is defeated
Speaker 1: and if the Hero is successful. If the Hero is defeated,
Speaker 1: then the next uh it leads to High Rules Decline,
Speaker 1: and the last Hero which leads to the Link to
Speaker 1: the Past, and then after that Oracle of Season Oracles Ages,
Speaker 1: and after that Links Awakening, which I will retract my
Speaker 1: previous statement I kept saying Linked to Pass. I played
Speaker 1: Links Awakening because that was available on the Game Boy,
Speaker 1: and that's what I was playing when I had to
Speaker 1: get Yeah, and it goes all the way down to
Speaker 1: Legends of Zelda and then Adventure of Link. So so
Speaker 1: the first games are at the end of this timeline.
Speaker 1: So then we have if the hero is successful. I'm sorry,
Speaker 1: when does the hero not be successful? I'm guessing if
Speaker 1: you finish the game, it's you have to beat him.
Speaker 1: Our creator of Time is only I'm guessing they're going
Speaker 1: based off of things said in the opening of these
Speaker 1: other games of like Oh After YadA YadA, YadA, ya
Speaker 1: ya ya. You know I didn't say anything there was.
Speaker 1: But in the Hero's Successful, which is the timeline you're
Speaker 1: accustomed with in the Child era, it starts with Majora's
Speaker 1: Mask and it's the Dark World and the Hero's Descendants
Speaker 1: and Twilight Princesses after that, and then after that as
Speaker 1: the four Swords in the High Rule Adventure. That doesn't
Speaker 1: make any sense. It would make more sense to split
Speaker 1: it after Majora's Mask because that is a very different
Speaker 1: game to Ocherring of Time, where you can only defeat Gannon.
Speaker 1: In Majora's Mask, it's actually not about Gannon at all.
Speaker 1: It's this giant, evil looking moon that's about to crash
Speaker 1: into High Rule. Yeah. I couldn't play this game because
Speaker 1: of the scary moon and happy mask Man, which is
Speaker 1: the most frightening face of it. Yeah, it's really funny
Speaker 1: because it's it's slated, like whenever you look up those
Speaker 1: like scariest games, it's always in there, even though technically
Speaker 1: it's like if we looked at it now, it's okay.
Speaker 1: Silent Hill is a scary game like Majory's Mask was
Speaker 1: scary because we were little, but also it was the
Speaker 1: time crunch as well. It was like when you play
Speaker 1: you played Ocurring of Time, it's like I'm going to
Speaker 1: smell this flower, I'm going to cut every blade of
Speaker 1: girl skid rupees, which is money um. But with Major's Mask,
Speaker 1: it's like you felt like you couldn't deally dally. It
Speaker 1: was like you had one chance to do it, and
Speaker 1: if you didn't, everyone would die from this evil moon.
Speaker 1: Um asked Chewbaccer about the fate of that, because in
Speaker 1: legends he died because the moon squashed him. Anyway, that's
Speaker 1: a fun fact. Um. That's why I think that there's
Speaker 1: more likely a chance to fail Majua's Mask because you
Speaker 1: didn't rescue Hiral from the impeding moon. And that's where
Speaker 1: that should have split that according to this timeline, because
Speaker 1: it splits to the adult era, which starts with wind Waker,
Speaker 1: then goes to Phantom hour Glass and ends with Spirit
Speaker 1: tracks that I get. I did play those on the
Speaker 1: three d S so well, Founto Glass was just the
Speaker 1: d S. Oh but then there's an official um, so
Speaker 1: so this is there, I think, surmising, and then there's
Speaker 1: an official one. But apparently the official one is even
Speaker 1: more like do you know, I probably think it's saying,
Speaker 1: going back to the original conversation you and I had
Speaker 1: about each game can be quite successfully stand alone. The
Speaker 1: timeline of these games is nearly irrelevant. Yeah, yeah, definitely,
Speaker 1: Oh yeah, none of this is this is all like
Speaker 1: according to the official uh this official one, which is
Speaker 1: wild because it seems so sparse, the beginning of Skyward Sword,
Speaker 1: then the Minish Cat four Swords, then at Acreina time
Speaker 1: they split it as well. They in the official one
Speaker 1: they also split out of all the things you need
Speaker 1: to know about Zella that is not something that you
Speaker 1: need to know. Yeah, no, you don't need it doesn't die.
Speaker 1: But there but for the for the the like completionist
Speaker 1: gamer that has to connect everything because they're there. They
Speaker 1: went and did it for you, and it's even more
Speaker 1: convoluted than you thought. But let's talk about the gameplay,
Speaker 1: and you know you can break that down for a
Speaker 1: smid well. I mean, obviously the different game players will
Speaker 1: happen on the different consoles. So if you're playing the
Speaker 1: game stay on like in tennesse sixty four or your switch.
