WEBVTT - Matinee Science Playlist, Part 9: ‘Bandersnatch’

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<v Speaker 1>And the banker, inspired with a courage so new it

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<v Speaker 1>was a matter for general remark, rushed madly ahead and

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<v Speaker 1>was lost to their view in his zeal to discover

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<v Speaker 1>the snark. But while he was seeking with thimbles and care,

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<v Speaker 1>a bender snatch swiftly drew nigh and grabbed at the banker,

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<v Speaker 1>who shrieked in despair, for he knew it was useless

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<v Speaker 1>to fly. He offered large discount. He offered a check

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<v Speaker 1>drawn to bearer for seven pounds ten, But the banderstatch

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<v Speaker 1>merely extended its neck and grabbed at the banker again,

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<v Speaker 1>without rest or pause, while those frumious jaws went savagely

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<v Speaker 1>snapping around. He skipped, and he hopped, and he floundered

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<v Speaker 1>and flopped till fainting he fell to the ground. The

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<v Speaker 1>bandersnatch fled as the others appeared, led on by that

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<v Speaker 1>fear stricken yell, and the bellman remarked, it is just

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<v Speaker 1>as I feared, and solemnly told on his bell Welcome

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<v Speaker 1>to stuff to blow your mind? A production of I

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<v Speaker 1>Heart Radios How Stuff Works. Hey, are you welcome to

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<v Speaker 1>stuff to blow your mind? My name is Robert Lamb,

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<v Speaker 1>and I'm Joe McCormick and Robert Are you feeling more

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<v Speaker 1>frabjous or more frumious today? I guess more frumious. Frumious

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<v Speaker 1>would be my answer. That was, of course the poem

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<v Speaker 1>The Hunting of the Snark by Lewis Carroll, But I

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<v Speaker 1>guess a number of people were probably more familiar with

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<v Speaker 1>the Bandersnatch from another poem by Lewis Carroll, that being

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<v Speaker 1>the jabberwat chapwakee Yes, where the Bandersnatch is just alluded

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<v Speaker 1>to is another monstrous creature that might be running around

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<v Speaker 1>the woods. I love it when a poet first name

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<v Speaker 1>something in a kind of in a in a listical

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<v Speaker 1>kind of way, you know, poem, poem as listical, uh,

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<v Speaker 1>and then later it comes through in another poem with

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<v Speaker 1>more force. I think that's sort of happened with um

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<v Speaker 1>with the dim Organ, right, Yeah, yeah, I think so.

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<v Speaker 1>And and in this case, yeah, the bander Snatch. There's

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<v Speaker 1>not a lot really said about it in the writings

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<v Speaker 1>of Lewis Carroll. Lewis Carroll, by the way, was the

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<v Speaker 1>pen name of Charles Lutwich Dodgson who lived eighteen thirty

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<v Speaker 1>two through eighteen nine, and he first introduced the band

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<v Speaker 1>or snatch again just in a list of creatures that

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<v Speaker 1>might pop up in his eighteen seventy two novel Through

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<v Speaker 1>the Looking Glass in that poem the Jabberwocke, and then

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<v Speaker 1>pops up again in this eighteen seventy four poem that

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<v Speaker 1>we just read, the Hunting of the Snark, which we

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<v Speaker 1>didn't read the whole of the poem. That was just

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<v Speaker 1>an exerpt from it. I think where the like, who's

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<v Speaker 1>the banker? The banker is one of these people who

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<v Speaker 1>goes on a voyage hunting the snark. I think I've

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<v Speaker 1>read that that poem was has been interpreted by some

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<v Speaker 1>as as metaphorical of you know, that it's supposed to

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<v Speaker 1>be an allegory about the search for human happiness and contentment.

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<v Speaker 1>But then also I think i've heard it alleged that

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<v Speaker 1>the poem actually has no allegorical meaning, that it's just

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<v Speaker 1>it's just kind of silly. Yeah, I mean, in that sense,

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<v Speaker 1>it's kind of enigmatic. And the creature itself is enigmatic,

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<v Speaker 1>scarcely described, but certainly best avoided at all costs. There's

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<v Speaker 1>no way to outrun it, no way to escape its intensity. Uh,

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<v Speaker 1>And by the way frumious is a combination of fuming

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<v Speaker 1>and furious. Carroll just gram these two words together to

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<v Speaker 1>make a nice new adjective for strange. Monster is a

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<v Speaker 1>perfectly cromulent word. Very frabjous um. And I was wondering,

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<v Speaker 1>do you need a vorpal sword if you go up

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<v Speaker 1>against a vander snatch or is that only for the

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<v Speaker 1>jabberwock Well, it certainly worked on the Jabberwockie. I don't

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<v Speaker 1>know about the bander Snatch. There's there are no tales

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<v Speaker 1>of slaying it, are there, at least not in Lewis

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<v Speaker 1>Carroll's original work. Does the vorpal sword show up as

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<v Speaker 1>an artifact in D and D? It does? It certainly does. Yeah, um,

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<v Speaker 1>pretty good sword. Oh yeah, very good sword. Now. The

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<v Speaker 1>name Bandersnatch has been invoked many times over the years

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<v Speaker 1>and works of fantasy and science fiction. I've seen it

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<v Speaker 1>pop up as a space slug, another such creature. Sometimes

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<v Speaker 1>it's just kind of an enigmatic name for like a

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<v Speaker 1>government project or something, because it's a great it's a

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<v Speaker 1>great name. In depictions of Lewis Carroll's work, it is

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<v Speaker 1>often take on a mammalian character. Nineteen century children's illustrator

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<v Speaker 1>Peter Newell depicted it as kind of a furry horned

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<v Speaker 1>beast that might resemble a cat or maybe a wolf

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<v Speaker 1>like creature. Uh and this one this is a very

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<v Speaker 1>popular image. And then film adaptations have depicted it as

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<v Speaker 1>both bor like and cat like. The two thousand ten

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<v Speaker 1>Tim Burton adaptation has a very memorable creature design for

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<v Speaker 1>the Bandersnatch. Tim the Tim Burton Alice in Wonderland. Is

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<v Speaker 1>that what you're talking about? Yeah, yeah, I have. I've

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<v Speaker 1>seen the first one. Um, I never ventured that far

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<v Speaker 1>into late Burton. Well, it it had some things going

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<v Speaker 1>for it. It had it had a really good cast,

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<v Speaker 1>and it had some some interesting character designs I'll say that,

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<v Speaker 1>and and a very monstrous looking bander snatch. Okay, now,

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<v Speaker 1>just a couple of other interesting uh tidbits about Lewis Carroll. Um.

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<v Speaker 1>He was a mathematician. He worked in geometry and new

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<v Speaker 1>ideas in algebra, logic, machines, ciphers. So between this and

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<v Speaker 1>other details of of his life, there's a lot of

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<v Speaker 1>black mirror to the originator of the bander Snatch. Also

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<v Speaker 1>in Hallucinations, the book by Oliver Sacks, The late Oliver Sax.

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<v Speaker 1>Sax points out that Carroll was known to suffer from

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<v Speaker 1>classical migraines, and that Carol W. Lippman and others have

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<v Speaker 1>suggested that his migraine experiences UH may have contributed to

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<v Speaker 1>the way he envisioned through the Looking Glass and Alice

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<v Speaker 1>in Wonderland, like the skewing of time and space. Um.

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<v Speaker 1>Also you have auditory hallucinations that are not uncommon in migraines,

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<v Speaker 1>as well as old factory hallucinations. I've also seen descriptions

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<v Speaker 1>of of uh, this lifting feeling, that, this feeling of

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<v Speaker 1>being moved through space. Yeah, I guess the the extension

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<v Speaker 1>of the lightheadedness that comes on with the aura and

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<v Speaker 1>all that. Yeah. Um. You know there's actually an asteroid

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<v Speaker 1>named Bandersnatch. Oh. I didn't know this and I looked

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<v Speaker 1>this up. Bander Snatch. It's a Main Belt asteroid, so

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<v Speaker 1>it's out beyond the orbit of Mars. Discovered in nineteen

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<v Speaker 1>by Japanese astronomers Takashi Urata and Yasuhiro Shimizu at the

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<v Speaker 1>Nachi Katsura Observatory, and it was named, of course after

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<v Speaker 1>the Fermius Bandersnatch. Awesome. Now, one of the this is

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<v Speaker 1>just sort of the introductory material on The Bandersnatch, because

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<v Speaker 1>for the vast majority of this episode we're going to

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<v Speaker 1>be talking about what, as I guess, the most recent

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<v Speaker 1>uh cinematic in vocation of the Bandersnatch, and that is

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<v Speaker 1>the Black Mirror episode. Oh, it's not even an episode.

