WEBVTT - Episode 3: eSports

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<v Speaker 1>Hello, and welcome to Nernificent. I am Danny Fernandez and

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<v Speaker 1>today if what are we what are recovering today? This

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<v Speaker 1>is a actual topic. I'm pretty excited about the sports.

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<v Speaker 1>I've watched sports. I've been really excited. I've gotten we

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<v Speaker 1>can go deep. There's a lot of stuff that we

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<v Speaker 1>don't even have in the dock that I'm probably gonna

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<v Speaker 1>go into tangents about. But the sports is very deep,

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<v Speaker 1>it has long history. A lot of people are hearing

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<v Speaker 1>about it now because the money in it, because that's

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<v Speaker 1>what drives everyone. Since more televised, I feel like now,

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<v Speaker 1>and just the amount of leagues which we'll get into.

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<v Speaker 1>And we have a old board of our Los Angeles

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<v Speaker 1>team like outside my place, so it's legit. Yeah Valiant, Yeah,

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<v Speaker 1>used to be the Clippers up there, but not anymore.

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<v Speaker 1>Were like, we're replacing you. This is really great because

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<v Speaker 1>at Nertificent, like we said, it's a show for everyone.

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<v Speaker 1>And this is actually a topic one of the few topics,

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<v Speaker 1>but yeah, one of the topics that I'm not as

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<v Speaker 1>well versed in, so how to do a lot of

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<v Speaker 1>research on this. Although I do have friends which will

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<v Speaker 1>be having one of them join us in a little bit.

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<v Speaker 1>Malik Forte, who's a friend of mine who is now

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<v Speaker 1>in the Overwatch League. Are you host? I saw a

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<v Speaker 1>commercial for him. Yeah, he's a commentator for a minute,

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<v Speaker 1>like he was a gaming editor as well, and of

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<v Speaker 1>course he was at nertict Um before that. Yeah, he's

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<v Speaker 1>been a commentator on Overwatch League, he's been part of

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<v Speaker 1>blizz Con, he's done fighting game for me. He even,

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<v Speaker 1>you know, grabbed the sticks a few times himself, so

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<v Speaker 1>he's he's we get both sides. I'm really excited. Yeah,

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<v Speaker 1>so he'll be joining us in a little bit it

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<v Speaker 1>but just kick us off if you have no idea

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<v Speaker 1>what e sports is. It is a form of competition

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<v Speaker 1>using video games. So it's most commonly a form that's

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<v Speaker 1>organized in multiplayer video game competitions now primarily between professional players.

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<v Speaker 1>So we'll get into that, as far as how to

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<v Speaker 1>go pro, how to go viral, how to go viral,

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<v Speaker 1>and let's go into our very first of many sidebars.

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<v Speaker 1>I'm gonna take us on. So the fact that it's

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<v Speaker 1>called the sports is probably one of the most debated

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<v Speaker 1>facts about the sports. A lot of people don't think

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<v Speaker 1>that it should be called E sports. I remember when

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<v Speaker 1>they had, are the heroes of the Storm tournament that

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<v Speaker 1>they had, the college league they have and it was

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<v Speaker 1>airing on ESPN, and people like, why is this on ESPN?

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<v Speaker 1>This isn't a sport and what silly is? ESPN also

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<v Speaker 1>shows World Series of Poker, which which is like, it's

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<v Speaker 1>the same difference. But to really tackle this argument, the

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<v Speaker 1>definition of a sport is an activity involving physical exertion

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<v Speaker 1>and skill, in which an individual or team competes against

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<v Speaker 1>another or others for entertainment. I feel like the only

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<v Speaker 1>real debatable part about this is the amount of physical exertion. Now,

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<v Speaker 1>what one thing I can tell you is there is

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<v Speaker 1>a desparate difference between your average person trying to play

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<v Speaker 1>a video game and a professional player because it takes

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<v Speaker 1>a lot of hand eye coordination. You have to have

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<v Speaker 1>a certain quickness with your fingers. So the debate is

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<v Speaker 1>valid and strong. But I'm gonna go ahead and say

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<v Speaker 1>it is indeed of sport. And if you don't believe me,

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<v Speaker 1>just play video games for over three hours and tell

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<v Speaker 1>me how those fingers. And these are professionals that that

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<v Speaker 1>will get into but there are essentially I mean, they're

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<v Speaker 1>training every day a lot of them, some of them.

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<v Speaker 1>One of our friends, actually, Janelle Santa Cruz, I know

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<v Speaker 1>her brother was living in a house because he got

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<v Speaker 1>picked up as a professional player. Um was living in

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<v Speaker 1>a house with other competitors or other people on his

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<v Speaker 1>team in order to compete. And now many many game

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<v Speaker 1>developers now are actually they design their games based off

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<v Speaker 1>of professional e sport. Oh yeah, we'll get deep into

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<v Speaker 1>that towards the end of this because I have lots

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<v Speaker 1>of thoughts about it. It really has made an impact

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<v Speaker 1>on gaming. But before we go there, let's talk about

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<v Speaker 1>the history. Let's get into it deep diving into the

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<v Speaker 1>history of e sports. So the earliest known video game

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<v Speaker 1>competition took place on October nineteenth, nineteen two at Stanford

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<v Speaker 1>University for the game Space War Space War Stanfords Hugh

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<v Speaker 1>Stanford had to add an extra one in there. Uh.

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<v Speaker 1>Stanford students were invited to an Intergalactic Space War Olympics,

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<v Speaker 1>whose grand prize was a year subscription to Rolling Stone.

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<v Speaker 1>That's kind of interesting, like those two things together actually,

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<v Speaker 1>given that time, very truly humble beginnings. Now that like

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<v Speaker 1>the rewards are in the millions, but back the first

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<v Speaker 1>one to get a subscription Rolling Stone. I mean I

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<v Speaker 1>would take that now, to be honest. Oh yeah, but

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<v Speaker 1>very quickly it jumps up to even spicier because in

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<v Speaker 1>the seventies, nineties, eighties, I'd said that all out of order.

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<v Speaker 1>But it got it got bigger, the tournaments started becoming

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<v Speaker 1>a big thing. But I don't want to get too

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<v Speaker 1>ahead of myself, and I just want to take a

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<v Speaker 1>quick stop because during the nineteen seventies and nineteen eighties,

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<v Speaker 1>video game players and tournaments began being featured in popular

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<v Speaker 1>websites and magazines, including Life and Time. One of the

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<v Speaker 1>most well known classic arcade game players is Billy Mitchell's.

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<v Speaker 1>He's mostly known for his high scores in six games,

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<v Speaker 1>including Pac Man and Donkey Kong. But most people will

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<v Speaker 1>know Billy Mitchell from that movie The King of Kong,

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<v Speaker 1>mostly because he painted as a bad guy, because every

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<v Speaker 1>movie needs like a good guy and a bad guy.

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<v Speaker 1>I love it because the name of the villain and

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<v Speaker 1>um karate kid is Billy. I love it. Yeah, I

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<v Speaker 1>was gonna say right before then, in uh in nine

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<v Speaker 1>we had the Space Invaders Championship was held, which was

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<v Speaker 1>held by Atari, and that was the earliest large scale

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<v Speaker 1>video game in competition, So that attracted ten thousand participants

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<v Speaker 1>across the US, and that I think helped establish it

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<v Speaker 1>as more of a competitive mainstream. At the time, it

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<v Speaker 1>was still a hobby, but definitely something that people were

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<v Speaker 1>paying attention to. Oh yeah, and then were really when

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<v Speaker 1>it really blew up, because video games as a whole

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<v Speaker 1>kind of stepped it up and it was taken into

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<v Speaker 1>a huge competitive level and it's all the rise of

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<v Speaker 1>PC gaming. Along with this came the first true E

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<v Speaker 1>sports competition read Annihilation had tournaments for the first person

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<v Speaker 1>shooter Quake, which is widely considered to have been the

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<v Speaker 1>first real instance of E sports. I remember this, and

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<v Speaker 1>if you don't know what Quake is, uh, we'll take

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<v Speaker 1>it back. It's basically like a Doom esque shooter, except

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<v Speaker 1>it had This was the first kind of versus mode

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<v Speaker 1>of that, and you had these. It was the kind

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<v Speaker 1>of same first person shooter guy in the bottom. I

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<v Speaker 1>was a huge fan. I never really got to play

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<v Speaker 1>it because my parents didn't buy it for me. I

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<v Speaker 1>had the captain crunch out with their own like bootleg

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<v Speaker 1>oh man. Yeah. So carrying on with that, more e

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<v Speaker 1>sports tournaments started to pop up in the nineties, including

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<v Speaker 1>which was Nintendo World Championships and that actually toured across

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<v Speaker 1>the US as well, and they held their finals in

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<v Speaker 1>the Universal Studios Hollywood and California. I just need to

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<v Speaker 1>say this as my sidebar, I found out Blockbuster Video.

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<v Speaker 1>May they rest in peace. Um they brought me a

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<v Speaker 1>lot of hours of my childhood, so I still respect him.

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<v Speaker 1>But Blockbuster Video also had their own World Game Championship

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<v Speaker 1>in the early nineties. It was co hosted by Game

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<v Speaker 1>Pro magazine and actually not only was the US involved,

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<v Speaker 1>but also citizens of Canada, the UK, Australia, and Chile

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<v Speaker 1>were also eligible to compete. Also, one more thing about

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<v Speaker 1>Red Annihilations tournament, which this is how I heard about it.

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<v Speaker 1>In those tournaments, the winner received a Ferrari. But get this,

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<v Speaker 1>the Ferrari was previously owned by John Carmack, the lead

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<v Speaker 1>developer for Quakes, So how much money was quite bringing

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<v Speaker 1>in that John? And it was a test erosive if

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<v Speaker 1>I remember correctly, it was pretty ball in Ferrari. On

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<v Speaker 1>a separate sidebar, since we also talk about our personal

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<v Speaker 1>experiences in here, I know several of my friends who

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<v Speaker 1>now work for people that got big in cryptocurrency. And

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<v Speaker 1>so a lot of those companies that they like host

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<v Speaker 1>or do freelance for. It's like basically one you know

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<v Speaker 1>dude that owns it or something that each of these

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<v Speaker 1>studios is trying to pay them in cryptocurrency, which a

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<v Speaker 1>part of me is like, yeah, I also want like

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<v Speaker 1>several options. I would like several options to be paid

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<v Speaker 1>in case one of these goes under. But yeah, but yeah,

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<v Speaker 1>I to really stay on the quake notion for a

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<v Speaker 1>little bit. This was also kind of like the early

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<v Speaker 1>beginnings of online multiplayer, just in a larger score. I

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<v Speaker 1>remember heat dot net. It was one of the early

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<v Speaker 1>leaders of online gaming, and I actually signed up for

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<v Speaker 1>account right as it closed. Like I had the account,

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<v Speaker 1>I convinced my dad to get some faster internet, and

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<v Speaker 1>then I logged back in. It was like heat dot

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<v Speaker 1>net is closing its doors. I was like, Okay, well

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<v Speaker 1>this sucks. But then during the two thousand tens, e

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<v Speaker 1>sports grew tremendously, incurring large increase in both viewership and

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<v Speaker 1>prize money. Although large tournaments were founded before the twenty

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<v Speaker 1>first century, the number and scope of tournaments has increased significantly,

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<v Speaker 1>going from about ten tournaments in the year two thousand

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<v Speaker 1>to about two hundred and sixty and two thousand ten.

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<v Speaker 1>Many successful tournaments were founded during this period, including the

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<v Speaker 1>World Cyber Games, Intel Extreme Masters in Major League Gaming,

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<v Speaker 1>and the proliferation of the tournaments included experimentation with competitions

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<v Speaker 1>outside traditional E sports genres. For example, in September of

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<v Speaker 1>two thousand six, Fun Technologies Worldwide Web Games Championship featured

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<v Speaker 1>seventy one contestants competing in casual games for a one

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<v Speaker 1>million grand prize. So that was something for any one. Yeah, Well,

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<v Speaker 1>that's what's so funny. Is it kind of crept up

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<v Speaker 1>on you because it's always kind of been big in Korea,

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<v Speaker 1>Like that was where it was with the StarCraft tournaments,

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<v Speaker 1>and one knew it was big, but it just wasn't

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<v Speaker 1>sticking out here in America for I mean, it was

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<v Speaker 1>it was underground when we're talking about from the nights

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<v Speaker 1>until about now. It was still pretty underground. It wasn't

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<v Speaker 1>as large scale. So I was watching a documentary today

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<v Speaker 1>on Netflix called All Work, All Play. It was filmed

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<v Speaker 1>in about the sports. It was basically about the life

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<v Speaker 1>and struggle of becoming a professional gamer and something that

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<v Speaker 1>they had said often and it was like the lack

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<v Speaker 1>of like respect for North American gamers, like they're just

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<v Speaker 1>not considered on the same level, which that has changed

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<v Speaker 1>since then, it's still a meme like Crash is a

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<v Speaker 1>meme within League of Legends, and it's because you know,

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<v Speaker 1>in a doesn't make it that far in these huge

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<v Speaker 1>scale tournaments. It's usually dominated by UK and Europe, mostly

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<v Speaker 1>Europe and Asia. But you know, we're we're we've maked,

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<v Speaker 1>we've we're making strides. We're gonna get up there. Big

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<v Speaker 1>in a teams are evil geniuses. That's uh, they're great

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<v Speaker 1>in a team. Actually that's the only one I know

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<v Speaker 1>that's giving genus. What I did want to say is

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<v Speaker 1>the popularity, like if he was saying, has grown tremendously.

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<v Speaker 1>So back in it was estimated that there were seventy

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<v Speaker 1>one point five million people worldwide that watched e sports,

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<v Speaker 1>so it really did jump up quite a bit. And

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<v Speaker 1>that was also because of the increasing availability of media

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<v Speaker 1>platforms like Twitch where people can now live stream them playing. Well.

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<v Speaker 1>I think it's mostly because the difference now is people

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<v Speaker 1>see this happening and no, it's available. It's always kind

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<v Speaker 1>of been around, like one of the big tournaments used

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<v Speaker 1>to be the cow Cali counter strike tournaments. And I've

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<v Speaker 1>had friends who's competed in that, but that was beyond me.

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<v Speaker 1>Like I remember, I remember in high school trying to

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<v Speaker 1>put together a counter strike team. I never even had

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<v Speaker 1>counter strike, but I made like a graphic and uh,

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<v Speaker 1>are you like key club but you were trying to

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<v Speaker 1>do it for counter strike like a school club. Yeah,

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<v Speaker 1>but I had no concept that was already like established leagues,

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<v Speaker 1>that we're having counter strike tournaments that you can compete in.

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<v Speaker 1>And I remember before we started recording, you were talking

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<v Speaker 1>about like how tennis can be inaccessible because it's a

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<v Speaker 1>very expensive tennis, gymnastics, figure skating. It's kind of like

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<v Speaker 1>your parents have to have money in order for you

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<v Speaker 1>to compete in those. And that's kind of how each

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<v Speaker 1>sports was, especially the nineties era, because also you have

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<v Speaker 1>to have a a PC that can run counter strike,

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<v Speaker 1>which may not have been you know, this was before

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<v Speaker 1>there was a computer in every household. This was when

0:12:34.840 --> 0:12:38.240
<v Speaker 1>having a computer was like, oh okay, it was a luxury.

