WEBVTT - When E.T. the Extra-Terrestrial Tanked Atari

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<v Speaker 1>Pushkin too quick. No, it's perfect push kid stop. You

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<v Speaker 1>got it.

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<v Speaker 2>Robert Smith, here is the big question for today's show. Yes,

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<v Speaker 2>how did Atari essentially invent the video game industry, win

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<v Speaker 2>the hearts of millions of young people in the nineteen

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<v Speaker 2>seventies and then blow up entirely in the early nineteen

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<v Speaker 2>eighties basically never to be heard from again.

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<v Speaker 3>It's a great question.

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<v Speaker 2>We are both of the age where we remember this personally.

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<v Speaker 3>Yeah, I remember my dad coming home with one of

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<v Speaker 3>the first Atari sets. It was like magic.

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<v Speaker 2>What was it?

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<v Speaker 3>It was Pong, which was a ping pong game, if

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<v Speaker 3>you know what. Little paddles and you'd send a little

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<v Speaker 3>electronic ball across the screen. And it was transformative because

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<v Speaker 3>it was the first time you could actually interact with

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<v Speaker 3>a television set which was sitting there in the center

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<v Speaker 3>of your home. And to be clear, I was not

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<v Speaker 3>an early adopter. I was not cool. Everybody had the

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<v Speaker 3>Atari set.

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<v Speaker 2>I'm a little younger than you, not to throw it

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<v Speaker 2>in your face, but so for me, I don't remember Pong,

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<v Speaker 2>but I remember the Atari twenty six hundred came to

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<v Speaker 2>be called the twenty six hundred, which was like the

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<v Speaker 2>first video game system like we know it today where

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<v Speaker 2>you buy it and there's different cartridges. And this was,

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<v Speaker 2>you know, the dominant video game in the early eighties.

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<v Speaker 2>I loved it. I had Defender, had Journey, the game

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<v Speaker 2>Journey like the band played it for hours, and so

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<v Speaker 2>the big question is what happened. I'm Jacob Goldstein and

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<v Speaker 2>I'm Robert Smith, and this is business history. What's it about?

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<v Speaker 2>Jacob esterday Business Today?

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<v Speaker 3>On the show, how a company can invent something that

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<v Speaker 3>changes the future, changes all of culture and wind up

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<v Speaker 3>in utter failure, like literally wind up having to bury

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<v Speaker 3>hundreds of thousands of its own products, unsold video game

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<v Speaker 3>cartridges in a landfill.

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<v Speaker 2>In New Mexico.

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<v Speaker 3>I feel like today's show is like walking through my childhood.

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<v Speaker 3>We started with Atari, and our next step.

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<v Speaker 2>Is an amusement park that I initially called the Lagoon

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<v Speaker 2>in Utah, and you pointed out it is called Lagoon

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<v Speaker 2>And you know this because.

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<v Speaker 3>I grew up in Utah and went there once a

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<v Speaker 3>year and it was the best day of the year.

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<v Speaker 3>It's an amusement park, right, You play games, the rides,

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<v Speaker 3>you eat a lot of fried salty foods. It was amazing, Robert.

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<v Speaker 2>I guess you would have been going to Lagoon in

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<v Speaker 2>the seventies. A few years earlier. It was this college

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<v Speaker 2>kid named Nolan Bushnell who worked summers there on the Midway,

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<v Speaker 2>like where there was games like whatever, guess the way

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<v Speaker 2>to the guy and knock down the milk cans or whatever.

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<v Speaker 3>And just in case you have an image of someone

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<v Speaker 3>who's a carneye working the milk jug games, this was

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<v Speaker 3>not Nolan Bushnell, but.

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<v Speaker 2>He was a carneie genius. He became King of the Midway,

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<v Speaker 2>was running running all the games when he was like

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<v Speaker 2>twenty years old, because he was really good at getting

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<v Speaker 2>people to spend their money on the games. Like one

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<v Speaker 2>example he gave later that is dear to my heart

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<v Speaker 2>is this. So there is that game where there's these

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<v Speaker 2>like metal milk jugs. I guess it's like metal bottles,

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<v Speaker 2>and there's whatever four of them or six of them,

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<v Speaker 2>and they're stacked up and you have a like a

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<v Speaker 2>softball or something. You throw it at it and try and.

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<v Speaker 3>You're trying to win a stuffed animal.

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<v Speaker 2>Yeah, maybe a giant stuffed animal or something if you

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<v Speaker 2>knock down all the milk bottles, right, and it turns

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<v Speaker 2>out He talked about this later that like half of

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<v Speaker 2>the bottles are heavy and half of the bottles are light,

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<v Speaker 2>and so if you put the light bodels on the bottom,

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<v Speaker 2>it's really easy to knock them down, right, If you

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<v Speaker 2>put the heavy bottles on the bottom, it's really hard

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<v Speaker 2>to knock them down. Physics, And so he had this

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<v Speaker 2>movie he would make when like a bunch of high

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<v Speaker 2>school students would come. There'd be like, you know, the

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<v Speaker 2>captain of the football team, and then like the water

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<v Speaker 2>boy kind of trailing along behind.

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<v Speaker 3>Okay, I was more of the water play.

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<v Speaker 2>Obviously, he'd get the water boy to play, and he'd

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<v Speaker 2>set it up the easy way so that it's really

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<v Speaker 2>easy to knock him down. The water boy knocks him

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<v Speaker 2>down and gets the big prize, and then the captain

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<v Speaker 2>of the football team's like, oh, I'm definitely gonna just

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<v Speaker 2>kill at this. But then Nolan Bush nowould set it

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<v Speaker 2>up the hard way so that the you know, football

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<v Speaker 2>player throws and they don't fall down. He's like, Okay,

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<v Speaker 2>I'll try again. I'll try again, and he'd basically take

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<v Speaker 2>all of the football player's money because he couldn't knock

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<v Speaker 2>him down.

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<v Speaker 3>He realized that games are psychology yeah, you know, it's

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<v Speaker 3>storytelling in psychology, and this would of course come in useful.

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<v Speaker 2>Yeah, and he had a real sense of fun, right,

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<v Speaker 2>like this was fun for the water boy, not fun

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<v Speaker 2>for the football player. But like he he loved a party,

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<v Speaker 2>took a lot of drugs. He was studying electrical engineering

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<v Speaker 2>in school, but it took him like seven years to graduate.

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<v Speaker 2>Eventually he moves to Silicon Valley, not called Silicon Valley yet,

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<v Speaker 2>but it's becoming that. Right, this is right where we

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<v Speaker 2>were at the end of last week's show, and he's

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<v Speaker 2>going to invent the video game industry, but he doesn't

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<v Speaker 2>know it yet.

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<v Speaker 3>So at the time, he works for a company called Ampex,

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<v Speaker 3>famous for those of us in the radio business as

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<v Speaker 3>the makers of magnetic tape.

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<v Speaker 2>Did you use Ampex tape?

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<v Speaker 3>Of course, my clauset's filled with its stillcitually it is

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<v Speaker 3>actually can't get rid of them. But Ampex was notable,

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<v Speaker 3>not just because it was an electronics company in the

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<v Speaker 3>Bay Area, but because it had this policy that allowed

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<v Speaker 3>their employees to basically take stuff home and tinker with it,

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<v Speaker 3>you know, to come up with new ideas based on

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<v Speaker 3>the equipment. And so Bushnell starts taking stuff home thinking

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<v Speaker 3>about games.

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<v Speaker 2>And in particular he's thinking about video games, or really

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<v Speaker 2>video game because at this part in history, there's essentially

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<v Speaker 2>one video game and it was created by these guys

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<v Speaker 2>at MIT, of course MIT in the early sixties, to

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<v Speaker 2>be run on, you know, a computer, which at that

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<v Speaker 2>time was a big machine that you had at a

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<v Speaker 2>university that costs hundreds of thousands of dollars. The game

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<v Speaker 2>was called Space War exclamation mark. Great name for a game,

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<v Speaker 2>and it was fun if you understood like Newtonian gravity, right,

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<v Speaker 2>you like have a spaceship and there's a star and

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<v Speaker 2>it's like I go around the Sun to get just

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<v Speaker 2>the gravity goes into the square of the distance. Whatever.

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<v Speaker 2>So he's thinking about Space War exclamation mark. And you

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<v Speaker 2>know when he first played it in college, he played

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<v Speaker 2>it at the university on this extremely expensive computer where

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<v Speaker 2>it obviously wouldn't work anywhere else. It wouldn't work as

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<v Speaker 2>a business because the computer was too expensive, and you

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<v Speaker 2>just did it at night for fun. But by the

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<v Speaker 2>time he's in Silicon Valley in the early seventies, you know,

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<v Speaker 2>Moore's law, like we talked about last time, is cranking along.

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<v Speaker 2>Computers are getting cheaper and cheaper and cheaper and faster

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<v Speaker 2>and faster and faster. And he's like, oh, maybe now

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<v Speaker 2>that technology has got to a place where I could

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<v Speaker 2>make Space War on a machine that I could build

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<v Speaker 2>cheaply enough to put it in a bar next to

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<v Speaker 2>a pinball machine and get people to put corners in it.

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<v Speaker 3>That's Bushnell's law, which is basically, if people have coins

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<v Speaker 3>in a place of amusement, they will spend all the

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<v Speaker 3>coins they have on something that's new and fun.

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<v Speaker 2>Yes, And so he starts working with this other guy

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<v Speaker 2>from Ampex, and you know, he buys a black and

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<v Speaker 2>white TV at Goodwill and he actually, interestingly, he builds

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<v Speaker 2>essentially a computer from the ground up, right, because he

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<v Speaker 2>is optimizing for cheapness, right, he wants to build the

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<v Speaker 2>cheapest functional machine he can. And he gets like a

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<v Speaker 2>little coin slot like they have in pinball machines, has

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<v Speaker 2>like a paint thinner can for the coins to go into,

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<v Speaker 2>and they build a functional prototype of a game that

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<v Speaker 2>is a lot like Space War and it looks like

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<v Speaker 2>an arcade game, although there's not really any such thing

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<v Speaker 2>as our kid gets at this point, but it's a.

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<v Speaker 3>Box in the corner. It's next to the juke box.

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<v Speaker 3>It stands up and it has yeah, and it has

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<v Speaker 3>computer space on it, and you're like, oh, computers space.

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<v Speaker 2>There's a screen, and there's controls, and there's a place

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<v Speaker 2>to put coins. It right, the three things you need.

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<v Speaker 2>They get this company to make fifteen hundred of the machines. Right,

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<v Speaker 2>it's going to be a thing in the world. Now

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<v Speaker 2>it gets out into the world, and and nobody really

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<v Speaker 2>wants to play it, basically because it's not that fun.

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<v Speaker 2>It seems it's it's violating one of the tenets you

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<v Speaker 2>laid out in your made up Bushnell's law.

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<v Speaker 3>Right, you had to have a lot of instructions to

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<v Speaker 3>play it is the way I understand, Yeah, or at

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<v Speaker 3>least like it helps if you understood physics.

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<v Speaker 2>You know what I think about physics when.

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<v Speaker 3>You're playing a video game, but not in a bar now.

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<v Speaker 2>Yeah, And so you know what do you do in

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<v Speaker 2>Silicon Valley if you make something and it's a failure,

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<v Speaker 2>you start your own company, exactly right, and they call it,

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<v Speaker 2>of course sissy g s y z y g.

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<v Speaker 3>Y really going in on the astronomical theme, which you

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<v Speaker 3>know SIGs win like the planet's lineup something.

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<v Speaker 2>Yeah, so I think so clearly a bad name, hard

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<v Speaker 2>to say, hard to spell, and kind of a lucky

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<v Speaker 2>break for Nolan Bushnell. It's already taken by a candle

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<v Speaker 2>maker up in Mendocino. So they go with another name Atari.

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<v Speaker 3>And for those of you who have played the game Go,

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<v Speaker 3>it's like check in chess. You say Atari when you

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<v Speaker 3>I've almost surrounded someone's stone.

