WEBVTT - Episode 7: Table Top Games

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<v Speaker 1>Hello, and welcome to My deficit. I am one of

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<v Speaker 1>your hosts, Dan Fernandez, and sitting across from me as

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<v Speaker 1>always is my co host. Anyway, how's it going, how

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<v Speaker 1>are you doing? Doing good? Filling a freshened up ready

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<v Speaker 1>to go rage to talk about tabletop This is a

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<v Speaker 1>fun subject. There's so many This is going to be

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<v Speaker 1>very interesting episode. I mean all our episodes are interesting,

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<v Speaker 1>but I like that it's going to have turns and twists, betrayal,

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<v Speaker 1>u so death, resurrection, and then we wrap it up

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<v Speaker 1>with a fun talk with our guest or good friend,

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<v Speaker 1>Emma five who you know. You can watch your playing

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<v Speaker 1>tabletop games almost yeah, every week on hyper ADG where

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<v Speaker 1>you and I. You and I played a live table

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<v Speaker 1>top game for that was a Valiant that's a Valiant comics.

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<v Speaker 1>We if you and I were on a show, and

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<v Speaker 1>we also, yeah, Valiant banquished pretty cool because we were

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<v Speaker 1>made into comic book characters and we actually this is

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<v Speaker 1>just some notificent lore. If you and I ended up

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<v Speaker 1>in a Valiant comic. Yeah, so that's certain that I

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<v Speaker 1>sent to my grandparents. Remember these I used to read,

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<v Speaker 1>I'm in it, I'm in it, I'm in it. So

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<v Speaker 1>today we are talking about table top games, which is

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<v Speaker 1>very broad subject iffy that we chose. Oh yeah, it's

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<v Speaker 1>super broad and and really this is a good time

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<v Speaker 1>to kind of like really nail this idea of the

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<v Speaker 1>show and the future of it, because I know on

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<v Speaker 1>past episodes people have been left wanting more and why

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<v Speaker 1>we didn't cover this or something we might have missed,

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<v Speaker 1>And really, I think our first past and a lot

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<v Speaker 1>of these subjects are going to be very general and

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<v Speaker 1>then we jump in, we zero in, like this is

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<v Speaker 1>a tabletop episode, but I already have a chess episode plan.

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<v Speaker 1>It's going to be all about chess. For all my

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<v Speaker 1>chess heads who are like yeah, you know, they just like, yeah,

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<v Speaker 1>did you get a check? Bank? Know, I just heard

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<v Speaker 1>that they're going to talk about chess, and I do.

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<v Speaker 1>I met a professional chess player, and I'm going to

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<v Speaker 1>have her on yes, her, which which I don't know

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<v Speaker 1>this might be just catastrophizes because I saw it on

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<v Speaker 1>like the front page read it, but apparently that's like

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<v Speaker 1>a big deal, like female chess players and in the

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<v Speaker 1>ins and outs and like the separation of genders and chess,

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<v Speaker 1>which we can talk about with her at that time.

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<v Speaker 1>But this is just a general kind of scope of

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<v Speaker 1>tabletop just to talk about it, talk about some fun

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<v Speaker 1>stories that happen within it, and just even you know,

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<v Speaker 1>if you don't even know what people are saying when

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<v Speaker 1>they talk about tabletop or when you see Will Wheaton YouTube. Yes,

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<v Speaker 1>I mean you literally had a game. It's called tabletop games. Yeah, alright,

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<v Speaker 1>show um. Yeah, so tabletop games are literally games that

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<v Speaker 1>are played on a table or a flat surface, such

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<v Speaker 1>as board games, card games, dice games, miniature war games,

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<v Speaker 1>which we are going to cover heavily tile based games.

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<v Speaker 1>So and a lot of these can be categor arises

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<v Speaker 1>like adventure, paper and pencil games. Role playing games, which

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<v Speaker 1>we're going to get into is probably the most famous

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<v Speaker 1>role playing game ever. Yeah, and and pretty much yeah,

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<v Speaker 1>that's that's probably where we're gonna zero in the most,

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<v Speaker 1>mostly because as of now, tabletop games are synonymous with

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<v Speaker 1>RPGs and games with heavy RPG elements, which is role

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<v Speaker 1>playing games. But you know there are like other games

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<v Speaker 1>like Katan. You know, Dominion was the game I was

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<v Speaker 1>thinking of Dominion, Yes, yes, to cut you off, You're

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<v Speaker 1>deep into moving on, and I was like, I'm not not.

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<v Speaker 1>It's Okay, Yeah, we'll get into war games, which are

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<v Speaker 1>kind of my favorite, but let's talk about the history.

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<v Speaker 1>Deep deep. We still don't have our sound. I know,

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<v Speaker 1>I look, I just like repeating deep dive. We'll just

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<v Speaker 1>clip that for next time. The earliest it looks like

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<v Speaker 1>known tabletop game was a series of forty nine small

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<v Speaker 1>carved painted stones that were actually found at the five

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<v Speaker 1>thousand year old I think this is Yuk Burial Mound

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<v Speaker 1>in southeast Turkey. Um and those are the earliest gaming

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<v Speaker 1>pieces ever found. Yeah, and similar pieces have been found

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<v Speaker 1>in Syria and Iraq and seemed to point to a

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<v Speaker 1>board games originating in the Fertile Crescent and other early origin.

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<v Speaker 1>Dice games were created by painting a single side of

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<v Speaker 1>a flat stick. These sticks would be tossed in unison

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<v Speaker 1>in the amount of painted side showing would be your

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<v Speaker 1>role Mesopotamian dice were made from a variation of materials

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<v Speaker 1>including carved knuckle bones, would painted stones, and turtle show.

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<v Speaker 1>You know what this kind of adjacent to this reminds

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<v Speaker 1>me of cornhole? Do you know the history? Of course,

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<v Speaker 1>this is according at least to my ex who religiously

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<v Speaker 1>so he's from He's from Ohio, which that when dating him,

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<v Speaker 1>I was exposed to cornhole. I didn't know. I up

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<v Speaker 1>in southern California. I don't know if it was a

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<v Speaker 1>big thing or not. Um, but I wasn't aware of it.

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<v Speaker 1>And then they would like, literally the kids in his

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<v Speaker 1>town would make their own corn holes and paint them.

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<v Speaker 1>That sounds so bad. So if you don't know what

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<v Speaker 1>cornhole is, it's like it's like a flat surface, um

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<v Speaker 1>ramp that has a hole in it that you then

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<v Speaker 1>toss bean bags into. And what my ex told me

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<v Speaker 1>was that the history of it is that they used

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<v Speaker 1>to throw corn cobs into our houses. I don't know,

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<v Speaker 1>we might need our researcher to look into that, but

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<v Speaker 1>that's the history. I like that history though. I think

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<v Speaker 1>I think I'm down with the corn cob and to

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<v Speaker 1>an out house. Yeah yeah, No. I learned cornhole from

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<v Speaker 1>the white improv community that I'm a part of out

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<v Speaker 1>here because yeah, grow I don't know about you, but

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<v Speaker 1>growing up and sow our big thing was like, uh,

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<v Speaker 1>what was our big nothing? Pong beer? Yeah yeah, that's

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<v Speaker 1>the big like party game I'm aware of, But cornhole

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<v Speaker 1>seems way more like a backyard barbecue. Throw a little

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<v Speaker 1>sack into a hole through a toilet bowl. But let's

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<v Speaker 1>jump down this timeline. So thanks to our researchers, we

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<v Speaker 1>have a brief time line of game history and it

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<v Speaker 1>starts in b C E with SENA. It's s A

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<v Speaker 1>N E T, which is either senate or Seney. I'm fancy,

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<v Speaker 1>so i'mnna call it say. It's discovered in the pre

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<v Speaker 1>Dynastic and First Dynasty burials of Egypt. Senate is believed

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<v Speaker 1>to be the world's oldest board game, meaning game of passing.

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<v Speaker 1>Seney consisted of a grid of thirty squares arranged in

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<v Speaker 1>three rows of tin and two sets of ponds, though

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<v Speaker 1>the exact rules are the source of much debate. A

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<v Speaker 1>copy of the game was found buried with Tuton common,

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<v Speaker 1>which is funny because I feel like that's tabletop to

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<v Speaker 1>a t which is arguing over what the rules actually are.

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<v Speaker 1>Yeah yet with him, yeah yeah, yeah, all of his

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<v Speaker 1>animals and I think like friends also that thing always

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<v Speaker 1>keep that yeah. Okay, So moving on the fourteen hundred

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<v Speaker 1>b C. We see dice. Actually, so Sophocles claimed that

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<v Speaker 1>Palamedes invented dice in about four and sure enough, they

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<v Speaker 1>found cubicle stones and clay dice during that period. But

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<v Speaker 1>in truth, it's possible that dice were actually developed independently

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<v Speaker 1>by many ancient cultures around the world. I believe that

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<v Speaker 1>did you know that alcohol was also developed independently around

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<v Speaker 1>major cultures? I took a history of This was in

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<v Speaker 1>my deep weep phase when I was in community college,

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<v Speaker 1>but I took it was Japanese, but I also took

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<v Speaker 1>like the history of Japan, and they were talking about

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<v Speaker 1>how Korean in Japan and almost every country found alcohol

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<v Speaker 1>on their own. So there had to be that one

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<v Speaker 1>weird guy and every culture who was like, let's taste

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<v Speaker 1>this rotten juice. It might also be I mean, I'm

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<v Speaker 1>sure someone will correct us, but I imagine also it's

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<v Speaker 1>just like their limited resources, where like if something did

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<v Speaker 1>go wrong or it was like fermented, it was like,

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<v Speaker 1>we don't have the resources to just throw this away.

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<v Speaker 1>Now that sounds like a very educated guest. And then

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<v Speaker 1>and then eventually what ended up happening was that the

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<v Speaker 1>water supply was so bad that they just ended up

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<v Speaker 1>having to drink alcohol, which is something we should cover.

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<v Speaker 1>We should cover nerds getting drunk, well, well, we should

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<v Speaker 1>definitely cover um the science behind not even that. But

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<v Speaker 1>remember when everybody was making their own beer like like that,

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<v Speaker 1>I mean still yeah, people are real nerds about that.

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<v Speaker 1>Like I was like, oh man, I made my own beer.

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<v Speaker 1>Micro Well, let's dip over to C for a game

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<v Speaker 1>that sounds kind of familiar. Snakes and Ladders. I love it.

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<v Speaker 1>I wish they had kept that name. Snakes and Ladders

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<v Speaker 1>originated in India as a game based on morality, where

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<v Speaker 1>the progression up the board was to teach children about

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<v Speaker 1>good and evil, with climbing up ladders representing good and

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<v Speaker 1>sliding down snakes representing evil. During the British rule of India,

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<v Speaker 1>the game made its way back to the Assures and

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<v Speaker 1>it was taken the US as Shoots and Ladders inte

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<v Speaker 1>by Milton Bradley. Should have been snakes. That's gentrification one

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<v Speaker 1>on one right there, Like all right, I'm gonna take

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<v Speaker 1>the snakes out, We're gonna add some shoots. We're gonna

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<v Speaker 1>move on to the first board game, Millionaire. This is

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<v Speaker 1>one of the most fascinating stories that we encountered coming

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<v Speaker 1>across this topic. In nine we got Monopoly and a

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<v Speaker 1>lot of people wrongly credit Charles Darrow as being the

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<v Speaker 1>soul designer. And what actually happened is Charles and his

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<v Speaker 1>wife Esther actually went in nineteen thirty two to the

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<v Speaker 1>home of his friend who was a Philadelphia businessman named

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<v Speaker 1>Charles Todd and his wife Olive. So he went over

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<v Speaker 1>to their place and they played a real state board

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<v Speaker 1>game that they had recently learned, and they became fascinated

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<v Speaker 1>by it, and Charles Todd his friend made the Daros

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<v Speaker 1>a set of their own, and then the other Charles,

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<v Speaker 1>so many Charles in this. Okay, So Charles Darrow, listen

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<v Speaker 1>this because this is where the sneaks. That sounds like

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<v Speaker 1>a character from Downton Abbey. By the way, Charles d Charles,

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<v Speaker 1>Charles Daru, and I've made some board games for you. Todd.

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<v Speaker 1>I gotta say, on paper sounds hello, whack uh. You

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<v Speaker 1>know it was like, hey, on paper sounds really whack.

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<v Speaker 1>Like to be like, hey, you guys wanna play a

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<v Speaker 1>real estate board game. I'm like, na, son, let's bring

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<v Speaker 1>out the magic the gathering. Why are you bringing this trade?

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<v Speaker 1>Win was prohibition? Let me see if they were bored,

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<v Speaker 1>very good, quesne Um, Let me see if they were

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<v Speaker 1>bored with their lives and no, okay, listen, because this

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<v Speaker 1>Charles Darrow is sneaky as hell. So he asked Charles

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<v Speaker 1>Todd for like a list of the rules, and Charles

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<v Speaker 1>Todd was like, I've never made them. I guess I

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<v Speaker 1>should sit down and write them. So, in fact, the

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<v Speaker 1>rules to the game had been invented in Washington, d c.