Speaker 1: You can definitely guarantee it's going to be an action
Speaker 1: adventure game first and foremost you get to do a
Speaker 1: lot of exploring. This is when the puzzles come into play. Um,
Speaker 1: the elements have remained consistent the fact that it is
Speaker 1: an action adventure with the storyline. You have your main quest,
Speaker 1: you have your little side quests, but later in the series,
Speaker 1: it included a little bit of stealth gameplay where you
Speaker 1: had to avoid enemies while proceeding through a level. Exactly
Speaker 1: what we're talking about. Well time, I but I'm gonna
Speaker 1: in the side because I hate stealth options and games.
Speaker 1: I am not a stealthy person. I'm a guns blaze
Speaker 1: and kill everyone. Ha. Yeah, it's just because I'm just
Speaker 1: bad at being sneaky in real life, so it translates
Speaker 1: in the game. But I did. I just did that
Speaker 1: big mountain and Breath of the Wild that you have
Speaker 1: to climb up and they have those helicopter ancients and
Speaker 1: if they see you, they just shoot at you. And
Speaker 1: I just had to run through and I was like,
Speaker 1: forget it. I'm gonna just keep healing and running. Oh
Speaker 1: my god. Yeah, I don't like that either. Yeah, so
Speaker 1: with me and Maud were the same on don't like it.
Speaker 1: That's it. But when you know, when you have those
Speaker 1: other Hackenslash games, there's no storyline. It's kind of I
Speaker 1: don't feel that they really slot into a typical Zelda game. Um,
Speaker 1: but even on the handheld console games with the d
Speaker 1: S and the three d S, there's still a sense
Speaker 1: of exploration, Um, you get to discover a new world
Speaker 1: each time, even though it's still high rule. And then
Speaker 1: basically as you go through the game, I think they're
Speaker 1: quite linear. You start somewhere, you'll unlock, say a hook shot,
Speaker 1: which will make sure that every wooden plank you can
Speaker 1: now zip up to, so you have accessibility all of
Speaker 1: a sudden, which means you can progress to that next
Speaker 1: stage because you couldn't get up that little slot exactly.
Speaker 1: That's why I like, I feel like the earlier versions
Speaker 1: did have this sense and feeling of being open world.
Speaker 1: But you're right, there are certain just aspects of the
Speaker 1: map you couldn't reach because you didn't have the thing
Speaker 1: that you need. It was a big fire blocking a wall,
Speaker 1: and all of a sudden, you've got this new thing
Speaker 1: where you can summon water all that kind of stuff.
Speaker 1: So that's the Ocarina where it had the tunes. You
Speaker 1: would play a note and you would get transported somewhere,
Speaker 1: or you would grow older. Yeah, got hot when it
Speaker 1: goes from kid link to adult links. Yeah yeah, they
Speaker 1: really they really were, like, let's give him some fans
Speaker 1: have like shred shredded up and then they put them
Speaker 1: in different tunics and white Legons were poken out made
Speaker 1: it made Navvy more bearable. So Navvy is the fairy
Speaker 1: and she's notoriously because when when Link doesn't talk, you
Speaker 1: don't hear a voice over and over again, except when
Speaker 1: you get the hint and it's like, oh, maybe you've
Speaker 1: got to go back to that other place. But the
Speaker 1: noise that Navy would make is hey, listen. And when
Speaker 1: you hear that over and over and you could be
Speaker 1: doing something different, you're having a hell time. It's great
Speaker 1: over here. Hey listen, You're like, you know what, please
Speaker 1: from stop stop, I will I will listen to you
Speaker 1: in a second. So that became like quite iconic for
Speaker 1: the Zelda franchise. Nowy's annoying voice. Another thing that I
Speaker 1: was going to say is iconic is the life meter,
Speaker 1: which is represented as a line of hearts. I've seen
Speaker 1: so many tattoos of people that have that. Yeah. Yeah,
Speaker 1: And so the life meters replenished a number of different ways,
Speaker 1: including picking up hearts left by defeated enemies or destroyed objects,
Speaker 1: fairies or springs located specific locations, or consuming items such
Speaker 1: as potions or foods. I was going to say, I
Speaker 1: know that you mod love the soundtrack, which a lot
Speaker 1: of people do like the audio, and we can get
Speaker 1: into that after these messages and we're back still joined
Speaker 1: by Mad Garrett. So Mad, I know that you love
Speaker 1: the soundtrack to Legend of Zelda. Yeah, they do an
Speaker 1: amazing job, not only with providing kind of a unique,
Speaker 1: beautiful music for whatever area you're in. So the exploration
Speaker 1: music when you're in higher all it's just got his gusto,
Speaker 1: this get up and explore and get out, the sort
Speaker 1: of attitude. There's very ominous music where you realize you're
Speaker 1: in danger. One of my two of my favorite three,
Speaker 1: oh my god, all of them pieces of music from
Speaker 1: ok Arena of Time. Sorry, his song in the Forest. Um,
Speaker 1: someone did the best dubstep remix of that. That is
Speaker 1: just fire. I know Z, the German DJ guy. He
Speaker 1: consistently has the original Zelda from the first game, that
Speaker 1: theme in the that static kind of like you know
Speaker 1: my money, that grime craft, like that's his whole thing.
