WEBVTT - Episode 42: The Legend of Zelda Franchise

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<v Speaker 1>Hello, Hello, Hello, welcome to another edition of Nerdificent. I

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<v Speaker 1>am one of your hosts, and Frnanda isn't sitting across

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<v Speaker 1>for me as always. Hey, what's up? It's if you

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<v Speaker 1>were anyway, you know that voice you hear sometimes in ears.

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<v Speaker 1>I think you've been on every episode every would be

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<v Speaker 1>every time, every time. I am here every time. And

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<v Speaker 1>we're joined up top by the creator of geek Bomb,

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<v Speaker 1>Maud Garrett. Okay, hey you, I asked. So we're talking

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<v Speaker 1>about Legend of Zelda, and you not only have a

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<v Speaker 1>tattoo right I'm looking at it right now, but your

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<v Speaker 1>dog's name is Zelda. Yeah. But I I like this game, well,

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<v Speaker 1>I like this franchise. I particularly like one game. There's

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<v Speaker 1>a lot of history with this game and myself. But yeah,

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<v Speaker 1>I look at into it. It's like, there's a lot

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<v Speaker 1>of reasons why this is really powerful. But the trifloced

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<v Speaker 1>tattoo on my finger here represents power, courage, and wisdom,

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<v Speaker 1>and I kind of think and the reasoning behind it

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<v Speaker 1>is that you can't just have one. You need all

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<v Speaker 1>of them to have that complete harmony. And I can't

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<v Speaker 1>of really dig that. So I got that tattoo because

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<v Speaker 1>I believed in it, and it's so funny how many

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<v Speaker 1>people think it's the illuminati. It's an instant way to

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<v Speaker 1>kind of know who I want to have a conversation

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<v Speaker 1>with and I never want to speak to again. Is

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<v Speaker 1>that the Is that the illuminate? And I'm like, well,

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<v Speaker 1>it's the illumin naughty and off I go. And I

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<v Speaker 1>called my dog's elder, so I wouldn't call my daughter's elda.

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<v Speaker 1>That's so funny. That's why I call in a different way.

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<v Speaker 1>But that's why I called Molly my dog Molly because

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<v Speaker 1>I don't know why, but back when I was when

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<v Speaker 1>I got her, when I was eighteen, I wanted my

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<v Speaker 1>daughter to be named Maddie and I was like, well,

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<v Speaker 1>I can't call her Maddie, so I'll call her Molly. Yeah,

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<v Speaker 1>it works. So I called my dog Zelda because I

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<v Speaker 1>rescued a princess. Wow. Wow, mad is very proud of herself.

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<v Speaker 1>You can't see it. It's funny because I listened to

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<v Speaker 1>the read and kid furious dog name is Link. So oh,

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<v Speaker 1>y'all need to get together. He's the missing link. Yeah,

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<v Speaker 1>waiting waiting a come together. But I like this selder

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<v Speaker 1>in this franchise because she's the one princess that doesn't

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<v Speaker 1>necessarily need to be rescued. She kind of rescues herself

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<v Speaker 1>and she lays down some game plan as well. So

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<v Speaker 1>she's a kick ass princess and I respect that. On

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<v Speaker 1>the other hand, you know, you cookie, she can pull

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<v Speaker 1>her weight sometimes and Mario Kart's getting better. And then

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<v Speaker 1>there was the Princess Peach series two, I mean not series,

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<v Speaker 1>but one off game. Let me see what it was called,

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<v Speaker 1>but she was she was I think in that one

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<v Speaker 1>she saves Mario like that switched it up. He gets

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<v Speaker 1>followed by a toilet because he actually went to a

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<v Speaker 1>job and did some Plus it was called Super Princess Peach,

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<v Speaker 1>That's what it was, and it was it was a

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<v Speaker 1>lot of people dug it, they should do it more.

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<v Speaker 1>It was a d S game. Yeah, oh yeah, well

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<v Speaker 1>excuse me, princess, because this is this we're talking about.

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<v Speaker 1>Legend of Zelda. Yeah. For people that don't know, we're

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<v Speaker 1>just going to hop right into it. It is. The

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<v Speaker 1>Legend of Zelda is an action adventure video game franchise

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<v Speaker 1>created by Japanese game designers Sugaru Miamoto and Takahashi Tezuka.

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<v Speaker 1>It is primarily developed and published by Nintendo, although some

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<v Speaker 1>portable installments and re releases have been outsourced to Capcom,

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<v Speaker 1>Vampole and grizz Oh So. The series gameplay incorporates elements

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<v Speaker 1>of action, adventure and puzzle solving games. Yeah and Uh.

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<v Speaker 1>The reason many people end up calling the main character

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<v Speaker 1>Zelda instead of Link is because even though it is

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<v Speaker 1>titled The Legend of Zelda, the series centers on Link,

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<v Speaker 1>which is an alpha player character and most of the

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<v Speaker 1>protagonists of most of the games. Link is often given

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<v Speaker 1>the task of rescuing Princess Selda and the Uh in

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<v Speaker 1>the Kingdom of High Rule from Gannon and evil warlord

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<v Speaker 1>turned demon, who was the principal antagonist of the series.

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<v Speaker 1>But you know, in other settings there have been other antagonists.

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<v Speaker 1>And if there's what was that one High Rule Adventures,

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<v Speaker 1>I think where they team where you play uh and

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<v Speaker 1>you team up, and I think you can play as Gannon. Right,

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<v Speaker 1>we see the warriors, Yeah, that can slash that had

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<v Speaker 1>absolutely no story premise. It was literally just enemies running

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<v Speaker 1>at you and you were doing big moves. Oh yeah,

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<v Speaker 1>getting it in a Selda game, because like you said

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<v Speaker 1>there there. I think that they're an adventure game first

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<v Speaker 1>and foremost UM, and they do a great thing where

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<v Speaker 1>there's an open, rich world and with high roll, but

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<v Speaker 1>there's like little divisions through there, so fire amount or

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<v Speaker 1>death Mountain m and then you've got um actual Hiral

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<v Speaker 1>castle and you go into these little stages I guess

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<v Speaker 1>you could say, and you sort of like travert your

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<v Speaker 1>way through it and then unlock it and then you

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<v Speaker 1>obtain an item or something that you needed to then

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<v Speaker 1>move on to the next thing. It's a pretty linear game,

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<v Speaker 1>but I love the fact that it's it's got enough

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<v Speaker 1>with story unlocking different dungeons, slash items and weapons, um,

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<v Speaker 1>and then going through the main storyline and then having

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<v Speaker 1>puzzles as well. And I'm looking with different songs and abilities. Guys.

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<v Speaker 1>It's such a good game. But that's only one of them.

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<v Speaker 1>What was your first introduction? Legend of zeld O Curator

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<v Speaker 1>of Time eight, This cool cat going Nintendo CC four

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<v Speaker 1>for Christmas. And I started off that Christmas as a

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<v Speaker 1>no one and I ended it as a someone. And

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<v Speaker 1>that was the best thing that happened to me because

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<v Speaker 1>I've got two older brothers and with any other console

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<v Speaker 1>before that two controllers, so I was a professional spectator

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<v Speaker 1>with four controllers whole man. I got involved and I

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<v Speaker 1>didn't have to miss out. But of course Legend is

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<v Speaker 1>the one player game. Um. I rented the game from

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<v Speaker 1>the video store and I had one week to finish

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<v Speaker 1>this game. So with that you then buy the Nintendo

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<v Speaker 1>magazine with the walkthroughs and hints and the guy that's

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<v Speaker 1>so old school. I mean I was no I remember

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<v Speaker 1>it but eleven when this was all happening, I was eleven, um,

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<v Speaker 1>and it was like, you know, technically wasn't me. It

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<v Speaker 1>was a blonde protagonist, but you know, from behind, yeah,

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<v Speaker 1>kind of could be a girl. And I was like, yeah,

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<v Speaker 1>I'm identifying here. It's got a little very cool. There's

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<v Speaker 1>a princess. Awesome. But everything about this game is just

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<v Speaker 1>an over like wash of emotions. The soundtrack was beautiful,

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<v Speaker 1>the vision like the look of it. This was when

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<v Speaker 1>Nintendo sixty four was able to do the three D effect. Um,

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<v Speaker 1>so like being able to run through the this this

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<v Speaker 1>world of Hyrall was amazing. Um just I loved it.

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<v Speaker 1>I think it really is a perfect game. Yeah yeah,

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<v Speaker 1>I mean one of the things is to uh is

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<v Speaker 1>that Zelda is also a series one of the most

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<v Speaker 1>convoluted storylines there is pre gain in there is uh

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<v Speaker 1>there is a like if Link wins the Great Battle timeline,

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<v Speaker 1>there's if Link loses the Battle timeline, and that's why

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<v Speaker 1>it spawns off. So it isn't even in any order,

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<v Speaker 1>which I think also made it as enticing because that

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<v Speaker 1>means that there wasn't an order you have to go

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<v Speaker 1>back in, like, for example, a game like Valkyrie Chronicles

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<v Speaker 1>where someone's like, oh, well, you gotta try one and

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<v Speaker 1>then uh, then two, but three is a spinoff and

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<v Speaker 1>you you gotta play four, but you can play four

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<v Speaker 1>because it's a prequel and then go back and play

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<v Speaker 1>one and two, or like Kingdom Hearts, where we've been

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<v Speaker 1>waiting longer than some people have lived for this U

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<v Speaker 1>where like you could just pick up a zella for example, uh,

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<v Speaker 1>the I'm currently playing Breath of the Wild. I'll never

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<v Speaker 1>played Acarina of Time and the no I only played

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<v Speaker 1>linked a Past, which is arguably the best uh Zelda

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<v Speaker 1>in the franchise. UM. But then you have four Swords,

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<v Speaker 1>which I did rock because that was right when I

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<v Speaker 1>was like in high school, and so four Swords was

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<v Speaker 1>the one where you could yeah and you link up

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<v Speaker 1>and you four people played the four split you link up. Okay,

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<v Speaker 1>y'all are dorks, Yes I am, but yeah. So we

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<v Speaker 1>would bring it into school and jack In and all

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<v Speaker 1>of us would play and just try and get as

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<v Speaker 1>far as we can. So that's that's it's it's it's

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<v Speaker 1>so crazy because they're all like sometimes they connect, but

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<v Speaker 1>it's all just the not not so much like Final Fantasy,

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<v Speaker 1>where there's new characters every single time. This ins with

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<v Speaker 1>having like the protagonist, the world, um, the Goddesses, I guess,

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<v Speaker 1>the Try Force and then Gannon um. But even the

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<v Speaker 1>the graphics and the animation have been so different. I

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<v Speaker 1>feel like there's only been sort of like two or

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<v Speaker 1>three games at a time that have had like consistency,

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<v Speaker 1>and then they just completely pivot and try something else.

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<v Speaker 1>For me, like playing Oker in Time and then Majora's

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<v Speaker 1>Mask going oh, I know what a Zelda game is,

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<v Speaker 1>Now this is great, and then sitting down on the

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<v Speaker 1>game Cube and playing Windwaker where it's in this different timeline.

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<v Speaker 1>I think it's like hundreds of years down the track

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<v Speaker 1>after the big Battle of Hyrall with Lincoln Gannon and

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<v Speaker 1>it's not even Zelda. Yeah, Tetra. What's crazy too is

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<v Speaker 1>that has that caused like a lot of animosity just

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<v Speaker 1>the design styles work. I didn't love some people like

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<v Speaker 1>Skywoard Sword because it was a more realistic but then

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<v Speaker 1>when you get into wind Waker, they're like, guess two cartoony.

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<v Speaker 1>It was really kitty and the you know, I feel

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<v Speaker 1>like the enemies were like want want walking around and

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<v Speaker 1>it just it felt it wasn't great. But then you

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<v Speaker 1>get into it and the storyline and like unlocking a

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<v Speaker 1>map through the ocean on this ship um and having

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<v Speaker 1>like that grid formation was just so different to any

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<v Speaker 1>other Zelda game that would say, And I was like,

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<v Speaker 1>this is great. I really loved exploring this map um

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<v Speaker 1>and being an adventurer like that. But you're right, like

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<v Speaker 1>the animation, I was just like, I'm not loving it.

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<v Speaker 1>And that's why I feel like Breath of the Wild

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<v Speaker 1>is so great because it's got a little bit of

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<v Speaker 1>that cartoon in it, but it's still got that. Yeah,

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<v Speaker 1>They've done a really good job of kind of like

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<v Speaker 1>melding it all together. I wanted to talk about some

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<v Speaker 1>of the how the original legend of Zelda came to

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<v Speaker 1>be like some of the inspiration behind it. So Miamoto

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<v Speaker 1>actually was inspired by his explorations as a young boy

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<v Speaker 1>when he would go on the hillsides and forests and

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<v Speaker 1>caves surrounding his childhood home um where he ventured into

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<v Speaker 1>forest with secluded lakes caves in rural villages. I actually

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<v Speaker 1>this also does sound like my childhood where I would

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<v Speaker 1>just take off for hours on end and disappear. Isn't

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<v Speaker 1>that crazy that we used to do that? Yeah? I

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<v Speaker 1>remember one time I did it with my friend. We

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<v Speaker 1>went going, we went through the forest and then came

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<v Speaker 1>back a few hours later. She got walloped by him

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<v Speaker 1>mom because she was like, Hi, dare you go off?

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<v Speaker 1>And my Mom's like, what did you get? What'd you

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<v Speaker 1>get up to? What'd you say? I explored in this

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<v Speaker 1>poll girls and tears. Oh my gosh. I remember once

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<v Speaker 1>like this kid. We were like hopping a fence and

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<v Speaker 1>this kid like cut open his leg. It was like

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<v Speaker 1>on these things that like you weren't supposed to do

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<v Speaker 1>when you were younger. Another one was like this abandoned

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<v Speaker 1>house that we went into, like we had a good

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<v Speaker 1>chance of there being a haunted clown in there. That

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<v Speaker 1>was going to eat us, you know, yeah, um So.

