1 00:00:03,279 --> 00:00:06,240 Speaker 1: Welcome to Part Time Genius, the production of iHeartRadio. 2 00:00:11,800 --> 00:00:12,520 Speaker 2: Guess what, Mango? 3 00:00:12,840 --> 00:00:13,520 Speaker 1: What's that? Well? 4 00:00:13,560 --> 00:00:15,720 Speaker 2: All right, So I was looking up old video games 5 00:00:15,720 --> 00:00:18,360 Speaker 2: and video game systems this week, as we've talked about, 6 00:00:18,440 --> 00:00:20,880 Speaker 2: I know, both of our boys are obsessed with video 7 00:00:20,920 --> 00:00:24,160 Speaker 2: games these days, and William is trying to find every 8 00:00:24,200 --> 00:00:27,120 Speaker 2: game ever made on every system ever made. And they 9 00:00:27,160 --> 00:00:29,800 Speaker 2: of course make these like little computers where you can 10 00:00:29,840 --> 00:00:32,920 Speaker 2: go back and try these games from pretty much every system, 11 00:00:32,920 --> 00:00:35,640 Speaker 2: so it is kind of fun to get into it 12 00:00:35,680 --> 00:00:38,360 Speaker 2: with him. But there's one that he's not familiar with. 13 00:00:38,400 --> 00:00:39,960 Speaker 2: So I don't know if you know this, but before 14 00:00:40,040 --> 00:00:44,040 Speaker 2: they were making graphing calculators, Texas Instruments used to make 15 00:00:44,120 --> 00:00:46,280 Speaker 2: a computer for kids. It was actually called the t 16 00:00:46,479 --> 00:00:47,560 Speaker 2: I ninety nine. 17 00:00:48,240 --> 00:00:50,840 Speaker 1: So weirdly, I actually know this because I had one. 18 00:00:51,159 --> 00:00:54,680 Speaker 1: No way, my dad was super into gadgets and early computers, 19 00:00:54,680 --> 00:00:56,240 Speaker 1: and so I had one in my room when I 20 00:00:56,280 --> 00:00:57,800 Speaker 1: was like four, which is crazy. 21 00:00:57,880 --> 00:00:58,240 Speaker 2: That's fun. 22 00:00:58,320 --> 00:01:01,000 Speaker 1: But you know, the weirdest thing about the system is that, 23 00:01:01,080 --> 00:01:03,360 Speaker 1: like the TI definitely had the place for cartridges, but 24 00:01:03,440 --> 00:01:05,960 Speaker 1: it could also hook up to a cassette player and 25 00:01:06,520 --> 00:01:09,760 Speaker 1: it would play games through like tape cassettes essentially, so 26 00:01:10,160 --> 00:01:12,559 Speaker 1: like the cassettes would feed data into the computer, which 27 00:01:12,560 --> 00:01:15,559 Speaker 1: is which is nuts. And I actually like thought about 28 00:01:15,560 --> 00:01:17,600 Speaker 1: this like a few years ago and and had to 29 00:01:17,600 --> 00:01:19,280 Speaker 1: look it up because it felt like a dream, like 30 00:01:19,400 --> 00:01:21,920 Speaker 1: it didn't feel real. But but but the weird thing 31 00:01:21,959 --> 00:01:24,280 Speaker 1: about my t I ninety nine was I had none 32 00:01:24,319 --> 00:01:26,440 Speaker 1: of the fun games. Like everything my parents bought for 33 00:01:26,480 --> 00:01:29,920 Speaker 1: me was educational. So I think like the most fun 34 00:01:29,959 --> 00:01:33,880 Speaker 1: game I had was Chess. It's a little bit. 35 00:01:33,880 --> 00:01:35,280 Speaker 2: Of a relief because I thought I was going to 36 00:01:35,360 --> 00:01:37,440 Speaker 2: tell you everything I knew here and you're gonna be like, sorry, 37 00:01:37,520 --> 00:01:40,120 Speaker 2: I already knew that. But uh So there's a T 38 00:01:40,280 --> 00:01:43,640 Speaker 2: I ninety nine game that's definitely not educational. It's called 39 00:01:43,920 --> 00:01:46,320 Speaker 2: garbage Belly, and it's why I brought the system up 40 00:01:46,319 --> 00:01:48,760 Speaker 2: in the first place. I was reading about it in 41 00:01:48,840 --> 00:01:51,000 Speaker 2: PC mag And this is what the back of the 42 00:01:51,040 --> 00:01:55,120 Speaker 2: Garbage Belly box said. It says, help garbage Belly gobble 43 00:01:55,200 --> 00:01:57,720 Speaker 2: up the ripe garbage in a field of garbage pails. 44 00:01:57,760 --> 00:02:00,320 Speaker 2: But watch out if you make him eat raw garb garbage, 45 00:02:00,560 --> 00:02:01,400 Speaker 2: he will die. 46 00:02:01,840 --> 00:02:04,160 Speaker 1: Garbage Belly. I feel like I've never heard anyone say 47 00:02:04,160 --> 00:02:07,400 Speaker 1: the word garbage so much to like sell a product. 48 00:02:07,560 --> 00:02:11,160 Speaker 1: But isn't it weird that the character dies from raw garbage, 49 00:02:10,960 --> 00:02:13,760 Speaker 1: like he only feasts on the finest garbage, which is 50 00:02:13,919 --> 00:02:14,760 Speaker 1: cooked garbage. 51 00:02:14,880 --> 00:02:16,880 Speaker 2: Yeah, I mean he's got to die from something. Plus, 52 00:02:16,960 --> 00:02:20,200 Speaker 2: you know, just because his name is garbage Belly, I 53 00:02:20,280 --> 00:02:22,720 Speaker 2: don't think we can assume like that he wouldn't have 54 00:02:22,800 --> 00:02:25,600 Speaker 2: discerning taste, like some garbage does have to taste better 55 00:02:25,639 --> 00:02:26,440 Speaker 2: than other garbage. 56 00:02:26,880 --> 00:02:29,119 Speaker 1: That is a good point. So what was was this game? 57 00:02:29,160 --> 00:02:29,560 Speaker 1: Any good? 58 00:02:29,800 --> 00:02:29,880 Speaker 3: No? 59 00:02:29,960 --> 00:02:31,840 Speaker 2: It's a terrible game. I mean, you're lucky your parents 60 00:02:31,880 --> 00:02:35,960 Speaker 2: brought you the educational games only. But Garbage Belly is 61 00:02:36,080 --> 00:02:38,919 Speaker 2: just the first of nine ridiculous video games that we're 62 00:02:38,919 --> 00:02:41,600 Speaker 2: going to talk about today. So blow the dust off 63 00:02:41,600 --> 00:02:44,679 Speaker 2: that old cartridge, enter the up down updown code, and 64 00:02:44,840 --> 00:03:08,959 Speaker 2: let's hit start. Hey, their podcast listeners, welcome to Part 65 00:03:08,960 --> 00:03:11,480 Speaker 2: Time Genius. I'm Will Pearson, and as always I'm joined 66 00:03:11,480 --> 00:03:13,840 Speaker 2: by my good friend mangesh Hot Ticketer And on the 67 00:03:13,840 --> 00:03:16,520 Speaker 2: other side of the computer screen cleaning house and a 68 00:03:16,560 --> 00:03:20,160 Speaker 2: ferocious game of pac Man, that's our friend and producer 69 00:03:20,280 --> 00:03:23,519 Speaker 2: loll He is actually guys, he's sharing a screen right now, 70 00:03:23,560 --> 00:03:25,960 Speaker 2: and I Honestly, I wish our listeners could see this 71 00:03:26,080 --> 00:03:30,520 Speaker 2: because he is tearing through those ghosts, just one after another. 