Speaker 1: He does like video game remixes. And he's better than
Speaker 1: Z because because he didn't come for check West, Z
Speaker 1: can eat one. Yeah, you missed that whole It was
Speaker 1: a whole thing. And you know, big ups to um.
Speaker 1: This is where DJ Daniel is going to come in
Speaker 1: and correct me because there was a DJ, but I
Speaker 1: forget his name. He's a very big one too. What
Speaker 1: was the name? I know, Dan, just go ahead and
Speaker 1: say you know who it is. Okay, So yeah, here's
Speaker 1: story time, side notes, overy times. Since we're on yes,
Speaker 1: which was this is during uh this is great because
Speaker 1: it's during audio. So check West has a song called
Speaker 1: mo Bamba which slaps and was a moment and Z
Speaker 1: did a tweet that was basically like, hurt this uh
Speaker 1: mo Bamba song. I really don't get it because because
Speaker 1: you know, when you're a DJ who thinks he's on
Speaker 1: top of the world, you say dumb stuff like that.
Speaker 1: So obviously he was mid dragging in a track tried
Speaker 1: to like reason why. It was like, look, man, look
Speaker 1: I get why you might not get it, but when
Speaker 1: you see the way people vibe with it in the club,
Speaker 1: you understand. He's like, no, I think I just like
Speaker 1: real music, which is the dumbest thing. Your opinion is wrong.
Speaker 1: Well that and like it's the weirdest thing for DJ
Speaker 1: to say, because that is the number one like insult
Speaker 1: that DJs have to hear, so for him to dole
Speaker 1: it out, it kind of in a way to kind
Speaker 1: of weave this back in the nerd them. It's kind
Speaker 1: of like when you see nerd bullies when it's like
Speaker 1: that's the thing that's that usually you are dealing with,
Speaker 1: so it's weird to see you dole it out like
Speaker 1: number one. That's the one thing I hated about when
Speaker 1: I did used to spend um. People would always be like, oh, DJing,
Speaker 1: I like, you learn to play an instrument is like, dude,
Speaker 1: if you knew how much work actually goes to beat matching,
Speaker 1: especially before serato, when you have to like straight up
Speaker 1: use your ear to beat match and make it sound
Speaker 1: like you are mixing, and to make it sound like
Speaker 1: basically the best DJs around you, you won't notice a
Speaker 1: new song starting because they beat matched it that well.
Speaker 1: And once you have that ear to it kind of
Speaker 1: you're saying, and now I get it what I sound
Speaker 1: like when I talk video games or something that's not
Speaker 1: a nerd. Because I have spent a little bit of
Speaker 1: that on this podcast. For people listening, because this s
Speaker 1: nearra difficent, I will do a quick explanation. So every
Speaker 1: song has a bpm beats per minute. When you beat match,
Speaker 1: you're matching the bpm of one song with another so
Speaker 1: that it matches up when you can hear both of
Speaker 1: them at the same time. So yeah, and usually there's
Speaker 1: like little sneaky tricks you can do, like a lot
Speaker 1: of electronic music have like sounds, and then you can
Speaker 1: start the song up where that and you don't have
Speaker 1: to worry about beat matching. But a real good keen
Speaker 1: ear DJ will use the beats of one music and
Speaker 1: isolated beat of one song to maybe the base of another,
Speaker 1: and it sounds like a completely singular song, and then
Speaker 1: this new song will start and you won't even notice
Speaker 1: it because you never notice the shift in beats, which
Speaker 1: you know before Serato meant you had to slow down
Speaker 1: the the the plates on the turntables so that the
Speaker 1: beat slows down enough to beat match. Yes, d DJ Dan,
Speaker 1: you know, Dan's like a legit real D right. I
Speaker 1: didn't know. I didn't. I thought he just said DJ
Speaker 1: Dan is like, oh, it's kind of funny because Zeke
Speaker 1: goes by DJ Ziggy Zeke And then then I went
Speaker 1: on a deep dive because I was seeing he counted
Speaker 1: on a so we have a reddit how stuff works.