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<v Speaker 2>You're saying this, like you play Go? Have you played?

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<v Speaker 2>I have played? God? You never talked about this?

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<v Speaker 3>Oh yeah, yeahah Taro, And I mean so much so that.

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<v Speaker 2>It also has your Go game. It's okay, really yeah,

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<v Speaker 2>it's okay. So now they have a company and a name.

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<v Speaker 2>One key thing they're missing a game that people want

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<v Speaker 2>to play.

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<v Speaker 3>Yeah, minor thing.

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<v Speaker 2>It's nineteen seventy two, and one day Bushnell hears about

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<v Speaker 2>a thing happening at a hotel in I think Sunny Vale,

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<v Speaker 2>somewhere in in Silicon Valley. Magnavox, the TV company, they're

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<v Speaker 2>working on their own video game. This is actually going

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<v Speaker 2>to be one not to put in a bar, but

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<v Speaker 2>to play at home. Right. Their idea is they're going

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<v Speaker 2>to have this machine that will help them sell more televisions.

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<v Speaker 3>Yea.

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<v Speaker 2>And so they have a prototype of this machine, and

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<v Speaker 2>you know, there's like a special preview for insiders, and

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<v Speaker 2>so Bushnell's like, I got to see this thing, and

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<v Speaker 2>so he drives over there and he does not say

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<v Speaker 2>I'm a competitor or no. He says, oh, yeah, I

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<v Speaker 2>work at the Magnavox store whatever over down El Camino

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<v Speaker 2>or whatever.

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<v Speaker 3>It is. Corporate intrigue.

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<v Speaker 2>It's easier to get away with a lie. I guess

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<v Speaker 2>the nineteen seventy two, right, They're not gonna look him

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<v Speaker 2>up on the internet. And he gets to go in

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<v Speaker 2>and and see what this product is and it kind

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<v Speaker 2>of sucks, so he's relieved, right It to him is

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<v Speaker 2>clearly made by somebody who doesn't understand games. And one

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<v Speaker 2>thing about bushnells he really understands games because they're just

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<v Speaker 2>not that fun to play. But there is one game

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<v Speaker 2>that has some spark of promise to him, and it's

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<v Speaker 2>essentially like a simple tennis or ping pong game where

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<v Speaker 2>there's like two rectangular sort of paddles or rackets and

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<v Speaker 2>then like a square ball and it goes back and

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<v Speaker 2>forth and there's two players, but there's no score in

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<v Speaker 2>the game. There's no music like it's it's it's just

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<v Speaker 2>a weak version, but that shows some promise to him,

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<v Speaker 2>and for those of you who have played pong what

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<v Speaker 2>he is about to develop. It does have this amazing

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<v Speaker 2>sound doink, which is just so.

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<v Speaker 3>Like I can hear it in my brain right now.

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<v Speaker 2>Right. So Pushnell goes back to the office and there's

0:11:18.360 --> 0:11:20.520
<v Speaker 2>this engineer who's just started that day, and he's like,

0:11:21.200 --> 0:11:23.360
<v Speaker 2>you know, make this, make this kind of pingpong game,

0:11:23.360 --> 0:11:25.280
<v Speaker 2>but make it fun, make it do all these fun things.

0:11:25.760 --> 0:11:28.920
<v Speaker 2>And the engineer does a great job, and you know,

0:11:28.960 --> 0:11:31.360
<v Speaker 2>a few weeks later, they have this prototype of an

0:11:31.480 --> 0:11:36.080
<v Speaker 2>arcade style game that they call pong. They just want

0:11:36.120 --> 0:11:38.240
<v Speaker 2>to see how it does, right, it's a prototype. So

0:11:39.200 --> 0:11:43.319
<v Speaker 2>there's this bar nearby. It's called Andy Capps Tavern.

0:11:43.840 --> 0:11:46.719
<v Speaker 3>Named after a cartoon character from the newspapers of the

0:11:46.800 --> 0:11:48.680
<v Speaker 3>nineteen seventies. Too hard to explore.

0:11:48.679 --> 0:11:52.240
<v Speaker 2>Its basically what we would call today an alcoholic a problem. Yes,

0:11:53.320 --> 0:11:55.600
<v Speaker 2>and they say, can we just put this machine in

0:11:55.640 --> 0:11:57.760
<v Speaker 2>the corner here at Andy Caps Tavern, like you know,

0:11:57.840 --> 0:11:59.920
<v Speaker 2>like a pimball machine, And the guy at the bar

0:12:00.000 --> 0:12:02.280
<v Speaker 2>says sure, and so they put the machine there and

0:12:02.320 --> 0:12:06.480
<v Speaker 2>it's you know, it's really simple. It's called pong. It

0:12:06.559 --> 0:12:10.600
<v Speaker 2>has two knobs, one for each player, and unlike computer space,

0:12:10.679 --> 0:12:17.160
<v Speaker 2>it has beautiful simple instructions. Avoid missing ball for high score.

0:12:17.600 --> 0:12:20.640
<v Speaker 2>That's it. Love it, just a few words, yeah, yeah,

0:12:20.720 --> 0:12:23.640
<v Speaker 2>three plays for one quarter. They plug it in and

0:12:23.640 --> 0:12:26.840
<v Speaker 2>they go back to the office, and a few days later,

0:12:26.920 --> 0:12:29.480
<v Speaker 2>like three days later, they get a call from the bar,

0:12:30.240 --> 0:12:32.720
<v Speaker 2>and the guy at the bar is calling him says, yeah,

0:12:32.760 --> 0:12:34.520
<v Speaker 2>the machine's broken. I don't know what's going on. It's

0:12:34.520 --> 0:12:36.800
<v Speaker 2>not working. I like whatever. It's a prototype, you know,

0:12:36.880 --> 0:12:39.080
<v Speaker 2>it's a new kind of computer. Of course it's gonna break.

0:12:39.559 --> 0:12:41.959
<v Speaker 2>Somebody from Atari goes down there to check it out,

0:12:42.559 --> 0:12:46.440
<v Speaker 2>and it turns out it is broken because the coin

0:12:46.559 --> 0:12:49.640
<v Speaker 2>box is full. It's broken because people have put too

0:12:49.720 --> 0:12:54.120
<v Speaker 2>much money into the machine. It's too good. It's too good. Yeah,

0:12:54.160 --> 0:12:56.200
<v Speaker 2>you know, Nolan Bush and out of his colleagues have

0:12:56.320 --> 0:13:00.160
<v Speaker 2>built a machine that people just cannot help themselves put

0:13:00.280 --> 0:13:02.600
<v Speaker 2>money into. We're gonna need a bigger coin You're gonna

0:13:02.600 --> 0:13:05.600
<v Speaker 2>need a bigger box. People love to put quarters into

0:13:05.640 --> 0:13:06.120
<v Speaker 2>a new thing.

0:13:06.280 --> 0:13:08.320
<v Speaker 3>Well, to see the new technology and then tell everyone

0:13:08.360 --> 0:13:10.480
<v Speaker 3>about it, right, That is the That's one of the

0:13:10.520 --> 0:13:13.560
<v Speaker 3>first insights of the technology, and then it's gotta be

0:13:13.600 --> 0:13:16.199
<v Speaker 3>worth playing a second time, which is what he also had.

0:13:16.240 --> 0:13:18.360
<v Speaker 2>He had the two pieces. It's super fun. It's a

0:13:18.400 --> 0:13:22.680
<v Speaker 2>new thing and it's super fun. Now he's got a scale,

0:13:23.160 --> 0:13:26.640
<v Speaker 2>very classic startup problem. You have a thing, people want it.

0:13:26.679 --> 0:13:30.760
<v Speaker 2>But remember he essentially stole the idea from Magnavox. By

0:13:30.800 --> 0:13:33.800
<v Speaker 2>the way lawsuit, they said out of court whatever. Lots

0:13:33.800 --> 0:13:36.320
<v Speaker 2>of people now you know it's Silicon Valley. People are

0:13:36.320 --> 0:13:39.040
<v Speaker 2>coming by Andy Kapps Tavern, who are engineers who are like,

0:13:39.400 --> 0:13:41.640
<v Speaker 2>we can do this. And so he's got to get

0:13:41.760 --> 0:13:43.959
<v Speaker 2>video games out into the world fast.

0:13:44.200 --> 0:13:44.960
<v Speaker 3>Gonna need money.

0:13:45.400 --> 0:13:48.640
<v Speaker 2>He's gonna need money. Nobody's gonna give him money yet, Right,

0:13:48.679 --> 0:13:51.280
<v Speaker 2>he's just some stoner with one video game in a bar.

0:13:52.280 --> 0:13:54.240
<v Speaker 2>So he makes a move that has already come up

0:13:54.280 --> 0:13:55.480
<v Speaker 2>a few times.

0:13:55.160 --> 0:13:59.400
<v Speaker 3>On our young show, your favorite negative cash conversion cycle.

0:13:59.200 --> 0:14:02.120
<v Speaker 2>The negative cash conversion cycle. He's able to sell games

0:14:02.480 --> 0:14:05.000
<v Speaker 2>before he has to pay for the parts. So the

0:14:05.120 --> 0:14:08.800
<v Speaker 2>parts to make a game cost atari like three hundred dollars.

0:14:09.000 --> 0:14:11.680
<v Speaker 2>But crucially they don't have to pay for those parts

0:14:11.760 --> 0:14:14.240
<v Speaker 2>unto right, they have like a month. So the parts

0:14:14.280 --> 0:14:16.439
<v Speaker 2>come in Attaria doesn't have to pay anything. They put

0:14:16.480 --> 0:14:19.200
<v Speaker 2>them together and sell the machine for nine hundred dollars,

0:14:19.400 --> 0:14:20.880
<v Speaker 2>and then a few months later they have to pay

0:14:20.920 --> 0:14:23.880
<v Speaker 2>three hundred but meanwhile they got the money from that machine.

0:14:23.920 --> 0:14:28.360
<v Speaker 2>They're growing. They're often running now other problem, classic scale

0:14:28.400 --> 0:14:33.440
<v Speaker 2>problem hiring. And then one day this like nineteen year

0:14:33.480 --> 0:14:36.320
<v Speaker 2>old hippie kid walks in and he says he won't

0:14:36.440 --> 0:14:39.640
<v Speaker 2>leave until they give him a job, and the receptionist

0:14:39.720 --> 0:14:42.840
<v Speaker 2>calls the head engineer and she goes, yeah, we got

0:14:42.880 --> 0:14:44.720
<v Speaker 2>a hippie kid in the lobby. Says he won't leave

0:14:44.760 --> 0:14:47.440
<v Speaker 2>until we hire him. Should we call the cops or

0:14:47.520 --> 0:14:50.880
<v Speaker 2>let him in? And the engineer says, bring him on in.

0:14:50.920 --> 0:14:54.200
<v Speaker 3>It's nineteen seventies, a Silicon valley, and this guy wanders

0:14:54.240 --> 0:14:57.120
<v Speaker 3>in and he is when if you tell a story

0:14:57.160 --> 0:14:57.880
<v Speaker 3>like this, you know who it is.

0:14:57.920 --> 0:15:00.480
<v Speaker 2>It's Steve Jobs. It's Steve Job. So fun, it's so

0:15:00.600 --> 0:15:06.920
<v Speaker 2>delightful and perfectly. Steve Jobs is very good at his job, yes,

0:15:07.120 --> 0:15:11.200
<v Speaker 2>and very unpleasant to wrqu with class unsurprising. He tells

0:15:11.400 --> 0:15:14.600
<v Speaker 2>Bushnell that like everybody's soldering wrong, right, they're actually putting

0:15:14.600 --> 0:15:16.840
<v Speaker 2>together the hardware, soldering the hardware He's probably right, and

0:15:16.880 --> 0:15:19.080
<v Speaker 2>Bushnell was like, yeah, he was right. He keeps calling

0:15:19.120 --> 0:15:20.360
<v Speaker 2>his manager a dumb shit.

0:15:20.520 --> 0:15:21.840
<v Speaker 3>Probably was not.

