1 00:00:01,600 --> 00:00:15,520 Speaker 1: I Heart three D Audio. This episode was brought to 2 00:00:15,560 --> 00:00:18,640 Speaker 1: you in I Heeart three D Audio. To experience more 3 00:00:18,680 --> 00:00:22,000 Speaker 1: podcasts like this, search for I Heeart three D Audio 4 00:00:22,200 --> 00:00:25,400 Speaker 1: in the I Heart Radio app. This special three D 5 00:00:25,520 --> 00:00:28,960 Speaker 1: episode is sponsored by Audible, The Conjuring, The Devil Made 6 00:00:28,960 --> 00:00:32,440 Speaker 1: Me Do It, raded R, and World of Warcraft. For 7 00:00:32,600 --> 00:00:41,600 Speaker 1: maximum effect, headphones are recommended. Welcome to Tech Stuff a 8 00:00:41,680 --> 00:00:49,640 Speaker 1: production from I Heart Radio. Hey there, and welcome to 9 00:00:49,880 --> 00:00:53,040 Speaker 1: tech Stuff. I'm your host, Jonathan Strickland. I'm an executive 10 00:00:53,080 --> 00:00:55,280 Speaker 1: producer with I Heeart Radio and how the tech are you? 11 00:00:55,920 --> 00:00:58,840 Speaker 1: So it is President's Day here in the United States 12 00:00:58,920 --> 00:01:02,000 Speaker 1: as a holiday for us here at my Heart and 13 00:01:02,160 --> 00:01:07,880 Speaker 1: as such, instead of working, I am vacating or holidaying 14 00:01:08,160 --> 00:01:11,440 Speaker 1: or something. So we're bringing to you an episode that 15 00:01:11,520 --> 00:01:16,640 Speaker 1: originally published on May twenty one. It is titled how 16 00:01:16,840 --> 00:01:20,240 Speaker 1: three D Audio Works. And there is some three D 17 00:01:20,319 --> 00:01:23,440 Speaker 1: audio shenanigans in this, So if you get creeped out 18 00:01:23,440 --> 00:01:26,280 Speaker 1: by that kind of stuff, it's good to know going 19 00:01:26,319 --> 00:01:30,120 Speaker 1: into this. Best listen with headphones on if you're not 20 00:01:30,200 --> 00:01:32,920 Speaker 1: creeped up by that kind of stuff, and you can 21 00:01:33,040 --> 00:01:35,400 Speaker 1: enjoy a little bit of the effects as well as 22 00:01:35,480 --> 00:01:41,520 Speaker 1: learn about the technology I hope you enjoy. Let me 23 00:01:41,560 --> 00:01:46,000 Speaker 1: tell you a story about my childhood. My family are 24 00:01:46,040 --> 00:01:50,240 Speaker 1: all really big Disney theme park fans, and growing up 25 00:01:50,240 --> 00:01:53,640 Speaker 1: in Georgia meant we were just a short eight to 26 00:01:53,800 --> 00:01:58,240 Speaker 1: ten hour drive from Walt Disney World in Florida. Both 27 00:01:58,240 --> 00:02:01,080 Speaker 1: of my parents were teachers, and they would save up 28 00:02:01,120 --> 00:02:03,680 Speaker 1: money so that every two or three years or so 29 00:02:04,080 --> 00:02:08,360 Speaker 1: we'd make the trip down. Disney World was always where 30 00:02:08,360 --> 00:02:10,800 Speaker 1: my sister and I wanted to go, even when my 31 00:02:10,840 --> 00:02:15,400 Speaker 1: parents gently tried to suggest other places like Washington, d C. 32 00:02:16,280 --> 00:02:20,440 Speaker 1: Or New York City. Nope, we want a Disney World 33 00:02:20,960 --> 00:02:25,360 Speaker 1: also quick aside, these days, we still will take family 34 00:02:25,400 --> 00:02:28,800 Speaker 1: trips to Disney World, my parents included, and now with 35 00:02:28,840 --> 00:02:32,560 Speaker 1: my nieces we get to experience seeing Disney through fresh eyes, 36 00:02:32,960 --> 00:02:36,240 Speaker 1: which is pretty great. But anyway, back to my story. 37 00:02:36,760 --> 00:02:41,520 Speaker 1: Back in nine, the Disney Hollywood Studios Park opened for 38 00:02:41,520 --> 00:02:45,360 Speaker 1: the first time. Back then it was Disney MGM Studios, 39 00:02:45,639 --> 00:02:49,000 Speaker 1: and the studios were a working studio with films and 40 00:02:49,040 --> 00:02:52,600 Speaker 1: TV shows shot on the premises. A lot of attractions 41 00:02:52,639 --> 00:02:55,880 Speaker 1: related to film and TV production. There was the Great 42 00:02:55,960 --> 00:03:00,079 Speaker 1: Movie Ride, which closed in There was a behind the 43 00:03:00,120 --> 00:03:05,680 Speaker 1: scenes tour which close in and there were various experiences 44 00:03:05,880 --> 00:03:09,480 Speaker 1: that taught audiences about stuff like special effects, all of 45 00:03:09,520 --> 00:03:13,520 Speaker 1: which have closed. Almost leads you to the conclusion that 46 00:03:13,600 --> 00:03:16,880 Speaker 1: the Hollywood Studios aren't so much the Hollywood Studios anymore. 47 00:03:16,919 --> 00:03:21,360 Speaker 1: But I'm off track again. One of those experiences was 48 00:03:21,400 --> 00:03:24,880 Speaker 1: all about sound effects, and it was called the Monster 49 00:03:25,080 --> 00:03:29,040 Speaker 1: Sound Show. I remember that the attraction featured a clip 50 00:03:29,120 --> 00:03:32,480 Speaker 1: of a film starring Martin Short and Chevy Chase, and 51 00:03:32,520 --> 00:03:34,720 Speaker 1: I had a lot of sound effects that played in 52 00:03:34,760 --> 00:03:38,840 Speaker 1: that movie. Then the attraction host would bring up some 53 00:03:38,880 --> 00:03:41,880 Speaker 1: audience members to try and create sound effects live on 54 00:03:42,000 --> 00:03:45,840 Speaker 1: stage using various props while a silent version of the 55 00:03:45,880 --> 00:03:48,800 Speaker 1: film played, and then they would play the film back 56 00:03:48,840 --> 00:03:53,920 Speaker 1: again with the new audience supplied fully sound effects in 57 00:03:54,040 --> 00:03:58,680 Speaker 1: place to great comedic effect. After that presentation, however, you 58 00:03:58,720 --> 00:04:01,680 Speaker 1: could wander through the rest of the attraction and tucked 59 00:04:01,680 --> 00:04:04,560 Speaker 1: off to the side were a couple of rooms large 60 00:04:04,640 --> 00:04:06,680 Speaker 1: enough to hold a few people at a time, and 61 00:04:06,680 --> 00:04:11,520 Speaker 1: they were called sound stations. Inside those rooms were benches 62 00:04:11,760 --> 00:04:15,080 Speaker 1: attached to the walls and there were hooks holding headphones. 63 00:04:15,160 --> 00:04:18,120 Speaker 1: Every couple of feet you would go in, you would 64 00:04:18,160 --> 00:04:20,839 Speaker 1: sit down, you would put on the headphones, making sure 65 00:04:20,880 --> 00:04:23,440 Speaker 1: that the headphone with the yellow pad went over your 66 00:04:23,560 --> 00:04:30,360 Speaker 1: right ear. And then something extraordinary happened. As the lights 67 00:04:30,400 --> 00:04:35,200 Speaker 1: went down, you were presented with a scenario. You're playing 68 00:04:35,200 --> 00:04:38,479 Speaker 1: the part of a new executive at the Walt Disney 69 00:04:38,560 --> 00:04:43,960 Speaker 1: Studios named r. J. McBean. You're told you're sitting behind 70 00:04:44,040 --> 00:04:48,080 Speaker 1: your executive desk waiting for your assistant Hampton to come 71 00:04:48,120 --> 00:04:53,400 Speaker 1: in and start off your day, and the sound orbited you. 72 00:04:53,400 --> 00:04:55,960 Speaker 1: You'd hear the narrator set up the scenario, and her 73 00:04:56,040 --> 00:05:02,200 Speaker 1: voice drifted from one ear to the other, as if 74 00:05:02,200 --> 00:05:06,560 Speaker 1: she were actually walking around you while you sat at 75 00:05:06,560 --> 00:05:10,560 Speaker 1: this fictional desk. And then the scenario would really begin 76 00:05:10,720 --> 00:05:14,839 Speaker 1: and things got really wild. A little tinker bell jingling 77 00:05:14,839 --> 00:05:18,600 Speaker 1: would represent the true beginning, and you would hear Hampton 78 00:05:18,680 --> 00:05:22,800 Speaker 1: come in. He would walk through on a door to 79 00:05:23,000 --> 00:05:28,159 Speaker 1: your right, and then you'd hear him pontificate as he 80 00:05:28,240 --> 00:05:31,360 Speaker 1: walks through your office. You would pour a busy drink 81 00:05:31,400 --> 00:05:34,680 Speaker 1: into a glass of ice, and he introduced you to 82 00:05:34,920 --> 00:05:39,839 Speaker 1: your secretary. Surely, Oh, and also said you would get 83 00:05:40,440 --> 00:05:46,640 Speaker 1: a haircut from a stylist named Ken because of course, 84 00:05:47,040 --> 00:05:49,240 Speaker 1: the big cheese is on his way to meet you, 85 00:05:49,839 --> 00:05:54,560 Speaker 1: and the haircut sounds in particular were really compelling. You 86 00:05:54,600 --> 00:05:59,159 Speaker 1: could almost feel the sensation of someone cutting your hair. 87 00:05:59,720 --> 00:06:02,040 Speaker 1: And I say this as a bald man who hasn't 88 00:06:02,040 --> 00:06:06,320 Speaker 1: had hair in more than twenty years. Meanwhile, as the 89 00:06:06,360 --> 00:06:09,840 Speaker 1: hair goes flying, a director called Flavio shows up and 90 00:06:10,279 --> 00:06:12,800 Speaker 1: pitches a new film to you, complete with using a 91 00:06:12,839 --> 00:06:16,120 Speaker 1: hair dryer to simulate desert winds. There are a lot 92 00:06:16,120 --> 00:06:19,919 Speaker 1: of other cute sound effects that follow, like a paper 93 00:06:20,480 --> 00:06:28,400 Speaker 1: being placed over your head to represent a turban and 94 00:06:28,480 --> 00:06:31,800 Speaker 1: you can actually find recordings of this piece online, though 95 00:06:31,839 --> 00:06:34,960 Speaker 1: I will warn you the effects aren't quite up to 96 00:06:35,000 --> 00:06:38,719 Speaker 1: the quality of the original attraction, which also incorporated stuff 97 00:06:38,760 --> 00:06:43,320 Speaker 1: like actual blowers to blow warm air on you. Oh 98 00:06:43,360 --> 00:06:45,720 Speaker 1: and uh, that big cheese who comes in at the end, 99 00:06:46,279 --> 00:06:50,040 Speaker 1: Well that's Mickey Mouse, of course, he comes into place 100 00:06:50,240 --> 00:06:53,320 Speaker 1: a pair of mouse ears on top of your head. 101 00:06:53,960 --> 00:06:57,400 Speaker 1: The whole thing lasted about five minutes and I loved it. 102 00:06:57,960 --> 00:07:01,200 Speaker 1: And at the end you were instructed to remove your headphones, 103 00:07:01,680 --> 00:07:05,000 Speaker 1: hang them back on the wall, and exit the room, 104 00:07:05,000 --> 00:07:09,159 Speaker 1: whereupon you'd head outside to the blazing Florida sun and 105 00:07:09,200 --> 00:07:13,880 Speaker 1: the wild audio of the real outdoors. That was how 106 00:07:14,000 --> 00:07:18,480 Speaker 1: I first experienced three D audio. At that time, it 107 00:07:18,600 --> 00:07:21,760 Speaker 1: was based off a technology that had a brand name 108 00:07:21,800 --> 00:07:26,200 Speaker 1: of Holophonics. These days, we'd more likely call it binaural 109 00:07:26,400 --> 00:07:30,320 Speaker 1: audio or maybe just three D audio. And there are 110 00:07:30,360 --> 00:07:33,440 Speaker 1: a lot of different ways to create the experience, some 111 00:07:33,560 --> 00:07:37,800 Speaker 1: of which requires special equipment, others that require special software. 112 00:07:38,240 --> 00:07:41,920 Speaker 1: You can find examples of three D audio in music recordings, 113 00:07:42,080 --> 00:07:46,320 Speaker 1: amusement park attractions, and stuff like a s MR videos. 114 00:07:46,800 --> 00:07:50,720 Speaker 1: It can be a really compelling experience and I remember 115 00:07:50,760 --> 00:07:53,640 Speaker 1: getting goose bumps the first time I encountered it, and 116 00:07:53,840 --> 00:07:57,120 Speaker 1: depending on who's doing the recording and the effects that 117 00:07:57,160 --> 00:08:01,000 Speaker 1: they're creating, I can still get goose bumps from it today. 118 00:08:01,200 --> 00:08:04,400 Speaker 1: Long time listeners might remember that a few years back, 119 00:08:04,600 --> 00:08:07,960 Speaker 1: I interviewed an a s m R artist named Heather Feather, 120 00:08:08,320 --> 00:08:11,280 Speaker 1: who was one of a handful of creators who were 121 00:08:11,360 --> 00:08:16,840 Speaker 1: really making a SMR a phenomenon. Now we have thousands 122 00:08:16,920 --> 00:08:19,160 Speaker 1: of creators. If you do a search on YouTube for 123 00:08:19,280 --> 00:08:22,160 Speaker 1: a s m R you will see countless videos in 124 00:08:22,160 --> 00:08:27,400 Speaker 1: the category. But the technology and psychology behind this experience 125 00:08:27,600 --> 00:08:30,720 Speaker 1: goes back quite a ways. So I want to explore 126 00:08:31,120 --> 00:08:36,439 Speaker 1: the evolution and technology behind making three D audio. Now, 127 00:08:36,440 --> 00:08:41,600 Speaker 1: in the beginning, there was mono, that is monaural or 128 00:08:41,720 --> 00:08:46,840 Speaker 1: monophonic sound. This sound can come from a single loud speaker, 129 00:08:47,280 --> 00:08:49,960 Speaker 1: or it could be channeled to multiple loud speakers, but 130 00:08:50,080 --> 00:08:53,480 Speaker 1: the signal going to each loudspeaker is exactly the same 131 00:08:53,920 --> 00:08:58,559 Speaker 1: as every other loud speaker. It's effectively a single channel 132 00:08:58,679 --> 00:09:02,600 Speaker 1: of sound. It's how we do podcasts typically, where you 133 00:09:02,800 --> 00:09:06,400 Speaker 1: usually will hear the same level of volume in each year. 134 00:09:07,080 --> 00:09:09,840 Speaker 1: For shows with the multiple hosts, it means that you 135 00:09:09,880 --> 00:09:13,960 Speaker 1: hear all the hosts in both ears equally. Most listeners 136 00:09:13,960 --> 00:09:17,120 Speaker 1: tend to prefer that, but very early on people started 137 00:09:17,120 --> 00:09:20,240 Speaker 1: to experiment with ways to provide more than one channel 138 00:09:20,240 --> 00:09:24,439 Speaker 1: of sounds simultaneously to a listener to create a different 139 00:09:24,679 --> 00:09:29,480 Speaker 1: kind of experience. Way back in eight one, when the 140 00:09:29,559 --> 00:09:33,600 Speaker 1: loud speaker itself was just a few years old, Alexander 141 00:09:33,679 --> 00:09:37,160 Speaker 1: Graham Bell had patented it in eight seventy six as 142 00:09:37,200 --> 00:09:40,199 Speaker 1: part of this telephone invention. Well, that's when a man 143 00:09:40,320 --> 00:09:44,160 Speaker 1: named Clement Adder came up with a clever idea. One 144 00:09:44,160 --> 00:09:47,760 Speaker 1: of the downsides of live theater is that it is 145 00:09:47,840 --> 00:09:51,520 Speaker 1: a scarce resource. Only so many people can fit into 146 00:09:51,600 --> 00:09:55,360 Speaker 1: a theater for a performance, and once that performance is over, 147 00:09:55,880 --> 00:09:59,600 Speaker 1: it's all done. So there is an element of exclusivity 148 00:09:59,679 --> 00:10:02,560 Speaker 1: when it comes to live theater, something that remains true 149 00:10:02,600 --> 00:10:05,280 Speaker 1: because I mean, it's just the limitations of the art. 150 00:10:05,880 --> 00:10:08,440 Speaker 1: But Adder thought of a way that would help people 151 00:10:08,520 --> 00:10:12,480 Speaker 1: listen in to say, a performance of an opera, without 152 00:10:12,559 --> 00:10:17,040 Speaker 1: having to actually go to the opera house. His demonstration 153 00:10:17,160 --> 00:10:21,000 Speaker 1: involved installing telephone receivers in a few rooms at the 154 00:10:21,080 --> 00:10:25,120 Speaker 1: Palais de l Industry. The microphones he installed near the 155 00:10:25,160 --> 00:10:29,240 Speaker 1: footlights at the Grand Opera in Paris, so they were 156 00:10:29,280 --> 00:10:32,520 Speaker 1: across town. People could come into these rooms at the 157 00:10:32,520 --> 00:10:36,359 Speaker 1: Palais in small groups and they would hold two receivers, 158 00:10:36,480 --> 00:10:41,520 Speaker 1: one to each ear. Each receiver connected to a different microphone, 159 00:10:41,679 --> 00:10:44,920 Speaker 1: which meant the sound they were hearing was actually coming 160 00:10:44,960 --> 00:10:49,160 Speaker 1: from two different locations. In an article and Scientific American 161 00:10:49,640 --> 00:10:54,559 Speaker 1: Monsieur Hospitalier is quoted as saying, quote, everyone who has 162 00:10:54,600 --> 00:10:57,480 Speaker 1: been fortunate enough to hear the telephones at the Palais 163 00:10:57,559 --> 00:11:01,000 Speaker 1: de l Industry has remarked that in listening with both 164 00:11:01,000 --> 00:11:04,480 Speaker 1: ears at the two telephones, the sound takes a special 165 00:11:04,600 --> 00:11:09,080 Speaker 1: character of relief and localization which a single receiver cannot 166 00:11:09,280 --> 00:11:14,719 Speaker 1: produce end quote. This was a very early and primitive 167 00:11:15,000 --> 00:11:18,600 Speaker 1: version of stereophonic sound. For those of us who have 168 00:11:18,800 --> 00:11:22,079 Speaker 1: hearing in both of our ears, we experience the world 169 00:11:22,360 --> 00:11:27,640 Speaker 1: in stereo. Sound travels at a certain speed. It's three 170 00:11:28,080 --> 00:11:30,920 Speaker 1: per second if you have an air temperature of around 171 00:11:30,960 --> 00:11:34,560 Speaker 1: twenty degrees celsius or sixty eight degrees fahrenheit. And yes, 172 00:11:35,160 --> 00:11:38,880 Speaker 1: the temperature affects how quickly sound will move through the air. 173 00:11:39,559 --> 00:11:43,679 Speaker 1: And our ears are located upon opposite sides of our noggins. 