WEBVTT - What's the World's Most Ridiculous Video Game?

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<v Speaker 1>Welcome to Part Time Genius, the production of iHeartRadio.

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<v Speaker 2>Guess what, Mango?

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<v Speaker 1>What's that? Well?

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<v Speaker 2>All right, So I was looking up old video games

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<v Speaker 2>and video game systems this week, as we've talked about,

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<v Speaker 2>I know, both of our boys are obsessed with video

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<v Speaker 2>games these days, and William is trying to find every

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<v Speaker 2>game ever made on every system ever made. And they

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<v Speaker 2>of course make these like little computers where you can

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<v Speaker 2>go back and try these games from pretty much every system,

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<v Speaker 2>so it is kind of fun to get into it

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<v Speaker 2>with him. But there's one that he's not familiar with.

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<v Speaker 2>So I don't know if you know this, but before

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<v Speaker 2>they were making graphing calculators, Texas Instruments used to make

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<v Speaker 2>a computer for kids. It was actually called the t

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<v Speaker 2>I ninety nine.

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<v Speaker 1>So weirdly, I actually know this because I had one.

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<v Speaker 1>No way, my dad was super into gadgets and early computers,

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<v Speaker 1>and so I had one in my room when I

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<v Speaker 1>was like four, which is crazy.

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<v Speaker 2>That's fun.

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<v Speaker 1>But you know, the weirdest thing about the system is that,

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<v Speaker 1>like the TI definitely had the place for cartridges, but

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<v Speaker 1>it could also hook up to a cassette player and

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<v Speaker 1>it would play games through like tape cassettes essentially, so

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<v Speaker 1>like the cassettes would feed data into the computer, which

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<v Speaker 1>is which is nuts. And I actually like thought about

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<v Speaker 1>this like a few years ago and and had to

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<v Speaker 1>look it up because it felt like a dream, like

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<v Speaker 1>it didn't feel real. But but but the weird thing

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<v Speaker 1>about my t I ninety nine was I had none

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<v Speaker 1>of the fun games. Like everything my parents bought for

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<v Speaker 1>me was educational. So I think like the most fun

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<v Speaker 1>game I had was Chess. It's a little bit.

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<v Speaker 2>Of a relief because I thought I was going to

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<v Speaker 2>tell you everything I knew here and you're gonna be like, sorry,

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<v Speaker 2>I already knew that. But uh So there's a T

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<v Speaker 2>I ninety nine game that's definitely not educational. It's called

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<v Speaker 2>garbage Belly, and it's why I brought the system up

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<v Speaker 2>in the first place. I was reading about it in

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<v Speaker 2>PC mag And this is what the back of the

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<v Speaker 2>Garbage Belly box said. It says, help garbage Belly gobble

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<v Speaker 2>up the ripe garbage in a field of garbage pails.

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<v Speaker 2>But watch out if you make him eat raw garb garbage,

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<v Speaker 2>he will die.

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<v Speaker 1>Garbage Belly. I feel like I've never heard anyone say

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<v Speaker 1>the word garbage so much to like sell a product.

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<v Speaker 1>But isn't it weird that the character dies from raw garbage,

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<v Speaker 1>like he only feasts on the finest garbage, which is

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<v Speaker 1>cooked garbage.

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<v Speaker 2>Yeah, I mean he's got to die from something. Plus,

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<v Speaker 2>you know, just because his name is garbage Belly, I

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<v Speaker 2>don't think we can assume like that he wouldn't have

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<v Speaker 2>discerning taste, like some garbage does have to taste better

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<v Speaker 2>than other garbage.

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<v Speaker 1>That is a good point. So what was was this game?

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<v Speaker 1>Any good?

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<v Speaker 3>No?

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<v Speaker 2>It's a terrible game. I mean, you're lucky your parents

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<v Speaker 2>brought you the educational games only. But Garbage Belly is

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<v Speaker 2>just the first of nine ridiculous video games that we're

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<v Speaker 2>going to talk about today. So blow the dust off

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<v Speaker 2>that old cartridge, enter the up down updown code, and

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<v Speaker 2>let's hit start. Hey, their podcast listeners, welcome to Part

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<v Speaker 2>Time Genius. I'm Will Pearson, and as always I'm joined

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<v Speaker 2>by my good friend mangesh Hot Ticketer And on the

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<v Speaker 2>other side of the computer screen cleaning house and a

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<v Speaker 2>ferocious game of pac Man, that's our friend and producer

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<v Speaker 2>loll He is actually guys, he's sharing a screen right now,

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<v Speaker 2>and I Honestly, I wish our listeners could see this

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<v Speaker 2>because he is tearing through those ghosts, just one after another.

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<v Speaker 1>It's a total blood bag.

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<v Speaker 2>Yeah, it's really impressive.

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<v Speaker 1>It actually reminds me of that scene from thirty Rock,

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<v Speaker 1>just saying the word pac Men, like when someone tells

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<v Speaker 1>Tracy Morgan but that the guy who created pac Men

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<v Speaker 1>just passed away, and he says to put out a

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<v Speaker 1>bowl of cherries and some ghost meat in his honor.

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<v Speaker 2>So funny, pretty fitting tribute there, But unfortunately pac Man

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<v Speaker 2>is way too mainstream for today's show because we are

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<v Speaker 2>on the hunt for some deeper, weirder cuts, and to

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<v Speaker 2>help us find them, we brought along our good pal Gabe. Gabe,

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<v Speaker 2>thanks for joining us again.

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<v Speaker 3>Hey, yeah, it's my pleasure. Thanks for inviting me back, guys.