0:15:21.920 --> 0:15:26.360
<v Speaker 2>Kind, but not necessary. Bushnell winds up putting Jobs on

0:15:26.400 --> 0:15:30.120
<v Speaker 2>the night shift, partly so he won't bother so many people,

0:15:30.200 --> 0:15:33.200
<v Speaker 2>and partly because he knew that Jobs like to hang

0:15:33.240 --> 0:15:36.680
<v Speaker 2>out at night with his buddy Steve Wozniak, who was

0:15:36.720 --> 0:15:40.000
<v Speaker 2>a great engineer, would be great to have hanging around Atari,

0:15:40.080 --> 0:15:43.320
<v Speaker 2>And in fact, Jobs and Wozniak helped to make Breakout

0:15:44.120 --> 0:15:46.440
<v Speaker 2>a great a target. Remember Breakout, of course.

0:15:46.240 --> 0:15:47.960
<v Speaker 3>You're trying to knock down the bricks in a wall.

0:15:48.240 --> 0:15:50.040
<v Speaker 2>Still, games like that, when you got a little paddle

0:15:50.040 --> 0:15:50.760
<v Speaker 2>at the bottom.

0:15:50.520 --> 0:15:52.080
<v Speaker 3>End, there's a moment when it goes through the wall

0:15:52.080 --> 0:15:52.440
<v Speaker 3>and then.

0:15:52.360 --> 0:15:57.680
<v Speaker 2>Goes so good. So Jobs worked at Atari for a

0:15:57.720 --> 0:15:59.880
<v Speaker 2>little while and then decided he wanted to go off

0:15:59.920 --> 0:16:04.640
<v Speaker 2>to India to find his guru perfect and asked Atari

0:16:04.720 --> 0:16:07.520
<v Speaker 2>to pay for the trip. Nobody, ever, said he lacked moxie,

0:16:07.840 --> 0:16:10.760
<v Speaker 2>and wound up making a deal with Atari where they

0:16:11.120 --> 0:16:12.840
<v Speaker 2>pay him to go part of the way there. There

0:16:13.240 --> 0:16:15.120
<v Speaker 2>they had exported some games to Germany and there was

0:16:15.120 --> 0:16:16.800
<v Speaker 2>some kind of problem with the games in Germany, and

0:16:16.800 --> 0:16:19.320
<v Speaker 2>they're like, we'll send you to Germany to fix the

0:16:19.360 --> 0:16:20.840
<v Speaker 2>games and then you can get the rest of the

0:16:20.840 --> 0:16:24.760
<v Speaker 2>way to India from there. And that's what happened. And

0:16:24.880 --> 0:16:27.760
<v Speaker 2>you know, the Germans said Jobs was terrible to work with,

0:16:28.160 --> 0:16:29.360
<v Speaker 2>but he fixed the games.

0:16:29.720 --> 0:16:33.280
<v Speaker 3>You know, there's an alternative history where we're carrying around

0:16:33.320 --> 0:16:34.800
<v Speaker 3>Atari devices in our pocket.

0:16:34.840 --> 0:16:37.640
<v Speaker 2>It's true. And you know, there is something, right, I

0:16:37.760 --> 0:16:40.720
<v Speaker 2>was thinking about, like the link between Atarian Jobs and

0:16:40.720 --> 0:16:42.240
<v Speaker 2>what did he learn there, and it felt like maybe

0:16:42.240 --> 0:16:45.760
<v Speaker 2>a little overdetermined, but I do think you know, clearly

0:16:45.800 --> 0:16:50.120
<v Speaker 2>he had this profound sense of aesthetics and of delight, right,

0:16:50.240 --> 0:16:53.360
<v Speaker 2>Like think of the Macintosh, right, this breakthrough Apple machine

0:16:53.360 --> 0:16:56.160
<v Speaker 2>in the eighties. It was round and instead of squares,

0:16:56.200 --> 0:16:58.120
<v Speaker 2>it was rounded, and it costs them more money, but

0:16:58.160 --> 0:17:00.520
<v Speaker 2>it was beautiful and it was fun and you were

0:17:00.600 --> 0:17:02.200
<v Speaker 2>engaged with it like a game.

0:17:02.800 --> 0:17:04.879
<v Speaker 3>It almost looked a little bit like an arcade game

0:17:04.920 --> 0:17:07.560
<v Speaker 3>with the curves. Yeah, but more than that, I think

0:17:07.600 --> 0:17:10.040
<v Speaker 3>that especially at Silicon Valley at the time when they

0:17:10.040 --> 0:17:12.600
<v Speaker 3>were dealing in actual silicon right with him making chips

0:17:12.639 --> 0:17:15.840
<v Speaker 3>for somebody, you're thinking about the future and the computers.

0:17:16.040 --> 0:17:18.480
<v Speaker 3>You're not thinking about the psychology of the customer, because

0:17:18.480 --> 0:17:22.000
<v Speaker 3>the customer was another electronics company, right, And so Atari

0:17:22.160 --> 0:17:24.240
<v Speaker 3>and the strength of it was really the first time

0:17:24.280 --> 0:17:27.880
<v Speaker 3>where they're just like, how will a regular human being

0:17:28.000 --> 0:17:31.199
<v Speaker 3>who has no training whatsoever interact with technology?

0:17:31.359 --> 0:17:33.960
<v Speaker 2>Yeah? Yeah, with a computer? Right, Like what they are

0:17:34.000 --> 0:17:38.200
<v Speaker 2>making is going to become essentially the first widely adopted

0:17:38.240 --> 0:17:41.440
<v Speaker 2>home computer, the first computer that ordinary people literally children

0:17:41.720 --> 0:17:44.080
<v Speaker 2>can just plug in and turn on and interact with.

0:17:44.240 --> 0:17:47.359
<v Speaker 3>But the inside Bushnel had is that it wasn't labeled

0:17:47.400 --> 0:17:49.200
<v Speaker 3>a computer. Yeah, it was a fun game.

0:17:49.280 --> 0:17:55.440
<v Speaker 2>Yeah Yeah. So Atari Now mid seventies, they're selling all

0:17:55.440 --> 0:17:59.160
<v Speaker 2>the machines they can make. They're growing, they need more space,

0:17:59.960 --> 0:18:03.560
<v Speaker 2>and so they rent an abandoned roller rink. They stencil

0:18:03.560 --> 0:18:05.919
<v Speaker 2>Atari on the window, and they turn it into this

0:18:06.080 --> 0:18:08.120
<v Speaker 2>office slash video game factory.

0:18:08.600 --> 0:18:10.879
<v Speaker 3>I've been ten years older. I would have loved to

0:18:10.880 --> 0:18:12.800
<v Speaker 3>have worked in a roller rink video game factor.

0:18:12.920 --> 0:18:17.040
<v Speaker 2>Yes, everybody smoked weed. Yeah, there was a hot tub.

0:18:18.640 --> 0:18:20.840
<v Speaker 2>There was a pool party where everybody ended up naked

0:18:20.840 --> 0:18:24.760
<v Speaker 2>in the pool at Bushnell himself looked back on it

0:18:24.840 --> 0:18:28.040
<v Speaker 2>later and said, if that isn't a horror show for

0:18:28.119 --> 0:18:32.000
<v Speaker 2>any hr person today, I don't know what is, but

0:18:32.080 --> 0:18:35.080
<v Speaker 2>it was the seventies. It was a weirdo startup. I'm

0:18:35.119 --> 0:18:37.560
<v Speaker 2>guessing they didn't have an HR department. I don't know.

0:18:37.960 --> 0:18:41.040
<v Speaker 2>This is a company that's making games, right, and so

0:18:42.000 --> 0:18:45.240
<v Speaker 2>you need engineering brains, but you also need a sense

0:18:45.280 --> 0:18:49.840
<v Speaker 2>of play, of fun, of freedom, right, and clearly Bushnell

0:18:50.080 --> 0:18:52.280
<v Speaker 2>was deliberately trying to create that.

0:18:52.359 --> 0:18:57.160
<v Speaker 3>You know, he had this culture that was free and creative.

0:18:57.200 --> 0:18:59.760
<v Speaker 2>His office door was always open, and right next to

0:18:59.800 --> 0:19:03.480
<v Speaker 2>that open door was a keg of beer. So Atari's

0:19:03.480 --> 0:19:05.960
<v Speaker 2>doing well. You know, Pong is a huge hit, but

0:19:06.119 --> 0:19:10.679
<v Speaker 2>Bushnell knows the big opportunity the hockey stick will be

0:19:10.920 --> 0:19:14.080
<v Speaker 2>if they can make a home video game, you know,

0:19:14.160 --> 0:19:16.640
<v Speaker 2>like Magnavox was trying to do, but that nobody has

0:19:16.680 --> 0:19:17.280
<v Speaker 2>cracked yet.

0:19:17.840 --> 0:19:19.720
<v Speaker 3>All they have to do is get rich people into

0:19:19.720 --> 0:19:22.520
<v Speaker 3>a roller rink with a hot tub and some beer

0:19:22.600 --> 0:19:25.159
<v Speaker 3>and it's all going to work out. Yeah, they need money,

0:19:25.240 --> 0:19:26.760
<v Speaker 3>and in order to get money, he's going to have

0:19:26.800 --> 0:19:28.760
<v Speaker 3>to convince people that this is going to be a

0:19:28.800 --> 0:19:29.760
<v Speaker 3>global phenomenon.

0:19:29.920 --> 0:19:59.119
<v Speaker 4>After the break, Okay, that's the end of the ads.

0:19:59.760 --> 0:20:00.840
<v Speaker 2>We're going back to the show.

0:20:01.160 --> 0:20:02.680
<v Speaker 3>Nineteen seventy four.

0:20:03.119 --> 0:20:06.320
<v Speaker 2>Atari Nolan Bushnell has dreams of selling a version of

0:20:06.400 --> 0:20:08.680
<v Speaker 2>pong that people can play at home. We know it's

0:20:08.680 --> 0:20:11.399
<v Speaker 2>going to work because you played it young Robert Smith's waiting,

0:20:12.080 --> 0:20:14.240
<v Speaker 2>how are they going to get the money to do

0:20:14.320 --> 0:20:15.600
<v Speaker 2>it well?

0:20:15.680 --> 0:20:17.800
<v Speaker 3>At this point, as we learned in the last show,

0:20:18.040 --> 0:20:20.320
<v Speaker 3>like venture capital is just starting to be a thing.

0:20:20.800 --> 0:20:22.920
<v Speaker 3>Rich people on the East Coast are starting to realize

0:20:22.920 --> 0:20:24.879
<v Speaker 3>that there's a bunch of geniuses who can make money

0:20:24.920 --> 0:20:27.119
<v Speaker 3>on the West Coast and are starting to at least

0:20:27.160 --> 0:20:28.240
<v Speaker 3>shop around that money.

0:20:28.320 --> 0:20:30.040
<v Speaker 2>But there's not a whole system for it. There's not

0:20:30.040 --> 0:20:33.080
<v Speaker 2>a whole system for it. The culture hasn't caught up

0:20:33.119 --> 0:20:35.160
<v Speaker 2>that much. You talked about the culture shift last time.

0:20:35.200 --> 0:20:37.440
<v Speaker 2>And so you know, a few vcs do go by

0:20:37.480 --> 0:20:41.160
<v Speaker 2>Atari and they see that it's a roller rink full

0:20:41.160 --> 0:20:43.280
<v Speaker 2>of weed smokers, and they're like, this is not the

0:20:43.320 --> 0:20:47.320
<v Speaker 2>business we're in. But one day a venture capitalist named

0:20:47.359 --> 0:20:52.080
<v Speaker 2>Don Valentine walked in. Valentine had worked at Fairchild Semiconductor,

0:20:52.119 --> 0:20:54.359
<v Speaker 2>that a company that was at the heart of the

0:20:54.359 --> 0:20:56.600
<v Speaker 2>birth of Silicon Valley that we talked about last time.

0:20:57.200 --> 0:21:01.840
<v Speaker 2>Valentine was the sales manager there and Fairchild was like

0:21:01.880 --> 0:21:05.040
<v Speaker 2>this fountain of startups. They called them the Fair Children.