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<v Speaker 1>It's a Black Mirror film that came out on Netflix

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<v Speaker 1>December of what was theeen, so a little over a

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<v Speaker 1>year ago. Um and uh, and there's a lot to

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<v Speaker 1>unpack here. Actually I didn't watch it until this week,

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<v Speaker 1>so I knew you wanted to do an episode about it,

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<v Speaker 1>and I was like, Okay, I'll finally see what all

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<v Speaker 1>the fuss is about. I was very impressed. Yeah, I'll

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<v Speaker 1>get I'll certainly get more into my my very thoughts

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<v Speaker 1>on it later. I was impressed with it when it

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<v Speaker 1>came out, and then since we were going to do

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<v Speaker 1>the episode, I rewatched it for the first time since

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<v Speaker 1>its original release earlier this week, and uh, and I

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<v Speaker 1>have to say it, I thought it held up. I

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<v Speaker 1>even got a different ending and a different dead end

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<v Speaker 1>at one point than I had encountered previously. So it

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<v Speaker 1>was it was like, why every time you watch a

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<v Speaker 1>film that you like again you find new things, but

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<v Speaker 1>in this case you can actually get a different ending. Yeah.

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<v Speaker 1>Now we're going to be exploring today some of the

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<v Speaker 1>some of the science and the ideas and philosophy that

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<v Speaker 1>are alluded to in bandersnatch Um. But in doing so,

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<v Speaker 1>of course, this will involve some spoilers for this strange film.

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<v Speaker 1>So I would say there are a couple of places

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<v Speaker 1>we're not We're not gonna go through and explore every

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<v Speaker 1>possible ending or anything like that. But if you are

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<v Speaker 1>in the case where you haven't seen it yet and

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<v Speaker 1>you don't want anything at all spoiled, you should probably

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<v Speaker 1>stop here and go watch it first before you listen

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<v Speaker 1>to the rest of the episode. But if you've already

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<v Speaker 1>seen it, or you haven't seen it, and you don't

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<v Speaker 1>care about minor spoilers that don't go all the way

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<v Speaker 1>to all the endings, then you know, forge ahead with us. Please. However,

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<v Speaker 1>some of you may be asking the question, what are

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<v Speaker 1>you talking about? What is black Mirror? Uh? So we

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<v Speaker 1>should probably take a few minutes to just refresh you

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<v Speaker 1>on what this is. It is a is the word refresh?

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<v Speaker 1>Would that be the word? We should shock you to

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<v Speaker 1>the bone Alright, So Black Mirror is in essence a

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<v Speaker 1>sci fi anthology television series, uh, in the same vein

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<v Speaker 1>as the Twilight Zone, the Outer Limits, Uh, these various

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<v Speaker 1>shows we've discussed in the past. I might call it

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<v Speaker 1>pretty often techno horror. Not every episode is the same,

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<v Speaker 1>but there's essentially no horror movie as scary as the

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<v Speaker 1>scariest episodes of Black Mirror, especially really the ones that

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<v Speaker 1>manage to take fairly plausible technological scenarios and and follow

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<v Speaker 1>them to their logical conclusions. I mean, it's, uh, it's

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<v Speaker 1>a show that's very good at conjuring up the worst

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<v Speaker 1>possible nightmares of like the intersection of uh, capitalism and technology. Yeah, definitely,

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<v Speaker 1>episodes tend to have a technological swing to the story,

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<v Speaker 1>and they tend to deal on some level with with

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<v Speaker 1>contemporary anxiety about current technology and emerging technology. What what

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<v Speaker 1>what are these technologies doing to our lives? What may

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<v Speaker 1>they do to our lives in the future? And you know,

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<v Speaker 1>sometimes they take varying speculative leaps there, of course, since

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<v Speaker 1>it is science fiction. But you I would say, you

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<v Speaker 1>typically leave an episode of Black Mirror, uh, feeling a

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<v Speaker 1>little worse about the world. I know that Netflix, their

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<v Speaker 1>current masters, are very into the whole binge model, but

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<v Speaker 1>I personally find it very difficult to binge Black Mirror

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<v Speaker 1>in part because each episode, of course, is a self

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<v Speaker 1>contained story with it with its with with characters and

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<v Speaker 1>a plot, etcetera. But then also it's like they're often

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<v Speaker 1>like a punch in the gut, and I just can't

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<v Speaker 1>just sit there and take one punch after the other.

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<v Speaker 1>Apart from one very sweet, very nice episode, there's essentially

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<v Speaker 1>nothing that makes me feel as bad as Black Mirror. Well,

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<v Speaker 1>you know, I was thinking. I was thinking about this

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<v Speaker 1>because there are definitely some very bleak episode. They are

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<v Speaker 1>episodes of Black Mirror that I I admire that I

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<v Speaker 1>will never watch again. But but then I look back

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<v Speaker 1>at my some of my favorite episodes. My favorite episodes

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<v Speaker 1>are probably San Junipero, The U S. S. Calister, and

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<v Speaker 1>metal Head. Two of those one of those is still

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<v Speaker 1>pretty bleak, but two of two of those are actually

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<v Speaker 1>pretty upbeat, probably the most upbeat episodes of the show.

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<v Speaker 1>Um and uh. And maybe that's the reason I would

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<v Speaker 1>come back to them, because if I'm gonna double dip,

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<v Speaker 1>I want to double dip for optimism sake. Now, in

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<v Speaker 1>terms that we can't talk about Black Mirror without talking

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<v Speaker 1>about the creator behind it, the main creative individual behind it,

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<v Speaker 1>and that is Charlie Brooker, a British writer and humorist

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<v Speaker 1>whom the earliest thing that he worked on that I

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<v Speaker 1>was familiar with was that he worked on Chris Morris's

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<v Speaker 1>excellent news satire brass Ie Um. And then he also

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<v Speaker 1>created a pretty great zombie movie titled dead Set in

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<v Speaker 1>two thousand eight, in which the zombie apocalypse breaks out

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<v Speaker 1>uh in and around a Big Brother style reality TV production.

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<v Speaker 1>Feel like two thousand eight was sort of like maybe

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<v Speaker 1>two thousand seven. Two thousand eight was like peak zombie

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<v Speaker 1>satire movie. Yeah. And the thing about this one, though,

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<v Speaker 1>the premise sounds like a comedy, and so I acquired

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<v Speaker 1>a copy of it, thinking, oh, this is a comedy,

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<v Speaker 1>and this is a guy that worked on brass Ie.

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<v Speaker 1>This is gonna be hilarious. And it is not a

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<v Speaker 1>straight up comedy. It is a pretty terrifying film. But

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<v Speaker 1>you see shades of that in Black Mirror. Sometimes there

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<v Speaker 1>is a premise that could sound like a joke, but

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<v Speaker 1>then it is taken and considered with such intensity that

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<v Speaker 1>it works. Yeah, what if like a major tech company

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<v Speaker 1>used eye tracking software to make sure you were always

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<v Speaker 1>watching their ads, and if you didn't watch them, they

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<v Speaker 1>would ring sirens in your brain and deduct money from

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<v Speaker 1>your bank account until you started watching the ads. Again,

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<v Speaker 1>sounds like a joke, but like if you just said

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<v Speaker 1>take that seriously for a bit, uh and explore it,

0:12:28.000 --> 0:12:32.319
<v Speaker 1>that becomes like a nightmare of of of techno sci fi.