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<v Speaker 1>According to Miyamoto, one of his most memorable experiences was

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<v Speaker 1>the discovery of a cave entrance in the middle of

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<v Speaker 1>the woods. Look, this is how true detective starts. Okay um. Anyways,

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<v Speaker 1>after some hesitation, he apprehensively entered the cave and explored

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<v Speaker 1>its depth with the aid of a lantern. How long

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<v Speaker 1>ago was this? Miamoto has referred to the creation of

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<v Speaker 1>the Zelda games as an attempt to bring to life

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<v Speaker 1>a minute your garden for players to play to play

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<v Speaker 1>with in each game of the series. And the name

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<v Speaker 1>Zelda actually came from novelists f Scott Fitzgerald's wife, whose

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<v Speaker 1>name is Zelda. So Miamoto thought the name sounded pleasant

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<v Speaker 1>and significant, And that's f. Scott Fitzgerald of Great Gatsby

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<v Speaker 1>Fame and many other books. Um, and so he paying tribute,

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<v Speaker 1>he chose to name the princess after her, entitled it

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<v Speaker 1>the Legend of Zelda. Uh. And then going on with

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<v Speaker 1>what you said, Maud Link and the ferry, we're actually

0:12:32.600 --> 0:12:36.240
<v Speaker 1>inspired by Peter Pan and tinker Bell. So Miyamoto noted

0:12:36.280 --> 0:12:38.200
<v Speaker 1>how at the time long ears made you think of

0:12:38.240 --> 0:12:40.240
<v Speaker 1>Peter Pan and then you throw in the fact that

0:12:40.280 --> 0:12:42.000
<v Speaker 1>he was also a Disney fan and the team ended

0:12:42.040 --> 0:12:45.760
<v Speaker 1>up taking inspiration from those characters, so Takahashi to Zuka

0:12:45.840 --> 0:12:49.400
<v Speaker 1>created links design. Yeah, this is gonna be my just

0:12:50.840 --> 0:12:54.640
<v Speaker 1>sidebar about Nintendo because Miomoto outside of Zelda, also has

0:12:54.720 --> 0:12:59.920
<v Speaker 1>like a huge influence with He's Yeah, and what's interested

0:13:00.200 --> 0:13:04.000
<v Speaker 1>interesting and cool about that is something you know, as

0:13:04.080 --> 0:13:06.880
<v Speaker 1>like a long time gamer that has always stood out

0:13:06.920 --> 0:13:10.200
<v Speaker 1>about Nintendo is the simple fact that they were They're

0:13:10.280 --> 0:13:13.920
<v Speaker 1>never interested in having the best graphics, Like you know,

0:13:14.000 --> 0:13:18.280
<v Speaker 1>that is like a very like Microsoft Sony Xbox versus

0:13:18.320 --> 0:13:21.840
<v Speaker 1>PS four contests who has the best graphics? Who's gonna

0:13:21.880 --> 0:13:25.000
<v Speaker 1>be in there like an arms race? And Nintendo seems

0:13:25.040 --> 0:13:29.480
<v Speaker 1>so focused on just what is the most fun and

0:13:29.559 --> 0:13:32.400
<v Speaker 1>innovative way to play games? And you know, I will

0:13:32.480 --> 0:13:35.640
<v Speaker 1>say like when the we came out compared to like

0:13:35.720 --> 0:13:40.440
<v Speaker 1>you know, the PS three and and yeah, it seems

0:13:40.480 --> 0:13:43.400
<v Speaker 1>so silly. But then you see where I tried to

0:13:43.400 --> 0:13:48.040
<v Speaker 1>play Chronicle Chronicle what is it called on the Way,

0:13:48.160 --> 0:13:51.520
<v Speaker 1>and I was like, this is PlayStation two graphics. You

0:13:51.600 --> 0:13:54.080
<v Speaker 1>don't go on the way to play something like that Chronicle.

0:13:54.120 --> 0:13:56.880
<v Speaker 1>You go on there to play tennis, and that's what happened.

0:13:56.960 --> 0:13:59.400
<v Speaker 1>There was so and and they and it was I

0:13:59.400 --> 0:14:01.079
<v Speaker 1>don't know if you're remember, I think it was called

0:14:02.600 --> 0:14:05.160
<v Speaker 1>I know, I'm not crazy. Yes, it was such a

0:14:05.160 --> 0:14:07.160
<v Speaker 1>big deal when mad World came out for the Weed

0:14:07.240 --> 0:14:10.400
<v Speaker 1>because it was their first M rated game, like years

0:14:10.440 --> 0:14:14.679
<v Speaker 1>after it came out. So Ninteno is very family focused,

0:14:14.800 --> 0:14:18.240
<v Speaker 1>and so it's so interesting that Miyamoto is such a

0:14:18.280 --> 0:14:21.080
<v Speaker 1>Disney fan because it seems like they have that similarity

0:14:21.160 --> 0:14:25.280
<v Speaker 1>where like you know, in the arms Race of like

0:14:25.360 --> 0:14:28.200
<v Speaker 1>you know, cool big robo movies and all this stuff.

0:14:28.440 --> 0:14:31.680
<v Speaker 1>You know, they're their focus is just like family movies.

0:14:31.800 --> 0:14:35.080
<v Speaker 1>And also they have the benefit of like having these

0:14:35.080 --> 0:14:38.360
<v Speaker 1>other companies to accomplish that, like you know your mirrormax

0:14:38.440 --> 0:14:41.720
<v Speaker 1>is and now Marvel. But like it is interesting to

0:14:41.840 --> 0:14:45.200
<v Speaker 1>see like a console that is focused on like family

0:14:45.240 --> 0:14:48.600
<v Speaker 1>and innovation and doesn't need to do that you know,

0:14:48.840 --> 0:14:52.040
<v Speaker 1>arms Race, And it's worked out for them we as well,

0:14:52.080 --> 0:14:54.640
<v Speaker 1>we did on the Ninteno episode was one of the

0:14:54.680 --> 0:14:58.840
<v Speaker 1>most like high selling consoles, you know, just simply because

0:14:58.880 --> 0:15:00.600
<v Speaker 1>of what I shouldn't compete with something that they're never

0:15:00.640 --> 0:15:03.440
<v Speaker 1>going to be. And I think that there's gamers come

0:15:03.480 --> 0:15:06.960
<v Speaker 1>in all shapes and sizes, ages, everything. You can't accommodate

0:15:07.680 --> 0:15:10.520
<v Speaker 1>to the gamer without kind of like, you know, appealing

0:15:10.520 --> 0:15:12.880
<v Speaker 1>to a family. You know, I think, I don't know

0:15:12.960 --> 0:15:14.600
<v Speaker 1>one of my reasons why I don't think Star Wars

0:15:14.600 --> 0:15:16.040
<v Speaker 1>is doing so well these days, because you have to

0:15:16.080 --> 0:15:18.760
<v Speaker 1>appeal to an audience from five to fifty five or

0:15:18.760 --> 0:15:21.240
<v Speaker 1>even old ninety five really, and I think that, yeah,

0:15:21.280 --> 0:15:24.600
<v Speaker 1>you're right. Nintendo has just gone we're going to rock

0:15:24.680 --> 0:15:27.320
<v Speaker 1>kids worlds, and we're going to make games as well

0:15:27.320 --> 0:15:29.800
<v Speaker 1>that adults really enjoy. So it's like you know, your

0:15:29.800 --> 0:15:32.160
<v Speaker 1>Disney movies where everyone gets something out of it, but

0:15:32.200 --> 0:15:35.400
<v Speaker 1>it's not necessarily about blood, gore and cool weapons. And

0:15:35.440 --> 0:15:38.280
<v Speaker 1>I don't even necessarily think like that's a hit. Just

0:15:38.360 --> 0:15:40.640
<v Speaker 1>the innovation. I mean, this is my last thing and

0:15:40.640 --> 0:15:43.320
<v Speaker 1>we'll jump back to it, but just simply the switch

0:15:43.800 --> 0:15:47.280
<v Speaker 1>is so innovative as a console, something that switches from

0:15:47.280 --> 0:15:51.320
<v Speaker 1>a hand from a handheld to a console so seamlessly.

0:15:51.760 --> 0:15:53.360
<v Speaker 1>I was just talking about it with a couple of

0:15:53.400 --> 0:15:55.640
<v Speaker 1>friends of just how crazy that is, how it does

0:15:55.760 --> 0:15:58.800
<v Speaker 1>feel like the future. I was on an airplane playing

0:15:58.840 --> 0:16:00.720
<v Speaker 1>Breath of the Wild. I haven't Breath of the Wild

0:16:00.720 --> 0:16:04.040
<v Speaker 1>because that is my travel game. I'm not Yeah, I'm

0:16:04.040 --> 0:16:07.000
<v Speaker 1>not rushing to beat it because it is my playing game.

0:16:07.080 --> 0:16:09.400
<v Speaker 1>It's really good on a big screen. Oh oh no,

0:16:09.480 --> 0:16:11.400
<v Speaker 1>I'll do it because I'll bring the dock with me

0:16:11.480 --> 0:16:13.920
<v Speaker 1>to a hotel when I'm going to do like shows

0:16:13.920 --> 0:16:16.480
<v Speaker 1>and other cities, and so then I dock it and

0:16:16.480 --> 0:16:20.080
<v Speaker 1>I'll play it. Uh So it's great. Um for people

0:16:20.120 --> 0:16:22.400
<v Speaker 1>that don't know what Breath of the Wild is that

0:16:22.440 --> 0:16:24.400
<v Speaker 1>are new to it, can you explain? Breath of the

0:16:24.440 --> 0:16:29.400
<v Speaker 1>Wild is the latest expansion in the uh Legend of

0:16:29.480 --> 0:16:33.320
<v Speaker 1>Zelda franchises, the one that came on the switch. It

0:16:33.440 --> 0:16:37.200
<v Speaker 1>is the last Zelda game that was released, and it

0:16:37.280 --> 0:16:41.640
<v Speaker 1>was extremely innovative because like Mantzet, it's a very linear

0:16:41.720 --> 0:16:45.160
<v Speaker 1>game Legend of Zelda, and Breath of the Wild was

0:16:45.240 --> 0:16:48.240
<v Speaker 1>open world for the first time, which you know, for

0:16:48.320 --> 0:16:50.560
<v Speaker 1>better or worse, the world works that way. There are

0:16:50.600 --> 0:16:54.640
<v Speaker 1>certain things where there's like that open weather that changes

0:16:54.680 --> 0:16:56.760
<v Speaker 1>and sometimes it will make it hard, so either you

0:16:56.800 --> 0:16:59.000
<v Speaker 1>want to wait out the weather or you just go

0:16:59.080 --> 0:17:02.000
<v Speaker 1>do something else. Um. So, what Breath of the Wild

0:17:02.040 --> 0:17:03.920
<v Speaker 1>really did that We've never seen an a Zelda game

0:17:03.960 --> 0:17:06.200
<v Speaker 1>before is yes, the open world, but they borrowed off

0:17:06.240 --> 0:17:09.560
<v Speaker 1>games like Assassin's Creed, Shadows of War or Shadow of

0:17:09.560 --> 0:17:12.480
<v Speaker 1>Mortal where when you unlock the area, you go up

0:17:12.520 --> 0:17:14.800
<v Speaker 1>of giant tower so you can scope out that space

0:17:14.840 --> 0:17:17.080
<v Speaker 1>and then that's the region that you now have access to,

0:17:17.560 --> 0:17:20.000
<v Speaker 1>rinse and repeat. But they still do have like the

0:17:20.080 --> 0:17:24.440
<v Speaker 1>main quest where you have to defeat areas. I don't

0:17:24.440 --> 0:17:26.160
<v Speaker 1>know if I want to call them dungeons because they're

0:17:26.200 --> 0:17:30.360
<v Speaker 1>not necessarily dungeons at all. The way we see dungeons

0:17:30.440 --> 0:17:33.679
<v Speaker 1>is different than the ways that presented it to us

0:17:33.800 --> 0:17:37.840
<v Speaker 1>because and this will dive into just a general understanding

0:17:37.920 --> 0:17:40.760
<v Speaker 1>right before we get into characters, which is in Zelda,

0:17:40.880 --> 0:17:43.919
<v Speaker 1>dungeons aren't something like Dark Souls where you fight your

0:17:43.960 --> 0:17:46.320
<v Speaker 1>way to the bottom and you have to fight the

0:17:46.359 --> 0:17:48.880
<v Speaker 1>big boss. There is a big boss. There are enemies.

0:17:49.000 --> 0:17:51.560
<v Speaker 1>But I think one of the key things about Zelda

0:17:51.680 --> 0:17:54.480
<v Speaker 1>dungeons is there is that they're filled with puzzles and

0:17:54.520 --> 0:17:57.760
<v Speaker 1>problem solving my goods. And that's also why I just

0:17:57.920 --> 0:18:02.280
<v Speaker 1>never dive that hard into a Zelda series. Puzzles aren't

0:18:02.320 --> 0:18:04.159
<v Speaker 1>my strong suit. Till this day, I haven't done an

0:18:04.280 --> 0:18:06.240
<v Speaker 1>escape room because I don't need to be trapped in

0:18:06.280 --> 0:18:08.720
<v Speaker 1>there doing something I'm not good at. It's funny that

0:18:08.760 --> 0:18:11.280
<v Speaker 1>you say that, because, like, I've dusted off the Nintendo

0:18:11.320 --> 0:18:14.119
<v Speaker 1>sixty four, I never played Banjo Kazooe growing up, and

0:18:14.119 --> 0:18:16.680
<v Speaker 1>then you know, getting into that, I'm like, wait, what

0:18:16.920 --> 0:18:19.840
<v Speaker 1>that doesn't seem obvious to me? And I got the

0:18:19.880 --> 0:18:22.600
<v Speaker 1>ex boyframe playing Legend of Zelda Ocarina of Time and

0:18:22.600 --> 0:18:25.720
<v Speaker 1>I'm sitting there like the best thing ever, and I

0:18:25.760 --> 0:18:29.640
<v Speaker 1>don't know what to do. I'm like, well, obviously there's

0:18:29.640 --> 0:18:31.560
<v Speaker 1>a stick in the corner, and then you'll realize that

0:18:31.600 --> 0:18:32.880
<v Speaker 1>over there there's a light. Do you have to run

0:18:32.920 --> 0:18:34.520
<v Speaker 1>all the way over there get the light? And then

0:18:34.560 --> 0:18:36.480
<v Speaker 1>you'll notice way back in the corner that there's like

0:18:36.640 --> 0:18:39.080
<v Speaker 1>a spider web over this cave that you couldn't even see.

0:18:39.160 --> 0:18:41.679
<v Speaker 1>You've got to unlock it with the fire And he's like,

0:18:41.760 --> 0:18:44.120
<v Speaker 1>I would never have got that ever. I hate when

0:18:44.119 --> 0:18:47.800
<v Speaker 1>games are deceptively puzzle solving, Like I'm like, just let

0:18:47.800 --> 0:18:50.359
<v Speaker 1>me know up front. I was playing this zombie game

0:18:50.520 --> 0:18:52.520
<v Speaker 1>and I thought I was just trying to keep myself alive,

0:18:52.560 --> 0:18:56.680
<v Speaker 1>but nope, how to unlock all these things? Like, oh,

0:18:56.720 --> 0:19:01.440
<v Speaker 1>that's but like I thought was just gonna shoot these zombies.

0:19:01.520 --> 0:19:03.200
<v Speaker 1>I didn't realize that I was shooting these zombies, but

0:19:03.240 --> 0:19:04.679
<v Speaker 1>also had to go into this room and put this

0:19:04.760 --> 0:19:06.520
<v Speaker 1>key in this thing and then like make sure this

0:19:06.560 --> 0:19:10.000
<v Speaker 1>bomb goes off at the Yeah, I know that happened.

0:19:10.080 --> 0:19:13.080
<v Speaker 1>I finally unlocked it after like five tried, but it

0:19:13.160 --> 0:19:17.720
<v Speaker 1>was just insane to Yeah, anyways, just be upfront puzzle games. Yeah,

0:19:18.119 --> 0:19:21.400
<v Speaker 1>that's that's like, that's a familiar looking item that looks

0:19:21.400 --> 0:19:23.280
<v Speaker 1>like we saw it in the last room. Oh thank you,

0:19:23.320 --> 0:19:25.840
<v Speaker 1>I'm gonna get back in the last That's how it is.