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<v Speaker 1>And N three by Elizabeth Maggie. Wow, but she's often

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<v Speaker 1>forgotten in this story. She's the one that created the

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<v Speaker 1>rules for Monopoly. And Charles Darrow in his uh, I mean,

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<v Speaker 1>I guess he might be respected, but in his sneaky way,

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<v Speaker 1>he sold the version of the game to Parker Brothers

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<v Speaker 1>and it became a phenomenal success. And my girl, Elizabeth Maggie,

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<v Speaker 1>she was forgotten. That's just wild. But also I'm sure

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<v Speaker 1>there's it made him millions. It made him millions. Well

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<v Speaker 1>did you know that famous Amos, the black guy on

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<v Speaker 1>the actual cookie, doesn't own the cookie like you. He

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<v Speaker 1>was like, they just snapped a picture and we're like, you,

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<v Speaker 1>well know, they paid him like a trash amount of

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<v Speaker 1>money and then made millions off of it. And then

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<v Speaker 1>he was on Shark Tank making his own cookies. Brand.

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<v Speaker 1>Did he get it? I think so you don't bring

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<v Speaker 1>famous amous on just to deny him, that would be

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<v Speaker 1>And to answer your que the prohibition era was from

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<v Speaker 1>ninety three, so that's why they Yeah, that's where this

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<v Speaker 1>came from. But um okay, So it looks like one

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<v Speaker 1>journalist after another asked him how he managed how Charles

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<v Speaker 1>Starrow managed to invent monopoly out of thin air, and

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<v Speaker 1>he said, it's a freak. That's what he told Germantown Bulletin,

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<v Speaker 1>Philadelphia paper, entirely unexpected, in illogical in quotes, that I

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<v Speaker 1>stole this idea from somebody else. I know. That's that's

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<v Speaker 1>so funny, Like this is a time before Twitter where

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<v Speaker 1>someone would just retweet that and be like, na, this

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<v Speaker 1>is a week explanation. He probably stole that from Elizabeth Maggie.

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<v Speaker 1>But that's our I think you had a trivia on this, right, Yeah, Well,

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<v Speaker 1>is about monopoly in general. Basically, humanitarian groups sent escape

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<v Speaker 1>kits disguised as monopoly games to the Allied prisoner of

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<v Speaker 1>war during World War Two, which also says something nice

0:12:58.320 --> 0:13:00.840
<v Speaker 1>about the soldiers keeping them prison. It was like, all right, well,

0:13:00.920 --> 0:13:03.360
<v Speaker 1>we don't want to be monsters. Let's let him play Monopoly,

0:13:03.520 --> 0:13:07.880
<v Speaker 1>you know this game that like never ends. Yeah, like

0:13:07.960 --> 0:13:10.400
<v Speaker 1>that'll keep them occupied while we keep them prisoner. But

0:13:10.440 --> 0:13:13.280
<v Speaker 1>that was real cool. But you know, we're not here

0:13:13.320 --> 0:13:18.120
<v Speaker 1>to talk about your Monopoly sorries, your your bomb. Don't wait, daddies,

0:13:18.400 --> 0:13:21.199
<v Speaker 1>we're going to talk about you know, RPG. So, like

0:13:21.360 --> 0:13:23.600
<v Speaker 1>we're going to dip into the history of RPGs. So

0:13:24.040 --> 0:13:26.720
<v Speaker 1>the exact moment when the RPG was born as debatable,

0:13:26.760 --> 0:13:29.760
<v Speaker 1>particularly as the hobby of war gaming, which was a

0:13:29.800 --> 0:13:32.440
<v Speaker 1>big influence on early role players, had been around in

0:13:32.520 --> 0:13:34.880
<v Speaker 1>some form in another for hundreds of years. However, the

0:13:34.920 --> 0:13:37.640
<v Speaker 1>first instance of what people today would recognize as a

0:13:37.679 --> 0:13:40.560
<v Speaker 1>modern RPG came into being with the development of the

0:13:40.600 --> 0:13:45.640
<v Speaker 1>tabletop game Dungeons and Dragons. Yes, yes, yes, yes, yes,

0:13:45.720 --> 0:13:49.040
<v Speaker 1>Dungeons and Dragons nineteen seventy four. It actually came in

0:13:49.200 --> 0:13:53.200
<v Speaker 1>a brown box with a wood grain pattern. It was

0:13:53.320 --> 0:13:55.400
<v Speaker 1>ten dollars, which was a lot at the time. That's

0:13:55.400 --> 0:13:57.920
<v Speaker 1>about fifty dollars, so it was like the most expensive

0:13:57.960 --> 0:14:01.199
<v Speaker 1>tabletop game. It is still, I mean it's not if

0:14:01.240 --> 0:14:04.240
<v Speaker 1>you get your group to chip in, it's not super expensive,

0:14:04.280 --> 0:14:06.679
<v Speaker 1>but it is when you consider, like a DM needs

0:14:06.720 --> 0:14:10.520
<v Speaker 1>his DM guide, a Monster manual. The player needs players handbooks.

0:14:10.720 --> 0:14:14.280
<v Speaker 1>I mean lots of people were not saying this is

0:14:14.320 --> 0:14:15.440
<v Speaker 1>the way to go, but a lot of people have

0:14:15.520 --> 0:14:18.480
<v Speaker 1>been downloading the pds of it. But really, like Magic

0:14:18.559 --> 0:14:21.840
<v Speaker 1>has been finding ways to where you can actually look

0:14:21.920 --> 0:14:24.920
<v Speaker 1>up your character sheet and download it for free from

0:14:24.960 --> 0:14:27.800
<v Speaker 1>their website. The startup cost is heavy if you're trying

0:14:27.800 --> 0:14:29.440
<v Speaker 1>to go all out, because you need the mats. The

0:14:29.480 --> 0:14:32.400
<v Speaker 1>mats the like it's like usually a two sided mat

0:14:32.400 --> 0:14:35.560
<v Speaker 1>where it's like hexagonal or cut I want to say cubic,

0:14:35.600 --> 0:14:39.320
<v Speaker 1>but it's not cubic. It's like uh squares, and you'll

0:14:39.320 --> 0:14:42.240
<v Speaker 1>have that that you need your small figures. Every player

0:14:42.280 --> 0:14:43.840
<v Speaker 1>needs to pick out a figure. Lots of times you

0:14:43.880 --> 0:14:47.320
<v Speaker 1>gotta buy the paint to paint that figure, but really

0:14:47.880 --> 0:14:50.160
<v Speaker 1>you could just do it without any of that, with

0:14:50.200 --> 0:14:53.040
<v Speaker 1>all your imagination or even for if you want to

0:14:53.040 --> 0:14:56.040
<v Speaker 1>be more forward thinking. There's a lot of apps and

0:14:56.120 --> 0:14:58.560
<v Speaker 1>programs you can use now where you can like digitally

0:14:58.600 --> 0:15:01.240
<v Speaker 1>have in your characters. You can have a digital map.

0:15:01.480 --> 0:15:03.400
<v Speaker 1>It's real cool. There's lots of ways to go about it,

0:15:03.440 --> 0:15:07.640
<v Speaker 1>but really all you need is a pen, pencil, paper,

0:15:07.800 --> 0:15:12.040
<v Speaker 1>your imagination, your imagination. Yeah, good improv skills, yes, anding.

0:15:13.040 --> 0:15:15.600
<v Speaker 1>I think we should talk about miniatures just a little bit.

0:15:15.720 --> 0:15:20.680
<v Speaker 1>So those are essentially your game pieces. With a tabletop

0:15:20.760 --> 0:15:23.520
<v Speaker 1>war game, you often play with miniatures and you're moving

0:15:23.560 --> 0:15:26.720
<v Speaker 1>them across a battlefield based on a set of rules

0:15:26.720 --> 0:15:30.080
<v Speaker 1>and instructions. You're like making tactile choices, and you're you're

0:15:30.160 --> 0:15:32.840
<v Speaker 1>choosing the composition of your own army, and then you're

0:15:32.880 --> 0:15:36.720
<v Speaker 1>like fighting out over a tabletop and the miniatures are

0:15:36.960 --> 0:15:40.560
<v Speaker 1>often painted by hand, most likely by yourself, And I

0:15:40.560 --> 0:15:42.720
<v Speaker 1>feel like that's a whole other side, Like people have

0:15:42.920 --> 0:15:49.040
<v Speaker 1>made like a living by painting commissions for miniatures, and

0:15:49.720 --> 0:15:51.560
<v Speaker 1>a lot of people, I feel, take a lot of

0:15:51.600 --> 0:15:54.720
<v Speaker 1>pride and enjoyment in this actual aspect of the game.

0:15:54.840 --> 0:15:57.120
<v Speaker 1>Like that's an entire part of a lot of these

0:15:57.160 --> 0:16:00.520
<v Speaker 1>war games. Yeah, but before we dip to deep in there,

0:16:00.600 --> 0:16:03.080
<v Speaker 1>let's talk about Dungeons and Dragon. It was originally designed

0:16:03.120 --> 0:16:06.480
<v Speaker 1>by Gary guy GaX and Dave Arns. You both aren't

0:16:06.520 --> 0:16:09.520
<v Speaker 1>with us anymore, Thank you for everything you did, and

0:16:09.560 --> 0:16:13.280
<v Speaker 1>it was published in nineteen seventy four by Tactical Studies Rules, Inc.

0:16:13.600 --> 0:16:16.120
<v Speaker 1>Then the game has been published by Wizard of the Coast,

0:16:16.280 --> 0:16:18.840
<v Speaker 1>which is a subsidiary of Hasbro, which is like the

0:16:19.560 --> 0:16:21.760
<v Speaker 1>you know, one of the main hubs of tabletop because

0:16:21.800 --> 0:16:25.280
<v Speaker 1>they also produced Magic the Gathering. Uh. And it was

0:16:25.360 --> 0:16:28.040
<v Speaker 1>derived from ministure of war games, as we said earlier,

0:16:28.320 --> 0:16:30.760
<v Speaker 1>with a variation of chain Mail serving as the initial

0:16:30.840 --> 0:16:33.960
<v Speaker 1>rule system. D and d's publication is commonly recognized as

0:16:34.000 --> 0:16:36.520
<v Speaker 1>the beginning of modern role playing. As we said, as

0:16:36.520 --> 0:16:38.400
<v Speaker 1>a matter of fact, we're gonna say chain Mail was

0:16:38.440 --> 0:16:41.160
<v Speaker 1>the popular game that was like right before this one. Yeah,

0:16:41.320 --> 0:16:45.080
<v Speaker 1>so yeah. Chain Mail was medieval miniature of war game

0:16:45.160 --> 0:16:48.600
<v Speaker 1>created by Gary Guy GaX and Jeff Parent. Guy Gets

0:16:48.640 --> 0:16:51.600
<v Speaker 1>developed the core medieval system of the game by expanding

0:16:51.600 --> 0:16:55.080
<v Speaker 1>on rules authored by his fellow like Geneva Tactical Studies

0:16:55.080 --> 0:16:58.680
<v Speaker 1>Association member parent hobby shop owner with whom he had

0:16:58.800 --> 0:17:02.080
<v Speaker 1>become friendly. Guided Games released the first edition of chain

0:17:02.080 --> 0:17:05.080
<v Speaker 1>Mail in nineteen seventy one as its first minto war

0:17:05.119 --> 0:17:08.240
<v Speaker 1>game and one of its three debut products. So chain

0:17:08.280 --> 0:17:11.119
<v Speaker 1>Mail was a war game. Then from there they created

0:17:11.200 --> 0:17:12.600
<v Speaker 1>D and D and then it was all and then

0:17:12.680 --> 0:17:16.679
<v Speaker 1>from there they ruined children's minds with their demonic worships.

0:17:17.600 --> 0:17:20.639
<v Speaker 1>Dungeon and Dragons was accused of fostering demon worship and

0:17:20.640 --> 0:17:23.920
<v Speaker 1>a belief in witchcraft and magic, and by politicians and

0:17:24.119 --> 0:17:26.960
<v Speaker 1>moms and dads. Yeah, because there was a real this

0:17:27.040 --> 0:17:29.320
<v Speaker 1>was an air of like the devil scare, where like

0:17:29.640 --> 0:17:32.199
<v Speaker 1>you know, metal music was turning your kids to the

0:17:32.240 --> 0:17:34.040
<v Speaker 1>devil and they were trying to find like all these

0:17:34.080 --> 0:17:38.240
<v Speaker 1>different things to basically use fear to drive people. Uh

0:17:38.400 --> 0:17:43.719
<v Speaker 1>sound familiar anyway. Yeah, And my my family is very Catholic,

0:17:43.720 --> 0:17:47.160
<v Speaker 1>and I know that my aunt wouldn't let my cousin

0:17:47.240 --> 0:17:49.960
<v Speaker 1>read Harry Potter still doesn't. I don't know if to

0:17:50.080 --> 0:17:52.800
<v Speaker 1>visit the Wizarding World, but it's seen as witchcraft. Yeah,

0:17:52.840 --> 0:17:55.720
<v Speaker 1>that's actually why I never got into I got into

0:17:55.760 --> 0:17:58.720
<v Speaker 1>tabletop right around when I started working with Geek and Sundry.

