1 00:00:17,560 --> 00:00:21,479 Speaker 1: Pushkin too quick. No, it's perfect push kid stop. You 2 00:00:21,600 --> 00:00:35,400 Speaker 1: got it. 3 00:00:37,120 --> 00:00:40,280 Speaker 2: Robert Smith, here is the big question for today's show. Yes, 4 00:00:40,640 --> 00:00:44,720 Speaker 2: how did Atari essentially invent the video game industry, win 5 00:00:44,760 --> 00:00:46,960 Speaker 2: the hearts of millions of young people in the nineteen 6 00:00:47,000 --> 00:00:50,640 Speaker 2: seventies and then blow up entirely in the early nineteen 7 00:00:50,680 --> 00:00:53,120 Speaker 2: eighties basically never to be heard from again. 8 00:00:53,200 --> 00:00:54,040 Speaker 3: It's a great question. 9 00:00:54,680 --> 00:00:57,520 Speaker 2: We are both of the age where we remember this personally. 10 00:00:57,600 --> 00:01:00,160 Speaker 3: Yeah, I remember my dad coming home with one of 11 00:01:00,200 --> 00:01:03,400 Speaker 3: the first Atari sets. It was like magic. 12 00:01:03,600 --> 00:01:04,480 Speaker 2: What was it? 13 00:01:04,479 --> 00:01:06,840 Speaker 3: It was Pong, which was a ping pong game, if 14 00:01:06,880 --> 00:01:09,919 Speaker 3: you know what. Little paddles and you'd send a little 15 00:01:09,960 --> 00:01:14,560 Speaker 3: electronic ball across the screen. And it was transformative because 16 00:01:14,560 --> 00:01:17,080 Speaker 3: it was the first time you could actually interact with 17 00:01:17,080 --> 00:01:19,319 Speaker 3: a television set which was sitting there in the center 18 00:01:19,319 --> 00:01:21,240 Speaker 3: of your home. And to be clear, I was not 19 00:01:21,280 --> 00:01:24,400 Speaker 3: an early adopter. I was not cool. Everybody had the 20 00:01:24,440 --> 00:01:25,199 Speaker 3: Atari set. 21 00:01:25,319 --> 00:01:27,280 Speaker 2: I'm a little younger than you, not to throw it 22 00:01:27,319 --> 00:01:29,520 Speaker 2: in your face, but so for me, I don't remember Pong, 23 00:01:29,560 --> 00:01:32,840 Speaker 2: but I remember the Atari twenty six hundred came to 24 00:01:32,840 --> 00:01:35,000 Speaker 2: be called the twenty six hundred, which was like the 25 00:01:35,000 --> 00:01:37,240 Speaker 2: first video game system like we know it today where 26 00:01:37,240 --> 00:01:39,240 Speaker 2: you buy it and there's different cartridges. And this was, 27 00:01:39,600 --> 00:01:44,160 Speaker 2: you know, the dominant video game in the early eighties. 28 00:01:44,400 --> 00:01:47,040 Speaker 2: I loved it. I had Defender, had Journey, the game 29 00:01:47,120 --> 00:01:50,600 Speaker 2: Journey like the band played it for hours, and so 30 00:01:50,680 --> 00:01:54,800 Speaker 2: the big question is what happened. I'm Jacob Goldstein and 31 00:01:54,840 --> 00:01:57,480 Speaker 2: I'm Robert Smith, and this is business history. What's it about? 32 00:01:57,560 --> 00:01:59,600 Speaker 2: Jacob esterday Business Today? 33 00:01:59,640 --> 00:02:02,000 Speaker 3: On the show, how a company can invent something that 34 00:02:02,120 --> 00:02:05,840 Speaker 3: changes the future, changes all of culture and wind up 35 00:02:05,840 --> 00:02:08,680 Speaker 3: in utter failure, like literally wind up having to bury 36 00:02:09,079 --> 00:02:13,079 Speaker 3: hundreds of thousands of its own products, unsold video game 37 00:02:13,120 --> 00:02:15,800 Speaker 3: cartridges in a landfill. 38 00:02:15,360 --> 00:02:16,079 Speaker 2: In New Mexico. 39 00:02:16,240 --> 00:02:19,720 Speaker 3: I feel like today's show is like walking through my childhood. 40 00:02:19,760 --> 00:02:22,959 Speaker 3: We started with Atari, and our next step. 41 00:02:22,760 --> 00:02:26,080 Speaker 2: Is an amusement park that I initially called the Lagoon 42 00:02:26,200 --> 00:02:29,240 Speaker 2: in Utah, and you pointed out it is called Lagoon 43 00:02:29,560 --> 00:02:30,919 Speaker 2: And you know this because. 44 00:02:31,080 --> 00:02:33,040 Speaker 3: I grew up in Utah and went there once a 45 00:02:33,160 --> 00:02:36,440 Speaker 3: year and it was the best day of the year. 46 00:02:36,680 --> 00:02:39,400 Speaker 3: It's an amusement park, right, You play games, the rides, 47 00:02:39,480 --> 00:02:43,760 Speaker 3: you eat a lot of fried salty foods. It was amazing, Robert. 48 00:02:43,560 --> 00:02:45,160 Speaker 2: I guess you would have been going to Lagoon in 49 00:02:45,240 --> 00:02:48,840 Speaker 2: the seventies. A few years earlier. It was this college 50 00:02:48,919 --> 00:02:53,480 Speaker 2: kid named Nolan Bushnell who worked summers there on the Midway, 51 00:02:53,520 --> 00:02:56,240 Speaker 2: like where there was games like whatever, guess the way 52 00:02:56,280 --> 00:02:58,840 Speaker 2: to the guy and knock down the milk cans or whatever. 53 00:02:59,080 --> 00:03:00,839 Speaker 3: And just in case you have an image of someone 54 00:03:00,880 --> 00:03:04,680 Speaker 3: who's a carneye working the milk jug games, this was 55 00:03:04,720 --> 00:03:06,120 Speaker 3: not Nolan Bushnell, but. 56 00:03:06,080 --> 00:03:10,800 Speaker 2: He was a carneie genius. He became King of the Midway, 57 00:03:10,919 --> 00:03:13,840 Speaker 2: was running running all the games when he was like 58 00:03:13,840 --> 00:03:17,880 Speaker 2: twenty years old, because he was really good at getting 59 00:03:17,960 --> 00:03:20,919 Speaker 2: people to spend their money on the games. Like one 60 00:03:20,960 --> 00:03:24,040 Speaker 2: example he gave later that is dear to my heart 61 00:03:24,080 --> 00:03:26,720 Speaker 2: is this. So there is that game where there's these 62 00:03:26,720 --> 00:03:29,799 Speaker 2: like metal milk jugs. I guess it's like metal bottles, 63 00:03:30,440 --> 00:03:32,680 Speaker 2: and there's whatever four of them or six of them, 64 00:03:32,720 --> 00:03:34,960 Speaker 2: and they're stacked up and you have a like a 65 00:03:35,000 --> 00:03:37,760 Speaker 2: softball or something. You throw it at it and try and. 66 00:03:37,680 --> 00:03:39,400 Speaker 3: You're trying to win a stuffed animal. 67 00:03:39,480 --> 00:03:41,320 Speaker 2: Yeah, maybe a giant stuffed animal or something if you 68 00:03:41,400 --> 00:03:45,120 Speaker 2: knock down all the milk bottles, right, and it turns 69 00:03:45,160 --> 00:03:48,480 Speaker 2: out He talked about this later that like half of 70 00:03:48,520 --> 00:03:51,240 Speaker 2: the bottles are heavy and half of the bottles are light, 71 00:03:51,560 --> 00:03:54,160 Speaker 2: and so if you put the light bodels on the bottom, 72 00:03:54,360 --> 00:03:56,320 Speaker 2: it's really easy to knock them down, right, If you 73 00:03:56,320 --> 00:03:58,920 Speaker 2: put the heavy bottles on the bottom, it's really hard 74 00:03:58,920 --> 00:04:02,320 Speaker 2: to knock them down. Physics, And so he had this 75 00:04:02,440 --> 00:04:04,000 Speaker 2: movie he would make when like a bunch of high 76 00:04:04,000 --> 00:04:06,040 Speaker 2: school students would come. There'd be like, you know, the 77 00:04:06,520 --> 00:04:08,640 Speaker 2: captain of the football team, and then like the water 78 00:04:08,720 --> 00:04:10,400 Speaker 2: boy kind of trailing along behind. 79 00:04:10,720 --> 00:04:11,840 Speaker 3: Okay, I was more of the water play. 80 00:04:12,760 --> 00:04:15,960 Speaker 2: Obviously, he'd get the water boy to play, and he'd 81 00:04:16,000 --> 00:04:17,800 Speaker 2: set it up the easy way so that it's really 82 00:04:17,840 --> 00:04:19,720 Speaker 2: easy to knock him down. The water boy knocks him 83 00:04:19,720 --> 00:04:22,400 Speaker 2: down and gets the big prize, and then the captain 84 00:04:22,440 --> 00:04:25,400 Speaker 2: of the football team's like, oh, I'm definitely gonna just 85 00:04:25,560 --> 00:04:28,800 Speaker 2: kill at this. But then Nolan Bush nowould set it 86 00:04:28,880 --> 00:04:31,520 Speaker 2: up the hard way so that the you know, football 87 00:04:31,520 --> 00:04:33,120 Speaker 2: player throws and they don't fall down. He's like, Okay, 88 00:04:33,160 --> 00:04:35,360 Speaker 2: I'll try again. I'll try again, and he'd basically take 89 00:04:35,839 --> 00:04:38,360 Speaker 2: all of the football player's money because he couldn't knock 90 00:04:38,400 --> 00:04:38,640 Speaker 2: him down. 91 00:04:38,680 --> 00:04:42,320 Speaker 3: He realized that games are psychology yeah, you know, it's 92 00:04:42,440 --> 00:04:45,280 Speaker 3: storytelling in psychology, and this would of course come in useful. 93 00:04:45,560 --> 00:04:47,880 Speaker 2: Yeah, and he had a real sense of fun, right, 94 00:04:48,000 --> 00:04:50,159 Speaker 2: like this was fun for the water boy, not fun 95 00:04:50,200 --> 00:04:53,440 Speaker 2: for the football player. But like he he loved a party, 96 00:04:53,680 --> 00:04:57,280 Speaker 2: took a lot of drugs. He was studying electrical engineering 97 00:04:57,320 --> 00:05:00,000 Speaker 2: in school, but it took him like seven years to graduate. 98 00:05:00,600 --> 00:05:04,599 Speaker 2: Eventually he moves to Silicon Valley, not called Silicon Valley yet, 99 00:05:04,600 --> 00:05:06,440 Speaker 2: but it's becoming that. Right, this is right where we 100 00:05:06,440 --> 00:05:08,800 Speaker 2: were at the end of last week's show, and he's 101 00:05:08,800 --> 00:05:11,000 Speaker 2: going to invent the video game industry, but he doesn't 102 00:05:11,000 --> 00:05:11,360 Speaker 2: know it yet. 103 00:05:11,360 --> 00:05:14,520 Speaker 3: So at the time, he works for a company called Ampex, 104 00:05:14,760 --> 00:05:16,720 Speaker 3: famous for those of us in the radio business as 105 00:05:16,720 --> 00:05:18,600 Speaker 3: the makers of magnetic tape. 106 00:05:18,720 --> 00:05:20,240 Speaker 2: Did you use Ampex tape? 107 00:05:20,680 --> 00:05:23,440 Speaker 3: Of course, my clauset's filled with its stillcitually it is 108 00:05:23,560 --> 00:05:28,279 Speaker 3: actually can't get rid of them. But Ampex was notable, 109 00:05:28,320 --> 00:05:30,520 Speaker 3: not just because it was an electronics company in the 110 00:05:30,560 --> 00:05:33,640 Speaker 3: Bay Area, but because it had this policy that allowed 111 00:05:33,960 --> 00:05:37,800 Speaker 3: their employees to basically take stuff home and tinker with it, 112 00:05:37,880 --> 00:05:40,159 Speaker 3: you know, to come up with new ideas based on 113 00:05:40,160 --> 00:05:45,039 Speaker 3: the equipment. And so Bushnell starts taking stuff home thinking 114 00:05:45,200 --> 00:05:47,280 Speaker 3: about games. 115 00:05:47,400 --> 00:05:50,760 Speaker 2: And in particular he's thinking about video games, or really 116 00:05:50,920 --> 00:05:53,839 Speaker 2: video game because at this part in history, there's essentially 117 00:05:53,920 --> 00:05:57,680 Speaker 2: one video game and it was created by these guys 118 00:05:57,720 --> 00:06:01,599 Speaker 2: at MIT, of course MIT in the early sixties, to 119 00:06:01,680 --> 00:06:03,760 Speaker 2: be run on, you know, a computer, which at that 120 00:06:03,800 --> 00:06:05,200 Speaker 2: time was a big machine that you had at a 121 00:06:05,279 --> 00:06:07,920 Speaker 2: university that costs hundreds of thousands of dollars. The game 122 00:06:08,000 --> 00:06:11,839 Speaker 2: was called Space War exclamation mark. Great name for a game, 123 00:06:12,279 --> 00:06:17,480 Speaker 2: and it was fun if you understood like Newtonian gravity, right, 124 00:06:17,520 --> 00:06:19,400 Speaker 2: you like have a spaceship and there's a star and 125 00:06:19,440 --> 00:06:21,800 Speaker 2: it's like I go around the Sun to get just 126 00:06:21,920 --> 00:06:24,000 Speaker 2: the gravity goes into the square of the distance. Whatever. 