0:19:25.840 --> 0:19:28.040
<v Speaker 1>In Breadth of Wild. You have these shrines and so

0:19:28.080 --> 0:19:30.439
<v Speaker 1>they'll have puzzles, but then they have somewhere it's like

0:19:30.480 --> 0:19:32.639
<v Speaker 1>a test or strength and it's just fighting and I'm like,

0:19:32.760 --> 0:19:35.640
<v Speaker 1>thank you. They're the ones I sucked at them. Those

0:19:35.680 --> 0:19:37.200
<v Speaker 1>are the ones that I'm like, I'm about to body

0:19:37.240 --> 0:19:40.439
<v Speaker 1>this dumb and get this. And then there's the one

0:19:40.480 --> 0:19:43.080
<v Speaker 1>where it's like, oh, this was hard to get to shrines,

0:19:43.119 --> 0:19:44.920
<v Speaker 1>so we're just gonna give you everything for free and

0:19:45.040 --> 0:19:49.080
<v Speaker 1>you're like, oh, thank you. But you know that elephant, dude,

0:19:49.840 --> 0:19:52.280
<v Speaker 1>I had to look online to beat that. There's no

0:19:52.680 --> 0:19:55.040
<v Speaker 1>way I would have figured out any of those. It's

0:19:55.240 --> 0:19:57.160
<v Speaker 1>it's a whole thing. But I don't want to spoil

0:19:57.640 --> 0:20:01.120
<v Speaker 1>the trunk in this giant m kind of elephant where

0:20:01.119 --> 0:20:04.160
<v Speaker 1>the dungeon technically inside of it and the water levels changed,

0:20:04.200 --> 0:20:06.440
<v Speaker 1>which is what a temple in Legend of Zelda, which

0:20:06.480 --> 0:20:10.520
<v Speaker 1>is everyone's night man. Anyway, let's go into these main characters,

0:20:10.600 --> 0:20:14.080
<v Speaker 1>because we've been a lot of these names, and you know,

0:20:14.480 --> 0:20:16.560
<v Speaker 1>I think we can just jump right into it. As

0:20:16.600 --> 0:20:18.560
<v Speaker 1>a matter of fact, we'll jump right into it after

0:20:18.600 --> 0:20:26.920
<v Speaker 1>these messages and welcome back. You know. I'm sorry I

0:20:27.359 --> 0:20:30.760
<v Speaker 1>kind of sprung that break on as I was getting

0:20:30.760 --> 0:20:34.200
<v Speaker 1>ready to say what these characters were. I looked behind

0:20:34.280 --> 0:20:35.679
<v Speaker 1>us and I was like, it's about that time, so

0:20:35.800 --> 0:20:40.520
<v Speaker 1>let's do it. But first and foremost, our main character,

0:20:40.840 --> 0:20:45.040
<v Speaker 1>the name we keep saying the most is Link, which

0:20:45.080 --> 0:20:48.480
<v Speaker 1>is the central protagonist of the Legend of Zelda, and

0:20:48.920 --> 0:20:53.640
<v Speaker 1>it's the name of various young men who who wear

0:20:53.680 --> 0:20:56.440
<v Speaker 1>a green tunic and pointed cap. I mean, we can

0:20:56.440 --> 0:20:58.840
<v Speaker 1>get into the various nous about this. I have the

0:20:58.840 --> 0:21:01.120
<v Speaker 1>timeline up that we'll get into before we get into

0:21:01.160 --> 0:21:05.840
<v Speaker 1>specific games. Because they're saying there's because it switches. But

0:21:06.680 --> 0:21:12.040
<v Speaker 1>I mean it seems like it's well, we'll just I honestly,

0:21:12.119 --> 0:21:13.719
<v Speaker 1>if when you said that, I thought you meant like

0:21:14.119 --> 0:21:16.880
<v Speaker 1>people that have been um named that since the game

0:21:16.960 --> 0:21:20.200
<v Speaker 1>came out, a bunch of nerds and their sons Link.

0:21:20.440 --> 0:21:23.040
<v Speaker 1>It's true, there are a bunch of Links like a

0:21:23.160 --> 0:21:28.040
<v Speaker 1>comic con all, that's what I thought you meant. Yeah,

0:21:28.200 --> 0:21:30.560
<v Speaker 1>But in most games, the player can give Link a

0:21:30.600 --> 0:21:33.760
<v Speaker 1>different name before the start of the adventure, and he

0:21:33.800 --> 0:21:39.040
<v Speaker 1>will be referred to by that name. Well, there was, like,

0:21:39.240 --> 0:21:41.879
<v Speaker 1>wasn't there like a cheat if you call if you

0:21:42.320 --> 0:21:44.640
<v Speaker 1>like named him Zelda, it like gave you some kind

0:21:44.640 --> 0:21:47.520
<v Speaker 1>of bonus, like there that the naming system, especially in

0:21:47.600 --> 0:21:50.640
<v Speaker 1>Link of Past, had like built in cheats within him,

0:21:50.680 --> 0:21:52.480
<v Speaker 1>like based on certain names, you were able to do

0:21:52.560 --> 0:21:56.800
<v Speaker 1>certain things. I'll after when Danny's talking about Zelda, I'll

0:21:56.880 --> 0:21:59.520
<v Speaker 1>find out which it is. But the various Links have

0:21:59.560 --> 0:22:02.720
<v Speaker 1>a special titles such as Hero of Time, Hero of

0:22:02.760 --> 0:22:05.719
<v Speaker 1>the Winds, the hero chosen by the gods, and like

0:22:05.800 --> 0:22:09.800
<v Speaker 1>many silent protagonists in games, he doesn't speak, is like

0:22:09.880 --> 0:22:11.920
<v Speaker 1>most main characters, which I think is the best way

0:22:11.920 --> 0:22:16.359
<v Speaker 1>to get around like letting players like decide who they are.

0:22:17.119 --> 0:22:21.000
<v Speaker 1>In Destiny, your character, your player character never talked and

0:22:21.040 --> 0:22:23.640
<v Speaker 1>that was the big reveal and forsaken is that they

0:22:23.680 --> 0:22:27.000
<v Speaker 1>actually talked for the first time where they were like no,

0:22:27.359 --> 0:22:31.679
<v Speaker 1>when you're like, oh yeah, but the thing is and

0:22:31.760 --> 0:22:33.640
<v Speaker 1>like there is a bit of a metaphor here. A

0:22:33.640 --> 0:22:37.800
<v Speaker 1>hero that cannot talk can only listen, and that's a

0:22:37.840 --> 0:22:40.960
<v Speaker 1>powerful thing when you have a huge mission, you have

0:22:41.040 --> 0:22:46.320
<v Speaker 1>to listen to everything. Oh yeah, thank you dr And

0:22:46.359 --> 0:22:48.280
<v Speaker 1>then he does make noises though he has some of

0:22:48.280 --> 0:22:50.000
<v Speaker 1>the best voice I sing when it comes to yeah,

0:22:50.040 --> 0:22:52.520
<v Speaker 1>hacking and slashing and if you leave the legend of

0:22:52.560 --> 0:22:55.000
<v Speaker 1>Zelder of Time, if you don't touch a button for

0:22:55.040 --> 0:23:00.720
<v Speaker 1>a while, who just stretches and it goes father love it.

0:23:00.760 --> 0:23:03.120
<v Speaker 1>That reminds me of like Sonic when you're when he's

0:23:03.200 --> 0:23:08.840
<v Speaker 1>like tapping his foot. Yeah yeah, yeah. So despite the

0:23:08.840 --> 0:23:11.520
<v Speaker 1>player not seeing the dialogue, it is record uh. It

0:23:11.640 --> 0:23:14.520
<v Speaker 1>is referenced secondhand by in game characters, showing that he

0:23:14.680 --> 0:23:17.680
<v Speaker 1>is not, in fact mute. Is just we don't get

0:23:17.720 --> 0:23:20.360
<v Speaker 1>to see what we're talking about. Link is shown as

0:23:20.400 --> 0:23:22.560
<v Speaker 1>a silent protagonist, so the audience is able to have

0:23:22.600 --> 0:23:24.640
<v Speaker 1>their own thoughts as to how Link would answer they

0:23:25.560 --> 0:23:28.960
<v Speaker 1>questions instead of him having scripted responses, which is nice.

0:23:29.040 --> 0:23:32.200
<v Speaker 1>That's why everyone loves him like everyone loves dogs. Because

0:23:32.240 --> 0:23:35.360
<v Speaker 1>they can't speak, and if they always know what they're

0:23:35.400 --> 0:23:38.880
<v Speaker 1>saying that if they did, I mean we we can't

0:23:38.960 --> 0:23:40.880
<v Speaker 1>understand what they're saying. But if we did, we might

0:23:40.920 --> 0:23:45.000
<v Speaker 1>not like some of the things they said, because we don't.

0:23:45.160 --> 0:23:48.760
<v Speaker 1>They always say good things according to us. Yes, So

0:23:48.880 --> 0:23:53.000
<v Speaker 1>moving on to Princess Zelda, who's the princess of high

0:23:53.080 --> 0:23:56.360
<v Speaker 1>Rule and the guardian of the tri Force of Wisdom. Um,

0:23:56.760 --> 0:24:00.879
<v Speaker 1>how would you describe Zelda? I love of that? With

0:24:00.920 --> 0:24:05.520
<v Speaker 1>these three main characters, Link, you protagonist, Zelda your she's

0:24:05.560 --> 0:24:07.879
<v Speaker 1>not a sidekick, she's your I don't want to say

0:24:07.960 --> 0:24:10.520
<v Speaker 1>quest either, but you know, the other standing important person,

0:24:10.520 --> 0:24:13.480
<v Speaker 1>and then Gannon the evil guy, each has a shot

0:24:13.560 --> 0:24:17.320
<v Speaker 1>of the triforce. So essentially this thing. Um, it's it's

0:24:17.359 --> 0:24:19.280
<v Speaker 1>like I don't know your hare Crux says, when it

0:24:19.320 --> 0:24:21.679
<v Speaker 1>all comes together goes down? Can I say that? Probably not?

0:24:21.760 --> 0:24:26.679
<v Speaker 1>Oh yeah, we'll bleep you thank you. Well. It's amazing, um,

0:24:26.720 --> 0:24:29.680
<v Speaker 1>but it's it's great knowing that you, the protagonist, as Link,

0:24:29.840 --> 0:24:32.360
<v Speaker 1>has the courage to do it. She has the wisdom,

0:24:32.440 --> 0:24:35.520
<v Speaker 1>so you don't feel alone at all. And she's actually,

0:24:35.920 --> 0:24:39.600
<v Speaker 1>even though she's not there, she's providing information. She's giving

0:24:39.600 --> 0:24:43.840
<v Speaker 1>you clues or equipment or you know, a musical instrument

0:24:43.840 --> 0:24:46.000
<v Speaker 1>that will actually help you on your journey. Yeah, I

0:24:46.040 --> 0:24:48.000
<v Speaker 1>was gonna say so. Her name is present in many

0:24:48.040 --> 0:24:51.720
<v Speaker 1>of her female ancestors and descendants, while most games require

0:24:51.720 --> 0:24:54.200
<v Speaker 1>a link to save Zelda from gain, and she sometimes

0:24:54.200 --> 0:24:56.480
<v Speaker 1>plays a supporting role in battle like you were saying,

0:24:56.800 --> 0:24:59.600
<v Speaker 1>using magical powers and weapons such as light arrows to

0:24:59.640 --> 0:25:03.040
<v Speaker 1>aid link. With the exception of the CD I games,

0:25:03.119 --> 0:25:06.600
<v Speaker 1>which were not official Nintendo games, she was not playable

0:25:06.600 --> 0:25:09.600
<v Speaker 1>in the main series until Spirit Tracks, where she became

0:25:09.600 --> 0:25:12.120
<v Speaker 1>a spirit and can possess a phantom Night that can

0:25:12.160 --> 0:25:14.360
<v Speaker 1>be controlled by the player. But it wasn't a huge

0:25:14.359 --> 0:25:16.640
<v Speaker 1>deal in that. Yeah, it sounds like it's really cool.

0:25:16.640 --> 0:25:19.399
<v Speaker 1>You get to play Zelda na. Yeah, you get the

0:25:19.440 --> 0:25:21.199
<v Speaker 1>song at her and then she gets to control and like,

0:25:21.600 --> 0:25:25.200
<v Speaker 1>what wasn't an inanimate object? Right? And uh and and

0:25:25.280 --> 0:25:28.760
<v Speaker 1>so she also appears under various aliases like you were saying,

0:25:28.880 --> 0:25:32.680
<v Speaker 1>um tetrah, So was that a because now I can't remember,

0:25:32.760 --> 0:25:36.160
<v Speaker 1>was that a late. She was a descendant of Zelda. Yeah, yeah, yeah,

0:25:36.160 --> 0:25:39.440
<v Speaker 1>that's what I thought. Um, but essentially serving the same purpose. Yes,

0:25:39.480 --> 0:25:44.159
<v Speaker 1>she was the Zelda right, yeah, protagonist we needed to

0:25:44.200 --> 0:25:48.120
<v Speaker 1>be saved. Well, no, she's actually a like a swashbuckling

0:25:48.200 --> 0:25:51.640
<v Speaker 1>pirate kind of thing. So she's like, I don't need anyone.

0:25:51.880 --> 0:25:54.040
<v Speaker 1>But she's like, oh yeah, someone like way back in

0:25:54.160 --> 0:25:56.199
<v Speaker 1>my great great great great grandmother or something used to

0:25:56.240 --> 0:25:58.560
<v Speaker 1>do this thing with lingol blah blah blah, and it's like, oh,

0:25:58.600 --> 0:26:01.160
<v Speaker 1>that's how you've tiled together. But they made her look

0:26:01.200 --> 0:26:04.320
<v Speaker 1>somewhat similar, sound and act very differently. Um, but still

0:26:04.560 --> 0:26:07.199
<v Speaker 1>you know, not need any help in anything. I love, though.

0:26:07.240 --> 0:26:09.480
<v Speaker 1>I do want to talk about chic and she appears

0:26:09.720 --> 0:26:14.080
<v Speaker 1>I think in Super Smashed Brothers Melee as well. Um,

0:26:14.160 --> 0:26:18.280
<v Speaker 1>so for ages, this chic person comes out once Zelda

0:26:18.280 --> 0:26:20.800
<v Speaker 1>has been kidnapped or run away, and it looks like

0:26:20.920 --> 0:26:25.840
<v Speaker 1>a man. I guess it's got to cover over their face. Um,

0:26:25.880 --> 0:26:29.000
<v Speaker 1>it's really androgynous. And they come out to help link

0:26:29.080 --> 0:26:31.320
<v Speaker 1>in when when you need it the most to move

0:26:31.320 --> 0:26:34.440
<v Speaker 1>on into the storyline. I love the fact that I

0:26:34.480 --> 0:26:37.959
<v Speaker 1>didn't know this was elder. It's not very very clearly Zelda,

0:26:38.080 --> 0:26:40.720
<v Speaker 1>and that androgynous kind of look behind it was really

0:26:40.720 --> 0:26:45.840
<v Speaker 1>really fascinating. But you just realize again she has almost

0:26:45.840 --> 0:26:49.240
<v Speaker 1>like subterfuge where she can completely transform and become another

0:26:49.280 --> 0:26:52.120
<v Speaker 1>person and still be able to help and guide Link

0:26:52.440 --> 0:26:54.960
<v Speaker 1>even though she's probably in like mortal danger of the

0:26:55.080 --> 0:27:00.320
<v Speaker 1>entire time. She's She's awesome. Yea, and certain guy would Sword.

0:27:00.760 --> 0:27:04.040
<v Speaker 1>I have a gripe with sky would Sword. This is

0:27:04.040 --> 0:27:06.360
<v Speaker 1>a game that came out on we after Twilight Princess.