0:12:32.520 --> 0:12:37.320
<v Speaker 1>Absolutely now. Black Mirror began in two seasons and a

0:12:37.360 --> 0:12:40.120
<v Speaker 1>holiday special came out and ran on Channel four in

0:12:40.160 --> 0:12:44.240
<v Speaker 1>the UK. Then Netflix started carrying it, and Netflix became

0:12:44.600 --> 0:12:47.600
<v Speaker 1>the owner of the main publisher of the program. However

0:12:47.600 --> 0:12:49.520
<v Speaker 1>you want to look at it starting with season three

0:12:49.559 --> 0:12:53.120
<v Speaker 1>in October. Of all, in all, it is thus far

0:12:53.240 --> 0:12:57.360
<v Speaker 1>gone five seasons, twenty one episodes, and that's not counting

0:12:57.559 --> 0:12:59.679
<v Speaker 1>the film band or Snatch, which again came out in

0:12:59.760 --> 0:13:03.600
<v Speaker 1>d Member. Of these bits of publisher information will actually

0:13:03.640 --> 0:13:06.400
<v Speaker 1>become relevant later on as we discussed the story, because

0:13:06.600 --> 0:13:09.360
<v Speaker 1>the ideas there, because at the end we definitely get

0:13:09.400 --> 0:13:11.840
<v Speaker 1>into some citiz scenarios where we have to consider the

0:13:11.840 --> 0:13:15.920
<v Speaker 1>fact that Netflix is the the business daddy behind the

0:13:16.000 --> 0:13:19.720
<v Speaker 1>Black Mirror, so Bandersnatch, the film the Black Mirror film

0:13:19.920 --> 0:13:22.719
<v Speaker 1>was actually directed by David Slade, who I was like,

0:13:22.760 --> 0:13:25.240
<v Speaker 1>where do I know that name from. He's done several things,

0:13:25.240 --> 0:13:27.240
<v Speaker 1>but one of them was he did one of the

0:13:27.320 --> 0:13:30.760
<v Speaker 1>Twilight movies. Yes, and I've seen that, that particular one.

0:13:30.760 --> 0:13:32.840
<v Speaker 1>It was the second one, I think, and it's that's

0:13:32.880 --> 0:13:36.400
<v Speaker 1>a I'm not a huge Twilight fan, but that is

0:13:36.440 --> 0:13:39.120
<v Speaker 1>a very watchable Twilight movie and has a great soundtrack.

0:13:39.160 --> 0:13:42.040
<v Speaker 1>It's got Tommy York on it. Oh yeah. He also

0:13:42.120 --> 0:13:45.079
<v Speaker 1>directed the Black Mirror episode metal Head that I alluded

0:13:45.120 --> 0:13:48.000
<v Speaker 1>to earlier, and there are some callbacks to metal Head

0:13:48.120 --> 0:13:50.800
<v Speaker 1>in the band or Snatch episode. Now, I guess one

0:13:50.840 --> 0:13:53.400
<v Speaker 1>thing we haven't gotten fully into so far is the

0:13:53.400 --> 0:13:57.480
<v Speaker 1>fact that the Black Mirror movie Bandersnatch is it's an

0:13:57.520 --> 0:14:00.599
<v Speaker 1>interactive movie, which makes it very unique. Right. This was

0:14:00.640 --> 0:14:03.040
<v Speaker 1>the big selling point on it and uh and and

0:14:03.080 --> 0:14:05.720
<v Speaker 1>indeed is one of the I mean, it's it's a

0:14:05.800 --> 0:14:07.520
<v Speaker 1>key part of the way you consume it, but it

0:14:07.640 --> 0:14:11.360
<v Speaker 1>is also very important thematically, like you know, true to form.

0:14:11.920 --> 0:14:15.240
<v Speaker 1>The creators here really thought long and hard about how

0:14:15.240 --> 0:14:21.120
<v Speaker 1>to utilize um an interactive system uh within the work

0:14:21.160 --> 0:14:23.800
<v Speaker 1>and make the work comment on that system as well.

0:14:24.120 --> 0:14:26.640
<v Speaker 1>The interactive system being Netflix like the fact that the

0:14:26.720 --> 0:14:29.680
<v Speaker 1>user can make inputs on the movie. Yeah, basically, that's

0:14:29.720 --> 0:14:32.440
<v Speaker 1>what it will amounts to. Is you you start off

0:14:32.480 --> 0:14:36.320
<v Speaker 1>watching it, it it seems like a normal Netflix presentation, but

0:14:36.440 --> 0:14:41.240
<v Speaker 1>then you're in my case, my Xbox one controller would

0:14:41.240 --> 0:14:45.040
<v Speaker 1>suddenly vibrate and then this little the screen at the

0:14:45.080 --> 0:14:47.680
<v Speaker 1>bottom of the screen. You're suddenly presented with two choices

0:14:48.120 --> 0:14:51.400
<v Speaker 1>and a timer and you have to choose, Uh, you

0:14:51.440 --> 0:14:53.200
<v Speaker 1>know what is going to happen with the character is

0:14:53.240 --> 0:14:56.840
<v Speaker 1>going to do, et cetera. Now, this is you know,

0:14:57.040 --> 0:14:59.400
<v Speaker 1>when you're just watch checking out the film, you you

0:14:59.480 --> 0:15:02.840
<v Speaker 1>might not realize how much work goes into this, but uh,

0:15:02.880 --> 0:15:05.960
<v Speaker 1>it took apparently a huge amount of work to shoot

0:15:06.000 --> 0:15:10.120
<v Speaker 1>all these various branching paths, because it becomes a you

0:15:10.160 --> 0:15:13.960
<v Speaker 1>know this this this tree, this branching system of possibilities

0:15:14.160 --> 0:15:18.000
<v Speaker 1>when you start presenting the user with these interactive choices.

0:15:18.600 --> 0:15:22.440
<v Speaker 1>For instance, the previously the longest episode of Black Mirror

0:15:22.440 --> 0:15:25.440
<v Speaker 1>was an episode called Hated in the Nation, which was

0:15:25.520 --> 0:15:28.880
<v Speaker 1>eighty nine minutes long. That's that's future length, right, what

0:15:29.040 --> 0:15:32.360
<v Speaker 1>ninety minutes is usually the length you shoot for with

0:15:32.400 --> 0:15:37.800
<v Speaker 1>the film. Well, when you're watching Bandersnatch. Depending on your choices,

0:15:38.160 --> 0:15:41.680
<v Speaker 1>the film can run anywhere between ninety minutes and two

0:15:41.680 --> 0:15:45.440
<v Speaker 1>and a half hours. And in order to make this work,

0:15:46.160 --> 0:15:50.160
<v Speaker 1>as pointed out by a Jackie Strauss in the Hollywood Reporter, uh,

0:15:50.200 --> 0:15:52.640
<v Speaker 1>this means they had to shoot like five hours of

0:15:52.640 --> 0:15:55.480
<v Speaker 1>footage so that they could actually cover all of these

0:15:55.560 --> 0:15:58.960
<v Speaker 1>various choices. And you may watch it like, for instance,

0:15:59.280 --> 0:16:01.360
<v Speaker 1>the first time I watched it, there were plenty of

0:16:01.400 --> 0:16:03.960
<v Speaker 1>scenes I did not see, and then when I watched

0:16:03.960 --> 0:16:05.920
<v Speaker 1>it again, there were films, there were scenes that I

0:16:05.960 --> 0:16:07.880
<v Speaker 1>saw the first time that I did not see, and

0:16:07.960 --> 0:16:10.520
<v Speaker 1>I got an entirely different ending that I never didn't

0:16:10.560 --> 0:16:13.120
<v Speaker 1>even know about. And then there of course various Easter

0:16:13.200 --> 0:16:16.680
<v Speaker 1>eggs and even I've read quote golden Easter eggs that

0:16:16.720 --> 0:16:19.720
<v Speaker 1>are spread throughout, things that most viewers will not find

0:16:19.840 --> 0:16:23.000
<v Speaker 1>unless they spend a great deal of time going through

0:16:23.040 --> 0:16:26.440
<v Speaker 1>and going back through and backing up, etcetera. With this

0:16:26.520 --> 0:16:31.200
<v Speaker 1>interactive piece encouraging unhealthy obsessive behavior exactly, I mean it is.

0:16:31.240 --> 0:16:33.600
<v Speaker 1>It is black mirror. Now, as far as the choices

0:16:33.640 --> 0:16:37.120
<v Speaker 1>as you make in the in band or snatch, um,

0:16:38.120 --> 0:16:42.040
<v Speaker 1>you start off making very small choices. It seemed very consequential.

0:16:42.280 --> 0:16:47.120
<v Speaker 1>For instance, choosing the main characters breakfast cereal. He's presented

0:16:47.160 --> 0:16:50.320
<v Speaker 1>his father shows two boxes and you decide which one

0:16:50.360 --> 0:16:52.040
<v Speaker 1>he's going to have for breakfast. Yeah. I think it

0:16:52.120 --> 0:16:54.680
<v Speaker 1>was what like frosted flakes or sugar puffs or something.