127 00:06:24,279 --> 00:06:28,240 Speaker 2: So he's thinking about Space War exclamation mark. And you 128 00:06:28,240 --> 00:06:30,240 Speaker 2: know when he first played it in college, he played 129 00:06:30,279 --> 00:06:32,920 Speaker 2: it at the university on this extremely expensive computer where 130 00:06:32,920 --> 00:06:36,040 Speaker 2: it obviously wouldn't work anywhere else. It wouldn't work as 131 00:06:36,040 --> 00:06:37,760 Speaker 2: a business because the computer was too expensive, and you 132 00:06:37,800 --> 00:06:39,680 Speaker 2: just did it at night for fun. But by the 133 00:06:39,760 --> 00:06:42,800 Speaker 2: time he's in Silicon Valley in the early seventies, you know, 134 00:06:43,200 --> 00:06:46,279 Speaker 2: Moore's law, like we talked about last time, is cranking along. 135 00:06:46,520 --> 00:06:48,680 Speaker 2: Computers are getting cheaper and cheaper and cheaper and faster 136 00:06:48,760 --> 00:06:51,360 Speaker 2: and faster and faster. And he's like, oh, maybe now 137 00:06:51,400 --> 00:06:54,120 Speaker 2: that technology has got to a place where I could 138 00:06:54,279 --> 00:06:57,560 Speaker 2: make Space War on a machine that I could build 139 00:06:57,600 --> 00:06:59,719 Speaker 2: cheaply enough to put it in a bar next to 140 00:06:59,760 --> 00:07:02,040 Speaker 2: a pinball machine and get people to put corners in it. 141 00:07:02,240 --> 00:07:06,240 Speaker 3: That's Bushnell's law, which is basically, if people have coins 142 00:07:06,400 --> 00:07:09,120 Speaker 3: in a place of amusement, they will spend all the 143 00:07:09,160 --> 00:07:11,560 Speaker 3: coins they have on something that's new and fun. 144 00:07:11,720 --> 00:07:15,280 Speaker 2: Yes, And so he starts working with this other guy 145 00:07:15,440 --> 00:07:19,320 Speaker 2: from Ampex, and you know, he buys a black and 146 00:07:19,360 --> 00:07:23,400 Speaker 2: white TV at Goodwill and he actually, interestingly, he builds 147 00:07:23,880 --> 00:07:26,760 Speaker 2: essentially a computer from the ground up, right, because he 148 00:07:26,880 --> 00:07:30,640 Speaker 2: is optimizing for cheapness, right, he wants to build the 149 00:07:30,720 --> 00:07:33,840 Speaker 2: cheapest functional machine he can. And he gets like a 150 00:07:33,840 --> 00:07:36,560 Speaker 2: little coin slot like they have in pinball machines, has 151 00:07:36,600 --> 00:07:39,480 Speaker 2: like a paint thinner can for the coins to go into, 152 00:07:39,520 --> 00:07:42,400 Speaker 2: and they build a functional prototype of a game that 153 00:07:42,480 --> 00:07:45,120 Speaker 2: is a lot like Space War and it looks like 154 00:07:45,680 --> 00:07:48,440 Speaker 2: an arcade game, although there's not really any such thing 155 00:07:48,440 --> 00:07:50,120 Speaker 2: as our kid gets at this point, but it's a. 156 00:07:50,080 --> 00:07:52,920 Speaker 3: Box in the corner. It's next to the juke box. 157 00:07:52,960 --> 00:07:56,200 Speaker 3: It stands up and it has yeah, and it has 158 00:07:56,320 --> 00:07:59,200 Speaker 3: computer space on it, and you're like, oh, computers space. 159 00:07:59,240 --> 00:08:02,000 Speaker 2: There's a screen, and there's controls, and there's a place 160 00:08:02,040 --> 00:08:04,280 Speaker 2: to put coins. It right, the three things you need. 161 00:08:04,640 --> 00:08:08,200 Speaker 2: They get this company to make fifteen hundred of the machines. Right, 162 00:08:08,240 --> 00:08:09,640 Speaker 2: it's going to be a thing in the world. Now 163 00:08:09,640 --> 00:08:13,600 Speaker 2: it gets out into the world, and and nobody really 164 00:08:13,640 --> 00:08:16,040 Speaker 2: wants to play it, basically because it's not that fun. 165 00:08:16,240 --> 00:08:18,640 Speaker 2: It seems it's it's violating one of the tenets you 166 00:08:18,720 --> 00:08:21,160 Speaker 2: laid out in your made up Bushnell's law. 167 00:08:21,280 --> 00:08:23,040 Speaker 3: Right, you had to have a lot of instructions to 168 00:08:23,040 --> 00:08:24,640 Speaker 3: play it is the way I understand, Yeah, or at 169 00:08:24,720 --> 00:08:26,440 Speaker 3: least like it helps if you understood physics. 170 00:08:26,480 --> 00:08:27,720 Speaker 2: You know what I think about physics when. 171 00:08:27,600 --> 00:08:29,320 Speaker 3: You're playing a video game, but not in a bar now. 172 00:08:29,400 --> 00:08:33,480 Speaker 2: Yeah, And so you know what do you do in 173 00:08:33,680 --> 00:08:36,360 Speaker 2: Silicon Valley if you make something and it's a failure, 174 00:08:37,120 --> 00:08:40,040 Speaker 2: you start your own company, exactly right, and they call it, 175 00:08:40,079 --> 00:08:46,280 Speaker 2: of course sissy g s y z y g. 176 00:08:46,400 --> 00:08:50,520 Speaker 3: Y really going in on the astronomical theme, which you 177 00:08:50,520 --> 00:08:52,840 Speaker 3: know SIGs win like the planet's lineup something. 178 00:08:52,960 --> 00:08:55,440 Speaker 2: Yeah, so I think so clearly a bad name, hard 179 00:08:55,440 --> 00:08:57,480 Speaker 2: to say, hard to spell, and kind of a lucky 180 00:08:57,520 --> 00:09:02,080 Speaker 2: break for Nolan Bushnell. It's already taken by a candle 181 00:09:02,120 --> 00:09:06,240 Speaker 2: maker up in Mendocino. So they go with another name Atari. 182 00:09:06,440 --> 00:09:08,160 Speaker 3: And for those of you who have played the game Go, 183 00:09:08,679 --> 00:09:11,880 Speaker 3: it's like check in chess. You say Atari when you 184 00:09:12,000 --> 00:09:14,320 Speaker 3: I've almost surrounded someone's stone. 185 00:09:14,360 --> 00:09:15,959 Speaker 2: You're saying this, like you play Go? Have you played? 186 00:09:16,080 --> 00:09:17,679 Speaker 2: I have played? God? You never talked about this? 187 00:09:17,720 --> 00:09:19,800 Speaker 3: Oh yeah, yeahah Taro, And I mean so much so that. 188 00:09:19,800 --> 00:09:23,000 Speaker 2: It also has your Go game. It's okay, really yeah, 189 00:09:23,040 --> 00:09:25,320 Speaker 2: it's okay. So now they have a company and a name. 190 00:09:25,880 --> 00:09:29,000 Speaker 2: One key thing they're missing a game that people want 191 00:09:29,000 --> 00:09:29,360 Speaker 2: to play. 192 00:09:29,440 --> 00:09:30,400 Speaker 3: Yeah, minor thing. 193 00:09:30,640 --> 00:09:34,480 Speaker 2: It's nineteen seventy two, and one day Bushnell hears about 194 00:09:34,520 --> 00:09:37,600 Speaker 2: a thing happening at a hotel in I think Sunny Vale, 195 00:09:37,600 --> 00:09:41,480 Speaker 2: somewhere in in Silicon Valley. Magnavox, the TV company, they're 196 00:09:41,480 --> 00:09:43,400 Speaker 2: working on their own video game. This is actually going 197 00:09:43,440 --> 00:09:45,120 Speaker 2: to be one not to put in a bar, but 198 00:09:45,200 --> 00:09:47,400 Speaker 2: to play at home. Right. Their idea is they're going 199 00:09:47,440 --> 00:09:50,320 Speaker 2: to have this machine that will help them sell more televisions. 200 00:09:50,520 --> 00:09:50,679 Speaker 3: Yea. 201 00:09:50,880 --> 00:09:54,000 Speaker 2: And so they have a prototype of this machine, and 202 00:09:54,440 --> 00:09:57,640 Speaker 2: you know, there's like a special preview for insiders, and 203 00:09:57,720 --> 00:09:59,679 Speaker 2: so Bushnell's like, I got to see this thing, and 204 00:09:59,720 --> 00:10:03,080 Speaker 2: so he drives over there and he does not say 205 00:10:03,600 --> 00:10:06,920 Speaker 2: I'm a competitor or no. He says, oh, yeah, I 206 00:10:06,960 --> 00:10:10,280 Speaker 2: work at the Magnavox store whatever over down El Camino 207 00:10:10,400 --> 00:10:10,720 Speaker 2: or whatever. 208 00:10:10,760 --> 00:10:11,840 Speaker 3: It is. Corporate intrigue. 209 00:10:12,000 --> 00:10:14,000 Speaker 2: It's easier to get away with a lie. I guess 210 00:10:14,040 --> 00:10:15,720 Speaker 2: the nineteen seventy two, right, They're not gonna look him 211 00:10:15,760 --> 00:10:17,520 Speaker 2: up on the internet. And he gets to go in 212 00:10:17,600 --> 00:10:22,040 Speaker 2: and and see what this product is and it kind 213 00:10:22,040 --> 00:10:25,000 Speaker 2: of sucks, so he's relieved, right It to him is 214 00:10:25,040 --> 00:10:27,520 Speaker 2: clearly made by somebody who doesn't understand games. And one 215 00:10:27,520 --> 00:10:31,080 Speaker 2: thing about bushnells he really understands games because they're just 216 00:10:31,120 --> 00:10:34,240 Speaker 2: not that fun to play. But there is one game 217 00:10:34,440 --> 00:10:37,280 Speaker 2: that has some spark of promise to him, and it's 218 00:10:37,360 --> 00:10:40,520 Speaker 2: essentially like a simple tennis or ping pong game where 219 00:10:40,520 --> 00:10:43,800 Speaker 2: there's like two rectangular sort of paddles or rackets and 220 00:10:43,800 --> 00:10:46,000 Speaker 2: then like a square ball and it goes back and 221 00:10:46,040 --> 00:10:49,600 Speaker 2: forth and there's two players, but there's no score in 222 00:10:49,640 --> 00:10:53,600 Speaker 2: the game. There's no music like it's it's it's just 223 00:10:54,320 --> 00:10:56,880 Speaker 2: a weak version, but that shows some promise to him, 224 00:10:57,480 --> 00:10:59,080 Speaker 2: and for those of you who have played pong what 225 00:10:59,200 --> 00:11:02,840 Speaker 2: he is about to develop. It does have this amazing 226 00:11:02,960 --> 00:11:08,320 Speaker 2: sound doink, which is just so. 227 00:11:08,640 --> 00:11:10,680 Speaker 3: Like I can hear it in my brain right now. 228 00:11:10,800 --> 00:11:18,360 Speaker 2: Right. So Pushnell goes back to the office and there's 229 00:11:18,360 --> 00:11:20,520 Speaker 2: this engineer who's just started that day, and he's like, 230 00:11:21,200 --> 00:11:23,360 Speaker 2: you know, make this, make this kind of pingpong game, 231 00:11:23,360 --> 00:11:25,280 Speaker 2: but make it fun, make it do all these fun things. 232 00:11:25,760 --> 00:11:28,920 Speaker 2: And the engineer does a great job, and you know, 233 00:11:28,960 --> 00:11:31,360 Speaker 2: a few weeks later, they have this prototype of an 234 00:11:31,480 --> 00:11:36,080 Speaker 2: arcade style game that they call pong. They just want 235 00:11:36,120 --> 00:11:38,240 Speaker 2: to see how it does, right, it's a prototype. So 236 00:11:39,200 --> 00:11:43,319 Speaker 2: there's this bar nearby. It's called Andy Capps Tavern. 237 00:11:43,840 --> 00:11:46,719 Speaker 3: Named after a cartoon character from the newspapers of the 238 00:11:46,800 --> 00:11:48,680 Speaker 3: nineteen seventies. Too hard to explore. 239 00:11:48,679 --> 00:11:52,240 Speaker 2: Its basically what we would call today an alcoholic a problem. Yes, 240 00:11:53,320 --> 00:11:55,600 Speaker 2: and they say, can we just put this machine in 241 00:11:55,640 --> 00:11:57,760 Speaker 2: the corner here at Andy Caps Tavern, like you know, 242 00:11:57,840 --> 00:11:59,920 Speaker 2: like a pimball machine, And the guy at the bar 243 00:12:00,000 --> 00:12:02,280 Speaker 2: says sure, and so they put the machine there and 244 00:12:02,320 --> 00:12:06,480 Speaker 2: it's you know, it's really simple. It's called pong. It 245 00:12:06,559 --> 00:12:10,600 Speaker 2: has two knobs, one for each player, and unlike computer space, 246 00:12:10,679 --> 00:12:17,160 Speaker 2: it has beautiful simple instructions. Avoid missing ball for high score. 