0:21:06.000 --> 0:21:08.520
<v Speaker 2>Somebody from there started AMD, still one of the biggest

0:21:08.600 --> 0:21:11.040
<v Speaker 2>chip makers in the world. And Valentine, because he had

0:21:11.080 --> 0:21:15.159
<v Speaker 2>worked with these guys, knew them, had invested out of

0:21:15.200 --> 0:21:17.840
<v Speaker 2>his own pocket in some of the companies, understood what

0:21:17.920 --> 0:21:21.000
<v Speaker 2>was happening in technology, and he started in the early

0:21:21.080 --> 0:21:25.560
<v Speaker 2>seventies a venture capital firm called Sequoia a.

0:21:25.600 --> 0:21:28.840
<v Speaker 3>Little bit famous, right, They invested in Apple, Google and

0:21:29.000 --> 0:21:31.360
<v Speaker 3>video Instagram, WhatsApp.

0:21:31.440 --> 0:21:33.760
<v Speaker 2>Yeah, like one of the you know, maybe two or

0:21:33.760 --> 0:21:37.680
<v Speaker 2>three biggest most important VC firms. But at this time

0:21:38.440 --> 0:21:42.119
<v Speaker 2>it was Valentine and he went to visit Atari. He

0:21:42.200 --> 0:21:44.320
<v Speaker 2>smelled the weed smoke. He said it was enough to

0:21:44.920 --> 0:21:47.760
<v Speaker 2>knock you to your knees. At some point he took

0:21:47.760 --> 0:21:50.400
<v Speaker 2>a meeting in the hot tub, and so he's like, yes,

0:21:50.440 --> 0:21:54.520
<v Speaker 2>this is obviously super sketchy, but also he was like, oh,

0:21:54.640 --> 0:21:56.560
<v Speaker 2>these guys are onto something. This could be a way

0:21:56.600 --> 0:22:01.000
<v Speaker 2>to get the computer into the house, this giant, transformative thing.

0:22:01.080 --> 0:22:04.840
<v Speaker 2>And so he offers Bushnel this interesting deal. He says,

0:22:04.880 --> 0:22:06.920
<v Speaker 2>I'm not going to give you money to start with,

0:22:07.040 --> 0:22:10.000
<v Speaker 2>but I will help you. I will help you, you know,

0:22:10.680 --> 0:22:13.399
<v Speaker 2>find a partner essentially, so that you can get to

0:22:13.440 --> 0:22:16.240
<v Speaker 2>the next level, and if you don't screw it up,

0:22:16.640 --> 0:22:19.800
<v Speaker 2>then I'll give you money. Yes, And you know, the

0:22:19.920 --> 0:22:23.159
<v Speaker 2>key thing Valentine wants to help Atari with at this

0:22:23.280 --> 0:22:26.879
<v Speaker 2>point is how do you get this little stoner video

0:22:26.880 --> 0:22:32.040
<v Speaker 2>game company connected with a big national retailer to distribute

0:22:32.080 --> 0:22:35.680
<v Speaker 2>their first consumer product across the country. So they're working

0:22:35.680 --> 0:22:39.679
<v Speaker 2>on this together and toys Rus turns them down, Radio

0:22:39.720 --> 0:22:40.800
<v Speaker 2>Shack turns them down.

0:22:40.880 --> 0:22:43.280
<v Speaker 3>Oh, they're waiting for the big Tandy computer they were

0:22:43.280 --> 0:22:44.400
<v Speaker 3>going to sell years later.

0:22:44.240 --> 0:22:46.760
<v Speaker 2>At out the Tierrasady. They go to the New York

0:22:46.920 --> 0:22:51.000
<v Speaker 2>Toy Fair. Nobody is interested, and this is partly because

0:22:51.200 --> 0:22:54.080
<v Speaker 2>the Magnavox Odyssey, it was called the game that Bushnell

0:22:54.119 --> 0:22:57.119
<v Speaker 2>saw under development from Magnavox, had come out. There was

0:22:57.160 --> 0:22:58.879
<v Speaker 2>a you know, somebody tried a home video game and

0:22:58.920 --> 0:23:01.120
<v Speaker 2>it had done badly. But it turns out that's because

0:23:01.160 --> 0:23:02.879
<v Speaker 2>it was a bad game, and Magnavox just thought of

0:23:02.920 --> 0:23:07.480
<v Speaker 2>it as a way to sell TVs. Classic incumbent mistake, right,

0:23:07.480 --> 0:23:11.840
<v Speaker 2>They're just thinking about their old product. Eventually, Valentine does

0:23:12.080 --> 0:23:15.480
<v Speaker 2>get Atari a key break. He sets up a meeting

0:23:15.640 --> 0:23:19.240
<v Speaker 2>with Sears, which of course was the biggest retailer in

0:23:19.240 --> 0:23:21.280
<v Speaker 2>the country at this point, as we talked about a

0:23:21.280 --> 0:23:24.479
<v Speaker 2>few weeks ago, gets in this meeting to pitch home

0:23:24.520 --> 0:23:28.600
<v Speaker 2>Pong right Pong for the home. Valentine's sent Bushnell to

0:23:28.640 --> 0:23:31.320
<v Speaker 2>Sears headquarters in Chicago for a meeting, told him to

0:23:31.320 --> 0:23:34.840
<v Speaker 2>wear a suit, or at least that's Valentine's version of

0:23:34.880 --> 0:23:38.840
<v Speaker 2>the story. Interestingly, Bushnell has a different version. According to Bushnell,

0:23:39.520 --> 0:23:42.680
<v Speaker 2>Atari Cold called Sears got put through to a buyer

0:23:42.720 --> 0:23:45.560
<v Speaker 2>who was immediately interested and came out to California right away.

0:23:46.160 --> 0:23:48.439
<v Speaker 2>And I actually love these two different stories. I think

0:23:48.480 --> 0:23:50.760
<v Speaker 2>there's like a little in stop looking at your computer.

0:23:51.480 --> 0:23:52.480
<v Speaker 2>I'm sorry, Plan Pung.

0:23:54.040 --> 0:23:56.760
<v Speaker 3>Yes, it's addictive, yes God.

0:23:56.800 --> 0:24:00.160
<v Speaker 2>And I actually think there's something interesting in the fact

0:24:00.160 --> 0:24:02.960
<v Speaker 2>that these two guys remember this so differently, because it

0:24:03.000 --> 0:24:07.000
<v Speaker 2>speaks to this divide between venture capitalists and founders that

0:24:07.040 --> 0:24:10.119
<v Speaker 2>persist today, right, and the question is what is venture

0:24:10.160 --> 0:24:12.960
<v Speaker 2>capital really doing. A lot of founders will say, oh,

0:24:12.960 --> 0:24:15.080
<v Speaker 2>they're just putting up the money, and most of the

0:24:15.200 --> 0:24:16.960
<v Speaker 2>venture capitals will be like, no, No, these are guys who

0:24:16.960 --> 0:24:18.720
<v Speaker 2>don't know what they're doing. We're putting up the money.

0:24:18.800 --> 0:24:21.800
<v Speaker 3>We make introductions, right, we help guide your decisions.

0:24:21.880 --> 0:24:24.960
<v Speaker 2>Yeah, yeah, and so I don't know what happened in

0:24:24.960 --> 0:24:27.960
<v Speaker 2>this case, but whatever was the case. A buyer from

0:24:28.000 --> 0:24:31.480
<v Speaker 2>Sears did come out to Atari one day in April

0:24:31.520 --> 0:24:35.159
<v Speaker 2>of nineteen seventy five, showed up at eight am, and

0:24:35.200 --> 0:24:37.440
<v Speaker 2>of course nobody from Atari is in the office yet,

0:24:37.880 --> 0:24:41.080
<v Speaker 2>but eventually Bushnell and the others show up. They let

0:24:41.080 --> 0:24:44.520
<v Speaker 2>the Sears buy or play with their pong prototype. It's fun,

0:24:44.600 --> 0:24:47.560
<v Speaker 2>you know. Bushnell gives him a sales pitch. Bushnell's a

0:24:47.560 --> 0:24:51.480
<v Speaker 2>great salesman, and the Seers guy wants in and he

0:24:51.560 --> 0:24:55.359
<v Speaker 2>asks Atari, how many of these, you know, home video

0:24:55.359 --> 0:24:59.840
<v Speaker 2>game devices can you make for this year's Christmas shopping season.

0:25:00.880 --> 0:25:05.119
<v Speaker 2>It's April right at this point, Atari has made zero

0:25:05.560 --> 0:25:08.440
<v Speaker 2>of these home machines. Yes, not even really this prototype,

0:25:09.200 --> 0:25:13.240
<v Speaker 2>because it's a fake prototype box painted to look like

0:25:13.280 --> 0:25:16.200
<v Speaker 2>it's plastic and like glued to whatever, a coffee table,

0:25:16.560 --> 0:25:19.000
<v Speaker 2>and it's got a hole underneath it and there's wires

0:25:19.080 --> 0:25:22.240
<v Speaker 2>running down to like a much bigger, essentially computer they've

0:25:22.320 --> 0:25:24.960
<v Speaker 2>jerry rigged in like an apple crate hidden under the table.

0:25:25.080 --> 0:25:27.159
<v Speaker 3>And then an eight year old moving the pixels around.

0:25:27.240 --> 0:25:31.960
<v Speaker 2>Yeah right, it's a mechanical Turk home Pong. So the

0:25:32.000 --> 0:25:34.000
<v Speaker 2>Seriers guy asks, you know, how many can you make

0:25:34.040 --> 0:25:36.800
<v Speaker 2>for Sears, the biggest retailer in the world, I believe

0:25:36.800 --> 0:25:39.119
<v Speaker 2>still at this point, and Bushnell's like, give me a

0:25:39.160 --> 0:25:41.120
<v Speaker 2>minute to talk with the team. And he goes out

0:25:41.160 --> 0:25:43.639
<v Speaker 2>and he talks to his head of manufacturing, and you know,

0:25:43.640 --> 0:25:45.800
<v Speaker 2>they've been making at this point big arcade games where

0:25:45.800 --> 0:25:49.280
<v Speaker 2>a big run is five thousand machines. The head of

0:25:49.320 --> 0:25:51.440
<v Speaker 2>manufacturing is like, many can we make, you know, in

0:25:51.480 --> 0:25:53.440
<v Speaker 2>a few months to get him in time, we can

0:25:53.480 --> 0:25:57.880
<v Speaker 2>make twenty five thousand, twenty five thousand. So Bushnell goes

0:25:57.920 --> 0:26:00.639
<v Speaker 2>back in with the Seers guy and he says, for

0:26:00.720 --> 0:26:03.720
<v Speaker 2>this year, we can make you seventy five thousand.

0:26:04.040 --> 0:26:05.240
<v Speaker 3>Just multiply it by three.

0:26:05.480 --> 0:26:05.920
<v Speaker 2>That's good.

0:26:05.960 --> 0:26:06.879
<v Speaker 3>That's a good CEO move.

0:26:06.920 --> 0:26:08.120
<v Speaker 2>If they asked him how he did it, he didn't

0:26:08.119 --> 0:26:10.080
<v Speaker 2>even say multiply by three. He's talking about it later

0:26:10.119 --> 0:26:13.480
<v Speaker 2>in an interview he said, quote, I was just pulling

0:26:13.520 --> 0:26:16.080
<v Speaker 2>it out of my butt. Also a good CEO move.

0:26:16.480 --> 0:26:21.600
<v Speaker 3>Sears guy, here, seventy five thousand, and thanks, we're Seers.

0:26:22.640 --> 0:26:25.359
<v Speaker 2>Come on, come on, wit seventy thousand. You think you're

0:26:25.400 --> 0:26:27.879
<v Speaker 2>talking to J. C. Penny here, Montgomery Ward.

0:26:27.760 --> 0:26:30.919
<v Speaker 3>Come on radio. Scheck one hundred and fifty thousand is

0:26:30.920 --> 0:26:31.359
<v Speaker 3>what they.