72 00:03:30,600 --> 00:03:31,959 Speaker 1: It's a total blood bag. 73 00:03:32,440 --> 00:03:33,480 Speaker 2: Yeah, it's really impressive. 74 00:03:34,920 --> 00:03:37,240 Speaker 1: It actually reminds me of that scene from thirty Rock, 75 00:03:37,360 --> 00:03:40,040 Speaker 1: just saying the word pac Men, like when someone tells 76 00:03:40,080 --> 00:03:43,200 Speaker 1: Tracy Morgan but that the guy who created pac Men 77 00:03:43,280 --> 00:03:45,800 Speaker 1: just passed away, and he says to put out a 78 00:03:45,800 --> 00:03:48,280 Speaker 1: bowl of cherries and some ghost meat in his honor. 79 00:03:51,000 --> 00:03:54,440 Speaker 2: So funny, pretty fitting tribute there, But unfortunately pac Man 80 00:03:54,520 --> 00:03:57,600 Speaker 2: is way too mainstream for today's show because we are 81 00:03:57,640 --> 00:04:00,400 Speaker 2: on the hunt for some deeper, weirder cuts, and to 82 00:04:00,400 --> 00:04:03,600 Speaker 2: help us find them, we brought along our good pal Gabe. Gabe, 83 00:04:03,600 --> 00:04:04,680 Speaker 2: thanks for joining us again. 84 00:04:04,920 --> 00:04:08,040 Speaker 3: Hey, yeah, it's my pleasure. Thanks for inviting me back, guys. 85 00:04:08,080 --> 00:04:11,400 Speaker 1: Yeah, of course. So I am curious, like I haven't 86 00:04:11,400 --> 00:04:13,880 Speaker 1: played games in forever, and I think Will is the same, 87 00:04:13,920 --> 00:04:17,120 Speaker 1: although both our sons are obsessed. But Gabe, you play 88 00:04:17,200 --> 00:04:19,560 Speaker 1: video games, right, Like, have you spent all your summer 89 00:04:19,560 --> 00:04:21,440 Speaker 1: playing Animal Crossing like everyone else? 90 00:04:22,320 --> 00:04:22,520 Speaker 3: No? 91 00:04:22,760 --> 00:04:23,400 Speaker 1: I have not. 92 00:04:23,520 --> 00:04:26,640 Speaker 3: I'm the one person who hasn't, I guess, But I 93 00:04:26,680 --> 00:04:30,400 Speaker 3: did play a different kind of simulator game this summer. 94 00:04:30,680 --> 00:04:33,600 Speaker 3: It's called untitled Goose Game. Have you guys heard of it? 95 00:04:33,720 --> 00:04:35,080 Speaker 2: I have seen my son play it. 96 00:04:35,200 --> 00:04:40,040 Speaker 3: Yes, actually, yes, right, it's awesome. It's basically a goose simulator, 97 00:04:40,160 --> 00:04:42,680 Speaker 3: and yeah, you play as a goose wandering around this 98 00:04:42,720 --> 00:04:46,560 Speaker 3: little English village and all you can do is honk, flap, 99 00:04:46,720 --> 00:04:50,120 Speaker 3: grab things with your beak, run, you know, typical goose stuff. 100 00:04:50,640 --> 00:04:53,240 Speaker 3: And so the goal is really to just annoy the 101 00:04:53,279 --> 00:04:57,760 Speaker 3: townspeople and cause as much mischievous possible. It's it's kind 102 00:04:57,760 --> 00:05:00,040 Speaker 3: of amazing, and if you've ever wondered what it's like 103 00:05:00,120 --> 00:05:02,479 Speaker 3: to be a goose, this is probably as close to 104 00:05:02,520 --> 00:05:04,360 Speaker 3: the real thing as you're ever gonna get. 105 00:05:05,600 --> 00:05:10,440 Speaker 1: Wait, I'm sold. I feel like this is the reason 106 00:05:10,440 --> 00:05:13,560 Speaker 1: to play video games again. But what I really like 107 00:05:13,560 --> 00:05:15,600 Speaker 1: about that is, like the concept kind of feels like 108 00:05:15,640 --> 00:05:18,200 Speaker 1: a throwback to the early days of video games, when 109 00:05:18,400 --> 00:05:20,800 Speaker 1: there just weren't as many expectations and you could get 110 00:05:20,800 --> 00:05:23,120 Speaker 1: away with making a game just about anything. So, like, 111 00:05:23,560 --> 00:05:25,320 Speaker 1: you know, my first pick for today is actually a 112 00:05:25,360 --> 00:05:27,560 Speaker 1: great example of that. It was released for the Atari 113 00:05:27,640 --> 00:05:30,640 Speaker 1: twenty six hundred back in nineteen eighty two, and it's 114 00:05:30,680 --> 00:05:34,200 Speaker 1: called Sneak and Peak and it was basically Hide and 115 00:05:34,240 --> 00:05:35,320 Speaker 1: Seek the video game. 116 00:05:36,040 --> 00:05:38,360 Speaker 2: So why didn't they just call it hide and Seek? 117 00:05:40,240 --> 00:05:42,599 Speaker 1: I know, I mean sneak and peak sounds like so 118 00:05:42,800 --> 00:05:47,200 Speaker 1: dirty if I can person that does. But I mean, 119 00:05:47,360 --> 00:05:50,520 Speaker 1: branding is just one of the game's many problems. You know, 120 00:05:50,839 --> 00:05:53,840 Speaker 1: it's a two player game. One player just has to 121 00:05:53,880 --> 00:05:56,480 Speaker 1: look away from the screen while the other player hides. 122 00:05:56,880 --> 00:05:59,320 Speaker 1: And then the player who's hiding doesn't do anything at 123 00:05:59,320 --> 00:06:01,440 Speaker 1: all while the other person looks for them on the screen. 124 00:06:01,960 --> 00:06:04,400 Speaker 1: They just like stay put and hope time runs out 125 00:06:04,440 --> 00:06:07,280 Speaker 1: before the other person finds them. It's it's kind of crazy. 