0:17:58.760 --> 0:18:01.240
<v Speaker 1>I did some Dungeons and Ragons a little bit before that,

0:18:01.280 --> 0:18:04.280
<v Speaker 1>but that's when I really jumped into the world, which

0:18:04.320 --> 0:18:07.000
<v Speaker 1>is hard to you know, to avoid when you work

0:18:07.040 --> 0:18:10.560
<v Speaker 1>for the same company that produces tabletop. But yeah, when

0:18:10.640 --> 0:18:12.800
<v Speaker 1>I grew up, I went to a Catholic school, so

0:18:12.880 --> 0:18:15.480
<v Speaker 1>they were always like they said, we couldn't listen to

0:18:15.560 --> 0:18:18.080
<v Speaker 1>k rock because oh my god, I couldn't listen to

0:18:18.160 --> 0:18:21.240
<v Speaker 1>kiss FM if you had to listen to the oldies

0:18:21.359 --> 0:18:24.159
<v Speaker 1>radio okay or at one oh one, I wasn't allowed

0:18:24.200 --> 0:18:26.320
<v Speaker 1>to listen to I had to listen to Sinatra, and

0:18:26.359 --> 0:18:29.399
<v Speaker 1>I have a deep love for music from the nineteen

0:18:29.440 --> 0:18:32.560
<v Speaker 1>forties and fifties. Another thing that I couldn't listen watch

0:18:32.720 --> 0:18:34.960
<v Speaker 1>was The Exorcist until I was like out of the

0:18:34.960 --> 0:18:39.000
<v Speaker 1>house because of that. But yeah, well, let's talk about

0:18:39.000 --> 0:18:42.720
<v Speaker 1>the history of playing cards. For a symbol of international

0:18:42.760 --> 0:18:45.600
<v Speaker 1>harmony and cross cultural cooperation, look no further than the

0:18:45.640 --> 0:18:48.560
<v Speaker 1>nearest pack of cards. Playing cards in their present form

0:18:48.600 --> 0:18:51.560
<v Speaker 1>are the results of ideas and refinements from the last

0:18:51.600 --> 0:18:54.320
<v Speaker 1>eight countries and four comments over the course of twelve

0:18:54.400 --> 0:18:57.679
<v Speaker 1>hundred years. The concept and the technology to make the

0:18:57.720 --> 0:19:00.880
<v Speaker 1>paper they are printed on probably originally in China around

0:19:00.880 --> 0:19:03.600
<v Speaker 1>the end of the first millennium during the Tang dynasty.

0:19:03.640 --> 0:19:07.000
<v Speaker 1>Of the ninth century a d, a princess to Shang

0:19:07.359 --> 0:19:10.280
<v Speaker 1>is said to have played the leaf game. This is

0:19:10.320 --> 0:19:13.399
<v Speaker 1>probably a paper form of dominoes rather than true cards,

0:19:13.400 --> 0:19:16.520
<v Speaker 1>But a hundred years later, the Emperor Mussuan is recorded

0:19:16.560 --> 0:19:19.200
<v Speaker 1>as shuffling and dealing the real thing. Yeah, and cards

0:19:19.200 --> 0:19:23.359
<v Speaker 1>actually didn't arrive until Europe until the mid fourteenth century um,

0:19:23.400 --> 0:19:26.560
<v Speaker 1>either in Islamic Spain or as a result of trade

0:19:26.600 --> 0:19:32.360
<v Speaker 1>between the Mamlocks man Luke's man Lukes of Egypt and Italy.

0:19:32.880 --> 0:19:35.119
<v Speaker 1>So by this time they were already in something like

0:19:35.119 --> 0:19:37.800
<v Speaker 1>their current form that we have today. Uh So it's

0:19:37.800 --> 0:19:41.199
<v Speaker 1>reasonable to assume that the basic mechanics of cards that

0:19:41.240 --> 0:19:43.480
<v Speaker 1>we still use, like the four suit system and royalty,

0:19:43.520 --> 0:19:46.119
<v Speaker 1>and perhaps even like the concept of like taking tricks

0:19:46.119 --> 0:19:50.200
<v Speaker 1>and stuff, were either established in India or the Middle East.

0:19:50.400 --> 0:19:53.280
<v Speaker 1>But yeah, that it wasn't long before cards were influenced

0:19:53.280 --> 0:19:56.200
<v Speaker 1>also by tabletop games like D and D, which created,

0:19:56.320 --> 0:19:59.960
<v Speaker 1>uh the cardboard crack game known as Magic, the Gathering

0:20:00.040 --> 0:20:02.920
<v Speaker 1>your Home and Love. Oh my gosh, I've spent so

0:20:03.000 --> 0:20:05.439
<v Speaker 1>much money. I think we talked about But Mark ellis

0:20:05.440 --> 0:20:09.479
<v Speaker 1>who was on our spoiler review for Infinity War, so

0:20:09.560 --> 0:20:12.040
<v Speaker 1>I'm not kidding. If he at his mom's house, he

0:20:12.119 --> 0:20:14.520
<v Speaker 1>still has all of his magic the gathering packs, some

0:20:14.600 --> 0:20:17.520
<v Speaker 1>of them are worse three thousand dollars three thousand and

0:20:17.600 --> 0:20:21.840
<v Speaker 1>five thousand dollars for some of his stuff that he has. Yeah,

0:20:21.880 --> 0:20:25.960
<v Speaker 1>so just to get some magic was actually created sooner

0:20:26.040 --> 0:20:29.879
<v Speaker 1>than we actually, I think so Magic was first published

0:20:29.920 --> 0:20:33.240
<v Speaker 1>in by Wizards of the Coast. Magic was the first

0:20:33.240 --> 0:20:35.920
<v Speaker 1>trading card game created, and it continues to thrive, with

0:20:35.960 --> 0:20:39.040
<v Speaker 1>approximately twenty million players as of two thousand and fifteen.

0:20:39.240 --> 0:20:41.040
<v Speaker 1>Magic can be played by two or more players in

0:20:41.119 --> 0:20:44.480
<v Speaker 1>various formats, which fall into two categories, constructed and limited.

0:20:44.760 --> 0:20:48.000
<v Speaker 1>Limited formats include players building a deck spontaneously out of

0:20:48.000 --> 0:20:50.240
<v Speaker 1>a pool of random cards, with a minimum deck size

0:20:50.320 --> 0:20:53.919
<v Speaker 1>of forty cards, and constructed players created decks from cards

0:20:53.920 --> 0:20:56.280
<v Speaker 1>they own, usually sixty cards, with no more than four

0:20:56.320 --> 0:20:59.200
<v Speaker 1>of any given Magic card. Magic has played in person

0:20:59.240 --> 0:21:01.720
<v Speaker 1>with printed car or using a deck of virtual cards,

0:21:01.720 --> 0:21:04.639
<v Speaker 1>through the Internet based Magic the Gathering Online, or on

0:21:04.720 --> 0:21:07.840
<v Speaker 1>smartphone or tablet, or through other programs because Magic has

0:21:07.840 --> 0:21:11.560
<v Speaker 1>spun off and done other games like Magic Arena, Magic Origins,

0:21:12.080 --> 0:21:15.600
<v Speaker 1>and Uh. But Magic the Gathering Online is the closest

0:21:16.280 --> 0:21:20.560
<v Speaker 1>online proxy to the actual game because it's just been

0:21:20.600 --> 0:21:22.840
<v Speaker 1>going on for so long and the cars actually hold

0:21:22.960 --> 0:21:25.960
<v Speaker 1>value the same way. I didn't really get into Magic.

0:21:26.359 --> 0:21:30.879
<v Speaker 1>I was extremely into Pokemon and Dragon ball Z, the

0:21:30.880 --> 0:21:34.960
<v Speaker 1>trading card games. Uh. And I know someone else who's

0:21:35.040 --> 0:21:39.560
<v Speaker 1>also super into those anime games, Our guest and the

0:21:39.640 --> 0:21:42.440
<v Speaker 1>five and she's going to be joining us right after

0:21:42.480 --> 0:21:50.800
<v Speaker 1>the break, and we are back, and we are joined

0:21:50.960 --> 0:21:55.440
<v Speaker 1>here with our good friend. You've seen her on Collider,

0:21:55.600 --> 0:22:00.439
<v Speaker 1>on hyper RPG. She is a broadcaster, a podcast host,

0:22:00.640 --> 0:22:04.720
<v Speaker 1>a entertainer of all sorts, our friend m F five. Thanks, yeah,

0:22:04.920 --> 0:22:07.919
<v Speaker 1>thanks for having me. Yeah, thanks for popping by. You know,

0:22:08.040 --> 0:22:09.879
<v Speaker 1>this is a topic that's very near and dear to

0:22:09.920 --> 0:22:14.320
<v Speaker 1>my heart. So are you literally playing an RPG earlier? Yesterday?

0:22:14.359 --> 0:22:16.800
<v Speaker 1>You were? I was playing a couple yesterday. I was

0:22:17.160 --> 0:22:20.960
<v Speaker 1>not playing an RPG earlier. I was recording some content

0:22:21.400 --> 0:22:24.200
<v Speaker 1>that revolves around the series My heir Academia because I'm

0:22:24.960 --> 0:22:28.520
<v Speaker 1>as well. But yes, I I wasn't. I was doing

0:22:28.520 --> 0:22:34.760
<v Speaker 1>too RPGs yesterday, a digimon RPG and also a Jeopardy RPG.

0:22:35.119 --> 0:22:37.320
<v Speaker 1>Don't even know how that works. Oh man, Well, let's

0:22:37.320 --> 0:22:40.159
<v Speaker 1>talk about the evolution of RPG just really, because you know,

0:22:40.160 --> 0:22:42.800
<v Speaker 1>a lot of people think RPGs, they think Dungeons and Dragons,

0:22:42.840 --> 0:22:46.160
<v Speaker 1>but role playing games takes several forms. The two main

0:22:46.200 --> 0:22:48.600
<v Speaker 1>ones are tabletop which are the direct descendants of the

0:22:48.640 --> 0:22:51.920
<v Speaker 1>original Dungeons and Dragons, and video games, which have also evolved,

0:22:52.040 --> 0:22:56.000
<v Speaker 1>albeit along a different path from tabletop Dungeons and Dragons.

0:22:56.040 --> 0:22:58.600
<v Speaker 1>This shared ancestry to its root of many of the

0:22:58.640 --> 0:23:00.439
<v Speaker 1>tropes that have come to define them to this day.

0:23:00.520 --> 0:23:03.320
<v Speaker 1>Yet despite the common ancestor, there's usually been a great

0:23:03.359 --> 0:23:06.960
<v Speaker 1>difference between how tabletop and video games rpg play, and

0:23:07.000 --> 0:23:08.560
<v Speaker 1>as such of the two types of the game have

0:23:08.680 --> 0:23:12.240
<v Speaker 1>by necessity evolved along the separate path in many ways,

0:23:12.320 --> 0:23:15.720
<v Speaker 1>each adapting two different technology and different markets. Yeah, I

0:23:16.000 --> 0:23:18.239
<v Speaker 1>forget about the video game market because that's for our

0:23:18.320 --> 0:23:20.119
<v Speaker 1>video game. Yeah yeah, yah, I will say. I just

0:23:20.119 --> 0:23:21.760
<v Speaker 1>want to say on the side now, I am not

0:23:22.440 --> 0:23:24.760
<v Speaker 1>as big of a fan. I don't like doing quests

0:23:24.760 --> 0:23:29.440
<v Speaker 1>and things. I just want to fight. Wait you wait, Emma,

0:23:29.520 --> 0:23:33.360
<v Speaker 1>you were on our Crillon at episode where we played Yes, Zenoverse,

0:23:33.600 --> 0:23:36.400
<v Speaker 1>we're playing Dragon Ball Verse. Yeah, we're playing Zeno Verse

0:23:36.400 --> 0:23:38.000
<v Speaker 1>and the whole time, like, I just want to fight people.