0:26:31.359 --> 0:26:35.840
<v Speaker 2>Order, and Bushnell says, okay, I have a few months

0:26:35.840 --> 0:26:39.440
<v Speaker 2>to do it. Now. Bushnell really does need that capital,

0:26:39.520 --> 0:26:42.280
<v Speaker 2>but he also has a huge order from the biggest

0:26:42.280 --> 0:26:45.040
<v Speaker 2>retailer of the world. Much easier to get funding, and

0:26:45.640 --> 0:26:50.159
<v Speaker 2>Valentine Sequoia comes through with the money. Atari becomes Sequoia's

0:26:50.320 --> 0:26:56.040
<v Speaker 2>first ever investment, and Sears now does the Sears thing

0:26:56.080 --> 0:26:57.920
<v Speaker 2>that we talked about on the Sears Show. Right, they

0:26:58.600 --> 0:27:02.960
<v Speaker 2>help this little company figure out how to scale really quickly. Right,

0:27:03.520 --> 0:27:06.320
<v Speaker 2>They get Bushnell set up with the Sears Bank, which

0:27:06.640 --> 0:27:09.440
<v Speaker 2>is cool at a like nerdy finance way. They create

0:27:09.480 --> 0:27:12.440
<v Speaker 2>this bonded warehouse so that now when Ataris makes this

0:27:12.800 --> 0:27:15.359
<v Speaker 2>you know, one home pong game, they don't have to

0:27:15.440 --> 0:27:17.600
<v Speaker 2>wait to get money for it. Then get eighty percent

0:27:17.640 --> 0:27:18.920
<v Speaker 2>of the value of it right as soon as it

0:27:18.920 --> 0:27:21.639
<v Speaker 2>goes into the warehouse. Clearly, a roller rink's not going

0:27:21.680 --> 0:27:24.000
<v Speaker 2>to work to make one hundred and fifty thousand home

0:27:24.080 --> 0:27:26.439
<v Speaker 2>video game consoles. So they get a you know, a

0:27:26.480 --> 0:27:29.480
<v Speaker 2>kind of real factory with a conveyor belt where Bushnell

0:27:29.520 --> 0:27:32.200
<v Speaker 2>loves to ride around in a box on the conveyor belt.

0:27:32.200 --> 0:27:34.400
<v Speaker 2>The guy loved to play, right, he loved he loved

0:27:34.400 --> 0:27:37.480
<v Speaker 2>to play, which is essential. Actually, one day some serious

0:27:37.520 --> 0:27:39.919
<v Speaker 2>execs in suits show up and Bushnell's in fact riding

0:27:40.000 --> 0:27:43.040
<v Speaker 2>on the conveyor belt in a box. They're like, okay, whatever,

0:27:43.119 --> 0:27:47.919
<v Speaker 2>just keep making the games, and they do. Atari that

0:27:48.080 --> 0:27:52.119
<v Speaker 2>year shipped over one hundred and fifty thousand units. They

0:27:52.160 --> 0:27:53.960
<v Speaker 2>exceeded that one hundred and fifty thousand number for the

0:27:54.040 --> 0:27:58.080
<v Speaker 2>nineteen seventy five Christmas season, and Sears sold all of them.

0:27:58.320 --> 0:28:02.280
<v Speaker 2>Pong was the hit game of the year. Merry Christmas, Tiny,

0:28:02.359 --> 0:28:03.000
<v Speaker 2>Robert Smith.

0:28:03.280 --> 0:28:03.920
<v Speaker 3>Happy ending.

0:28:04.560 --> 0:28:07.240
<v Speaker 2>There are no happy endings in technology. Nope, they're only

0:28:07.280 --> 0:28:10.240
<v Speaker 2>happy middles. Right. You do not get to make home

0:28:10.280 --> 0:28:13.400
<v Speaker 2>Pong and then coast on it forever. It is not Barbie,

0:28:13.440 --> 0:28:14.440
<v Speaker 2>it is not monopoly.

0:28:14.880 --> 0:28:15.040
<v Speaker 1>Right.

0:28:15.200 --> 0:28:18.679
<v Speaker 2>Because of Moore's law, essentially every year people are going

0:28:18.760 --> 0:28:21.320
<v Speaker 2>to make better video games. Right. This is clear to

0:28:21.320 --> 0:28:23.640
<v Speaker 2>anybody in Silicon Valley. It's clear to Bushnell. And in fact,

0:28:24.200 --> 0:28:27.640
<v Speaker 2>the year after Atari wins Christmas in nineteen seventy six,

0:28:28.160 --> 0:28:32.800
<v Speaker 2>our old friend Fairchild, Fairchild Semiconductor. Yes, they start selling

0:28:32.880 --> 0:28:35.080
<v Speaker 2>a home video game console that is not just one

0:28:35.160 --> 0:28:39.120
<v Speaker 2>game like Pong, but it allows you to buy different

0:28:39.160 --> 0:28:42.880
<v Speaker 2>cartridges and swap in different games. It's called Channel F

0:28:43.120 --> 0:28:46.760
<v Speaker 2>like Fairchild, but also Channel Fun. Because I was reading that,

0:28:46.760 --> 0:28:48.840
<v Speaker 2>I was also like, remember channels. I don't think my

0:28:48.920 --> 0:28:51.560
<v Speaker 2>kids know what a channel is. I guess. And then

0:28:51.800 --> 0:28:54.400
<v Speaker 2>there were six of them. They were free and they sucked.

0:28:55.000 --> 0:28:58.720
<v Speaker 2>So now Atari needs to make its own cartridge based game,

0:29:00.240 --> 0:29:03.560
<v Speaker 2>and they need much much more money than they needed

0:29:03.560 --> 0:29:07.120
<v Speaker 2>for Home Pong, right like Sears Bank funding them isn't

0:29:07.120 --> 0:29:09.240
<v Speaker 2>going to do it that the capital costs are just

0:29:09.280 --> 0:29:12.480
<v Speaker 2>too high. Venture capital isn't big enough at this point

0:29:12.480 --> 0:29:15.560
<v Speaker 2>to fund that. They consider going public, but it doesn't

0:29:15.600 --> 0:29:20.200
<v Speaker 2>work out. So in nineteen seventy six, Bushnell and Valentine

0:29:20.200 --> 0:29:23.160
<v Speaker 2>decide that they need to sell. They need to sell

0:29:23.160 --> 0:29:25.440
<v Speaker 2>Atari to get the capital to take the next step,

0:29:26.640 --> 0:29:29.960
<v Speaker 2>and they look around at you know, big incumbents who

0:29:30.000 --> 0:29:34.480
<v Speaker 2>might buy them, and one possibility is Warner Communications based

0:29:34.520 --> 0:29:35.080
<v Speaker 2>in New York.

0:29:35.320 --> 0:29:39.880
<v Speaker 3>It owns movie studios, record labels, getting into cable TV

0:29:39.960 --> 0:29:40.400
<v Speaker 3>at this time.

0:29:40.480 --> 0:29:42.800
<v Speaker 2>Yeah, it's a media company. It's actually big media company

0:29:43.240 --> 0:29:46.880
<v Speaker 2>run by a guy named Steve Ross, who coincidentally had

0:29:46.880 --> 0:29:49.880
<v Speaker 2>recently taken his kids to Disneyland, where they spent a

0:29:49.920 --> 0:29:53.400
<v Speaker 2>long time putting quarters into an Atari video game called

0:29:53.520 --> 0:29:55.240
<v Speaker 2>Indy eight hundred, a driving game.

0:29:55.320 --> 0:29:56.560
<v Speaker 3>So he had a steering wheel.

0:29:56.640 --> 0:29:58.680
<v Speaker 2>Steering wheel, I'm sure, yeah, so good. Remember the one

0:29:58.680 --> 0:29:59.960
<v Speaker 2>where you could sit in it and it will go

0:30:00.080 --> 0:30:04.160
<v Speaker 2>around you. Yeah, it was rad. So Ross sends the

0:30:04.480 --> 0:30:08.040
<v Speaker 2>Warner Jet out to California to pick up Bushnell and

0:30:08.120 --> 0:30:12.960
<v Speaker 2>Valentine to discuss a possible acquisition. On the way to

0:30:13.000 --> 0:30:15.920
<v Speaker 2>New York, the jet stops in Sun Valley, Idaho, to

0:30:15.920 --> 0:30:18.760
<v Speaker 2>pick up Clint Eastwood, who is starring in a Warner

0:30:18.800 --> 0:30:21.320
<v Speaker 2>Brothers movie at the time. And they get to New

0:30:21.400 --> 0:30:23.440
<v Speaker 2>York and Ross puts him up in this beautiful suite

0:30:23.480 --> 0:30:26.080
<v Speaker 2>at the Waldorf Astoria and in fights him over to

0:30:26.120 --> 0:30:29.280
<v Speaker 2>his you know, penthouse on Fifth Avenue for a screening

0:30:29.320 --> 0:30:31.400
<v Speaker 2>of the Clint Eastwood movie that's not out yet. This

0:30:31.560 --> 0:30:31.920
<v Speaker 2>is a.

0:30:31.840 --> 0:30:34.840
<v Speaker 3>Whole different league and a whole different business coming into

0:30:34.920 --> 0:30:35.560
<v Speaker 3>video games.

0:30:35.680 --> 0:30:42.200
<v Speaker 2>Yes, and Bushnell loves it. Here's here's what he said

0:30:42.280 --> 0:30:46.880
<v Speaker 2>later looking back on this experience. Were we impressed? Yeah?

0:30:47.040 --> 0:30:50.600
<v Speaker 2>Were we smitten? Yeah? Did he worm us up? And

0:30:50.640 --> 0:30:54.520
<v Speaker 2>you know, ready for the kill? Yeah? Yeah. I mean,

0:30:54.560 --> 0:30:56.120
<v Speaker 2>when I think about it, you just have to really

0:30:56.160 --> 0:30:58.800
<v Speaker 2>hand it to somebody that's a bigger con artist than

0:30:58.840 --> 0:30:59.200
<v Speaker 2>you are.

0:31:02.120 --> 0:31:04.080
<v Speaker 3>I love this guy Byschanel. He's so good.

0:31:04.320 --> 0:31:07.560
<v Speaker 2>Yeah, he knows, he knows what's happening, at least he

0:31:07.600 --> 0:31:11.240
<v Speaker 2>knows in retrospect, and he respects it. It's like the Midway, right,

0:31:11.280 --> 0:31:16.160
<v Speaker 2>It's like Steve is like the Carney, and Bushnell is

0:31:16.600 --> 0:31:19.440
<v Speaker 2>the room is the Room. He's played at a much

0:31:19.560 --> 0:31:22.800
<v Speaker 2>higher level respect respect, and he respects it. So the

0:31:22.880 --> 0:31:26.680
<v Speaker 2>next morning, the morning after the screening, Bushnell agreed to

0:31:26.800 --> 0:31:31.080
<v Speaker 2>sell Atari to Ross to Warner for twenty eight million dollars.

0:31:32.320 --> 0:31:35.000
<v Speaker 2>And Bushnell stayed on. He kept running the company as

0:31:35.040 --> 0:31:37.000
<v Speaker 2>he had been, and now he has the capital to

0:31:37.120 --> 0:31:40.560
<v Speaker 2>work on this console that you know, we will eventually

0:31:40.680 --> 0:31:43.520
<v Speaker 2>know as the Atari twenty six hundred. It had the

0:31:43.560 --> 0:31:48.560
<v Speaker 2>Stick of Joy, had general stick of Joy, one joy stick,

0:31:49.160 --> 0:31:52.000
<v Speaker 2>the orange button, one button that you usually you would

0:31:52.040 --> 0:31:54.120
<v Speaker 2>fire or jump where the things it would do a

0:31:54.200 --> 0:31:58.200
<v Speaker 2>million times so fast, not just a knob. Now there's

0:31:58.240 --> 0:32:01.840
<v Speaker 2>a button comes out in nineteen seventy seven, and it

0:32:02.000 --> 0:32:06.720
<v Speaker 2>does it does like okay, does pretty well, but it

0:32:06.840 --> 0:32:10.160
<v Speaker 2>does not do amazingly well, it is not the success

0:32:10.240 --> 0:32:12.640
<v Speaker 2>that we know it will come to be. And the

0:32:12.760 --> 0:32:16.800
<v Speaker 2>executives in New York at Warner decide the hippies out

0:32:16.840 --> 0:32:20.480
<v Speaker 2>in California need a grown up to help them become

0:32:20.560 --> 0:32:21.680
<v Speaker 2>a real grown up company.