0:12:38.400 --> 0:12:41.520
<v Speaker 1>Yeah yeah. So to have a computer also strong enough

0:12:41.559 --> 0:12:43.440
<v Speaker 1>to play counter strike that you can lug to a

0:12:43.640 --> 0:12:46.200
<v Speaker 1>land center and have a land party, which a land

0:12:46.200 --> 0:12:49.880
<v Speaker 1>party for those who don't know, is where you basically

0:12:49.920 --> 0:12:52.960
<v Speaker 1>hook up a whole bunch of computers to one kind

0:12:52.960 --> 0:12:56.520
<v Speaker 1>of server. So LAND stands for local area network, and

0:12:56.520 --> 0:12:59.559
<v Speaker 1>it's a computer network that spans a relatively small area.

0:12:59.640 --> 0:13:02.320
<v Speaker 1>So you create a network between all the computers, usually

0:13:02.320 --> 0:13:04.720
<v Speaker 1>in the large room, and that way you can play

0:13:04.800 --> 0:13:09.319
<v Speaker 1>counterstrike at a good broadband because playing online not that good.

0:13:09.440 --> 0:13:12.160
<v Speaker 1>You know, this is like fifty k dsl D. So

0:13:12.880 --> 0:13:15.000
<v Speaker 1>when you have these land partis, you're able to play

0:13:15.040 --> 0:13:18.360
<v Speaker 1>almost as if it's well not almost as if, because

0:13:18.360 --> 0:13:20.920
<v Speaker 1>you're side by side, all on the same network. Yeah,

0:13:21.000 --> 0:13:23.120
<v Speaker 1>what I was going to say is that going back

0:13:23.160 --> 0:13:28.199
<v Speaker 1>to how tremendously this popularity has grown, so it's expected

0:13:28.200 --> 0:13:33.200
<v Speaker 1>to reach about five hundred million fans worldwide. By million.

0:13:33.600 --> 0:13:35.400
<v Speaker 1>I can see that, Yeah, I mean I could see

0:13:35.440 --> 0:13:38.520
<v Speaker 1>it too, But also like was you know, they said

0:13:38.520 --> 0:13:41.160
<v Speaker 1>seventy one point five million and now it's like five

0:13:41.520 --> 0:13:45.560
<v Speaker 1>million worldwide and that's thanks in part two Intel Extreme

0:13:45.600 --> 0:13:48.480
<v Speaker 1>Masters i AM, which is the longest running global e

0:13:48.600 --> 0:13:51.920
<v Speaker 1>sports tournament series. They mentioned that in the in the

0:13:52.080 --> 0:13:55.200
<v Speaker 1>documentary as well, that there were ones that were before them,

0:13:55.240 --> 0:13:58.080
<v Speaker 1>but they kind of dropped off. They didn't quite have

0:13:58.200 --> 0:14:01.240
<v Speaker 1>the same platform and in structure and everything, and this

0:14:01.280 --> 0:14:04.880
<v Speaker 1>is the longest running one. Yeah, Intel Extreme Masters is

0:14:04.960 --> 0:14:07.400
<v Speaker 1>one of the best run because they were partnered by

0:14:07.480 --> 0:14:09.959
<v Speaker 1>the e s L, which is the Electronics Sports League

0:14:10.440 --> 0:14:13.480
<v Speaker 1>and uh really it launched into the year two thousand

0:14:13.760 --> 0:14:16.240
<v Speaker 1>and it was a successor by the Dutch clan Liga,

0:14:16.480 --> 0:14:19.680
<v Speaker 1>which was founded in so this is a law, so

0:14:19.720 --> 0:14:22.040
<v Speaker 1>these people know what they're doing. And e s L

0:14:22.720 --> 0:14:25.800
<v Speaker 1>is like e s L is the NFL four counter strike.

0:14:26.000 --> 0:14:28.520
<v Speaker 1>If you're talking about counter strike tournaments, you're talking about

0:14:28.520 --> 0:14:32.520
<v Speaker 1>the s L. But just like the NFL, they're running

0:14:32.520 --> 0:14:34.560
<v Speaker 1>into some issues here and there, and we'll get into

0:14:34.640 --> 0:14:37.600
<v Speaker 1>that a little later, but they're having issues with cheating,

0:14:37.720 --> 0:14:41.520
<v Speaker 1>teams cheating and not having to span because it's blowing up. Basically,

0:14:41.560 --> 0:14:47.040
<v Speaker 1>the scene is growing quicker than these companies anticipated. So

0:14:47.200 --> 0:14:50.640
<v Speaker 1>it's now you can't really have officials at every one

0:14:50.640 --> 0:14:53.520
<v Speaker 1>of the qualifying event. And when you can't have officials,

0:14:53.720 --> 0:14:56.200
<v Speaker 1>remember I'm a big fan of Rainbow six Siege and

0:14:56.240 --> 0:15:00.160
<v Speaker 1>they had their own invitational and a lot of the

0:15:00.240 --> 0:15:05.520
<v Speaker 1>qualifier matches are done online with someone like they're not

0:15:05.640 --> 0:15:08.400
<v Speaker 1>in person, like a lot of these major events, so

0:15:08.440 --> 0:15:10.840
<v Speaker 1>people are cheating and you have to like turn in.

0:15:11.160 --> 0:15:14.720
<v Speaker 1>It's almost like a report on like the activity that

0:15:14.800 --> 0:15:18.480
<v Speaker 1>your computer was doing. But those can be falsified. And

0:15:18.520 --> 0:15:21.280
<v Speaker 1>so there was lots of accusations or as we call

0:15:21.360 --> 0:15:25.160
<v Speaker 1>them in the gaming industry, hack usations of people hacking,

0:15:25.680 --> 0:15:28.040
<v Speaker 1>and some of the evidence looks good, but it's kind

0:15:28.080 --> 0:15:30.280
<v Speaker 1>of hard for them to be able to pinpoint every

0:15:30.280 --> 0:15:35.840
<v Speaker 1>single one because it's growing faster and it's hard to

0:15:35.960 --> 0:15:39.200
<v Speaker 1>watch so many different games. Yeah, we'll definitely get into

0:15:39.280 --> 0:15:42.320
<v Speaker 1>the ethics of e sports here and dive into that

0:15:42.360 --> 0:15:43.880
<v Speaker 1>a little bit more. What I did want to say

0:15:43.960 --> 0:15:46.280
<v Speaker 1>is back to you comparing it to the NFL. With

0:15:46.320 --> 0:15:49.360
<v Speaker 1>these companies, a lot of them sought to create leagues

0:15:49.400 --> 0:15:53.680
<v Speaker 1>that followed essentially North American professional sports, so in which

0:15:53.720 --> 0:15:56.480
<v Speaker 1>all the teams participate in a regular season of matches,

0:15:56.920 --> 0:16:00.000
<v Speaker 1>just like the NFL and MLB and all the other

0:16:00.080 --> 0:16:02.160
<v Speaker 1>ones that I can throw out there. Oh yeah, that's

0:16:02.200 --> 0:16:06.120
<v Speaker 1>completely why the s L eventually created Eligue. But I'll

0:16:06.160 --> 0:16:08.320
<v Speaker 1>wait for Molique to be here to talk about that

0:16:08.320 --> 0:16:11.000
<v Speaker 1>because he's very well versed in it. If I remember correctly,

0:16:11.000 --> 0:16:12.800
<v Speaker 1>he kind of was a part of it in a

0:16:12.840 --> 0:16:15.240
<v Speaker 1>small way, arn't big way. I did want to say

0:16:15.280 --> 0:16:18.320
<v Speaker 1>in that the All Work, All Play documentary when they

0:16:18.360 --> 0:16:20.880
<v Speaker 1>were talking about League of Legends, they said, sixty seven

0:16:20.920 --> 0:16:24.040
<v Speaker 1>million players play this game every month. Fifty players in

0:16:24.040 --> 0:16:27.960
<v Speaker 1>North America actually play at a pro level. And this

0:16:28.040 --> 0:16:30.040
<v Speaker 1>is in quotes. Just like it's very hard to get

0:16:30.080 --> 0:16:32.560
<v Speaker 1>into NFL or Major League Baseball, it's just as hard

0:16:32.600 --> 0:16:35.480
<v Speaker 1>to get into League of Legends. Yeah, definitely. Yeah, But

0:16:35.520 --> 0:16:38.240
<v Speaker 1>going back to league, So Maligue is a commentator for

0:16:38.280 --> 0:16:42.200
<v Speaker 1>one of the biggest leagues, which is the Overwatch League. Yeah,

0:16:42.360 --> 0:16:45.040
<v Speaker 1>because Blizzard Entertainment announced the Overwatch League based on the

0:16:45.080 --> 0:16:49.200
<v Speaker 1>game Overwatch in two thousand sixteen, with its inaugural regular

0:16:49.240 --> 0:16:52.600
<v Speaker 1>season featuring twelve teams starting in January two eighteen, and

0:16:52.640 --> 0:16:55.200
<v Speaker 1>players got contracts to play on teams that are guaranteed

0:16:55.200 --> 0:16:57.880
<v Speaker 1>an annual salary and benefits, as well as sharing the

0:16:57.880 --> 0:17:01.080
<v Speaker 1>team's revenue and prize winnings. And the reason that's very

0:17:01.080 --> 0:17:04.840
<v Speaker 1>important is because kind of the the structure before it

0:17:05.160 --> 0:17:08.880
<v Speaker 1>was kind of iffy. You never knew what could happen if, like,

0:17:09.280 --> 0:17:10.960
<v Speaker 1>especially right now in the e s L, you have

0:17:11.040 --> 0:17:15.439
<v Speaker 1>teams cutting players right before the big matches and cutting

0:17:15.480 --> 0:17:17.840
<v Speaker 1>them in a way so that another team can't pick

0:17:17.920 --> 0:17:21.240
<v Speaker 1>them up, because just like just like other sports, their

0:17:21.320 --> 0:17:24.720
<v Speaker 1>trade blocks and there's like trade deadlines. So what they'll

0:17:24.760 --> 0:17:26.639
<v Speaker 1>do is they'll keep a player they know they're going

0:17:26.680 --> 0:17:30.720
<v Speaker 1>to drop on until the deadlines over so that other

0:17:30.840 --> 0:17:33.320
<v Speaker 1>teams can't pick them up and use that player against them.

0:17:33.720 --> 0:17:35.480
<v Speaker 1>But if you look at how it affects the player

0:17:36.080 --> 0:17:38.720
<v Speaker 1>players out of mound, Yeah, and not only that, we're

0:17:38.720 --> 0:17:41.000
<v Speaker 1>talking about young people here, So a lot of these

0:17:41.040 --> 0:17:43.560
<v Speaker 1>people are ones that have dropped out of college. They've

0:17:43.600 --> 0:17:46.720
<v Speaker 1>dropped out of school to pursue professional e sports and

0:17:46.720 --> 0:17:49.720
<v Speaker 1>now they're at a level where they are getting paid professionally,

0:17:50.080 --> 0:17:53.200
<v Speaker 1>but they don't necessarily always have a black up plan.

0:17:53.680 --> 0:17:55.720
<v Speaker 1>And so when you do something as shady as this

0:17:55.880 --> 0:17:58.400
<v Speaker 1>as cutting them, and then now they don't Now they're

0:17:58.400 --> 0:18:01.399
<v Speaker 1>out of money, and now they are also banned. Like

0:18:01.440 --> 0:18:03.359
<v Speaker 1>if you said where they can't get onto another team,

0:18:03.400 --> 0:18:05.399
<v Speaker 1>we kind of screwed them over. Yeah, they have to

0:18:05.440 --> 0:18:09.560
<v Speaker 1>wait till the next season pretty much. And you bring

0:18:09.600 --> 0:18:11.280
<v Speaker 1>up a good point where like a lot of these

0:18:11.359 --> 0:18:15.560
<v Speaker 1>kids aren't necessarily going to college. There there's no backup

0:18:15.560 --> 0:18:18.480
<v Speaker 1>plan and has it stands so far kind of because

0:18:18.520 --> 0:18:22.040
<v Speaker 1>we all know if you play football or basketball, you

0:18:22.080 --> 0:18:23.600
<v Speaker 1>play for as long as you can, but if you

0:18:23.640 --> 0:18:25.679
<v Speaker 1>get dropped, you have to find something to do, or

0:18:25.760 --> 0:18:27.760
<v Speaker 1>if you last long enough, you become a coach. It's

0:18:27.840 --> 0:18:30.640
<v Speaker 1>very similar in E sports. There's coaches in the sports,

0:18:30.680 --> 0:18:33.600
<v Speaker 1>and a lot of these coaches are ex E sports players,

0:18:34.040 --> 0:18:36.920
<v Speaker 1>and your other options is either being commentators or trying

0:18:36.960 --> 0:18:40.120
<v Speaker 1>to make a living on Twitch streaming. But a lot

0:18:40.160 --> 0:18:42.919
<v Speaker 1>of times, you know, the big dogs on Twitch are

0:18:42.960 --> 0:18:45.320
<v Speaker 1>the ones who are still playing, right right, right, Yeah.

0:18:45.320 --> 0:18:48.040
<v Speaker 1>I think it's just important to understand that these are

0:18:48.160 --> 0:18:51.200
<v Speaker 1>young people. They also deal with the pressure. I think

0:18:51.200 --> 0:18:54.600
<v Speaker 1>that is something that they're not always used to as

0:18:54.640 --> 0:18:57.160
<v Speaker 1>far as you know, as reading interviews with them and

0:18:57.200 --> 0:18:59.920
<v Speaker 1>some of their parents and stuff, that these are kids,

0:19:00.200 --> 0:19:02.040
<v Speaker 1>some of them have dropped out of college in order

0:19:02.080 --> 0:19:04.080
<v Speaker 1>to pursue this full time, and then they get cut,

0:19:04.520 --> 0:19:06.760
<v Speaker 1>or they lose a match, or they lose a tournament,

0:19:06.840 --> 0:19:08.960
<v Speaker 1>and it's like the amount of online harassment that they

0:19:09.040 --> 0:19:11.119
<v Speaker 1>deal with that I think all of us are like, yeah, well,

0:19:11.119 --> 0:19:12.800
<v Speaker 1>that's what you signed up for. I mean, that's not

0:19:13.000 --> 0:19:15.040
<v Speaker 1>how I feel, but that's what people say to me

0:19:15.520 --> 0:19:18.800
<v Speaker 1>about the career that I chose, is like, oh, well,

0:19:18.800 --> 0:19:20.199
<v Speaker 1>that's what you signed up for. You're gonna be a

0:19:20.200 --> 0:19:21.960
<v Speaker 1>public figure. You're gonna get this. And I'm like, yeah.

0:19:22.000 --> 0:19:25.120
<v Speaker 1>But one, they're young, so I don't think that they're

0:19:25.160 --> 0:19:29.800
<v Speaker 1>always necessarily prepared for the amount of online harassment or

0:19:29.880 --> 0:19:34.280
<v Speaker 1>and it's just relentless. I mean, I feel like that's uh,

0:19:34.400 --> 0:19:35.879
<v Speaker 1>something else that we can get into. But what I

0:19:35.920 --> 0:19:38.760
<v Speaker 1>did want to say is that there are universities that

0:19:39.240 --> 0:19:43.159
<v Speaker 1>encourage and have e sports programs. So um. According to

0:19:43.280 --> 0:19:46.679
<v Speaker 1>scholarships dot Com, there are more than thirty u S

0:19:46.720 --> 0:19:49.920
<v Speaker 1>colleges and universities that offer scholarships for gamers, and I

0:19:49.960 --> 0:19:51.920
<v Speaker 1>guess the University of Utah is one of the largest

0:19:51.960 --> 0:19:54.679
<v Speaker 1>ones to offer scholarships for video gaming. UM. I was

0:19:54.680 --> 0:19:57.480
<v Speaker 1>watching an interview that they did that was talking about

0:19:57.520 --> 0:19:59.760
<v Speaker 1>just like the important that I'm glad that a lot

0:19:59.800 --> 0:20:03.880
<v Speaker 1>of these universities understand where technology is going and they're

0:20:03.880 --> 0:20:07.040
<v Speaker 1>trying to also incorporate that, and mainly they also want

0:20:07.040 --> 0:20:09.119
<v Speaker 1>to encourage like, yeah, if you want to continue academics,

0:20:09.119 --> 0:20:11.000
<v Speaker 1>if you want to continue going to college, but you

0:20:11.160 --> 0:20:14.240
<v Speaker 1>also want to be a part of this esports program.