174 00:11:43,840 --> 00:11:46,880 Speaker 1: That means that sound hits our two ear drums at 175 00:11:46,960 --> 00:11:51,040 Speaker 1: slightly different times, depending upon where it's coming from, and 176 00:11:51,080 --> 00:11:54,640 Speaker 1: we will perceive sound coming from one side of us 177 00:11:54,920 --> 00:11:59,000 Speaker 1: as being louder in that year than in our opposite ear, 178 00:11:59,080 --> 00:12:02,600 Speaker 1: and so on. So mono sound shoves all of those 179 00:12:02,679 --> 00:12:05,840 Speaker 1: sound waves through one channel. Everything is coming out equally 180 00:12:05,880 --> 00:12:10,559 Speaker 1: through each loudspeaker. Stereo sound, however, changes this up, varying 181 00:12:10,600 --> 00:12:14,640 Speaker 1: the amplitude or volume of sound in each channel and 182 00:12:14,679 --> 00:12:20,280 Speaker 1: creating a different effect. While adders demonstration indicated that there 183 00:12:20,320 --> 00:12:24,400 Speaker 1: was something interesting with producing sound using different channels directed 184 00:12:24,440 --> 00:12:27,400 Speaker 1: at different loud speakers, that was just the tip of 185 00:12:27,400 --> 00:12:31,880 Speaker 1: the Iceberg, Alan Dower Bloomline would advance the art considerably 186 00:12:32,160 --> 00:12:36,720 Speaker 1: in the nineteen thirties. Bloomline was born in three He 187 00:12:36,800 --> 00:12:40,440 Speaker 1: became an electronics engineer and he worked for the famous 188 00:12:40,480 --> 00:12:45,720 Speaker 1: Abbey Road Studios, where he pioneered advancements in stereophonic recording. 189 00:12:46,160 --> 00:12:49,960 Speaker 1: According to an anecdote told by Alan Blumline's son, Simon, 190 00:12:50,400 --> 00:12:53,000 Speaker 1: Bloomline was at the movies with his wife watching a 191 00:12:53,040 --> 00:12:56,360 Speaker 1: film and he remarked that were a blind person to 192 00:12:56,400 --> 00:12:59,280 Speaker 1: go to the movies, they might struggle to follow what 193 00:12:59,440 --> 00:13:03,240 Speaker 1: was going on because the sound was all coming from loudspeakers. 194 00:13:03,240 --> 00:13:06,400 Speaker 1: In mono. There was no way to detect through hearing 195 00:13:06,880 --> 00:13:10,240 Speaker 1: where people were within a scene. Everyone would sound like 196 00:13:10,280 --> 00:13:12,240 Speaker 1: they were in the same spot. You would only be 197 00:13:12,240 --> 00:13:14,720 Speaker 1: able to hear if someone was further or closer to 198 00:13:14,800 --> 00:13:18,880 Speaker 1: a microphone, but otherwise spatially you would have no idea 199 00:13:18,920 --> 00:13:21,280 Speaker 1: what was going on. And that got him into thinking 200 00:13:21,320 --> 00:13:24,320 Speaker 1: about developing a system that would allow sound engineers to 201 00:13:24,400 --> 00:13:29,079 Speaker 1: record and reproduce sound so that had a more localized effect. 202 00:13:29,800 --> 00:13:32,280 Speaker 1: Action happening on the left side of the screen would 203 00:13:32,360 --> 00:13:36,000 Speaker 1: be represented by sounds emanating from loudspeakers on the left 204 00:13:36,000 --> 00:13:39,160 Speaker 1: side of the theater. Likewise, action on the right side 205 00:13:39,160 --> 00:13:41,920 Speaker 1: would be paired with an appropriate amount of sound coming 206 00:13:41,960 --> 00:13:46,160 Speaker 1: from the right. Each speaker might produce some of the sound, 207 00:13:46,480 --> 00:13:49,040 Speaker 1: but at different amplitudes, so that while you might get 208 00:13:49,040 --> 00:13:52,319 Speaker 1: a little bit of the right hand sound from left 209 00:13:52,360 --> 00:13:56,000 Speaker 1: hand speakers, the levels would be lower, and the overall 210 00:13:56,000 --> 00:13:59,080 Speaker 1: feeling would be that you're in the middle of that sound, 211 00:13:59,160 --> 00:14:01,640 Speaker 1: and it would enhance it's the experience of seeing a 212 00:14:01,679 --> 00:14:03,840 Speaker 1: movie and as well as help out those who are 213 00:14:03,920 --> 00:14:08,079 Speaker 1: visually impaired follow what was going on. According to that anecdote, 214 00:14:08,200 --> 00:14:12,200 Speaker 1: Blumline called it binaural sound, which of course will come 215 00:14:12,200 --> 00:14:15,520 Speaker 1: back to a bit later in this episode. I just 216 00:14:15,640 --> 00:14:19,480 Speaker 1: find it interesting that the original term for stereo is 217 00:14:19,520 --> 00:14:22,240 Speaker 1: one we now associate with a more specific approach to 218 00:14:22,320 --> 00:14:27,080 Speaker 1: audio recording and production. He would receive more than seventy 219 00:14:27,200 --> 00:14:31,040 Speaker 1: patents for his various inventions related to stereo sound. He 220 00:14:31,120 --> 00:14:35,720 Speaker 1: created technology to record, process, and reproduce audio and stereo. 221 00:14:36,200 --> 00:14:39,720 Speaker 1: In n four, he oversaw a stereo recording of the 222 00:14:39,840 --> 00:14:44,760 Speaker 1: London Philharmonic Orchestra at the Abbey Road Studios. Blumline also 223 00:14:44,800 --> 00:14:49,880 Speaker 1: pioneered the Blomline method, which would use two microphones mounted 224 00:14:50,000 --> 00:14:52,560 Speaker 1: at a nine d degree angle with regard to one 225 00:14:52,560 --> 00:14:56,560 Speaker 1: another to pick up directional sounds in a recording environment. So, 226 00:14:56,600 --> 00:14:58,440 Speaker 1: in other words, if you think of a room as 227 00:14:58,480 --> 00:15:01,880 Speaker 1: a square, one might is picking up sounds primarily along 228 00:15:02,080 --> 00:15:04,920 Speaker 1: the X axis, and the other is picking up sound 229 00:15:05,000 --> 00:15:09,480 Speaker 1: along the y axis. Bloomline also figured out how to 230 00:15:09,560 --> 00:15:12,720 Speaker 1: create a stereo groove and a record album. Back in 231 00:15:12,800 --> 00:15:15,360 Speaker 1: those days, these were made from shell act but they 232 00:15:15,360 --> 00:15:18,360 Speaker 1: would later be made from vinyl. And when I think 233 00:15:18,400 --> 00:15:22,240 Speaker 1: about that, I'm astonished. I mean, the way a record 234 00:15:22,240 --> 00:15:26,360 Speaker 1: player works is that a stylists or needle fits into 235 00:15:26,440 --> 00:15:30,040 Speaker 1: the groove of a record. That groove causes the stylus 236 00:15:30,040 --> 00:15:34,480 Speaker 1: to vibrate, and those vibrations transmit to a transducer, which 237 00:15:34,520 --> 00:15:37,760 Speaker 1: turns the vibrations into an electrical signal thanks to a 238 00:15:37,800 --> 00:15:41,560 Speaker 1: little electro magnet magic, and that signal then goes to 239 00:15:41,600 --> 00:15:45,320 Speaker 1: an amplifier, which boosts the signal strength, which then goes 240 00:15:45,360 --> 00:15:48,400 Speaker 1: on to loudspeakers and powers them so that they can 241 00:15:48,440 --> 00:15:51,920 Speaker 1: reproduce the original recorded sound that created the groove in 242 00:15:51,920 --> 00:15:55,640 Speaker 1: the first place. It's the edges of these grooves that 243 00:15:55,760 --> 00:15:59,840 Speaker 1: caused the vibration or the wiggle of the stylus. So 244 00:16:00,040 --> 00:16:03,800 Speaker 1: how does one record stereo sound to a physical disc 245 00:16:03,880 --> 00:16:07,680 Speaker 1: with a groove. Well, imagine a groove that slalom's back 246 00:16:07,720 --> 00:16:11,240 Speaker 1: and forth in a nice even path. So the waves 247 00:16:11,320 --> 00:16:14,440 Speaker 1: along either side of the groove are a physical representation 248 00:16:14,480 --> 00:16:19,480 Speaker 1: of the original sound waves that were recorded. Now, usually 249 00:16:19,680 --> 00:16:22,480 Speaker 1: in a mono record, you would just see that these 250 00:16:22,680 --> 00:16:26,600 Speaker 1: waves are evenly distributed on the left and right side. 251 00:16:26,640 --> 00:16:28,800 Speaker 1: It's like they're in sync with one another. It's just 252 00:16:28,840 --> 00:16:34,480 Speaker 1: a nice smooth curve. But what if you wanted to 253 00:16:34,560 --> 00:16:37,360 Speaker 1: record stereo, Well, you could have it where the left 254 00:16:37,400 --> 00:16:39,320 Speaker 1: side of the groove and the right side of the 255 00:16:39,320 --> 00:16:42,520 Speaker 1: groove are actually different. The wall on one side would 256 00:16:42,520 --> 00:16:46,440 Speaker 1: represent the audio recorded in one channel and the wall 257 00:16:46,520 --> 00:16:48,800 Speaker 1: on the other side of the groove was for the 258 00:16:48,840 --> 00:16:52,240 Speaker 1: second channel. So, with the proper equipment, you could play 259 00:16:52,240 --> 00:16:54,520 Speaker 1: this record back and the stylist would vibrate in a 260 00:16:54,640 --> 00:16:58,680 Speaker 1: very specific way. It would be