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<v Speaker 1>Yeah, of course. So I am curious, like I haven't

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<v Speaker 1>played games in forever, and I think Will is the same,

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<v Speaker 1>although both our sons are obsessed. But Gabe, you play

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<v Speaker 1>video games, right, Like, have you spent all your summer

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<v Speaker 1>playing Animal Crossing like everyone else?

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<v Speaker 3>No?

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<v Speaker 1>I have not.

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<v Speaker 3>I'm the one person who hasn't, I guess, But I

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<v Speaker 3>did play a different kind of simulator game this summer.

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<v Speaker 3>It's called untitled Goose Game. Have you guys heard of it?

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<v Speaker 2>I have seen my son play it.

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<v Speaker 3>Yes, actually, yes, right, it's awesome. It's basically a goose simulator,

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<v Speaker 3>and yeah, you play as a goose wandering around this

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<v Speaker 3>little English village and all you can do is honk, flap,

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<v Speaker 3>grab things with your beak, run, you know, typical goose stuff.

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<v Speaker 3>And so the goal is really to just annoy the

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<v Speaker 3>townspeople and cause as much mischievous possible. It's it's kind

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<v Speaker 3>of amazing, and if you've ever wondered what it's like

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<v Speaker 3>to be a goose, this is probably as close to

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<v Speaker 3>the real thing as you're ever gonna get.

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<v Speaker 1>Wait, I'm sold. I feel like this is the reason

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<v Speaker 1>to play video games again. But what I really like

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<v Speaker 1>about that is, like the concept kind of feels like

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<v Speaker 1>a throwback to the early days of video games, when

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<v Speaker 1>there just weren't as many expectations and you could get

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<v Speaker 1>away with making a game just about anything. So, like,

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<v Speaker 1>you know, my first pick for today is actually a

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<v Speaker 1>great example of that. It was released for the Atari

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<v Speaker 1>twenty six hundred back in nineteen eighty two, and it's

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<v Speaker 1>called Sneak and Peak and it was basically Hide and

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<v Speaker 1>Seek the video game.

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<v Speaker 2>So why didn't they just call it hide and Seek?

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<v Speaker 1>I know, I mean sneak and peak sounds like so

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<v Speaker 1>dirty if I can person that does. But I mean,

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<v Speaker 1>branding is just one of the game's many problems. You know,

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<v Speaker 1>it's a two player game. One player just has to

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<v Speaker 1>look away from the screen while the other player hides.

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<v Speaker 1>And then the player who's hiding doesn't do anything at

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<v Speaker 1>all while the other person looks for them on the screen.

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<v Speaker 1>They just like stay put and hope time runs out

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<v Speaker 1>before the other person finds them. It's it's kind of crazy.

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<v Speaker 3>Yeah. Wait, so this was a game that required one

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<v Speaker 3>player to not look at the screen at all and

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<v Speaker 3>another player to not touch the controller. I mean, are

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<v Speaker 3>we even sure this qualifies as a video game? I

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<v Speaker 3>know it's kind of like that. I don't know if

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<v Speaker 3>Will remembers this. But when we were like trying to

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<v Speaker 3>brainstorm board games, we came up with this idea for

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<v Speaker 3>Tag the board game where the only thing inside the

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<v Speaker 3>like the box is a cone for base and maybe

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<v Speaker 3>maybe like a pin that says it. You know, like,

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<v Speaker 3>I feel like this is almost as bad, but you know,

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<v Speaker 3>the worst part of the game was there weren't that

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<v Speaker 3>many hiding spots in the game. The games set in

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<v Speaker 3>the house, but you can only go to three rooms

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<v Speaker 3>plus the yard, so finding the hider isn't that much

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<v Speaker 3>of a challenge and you'd actually be better off just

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<v Speaker 3>going outside and playing a real game of hide and

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<v Speaker 3>go seek. Okay, so Sneak and Peek sounds like a

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<v Speaker 3>pretty weak substitute for the real thing, but my first

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<v Speaker 3>pick for today offers a gaming experience you'd be hard

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<v Speaker 3>pressed to find in real life, and in fact, I

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<v Speaker 3>do not recommend trying the game's infamous. Now. It's called

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<v Speaker 3>Takeshi's Challenge and it was only released in Japan back

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<v Speaker 3>in nineteen eighty six. The title refers to a real

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<v Speaker 3>life comedian and actor named Takeshi Kitano, and he was

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<v Speaker 3>a pretty big star in Japan at the time from

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<v Speaker 3>what I understand.

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<v Speaker 1>Yeah, he's actually he was a director too, and he

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<v Speaker 1>directed this movie Sonatine and Fireworks, the really beautiful but

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<v Speaker 1>like violent films.

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<v Speaker 3>Oh awesome. Well, according to Legend, the video game company

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<v Speaker 3>behind Space Invaders, they wanted to meet with Takeshi, and

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<v Speaker 3>so he agreed and they got together in a bar

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<v Speaker 3>to see if he'd be willing to make a game

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<v Speaker 3>with them, and Takeshi wasn't all that interested. He didn't

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<v Speaker 3>even like video games, but the company was picking up

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<v Speaker 3>the tab that night, so he's stuck around, and over

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<v Speaker 3>the course of a few hours, Takeshi drank a ton

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<v Speaker 3>of rice wine and he gave the designers his stream

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<v Speaker 3>of consciousness ideas for a video game, and then with

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<v Speaker 3>notes in hand, the designer set to work creating what

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<v Speaker 3>would become one of the most bizarre adventure games ever made.