0:20:14.280 --> 0:20:16.399
<v Speaker 1>You can do both so you don't have to sacrifice it,

0:20:16.480 --> 0:20:18.800
<v Speaker 1>and you can get your school paid for exactly. Now,

0:20:18.840 --> 0:20:21.399
<v Speaker 1>that's that. I think that's a great plan. What I

0:20:21.480 --> 0:20:23.960
<v Speaker 1>didn't want to say is so the University of Utah

0:20:24.000 --> 0:20:27.399
<v Speaker 1>currently offers players partial video game scholarships, but with the

0:20:27.480 --> 0:20:30.679
<v Speaker 1>plan their future goal of offering full video game scholarships

0:20:30.680 --> 0:20:34.440
<v Speaker 1>to its gaming team. Oh yeah, but it's it's good,

0:20:34.440 --> 0:20:37.040
<v Speaker 1>but it's tricky for me because I feel like the

0:20:37.080 --> 0:20:43.800
<v Speaker 1>median age for most professional gamers is within the sixth range.

0:20:44.080 --> 0:20:46.600
<v Speaker 1>Except for Overwatch lea, I believe you have to be

0:20:46.680 --> 0:20:49.359
<v Speaker 1>over eighteen be a part of that league. But yeah,

0:20:49.400 --> 0:20:51.879
<v Speaker 1>because the median age is so young, it's hard to

0:20:52.000 --> 0:20:57.080
<v Speaker 1>really kind of capitalize off of, you know, a structure

0:20:57.200 --> 0:21:00.440
<v Speaker 1>similar to most sports, where you know, you go through college.

0:21:00.960 --> 0:21:03.720
<v Speaker 1>Most most players get the first two years, then they

0:21:03.960 --> 0:21:07.639
<v Speaker 1>jump out, or sometimes they'll get the full four years.

0:21:07.680 --> 0:21:11.440
<v Speaker 1>But with this one, it's I don't know, we'll see.

0:21:11.520 --> 0:21:14.399
<v Speaker 1>I don't know if with the because also the reason

0:21:14.440 --> 0:21:16.520
<v Speaker 1>the media age is so young is because this is

0:21:17.400 --> 0:21:19.760
<v Speaker 1>those are the ones who are playing right now, and

0:21:20.200 --> 0:21:25.200
<v Speaker 1>I feel like this our generation at least, really, like

0:21:25.240 --> 0:21:28.520
<v Speaker 1>I said before, you weren't able to even compete in

0:21:28.560 --> 0:21:30.119
<v Speaker 1>the sports because your parents are like, what are you

0:21:30.200 --> 0:21:32.320
<v Speaker 1>doing on those games? What are you doing? So I'm

0:21:32.320 --> 0:21:35.440
<v Speaker 1>curious to see if the media age for professional level

0:21:35.520 --> 0:21:38.159
<v Speaker 1>players rises a bit now that there's a bit of

0:21:38.280 --> 0:21:40.600
<v Speaker 1>understanding that there is a little bit of worth to

0:21:40.760 --> 0:21:44.000
<v Speaker 1>having your child play and get better at video games.

0:21:44.160 --> 0:21:48.720
<v Speaker 1>Um Ray Lee, who I who works at Twitch. We

0:21:48.720 --> 0:21:51.919
<v Speaker 1>were hanging out what I did my episode of Fresh Stock,

0:21:52.200 --> 0:21:54.479
<v Speaker 1>and he was talking about how he went to I

0:21:54.560 --> 0:21:58.520
<v Speaker 1>want to say it was Singapore or something, and they're

0:21:58.560 --> 0:22:01.439
<v Speaker 1>at the cyber cafe and his mom was trying to

0:22:01.440 --> 0:22:04.840
<v Speaker 1>get Ray. Uh. This kid's mom was trying to get

0:22:04.920 --> 0:22:06.800
<v Speaker 1>Ray to talk some sense to his kid to get

0:22:06.880 --> 0:22:10.280
<v Speaker 1>him to stop playing video games. And Ray had to

0:22:10.359 --> 0:22:14.480
<v Speaker 1>be like, I just want you to know he's really good,

0:22:14.680 --> 0:22:16.760
<v Speaker 1>because I guess the kid was really good and he

0:22:16.800 --> 0:22:20.399
<v Speaker 1>could possibly be a professional player. So I want you

0:22:20.440 --> 0:22:22.680
<v Speaker 1>to know before you asked me to do this, if

0:22:22.720 --> 0:22:25.720
<v Speaker 1>you really feel like you know you this is unsustainable.

0:22:25.880 --> 0:22:28.560
<v Speaker 1>If he's doing bad at school or something, I can

0:22:28.600 --> 0:22:30.159
<v Speaker 1>talk to him, but I want you to know that

0:22:30.200 --> 0:22:32.359
<v Speaker 1>there is a benefit to this that if you allow

0:22:32.480 --> 0:22:35.760
<v Speaker 1>him a certain block of time to practice. This could

0:22:35.840 --> 0:22:37.840
<v Speaker 1>really pay off. And I think it is that thing

0:22:37.880 --> 0:22:39.800
<v Speaker 1>where it's like meet in the middle, because I understand

0:22:39.800 --> 0:22:43.440
<v Speaker 1>a parent not wanting a kid just saying forget school

0:22:43.440 --> 0:22:46.600
<v Speaker 1>and do this. But there, But just like any other sport,

0:22:46.800 --> 0:22:49.919
<v Speaker 1>I do think there might be some benefit to be like, Okay,

0:22:50.119 --> 0:22:51.600
<v Speaker 1>you want to do this, you want to be good

0:22:51.600 --> 0:22:53.119
<v Speaker 1>at this, or you get to play it for two

0:22:53.160 --> 0:22:56.360
<v Speaker 1>or three hours after school, just this game, no other games,

0:22:56.520 --> 0:22:59.480
<v Speaker 1>you know, like really treated like a sport. This is practice.

0:22:59.760 --> 0:23:02.280
<v Speaker 1>I'll check in on you. No farting around. You've got

0:23:02.400 --> 0:23:05.359
<v Speaker 1>to be playing competitive, high level. But it also takes

0:23:05.359 --> 0:23:10.400
<v Speaker 1>an understanding of that game, you know, because because people

0:23:10.520 --> 0:23:13.280
<v Speaker 1>understand football and basketball in a general sense, like even

0:23:13.359 --> 0:23:16.520
<v Speaker 1>if you've never really followed the NFL or the NBA,

0:23:17.200 --> 0:23:19.560
<v Speaker 1>you get the idea of the game. So like the

0:23:19.600 --> 0:23:22.760
<v Speaker 1>concept of someone practicing it, you can tell where it's

0:23:22.800 --> 0:23:25.960
<v Speaker 1>like video games. You're like, okay, Like there's a difference

0:23:25.960 --> 0:23:30.399
<v Speaker 1>between playing at a competitive level and then casually just around. Yeah, no,

0:23:30.520 --> 0:23:34.680
<v Speaker 1>I hear you. I am. I want to have kids

0:23:34.720 --> 0:23:37.760
<v Speaker 1>just to put them into the sports. My brother actually

0:23:37.800 --> 0:23:41.720
<v Speaker 1>he was a This is it's also possibly another alternative

0:23:41.800 --> 0:23:46.800
<v Speaker 1>to sports like too. So my brother was a a

0:23:46.800 --> 0:23:50.040
<v Speaker 1>football player growing up. He was in the Dallas Morning News,

0:23:50.080 --> 0:23:52.640
<v Speaker 1>like he was m v p UM at his high

0:23:52.680 --> 0:23:54.400
<v Speaker 1>school and it was a big thing. And I talked

0:23:54.400 --> 0:23:55.879
<v Speaker 1>to him recently. He was like, I'm not going to

0:23:55.960 --> 0:24:00.119
<v Speaker 1>put my son in football. That's a different topic for

0:24:00.600 --> 0:24:04.919
<v Speaker 1>but he was like, I'm not going to uh And

0:24:04.960 --> 0:24:06.560
<v Speaker 1>I was like, what, you were so good and you

0:24:06.560 --> 0:24:08.399
<v Speaker 1>were respected, and he was like, I'm not doing it.

0:24:08.720 --> 0:24:12.280
<v Speaker 1>Getting into ethics, I did want to, uh talk about

0:24:12.400 --> 0:24:17.400
<v Speaker 1>how there have been reports actually pretty publicly of players

0:24:17.480 --> 0:24:21.400
<v Speaker 1>using stimulants like riddling and adderall and things to significantly

0:24:21.440 --> 0:24:26.040
<v Speaker 1>boost their boost their concentration. Also, some players will take propanol,

0:24:26.680 --> 0:24:31.320
<v Speaker 1>which blocks effects of adrenaline, or valium, which is prescribed

0:24:31.359 --> 0:24:34.640
<v Speaker 1>to treat anxiety, in order to remain calm under pressure.

0:24:34.920 --> 0:24:39.600
<v Speaker 1>So in July, Corey Freezing and ex Cloud nine player,

0:24:40.000 --> 0:24:42.960
<v Speaker 1>admitted that he and his teammates were all using adderall

0:24:43.200 --> 0:24:49.880
<v Speaker 1>during a match against Vitrus. Yeah. Yeah, they just openly

0:24:50.040 --> 0:24:52.320
<v Speaker 1>And I guess maybe you can because I don't know

0:24:52.359 --> 0:24:55.280
<v Speaker 1>if it's actually regulated. I mean they're not like they're

0:24:55.280 --> 0:24:57.760
<v Speaker 1>not checking, they're not doing blood tests before this, and

0:24:57.800 --> 0:25:01.440
<v Speaker 1>I think because no one's really done anything like this,

0:25:01.520 --> 0:25:03.399
<v Speaker 1>And I don't mean East sports in general, I just

0:25:03.480 --> 0:25:06.320
<v Speaker 1>mean using riddling as it because there is the question

0:25:06.359 --> 0:25:08.520
<v Speaker 1>of is it does it give you an edge or

0:25:08.520 --> 0:25:11.880
<v Speaker 1>it might just be like a blanket almost Olympic statement

0:25:11.880 --> 0:25:14.240
<v Speaker 1>where it's like you can't do it at all. Yeah, yeah,

0:25:14.359 --> 0:25:17.080
<v Speaker 1>so yeah, so there is some issues with that. But

0:25:17.119 --> 0:25:19.400
<v Speaker 1>speaking of the Olympics, you know they've been looking for

0:25:19.480 --> 0:25:23.560
<v Speaker 1>Olympic game recognition. But actually we'll get into it after

0:25:23.600 --> 0:25:35.960
<v Speaker 1>the break. Right, we're back again. We're here with my man,

0:25:36.119 --> 0:25:41.000
<v Speaker 1>Malik Forte, freelance e sports dude and music producer. Man.

0:25:42.760 --> 0:25:45.080
<v Speaker 1>Thanks for having me, Man, Yeah, no, we when we

0:25:45.160 --> 0:25:47.080
<v Speaker 1>knew we were talking about the sports, it was right

0:25:47.080 --> 0:25:50.320
<v Speaker 1>there we got my first person. I thought of, yeah, yeah,

0:25:50.400 --> 0:25:52.840
<v Speaker 1>you've you've been in this industry for a while. I

0:25:52.840 --> 0:25:54.920
<v Speaker 1>feel like now, yeah, I mean I've been in gaming

0:25:54.960 --> 0:25:58.280
<v Speaker 1>just period, right for a while. Actually getting back into

0:25:58.320 --> 0:26:01.240
<v Speaker 1>E sports has been kind of about a year or

0:26:01.240 --> 0:26:03.199
<v Speaker 1>two because I was out of the sports for a

0:26:03.200 --> 0:26:06.320
<v Speaker 1>good minute just doing like traditional game journalism and stuff

0:26:06.359 --> 0:26:08.080
<v Speaker 1>like that. And this is kind of like my foray

0:26:08.119 --> 0:26:10.960
<v Speaker 1>back in Man. Yeah, and you've been killing it and

0:26:11.000 --> 0:26:13.200
<v Speaker 1>we're gonna get into Like before the break, I would say,

0:26:13.280 --> 0:26:16.240
<v Speaker 1>we were talking about the Olympics games, recognition of the sports.

0:26:16.240 --> 0:26:17.720
<v Speaker 1>We're gonna get into that in a second. I got

0:26:17.760 --> 0:26:20.240
<v Speaker 1>ma laite questions. I want to let's talk about you

0:26:20.320 --> 0:26:22.000
<v Speaker 1>got it on your shirt right now. It's something that's

0:26:22.040 --> 0:26:25.600
<v Speaker 1>always interested me. I've known about it as long as

0:26:25.640 --> 0:26:29.000
<v Speaker 1>I've known you, but I've never truly formally asked about

0:26:29.080 --> 0:26:31.800
<v Speaker 1>what is Crew ham Crew Hammings is a group of

0:26:31.840 --> 0:26:34.879
<v Speaker 1>my friends. To be honest, Uh, we kind of got

0:26:34.920 --> 0:26:38.040
<v Speaker 1>a little underground community that's just centered around like gamers

0:26:38.080 --> 0:26:41.040
<v Speaker 1>who like hip hop. Oh yeah, so it's kind of

0:26:41.080 --> 0:26:43.840
<v Speaker 1>like an emerging of just like the urban type of nerd.

0:26:43.960 --> 0:26:47.000
<v Speaker 1>Oh yeah, and yeah, I mean, to be honest, like

0:26:47.080 --> 0:26:48.679
<v Speaker 1>the cool thing about Crew hamm is this is like

0:26:48.760 --> 0:26:51.640
<v Speaker 1>it's mad underground. So like, yeah, we ain't all about

0:26:51.680 --> 0:26:55.760
<v Speaker 1>the like social media stuff, not like the rest of us. Yeah,

0:26:55.960 --> 0:26:58.600
<v Speaker 1>I mean, everybody does it individually, but as far as

0:26:58.640 --> 0:27:00.679
<v Speaker 1>crewham goes, like, we just keep that underrest. Like there

0:27:00.680 --> 0:27:03.000
<v Speaker 1>are a lot of pintil now now it's out now,

0:27:03.080 --> 0:27:05.440
<v Speaker 1>I mean lasted it on this podcast. I mean there's

0:27:05.480 --> 0:27:07.120
<v Speaker 1>a lot of members of Crew and who are out there.

0:27:07.119 --> 0:27:10.919
<v Speaker 1>You might not know. It's like the Illuminati. Yeah, pretty

0:27:10.960 --> 0:27:13.840
<v Speaker 1>much everybody's like works in the game industry or something

0:27:13.880 --> 0:27:15.760
<v Speaker 1>like that, or the music industry and kind of goes

0:27:16.080 --> 0:27:19.320
<v Speaker 1>in between. Both has their hands in different areas. There's

0:27:19.359 --> 0:27:22.360
<v Speaker 1>a member who works for Capital Records and so he's

0:27:22.359 --> 0:27:25.359
<v Speaker 1>always doing stuff with like little Yati and got that

0:27:25.359 --> 0:27:28.439
<v Speaker 1>guy on the Twitch streaming, so so that guy has

0:27:28.440 --> 0:27:30.000
<v Speaker 1>been like trying to do that, and you know there's

0:27:30.040 --> 0:27:33.159
<v Speaker 1>been a big, like I guess a phenomenon with Twitch

0:27:33.240 --> 0:27:36.480
<v Speaker 1>and hip hop kind of. Yeah, let's talk about this Ninja.