detected by two sensors 261 00:16:58,680 --> 00:17:03,320 Speaker 1: connected to the style of us so essentially to transducers, 262 00:17:03,360 --> 00:17:06,080 Speaker 1: and these two channels of sound could again go to 263 00:17:06,240 --> 00:17:09,160 Speaker 1: specific loud speakers and left and a right, and then 264 00:17:09,200 --> 00:17:13,199 Speaker 1: you get stereo playback. It's pretty incredible. Listening back to 265 00:17:13,480 --> 00:17:17,320 Speaker 1: properly recorded and processed audio would give the listener the 266 00:17:17,359 --> 00:17:21,520 Speaker 1: sensation that they were actually in an acoustic space. It 267 00:17:21,600 --> 00:17:24,080 Speaker 1: would feel as though you were standing at the spot 268 00:17:24,160 --> 00:17:28,080 Speaker 1: where the microphone had been mounted, and that the sound 269 00:17:28,119 --> 00:17:30,520 Speaker 1: you encounter is just as if you were present at 270 00:17:30,560 --> 00:17:34,159 Speaker 1: the recording session. That was the intent anyway, but the 271 00:17:34,200 --> 00:17:37,480 Speaker 1: actual process of getting there is a lot more complicated 272 00:17:37,520 --> 00:17:40,560 Speaker 1: than setting up just a pair of microphones. When we 273 00:17:40,680 --> 00:17:44,119 Speaker 1: come back, we'll learn a bit more about stereo recording 274 00:17:44,240 --> 00:17:48,080 Speaker 1: and editing, and we'll also learn why the Beatles, who 275 00:17:48,200 --> 00:17:53,080 Speaker 1: also made famous recordings at Abbey Road Studios, concentrated on 276 00:17:53,160 --> 00:17:56,800 Speaker 1: creating mono records for a long time, even though stereo 277 00:17:56,800 --> 00:18:09,120 Speaker 1: had been around for decades. But first, let's a quick break. Now. 278 00:18:09,240 --> 00:18:12,520 Speaker 1: I've done episodes about sound to film in the past, 279 00:18:12,920 --> 00:18:16,080 Speaker 1: and also sound on television, so I'm going to skip 280 00:18:16,160 --> 00:18:19,240 Speaker 1: over all of that, Otherwise this episode would be for 281 00:18:19,520 --> 00:18:22,880 Speaker 1: five hours long. Instead, I want to talk a bit 282 00:18:22,920 --> 00:18:26,200 Speaker 1: more about stereo recordings and why bands like the Beatles 283 00:18:26,560 --> 00:18:29,920 Speaker 1: were slow to adopt them. To listen to a stereo 284 00:18:30,000 --> 00:18:33,480 Speaker 1: recording properly, you need a stereo system. That is, you 285 00:18:33,520 --> 00:18:36,119 Speaker 1: need a sound system that has at least two loud 286 00:18:36,160 --> 00:18:39,199 Speaker 1: speakers and a way to send the different channels of 287 00:18:39,240 --> 00:18:42,200 Speaker 1: sound to both the left and the right speakers or 288 00:18:42,320 --> 00:18:46,080 Speaker 1: independently to the left and right speakers. Otherwise, the playback 289 00:18:46,119 --> 00:18:49,000 Speaker 1: would be in mono even if the recording were in stereo, 290 00:18:49,400 --> 00:18:51,720 Speaker 1: and what you would get is a weird case where 291 00:18:51,880 --> 00:18:54,880 Speaker 1: some elements of the recording would be really quiet, as 292 00:18:54,920 --> 00:18:57,040 Speaker 1: those would be the sounds recorded to a channel that 293 00:18:57,240 --> 00:19:00,280 Speaker 1: wasn't getting picked up by the mono playback system. Now, 294 00:19:00,359 --> 00:19:02,600 Speaker 1: if you've ever listened to a recording where some of 295 00:19:02,600 --> 00:19:07,359 Speaker 1: the voices or instruments sound unusually quiet, and that it 296 00:19:07,440 --> 00:19:10,520 Speaker 1: doesn't sound like this was done on purpose, it's likely 297 00:19:10,560 --> 00:19:14,560 Speaker 1: because either someone mixed the audio improperly, or it's a 298 00:19:14,600 --> 00:19:17,800 Speaker 1: stereo recording that at some point got converted over into 299 00:19:17,880 --> 00:19:21,320 Speaker 1: mono and you're losing some of the audio as a result. 300 00:19:22,119 --> 00:19:26,480 Speaker 1: Stereo systems were really expensive when they first came out. 301 00:19:26,520 --> 00:19:29,320 Speaker 1: I'm talking about like stereo systems that you would purchase 302 00:19:29,400 --> 00:19:32,879 Speaker 1: for your home, and a lot of people, particularly young people, 303 00:19:33,440 --> 00:19:36,800 Speaker 1: had really purchased record players that had a single speaker 304 00:19:36,880 --> 00:19:41,920 Speaker 1: incorporated into the player itself. So these were mono playback devices, 305 00:19:42,119 --> 00:19:44,840 Speaker 1: as there was only one speaker for sound to go. 306 00:19:45,520 --> 00:19:49,400 Speaker 1: The Beatles, being a band whose music was disproportionately favored 307 00:19:49,440 --> 00:19:53,000 Speaker 1: by the young, had their audience in mind as they 308 00:19:53,040 --> 00:19:57,080 Speaker 1: mixed their albums. It said that for many of the 309 00:19:57,119 --> 00:19:59,840 Speaker 1: albums from the early to mid period of the b 310 00:20:00,000 --> 00:20:03,760 Speaker 1: as a band, the group would spend hours in the 311 00:20:03,800 --> 00:20:07,040 Speaker 1: mixing studio to get the mono mix just right, but 312 00:20:07,119 --> 00:20:10,480 Speaker 1: when it came time to do the stereo mixes, they 313 00:20:10,560 --> 00:20:12,919 Speaker 1: left that to the audio engineers at Abbey Road and 314 00:20:12,960 --> 00:20:16,640 Speaker 1: we're never around. So why is that? Well, because to them, 315 00:20:17,040 --> 00:20:20,040 Speaker 1: the mono recordings were more important. That was what their 316 00:20:20,080 --> 00:20:23,119 Speaker 1: fan base could enjoy. For that reason, a lot of 317 00:20:23,119 --> 00:20:27,359 Speaker 1: Beatles fans or purists favor the mono recordings of early 318 00:20:27,520 --> 00:20:32,000 Speaker 1: Beatles work. They issue the stereo recordings as failing to 319 00:20:32,080 --> 00:20:35,240 Speaker 1: represent what it was the Beatles were trying to achieve. 320 00:20:35,680 --> 00:20:38,719 Speaker 1: And if you listen to the mono versus stereo recordings 321 00:20:38,760 --> 00:20:42,240 Speaker 1: of some of those early songs like Paperback Writer or 322 00:20:42,240 --> 00:20:46,840 Speaker 1: eleanor Rigby, you really can tell there is a major difference. 323 00:20:47,400 --> 00:20:50,680 Speaker 1: And this leads into one way to create a stereo 324 00:20:50,880 --> 00:20:54,040 Speaker 1: or three D audio sound. You can take a recording, 325 00:20:54,359 --> 00:20:57,200 Speaker 1: and you can change how much of the signal gets 326 00:20:57,240 --> 00:21:01,240 Speaker 1: sent to a particular channel. That determines which loudspeaker or 327 00:21:01,359 --> 00:21:05,359 Speaker 1: set of loudspeakers will play back the audio, or more likely, 328 00:21:05,560 --> 00:21:10,080 Speaker 1: how much volume that particular sound will have in each loudspeaker. 329 00:21:10,680 --> 00:21:14,040 Speaker 1: This is both a science and an art. A lot 330 00:21:14,040 --> 00:21:16,679 Speaker 1: of the work in this field was centered around music, 331 00:21:17,040 --> 00:21:21,560 Speaker 1: and music can contain a wide range of frequencies and tones. 332 00:21:22,160 --> 00:21:27,320 Speaker 1: Imagine an orchestra. You have instruments that primarily create lower frequencies, 333 00:21:27,359 --> 00:21:32,240 Speaker 1: like lower pitches. You've got tubas and basses and cellos. 334 00:21:32,280 --> 00:21:35,119 Speaker 1: Each of those instruments, while creating notes that might be 335 00:21:35,160 --> 00:21:39,480 Speaker 1: in the same general range, have distinct sounds. A tuba 336 00:21:39,600 --> 00:21:42,760 Speaker 1: and an upright bass do not sound the same. In 337 00:21:42,800 --> 00:21:46,960 Speaker 1: other words, then you've got instruments that center on some 338 00:21:47,119 --> 00:21:51,520 Speaker 1: of the higher frequencies, like flutes and piccolos and violins. 