126 00:06:08,160 --> 00:06:11,320 Speaker 3: Yeah. Wait, so this was a game that required one 127 00:06:11,400 --> 00:06:14,400 Speaker 3: player to not look at the screen at all and 128 00:06:14,560 --> 00:06:17,840 Speaker 3: another player to not touch the controller. I mean, are 129 00:06:17,880 --> 00:06:20,880 Speaker 3: we even sure this qualifies as a video game? I 130 00:06:20,960 --> 00:06:24,279 Speaker 3: know it's kind of like that. I don't know if 131 00:06:24,320 --> 00:06:25,919 Speaker 3: Will remembers this. But when we were like trying to 132 00:06:25,920 --> 00:06:27,960 Speaker 3: brainstorm board games, we came up with this idea for 133 00:06:28,080 --> 00:06:30,800 Speaker 3: Tag the board game where the only thing inside the 134 00:06:31,240 --> 00:06:33,560 Speaker 3: like the box is a cone for base and maybe 135 00:06:33,600 --> 00:06:35,880 Speaker 3: maybe like a pin that says it. You know, like, 136 00:06:36,800 --> 00:06:39,719 Speaker 3: I feel like this is almost as bad, but you know, 137 00:06:39,800 --> 00:06:41,600 Speaker 3: the worst part of the game was there weren't that 138 00:06:41,680 --> 00:06:44,240 Speaker 3: many hiding spots in the game. The games set in 139 00:06:44,279 --> 00:06:46,400 Speaker 3: the house, but you can only go to three rooms 140 00:06:46,400 --> 00:06:49,280 Speaker 3: plus the yard, so finding the hider isn't that much 141 00:06:49,320 --> 00:06:51,599 Speaker 3: of a challenge and you'd actually be better off just 142 00:06:51,640 --> 00:06:53,359 Speaker 3: going outside and playing a real game of hide and 143 00:06:53,360 --> 00:06:56,520 Speaker 3: go seek. Okay, so Sneak and Peek sounds like a 144 00:06:56,680 --> 00:07:00,239 Speaker 3: pretty weak substitute for the real thing, but my first 145 00:07:00,240 --> 00:07:03,200 Speaker 3: pick for today offers a gaming experience you'd be hard 146 00:07:03,240 --> 00:07:05,880 Speaker 3: pressed to find in real life, and in fact, I 147 00:07:06,000 --> 00:07:09,920 Speaker 3: do not recommend trying the game's infamous. Now. It's called 148 00:07:09,960 --> 00:07:13,560 Speaker 3: Takeshi's Challenge and it was only released in Japan back 149 00:07:13,600 --> 00:07:17,000 Speaker 3: in nineteen eighty six. The title refers to a real 150 00:07:17,040 --> 00:07:21,680 Speaker 3: life comedian and actor named Takeshi Kitano, and he was 151 00:07:21,960 --> 00:07:23,800 Speaker 3: a pretty big star in Japan at the time from 152 00:07:23,800 --> 00:07:24,560 Speaker 3: what I understand. 153 00:07:24,720 --> 00:07:27,480 Speaker 1: Yeah, he's actually he was a director too, and he 154 00:07:27,560 --> 00:07:31,400 Speaker 1: directed this movie Sonatine and Fireworks, the really beautiful but 155 00:07:31,520 --> 00:07:32,840 Speaker 1: like violent films. 156 00:07:33,160 --> 00:07:37,320 Speaker 3: Oh awesome. Well, according to Legend, the video game company 157 00:07:37,360 --> 00:07:41,040 Speaker 3: behind Space Invaders, they wanted to meet with Takeshi, and 158 00:07:41,320 --> 00:07:43,560 Speaker 3: so he agreed and they got together in a bar 159 00:07:43,720 --> 00:07:45,600 Speaker 3: to see if he'd be willing to make a game 160 00:07:45,680 --> 00:07:49,600 Speaker 3: with them, and Takeshi wasn't all that interested. He didn't 161 00:07:49,600 --> 00:07:52,680 Speaker 3: even like video games, but the company was picking up 162 00:07:52,680 --> 00:07:56,080 Speaker 3: the tab that night, so he's stuck around, and over 163 00:07:56,120 --> 00:07:58,920 Speaker 3: the course of a few hours, Takeshi drank a ton 164 00:07:59,120 --> 00:08:02,480 Speaker 3: of rice wine and he gave the designers his stream 165 00:08:02,560 --> 00:08:05,920 Speaker 3: of consciousness ideas for a video game, and then with 166 00:08:06,040 --> 00:08:08,640 Speaker 3: notes in hand, the designer set to work creating what 167 00:08:08,640 --> 00:08:12,240 Speaker 3: would become one of the most bizarre adventure games ever made. 168 00:08:12,360 --> 00:08:14,120 Speaker 2: That's going to have to be pretty strange to top 169 00:08:14,160 --> 00:08:17,240 Speaker 2: a Goose simulator, because that sounded pretty random if you 170 00:08:17,280 --> 00:08:17,720 Speaker 2: asked me. 171 00:08:18,440 --> 00:08:21,600 Speaker 3: Well, trust me, this was way weirder. The main character 172 00:08:21,720 --> 00:08:24,520 Speaker 3: was an ordinary business man, and while the game didn't 173 00:08:24,560 --> 00:08:27,360 Speaker 3: spell it out for you, the ultimate goal is to 174 00:08:27,400 --> 00:08:29,600 Speaker 3: make it to a distant island where a cave of 175 00:08:29,640 --> 00:08:32,760 Speaker 3: treasure awaits you, and the only way to get there 176 00:08:33,000 --> 00:08:37,199 Speaker 3: is basically to have the most extreme midlife crisis possible. 177 00:08:38,920 --> 00:08:42,520 Speaker 3: So get this. You have to quit your job, divorce 178 00:08:42,559 --> 00:08:48,079 Speaker 3: your wife, get drunk, fight the yakuza, sing karaoke, learn 179 00:08:48,160 --> 00:08:51,360 Speaker 3: to hang glide, travel to the South Pacific, and of 180 00:08:51,400 --> 00:08:55,640 Speaker 3: course blow up some alien spaceships and sounds about right. Yeah. 181 00:08:55,800 --> 00:08:58,559 Speaker 3: And because this was all dreampt up by a guy 182 00:08:58,600 --> 00:09:03,200 Speaker 3: who disliked video games, the tasks themselves were not designed 183 00:09:03,240 --> 00:09:07,040 Speaker 3: to be enjoyable. So, for instance, to beat the karaoke section, 184 00:09:07,240 --> 00:09:11,120 Speaker 3: you have to actually sing into the console's built in microphone, 185 00:09:11,520 --> 00:09:14,400 Speaker 3: and then your performance it has to be judged as 186 00:09:14,520 --> 00:09:17,720 Speaker 3: good