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<v Speaker 2>That's going to have to be pretty strange to top

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<v Speaker 2>a Goose simulator, because that sounded pretty random if you

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<v Speaker 2>asked me.

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<v Speaker 3>Well, trust me, this was way weirder. The main character

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<v Speaker 3>was an ordinary business man, and while the game didn't

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<v Speaker 3>spell it out for you, the ultimate goal is to

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<v Speaker 3>make it to a distant island where a cave of

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<v Speaker 3>treasure awaits you, and the only way to get there

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<v Speaker 3>is basically to have the most extreme midlife crisis possible.

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<v Speaker 3>So get this. You have to quit your job, divorce

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<v Speaker 3>your wife, get drunk, fight the yakuza, sing karaoke, learn

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<v Speaker 3>to hang glide, travel to the South Pacific, and of

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<v Speaker 3>course blow up some alien spaceships and sounds about right. Yeah.

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<v Speaker 3>And because this was all dreampt up by a guy

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<v Speaker 3>who disliked video games, the tasks themselves were not designed

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<v Speaker 3>to be enjoyable. So, for instance, to beat the karaoke section,

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<v Speaker 3>you have to actually sing into the console's built in microphone,

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<v Speaker 3>and then your performance it has to be judged as

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<v Speaker 3>good by the computer. And here's the thing, there's no

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<v Speaker 3>criteria for the performance. So if the game says you're

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<v Speaker 3>singing is lousy, then you just have to do it

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<v Speaker 3>again until you get it right. Oh, if that wasn't yeah,

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<v Speaker 3>and if that wasn't infuriating enough. Once you actually beat

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<v Speaker 3>the challenge, the reward is a treasure map, but it's

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<v Speaker 3>written in invisible ink, so the player has to sit

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<v Speaker 3>there without touching the controller for an entire hour while

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<v Speaker 3>you wait for the map to appear, and if you

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<v Speaker 3>touch a button any sooner than that, you're thrown right

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<v Speaker 3>back to the karaoke challenge. It's sadistic.

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<v Speaker 1>It sounds like such a like big practical joke.

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<v Speaker 2>That's exactly what it is.

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<v Speaker 3>Right, yeah. Some people think that, you know, the whole

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<v Speaker 3>thing was just Takeshi kind of thumbing his nose at

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<v Speaker 3>people who play video games, and the game's ending actually

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<v Speaker 3>lends some credence to that. You know, spoilers. But if

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<v Speaker 3>you managed to stick with it through all the frustration,

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<v Speaker 3>the only reward is a little drawing of Takeshi's smiling

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<v Speaker 3>face and a message that says, why are you taking

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<v Speaker 3>this game so seriously?

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<v Speaker 2>All right, Well, if you're in the market for something

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<v Speaker 2>a little more relaxing and honestly a bit less soul crushing,

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<v Speaker 2>I have a recommendation for you. It's a little puzzle

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<v Speaker 2>game and it's called Hattrus. And I know what you're thinking.

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<v Speaker 2>You're like, this is just Tetris but with hats. But no,

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<v Speaker 2>my friends, this is Tetris with hats and the severed

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<v Speaker 2>heads of Frankenstein and Abraham Lincoln himself.

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<v Speaker 1>So what was this game? Also designed by a drunk

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<v Speaker 1>Japanese comedian.

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<v Speaker 2>Now this is actually from the creator of the original Tetris.

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<v Speaker 2>So this was back in nineteen ninety. Yeah, this is true.

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<v Speaker 2>He went back to the drawing board and perfected his

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<v Speaker 2>original idea by swapping different shaped blocks for different kinds

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<v Speaker 2>of hats, so the hats would descend the screen two

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<v Speaker 2>at a time, and the goal was to place them

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<v Speaker 2>on one of six heads lined up at the bottom.

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<v Speaker 2>So stack five of the same hat on top of

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<v Speaker 2>one head and they would disappear, just like those lines

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<v Speaker 2>in Tetris.

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<v Speaker 1>So I guess that kind of makes sense. Like how

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<v Speaker 1>does the head of Abe Lincoln fit into this stuff?

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<v Speaker 2>Yeah, that's the part I'm not quite so sure about.

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<v Speaker 2>I mean, I guess they wanted some recognizable heads to

0:11:28.200 --> 0:11:30.600
<v Speaker 2>stack hats on, and of course Lincoln fit the bill.

0:11:30.640 --> 0:11:32.280
<v Speaker 2>We always think of him with a hat on. But

0:11:32.960 --> 0:11:35.200
<v Speaker 2>you know, the better you do, the more new heads

0:11:35.200 --> 0:11:38.400
<v Speaker 2>you unlock. And so in addition to Lincoln and Frankenstein,

0:11:38.880 --> 0:11:43.880
<v Speaker 2>there's also of course Charlie Chaplin and Dracula. Yeah, the

0:11:44.000 --> 0:11:44.640
<v Speaker 2>usual crew.

0:11:45.559 --> 0:11:45.800
<v Speaker 1>Yeah.

0:11:46.040 --> 0:11:48.920
<v Speaker 3>I like that they picked notable hat wearers like Lincoln

0:11:49.000 --> 0:11:51.920
<v Speaker 3>and Chaplain, but then they just throw in a couple monsters,

0:11:52.000 --> 0:11:55.080
<v Speaker 3>you know, makes sense. There's one thing Dracula is note

0:11:55.080 --> 0:11:56.400
<v Speaker 3>for you, it's his iconic hat.

0:11:58.440 --> 0:12:00.520
<v Speaker 1>I mean, the whole concept is a little efusing to me.