0:27:06.359 --> 0:27:08.960
<v Speaker 1>Twilight Princess was an amazing game, which was a lot

0:27:09.080 --> 0:27:12.880
<v Speaker 1>grittier and feel, and it was a bit darker. Um.

0:27:13.320 --> 0:27:20.919
<v Speaker 1>Skywood Sword was slightly more anime in its animation, but

0:27:22.040 --> 0:27:26.000
<v Speaker 1>um they made Zelda a giggling, giggling little git and

0:27:26.040 --> 0:27:28.760
<v Speaker 1>for the first time someone went, you know, she's a princess, Zelda,

0:27:29.000 --> 0:27:32.320
<v Speaker 1>we should make her more like a princess. She was

0:27:32.400 --> 0:27:35.320
<v Speaker 1>so not my Zelda. I couldn't finish the game. She'd

0:27:35.320 --> 0:27:38.800
<v Speaker 1>be like, oh, high Link, I'm going in here now.

0:27:38.880 --> 0:27:40.760
<v Speaker 1>Oh I don't know if I could do that or

0:27:40.800 --> 0:27:43.600
<v Speaker 1>if I should, And I was like, nah, not my Zelder.

0:27:43.840 --> 0:27:46.920
<v Speaker 1>I was out anyway, not my Zelda. Do you answer

0:27:47.000 --> 0:27:49.520
<v Speaker 1>that question? By the way of like putting in Zelda,

0:27:49.680 --> 0:27:53.800
<v Speaker 1>I was right lucky me. So in the first legend

0:27:53.800 --> 0:27:57.400
<v Speaker 1>of Zelda, if you entered in Zelda, um, it starts

0:27:57.400 --> 0:28:04.159
<v Speaker 1>on the second quest immediately and links my truly, my truly,

0:28:04.200 --> 0:28:08.360
<v Speaker 1>But like, wait, why is this harder? In links Awakening?

0:28:08.520 --> 0:28:10.679
<v Speaker 1>If you put in Zelda, it changes the music of

0:28:10.720 --> 0:28:13.440
<v Speaker 1>the registration screen. So it's just like a cute little

0:28:13.920 --> 0:28:17.320
<v Speaker 1>easter egg. Did you hear recently that, um, someone discovered

0:28:17.680 --> 0:28:23.160
<v Speaker 1>an Easter egg? I believe in the very first one.

0:28:23.200 --> 0:28:26.080
<v Speaker 1>And I think it happened only because it was hidden

0:28:26.119 --> 0:28:30.280
<v Speaker 1>all this time. But if if you got the Nintendo Internet, uh,

0:28:30.480 --> 0:28:32.800
<v Speaker 1>if he's paid for their internet service, they give you

0:28:32.840 --> 0:28:35.480
<v Speaker 1>like a library of any s games, And I'm sure

0:28:35.480 --> 0:28:38.400
<v Speaker 1>it was someone digging around in that and found it.

0:28:38.520 --> 0:28:41.840
<v Speaker 1>So for thirty two years, like can you imagine being

0:28:41.880 --> 0:28:46.480
<v Speaker 1>the person who set that Easter egg? Just like, yeah,

0:28:47.040 --> 0:28:51.160
<v Speaker 1>that person might not be alive. That is a very

0:28:51.280 --> 0:28:53.520
<v Speaker 1>real thing. Unless it was me a Motto himself, then

0:28:53.560 --> 0:29:00.000
<v Speaker 1>he's chilling. So next we have Gannon also known as Gannendorff.

0:29:00.000 --> 0:29:02.800
<v Speaker 1>That's his loan, that's that's his whole dame, that's his government.

0:29:02.840 --> 0:29:04.920
<v Speaker 1>Most people call him a Gannon, and he's the main

0:29:05.320 --> 0:29:08.640
<v Speaker 1>antagonist and the final Boston most of the Legend of

0:29:08.720 --> 0:29:11.040
<v Speaker 1>Zelda games. In the series, he's a leader of a

0:29:11.120 --> 0:29:13.960
<v Speaker 1>race of desert brigands called the Garuto, which if you

0:29:14.000 --> 0:29:16.800
<v Speaker 1>saw my episode of I'm actually it was the question

0:29:16.840 --> 0:29:19.360
<v Speaker 1>I got right, because the Garuto are a race of

0:29:19.400 --> 0:29:23.440
<v Speaker 1>women and they create a man to procreate with, uh

0:29:23.480 --> 0:29:29.640
<v Speaker 1>and to. But it's every one hundred years, and Gannon

0:29:29.800 --> 0:29:32.680
<v Speaker 1>is this man this time and just like a man

0:29:33.080 --> 0:29:39.000
<v Speaker 1>ruined everything. Yeah. So he's significantly taller than all the

0:29:39.080 --> 0:29:42.760
<v Speaker 1>human MPCs, but his looks very between games, because sometimes

0:29:42.760 --> 0:29:46.240
<v Speaker 1>he looks like a humanoid green man, and then sometimes

0:29:46.240 --> 0:29:50.680
<v Speaker 1>he's like straight up demon boy, you know. Uh and yeah,

0:29:50.920 --> 0:29:56.800
<v Speaker 1>just the giant borer. Is he born? Uh? Truly looking?

0:29:58.040 --> 0:30:00.680
<v Speaker 1>You know what. That's a good question. You didn't beat it.

0:30:00.760 --> 0:30:03.240
<v Speaker 1>I refused to finish the game. Why do you refuse it?

0:30:03.520 --> 0:30:05.480
<v Speaker 1>Because I know what it felt like to finish Owner

0:30:05.520 --> 0:30:08.000
<v Speaker 1>of Time and it was so sad. But there's DLC

0:30:08.160 --> 0:30:12.360
<v Speaker 1>in this one. There is. Yeah, I'm just doing it

0:30:12.400 --> 0:30:14.640
<v Speaker 1>because that's my airplane game and I don't know what

0:30:14.720 --> 0:30:17.160
<v Speaker 1>else I can replace it with. So I'm gonna get

0:30:17.160 --> 0:30:19.920
<v Speaker 1>lots of suggestions after this episode and that people are

0:30:19.960 --> 0:30:22.480
<v Speaker 1>gonna urge me to finish it. Yeah, I haven't played

0:30:22.480 --> 0:30:27.440
<v Speaker 1>honestly yet there oh man. Uh So, yeah, he has

0:30:27.480 --> 0:30:30.080
<v Speaker 1>that boar and I believe that is his form, Like

0:30:30.160 --> 0:30:32.840
<v Speaker 1>that's a form he turns into in this one Calamity

0:30:32.840 --> 0:30:37.000
<v Speaker 1>again and um. His specific motives vary from game of game,

0:30:37.400 --> 0:30:39.240
<v Speaker 1>but pretty much most of the time he just wants

0:30:39.240 --> 0:30:43.840
<v Speaker 1>to kidnap Princess Zelda and hoping to achieve domination over

0:30:43.960 --> 0:30:47.880
<v Speaker 1>high rule in the world. You know, typical bad boy stuff.

0:30:48.280 --> 0:30:50.800
<v Speaker 1>And because of this, he usually is looking for the

0:30:50.840 --> 0:30:55.720
<v Speaker 1>Tri Force, powerful magical relic, and he often possesses a

0:30:55.800 --> 0:30:58.760
<v Speaker 1>portion of it called the Tri Force of Power, which

0:30:58.800 --> 0:31:03.280
<v Speaker 1>gives him a ton of strength, but it's never enough,

0:31:03.720 --> 0:31:07.200
<v Speaker 1>which always leads him to hunt the remaining Tri Force piece.

0:31:07.480 --> 0:31:11.080
<v Speaker 1>And unlike Link Zelda and most other recurring characters, he's

0:31:11.120 --> 0:31:14.440
<v Speaker 1>actually the same person in every game, and with the

0:31:14.480 --> 0:31:16.760
<v Speaker 1>exception of the Four Swords Adventures, where he is a

0:31:16.800 --> 0:31:21.400
<v Speaker 1>real reincarnation of the original uh in each game's the

0:31:21.440 --> 0:31:24.680
<v Speaker 1>battles with him are different and he fights using different styles.

0:31:24.880 --> 0:31:28.280
<v Speaker 1>In the game Skyward Sword, he they indicate that Gannon

0:31:28.320 --> 0:31:34.000
<v Speaker 1>as a reincarnation of an evil deity known as demise Um.

0:31:34.120 --> 0:31:36.080
<v Speaker 1>Before we were going to get into the game playing

0:31:36.080 --> 0:31:40.960
<v Speaker 1>the games before, let's just go down by the way quick.

0:31:42.360 --> 0:31:45.720
<v Speaker 1>I love a good Kanye reference. So this is the

0:31:45.800 --> 0:31:50.120
<v Speaker 1>timeline as it stands, based on Kotaku's article that was

0:31:50.400 --> 0:31:54.800
<v Speaker 1>let's see back in uh two thousand and eleven, the

0:31:54.880 --> 0:32:00.760
<v Speaker 1>last time they did it um And so according to them,

0:32:00.800 --> 0:32:04.080
<v Speaker 1>it starts with the legend of God's and Hero of Time,

0:32:04.520 --> 0:32:07.360
<v Speaker 1>and it starts with the air of world's creation. And

0:32:07.480 --> 0:32:11.440
<v Speaker 1>that's when sky word Sword is and the goddess Highlia's

0:32:11.520 --> 0:32:14.960
<v Speaker 1>reincarnated ancient battle returns to Earth. Then it goes down

0:32:15.000 --> 0:32:18.479
<v Speaker 1>to the Minish cap after that the evil god Vati

0:32:18.640 --> 0:32:21.000
<v Speaker 1>is born. Then from there we get to my My

0:32:21.120 --> 0:32:25.480
<v Speaker 1>Bay four Swords, where body is resurrected. Then after that

0:32:26.240 --> 0:32:29.959
<v Speaker 1>is your bay Karina of Time and the dark world

0:32:30.120 --> 0:32:34.280
<v Speaker 1>is formed in the sacred realm of Gannidorf turns into

0:32:34.360 --> 0:32:37.480
<v Speaker 1>the demon King Gannon. Now this is where it splits

0:32:37.960 --> 0:32:40.240
<v Speaker 1>because and maybe you can give me insight to this

0:32:40.280 --> 0:32:43.840
<v Speaker 1>as someone who beat Akarina of Time. There's two timelines

0:32:43.880 --> 0:32:47.440
<v Speaker 1>from here. The timelines are if the hero is defeated

0:32:47.800 --> 0:32:51.440
<v Speaker 1>and if the Hero is successful. If the Hero is defeated,

0:32:52.080 --> 0:32:55.840
<v Speaker 1>then the next uh it leads to High Rules Decline,

0:32:56.160 --> 0:32:59.080
<v Speaker 1>and the last Hero which leads to the Link to

0:32:59.120 --> 0:33:03.560
<v Speaker 1>the Past, and then after that Oracle of Season Oracles Ages,

0:33:03.880 --> 0:33:08.840
<v Speaker 1>and after that Links Awakening, which I will retract my

0:33:08.880 --> 0:33:11.480
<v Speaker 1>previous statement I kept saying Linked to Pass. I played

0:33:11.480 --> 0:33:14.440
<v Speaker 1>Links Awakening because that was available on the Game Boy,

0:33:14.640 --> 0:33:15.920
<v Speaker 1>and that's what I was playing when I had to

0:33:15.920 --> 0:33:20.080
<v Speaker 1>get Yeah, and it goes all the way down to

0:33:20.880 --> 0:33:25.000
<v Speaker 1>Legends of Zelda and then Adventure of Link. So so

0:33:25.200 --> 0:33:28.160
<v Speaker 1>the first games are at the end of this timeline.

0:33:28.760 --> 0:33:32.000
<v Speaker 1>So then we have if the hero is successful. I'm sorry,

0:33:32.040 --> 0:33:35.400
<v Speaker 1>when does the hero not be successful? I'm guessing if

0:33:35.400 --> 0:33:37.960
<v Speaker 1>you finish the game, it's you have to beat him.

0:33:37.960 --> 0:33:41.880
<v Speaker 1>Our creator of Time is only I'm guessing they're going

0:33:42.000 --> 0:33:47.560
<v Speaker 1>based off of things said in the opening of these

0:33:47.600 --> 0:33:51.479
<v Speaker 1>other games of like Oh After YadA YadA, YadA, ya

0:33:51.640 --> 0:33:56.720
<v Speaker 1>ya ya. You know I didn't say anything there was.

0:33:57.400 --> 0:34:00.840
<v Speaker 1>But in the Hero's Successful, which is the timeline you're

0:34:00.840 --> 0:34:05.560
<v Speaker 1>accustomed with in the Child era, it starts with Majora's

0:34:05.600 --> 0:34:09.839
<v Speaker 1>Mask and it's the Dark World and the Hero's Descendants

0:34:09.920 --> 0:34:13.680
<v Speaker 1>and Twilight Princesses after that, and then after that as

0:34:13.760 --> 0:34:16.919
<v Speaker 1>the four Swords in the High Rule Adventure. That doesn't

0:34:16.920 --> 0:34:18.720
<v Speaker 1>make any sense. It would make more sense to split

0:34:18.920 --> 0:34:21.880
<v Speaker 1>it after Majora's Mask because that is a very different

0:34:21.880 --> 0:34:24.360
<v Speaker 1>game to Ocherring of Time, where you can only defeat Gannon.

0:34:24.640 --> 0:34:26.920
<v Speaker 1>In Majora's Mask, it's actually not about Gannon at all.

0:34:26.960 --> 0:34:30.440
<v Speaker 1>It's this giant, evil looking moon that's about to crash

0:34:30.520 --> 0:34:33.080
<v Speaker 1>into High Rule. Yeah. I couldn't play this game because

0:34:33.080 --> 0:34:35.319
<v Speaker 1>of the scary moon and happy mask Man, which is

0:34:35.360 --> 0:34:38.000
<v Speaker 1>the most frightening face of it. Yeah, it's really funny

0:34:38.000 --> 0:34:40.319
<v Speaker 1>because it's it's slated, like whenever you look up those

0:34:40.360 --> 0:34:43.239
<v Speaker 1>like scariest games, it's always in there, even though technically

0:34:43.320 --> 0:34:45.800
<v Speaker 1>it's like if we looked at it now, it's okay.

0:34:46.680 --> 0:34:49.719
<v Speaker 1>Silent Hill is a scary game like Majory's Mask was

0:34:49.760 --> 0:34:52.719
<v Speaker 1>scary because we were little, but also it was the

0:34:52.719 --> 0:34:54.960
<v Speaker 1>time crunch as well. It was like when you play

0:34:55.680 --> 0:34:57.279
<v Speaker 1>you played Ocurring of Time, it's like I'm going to

0:34:57.360 --> 0:34:59.719
<v Speaker 1>smell this flower, I'm going to cut every blade of

0:34:59.760 --> 0:35:03.239
<v Speaker 1>girl skid rupees, which is money um. But with Major's Mask,

0:35:03.280 --> 0:35:05.960
<v Speaker 1>it's like you felt like you couldn't deally dally. It

0:35:06.040 --> 0:35:07.520
<v Speaker 1>was like you had one chance to do it, and

0:35:07.520 --> 0:35:10.080
<v Speaker 1>if you didn't, everyone would die from this evil moon.