by the computer. And here's the thing, there's no 187 00:09:17,960 --> 00:09:21,000 Speaker 3: criteria for the performance. So if the game says you're 188 00:09:21,040 --> 00:09:23,680 Speaker 3: singing is lousy, then you just have to do it 189 00:09:23,720 --> 00:09:26,920 Speaker 3: again until you get it right. Oh, if that wasn't yeah, 190 00:09:27,000 --> 00:09:30,240 Speaker 3: and if that wasn't infuriating enough. Once you actually beat 191 00:09:30,280 --> 00:09:34,280 Speaker 3: the challenge, the reward is a treasure map, but it's 192 00:09:34,280 --> 00:09:38,440 Speaker 3: written in invisible ink, so the player has to sit 193 00:09:38,559 --> 00:09:43,280 Speaker 3: there without touching the controller for an entire hour while 194 00:09:43,320 --> 00:09:45,920 Speaker 3: you wait for the map to appear, and if you 195 00:09:46,000 --> 00:09:48,880 Speaker 3: touch a button any sooner than that, you're thrown right 196 00:09:48,920 --> 00:09:51,240 Speaker 3: back to the karaoke challenge. It's sadistic. 197 00:09:52,520 --> 00:09:55,760 Speaker 1: It sounds like such a like big practical joke. 198 00:09:56,960 --> 00:09:58,160 Speaker 2: That's exactly what it is. 199 00:09:58,360 --> 00:10:00,640 Speaker 3: Right, yeah. Some people think that, you know, the whole 200 00:10:00,640 --> 00:10:03,040 Speaker 3: thing was just Takeshi kind of thumbing his nose at 201 00:10:03,040 --> 00:10:06,520 Speaker 3: people who play video games, and the game's ending actually 202 00:10:06,600 --> 00:10:09,880 Speaker 3: lends some credence to that. You know, spoilers. But if 203 00:10:09,880 --> 00:10:12,479 Speaker 3: you managed to stick with it through all the frustration, 204 00:10:12,840 --> 00:10:16,120 Speaker 3: the only reward is a little drawing of Takeshi's smiling 205 00:10:16,200 --> 00:10:19,200 Speaker 3: face and a message that says, why are you taking 206 00:10:19,240 --> 00:10:20,520 Speaker 3: this game so seriously? 207 00:10:21,960 --> 00:10:23,920 Speaker 2: All right, Well, if you're in the market for something 208 00:10:23,960 --> 00:10:27,760 Speaker 2: a little more relaxing and honestly a bit less soul crushing, 209 00:10:28,200 --> 00:10:30,600 Speaker 2: I have a recommendation for you. It's a little puzzle 210 00:10:30,640 --> 00:10:33,920 Speaker 2: game and it's called Hattrus. And I know what you're thinking. 211 00:10:34,040 --> 00:10:37,120 Speaker 2: You're like, this is just Tetris but with hats. But no, 212 00:10:37,240 --> 00:10:40,960 Speaker 2: my friends, this is Tetris with hats and the severed 213 00:10:41,000 --> 00:10:44,439 Speaker 2: heads of Frankenstein and Abraham Lincoln himself. 214 00:10:45,640 --> 00:10:48,160 Speaker 1: So what was this game? Also designed by a drunk 215 00:10:48,280 --> 00:10:49,280 Speaker 1: Japanese comedian. 216 00:10:49,600 --> 00:10:53,960 Speaker 2: Now this is actually from the creator of the original Tetris. 217 00:10:54,000 --> 00:10:56,439 Speaker 2: So this was back in nineteen ninety. Yeah, this is true. 218 00:10:56,600 --> 00:10:58,880 Speaker 2: He went back to the drawing board and perfected his 219 00:10:58,960 --> 00:11:03,079 Speaker 2: original idea by swapping different shaped blocks for different kinds 220 00:11:03,080 --> 00:11:06,079 Speaker 2: of hats, so the hats would descend the screen two 221 00:11:06,120 --> 00:11:08,640 Speaker 2: at a time, and the goal was to place them 222 00:11:08,640 --> 00:11:11,600 Speaker 2: on one of six heads lined up at the bottom. 223 00:11:12,040 --> 00:11:14,320 Speaker 2: So stack five of the same hat on top of 224 00:11:14,360 --> 00:11:17,280 Speaker 2: one head and they would disappear, just like those lines 225 00:11:17,280 --> 00:11:17,840 Speaker 2: in Tetris. 226 00:11:18,840 --> 00:11:21,040 Speaker 1: So I guess that kind of makes sense. Like how 227 00:11:21,040 --> 00:11:23,160 Speaker 1: does the head of Abe Lincoln fit into this stuff? 228 00:11:23,400 --> 00:11:25,560 Speaker 2: Yeah, that's the part I'm not quite so sure about. 229 00:11:25,640 --> 00:11:28,120 Speaker 2: I mean, I guess they wanted some recognizable heads to 230 00:11:28,200 --> 00:11:30,600 Speaker 2: stack hats on, and of course Lincoln fit the bill. 231 00:11:30,640 --> 00:11:32,280 Speaker 2: We always think of him with a hat on. But 232 00:11:32,960 --> 00:11:35,200 Speaker 2: you know, the better you do, the more new heads 233 00:11:35,200 --> 00:11:38,400 Speaker 2: you unlock. And so in addition to Lincoln and Frankenstein, 234 00:11:38,880 --> 00:11:43,880 Speaker 2: there's also of course Charlie Chaplin and Dracula. Yeah, the 235 00:11:44,000 --> 00:11:44,640 Speaker 2: usual crew. 236 00:11:45,559 --> 00:11:45,800 Speaker 1: Yeah. 237 00:11:46,040 --> 00:11:48,920 Speaker 3: I like that they picked notable hat wearers like Lincoln 238 00:11:49,000 --> 00:11:51,920 Speaker 3: and Chaplain, but then they just throw in a couple monsters, 239 00:11:52,000 --> 00:11:55,080 Speaker 3: you know, makes sense. There's one thing Dracula is note 240 00:11:55,080 --> 00:11:56,400 Speaker 3: for you, it's his iconic hat. 241 00:11:58,440 --> 00:12:00,520 Speaker 1: I mean, the whole concept is a little efusing to me. 242 00:12:00,600 --> 00:12:02,360 Speaker 1: But what type of hats are we talking about? Like 243 00:12:02,360 --> 00:12:04,960 Speaker 1: baseball caps, berets, Like what is in the mix? 244 00:12:05,280 --> 00:12:09,199 Speaker 2: Well, there's Lincoln stove pipe, and of course Chaplain's famous. 245 00:12:08,840 --> 00:12:11,800 Speaker 1: Bowler, which which makes sense. 