0:23:38.040 --> 0:23:39.480
<v Speaker 1>I don't want to go on these quests. He It's

0:23:39.480 --> 0:23:43.200
<v Speaker 1>interesting to me because I think that what initially attracted

0:23:43.200 --> 0:23:46.720
<v Speaker 1>me to tabletop RPGs were video game r because I

0:23:47.200 --> 0:23:49.200
<v Speaker 1>played video games from the time I was a very

0:23:49.320 --> 0:23:53.440
<v Speaker 1>very little kid. And when Final Fantasy seven came out

0:23:53.440 --> 0:23:56.919
<v Speaker 1>in seven, that was the first like j RPG, so

0:23:57.000 --> 0:24:00.199
<v Speaker 1>Japanese developed RPG. Yeah, I had ever played, and it

0:24:00.240 --> 0:24:03.119
<v Speaker 1>was this very heavily story based game, and that was

0:24:03.160 --> 0:24:06.560
<v Speaker 1>what I always had wanted out of the video games

0:24:06.560 --> 0:24:08.479
<v Speaker 1>that I was playing. I mean, my mom always jokes

0:24:08.520 --> 0:24:10.960
<v Speaker 1>that when my brother and I were growing up, if

0:24:11.359 --> 0:24:14.560
<v Speaker 1>she never had to fight with us to go play outside,

0:24:14.680 --> 0:24:17.480
<v Speaker 1>because you know, we'd sit inside and we'd play Sonic

0:24:17.520 --> 0:24:19.880
<v Speaker 1>the Hedgehog for a couple hours and then we go, Okay,

0:24:19.880 --> 0:24:21.960
<v Speaker 1>we're gonna go outside now and play Sonic the Hedgehog

0:24:21.960 --> 0:24:24.840
<v Speaker 1>in real life. Right. I think mine the two that

0:24:24.920 --> 0:24:29.120
<v Speaker 1>I that I loved so much, we're Super Mario sixty

0:24:29.119 --> 0:24:31.920
<v Speaker 1>four and Silent Hill. Sure I would. I don't even

0:24:31.920 --> 0:24:34.360
<v Speaker 1>know if those are considered I know, super Mario probably,

0:24:34.560 --> 0:24:36.000
<v Speaker 1>I mean, because you have like on a quest to

0:24:36.040 --> 0:24:38.800
<v Speaker 1>like so yeah, I mean in certain you know, additions

0:24:38.840 --> 0:24:41.280
<v Speaker 1>of Super Mario, certainly, Super Mario Ark J and Paper

0:24:41.320 --> 0:24:44.840
<v Speaker 1>Mario are more sort of considered to be role playing games.

0:24:44.880 --> 0:24:47.639
<v Speaker 1>I think when it comes to video games, typically and

0:24:47.640 --> 0:24:50.120
<v Speaker 1>and and this is prevalent in tabletop role playing games

0:24:50.119 --> 0:24:54.159
<v Speaker 1>as well. There has to be this element of UH

0:24:54.400 --> 0:24:58.719
<v Speaker 1>leveling up. So basically by participating in this story and

0:24:58.880 --> 0:25:00.600
<v Speaker 1>going on all of these quests, so you are gaining

0:25:00.640 --> 0:25:03.680
<v Speaker 1>experience points that then allows your character. I don't want

0:25:03.680 --> 0:25:07.200
<v Speaker 1>to do homework, I have to do that. But yeah,

0:25:07.240 --> 0:25:11.920
<v Speaker 1>let's let's talk about our tabletop. Yeah, the tabletopps. Just

0:25:11.960 --> 0:25:15.399
<v Speaker 1>like you heard me say earlier, a lot of RPGs

0:25:15.720 --> 0:25:18.720
<v Speaker 1>kind of stem from the same idea of Dungeons and Dragons,

0:25:18.720 --> 0:25:22.120
<v Speaker 1>where you build out a character using different stats, and

0:25:22.320 --> 0:25:24.720
<v Speaker 1>there are so many different systems, and when we refer

0:25:24.840 --> 0:25:28.199
<v Speaker 1>to systems, it's basically the heart and soul of the RPG.

0:25:28.480 --> 0:25:31.399
<v Speaker 1>So you know, a lot of games can be a

0:25:31.440 --> 0:25:34.480
<v Speaker 1>different story than Dungeons and Dragon. It can be more

0:25:34.560 --> 0:25:37.479
<v Speaker 1>sci fi than than fantasy. It can be more present

0:25:37.560 --> 0:25:41.440
<v Speaker 1>day than like a simulated medieval time. But the if

0:25:41.480 --> 0:25:43.960
<v Speaker 1>it used a Dungeon and Dragon system, then it uses

0:25:44.000 --> 0:25:47.440
<v Speaker 1>that same kind of setup using the twenty sided die

0:25:47.680 --> 0:25:50.239
<v Speaker 1>for all the same similar stats. But then you have

0:25:50.320 --> 0:25:55.639
<v Speaker 1>other systems, Like for Valiant Vanquished, we used a different system. Uh,

0:25:55.840 --> 0:25:58.959
<v Speaker 1>the system we used Instead of using a D twenty

0:25:59.280 --> 0:26:03.000
<v Speaker 1>role for allmo every action, we would use a level

0:26:03.040 --> 0:26:06.240
<v Speaker 1>deup dice in system. So like your strongest ability, you

0:26:06.240 --> 0:26:09.000
<v Speaker 1>would use a D twelve versus your weakest one where

0:26:09.000 --> 0:26:12.320
<v Speaker 1>your three or like, your charisma might be like a

0:26:12.400 --> 0:26:16.280
<v Speaker 1>D six. Um. Yeah, and then you would just roll

0:26:16.400 --> 0:26:20.879
<v Speaker 1>the you know, assigned die versus like and D and D.

0:26:21.359 --> 0:26:23.320
<v Speaker 1>If you have high charisma, then you might have a

0:26:23.359 --> 0:26:26.400
<v Speaker 1>modifier where it's like plus four plus three to your role,

0:26:26.480 --> 0:26:29.200
<v Speaker 1>but you're still rolling a D twenty. I did want

0:26:29.200 --> 0:26:31.280
<v Speaker 1>to go back a little bit and talk about because

0:26:31.280 --> 0:26:34.199
<v Speaker 1>when I had tweeted out from our account about, you know,

0:26:34.280 --> 0:26:36.320
<v Speaker 1>asking people what some of their favorites were, we had

0:26:36.400 --> 0:26:39.880
<v Speaker 1>so many people write it's about Warhammer for d k um,

0:26:39.880 --> 0:26:43.159
<v Speaker 1>which that was created by Rick Priestley that back in

0:26:44.080 --> 0:26:48.880
<v Speaker 1>seven actually by Games Workshop. Uh, it's another tabletop war game. Again.

0:26:48.920 --> 0:26:52.760
<v Speaker 1>It's a one that has miniatures that you choose a

0:26:52.800 --> 0:26:55.520
<v Speaker 1>composition of your army, and then you're fighting the same

0:26:55.520 --> 0:26:59.159
<v Speaker 1>thing people are designing and painting their miniatures, which I

0:26:59.280 --> 0:27:03.000
<v Speaker 1>actually it was never. Our friend Joe Star is super

0:27:03.040 --> 0:27:06.959
<v Speaker 1>into that, and I'm I'm sucking never. Okay. So this

0:27:07.000 --> 0:27:10.959
<v Speaker 1>is a funny thing is I never really got into Warhammer,

0:27:11.000 --> 0:27:14.000
<v Speaker 1>but I was super aware of its existence because I

0:27:14.119 --> 0:27:18.200
<v Speaker 1>used to go to this comic book and game shop

0:27:18.400 --> 0:27:23.520
<v Speaker 1>in Newtown, Connecticut called Cave comics, and they had Warhammer

0:27:23.520 --> 0:27:26.119
<v Speaker 1>miniatures on one side, and then they had the D

0:27:26.160 --> 0:27:27.760
<v Speaker 1>and D miniatures on the other one, and it was

0:27:27.880 --> 0:27:30.400
<v Speaker 1>and I would always go look at the war Hammer miniatures,

0:27:30.400 --> 0:27:32.680
<v Speaker 1>and I felt like I couldn't buy the war Hammer

0:27:32.720 --> 0:27:36.040
<v Speaker 1>miniatures to be my D and D character miniatures because

0:27:36.040 --> 0:27:38.520
<v Speaker 1>it was a different game. You don't cross the street,

0:27:38.880 --> 0:27:42.200
<v Speaker 1>you can't do family Guy and Simpson's well fun fact,

0:27:42.480 --> 0:27:46.080
<v Speaker 1>the writer H. G. Wells invented the concept of recreational

0:27:46.119 --> 0:27:49.520
<v Speaker 1>war games. They kind you experienced in games like Warhammer

0:27:49.560 --> 0:27:51.520
<v Speaker 1>and games which were brought, bought, and enjoyed by a

0:27:51.520 --> 0:27:56.439
<v Speaker 1>wider population, not just military professionals. But yeah, Warhammer was

0:27:56.480 --> 0:27:58.560
<v Speaker 1>cool in the sense that you built this army. It

0:27:58.600 --> 0:28:00.399
<v Speaker 1>was super expensive. It's it's proba I want to be

0:28:00.480 --> 0:28:03.840
<v Speaker 1>most expensive for Hammer and time consuming and it is

0:28:04.040 --> 0:28:07.240
<v Speaker 1>very dependent on actually having maps and miniatures on like

0:28:07.359 --> 0:28:10.040
<v Speaker 1>if you were talking about earlier how Dungeon and Dragons,

0:28:10.200 --> 0:28:12.360
<v Speaker 1>Yes you can have maps and miniatures, but it's not

0:28:12.560 --> 0:28:16.120
<v Speaker 1>actually necessary for playing the game, and you need multiple

0:28:16.160 --> 0:28:19.160
<v Speaker 1>miniatures for Warhead. You're building an army to play out

0:28:19.200 --> 0:28:22.479
<v Speaker 1>this war game. And so that's where the kind of

0:28:22.520 --> 0:28:25.360
<v Speaker 1>like painting and minister design comes in because as an army,

0:28:25.400 --> 0:28:28.320
<v Speaker 1>you choose colors that you paint all of your figures

0:28:28.400 --> 0:28:30.399
<v Speaker 1>with and you kind of build it out that way.

0:28:30.600 --> 0:28:33.200
<v Speaker 1>And lots of times you're doing orcs, so you got

0:28:33.200 --> 0:28:35.440
<v Speaker 1>to get the color of the orc skin. It's it's

0:28:35.480 --> 0:28:40.000
<v Speaker 1>wild and yeah, So, Emma, what was your first introduction?

0:28:40.160 --> 0:28:44.080
<v Speaker 1>I guess, So, as I mentioned earlier, I was really

0:28:44.200 --> 0:28:49.680
<v Speaker 1>into video game RPGs, and I had a friend who

0:28:49.800 --> 0:28:55.720
<v Speaker 1>I knew from like an acting camp program, and she

0:28:55.880 --> 0:28:59.400
<v Speaker 1>also was really into anime and video games and her

0:28:59.640 --> 0:29:03.600
<v Speaker 1>dadd had been super into Dungeons and Dragons from the

0:29:03.680 --> 0:29:06.280
<v Speaker 1>very very beginning, and it was in the early days

0:29:06.920 --> 0:29:09.680
<v Speaker 1>of eBay being a thing. So this this was around,

0:29:11.840 --> 0:29:15.040
<v Speaker 1>and it was right before third Edition of Dungeons Dragons

0:29:15.080 --> 0:29:16.480
<v Speaker 1>came out, because that didn't come out, I think till

0:29:16.560 --> 0:29:20.640
<v Speaker 1>two thousand. So he had put bids on a bunch

0:29:20.800 --> 0:29:24.320
<v Speaker 1>of uh Advanced Dungeons and Dragons or a D and

0:29:24.400 --> 0:29:28.840
<v Speaker 1>D second edition books like Character the Player Manuals and

0:29:29.240 --> 0:29:33.120
<v Speaker 1>the d m S Guide, the Bestierry UH and modules

0:29:33.120 --> 0:29:35.320
<v Speaker 1>because that's that's one of the things, is it to

0:29:35.440 --> 0:29:39.000
<v Speaker 1>make tabletop role playing games a little bit easier and

0:29:39.040 --> 0:29:42.400
<v Speaker 1>more accessible for people who are daunted by putting everything

0:29:42.440 --> 0:29:45.680
<v Speaker 1>together themselves. They do actually sell modules, which are basically

0:29:45.720 --> 0:29:49.440
<v Speaker 1>these pre written little kits of Okay, so this is

0:29:49.560 --> 0:29:51.160
<v Speaker 1>what this adventure is going to be. Here's all the

0:29:51.200 --> 0:29:53.720
<v Speaker 1>creatures they're gonna come across. These are the non player

0:29:53.800 --> 0:29:57.640
<v Speaker 1>characters or NPCs that can be either helpful or hindrance,

0:29:57.960 --> 0:30:01.040
<v Speaker 1>sometimes depending on how the characters roll. Uh. And so yeah,

0:30:01.040 --> 0:30:04.200
<v Speaker 1>my friend Cassie, her dad Chris, was he had gotten

0:30:04.240 --> 0:30:06.320
<v Speaker 1>all of this Dungeons and Dragons material and he didn't

0:30:06.800 --> 0:30:09.720
<v Speaker 1>really have a group of friends that was as reliable

0:30:09.760 --> 0:30:13.280
<v Speaker 1>to play with as you know, a group of teenage girl.

0:30:14.880 --> 0:30:18.320
<v Speaker 1>So yeah, so he basically asked us if we wanted

0:30:18.360 --> 0:30:21.000
<v Speaker 1>to play Dungeons and Dragons and learn how to do it.