247 00:12:17,600 --> 00:12:20,640 Speaker 2: That's it. Love it, just a few words, yeah, yeah, 248 00:12:20,720 --> 00:12:23,640 Speaker 2: three plays for one quarter. They plug it in and 249 00:12:23,640 --> 00:12:26,840 Speaker 2: they go back to the office, and a few days later, 250 00:12:26,920 --> 00:12:29,480 Speaker 2: like three days later, they get a call from the bar, 251 00:12:30,240 --> 00:12:32,720 Speaker 2: and the guy at the bar is calling him says, yeah, 252 00:12:32,760 --> 00:12:34,520 Speaker 2: the machine's broken. I don't know what's going on. It's 253 00:12:34,520 --> 00:12:36,800 Speaker 2: not working. I like whatever. It's a prototype, you know, 254 00:12:36,880 --> 00:12:39,080 Speaker 2: it's a new kind of computer. Of course it's gonna break. 255 00:12:39,559 --> 00:12:41,959 Speaker 2: Somebody from Atari goes down there to check it out, 256 00:12:42,559 --> 00:12:46,440 Speaker 2: and it turns out it is broken because the coin 257 00:12:46,559 --> 00:12:49,640 Speaker 2: box is full. It's broken because people have put too 258 00:12:49,720 --> 00:12:54,120 Speaker 2: much money into the machine. It's too good. It's too good. Yeah, 259 00:12:54,160 --> 00:12:56,200 Speaker 2: you know, Nolan Bush and out of his colleagues have 260 00:12:56,320 --> 00:13:00,160 Speaker 2: built a machine that people just cannot help themselves put 261 00:13:00,280 --> 00:13:02,600 Speaker 2: money into. We're gonna need a bigger coin You're gonna 262 00:13:02,600 --> 00:13:05,600 Speaker 2: need a bigger box. People love to put quarters into 263 00:13:05,640 --> 00:13:06,120 Speaker 2: a new thing. 264 00:13:06,280 --> 00:13:08,320 Speaker 3: Well, to see the new technology and then tell everyone 265 00:13:08,360 --> 00:13:10,480 Speaker 3: about it, right, That is the That's one of the 266 00:13:10,520 --> 00:13:13,560 Speaker 3: first insights of the technology, and then it's gotta be 267 00:13:13,600 --> 00:13:16,199 Speaker 3: worth playing a second time, which is what he also had. 268 00:13:16,240 --> 00:13:18,360 Speaker 2: He had the two pieces. It's super fun. It's a 269 00:13:18,400 --> 00:13:22,680 Speaker 2: new thing and it's super fun. Now he's got a scale, 270 00:13:23,160 --> 00:13:26,640 Speaker 2: very classic startup problem. You have a thing, people want it. 271 00:13:26,679 --> 00:13:30,760 Speaker 2: But remember he essentially stole the idea from Magnavox. By 272 00:13:30,800 --> 00:13:33,800 Speaker 2: the way lawsuit, they said out of court whatever. Lots 273 00:13:33,800 --> 00:13:36,320 Speaker 2: of people now you know it's Silicon Valley. People are 274 00:13:36,320 --> 00:13:39,040 Speaker 2: coming by Andy Kapps Tavern, who are engineers who are like, 275 00:13:39,400 --> 00:13:41,640 Speaker 2: we can do this. And so he's got to get 276 00:13:41,760 --> 00:13:43,959 Speaker 2: video games out into the world fast. 277 00:13:44,200 --> 00:13:44,960 Speaker 3: Gonna need money. 278 00:13:45,400 --> 00:13:48,640 Speaker 2: He's gonna need money. Nobody's gonna give him money yet, Right, 279 00:13:48,679 --> 00:13:51,280 Speaker 2: he's just some stoner with one video game in a bar. 280 00:13:52,280 --> 00:13:54,240 Speaker 2: So he makes a move that has already come up 281 00:13:54,280 --> 00:13:55,480 Speaker 2: a few times. 282 00:13:55,160 --> 00:13:59,400 Speaker 3: On our young show, your favorite negative cash conversion cycle. 283 00:13:59,200 --> 00:14:02,120 Speaker 2: The negative cash conversion cycle. He's able to sell games 284 00:14:02,480 --> 00:14:05,000 Speaker 2: before he has to pay for the parts. So the 285 00:14:05,120 --> 00:14:08,800 Speaker 2: parts to make a game cost atari like three hundred dollars. 286 00:14:09,000 --> 00:14:11,680 Speaker 2: But crucially they don't have to pay for those parts 287 00:14:11,760 --> 00:14:14,240 Speaker 2: unto right, they have like a month. So the parts 288 00:14:14,280 --> 00:14:16,439 Speaker 2: come in Attaria doesn't have to pay anything. They put 289 00:14:16,480 --> 00:14:19,200 Speaker 2: them together and sell the machine for nine hundred dollars, 290 00:14:19,400 --> 00:14:20,880 Speaker 2: and then a few months later they have to pay 291 00:14:20,920 --> 00:14:23,880 Speaker 2: three hundred but meanwhile they got the money from that machine. 292 00:14:23,920 --> 00:14:28,360 Speaker 2: They're growing. They're often running now other problem, classic scale 293 00:14:28,400 --> 00:14:33,440 Speaker 2: problem hiring. And then one day this like nineteen year 294 00:14:33,480 --> 00:14:36,320 Speaker 2: old hippie kid walks in and he says he won't 295 00:14:36,440 --> 00:14:39,640 Speaker 2: leave until they give him a job, and the receptionist 296 00:14:39,720 --> 00:14:42,840 Speaker 2: calls the head engineer and she goes, yeah, we got 297 00:14:42,880 --> 00:14:44,720 Speaker 2: a hippie kid in the lobby. Says he won't leave 298 00:14:44,760 --> 00:14:47,440 Speaker 2: until we hire him. Should we call the cops or 299 00:14:47,520 --> 00:14:50,880 Speaker 2: let him in? And the engineer says, bring him on in. 300 00:14:50,920 --> 00:14:54,200 Speaker 3: It's nineteen seventies, a Silicon valley, and this guy wanders 301 00:14:54,240 --> 00:14:57,120 Speaker 3: in and he is when if you tell a story 302 00:14:57,160 --> 00:14:57,880 Speaker 3: like this, you know who it is. 303 00:14:57,920 --> 00:15:00,480 Speaker 2: It's Steve Jobs. It's Steve Job. So fun, it's so 304 00:15:00,600 --> 00:15:06,920 Speaker 2: delightful and perfectly. Steve Jobs is very good at his job, yes, 305 00:15:07,120 --> 00:15:11,200 Speaker 2: and very unpleasant to wrqu with class unsurprising. He tells 306 00:15:11,400 --> 00:15:14,600 Speaker 2: Bushnell that like everybody's soldering wrong, right, they're actually putting 307 00:15:14,600 --> 00:15:16,840 Speaker 2: together the hardware, soldering the hardware He's probably right, and 308 00:15:16,880 --> 00:15:19,080 Speaker 2: Bushnell was like, yeah, he was right. He keeps calling 309 00:15:19,120 --> 00:15:20,360 Speaker 2: his manager a dumb shit. 310 00:15:20,520 --> 00:15:21,840 Speaker 3: Probably was not. 311 00:15:21,920 --> 00:15:26,360 Speaker 2: Kind, but not necessary. Bushnell winds up putting Jobs on 312 00:15:26,400 --> 00:15:30,120 Speaker 2: the night shift, partly so he won't bother so many people, 313 00:15:30,200 --> 00:15:33,200 Speaker 2: and partly because he knew that Jobs like to hang 314 00:15:33,240 --> 00:15:36,680 Speaker 2: out at night with his buddy Steve Wozniak, who was 315 00:15:36,720 --> 00:15:40,000 Speaker 2: a great engineer, would be great to have hanging around Atari, 316 00:15:40,080 --> 00:15:43,320 Speaker 2: And in fact, Jobs and Wozniak helped to make Breakout 317 00:15:44,120 --> 00:15:46,440 Speaker 2: a great a target. Remember Breakout, of course. 318 00:15:46,240 --> 00:15:47,960 Speaker 3: You're trying to knock down the bricks in a wall. 319 00:15:48,240 --> 00:15:50,040 Speaker 2: Still, games like that, when you got a little paddle 320 00:15:50,040 --> 00:15:50,760 Speaker 2: at the bottom. 321 00:15:50,520 --> 00:15:52,080 Speaker 3: End, there's a moment when it goes through the wall 322 00:15:52,080 --> 00:15:52,440 Speaker 3: and then. 323 00:15:52,360 --> 00:15:57,680 Speaker 2: Goes so good. So Jobs worked at Atari for a 324 00:15:57,720 --> 00:15:59,880 Speaker 2: little while and then decided he wanted to go off 325 00:15:59,920 --> 00:16:04,640 Speaker 2: to India to find his guru perfect and asked Atari 326 00:16:04,720 --> 00:16:07,520 Speaker 2: to pay for the trip. Nobody, ever, said he lacked moxie, 327 00:16:07,840 --> 00:16:10,760 Speaker 2: and wound up making a deal with Atari where they 328 00:16:11,120 --> 00:16:12,840 Speaker 2: pay him to go part of the way there. There 329 00:16:13,240 --> 00:16:15,120 Speaker 2: they had exported some games to Germany and there was 330 00:16:15,120 --> 00:16:16,800 Speaker 2: some kind of problem with the games in Germany, and 331 00:16:16,800 --> 00:16:19,320 Speaker 2: they're like, we'll send you to Germany to fix the 332 00:16:19,360 --> 00:16:20,840 Speaker 2: games and then you can get the rest of the 333 00:16:20,840 --> 00:16:24,760 Speaker 2: way to India from there. And that's what happened. And 334 00:16:24,880 --> 00:16:27,760 Speaker 2: you know, the Germans said Jobs was terrible to work with, 335 00:16:28,160 --> 00:16:29,360 Speaker 2: but he fixed the games. 336 00:16:29,720 --> 00:16:33,280 Speaker 3: You know, there's an alternative history where we're carrying around 337 00:16:33,320 --> 00:16:34,800 Speaker 3: Atari devices in our pocket. 338 00:16:34,840 --> 00:16:37,640 Speaker 2: It's true. And you know, there is something, right, I 339 00:16:37,760 --> 00:16:40,720 Speaker 2: was thinking about, like the link between Atarian Jobs and 340 00:16:40,720 --> 00:16:42,240 Speaker 2: what did he learn there, and it felt like maybe 341 00:16:42,240 --> 00:16:45,760 Speaker 2: a little overdetermined, but I do think you know, clearly 342 00:16:45,800 --> 00:16:50,120 Speaker 2: he had this profound sense of aesthetics and of delight, right, 343 00:16:50,240 --> 00:16:53,360 Speaker 2: Like think of the Macintosh, right, this breakthrough Apple machine 344 00:16:53,360 --> 00:16:56,160 Speaker 2: in the eighties. It was round and instead of squares, 345 00:16:56,200 --> 00:16:58,120 Speaker 2: it was rounded, and it costs them more money, but 346 00:16:58,160 --> 00:17:00,520 Speaker 2: it was beautiful and it was fun and you were 347 00:17:00,600 --> 00:17:02,200 Speaker 2: engaged with it like a game. 348 00:17:02,800 --> 00:17:04,879 Speaker 3: It almost looked a little bit like an arcade game 349 00:17:04,920 --> 00:17:07,560 Speaker 3: with the curves. Yeah, but more than that, I think 350 00:17:07,600 --> 00:17:10,040 Speaker 3: that especially at Silicon Valley at the time when they 351 00:17:10,040 --> 00:17:12,600 Speaker 3: were dealing in actual silicon right with him making chips 352 00:17:12,639 --> 00:17:15,840 Speaker 3: for somebody, you're thinking about the future and the computers. 353 00:17:16,040 --> 00:17:18,480 Speaker 3: You're not thinking about the psychology of the customer, because 354 00:17:18,480 --> 00:17:22,000 Speaker 3: the customer was another electronics company, right, And so Atari 355 00:17:22,160 --> 00:17:24,240 Speaker 3: and the strength of it was really the first time 356 00:17:24,280 --> 00:17:27,880 Speaker 3: where they're just like, how will a regular human being 357 00:17:28,000 --> 00:17:31,199 Speaker 3: who has no training whatsoever interact with technology? 