339 00:21:51,560 --> 00:21:55,280 Speaker 1: These also sound different from one another, and so it 340 00:21:55,320 --> 00:21:58,000 Speaker 1: became important to figure out how to not just capture 341 00:21:58,040 --> 00:22:02,920 Speaker 1: a recording and divided into channels to create spatial landscapes, 342 00:22:03,359 --> 00:22:07,120 Speaker 1: but also how to balance out the tones so that 343 00:22:07,160 --> 00:22:10,560 Speaker 1: you don't lose anything in the process with the wrong mix. 344 00:22:10,960 --> 00:22:14,720 Speaker 1: One instrument or group of instruments might totally overpower another, 345 00:22:14,840 --> 00:22:17,600 Speaker 1: and it's almost as if those other instruments were never 346 00:22:17,680 --> 00:22:21,480 Speaker 1: even present at the original recording, and so processing recordings 347 00:22:21,480 --> 00:22:25,600 Speaker 1: and getting the mix just right became critical. One part 348 00:22:25,640 --> 00:22:28,840 Speaker 1: of this is called panning, and it relies on a 349 00:22:28,920 --> 00:22:32,199 Speaker 1: pan control. In the old days, you would use a 350 00:22:32,240 --> 00:22:35,560 Speaker 1: mixing board with physical controls on it to control the pan. 351 00:22:36,080 --> 00:22:40,119 Speaker 1: The pan determines how much signal from each input is 352 00:22:40,280 --> 00:22:44,680 Speaker 1: sent to each channel. These days, many audio producers work 353 00:22:44,720 --> 00:22:49,120 Speaker 1: with digital audio workstations or DAWs, and with a DAW 354 00:22:49,680 --> 00:22:53,639 Speaker 1: you also control panning. You can pan either mono or 355 00:22:53,840 --> 00:22:57,639 Speaker 1: stereo tracks. Most DAWs will let you convert one type 356 00:22:57,640 --> 00:23:01,520 Speaker 1: of track into another, splitting a mono into stereo or 357 00:23:01,640 --> 00:23:05,880 Speaker 1: combining stereo into mono. For certain types of audio, like 358 00:23:06,119 --> 00:23:09,720 Speaker 1: MANI podcasts, the default is to go to mono. It 359 00:23:09,720 --> 00:23:12,960 Speaker 1: can be a little disconcerting if you record and publish 360 00:23:12,960 --> 00:23:16,520 Speaker 1: a podcast in stereo. Many years ago, when I first 361 00:23:16,560 --> 00:23:20,760 Speaker 1: started recording large Nerdroun Collider with my friend Ariel, I 362 00:23:20,840 --> 00:23:25,480 Speaker 1: accidentally recorded and published several episodes in stereo, which meant 363 00:23:25,800 --> 00:23:28,720 Speaker 1: all of my audio was in one channel, like the 364 00:23:28,840 --> 00:23:31,639 Speaker 1: left channel and all of Ariel's audio was in the 365 00:23:31,640 --> 00:23:34,280 Speaker 1: other channel, the right channel. So it's like I was 366 00:23:34,359 --> 00:23:37,000 Speaker 1: talking into your left ear and Ariel was talking into 367 00:23:37,040 --> 00:23:41,480 Speaker 1: your right ear, which was very unsettling. I eventually figured 368 00:23:41,520 --> 00:23:43,639 Speaker 1: out what I was doing, and I began mixing our 369 00:23:43,680 --> 00:23:47,800 Speaker 1: recordings into a mono track to avoid that problem. And 370 00:23:47,880 --> 00:23:52,640 Speaker 1: with some early stereo recordings you can hear examples of 371 00:23:53,000 --> 00:23:57,240 Speaker 1: problems like this. It's frequently disconcerting. There are recordings of 372 00:23:57,320 --> 00:24:01,439 Speaker 1: songs in which all the instrumentation is on one side 373 00:24:01,600 --> 00:24:04,480 Speaker 1: and all the vocals are on the other side. Now 374 00:24:04,520 --> 00:24:07,920 Speaker 1: that might have been done purposefully, but it was often 375 00:24:07,960 --> 00:24:11,520 Speaker 1: a sort of heavy handed approach to stereo. There are 376 00:24:11,520 --> 00:24:15,080 Speaker 1: times an artist might desire that specific effect, but other 377 00:24:15,160 --> 00:24:17,639 Speaker 1: times the desire was to be a bit more creative 378 00:24:17,640 --> 00:24:19,760 Speaker 1: with stereo, and you might have a track in which 379 00:24:20,119 --> 00:24:22,560 Speaker 1: the vocalist is on the extreme right of part of 380 00:24:22,600 --> 00:24:26,159 Speaker 1: the recording, then on the extreme left later on. The 381 00:24:26,160 --> 00:24:29,200 Speaker 1: beatles A Day in the Life actually falls into that category. 382 00:24:29,640 --> 00:24:32,040 Speaker 1: Or you might want to create a rich soundscape in 383 00:24:32,080 --> 00:24:34,679 Speaker 1: which there is a sense of location for all the sound, 384 00:24:35,280 --> 00:24:39,840 Speaker 1: maybe not something that's explicitly communicated to the listener, but 385 00:24:40,080 --> 00:24:44,280 Speaker 1: is an important representation of the performance. So how about 386 00:24:44,440 --> 00:24:48,320 Speaker 1: we play around with some post processing panning to create 387 00:24:48,600 --> 00:24:53,560 Speaker 1: a three dimensional experience. My producer, Tari, who is a 388 00:24:53,680 --> 00:24:58,080 Speaker 1: superstar here at iHeart, is always critical to the success 389 00:24:58,119 --> 00:25:01,199 Speaker 1: of this show. But in a moment, she's going to 390 00:25:01,240 --> 00:25:03,639 Speaker 1: take over the experience of what this show sounds like 391 00:25:03,760 --> 00:25:06,800 Speaker 1: to you, the audience. And I'm going to do something 392 00:25:06,880 --> 00:25:10,280 Speaker 1: I've always wanted to do in three D audio. I'm 393 00:25:10,320 --> 00:25:14,159 Speaker 1: going to give you a little Shakespeare. This piece is 394 00:25:14,200 --> 00:25:17,920 Speaker 1: the prologue to Henry the Five, one of Shakespeare's company 395 00:25:17,960 --> 00:25:22,520 Speaker 1: designated the chorus implores the audience to use their imaginations 396 00:25:22,560 --> 00:25:25,880 Speaker 1: to augment the production of the play itself. And so 397 00:25:26,320 --> 00:25:29,960 Speaker 1: as you listen to this piece, imagine you are seated 398 00:25:30,119 --> 00:25:34,520 Speaker 1: on a stage with the chorus walking around you, explaining 399 00:25:34,600 --> 00:25:39,520 Speaker 1: your role in creating the theatrical experience. Now, I admit 400 00:25:40,000 --> 00:25:43,200 Speaker 1: I'm cheating a little bit here, because the whole point 401 00:25:43,280 --> 00:25:47,040 Speaker 1: of this passage is to say that theater is incapable 402 00:25:47,160 --> 00:25:50,159 Speaker 1: of creating an exact copy of the story of Henry 403 00:25:50,160 --> 00:25:53,840 Speaker 1: the Fifth and England's battles with France. But you also 404 00:25:53,920 --> 00:25:57,679 Speaker 1: have to remember I'm a former English literature major and 405 00:25:57,720 --> 00:26:01,399 Speaker 1: I never get to do Shakespeare. So out here we 406 00:26:01,480 --> 00:26:06,679 Speaker 1: go headphones on, Oh, for a muse of fire that 407 00:26:06,760 --> 00:26:12,159 Speaker 1: would ascend the brightest heaven of invention, a kingdom, for 408 00:26:12,280 --> 00:26:16,679 Speaker 1: a stage, princes to act, and monarchs to behold the 409 00:26:16,800 --> 00:26:21,640 Speaker 1: swelling scene. Then should the warlike harry, like himself, assume 410 00:26:21,760 --> 00:26:25,080 Speaker 1: the ports of Mars, and at his heels leashed in 411 00:26:25,320 --> 00:26:30,280 Speaker 1: like hounds, should famine sword and fire, crouch for employment. 412 00:26:31,320 --> 00:26:37,439 Speaker 1: But pardon, gentles, all the flat, unraised spirits that have 413 00:26:37,680 --> 00:26:42,760 Speaker 1: dared on this unworthy scaffold to bring forth so great 414 00:26:43,200 --> 00:26:48,520 Speaker 1: an object, Candice cockpit, hold the vasty fields of France. 415 00:26:49,160 --> 00:26:52,880 Speaker 1: Or may we cram within this wooden oh, the very 416 00:26:53,080 --> 00:26:57,920 Speaker 1: casks that did affright the air at Agincourt. Oh, pardon, 417 00:26:58,760 --> 00:27:03,280 Speaker 1: since a crooked figure may attest in little place a million, 418 00:27:04,160 --> 00:27:08,920 Speaker 1: let us ciphers to this great accompt on your imaginary 419 00:27:09,000 --> 00:27:16,000 Speaker 1: forces work. Suppose within the girdle of these walls are 420 00:27:16,040 --> 00:27:22,640 Speaker 1: now confined two mighty monarchies, whose high, upreared and abudding 421 00:27:22,720 --> 00:27:28,200 Speaker 1: fronts the perilous narrow ocean parts. Asunder, piece out our 422 00:27:28,359 --> 00:27:33,200 Speaker 1: imperfections with your thoughts into a thousand parts. Divide one 423 00:27:33,280 --> 00:27:38,720 Speaker 1: man and make imaginary puissance. Think when we talk of horses, 424 00:27:39,160 --> 00:27:43,159 Speaker 1: that you see them printing their proud hoofs in the 425 00:27:43,240 --> 00:27:47,960 Speaker 1: receiving earth. For tis your thoughts that now must deck 426 00:27:48,119 --> 00:27:52,600 Speaker 1: our kings, carry them here and there, jumping over times, 427 00:27:52,640 --> 00:27:57,440 Speaker 1: turning the accomplishment of many years into an hour glass 428 00:27:58,359 --> 00:28:03,240 Speaker 1: for the which supply at it me chorus to this history, 429 00:28:03,880 --> 00:28:09,040 Speaker 1: who prologue like your humble patients, prey gently to hear, 430 00:28:09,840 --> 00:28:15,639 Speaker 1: kindly to judge. I'll play. So for that recording, I 431 00:28:15,720 --> 00:28:18,560 Speaker 1: went into our studio at I heart, and I spoken 432 00:28:18,560 --> 00:28:23,360 Speaker 1: to a normal studio microphone. All the manipulation had been 433 00:28:23,400 --> 00:28:26,040 Speaker 1: done in post production, which is an effective way to 434 00:28:26,080 --> 00:28:29,280 Speaker 1: achieve that three D audio sound, but it does require 435 00:28:29,359 --> 00:28:31,879 Speaker 1: a lot of work on the part of the producer. 