0:35:10.719 --> 0:35:14.160
<v Speaker 1>Um asked Chewbaccer about the fate of that, because in

0:35:14.239 --> 0:35:17.200
<v Speaker 1>legends he died because the moon squashed him. Anyway, that's

0:35:17.200 --> 0:35:20.000
<v Speaker 1>a fun fact. Um. That's why I think that there's

0:35:20.040 --> 0:35:23.120
<v Speaker 1>more likely a chance to fail Majua's Mask because you

0:35:23.120 --> 0:35:27.120
<v Speaker 1>didn't rescue Hiral from the impeding moon. And that's where

0:35:27.160 --> 0:35:30.080
<v Speaker 1>that should have split that according to this timeline, because

0:35:30.280 --> 0:35:35.760
<v Speaker 1>it splits to the adult era, which starts with wind Waker,

0:35:36.000 --> 0:35:38.880
<v Speaker 1>then goes to Phantom hour Glass and ends with Spirit

0:35:38.920 --> 0:35:42.480
<v Speaker 1>tracks that I get. I did play those on the

0:35:42.560 --> 0:35:45.160
<v Speaker 1>three d S so well, Founto Glass was just the

0:35:45.280 --> 0:35:50.359
<v Speaker 1>d S. Oh but then there's an official um, so

0:35:50.480 --> 0:35:53.399
<v Speaker 1>so this is there, I think, surmising, and then there's

0:35:53.440 --> 0:35:56.360
<v Speaker 1>an official one. But apparently the official one is even

0:35:56.880 --> 0:36:00.480
<v Speaker 1>more like do you know, I probably think it's saying,

0:36:01.200 --> 0:36:03.279
<v Speaker 1>going back to the original conversation you and I had

0:36:03.320 --> 0:36:06.359
<v Speaker 1>about each game can be quite successfully stand alone. The

0:36:06.360 --> 0:36:10.680
<v Speaker 1>timeline of these games is nearly irrelevant. Yeah, yeah, definitely,

0:36:10.880 --> 0:36:13.600
<v Speaker 1>Oh yeah, none of this is this is all like

0:36:13.840 --> 0:36:18.239
<v Speaker 1>according to the official uh this official one, which is

0:36:18.400 --> 0:36:23.239
<v Speaker 1>wild because it seems so sparse, the beginning of Skyward Sword,

0:36:23.360 --> 0:36:27.640
<v Speaker 1>then the Minish Cat four Swords, then at Acreina time

0:36:27.719 --> 0:36:31.239
<v Speaker 1>they split it as well. They in the official one

0:36:31.320 --> 0:36:33.319
<v Speaker 1>they also split out of all the things you need

0:36:33.360 --> 0:36:35.000
<v Speaker 1>to know about Zella that is not something that you

0:36:35.040 --> 0:36:37.879
<v Speaker 1>need to know. Yeah, no, you don't need it doesn't die.

0:36:38.200 --> 0:36:42.960
<v Speaker 1>But there but for the for the the like completionist

0:36:43.040 --> 0:36:46.879
<v Speaker 1>gamer that has to connect everything because they're there. They

0:36:46.880 --> 0:36:48.879
<v Speaker 1>went and did it for you, and it's even more

0:36:48.960 --> 0:36:51.840
<v Speaker 1>convoluted than you thought. But let's talk about the gameplay,

0:36:52.080 --> 0:36:53.680
<v Speaker 1>and you know you can break that down for a

0:36:53.719 --> 0:36:56.960
<v Speaker 1>smid well. I mean, obviously the different game players will

0:36:57.000 --> 0:36:59.120
<v Speaker 1>happen on the different consoles. So if you're playing the

0:36:59.200 --> 0:37:01.880
<v Speaker 1>game stay on like in tennesse sixty four or your switch.

0:37:02.000 --> 0:37:04.600
<v Speaker 1>You can definitely guarantee it's going to be an action

0:37:04.760 --> 0:37:06.960
<v Speaker 1>adventure game first and foremost you get to do a

0:37:06.960 --> 0:37:10.280
<v Speaker 1>lot of exploring. This is when the puzzles come into play. Um,

0:37:10.480 --> 0:37:13.440
<v Speaker 1>the elements have remained consistent the fact that it is

0:37:13.480 --> 0:37:16.560
<v Speaker 1>an action adventure with the storyline. You have your main quest,

0:37:16.600 --> 0:37:19.520
<v Speaker 1>you have your little side quests, but later in the series,

0:37:19.680 --> 0:37:21.920
<v Speaker 1>it included a little bit of stealth gameplay where you

0:37:21.960 --> 0:37:26.680
<v Speaker 1>had to avoid enemies while proceeding through a level. Exactly

0:37:26.719 --> 0:37:31.560
<v Speaker 1>what we're talking about. Well time, I but I'm gonna

0:37:32.480 --> 0:37:36.319
<v Speaker 1>in the side because I hate stealth options and games.

0:37:36.360 --> 0:37:39.000
<v Speaker 1>I am not a stealthy person. I'm a guns blaze

0:37:39.040 --> 0:37:41.640
<v Speaker 1>and kill everyone. Ha. Yeah, it's just because I'm just

0:37:41.719 --> 0:37:44.520
<v Speaker 1>bad at being sneaky in real life, so it translates

0:37:44.520 --> 0:37:47.439
<v Speaker 1>in the game. But I did. I just did that

0:37:47.680 --> 0:37:50.320
<v Speaker 1>big mountain and Breath of the Wild that you have

0:37:50.400 --> 0:37:53.400
<v Speaker 1>to climb up and they have those helicopter ancients and

0:37:53.520 --> 0:37:55.839
<v Speaker 1>if they see you, they just shoot at you. And

0:37:55.880 --> 0:37:57.680
<v Speaker 1>I just had to run through and I was like,

0:37:57.719 --> 0:38:00.719
<v Speaker 1>forget it. I'm gonna just keep healing and running. Oh

0:38:00.760 --> 0:38:04.279
<v Speaker 1>my god. Yeah, I don't like that either. Yeah, so

0:38:04.320 --> 0:38:07.600
<v Speaker 1>with me and Maud were the same on don't like it.

0:38:07.800 --> 0:38:09.239
<v Speaker 1>That's it. But when you know, when you have those

0:38:09.239 --> 0:38:12.600
<v Speaker 1>other Hackenslash games, there's no storyline. It's kind of I

0:38:12.640 --> 0:38:16.799
<v Speaker 1>don't feel that they really slot into a typical Zelda game. Um,

0:38:16.960 --> 0:38:20.040
<v Speaker 1>but even on the handheld console games with the d

0:38:20.239 --> 0:38:22.040
<v Speaker 1>S and the three d S, there's still a sense

0:38:22.040 --> 0:38:25.240
<v Speaker 1>of exploration, Um, you get to discover a new world

0:38:25.239 --> 0:38:27.440
<v Speaker 1>each time, even though it's still high rule. And then

0:38:27.440 --> 0:38:29.319
<v Speaker 1>basically as you go through the game, I think they're

0:38:29.360 --> 0:38:33.120
<v Speaker 1>quite linear. You start somewhere, you'll unlock, say a hook shot,

0:38:33.200 --> 0:38:36.719
<v Speaker 1>which will make sure that every wooden plank you can

0:38:36.719 --> 0:38:40.080
<v Speaker 1>now zip up to, so you have accessibility all of

0:38:40.080 --> 0:38:42.000
<v Speaker 1>a sudden, which means you can progress to that next

0:38:42.040 --> 0:38:45.160
<v Speaker 1>stage because you couldn't get up that little slot exactly.

0:38:45.239 --> 0:38:47.360
<v Speaker 1>That's why I like, I feel like the earlier versions

0:38:47.400 --> 0:38:51.440
<v Speaker 1>did have this sense and feeling of being open world.

0:38:51.480 --> 0:38:54.239
<v Speaker 1>But you're right, there are certain just aspects of the

0:38:54.239 --> 0:38:57.960
<v Speaker 1>map you couldn't reach because you didn't have the thing

0:38:58.040 --> 0:39:00.360
<v Speaker 1>that you need. It was a big fire blocking a wall,

0:39:00.440 --> 0:39:02.080
<v Speaker 1>and all of a sudden, you've got this new thing

0:39:02.120 --> 0:39:04.320
<v Speaker 1>where you can summon water all that kind of stuff.

0:39:04.480 --> 0:39:08.040
<v Speaker 1>So that's the Ocarina where it had the tunes. You

0:39:08.040 --> 0:39:10.280
<v Speaker 1>would play a note and you would get transported somewhere,

0:39:10.440 --> 0:39:16.560
<v Speaker 1>or you would grow older. Yeah, got hot when it

0:39:16.600 --> 0:39:20.760
<v Speaker 1>goes from kid link to adult links. Yeah yeah, they

0:39:20.840 --> 0:39:23.160
<v Speaker 1>really they really were, like, let's give him some fans

0:39:26.120 --> 0:39:29.480
<v Speaker 1>have like shred shredded up and then they put them

0:39:29.480 --> 0:39:33.240
<v Speaker 1>in different tunics and white Legons were poken out made

0:39:33.280 --> 0:39:36.520
<v Speaker 1>it made Navvy more bearable. So Navvy is the fairy

0:39:36.680 --> 0:39:39.400
<v Speaker 1>and she's notoriously because when when Link doesn't talk, you

0:39:39.440 --> 0:39:42.879
<v Speaker 1>don't hear a voice over and over again, except when

0:39:42.920 --> 0:39:45.839
<v Speaker 1>you get the hint and it's like, oh, maybe you've

0:39:45.840 --> 0:39:47.800
<v Speaker 1>got to go back to that other place. But the

0:39:48.360 --> 0:39:52.239
<v Speaker 1>noise that Navy would make is hey, listen. And when

0:39:52.280 --> 0:39:53.960
<v Speaker 1>you hear that over and over and you could be

0:39:54.040 --> 0:39:56.200
<v Speaker 1>doing something different, you're having a hell time. It's great

0:39:56.200 --> 0:39:58.600
<v Speaker 1>over here. Hey listen, You're like, you know what, please

0:39:58.600 --> 0:40:01.200
<v Speaker 1>from stop stop, I will I will listen to you

0:40:01.239 --> 0:40:04.520
<v Speaker 1>in a second. So that became like quite iconic for

0:40:04.719 --> 0:40:08.120
<v Speaker 1>the Zelda franchise. Nowy's annoying voice. Another thing that I

0:40:08.160 --> 0:40:10.319
<v Speaker 1>was going to say is iconic is the life meter,

0:40:10.440 --> 0:40:12.680
<v Speaker 1>which is represented as a line of hearts. I've seen

0:40:12.920 --> 0:40:17.640
<v Speaker 1>so many tattoos of people that have that. Yeah. Yeah,

0:40:18.560 --> 0:40:21.640
<v Speaker 1>And so the life meters replenished a number of different ways,

0:40:21.719 --> 0:40:25.920
<v Speaker 1>including picking up hearts left by defeated enemies or destroyed objects,

0:40:25.960 --> 0:40:29.839
<v Speaker 1>fairies or springs located specific locations, or consuming items such

0:40:29.880 --> 0:40:33.560
<v Speaker 1>as potions or foods. I was going to say, I

0:40:33.680 --> 0:40:37.719
<v Speaker 1>know that you mod love the soundtrack, which a lot

0:40:37.760 --> 0:40:41.000
<v Speaker 1>of people do like the audio, and we can get

0:40:41.000 --> 0:40:51.759
<v Speaker 1>into that after these messages and we're back still joined

0:40:51.800 --> 0:40:53.799
<v Speaker 1>by Mad Garrett. So Mad, I know that you love

0:40:53.880 --> 0:40:56.759
<v Speaker 1>the soundtrack to Legend of Zelda. Yeah, they do an

0:40:56.760 --> 0:41:00.640
<v Speaker 1>amazing job, not only with providing kind of a unique,

0:41:00.680 --> 0:41:04.600
<v Speaker 1>beautiful music for whatever area you're in. So the exploration

0:41:04.680 --> 0:41:07.000
<v Speaker 1>music when you're in higher all it's just got his gusto,

0:41:07.080 --> 0:41:09.080
<v Speaker 1>this get up and explore and get out, the sort

0:41:09.080 --> 0:41:11.960
<v Speaker 1>of attitude. There's very ominous music where you realize you're

0:41:12.000 --> 0:41:15.000
<v Speaker 1>in danger. One of my two of my favorite three,

0:41:15.040 --> 0:41:16.759
<v Speaker 1>oh my god, all of them pieces of music from

0:41:16.760 --> 0:41:19.839
<v Speaker 1>ok Arena of Time. Sorry, his song in the Forest. Um,

0:41:20.200 --> 0:41:23.960
<v Speaker 1>someone did the best dubstep remix of that. That is

0:41:24.040 --> 0:41:27.520
<v Speaker 1>just fire. I know Z, the German DJ guy. He

0:41:27.560 --> 0:41:33.120
<v Speaker 1>consistently has the original Zelda from the first game, that

0:41:33.239 --> 0:41:37.520
<v Speaker 1>theme in the that static kind of like you know

0:41:37.640 --> 0:41:41.560
<v Speaker 1>my money, that grime craft, like that's his whole thing.

0:41:41.640 --> 0:41:44.120
<v Speaker 1>He does like video game remixes. And he's better than

0:41:44.200 --> 0:41:47.320
<v Speaker 1>Z because because he didn't come for check West, Z

0:41:47.560 --> 0:41:51.600
<v Speaker 1>can eat one. Yeah, you missed that whole It was

0:41:51.640 --> 0:41:54.680
<v Speaker 1>a whole thing. And you know, big ups to um.

0:41:55.160 --> 0:41:57.560
<v Speaker 1>This is where DJ Daniel is going to come in

0:41:57.600 --> 0:41:59.279
<v Speaker 1>and correct me because there was a DJ, but I

0:41:59.320 --> 0:42:03.400
<v Speaker 1>forget his name. He's a very big one too. What

0:42:03.440 --> 0:42:05.960
<v Speaker 1>was the name? I know, Dan, just go ahead and

0:42:05.960 --> 0:42:08.680
<v Speaker 1>say you know who it is. Okay, So yeah, here's

0:42:08.960 --> 0:42:12.200
<v Speaker 1>story time, side notes, overy times. Since we're on yes,

0:42:12.960 --> 0:42:15.600
<v Speaker 1>which was this is during uh this is great because

0:42:15.600 --> 0:42:19.200
<v Speaker 1>it's during audio. So check West has a song called

0:42:19.239 --> 0:42:22.360
<v Speaker 1>mo Bamba which slaps and was a moment and Z

0:42:22.560 --> 0:42:25.640
<v Speaker 1>did a tweet that was basically like, hurt this uh

0:42:25.960 --> 0:42:30.440
<v Speaker 1>mo Bamba song. I really don't get it because because

0:42:30.520 --> 0:42:33.719
<v Speaker 1>you know, when you're a DJ who thinks he's on

0:42:33.840 --> 0:42:36.440
<v Speaker 1>top of the world, you say dumb stuff like that.

0:42:36.560 --> 0:42:39.719
<v Speaker 1>So obviously he was mid dragging in a track tried

0:42:39.760 --> 0:42:42.399
<v Speaker 1>to like reason why. It was like, look, man, look

0:42:42.680 --> 0:42:44.120
<v Speaker 1>I get why you might not get it, but when

0:42:44.160 --> 0:42:46.120
<v Speaker 1>you see the way people vibe with it in the club,

0:42:46.239 --> 0:42:49.120
<v Speaker 1>you understand. He's like, no, I think I just like

0:42:49.280 --> 0:42:54.960
<v Speaker 1>real music, which is the dumbest thing. Your opinion is wrong.