0:30:21.040 --> 0:30:24.600
<v Speaker 1>And I had been so fascinated by the concept because again,

0:30:24.640 --> 0:30:27.520
<v Speaker 1>I used to always play these video games in we'd

0:30:27.520 --> 0:30:29.840
<v Speaker 1>go outside and play video games in real life. So

0:30:29.880 --> 0:30:32.760
<v Speaker 1>to me, this was the opportunity to create a character

0:30:32.960 --> 0:30:36.440
<v Speaker 1>and tell these stories in a new way that I

0:30:36.520 --> 0:30:39.120
<v Speaker 1>previously was just kind of like playing make believe with

0:30:39.160 --> 0:30:43.640
<v Speaker 1>my brother and never um. Yeah, so so yeah, we uh,

0:30:43.680 --> 0:30:48.360
<v Speaker 1>we started our first campaign of Dungeons and Dragons, and

0:30:48.360 --> 0:30:50.160
<v Speaker 1>it kind of has moved on to what you do

0:30:50.200 --> 0:30:52.640
<v Speaker 1>now with your Star Wars show because I know that

0:30:52.680 --> 0:30:55.840
<v Speaker 1>somebody had responded in that tweet, um, with the Star

0:30:55.840 --> 0:30:57.960
<v Speaker 1>Wars RPG that they play? Is that the one that

0:30:58.000 --> 0:31:00.560
<v Speaker 1>you guys play? Yeah, we do. We play on the

0:31:00.640 --> 0:31:04.240
<v Speaker 1>Star Wars RPG that I do over at hyper rpg. Uh,

0:31:04.600 --> 0:31:06.600
<v Speaker 1>I do a show called Pencils and Parsecs and we

0:31:06.720 --> 0:31:10.520
<v Speaker 1>play the Fantasy Flight Edge of the Empire Empire system. Yeah.

0:31:10.680 --> 0:31:13.520
<v Speaker 1>So Fantasy Flight has been the publisher of Star Wars

0:31:13.640 --> 0:31:16.600
<v Speaker 1>role playing games since two thousand and twelve. Prior to that,

0:31:16.640 --> 0:31:19.480
<v Speaker 1>there were a couple other companies that published Star Wars

0:31:19.520 --> 0:31:22.160
<v Speaker 1>role playing games. So the first one was West End Games,

0:31:22.160 --> 0:31:25.040
<v Speaker 1>which was just Star Wars the role playing game. That

0:31:25.400 --> 0:31:31.920
<v Speaker 1>system was eventually retooled to be just a generic space

0:31:32.000 --> 0:31:35.720
<v Speaker 1>opera RPG, probably when West End Games lost the rights

0:31:35.760 --> 0:31:38.320
<v Speaker 1>to Star Wars, which then went to Wizards of the Coast.

0:31:38.800 --> 0:31:41.040
<v Speaker 1>So the Wizards of the Coast and both of these

0:31:41.040 --> 0:31:43.640
<v Speaker 1>systems used actually numbered dice. I think the West End

0:31:43.640 --> 0:31:46.080
<v Speaker 1>Games used mostly like a D six system, so the

0:31:46.160 --> 0:31:48.000
<v Speaker 1>same kind of dice that you would find in pretty

0:31:48.080 --> 0:31:51.360
<v Speaker 1>much any board game. And then I've never played the

0:31:51.400 --> 0:31:53.280
<v Speaker 1>Wizards of the Coast one, but Wizards of the Coast

0:31:53.280 --> 0:31:55.560
<v Speaker 1>tends to use that D twenty system, so it's probably

0:31:55.600 --> 0:31:58.600
<v Speaker 1>a little bit more reminiscent of Dungeons and Dragons. But

0:31:58.640 --> 0:32:01.720
<v Speaker 1>the thing that's really cool about the Fantasy Flight games is,

0:32:02.440 --> 0:32:04.920
<v Speaker 1>as you were mentioning with the Valiant Vanquished, it's not

0:32:05.040 --> 0:32:08.600
<v Speaker 1>a D twenty system. There's not even numbers involved in

0:32:08.640 --> 0:32:11.840
<v Speaker 1>their role playing system at all. It's all just dice

0:32:11.960 --> 0:32:15.800
<v Speaker 1>with symbols, and so certain symbols cancel each other out,

0:32:15.840 --> 0:32:19.240
<v Speaker 1>and depending on how skilled your character is at a thing,

0:32:19.520 --> 0:32:21.880
<v Speaker 1>it just affects the number of kind of good dice

0:32:21.960 --> 0:32:23.800
<v Speaker 1>that you get to roll against the bad dice. And

0:32:23.800 --> 0:32:26.520
<v Speaker 1>then if you have skill ranks, there's like a leveled

0:32:26.640 --> 0:32:31.040
<v Speaker 1>up version of the good dice that's basically a proficiency

0:32:31.040 --> 0:32:32.720
<v Speaker 1>dice that's like, yeah, I'm good at this thing, and

0:32:32.720 --> 0:32:36.200
<v Speaker 1>so then you roll that dice. It's it's it sounds

0:32:36.200 --> 0:32:38.640
<v Speaker 1>way more complicated than it is, Like once you have

0:32:38.760 --> 0:32:40.680
<v Speaker 1>played it and rolled those dice a few times, you

0:32:40.760 --> 0:32:42.840
<v Speaker 1>learn it really really fast. And the thing that's really

0:32:42.880 --> 0:32:47.160
<v Speaker 1>fun about it is that you can succeed at a role.

0:32:47.240 --> 0:32:49.000
<v Speaker 1>So let's say that you know the character that I

0:32:49.080 --> 0:32:52.000
<v Speaker 1>play on Pencils and Parsex. Her name is Killer Fay.

0:32:52.200 --> 0:32:55.360
<v Speaker 1>She is the captain of our our ship, the Yojobo,

0:32:55.440 --> 0:32:58.880
<v Speaker 1>and our little crew, and she's not very good at fighting,

0:32:59.000 --> 0:33:02.520
<v Speaker 1>but damn she charming. She's she's gonna talk in her

0:33:02.560 --> 0:33:05.440
<v Speaker 1>way in and out of situations. So let's say that,

0:33:06.240 --> 0:33:09.760
<v Speaker 1>I mean, that's required fee. It's so to me, And

0:33:09.840 --> 0:33:11.640
<v Speaker 1>what I was gonna say is so fascinating that this

0:33:11.680 --> 0:33:16.240
<v Speaker 1>has become so popular, like the style of RPG because

0:33:16.280 --> 0:33:20.720
<v Speaker 1>it requires a level of storytelling and yes and sure

0:33:21.200 --> 0:33:25.200
<v Speaker 1>and collaboration with other people, and liked, it involves some

0:33:25.240 --> 0:33:27.840
<v Speaker 1>type of like talent to be able to I feel like,

0:33:27.920 --> 0:33:30.080
<v Speaker 1>get with at least with this type of what we're

0:33:30.080 --> 0:33:32.520
<v Speaker 1>talking about, this type of RPG in order to get

0:33:32.560 --> 0:33:35.840
<v Speaker 1>your character, you know, the charisma or whatever, in order

0:33:35.880 --> 0:33:37.600
<v Speaker 1>for them to live. Is it like it requires so

0:33:37.680 --> 0:33:42.760
<v Speaker 1>much storytelling and and I have I find that playing

0:33:43.160 --> 0:33:47.760
<v Speaker 1>characters that are more you know, the kind of talker

0:33:47.920 --> 0:33:51.800
<v Speaker 1>characters or even some other kind of support character, there

0:33:51.880 --> 0:33:56.120
<v Speaker 1>is something really fun in that challenge of when you

0:33:56.160 --> 0:33:59.160
<v Speaker 1>do find yourself in a combat situation or go Okay,

0:33:59.280 --> 0:34:02.560
<v Speaker 1>this is not my four day. What am I gonna do? Yeah?

0:34:02.600 --> 0:34:05.360
<v Speaker 1>So yeah, And I think that's one of the interesting

0:34:05.400 --> 0:34:09.040
<v Speaker 1>things with coming into like RPGs from like a video

0:34:09.080 --> 0:34:11.759
<v Speaker 1>game standpoint, where I feel like in video games you're

0:34:11.840 --> 0:34:15.200
<v Speaker 1>usually always fighting your way out and always able to

0:34:15.400 --> 0:34:17.560
<v Speaker 1>where and I feel like, you know, the the exception

0:34:17.600 --> 0:34:20.880
<v Speaker 1>to the rule would be games like Fallout and Skyrim,

0:34:20.920 --> 0:34:24.839
<v Speaker 1>which are basically built almost very similar. I would say

0:34:24.880 --> 0:34:28.439
<v Speaker 1>they're built on a Dungeons and Dragons system since there's

0:34:28.480 --> 0:34:31.279
<v Speaker 1>like charisma checks and stuff like that. Yeah, you get

0:34:31.280 --> 0:34:33.879
<v Speaker 1>that a little bit in uh, like some of the

0:34:33.960 --> 0:34:36.480
<v Speaker 1>Star Wars games to like Knights of the Old Republic

0:34:36.640 --> 0:34:42.000
<v Speaker 1>and the MMO or multi Massive Multiplayer Online sequel which

0:34:42.080 --> 0:34:44.680
<v Speaker 1>is just the Old Republic. Yeah, but you know, you

0:34:44.760 --> 0:34:46.919
<v Speaker 1>have that option where it's like, yeah, you can build

0:34:46.960 --> 0:34:50.400
<v Speaker 1>a character around just talking your way through things, but

0:34:50.520 --> 0:34:52.320
<v Speaker 1>sometimes you can't avoid it, and now you have to

0:34:52.440 --> 0:34:55.960
<v Speaker 1>use your wits because you know, everything is so linear

0:34:56.040 --> 0:34:58.040
<v Speaker 1>I think with a lot of video games because you

0:34:58.080 --> 0:35:01.480
<v Speaker 1>are held down by the technology g or the engine

0:35:01.520 --> 0:35:05.720
<v Speaker 1>that the game has built for you to have the combat. Whereas,

0:35:05.800 --> 0:35:10.719
<v Speaker 1>like you know, there's been lots of games where we've

0:35:10.800 --> 0:35:14.600
<v Speaker 1>accidentally one shot a whole room of enemies because like

0:35:14.880 --> 0:35:18.879
<v Speaker 1>we had a like a wizard or a mage who

0:35:18.920 --> 0:35:23.080
<v Speaker 1>like turned the ground into ice spikes, and then the

0:35:23.080 --> 0:35:26.120
<v Speaker 1>the DM was like, well they're all dead because I

0:35:26.160 --> 0:35:28.880
<v Speaker 1>didn't realize that they're in a pile of watter. So

0:35:29.040 --> 0:35:32.239
<v Speaker 1>it's just and that is the beauty of tabletop role

0:35:32.239 --> 0:35:34.239
<v Speaker 1>playing games is, as you say, if you are not

0:35:34.440 --> 0:35:36.840
<v Speaker 1>limited by a game engine and what the game engine

0:35:36.840 --> 0:35:40.280
<v Speaker 1>has been pre programmed to do, it is just whatever

0:35:40.400 --> 0:35:43.439
<v Speaker 1>your imagination can come up with. And and Danny brings

0:35:43.480 --> 0:35:45.160
<v Speaker 1>up the idea of improv. It's a lot of yes

0:35:45.320 --> 0:35:48.560
<v Speaker 1>ending and so in my opinion, a good GM will

0:35:48.600 --> 0:35:52.759
<v Speaker 1>go okay, oh my god, what happened Zack? Who was

0:35:52.880 --> 0:35:56.480
<v Speaker 1>Zach who was on our Twitch episode. He was our

0:35:56.600 --> 0:36:00.360
<v Speaker 1>GM for IFFI and I show um, which is a

0:36:00.360 --> 0:36:03.040
<v Speaker 1>game master. So they're essentially act as like the referee,

0:36:03.120 --> 0:36:06.440
<v Speaker 1>the narrator. They're kind of like they oversee uh and

0:36:06.920 --> 0:36:09.920
<v Speaker 1>often try to kill you and zas uh I was

0:36:10.040 --> 0:36:13.239
<v Speaker 1>very disappointed. I GMed a couple sometimes on pencils and

0:36:13.280 --> 0:36:16.239
<v Speaker 1>Parsex will do side stories because you know, in in

0:36:16.320 --> 0:36:18.960
<v Speaker 1>regular Star Wars canon you're getting these side stories with

0:36:19.040 --> 0:36:22.360
<v Speaker 1>Rogue one and the Young Han solo movie, so we

0:36:22.360 --> 0:36:26.240
<v Speaker 1>we also do them and we have players GM those episodes,

0:36:26.280 --> 0:36:28.560
<v Speaker 1>so like Hector Navarro, who I know was on your show,

0:36:28.640 --> 0:36:31.120
<v Speaker 1>GMed one of them, Joe Starr who we mentioned earlier

0:36:31.160 --> 0:36:33.360
<v Speaker 1>on this show, jamed an episode, and I've jammed twice

0:36:33.400 --> 0:36:36.719
<v Speaker 1>now and I was a little disappointed that nobody died.