0:16:54.680 --> 0:16:57.120
<v Speaker 1>I remember what I realized after I made that choice

0:16:57.680 --> 0:16:59.800
<v Speaker 1>was I was like, oh no, I think I chose

0:16:59.840 --> 0:17:03.240
<v Speaker 1>the brand that I was more familiar with. Ah, well,

0:17:03.320 --> 0:17:05.280
<v Speaker 1>we'll come back to that later. That that is an

0:17:05.320 --> 0:17:07.879
<v Speaker 1>important point that will come back to later on in

0:17:07.920 --> 0:17:10.879
<v Speaker 1>the episode. But but at first, it's it's what kind

0:17:10.920 --> 0:17:12.840
<v Speaker 1>of serial does he want? All right? It doesn't doesn't

0:17:12.880 --> 0:17:14.720
<v Speaker 1>seem to matter much, and and it also gives you

0:17:14.760 --> 0:17:18.600
<v Speaker 1>a chance to try out the technology low stakes. But uh,

0:17:18.960 --> 0:17:21.399
<v Speaker 1>and and then also later on you choose what music

0:17:21.480 --> 0:17:23.920
<v Speaker 1>is going to listen to in uh when he's on

0:17:23.960 --> 0:17:25.679
<v Speaker 1>the bus, which is kind of fun. I think you

0:17:25.720 --> 0:17:30.280
<v Speaker 1>get to choose between a rhythmic song and something else.

0:17:30.320 --> 0:17:32.640
<v Speaker 1>I can't remember the other one. I think it's Thompson Twins,

0:17:32.880 --> 0:17:35.879
<v Speaker 1>that's it. Yeah, and and uh, and then later on

0:17:35.960 --> 0:17:37.720
<v Speaker 1>he's in a record store and you get to choose

0:17:37.720 --> 0:17:39.879
<v Speaker 1>which record he's gonna buy. And this is also pretty

0:17:39.880 --> 0:17:43.120
<v Speaker 1>great because one of the choices is Tangerine Dreams excellent

0:17:43.200 --> 0:17:47.680
<v Speaker 1>nine four album Phaedra, which is incredible, absolutely. In fact,

0:17:47.680 --> 0:17:49.840
<v Speaker 1>I was listening to that again this morning while I

0:17:49.920 --> 0:17:53.120
<v Speaker 1>was doing some prep for this episode. Yeah, it's it's

0:17:53.160 --> 0:17:56.280
<v Speaker 1>excellent stuff. How However, this time around, I forced myself

0:17:56.520 --> 0:17:59.680
<v Speaker 1>to choose the other album instead, the other album being

0:18:00.040 --> 0:18:04.840
<v Speaker 1>a Sao Tamita's The Bermuda Triangle, which very strange. Yeah,

0:18:04.920 --> 0:18:07.360
<v Speaker 1>very strange work, but very very good. I was really

0:18:07.359 --> 0:18:10.480
<v Speaker 1>not that familiar with with with this artist or this work,

0:18:10.520 --> 0:18:12.119
<v Speaker 1>which is apparently kind of hard to come by and

0:18:12.200 --> 0:18:15.520
<v Speaker 1>streaming unless you just find like a YouTube full album rip.

0:18:15.880 --> 0:18:18.800
<v Speaker 1>But but yeah, this is just a taste of the soundtrack.

0:18:18.840 --> 0:18:22.160
<v Speaker 1>The Bandersnatch has a wonderful soundtrack, including not only these

0:18:22.240 --> 0:18:26.240
<v Speaker 1>artists but also Depeche Mode, Laurie Anderson. Great stuff. But

0:18:26.359 --> 0:18:29.000
<v Speaker 1>let's come back to the choices you make in this

0:18:29.119 --> 0:18:34.600
<v Speaker 1>interactive system. So again, they start off seeming largely inconsequential.

0:18:34.840 --> 0:18:36.959
<v Speaker 1>They start off seeming a little bit fun, you know,

0:18:37.000 --> 0:18:39.879
<v Speaker 1>it's just surface level stuff like what what's his breakfast cereal?

0:18:39.880 --> 0:18:43.640
<v Speaker 1>What's his musical choice? But then they become increasingly high

0:18:43.640 --> 0:18:47.000
<v Speaker 1>stakes and even nerve racking to decide on. Like suddenly

0:18:47.040 --> 0:18:50.600
<v Speaker 1>you're when you're controller vibrates and you're presented with this choice,

0:18:50.840 --> 0:18:53.800
<v Speaker 1>and sometimes, yeah, you feel this dread because sometimes the

0:18:53.880 --> 0:18:56.359
<v Speaker 1>choice is neither one is all that great. Sometimes the

0:18:56.480 --> 0:18:59.040
<v Speaker 1>choices are kind of horrible. And there's at least one

0:18:59.080 --> 0:19:02.840
<v Speaker 1>point where you have no choice. There's there's something to select,

0:19:02.920 --> 0:19:06.880
<v Speaker 1>but there's no alternative selection, and that feels maddening as well.

0:19:07.359 --> 0:19:09.080
<v Speaker 1>And and you have a time or you have like

0:19:09.119 --> 0:19:11.679
<v Speaker 1>what I think it's ten seconds to choose something, and

0:19:11.720 --> 0:19:14.920
<v Speaker 1>if you don't choose, Netflix chooses for you. But Netflix

0:19:14.920 --> 0:19:20.000
<v Speaker 1>reports of viewers actively made choices, uh when they watched

0:19:20.000 --> 0:19:22.520
<v Speaker 1>band or Snatch. Now, in my experience, it wasn't that

0:19:22.800 --> 0:19:25.640
<v Speaker 1>they chose for you at random. It was that whichever

0:19:25.800 --> 0:19:28.119
<v Speaker 1>one of the two options was highlighted and it was

0:19:28.160 --> 0:19:30.320
<v Speaker 1>like a you know, on off toggle, Like you couldn't

0:19:30.320 --> 0:19:33.520
<v Speaker 1>select neither one. You were just selecting one or the

0:19:33.560 --> 0:19:35.800
<v Speaker 1>other and then you could and you could go with

0:19:35.840 --> 0:19:37.879
<v Speaker 1>it or you could not go with it, and whichever

0:19:37.920 --> 0:19:41.440
<v Speaker 1>one you had highlighted would just proceed. Uh. So there's

0:19:41.480 --> 0:19:44.920
<v Speaker 1>this kind of um uh, there's this horrible sense of

0:19:44.960 --> 0:19:47.920
<v Speaker 1>like helplessness that that imposes on you as the viewer.

0:19:49.560 --> 0:19:51.480
<v Speaker 1>I have not seen it. Sometimes I'll go into a

0:19:51.560 --> 0:19:54.040
<v Speaker 1>restaurant or a bar and they'll have Netflix on playing

0:19:54.080 --> 0:19:58.520
<v Speaker 1>some show. I've never seen them showing band or Snatch,

0:19:59.000 --> 0:20:01.680
<v Speaker 1>probably for this reason, letting all the bar patrons vote

0:20:01.720 --> 0:20:04.080
<v Speaker 1>to the side, oh yeah, or just going crazy like

0:20:04.160 --> 0:20:06.800
<v Speaker 1>why is nobody clicking a button? Why is nobody interacting

0:20:06.800 --> 0:20:08.920
<v Speaker 1>with this? Don't let don't let that choice go through.

0:20:09.640 --> 0:20:13.040
<v Speaker 1>So eventually, as you, as you interact with Bandersnatch, a

0:20:13.080 --> 0:20:15.959
<v Speaker 1>warping of time occurs. You find yourself coming back around

0:20:15.960 --> 0:20:19.360
<v Speaker 1>to pass choices, like a wanderer lost in a maze.

0:20:19.880 --> 0:20:21.920
<v Speaker 1>And of course, befitting of a maze, there is a

0:20:21.960 --> 0:20:24.000
<v Speaker 1>sort of minotaur in all of this. There is the

0:20:24.000 --> 0:20:28.480
<v Speaker 1>BANDERSNATCHA is it the Bandersnatch or is it the Demon Packs?