Speaker 1: Read it. There's different stuff you could check it out.
Speaker 1: He commented on something I wanted to see if he
Speaker 1: had any embarrassing subreddits he was commenting on, and really
Speaker 1: he was just commenting on people who were praising his
Speaker 1: uh DJ skills as a gladiator. Let's get back into
Speaker 1: the audio. We this is probably the furthest tangent, but
Speaker 1: you know what, I'm gonna grab it by the horns,
Speaker 1: turn it back in and Jesus, let's get back to Yeah. Well,
Speaker 1: I was just thinking that having an iconic and recognizable
Speaker 1: theme song for a game says a lot. Oh yeah,
Speaker 1: like a Final Fantasy has the same theme song across
Speaker 1: each one, but just with a different tinge. Like I
Speaker 1: can specifically go, I love Final Fantasy seven's intro because
Speaker 1: I can tell it. But it's something that you anyone,
Speaker 1: even if you didn't listen to seven, we'll know it's
Speaker 1: a Final Fantasy and that is a feat in itself. Yeah,
Speaker 1: it's it's good sort of like what are your branding
Speaker 1: in a way, and that will be better to me
Speaker 1: than than Mario. No, it's as I can get. I
Speaker 1: get it, like it's just and even when he goes down,
Speaker 1: dundunt don nut like when no, it was so good,
Speaker 1: but it was so unexpected because like the like, yeah,
Speaker 1: it's some poppy and fun, whereas like stuff like RPGs
Speaker 1: like Zelda and Fantasy is so overly orchestra like. And
Speaker 1: then it's like, yeah, knows, nothing is more iconic than
Speaker 1: like you don't this is how good Mario is. You
Speaker 1: don't even have to be a gamer, but if you
Speaker 1: hear the you know it. I think that there's a
Speaker 1: few that are happening in Zelda that have become iconic.
Speaker 1: So when you open a chest like there's yet not
Speaker 1: let me try this get okay. I know I know
Speaker 1: what you're trying to do, but if no one's ever
Speaker 1: heard that noise before, it just sounds like you're dying. Okay, okay,
Speaker 1: that was good. People at home, I'm gonna scream like
Speaker 1: if you're doing it perfect, this is this is the
Speaker 1: hell I'm going to die on, just like Danny's accent
Speaker 1: her impression of yeah, that's the hell. Someone came in
Speaker 1: my street. It was like I did like some some
Speaker 1: like impersonation and I was like that was bad, and
Speaker 1: someone was like not as bad as Danny's Jimmy ste
Speaker 1: but you know, he is a completely different like person
Speaker 1: than me, even the same demographic at all. Oh my god.
Speaker 1: Legend of Zelda Tame is a It's a reoccurring piece
Speaker 1: of music that was created for the first game of
Speaker 1: the franchise of the Composer and sound director of the series,
Speaker 1: Cogi Condo, initially planned to use Maurice Ravel's Bolero as
Speaker 1: a game's title theme, but was forced to change it
Speaker 1: when he learned late in the game's development cycle that
Speaker 1: the copyright for the orchestral piece had not yet expired.
Speaker 1: So as a result, we had this beautiful piece um
Speaker 1: that is now iconic. Well, he had one day to
Speaker 1: write it. Within one day. He wrote it within one day,
Speaker 1: so wow, And that is really beautiful music. I think
Speaker 1: you can have both. I agree with what you're saying.
Speaker 1: If you final Fantasy Legend of Zelda, they have very whimsical,
Speaker 1: mystical type of I kind of love it. Yeah, yeah,
Speaker 1: it's beautiful, especially when you got those video game orchestras
Speaker 1: that actually will perform those songs live. It's just stunning.
Speaker 1: It's really beautiful music. And in fact, he's a fun fact.
Speaker 1: I first got a keyboard, and I was like, what
Speaker 1: song do I want to learn? I learned Garudeo Valley
Speaker 1: from an Area of Time, which is technically what Gannon's
Speaker 1: theme song in a way, but it's this almost Spanish
Speaker 1: flamenca kind of gorgeous sound as well, but everything, every
Speaker 1: part of it when you go into the lake as well,
Speaker 1: it sounds more like trickling and mystical you are. It's
Speaker 1: so different and it's so intrinsic to where you are
Speaker 1: that I think it transports you so much more successfully.