0:12:00.600 --> 0:12:02.360
<v Speaker 1>But what type of hats are we talking about? Like

0:12:02.360 --> 0:12:04.960
<v Speaker 1>baseball caps, berets, Like what is in the mix?

0:12:05.280 --> 0:12:09.199
<v Speaker 2>Well, there's Lincoln stove pipe, and of course Chaplain's famous.

0:12:08.840 --> 0:12:11.800
<v Speaker 1>Bowler, which which makes sense.

0:12:11.840 --> 0:12:14.360
<v Speaker 2>But but you're right, there is a baseball cap along

0:12:14.400 --> 0:12:17.400
<v Speaker 2>with a cowboy hat. Let's see what else, a top

0:12:17.440 --> 0:12:20.320
<v Speaker 2>hat and one of those pointy cone hats that like

0:12:20.440 --> 0:12:22.439
<v Speaker 2>wizards wear, and so it's a pretty good mix. But

0:12:22.480 --> 0:12:25.200
<v Speaker 2>the game never actually explains where this endless stream of

0:12:25.240 --> 0:12:28.360
<v Speaker 2>hats is coming from, or of course the severed heads

0:12:28.400 --> 0:12:29.239
<v Speaker 2>for that matter.

0:12:29.600 --> 0:12:31.400
<v Speaker 1>Which I guess is why you've got to have a

0:12:31.400 --> 0:12:35.200
<v Speaker 1>sequel to this, right, But speaking of sequels, my next

0:12:35.200 --> 0:12:37.800
<v Speaker 1>pick is kind of a spiritual sequel to that game.

0:12:38.320 --> 0:12:41.679
<v Speaker 1>Gabe talked about forever ago, about David and Goliath. It

0:12:41.760 --> 0:12:44.000
<v Speaker 1>was we talked about in our Philistine's episode, and I've

0:12:44.040 --> 0:12:46.240
<v Speaker 1>kind of been obsessed with it ever since. It was

0:12:46.360 --> 0:12:49.400
<v Speaker 1>Bible Adventures, right, Gabe, that's what, Oh, that's the one. Yeah,

0:12:49.800 --> 0:12:53.439
<v Speaker 1>So I was, you know, fascinated by it. So I

0:12:53.480 --> 0:12:56.439
<v Speaker 1>looked into other Biblical games and a few years after

0:12:56.520 --> 0:13:00.000
<v Speaker 1>that came out, the same developers released another Bible based

0:13:00.120 --> 0:13:05.320
<v Speaker 1>game called Super three D Noah's Arc. Wow. This one

0:13:05.360 --> 0:13:08.120
<v Speaker 1>was actually for the Super Nintendo and it was built

0:13:08.200 --> 0:13:10.680
<v Speaker 1>using the same game engine as the first person shooter

0:13:10.800 --> 0:13:12.200
<v Speaker 1>game Wolfenstein three D.

0:13:12.480 --> 0:13:15.280
<v Speaker 2>Well, he said, first person shooting, Like, was this actually

0:13:15.280 --> 0:13:16.000
<v Speaker 2>a shooting game?

0:13:16.000 --> 0:13:16.080
<v Speaker 3>Like?

0:13:16.120 --> 0:13:18.280
<v Speaker 2>Does is Noah running around through the arc like gunning

0:13:18.320 --> 0:13:19.440
<v Speaker 2>down animals or something?

0:13:19.960 --> 0:13:20.200
<v Speaker 3>Yeah?

0:13:20.240 --> 0:13:23.080
<v Speaker 1>Pretty much, except obviously they didn't have guns back then,

0:13:23.200 --> 0:13:27.880
<v Speaker 1>so instead Noah's got this trusty slingshot and an endless

0:13:27.920 --> 0:13:31.160
<v Speaker 1>supply of fruit, and the game storyline is that the

0:13:31.160 --> 0:13:32.920
<v Speaker 1>animals are sick and tired of being cooped up in

0:13:32.920 --> 0:13:35.679
<v Speaker 1>a crowded boat. I guess it kind of feels like quarantine,

0:13:36.040 --> 0:13:39.400
<v Speaker 1>and eventually all the animals go rogue, so Noah has

0:13:39.400 --> 0:13:41.840
<v Speaker 1>to protect his family by launching fruit at the animals

0:13:41.920 --> 0:13:43.760
<v Speaker 1>until they all get full enough to slip into a

0:13:43.800 --> 0:13:46.520
<v Speaker 1>food coma.

0:13:46.679 --> 0:13:48.520
<v Speaker 3>So, I mean, I think it's safe to say the

0:13:48.559 --> 0:13:52.520
<v Speaker 3>designers took a few liberties there. I mean, I don't know,

0:13:52.559 --> 0:13:55.120
<v Speaker 3>maybe it was just my translation, but I don't remember

0:13:55.160 --> 0:13:58.240
<v Speaker 3>an animal ran page and a shooting spree being part

0:13:58.240 --> 0:14:00.000
<v Speaker 3>of the original story.

0:14:00.120 --> 0:14:02.280
<v Speaker 2>Again, Gabe, you just think you forget that part.

0:14:04.240 --> 0:14:07.160
<v Speaker 1>Yeah, it's some punch, But when I looked it up,

0:14:07.760 --> 0:14:09.599
<v Speaker 1>it feels like the Bible doesn't say anything about what

0:14:09.640 --> 0:14:11.800
<v Speaker 1>actually went down on the arc, Like it covers what

0:14:11.840 --> 0:14:15.920
<v Speaker 1>happened before and it covers what happens after. The Arcs Voyage.

0:14:15.960 --> 0:14:18.680
<v Speaker 1>But you know, maybe this is exactly what happened.