0:27:38.040 --> 0:27:40.719
<v Speaker 1>You know, the boy was salty because I was like, like,

0:27:40.800 --> 0:27:42.760
<v Speaker 1>I get why it was Ninja, but it should have

0:27:42.760 --> 0:27:45.440
<v Speaker 1>been one of us, by one of us, I mean

0:27:45.520 --> 0:27:48.919
<v Speaker 1>me or you know, there were people who said that

0:27:48.960 --> 0:27:51.120
<v Speaker 1>to me and I was like, no, this is good, bro, Like, yeah,

0:27:51.200 --> 0:27:53.520
<v Speaker 1>I mean Ninja somebody I actually, you know, have come

0:27:53.560 --> 0:27:57.080
<v Speaker 1>across before. Um just in the old m l G days.

0:27:57.440 --> 0:28:00.000
<v Speaker 1>He was one of those people who played Halo really

0:28:00.000 --> 0:28:03.080
<v Speaker 1>get at that game. And uh, I mean it wasn't

0:28:03.160 --> 0:28:05.600
<v Speaker 1>lucrative back then to be a program. It just wasn't.

0:28:05.960 --> 0:28:08.880
<v Speaker 1>And uh so it's kind of cool to see him

0:28:09.040 --> 0:28:11.960
<v Speaker 1>get this type of recognition now, because it's like I

0:28:12.000 --> 0:28:14.600
<v Speaker 1>feel like sometimes the journey into the sports for a

0:28:14.640 --> 0:28:16.159
<v Speaker 1>lot of people, it seemed like it made have been

0:28:16.200 --> 0:28:18.199
<v Speaker 1>for nothing. You know, like you you put all your

0:28:18.200 --> 0:28:21.720
<v Speaker 1>passion into this competing, into helping to grow this scene,

0:28:21.720 --> 0:28:23.359
<v Speaker 1>but like at the end of the day just was

0:28:23.400 --> 0:28:26.600
<v Speaker 1>not lucrative and like you ended up in very precarious

0:28:26.600 --> 0:28:29.040
<v Speaker 1>situations in your life because you decided to see this

0:28:29.080 --> 0:28:31.800
<v Speaker 1>thing full time. And so Ninja was one of those people.

0:28:31.800 --> 0:28:33.320
<v Speaker 1>You know, he had a wife, you had people to feed.

0:28:33.560 --> 0:28:36.000
<v Speaker 1>So to see him getting this type of success, to me,

0:28:36.080 --> 0:28:40.040
<v Speaker 1>it's it's been awesome. That's super dope too. But also

0:28:40.320 --> 0:28:43.280
<v Speaker 1>it brings up a good point because you know, e

0:28:43.400 --> 0:28:45.600
<v Speaker 1>sports now, I feel like it's a young man's game,

0:28:45.600 --> 0:28:48.440
<v Speaker 1>but there's so many old heads who used to be

0:28:48.480 --> 0:28:50.440
<v Speaker 1>in the sports. So what must that be like to

0:28:50.480 --> 0:28:53.520
<v Speaker 1>see now all these young dudes getting money and some

0:28:53.680 --> 0:28:55.320
<v Speaker 1>old dudes who had to just leave it in the

0:28:55.400 --> 0:28:58.280
<v Speaker 1>dusk because there was no money. Yeah, it's it's cool.

0:28:58.480 --> 0:29:00.600
<v Speaker 1>It's cool because like I fel like, there's a good

0:29:00.600 --> 0:29:05.080
<v Speaker 1>amount of these guys who appreciate it and they appreciate

0:29:05.120 --> 0:29:07.080
<v Speaker 1>the fact that there were others who kind of took

0:29:07.080 --> 0:29:10.200
<v Speaker 1>the fall in a sense in order for them to

0:29:10.200 --> 0:29:13.080
<v Speaker 1>be in this position. At the same time, Uh, it

0:29:13.160 --> 0:29:15.640
<v Speaker 1>could be frustrating when there are people who don't appreciate it,

0:29:15.840 --> 0:29:19.600
<v Speaker 1>who feel like they are entitled and I mean entitled men,

0:29:19.680 --> 0:29:21.560
<v Speaker 1>to be honest with you, it goes with like a

0:29:21.560 --> 0:29:26.400
<v Speaker 1>good portion of like the game community, the community, there's

0:29:26.400 --> 0:29:28.560
<v Speaker 1>a lot of entitled people out. Yeah, I wanted to

0:29:28.600 --> 0:29:31.760
<v Speaker 1>talk to you about the community as far as um.

0:29:31.840 --> 0:29:34.960
<v Speaker 1>I don't know, like the balance between it being like

0:29:35.000 --> 0:29:38.200
<v Speaker 1>a nurturing community but also dealing with, like you said,

0:29:38.320 --> 0:29:41.200
<v Speaker 1>entitlement or online harassment. And again we're dealing with people

0:29:41.200 --> 0:29:44.080
<v Speaker 1>that are super young having to deal with this and

0:29:44.080 --> 0:29:47.160
<v Speaker 1>getting money and coming up so quickly. I mean, what

0:29:47.280 --> 0:29:50.720
<v Speaker 1>are what have you experienced or seeing now that you

0:29:50.760 --> 0:29:54.960
<v Speaker 1>are so heavily part of it. Oh man, I don't

0:29:55.000 --> 0:29:57.440
<v Speaker 1>seen all types of stuff, you know. I mean there's

0:29:57.440 --> 0:30:01.280
<v Speaker 1>a situation recently where UH met a kid I won't

0:30:01.280 --> 0:30:03.360
<v Speaker 1>say his name, but I met him over the summer

0:30:04.000 --> 0:30:06.120
<v Speaker 1>during a tournament we were doing called the Overwatch World Cup.

0:30:07.040 --> 0:30:09.640
<v Speaker 1>Very nice kid, probably one of the most humble kids

0:30:09.680 --> 0:30:13.360
<v Speaker 1>I had met. So after that, I hadn't seen him.

0:30:13.400 --> 0:30:15.200
<v Speaker 1>I know that the Overwatch World Cup got a lot

0:30:15.240 --> 0:30:17.120
<v Speaker 1>of eyes on him and a lot of other people,

0:30:17.400 --> 0:30:21.040
<v Speaker 1>so he got way more popular. Time went on, and

0:30:21.080 --> 0:30:23.840
<v Speaker 1>then you got a twitch dream that was popping off,

0:30:24.160 --> 0:30:27.600
<v Speaker 1>super popular, and I don't think he had anybody in

0:30:27.640 --> 0:30:31.120
<v Speaker 1>his corner to kind of like let him, yeah, like

0:30:31.240 --> 0:30:33.959
<v Speaker 1>somebody let him know, like yo, like be careful with

0:30:33.960 --> 0:30:36.600
<v Speaker 1>his fame, be careful with the popularity and you know,

0:30:36.720 --> 0:30:39.479
<v Speaker 1>the community, like don't let it make you, you know,

0:30:39.560 --> 0:30:41.200
<v Speaker 1>make sure you're in control of that. Now. I feel

0:30:41.240 --> 0:30:43.560
<v Speaker 1>like you might not have anyone there tell him that.

0:30:43.640 --> 0:30:46.280
<v Speaker 1>So he's been running into some issues. It's been just

0:30:46.480 --> 0:30:49.400
<v Speaker 1>a lot of controversy around for that reason. And I mean,

0:30:49.440 --> 0:30:52.080
<v Speaker 1>for me, I hate to see that happen to people.

0:30:52.520 --> 0:30:55.280
<v Speaker 1>I feel like you just gotta be careful because I

0:30:55.320 --> 0:30:58.200
<v Speaker 1>feel like the culture itself, it's very unpoliced and very

0:30:58.280 --> 0:31:01.600
<v Speaker 1>there's no there's not many guardians, it's not many thought leaders. Uh,

0:31:01.640 --> 0:31:03.080
<v Speaker 1>there's a lot of people who are just out there

0:31:03.080 --> 0:31:05.520
<v Speaker 1>to make things happy and get attention and stuff. And

0:31:05.840 --> 0:31:08.360
<v Speaker 1>so for that reason, there's just a lot of it

0:31:08.400 --> 0:31:11.160
<v Speaker 1>can be a lot of toxicity. Right. I also feel

0:31:11.200 --> 0:31:13.240
<v Speaker 1>like it's like you were saying it's these young people

0:31:13.280 --> 0:31:15.640
<v Speaker 1>that they suddenly start coming up and now they're partnered

0:31:15.680 --> 0:31:17.840
<v Speaker 1>with companies and all of a sudden, it's like, now

0:31:17.880 --> 0:31:20.880
<v Speaker 1>you have to watch what you say online. Um, we

0:31:20.880 --> 0:31:24.320
<v Speaker 1>were talking earlier about how some people will quit college,

0:31:24.520 --> 0:31:27.360
<v Speaker 1>which you know, I have mixed feelings about him. I

0:31:27.360 --> 0:31:31.080
<v Speaker 1>I think a lot of times that's over overrated at

0:31:31.120 --> 0:31:33.320
<v Speaker 1>times as someone that has a college degree and doesn't

0:31:33.400 --> 0:31:35.280
<v Speaker 1>use it like most of the world. But they quit

0:31:35.320 --> 0:31:37.560
<v Speaker 1>college to join some of these teams and they get

0:31:37.640 --> 0:31:39.160
<v Speaker 1>dropped from the team, and then they don't always have

0:31:39.160 --> 0:31:41.280
<v Speaker 1>a backup plan. So I think a lot of times

0:31:41.280 --> 0:31:43.520
<v Speaker 1>when people hear about professional gamers, they think of it

0:31:43.560 --> 0:31:45.360
<v Speaker 1>on this huge level and not like, oh no, these

0:31:45.360 --> 0:31:48.080
<v Speaker 1>are actually young people who are still struggling to find

0:31:48.120 --> 0:31:52.120
<v Speaker 1>their place in the community. Yes, and then they're they're

0:31:52.160 --> 0:31:55.880
<v Speaker 1>at that age where the influences are going to matter

0:31:55.960 --> 0:31:58.800
<v Speaker 1>the most, you know, so there needs to be more

0:31:58.840 --> 0:32:01.760
<v Speaker 1>people who are stepping in and making sure these guys

0:32:01.800 --> 0:32:04.360
<v Speaker 1>don't get too lost. But a lot of people, you know,

0:32:04.400 --> 0:32:06.840
<v Speaker 1>you can't really if somebody is getting so much attention

0:32:06.840 --> 0:32:09.040
<v Speaker 1>and they're seeing just like a type of success that

0:32:09.040 --> 0:32:11.640
<v Speaker 1>they've never seen before. You can't tell them what to do.

0:32:12.080 --> 0:32:14.600
<v Speaker 1>I remember somebody said that type of stuff about like Tupac,

0:32:14.760 --> 0:32:17.000
<v Speaker 1>like he's in his moment. You can't tell somebody like

0:32:17.040 --> 0:32:19.600
<v Speaker 1>that what to do. And it's the same. The same

0:32:19.640 --> 0:32:21.680
<v Speaker 1>goes for like a lot of these younger guys. Yeah,

0:32:21.840 --> 0:32:24.080
<v Speaker 1>it's just like Kanye says, like, wait to get my

0:32:24.120 --> 0:32:27.000
<v Speaker 1>money right, you can't tell me nothing, And it's true

0:32:27.120 --> 0:32:31.600
<v Speaker 1>for better Yeah, look, it's it's one of the top ten.

0:32:32.120 --> 0:32:35.120
<v Speaker 1>It wouldn't be. Don't worry. We'll go on the air

0:32:36.080 --> 0:32:37.840
<v Speaker 1>very mad about it. I don't know who did that,

0:32:39.400 --> 0:32:43.520
<v Speaker 1>but basically, yeah, when you have when you're getting success,

0:32:43.560 --> 0:32:46.240
<v Speaker 1>it's kind of hard to steer someone from a course

0:32:46.280 --> 0:32:48.720
<v Speaker 1>because they they're like, this is working for me. But

0:32:48.720 --> 0:32:51.280
<v Speaker 1>what people don't understand is when eyes are on you,

0:32:51.760 --> 0:32:54.479
<v Speaker 1>it's a it's a it's a wave. They build you

0:32:54.560 --> 0:32:57.200
<v Speaker 1>up just to knock you down. Yeah, I feel like that.

0:32:57.280 --> 0:32:58.959
<v Speaker 1>I feel we see that a lot in the community.

0:32:59.040 --> 0:33:01.080
<v Speaker 1>But that's what I have is set in some of

0:33:01.120 --> 0:33:03.560
<v Speaker 1>those the sports community that it feels like when someone

0:33:03.640 --> 0:33:05.760
<v Speaker 1>does come up, it's like, oh, one of us made it,

0:33:06.000 --> 0:33:09.719
<v Speaker 1>and let's tear them down just to kind of put

0:33:09.760 --> 0:33:12.000
<v Speaker 1>an ending to that whole conversation. I think, you know,

0:33:12.280 --> 0:33:14.000
<v Speaker 1>a huge part of it is that the sports is

0:33:14.000 --> 0:33:15.800
<v Speaker 1>still kind of new, so there there haven't been many

0:33:15.800 --> 0:33:17.800
<v Speaker 1>people who've reached that level to say I've had that

0:33:17.880 --> 0:33:21.719
<v Speaker 1>experience to speak to the younger guys like what you had, fatality,

0:33:21.760 --> 0:33:25.000
<v Speaker 1>he was like the first ever millionaire program. Remember, But

0:33:25.080 --> 0:33:26.760
<v Speaker 1>I mean that dude took a route that like I

0:33:26.760 --> 0:33:28.440
<v Speaker 1>don't know if many people are gonna be able to take,

0:33:28.480 --> 0:33:30.320
<v Speaker 1>which is like he invested a lot, he had his

0:33:30.360 --> 0:33:33.240
<v Speaker 1>own business and things of that nature. So he was

0:33:33.280 --> 0:33:35.680
<v Speaker 1>really the first to kind of start doing that. But yeah,

0:33:35.720 --> 0:33:37.800
<v Speaker 1>it's tough when it's so new. The scene is so new,

0:33:37.840 --> 0:33:41.160
<v Speaker 1>and uh, I think we'll see a difference as time progress,

0:33:41.240 --> 0:33:43.960
<v Speaker 1>isn't I didn't want to ask you real quick on

0:33:44.000 --> 0:33:45.959
<v Speaker 1>the topic that we had talked about as far as

0:33:46.040 --> 0:33:50.160
<v Speaker 1>like performance enhancing, since it's not as heavily regulated, do

0:33:50.200 --> 0:33:52.400
<v Speaker 1>you have any thoughts on that as far as like

0:33:52.560 --> 0:33:56.560
<v Speaker 1>players taking I mean pretty publicly actually some players said

0:33:56.680 --> 0:33:59.840
<v Speaker 1>openly that they take adderall and riddle in and things

0:33:59.880 --> 0:34:05.560
<v Speaker 1>like that. Yeah, I mean to think about those particular things,

0:34:05.600 --> 0:34:08.399
<v Speaker 1>is like some of those dudes take those drugs as

0:34:08.440 --> 0:34:11.640
<v Speaker 1>part of their like everyday life, so they would take it,

0:34:11.800 --> 0:34:15.040
<v Speaker 1>so they would take it regardless, you know. And uh,

0:34:15.200 --> 0:34:17.160
<v Speaker 1>I don't know if some some people say like it

0:34:17.200 --> 0:34:19.359
<v Speaker 1>helps them with their gaming, but maybe it just helps

0:34:19.400 --> 0:34:23.279
<v Speaker 1>them function as human beings. Yeah. Yeah, So I don't know.