436 00:28:32,480 --> 00:28:34,879 Speaker 1: But the three D audio I did at the top 437 00:28:35,040 --> 00:28:37,720 Speaker 1: of this episode was done in a different way. I 438 00:28:37,840 --> 00:28:41,280 Speaker 1: used a special microphone. When we come back, i'll talk 439 00:28:41,320 --> 00:28:45,000 Speaker 1: a bit about that technology, and we'll learn about some 440 00:28:45,040 --> 00:28:48,280 Speaker 1: companies that have produced specialized equipment for the purposes of 441 00:28:48,400 --> 00:28:52,760 Speaker 1: three D audio. But first let's take another quick break. 442 00:29:00,680 --> 00:29:05,520 Speaker 1: While some engineers and artists experimented with binaral recordings for 443 00:29:05,560 --> 00:29:08,960 Speaker 1: a while, it wasn't until nineteen seventy eight that the 444 00:29:09,000 --> 00:29:13,000 Speaker 1: first pop record using binaural recordings came out. It was 445 00:29:13,080 --> 00:29:17,040 Speaker 1: Lou Reid's Street Hassle. Listening to that album with headphones 446 00:29:17,080 --> 00:29:21,320 Speaker 1: on is pretty cool. To achieve the effect, studio engineers 447 00:29:21,320 --> 00:29:24,600 Speaker 1: took a mannequin head and installed a microphone at each 448 00:29:24,680 --> 00:29:28,280 Speaker 1: ear and used that to record sessions. A company called 449 00:29:28,560 --> 00:29:33,840 Speaker 1: Delta Acoustics put the system together with Manfred Schunk supervising. 450 00:29:34,600 --> 00:29:37,320 Speaker 1: Read made a couple of other albums in binaral audio. 451 00:29:38,160 --> 00:29:42,000 Speaker 1: One was the live Take No Prisoners album and the 452 00:29:42,040 --> 00:29:45,840 Speaker 1: other was The Bells. Other bands would experiment and recorded 453 00:29:45,880 --> 00:29:48,600 Speaker 1: binaral as well. The Rolling Stones did it for their 454 00:29:48,640 --> 00:29:51,800 Speaker 1: album Flashpoint, which was a concert recording of some of 455 00:29:51,800 --> 00:29:55,120 Speaker 1: their big hits and rarities. Pearl Jam recorded a studio 456 00:29:55,160 --> 00:30:01,440 Speaker 1: album called Binaral, recorded fittingly in binaral. The tech used 457 00:30:01,440 --> 00:30:04,440 Speaker 1: to record these albums changed slightly, but it was still 458 00:30:04,480 --> 00:30:08,160 Speaker 1: based on the same underlying principles. I think it's pretty 459 00:30:08,200 --> 00:30:11,160 Speaker 1: widely understood that our ears received sound in the form 460 00:30:11,200 --> 00:30:14,560 Speaker 1: of vibrations through a medium such as the air, and 461 00:30:14,600 --> 00:30:18,040 Speaker 1: then through interactions with the ear drum and the cochlea 462 00:30:18,080 --> 00:30:22,000 Speaker 1: and special nerves. Sending information to the brain. We interpret 463 00:30:22,040 --> 00:30:25,320 Speaker 1: those vibrations as sound in a very simple way of 464 00:30:25,360 --> 00:30:29,160 Speaker 1: looking at it. Sound comes into our ears. But did 465 00:30:29,200 --> 00:30:34,520 Speaker 1: you know our ears also generate sound, Because they totally do. 466 00:30:35,240 --> 00:30:40,080 Speaker 1: It's called auto acoustic emission or o a e. Now, 467 00:30:40,120 --> 00:30:43,400 Speaker 1: to get into o a es, how they work and 468 00:30:43,440 --> 00:30:47,120 Speaker 1: their role in stuff like medicine is beyond the scope 469 00:30:47,120 --> 00:30:52,320 Speaker 1: of this podcast, and more importantly, way outside my general expertise. 470 00:30:52,800 --> 00:30:56,520 Speaker 1: But it is true that a very sensitive microphone inserted 471 00:30:56,640 --> 00:30:59,720 Speaker 1: into the ear canal of a person with hearing will 472 00:30:59,720 --> 00:31:06,760 Speaker 1: pick up spontaneous auto acoustic emissions or s o a ease. Now, 473 00:31:07,480 --> 00:31:10,400 Speaker 1: most folks can't detect these sounds. They tend to be 474 00:31:10,440 --> 00:31:14,400 Speaker 1: at very low frequencies that dip below human perception, and 475 00:31:14,440 --> 00:31:18,840 Speaker 1: they are usually at very low amplitudes, so they're pretty quiet. 476 00:31:19,200 --> 00:31:23,320 Speaker 1: But in some cases people might actually hear the sounds 477 00:31:23,440 --> 00:31:30,000 Speaker 1: generated within their own inner ears and experience it as tenatus. 478 00:31:30,880 --> 00:31:36,520 Speaker 1: I'm one of those people, ya me. Now. The reason 479 00:31:36,720 --> 00:31:39,920 Speaker 1: I bring up that fact that the inner ear can 480 00:31:40,200 --> 00:31:43,320 Speaker 1: be not just a receptacle for sound but also a 481 00:31:43,400 --> 00:31:48,200 Speaker 1: generator of sound is because an inventor named Hugo Zucarelli 482 00:31:48,640 --> 00:31:52,040 Speaker 1: used that as the basis for a system he called holophonics. 483 00:31:52,920 --> 00:31:57,040 Speaker 1: His idea was that our hearing isn't a passive thing. 484 00:31:57,280 --> 00:32:00,680 Speaker 1: That the inner ear generates signals that in her fear 485 00:32:01,080 --> 00:32:05,520 Speaker 1: with the incoming audio signals, and the resulting interaction between 486 00:32:05,520 --> 00:32:08,680 Speaker 1: the sounds made by our ears and the sounds coming 487 00:32:08,760 --> 00:32:13,680 Speaker 1: into our ears plays a part in sound localization. Now, 488 00:32:13,800 --> 00:32:17,600 Speaker 1: long story short, Zuka Relli's hypothesis doesn't have a lot 489 00:32:17,600 --> 00:32:22,000 Speaker 1: of support in the broader scientific community. However, Zuka Relli's 490 00:32:22,040 --> 00:32:26,640 Speaker 1: equipment could record and reproduce sound in a really interesting way. 491 00:32:27,040 --> 00:32:30,720 Speaker 1: It's just the whole interference angle of what was going 492 00:32:30,800 --> 00:32:35,959 Speaker 1: on seemed inconsequential. Zuka Relli used microphones to stand in 493 00:32:36,080 --> 00:32:39,160 Speaker 1: for human ears, spaced apart so that a sound from 494 00:32:39,200 --> 00:32:42,240 Speaker 1: any given direction would reach one microphone before the other, 495 00:32:42,640 --> 00:32:45,160 Speaker 1: and the amplitude of the signal would depend upon things 496 00:32:45,240 --> 00:32:48,200 Speaker 1: such as the distance between the microphone and the origin 497 00:32:48,240 --> 00:32:50,800 Speaker 1: of the sound, as well as the angle at which 498 00:32:50,880 --> 00:32:54,320 Speaker 1: the sound waves would reach the microphone. Zoka Relli made 499 00:32:54,360 --> 00:32:58,760 Speaker 1: a bunch of different recordings to demonstrate this technology, something 500 00:32:58,840 --> 00:33:03,160 Speaker 1: called the shape Matchbox recordings because that was one of 501 00:33:03,200 --> 00:33:07,120 Speaker 1: the sounds he actually recorded using this system. Whether his 502 00:33:07,280 --> 00:33:11,600 Speaker 1: underlying hypothesis was correct or not, the recordings were effective, 503 00:33:11,920 --> 00:33:16,240 Speaker 1: and Zucarelli's approach created a way to make really localized 504 00:33:16,280 --> 00:33:19,640 Speaker 1: audio effects. That's essentially what was going on with the 505 00:33:19,800 --> 00:33:23,640 Speaker 1: Disney sound stations. Some of the microphones used by recording 506 00:33:23,680 --> 00:33:28,280 Speaker 1: studios even resembled a human head, with microphones literally placed 507 00:33:28,280 --> 00:33:30,960 Speaker 1: where the ears should be, and that also plays a 508 00:33:31,000 --> 00:33:34,320 Speaker 1: part in recording a sound accurately, so that the playback 509 00:33:34,440 --> 00:33:37,000 Speaker 1: will seem as though you are really there as you 510 00:33:37,080 --> 00:33:40,280 Speaker 1: listen to it. Beyond just the fact that our ears 511 00:33:40,280 --> 00:33:42,840 Speaker 1: are on opposite sides of our heads and the sound 512 00:33:42,840 --> 00:33:45,560 Speaker 1: will reach each ear at different times and amplitudes, other 513 00:33:45,640 --> 00:33:48,920 Speaker 1: factors also shape the nature of the sound We perceive, 514 00:33:49,440 --> 00:33:52,920 Speaker 1: the shape of our heads, the density of our noggins, 515 00:33:53,000 --> 00:33:58,560 Speaker 1: are sinuses. All of that affects our perception of sound. Collectively, 516 00:33:59,080 --> 00:34:03,280 Speaker 1: we call all