0:14:18.800 --> 0:14:20.680
<v Speaker 2>Yeah, I mean, you know, you just you never know.

0:14:20.800 --> 0:14:22.400
<v Speaker 2>But I feel like we need to take a quick

0:14:22.400 --> 0:14:24.320
<v Speaker 2>break so we can all look this up. This game

0:14:24.440 --> 0:14:26.640
<v Speaker 2>just seems too weird to be true. But we do

0:14:26.720 --> 0:14:28.880
<v Speaker 2>have four more weird games to talk about, so we'll

0:14:28.880 --> 0:14:45.160
<v Speaker 2>be right back. Welcome back to Part Time Genius, where

0:14:45.160 --> 0:14:47.600
<v Speaker 2>we're talking about some of the strangest video games you've

0:14:47.720 --> 0:14:51.320
<v Speaker 2>probably never played before. I think it is your turn

0:14:51.440 --> 0:14:53.320
<v Speaker 2>next game, So what's your second pick?

0:14:53.720 --> 0:14:56.560
<v Speaker 3>Okay, So, if you thought Noah's Ark was a strange

0:14:56.560 --> 0:14:59.800
<v Speaker 3>idea for a game, then brace yourself for nineteen ninety

0:14:59.840 --> 0:15:05.480
<v Speaker 3>four Rex Ronan Experimental Surgeon off to a great start.

0:15:06.800 --> 0:15:09.600
<v Speaker 3>So this was a Super Nintendo game as well, and

0:15:09.720 --> 0:15:12.960
<v Speaker 3>weirdly enough, it was designed as an educational game, or

0:15:13.200 --> 0:15:15.880
<v Speaker 3>you know, at least in theory. The game was meant

0:15:15.920 --> 0:15:18.880
<v Speaker 3>to teach kids about the real world danger of smoking,

0:15:19.280 --> 0:15:22.280
<v Speaker 3>and to help deliver this message, the developers came up

0:15:22.320 --> 0:15:26.600
<v Speaker 3>with a pretty out there storyline. So here's the pitch.

0:15:27.040 --> 0:15:30.200
<v Speaker 3>A wealthy tobacco salesman is dying and it's up to

0:15:30.240 --> 0:15:33.920
<v Speaker 3>you Rex Ronan to save his life. Through the miracle

0:15:34.000 --> 0:15:39.280
<v Speaker 3>of experimental surgery. So by shrinking yourself to microscopic size,

0:15:39.760 --> 0:15:43.320
<v Speaker 3>you're able to enter the salesman's body and blast away

0:15:43.400 --> 0:15:45.720
<v Speaker 3>his sickness with a high powered leader.

0:15:46.120 --> 0:15:48.320
<v Speaker 2>Like, I love the detail here. So you basically shrink

0:15:48.360 --> 0:15:50.160
<v Speaker 2>yourself down and then you what do you do, you like,

0:15:50.160 --> 0:15:51.680
<v Speaker 2>clean out the guy's lungs or something.

0:15:52.760 --> 0:15:56.000
<v Speaker 3>Yeah, and not just his lungs either, Like another level

0:15:56.080 --> 0:15:59.480
<v Speaker 3>has you blasting fatty deposits in his heart. And there's

0:15:59.480 --> 0:16:01.360
<v Speaker 3>even a part we have to enter the guy's brain

0:16:01.520 --> 0:16:05.880
<v Speaker 3>to quote remove the nicotine addiction. That's sounds works, right,

0:16:06.000 --> 0:16:06.680
<v Speaker 3>that's exciting.

0:16:06.760 --> 0:16:07.120
<v Speaker 1>Yeah.

0:16:07.160 --> 0:16:09.760
<v Speaker 3>Well, the weirdest part, you know, which is saying something,

0:16:10.520 --> 0:16:12.640
<v Speaker 3>is that the game has a side story where the

0:16:12.680 --> 0:16:15.960
<v Speaker 3>tobacco company finds out about your plan, and then in

0:16:16.040 --> 0:16:19.040
<v Speaker 3>order to keep the salesman from talking bad about the company,

0:16:19.200 --> 0:16:22.120
<v Speaker 3>they send a bunch of tiny evil robots into his

0:16:22.200 --> 0:16:24.680
<v Speaker 3>body to kind of finish him off. So, so not

0:16:24.720 --> 0:16:27.280
<v Speaker 3>only are you fighting disease, you've also got hoords of

0:16:27.320 --> 0:16:28.920
<v Speaker 3>tiny robots to kentuckt with.

0:16:29.960 --> 0:16:33.560
<v Speaker 1>I feel like that's that's what experimental surgery is, right, Like,

0:16:33.760 --> 0:16:37.200
<v Speaker 1>it's what they teach in med school. It's so good.

0:16:37.320 --> 0:16:39.560
<v Speaker 2>Yeah, that does sound pretty well, but I feel like

0:16:39.560 --> 0:16:41.360
<v Speaker 2>it does kind of work. Like I don't think I

0:16:41.440 --> 0:16:44.320
<v Speaker 2>feel like smoking after that. But all right, well, from

0:16:44.400 --> 0:16:47.440
<v Speaker 2>the exhilarating world of experimental surgery, let's go to my

0:16:47.800 --> 0:16:51.600
<v Speaker 2>next game. This is the equally riveting Sensible Train Spotting.