0:34:23.360 --> 0:34:25.160
<v Speaker 1>For me, it's kind of hard to to like wait

0:34:25.320 --> 0:34:27.279
<v Speaker 1>on that because I think if you're taking it just

0:34:27.480 --> 0:34:30.280
<v Speaker 1>for that one reason, like I just wanted to increase

0:34:30.360 --> 0:34:34.040
<v Speaker 1>my game, it's kind of cheesy, like like, okay, so

0:34:34.120 --> 0:34:36.080
<v Speaker 1>you're you're admitting you want to give yourself an advantage.

0:34:36.080 --> 0:34:37.640
<v Speaker 1>But I mean, I know a lot of people actually

0:34:37.680 --> 0:34:39.760
<v Speaker 1>meet those things just to function here. So it would

0:34:39.760 --> 0:34:42.719
<v Speaker 1>be hard to regulate, right, It wouldn't be hard to regulate, Yeah,

0:34:43.000 --> 0:34:45.160
<v Speaker 1>I mean they are lot of legal drugs. Yeah, so

0:34:45.200 --> 0:34:47.960
<v Speaker 1>it's like players are turning your prescriptions. We have to

0:34:48.040 --> 0:34:51.359
<v Speaker 1>make sure you can be good. But I wonder if

0:34:51.400 --> 0:34:53.719
<v Speaker 1>that's going to change now that going back to us

0:34:53.760 --> 0:34:56.640
<v Speaker 1>talking about the Olympics, yea, yeah, because I feel like

0:34:56.680 --> 0:34:58.879
<v Speaker 1>it would have to be regulated at some point as

0:34:58.920 --> 0:35:02.160
<v Speaker 1>far as the sports put machine towards being recognized through

0:35:02.200 --> 0:35:05.600
<v Speaker 1>the Olympics. Yeah. Yeah. And so speaking of the Olympics,

0:35:06.040 --> 0:35:09.440
<v Speaker 1>so we already talked about the Intel Extreme Masters and

0:35:09.480 --> 0:35:13.360
<v Speaker 1>just how that the strength of that that whole tournament.

0:35:13.719 --> 0:35:16.200
<v Speaker 1>So it seems like during the Winter Games they went

0:35:16.200 --> 0:35:19.680
<v Speaker 1>ahead and did a peong Chang tournament. The International Olympic

0:35:19.719 --> 0:35:23.040
<v Speaker 1>Committee used it as a tryout to see the possibility

0:35:23.120 --> 0:35:25.560
<v Speaker 1>of it being an Olympic game. What do you think

0:35:25.560 --> 0:35:27.560
<v Speaker 1>about that, my league? I know my thoughts, but I'm

0:35:27.600 --> 0:35:30.120
<v Speaker 1>curious about yours. I mean, I think that's pretty cool. Yeah,

0:35:30.320 --> 0:35:33.160
<v Speaker 1>I think it's cool. Yeah, I mean yeah, I feel

0:35:33.160 --> 0:35:35.920
<v Speaker 1>like we're gonna hit a point really soon where the

0:35:35.960 --> 0:35:40.080
<v Speaker 1>discussion of like what games need to be Olympics comes up.

0:35:40.120 --> 0:35:41.960
<v Speaker 1>And when we have that discussion, that's I feel like

0:35:42.000 --> 0:35:44.160
<v Speaker 1>that's going to be like an interesting one because there's

0:35:44.160 --> 0:35:46.320
<v Speaker 1>a lot of video games that I don't think necessarily

0:35:46.320 --> 0:35:50.799
<v Speaker 1>would fit in that category something they do. But right now,

0:35:50.840 --> 0:35:52.920
<v Speaker 1>I think it's cool for everyone to just have that

0:35:52.920 --> 0:35:56.760
<v Speaker 1>discussion around their games period. Well yeah, and this actually

0:35:56.760 --> 0:35:58.680
<v Speaker 1>lobs up into the next thing we're going to talk about,

0:35:58.680 --> 0:36:02.000
<v Speaker 1>which is like how games are being built free sports.

0:36:02.000 --> 0:36:03.800
<v Speaker 1>But just to stay on the Olympics a quick second,

0:36:03.800 --> 0:36:08.239
<v Speaker 1>I feel like that is an important conversation. What do

0:36:08.280 --> 0:36:10.680
<v Speaker 1>you think would be your three games if you had

0:36:10.680 --> 0:36:12.839
<v Speaker 1>to pick right now, I know my three. I'll let

0:36:12.840 --> 0:36:15.640
<v Speaker 1>you know my three after you say yours. Street Fighter.

0:36:17.200 --> 0:36:19.960
<v Speaker 1>I feel like that would probably be the top because

0:36:20.040 --> 0:36:23.400
<v Speaker 1>it's I mean, EVO already feels like an Olympic event

0:36:23.440 --> 0:36:26.880
<v Speaker 1>when you go there. Uh, people are already rapping their countries.

0:36:27.160 --> 0:36:29.520
<v Speaker 1>You still get the US a chance and the crowd

0:36:29.560 --> 0:36:33.560
<v Speaker 1>things of that nature. So that's cool. Um, the next game,

0:36:33.680 --> 0:36:35.680
<v Speaker 1>I would say, and I'm not just saying this because

0:36:35.680 --> 0:36:38.600
<v Speaker 1>I work on the game, I think a lot of

0:36:38.600 --> 0:36:41.120
<v Speaker 1>people would agree with you. Yeah, I think Overwatch definitely

0:36:41.640 --> 0:36:45.360
<v Speaker 1>see the World Cup and how how yeah passionate, the

0:36:45.360 --> 0:36:47.560
<v Speaker 1>fans are so passionate and yeah, oh yeah, and when

0:36:47.560 --> 0:36:50.120
<v Speaker 1>you put all the players together on each team is

0:36:50.280 --> 0:36:52.480
<v Speaker 1>it's it's it's cool. And the World Cup last year

0:36:52.520 --> 0:36:53.600
<v Speaker 1>was like, I don't know if you guys got a

0:36:53.640 --> 0:36:57.279
<v Speaker 1>chance to come. Hopefully you can give me tickets this year. Yeah,

0:36:57.360 --> 0:36:59.439
<v Speaker 1>if you want to come, let me know. The reno

0:36:59.640 --> 0:37:10.520
<v Speaker 1>was was packed to the Soundclip League. But yeah, no,

0:37:11.000 --> 0:37:14.799
<v Speaker 1>in your third game, my third game, that's tough. I'd

0:37:14.800 --> 0:37:18.200
<v Speaker 1>probably go with I want to say Smash. I want

0:37:18.200 --> 0:37:20.160
<v Speaker 1>to say Smash like Smatch, but no, I'm gonna throw

0:37:20.160 --> 0:37:22.600
<v Speaker 1>a wild card in there and say Rocket League. No,

0:37:22.760 --> 0:37:25.800
<v Speaker 1>that's actually Rocket League has been very entertaining to watch

0:37:26.000 --> 0:37:28.160
<v Speaker 1>the I think that would be a cool Olympic, so

0:37:28.200 --> 0:37:30.480
<v Speaker 1>I also overwatched was on my list as well, and

0:37:30.520 --> 0:37:33.000
<v Speaker 1>it definitely would be street Fighter because I feel like

0:37:33.040 --> 0:37:35.960
<v Speaker 1>street Fighter is and I know some people in the

0:37:35.960 --> 0:37:38.680
<v Speaker 1>fighting game community gonna be real salty about this, but

0:37:38.760 --> 0:37:41.000
<v Speaker 1>it is I feel like the top like fighting game

0:37:41.080 --> 0:37:44.120
<v Speaker 1>that anyone can watch and get a general understand because

0:37:44.280 --> 0:37:47.440
<v Speaker 1>because everyone knows, like how dukins all that stuff, Like,

0:37:47.520 --> 0:37:51.840
<v Speaker 1>you can show anyone right that old school uh Diego

0:37:52.400 --> 0:37:56.000
<v Speaker 1>blocking the the chun Ley kicks, and everyone's hype that

0:37:56.000 --> 0:37:58.640
<v Speaker 1>that is so understandable. You don't have to have known

0:37:58.760 --> 0:38:02.239
<v Speaker 1>about the Perry system. You know. What he did was tight.

0:38:02.280 --> 0:38:04.080
<v Speaker 1>I saw it just was on the top of Reddit

0:38:04.200 --> 0:38:07.239
<v Speaker 1>gaming and people were like, what happened? This is tight?

0:38:07.400 --> 0:38:09.960
<v Speaker 1>What happened? And I feel like that's why I feel

0:38:09.960 --> 0:38:12.840
<v Speaker 1>like street Fighter. Now the next fight would be which version?

0:38:12.920 --> 0:38:15.759
<v Speaker 1>But yeah, we'll leave that up. I mean because yet

0:38:15.800 --> 0:38:20.719
<v Speaker 1>Third Strike was kind of yeah different, yeah, but my

0:38:20.840 --> 0:38:22.799
<v Speaker 1>third I think I would go ahead and give that

0:38:22.840 --> 0:38:25.200
<v Speaker 1>to League. The only issue with that is the huge

0:38:25.239 --> 0:38:27.759
<v Speaker 1>fight between like doodle or League, but I feel like

0:38:27.760 --> 0:38:31.440
<v Speaker 1>a MOBI is You're like, I'm trying to think of

0:38:31.440 --> 0:38:36.160
<v Speaker 1>the comparable Olympic sport where it's like not everyone understands it,

0:38:36.200 --> 0:38:39.600
<v Speaker 1>but there is like a sports thinking level to it

0:38:39.640 --> 0:38:42.359
<v Speaker 1>with the lanes and every like having the top down

0:38:42.440 --> 0:38:44.520
<v Speaker 1>view helps. Yea, it reminds you almost of a football

0:38:44.560 --> 0:38:47.160
<v Speaker 1>game exactly, and that's why I'm like, I feel like

0:38:47.239 --> 0:38:49.959
<v Speaker 1>that's the best translate. But the one I liked about

0:38:49.960 --> 0:38:51.799
<v Speaker 1>the ones you chose is I feel like on a

0:38:51.800 --> 0:38:55.280
<v Speaker 1>global level it's pretty balanced, but I feel like mobi's

0:38:55.400 --> 0:38:59.000
<v Speaker 1>it's still Europe in Asia they got those locked would

0:38:59.000 --> 0:39:02.600
<v Speaker 1>be uphill battle for us and is having a rough time.

0:39:02.640 --> 0:39:08.840
<v Speaker 1>I'm sorry, evil, but yeah, let's h How E sports

0:39:08.880 --> 0:39:11.640
<v Speaker 1>is influencing games has been blown my mind because now

0:39:11.680 --> 0:39:15.319
<v Speaker 1>we're starting to have games built around the sports. The

0:39:15.360 --> 0:39:17.800
<v Speaker 1>first game I have written down here is Quake Champions,

0:39:17.840 --> 0:39:20.839
<v Speaker 1>Like that was built in mind with the sports last

0:39:20.920 --> 0:39:24.359
<v Speaker 1>year at H I believe it was twitch con they

0:39:24.360 --> 0:39:27.280
<v Speaker 1>paid to have a Quake Champions tournament running the whole

0:39:27.320 --> 0:39:31.399
<v Speaker 1>time just to get other streamers interested. And on one hand,

0:39:31.400 --> 0:39:33.960
<v Speaker 1>it's like, man, I really mess with that because you

0:39:34.000 --> 0:39:36.640
<v Speaker 1>guys are like the O G Triple O G of

0:39:36.760 --> 0:39:38.640
<v Speaker 1>E sports. I'd understand why you want to build that.

0:39:39.000 --> 0:39:41.320
<v Speaker 1>Next hand, I just don't think it's sustainable to build

0:39:41.360 --> 0:39:44.120
<v Speaker 1>your game around E sports because you're just betting on

0:39:44.200 --> 0:39:47.759
<v Speaker 1>so many factors that you can't depend on that you

0:39:47.760 --> 0:39:50.960
<v Speaker 1>should not build a game for E sports. Yeah, you

0:39:51.120 --> 0:39:54.799
<v Speaker 1>make a good game first, Yeah, that's just go for that.

0:39:55.120 --> 0:39:56.839
<v Speaker 1>You know, that should always be the goal, and then

0:39:57.040 --> 0:39:59.640
<v Speaker 1>everything else will fall in line. Now, I guess when

0:39:59.680 --> 0:40:02.320
<v Speaker 1>it comes balancing and stuff, that's a whole different conversation

0:40:02.560 --> 0:40:05.320
<v Speaker 1>because when you do have a game, like I wonder

0:40:05.360 --> 0:40:08.600
<v Speaker 1>how the guys over a Blizzard feel because they're making

0:40:08.640 --> 0:40:11.080
<v Speaker 1>this game and they're trying to make it accessible to everybody.

0:40:11.120 --> 0:40:13.759
<v Speaker 1>But at the same time, like they do have a league, yes,

0:40:14.320 --> 0:40:16.040
<v Speaker 1>and so they do have certain things that they have

0:40:16.120 --> 0:40:17.840
<v Speaker 1>to make sure not only not only do you have

0:40:17.880 --> 0:40:20.520
<v Speaker 1>a league, but you have all these sports arenas that

0:40:20.560 --> 0:40:23.719
<v Speaker 1>are popping up, Like you have actual people who who

0:40:24.040 --> 0:40:26.719
<v Speaker 1>not not just the actual players, but so many people

0:40:26.760 --> 0:40:29.440
<v Speaker 1>that rely on this as far as like income that

0:40:29.520 --> 0:40:33.319
<v Speaker 1>I feel it spans out to more than just the

0:40:33.440 --> 0:40:36.879
<v Speaker 1>league itself, where I I understand them wanting to make

0:40:36.920 --> 0:40:40.759
<v Speaker 1>sure that it can be marketed. You know that it

0:40:40.760 --> 0:40:43.399
<v Speaker 1>will be important in the sports community. But I also

0:40:43.480 --> 0:40:46.000
<v Speaker 1>understand what you're saying about just make a good game. Yeah, yeah,

0:40:46.600 --> 0:40:48.960
<v Speaker 1>that should always be the main goal, because we've seen

0:40:49.239 --> 0:40:52.600
<v Speaker 1>that format fail so many times where somebody's like, I'm

0:40:52.600 --> 0:40:55.560
<v Speaker 1>gonna make an E sport. This is my first goal.

0:40:55.719 --> 0:40:57.600
<v Speaker 1>I'm going out and making this an E sport and

0:40:57.640 --> 0:41:00.759
<v Speaker 1>its failed. It's just maybe, is how you would feel

0:41:00.800 --> 0:41:03.480
<v Speaker 1>to about people just wanting to be professional in general

0:41:03.520 --> 0:41:05.600
<v Speaker 1>and the sports Like, I mean, I don't know why

0:41:05.640 --> 0:41:09.120
<v Speaker 1>I was reading different interviews were actually professional E sports

0:41:09.160 --> 0:41:12.040
<v Speaker 1>players were like, don't try to go for this because

0:41:12.080 --> 0:41:14.960
<v Speaker 1>the idea of you making it is so small, Like

0:41:15.000 --> 0:41:18.480
<v Speaker 1>you were saying, yeah, like play too, because you're passionate.