0:32:21.840 --> 0:32:22.560
<v Speaker 3>Classic moment.

0:32:22.840 --> 0:32:27.160
<v Speaker 2>Barry and Warner brings in this guy named Ray Kazar

0:32:27.640 --> 0:32:32.000
<v Speaker 2>to work with Atari. Not a tech guy. I'd been

0:32:32.080 --> 0:32:35.640
<v Speaker 2>an executive at a big textile firm, started his own

0:32:35.800 --> 0:32:40.240
<v Speaker 2>shirt company, shirts, Kids Love Shirts, and you know, initially

0:32:40.600 --> 0:32:45.920
<v Speaker 2>because Kuzar is kind of consulting whatever. But after a

0:32:45.960 --> 0:32:49.440
<v Speaker 2>few months, the executives at Warner tell Bushnell that he

0:32:49.520 --> 0:32:52.360
<v Speaker 2>can stay on his chairman, but Kazar is going to

0:32:52.400 --> 0:32:56.880
<v Speaker 2>be the CEO of Atari, and Bushell says, no, no,

0:32:57.120 --> 0:32:58.960
<v Speaker 2>this shirt guy is not going to be the CEO

0:32:59.000 --> 0:33:01.040
<v Speaker 2>of Atari, and Warner says, yeah, we own the company.

0:33:01.280 --> 0:33:03.280
<v Speaker 2>He is going to be the CEO and if you

0:33:03.320 --> 0:33:08.160
<v Speaker 2>don't like it, you're fired. And Bushnell says, no, I'm not.

0:33:08.440 --> 0:33:09.120
<v Speaker 2>You can't fire me.

0:33:10.200 --> 0:33:14.480
<v Speaker 3>I quit Ah expect something a little more creative from Bushnell,

0:33:14.520 --> 0:33:16.000
<v Speaker 3>But maybe he made it. Maybe he was the first

0:33:16.040 --> 0:33:16.560
<v Speaker 3>guy to say this.

0:33:17.000 --> 0:33:19.800
<v Speaker 2>It's definitely on Bushnell's kind of cowboy brand, right, he

0:33:19.840 --> 0:33:21.880
<v Speaker 2>doesn't need the money made a bunch of money selling Atari,

0:33:22.640 --> 0:33:26.240
<v Speaker 2>And interestingly, he has this little side hustle at this

0:33:26.400 --> 0:33:30.080
<v Speaker 2>point a place he started in order to collect all

0:33:30.120 --> 0:33:33.000
<v Speaker 2>the quarters that people were putting into the Atari arcade games.

0:33:33.640 --> 0:33:38.520
<v Speaker 2>A place called Chuck E. Cheese's Pizza Time Theater. Oh yeah,

0:33:38.560 --> 0:33:41.400
<v Speaker 2>he had started as part of Atari, and then when

0:33:41.440 --> 0:33:43.239
<v Speaker 2>Warner bought Atari, they're like, we don't want to own

0:33:43.240 --> 0:33:45.040
<v Speaker 2>a pizza place, so he bought it from them for

0:33:45.120 --> 0:33:49.880
<v Speaker 2>five hundred thousand dollars. So Bushnell is, you know, riding

0:33:49.960 --> 0:33:54.640
<v Speaker 2>off into the sunset on an animatronic singing rat. Yeah, yeah,

0:33:55.720 --> 0:33:56.680
<v Speaker 2>he's done an Atari.

0:33:56.880 --> 0:33:59.720
<v Speaker 3>But luckily the geniuses at a giant media company know

0:34:00.040 --> 0:34:01.440
<v Speaker 3>how to run a video game company.

0:34:01.560 --> 0:34:29.040
<v Speaker 2>Right. That's after the break. We're back from the ad break.

0:34:30.600 --> 0:34:34.320
<v Speaker 2>Bushnell is out and Kazar the shirt guy is in

0:34:34.680 --> 0:34:39.160
<v Speaker 2>at Atari. And the next thing that happens is really surprising.

0:34:40.520 --> 0:34:43.279
<v Speaker 2>This East Coast businessman who doesn't know anything about video

0:34:43.360 --> 0:34:48.239
<v Speaker 2>games or engineering turns the Atari twenty six hundred into

0:34:48.320 --> 0:34:51.760
<v Speaker 2>a smash hit. Turns out he's a really good marketer

0:34:51.920 --> 0:34:54.160
<v Speaker 2>as a sense of what's going on, and he has

0:34:54.239 --> 0:34:57.320
<v Speaker 2>the good sense to license a hit arcade game that

0:34:57.520 --> 0:35:01.200
<v Speaker 2>was not made by Atari, a game called Space Invaders.

0:35:01.280 --> 0:35:03.800
<v Speaker 2>I'm sure you remember, well, of course, beautiful game. He

0:35:04.040 --> 0:35:07.320
<v Speaker 2>licenses it for Atari to develop for the twenty six hundred,

0:35:08.080 --> 0:35:09.680
<v Speaker 2>and it is a huge hit.

0:35:10.360 --> 0:35:12.960
<v Speaker 3>And this is a smart thing a big media company

0:35:13.040 --> 0:35:17.000
<v Speaker 3>can do. Recognize basically franchises, right that are popular at

0:35:17.040 --> 0:35:19.040
<v Speaker 3>the pizza place, which is where I played it, Red

0:35:19.080 --> 0:35:22.800
<v Speaker 3>Banjo Pizza in Parks of Utah, and then get that

0:35:23.120 --> 0:35:25.799
<v Speaker 3>into a home game, right, make money off of the name,

0:35:25.880 --> 0:35:26.439
<v Speaker 3>and that's great.

0:35:26.640 --> 0:35:30.160
<v Speaker 2>Yes, And remember they're in the console business, right, console

0:35:30.200 --> 0:35:32.960
<v Speaker 2>business is not doing great. The console business needs its

0:35:33.080 --> 0:35:36.400
<v Speaker 2>killer app. Space Invaders becomes the killer app, and the

0:35:36.520 --> 0:35:39.920
<v Speaker 2>popularity of this piece of software drives the sales of

0:35:40.000 --> 0:35:43.439
<v Speaker 2>the hardware. Right, Everybody goes out and buys a twenty

0:35:43.480 --> 0:35:47.240
<v Speaker 2>six hundred so they can play Space Invaders. So revenue

0:35:47.280 --> 0:35:50.640
<v Speaker 2>at Atari, before Kazar got there it was less than

0:35:50.760 --> 0:35:54.800
<v Speaker 2>one hundred million, and after he'd been running Atari for

0:35:54.880 --> 0:35:58.040
<v Speaker 2>a few years, revenues are over a billion. Right, he

0:35:58.080 --> 0:36:02.320
<v Speaker 2>has ten ext it more. Now it's the early eighties

0:36:02.880 --> 0:36:08.640
<v Speaker 2>and America is going bananas for video Pacman Feva, I

0:36:08.680 --> 0:36:10.960
<v Speaker 2>don't know the name is an actual It was an

0:36:11.000 --> 0:36:13.160
<v Speaker 2>actual hit song. I got a pocket full of quarters

0:36:13.200 --> 0:36:15.160
<v Speaker 2>and I'm headed for the arcade. I don't make a

0:36:15.200 --> 0:36:17.279
<v Speaker 2>lot of money, but I'm spending everything I make. I

0:36:17.280 --> 0:36:19.880
<v Speaker 2>didn't look it up. I remember it, and if I'm

0:36:19.960 --> 0:36:24.160
<v Speaker 2>misremembering it, you can tell me business history at pushkin FM.

0:36:24.960 --> 0:36:27.880
<v Speaker 2>Everybody's getting into the video games business now. Toy companies

0:36:27.920 --> 0:36:30.160
<v Speaker 2>in particular are looking at this and being like, oh,

0:36:30.520 --> 0:36:34.440
<v Speaker 2>this is a toy so Mattel Barbie. You know, they

0:36:34.640 --> 0:36:38.279
<v Speaker 2>make the intelevision Kaliko, which around this time is making

0:36:38.520 --> 0:36:42.359
<v Speaker 2>Cabbage Patch Kids, another eighties shout out a Kalico makes

0:36:42.480 --> 0:36:46.960
<v Speaker 2>Calliko Vision. But Atari is winning. They are dominant. They

0:36:47.000 --> 0:36:51.040
<v Speaker 2>have something like eighty percent market share. Incredible, and this

0:36:51.239 --> 0:36:53.560
<v Speaker 2>is the peak. This is the moment. You have finished

0:36:53.640 --> 0:36:57.399
<v Speaker 2>the rise, and now we begin the fall. The fall

0:36:57.560 --> 0:37:02.400
<v Speaker 2>starts with pac Man. Interestingly, this huge hit game, this

0:37:02.560 --> 0:37:06.160
<v Speaker 2>huge hit arcade game, Atari doesn't make it, so they

0:37:06.320 --> 0:37:09.960
<v Speaker 2>license it. Figure like work for Space Invaders, it'll work

0:37:10.040 --> 0:37:15.719
<v Speaker 2>for pac Man. They make twelve million cartridges of pac Man,

0:37:16.360 --> 0:37:20.120
<v Speaker 2>despite the fact that only ten million people own Atari

0:37:20.160 --> 0:37:21.840
<v Speaker 2>twenty six hundred. They think this game is going to

0:37:21.880 --> 0:37:25.440
<v Speaker 2>be so popular that everyone with an Atari will buy it,

0:37:25.680 --> 0:37:29.359
<v Speaker 2>and two million more people will buy Atari consoles to play.

0:37:29.400 --> 0:37:34.920
<v Speaker 2>It doesn't happen. The game kind of sucks, just technically

0:37:35.000 --> 0:37:36.080
<v Speaker 2>doesn't play as well.

0:37:36.320 --> 0:37:38.719
<v Speaker 3>Because part of the pac Man appeal was that it

0:37:38.800 --> 0:37:40.600
<v Speaker 3>was a very fast movie game, like you had to

0:37:40.680 --> 0:37:42.839
<v Speaker 3>turn on a dime. You have, like like you had

0:37:42.880 --> 0:37:45.400
<v Speaker 3>these whole systems you had when you played in the arcades,

0:37:45.680 --> 0:37:48.040
<v Speaker 3>and you wanted to use those systems at home, And

0:37:48.080 --> 0:37:49.920
<v Speaker 3>if there's a little bit of a lag, it doesn't

0:37:50.040 --> 0:37:51.120
<v Speaker 3>really quite works.

0:37:51.239 --> 0:37:53.480
<v Speaker 2>YEA, Well, it's not fun enough, right, There is this

0:37:53.680 --> 0:37:56.360
<v Speaker 2>thing where a videogram has to be really fun to

0:37:56.480 --> 0:37:58.759
<v Speaker 2>be a big hit, and pac Man for the twenty

0:37:58.800 --> 0:38:01.680
<v Speaker 2>six hundred is not fun enough. So it's starting to

0:38:01.719 --> 0:38:04.760
<v Speaker 2>get bad, and it's gonna get worse. And the reason

0:38:04.960 --> 0:38:10.360
<v Speaker 2>it gets worse, which I love, is Et the Extraterrestrial.

0:38:10.480 --> 0:38:14.359
<v Speaker 3>Wait Et never made anything worse. He was so adorable.

0:38:14.480 --> 0:38:18.160
<v Speaker 2>It's not his fault. Ou so Et comes out in

0:38:18.239 --> 0:38:21.759
<v Speaker 2>the summer of eighty two. So giant hit holds up,

0:38:21.800 --> 0:38:23.320
<v Speaker 2>by the way, at least I held up my budget.