246 00:12:11,840 --> 00:12:14,360 Speaker 2: But but you're right, there is a baseball cap along 247 00:12:14,400 --> 00:12:17,400 Speaker 2: with a cowboy hat. Let's see what else, a top 248 00:12:17,440 --> 00:12:20,320 Speaker 2: hat and one of those pointy cone hats that like 249 00:12:20,440 --> 00:12:22,439 Speaker 2: wizards wear, and so it's a pretty good mix. But 250 00:12:22,480 --> 00:12:25,200 Speaker 2: the game never actually explains where this endless stream of 251 00:12:25,240 --> 00:12:28,360 Speaker 2: hats is coming from, or of course the severed heads 252 00:12:28,400 --> 00:12:29,239 Speaker 2: for that matter. 253 00:12:29,600 --> 00:12:31,400 Speaker 1: Which I guess is why you've got to have a 254 00:12:31,400 --> 00:12:35,200 Speaker 1: sequel to this, right, But speaking of sequels, my next 255 00:12:35,200 --> 00:12:37,800 Speaker 1: pick is kind of a spiritual sequel to that game. 256 00:12:38,320 --> 00:12:41,679 Speaker 1: Gabe talked about forever ago, about David and Goliath. It 257 00:12:41,760 --> 00:12:44,000 Speaker 1: was we talked about in our Philistine's episode, and I've 258 00:12:44,040 --> 00:12:46,240 Speaker 1: kind of been obsessed with it ever since. It was 259 00:12:46,360 --> 00:12:49,400 Speaker 1: Bible Adventures, right, Gabe, that's what, Oh, that's the one. Yeah, 260 00:12:49,800 --> 00:12:53,439 Speaker 1: So I was, you know, fascinated by it. So I 261 00:12:53,480 --> 00:12:56,439 Speaker 1: looked into other Biblical games and a few years after 262 00:12:56,520 --> 00:13:00,000 Speaker 1: that came out, the same developers released another Bible based 263 00:13:00,120 --> 00:13:05,320 Speaker 1: game called Super three D Noah's Arc. Wow. This one 264 00:13:05,360 --> 00:13:08,120 Speaker 1: was actually for the Super Nintendo and it was built 265 00:13:08,200 --> 00:13:10,680 Speaker 1: using the same game engine as the first person shooter 266 00:13:10,800 --> 00:13:12,200 Speaker 1: game Wolfenstein three D. 267 00:13:12,480 --> 00:13:15,280 Speaker 2: Well, he said, first person shooting, Like, was this actually 268 00:13:15,280 --> 00:13:16,000 Speaker 2: a shooting game? 269 00:13:16,000 --> 00:13:16,080 Speaker 3: Like? 270 00:13:16,120 --> 00:13:18,280 Speaker 2: Does is Noah running around through the arc like gunning 271 00:13:18,320 --> 00:13:19,440 Speaker 2: down animals or something? 272 00:13:19,960 --> 00:13:20,200 Speaker 3: Yeah? 273 00:13:20,240 --> 00:13:23,080 Speaker 1: Pretty much, except obviously they didn't have guns back then, 274 00:13:23,200 --> 00:13:27,880 Speaker 1: so instead Noah's got this trusty slingshot and an endless 275 00:13:27,920 --> 00:13:31,160 Speaker 1: supply of fruit, and the game storyline is that the 276 00:13:31,160 --> 00:13:32,920 Speaker 1: animals are sick and tired of being cooped up in 277 00:13:32,920 --> 00:13:35,679 Speaker 1: a crowded boat. I guess it kind of feels like quarantine, 278 00:13:36,040 --> 00:13:39,400 Speaker 1: and eventually all the animals go rogue, so Noah has 279 00:13:39,400 --> 00:13:41,840 Speaker 1: to protect his family by launching fruit at the animals 280 00:13:41,920 --> 00:13:43,760 Speaker 1: until they all get full enough to slip into a 281 00:13:43,800 --> 00:13:46,520 Speaker 1: food coma. 282 00:13:46,679 --> 00:13:48,520 Speaker 3: So, I mean, I think it's safe to say the 283 00:13:48,559 --> 00:13:52,520 Speaker 3: designers took a few liberties there. I mean, I don't know, 284 00:13:52,559 --> 00:13:55,120 Speaker 3: maybe it was just my translation, but I don't remember 285 00:13:55,160 --> 00:13:58,240 Speaker 3: an animal ran page and a shooting spree being part 286 00:13:58,240 --> 00:14:00,000 Speaker 3: of the original story. 287 00:14:00,120 --> 00:14:02,280 Speaker 2: Again, Gabe, you just think you forget that part. 288 00:14:04,240 --> 00:14:07,160 Speaker 1: Yeah, it's some punch, But when I looked it up, 289 00:14:07,760 --> 00:14:09,599 Speaker 1: it feels like the Bible doesn't say anything about what 290 00:14:09,640 --> 00:14:11,800 Speaker 1: actually went down on the arc, Like it covers what 291 00:14:11,840 --> 00:14:15,920 Speaker 1: happened before and it covers what happens after. The Arcs Voyage. 292 00:14:15,960 --> 00:14:18,680 Speaker 1: But you know, maybe this is exactly what happened. 293 00:14:18,800 --> 00:14:20,680 Speaker 2: Yeah, I mean, you know, you just you never know. 294 00:14:20,800 --> 00:14:22,400 Speaker 2: But I feel like we need to take a quick 295 00:14:22,400 --> 00:14:24,320 Speaker 2: break so we can all look this up. This game 296 00:14:24,440 --> 00:14:26,640 Speaker 2: just seems too weird to be true. But we do 297 00:14:26,720 --> 00:14:28,880 Speaker 2: have four more weird games to talk about, so we'll 298 00:14:28,880 --> 00:14:45,160 Speaker 2: be right back. Welcome back to Part Time Genius, where 299 00:14:45,160 --> 00:14:47,600 Speaker 2: we're talking about some of the strangest video games you've 300 00:14:47,720 --> 00:14:51,320 Speaker 2: probably never played before. I think it is your turn 301 00:14:51,440 --> 00:14:53,320 Speaker 2: next game, So what's your second pick? 302 00:14:53,720 --> 00:14:56,560 Speaker 3: Okay, So, if you thought Noah's Ark was a strange 303 00:14:56,560 --> 00:14:59,800 Speaker 3: idea for a game, then brace yourself for nineteen ninety 304 00:14:59,840 --> 00:15:05,480 Speaker 3: four Rex Ronan Experimental Surgeon off to a great start. 305 00:15:06,800 --> 00:15:09,600 Speaker 3: So this was a Super Nintendo game as well, and 306 00:15:09,720 --> 00:15:12,960 Speaker 3: weirdly enough, it was designed as an educational game, or 307 00:15:13,200 --> 00:15:15,880 Speaker 3: you know, at least in theory. The game was meant 308 00:15:15,920 --> 00:15:18,880 Speaker 3: to teach kids about the real world danger of smoking, 309 00:15:19,280 --> 00:15:22,280 Speaker 3: and to help deliver this message, the developers came up 310 00:15:22,320 --> 00:15:26,600 Speaker 3: with a pretty out there storyline. So here's the pitch. 