0:36:37.760 --> 0:36:40.600
<v Speaker 1>I just think it's such a huge undertaking to GM, Like,

0:36:40.640 --> 0:36:42.520
<v Speaker 1>can you talk about what that's like to kind of

0:36:42.560 --> 0:36:46.000
<v Speaker 1>be the leader in it? I mean, I think for me,

0:36:46.200 --> 0:36:49.560
<v Speaker 1>I actually benefit a lot from the fact that I

0:36:49.640 --> 0:36:55.479
<v Speaker 1>have played a lot of Yeah, well, I mean obviously, yes, yes,

0:36:55.560 --> 0:36:57.759
<v Speaker 1>I have played as a player a lot. And we've

0:36:57.760 --> 0:37:01.680
<v Speaker 1>been doing Pencils and Parsex for a about a year

0:37:01.719 --> 0:37:04.839
<v Speaker 1>and a half now, so I feel very very comfortable

0:37:04.960 --> 0:37:07.520
<v Speaker 1>with that edge of the Empire system. Yeah, and just

0:37:07.560 --> 0:37:10.279
<v Speaker 1>to clarify, Pencils and Parsex is a live show, so

0:37:10.320 --> 0:37:13.880
<v Speaker 1>you can watch Emma and her castmates playing this game live,

0:37:14.360 --> 0:37:17.960
<v Speaker 1>so their storytelling live, They're like having these actions of

0:37:18.000 --> 0:37:20.799
<v Speaker 1>their characters. Yeah. I want to touch on that too,

0:37:20.840 --> 0:37:25.120
<v Speaker 1>because you know, I am uh subscribe to the D

0:37:25.239 --> 0:37:27.520
<v Speaker 1>and D subreddit and that's always interesting because you get

0:37:27.560 --> 0:37:30.879
<v Speaker 1>to hear real people complain and talk about their own

0:37:30.920 --> 0:37:32.920
<v Speaker 1>campaigns that they're having with their friends, and there seems

0:37:32.960 --> 0:37:35.360
<v Speaker 1>to be like a debate, and I think it's balanced

0:37:35.360 --> 0:37:37.719
<v Speaker 1>at both these things where you know there's generally two

0:37:37.760 --> 0:37:40.160
<v Speaker 1>types of d m s. There's the d M who

0:37:40.320 --> 0:37:42.640
<v Speaker 1>wants to work to tell the best story, but then

0:37:42.680 --> 0:37:44.840
<v Speaker 1>you have some d m s who are like playing

0:37:44.960 --> 0:37:47.480
<v Speaker 1>against the players, and there's a huge debate whether or

0:37:47.480 --> 0:37:49.200
<v Speaker 1>not you want to do that. And I think you

0:37:49.239 --> 0:37:51.320
<v Speaker 1>know there's something about the mix of the two because

0:37:51.520 --> 0:37:53.560
<v Speaker 1>you also don't want to be a pushover GM where

0:37:53.600 --> 0:37:56.560
<v Speaker 1>it's just easy and you're just because you're like, this

0:37:56.600 --> 0:37:59.360
<v Speaker 1>will tell the best story, But you also don't want

0:37:59.400 --> 0:38:01.880
<v Speaker 1>to make it grueling for the players where it's just

0:38:01.920 --> 0:38:06.080
<v Speaker 1>so challenging when they're trying not I hated it, but

0:38:06.160 --> 0:38:08.719
<v Speaker 1>I was going to say one time I did accidentally. Um,

0:38:08.760 --> 0:38:10.759
<v Speaker 1>I just was like I walked somewhere and he was like,

0:38:10.800 --> 0:38:13.440
<v Speaker 1>you were in a car, so I like stepped out

0:38:13.440 --> 0:38:16.760
<v Speaker 1>of a moving vehicle. My character day. I feel that

0:38:17.080 --> 0:38:19.360
<v Speaker 1>Bert Jennings, who is r g M for Pencils and

0:38:19.400 --> 0:38:22.840
<v Speaker 1>Part Sex, he is great and he really does strike

0:38:22.920 --> 0:38:26.719
<v Speaker 1>that good balance of he is working with the players

0:38:26.760 --> 0:38:29.360
<v Speaker 1>to tell a compelling story, but he's not going to

0:38:29.480 --> 0:38:33.000
<v Speaker 1>make it easy for us. And sometimes that's in the

0:38:33.040 --> 0:38:37.160
<v Speaker 1>form of we do encounter enemies that are extremely difficult

0:38:37.160 --> 0:38:40.400
<v Speaker 1>to overcome and we have to resort to extreme measures

0:38:40.440 --> 0:38:42.839
<v Speaker 1>to do it. I know that my character personally has

0:38:42.880 --> 0:38:46.920
<v Speaker 1>taken some very extreme measures to overcome foes, but a

0:38:46.960 --> 0:38:50.719
<v Speaker 1>lot of the time it is you know, emotional obstacles

0:38:50.800 --> 0:38:52.239
<v Speaker 1>as well. I think I think that's one of the

0:38:52.280 --> 0:38:56.560
<v Speaker 1>things that's so fun is is everyone's creating. And this

0:38:56.640 --> 0:38:58.839
<v Speaker 1>goes for all role playing games. You have the opportunity

0:38:58.920 --> 0:39:03.359
<v Speaker 1>to create the characters and these backstories, and you know,

0:39:03.640 --> 0:39:07.400
<v Speaker 1>you send the GM information about what has happened to

0:39:07.400 --> 0:39:09.440
<v Speaker 1>your character in the past and what made them who

0:39:09.480 --> 0:39:12.919
<v Speaker 1>they are as a person, and then when the game

0:39:12.960 --> 0:39:15.520
<v Speaker 1>master or dungeon master however you're referring to them as,

0:39:16.080 --> 0:39:21.759
<v Speaker 1>brings those elements in. It's so so satisfying as a player, uh.

0:39:21.760 --> 0:39:24.120
<v Speaker 1>And so you know, for me when i've GM before,

0:39:24.120 --> 0:39:26.719
<v Speaker 1>it's it's again number one, being really really familiar with

0:39:26.760 --> 0:39:29.160
<v Speaker 1>the role playing system. I think that it does help

0:39:29.200 --> 0:39:31.960
<v Speaker 1>to have been a player, uh, and also having a

0:39:32.040 --> 0:39:36.919
<v Speaker 1>real love of video games and the idea of Okay, well,

0:39:37.000 --> 0:39:39.200
<v Speaker 1>in order to make this thing happen, you need to

0:39:39.239 --> 0:39:41.839
<v Speaker 1>do this action to trigger it and whatnot. And so

0:39:42.239 --> 0:39:45.719
<v Speaker 1>I just basically create a handful of scenarios and go, well,

0:39:45.800 --> 0:39:48.600
<v Speaker 1>any of these things could happen based on how the

0:39:48.640 --> 0:39:52.520
<v Speaker 1>players attempt to approach this challenge that they need to overcome.

0:39:52.840 --> 0:39:56.440
<v Speaker 1>All of the paths ultimately for me lead to the

0:39:56.520 --> 0:40:00.319
<v Speaker 1>same general conclusion. But I mean, you really think on

0:40:00.360 --> 0:40:04.279
<v Speaker 1>your feet. It takes a lot of improvisation. So I

0:40:04.760 --> 0:40:08.080
<v Speaker 1>had created this character who I had intended for them

0:40:08.120 --> 0:40:11.719
<v Speaker 1>to meet in this medical research facility that these characters

0:40:11.719 --> 0:40:14.880
<v Speaker 1>were in. They were on this rescue mission. And again,

0:40:15.040 --> 0:40:17.600
<v Speaker 1>we're doing the show live on Twitch for an audience,

0:40:17.640 --> 0:40:20.640
<v Speaker 1>and we have basically a three hour time period in

0:40:20.680 --> 0:40:23.399
<v Speaker 1>which to do it. Our sessions tend to last about

0:40:23.400 --> 0:40:25.600
<v Speaker 1>two and a half hours, and so I was at

0:40:25.719 --> 0:40:29.839
<v Speaker 1>that you know, two hour and twenty maybe thirty minute mark,

0:40:29.920 --> 0:40:31.399
<v Speaker 1>and I went, I'm not going to get a chance

0:40:31.440 --> 0:40:34.040
<v Speaker 1>to do this this character. I'll just scrap him. Uh.

0:40:34.080 --> 0:40:37.560
<v Speaker 1>And then as we were wrapping up the session, I went,

0:40:37.840 --> 0:40:40.960
<v Speaker 1>oh wait, I'm gonna have these guys meet him at

0:40:41.000 --> 0:40:44.200
<v Speaker 1>the very end and then on a cliffhanger that you

0:40:44.239 --> 0:40:47.640
<v Speaker 1>know what I mean. So it's uh, it's it's really fun.

0:40:47.760 --> 0:40:50.560
<v Speaker 1>I really enjoy it, yeah, you know. And I had

0:40:50.560 --> 0:40:52.800
<v Speaker 1>a chance to d M for the Black Panther RPG,

0:40:52.920 --> 0:40:55.359
<v Speaker 1>and it really is funny how it flips where like

0:40:55.520 --> 0:40:57.480
<v Speaker 1>I don't know, as a player, sometimes it feels like

0:40:57.600 --> 0:40:59.440
<v Speaker 1>you've been going a minute, but as a d M,

0:40:59.520 --> 0:41:02.520
<v Speaker 1>time goes by so fast you just kind of you're

0:41:02.560 --> 0:41:05.560
<v Speaker 1>building the goal post and you're pulling it back. And

0:41:05.680 --> 0:41:10.320
<v Speaker 1>it's easy to understand why most typical uh RPG tabletop

0:41:10.400 --> 0:41:14.479
<v Speaker 1>RPG games can last four or five hours. I don't

0:41:14.560 --> 0:41:16.719
<v Speaker 1>want to stay on RPGs too long because I know

0:41:16.760 --> 0:41:22.000
<v Speaker 1>there's some tabletop heads like it's not just it. So

0:41:22.080 --> 0:41:24.479
<v Speaker 1>we'll jump onto some of these games that some people

0:41:24.520 --> 0:41:26.560
<v Speaker 1>tweeted at us well, and I was surprised a few

0:41:26.560 --> 0:41:28.520
<v Speaker 1>of these I've actually played, like one of them. Have

0:41:28.600 --> 0:41:34.440
<v Speaker 1>you guys ever played um Mysterial? So Mysteriums are really

0:41:34.480 --> 0:41:37.040
<v Speaker 1>fun game. It's set in the nineteen twenties. I'll just

0:41:37.160 --> 0:41:41.920
<v Speaker 1>read like the blurb and then tell you so in

0:41:41.960 --> 0:41:46.120
<v Speaker 1>the nineteen twenties. Mr mcmcdowell a gifted astrologist immediately detected

0:41:46.120 --> 0:41:49.480
<v Speaker 1>a supernational being upon entering his new house in Scotland.

0:41:49.480 --> 0:41:53.760
<v Speaker 1>He gathered imminent mediums of his time for an extraordinary

0:41:53.800 --> 0:41:56.160
<v Speaker 1>seance and they all have seven hours to contact the

0:41:56.160 --> 0:41:59.280
<v Speaker 1>ghosts and investigate any clues that can provide to unlock

0:41:59.400 --> 0:42:02.960
<v Speaker 1>an old mystery. So and then there's like unable to

0:42:02.960 --> 0:42:06.840
<v Speaker 1>talk and amnesiac ghost communicates with the mediums through visions,

0:42:07.000 --> 0:42:10.440
<v Speaker 1>which are represented in this in the game by illustrated cards.

0:42:10.680 --> 0:42:13.880
<v Speaker 1>The mediums must decipher the images to help the ghost

0:42:13.920 --> 0:42:17.040
<v Speaker 1>remember how he was murdered, who did the crime, where

0:42:17.040 --> 0:42:19.960
<v Speaker 1>did it take place, which weapon caused the death. The

0:42:20.000 --> 0:42:22.759
<v Speaker 1>more mediums cooperate and guess well, the easier it is

0:42:22.800 --> 0:42:25.640
<v Speaker 1>to catch the culpriate. So this one is really fun.

0:42:25.680 --> 0:42:29.120
<v Speaker 1>So basically one player is the ghost and it's almost

0:42:29.160 --> 0:42:31.800
<v Speaker 1>like a cool version of charade. So one players a ghosts,

0:42:31.800 --> 0:42:34.279
<v Speaker 1>all the other players are these mediums, and you're trying to,

0:42:34.400 --> 0:42:36.880
<v Speaker 1>like like they said, you're trying to find out the murderer,

0:42:36.920 --> 0:42:38.880
<v Speaker 1>the murder weapon, in the place they were murdered in

0:42:38.920 --> 0:42:41.359
<v Speaker 1>the house. And so you have a board with all

0:42:41.360 --> 0:42:45.200
<v Speaker 1>these different places in the house and everyone is assigned

0:42:45.200 --> 0:42:47.760
<v Speaker 1>a different murderer a different place and a different weapon,

0:42:48.080 --> 0:42:50.720
<v Speaker 1>and you're trying to help these players with these art cards.

0:42:50.800 --> 0:42:53.440
<v Speaker 1>Now I read that before cracking it open, and I

0:42:53.520 --> 0:42:54.680
<v Speaker 1>chose to be the ghost, and I was like, oh,

0:42:54.719 --> 0:42:57.000
<v Speaker 1>this shouldn't be too rough. But these art cards are

0:42:57.239 --> 0:43:01.600
<v Speaker 1>very abstract, like it's it's it's really doesn't show you anything,

0:43:01.640 --> 0:43:03.920
<v Speaker 1>so you have to use clues, like I'm trying to

0:43:03.960 --> 0:43:06.239
<v Speaker 1>see if they have any pictures of the art cards.

0:43:06.239 --> 0:43:10.799
<v Speaker 1>Like they're very like it's like a like flower in

0:43:10.840 --> 0:43:13.759
<v Speaker 1>a in a ring and like it looks nothing like it.