0:42:55.239 --> 0:42:57.600
<v Speaker 1>Well that and like it's the weirdest thing for DJ

0:42:57.680 --> 0:43:01.040
<v Speaker 1>to say, because that is the number one like insult

0:43:01.120 --> 0:43:03.680
<v Speaker 1>that DJs have to hear, so for him to dole

0:43:03.719 --> 0:43:05.600
<v Speaker 1>it out, it kind of in a way to kind

0:43:05.600 --> 0:43:07.759
<v Speaker 1>of weave this back in the nerd them. It's kind

0:43:07.760 --> 0:43:10.040
<v Speaker 1>of like when you see nerd bullies when it's like

0:43:10.120 --> 0:43:14.879
<v Speaker 1>that's the thing that's that usually you are dealing with,

0:43:15.040 --> 0:43:17.080
<v Speaker 1>so it's weird to see you dole it out like

0:43:17.239 --> 0:43:19.160
<v Speaker 1>number one. That's the one thing I hated about when

0:43:19.200 --> 0:43:23.800
<v Speaker 1>I did used to spend um. People would always be like, oh, DJing,

0:43:23.840 --> 0:43:26.279
<v Speaker 1>I like, you learn to play an instrument is like, dude,

0:43:26.320 --> 0:43:29.680
<v Speaker 1>if you knew how much work actually goes to beat matching,

0:43:29.800 --> 0:43:32.399
<v Speaker 1>especially before serato, when you have to like straight up

0:43:32.480 --> 0:43:35.320
<v Speaker 1>use your ear to beat match and make it sound

0:43:35.680 --> 0:43:38.120
<v Speaker 1>like you are mixing, and to make it sound like

0:43:38.520 --> 0:43:42.040
<v Speaker 1>basically the best DJs around you, you won't notice a

0:43:42.080 --> 0:43:44.960
<v Speaker 1>new song starting because they beat matched it that well.

0:43:45.360 --> 0:43:47.120
<v Speaker 1>And once you have that ear to it kind of

0:43:49.080 --> 0:43:51.800
<v Speaker 1>you're saying, and now I get it what I sound

0:43:51.800 --> 0:43:53.840
<v Speaker 1>like when I talk video games or something that's not

0:43:53.880 --> 0:43:57.000
<v Speaker 1>a nerd. Because I have spent a little bit of

0:43:57.040 --> 0:44:00.080
<v Speaker 1>that on this podcast. For people listening, because this s

0:44:00.080 --> 0:44:03.120
<v Speaker 1>nearra difficent, I will do a quick explanation. So every

0:44:03.160 --> 0:44:06.400
<v Speaker 1>song has a bpm beats per minute. When you beat match,

0:44:06.520 --> 0:44:09.839
<v Speaker 1>you're matching the bpm of one song with another so

0:44:09.880 --> 0:44:12.640
<v Speaker 1>that it matches up when you can hear both of

0:44:12.680 --> 0:44:16.040
<v Speaker 1>them at the same time. So yeah, and usually there's

0:44:16.080 --> 0:44:18.200
<v Speaker 1>like little sneaky tricks you can do, like a lot

0:44:18.280 --> 0:44:23.960
<v Speaker 1>of electronic music have like sounds, and then you can

0:44:24.000 --> 0:44:25.759
<v Speaker 1>start the song up where that and you don't have

0:44:25.800 --> 0:44:29.160
<v Speaker 1>to worry about beat matching. But a real good keen

0:44:29.320 --> 0:44:33.600
<v Speaker 1>ear DJ will use the beats of one music and

0:44:33.680 --> 0:44:37.480
<v Speaker 1>isolated beat of one song to maybe the base of another,

0:44:37.880 --> 0:44:42.160
<v Speaker 1>and it sounds like a completely singular song, and then

0:44:42.200 --> 0:44:44.600
<v Speaker 1>this new song will start and you won't even notice

0:44:44.600 --> 0:44:47.960
<v Speaker 1>it because you never notice the shift in beats, which

0:44:48.080 --> 0:44:50.479
<v Speaker 1>you know before Serato meant you had to slow down

0:44:50.520 --> 0:44:54.319
<v Speaker 1>the the the plates on the turntables so that the

0:44:54.360 --> 0:45:03.719
<v Speaker 1>beat slows down enough to beat match. Yes, d DJ Dan,

0:45:03.840 --> 0:45:07.880
<v Speaker 1>you know, Dan's like a legit real D right. I

0:45:07.920 --> 0:45:10.600
<v Speaker 1>didn't know. I didn't. I thought he just said DJ

0:45:10.719 --> 0:45:12.680
<v Speaker 1>Dan is like, oh, it's kind of funny because Zeke

0:45:12.760 --> 0:45:16.160
<v Speaker 1>goes by DJ Ziggy Zeke And then then I went

0:45:16.200 --> 0:45:19.440
<v Speaker 1>on a deep dive because I was seeing he counted

0:45:19.480 --> 0:45:21.839
<v Speaker 1>on a so we have a reddit how stuff works.

0:45:21.840 --> 0:45:24.239
<v Speaker 1>Read it. There's different stuff you could check it out.

0:45:24.360 --> 0:45:26.239
<v Speaker 1>He commented on something I wanted to see if he

0:45:26.480 --> 0:45:29.640
<v Speaker 1>had any embarrassing subreddits he was commenting on, and really

0:45:29.920 --> 0:45:32.359
<v Speaker 1>he was just commenting on people who were praising his

0:45:32.560 --> 0:45:36.399
<v Speaker 1>uh DJ skills as a gladiator. Let's get back into

0:45:36.400 --> 0:45:39.640
<v Speaker 1>the audio. We this is probably the furthest tangent, but

0:45:39.680 --> 0:45:42.200
<v Speaker 1>you know what, I'm gonna grab it by the horns,

0:45:42.560 --> 0:45:48.400
<v Speaker 1>turn it back in and Jesus, let's get back to Yeah. Well,

0:45:48.440 --> 0:45:50.960
<v Speaker 1>I was just thinking that having an iconic and recognizable

0:45:51.040 --> 0:45:54.360
<v Speaker 1>theme song for a game says a lot. Oh yeah,

0:45:55.080 --> 0:45:59.120
<v Speaker 1>like a Final Fantasy has the same theme song across

0:45:59.160 --> 0:46:02.080
<v Speaker 1>each one, but just with a different tinge. Like I

0:46:02.120 --> 0:46:06.640
<v Speaker 1>can specifically go, I love Final Fantasy seven's intro because

0:46:06.719 --> 0:46:09.480
<v Speaker 1>I can tell it. But it's something that you anyone,

0:46:09.640 --> 0:46:11.480
<v Speaker 1>even if you didn't listen to seven, we'll know it's

0:46:11.520 --> 0:46:14.359
<v Speaker 1>a Final Fantasy and that is a feat in itself. Yeah,

0:46:14.520 --> 0:46:17.080
<v Speaker 1>it's it's good sort of like what are your branding

0:46:17.080 --> 0:46:19.799
<v Speaker 1>in a way, and that will be better to me

0:46:19.880 --> 0:46:24.880
<v Speaker 1>than than Mario. No, it's as I can get. I

0:46:24.920 --> 0:46:29.560
<v Speaker 1>get it, like it's just and even when he goes down,

0:46:29.640 --> 0:46:34.279
<v Speaker 1>dundunt don nut like when no, it was so good,

0:46:34.320 --> 0:46:42.480
<v Speaker 1>but it was so unexpected because like the like, yeah,

0:46:42.560 --> 0:46:45.920
<v Speaker 1>it's some poppy and fun, whereas like stuff like RPGs

0:46:45.960 --> 0:46:50.279
<v Speaker 1>like Zelda and Fantasy is so overly orchestra like. And

0:46:50.280 --> 0:46:53.040
<v Speaker 1>then it's like, yeah, knows, nothing is more iconic than

0:46:53.320 --> 0:46:56.120
<v Speaker 1>like you don't this is how good Mario is. You

0:46:56.160 --> 0:46:57.920
<v Speaker 1>don't even have to be a gamer, but if you

0:46:58.000 --> 0:47:01.120
<v Speaker 1>hear the you know it. I think that there's a

0:47:01.160 --> 0:47:04.719
<v Speaker 1>few that are happening in Zelda that have become iconic.

0:47:04.800 --> 0:47:14.520
<v Speaker 1>So when you open a chest like there's yet not

0:47:15.320 --> 0:47:20.960
<v Speaker 1>let me try this get okay. I know I know

0:47:21.000 --> 0:47:23.160
<v Speaker 1>what you're trying to do, but if no one's ever

0:47:23.239 --> 0:47:29.640
<v Speaker 1>heard that noise before, it just sounds like you're dying. Okay, okay,

0:47:29.800 --> 0:47:32.520
<v Speaker 1>that was good. People at home, I'm gonna scream like

0:47:32.600 --> 0:47:35.920
<v Speaker 1>if you're doing it perfect, this is this is the

0:47:36.040 --> 0:47:40.320
<v Speaker 1>hell I'm going to die on, just like Danny's accent

0:47:41.320 --> 0:47:46.120
<v Speaker 1>her impression of yeah, that's the hell. Someone came in

0:47:46.200 --> 0:47:50.080
<v Speaker 1>my street. It was like I did like some some

0:47:50.480 --> 0:47:53.759
<v Speaker 1>like impersonation and I was like that was bad, and

0:47:53.840 --> 0:47:56.239
<v Speaker 1>someone was like not as bad as Danny's Jimmy ste

0:47:57.200 --> 0:48:00.440
<v Speaker 1>but you know, he is a completely different like person

0:48:00.520 --> 0:48:05.239
<v Speaker 1>than me, even the same demographic at all. Oh my god.

0:48:05.360 --> 0:48:08.560
<v Speaker 1>Legend of Zelda Tame is a It's a reoccurring piece

0:48:08.560 --> 0:48:10.799
<v Speaker 1>of music that was created for the first game of

0:48:10.840 --> 0:48:13.720
<v Speaker 1>the franchise of the Composer and sound director of the series,

0:48:13.840 --> 0:48:18.359
<v Speaker 1>Cogi Condo, initially planned to use Maurice Ravel's Bolero as

0:48:18.400 --> 0:48:21.359
<v Speaker 1>a game's title theme, but was forced to change it

0:48:21.440 --> 0:48:24.319
<v Speaker 1>when he learned late in the game's development cycle that

0:48:24.440 --> 0:48:29.040
<v Speaker 1>the copyright for the orchestral piece had not yet expired.

0:48:29.200 --> 0:48:32.520
<v Speaker 1>So as a result, we had this beautiful piece um

0:48:32.560 --> 0:48:34.719
<v Speaker 1>that is now iconic. Well, he had one day to

0:48:34.920 --> 0:48:38.200
<v Speaker 1>write it. Within one day. He wrote it within one day,

0:48:38.640 --> 0:48:42.839
<v Speaker 1>so wow, And that is really beautiful music. I think

0:48:42.840 --> 0:48:45.000
<v Speaker 1>you can have both. I agree with what you're saying.

0:48:45.040 --> 0:48:49.560
<v Speaker 1>If you final Fantasy Legend of Zelda, they have very whimsical,

0:48:49.800 --> 0:48:52.960
<v Speaker 1>mystical type of I kind of love it. Yeah, yeah,

0:48:53.000 --> 0:48:55.600
<v Speaker 1>it's beautiful, especially when you got those video game orchestras

0:48:55.600 --> 0:48:59.400
<v Speaker 1>that actually will perform those songs live. It's just stunning.

0:48:59.520 --> 0:49:02.200
<v Speaker 1>It's really beautiful music. And in fact, he's a fun fact.

0:49:02.520 --> 0:49:05.040
<v Speaker 1>I first got a keyboard, and I was like, what

0:49:05.239 --> 0:49:07.760
<v Speaker 1>song do I want to learn? I learned Garudeo Valley

0:49:08.120 --> 0:49:11.320
<v Speaker 1>from an Area of Time, which is technically what Gannon's

0:49:11.360 --> 0:49:14.000
<v Speaker 1>theme song in a way, but it's this almost Spanish

0:49:14.000 --> 0:49:17.280
<v Speaker 1>flamenca kind of gorgeous sound as well, but everything, every

0:49:17.280 --> 0:49:20.919
<v Speaker 1>part of it when you go into the lake as well,

0:49:21.000 --> 0:49:25.520
<v Speaker 1>it sounds more like trickling and mystical you are. It's

0:49:25.600 --> 0:49:29.919
<v Speaker 1>so different and it's so intrinsic to where you are

0:49:30.080 --> 0:49:33.040
<v Speaker 1>that I think it transports you so much more successfully.

0:49:33.080 --> 0:49:34.880
<v Speaker 1>But all the games are like that. All the games

0:49:34.880 --> 0:49:37.359
<v Speaker 1>have really really great music. So I'm doing some very

0:49:37.360 --> 0:49:40.799
<v Speaker 1>important research right now and I'm trying to find out

0:49:41.440 --> 0:49:47.520
<v Speaker 1>if Koji Condo it's related to Marie Cado, because that

0:49:47.560 --> 0:49:50.960
<v Speaker 1>would be the coolest connection because this music is really

0:49:51.000 --> 0:49:57.680
<v Speaker 1>clean and it's that it's amazing. But yeah, that's the thing,

0:49:58.280 --> 0:50:03.799
<v Speaker 1>no info, because Marie Kando surprisingly has zero information beyond like,

0:50:03.960 --> 0:50:07.239
<v Speaker 1>oh she does the cleaning thing and and yeah, it's

0:50:07.280 --> 0:50:10.800
<v Speaker 1>like and like her backgrounds, like she said, she's always

0:50:10.840 --> 0:50:13.040
<v Speaker 1>been a tidy person her whole life. It's like, yeah,

0:50:13.080 --> 0:50:16.320
<v Speaker 1>you're tidy. With that info, you're not letting anybody know Um,

0:50:16.360 --> 0:50:19.400
<v Speaker 1>that's cool. That's just gonna be my head cannon. So

0:50:19.440 --> 0:50:22.320
<v Speaker 1>we have you know, even though I went through the timeline,

0:50:22.840 --> 0:50:25.520
<v Speaker 1>we do have a list of the games, and you know,

0:50:25.560 --> 0:50:28.160
<v Speaker 1>we're just gonna go down and uh because because there

0:50:28.160 --> 0:50:30.200
<v Speaker 1>are a lot, there are a lot we haven't played,

0:50:30.320 --> 0:50:32.160
<v Speaker 1>which is gonna hit on the ones we have played.

0:50:32.320 --> 0:50:34.960
<v Speaker 1>So starting with number one, Legend of Zelda that dropped

0:50:34.960 --> 0:50:40.080
<v Speaker 1>February twenty one, six five days and two years before

0:50:40.120 --> 0:50:44.719
<v Speaker 1>my birthen. Look that that one's hard because it's so close.

0:50:44.920 --> 0:50:52.359
<v Speaker 1>That definitely not two weeks away from mine. Wow, we're

0:50:52.360 --> 0:50:55.120
<v Speaker 1>really close? Are we both pisces? Oh? Man, that's so

0:50:55.320 --> 0:51:00.759
<v Speaker 1>that's I don't I guess it's not. But did you

0:51:00.800 --> 0:51:03.960
<v Speaker 1>ever play the original Zelda game? Um? I didn't know.