358 00:17:31,359 --> 00:17:33,960 Speaker 2: Yeah? Yeah, with a computer? Right, Like what they are 359 00:17:34,000 --> 00:17:38,200 Speaker 2: making is going to become essentially the first widely adopted 360 00:17:38,240 --> 00:17:41,440 Speaker 2: home computer, the first computer that ordinary people literally children 361 00:17:41,720 --> 00:17:44,080 Speaker 2: can just plug in and turn on and interact with. 362 00:17:44,240 --> 00:17:47,359 Speaker 3: But the inside Bushnel had is that it wasn't labeled 363 00:17:47,400 --> 00:17:49,200 Speaker 3: a computer. Yeah, it was a fun game. 364 00:17:49,280 --> 00:17:55,440 Speaker 2: Yeah Yeah. So Atari Now mid seventies, they're selling all 365 00:17:55,440 --> 00:17:59,160 Speaker 2: the machines they can make. They're growing, they need more space, 366 00:17:59,960 --> 00:18:03,560 Speaker 2: and so they rent an abandoned roller rink. They stencil 367 00:18:03,560 --> 00:18:05,919 Speaker 2: Atari on the window, and they turn it into this 368 00:18:06,080 --> 00:18:08,120 Speaker 2: office slash video game factory. 369 00:18:08,600 --> 00:18:10,879 Speaker 3: I've been ten years older. I would have loved to 370 00:18:10,880 --> 00:18:12,800 Speaker 3: have worked in a roller rink video game factor. 371 00:18:12,920 --> 00:18:17,040 Speaker 2: Yes, everybody smoked weed. Yeah, there was a hot tub. 372 00:18:18,640 --> 00:18:20,840 Speaker 2: There was a pool party where everybody ended up naked 373 00:18:20,840 --> 00:18:24,760 Speaker 2: in the pool at Bushnell himself looked back on it 374 00:18:24,840 --> 00:18:28,040 Speaker 2: later and said, if that isn't a horror show for 375 00:18:28,119 --> 00:18:32,000 Speaker 2: any hr person today, I don't know what is, but 376 00:18:32,080 --> 00:18:35,080 Speaker 2: it was the seventies. It was a weirdo startup. I'm 377 00:18:35,119 --> 00:18:37,560 Speaker 2: guessing they didn't have an HR department. I don't know. 378 00:18:37,960 --> 00:18:41,040 Speaker 2: This is a company that's making games, right, and so 379 00:18:42,000 --> 00:18:45,240 Speaker 2: you need engineering brains, but you also need a sense 380 00:18:45,280 --> 00:18:49,840 Speaker 2: of play, of fun, of freedom, right, and clearly Bushnell 381 00:18:50,080 --> 00:18:52,280 Speaker 2: was deliberately trying to create that. 382 00:18:52,359 --> 00:18:57,160 Speaker 3: You know, he had this culture that was free and creative. 383 00:18:57,200 --> 00:18:59,760 Speaker 2: His office door was always open, and right next to 384 00:18:59,800 --> 00:19:03,480 Speaker 2: that open door was a keg of beer. So Atari's 385 00:19:03,480 --> 00:19:05,960 Speaker 2: doing well. You know, Pong is a huge hit, but 386 00:19:06,119 --> 00:19:10,679 Speaker 2: Bushnell knows the big opportunity the hockey stick will be 387 00:19:10,920 --> 00:19:14,080 Speaker 2: if they can make a home video game, you know, 388 00:19:14,160 --> 00:19:16,640 Speaker 2: like Magnavox was trying to do, but that nobody has 389 00:19:16,680 --> 00:19:17,280 Speaker 2: cracked yet. 390 00:19:17,840 --> 00:19:19,720 Speaker 3: All they have to do is get rich people into 391 00:19:19,720 --> 00:19:22,520 Speaker 3: a roller rink with a hot tub and some beer 392 00:19:22,600 --> 00:19:25,159 Speaker 3: and it's all going to work out. Yeah, they need money, 393 00:19:25,240 --> 00:19:26,760 Speaker 3: and in order to get money, he's going to have 394 00:19:26,800 --> 00:19:28,760 Speaker 3: to convince people that this is going to be a 395 00:19:28,800 --> 00:19:29,760 Speaker 3: global phenomenon. 396 00:19:29,920 --> 00:19:59,119 Speaker 4: After the break, Okay, that's the end of the ads. 397 00:19:59,760 --> 00:20:00,840 Speaker 2: We're going back to the show. 398 00:20:01,160 --> 00:20:02,680 Speaker 3: Nineteen seventy four. 399 00:20:03,119 --> 00:20:06,320 Speaker 2: Atari Nolan Bushnell has dreams of selling a version of 400 00:20:06,400 --> 00:20:08,680 Speaker 2: pong that people can play at home. We know it's 401 00:20:08,680 --> 00:20:11,399 Speaker 2: going to work because you played it young Robert Smith's waiting, 402 00:20:12,080 --> 00:20:14,240 Speaker 2: how are they going to get the money to do 403 00:20:14,320 --> 00:20:15,600 Speaker 2: it well? 404 00:20:15,680 --> 00:20:17,800 Speaker 3: At this point, as we learned in the last show, 405 00:20:18,040 --> 00:20:20,320 Speaker 3: like venture capital is just starting to be a thing. 406 00:20:20,800 --> 00:20:22,920 Speaker 3: Rich people on the East Coast are starting to realize 407 00:20:22,920 --> 00:20:24,879 Speaker 3: that there's a bunch of geniuses who can make money 408 00:20:24,920 --> 00:20:27,119 Speaker 3: on the West Coast and are starting to at least 409 00:20:27,160 --> 00:20:28,240 Speaker 3: shop around that money. 410 00:20:28,320 --> 00:20:30,040 Speaker 2: But there's not a whole system for it. There's not 411 00:20:30,040 --> 00:20:33,080 Speaker 2: a whole system for it. The culture hasn't caught up 412 00:20:33,119 --> 00:20:35,160 Speaker 2: that much. You talked about the culture shift last time. 413 00:20:35,200 --> 00:20:37,440 Speaker 2: And so you know, a few vcs do go by 414 00:20:37,480 --> 00:20:41,160 Speaker 2: Atari and they see that it's a roller rink full 415 00:20:41,160 --> 00:20:43,280 Speaker 2: of weed smokers, and they're like, this is not the 416 00:20:43,320 --> 00:20:47,320 Speaker 2: business we're in. But one day a venture capitalist named 417 00:20:47,359 --> 00:20:52,080 Speaker 2: Don Valentine walked in. Valentine had worked at Fairchild Semiconductor, 418 00:20:52,119 --> 00:20:54,359 Speaker 2: that a company that was at the heart of the 419 00:20:54,359 --> 00:20:56,600 Speaker 2: birth of Silicon Valley that we talked about last time. 420 00:20:57,200 --> 00:21:01,840 Speaker 2: Valentine was the sales manager there and Fairchild was like 421 00:21:01,880 --> 00:21:05,040 Speaker 2: this fountain of startups. They called them the Fair Children. 422 00:21:06,000 --> 00:21:08,520 Speaker 2: Somebody from there started AMD, still one of the biggest 423 00:21:08,600 --> 00:21:11,040 Speaker 2: chip makers in the world. And Valentine, because he had 424 00:21:11,080 --> 00:21:15,159 Speaker 2: worked with these guys, knew them, had invested out of 425 00:21:15,200 --> 00:21:17,840 Speaker 2: his own pocket in some of the companies, understood what 426 00:21:17,920 --> 00:21:21,000 Speaker 2: was happening in technology, and he started in the early 427 00:21:21,080 --> 00:21:25,560 Speaker 2: seventies a venture capital firm called Sequoia a. 428 00:21:25,600 --> 00:21:28,840 Speaker 3: Little bit famous, right, They invested in Apple, Google and 429 00:21:29,000 --> 00:21:31,360 Speaker 3: video Instagram, WhatsApp. 430 00:21:31,440 --> 00:21:33,760 Speaker 2: Yeah, like one of the you know, maybe two or 431 00:21:33,760 --> 00:21:37,680 Speaker 2: three biggest most important VC firms. But at this time 432 00:21:38,440 --> 00:21:42,119 Speaker 2: it was Valentine and he went to visit Atari. He 433 00:21:42,200 --> 00:21:44,320 Speaker 2: smelled the weed smoke. He said it was enough to 434 00:21:44,920 --> 00:21:47,760 Speaker 2: knock you to your knees. At some point he took 435 00:21:47,760 --> 00:21:50,400 Speaker 2: a meeting in the hot tub, and so he's like, yes, 436 00:21:50,440 --> 00:21:54,520 Speaker 2: this is obviously super sketchy, but also he was like, oh, 437 00:21:54,640 --> 00:21:56,560 Speaker 2: these guys are onto something. This could be a way 438 00:21:56,600 --> 00:22:01,000 Speaker 2: to get the computer into the house, this giant, transformative thing. 439 00:22:01,080 --> 00:22:04,840 Speaker 2: And so he offers Bushnel this interesting deal. He says, 440 00:22:04,880 --> 00:22:06,920 Speaker 2: I'm not going to give you money to start with, 441 00:22:07,040 --> 00:22:10,000 Speaker 2: but I will help you. I will help you, you know, 442 00:22:10,680 --> 00:22:13,399 Speaker 2: find a partner essentially, so that you can get to 443 00:22:13,440 --> 00:22:16,240 Speaker 2: the next level, and if you don't screw it up, 444 00:22:16,640 --> 00:22:19,800 Speaker 2: then I'll give you money. Yes, And you know, the 445 00:22:19,920 --> 00:22:23,159 Speaker 2: key thing Valentine wants to help Atari with at this 446 00:22:23,280 --> 00:22:26,879 Speaker 2: point is how do you get this little stoner video 447 00:22:26,880 --> 00:22:32,040 Speaker 2: game company connected with a big national retailer to distribute 448 00:22:32,080 --> 00:22:35,680 Speaker 2: their first consumer product across the country. So they're working 449 00:22:35,680 --> 00:22:39,679 Speaker 2: on this together and toys Rus turns them down, Radio 450 00:22:39,720 --> 00:22:40,800 Speaker 2: Shack turns them down. 451 00:22:40,880 --> 00:22:43,280 Speaker 3: Oh, they're waiting for the big Tandy computer they were 452 00:22:43,280 --> 00:22:44,400 Speaker 3: going to sell years later. 453 00:22:44,240 --> 00:22:46,760 Speaker 2: At out the Tierrasady. They go to the New York 454 00:22:46,920 --> 00:22:51,000 Speaker 2: Toy Fair. Nobody is interested, and this is partly because 455 00:22:51,200 --> 00:22:54,080 Speaker 2: the Magnavox Odyssey, it was called the game that Bushnell 456 00:22:54,119 --> 00:22:57,119 Speaker 2: saw under development from Magnavox, had come out. There was 457 00:22:57,160 --> 00:22:58,879 Speaker 2: a you know, somebody tried a home video game and 458 00:22:58,920 --> 00:23:01,120 Speaker 2: it had done badly. But it turns out that's because 459 00:23:01,160 --> 00:23:02,879 Speaker 2: it was a bad game, and Magnavox just thought of 460 00:23:02,920 --> 00:23:07,480 Speaker 2: it as a way to sell TVs. Classic incumbent mistake, right, 461 00:23:07,480 --> 00:23:11,840 Speaker 2: They're just thinking about their old product. Eventually, Valentine does 462 00:23:12,080 --> 00:23:15,480 Speaker 2: get Atari a key break. He sets up a meeting 463 00:23:15,640 --> 00:23:19,240 Speaker 2: with Sears, which of course was the biggest retailer in 464 00:23:19,240 --> 00:23:21,280 Speaker 2: the country at this point, as we talked about a 465 00:23:21,280 --> 00:23:24,479 Speaker 2: few weeks ago, gets in this meeting to pitch home 466 00:23:24,520 --> 00:23:28,600 Speaker 2: Pong right Pong for the home. Valentine's sent Bushnell to 467 00:23:28,640 --> 00:23:31,320 Speaker 2: Sears headquarters in Chicago for a meeting, told him to 468 00:23:31,320 --> 00:23:34,840 Speaker 2: wear a suit, or at least that's Valentine's version of 469 00:23:34,880 --> 00:23:38,840 Speaker 2: the story. Interestingly, Bushnell has a different version. According to Bushnell, 470 00:23:39,520 --> 00:23:42,680 Speaker 2: Atari Cold called Sears got put through to a buyer 471 00:23:42,720 --> 00:23:45,560 Speaker 2: who was immediately interested and came out to California right away. 472 00:23:46,160 --> 00:23:48,439 Speaker 2: And I actually love these two different stories. I think 473 00:23:48,480 --> 00:23:50,760 Speaker 2: there's like a little in stop looking at your computer. 474 00:23:51,480 --> 00:23:52,480 Speaker 2: I'm sorry, Plan Pung. 475 00:23:54,040 --> 00:23:56,760 Speaker 3: Yes, it's addictive, yes God. 476 00:23:56,800 --> 00:24:00,160 Speaker 2: And I actually think there's something interesting in the fact 477 00:24:00,160 --> 00:24:02,960 Speaker 2: that these two guys remember this so differently, because it 478 00:24:03,000 --> 00:24:07,000 Speaker 2: speaks to this divide between venture capitalists and founders that 479 00:24:07,040 --> 00:24:10,119 Speaker 2: persist today, right, and the question is what is venture 480 00:24:10,160 --> 00:24:12,960 Speaker 2: capital really doing. A lot of founders will say, oh, 481 00:24:12,960 --> 00:24:15,080 Speaker 2: they're just putting up the money, and most of the 482 00:24:15,200 --> 00:24:16,960 Speaker 2: venture capitals will be like, no, No, these are guys who 483 00:24:16,960 --> 00:24:18,720 Speaker 2: don't know what they're doing. We're putting up the money. 