0:38:23.320 --> 0:38:25.399
<v Speaker 2>I don't know, eight years ago with my children made

0:38:25.400 --> 0:38:29.440
<v Speaker 2>Reesi's Pieces a big hit. Twotiful movie was not distributed

0:38:29.480 --> 0:38:32.360
<v Speaker 2>by Warner Brothers. It's not distributed by Warner the company

0:38:32.400 --> 0:38:36.680
<v Speaker 2>that owns Atari, right and a Ross. The guy running

0:38:36.800 --> 0:38:39.960
<v Speaker 2>Warner Brothers really wants to work with Spielberg. Of course,

0:38:40.000 --> 0:38:41.960
<v Speaker 2>you want to work with Spielberg. You're runing a movie studio.

0:38:42.000 --> 0:38:44.359
<v Speaker 2>You want to work with Spielberg. And so he thinks

0:38:44.440 --> 0:38:49.600
<v Speaker 2>that turning ET into a hit game would help entice

0:38:49.600 --> 0:38:52.359
<v Speaker 2>Spielberg to come work at Warner Brothers. So he makes

0:38:52.400 --> 0:38:55.279
<v Speaker 2>this deal with Spielberg in the summer of eighty two.

0:38:56.120 --> 0:38:57.920
<v Speaker 2>First of all, he pays a ton of money to

0:38:58.160 --> 0:39:00.960
<v Speaker 2>license the game, and he tells Spielberg, we will have

0:39:01.120 --> 0:39:05.040
<v Speaker 2>a great version of ET for the Atari twenty six

0:39:05.160 --> 0:39:10.040
<v Speaker 2>hundred out in time for the Christmas season. A problem

0:39:10.120 --> 0:39:12.399
<v Speaker 2>with this is it takes like five, five or six

0:39:12.480 --> 0:39:16.279
<v Speaker 2>months to make a new video game, but to have

0:39:16.520 --> 0:39:19.120
<v Speaker 2>the game in stores in time to sell it for

0:39:19.200 --> 0:39:22.200
<v Speaker 2>the Christmas season. This is the summer already. Yeah, yeah,

0:39:22.280 --> 0:39:24.719
<v Speaker 2>and they have to you know, produce the games. They're

0:39:24.719 --> 0:39:27.120
<v Speaker 2>gonna have to write this game in like five or

0:39:27.160 --> 0:39:30.040
<v Speaker 2>six weeks instead of five or six months, and people

0:39:30.120 --> 0:39:32.120
<v Speaker 2>are tired, like, no, we can't do it. You can't

0:39:32.200 --> 0:39:34.640
<v Speaker 2>make a good game that fast. It's just not the

0:39:34.680 --> 0:39:37.600
<v Speaker 2>way it works. Kazar, who's running Atari, is like, no, whatever,

0:39:37.640 --> 0:39:39.480
<v Speaker 2>it's Spielberg. What are you gonna say no to Spielberg?

0:39:39.520 --> 0:39:40.359
<v Speaker 2>You say no to the CEO.

0:39:40.480 --> 0:39:42.279
<v Speaker 3>No, we can make a s We can make a

0:39:42.360 --> 0:39:43.279
<v Speaker 3>shirt in like three hours.

0:39:43.400 --> 0:39:45.279
<v Speaker 2>Not many shirts. We could make my Christmas. You just

0:39:45.360 --> 0:39:49.840
<v Speaker 2>gotta make one game. So they eventually find an engineer

0:39:49.920 --> 0:39:51.680
<v Speaker 2>to make the game. A good engineer, guy who made

0:39:51.760 --> 0:39:53.279
<v Speaker 2>Yars Revenge. I don't know if you remember that when

0:39:53.280 --> 0:39:55.279
<v Speaker 2>it was a hit game at Atari. He gets it

0:39:55.360 --> 0:39:59.760
<v Speaker 2>done in a matter of weeks. Atari makes five million copies,

0:40:00.640 --> 0:40:02.920
<v Speaker 2>gets them on the shelves in time for the Christmas season.

0:40:04.200 --> 0:40:09.080
<v Speaker 2>And the game is bad. The game is not fun.

0:40:09.360 --> 0:40:11.040
<v Speaker 3>You just like you move them along, and he like

0:40:11.160 --> 0:40:15.200
<v Speaker 3>falls into hole and he makes it like er Like yeah,

0:40:15.239 --> 0:40:15.879
<v Speaker 3>I'm going I'm.

0:40:15.800 --> 0:40:17.640
<v Speaker 2>Gonna read you. A couple of reviews from the time,

0:40:17.880 --> 0:40:23.279
<v Speaker 2>one from a publication called Joystick. No c Et has

0:40:23.360 --> 0:40:28.040
<v Speaker 2>nothing to phone home about? What another review from Electronic Games.

0:40:28.480 --> 0:40:31.840
<v Speaker 2>If Et does call home, please don't tell him about this.

0:40:33.120 --> 0:40:38.000
<v Speaker 2>I see a theme. So a there are millions of

0:40:38.200 --> 0:40:43.560
<v Speaker 2>unsold copies. The engineer who made the game ends up

0:40:43.640 --> 0:40:47.160
<v Speaker 2>leaving Atari, leaving the business, eventually becomes a therapist. It

0:40:47.239 --> 0:40:50.120
<v Speaker 2>goes a lot for him to deal with, and Atari sucks.

0:40:50.280 --> 0:40:52.680
<v Speaker 2>Now right now, the thing is like, oh, I went,

0:40:52.840 --> 0:40:54.239
<v Speaker 2>I paid a lot of money for this game and

0:40:54.400 --> 0:40:54.960
<v Speaker 2>it sucks.

0:40:55.880 --> 0:40:59.680
<v Speaker 3>It's interesting, right, Like the thrill of a new invention

0:41:00.080 --> 0:41:04.080
<v Speaker 3>only lasts so long. Right, you know the very first

0:41:04.360 --> 0:41:07.719
<v Speaker 3>movie of you know, people moving around a garden, everybody's like,

0:41:07.719 --> 0:41:10.160
<v Speaker 3>oh my god, it's amazing. You know, three weeks later

0:41:10.200 --> 0:41:13.680
<v Speaker 3>they're like, the plot kind of sucks. Maybe an explosion

0:41:13.800 --> 0:41:17.279
<v Speaker 3>or something, right, Yeah, probably the same thing with Gutenberg, right, yeah, yeah,

0:41:17.400 --> 0:41:18.040
<v Speaker 3>that's amazing.

0:41:18.120 --> 0:41:20.319
<v Speaker 2>Yeah, I read the Bible. You got to go anything else?

0:41:20.360 --> 0:41:22.799
<v Speaker 2>What's what's the honess? Was it your horness? I think

0:41:22.800 --> 0:41:25.839
<v Speaker 2>it's your honest, but don't know. Business history of push

0:41:25.920 --> 0:41:29.840
<v Speaker 2>him out of him. End of the eighty two Actually,

0:41:29.920 --> 0:41:33.399
<v Speaker 2>Warner announces earnings. Right, they're a public company, They're way

0:41:33.480 --> 0:41:36.680
<v Speaker 2>worse than expected. The stock crashes and as we go

0:41:36.760 --> 0:41:41.640
<v Speaker 2>into eighty three, now it's not just Atari, the whole

0:41:41.880 --> 0:41:47.840
<v Speaker 2>video game industry collapses. There is this incredible glut of consoles.

0:41:47.880 --> 0:41:51.120
<v Speaker 2>All these different companies are selling consoles of games there's

0:41:51.120 --> 0:41:53.680
<v Speaker 2>a lot of really bad games. There's like third party

0:41:53.719 --> 0:41:58.120
<v Speaker 2>companies are selling games, apparently chuck Wagon dog Food. There's

0:41:58.200 --> 0:42:01.360
<v Speaker 2>like a chuck Wagon dog Food video game. And on

0:42:01.480 --> 0:42:06.160
<v Speaker 2>top of all that, now you have home computers, real

0:42:06.200 --> 0:42:08.480
<v Speaker 2>computers like we would think of as computers with keyboards.

0:42:08.520 --> 0:42:10.759
<v Speaker 2>You know. There's the Commodore sixty four is coming out.

0:42:10.760 --> 0:42:13.680
<v Speaker 2>At this time. At my house, we had the lesser

0:42:13.719 --> 0:42:16.919
<v Speaker 2>known Texas Instruments t I ninety nine four A, which

0:42:16.960 --> 0:42:20.080
<v Speaker 2>I remember for its cassette deck instead of a disk drive.

0:42:21.000 --> 0:42:25.720
<v Speaker 2>So Atari is now losing hundreds of millions of dollars. Kazar,

0:42:25.920 --> 0:42:29.920
<v Speaker 2>the CEO, he gets accused by the sec of insider

0:42:30.000 --> 0:42:34.040
<v Speaker 2>trading of selling shares just before that bad earnings announcement

0:42:34.080 --> 0:42:36.560
<v Speaker 2>at the end of eighty two. He leaves the company

0:42:37.080 --> 0:42:39.239
<v Speaker 2>in the summer, says he didn't do anything wrong, but

0:42:39.280 --> 0:42:42.080
<v Speaker 2>he's out. Word of replaces him with a marketing guy

0:42:42.120 --> 0:42:45.319
<v Speaker 2>from Philip Morris, who helped come up with the Marlborough Man,

0:42:46.440 --> 0:42:49.880
<v Speaker 2>and a few months later in the second half of

0:42:50.640 --> 0:42:55.560
<v Speaker 2>eighty three, Atari actually has so much unsold merchandise, so

0:42:55.640 --> 0:42:59.279
<v Speaker 2>many video games that nobody wants to buy, that they

0:42:59.360 --> 0:43:04.400
<v Speaker 2>actually go and supposedly dump hundreds of thousands of unsold

0:43:04.440 --> 0:43:08.680
<v Speaker 2>cartridges in a landfill and a pit in Alamo Gordo,

0:43:08.880 --> 0:43:12.840
<v Speaker 2>New Mexico and cover it up. It's heartbreaking, it's heartbreaking,

0:43:12.920 --> 0:43:15.680
<v Speaker 2>and is it even true? Delightfully, I don't know. Ten

0:43:15.760 --> 0:43:17.680
<v Speaker 2>years ago or so they made a documentary they actually

0:43:17.760 --> 0:43:20.960
<v Speaker 2>went and dug up the landfill in Alamogordo, and in

0:43:21.040 --> 0:43:24.240
<v Speaker 2>fact they found et cartridges there and other video games.

0:43:25.280 --> 0:43:29.760
<v Speaker 2>This is really the end for Atari, and it's perfect

0:43:29.840 --> 0:43:33.960
<v Speaker 2>obviously metaphorically right, Like it's a burial. They are burying

0:43:34.760 --> 0:43:37.719
<v Speaker 2>video games, and you know Atari is going to have

0:43:37.760 --> 0:43:40.840
<v Speaker 2>this sort of shambalic afterlife. As brands do, as companies do,

0:43:40.920 --> 0:43:44.640
<v Speaker 2>they get acquired and acquired and whatever. So let's go

0:43:44.800 --> 0:43:46.600
<v Speaker 2>back to the question we asked at the beginning and

0:43:46.680 --> 0:43:51.360
<v Speaker 2>try and answer it right. Like, Atari practically speaking, invented

0:43:51.440 --> 0:43:53.879
<v Speaker 2>video games. They changed culture, they changed business, They brought

0:43:53.880 --> 0:43:56.920
<v Speaker 2>the computer to the home. Video games continued to be

0:43:57.000 --> 0:44:01.600
<v Speaker 2>this giant thing. Atari disappeared. Why, Like why did that happen?