311 00:15:27,040 --> 00:15:30,200 Speaker 3: A wealthy tobacco salesman is dying and it's up to 312 00:15:30,240 --> 00:15:33,920 Speaker 3: you Rex Ronan to save his life. Through the miracle 313 00:15:34,000 --> 00:15:39,280 Speaker 3: of experimental surgery. So by shrinking yourself to microscopic size, 314 00:15:39,760 --> 00:15:43,320 Speaker 3: you're able to enter the salesman's body and blast away 315 00:15:43,400 --> 00:15:45,720 Speaker 3: his sickness with a high powered leader. 316 00:15:46,120 --> 00:15:48,320 Speaker 2: Like, I love the detail here. So you basically shrink 317 00:15:48,360 --> 00:15:50,160 Speaker 2: yourself down and then you what do you do, you like, 318 00:15:50,160 --> 00:15:51,680 Speaker 2: clean out the guy's lungs or something. 319 00:15:52,760 --> 00:15:56,000 Speaker 3: Yeah, and not just his lungs either, Like another level 320 00:15:56,080 --> 00:15:59,480 Speaker 3: has you blasting fatty deposits in his heart. And there's 321 00:15:59,480 --> 00:16:01,360 Speaker 3: even a part we have to enter the guy's brain 322 00:16:01,520 --> 00:16:05,880 Speaker 3: to quote remove the nicotine addiction. That's sounds works, right, 323 00:16:06,000 --> 00:16:06,680 Speaker 3: that's exciting. 324 00:16:06,760 --> 00:16:07,120 Speaker 1: Yeah. 325 00:16:07,160 --> 00:16:09,760 Speaker 3: Well, the weirdest part, you know, which is saying something, 326 00:16:10,520 --> 00:16:12,640 Speaker 3: is that the game has a side story where the 327 00:16:12,680 --> 00:16:15,960 Speaker 3: tobacco company finds out about your plan, and then in 328 00:16:16,040 --> 00:16:19,040 Speaker 3: order to keep the salesman from talking bad about the company, 329 00:16:19,200 --> 00:16:22,120 Speaker 3: they send a bunch of tiny evil robots into his 330 00:16:22,200 --> 00:16:24,680 Speaker 3: body to kind of finish him off. So, so not 331 00:16:24,720 --> 00:16:27,280 Speaker 3: only are you fighting disease, you've also got hoords of 332 00:16:27,320 --> 00:16:28,920 Speaker 3: tiny robots to kentuckt with. 333 00:16:29,960 --> 00:16:33,560 Speaker 1: I feel like that's that's what experimental surgery is, right, Like, 334 00:16:33,760 --> 00:16:37,200 Speaker 1: it's what they teach in med school. It's so good. 335 00:16:37,320 --> 00:16:39,560 Speaker 2: Yeah, that does sound pretty well, but I feel like 336 00:16:39,560 --> 00:16:41,360 Speaker 2: it does kind of work. Like I don't think I 337 00:16:41,440 --> 00:16:44,320 Speaker 2: feel like smoking after that. But all right, well, from 338 00:16:44,400 --> 00:16:47,440 Speaker 2: the exhilarating world of experimental surgery, let's go to my 339 00:16:47,800 --> 00:16:51,600 Speaker 2: next game. This is the equally riveting Sensible Train Spotting. 340 00:16:52,160 --> 00:16:54,760 Speaker 2: That's actually the name Sensible Train Spotting, and it was 341 00:16:54,840 --> 00:16:58,080 Speaker 2: released for Amiga computers in nineteen ninety five, and it 342 00:16:58,120 --> 00:17:02,720 Speaker 2: delivered exactly what it a detailed simulation of what it's 343 00:17:02,880 --> 00:17:05,919 Speaker 2: like to be a man with a thermos sitting on 344 00:17:05,960 --> 00:17:09,120 Speaker 2: a bench and marking down the engine numbers of trains 345 00:17:09,200 --> 00:17:11,080 Speaker 2: that pass him by. Doesn't it sound exciting? 346 00:17:11,359 --> 00:17:14,919 Speaker 3: Wait, that's what train spotting is. Like, I've heard the 347 00:17:15,000 --> 00:17:17,640 Speaker 3: term before, but I honestly never knew what it meant. 348 00:17:17,680 --> 00:17:19,399 Speaker 1: I'm actually more interested in the fact that there were 349 00:17:19,400 --> 00:17:23,639 Speaker 1: Amiga computers in nineteen ninety five. Yeah, but I guess 350 00:17:23,680 --> 00:17:25,160 Speaker 1: you can tackle Gibb's question for. 351 00:17:25,200 --> 00:17:27,400 Speaker 2: Yeah, I'll tackle that one first. Then we'll talk about 352 00:17:27,400 --> 00:17:30,240 Speaker 2: my Tandy from back in the early nineties. But yeah, so, 353 00:17:30,320 --> 00:17:32,720 Speaker 2: train spotting is a real hobby for some people. So 354 00:17:32,800 --> 00:17:35,200 Speaker 2: what you do is you go to the different stations 355 00:17:35,240 --> 00:17:37,560 Speaker 2: and you write down the numbers on the trains as 356 00:17:37,560 --> 00:17:40,479 Speaker 2: they pass by, and so people would create lists of 357 00:17:40,520 --> 00:17:43,400 Speaker 2: all different engines that operated in a city and then 358 00:17:43,440 --> 00:17:46,000 Speaker 2: you try to see them all in person. It was 359 00:17:46,040 --> 00:17:48,520 Speaker 2: big in the UK during the mid twentieth century, and 360 00:17:48,600 --> 00:17:51,520 Speaker 2: some devoted fans have carried on the tradition ever since then. 361 00:17:51,800 --> 00:17:54,639 Speaker 1: I mean, it reminds me of those families who used 362 00:17:54,680 --> 00:17:56,920 Speaker 1: to drive out to airports to see planes take off, 363 00:17:57,119 --> 00:18:00,480 Speaker 1: like back in the glamorous era of like air or 364 00:18:00,560 --> 00:18:01,159 Speaker 1: air travel. 365 00:18:01,359 --> 00:18:04,200 Speaker 2: Yeah, and you know, and train spotting is still a thing, 366 00:18:04,280 --> 00:18:06,960 Speaker 2: but sometimes you just can't make it down to the 367 00:18:07,040 --> 00:18:09,640 Speaker 2: rail yard, you know. So for days like that, there's 368 00:18:09,680 --> 00:18:12,639 Speaker 2: this game Sensible Train Spotting all of the fun of 369 00:18:13,080 --> 00:18:16,040 Speaker 2: watching trains and marking off numbers from the comfort of 370 00:18:16,080 --> 00:18:16,960 Speaker 2: your own living room. 371 00:18:17,240 --> 00:18:19,560 Speaker 3: Yeah, I mean, I don't know what's more surprising to 372 00:18:19,600 --> 00:18:22,760 Speaker 3: me really, like that this is an activity people actually enjoy, 373 00:18:23,040 --> 00:18:25,080 Speaker 3: or that someone made a video game about it, Like 374 00:18:25,359 --> 00:18:27,200 Speaker 3: both are kind of baffling, to be honest. 