484 00:24:18,800 --> 00:24:21,800 Speaker 3: We make introductions, right, we help guide your decisions. 485 00:24:21,880 --> 00:24:24,960 Speaker 2: Yeah, yeah, and so I don't know what happened in 486 00:24:24,960 --> 00:24:27,960 Speaker 2: this case, but whatever was the case. A buyer from 487 00:24:28,000 --> 00:24:31,480 Speaker 2: Sears did come out to Atari one day in April 488 00:24:31,520 --> 00:24:35,159 Speaker 2: of nineteen seventy five, showed up at eight am, and 489 00:24:35,200 --> 00:24:37,440 Speaker 2: of course nobody from Atari is in the office yet, 490 00:24:37,880 --> 00:24:41,080 Speaker 2: but eventually Bushnell and the others show up. They let 491 00:24:41,080 --> 00:24:44,520 Speaker 2: the Sears buy or play with their pong prototype. It's fun, 492 00:24:44,600 --> 00:24:47,560 Speaker 2: you know. Bushnell gives him a sales pitch. Bushnell's a 493 00:24:47,560 --> 00:24:51,480 Speaker 2: great salesman, and the Seers guy wants in and he 494 00:24:51,560 --> 00:24:55,359 Speaker 2: asks Atari, how many of these, you know, home video 495 00:24:55,359 --> 00:24:59,840 Speaker 2: game devices can you make for this year's Christmas shopping season. 496 00:25:00,880 --> 00:25:05,119 Speaker 2: It's April right at this point, Atari has made zero 497 00:25:05,560 --> 00:25:08,440 Speaker 2: of these home machines. Yes, not even really this prototype, 498 00:25:09,200 --> 00:25:13,240 Speaker 2: because it's a fake prototype box painted to look like 499 00:25:13,280 --> 00:25:16,200 Speaker 2: it's plastic and like glued to whatever, a coffee table, 500 00:25:16,560 --> 00:25:19,000 Speaker 2: and it's got a hole underneath it and there's wires 501 00:25:19,080 --> 00:25:22,240 Speaker 2: running down to like a much bigger, essentially computer they've 502 00:25:22,320 --> 00:25:24,960 Speaker 2: jerry rigged in like an apple crate hidden under the table. 503 00:25:25,080 --> 00:25:27,159 Speaker 3: And then an eight year old moving the pixels around. 504 00:25:27,240 --> 00:25:31,960 Speaker 2: Yeah right, it's a mechanical Turk home Pong. So the 505 00:25:32,000 --> 00:25:34,000 Speaker 2: Seriers guy asks, you know, how many can you make 506 00:25:34,040 --> 00:25:36,800 Speaker 2: for Sears, the biggest retailer in the world, I believe 507 00:25:36,800 --> 00:25:39,119 Speaker 2: still at this point, and Bushnell's like, give me a 508 00:25:39,160 --> 00:25:41,120 Speaker 2: minute to talk with the team. And he goes out 509 00:25:41,160 --> 00:25:43,639 Speaker 2: and he talks to his head of manufacturing, and you know, 510 00:25:43,640 --> 00:25:45,800 Speaker 2: they've been making at this point big arcade games where 511 00:25:45,800 --> 00:25:49,280 Speaker 2: a big run is five thousand machines. The head of 512 00:25:49,320 --> 00:25:51,440 Speaker 2: manufacturing is like, many can we make, you know, in 513 00:25:51,480 --> 00:25:53,440 Speaker 2: a few months to get him in time, we can 514 00:25:53,480 --> 00:25:57,880 Speaker 2: make twenty five thousand, twenty five thousand. So Bushnell goes 515 00:25:57,920 --> 00:26:00,639 Speaker 2: back in with the Seers guy and he says, for 516 00:26:00,720 --> 00:26:03,720 Speaker 2: this year, we can make you seventy five thousand. 517 00:26:04,040 --> 00:26:05,240 Speaker 3: Just multiply it by three. 518 00:26:05,480 --> 00:26:05,920 Speaker 2: That's good. 519 00:26:05,960 --> 00:26:06,879 Speaker 3: That's a good CEO move. 520 00:26:06,920 --> 00:26:08,120 Speaker 2: If they asked him how he did it, he didn't 521 00:26:08,119 --> 00:26:10,080 Speaker 2: even say multiply by three. He's talking about it later 522 00:26:10,119 --> 00:26:13,480 Speaker 2: in an interview he said, quote, I was just pulling 523 00:26:13,520 --> 00:26:16,080 Speaker 2: it out of my butt. Also a good CEO move. 524 00:26:16,480 --> 00:26:21,600 Speaker 3: Sears guy, here, seventy five thousand, and thanks, we're Seers. 525 00:26:22,640 --> 00:26:25,359 Speaker 2: Come on, come on, wit seventy thousand. You think you're 526 00:26:25,400 --> 00:26:27,879 Speaker 2: talking to J. C. Penny here, Montgomery Ward. 527 00:26:27,760 --> 00:26:30,919 Speaker 3: Come on radio. Scheck one hundred and fifty thousand is 528 00:26:30,920 --> 00:26:31,359 Speaker 3: what they. 529 00:26:31,359 --> 00:26:35,840 Speaker 2: Order, and Bushnell says, okay, I have a few months 530 00:26:35,840 --> 00:26:39,440 Speaker 2: to do it. Now. Bushnell really does need that capital, 531 00:26:39,520 --> 00:26:42,280 Speaker 2: but he also has a huge order from the biggest 532 00:26:42,280 --> 00:26:45,040 Speaker 2: retailer of the world. Much easier to get funding, and 533 00:26:45,640 --> 00:26:50,159 Speaker 2: Valentine Sequoia comes through with the money. Atari becomes Sequoia's 534 00:26:50,320 --> 00:26:56,040 Speaker 2: first ever investment, and Sears now does the Sears thing 535 00:26:56,080 --> 00:26:57,920 Speaker 2: that we talked about on the Sears Show. Right, they 536 00:26:58,600 --> 00:27:02,960 Speaker 2: help this little company figure out how to scale really quickly. Right, 537 00:27:03,520 --> 00:27:06,320 Speaker 2: They get Bushnell set up with the Sears Bank, which 538 00:27:06,640 --> 00:27:09,440 Speaker 2: is cool at a like nerdy finance way. They create 539 00:27:09,480 --> 00:27:12,440 Speaker 2: this bonded warehouse so that now when Ataris makes this 540 00:27:12,800 --> 00:27:15,359 Speaker 2: you know, one home pong game, they don't have to 541 00:27:15,440 --> 00:27:17,600 Speaker 2: wait to get money for it. Then get eighty percent 542 00:27:17,640 --> 00:27:18,920 Speaker 2: of the value of it right as soon as it 543 00:27:18,920 --> 00:27:21,639 Speaker 2: goes into the warehouse. Clearly, a roller rink's not going 544 00:27:21,680 --> 00:27:24,000 Speaker 2: to work to make one hundred and fifty thousand home 545 00:27:24,080 --> 00:27:26,439 Speaker 2: video game consoles. So they get a you know, a 546 00:27:26,480 --> 00:27:29,480 Speaker 2: kind of real factory with a conveyor belt where Bushnell 547 00:27:29,520 --> 00:27:32,200 Speaker 2: loves to ride around in a box on the conveyor belt. 548 00:27:32,200 --> 00:27:34,400 Speaker 2: The guy loved to play, right, he loved he loved 549 00:27:34,400 --> 00:27:37,480 Speaker 2: to play, which is essential. Actually, one day some serious 550 00:27:37,520 --> 00:27:39,919 Speaker 2: execs in suits show up and Bushnell's in fact riding 551 00:27:40,000 --> 00:27:43,040 Speaker 2: on the conveyor belt in a box. They're like, okay, whatever, 552 00:27:43,119 --> 00:27:47,919 Speaker 2: just keep making the games, and they do. Atari that 553 00:27:48,080 --> 00:27:52,119 Speaker 2: year shipped over one hundred and fifty thousand units. They 554 00:27:52,160 --> 00:27:53,960 Speaker 2: exceeded that one hundred and fifty thousand number for the 555 00:27:54,040 --> 00:27:58,080 Speaker 2: nineteen seventy five Christmas season, and Sears sold all of them. 556 00:27:58,320 --> 00:28:02,280 Speaker 2: Pong was the hit game of the year. Merry Christmas, Tiny, 557 00:28:02,359 --> 00:28:03,000 Speaker 2: Robert Smith. 558 00:28:03,280 --> 00:28:03,920 Speaker 3: Happy ending. 559 00:28:04,560 --> 00:28:07,240 Speaker 2: There are no happy endings in technology. Nope, they're only 560 00:28:07,280 --> 00:28:10,240 Speaker 2: happy middles. Right. You do not get to make home 561 00:28:10,280 --> 00:28:13,400 Speaker 2: Pong and then coast on it forever. It is not Barbie, 562 00:28:13,440 --> 00:28:14,440 Speaker 2: it is not monopoly. 563 00:28:14,880 --> 00:28:15,040 Speaker 1: Right. 564 00:28:15,200 --> 00:28:18,679 Speaker 2: Because of Moore's law, essentially every year people are going 565 00:28:18,760 --> 00:28:21,320 Speaker 2: to make better video games. Right. This is clear to 566 00:28:21,320 --> 00:28:23,640 Speaker 2: anybody in Silicon Valley. It's clear to Bushnell. And in fact, 567 00:28:24,200 --> 00:28:27,640 Speaker 2: the year after Atari wins Christmas in nineteen seventy six, 568 00:28:28,160 --> 00:28:32,800 Speaker 2: our old friend Fairchild, Fairchild Semiconductor. Yes, they start selling 569 00:28:32,880 --> 00:28:35,080 Speaker 2: a home video game console that is not just one 570 00:28:35,160 --> 00:28:39,120 Speaker 2: game like Pong, but it allows you to buy different 571 00:28:39,160 --> 00:28:42,880 Speaker 2: cartridges and swap in different games. It's called Channel F 572 00:28:43,120 --> 00:28:46,760 Speaker 2: like Fairchild, but also Channel Fun. Because I was reading that, 573 00:28:46,760 --> 00:28:48,840 Speaker 2: I was also like, remember channels. I don't think my 574 00:28:48,920 --> 00:28:51,560 Speaker 2: kids know what a channel is. I guess. And then 575 00:28:51,800 --> 00:28:54,400 Speaker 2: there were six of them. They were free and they sucked. 576 00:28:55,000 --> 00:28:58,720 Speaker 2: So now Atari needs to make its own cartridge based game, 577 00:29:00,240 --> 00:29:03,560 Speaker 2: and they need much much more money than they needed 578 00:29:03,560 --> 00:29:07,120 Speaker 2: for Home Pong, right like Sears Bank funding them isn't 579 00:29:07,120 --> 00:29:09,240 Speaker 2: going to do it that the capital costs are just 580 00:29:09,280 --> 00:29:12,480 Speaker 2: too high. Venture capital isn't big enough at this point 581 00:29:12,480 --> 00:29:15,560 Speaker 2: to fund that. They consider going public, but it doesn't 582 00:29:15,600 --> 00:29:20,200 Speaker 2: work out. So in nineteen seventy six, Bushnell and Valentine 583 00:29:20,200 --> 00:29:23,160 Speaker 2: decide that they need to sell. They need to sell 584 00:29:23,160 --> 00:29:25,440 Speaker 2: Atari to get the capital to take the next step, 585 00:29:26,640 --> 00:29:29,960 Speaker 2: and they look around at you know, big incumbents who 586 00:29:30,000 --> 00:29:34,480 Speaker 2: might buy them, and one possibility is Warner Communications based 587 00:29:34,520 --> 00:29:35,080 Speaker 2: in New York. 588 00:29:35,320 --> 00:29:39,880 Speaker 3: It owns movie studios, record labels, getting into cable TV 589 00:29:39,960 --> 00:29:40,400 Speaker 3: at this time. 590 00:29:40,480 --> 00:29:42,800 Speaker 2: Yeah, it's a media company. It's actually big media company 591 00:29:43,240 --> 00:29:46,880 Speaker 2: run by a guy named Steve Ross, who coincidentally had 592 00:29:46,880 --> 00:29:49,880 Speaker 2: recently taken his kids to Disneyland, where they spent a 593 00:29:49,920 --> 00:29:53,400 Speaker 2: long time putting quarters into an Atari video game called 594 00:29:53,520 --> 00:29:55,240 Speaker 2: Indy eight hundred, a driving game. 595 00:29:55,320 --> 00:29:56,560 Speaker 3: So he had a steering wheel. 