0:20:28.520 --> 0:20:30.840
<v Speaker 1>It is the Demon Packs, yeah, but I also it

0:20:30.960 --> 0:20:34.639
<v Speaker 1>is also the Bandersnatch. Like it's design. Its design is

0:20:34.720 --> 0:20:39.720
<v Speaker 1>roughly based on that illustration of the Bandersnatch we talked about. Okay, cool, alright,

0:20:39.720 --> 0:20:41.480
<v Speaker 1>We're gonna take a quick break, but when we come

0:20:41.520 --> 0:20:44.560
<v Speaker 1>back we will get into the themes of Bandersnatch and

0:20:44.680 --> 0:20:51.359
<v Speaker 1>into the nature of of choice and free will. Alright,

0:20:51.400 --> 0:20:54.720
<v Speaker 1>we're back. So there are a lot of interesting ideas,

0:20:54.920 --> 0:20:59.719
<v Speaker 1>cool themes, historical tidbits that are thrown together, we'll not

0:20:59.760 --> 0:21:04.560
<v Speaker 1>throw in together, stitched together, reassembled in band or Snatch. Uh,

0:21:04.920 --> 0:21:07.679
<v Speaker 1>that that give it its unique feel. Here's just a

0:21:07.680 --> 0:21:10.080
<v Speaker 1>list of some of the things. First of all, video

0:21:10.119 --> 0:21:14.760
<v Speaker 1>game design circa four because that is the setting. Yeah,

0:21:14.800 --> 0:21:17.280
<v Speaker 1>it takes place in the eighties with eighties music, eighties

0:21:17.320 --> 0:21:20.760
<v Speaker 1>fashion and all that stuff. But they're also programming you know,

0:21:20.880 --> 0:21:24.520
<v Speaker 1>old school adventure games for like the Commodore sixty four

0:21:24.640 --> 0:21:27.480
<v Speaker 1>and stuff. Yeah. Another huge part of it aren't choose

0:21:27.520 --> 0:21:31.120
<v Speaker 1>your own adventure books? Um, which are you know, directly referenced.

0:21:31.160 --> 0:21:33.960
<v Speaker 1>And then there is a book within band or Snatch

0:21:34.040 --> 0:21:37.880
<v Speaker 1>titled bander Snatch that is this enormous tone that we're

0:21:37.880 --> 0:21:42.480
<v Speaker 1>told is essentially a choose your own adventure type scenario. Uh.

0:21:42.760 --> 0:21:46.880
<v Speaker 1>Do you have any fond memories of choosehown adventure books? Absolutely?

0:21:46.880 --> 0:21:49.359
<v Speaker 1>I was obsessed with them. I loved them when I

0:21:49.359 --> 0:21:52.240
<v Speaker 1>was in elementary school, and I would love them despite

0:21:52.280 --> 0:21:54.560
<v Speaker 1>the fact that you know, you die in most of

0:21:54.560 --> 0:21:58.760
<v Speaker 1>the endings like it imposes a kind of horrible paranoid

0:21:58.760 --> 0:22:02.080
<v Speaker 1>fatalism on a shot. I think, where you know, oh,

0:22:02.119 --> 0:22:04.600
<v Speaker 1>this is a book about exploring the Arctic, but almost

0:22:04.680 --> 0:22:06.639
<v Speaker 1>no matter what you do, you get eaten by a

0:22:06.640 --> 0:22:09.280
<v Speaker 1>polar bear or fall beneath the ice and you can't

0:22:09.320 --> 0:22:12.600
<v Speaker 1>get out. Um. I guess my young brain was drawn

0:22:12.640 --> 0:22:14.080
<v Speaker 1>to that kind of thing though, you know, I had

0:22:14.119 --> 0:22:17.399
<v Speaker 1>that like morbid obsession with peril and danger and death

0:22:17.440 --> 0:22:21.040
<v Speaker 1>and all that. But also I'm curious what is so

0:22:21.080 --> 0:22:24.240
<v Speaker 1>appealing about the choose your own adventure books, Because one

0:22:24.280 --> 0:22:25.919
<v Speaker 1>thing we should say is that this is not the

0:22:25.960 --> 0:22:31.280
<v Speaker 1>first interactive film Bandersnatch, and previous attempts at interactive films

0:22:31.760 --> 0:22:36.240
<v Speaker 1>have generally been very unpopular. I think a lot of

0:22:36.280 --> 0:22:41.080
<v Speaker 1>times people don't actually enjoy the experience of choosing the

0:22:41.119 --> 0:22:44.080
<v Speaker 1>outcome of a film, and I think there are reasons

0:22:44.080 --> 0:22:45.479
<v Speaker 1>for that. I mean, for one thing, it's just like

0:22:45.560 --> 0:22:48.000
<v Speaker 1>hard to make a story where like multiple, like so

0:22:48.040 --> 0:22:50.640
<v Speaker 1>many different options of how the story could go would

0:22:50.640 --> 0:22:53.119
<v Speaker 1>all be equally satisfying. I mean, there's a reason that

0:22:53.160 --> 0:22:56.440
<v Speaker 1>an author writes a story a certain way, like, for

0:22:56.440 --> 0:22:58.439
<v Speaker 1>for instance, one film that we've talked about on the

0:22:58.480 --> 0:23:03.560
<v Speaker 1>show before William Assole's Mr. Sardonicus from nineteen sixty one

0:23:04.000 --> 0:23:07.919
<v Speaker 1>was presented. Was marketed as having an interactive element in

0:23:08.000 --> 0:23:09.719
<v Speaker 1>that at the end of this you got to choose

0:23:09.760 --> 0:23:11.959
<v Speaker 1>the fate for the villain. Would it be, you know,

0:23:12.040 --> 0:23:17.320
<v Speaker 1>justice or mercy? And the thing is, audiences never chose

0:23:17.520 --> 0:23:22.040
<v Speaker 1>mercy for this horrible villain. Of course, they always chose justice,

0:23:22.320 --> 0:23:25.320
<v Speaker 1>and so there were even accusations that they never even

0:23:25.400 --> 0:23:28.600
<v Speaker 1>shot the alternate version, like there was the the the

0:23:28.680 --> 0:23:31.520
<v Speaker 1>idea that it was interactive was just you know, the

0:23:31.960 --> 0:23:34.600
<v Speaker 1>pitch was just the marketing, but there was no actual

0:23:34.680 --> 0:23:38.000
<v Speaker 1>interactive element. William Castle, I think, claimed otherwise, saying yes

0:23:38.000 --> 0:23:41.040
<v Speaker 1>they did shoot the sequence. I do not know personally

0:23:41.080 --> 0:23:44.080
<v Speaker 1>if if that's true or not, if if this footage

0:23:44.080 --> 0:23:47.280
<v Speaker 1>has ever materialized, But what I did did read was

0:23:47.359 --> 0:23:52.399
<v Speaker 1>that generally people point to nineteen sixty seven's uh Keno

0:23:52.560 --> 0:23:56.280
<v Speaker 1>Automat as the first truly interactive film, but even that,

0:23:56.359 --> 0:23:58.840
<v Speaker 1>I think there are only like four choices that could

0:23:58.840 --> 0:24:03.800
<v Speaker 1>be made, and this ELM was also I think largely comedic. Okay, well,

0:24:03.840 --> 0:24:06.160
<v Speaker 1>I mean I would say that there are many reasons

0:24:06.240 --> 0:24:08.840
<v Speaker 1>why this format doesn't always work for some reason, it

0:24:08.880 --> 0:24:10.800
<v Speaker 1>worked for me as a kid with the Choose your

0:24:10.800 --> 0:24:14.240
<v Speaker 1>Own Adventure books. I loved those. But I mean, one

0:24:14.280 --> 0:24:16.480
<v Speaker 1>problem I think is that it's hard to make all

0:24:16.560 --> 0:24:19.800
<v Speaker 1>the narrative branches as good as each other. But another

0:24:19.840 --> 0:24:22.360
<v Speaker 1>one is just that like, for instance, when you finish it,

0:24:22.480 --> 0:24:24.280
<v Speaker 1>there's not I don't think there was ever a sense

0:24:24.280 --> 0:24:26.800
<v Speaker 1>where I'm like, Okay, that's the ending I got. No,

0:24:26.960 --> 0:24:29.400
<v Speaker 1>I want the good ending all. I want the robust

0:24:29.560 --> 0:24:31.199
<v Speaker 1>ending you go back and do it again. It's more

0:24:31.280 --> 0:24:33.320
<v Speaker 1>like a video game, so I don't want the ending

0:24:33.359 --> 0:24:37.880
<v Speaker 1>where I randomly die. Like the story of Super Mario

0:24:38.080 --> 0:24:40.919
<v Speaker 1>is not that he's killed by a mutant turtle, uh

0:24:41.119 --> 0:24:43.160
<v Speaker 1>three minutes into the game, you know, I mean, that's

0:24:43.240 --> 0:24:45.919
<v Speaker 1>that's not an epic tale. So in some ways, I

0:24:45.960 --> 0:24:49.240
<v Speaker 1>think the Choose your Own Adventure books are sometimes better

0:24:49.320 --> 0:24:53.040
<v Speaker 1>thought of as like a puzzle to solve than as

0:24:53.080 --> 0:24:55.760
<v Speaker 1>like a narrative to be experienced. And another big difference

0:24:55.760 --> 0:24:58.440
<v Speaker 1>I will say is that one of the great pleasures

0:24:58.760 --> 0:25:01.439
<v Speaker 1>of watching a movie or reading a book, or you know,

0:25:01.560 --> 0:25:04.879
<v Speaker 1>engaging in any kind of narrative with an author, storyteller,

0:25:04.920 --> 0:25:08.399
<v Speaker 1>and you as the passive audience is a surrendering of

0:25:08.480 --> 0:25:11.840
<v Speaker 1>responsibility for what is about to happen in your own mind.