0:41:18.760 --> 0:41:21.080
<v Speaker 1>Play because you truly want to be the best, and

0:41:21.080 --> 0:41:24.960
<v Speaker 1>because you truly want to get better and see how

0:41:25.000 --> 0:41:27.680
<v Speaker 1>that pans out. You know, like instead of like banking

0:41:27.840 --> 0:41:30.520
<v Speaker 1>on making it maybe yeah, or banking on making it

0:41:30.680 --> 0:41:32.680
<v Speaker 1>or just trying to follow follow someone else's path, I

0:41:32.680 --> 0:41:35.080
<v Speaker 1>think that's just a life lesson everyone. There's people who

0:41:35.160 --> 0:41:37.480
<v Speaker 1>want to get to certain places, but they like try

0:41:37.560 --> 0:41:40.359
<v Speaker 1>to follow other people's paths and like I understand being

0:41:40.360 --> 0:41:43.560
<v Speaker 1>inspired and taking inspiration, but like you gotta you gotta

0:41:43.600 --> 0:41:46.120
<v Speaker 1>do your own thing when it's all setting done, And

0:41:46.160 --> 0:41:47.920
<v Speaker 1>at the same thing goes for players, you know. That's

0:41:47.960 --> 0:41:50.480
<v Speaker 1>like there's a while there's a lot of people and Overwatch,

0:41:50.560 --> 0:41:52.880
<v Speaker 1>like in the league now who are coming in that

0:41:52.920 --> 0:41:55.759
<v Speaker 1>I appreciate because like they you can tell that they

0:41:55.800 --> 0:41:58.040
<v Speaker 1>have their own play style. They don't inspire to be

0:41:58.120 --> 0:42:01.719
<v Speaker 1>anyone but themselves, and like they're probably had people they

0:42:01.719 --> 0:42:03.800
<v Speaker 1>look up to or other people who they can borrow

0:42:03.800 --> 0:42:06.440
<v Speaker 1>some elements from, but they still incorporate everything and make

0:42:06.480 --> 0:42:09.319
<v Speaker 1>it their own. Because you if you follow your own way,

0:42:09.400 --> 0:42:12.200
<v Speaker 1>that can be the new way. Like who's that boxer

0:42:12.280 --> 0:42:15.719
<v Speaker 1>who just has no real technical skill? He fights like

0:42:15.760 --> 0:42:18.040
<v Speaker 1>he's you know what I'm talking about, because you posted

0:42:18.080 --> 0:42:21.879
<v Speaker 1>the link of him getting that knockout, Yeah Wilder, Like

0:42:22.080 --> 0:42:25.240
<v Speaker 1>if you watch him, you're like, what, but it works.

0:42:25.280 --> 0:42:30.040
<v Speaker 1>He swings and knocks people out. It looks like back

0:42:30.040 --> 0:42:32.719
<v Speaker 1>in the hood went like that's how he fights, and

0:42:32.760 --> 0:42:35.200
<v Speaker 1>that's like what I love about it. But also because

0:42:35.239 --> 0:42:37.719
<v Speaker 1>it works. If he was can you imagine if he

0:42:37.800 --> 0:42:40.600
<v Speaker 1>was so obsessed with making sure he had the form

0:42:40.719 --> 0:42:43.280
<v Speaker 1>down that he didn't do what worked for him. Yeah.

0:42:43.320 --> 0:42:45.600
<v Speaker 1>You know, well he says in every interview like it's

0:42:45.640 --> 0:42:48.560
<v Speaker 1>not about skill, it's about heart. When it's all said

0:42:49.200 --> 0:42:52.080
<v Speaker 1>and he walks in with this bravado that you don't

0:42:52.080 --> 0:42:55.400
<v Speaker 1>see for any other boxers, it almost it is Ali

0:42:55.640 --> 0:42:58.839
<v Speaker 1>esque because it's just like he just knows he's gonna

0:42:58.840 --> 0:43:01.000
<v Speaker 1>go in there, even if he's gonna get hit. He's like,

0:43:01.000 --> 0:43:05.960
<v Speaker 1>I'm walking out of that ring. Yeah for my daughter. Yeah,

0:43:06.120 --> 0:43:08.400
<v Speaker 1>And that's what's up. But we can't talk about the

0:43:08.520 --> 0:43:12.879
<v Speaker 1>sports influencing game without bringing up Player Unknown Battlegrounds. That game.

0:43:13.000 --> 0:43:15.839
<v Speaker 1>I I've never had a game that I love so

0:43:15.920 --> 0:43:19.279
<v Speaker 1>much but have so many complaints about it, because you

0:43:19.320 --> 0:43:21.960
<v Speaker 1>can just feel the moment when they felt the money

0:43:22.000 --> 0:43:24.960
<v Speaker 1>from East Sports and kind of just didn't care that

0:43:25.040 --> 0:43:27.799
<v Speaker 1>much about polishing, Like that's that's how it felt for me.

0:43:28.040 --> 0:43:31.040
<v Speaker 1>It felt like the moment we started already just giving

0:43:31.080 --> 0:43:34.120
<v Speaker 1>the money for E Sports, just doing tournaments back to back,

0:43:34.719 --> 0:43:37.759
<v Speaker 1>what incentive did they have to really polish the game

0:43:37.840 --> 0:43:41.080
<v Speaker 1>and really hit all the promises that they said they

0:43:41.080 --> 0:43:45.520
<v Speaker 1>would do. Yeah, I mean that there goes the proof

0:43:45.520 --> 0:43:48.160
<v Speaker 1>in the pudding right there. You know, like if you again,

0:43:48.440 --> 0:43:50.799
<v Speaker 1>if you make a game and you're aiming to make

0:43:50.840 --> 0:43:53.440
<v Speaker 1>an e sport, yeah, you're going to run into problems

0:43:53.480 --> 0:43:55.840
<v Speaker 1>at some point. Yeah. It kind of sucks, you know, because,

0:43:55.880 --> 0:43:57.719
<v Speaker 1>like I like to see any of the developers win,

0:43:58.280 --> 0:44:01.160
<v Speaker 1>and the fact that they weren't triple they might have been,

0:44:01.600 --> 0:44:04.279
<v Speaker 1>I mean one of the reasons why right now they're

0:44:04.360 --> 0:44:06.200
<v Speaker 1>kind of like losing that battle and kind of losing

0:44:06.360 --> 0:44:11.200
<v Speaker 1>identity and whatnot. But yeah, I mean to support your game,

0:44:11.239 --> 0:44:14.520
<v Speaker 1>you know, like just support your game. Yeah, exactly, because

0:44:14.600 --> 0:44:17.120
<v Speaker 1>if you look at you know, it's biggest competitive which

0:44:17.320 --> 0:44:20.239
<v Speaker 1>I will admit is winning me over a bit Fortnite. Like,

0:44:20.719 --> 0:44:23.319
<v Speaker 1>they weren't interested in the battle reale was just a

0:44:23.360 --> 0:44:26.200
<v Speaker 1>fun thing. They just was a side thing that was like,

0:44:26.719 --> 0:44:29.120
<v Speaker 1>all right, people like this, We'll just do this for fun.

0:44:29.160 --> 0:44:32.000
<v Speaker 1>And then it just blew up and they're polishing it.

0:44:32.000 --> 0:44:34.920
<v Speaker 1>There never once did they go all right, well, I'm

0:44:34.960 --> 0:44:37.200
<v Speaker 1>glad you like it. They're still tweaking it and polishing

0:44:37.480 --> 0:44:39.239
<v Speaker 1>in the number of people playing it, and they're like hmm,

0:44:41.600 --> 0:44:44.440
<v Speaker 1>because at first there weren't even any micro transaction to anything,

0:44:44.560 --> 0:44:46.439
<v Speaker 1>you know, but then they start seeing like so many

0:44:46.440 --> 0:44:49.160
<v Speaker 1>people download it and they're like, we gotta make this

0:44:49.200 --> 0:44:52.000
<v Speaker 1>money back. Yeah, and then they got the battle Pass going,

0:44:52.080 --> 0:44:54.600
<v Speaker 1>which it's a pretty good deal. Like I like the

0:44:54.600 --> 0:44:57.840
<v Speaker 1>Battle Pass aspect. I like that they still playing for

0:44:57.840 --> 0:45:01.360
<v Speaker 1>an unlock system. Yeah, pretty much. And then there's and

0:45:01.400 --> 0:45:04.280
<v Speaker 1>they're like, also, we'll still give you some free stuff

0:45:04.320 --> 0:45:07.279
<v Speaker 1>if you don't pay for it. Like that, because a

0:45:07.360 --> 0:45:10.120
<v Speaker 1>lot of people wonder what the sweet spot is for gamers,

0:45:10.239 --> 0:45:13.239
<v Speaker 1>and this will be fun to talk about because we

0:45:13.280 --> 0:45:15.640
<v Speaker 1>all remember what happened with Battlefront to you know, we

0:45:15.680 --> 0:45:18.480
<v Speaker 1>all and pretty much, and I want to know if

0:45:18.480 --> 0:45:20.360
<v Speaker 1>you agree with it. Here's what I think. If you

0:45:20.480 --> 0:45:23.879
<v Speaker 1>charge someone full price for a game, give them their game,

0:45:24.560 --> 0:45:28.480
<v Speaker 1>But if you're charging them for free, people will be

0:45:28.560 --> 0:45:32.239
<v Speaker 1>willing to spend money if it's a good game, and

0:45:32.440 --> 0:45:35.320
<v Speaker 1>if you still have an aspect of it that's available

0:45:35.360 --> 0:45:37.640
<v Speaker 1>for free. So like the fact that they're like, you

0:45:37.680 --> 0:45:39.279
<v Speaker 1>can do the Battle Pass and you'll get all these

0:45:39.360 --> 0:45:43.120
<v Speaker 1>like cosmetics, but you can get free cosmetics as well.

0:45:43.400 --> 0:45:46.440
<v Speaker 1>People like, Okay, I'll chip in a couple bucks. It's

0:45:46.440 --> 0:45:48.720
<v Speaker 1>a hell mary that a lot of game developers probably

0:45:48.760 --> 0:45:51.600
<v Speaker 1>won't throw because you know, if they're under a Triple

0:45:51.640 --> 0:45:53.680
<v Speaker 1>A publisher like EA or something. That's not going to

0:45:53.760 --> 0:45:56.719
<v Speaker 1>be the case, but it's it's worth I feel like

0:45:56.719 --> 0:45:58.560
<v Speaker 1>it's worth it, you know, for if you have a

0:45:58.560 --> 0:46:00.440
<v Speaker 1>good game, if you have something you know the different,

0:46:00.480 --> 0:46:04.320
<v Speaker 1>you know, like again you said at Fortnite that was

0:46:04.360 --> 0:46:07.799
<v Speaker 1>an accident. You know, they didn't they stumbled upon that,

0:46:07.840 --> 0:46:10.959
<v Speaker 1>but people everywhere knew that, like the Battle Royale genre

0:46:11.080 --> 0:46:13.560
<v Speaker 1>was getting ready to grow, like even h one z one,

0:46:13.880 --> 0:46:16.000
<v Speaker 1>and it's hey, they people were already seeing it. And

0:46:16.040 --> 0:46:19.799
<v Speaker 1>then pub Je was like, let's capitalize on that. And

0:46:19.840 --> 0:46:23.000
<v Speaker 1>then Epic, a Triple A developer who you know, Gears

0:46:23.040 --> 0:46:25.480
<v Speaker 1>of War, they got playing games over there, but they're like,

0:46:25.680 --> 0:46:28.120
<v Speaker 1>we're gonna, we're gonna hop on this. Everybody runs their

0:46:28.120 --> 0:46:30.080
<v Speaker 1>game on our engine anyway. That's that was the funny thing.

0:46:30.520 --> 0:46:35.920
<v Speaker 1>Pub runs on the road. So it's like, come on, like, yeah,

0:46:35.960 --> 0:46:37.960
<v Speaker 1>I feel I'm happy for Epic though, oh yeah, I

0:46:38.000 --> 0:46:39.880
<v Speaker 1>glad to see them winning. Well. I feel like Epic

0:46:40.040 --> 0:46:43.800
<v Speaker 1>is one of those very few still existing like wholesome

0:46:44.120 --> 0:46:47.560
<v Speaker 1>Triple A developers, like you know, like they not only

0:46:47.600 --> 0:46:49.560
<v Speaker 1>put out good games like Years and all this stuff,

0:46:49.560 --> 0:46:51.920
<v Speaker 1>but they put out so many free games too, Like,

0:46:52.000 --> 0:46:55.840
<v Speaker 1>you know, you got Fortnite that's free, Paragon that's for free.

0:46:56.239 --> 0:46:58.360
<v Speaker 1>So it's just it's like, man, I want to support

0:46:58.360 --> 0:47:00.640
<v Speaker 1>you because you're just like games for people. It's a

0:47:00.640 --> 0:47:04.160
<v Speaker 1>smarter model for a good multiplayer game. Even Overwatch shows like,

0:47:04.480 --> 0:47:06.400
<v Speaker 1>I mean, they charged people for that game, but they

0:47:06.480 --> 0:47:09.880
<v Speaker 1>showed over time that like people, if they're invested in

0:47:10.000 --> 0:47:13.600
<v Speaker 1>the game, they'll come back, they'll buy stuff. So I

0:47:13.640 --> 0:47:16.799
<v Speaker 1>feel like, if you're a multiplayer game, take notes. Yeah,

0:47:17.719 --> 0:47:20.120
<v Speaker 1>so let's talk a little bit about your e sports history.

0:47:20.160 --> 0:47:22.799
<v Speaker 1>So you said you used to play the shooters back

0:47:22.840 --> 0:47:26.839
<v Speaker 1>in the day, right, Rainbow, way back in the day.

0:47:27.000 --> 0:47:28.960
<v Speaker 1>I still got the sounds of the slot machines and

0:47:28.960 --> 0:47:33.560
<v Speaker 1>Calypso casino ringing in my head day and it's all good.

0:47:33.880 --> 0:47:35.759
<v Speaker 1>That game was great. It was just an I played

0:47:35.800 --> 0:47:38.960
<v Speaker 1>in the time when like the tournaments were scarce. It

0:47:39.000 --> 0:47:42.160
<v Speaker 1>was pretty much they're amateur tournaments were online. So you

0:47:42.200 --> 0:47:44.000
<v Speaker 1>found a lot of those, Like there was one called

0:47:44.080 --> 0:47:47.000
<v Speaker 1>g g L Global Gaming League and stuff, and they're

0:47:47.040 --> 0:47:49.680
<v Speaker 1>all online tournaments and you'd make like a max like

0:47:50.640 --> 0:47:55.480
<v Speaker 1>uh like nine bucks winning a tournament online or something

0:47:55.560 --> 0:47:58.839
<v Speaker 1>like that. And then there's MLG and the MLG had

0:47:58.920 --> 0:48:01.719
<v Speaker 1>Rainbow six for I don't know how many circuits, it

0:48:01.800 --> 0:48:04.080
<v Speaker 1>was several, it was a couple of years. It was

0:48:04.160 --> 0:48:06.960
<v Speaker 1>like the game that came before Years of War, you know,

0:48:07.000 --> 0:48:09.200
<v Speaker 1>so it was like at the bottom, but oh yeah,

0:48:09.239 --> 0:48:11.640
<v Speaker 1>it was fun. Like my time there was very short.

0:48:11.680 --> 0:48:14.760
<v Speaker 1>I developed like a bad reputation because I was a

0:48:14.760 --> 0:48:19.360
<v Speaker 1>big crap talker, just a competitive spirit. I guess I

0:48:19.400 --> 0:48:22.720
<v Speaker 1>was one of those types. And then uh, I stopped

0:48:23.000 --> 0:48:26.120
<v Speaker 1>and kind of went in and transitioned into like game

0:48:26.200 --> 0:48:28.759
<v Speaker 1>journalism because I was like people were watching because of

0:48:28.760 --> 0:48:30.759
<v Speaker 1>my rainbow sick antics and I was like, all right,

0:48:30.800 --> 0:48:34.239
<v Speaker 1>let's just talk about all games. And then I kind

0:48:34.239 --> 0:48:38.080
<v Speaker 1>of my way into this game journalism. So how did

0:48:38.080 --> 0:48:41.399
<v Speaker 1>you get to doing commentary then in like on error

0:48:41.440 --> 0:48:44.240
<v Speaker 1>and on camera stuff, well from being behind the scenes.