0:51:04.440 --> 0:51:08.160
<v Speaker 1>I did. Never a famicon. I've seen it, but no.

0:51:08.239 --> 0:51:09.799
<v Speaker 1>But if you want to know what they kind of

0:51:09.800 --> 0:51:13.040
<v Speaker 1>look like, the first few of them, especially anything before

0:51:13.080 --> 0:51:14.960
<v Speaker 1>in teno sixty four when I went three D, we're

0:51:15.040 --> 0:51:17.000
<v Speaker 1>very bird's eye view, so top down it kind of

0:51:17.040 --> 0:51:19.359
<v Speaker 1>looked like the old school Pokemon games on the game Boy,

0:51:19.600 --> 0:51:21.480
<v Speaker 1>where you were a little blip up the top and

0:51:21.480 --> 0:51:23.279
<v Speaker 1>you got to move around. You would see the face

0:51:23.280 --> 0:51:25.200
<v Speaker 1>and the leg still, but it would you'd have to

0:51:25.280 --> 0:51:28.239
<v Speaker 1>navigate with like yeah, a bird's eye view in a way. Um.

0:51:28.360 --> 0:51:31.239
<v Speaker 1>And for those who don't know, Family Calm is what

0:51:31.520 --> 0:51:35.680
<v Speaker 1>the name of the A S system was in Japan

0:51:35.800 --> 0:51:39.600
<v Speaker 1>because it was called Family Computer Family Calm Um. And yeah,

0:51:39.640 --> 0:51:41.640
<v Speaker 1>I played a little bit of Legend of Zelda, but

0:51:41.680 --> 0:51:45.480
<v Speaker 1>I was never good at it was. I didn't play

0:51:45.520 --> 0:51:50.160
<v Speaker 1>that the Two Adventures of Link Drop Chain where seven

0:51:50.160 --> 0:51:52.440
<v Speaker 1>did not play that one. It was also on FAMN.

0:51:52.840 --> 0:51:54.680
<v Speaker 1>Then we move on to the Legend of Zelda A

0:51:54.719 --> 0:51:58.120
<v Speaker 1>Link to the Past November twenty one. This was on

0:51:58.760 --> 0:52:01.000
<v Speaker 1>the NS. Yes, and this is a game I think

0:52:01.040 --> 0:52:04.479
<v Speaker 1>that really made Zelda standout. This is very, very well done.

0:52:04.520 --> 0:52:08.040
<v Speaker 1>It was a little bit more palatable. You were able

0:52:08.080 --> 0:52:11.480
<v Speaker 1>to beat it, which not many people well not not

0:52:11.560 --> 0:52:13.839
<v Speaker 1>many people, but it was harder. Yeah. I still didn't

0:52:13.840 --> 0:52:16.120
<v Speaker 1>beat this one. I only had a little taste. But

0:52:16.680 --> 0:52:21.239
<v Speaker 1>after that was the Legend of Zelda Links Awakening August

0:52:20.160 --> 0:52:24.800
<v Speaker 1>six on the game Boy and I played the remade

0:52:24.880 --> 0:52:27.839
<v Speaker 1>version for a game Boy Color and it slapped. It

0:52:27.920 --> 0:52:30.320
<v Speaker 1>was fun. I'd never beat it, but it's the furthest

0:52:30.360 --> 0:52:32.600
<v Speaker 1>I've gotten on my own at a young age in

0:52:32.600 --> 0:52:35.600
<v Speaker 1>a video game. And then the game shook up five

0:52:35.640 --> 0:52:39.040
<v Speaker 1>years later November twenty one and when Zelda Allegen and

0:52:39.120 --> 0:52:44.880
<v Speaker 1>Zelda of Time dropped and this then became the greatest

0:52:44.920 --> 0:52:47.600
<v Speaker 1>game of all time. I was so jealous, too many,

0:52:47.840 --> 0:52:50.480
<v Speaker 1>and that's what I pay big time. I played on

0:52:50.520 --> 0:52:55.200
<v Speaker 1>the n sixty four. This game changed your life. This

0:52:55.239 --> 0:52:57.279
<v Speaker 1>is the game that made me a gamer. Yeah, so

0:52:57.360 --> 0:52:59.799
<v Speaker 1>I played a lot of games before that, Earth whim Gym,

0:53:00.000 --> 0:53:03.480
<v Speaker 1>all that fun stuff from there. But it was those

0:53:03.520 --> 0:53:06.400
<v Speaker 1>games where you didn't have you play that one, and no,

0:53:06.560 --> 0:53:09.120
<v Speaker 1>I actually played it on the then ten or sixty four.

0:53:09.560 --> 0:53:11.520
<v Speaker 1>What was not the sixty four, It was on this nest.

0:53:11.840 --> 0:53:16.560
<v Speaker 1>Oh maybe I was um, But usually those games beforehand,

0:53:16.640 --> 0:53:18.560
<v Speaker 1>it was this system where you only had three lives

0:53:18.840 --> 0:53:20.400
<v Speaker 1>and as soon as you lost all those lives, the

0:53:20.440 --> 0:53:23.440
<v Speaker 1>game was over, and so people would always constantly pause

0:53:23.520 --> 0:53:26.759
<v Speaker 1>the game and turn the TV off and pray that

0:53:26.800 --> 0:53:29.360
<v Speaker 1>your mom didn't want to clean the console. And gaming

0:53:29.440 --> 0:53:33.080
<v Speaker 1>then it's like such risk factor. You know, you know

0:53:33.160 --> 0:53:35.520
<v Speaker 1>the first stage because you played it four thousand times,

0:53:35.520 --> 0:53:37.239
<v Speaker 1>but when you got into a new area, it's like, well,

0:53:37.280 --> 0:53:39.560
<v Speaker 1>I've only got one life to get this right. So

0:53:39.600 --> 0:53:42.640
<v Speaker 1>when you had the Legend of Zelda, carea of time

0:53:42.719 --> 0:53:45.360
<v Speaker 1>you had. You got to save your game huge, you

0:53:45.480 --> 0:53:47.799
<v Speaker 1>got to zoom in and lock on on objects, which

0:53:47.800 --> 0:53:49.360
<v Speaker 1>we've never seen in a game before. That was a

0:53:49.400 --> 0:53:52.719
<v Speaker 1>new fighting technique. Um that was really big. And being

0:53:52.719 --> 0:53:56.400
<v Speaker 1>able to explore the world on horseback no less. Great,

0:53:56.480 --> 0:53:59.560
<v Speaker 1>great game. They had to pivot big time. They got

0:53:59.560 --> 0:54:01.640
<v Speaker 1>the next him out only less than two years after

0:54:01.680 --> 0:54:03.879
<v Speaker 1>that in two thousand and that was Legend of Zelda

0:54:03.920 --> 0:54:06.640
<v Speaker 1>Mador's Mask again on six four, and they pivoted the

0:54:06.640 --> 0:54:10.279
<v Speaker 1>gameplay by yeah, having that time challenge on it. Yeah,

0:54:10.520 --> 0:54:13.080
<v Speaker 1>and it was intense. Yeah. The reason I skipped these

0:54:13.080 --> 0:54:14.799
<v Speaker 1>two games is because it was on in sixty four

0:54:14.840 --> 0:54:19.520
<v Speaker 1>and I've never owned an in sixty four. It is yeah, yeah,

0:54:19.520 --> 0:54:26.320
<v Speaker 1>Well I had the PlayStation Teken Slap, Reside Eval slapped,

0:54:27.400 --> 0:54:30.680
<v Speaker 1>PlayStation Underground slapped because if if my dad didn't want

0:54:30.680 --> 0:54:32.600
<v Speaker 1>to buy me new games, I was playing demos back

0:54:32.640 --> 0:54:35.120
<v Speaker 1>to back. There are some games I have a clear

0:54:35.160 --> 0:54:37.680
<v Speaker 1>memory of playing but never owned it, like pau Ropper

0:54:37.719 --> 0:54:40.000
<v Speaker 1>the Rapper and you only got like three and then

0:54:40.040 --> 0:54:45.600
<v Speaker 1>it's like, yeah, Legend of Zelda, Oracle of seasons and

0:54:45.680 --> 0:54:48.560
<v Speaker 1>Oracle of Ages came out for the game Boy Color

0:54:49.080 --> 0:54:51.880
<v Speaker 1>uh in May four of two thousand and one. I

0:54:51.880 --> 0:54:55.160
<v Speaker 1>remember that game. I think I got Ages. That was

0:54:55.200 --> 0:54:58.440
<v Speaker 1>the era of high school nerds coming together talking about

0:54:58.480 --> 0:55:00.440
<v Speaker 1>the game as they played it. See I was playing

0:55:00.440 --> 0:55:03.640
<v Speaker 1>Pigwon Yellow or Diamond or whatever. Yeah. Oh man, so

0:55:03.719 --> 0:55:05.960
<v Speaker 1>here's here. Here we go to another. If you drought

0:55:06.200 --> 0:55:10.280
<v Speaker 1>so the legend of Zelda, the wind Waker March GameCube.

0:55:10.400 --> 0:55:13.319
<v Speaker 1>I got Mono in eleventh grade or twelfth grade when,

0:55:14.080 --> 0:55:16.960
<v Speaker 1>and that's what I played for three weeks straight. It

0:55:17.080 --> 0:55:21.640
<v Speaker 1>was awesome. Yeah, I didn't have a a GameCube. I

0:55:21.800 --> 0:55:24.839
<v Speaker 1>entered the contest for Nintendo. There was like a Nintendo

0:55:25.320 --> 0:55:27.759
<v Speaker 1>contest of like what would you do for a GameCube?

0:55:27.800 --> 0:55:30.440
<v Speaker 1>If you say something cool enough, we'll have you do it.

0:55:30.480 --> 0:55:33.200
<v Speaker 1>And I think like I submitted that I would run

0:55:33.320 --> 0:55:36.400
<v Speaker 1>naked down the street saying I love It was like

0:55:36.600 --> 0:55:42.480
<v Speaker 1>very it was like what like looking back, I'm like,

0:55:42.520 --> 0:55:43.880
<v Speaker 1>I know why they didn't pick up. But I was

0:55:43.880 --> 0:55:46.279
<v Speaker 1>like it has to be wild and crazy. And this

0:55:46.360 --> 0:55:49.160
<v Speaker 1>was like during the like Jackass era too, So I

0:55:49.239 --> 0:55:52.680
<v Speaker 1>was like, oh yeah, a lot of thought on fire. Yeah,

0:55:54.040 --> 0:55:57.960
<v Speaker 1>spell out Zelda So then after that we got the

0:55:58.040 --> 0:56:01.520
<v Speaker 1>Legend of Zelda four Swords Adventure, which was June seven,

0:56:01.560 --> 0:56:04.400
<v Speaker 1>two thousand and four, and once again on the game cube,

0:56:04.520 --> 0:56:09.000
<v Speaker 1>So your boy didn't play Legend of Zelda the minish

0:56:09.040 --> 0:56:11.280
<v Speaker 1>cap Now we now we got something if he has,

0:56:11.560 --> 0:56:14.360
<v Speaker 1>which was the Game Boy Advance, and your boy played

0:56:14.360 --> 0:56:16.360
<v Speaker 1>a little bit of it, but I think I borrowed

0:56:16.400 --> 0:56:17.880
<v Speaker 1>it from a friend. I don't think I owned it.

0:56:18.480 --> 0:56:19.880
<v Speaker 1>And then the we came out and this is a

0:56:19.880 --> 0:56:21.719
<v Speaker 1>game changer again. This is when we got our real

0:56:21.880 --> 0:56:24.160
<v Speaker 1>Zelda games back at the Open Worlds and you know,

0:56:24.480 --> 0:56:28.400
<v Speaker 1>six hours to finish it. Twilight Princess coming out November nineteen,

0:56:28.520 --> 0:56:30.960
<v Speaker 1>two thousand and six. Now we didn't really touch on

0:56:31.000 --> 0:56:32.880
<v Speaker 1>this game except that it was a bit darker and grittier.

0:56:33.040 --> 0:56:37.160
<v Speaker 1>But in this one you had um Link transformed into

0:56:37.200 --> 0:56:39.360
<v Speaker 1>a different realm and he would turn into a wolf.

0:56:39.440 --> 0:56:42.200
<v Speaker 1>Yeah that was sick, and you instead of having an

0:56:42.239 --> 0:56:45.440
<v Speaker 1>ocarina or like a little pan flute, you would howl

0:56:45.960 --> 0:56:51.920
<v Speaker 1>the tune. You'd be like, oh, so that was a

0:56:51.960 --> 0:56:53.719
<v Speaker 1>win from me. I finished that game. I loved it.

0:56:54.239 --> 0:56:56.520
<v Speaker 1>Moving onto the handheld, so we got Phantom hour Glass

0:56:56.560 --> 0:56:58.800
<v Speaker 1>which came out October one, two thousand and seven, on

0:56:58.840 --> 0:57:03.560
<v Speaker 1>the DS The Best Game. Did not play that, not great,

0:57:03.600 --> 0:57:05.839
<v Speaker 1>didn't finish it, didn't love it. But Spirit Tracks came

0:57:05.880 --> 0:57:08.600
<v Speaker 1>out two years later December seven, on two thousand and nine,

0:57:08.640 --> 0:57:11.200
<v Speaker 1>again on the DS. It'll be Better. Yeah, I didn't

0:57:11.200 --> 0:57:13.840
<v Speaker 1>play that either. That was that one was where I was.

0:57:13.920 --> 0:57:16.240
<v Speaker 1>I think we're talking to two thousand seven, two thousand nine.

0:57:16.640 --> 0:57:18.760
<v Speaker 1>I was in the ex bone land. Your boy was

0:57:18.760 --> 0:57:20.840
<v Speaker 1>playing Halo, trying to make it to the m LG.

0:57:21.800 --> 0:57:24.120
<v Speaker 1>As you can see, I'm not a millionaire now, so

0:57:24.200 --> 0:57:25.720
<v Speaker 1>I did not make it to the miss that on

0:57:25.760 --> 0:57:29.840
<v Speaker 1>Spirit Tracks on you. But then after that we had

0:57:29.880 --> 0:57:32.040
<v Speaker 1>This was another I think game change. This was another

0:57:32.040 --> 0:57:35.800
<v Speaker 1>one that had everyone shouting about how how much it slapped.

0:57:36.040 --> 0:57:40.280
<v Speaker 1>You didn't like I didn't like it. Zelda Skyward Sword. No.

0:57:41.280 --> 0:57:44.160
<v Speaker 1>For five years between Twilight Princess and Skywood Sword, you

0:57:44.160 --> 0:57:46.200
<v Speaker 1>would have thought it would have been a bit better

0:57:46.280 --> 0:57:48.480
<v Speaker 1>for me. It just pivoted in a different direction. They'll

0:57:48.520 --> 0:57:50.760
<v Speaker 1>do that from time to time. Instead of going darker

0:57:50.760 --> 0:57:52.840
<v Speaker 1>and grittier, I feel this one was a little bit

0:57:52.880 --> 0:57:55.840
<v Speaker 1>lighter and fluffier, to the point where it was sugary sickness,

0:57:55.840 --> 0:57:59.640
<v Speaker 1>and they also made Zelda's nose look pink like she'd

0:57:59.640 --> 0:58:02.480
<v Speaker 1>constant had a cold. And I just remember, like I

0:58:02.520 --> 0:58:04.400
<v Speaker 1>put down the control and said, not my Zelda, and

0:58:04.440 --> 0:58:08.600
<v Speaker 1>that was it. Then we had a Legend of Zelda

0:58:08.720 --> 0:58:13.280
<v Speaker 1>Link between Worlds on the three DS November. What a

0:58:13.360 --> 0:58:14.920
<v Speaker 1>link between world means on this one is that you

0:58:15.160 --> 0:58:18.520
<v Speaker 1>got this ability to literally go in a crevice in

0:58:18.560 --> 0:58:21.560
<v Speaker 1>a rock face, so you would literally go between two

0:58:21.600 --> 0:58:25.040
<v Speaker 1>worlds and you would split from High Rule to Low Rule,

0:58:25.640 --> 0:58:28.680
<v Speaker 1>so it was like an inverse world. I yeah, I

0:58:28.680 --> 0:58:30.919
<v Speaker 1>love I love that game. It was actually really great game.