Speaker 1: But all the games are like that. All the games
Speaker 1: have really really great music. So I'm doing some very
Speaker 1: important research right now and I'm trying to find out
Speaker 1: if Koji Condo it's related to Marie Cado, because that
Speaker 1: would be the coolest connection because this music is really
Speaker 1: clean and it's that it's amazing. But yeah, that's the thing,
Speaker 1: no info, because Marie Kando surprisingly has zero information beyond like,
Speaker 1: oh she does the cleaning thing and and yeah, it's
Speaker 1: like and like her backgrounds, like she said, she's always
Speaker 1: been a tidy person her whole life. It's like, yeah,
Speaker 1: you're tidy. With that info, you're not letting anybody know Um,
Speaker 1: that's cool. That's just gonna be my head cannon. So
Speaker 1: we have you know, even though I went through the timeline,
Speaker 1: we do have a list of the games, and you know,
Speaker 1: we're just gonna go down and uh because because there
Speaker 1: are a lot, there are a lot we haven't played,
Speaker 1: which is gonna hit on the ones we have played.
Speaker 1: So starting with number one, Legend of Zelda that dropped
Speaker 1: February twenty one, six five days and two years before
Speaker 1: my birthen. Look that that one's hard because it's so close.
Speaker 1: That definitely not two weeks away from mine. Wow, we're
Speaker 1: really close? Are we both pisces? Oh? Man, that's so
Speaker 1: that's I don't I guess it's not. But did you
Speaker 1: ever play the original Zelda game? Um? I didn't know.
Speaker 1: I did. Never a famicon. I've seen it, but no.
Speaker 1: But if you want to know what they kind of
Speaker 1: look like, the first few of them, especially anything before
Speaker 1: in teno sixty four when I went three D, we're
Speaker 1: very bird's eye view, so top down it kind of
Speaker 1: looked like the old school Pokemon games on the game Boy,
Speaker 1: where you were a little blip up the top and
Speaker 1: you got to move around. You would see the face
Speaker 1: and the leg still, but it would you'd have to
Speaker 1: navigate with like yeah, a bird's eye view in a way. Um.
Speaker 1: And for those who don't know, Family Calm is what
Speaker 1: the name of the A S system was in Japan
Speaker 1: because it was called Family Computer Family Calm Um. And yeah,
Speaker 1: I played a little bit of Legend of Zelda, but
Speaker 1: I was never good at it was. I didn't play
Speaker 1: that the Two Adventures of Link Drop Chain where seven
Speaker 1: did not play that one. It was also on FAMN.
Speaker 1: Then we move on to the Legend of Zelda A
Speaker 1: Link to the Past November twenty one. This was on
Speaker 1: the NS. Yes, and this is a game I think
Speaker 1: that really made Zelda standout. This is very, very well done.
Speaker 1: It was a little bit more palatable. You were able
Speaker 1: to beat it, which not many people well not not
Speaker 1: many people, but it was harder. Yeah. I still didn't
Speaker 1: beat this one. I only had a little taste. But
Speaker 1: after that was the Legend of Zelda Links Awakening August
Speaker 1: six on the game Boy and I played the remade
Speaker 1: version for a game Boy Color and it slapped. It
Speaker 1: was fun. I'd never beat it, but it's the furthest
Speaker 1: I've gotten on my own at a young age in
Speaker 1: a video game. And then the game shook up five
Speaker 1: years later November twenty one and when Zelda Allegen and
Speaker 1: Zelda of Time dropped and this then became the greatest
Speaker 1: game of all time. I was so jealous, too many,
Speaker 1: and that's what I pay big time. I played on
Speaker 1: the n sixty four. This game changed your life. This
Speaker 1: is the game that made me a gamer. Yeah, so
Speaker 1: I played a lot of games before that, Earth whim Gym,
Speaker 1: all that fun stuff from there. But it was those
Speaker 1: games where you didn't have you play that one, and no,
Speaker 1: I actually played it on the then ten or sixty four.
Speaker 1: What was not the sixty four, It was on this nest.