0:48:44.560 --> 0:48:46.560
<v Speaker 1>Well yeah, like one was like I would go to

0:48:46.600 --> 0:48:49.319
<v Speaker 1>fighting game tournaments and do commentary because like it's very

0:48:49.360 --> 0:48:52.040
<v Speaker 1>loose there, so like you can just sit down and

0:48:52.360 --> 0:48:55.440
<v Speaker 1>do commentary sometimes, like anybody can if you just volunteer,

0:48:55.800 --> 0:48:57.960
<v Speaker 1>if you go to the right fighting game event. So

0:48:58.239 --> 0:49:00.239
<v Speaker 1>that's that they're just giving the mic to anybody. Well,

0:49:00.280 --> 0:49:03.759
<v Speaker 1>it's a community, so you are right, if they see

0:49:03.760 --> 0:49:05.480
<v Speaker 1>you around there, cool, if you jumping on Mike, you know,

0:49:05.520 --> 0:49:08.400
<v Speaker 1>because they know you understand the atmosphere and you can

0:49:08.440 --> 0:49:11.000
<v Speaker 1>frame the story of what's going on and stuff like that.

0:49:11.320 --> 0:49:14.319
<v Speaker 1>Also the nervous thing. So when you're working under Chris

0:49:14.320 --> 0:49:17.239
<v Speaker 1>Hardwick and you're working with Jessica Chobat, you get thrown

0:49:17.239 --> 0:49:19.160
<v Speaker 1>into a lot of hosting situations and you start to

0:49:19.239 --> 0:49:21.200
<v Speaker 1>learn about that. So that it was kind of a

0:49:21.239 --> 0:49:22.880
<v Speaker 1>melting of those two things. Like I had done the

0:49:22.920 --> 0:49:26.480
<v Speaker 1>commentary before I was hosting, already had relationships with people

0:49:26.480 --> 0:49:28.960
<v Speaker 1>from like being in the game journalism. Some people knew

0:49:29.000 --> 0:49:31.000
<v Speaker 1>me from back in the rainmost six days, it was

0:49:31.040 --> 0:49:33.359
<v Speaker 1>just like kind of all those factors working at once,

0:49:33.400 --> 0:49:36.600
<v Speaker 1>and then I landed into some sports. Yeah alright, well

0:49:36.600 --> 0:49:44.040
<v Speaker 1>we'll jump into your Overwatch league stuff right after this break,

0:49:51.040 --> 0:49:53.399
<v Speaker 1>all right, and we're back. We're here with the league

0:49:53.400 --> 0:50:01.240
<v Speaker 1>four day, just all around the sports dude, rapper, the exapper.

0:50:02.560 --> 0:50:11.319
<v Speaker 1>Yeah yeah, yeah no, but yeah, so how did the

0:50:11.360 --> 0:50:13.840
<v Speaker 1>whole Overwatch League thing happened? Because I'm gonna let you

0:50:13.840 --> 0:50:15.560
<v Speaker 1>know how I saw it from my lens. Ok, you

0:50:15.640 --> 0:50:18.200
<v Speaker 1>can do because you weren't doing it for a bit

0:50:18.280 --> 0:50:21.840
<v Speaker 1>and I was like okay, and then people started being like, yo,

0:50:22.360 --> 0:50:25.360
<v Speaker 1>where is the diversity, and you actually came and was

0:50:25.400 --> 0:50:27.200
<v Speaker 1>like no, they sent me an offer. We just couldn't

0:50:27.200 --> 0:50:29.920
<v Speaker 1>work something out right now, and then next thing, I know,

0:50:29.960 --> 0:50:34.160
<v Speaker 1>you're on. Yeah. That was the optic I would imagine

0:50:34.239 --> 0:50:37.280
<v Speaker 1>from outside. Uh. So, I've been working with a Blizzard

0:50:37.320 --> 0:50:40.279
<v Speaker 1>for like, yeah, four or five years. I've been doing

0:50:40.280 --> 0:50:44.080
<v Speaker 1>stuff with them on the hosting side. Yeah. So I

0:50:44.120 --> 0:50:47.120
<v Speaker 1>did blizz Con before, I hosted like one of the

0:50:47.200 --> 0:50:49.320
<v Speaker 1>launch events for Heroes of the Storm here in the US,

0:50:49.840 --> 0:50:54.920
<v Speaker 1>and um, eventually I ended up doing the Overwatch Open,

0:50:55.120 --> 0:50:58.440
<v Speaker 1>which was basically this tournament they threw down in Atlanta

0:50:58.760 --> 0:51:01.439
<v Speaker 1>on TBS with you. I was gonna say that I've

0:51:01.440 --> 0:51:06.080
<v Speaker 1>seen commercials of you on TBS. Oh yeah, yeah. People

0:51:07.080 --> 0:51:08.719
<v Speaker 1>people have been telling me that I've never seen any

0:51:08.760 --> 0:51:13.160
<v Speaker 1>of them. There was one recently. Yeah. Recent I mean

0:51:13.200 --> 0:51:15.880
<v Speaker 1>like in the last month that I saw you. So

0:51:15.880 --> 0:51:17.440
<v Speaker 1>I don't know if they're you might need to get

0:51:17.480 --> 0:51:23.719
<v Speaker 1>your money if they're like reading residuals residuals, but it's cool. Yeah,

0:51:23.719 --> 0:51:25.759
<v Speaker 1>in the last month. Yeah, that's that's a lot of

0:51:25.880 --> 0:51:29.960
<v Speaker 1>sports for you free work, you know, that's what it is.

0:51:30.040 --> 0:51:31.920
<v Speaker 1>But uh no, I love the people down to the

0:51:32.040 --> 0:51:34.840
<v Speaker 1>week um, and I'll be working with them again hopefully

0:51:35.120 --> 0:51:38.839
<v Speaker 1>pretty soon. Anyways, I did the Overwatch open thing. It

0:51:38.920 --> 0:51:42.080
<v Speaker 1>was crazy. We had like a crazy moment where I

0:51:42.239 --> 0:51:45.719
<v Speaker 1>loved the handshake with some guy. Remember that. I remember that.

0:51:45.719 --> 0:51:47.239
<v Speaker 1>That was a meme. That was a real mean it

0:51:47.360 --> 0:51:55.680
<v Speaker 1>was front page Reddit. God, Jimmy Fallon took. Don't worry

0:51:55.680 --> 0:51:57.759
<v Speaker 1>because Jimmy Fallon said his piece. And then we did

0:51:57.800 --> 0:52:01.319
<v Speaker 1>a broadcast and I got back there basically showing him

0:52:01.320 --> 0:52:03.800
<v Speaker 1>messing up his handshake like some NBA players. So we

0:52:04.120 --> 0:52:08.319
<v Speaker 1>went back and forth, we traded it. Yeah. So that

0:52:08.400 --> 0:52:10.799
<v Speaker 1>was my first for Way and Overwatch, and then I

0:52:10.880 --> 0:52:14.080
<v Speaker 1>ended up coming back the summer of Seen and doing

0:52:14.120 --> 0:52:19.160
<v Speaker 1>the Overwatch World Cup and so that was crazy life

0:52:19.200 --> 0:52:20.839
<v Speaker 1>changing experience for me because it was like my first

0:52:20.880 --> 0:52:23.600
<v Speaker 1>time trappling to a lot of those countries. Uh. I

0:52:23.640 --> 0:52:26.600
<v Speaker 1>went to Shanghai where everybody asked me what team I

0:52:26.680 --> 0:52:30.320
<v Speaker 1>played for. I went to Australia Sydney, where everybody asked

0:52:30.320 --> 0:52:33.239
<v Speaker 1>me why we voted the president and a whole bunch

0:52:33.280 --> 0:52:35.920
<v Speaker 1>of other stories questions like that. It was. It was

0:52:35.960 --> 0:52:38.480
<v Speaker 1>one of those But anyways, long story short, that was

0:52:38.560 --> 0:52:40.359
<v Speaker 1>a life changing experience and I was like, I want

0:52:40.360 --> 0:52:42.400
<v Speaker 1>to do something else. We Overwatch. I made such a

0:52:42.400 --> 0:52:45.160
<v Speaker 1>great relationship with all the players, and so I had

0:52:45.160 --> 0:52:47.960
<v Speaker 1>been talking with them, like since the conclusion of the

0:52:48.000 --> 0:52:51.879
<v Speaker 1>Overwatch World Cup, which was around Blizz Con, about that.

0:52:52.520 --> 0:52:54.600
<v Speaker 1>And it was just one of those things where you know,

0:52:54.640 --> 0:52:56.719
<v Speaker 1>the lawyers, they do their thing and they go back

0:52:56.719 --> 0:52:58.799
<v Speaker 1>and forth and then you know there's certain things, you know,

0:52:58.880 --> 0:53:01.200
<v Speaker 1>we can't budge on certain and their own budgeting, and

0:53:01.400 --> 0:53:05.400
<v Speaker 1>it just took a little longer. And I was supposed

0:53:05.440 --> 0:53:07.920
<v Speaker 1>to be there at day one. I was, yeah, And

0:53:08.640 --> 0:53:10.400
<v Speaker 1>it was kind of crazy seeing everybody go like, well,

0:53:10.440 --> 0:53:12.880
<v Speaker 1>what's what's up and calling me out specifically. I mean,

0:53:12.920 --> 0:53:15.000
<v Speaker 1>I guess it was kind of validating in a sense.

0:53:15.000 --> 0:53:17.759
<v Speaker 1>It's like I'm glad they like acknowledged me, you know,

0:53:18.000 --> 0:53:19.879
<v Speaker 1>like it means my work that I've done so far

0:53:20.320 --> 0:53:23.200
<v Speaker 1>hasn't gotten unnoticed. I mean, yeah, you you are one

0:53:23.239 --> 0:53:26.120
<v Speaker 1>of my favorite voices when it comes to Blizz because

0:53:26.120 --> 0:53:27.880
<v Speaker 1>you've been doing I remember when I saw you up

0:53:27.880 --> 0:53:29.600
<v Speaker 1>there on blizz Con Hold it Down, was like that

0:53:29.760 --> 0:53:33.400
<v Speaker 1>my boy right there, and you've been killing it and Elie.

0:53:33.440 --> 0:53:36.000
<v Speaker 1>I remember when you started doing elag and we talked

0:53:36.000 --> 0:53:40.760
<v Speaker 1>about it shortly because I remember correctly that's Turner Sports

0:53:40.840 --> 0:53:45.080
<v Speaker 1>turn Yeah, like Craig Berry, the vice president of Turner,

0:53:45.320 --> 0:53:48.200
<v Speaker 1>like one to get in the sports. Real Bad has

0:53:48.200 --> 0:53:50.760
<v Speaker 1>been like a brand down there that they've been cycling

0:53:50.880 --> 0:53:54.360
<v Speaker 1>mini games through the counter strikes their main game. Uh,

0:53:54.400 --> 0:53:57.440
<v Speaker 1>they've done street Fighter previously. They just did tech in

0:53:58.160 --> 0:54:01.759
<v Speaker 1>Um and Justice too, so they are definitely like looking

0:54:01.800 --> 0:54:04.239
<v Speaker 1>at fighting games pretty hardcore. They even did a Rocket

0:54:04.280 --> 0:54:06.719
<v Speaker 1>League one and all all of them did very well.

0:54:06.760 --> 0:54:09.839
<v Speaker 1>So the league, I would say, has been like one

0:54:09.840 --> 0:54:13.160
<v Speaker 1>of the main uh pioneers when it comes to taking

0:54:13.239 --> 0:54:16.000
<v Speaker 1>e sports and bringing it to broadcasts more in a

0:54:16.120 --> 0:54:19.760
<v Speaker 1>more high quality. Oh yeah, no, the elague stories are great.

0:54:20.280 --> 0:54:24.359
<v Speaker 1>So some of these tournaments don't have prize money, right,

0:54:24.440 --> 0:54:27.200
<v Speaker 1>some of them they're just straight you gave me a face.

0:54:27.560 --> 0:54:30.440
<v Speaker 1>I mean some of them do. There's so many tournaments

0:54:30.440 --> 0:54:34.240
<v Speaker 1>out there, yes, and this is a nerdy podcast for everyone,

0:54:34.280 --> 0:54:36.040
<v Speaker 1>and a lot of people actually aren't the reason why

0:54:36.040 --> 0:54:37.719
<v Speaker 1>we're doing this because a lot of people don't know

0:54:37.840 --> 0:54:40.840
<v Speaker 1>the amount of tournaments and what all it entails. So

0:54:40.920 --> 0:54:43.640
<v Speaker 1>can you talk about kind of what a tournament looks

0:54:43.680 --> 0:54:46.160
<v Speaker 1>like for sure. Yeah. So, I mean there's a lot

0:54:46.160 --> 0:54:50.000
<v Speaker 1>of tournaments that don't have like there local and so

0:54:50.320 --> 0:54:53.120
<v Speaker 1>typically what happens at locals, depending on what genre, is

0:54:53.120 --> 0:54:55.000
<v Speaker 1>either like just a whole bunch of friends get together

0:54:55.000 --> 0:54:57.279
<v Speaker 1>and they play for pride, or if it's like something

0:54:57.320 --> 0:54:59.920
<v Speaker 1>like we have here in on the West Coast, we

0:55:00.040 --> 0:55:03.160
<v Speaker 1>have Wednesday Night Fights, which happens in Santa Anna, and

0:55:03.160 --> 0:55:05.759
<v Speaker 1>then out on the East Coast there's the Next Level

0:55:05.800 --> 0:55:09.280
<v Speaker 1>Battle Circuit. These are fighting game tournaments that happen every week.

0:55:10.000 --> 0:55:12.160
<v Speaker 1>People refer to him as weeklies, and you go there,

0:55:12.600 --> 0:55:14.600
<v Speaker 1>you pay to get in, and then there's a pot.

0:55:14.920 --> 0:55:16.920
<v Speaker 1>Whoever comes out first place, they win that pot and

0:55:16.960 --> 0:55:19.480
<v Speaker 1>they go home with that depending on how many people

0:55:19.560 --> 0:55:21.840
<v Speaker 1>show up, so that there's a lot of that happening.

0:55:22.200 --> 0:55:26.120
<v Speaker 1>And then you have like your big invitationals, your majors,

0:55:26.200 --> 0:55:29.040
<v Speaker 1>uh so to speak, that happened every year. For instance,

0:55:29.080 --> 0:55:32.480
<v Speaker 1>like Evo's the big Fighting Game Major that happens every summer.

0:55:32.920 --> 0:55:35.560
<v Speaker 1>It happens in Vegas. Typically everybody comes from around the

0:55:35.560 --> 0:55:38.759
<v Speaker 1>world and they play for like huge catch prizes. And

0:55:38.800 --> 0:55:41.680
<v Speaker 1>then you have like your majors and other games like

0:55:41.800 --> 0:55:44.040
<v Speaker 1>counter Strike, there's like ten majors a year. I think

0:55:44.200 --> 0:55:46.000
<v Speaker 1>it kind of flucts your weights because they've been adding

0:55:46.040 --> 0:55:48.319
<v Speaker 1>and taking away majors. But like these are the big

0:55:48.360 --> 0:55:50.680
<v Speaker 1>tournaments for the big prizes and stuff like that. It

0:55:50.760 --> 0:55:53.040
<v Speaker 1>varies from game the game though, to be honest, like

0:55:53.080 --> 0:55:55.919
<v Speaker 1>even Rocket League, like some tournament like dream Hack would

0:55:55.920 --> 0:55:57.360
<v Speaker 1>be like, oh, we want Rocket League, Let's do a

0:55:57.440 --> 0:55:59.720
<v Speaker 1>Rocket League tournament of cash prize. They'll find a sponsor.