of this head related transfer functions or 517 00:34:03,520 --> 00:34:08,520 Speaker 1: hr t F. The technology of holophonics systems and later 518 00:34:08,640 --> 00:34:14,120 Speaker 1: binaral microphones attempts to replicate the experience of hearing hyperlocalized 519 00:34:14,160 --> 00:34:19,000 Speaker 1: sounds through the application of HRTF. But this process is 520 00:34:19,040 --> 00:34:25,680 Speaker 1: incredibly complicated and um it's Matthew So I'm not going 521 00:34:25,719 --> 00:34:27,719 Speaker 1: to go into deep detail, which is good because I 522 00:34:27,719 --> 00:34:31,319 Speaker 1: would likely mess up the explanation. Also, it's important to 523 00:34:31,320 --> 00:34:35,080 Speaker 1: acknowledge that every person is different, which means there is 524 00:34:35,200 --> 00:34:39,759 Speaker 1: no universal solution towards creating the perfect binaral recording that 525 00:34:39,800 --> 00:34:43,600 Speaker 1: will convince every listener that they are hearing sounds coming 526 00:34:43,640 --> 00:34:47,120 Speaker 1: from ultra specific directions. You kind of have to go 527 00:34:47,400 --> 00:34:50,799 Speaker 1: more general to get a good response, but the more 528 00:34:50,840 --> 00:34:53,520 Speaker 1: precise you try to get, the more the results will 529 00:34:53,560 --> 00:34:56,600 Speaker 1: only work super well for a specific person, you know, 530 00:34:56,640 --> 00:35:00,759 Speaker 1: whomever was modeled for, and not we're can quite as 531 00:35:00,800 --> 00:35:05,680 Speaker 1: well for anyone else. For many years, the microphones used 532 00:35:05,680 --> 00:35:10,680 Speaker 1: to create binaral recordings in studio were prohibitively expensive and 533 00:35:10,840 --> 00:35:14,880 Speaker 1: far too complicated for the average consumer. You would occasionally 534 00:35:14,880 --> 00:35:18,160 Speaker 1: find binaral recordings, such as the one at Disney World, 535 00:35:18,680 --> 00:35:22,640 Speaker 1: but these were pretty rare and very specialized, and only 536 00:35:22,680 --> 00:35:25,880 Speaker 1: big companies like Disney could afford to do them. However, 537 00:35:26,360 --> 00:35:30,600 Speaker 1: over time, companies began to develop microphones that fell more 538 00:35:30,680 --> 00:35:34,360 Speaker 1: into the range of the pro sumer, with some consumer 539 00:35:34,440 --> 00:35:38,800 Speaker 1: level solutions thrown in there as well. Today, there is 540 00:35:38,840 --> 00:35:42,080 Speaker 1: a range of microphones one can use to create three 541 00:35:42,160 --> 00:35:46,080 Speaker 1: D audio. The microphone I used earlier in this episode 542 00:35:46,480 --> 00:35:49,640 Speaker 1: is a three D I O binaral mike or three 543 00:35:49,719 --> 00:35:52,560 Speaker 1: d OH if you prefer. You may have seen one 544 00:35:52,640 --> 00:35:54,400 Speaker 1: of these if you watch a lot of a s 545 00:35:54,480 --> 00:35:58,040 Speaker 1: MR videos. They are very popular. The microphone looks like 546 00:35:58,120 --> 00:36:02,600 Speaker 1: a horizontal bar with two silicone ears attached to either 547 00:36:02,960 --> 00:36:06,040 Speaker 1: end of that bar. The ears are spaced apart to 548 00:36:06,200 --> 00:36:10,200 Speaker 1: mimic a typical human heads width. The three d OH 549 00:36:10,480 --> 00:36:14,239 Speaker 1: doesn't have the mass of a head, it's just that 550 00:36:14,320 --> 00:36:17,360 Speaker 1: bar in the ears. It doesn't have the sinus cavities 551 00:36:17,600 --> 00:36:20,520 Speaker 1: or anything like that, so it is not a perfect 552 00:36:20,640 --> 00:36:24,960 Speaker 1: simulacrum of a person's auditory system, but it gets the 553 00:36:25,080 --> 00:36:29,280 Speaker 1: job done. That style of microphone typically retails for around 554 00:36:29,280 --> 00:36:32,960 Speaker 1: four dollars, so it's a little bit on the pricey side, 555 00:36:33,120 --> 00:36:37,480 Speaker 1: but it kind of falls between consumer and pro sumer. However, 556 00:36:37,640 --> 00:36:41,840 Speaker 1: you can achieve similar results using totally different microphone setups. 557 00:36:42,120 --> 00:36:45,680 Speaker 1: They typically require xl R microphones that connect to a 558 00:36:45,719 --> 00:36:50,200 Speaker 1: recording device that can accept multiple inputs, recording each microphone 559 00:36:50,239 --> 00:36:54,000 Speaker 1: to its own audio channel. It's possible to use two 560 00:36:54,040 --> 00:36:57,359 Speaker 1: normal microphones and space them apart from each other and 561 00:36:57,400 --> 00:37:01,200 Speaker 1: create a binaural experience, though it might take some experimentation 562 00:37:01,239 --> 00:37:04,600 Speaker 1: to get the spacing and gain levels just right so 563 00:37:04,640 --> 00:37:09,560 Speaker 1: that it all feels natural. Or of course, you could 564 00:37:09,640 --> 00:37:12,279 Speaker 1: just do it in post, but like I said, that 565 00:37:12,360 --> 00:37:14,520 Speaker 1: relies heavily on a ton of work on the back 566 00:37:14,680 --> 00:37:17,719 Speaker 1: end of things, and a s MR artists are not 567 00:37:17,840 --> 00:37:21,880 Speaker 1: the only ones using binaural audio. It's also useful for 568 00:37:21,920 --> 00:37:26,640 Speaker 1: stuff like virtual reality experiences and video games. Sound is 569 00:37:26,680 --> 00:37:29,680 Speaker 1: a powerful element that contributes to a sense of immersion, 570 00:37:29,960 --> 00:37:34,200 Speaker 1: and in some games it's critically important. For example, you 571 00:37:34,280 --> 00:37:38,000 Speaker 1: might play a first person shooter game like Player Unknowns 572 00:37:38,000 --> 00:37:41,240 Speaker 1: battle Grounds, and you really need to use your ears 573 00:37:41,280 --> 00:37:43,840 Speaker 1: to figure out where other players are in relation to 574 00:37:43,880 --> 00:37:48,160 Speaker 1: where you are. Not doing so severely reduces your chances 575 00:37:48,160 --> 00:37:50,960 Speaker 1: of making it through the game. If you'd like to 576 00:37:51,040 --> 00:37:54,280 Speaker 1: learn more, I would recommend seeking out Old Tech Stuff 577 00:37:54,320 --> 00:37:58,600 Speaker 1: episodes about surround sound, which relates to this topic quite 578 00:37:58,600 --> 00:38:02,560 Speaker 1: a bit, and also our episodes about audio compression, as 579 00:38:02,600 --> 00:38:05,879 Speaker 1: the process is designed to compress audio trying to take 580 00:38:05,920 --> 00:38:10,760 Speaker 1: the psychology of perception into account. It's all fascinating stuff. 581 00:38:11,400 --> 00:38:13,960 Speaker 1: As for three D audio, I figure i'd leave you 582 00:38:14,040 --> 00:38:17,040 Speaker 1: all with a little bit of horror because three D 583 00:38:17,160 --> 00:38:21,280 Speaker 1: audio works really well to immerse a listener into a world, 584 00:38:21,520 --> 00:38:25,480 Speaker 1: and it is particularly well suited for tales of terror. 585 00:38:26,000 --> 00:38:28,880 Speaker 1: Some of my coworkers used it to great effect in 586 00:38:28,920 --> 00:38:32,960 Speaker 1: a series called Thirteen Days of Halloween, which we published 587 00:38:33,080 --> 00:38:37,759 Speaker 1: last October. And so here is a little excerpt from 588 00:38:37,800 --> 00:38:42,200 Speaker 1: the show they produced. Oh look at all the fun 589 00:38:42,280 --> 00:38:46,480 Speaker 1: we're having in here. I just knew you do. We 590 00:38:46,560 --> 00:38:53,239 Speaker 1: get along swimmingly? Oh, come with me, we'll catch up 591 00:38:53,239 --> 00:38:58,640 Speaker 1: with you later. Diarhard. It is a truly sweet young man. 592 00:38:59,400 --> 00:39:01,480 Speaker 1: I've been a doing to persuade him to see the 593 00:39:01,480 --> 00:39:05,160 Speaker 1: good doctor about his cough, but he'll have none of it. 594 00:39:06,400 --> 00:39:09,000 Speaker 1: Maybe you could be of service in that department. He 595 00:39:09,200 --> 00:39:14,440 Speaker 1: really seemed to like you. Now, there are hundreds of 596 00:39:14,560 --> 00:39:18,440 Speaker 1: rooms here in the Hawthorne, but this is perhaps the 597 00:39:18,719 --> 00:39:23,600 Speaker 1: very finest, and it just so happens to be your waters. 598 00:39:25,480 --> 00:39:30,800 Speaker 1: Was it luck or fate that placed you here? We'll 599 00:39:30,800 --> 00:39:35,800 Speaker 1: never know. I trust that you'll find everything to your liking. 600 00:39:36,160 --> 00:39:39,120 Speaker 1: And if you don't, notify me and I will make 601 00:39:39,160 --> 00:39:42,480 Speaker 1: sure it is rectified. It's all part of my role 602 00:39:42,560 --> 00:39:47,640 Speaker 1: here as the care taker. You know, your lack of 603 00:39:47,719 --> 00:39:51,640 Speaker 1: verbal reciprocation is really breaking down my sense of boundaries. 