Speaker 1: Oh maybe I was um, But usually those games beforehand,
Speaker 1: it was this system where you only had three lives
Speaker 1: and as soon as you lost all those lives, the
Speaker 1: game was over, and so people would always constantly pause
Speaker 1: the game and turn the TV off and pray that
Speaker 1: your mom didn't want to clean the console. And gaming
Speaker 1: then it's like such risk factor. You know, you know
Speaker 1: the first stage because you played it four thousand times,
Speaker 1: but when you got into a new area, it's like, well,
Speaker 1: I've only got one life to get this right. So
Speaker 1: when you had the Legend of Zelda, carea of time
Speaker 1: you had. You got to save your game huge, you
Speaker 1: got to zoom in and lock on on objects, which
Speaker 1: we've never seen in a game before. That was a
Speaker 1: new fighting technique. Um that was really big. And being
Speaker 1: able to explore the world on horseback no less. Great,
Speaker 1: great game. They had to pivot big time. They got
Speaker 1: the next him out only less than two years after
Speaker 1: that in two thousand and that was Legend of Zelda
Speaker 1: Mador's Mask again on six four, and they pivoted the
Speaker 1: gameplay by yeah, having that time challenge on it. Yeah,
Speaker 1: and it was intense. Yeah. The reason I skipped these
Speaker 1: two games is because it was on in sixty four
Speaker 1: and I've never owned an in sixty four. It is yeah, yeah,
Speaker 1: Well I had the PlayStation Teken Slap, Reside Eval slapped,
Speaker 1: PlayStation Underground slapped because if if my dad didn't want
Speaker 1: to buy me new games, I was playing demos back
Speaker 1: to back. There are some games I have a clear
Speaker 1: memory of playing but never owned it, like pau Ropper
Speaker 1: the Rapper and you only got like three and then
Speaker 1: it's like, yeah, Legend of Zelda, Oracle of seasons and
Speaker 1: Oracle of Ages came out for the game Boy Color
Speaker 1: uh in May four of two thousand and one. I
Speaker 1: remember that game. I think I got Ages. That was
Speaker 1: the era of high school nerds coming together talking about
Speaker 1: the game as they played it. See I was playing
Speaker 1: Pigwon Yellow or Diamond or whatever. Yeah. Oh man, so
Speaker 1: here's here. Here we go to another. If you drought
Speaker 1: so the legend of Zelda, the wind Waker March GameCube.
Speaker 1: I got Mono in eleventh grade or twelfth grade when,
Speaker 1: and that's what I played for three weeks straight. It
Speaker 1: was awesome. Yeah, I didn't have a a GameCube. I
Speaker 1: entered the contest for Nintendo. There was like a Nintendo
Speaker 1: contest of like what would you do for a GameCube?
Speaker 1: If you say something cool enough, we'll have you do it.
Speaker 1: And I think like I submitted that I would run
Speaker 1: naked down the street saying I love It was like
Speaker 1: very it was like what like looking back, I'm like,
Speaker 1: I know why they didn't pick up. But I was
Speaker 1: like it has to be wild and crazy. And this
Speaker 1: was like during the like Jackass era too, So I
Speaker 1: was like, oh yeah, a lot of thought on fire. Yeah,
Speaker 1: spell out Zelda So then after that we got the
Speaker 1: Legend of Zelda four Swords Adventure, which was June seven,
Speaker 1: two thousand and four, and once again on the game cube,
Speaker 1: So your boy didn't play Legend of Zelda the minish
Speaker 1: cap Now we now we got something if he has,
Speaker 1: which was the Game Boy Advance, and your boy played
Speaker 1: a little bit of it, but I think I borrowed
Speaker 1: it from a friend. I don't think I owned it.
Speaker 1: And then the we came out and this is a
Speaker 1: game changer again. This is when we got our real
Speaker 1: Zelda games back at the Open Worlds and you know,
Speaker 1: six hours to finish it. Twilight Princess coming out November nineteen,
Speaker 1: two thousand and six. Now we didn't really touch on
Speaker 1: this game except that it was a bit darker and grittier.
Speaker 1: But in this one you had um Link transformed into
Speaker 1: a different realm and he would turn into a wolf.
Speaker 1: Yeah that was sick, and you instead of having an
Speaker 1: ocarina or like a little pan flute, you would howl
Speaker 1: the tune. You'd be like, oh, so that was a
Speaker 1: win from me. I finished that game. I loved it.
Speaker 1: Moving onto the handheld, so we got Phantom hour Glass
Speaker 1: which came out October one, two thousand and seven, on
Speaker 1: the DS The Best Game. Did not play that, not great,
Speaker 1: didn't finish it, didn't love it. But Spirit Tracks came
Speaker 1: out two years later December seven, on two thousand and nine,
Speaker 1: again on the DS. It'll be Better. Yeah, I didn't
Speaker 1: play that either. That was that one was where I was.
Speaker 1: I think we're talking to two thousand seven, two thousand nine.
Speaker 1: I was in the ex bone land. Your boy was
Speaker 1: playing Halo, trying to make it to the m LG.
Speaker 1: As you can see, I'm not a millionaire now, so
Speaker 1: I did not make it to the miss that on
Speaker 1: Spirit Tracks on you. But then after that we had
Speaker 1: This was another I think game change. This was another
Speaker 1: one that had everyone shouting about how how much it slapped.