596 00:29:56,640 --> 00:29:58,680 Speaker 2: Steering wheel, I'm sure, yeah, so good. Remember the one 597 00:29:58,680 --> 00:29:59,960 Speaker 2: where you could sit in it and it will go 598 00:30:00,080 --> 00:30:04,160 Speaker 2: around you. Yeah, it was rad. So Ross sends the 599 00:30:04,480 --> 00:30:08,040 Speaker 2: Warner Jet out to California to pick up Bushnell and 600 00:30:08,120 --> 00:30:12,960 Speaker 2: Valentine to discuss a possible acquisition. On the way to 601 00:30:13,000 --> 00:30:15,920 Speaker 2: New York, the jet stops in Sun Valley, Idaho, to 602 00:30:15,920 --> 00:30:18,760 Speaker 2: pick up Clint Eastwood, who is starring in a Warner 603 00:30:18,800 --> 00:30:21,320 Speaker 2: Brothers movie at the time. And they get to New 604 00:30:21,400 --> 00:30:23,440 Speaker 2: York and Ross puts him up in this beautiful suite 605 00:30:23,480 --> 00:30:26,080 Speaker 2: at the Waldorf Astoria and in fights him over to 606 00:30:26,120 --> 00:30:29,280 Speaker 2: his you know, penthouse on Fifth Avenue for a screening 607 00:30:29,320 --> 00:30:31,400 Speaker 2: of the Clint Eastwood movie that's not out yet. This 608 00:30:31,560 --> 00:30:31,920 Speaker 2: is a. 609 00:30:31,840 --> 00:30:34,840 Speaker 3: Whole different league and a whole different business coming into 610 00:30:34,920 --> 00:30:35,560 Speaker 3: video games. 611 00:30:35,680 --> 00:30:42,200 Speaker 2: Yes, and Bushnell loves it. Here's here's what he said 612 00:30:42,280 --> 00:30:46,880 Speaker 2: later looking back on this experience. Were we impressed? Yeah? 613 00:30:47,040 --> 00:30:50,600 Speaker 2: Were we smitten? Yeah? Did he worm us up? And 614 00:30:50,640 --> 00:30:54,520 Speaker 2: you know, ready for the kill? Yeah? Yeah. I mean, 615 00:30:54,560 --> 00:30:56,120 Speaker 2: when I think about it, you just have to really 616 00:30:56,160 --> 00:30:58,800 Speaker 2: hand it to somebody that's a bigger con artist than 617 00:30:58,840 --> 00:30:59,200 Speaker 2: you are. 618 00:31:02,120 --> 00:31:04,080 Speaker 3: I love this guy Byschanel. He's so good. 619 00:31:04,320 --> 00:31:07,560 Speaker 2: Yeah, he knows, he knows what's happening, at least he 620 00:31:07,600 --> 00:31:11,240 Speaker 2: knows in retrospect, and he respects it. It's like the Midway, right, 621 00:31:11,280 --> 00:31:16,160 Speaker 2: It's like Steve is like the Carney, and Bushnell is 622 00:31:16,600 --> 00:31:19,440 Speaker 2: the room is the Room. He's played at a much 623 00:31:19,560 --> 00:31:22,800 Speaker 2: higher level respect respect, and he respects it. So the 624 00:31:22,880 --> 00:31:26,680 Speaker 2: next morning, the morning after the screening, Bushnell agreed to 625 00:31:26,800 --> 00:31:31,080 Speaker 2: sell Atari to Ross to Warner for twenty eight million dollars. 626 00:31:32,320 --> 00:31:35,000 Speaker 2: And Bushnell stayed on. He kept running the company as 627 00:31:35,040 --> 00:31:37,000 Speaker 2: he had been, and now he has the capital to 628 00:31:37,120 --> 00:31:40,560 Speaker 2: work on this console that you know, we will eventually 629 00:31:40,680 --> 00:31:43,520 Speaker 2: know as the Atari twenty six hundred. It had the 630 00:31:43,560 --> 00:31:48,560 Speaker 2: Stick of Joy, had general stick of Joy, one joy stick, 631 00:31:49,160 --> 00:31:52,000 Speaker 2: the orange button, one button that you usually you would 632 00:31:52,040 --> 00:31:54,120 Speaker 2: fire or jump where the things it would do a 633 00:31:54,200 --> 00:31:58,200 Speaker 2: million times so fast, not just a knob. Now there's 634 00:31:58,240 --> 00:32:01,840 Speaker 2: a button comes out in nineteen seventy seven, and it 635 00:32:02,000 --> 00:32:06,720 Speaker 2: does it does like okay, does pretty well, but it 636 00:32:06,840 --> 00:32:10,160 Speaker 2: does not do amazingly well, it is not the success 637 00:32:10,240 --> 00:32:12,640 Speaker 2: that we know it will come to be. And the 638 00:32:12,760 --> 00:32:16,800 Speaker 2: executives in New York at Warner decide the hippies out 639 00:32:16,840 --> 00:32:20,480 Speaker 2: in California need a grown up to help them become 640 00:32:20,560 --> 00:32:21,680 Speaker 2: a real grown up company. 641 00:32:21,840 --> 00:32:22,560 Speaker 3: Classic moment. 642 00:32:22,840 --> 00:32:27,160 Speaker 2: Barry and Warner brings in this guy named Ray Kazar 643 00:32:27,640 --> 00:32:32,000 Speaker 2: to work with Atari. Not a tech guy. I'd been 644 00:32:32,080 --> 00:32:35,640 Speaker 2: an executive at a big textile firm, started his own 645 00:32:35,800 --> 00:32:40,240 Speaker 2: shirt company, shirts, Kids Love Shirts, and you know, initially 646 00:32:40,600 --> 00:32:45,920 Speaker 2: because Kuzar is kind of consulting whatever. But after a 647 00:32:45,960 --> 00:32:49,440 Speaker 2: few months, the executives at Warner tell Bushnell that he 648 00:32:49,520 --> 00:32:52,360 Speaker 2: can stay on his chairman, but Kazar is going to 649 00:32:52,400 --> 00:32:56,880 Speaker 2: be the CEO of Atari, and Bushell says, no, no, 650 00:32:57,120 --> 00:32:58,960 Speaker 2: this shirt guy is not going to be the CEO 651 00:32:59,000 --> 00:33:01,040 Speaker 2: of Atari, and Warner says, yeah, we own the company. 652 00:33:01,280 --> 00:33:03,280 Speaker 2: He is going to be the CEO and if you 653 00:33:03,320 --> 00:33:08,160 Speaker 2: don't like it, you're fired. And Bushnell says, no, I'm not. 654 00:33:08,440 --> 00:33:09,120 Speaker 2: You can't fire me. 655 00:33:10,200 --> 00:33:14,480 Speaker 3: I quit Ah expect something a little more creative from Bushnell, 656 00:33:14,520 --> 00:33:16,000 Speaker 3: But maybe he made it. Maybe he was the first 657 00:33:16,040 --> 00:33:16,560 Speaker 3: guy to say this. 658 00:33:17,000 --> 00:33:19,800 Speaker 2: It's definitely on Bushnell's kind of cowboy brand, right, he 659 00:33:19,840 --> 00:33:21,880 Speaker 2: doesn't need the money made a bunch of money selling Atari, 660 00:33:22,640 --> 00:33:26,240 Speaker 2: And interestingly, he has this little side hustle at this 661 00:33:26,400 --> 00:33:30,080 Speaker 2: point a place he started in order to collect all 662 00:33:30,120 --> 00:33:33,000 Speaker 2: the quarters that people were putting into the Atari arcade games. 663 00:33:33,640 --> 00:33:38,520 Speaker 2: A place called Chuck E. Cheese's Pizza Time Theater. Oh yeah, 664 00:33:38,560 --> 00:33:41,400 Speaker 2: he had started as part of Atari, and then when 665 00:33:41,440 --> 00:33:43,239 Speaker 2: Warner bought Atari, they're like, we don't want to own 666 00:33:43,240 --> 00:33:45,040 Speaker 2: a pizza place, so he bought it from them for 667 00:33:45,120 --> 00:33:49,880 Speaker 2: five hundred thousand dollars. So Bushnell is, you know, riding 668 00:33:49,960 --> 00:33:54,640 Speaker 2: off into the sunset on an animatronic singing rat. Yeah, yeah, 669 00:33:55,720 --> 00:33:56,680 Speaker 2: he's done an Atari. 670 00:33:56,880 --> 00:33:59,720 Speaker 3: But luckily the geniuses at a giant media company know 671 00:34:00,040 --> 00:34:01,440 Speaker 3: how to run a video game company. 672 00:34:01,560 --> 00:34:29,040 Speaker 2: Right. That's after the break. We're back from the ad break. 673 00:34:30,600 --> 00:34:34,320 Speaker 2: Bushnell is out and Kazar the shirt guy is in 674 00:34:34,680 --> 00:34:39,160 Speaker 2: at Atari. And the next thing that happens is really surprising. 675 00:34:40,520 --> 00:34:43,279 Speaker 2: This East Coast businessman who doesn't know anything about video 676 00:34:43,360 --> 00:34:48,239 Speaker 2: games or engineering turns the Atari twenty six hundred into 677 00:34:48,320 --> 00:34:51,760 Speaker 2: a smash hit. Turns out he's a really good marketer 678 00:34:51,920 --> 00:34:54,160 Speaker 2: as a sense of what's going on, and he has 679 00:34:54,239 --> 00:34:57,320 Speaker 2: the good sense to license a hit arcade game that 680 00:34:57,520 --> 00:35:01,200 Speaker 2: was not made by Atari, a game called Space Invaders. 681 00:35:01,280 --> 00:35:03,800 Speaker 2: I'm sure you remember, well, of course, beautiful game. He 682 00:35:04,040 --> 00:35:07,320 Speaker 2: licenses it for Atari to develop for the twenty six hundred, 683 00:35:08,080 --> 00:35:09,680 Speaker 2: and it is a huge hit. 684 00:35:10,360 --> 00:35:12,960 Speaker 3: And this is a smart thing a big media company 685 00:35:13,040 --> 00:35:17,000 Speaker 3: can do. Recognize basically franchises, right that are popular at 686 00:35:17,040 --> 00:35:19,040 Speaker 3: the pizza place, which is where I played it, Red 687 00:35:19,080 --> 00:35:22,800 Speaker 3: Banjo Pizza in Parks of Utah, and then get that 688 00:35:23,120 --> 00:35:25,799 Speaker 3: into a home game, right, make money off of the name, 689 00:35:25,880 --> 00:35:26,439 Speaker 3: and that's great. 690 00:35:26,640 --> 00:35:30,160 Speaker 2: Yes, And remember they're in the console business, right, console 691 00:35:30,200 --> 00:35:32,960 Speaker 2: business is not doing great. The console business needs its 692 00:35:33,080 --> 00:35:36,400 Speaker 2: killer app. Space Invaders becomes the killer app, and the 693 00:35:36,520 --> 00:35:39,920 Speaker 2: popularity of this piece of software drives the sales of 694 00:35:40,000 --> 00:35:43,439 Speaker 2: the hardware. Right, Everybody goes out and buys a twenty 695 00:35:43,480 --> 00:35:47,240 Speaker 2: six hundred so they can play Space Invaders. So revenue 696 00:35:47,280 --> 00:35:50,640 Speaker 2: at Atari, before Kazar got there it was less than 697 00:35:50,760 --> 00:35:54,800 Speaker 2: one hundred million, and after he'd been running Atari for 698 00:35:54,880 --> 00:35:58,040 Speaker 2: a few years, revenues are over a billion. Right, he 699 00:35:58,080 --> 00:36:02,320 Speaker 2: has ten ext it more. Now it's the early eighties 700 00:36:02,880 --> 00:36:08,640 Speaker 2: and America is going bananas for video Pacman Feva, I 701 00:36:08,680 --> 00:36:10,960 Speaker 2: don't know the name is an actual It was an 702 00:36:11,000 --> 00:36:13,160 Speaker 2: actual hit song. I got a pocket full of quarters 703 00:36:13,200 --> 00:36:15,160 Speaker 2: and I'm headed for the arcade. I don't make a 704 00:36:15,200 --> 00:36:17,279 Speaker 2: lot of money, but I'm spending everything I make. I 705 00:36:17,280 --> 00:36:19,880 Speaker 2: didn't look it up. I remember it, and if I'm 706 00:36:19,960 --> 00:36:24,160 Speaker 2: misremembering it, you can tell me business history at pushkin FM. 707 00:36:24,960 --> 00:36:27,880 Speaker 2: Everybody's getting into the video games business now. Toy companies 708 00:36:27,920 --> 00:36:30,160 Speaker 2: in particular are looking at this and being like, oh, 709 00:36:30,520 --> 00:36:34,440 Speaker 2: this is a toy so Mattel Barbie. You know, they 710 00:36:34,640 --> 00:36:38,279 Speaker 2: make the intelevision Kaliko, which around this time is making 711 00:36:38,520 --> 00:36:42,359 Speaker 2: Cabbage Patch Kids, another eighties shout out a Kalico makes 712 00:36:42,480 --> 00:36:46,960 Speaker 2: Calliko Vision. But Atari is winning. They are dominant. They 713 00:36:47,000 --> 00:36:51,040 Speaker 2: have something like eighty percent market share. Incredible, and this 714 00:36:51,239 --> 00:36:53,560 Speaker 2: is the peak. This is the moment. You have finished 715 00:36:53,640 --> 00:36:57,399 Speaker 2: the rise, and now we begin the fall. The fall 716 00:36:57,560 --> 00:37:02,400 Speaker 2: starts with pac Man. Interestingly, this huge hit game, this 717 00:37:02,560 --> 00:37:06,160 Speaker 2: huge hit arcade game, Atari doesn't make it, so they 718 00:37:06,320 --> 00:37:09,960 Speaker 2: license it. Figure like work for Space Invaders, it'll work 719 00:37:10,040 --> 00:37:15,719 Speaker 2: for pac Man. They make twelve million cartridges of pac Man, 720 00:37:16,360 --> 00:37:20,120 Speaker 2: despite the fact that only ten million people own Atari 721 00:37:20,160 --> 00:37:21,840 Speaker 2: twenty six hundred. They think this game is going to 722 00:37:21,880 --> 00:37:25,440 Speaker 2: be so popular that everyone with an Atari will buy it, 723 00:37:25,680 --> 00:37:29,359 Speaker 2: and two million more people will buy Atari consoles to play. 724 00:37:29,400 --> 00:37:34,920 Speaker 2: It doesn't happen. The game kind of sucks, just technically 725 00:37:35,000 --> 00:37:36,080 Speaker 2: doesn't play as well. 726 00:37:36,320 --> 00:37:38,719 Speaker 3: Because part of the pac Man appeal was that it 727 00:37:38,800 --> 00:37:40,600 Speaker 3: was a very fast movie game, like you had to 728 00:37:40,680 --> 00:37:42,839 Speaker 3: turn on a dime. You have, like like you had 729 00:37:42,880 --> 00:37:45,400 Speaker 3: these whole systems you had when you played in the arcades, 730 00:37:45,680 --> 00:37:48,040 Speaker 3: and you wanted to use those systems at home, And 731 00:37:48,080 --> 00:37:49,920 Speaker 3: if there's a little bit of a lag, it doesn't 732 00:37:50,040 --> 00:37:51,120 Speaker 3: really quite works. 