0:43:13.800 --> 0:43:15.759
<v Speaker 1>So you'll have to do things where like because you

0:43:15.800 --> 0:43:18.239
<v Speaker 1>can give them any number, like there's a number of

0:43:18.280 --> 0:43:20.640
<v Speaker 1>cards you can give them, so like sometimes I will

0:43:20.719 --> 0:43:24.399
<v Speaker 1>give them all red cards because it took place with

0:43:24.800 --> 0:43:27.160
<v Speaker 1>someone who murdered them had red hair. You have to

0:43:27.200 --> 0:43:29.839
<v Speaker 1>do tricks like that, so it's very complicated. Those are

0:43:29.880 --> 0:43:32.719
<v Speaker 1>like tabletop board games that I feel blend the like

0:43:33.120 --> 0:43:35.680
<v Speaker 1>heavy Nerds stuff like D and D, but also like

0:43:35.760 --> 0:43:38.560
<v Speaker 1>it's not something that you know Grandma's gonna pop out.

0:43:38.600 --> 0:43:42.680
<v Speaker 1>Like another one like that that our friends Christopher Smith

0:43:42.760 --> 0:43:46.000
<v Speaker 1>Briant and Ryan Leslie Fisher have every month, they have

0:43:46.280 --> 0:43:51.840
<v Speaker 1>a werewolf party. It is the most fun game ever.

0:43:52.160 --> 0:43:54.560
<v Speaker 1>I love it for anyone that hasn't played Werewolf, it's

0:43:54.680 --> 0:43:56.960
<v Speaker 1>very similar to that if you wear you have I

0:43:57.000 --> 0:44:00.279
<v Speaker 1>think it's four maybe werewolves, four or five werewolves and

0:44:00.360 --> 0:44:02.480
<v Speaker 1>everyone else is kind of like a villager and everyone

0:44:02.480 --> 0:44:04.480
<v Speaker 1>has to put their head down so you don't know,

0:44:05.040 --> 0:44:08.080
<v Speaker 1>and people are ratting each other out, and then there's like, oh,

0:44:08.120 --> 0:44:10.120
<v Speaker 1>there's so many cool characters in it, and like they

0:44:10.160 --> 0:44:12.600
<v Speaker 1>just really get into it and then you see friends

0:44:12.680 --> 0:44:15.440
<v Speaker 1>turn on each other. It is I highly recommended. It

0:44:15.520 --> 0:44:17.560
<v Speaker 1>is just so much. I always thought like, man, I

0:44:17.560 --> 0:44:19.200
<v Speaker 1>don't know, like going to go play a game, and

0:44:19.239 --> 0:44:21.799
<v Speaker 1>it is like the most fun game, especially if you're

0:44:21.800 --> 0:44:26.640
<v Speaker 1>good at line. But yeah, we're gonna get into some

0:44:26.680 --> 0:44:29.240
<v Speaker 1>more of our favorite games and once if you're a beginner,

0:44:29.320 --> 0:44:32.640
<v Speaker 1>ones that you want to check out right after this

0:44:41.120 --> 0:44:46.319
<v Speaker 1>and we're back. Yeah, I where Wolf so much fun.

0:44:46.400 --> 0:44:48.839
<v Speaker 1>You know what. I've killed a couple of people. There

0:44:48.880 --> 0:44:51.600
<v Speaker 1>was a couple of times I fooled people. I was

0:44:51.640 --> 0:44:57.920
<v Speaker 1>also like, h killed people and that's going to be

0:44:57.920 --> 0:45:02.120
<v Speaker 1>your legacy. Um, so what are some other ones? Uh?

0:45:02.200 --> 0:45:04.520
<v Speaker 1>If I'll start with you that you would recommend to people,

0:45:04.560 --> 0:45:06.560
<v Speaker 1>either just starting out, or ones you know that might

0:45:06.600 --> 0:45:09.160
<v Speaker 1>not be RPGs that are just yeah, I think the

0:45:09.280 --> 0:45:12.319
<v Speaker 1>perfect one that's for someone just starting out really trying

0:45:12.360 --> 0:45:15.399
<v Speaker 1>to dip their foot into tabletop is Star Realms. It's

0:45:15.640 --> 0:45:19.040
<v Speaker 1>it's it's like twenty bucks for a deck that's big

0:45:19.160 --> 0:45:21.719
<v Speaker 1>enough for two players, and if you get real like

0:45:22.400 --> 0:45:25.160
<v Speaker 1>gung ho about it, someone else can buy a deck

0:45:25.200 --> 0:45:27.200
<v Speaker 1>for twenty bucks and you can use two decks to

0:45:27.320 --> 0:45:29.680
<v Speaker 1>make it a four player gain. But it's a very

0:45:29.719 --> 0:45:33.440
<v Speaker 1>similar deck building game like Dominion, and it's very simple.

0:45:33.560 --> 0:45:36.640
<v Speaker 1>It's I think it's on just a sheet of paper

0:45:36.719 --> 0:45:39.839
<v Speaker 1>that kind of teaches you how to play it. But

0:45:39.960 --> 0:45:43.000
<v Speaker 1>it's easy to learn, difficult to master, and it's and

0:45:43.040 --> 0:45:46.160
<v Speaker 1>it's fun because it's just a deck of cards. You'll

0:45:46.200 --> 0:45:49.239
<v Speaker 1>have um, you'll have a buying space. So basically the

0:45:49.280 --> 0:45:51.920
<v Speaker 1>way the game works is you have life and then

0:45:51.960 --> 0:45:54.239
<v Speaker 1>you have currency that you get from the cards you draw,

0:45:54.400 --> 0:45:56.480
<v Speaker 1>and you use the currency that you get from the

0:45:56.520 --> 0:46:00.440
<v Speaker 1>cards you draw to buy other cars. It's from the

0:46:00.440 --> 0:46:04.640
<v Speaker 1>middle of the um of the field will say, and

0:46:04.960 --> 0:46:08.120
<v Speaker 1>you use those cards that to either attack or to

0:46:08.200 --> 0:46:10.840
<v Speaker 1>get more currency to buy other cards. And there's different

0:46:10.880 --> 0:46:15.160
<v Speaker 1>factions within those cards that kind of combo together. And

0:46:15.200 --> 0:46:17.960
<v Speaker 1>what's cool about it is you're balancing your ability to

0:46:18.000 --> 0:46:21.120
<v Speaker 1>attack versus your ability to buy cards, because you know,

0:46:21.200 --> 0:46:24.440
<v Speaker 1>obviously the more cards you do that do damage, they

0:46:24.520 --> 0:46:27.120
<v Speaker 1>might not be able to afford you stronger cards that

0:46:27.160 --> 0:46:30.120
<v Speaker 1>may be more expensive. It's a very fun game, very

0:46:30.120 --> 0:46:33.200
<v Speaker 1>easy to learn, and super cheap, very easy entry the game.

0:46:33.239 --> 0:46:35.640
<v Speaker 1>I think the other side of the rules is the

0:46:35.640 --> 0:46:38.360
<v Speaker 1>play Matt too highly recommend if you're looking for just

0:46:38.440 --> 0:46:41.000
<v Speaker 1>a nice, fun deck building game that that will be good.

0:46:41.040 --> 0:46:43.959
<v Speaker 1>If you're also into trying it out but don't really

0:46:43.960 --> 0:46:45.720
<v Speaker 1>want to play it. They actually have a free app

0:46:45.880 --> 0:46:49.360
<v Speaker 1>on the app store um on I think both Android

0:46:49.520 --> 0:46:52.160
<v Speaker 1>and Apple. Look up Star Realms. You can drive the

0:46:52.160 --> 0:46:54.520
<v Speaker 1>game out for free just with an app, and then

0:46:54.560 --> 0:46:56.560
<v Speaker 1>buy the deck of cards on Amazon for twenty bucks.

0:46:57.120 --> 0:47:00.239
<v Speaker 1>Another fun game that I like to play super Fight.

0:47:01.360 --> 0:47:03.600
<v Speaker 1>A lot of us have played, um I remember they

0:47:03.600 --> 0:47:06.319
<v Speaker 1>had a super Fight. Normally they have something set up

0:47:06.320 --> 0:47:08.680
<v Speaker 1>at like the cons and stuff to play. They'll pull

0:47:08.719 --> 0:47:11.279
<v Speaker 1>in you and I played, didn't we have? Yeah? So

0:47:11.320 --> 0:47:14.600
<v Speaker 1>super Fight is basically it's kind of like a card game,

0:47:14.640 --> 0:47:18.120
<v Speaker 1>like you're given cards where you have to Fight as

0:47:18.239 --> 0:47:20.480
<v Speaker 1>this like character so the ones I'm looking at now

0:47:20.600 --> 0:47:25.480
<v Speaker 1>or Abraham Lincoln writing a segue with a long metal claw.

0:47:26.120 --> 0:47:29.040
<v Speaker 1>Uh yeah. Yeah. It's a very fun game. It's like

0:47:29.440 --> 0:47:32.200
<v Speaker 1>it's it's a party game that you can play. You

0:47:32.600 --> 0:47:36.120
<v Speaker 1>draw a character and an ability, and then you're the

0:47:36.160 --> 0:47:39.239
<v Speaker 1>person next to you does the same thing and you

0:47:39.600 --> 0:47:43.279
<v Speaker 1>argue to the rest of the players why you're ye Fight.

0:47:43.640 --> 0:47:46.400
<v Speaker 1>You can be absurd as hell. Yeah. Yeah, it's basically

0:47:46.480 --> 0:47:49.839
<v Speaker 1>like a cool more adult apples to apples. It is, Yeah,

0:47:49.840 --> 0:47:53.600
<v Speaker 1>but again, it relies on your wit and improv I

0:47:53.600 --> 0:47:56.600
<v Speaker 1>feel like to be able your charisma as It's just

0:47:56.600 --> 0:47:59.520
<v Speaker 1>so fascinating to me that it's like it relies so

0:47:59.600 --> 0:48:02.160
<v Speaker 1>much on you, like being able to win people over

0:48:02.280 --> 0:48:07.440
<v Speaker 1>with your storytelling slash arguing abilities. Absolutely no, I I

0:48:07.480 --> 0:48:09.640
<v Speaker 1>love super Fight and there's all kinds of expansion decks

0:48:09.640 --> 0:48:13.080
<v Speaker 1>to It's like, if you're really into anime, their anime

0:48:13.200 --> 0:48:16.120
<v Speaker 1>super Fight decks and it's a it's a very good time,

0:48:16.360 --> 0:48:18.880
<v Speaker 1>I think in terms of if you did want to

0:48:18.920 --> 0:48:22.200
<v Speaker 1>get into tabletop role playing and are intimidated by the

0:48:22.320 --> 0:48:25.120
<v Speaker 1>many many dice involved in playing Dungeons and Dragons, which

0:48:25.160 --> 0:48:27.720
<v Speaker 1>is also another cost of it. There's a really great

0:48:28.320 --> 0:48:30.960
<v Speaker 1>role playing system which is called fung Shui. It's by

0:48:31.000 --> 0:48:34.560
<v Speaker 1>Atlas Games. You can actually download all of the stuff

0:48:34.600 --> 0:48:36.960
<v Speaker 1>for it, and the concept behind it it is is

0:48:37.000 --> 0:48:40.799
<v Speaker 1>it is an action movie RPG. You only need six

0:48:40.800 --> 0:48:43.400
<v Speaker 1>sided dice to play. So just go opening. Yeah, just

0:48:43.480 --> 0:48:46.880
<v Speaker 1>go open any of your your don't wake daddy, okay,

0:48:46.920 --> 0:48:49.920
<v Speaker 1>And I don't know if he had any crackers in

0:48:49.960 --> 0:48:52.160
<v Speaker 1>my bed, you know, all those good ones. I'm gonna

0:48:52.160 --> 0:48:55.360
<v Speaker 1>go on eBay and order that, right, don't don't definitely

0:48:55.560 --> 0:48:59.319
<v Speaker 1>died when you mentioned that. She's laughing. I remember. It's

0:48:59.360 --> 0:49:02.239
<v Speaker 1>so well anyway, Uh yeah, it's really fun and and

0:49:02.320 --> 0:49:05.279
<v Speaker 1>on there they have different modules you can download. There's

0:49:05.320 --> 0:49:08.200
<v Speaker 1>like a two hour starter pack, there's a twenty minute

0:49:08.320 --> 0:49:11.279
<v Speaker 1>just like quick game, and and it's designed for just

0:49:11.400 --> 0:49:14.120
<v Speaker 1>everything to be super fast. They have all the character

0:49:14.200 --> 0:49:16.239
<v Speaker 1>sheets for you on there, so it gives you whatever

0:49:16.320 --> 0:49:18.400
<v Speaker 1>little like modifiers you have. But literally it's just like

0:49:18.440 --> 0:49:21.520
<v Speaker 1>constantly rolling D six. You're you're making up your attacks again.

0:49:21.560 --> 0:49:26.919
<v Speaker 1>It's it's all that idea of collaboratively telling us a story, yeah,

0:49:27.040 --> 0:49:32.640
<v Speaker 1>rather than focusing on doing a lot of math. Holy crap. Y'all.