Speaker 1: You didn't like I didn't like it. Zelda Skyward Sword. No.
Speaker 1: For five years between Twilight Princess and Skywood Sword, you
Speaker 1: would have thought it would have been a bit better
Speaker 1: for me. It just pivoted in a different direction. They'll
Speaker 1: do that from time to time. Instead of going darker
Speaker 1: and grittier, I feel this one was a little bit
Speaker 1: lighter and fluffier, to the point where it was sugary sickness,
Speaker 1: and they also made Zelda's nose look pink like she'd
Speaker 1: constant had a cold. And I just remember, like I
Speaker 1: put down the control and said, not my Zelda, and
Speaker 1: that was it. Then we had a Legend of Zelda
Speaker 1: Link between Worlds on the three DS November. What a
Speaker 1: link between world means on this one is that you
Speaker 1: got this ability to literally go in a crevice in
Speaker 1: a rock face, so you would literally go between two
Speaker 1: worlds and you would split from High Rule to Low Rule,
Speaker 1: so it was like an inverse world. I yeah, I
Speaker 1: love I love that game. It was actually really great game.
Speaker 1: And then we had Legend of Zelda Triforce Heroes on
Speaker 1: the three D s October ttween third two thou fifteen.
Speaker 1: I didn't touch that. Then we have the current Champ
Speaker 1: Game of the Year award winning Legend of Zelda Breath
Speaker 1: of the Wild March third, two seventeen on the switch
Speaker 1: still has DLC. Still great is my travel game, and
Speaker 1: I love it that way. I'm so calm on that
Speaker 1: plane as I listened to I'll plug in the headphones
Speaker 1: because speaking of audio and sound design, it's so calming
Speaker 1: to just walk around the breezy world until I get
Speaker 1: raged out because I'm trying to climb on something and
Speaker 1: as soon as I want to climb something is when
Speaker 1: the game decides it wants to start raining. By the way,
Speaker 1: in this yeah, this flight was the first time I
Speaker 1: learned that you can avoid lightning by taking off all
Speaker 1: your metal stuff. So I figured out what happened because
Speaker 1: I was like, I thought I tried it. I think
Speaker 1: I took off all my metal armor. Yeah, yeah, that
Speaker 1: thing and the lightning hurts. Like I had these dork
Speaker 1: bocokin art horses with flame swords coming at me and
Speaker 1: it starts lightning storming and they had their metal bowl
Speaker 1: and he got wrecked, and I was like, okay, I
Speaker 1: like lightning again, like it again. So something that happened
Speaker 1: in this game which had never seen before is armor
Speaker 1: and weapons that deteriorate. If you are to use the
Speaker 1: same sword and you strike something seven times, it's going
Speaker 1: to break. And I think initially we're really not okay
Speaker 1: with that because the other weapons that we had, like
Speaker 1: the Iconic Master Sword, were indestructible. They were like almost
Speaker 1: save your weapons, and here you couldn't love your weapon
Speaker 1: because it would just break. But you find some of it,
Speaker 1: but I'm still kind of annoyed by that feature only
Speaker 1: because for example, things like guardian weapons. You know, I
Speaker 1: need that I needed to survive, and if that goes away,
Speaker 1: it doesn't to be resourceful. But now I got to
Speaker 1: the point where I can buy those Guardian arrows, and
Speaker 1: so the game has changed for me, that's true. And
Speaker 1: you also get to cook food, so you can, um
Speaker 1: have different abilities like stamina, the stamina use as well
Speaker 1: in this one instead of the power meter. Um. So
Speaker 1: you collect all these ingredients and then the cooking music
Speaker 1: even as great do do Do Do Do do do doping
Speaker 1: and then you'd make this dish um and it would
Speaker 1: help you again in the game if you need a
Speaker 1: little bit of a little bit of a hand. Definitely.
Speaker 1: I was going to say, as of September of this
Speaker 1: past year, so that these numbers are tiny bit off,
Speaker 1: the Breadth of the Wild has sold over eleven point
Speaker 1: seven million copies worldwide, and like you said, it did
Speaker 1: win Game of the Year, but was also won Game
Speaker 1: Critics Awards as well Best Action Adventure Game, Best Console Game,
Speaker 1: Best of Show. Also in sixteen, it was for the
Speaker 1: Game Awards it was won the Most Anticipated Game then
Speaker 1: turned around in one Game of the Year. So and
Speaker 1: it just has a wealth of games. Um the four
Speaker 1: British Academy Games Awards also, uh it won Game Intervention there.