0:25:12.320 --> 0:25:16.719
<v Speaker 1>You you give up that responsibility and suddenly you know

0:25:16.800 --> 0:25:19.480
<v Speaker 1>when when bad things continue to happen in the story,

0:25:19.480 --> 0:25:23.359
<v Speaker 1>when characters make disastrous decisions that unfold and increase the

0:25:23.400 --> 0:25:27.360
<v Speaker 1>peril and heighten the drama, you're not responsible for what's happening.

0:25:27.520 --> 0:25:30.200
<v Speaker 1>You're just witnessing it. And that you know that witnessing

0:25:30.320 --> 0:25:32.119
<v Speaker 1>is very fun. Is peeking through a hole in the

0:25:32.119 --> 0:25:34.720
<v Speaker 1>wall and what's happening to somebody else When they make

0:25:34.880 --> 0:25:39.600
<v Speaker 1>you make decisions, it introduces this horrible tension between what

0:25:39.680 --> 0:25:42.800
<v Speaker 1>you want to see versus what you think you should do.

0:25:43.960 --> 0:25:47.280
<v Speaker 1>You know, like, uh that, I think there's this tension whenever.

0:25:47.920 --> 0:25:50.760
<v Speaker 1>A great example would be in Bandersnatch, I often felt,

0:25:51.520 --> 0:25:55.639
<v Speaker 1>in a bizarre way morally compelled to make the tame

0:25:55.760 --> 0:25:59.520
<v Speaker 1>or safer options, where at the same time I felt

0:25:59.520 --> 0:26:02.800
<v Speaker 1>more interested in seeing the more kind of like dangerous

0:26:02.840 --> 0:26:06.600
<v Speaker 1>disastrous options play out. Yeah, this was This was definitely

0:26:06.680 --> 0:26:09.280
<v Speaker 1>my experience with my first viewing a band or Snatches

0:26:09.400 --> 0:26:12.840
<v Speaker 1>that you know, when the when the decisions start start

0:26:12.920 --> 0:26:15.199
<v Speaker 1>hitting you, like later on they become like this horrible

0:26:15.280 --> 0:26:17.320
<v Speaker 1>choice or this horrible choice and becomes harder to play

0:26:17.400 --> 0:26:20.560
<v Speaker 1>this game. But earlier on, there are moments where you're like,

0:26:20.600 --> 0:26:23.240
<v Speaker 1>are you going to do the sensible thing or the

0:26:23.320 --> 0:26:26.200
<v Speaker 1>more rebellious thing, or even the more dangerous thing. And

0:26:26.240 --> 0:26:30.080
<v Speaker 1>I found myself choosing the safer thing. Like like minor

0:26:30.119 --> 0:26:34.159
<v Speaker 1>spoiler here, but he is he's offered the choice between

0:26:34.200 --> 0:26:38.320
<v Speaker 1>producing his dream game with this company at their offices,

0:26:38.400 --> 0:26:42.160
<v Speaker 1>with their support, or or saying no to them. And

0:26:42.240 --> 0:26:44.280
<v Speaker 1>so like the responsible part of me is like, yes,

0:26:44.320 --> 0:26:46.520
<v Speaker 1>say yes to the this is employment, this is gonna

0:26:46.560 --> 0:26:48.679
<v Speaker 1>be good for you. Like, clearly you're you're stuck in

0:26:48.680 --> 0:26:50.520
<v Speaker 1>a weird situation at home. You need to get out

0:26:50.520 --> 0:26:54.560
<v Speaker 1>of the house, protagonists and uh, and so that's the

0:26:54.600 --> 0:26:58.119
<v Speaker 1>way I went. But it's ultimately not the best choice,

0:26:58.200 --> 0:27:00.960
<v Speaker 1>and it kind of dead ends if you take that choice. Yeah,

0:27:01.200 --> 0:27:03.560
<v Speaker 1>it almost kind of gives you a little slap on

0:27:03.600 --> 0:27:06.359
<v Speaker 1>the wrist for making that choice, you know. So he

0:27:06.880 --> 0:27:09.520
<v Speaker 1>So I don't want to spoil anything, but yeah, there's

0:27:09.560 --> 0:27:12.280
<v Speaker 1>a there's like a slight shaming of the viewer for

0:27:12.400 --> 0:27:14.959
<v Speaker 1>choosing the safe option. And this is very early on,

0:27:15.080 --> 0:27:18.720
<v Speaker 1>so we're not really spoiling anything. Think nature. But but yeah,

0:27:18.760 --> 0:27:20.200
<v Speaker 1>I would do that a lot. I would say I

0:27:20.200 --> 0:27:23.120
<v Speaker 1>would make safe choices, And in fact it ultimately ended

0:27:23.160 --> 0:27:25.600
<v Speaker 1>up reminding me a little bit of the Space and

0:27:25.640 --> 0:27:28.200
<v Speaker 1>Guild and Dune, who of course used the spice to

0:27:28.240 --> 0:27:30.119
<v Speaker 1>see into the future to figure out how to navigate

0:27:30.119 --> 0:27:33.200
<v Speaker 1>the dangers of space, which is helpful if you're navigating

0:27:33.240 --> 0:27:35.480
<v Speaker 1>the dangers of space. But in in life and in

0:27:35.720 --> 0:27:38.760
<v Speaker 1>politics and all these other choices, it's this road to

0:27:38.840 --> 0:27:42.000
<v Speaker 1>stagnation for the Space and Guild because they always make

0:27:42.080 --> 0:27:45.760
<v Speaker 1>the safe choice. And when we look at the narratives

0:27:45.800 --> 0:27:49.280
<v Speaker 1>that we love generally, they're not about people making the

0:27:49.359 --> 0:27:52.520
<v Speaker 1>safe choice after safe choice after safe choice. They're about

0:27:52.800 --> 0:27:55.960
<v Speaker 1>people flying off the handles or making huge mistakes and

0:27:56.000 --> 0:27:58.159
<v Speaker 1>having to deal with those. And so there is I

0:27:58.160 --> 0:28:01.160
<v Speaker 1>think there's a learning curve there with Under Snatch, and

0:28:01.160 --> 0:28:03.639
<v Speaker 1>and so my second viewing of it, I tried to

0:28:03.680 --> 0:28:06.320
<v Speaker 1>do more of that. I tried to make choices that

0:28:06.640 --> 0:28:11.760
<v Speaker 1>I felt were interesting or um or more dramatic, and

0:28:12.080 --> 0:28:14.280
<v Speaker 1>that seemed to work really well, and I feel like

0:28:14.640 --> 0:28:20.040
<v Speaker 1>the product rewards you for doing that. Yeah, So I

0:28:20.080 --> 0:28:22.679
<v Speaker 1>think that tension is definitely there with the movies, and

0:28:22.760 --> 0:28:25.119
<v Speaker 1>I wonder if it's more the case in a movie

0:28:25.119 --> 0:28:27.000
<v Speaker 1>than in a book, just because a movie is more

0:28:27.040 --> 0:28:31.080
<v Speaker 1>sensorly visceral. The fact that you know that it's actually

0:28:31.160 --> 0:28:35.560
<v Speaker 1>visually presented to you in video and audio makes it

0:28:35.720 --> 0:28:39.720
<v Speaker 1>harder to just pursue, you know, your sort of lust

0:28:39.800 --> 0:28:42.840
<v Speaker 1>for drama and and and weirdness and whatever it is

0:28:42.840 --> 0:28:45.760
<v Speaker 1>you want to see. Um as opposed to making the

0:28:45.800 --> 0:28:48.840
<v Speaker 1>safer choices. I don't recall feeling compelled to make the

0:28:48.880 --> 0:28:51.959
<v Speaker 1>safer choice the same way with Choose your Own Adventure books,

0:28:52.560 --> 0:28:54.560
<v Speaker 1>and that that could just be because of like the

0:28:54.600 --> 0:28:59.080
<v Speaker 1>lower sensory salience of of books compared to movies. I

0:28:59.080 --> 0:29:02.720
<v Speaker 1>don't know, Yeah maybe so um. I finally finally remember