375 00:18:27,320 --> 00:18:29,720 Speaker 2: Yeah, I mean, it's not an action packed hobby and 376 00:18:29,760 --> 00:18:32,080 Speaker 2: that's true of the game too, but there's still some 377 00:18:32,280 --> 00:18:35,359 Speaker 2: challenge to it, Like, for example, the longer you play 378 00:18:35,480 --> 00:18:37,879 Speaker 2: the faster the trains move and the more there are 379 00:18:37,920 --> 00:18:40,399 Speaker 2: on the screen, so it does make it tougher to 380 00:18:40,440 --> 00:18:42,840 Speaker 2: cross off all the numbers on your list before the 381 00:18:42,920 --> 00:18:45,520 Speaker 2: time runs out. And so weirdly, the game is actually 382 00:18:45,640 --> 00:18:49,200 Speaker 2: hyper aware of the fact that train spotting is super dull, 383 00:18:49,280 --> 00:18:51,639 Speaker 2: and so if you run out of time before you 384 00:18:51,720 --> 00:18:54,399 Speaker 2: clear a train spotting card, a message pops up that 385 00:18:54,480 --> 00:18:58,359 Speaker 2: says time's up. Sad man, go back one card, which 386 00:18:58,440 --> 00:19:01,000 Speaker 2: you know, of course is pretty depressing, but somehow less 387 00:19:01,040 --> 00:19:04,200 Speaker 2: depressing than the message you get for winning that one 388 00:19:04,320 --> 00:19:07,920 Speaker 2: just says, well done, my sad friend, onto the next card. 389 00:19:10,520 --> 00:19:12,760 Speaker 1: I love that it knows what a sad man you are. 390 00:19:12,920 --> 00:19:16,120 Speaker 1: Either way, that's really what you want for a game. 391 00:19:16,960 --> 00:19:19,840 Speaker 3: Yeah, it's kind of like Tikeshi's Challenge. Really like it 392 00:19:19,880 --> 00:19:21,760 Speaker 3: mocks you just for wanting to play it. 393 00:19:22,400 --> 00:19:25,080 Speaker 1: Well, it is funny because the last game on my 394 00:19:25,160 --> 00:19:28,080 Speaker 1: list also mocks you for just playing it. And this 395 00:19:28,119 --> 00:19:30,200 Speaker 1: one was released in nineteen ninety nine for the sake 396 00:19:30,240 --> 00:19:33,440 Speaker 1: of Dreamcast. It's about raising a digital pet and it's 397 00:19:33,480 --> 00:19:34,360 Speaker 1: called Seamen. 398 00:19:35,080 --> 00:19:37,439 Speaker 2: Okay, and what kind of pet are you raising? 399 00:19:37,640 --> 00:19:41,520 Speaker 1: So in this game Seaman, you're you're basically the caretaker 400 00:19:41,640 --> 00:19:45,919 Speaker 1: of a bizarre fish human hybrid. He basically looks like 401 00:19:45,960 --> 00:19:48,480 Speaker 1: this bass with a human face slapped on the front, 402 00:19:48,520 --> 00:19:50,359 Speaker 1: and the object of the game is to raise this 403 00:19:50,440 --> 00:19:54,439 Speaker 1: creature through like all of its upsetting developmental faces, and 404 00:19:54,520 --> 00:19:56,840 Speaker 1: until he eventually grows legs and leaves the water to 405 00:19:56,880 --> 00:19:59,440 Speaker 1: start a life of his own. But the game does 406 00:19:59,480 --> 00:20:03,080 Speaker 1: not mean this easy. For one thing, the only way 407 00:20:03,119 --> 00:20:06,000 Speaker 1: you can interact with Seman is by giving him voice commands, 408 00:20:06,240 --> 00:20:09,399 Speaker 1: and because the voice detection was pretty spotty, it was 409 00:20:09,440 --> 00:20:11,440 Speaker 1: hard to get him to do what you want. The 410 00:20:11,520 --> 00:20:14,119 Speaker 1: other downside to the game is that Seaman is kind 411 00:20:14,160 --> 00:20:16,840 Speaker 1: of a jerk. Like you're supposed to form a bond 412 00:20:16,840 --> 00:20:18,600 Speaker 1: with them by talking to him more and more, but 413 00:20:19,040 --> 00:20:21,520 Speaker 1: most of the time he just insults you, so you're 414 00:20:21,640 --> 00:20:24,000 Speaker 1: never really rooting for him to make it to adulthood. 415 00:20:24,359 --> 00:20:27,399 Speaker 3: Oh wow, So what we have here is basically a 416 00:20:27,480 --> 00:20:31,680 Speaker 3: bad parent simulator where you neglectfully look after a fish monster. 417 00:20:32,000 --> 00:20:33,120 Speaker 3: Does that sound about right? 418 00:20:33,560 --> 00:20:38,800 Speaker 1: I mean, it's basically my experience of parenting like familiar, 419 00:20:40,080 --> 00:20:43,200 Speaker 1: except I forgot to mention that Leonard Nimoy also chimes 420 00:20:43,240 --> 00:20:45,160 Speaker 1: in sometimes to give advice and cheer you on that's 421 00:20:45,160 --> 00:20:45,720 Speaker 1: the best part. 422 00:20:45,880 --> 00:20:47,879 Speaker 2: Oh, I feel like, actually this is getting better. 