0:56:00.080 --> 0:56:02.520
<v Speaker 1>There's a prize there, you know. But the thing is

0:56:02.680 --> 0:56:05.200
<v Speaker 1>these tournaments happening a lot more. There's a lot more

0:56:05.320 --> 0:56:08.440
<v Speaker 1>like ways to make money playing these games. You just

0:56:08.480 --> 0:56:10.759
<v Speaker 1>gotta be good enough. And the thing is, like what

0:56:10.880 --> 0:56:13.799
<v Speaker 1>happens now is the sports organizations they find players and

0:56:13.840 --> 0:56:15.799
<v Speaker 1>they send them out, They fund a way to get

0:56:15.840 --> 0:56:18.360
<v Speaker 1>them out to all the tournaments, and then those dudes

0:56:18.360 --> 0:56:20.080
<v Speaker 1>go out there, they win, they bring back some money

0:56:20.080 --> 0:56:23.239
<v Speaker 1>for the organization. So and that's kind of like been

0:56:23.320 --> 0:56:25.560
<v Speaker 1>like a hustle for a lot of e sports. But

0:56:25.600 --> 0:56:28.200
<v Speaker 1>now we're starting to see people make actual leagues, and

0:56:28.239 --> 0:56:30.319
<v Speaker 1>so it's a little bit different because people are going

0:56:30.320 --> 0:56:32.560
<v Speaker 1>in with like salaries now, like with the Overwatch League,

0:56:32.760 --> 0:56:35.799
<v Speaker 1>people going with salaries and they have guaranteed money coming

0:56:35.840 --> 0:56:38.000
<v Speaker 1>to them. They don't have to worry about any majors

0:56:38.080 --> 0:56:39.719
<v Speaker 1>or anything like that or you know this, it's a

0:56:39.760 --> 0:56:42.960
<v Speaker 1>little bit more consistent and a little bit more guaranteed

0:56:42.960 --> 0:56:45.240
<v Speaker 1>and upfront, and so they can just focus on playing

0:56:45.680 --> 0:56:48.520
<v Speaker 1>and they know like when the playoffs are and they

0:56:48.520 --> 0:56:49.960
<v Speaker 1>know that they have to make and win a certain

0:56:50.000 --> 0:56:52.120
<v Speaker 1>amount of games to get there and things of that nature.

0:56:52.120 --> 0:56:54.360
<v Speaker 1>And that was a big move because the sports was

0:56:54.440 --> 0:56:57.040
<v Speaker 1>tricky in that way. Earlier we were talking about how

0:56:57.840 --> 0:57:00.480
<v Speaker 1>in counter Strikes, one of the big moves is wait

0:57:00.560 --> 0:57:03.399
<v Speaker 1>until the trade deadlines are over so you can drop

0:57:03.440 --> 0:57:05.680
<v Speaker 1>your players so that no one can pick them and

0:57:05.760 --> 0:57:07.719
<v Speaker 1>use them against you. But what that does is kind

0:57:07.719 --> 0:57:10.239
<v Speaker 1>of screw over the place, right, so they can't make

0:57:10.280 --> 0:57:14.719
<v Speaker 1>any money now because you didn't want any competition, right,

0:57:15.480 --> 0:57:17.840
<v Speaker 1>So that I feel like that's a big change that

0:57:17.880 --> 0:57:20.840
<v Speaker 1>needs to happen in those leagues to really prevent against that,

0:57:21.520 --> 0:57:24.280
<v Speaker 1>or you know, maybe follow the Overwatch model, so if

0:57:24.280 --> 0:57:25.920
<v Speaker 1>you want to drop your player, you could drop them

0:57:25.920 --> 0:57:28.840
<v Speaker 1>because they're gonna get paid either way. Yeah, I appreciate

0:57:28.920 --> 0:57:30.840
<v Speaker 1>the fact that they kind of like made a league.

0:57:31.120 --> 0:57:33.680
<v Speaker 1>There's still some stuff that Overwatch League needs to have happened,

0:57:33.680 --> 0:57:36.000
<v Speaker 1>like there needs to be a players union and stuff

0:57:36.000 --> 0:57:39.080
<v Speaker 1>like that. But I like the fact that these guys

0:57:39.120 --> 0:57:41.720
<v Speaker 1>can actually focus on the game now, you know, they

0:57:41.720 --> 0:57:44.120
<v Speaker 1>can focus on just playing and they don't have to

0:57:44.160 --> 0:57:48.200
<v Speaker 1>worry about the inconsistency because it's basically like the freelance lifestyle.

0:57:48.760 --> 0:57:52.280
<v Speaker 1>Yeah for sure. Plus like gaming, it's just not getting

0:57:52.280 --> 0:57:54.479
<v Speaker 1>to this point where's lucrative. So we were talking about

0:57:54.520 --> 0:57:57.360
<v Speaker 1>one of our friends, her brother got picked up for

0:57:57.400 --> 0:57:59.080
<v Speaker 1>a league and so he moved into a house and

0:57:59.120 --> 0:58:03.640
<v Speaker 1>that was like his life, which is really fascinating exciting thing.

0:58:03.720 --> 0:58:06.600
<v Speaker 1>But like you said, when you get dropped last minute

0:58:06.640 --> 0:58:09.439
<v Speaker 1>and you don't necessarily have a backup planet can be

0:58:09.600 --> 0:58:13.720
<v Speaker 1>I think startling for some of these younger players. Right. Yeah,

0:58:13.760 --> 0:58:15.920
<v Speaker 1>I'm hoping we see a lot more situations where these

0:58:15.920 --> 0:58:17.680
<v Speaker 1>guys don't have to deal with that. I mean, Overwatch

0:58:17.760 --> 0:58:20.520
<v Speaker 1>League is his own case study. I don't know if

0:58:20.520 --> 0:58:22.280
<v Speaker 1>we'll have any more other leagues like that. I know

0:58:22.360 --> 0:58:25.200
<v Speaker 1>League Legends they just went into franchise and teams too,

0:58:25.760 --> 0:58:28.520
<v Speaker 1>so I mean, I'm sure they'll find a way to

0:58:28.560 --> 0:58:30.960
<v Speaker 1>come around. I would like to see the fighting game

0:58:31.000 --> 0:58:34.440
<v Speaker 1>community do a better job with that personally. Now you

0:58:34.480 --> 0:58:36.840
<v Speaker 1>do see a lot of players who are sponsored, uh,

0:58:37.000 --> 0:58:39.640
<v Speaker 1>and a lot of sports organizations that are getting better

0:58:39.680 --> 0:58:42.600
<v Speaker 1>about this, like Echo Fox right now, they're they're great,

0:58:42.640 --> 0:58:45.480
<v Speaker 1>Like they give their players money up front, you know,

0:58:45.520 --> 0:58:47.240
<v Speaker 1>they signed them for long periods of time. They don't

0:58:47.240 --> 0:58:49.240
<v Speaker 1>just drop them. They stick with their players and stuff

0:58:49.240 --> 0:58:51.320
<v Speaker 1>like that. But that's been that's actually been a huge

0:58:51.320 --> 0:58:53.000
<v Speaker 1>problem though in EA sports for a while, so like

0:58:53.040 --> 0:58:55.200
<v Speaker 1>people just getting dropped. Just the way they treat the

0:58:55.240 --> 0:58:59.520
<v Speaker 1>players is kind of but overall, yeah, which is why

0:58:59.520 --> 0:59:02.200
<v Speaker 1>I was like super happy to not even like worry

0:59:02.200 --> 0:59:08.040
<v Speaker 1>about what I'm gonna take a different route one bit

0:59:08.160 --> 0:59:10.080
<v Speaker 1>already already got the one thing going against me, Like,

0:59:13.920 --> 0:59:17.960
<v Speaker 1>oh man, all right, well before we sign off here,

0:59:18.200 --> 0:59:22.840
<v Speaker 1>what do you think the future sports the media future?

0:59:22.920 --> 0:59:25.680
<v Speaker 1>I see us well, for Overwatch the League in particular,

0:59:25.720 --> 0:59:27.360
<v Speaker 1>I see more things like that happening. We're gonna start

0:59:27.440 --> 0:59:31.320
<v Speaker 1>seeing more franchising, We're gonna start seeing people try to

0:59:31.360 --> 0:59:34.280
<v Speaker 1>create more structure around it, because that's, like I said,

0:59:34.160 --> 0:59:36.160
<v Speaker 1>have been a huge problem about just people being able

0:59:36.200 --> 0:59:38.720
<v Speaker 1>to have an access point to it, you know, So

0:59:38.760 --> 0:59:42.960
<v Speaker 1>we'll see more structure. Overwatch League will continue to grow itself.

0:59:43.480 --> 0:59:46.360
<v Speaker 1>I think there's gonna be expansion teams for sure, so

0:59:46.480 --> 0:59:50.440
<v Speaker 1>that means more players can come in. UM. And I

0:59:50.480 --> 0:59:52.640
<v Speaker 1>think the fighting game community we're gonna start to see

0:59:53.000 --> 0:59:56.520
<v Speaker 1>a little more structure around that too. I mean Capcom

0:59:56.640 --> 0:59:59.320
<v Speaker 1>has tried to do some stuff with Street Fighter. UM.

0:59:59.360 --> 1:00:03.120
<v Speaker 1>I hope they will relinquish their hold on that and

1:00:03.640 --> 1:00:05.800
<v Speaker 1>let some other people step in. I'd love to see

1:00:05.960 --> 1:00:09.040
<v Speaker 1>them team up with like Turner Sports and make a

1:00:09.120 --> 1:00:11.440
<v Speaker 1>league for fighting games and just let that be it.

1:00:11.640 --> 1:00:14.120
<v Speaker 1>You know. It kind of sucks because the fighting game

1:00:14.120 --> 1:00:17.080
<v Speaker 1>community is about people being able to show up on

1:00:17.120 --> 1:00:20.600
<v Speaker 1>the day anybody, right, right, and so it's kind of

1:00:20.640 --> 1:00:22.880
<v Speaker 1>hard to like organize all that stuff. But I see

1:00:22.960 --> 1:00:26.440
<v Speaker 1>us figuring something out. Maybe there'll be more invitational tournaments

1:00:26.680 --> 1:00:28.680
<v Speaker 1>things of that nature. But we'll just see a lot

1:00:28.720 --> 1:00:33.480
<v Speaker 1>more structure in the immediate future and far into the future. Olympics, Yeah,

1:00:33.840 --> 1:00:37.360
<v Speaker 1>maybe a union and stuff. Yeah. Like on Sports Center,

1:00:37.400 --> 1:00:40.880
<v Speaker 1>they're talking about East Sports. Yeah. Yeah. If he was

1:00:40.920 --> 1:00:43.760
<v Speaker 1>covering that, people are like, oh, this shouldn't be on ESPN,

1:00:43.800 --> 1:00:45.600
<v Speaker 1>And then he was like, but there's like poker on there,

1:00:45.800 --> 1:00:49.840
<v Speaker 1>so there's all kinds of crazy stuff. Yeah, you know

1:00:49.960 --> 1:00:54.240
<v Speaker 1>it's people eating hot dogs. Yeah that's true. That's true. Yeah,

1:00:54.320 --> 1:00:57.200
<v Speaker 1>like it this hot dog competition, then yes, we should

1:00:57.240 --> 1:00:59.880
<v Speaker 1>have the sports being covered on there. I feel like

1:01:00.120 --> 1:01:02.280
<v Speaker 1>the future of the sports is very bright. I feel

1:01:02.320 --> 1:01:05.720
<v Speaker 1>like now it's generally understood to be something that should

1:01:05.760 --> 1:01:08.240
<v Speaker 1>be taken seriously. Yeah, it took a long road. I

1:01:08.320 --> 1:01:11.600
<v Speaker 1>feel like we both kind of saw where you know,

1:01:12.280 --> 1:01:16.560
<v Speaker 1>how long it's taken at this point. But now it's like, yeah,

1:01:16.840 --> 1:01:20.040
<v Speaker 1>and what I hope to see is that people are mature. Yeah,

1:01:20.120 --> 1:01:22.520
<v Speaker 1>usually people to mature and the single girl a lot

1:01:22.520 --> 1:01:24.680
<v Speaker 1>faster because I feel like immaturities was made it take

1:01:24.760 --> 1:01:28.640
<v Speaker 1>so long in these games. Yeah, we're kids, so I

1:01:28.760 --> 1:01:32.080
<v Speaker 1>want to remember that. Well, where can people find at

1:01:32.080 --> 1:01:38.200
<v Speaker 1>Malik four? Play on everything social media like Twitter, Instagram, everything,

1:01:38.320 --> 1:01:42.120
<v Speaker 1>Just at Malik four play on the sound on SoundCloud too.

1:01:42.200 --> 1:01:46.840
<v Speaker 1>On SoundCloud as well, and uh, every Wednesday through Saturday,

1:01:47.000 --> 1:01:51.720
<v Speaker 1>Twitch dot Tv Slash Overwatch League, I'm never alright and

1:01:51.800 --> 1:01:54.200
<v Speaker 1>you know me, it's your boy. If you I f

1:01:54.400 --> 1:01:57.320
<v Speaker 1>y n W A d i w E on both

1:01:57.440 --> 1:02:01.120
<v Speaker 1>Twitter and Instagram, catch a boy Wilder. I am at

1:02:01.200 --> 1:02:03.560
<v Speaker 1>Miss Danny Fernandez. It's m S D A N I

1:02:03.920 --> 1:02:06.360
<v Speaker 1>F E R n A N D Easy. Don't write

1:02:06.400 --> 1:02:09.760
<v Speaker 1>the other Danny Fernandez because I am apparently a Spanish

1:02:09.760 --> 1:02:14.760
<v Speaker 1>boy band singer blocked me when I messaged him, so dang. Yeah. Yeah,

1:02:14.840 --> 1:02:17.080
<v Speaker 1>And definitely if you want to, you know, follow all

1:02:17.120 --> 1:02:21.120
<v Speaker 1>the Nerdificent socials any R D I F I C

1:02:21.440 --> 1:02:26.080
<v Speaker 1>N T on Twitter, Instagram, Facebook, Like, subscribe gil as

1:02:26.080 --> 1:02:27.960
<v Speaker 1>a five star review. You know you want to. You've

1:02:27.960 --> 1:02:30.120
<v Speaker 1>been listening for this long. Let's get it in. Let's

1:02:30.160 --> 1:02:32.840
<v Speaker 1>make it official. Please yeah, and tweet us, uh what

1:02:32.920 --> 1:02:34.800
<v Speaker 1>you want us to cover? This is supposed to be

1:02:34.800 --> 1:02:37.640
<v Speaker 1>a podcast for everyone, so whether you are you know,

1:02:37.680 --> 1:02:40.280
<v Speaker 1>an expert in this or someone new, what is something

1:02:40.360 --> 1:02:42.320
<v Speaker 1>that you want us to cover? Let us know. Yeah,

1:02:42.520 --> 1:02:45.160
<v Speaker 1>might throw it on the dock. We'll shout you out too,

1:02:45.960 --> 1:02:47.360
<v Speaker 1>all right, Joe, stay r