0:16:52.160 --> 0:16:54.760
<v Speaker 2>That's actually the name Sensible Train Spotting, and it was

0:16:54.840 --> 0:16:58.080
<v Speaker 2>released for Amiga computers in nineteen ninety five, and it

0:16:58.120 --> 0:17:02.720
<v Speaker 2>delivered exactly what it a detailed simulation of what it's

0:17:02.880 --> 0:17:05.919
<v Speaker 2>like to be a man with a thermos sitting on

0:17:05.960 --> 0:17:09.120
<v Speaker 2>a bench and marking down the engine numbers of trains

0:17:09.200 --> 0:17:11.080
<v Speaker 2>that pass him by. Doesn't it sound exciting?

0:17:11.359 --> 0:17:14.919
<v Speaker 3>Wait, that's what train spotting is. Like, I've heard the

0:17:15.000 --> 0:17:17.640
<v Speaker 3>term before, but I honestly never knew what it meant.

0:17:17.680 --> 0:17:19.399
<v Speaker 1>I'm actually more interested in the fact that there were

0:17:19.400 --> 0:17:23.639
<v Speaker 1>Amiga computers in nineteen ninety five. Yeah, but I guess

0:17:23.680 --> 0:17:25.160
<v Speaker 1>you can tackle Gibb's question for.

0:17:25.200 --> 0:17:27.400
<v Speaker 2>Yeah, I'll tackle that one first. Then we'll talk about

0:17:27.400 --> 0:17:30.240
<v Speaker 2>my Tandy from back in the early nineties. But yeah, so,

0:17:30.320 --> 0:17:32.720
<v Speaker 2>train spotting is a real hobby for some people. So

0:17:32.800 --> 0:17:35.200
<v Speaker 2>what you do is you go to the different stations

0:17:35.240 --> 0:17:37.560
<v Speaker 2>and you write down the numbers on the trains as

0:17:37.560 --> 0:17:40.479
<v Speaker 2>they pass by, and so people would create lists of

0:17:40.520 --> 0:17:43.400
<v Speaker 2>all different engines that operated in a city and then

0:17:43.440 --> 0:17:46.000
<v Speaker 2>you try to see them all in person. It was

0:17:46.040 --> 0:17:48.520
<v Speaker 2>big in the UK during the mid twentieth century, and

0:17:48.600 --> 0:17:51.520
<v Speaker 2>some devoted fans have carried on the tradition ever since then.

0:17:51.800 --> 0:17:54.639
<v Speaker 1>I mean, it reminds me of those families who used

0:17:54.680 --> 0:17:56.920
<v Speaker 1>to drive out to airports to see planes take off,

0:17:57.119 --> 0:18:00.480
<v Speaker 1>like back in the glamorous era of like air or

0:18:00.560 --> 0:18:01.159
<v Speaker 1>air travel.

0:18:01.359 --> 0:18:04.200
<v Speaker 2>Yeah, and you know, and train spotting is still a thing,

0:18:04.280 --> 0:18:06.960
<v Speaker 2>but sometimes you just can't make it down to the

0:18:07.040 --> 0:18:09.640
<v Speaker 2>rail yard, you know. So for days like that, there's

0:18:09.680 --> 0:18:12.639
<v Speaker 2>this game Sensible Train Spotting all of the fun of

0:18:13.080 --> 0:18:16.040
<v Speaker 2>watching trains and marking off numbers from the comfort of

0:18:16.080 --> 0:18:16.960
<v Speaker 2>your own living room.

0:18:17.240 --> 0:18:19.560
<v Speaker 3>Yeah, I mean, I don't know what's more surprising to

0:18:19.600 --> 0:18:22.760
<v Speaker 3>me really, like that this is an activity people actually enjoy,

0:18:23.040 --> 0:18:25.080
<v Speaker 3>or that someone made a video game about it, Like

0:18:25.359 --> 0:18:27.200
<v Speaker 3>both are kind of baffling, to be honest.

0:18:27.320 --> 0:18:29.720
<v Speaker 2>Yeah, I mean, it's not an action packed hobby and

0:18:29.760 --> 0:18:32.080
<v Speaker 2>that's true of the game too, but there's still some

0:18:32.280 --> 0:18:35.359
<v Speaker 2>challenge to it, Like, for example, the longer you play

0:18:35.480 --> 0:18:37.879
<v Speaker 2>the faster the trains move and the more there are

0:18:37.920 --> 0:18:40.399
<v Speaker 2>on the screen, so it does make it tougher to

0:18:40.440 --> 0:18:42.840
<v Speaker 2>cross off all the numbers on your list before the

0:18:42.920 --> 0:18:45.520
<v Speaker 2>time runs out. And so weirdly, the game is actually

0:18:45.640 --> 0:18:49.200
<v Speaker 2>hyper aware of the fact that train spotting is super dull,

0:18:49.280 --> 0:18:51.639
<v Speaker 2>and so if you run out of time before you

0:18:51.720 --> 0:18:54.399
<v Speaker 2>clear a train spotting card, a message pops up that

0:18:54.480 --> 0:18:58.359
<v Speaker 2>says time's up. Sad man, go back one card, which

0:18:58.440 --> 0:19:01.000
<v Speaker 2>you know, of course is pretty depressing, but somehow less

0:19:01.040 --> 0:19:04.200
<v Speaker 2>depressing than the message you get for winning that one

0:19:04.320 --> 0:19:07.920
<v Speaker 2>just says, well done, my sad friend, onto the next card.

0:19:10.520 --> 0:19:12.760
<v Speaker 1>I love that it knows what a sad man you are.

0:19:12.920 --> 0:19:16.120
<v Speaker 1>Either way, that's really what you want for a game.