733 00:37:51,239 --> 00:37:53,480 Speaker 2: YEA, Well, it's not fun enough, right, There is this 734 00:37:53,680 --> 00:37:56,360 Speaker 2: thing where a videogram has to be really fun to 735 00:37:56,480 --> 00:37:58,759 Speaker 2: be a big hit, and pac Man for the twenty 736 00:37:58,800 --> 00:38:01,680 Speaker 2: six hundred is not fun enough. So it's starting to 737 00:38:01,719 --> 00:38:04,760 Speaker 2: get bad, and it's gonna get worse. And the reason 738 00:38:04,960 --> 00:38:10,360 Speaker 2: it gets worse, which I love, is Et the Extraterrestrial. 739 00:38:10,480 --> 00:38:14,359 Speaker 3: Wait Et never made anything worse. He was so adorable. 740 00:38:14,480 --> 00:38:18,160 Speaker 2: It's not his fault. Ou so Et comes out in 741 00:38:18,239 --> 00:38:21,759 Speaker 2: the summer of eighty two. So giant hit holds up, 742 00:38:21,800 --> 00:38:23,320 Speaker 2: by the way, at least I held up my budget. 743 00:38:23,320 --> 00:38:25,399 Speaker 2: I don't know, eight years ago with my children made 744 00:38:25,400 --> 00:38:29,440 Speaker 2: Reesi's Pieces a big hit. Twotiful movie was not distributed 745 00:38:29,480 --> 00:38:32,360 Speaker 2: by Warner Brothers. It's not distributed by Warner the company 746 00:38:32,400 --> 00:38:36,680 Speaker 2: that owns Atari, right and a Ross. The guy running 747 00:38:36,800 --> 00:38:39,960 Speaker 2: Warner Brothers really wants to work with Spielberg. Of course, 748 00:38:40,000 --> 00:38:41,960 Speaker 2: you want to work with Spielberg. You're runing a movie studio. 749 00:38:42,000 --> 00:38:44,359 Speaker 2: You want to work with Spielberg. And so he thinks 750 00:38:44,440 --> 00:38:49,600 Speaker 2: that turning ET into a hit game would help entice 751 00:38:49,600 --> 00:38:52,359 Speaker 2: Spielberg to come work at Warner Brothers. So he makes 752 00:38:52,400 --> 00:38:55,279 Speaker 2: this deal with Spielberg in the summer of eighty two. 753 00:38:56,120 --> 00:38:57,920 Speaker 2: First of all, he pays a ton of money to 754 00:38:58,160 --> 00:39:00,960 Speaker 2: license the game, and he tells Spielberg, we will have 755 00:39:01,120 --> 00:39:05,040 Speaker 2: a great version of ET for the Atari twenty six 756 00:39:05,160 --> 00:39:10,040 Speaker 2: hundred out in time for the Christmas season. A problem 757 00:39:10,120 --> 00:39:12,399 Speaker 2: with this is it takes like five, five or six 758 00:39:12,480 --> 00:39:16,279 Speaker 2: months to make a new video game, but to have 759 00:39:16,520 --> 00:39:19,120 Speaker 2: the game in stores in time to sell it for 760 00:39:19,200 --> 00:39:22,200 Speaker 2: the Christmas season. This is the summer already. Yeah, yeah, 761 00:39:22,280 --> 00:39:24,719 Speaker 2: and they have to you know, produce the games. They're 762 00:39:24,719 --> 00:39:27,120 Speaker 2: gonna have to write this game in like five or 763 00:39:27,160 --> 00:39:30,040 Speaker 2: six weeks instead of five or six months, and people 764 00:39:30,120 --> 00:39:32,120 Speaker 2: are tired, like, no, we can't do it. You can't 765 00:39:32,200 --> 00:39:34,640 Speaker 2: make a good game that fast. It's just not the 766 00:39:34,680 --> 00:39:37,600 Speaker 2: way it works. Kazar, who's running Atari, is like, no, whatever, 767 00:39:37,640 --> 00:39:39,480 Speaker 2: it's Spielberg. What are you gonna say no to Spielberg? 768 00:39:39,520 --> 00:39:40,359 Speaker 2: You say no to the CEO. 769 00:39:40,480 --> 00:39:42,279 Speaker 3: No, we can make a s We can make a 770 00:39:42,360 --> 00:39:43,279 Speaker 3: shirt in like three hours. 771 00:39:43,400 --> 00:39:45,279 Speaker 2: Not many shirts. We could make my Christmas. You just 772 00:39:45,360 --> 00:39:49,840 Speaker 2: gotta make one game. So they eventually find an engineer 773 00:39:49,920 --> 00:39:51,680 Speaker 2: to make the game. A good engineer, guy who made 774 00:39:51,760 --> 00:39:53,279 Speaker 2: Yars Revenge. I don't know if you remember that when 775 00:39:53,280 --> 00:39:55,279 Speaker 2: it was a hit game at Atari. He gets it 776 00:39:55,360 --> 00:39:59,760 Speaker 2: done in a matter of weeks. Atari makes five million copies, 777 00:40:00,640 --> 00:40:02,920 Speaker 2: gets them on the shelves in time for the Christmas season. 778 00:40:04,200 --> 00:40:09,080 Speaker 2: And the game is bad. The game is not fun. 779 00:40:09,360 --> 00:40:11,040 Speaker 3: You just like you move them along, and he like 780 00:40:11,160 --> 00:40:15,200 Speaker 3: falls into hole and he makes it like er Like yeah, 781 00:40:15,239 --> 00:40:15,879 Speaker 3: I'm going I'm. 782 00:40:15,800 --> 00:40:17,640 Speaker 2: Gonna read you. A couple of reviews from the time, 783 00:40:17,880 --> 00:40:23,279 Speaker 2: one from a publication called Joystick. No c Et has 784 00:40:23,360 --> 00:40:28,040 Speaker 2: nothing to phone home about? What another review from Electronic Games. 785 00:40:28,480 --> 00:40:31,840 Speaker 2: If Et does call home, please don't tell him about this. 786 00:40:33,120 --> 00:40:38,000 Speaker 2: I see a theme. So a there are millions of 787 00:40:38,200 --> 00:40:43,560 Speaker 2: unsold copies. The engineer who made the game ends up 788 00:40:43,640 --> 00:40:47,160 Speaker 2: leaving Atari, leaving the business, eventually becomes a therapist. It 789 00:40:47,239 --> 00:40:50,120 Speaker 2: goes a lot for him to deal with, and Atari sucks. 790 00:40:50,280 --> 00:40:52,680 Speaker 2: Now right now, the thing is like, oh, I went, 791 00:40:52,840 --> 00:40:54,239 Speaker 2: I paid a lot of money for this game and 792 00:40:54,400 --> 00:40:54,960 Speaker 2: it sucks. 793 00:40:55,880 --> 00:40:59,680 Speaker 3: It's interesting, right, Like the thrill of a new invention 794 00:41:00,080 --> 00:41:04,080 Speaker 3: only lasts so long. Right, you know the very first 795 00:41:04,360 --> 00:41:07,719 Speaker 3: movie of you know, people moving around a garden, everybody's like, 796 00:41:07,719 --> 00:41:10,160 Speaker 3: oh my god, it's amazing. You know, three weeks later 797 00:41:10,200 --> 00:41:13,680 Speaker 3: they're like, the plot kind of sucks. Maybe an explosion 798 00:41:13,800 --> 00:41:17,279 Speaker 3: or something, right, Yeah, probably the same thing with Gutenberg, right, yeah, yeah, 799 00:41:17,400 --> 00:41:18,040 Speaker 3: that's amazing. 800 00:41:18,120 --> 00:41:20,319 Speaker 2: Yeah, I read the Bible. You got to go anything else? 801 00:41:20,360 --> 00:41:22,799 Speaker 2: What's what's the honess? Was it your horness? I think 802 00:41:22,800 --> 00:41:25,839 Speaker 2: it's your honest, but don't know. Business history of push 803 00:41:25,920 --> 00:41:29,840 Speaker 2: him out of him. End of the eighty two Actually, 804 00:41:29,920 --> 00:41:33,399 Speaker 2: Warner announces earnings. Right, they're a public company, They're way 805 00:41:33,480 --> 00:41:36,680 Speaker 2: worse than expected. The stock crashes and as we go 806 00:41:36,760 --> 00:41:41,640 Speaker 2: into eighty three, now it's not just Atari, the whole 807 00:41:41,880 --> 00:41:47,840 Speaker 2: video game industry collapses. There is this incredible glut of consoles. 808 00:41:47,880 --> 00:41:51,120 Speaker 2: All these different companies are selling consoles of games there's 809 00:41:51,120 --> 00:41:53,680 Speaker 2: a lot of really bad games. There's like third party 810 00:41:53,719 --> 00:41:58,120 Speaker 2: companies are selling games, apparently chuck Wagon dog Food. There's 811 00:41:58,200 --> 00:42:01,360 Speaker 2: like a chuck Wagon dog Food video game. And on 812 00:42:01,480 --> 00:42:06,160 Speaker 2: top of all that, now you have home computers, real 813 00:42:06,200 --> 00:42:08,480 Speaker 2: computers like we would think of as computers with keyboards. 814 00:42:08,520 --> 00:42:10,759 Speaker 2: You know. There's the Commodore sixty four is coming out. 815 00:42:10,760 --> 00:42:13,680 Speaker 2: At this time. At my house, we had the lesser 816 00:42:13,719 --> 00:42:16,919 Speaker 2: known Texas Instruments t I ninety nine four A, which 817 00:42:16,960 --> 00:42:20,080 Speaker 2: I remember for its cassette deck instead of a disk drive. 818 00:42:21,000 --> 00:42:25,720 Speaker 2: So Atari is now losing hundreds of millions of dollars. Kazar, 819 00:42:25,920 --> 00:42:29,920 Speaker 2: the CEO, he gets accused by the sec of insider 820 00:42:30,000 --> 00:42:34,040 Speaker 2: trading of selling shares just before that bad earnings announcement 821 00:42:34,080 --> 00:42:36,560 Speaker 2: at the end of eighty two. He leaves the company 822 00:42:37,080 --> 00:42:39,239 Speaker 2: in the summer, says he didn't do anything wrong, but 823 00:42:39,280 --> 00:42:42,080 Speaker 2: he's out. Word of replaces him with a marketing guy 824 00:42:42,120 --> 00:42:45,319 Speaker 2: from Philip Morris, who helped come up with the Marlborough Man, 825 00:42:46,440 --> 00:42:49,880 Speaker 2: and a few months later in the second half of 826 00:42:50,640 --> 00:42:55,560 Speaker 2: eighty three, Atari actually has so much unsold merchandise, so 827 00:42:55,640 --> 00:42:59,279 Speaker 2: many video games that nobody wants to buy, that they 828 00:42:59,360 --> 00:43:04,400 Speaker 2: actually go and supposedly dump hundreds of thousands of unsold 829 00:43:04,440 --> 00:43:08,680 Speaker 2: cartridges in a landfill and a pit in Alamo Gordo, 830 00:43:08,880 --> 00:43:12,840 Speaker 2: New Mexico and cover it up. It's heartbreaking, it's heartbreaking, 831 00:43:12,920 --> 00:43:15,680 Speaker 2: and is it even true? Delightfully, I don't know. Ten 832 00:43:15,760 --> 00:43:17,680 Speaker 2: years ago or so they made a documentary they actually 833 00:43:17,760 --> 00:43:20,960 Speaker 2: went and dug up the landfill in Alamogordo, and in 834 00:43:21,040 --> 00:43:24,240 Speaker 2: fact they found et cartridges there and other video games. 