423 00:20:49,840 --> 00:20:53,439 Speaker 3: Okay. So we've talked about a lot of weird games today, 424 00:20:53,480 --> 00:20:57,040 Speaker 3: most of which probably don't qualify as good games. But 425 00:20:57,600 --> 00:20:59,920 Speaker 3: the last one I want to talk about fits perfectly 426 00:21:00,119 --> 00:21:03,639 Speaker 3: and both categories. It is a decidedly weird game, but 427 00:21:03,720 --> 00:21:08,440 Speaker 3: it's also a good one. It's called Katamari Dimashi, which 428 00:21:08,520 --> 00:21:13,120 Speaker 3: roughly means soul clump in Japanese. This game came out 429 00:21:13,160 --> 00:21:15,520 Speaker 3: in two thousand and four on the PlayStation two, and 430 00:21:15,600 --> 00:21:18,600 Speaker 3: it's one of the most joyously wacky games I've ever seen. 431 00:21:19,440 --> 00:21:22,920 Speaker 3: The backstory is that the magnificent King of All Cosmos 432 00:21:23,119 --> 00:21:25,760 Speaker 3: goes on a bender one night, drunk on the beauty 433 00:21:25,760 --> 00:21:30,480 Speaker 3: of creation, and during his revelry, he accidentally destroys every 434 00:21:30,560 --> 00:21:33,399 Speaker 3: star in the night sky. Oh man, as you do, 435 00:21:33,560 --> 00:21:36,679 Speaker 3: yeah huh. And that's where the player comes in. So, 436 00:21:36,840 --> 00:21:39,760 Speaker 3: as the son of the King, the Prince of all Cosmos, 437 00:21:40,119 --> 00:21:42,560 Speaker 3: it's your job to roll a big sticky ball called 438 00:21:42,600 --> 00:21:46,320 Speaker 3: a katamari all over the world until enough stuff sticks 439 00:21:46,320 --> 00:21:49,320 Speaker 3: to it that your dad can then launch the whole 440 00:21:49,359 --> 00:21:52,560 Speaker 3: thing into space and turn it into a brand new star. 441 00:21:53,280 --> 00:21:56,840 Speaker 3: So you know, one by one you're gradually rebuilding all 442 00:21:56,880 --> 00:22:00,200 Speaker 3: the constellations using giant balls a junk. 443 00:22:00,280 --> 00:22:02,560 Speaker 1: Which you know kind of sounds like a sweet concept. 444 00:22:02,880 --> 00:22:06,879 Speaker 1: I vaguely remember this game being sort of a phenomena, right, 445 00:22:07,240 --> 00:22:09,080 Speaker 1: But what kind of stuff are you rolling up? 446 00:22:09,840 --> 00:22:12,359 Speaker 3: Yeah? I mean anything you can really like. Each level 447 00:22:12,359 --> 00:22:14,399 Speaker 3: gives you a certain size that you have to, you know, 448 00:22:14,520 --> 00:22:17,399 Speaker 3: grow your katamari too before the time runs out, So 449 00:22:17,600 --> 00:22:20,240 Speaker 3: you start small. You're making a ten centimeter ball with 450 00:22:20,359 --> 00:22:23,760 Speaker 3: little stuff like erasers and paper clips. But the more 451 00:22:23,800 --> 00:22:26,119 Speaker 3: stuff you roll over, the larger the ball grows, so 452 00:22:26,400 --> 00:22:28,560 Speaker 3: gradually you're able to pick up bigger and bigger stuff, 453 00:22:28,600 --> 00:22:32,080 Speaker 3: you know, books, bowls, furniture, house pets, motorcycles, city buses, 454 00:22:32,240 --> 00:22:35,000 Speaker 3: like you name it. In the later stages, you roll 455 00:22:35,000 --> 00:22:38,159 Speaker 3: a katamaris so big that it starts ripping up buildings 456 00:22:38,200 --> 00:22:42,120 Speaker 3: and bridges, and then eventually natural phenomena too, like you're 457 00:22:42,160 --> 00:22:45,400 Speaker 3: literally ripping clouds and rainbows out of the sky. 458 00:22:46,000 --> 00:22:46,400 Speaker 1: Amazing. 459 00:22:46,640 --> 00:22:48,240 Speaker 3: Yeah, nothing goes to waste. 460 00:22:48,640 --> 00:22:51,280 Speaker 2: I do like that you repair damage stars by pretty 461 00:22:51,320 --> 00:22:54,760 Speaker 2: much wrecking the earth and then chucking it all into space. 462 00:22:55,920 --> 00:22:59,280 Speaker 3: Yeah. Yeah, that's that's about it. And the best part though, 463 00:22:59,320 --> 00:23:01,720 Speaker 3: is it's gotten a amazing soundtrack, so the whole time 464 00:23:01,760 --> 00:23:05,320 Speaker 3: you're rolling up the world, there's this super upbeat Japanese 465 00:23:05,400 --> 00:23:08,760 Speaker 3: pop music playing and yeah, just what you want for 466 00:23:08,800 --> 00:23:11,760 Speaker 3: that kind of mass destruction. And by the way, Kada 467 00:23:11,760 --> 00:23:14,119 Speaker 3: Mari was actually it was published by Namco, which is 468 00:23:14,119 --> 00:23:17,440 Speaker 3: the same developer behind pac Man, you know, another game 469 00:23:17,480 --> 00:23:20,000 Speaker 3: where you play as a big circle and gobble up 470 00:23:20,040 --> 00:23:22,919 Speaker 3: everything in sight. So yeah, I guess they really know 471 00:23:22,960 --> 00:23:23,400 Speaker 3: their brand. 472 00:23:24,960 --> 00:23:27,600 Speaker 1: As strange as that all sounds, I do think Will 473 00:23:27,760 --> 00:23:31,159 Speaker 1: should take home today's trophy. One because sensible train spotting 474 00:23:31,200 --> 00:23:33,560 Speaker 1: is a game I would never force on anyone, but 475 00:23:33,640 --> 00:23:35,560 Speaker 1: I would love to have that like framed on my wall. 476 00:23:35,840 --> 00:23:39,760 Speaker 1: And two because he used the word Amiga computers, which 477 00:23:39,840 --> 00:23:40,960 Speaker 1: which I haven't heard forever. 478 00:23:41,320 --> 00:23:43,480 Speaker 3: Yeah, I can agree with that. I mean, really, all 479 00:23:43,520 --> 00:23:46,720 Speaker 3: of Will's picks were about like mundane things like train 480 00:23:46,840 --> 00:23:51,800 Speaker 3: spotting and stacking hats and garbage eating. Garbage eating very boring. 481 00:23:52,359 --> 00:23:55,400 Speaker 3: It went all in on boring. Yeah, I forget that. 482 00:23:55,520 --> 00:23:56,600 Speaker 3: Well it really paid off for it. 483 00:23:56,680 --> 00:23:58,640 Speaker 2: Well, thank you guys, it is an honor, and thanks 484 00:23:58,720 --> 00:24:01,080 Speaker 2: as always to our listeners for tuning in. That wraps 485 00:24:01,080 --> 00:24:04,040 Speaker 2: it up for today's part time Genius from Mango, Gabe, Loel, 486 00:24:04,119 --> 00:24:07,040 Speaker 2: and myself. Thanks so much for listening. Please stay safe 487 00:24:07,080 --> 00:24:23,800 Speaker 2: and we'll be back soon with another episode. Part Time 488 00:24:23,840 --> 00:24:27,480 Speaker 2: Genius is a production of iHeartRadio. For more podcasts from iHeartRadio, 489 00:24:27,560 --> 00:24:30,680 Speaker 2: visit the iHeartRadio app, Apple Podcasts, or wherever you listen 490 00:24:30,680 --> 00:24:31,600 Speaker 2: to your favorite shows.