0:19:16.960 --> 0:19:19.840
<v Speaker 3>Yeah, it's kind of like Tikeshi's Challenge. Really like it

0:19:19.880 --> 0:19:21.760
<v Speaker 3>mocks you just for wanting to play it.

0:19:22.400 --> 0:19:25.080
<v Speaker 1>Well, it is funny because the last game on my

0:19:25.160 --> 0:19:28.080
<v Speaker 1>list also mocks you for just playing it. And this

0:19:28.119 --> 0:19:30.200
<v Speaker 1>one was released in nineteen ninety nine for the sake

0:19:30.240 --> 0:19:33.440
<v Speaker 1>of Dreamcast. It's about raising a digital pet and it's

0:19:33.480 --> 0:19:34.360
<v Speaker 1>called Seamen.

0:19:35.080 --> 0:19:37.439
<v Speaker 2>Okay, and what kind of pet are you raising?

0:19:37.640 --> 0:19:41.520
<v Speaker 1>So in this game Seaman, you're you're basically the caretaker

0:19:41.640 --> 0:19:45.919
<v Speaker 1>of a bizarre fish human hybrid. He basically looks like

0:19:45.960 --> 0:19:48.480
<v Speaker 1>this bass with a human face slapped on the front,

0:19:48.520 --> 0:19:50.359
<v Speaker 1>and the object of the game is to raise this

0:19:50.440 --> 0:19:54.439
<v Speaker 1>creature through like all of its upsetting developmental faces, and

0:19:54.520 --> 0:19:56.840
<v Speaker 1>until he eventually grows legs and leaves the water to

0:19:56.880 --> 0:19:59.440
<v Speaker 1>start a life of his own. But the game does

0:19:59.480 --> 0:20:03.080
<v Speaker 1>not mean this easy. For one thing, the only way

0:20:03.119 --> 0:20:06.000
<v Speaker 1>you can interact with Seman is by giving him voice commands,

0:20:06.240 --> 0:20:09.399
<v Speaker 1>and because the voice detection was pretty spotty, it was

0:20:09.440 --> 0:20:11.440
<v Speaker 1>hard to get him to do what you want. The

0:20:11.520 --> 0:20:14.119
<v Speaker 1>other downside to the game is that Seaman is kind

0:20:14.160 --> 0:20:16.840
<v Speaker 1>of a jerk. Like you're supposed to form a bond

0:20:16.840 --> 0:20:18.600
<v Speaker 1>with them by talking to him more and more, but

0:20:19.040 --> 0:20:21.520
<v Speaker 1>most of the time he just insults you, so you're

0:20:21.640 --> 0:20:24.000
<v Speaker 1>never really rooting for him to make it to adulthood.

0:20:24.359 --> 0:20:27.399
<v Speaker 3>Oh wow, So what we have here is basically a

0:20:27.480 --> 0:20:31.680
<v Speaker 3>bad parent simulator where you neglectfully look after a fish monster.

0:20:32.000 --> 0:20:33.120
<v Speaker 3>Does that sound about right?

0:20:33.560 --> 0:20:38.800
<v Speaker 1>I mean, it's basically my experience of parenting like familiar,

0:20:40.080 --> 0:20:43.200
<v Speaker 1>except I forgot to mention that Leonard Nimoy also chimes

0:20:43.240 --> 0:20:45.160
<v Speaker 1>in sometimes to give advice and cheer you on that's

0:20:45.160 --> 0:20:45.720
<v Speaker 1>the best part.

0:20:45.880 --> 0:20:47.879
<v Speaker 2>Oh, I feel like, actually this is getting better.

0:20:49.840 --> 0:20:53.439
<v Speaker 3>Okay. So we've talked about a lot of weird games today,

0:20:53.480 --> 0:20:57.040
<v Speaker 3>most of which probably don't qualify as good games. But

0:20:57.600 --> 0:20:59.920
<v Speaker 3>the last one I want to talk about fits perfectly

0:21:00.119 --> 0:21:03.639
<v Speaker 3>and both categories. It is a decidedly weird game, but

0:21:03.720 --> 0:21:08.440
<v Speaker 3>it's also a good one. It's called Katamari Dimashi, which

0:21:08.520 --> 0:21:13.120
<v Speaker 3>roughly means soul clump in Japanese. This game came out

0:21:13.160 --> 0:21:15.520
<v Speaker 3>in two thousand and four on the PlayStation two, and

0:21:15.600 --> 0:21:18.600
<v Speaker 3>it's one of the most joyously wacky games I've ever seen.

0:21:19.440 --> 0:21:22.920
<v Speaker 3>The backstory is that the magnificent King of All Cosmos

0:21:23.119 --> 0:21:25.760
<v Speaker 3>goes on a bender one night, drunk on the beauty

0:21:25.760 --> 0:21:30.480
<v Speaker 3>of creation, and during his revelry, he accidentally destroys every

0:21:30.560 --> 0:21:33.399
<v Speaker 3>star in the night sky. Oh man, as you do,

0:21:33.560 --> 0:21:36.679
<v Speaker 3>yeah huh. And that's where the player comes in. So,

0:21:36.840 --> 0:21:39.760
<v Speaker 3>as the son of the King, the Prince of all Cosmos,

0:21:40.119 --> 0:21:42.560
<v Speaker 3>it's your job to roll a big sticky ball called

0:21:42.600 --> 0:21:46.320
<v Speaker 3>a katamari all over the world until enough stuff sticks

0:21:46.320 --> 0:21:49.320
<v Speaker 3>to it that your dad can then launch the whole

0:21:49.359 --> 0:21:52.560
<v Speaker 3>thing into space and turn it into a brand new star.