0:44:02.440 --> 0:44:04.560
<v Speaker 2>And I think there are a few answers that it's

0:44:04.600 --> 0:44:07.759
<v Speaker 2>worth going through right on. One is just timing. One

0:44:07.880 --> 0:44:11.400
<v Speaker 2>is just kind of bad luck, right, like the Crash

0:44:11.640 --> 0:44:13.920
<v Speaker 2>of eighty three. The video game crash of eighty three

0:44:14.680 --> 0:44:18.520
<v Speaker 2>was brutal, and it took out everybody, right, It took

0:44:18.560 --> 0:44:21.320
<v Speaker 2>out Atari, but it also took out Callco, which was

0:44:21.360 --> 0:44:23.800
<v Speaker 2>making Calleco Vision. It also took out you know, Mattel

0:44:23.880 --> 0:44:25.000
<v Speaker 2>gave up on intelevision.

0:44:25.239 --> 0:44:28.920
<v Speaker 3>And so as the incumbent Atari had more money invested

0:44:29.000 --> 0:44:31.520
<v Speaker 3>they had, they were further out over their skis when

0:44:31.600 --> 0:44:36.840
<v Speaker 3>the crash came. Yes, yes, and huge warehouses, employees, engineers, the.

0:44:36.880 --> 0:44:39.080
<v Speaker 2>Whole thing, hundreds of thousands of cartridges.

0:44:39.200 --> 0:44:41.719
<v Speaker 3>Yeah, and they have to keep, you know, putting out

0:44:41.719 --> 0:44:44.000
<v Speaker 3>these things to support their legacy systems. Right. It's a

0:44:44.080 --> 0:44:46.359
<v Speaker 3>classic classic incumbent proplem. Yeah.

0:44:46.400 --> 0:44:49.120
<v Speaker 2>And the glut goes on for a few years through

0:44:49.160 --> 0:44:52.239
<v Speaker 2>the mid eighties, and and you know, retailers themselves don't

0:44:52.280 --> 0:44:54.600
<v Speaker 2>want to stock video games anymore. They were left with them.

0:44:54.960 --> 0:44:58.640
<v Speaker 2>And in fact, when the next video game revival comes,

0:44:58.760 --> 0:45:01.960
<v Speaker 2>it's driven notably by a game that doesn't call itself

0:45:02.040 --> 0:45:05.800
<v Speaker 2>a video game, calls itself an entertainment system, the Nintendo

0:45:06.160 --> 0:45:10.360
<v Speaker 2>Entertainment System Classic. So you know, maybe anybody would have

0:45:10.440 --> 0:45:12.919
<v Speaker 2>got wiped out. Maybe there was nothing Tari could have done.

0:45:13.360 --> 0:45:16.960
<v Speaker 2>But I do wonder. You have to wonder, right, what

0:45:17.080 --> 0:45:19.960
<v Speaker 2>would have happened if Bushnell had managed to hold onto

0:45:20.000 --> 0:45:22.360
<v Speaker 2>the company, if he'd managed to say go public, to

0:45:22.520 --> 0:45:29.000
<v Speaker 2>not have to sell to Warner, Because clearly Bushnell was

0:45:29.120 --> 0:45:31.600
<v Speaker 2>the perfect guy to run a video game company, right.

0:45:32.000 --> 0:45:35.759
<v Speaker 2>He was the amusement park carnee genius, who knew what

0:45:35.920 --> 0:45:38.040
<v Speaker 2>fun was, who knew what games were, who was also

0:45:38.120 --> 0:45:42.279
<v Speaker 2>an engineer, who also created this culture where engineers could

0:45:42.280 --> 0:45:45.800
<v Speaker 2>come and play and be creative. And when he sold,

0:45:46.400 --> 0:45:51.040
<v Speaker 2>he sold to an entertainment company. It's not about the

0:45:51.080 --> 0:45:54.080
<v Speaker 2>engineering for them, which is why they sent a shirt

0:45:54.200 --> 0:45:55.640
<v Speaker 2>guy to run Atari.

0:45:55.840 --> 0:45:58.359
<v Speaker 3>Right. He knew logistics, he knew selling, he knew how

0:45:58.360 --> 0:45:59.360
<v Speaker 3>to get things into stores.

0:45:59.480 --> 0:46:02.160
<v Speaker 2>Sure, but it does seem like he thought the engineers

0:46:02.200 --> 0:46:05.800
<v Speaker 2>were just employees on an assembly line. And that was

0:46:07.000 --> 0:46:09.480
<v Speaker 2>a key mistake. And there's one story that I want

0:46:09.520 --> 0:46:12.239
<v Speaker 2>to end with and I think really reveals this what

0:46:12.320 --> 0:46:16.240
<v Speaker 2>a mistake that was. And that's this. Not long after

0:46:16.520 --> 0:46:20.400
<v Speaker 2>Kazar took over a few of the engineers, the game designers,

0:46:20.440 --> 0:46:24.560
<v Speaker 2>the guys actually creating these games, realized that they had

0:46:24.640 --> 0:46:27.640
<v Speaker 2>created games that were making the company millions of dollars

0:46:28.280 --> 0:46:32.480
<v Speaker 2>and they were, you know, staff employees making like twenty

0:46:32.520 --> 0:46:35.640
<v Speaker 2>thousand dollars a year or something. And so they went

0:46:35.680 --> 0:46:37.920
<v Speaker 2>to Gazar to ask for a better deal. They're like, look,

0:46:37.960 --> 0:46:40.279
<v Speaker 2>we're making these games, they're making all this money, give

0:46:40.360 --> 0:46:42.719
<v Speaker 2>us a better deal. And because I said no, he's like,

0:46:42.840 --> 0:46:44.640
<v Speaker 2>anybody can do that, you know, you guys are just

0:46:44.880 --> 0:46:48.640
<v Speaker 2>cranking out these things. And so these game designers left

0:46:49.280 --> 0:46:52.360
<v Speaker 2>and they started their own video game company, not to

0:46:52.440 --> 0:46:55.520
<v Speaker 2>make hardware, just to make games, which was not a

0:46:55.640 --> 0:47:00.120
<v Speaker 2>thing yet. Right, They are inventing the standalone video game company,

0:47:00.239 --> 0:47:05.040
<v Speaker 2>and they create a company called Activision, and Activision survives

0:47:05.120 --> 0:47:07.279
<v Speaker 2>the crash of eighty three and goes on to become

0:47:07.320 --> 0:47:10.880
<v Speaker 2>one of the biggest video game companies in the world.

0:47:11.080 --> 0:47:15.160
<v Speaker 2>They create Call of Duty, this gigantic franchise. They eventually

0:47:15.320 --> 0:47:19.680
<v Speaker 2>merge with another company called Blizzard, and in twenty twenty two,

0:47:19.920 --> 0:47:28.480
<v Speaker 2>Activision Blizzard gets bought by Microsoft for sixty nine billion dollars. Nice. So, so,

0:47:29.200 --> 0:47:31.440
<v Speaker 2>you know, when you look at the video game industry

0:47:31.560 --> 0:47:35.240
<v Speaker 2>over the long arc, what you see is the companies

0:47:35.280 --> 0:47:42.160
<v Speaker 2>that wind up dominating it are not media companies, right. Basically, Nintendo, Sony, Microsoft,

0:47:42.840 --> 0:47:47.359
<v Speaker 2>These are all companies with very deep roots in electronics.

0:47:47.400 --> 0:47:51.120
<v Speaker 2>They are all at some level technology companies, and once

0:47:51.239 --> 0:47:55.440
<v Speaker 2>Bushnell left Atari, I think at a deep level it

0:47:55.640 --> 0:47:59.600
<v Speaker 2>wasn't fundamentally run like a technology company anymore, and that

0:47:59.960 --> 0:48:01.920
<v Speaker 2>is why Atari failed.

0:48:02.120 --> 0:48:06.040
<v Speaker 3>I disagree. I think Bushnell had his moment, he changed

0:48:06.080 --> 0:48:09.200
<v Speaker 3>the world, but as we often see with technology companies,

0:48:09.400 --> 0:48:11.520
<v Speaker 3>the person who founded the company might not be the

0:48:11.560 --> 0:48:13.560
<v Speaker 3>person to take it all the way. You know, he

0:48:13.800 --> 0:48:16.560
<v Speaker 3>was using it as a game company, and it would

0:48:16.600 --> 0:48:20.320
<v Speaker 3>eventually become a multi media you know, essentially movies in

0:48:20.400 --> 0:48:23.600
<v Speaker 3>a box, a huge technological innovation that I'm not sure

0:48:23.719 --> 0:48:27.400
<v Speaker 3>he could have done. And we see this across other industries. Right,

0:48:27.480 --> 0:48:32.399
<v Speaker 3>the first mover advantage is usually not an advantage, right,

0:48:32.600 --> 0:48:35.200
<v Speaker 3>because you have to spend all this money solving problems

0:48:35.560 --> 0:48:37.719
<v Speaker 3>that other people can come and just take from you.

0:48:38.040 --> 0:48:42.719
<v Speaker 3>But also you have a certain arrogance, right you are

0:48:43.560 --> 0:48:47.560
<v Speaker 3>the successful leader. Everyone wants an Atari, Everyone has an

0:48:47.600 --> 0:48:50.239
<v Speaker 3>Atari system, so you don't really have to innovate to

0:48:50.280 --> 0:48:52.319
<v Speaker 3>make a better Atari system. You just have to get

0:48:52.360 --> 0:48:55.560
<v Speaker 3>him to just keep buying cartridges. And yes, Atari did

0:48:55.719 --> 0:48:58.040
<v Speaker 3>try and come up with a new system, and it

0:48:58.160 --> 0:49:01.960
<v Speaker 3>was okay, right, it just didn't work that well because

0:49:02.040 --> 0:49:05.960
<v Speaker 3>I think they were like, the world will always have Atari,

0:49:06.040 --> 0:49:09.040
<v Speaker 3>Atari will always be number one. You can't conceive of

0:49:09.120 --> 0:49:11.800
<v Speaker 3>a world without Atari, and then it happened.

0:49:13.120 --> 0:49:16.040
<v Speaker 2>We live in a world without Aitari. If you were

0:49:16.080 --> 0:49:18.440
<v Speaker 2>into video games, there's a good chance you have thoughts

0:49:18.719 --> 0:49:20.879
<v Speaker 2>about the things we got wrong on today's show.

0:49:20.960 --> 0:49:22.960
<v Speaker 3>And I don't take it to Reddit. Take it to

0:49:23.120 --> 0:49:24.280
<v Speaker 3>the email systems.

0:49:24.480 --> 0:49:27.279
<v Speaker 2>Write to us at business History at pushkin dot fm,

0:49:27.360 --> 0:49:29.440
<v Speaker 2>or leave us a comment. I will read all the

0:49:29.480 --> 0:49:31.320
<v Speaker 2>emails in the comments, because frankly, we don't get that

0:49:31.400 --> 0:49:33.279
<v Speaker 2>many yet, and I want to get more and I

0:49:33.360 --> 0:49:35.440
<v Speaker 2>want to make the show better. Tell us if you

0:49:35.480 --> 0:49:37.160
<v Speaker 2>listen to the show, if you watch the show, what

0:49:37.239 --> 0:49:38.600
<v Speaker 2>do you want to hear? What do you want to see?

0:49:38.640 --> 0:49:40.120
<v Speaker 2>We want to make shows that you like. We're very

0:49:40.120 --> 0:49:43.160
<v Speaker 2>grateful that you're listening. And tell a friend if you

0:49:43.320 --> 0:49:46.839
<v Speaker 2>like it. Today's show was produced by Gabriel Hunter Chang,

0:49:47.080 --> 0:49:50.520
<v Speaker 2>It was engineered by Sarah Bruguerer, and it was edited

0:49:50.800 --> 0:49:53.560
<v Speaker 2>by our showrunner, Ryan Dilley, who told me that if

0:49:53.600 --> 0:49:55.800
<v Speaker 2>you had told him in nineteen eighty two that he

0:49:55.840 --> 0:49:58.840
<v Speaker 2>could play et at home and have a coca cola.

0:49:59.160 --> 0:50:01.200
<v Speaker 2>He would have thought it was the greatest thing in

0:50:01.280 --> 0:50:01.680
<v Speaker 2>the world.