604 00:39:52,920 --> 00:39:59,360 Speaker 1: I can trust you, right of course I can. In 605 00:39:59,480 --> 00:40:02,680 Speaker 1: He's coming days, you may notice that Hawthorne manner has 606 00:40:02,840 --> 00:40:10,440 Speaker 1: no shortage of oddities. I've witnessed things myself that strain 607 00:40:10,600 --> 00:40:15,279 Speaker 1: the belief. But there is one strange legend that has 608 00:40:15,320 --> 00:40:21,400 Speaker 1: truly become something of an obsession. Supposedly that somewhere within 609 00:40:21,560 --> 00:40:26,280 Speaker 1: these halls there is a hidden doorway. If the tale 610 00:40:26,360 --> 00:40:29,680 Speaker 1: of what looks on the other side is to be believed, 611 00:40:30,360 --> 00:40:34,240 Speaker 1: then gaining access would mean a sort of ascension beyond 612 00:40:34,480 --> 00:40:41,400 Speaker 1: human imagination, true immortality. I have come to understand that 613 00:40:41,440 --> 00:40:44,760 Speaker 1: one of our guests knows how to locate and open 614 00:40:45,239 --> 00:40:50,200 Speaker 1: this door. Perhaps what they cannot say to me, they 615 00:40:50,200 --> 00:40:55,279 Speaker 1: will happily divulge to you. I have a feeling your 616 00:40:55,400 --> 00:41:00,680 Speaker 1: quiet fortitude will lure them into a sense of intimacy. 617 00:41:01,680 --> 00:41:06,359 Speaker 1: It is certainly works on me. Please make yourself at home. 618 00:41:07,239 --> 00:41:13,880 Speaker 1: After all, this is it, There are so many others 619 00:41:14,160 --> 00:41:20,360 Speaker 1: I cannot wait for you to meet. Well. That wraps 620 00:41:20,480 --> 00:41:24,600 Speaker 1: up this special episode of tech Stuff. Several of the 621 00:41:24,800 --> 00:41:29,359 Speaker 1: I Heart shows are including some binaural audio segments, and 622 00:41:29,440 --> 00:41:32,000 Speaker 1: we've got a lot planned in the three D audio 623 00:41:32,080 --> 00:41:35,120 Speaker 1: space in the days up ahead. I really recommend you 624 00:41:35,239 --> 00:41:37,759 Speaker 1: check it out and explore some of the three D 625 00:41:37,920 --> 00:41:41,880 Speaker 1: audio recordings that are available online. You know that Disney 626 00:41:41,880 --> 00:41:45,080 Speaker 1: one I mentioned, There are actually versions of that up 627 00:41:45,080 --> 00:41:48,520 Speaker 1: on YouTube. People have the recordings up. I will say 628 00:41:48,600 --> 00:41:51,560 Speaker 1: that when I was listening back, it sounded like the 629 00:41:51,640 --> 00:41:55,560 Speaker 1: channels had been swapped. Everything that was supposed to be 630 00:41:55,640 --> 00:41:57,480 Speaker 1: in my right ear seemed to be coming through the 631 00:41:57,560 --> 00:41:59,440 Speaker 1: left ear. And I made sure that I was wearing 632 00:41:59,440 --> 00:42:01,960 Speaker 1: the headphones directly. That's an important point, by the way. 633 00:42:02,120 --> 00:42:05,640 Speaker 1: If you're not wearing your headphones with the proper phone 634 00:42:05,680 --> 00:42:09,600 Speaker 1: over the proper ear, it's very disconcerting. I double checked 635 00:42:09,640 --> 00:42:12,440 Speaker 1: I was doing it correctly. Everything still seemed flipped, and 636 00:42:12,880 --> 00:42:16,239 Speaker 1: the effect was not nearly as impressive as it was 637 00:42:16,280 --> 00:42:19,080 Speaker 1: when I went back to Disney. But I should also 638 00:42:19,120 --> 00:42:23,200 Speaker 1: add the Disney version incorporated some stuff that headphones just 639 00:42:23,320 --> 00:42:27,759 Speaker 1: can't do, stuff like a blower behind each person's back, 640 00:42:27,880 --> 00:42:31,400 Speaker 1: so that when you're getting a haircut in that sequence, 641 00:42:31,880 --> 00:42:35,560 Speaker 1: the hair dryer would actually blow air on you. So 642 00:42:35,640 --> 00:42:38,279 Speaker 1: that would add to your sense of immersion. As it 643 00:42:38,360 --> 00:42:41,680 Speaker 1: stands for me, if I'm listening to a very well 644 00:42:41,719 --> 00:42:47,160 Speaker 1: recorded three D audio set up. Then if someone speaking 645 00:42:47,280 --> 00:42:50,400 Speaker 1: quietly into my ear, it's as if I can feel it, 646 00:42:50,440 --> 00:42:53,640 Speaker 1: because we have to remember sound when it gets down 647 00:42:53,680 --> 00:42:57,120 Speaker 1: to it really are that's just vibration. Those vibrations include 648 00:42:57,360 --> 00:43:01,520 Speaker 1: fluctuations and air pressure. So if you are listening to 649 00:43:01,840 --> 00:43:05,839 Speaker 1: someone talk into your ear through a speaker, you will 650 00:43:05,960 --> 00:43:09,640 Speaker 1: feel it because those are fluctuations in air pressure. It's 651 00:43:10,120 --> 00:43:13,040 Speaker 1: not something you're imagining. You are feeling it. It might 652 00:43:13,080 --> 00:43:15,920 Speaker 1: be heightened because of the way the audio was recorded, 653 00:43:16,200 --> 00:43:20,520 Speaker 1: but it's actually happening to you. I think three D 654 00:43:20,640 --> 00:43:24,160 Speaker 1: audio is an incredible technology. There's a lot more we 655 00:43:24,200 --> 00:43:28,280 Speaker 1: could say about it, and not just from the technological side, 656 00:43:28,320 --> 00:43:31,960 Speaker 1: but the psychological side and the biological side. So maybe 657 00:43:32,000 --> 00:43:36,279 Speaker 1: I will do future episodes that will focus on this more. 658 00:43:36,840 --> 00:43:38,600 Speaker 1: I hope I get a chance to play with the 659 00:43:38,600 --> 00:43:41,680 Speaker 1: three D audio microphone more. That was a lot of fun. 660 00:43:42,200 --> 00:43:44,799 Speaker 1: I really enjoyed doing that. I hope that I get 661 00:43:44,840 --> 00:43:47,879 Speaker 1: to participate in some of the three D audio recordings 662 00:43:47,880 --> 00:43:51,960 Speaker 1: that we have planned coming up, including some that are 663 00:43:52,040 --> 00:43:54,600 Speaker 1: delving into different areas of fiction. I would love to 664 00:43:54,640 --> 00:43:57,360 Speaker 1: do that, Honestly, I would love to do a full 665 00:43:57,480 --> 00:44:00,840 Speaker 1: three D audio version of a Shakespeare are in play. 666 00:44:00,920 --> 00:44:04,600 Speaker 1: It is something I have really wanted to do for 667 00:44:04,640 --> 00:44:07,399 Speaker 1: a long time. I'm not even talking about necessarily being 668 00:44:07,400 --> 00:44:09,080 Speaker 1: in it, although it would kill me not to be, 669 00:44:09,600 --> 00:44:13,560 Speaker 1: but to be able to experience a three D audio 670 00:44:13,719 --> 00:44:17,000 Speaker 1: version of one of Shakespeare's plays, to me, would be 671 00:44:18,640 --> 00:44:23,440 Speaker 1: unbelievably amazing. So if you think that's interesting, you should 672 00:44:23,440 --> 00:44:27,000 Speaker 1: write to my Heart and let them know, because I 673 00:44:27,000 --> 00:44:29,839 Speaker 1: think it would be great. I wouldn't mind working on 674 00:44:29,880 --> 00:44:32,799 Speaker 1: something like that, and let me know what play you 675 00:44:32,840 --> 00:44:35,600 Speaker 1: think we should do. Honestly, I'm thinking like much ado 676 00:44:35,640 --> 00:44:39,080 Speaker 1: about nothing. I think a comedy might be fun. But 677 00:44:39,200 --> 00:44:42,440 Speaker 1: that wraps up this episode. If you have suggestions for 678 00:44:42,640 --> 00:44:46,279 Speaker 1: future topics, or maybe you have thoughts about three D 679 00:44:46,320 --> 00:44:48,279 Speaker 1: audio you would like to share, reach out to me. 680 00:44:48,560 --> 00:44:51,120 Speaker 1: The best way to do that is on Twitter. My 681 00:44:51,239 --> 00:44:54,719 Speaker 1: handle is text stuff hs W and I'll talk to 682 00:44:54,760 --> 00:45:03,640 Speaker 1: you again really soon. Text Stuff is an I Heart 683 00:45:03,719 --> 00:45:07,479 Speaker 1: Radio production. For more podcasts from My Heart Radio, visit 684 00:45:07,520 --> 00:45:10,600 Speaker 1: the I Heart Radio app, Apple Podcasts, or wherever you 685 00:45:10,680 --> 00:45:17,640 Speaker 1: listen to your favorite shows. This episode was brought to 686 00:45:17,680 --> 00:45:20,759 Speaker 1: you in I Heeart three D Audio. To experience more 687 00:45:20,800 --> 00:45:24,120 Speaker 1: podcasts like this search for i Heeart three D audio 688 00:45:24,320 --> 00:45:28,520 Speaker 1: in the I Heart Radio app. Thank you to our sponsors, Audible, 689 00:45:28,960 --> 00:45:31,759 Speaker 1: The Conjuring, The Devil Made Me do It, raded R 690 00:45:32,200 --> 00:45:33,400 Speaker 1: and World of Warcraft,