0:21:53.280 --> 0:21:56.840
<v Speaker 3>So you know, one by one you're gradually rebuilding all

0:21:56.880 --> 0:22:00.200
<v Speaker 3>the constellations using giant balls a junk.

0:22:00.280 --> 0:22:02.560
<v Speaker 1>Which you know kind of sounds like a sweet concept.

0:22:02.880 --> 0:22:06.879
<v Speaker 1>I vaguely remember this game being sort of a phenomena, right,

0:22:07.240 --> 0:22:09.080
<v Speaker 1>But what kind of stuff are you rolling up?

0:22:09.840 --> 0:22:12.359
<v Speaker 3>Yeah? I mean anything you can really like. Each level

0:22:12.359 --> 0:22:14.399
<v Speaker 3>gives you a certain size that you have to, you know,

0:22:14.520 --> 0:22:17.399
<v Speaker 3>grow your katamari too before the time runs out, So

0:22:17.600 --> 0:22:20.240
<v Speaker 3>you start small. You're making a ten centimeter ball with

0:22:20.359 --> 0:22:23.760
<v Speaker 3>little stuff like erasers and paper clips. But the more

0:22:23.800 --> 0:22:26.119
<v Speaker 3>stuff you roll over, the larger the ball grows, so

0:22:26.400 --> 0:22:28.560
<v Speaker 3>gradually you're able to pick up bigger and bigger stuff,

0:22:28.600 --> 0:22:32.080
<v Speaker 3>you know, books, bowls, furniture, house pets, motorcycles, city buses,

0:22:32.240 --> 0:22:35.000
<v Speaker 3>like you name it. In the later stages, you roll

0:22:35.000 --> 0:22:38.159
<v Speaker 3>a katamaris so big that it starts ripping up buildings

0:22:38.200 --> 0:22:42.120
<v Speaker 3>and bridges, and then eventually natural phenomena too, like you're

0:22:42.160 --> 0:22:45.400
<v Speaker 3>literally ripping clouds and rainbows out of the sky.

0:22:46.000 --> 0:22:46.400
<v Speaker 1>Amazing.

0:22:46.640 --> 0:22:48.240
<v Speaker 3>Yeah, nothing goes to waste.

0:22:48.640 --> 0:22:51.280
<v Speaker 2>I do like that you repair damage stars by pretty

0:22:51.320 --> 0:22:54.760
<v Speaker 2>much wrecking the earth and then chucking it all into space.

0:22:55.920 --> 0:22:59.280
<v Speaker 3>Yeah. Yeah, that's that's about it. And the best part though,

0:22:59.320 --> 0:23:01.720
<v Speaker 3>is it's gotten a amazing soundtrack, so the whole time

0:23:01.760 --> 0:23:05.320
<v Speaker 3>you're rolling up the world, there's this super upbeat Japanese

0:23:05.400 --> 0:23:08.760
<v Speaker 3>pop music playing and yeah, just what you want for

0:23:08.800 --> 0:23:11.760
<v Speaker 3>that kind of mass destruction. And by the way, Kada

0:23:11.760 --> 0:23:14.119
<v Speaker 3>Mari was actually it was published by Namco, which is

0:23:14.119 --> 0:23:17.440
<v Speaker 3>the same developer behind pac Man, you know, another game

0:23:17.480 --> 0:23:20.000
<v Speaker 3>where you play as a big circle and gobble up

0:23:20.040 --> 0:23:22.919
<v Speaker 3>everything in sight. So yeah, I guess they really know

0:23:22.960 --> 0:23:23.400
<v Speaker 3>their brand.

0:23:24.960 --> 0:23:27.600
<v Speaker 1>As strange as that all sounds, I do think Will

0:23:27.760 --> 0:23:31.159
<v Speaker 1>should take home today's trophy. One because sensible train spotting

0:23:31.200 --> 0:23:33.560
<v Speaker 1>is a game I would never force on anyone, but

0:23:33.640 --> 0:23:35.560
<v Speaker 1>I would love to have that like framed on my wall.

0:23:35.840 --> 0:23:39.760
<v Speaker 1>And two because he used the word Amiga computers, which

0:23:39.840 --> 0:23:40.960
<v Speaker 1>which I haven't heard forever.

0:23:41.320 --> 0:23:43.480
<v Speaker 3>Yeah, I can agree with that. I mean, really, all

0:23:43.520 --> 0:23:46.720
<v Speaker 3>of Will's picks were about like mundane things like train

0:23:46.840 --> 0:23:51.800
<v Speaker 3>spotting and stacking hats and garbage eating. Garbage eating very boring.

0:23:52.359 --> 0:23:55.400
<v Speaker 3>It went all in on boring. Yeah, I forget that.

0:23:55.520 --> 0:23:56.600
<v Speaker 3>Well it really paid off for it.

0:23:56.680 --> 0:23:58.640
<v Speaker 2>Well, thank you guys, it is an honor, and thanks

0:23:58.720 --> 0:24:01.080
<v Speaker 2>as always to our listeners for tuning in. That wraps

0:24:01.080 --> 0:24:04.040
<v Speaker 2>it up for today's part time Genius from Mango, Gabe, Loel,

0:24:04.119 --> 0:24:07.040
<v Speaker 2>and myself. Thanks so much for listening. Please stay safe

0:24:07.080 --> 0:24:23.800
<v Speaker 2>and we'll be back soon with another episode. Part Time

0:24:23.840 --> 0:24:27.480
<v Speaker 2>Genius is a production of iHeartRadio. For more podcasts from iHeartRadio,

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<v Speaker 2>to your favorite shows.