0:29:02.720 --> 0:29:05.360
<v Speaker 1>the Choose Your Adventure books as well, in part because

0:29:05.400 --> 0:29:06.920
<v Speaker 1>they have them at the library and I could check

0:29:06.960 --> 0:29:11.080
<v Speaker 1>them out. Um. But also another series that I finally remember,

0:29:12.160 --> 0:29:15.800
<v Speaker 1>the Lone Wolf series. Were you familiar with these? So

0:29:15.880 --> 0:29:18.120
<v Speaker 1>these there, there's a series of these. The first one

0:29:18.160 --> 0:29:22.520
<v Speaker 1>was by Joe Deaver and Gary Chalk, And this is,

0:29:22.640 --> 0:29:25.000
<v Speaker 1>uh there like a Choose your Own Adventure series very

0:29:25.080 --> 0:29:28.840
<v Speaker 1>much fantasy Dungeon and dragon style high fantasy, but there's

0:29:28.880 --> 0:29:30.880
<v Speaker 1>more of a role playing element to it. So, for instance,

0:29:30.920 --> 0:29:33.880
<v Speaker 1>when you open the book, it has not only a

0:29:33.960 --> 0:29:37.480
<v Speaker 1>map of the adventuring world you're taking a part of,

0:29:37.800 --> 0:29:40.400
<v Speaker 1>but there's also an action chart and a combat record

0:29:41.080 --> 0:29:43.240
<v Speaker 1>because you're gonna end up having to pencil in your

0:29:43.280 --> 0:29:46.920
<v Speaker 1>stats as you go through the story, picking spells and

0:29:46.960 --> 0:29:51.480
<v Speaker 1>so forth. It's more like a one player dn D module. Yeah, exactly,

0:29:51.520 --> 0:29:53.760
<v Speaker 1>It's like imagine, it's like a a Choose your Own

0:29:53.760 --> 0:29:56.640
<v Speaker 1>Adventure book and a one player dn D module come

0:29:56.680 --> 0:30:00.000
<v Speaker 1>together into this one little tone. So I finally remember

0:30:00.000 --> 0:30:02.960
<v Speaker 1>are those And I might be misremembering here, but I

0:30:03.000 --> 0:30:05.680
<v Speaker 1>think I did get turned off later on when I

0:30:06.240 --> 0:30:09.800
<v Speaker 1>reached an artificial dead end in one of them, like

0:30:10.080 --> 0:30:13.320
<v Speaker 1>there was something broken and I couldn't go back. Yeah,

0:30:13.360 --> 0:30:16.320
<v Speaker 1>but uh again, I'm my memory may not be perfect

0:30:16.320 --> 0:30:18.440
<v Speaker 1>on that. If you're at all interested in this format,

0:30:18.480 --> 0:30:21.200
<v Speaker 1>I do highly recommend picking up one of these old,

0:30:21.360 --> 0:30:24.360
<v Speaker 1>fabulous use copies of the Loving Wolf series, and I

0:30:24.400 --> 0:30:27.440
<v Speaker 1>think they've republished them again with new artwork, but I

0:30:27.440 --> 0:30:30.480
<v Speaker 1>don't know. The classic artwork is exactly the kind of

0:30:30.480 --> 0:30:33.040
<v Speaker 1>thing I love. The Choose your Adventure book that I

0:30:33.080 --> 0:30:35.240
<v Speaker 1>brought in today for for you to look at Robert

0:30:35.320 --> 0:30:38.640
<v Speaker 1>is called You Are a Shark by Edward Packard. It

0:30:38.760 --> 0:30:41.200
<v Speaker 1>has a kid turning into a shark. He's like mid

0:30:41.240 --> 0:30:44.280
<v Speaker 1>animorph sequence, oh man, but he also looks like he's

0:30:44.280 --> 0:30:47.560
<v Speaker 1>slipping sliding as he turns into a shark. It's very good.

0:30:47.600 --> 0:30:52.080
<v Speaker 1>That's pretty brilliant to like channeling something that children, especially

0:30:52.080 --> 0:30:54.640
<v Speaker 1>at that time, would have been familiar, would have likely done,

0:30:55.040 --> 0:30:57.960
<v Speaker 1>and giving this fantastic spin on it. But it's The

0:30:58.000 --> 0:31:02.719
<v Speaker 1>story is essentially the fingle doppling scene from Overdrawn at

0:31:02.720 --> 0:31:06.120
<v Speaker 1>the Memory Bank where he just gets transformed into various

0:31:06.160 --> 0:31:08.680
<v Speaker 1>different animals. Do you you know you get turned into

0:31:08.680 --> 0:31:11.520
<v Speaker 1>an elephant or a seagull or of course a shark.

0:31:11.840 --> 0:31:13.960
<v Speaker 1>I think I recall one death where you get turned

0:31:13.960 --> 0:31:16.560
<v Speaker 1>into a squid and you're being chased by something maybe

0:31:16.600 --> 0:31:18.400
<v Speaker 1>it is a shark, and you run out of ink

0:31:18.520 --> 0:31:23.800
<v Speaker 1>to to disguise yourself with and you're doomed. All right. Well, Uh,

0:31:24.080 --> 0:31:27.400
<v Speaker 1>coming back to bandersnatch, we mentioned the video game aspect

0:31:28.040 --> 0:31:30.520
<v Speaker 1>Choose your Own Adventure books. There are another number of

0:31:30.520 --> 0:31:33.520
<v Speaker 1>other elements and homages in there as well. Uh. It

0:31:33.560 --> 0:31:37.200
<v Speaker 1>deals with mental illness, It deals with l s. D uh.

0:31:37.240 --> 0:31:41.320
<v Speaker 1>Their allusions to Philip K. Dick. Uh. There there's mention

0:31:41.400 --> 0:31:44.479
<v Speaker 1>of alternate timelines, and of course it spends a lot

0:31:44.520 --> 0:31:47.600
<v Speaker 1>of time contemplating this idea of a free will and

0:31:47.640 --> 0:31:50.560
<v Speaker 1>the potential illusion of choice. Yeah. I think that's the

0:31:50.600 --> 0:31:54.320
<v Speaker 1>main theme of it, is is interrogating the idea of

0:31:54.360 --> 0:31:58.640
<v Speaker 1>what it means to be in control of one's own actions. Yeah.

0:31:58.840 --> 0:32:01.840
<v Speaker 1>And the basic plot is as follows. A young programmer

0:32:01.960 --> 0:32:04.640
<v Speaker 1>named Stephen Butler is obsessed with a choose your own

0:32:04.680 --> 0:32:08.600
<v Speaker 1>adventure style book titled Bander Snatch that was written by

0:32:08.640 --> 0:32:12.080
<v Speaker 1>a the late troubled writer Jerome F. Davies, and he

0:32:12.160 --> 0:32:14.960
<v Speaker 1>really wants to turn this into a computer adventure game,

0:32:14.960 --> 0:32:17.480
<v Speaker 1>and he's begun work on it on his own. So

0:32:17.520 --> 0:32:20.200
<v Speaker 1>he ends up falling in with this video game company

0:32:20.640 --> 0:32:24.760
<v Speaker 1>called Tucker Soft and meets its lead creative, uh, this

0:32:25.200 --> 0:32:29.280
<v Speaker 1>programmer named Colin Rittman. And from there it departs through

0:32:29.320 --> 0:32:35.440
<v Speaker 1>these varying winding paths, reality warping, through madness and sometimes horror. Uh.