0:49:32.719 --> 0:49:37.319
<v Speaker 1>Don't Wake Daddy unopened is fifty dollars. That reminds me

0:49:37.360 --> 0:49:40.399
<v Speaker 1>of like, yeah, whenever I keep going back and I'll

0:49:40.400 --> 0:49:42.160
<v Speaker 1>buy my N sixty four, then I'll sell it, then

0:49:42.160 --> 0:49:45.240
<v Speaker 1>I'll buy another one like I did that in college, um,

0:49:45.280 --> 0:49:47.400
<v Speaker 1>after I sold my original one from like middle school

0:49:47.760 --> 0:49:50.920
<v Speaker 1>or elementary school. And the games, some of them are

0:49:50.920 --> 0:49:56.560
<v Speaker 1>still so expensive, especially I think, but they're not fifty

0:49:56.560 --> 0:49:59.120
<v Speaker 1>dollar Don't Wake Daddy. Okay, Yeah, I was gonna say,

0:49:59.200 --> 0:50:01.759
<v Speaker 1>I just a to pitch Storm, which is a lot

0:50:01.800 --> 0:50:06.600
<v Speaker 1>like Super Fight. Yeah, it's a very fun concept. Yeah,

0:50:06.600 --> 0:50:08.799
<v Speaker 1>it's super fun. These are all like just fun ones

0:50:08.840 --> 0:50:11.600
<v Speaker 1>to play with your friends. I think you're you're dealt

0:50:12.400 --> 0:50:15.720
<v Speaker 1>card where you essentially have to like pitch as writers.

0:50:15.719 --> 0:50:19.320
<v Speaker 1>You're pitching essentially to like execs and getting them again

0:50:19.640 --> 0:50:22.080
<v Speaker 1>with your charisma. So if you're not a very um,

0:50:22.120 --> 0:50:24.480
<v Speaker 1>if you're not able to win people over, I don't

0:50:24.480 --> 0:50:26.560
<v Speaker 1>know that these games can actually help. But yeah, that's

0:50:26.560 --> 0:50:28.200
<v Speaker 1>what I can help to try. And I think that

0:50:28.200 --> 0:50:32.440
<v Speaker 1>that that in of itself is what is so great

0:50:32.760 --> 0:50:37.759
<v Speaker 1>about tabletop games, particularly table top role playing games, because ultimately,

0:50:38.160 --> 0:50:42.080
<v Speaker 1>if you're playing dungeons and dragons and you fail a role,

0:50:42.320 --> 0:50:47.560
<v Speaker 1>it's teaching you how to cope with and adapt to

0:50:48.160 --> 0:50:51.399
<v Speaker 1>failure in a very safe setting. Oh yeah, that's very

0:50:51.400 --> 0:50:55.840
<v Speaker 1>true because there's there's no long term consequences for you,

0:50:55.840 --> 0:50:58.560
<v Speaker 1>you know, missing when you swing your sword at an orc.

0:50:59.120 --> 0:51:00.640
<v Speaker 1>But if you know what I mean, even throw your

0:51:00.680 --> 0:51:03.000
<v Speaker 1>characterstead well, there is that. There, there is that. But

0:51:03.040 --> 0:51:05.400
<v Speaker 1>you can roll a new character the dragons, or they

0:51:05.440 --> 0:51:08.160
<v Speaker 1>could use a resurrection spell on you. There's there's so

0:51:08.239 --> 0:51:12.600
<v Speaker 1>many ways to to creatively adapt to your failure, and

0:51:12.600 --> 0:51:15.879
<v Speaker 1>that is a really important life lesson I think. Yeah,

0:51:15.960 --> 0:51:17.919
<v Speaker 1>but all my big ballers out there who are like, nah,

0:51:18.000 --> 0:51:22.120
<v Speaker 1>not expensive enough, you definitely check out Warhammer, take out

0:51:22.120 --> 0:51:24.680
<v Speaker 1>a loan for the house, and then with that you'll

0:51:24.680 --> 0:51:28.960
<v Speaker 1>be able to get If you have painted your miniatures,

0:51:29.000 --> 0:51:31.400
<v Speaker 1>even if they're not from Warhammer, UM, send them to me.

0:51:31.440 --> 0:51:33.480
<v Speaker 1>I kind of want to see them. I'm not like

0:51:33.520 --> 0:51:35.560
<v Speaker 1>our friend Joe Starr. He has a whole set up

0:51:35.560 --> 0:51:38.160
<v Speaker 1>in his house and he just like paints them. He

0:51:38.520 --> 0:51:41.040
<v Speaker 1>posted on his Instagram and stuff all the little dudes

0:51:41.040 --> 0:51:44.320
<v Speaker 1>that he's painting. Um, all the little dudes and do

0:51:44.480 --> 0:51:47.120
<v Speaker 1>debts that he's painting. It was more important for me

0:51:47.160 --> 0:51:49.160
<v Speaker 1>when I was playing Dungeons and Dragons growing up to

0:51:49.280 --> 0:51:53.040
<v Speaker 1>draw artwork of my characters. That's a big thing. That's

0:51:53.120 --> 0:51:55.880
<v Speaker 1>like just flooding the D and D subre artwork of

0:51:56.000 --> 0:51:59.240
<v Speaker 1>people's character. When if he and I were at hyper

0:51:59.280 --> 0:52:01.600
<v Speaker 1>at hyperp G and I think someone probably did this

0:52:01.640 --> 0:52:04.480
<v Speaker 1>for you too. Someone made miniatures of us. Yes, yes,

0:52:04.600 --> 0:52:09.239
<v Speaker 1>we have them, the hero that have been clicks figures. Yeah.

0:52:09.400 --> 0:52:11.759
<v Speaker 1>So um. But even that I was frightened by. I

0:52:11.800 --> 0:52:13.920
<v Speaker 1>was like, I don't want to paint me. I'm not

0:52:14.000 --> 0:52:17.319
<v Speaker 1>good at it. I need to paint mine. Mine has

0:52:17.480 --> 0:52:21.640
<v Speaker 1>um a couple of Because I'm well known on the

0:52:21.640 --> 0:52:25.040
<v Speaker 1>internet for my love of porks, there are some little

0:52:25.080 --> 0:52:28.520
<v Speaker 1>teeny miniature porks that are like on my character's a

0:52:28.520 --> 0:52:32.440
<v Speaker 1>little hero clicks. Yeah. I was like, this is such

0:52:32.480 --> 0:52:37.040
<v Speaker 1>a We're definitely gonna revisit this topic again because there's

0:52:37.080 --> 0:52:39.440
<v Speaker 1>so much to color. Obviously, we're going to have to

0:52:39.480 --> 0:52:41.880
<v Speaker 1>do a D and D episode, have to do a

0:52:41.920 --> 0:52:45.080
<v Speaker 1>Warhammer episode. We're gonna have. Don't worry y'all, this is

0:52:45.160 --> 0:52:48.840
<v Speaker 1>just the basics. Yeah, you get into the deep stuff.

0:52:48.840 --> 0:52:50.359
<v Speaker 1>That's what I like to think about. With a lot

0:52:50.400 --> 0:52:52.719
<v Speaker 1>of these is, uh, we're covering the basics and then

0:52:52.760 --> 0:52:54.799
<v Speaker 1>we can go further like for a Comic Con one,

0:52:54.800 --> 0:52:57.400
<v Speaker 1>We're definitely we're gonna do an E three episode and

0:52:57.440 --> 0:53:01.480
<v Speaker 1>an anime Expo episode. So but definitely don't let that

0:53:01.600 --> 0:53:03.360
<v Speaker 1>hinder you from telling us what you would like to

0:53:03.360 --> 0:53:05.360
<v Speaker 1>see in the Warhammer apps. What do you want to

0:53:05.360 --> 0:53:08.479
<v Speaker 1>talk about, some personal gripes you might have with the game,

0:53:08.600 --> 0:53:10.960
<v Speaker 1>or you know the depth that you may be in

0:53:11.560 --> 0:53:15.600
<v Speaker 1>because of the game, because we love the game, guys.

0:53:15.760 --> 0:53:19.359
<v Speaker 1>If you didn't get it by now, Warhammers expensive all right, y'all?

0:53:19.800 --> 0:53:22.359
<v Speaker 1>Em Where can people find? You can find me all

0:53:22.360 --> 0:53:24.640
<v Speaker 1>over the internet wherever m A fives are sold at

0:53:24.640 --> 0:53:27.160
<v Speaker 1>my name. I'm at m A Fife on Twitter and

0:53:27.280 --> 0:53:30.520
<v Speaker 1>on Instagram that is where I mostly am. Also be

0:53:30.680 --> 0:53:34.200
<v Speaker 1>sure too, since we are talking about role playing games

0:53:34.200 --> 0:53:37.120
<v Speaker 1>here check out Pencils and Parsects are Star Wars role

0:53:37.120 --> 0:53:38.840
<v Speaker 1>playing game where we use the Edge of the Empire

0:53:38.880 --> 0:53:42.560
<v Speaker 1>system on hyper RPG every Wednesday night at eight o'clock

0:53:42.560 --> 0:53:46.120
<v Speaker 1>pm Pacific time. And yeah, I'm doing lots of other stuff.

0:53:46.120 --> 0:53:48.560
<v Speaker 1>You can find me hanging around the showdown a fair

0:53:48.600 --> 0:53:52.799
<v Speaker 1>amount over on Collider I pop up every now and

0:53:52.800 --> 0:53:56.879
<v Speaker 1>then on stuff at screen junkies. So yeah, I am

0:53:56.920 --> 0:54:00.440
<v Speaker 1>a woman about the internet. Stop that business. And we

0:54:00.480 --> 0:54:03.360
<v Speaker 1>have a new uh anime show over on Hyper's YouTube

0:54:03.400 --> 0:54:06.440
<v Speaker 1>channel called Anime Club where we are. It's basically we're

0:54:06.440 --> 0:54:09.200
<v Speaker 1>treating it like a book club. So we're just picking

0:54:09.239 --> 0:54:12.840
<v Speaker 1>anime series that we like and we're talking about in chunks.

0:54:12.880 --> 0:54:17.800
<v Speaker 1>So right now we're talking about combob which is super fun. Um,

0:54:17.840 --> 0:54:20.640
<v Speaker 1>I'm at MS Danny Fernandez M S D A and

0:54:20.760 --> 0:54:22.400
<v Speaker 1>I F E R N A N D easy you

0:54:22.400 --> 0:54:24.479
<v Speaker 1>can catch me play and don't wait, daddy, I'm gonna

0:54:24.520 --> 0:54:27.040
<v Speaker 1>order it right now. If you, if you and M

0:54:27.120 --> 0:54:28.759
<v Speaker 1>L you guys come over and play it with me.

0:54:29.000 --> 0:54:30.920
<v Speaker 1>Should definitely come over and play. I'm going to be

0:54:30.920 --> 0:54:34.000
<v Speaker 1>the nostalgic nineties kid. What else did we have during

0:54:34.000 --> 0:54:39.040
<v Speaker 1>this time? This? That? What's that? Mouse trap? Mouse trap trouble? Oh?

0:54:39.080 --> 0:54:41.920
<v Speaker 1>There was this great game called thirteen Dead and Drive

0:54:42.320 --> 0:54:45.279
<v Speaker 1>where you can just get killed by various objects in

0:54:45.280 --> 0:54:48.000
<v Speaker 1>the house scoring like coming after you, not in an

0:54:48.120 --> 0:54:50.239
<v Speaker 1>enchanted way. It would be like a chandelier falling kind

0:54:50.239 --> 0:54:53.840
<v Speaker 1>of thing. Um gosh, what else? Many many versions of

0:54:53.800 --> 0:54:56.040
<v Speaker 1>the clue I've played a lot of Clue with a

0:54:56.120 --> 0:55:00.279
<v Speaker 1>kid same. You can find me if y w A

0:55:00.400 --> 0:55:03.239
<v Speaker 1>d I W E on Twitter and Instagram, and make

0:55:03.280 --> 0:55:08.120
<v Speaker 1>sure you follow Nerdificent on Facebook, Twitter, Instagram on all

0:55:08.160 --> 0:55:10.919
<v Speaker 1>those platforms. And if you're really enjoying the podcast, please

0:55:10.920 --> 0:55:13.319
<v Speaker 1>give us a five star review. I've already laid down

0:55:13.360 --> 0:55:15.000
<v Speaker 1>the rules of what you're gonna get when we get

0:55:15.040 --> 0:55:19.000
<v Speaker 1>certain amounts of reviews. I'm gonna put that on paper

0:55:19.040 --> 0:55:23.520
<v Speaker 1>so I don't forget, but definitely definitely tweet at us

0:55:23.680 --> 0:55:25.680
<v Speaker 1>what you'd like to hear. What where did you like

0:55:25.840 --> 0:55:29.200
<v Speaker 1>us to zero in on in future episodes which you liked.

0:55:30.000 --> 0:55:34.399
<v Speaker 1>You can keep what you didn't like to yourself, but

0:55:34.920 --> 0:55:37.240
<v Speaker 1>you know I love y'all. Thank y'all. Stay