835 00:43:25,280 --> 00:43:29,760 Speaker 2: This is really the end for Atari, and it's perfect 836 00:43:29,840 --> 00:43:33,960 Speaker 2: obviously metaphorically right, Like it's a burial. They are burying 837 00:43:34,760 --> 00:43:37,719 Speaker 2: video games, and you know Atari is going to have 838 00:43:37,760 --> 00:43:40,840 Speaker 2: this sort of shambalic afterlife. As brands do, as companies do, 839 00:43:40,920 --> 00:43:44,640 Speaker 2: they get acquired and acquired and whatever. So let's go 840 00:43:44,800 --> 00:43:46,600 Speaker 2: back to the question we asked at the beginning and 841 00:43:46,680 --> 00:43:51,360 Speaker 2: try and answer it right. Like, Atari practically speaking, invented 842 00:43:51,440 --> 00:43:53,879 Speaker 2: video games. They changed culture, they changed business, They brought 843 00:43:53,880 --> 00:43:56,920 Speaker 2: the computer to the home. Video games continued to be 844 00:43:57,000 --> 00:44:01,600 Speaker 2: this giant thing. Atari disappeared. Why, Like why did that happen? 845 00:44:02,440 --> 00:44:04,560 Speaker 2: And I think there are a few answers that it's 846 00:44:04,600 --> 00:44:07,759 Speaker 2: worth going through right on. One is just timing. One 847 00:44:07,880 --> 00:44:11,400 Speaker 2: is just kind of bad luck, right, like the Crash 848 00:44:11,640 --> 00:44:13,920 Speaker 2: of eighty three. The video game crash of eighty three 849 00:44:14,680 --> 00:44:18,520 Speaker 2: was brutal, and it took out everybody, right, It took 850 00:44:18,560 --> 00:44:21,320 Speaker 2: out Atari, but it also took out Callco, which was 851 00:44:21,360 --> 00:44:23,800 Speaker 2: making Calleco Vision. It also took out you know, Mattel 852 00:44:23,880 --> 00:44:25,000 Speaker 2: gave up on intelevision. 853 00:44:25,239 --> 00:44:28,920 Speaker 3: And so as the incumbent Atari had more money invested 854 00:44:29,000 --> 00:44:31,520 Speaker 3: they had, they were further out over their skis when 855 00:44:31,600 --> 00:44:36,840 Speaker 3: the crash came. Yes, yes, and huge warehouses, employees, engineers, the. 856 00:44:36,880 --> 00:44:39,080 Speaker 2: Whole thing, hundreds of thousands of cartridges. 857 00:44:39,200 --> 00:44:41,719 Speaker 3: Yeah, and they have to keep, you know, putting out 858 00:44:41,719 --> 00:44:44,000 Speaker 3: these things to support their legacy systems. Right. It's a 859 00:44:44,080 --> 00:44:46,359 Speaker 3: classic classic incumbent proplem. Yeah. 860 00:44:46,400 --> 00:44:49,120 Speaker 2: And the glut goes on for a few years through 861 00:44:49,160 --> 00:44:52,239 Speaker 2: the mid eighties, and and you know, retailers themselves don't 862 00:44:52,280 --> 00:44:54,600 Speaker 2: want to stock video games anymore. They were left with them. 863 00:44:54,960 --> 00:44:58,640 Speaker 2: And in fact, when the next video game revival comes, 864 00:44:58,760 --> 00:45:01,960 Speaker 2: it's driven notably by a game that doesn't call itself 865 00:45:02,040 --> 00:45:05,800 Speaker 2: a video game, calls itself an entertainment system, the Nintendo 866 00:45:06,160 --> 00:45:10,360 Speaker 2: Entertainment System Classic. So you know, maybe anybody would have 867 00:45:10,440 --> 00:45:12,919 Speaker 2: got wiped out. Maybe there was nothing Tari could have done. 868 00:45:13,360 --> 00:45:16,960 Speaker 2: But I do wonder. You have to wonder, right, what 869 00:45:17,080 --> 00:45:19,960 Speaker 2: would have happened if Bushnell had managed to hold onto 870 00:45:20,000 --> 00:45:22,360 Speaker 2: the company, if he'd managed to say go public, to 871 00:45:22,520 --> 00:45:29,000 Speaker 2: not have to sell to Warner, Because clearly Bushnell was 872 00:45:29,120 --> 00:45:31,600 Speaker 2: the perfect guy to run a video game company, right. 873 00:45:32,000 --> 00:45:35,759 Speaker 2: He was the amusement park carnee genius, who knew what 874 00:45:35,920 --> 00:45:38,040 Speaker 2: fun was, who knew what games were, who was also 875 00:45:38,120 --> 00:45:42,279 Speaker 2: an engineer, who also created this culture where engineers could 876 00:45:42,280 --> 00:45:45,800 Speaker 2: come and play and be creative. And when he sold, 877 00:45:46,400 --> 00:45:51,040 Speaker 2: he sold to an entertainment company. It's not about the 878 00:45:51,080 --> 00:45:54,080 Speaker 2: engineering for them, which is why they sent a shirt 879 00:45:54,200 --> 00:45:55,640 Speaker 2: guy to run Atari. 880 00:45:55,840 --> 00:45:58,359 Speaker 3: Right. He knew logistics, he knew selling, he knew how 881 00:45:58,360 --> 00:45:59,360 Speaker 3: to get things into stores. 882 00:45:59,480 --> 00:46:02,160 Speaker 2: Sure, but it does seem like he thought the engineers 883 00:46:02,200 --> 00:46:05,800 Speaker 2: were just employees on an assembly line. And that was 884 00:46:07,000 --> 00:46:09,480 Speaker 2: a key mistake. And there's one story that I want 885 00:46:09,520 --> 00:46:12,239 Speaker 2: to end with and I think really reveals this what 886 00:46:12,320 --> 00:46:16,240 Speaker 2: a mistake that was. And that's this. Not long after 887 00:46:16,520 --> 00:46:20,400 Speaker 2: Kazar took over a few of the engineers, the game designers, 888 00:46:20,440 --> 00:46:24,560 Speaker 2: the guys actually creating these games, realized that they had 889 00:46:24,640 --> 00:46:27,640 Speaker 2: created games that were making the company millions of dollars 890 00:46:28,280 --> 00:46:32,480 Speaker 2: and they were, you know, staff employees making like twenty 891 00:46:32,520 --> 00:46:35,640 Speaker 2: thousand dollars a year or something. And so they went 892 00:46:35,680 --> 00:46:37,920 Speaker 2: to Gazar to ask for a better deal. They're like, look, 893 00:46:37,960 --> 00:46:40,279 Speaker 2: we're making these games, they're making all this money, give 894 00:46:40,360 --> 00:46:42,719 Speaker 2: us a better deal. And because I said no, he's like, 895 00:46:42,840 --> 00:46:44,640 Speaker 2: anybody can do that, you know, you guys are just 896 00:46:44,880 --> 00:46:48,640 Speaker 2: cranking out these things. And so these game designers left 897 00:46:49,280 --> 00:46:52,360 Speaker 2: and they started their own video game company, not to 898 00:46:52,440 --> 00:46:55,520 Speaker 2: make hardware, just to make games, which was not a 899 00:46:55,640 --> 00:47:00,120 Speaker 2: thing yet. Right, They are inventing the standalone video game company, 900 00:47:00,239 --> 00:47:05,040 Speaker 2: and they create a company called Activision, and Activision survives 901 00:47:05,120 --> 00:47:07,279 Speaker 2: the crash of eighty three and goes on to become 902 00:47:07,320 --> 00:47:10,880 Speaker 2: one of the biggest video game companies in the world. 903 00:47:11,080 --> 00:47:15,160 Speaker 2: They create Call of Duty, this gigantic franchise. They eventually 904 00:47:15,320 --> 00:47:19,680 Speaker 2: merge with another company called Blizzard, and in twenty twenty two, 905 00:47:19,920 --> 00:47:28,480 Speaker 2: Activision Blizzard gets bought by Microsoft for sixty nine billion dollars. Nice. So, so, 906 00:47:29,200 --> 00:47:31,440 Speaker 2: you know, when you look at the video game industry 907 00:47:31,560 --> 00:47:35,240 Speaker 2: over the long arc, what you see is the companies 908 00:47:35,280 --> 00:47:42,160 Speaker 2: that wind up dominating it are not media companies, right. Basically, Nintendo, Sony, Microsoft, 909 00:47:42,840 --> 00:47:47,359 Speaker 2: These are all companies with very deep roots in electronics. 910 00:47:47,400 --> 00:47:51,120 Speaker 2: They are all at some level technology companies, and once 911 00:47:51,239 --> 00:47:55,440 Speaker 2: Bushnell left Atari, I think at a deep level it 912 00:47:55,640 --> 00:47:59,600 Speaker 2: wasn't fundamentally run like a technology company anymore, and that 913 00:47:59,960 --> 00:48:01,920 Speaker 2: is why Atari failed. 914 00:48:02,120 --> 00:48:06,040 Speaker 3: I disagree. I think Bushnell had his moment, he changed 915 00:48:06,080 --> 00:48:09,200 Speaker 3: the world, but as we often see with technology companies, 916 00:48:09,400 --> 00:48:11,520 Speaker 3: the person who founded the company might not be the 917 00:48:11,560 --> 00:48:13,560 Speaker 3: person to take it all the way. You know, he 918 00:48:13,800 --> 00:48:16,560 Speaker 3: was using it as a game company, and it would 919 00:48:16,600 --> 00:48:20,320 Speaker 3: eventually become a multi media you know, essentially movies in 920 00:48:20,400 --> 00:48:23,600 Speaker 3: a box, a huge technological innovation that I'm not sure 921 00:48:23,719 --> 00:48:27,400 Speaker 3: he could have done. And we see this across other industries. Right, 922 00:48:27,480 --> 00:48:32,399 Speaker 3: the first mover advantage is usually not an advantage, right, 923 00:48:32,600 --> 00:48:35,200 Speaker 3: because you have to spend all this money solving problems 924 00:48:35,560 --> 00:48:37,719 Speaker 3: that other people can come and just take from you. 925 00:48:38,040 --> 00:48:42,719 Speaker 3: But also you have a certain arrogance, right you are 926 00:48:43,560 --> 00:48:47,560 Speaker 3: the successful leader. Everyone wants an Atari, Everyone has an 927 00:48:47,600 --> 00:48:50,239 Speaker 3: Atari system, so you don't really have to innovate to 928 00:48:50,280 --> 00:48:52,319 Speaker 3: make a better Atari system. You just have to get 929 00:48:52,360 --> 00:48:55,560 Speaker 3: him to just keep buying cartridges. And yes, Atari did 930 00:48:55,719 --> 00:48:58,040 Speaker 3: try and come up with a new system, and it 931 00:48:58,160 --> 00:49:01,960 Speaker 3: was okay, right, it just didn't work that well because 932 00:49:02,040 --> 00:49:05,960 Speaker 3: I think they were like, the world will always have Atari, 933 00:49:06,040 --> 00:49:09,040 Speaker 3: Atari will always be number one. You can't conceive of 934 00:49:09,120 --> 00:49:11,800 Speaker 3: a world without Atari, and then it happened. 935 00:49:13,120 --> 00:49:16,040 Speaker 2: We live in a world without Aitari. If you were 936 00:49:16,080 --> 00:49:18,440 Speaker 2: into video games, there's a good chance you have thoughts 937 00:49:18,719 --> 00:49:20,879 Speaker 2: about the things we got wrong on today's show. 938 00:49:20,960 --> 00:49:22,960 Speaker 3: And I don't take it to Reddit. Take it to 939 00:49:23,120 --> 00:49:24,280 Speaker 3: the email systems. 940 00:49:24,480 --> 00:49:27,279 Speaker 2: Write to us at business History at pushkin dot fm, 941 00:49:27,360 --> 00:49:29,440 Speaker 2: or leave us a comment. I will read all the 942 00:49:29,480 --> 00:49:31,320 Speaker 2: emails in the comments, because frankly, we don't get that 943 00:49:31,400 --> 00:49:33,279 Speaker 2: many yet, and I want to get more and I 944 00:49:33,360 --> 00:49:35,440 Speaker 2: want to make the show better. Tell us if you 945 00:49:35,480 --> 00:49:37,160 Speaker 2: listen to the show, if you watch the show, what 946 00:49:37,239 --> 00:49:38,600 Speaker 2: do you want to hear? What do you want to see? 947 00:49:38,640 --> 00:49:40,120 Speaker 2: We want to make shows that you like. We're very 948 00:49:40,120 --> 00:49:43,160 Speaker 2: grateful that you're listening. And tell a friend if you 949 00:49:43,320 --> 00:49:46,839 Speaker 2: like it. Today's show was produced by Gabriel Hunter Chang, 950 00:49:47,080 --> 00:49:50,520 Speaker 2: It was engineered by Sarah Bruguerer, and it was edited 951 00:49:50,800 --> 00:49:53,560 Speaker 2: by our showrunner, Ryan Dilley, who told me that if 952 00:49:53,600 --> 00:49:55,800 Speaker 2: you had told him in nineteen eighty two that he 953 00:49:55,840 --> 00:49:58,840 Speaker 2: could play et at home and have a coca cola. 954 00:49:59,160 --> 00:50:01,200 Speaker 2: He would have thought it was the greatest thing in 955 00:50:01,280 --> 00:50:01,680 Speaker 2: the world.