Speaker 1: I mean, it's just endless awards for this beautiful game. Yeah,
Speaker 1: and I got as well on Metacritic ninety seven out
Speaker 1: of a Yeah, it is the best selling Zelda game
Speaker 1: to date. Yeah. And and here's the here's the thing, Like,
Speaker 1: if you are curious about a Zelda game and want
Speaker 1: to try, just start there. But if you Okarina of
Speaker 1: Time does have a three D S remap stared version.
Speaker 1: If you do have a three D S if you
Speaker 1: want to check that that again on the game ke two.
Speaker 1: So they want you to keep playing this game. So
Speaker 1: it literally stands the test of oh my gosh, yeah,
Speaker 1: just going for the puns. By the way, a man
Speaker 1: has been going pun after pun and she's wearing a
Speaker 1: shirt that says puns don't people. So just so you
Speaker 1: know the why every time she makes a But we've
Speaker 1: come to do you guess what of Time got out
Speaker 1: of a hundred, I'm going to say out of a hundred,
Speaker 1: that is nearly a perfect game. I don't think a
Speaker 1: hundred exists. I don't think a perfect game exists, so
Speaker 1: that supports my theory that I know what it is.
Speaker 1: Don't Don't, Don't don't the best game of all time. Well,
Speaker 1: speaking of time, we're all out of it. So where
Speaker 1: can people find you more? I'm all over the internet
Speaker 1: at Maud Garrett Garrett has two s, two t s.
Speaker 1: Maud sounds different when Americans? How do we say? My
Speaker 1: name has gone from Maude Garrett to Maud Garrett mad
Speaker 1: that's a different name. But M A U D E
Speaker 1: is how you spell Maude. I do a bunch of
Speaker 1: stuff on Nerdiced and other outlets like that. I took Maybes,
Speaker 1: I took games. I have a dog called Zelda. Check
Speaker 1: her out. She's my life to my life. That's all that, right.
Speaker 1: What about you, Danny, I'm at miss Danny Fernandez on
Speaker 1: all the things. It's M S D A and I
Speaker 1: F E R N A N D E z um
Speaker 1: um um um. I wrote in a book called The
Speaker 1: Good Immigrant. It is a collection of essays from actors
Speaker 1: and writers of color that drops February nineteenth. You can
Speaker 1: actually pre order it right now on Amazon. I was
Speaker 1: very honored to write in it and there are a
Speaker 1: ton of a ton of talented people that contributed, so
Speaker 1: check that out. Yes, and you know me, I'm if
Speaker 1: I F y n w A d I w E
Speaker 1: on Twitter and Instagram. If he's on Twitch, shout out
Speaker 1: to all the nerd fam hanging out on my Twitch channel.
Speaker 1: Give me those Twitch prime subs. I thank you so
Speaker 1: much about it. But you know, you don't even have
Speaker 1: to watch me stream. You can hang out with me
Speaker 1: and Danny in the discord. It's salts. It's Discord dot
Speaker 1: gg Forward Slash Salt Squad. We have a nerdificent channel.
Speaker 1: Armand flickery uh does a great job of dropping the
Speaker 1: all of the footnotes in the discord if you don't
Speaker 1: want to click, even though it's there in the description
Speaker 1: of the podcast. If you're like, well, I needed when
Speaker 1: I'm on the computer so I could go to a website.
Speaker 1: Flex taking care of that for you. And it also
Speaker 1: gives you notifications of when I'm streaming, and you know,
Speaker 1: just hang out. We will pop in there, we'll cheat
Speaker 1: with you. It's been a good time. We've been having
Speaker 1: lots of fun discussions, people dropping trailers. It's a good
Speaker 1: fun community that that bleeds all the way over from
Speaker 1: Twitch to Nerdificent to Candy Dinner as well. So it's
Speaker 1: hang out watching you talk about Discord and you've got
Speaker 1: a Discord sweater on. Oh yeah, someone asked if I
Speaker 1: work at Discord today. Also, uh, you don't go to
Speaker 1: tea public. You need a T shirt. It's getting to
Speaker 1: Valentine's Day. Get your bay a Nerdificent shirt. It's gonna
Speaker 1: be tight. She's gonna be happy, especially there. And I
Speaker 1: wore stay Nerdy shirt at the airport and got so
Speaker 1: many compliments. See that could be you getting all them compliments.
Speaker 1: So go to the tea public site search Nerdifficent, find
Speaker 1: our store and get up in there. You can even
Speaker 1: get phonecases even if you don't like shirts. And I
Speaker 1: love that. I really love probably. But until next time,
Speaker 1: stay nerdy.