0:58:31.200 --> 0:58:33.960
<v Speaker 1>And then we had Legend of Zelda Triforce Heroes on

0:58:34.000 --> 0:58:36.560
<v Speaker 1>the three D s October ttween third two thou fifteen.

0:58:36.640 --> 0:58:41.040
<v Speaker 1>I didn't touch that. Then we have the current Champ

0:58:41.960 --> 0:58:45.760
<v Speaker 1>Game of the Year award winning Legend of Zelda Breath

0:58:45.840 --> 0:58:48.840
<v Speaker 1>of the Wild March third, two seventeen on the switch

0:58:49.280 --> 0:58:52.920
<v Speaker 1>still has DLC. Still great is my travel game, and

0:58:52.960 --> 0:58:54.920
<v Speaker 1>I love it that way. I'm so calm on that

0:58:55.000 --> 0:58:57.480
<v Speaker 1>plane as I listened to I'll plug in the headphones

0:58:57.520 --> 0:59:00.920
<v Speaker 1>because speaking of audio and sound design, it's so calming

0:59:01.000 --> 0:59:04.320
<v Speaker 1>to just walk around the breezy world until I get

0:59:04.440 --> 0:59:06.600
<v Speaker 1>raged out because I'm trying to climb on something and

0:59:06.640 --> 0:59:08.480
<v Speaker 1>as soon as I want to climb something is when

0:59:08.480 --> 0:59:12.680
<v Speaker 1>the game decides it wants to start raining. By the way,

0:59:12.680 --> 0:59:16.760
<v Speaker 1>in this yeah, this flight was the first time I

0:59:16.840 --> 0:59:19.800
<v Speaker 1>learned that you can avoid lightning by taking off all

0:59:19.840 --> 0:59:24.040
<v Speaker 1>your metal stuff. So I figured out what happened because

0:59:24.040 --> 0:59:27.040
<v Speaker 1>I was like, I thought I tried it. I think

0:59:27.080 --> 0:59:32.560
<v Speaker 1>I took off all my metal armor. Yeah, yeah, that

0:59:32.720 --> 0:59:37.160
<v Speaker 1>thing and the lightning hurts. Like I had these dork

0:59:37.800 --> 0:59:41.600
<v Speaker 1>bocokin art horses with flame swords coming at me and

0:59:41.640 --> 0:59:44.439
<v Speaker 1>it starts lightning storming and they had their metal bowl

0:59:45.000 --> 0:59:47.360
<v Speaker 1>and he got wrecked, and I was like, okay, I

0:59:47.440 --> 0:59:50.560
<v Speaker 1>like lightning again, like it again. So something that happened

0:59:50.560 --> 0:59:52.840
<v Speaker 1>in this game which had never seen before is armor

0:59:52.880 --> 0:59:55.320
<v Speaker 1>and weapons that deteriorate. If you are to use the

0:59:55.360 --> 0:59:57.960
<v Speaker 1>same sword and you strike something seven times, it's going

0:59:58.040 --> 1:00:01.240
<v Speaker 1>to break. And I think initially we're really not okay

1:00:01.280 --> 1:00:03.640
<v Speaker 1>with that because the other weapons that we had, like

1:00:03.720 --> 1:00:08.200
<v Speaker 1>the Iconic Master Sword, were indestructible. They were like almost

1:00:08.320 --> 1:00:11.400
<v Speaker 1>save your weapons, and here you couldn't love your weapon

1:00:11.440 --> 1:00:15.640
<v Speaker 1>because it would just break. But you find some of it,

1:00:15.680 --> 1:00:19.120
<v Speaker 1>but I'm still kind of annoyed by that feature only

1:00:19.160 --> 1:00:24.720
<v Speaker 1>because for example, things like guardian weapons. You know, I

1:00:24.920 --> 1:00:29.520
<v Speaker 1>need that I needed to survive, and if that goes away,

1:00:30.120 --> 1:00:32.680
<v Speaker 1>it doesn't to be resourceful. But now I got to

1:00:32.720 --> 1:00:35.120
<v Speaker 1>the point where I can buy those Guardian arrows, and

1:00:35.160 --> 1:00:37.800
<v Speaker 1>so the game has changed for me, that's true. And

1:00:37.800 --> 1:00:40.360
<v Speaker 1>you also get to cook food, so you can, um

1:00:40.920 --> 1:00:44.400
<v Speaker 1>have different abilities like stamina, the stamina use as well

1:00:44.400 --> 1:00:47.160
<v Speaker 1>in this one instead of the power meter. Um. So

1:00:47.240 --> 1:00:50.280
<v Speaker 1>you collect all these ingredients and then the cooking music

1:00:50.320 --> 1:00:52.480
<v Speaker 1>even as great do do Do Do Do do do doping

1:00:52.760 --> 1:00:54.959
<v Speaker 1>and then you'd make this dish um and it would

1:00:54.960 --> 1:00:56.600
<v Speaker 1>help you again in the game if you need a

1:00:56.640 --> 1:00:59.480
<v Speaker 1>little bit of a little bit of a hand. Definitely.

1:00:59.640 --> 1:01:01.720
<v Speaker 1>I was going to say, as of September of this

1:01:02.000 --> 1:01:04.480
<v Speaker 1>past year, so that these numbers are tiny bit off,

1:01:04.520 --> 1:01:06.600
<v Speaker 1>the Breadth of the Wild has sold over eleven point

1:01:06.680 --> 1:01:09.280
<v Speaker 1>seven million copies worldwide, and like you said, it did

1:01:09.280 --> 1:01:12.200
<v Speaker 1>win Game of the Year, but was also won Game

1:01:12.240 --> 1:01:16.040
<v Speaker 1>Critics Awards as well Best Action Adventure Game, Best Console Game,

1:01:16.080 --> 1:01:20.080
<v Speaker 1>Best of Show. Also in sixteen, it was for the

1:01:20.120 --> 1:01:23.160
<v Speaker 1>Game Awards it was won the Most Anticipated Game then

1:01:23.200 --> 1:01:25.920
<v Speaker 1>turned around in one Game of the Year. So and

1:01:25.960 --> 1:01:29.280
<v Speaker 1>it just has a wealth of games. Um the four

1:01:29.960 --> 1:01:35.880
<v Speaker 1>British Academy Games Awards also, uh it won Game Intervention there.

1:01:35.920 --> 1:01:41.000
<v Speaker 1>I mean, it's just endless awards for this beautiful game. Yeah,

1:01:41.000 --> 1:01:43.960
<v Speaker 1>and I got as well on Metacritic ninety seven out

1:01:43.960 --> 1:01:47.240
<v Speaker 1>of a Yeah, it is the best selling Zelda game

1:01:47.320 --> 1:01:51.080
<v Speaker 1>to date. Yeah. And and here's the here's the thing, Like,

1:01:51.360 --> 1:01:54.480
<v Speaker 1>if you are curious about a Zelda game and want

1:01:54.520 --> 1:01:57.600
<v Speaker 1>to try, just start there. But if you Okarina of

1:01:57.680 --> 1:02:00.680
<v Speaker 1>Time does have a three D S remap stared version.

1:02:00.840 --> 1:02:02.320
<v Speaker 1>If you do have a three D S if you

1:02:02.360 --> 1:02:04.520
<v Speaker 1>want to check that that again on the game ke two.

1:02:04.560 --> 1:02:06.560
<v Speaker 1>So they want you to keep playing this game. So

1:02:06.600 --> 1:02:10.600
<v Speaker 1>it literally stands the test of oh my gosh, yeah,

1:02:11.240 --> 1:02:13.760
<v Speaker 1>just going for the puns. By the way, a man

1:02:13.840 --> 1:02:15.880
<v Speaker 1>has been going pun after pun and she's wearing a

1:02:15.960 --> 1:02:20.200
<v Speaker 1>shirt that says puns don't people. So just so you

1:02:20.240 --> 1:02:26.640
<v Speaker 1>know the why every time she makes a But we've

1:02:26.680 --> 1:02:28.480
<v Speaker 1>come to do you guess what of Time got out

1:02:28.520 --> 1:02:36.960
<v Speaker 1>of a hundred, I'm going to say out of a hundred,

1:02:37.040 --> 1:02:39.000
<v Speaker 1>that is nearly a perfect game. I don't think a

1:02:39.040 --> 1:02:42.000
<v Speaker 1>hundred exists. I don't think a perfect game exists, so

1:02:42.040 --> 1:02:45.160
<v Speaker 1>that supports my theory that I know what it is.

1:02:45.600 --> 1:02:50.400
<v Speaker 1>Don't Don't, Don't don't the best game of all time. Well,

1:02:50.400 --> 1:02:53.320
<v Speaker 1>speaking of time, we're all out of it. So where

1:02:53.360 --> 1:02:55.840
<v Speaker 1>can people find you more? I'm all over the internet

1:02:55.880 --> 1:02:58.240
<v Speaker 1>at Maud Garrett Garrett has two s, two t s.

1:02:58.400 --> 1:03:03.040
<v Speaker 1>Maud sounds different when Americans? How do we say? My

1:03:03.120 --> 1:03:06.440
<v Speaker 1>name has gone from Maude Garrett to Maud Garrett mad

1:03:06.600 --> 1:03:09.040
<v Speaker 1>that's a different name. But M A U D E

1:03:09.200 --> 1:03:10.880
<v Speaker 1>is how you spell Maude. I do a bunch of

1:03:10.880 --> 1:03:13.600
<v Speaker 1>stuff on Nerdiced and other outlets like that. I took Maybes,

1:03:13.640 --> 1:03:16.080
<v Speaker 1>I took games. I have a dog called Zelda. Check

1:03:16.120 --> 1:03:22.240
<v Speaker 1>her out. She's my life to my life. That's all that, right.

1:03:23.000 --> 1:03:26.200
<v Speaker 1>What about you, Danny, I'm at miss Danny Fernandez on

1:03:26.280 --> 1:03:27.920
<v Speaker 1>all the things. It's M S D A and I

1:03:28.240 --> 1:03:30.400
<v Speaker 1>F E R N A N D E z um

1:03:30.480 --> 1:03:32.520
<v Speaker 1>um um um. I wrote in a book called The

1:03:32.560 --> 1:03:35.680
<v Speaker 1>Good Immigrant. It is a collection of essays from actors

1:03:35.680 --> 1:03:38.600
<v Speaker 1>and writers of color that drops February nineteenth. You can

1:03:38.640 --> 1:03:42.000
<v Speaker 1>actually pre order it right now on Amazon. I was

1:03:42.240 --> 1:03:44.040
<v Speaker 1>very honored to write in it and there are a

1:03:44.240 --> 1:03:48.480
<v Speaker 1>ton of a ton of talented people that contributed, so

1:03:48.760 --> 1:03:52.920
<v Speaker 1>check that out. Yes, and you know me, I'm if

1:03:53.600 --> 1:03:55.840
<v Speaker 1>I F y n w A d I w E

1:03:56.160 --> 1:03:58.960
<v Speaker 1>on Twitter and Instagram. If he's on Twitch, shout out

1:03:59.000 --> 1:04:03.600
<v Speaker 1>to all the nerd fam hanging out on my Twitch channel.

1:04:03.640 --> 1:04:06.040
<v Speaker 1>Give me those Twitch prime subs. I thank you so

1:04:06.120 --> 1:04:08.480
<v Speaker 1>much about it. But you know, you don't even have

1:04:08.520 --> 1:04:10.200
<v Speaker 1>to watch me stream. You can hang out with me

1:04:10.240 --> 1:04:15.640
<v Speaker 1>and Danny in the discord. It's salts. It's Discord dot

1:04:15.720 --> 1:04:19.920
<v Speaker 1>gg Forward Slash Salt Squad. We have a nerdificent channel.

1:04:20.800 --> 1:04:24.160
<v Speaker 1>Armand flickery uh does a great job of dropping the

1:04:25.080 --> 1:04:28.200
<v Speaker 1>all of the footnotes in the discord if you don't

1:04:28.200 --> 1:04:30.480
<v Speaker 1>want to click, even though it's there in the description

1:04:30.520 --> 1:04:33.200
<v Speaker 1>of the podcast. If you're like, well, I needed when

1:04:33.240 --> 1:04:35.120
<v Speaker 1>I'm on the computer so I could go to a website.

1:04:35.160 --> 1:04:37.919
<v Speaker 1>Flex taking care of that for you. And it also

1:04:37.960 --> 1:04:40.840
<v Speaker 1>gives you notifications of when I'm streaming, and you know,

1:04:40.960 --> 1:04:43.520
<v Speaker 1>just hang out. We will pop in there, we'll cheat

1:04:43.560 --> 1:04:45.160
<v Speaker 1>with you. It's been a good time. We've been having

1:04:45.200 --> 1:04:48.680
<v Speaker 1>lots of fun discussions, people dropping trailers. It's a good

1:04:48.680 --> 1:04:51.840
<v Speaker 1>fun community that that bleeds all the way over from

1:04:51.920 --> 1:04:55.680
<v Speaker 1>Twitch to Nerdificent to Candy Dinner as well. So it's

1:04:55.720 --> 1:04:58.000
<v Speaker 1>hang out watching you talk about Discord and you've got

1:04:58.080 --> 1:05:00.240
<v Speaker 1>a Discord sweater on. Oh yeah, someone asked if I

1:05:00.320 --> 1:05:04.160
<v Speaker 1>work at Discord today. Also, uh, you don't go to

1:05:04.240 --> 1:05:06.520
<v Speaker 1>tea public. You need a T shirt. It's getting to

1:05:07.080 --> 1:05:10.320
<v Speaker 1>Valentine's Day. Get your bay a Nerdificent shirt. It's gonna

1:05:10.360 --> 1:05:13.360
<v Speaker 1>be tight. She's gonna be happy, especially there. And I

1:05:13.480 --> 1:05:16.200
<v Speaker 1>wore stay Nerdy shirt at the airport and got so

1:05:16.240 --> 1:05:20.200
<v Speaker 1>many compliments. See that could be you getting all them compliments.

1:05:20.200 --> 1:05:23.360
<v Speaker 1>So go to the tea public site search Nerdifficent, find

1:05:23.360 --> 1:05:25.720
<v Speaker 1>our store and get up in there. You can even

1:05:25.760 --> 1:05:30.800
<v Speaker 1>get phonecases even if you don't like shirts. And I

1:05:30.920 --> 1:05:36.840
<v Speaker 1>love that. I really love probably. But until next time,

1:05:37.800 --> 1:05:43.000
<v Speaker 1>stay nerdy.