0:32:35.480 --> 0:32:37.400
<v Speaker 1>And through all of it there's also this side of

0:32:37.400 --> 0:32:40.480
<v Speaker 1>this feeling that there is a minotaur like monster pursuing you,

0:32:40.760 --> 0:32:44.600
<v Speaker 1>pursuing our our protagonist as well. And this is the Bandersnatch,

0:32:44.960 --> 0:32:48.560
<v Speaker 1>but more specifically, it is titled Packs. Its name is Packs,

0:32:48.600 --> 0:32:52.040
<v Speaker 1>and it is We're told it's the Thief of Destiny. Yeah,

0:32:52.080 --> 0:32:53.760
<v Speaker 1>there's a great moment where the game appears to give

0:32:53.760 --> 0:32:57.600
<v Speaker 1>you an option to either deny worshiping packs or submit

0:32:57.640 --> 0:32:59.840
<v Speaker 1>to worshiping packs. Oh yes, this is the game within

0:32:59.880 --> 0:33:02.440
<v Speaker 1>a game. It made me want to play the game. Yeah,

0:33:02.440 --> 0:33:05.719
<v Speaker 1>it looked really cool. So something that made Bandersnatch different

0:33:05.880 --> 0:33:07.880
<v Speaker 1>from most of the choose your own adventure books that

0:33:07.920 --> 0:33:11.160
<v Speaker 1>I remember reading. I'm I'm sure there are probably exceptions,

0:33:11.200 --> 0:33:14.440
<v Speaker 1>but in the classic books I remember reading, the story

0:33:14.560 --> 0:33:17.840
<v Speaker 1>is written in the second person. The protagonist is an

0:33:17.920 --> 0:33:21.240
<v Speaker 1>unnamed you. You know. You go down the left hall,

0:33:21.400 --> 0:33:23.800
<v Speaker 1>you get eaten by a swarm of Ferrell pigs. You

0:33:23.840 --> 0:33:26.600
<v Speaker 1>go down the right hall, you get turned into a

0:33:26.600 --> 0:33:29.720
<v Speaker 1>bowl of ice cream by magic pirate. You know that you.

0:33:29.720 --> 0:33:32.720
<v Speaker 1>You explore all the different dooms on offer to you,

0:33:32.920 --> 0:33:36.120
<v Speaker 1>but it's you. Yeah. Likewise, in the Lone Wolf books,

0:33:36.560 --> 0:33:39.880
<v Speaker 1>as I recall you, you kind of make choices regarding

0:33:39.920 --> 0:33:42.920
<v Speaker 1>how this characters put together. You have a fair amount

0:33:42.920 --> 0:33:47.600
<v Speaker 1>of control. It is your character, but Bandersnatch challenges this

0:33:47.680 --> 0:33:51.040
<v Speaker 1>formula a little bit. By making the protagonist a third

0:33:51.120 --> 0:33:56.200
<v Speaker 1>person character with a name and pre existing individualized circumstances.

0:33:56.280 --> 0:34:00.000
<v Speaker 1>You've got Stefan right. But then this is where it's

0:34:00.000 --> 0:34:02.680
<v Speaker 1>starts getting even weirder. So not only is it this

0:34:02.760 --> 0:34:06.320
<v Speaker 1>definite third person character with their own characteristics and not

0:34:06.480 --> 0:34:09.960
<v Speaker 1>just a second person protagonist. There are moments where the

0:34:10.040 --> 0:34:14.480
<v Speaker 1>options are you choose, not what Stephen does. That's how

0:34:14.480 --> 0:34:17.000
<v Speaker 1>it mostly is. You know what does Stefon pick? You

0:34:17.040 --> 0:34:19.200
<v Speaker 1>know what? What? What does he listened to? What does

0:34:19.239 --> 0:34:22.239
<v Speaker 1>he answer to somebody who poses a question to him?

0:34:22.520 --> 0:34:25.480
<v Speaker 1>It then changes and gives you the option to dictate

0:34:25.640 --> 0:34:29.600
<v Speaker 1>what happens to him from the outside. The specific example

0:34:29.640 --> 0:34:33.480
<v Speaker 1>I recall is what messages he believes he is receiving

0:34:33.600 --> 0:34:36.799
<v Speaker 1>on his computer screen. Now, of course, if you go

0:34:36.880 --> 0:34:39.480
<v Speaker 1>with the most straightforward interpretation of the story, which is

0:34:39.520 --> 0:34:42.960
<v Speaker 1>that Stephan is experiencing symptoms of psychosis in a way,

0:34:43.000 --> 0:34:47.160
<v Speaker 1>you're still dictating the activity of his brain, but activities

0:34:47.200 --> 0:34:50.120
<v Speaker 1>of his brain that he as a character does not

0:34:50.280 --> 0:34:54.520
<v Speaker 1>perceive as coming from himself, their hallucinations that he believes

0:34:54.560 --> 0:34:57.040
<v Speaker 1>to be coming from the outside. And you know, this

0:34:57.120 --> 0:34:59.720
<v Speaker 1>makes me wonder about the framing of how we should

0:34:59.719 --> 0:35:03.880
<v Speaker 1>think about hallucinations that are generated internally by the brain

0:35:04.280 --> 0:35:08.239
<v Speaker 1>but perceived to come from an external source. Are those

0:35:08.280 --> 0:35:12.920
<v Speaker 1>hallucinations best understood as you or not? Um? Are Are

0:35:12.960 --> 0:35:16.040
<v Speaker 1>there processes within your own brain that are, in some

0:35:16.200 --> 0:35:19.440
<v Speaker 1>legitimate sense not you, even though they are your brain,

0:35:19.480 --> 0:35:22.680
<v Speaker 1>they're not anybody else. Yeah, it's it's not really the

0:35:22.760 --> 0:35:25.279
<v Speaker 1>voice of God. It is the it is. It is

0:35:25.320 --> 0:35:28.400
<v Speaker 1>something coming from inside your brain that you are perhaps

0:35:28.920 --> 0:35:32.960
<v Speaker 1>imagining or or interpreting as the voice of God. But

0:35:33.200 --> 0:35:36.920
<v Speaker 1>is you more synonymous with your whole brain and everything

0:35:36.960 --> 0:35:40.359
<v Speaker 1>it does, or is you more synonymous with the part

0:35:40.400 --> 0:35:43.759
<v Speaker 1>of your brain that you identify as yourself. That's going

0:35:43.840 --> 0:35:46.560
<v Speaker 1>to be very key to some interpretations of the basic

0:35:46.680 --> 0:35:50.080
<v Speaker 1>theme explored in Bandersnatch right, And they do explore this

0:35:50.160 --> 0:35:54.719
<v Speaker 1>theme amazingly well. I felt the second time I watched it,

0:35:54.920 --> 0:35:58.320
<v Speaker 1>I found all these additional layers. Um. You know again,

0:35:58.360 --> 0:36:00.640
<v Speaker 1>I'm I'm I'm tempted to make the best choices for

0:36:00.680 --> 0:36:03.440
<v Speaker 1>a protagonist, or at least there's still that inclination that

0:36:03.520 --> 0:36:05.560
<v Speaker 1>I want to do that. And at one point there's

0:36:05.560 --> 0:36:08.120
<v Speaker 1>this song playing with the lyrics doing what's best for

0:36:08.200 --> 0:36:11.640
<v Speaker 1>Nigel and it's all and uh stc or I don't know,

0:36:11.719 --> 0:36:14.160
<v Speaker 1>I think so. Yes, I was not familiar with that

0:36:14.200 --> 0:36:16.800
<v Speaker 1>group or that this song before, but yeah, it's playing.

0:36:16.800 --> 0:36:18.800
<v Speaker 1>And the whole scene is about like how his father

0:36:18.920 --> 0:36:22.000
<v Speaker 1>is making choices for him, or other times it's you know,

0:36:22.040 --> 0:36:24.800
<v Speaker 1>it's the therapies therapist that is giving him advice about

0:36:24.800 --> 0:36:28.040
<v Speaker 1>how to how to make choices in his life. And

0:36:28.080 --> 0:36:30.080
<v Speaker 1>so you have all these forces that that help him

0:36:30.120 --> 0:36:33.640
<v Speaker 1>make his choices or make choices for him. And then

0:36:33.960 --> 0:36:36.839
<v Speaker 1>that's also what we are doing as we interact with

0:36:36.880 --> 0:36:39.040
<v Speaker 1>the product. Well, yes, and in a weird way, it

0:36:39.120 --> 0:36:41.880
<v Speaker 1>kind of brings you back around to to this question

0:36:41.880 --> 0:36:44.040
<v Speaker 1>of wait a minute, is he is he a third

0:36:44.040 --> 0:36:47.640
<v Speaker 1>person narrator or are you supposed to identify as him?

0:36:47.680 --> 0:36:51.120
<v Speaker 1>So when these choices are are in some cases things

0:36:51.160 --> 0:36:53.640
<v Speaker 1>coming to him apparently from the outside, you know, they

0:36:53.680 --> 0:36:57.359
<v Speaker 1>might be messages he's receiving from some kind of otherworldly

0:36:57.400 --> 0:37:02.240
<v Speaker 1>source or hallucinations. Um, are you still making choices for

0:37:02.320 --> 0:37:04.920
<v Speaker 1>him or not? Uh? And it leads back into this

0:37:05.000 --> 0:37:09.160
<v Speaker 1>theme of whether or not you are really in control

0:37:09.239 --> 0:37:11.080
<v Speaker 1>of your own actions and what does it mean to

0:37:11.200 --> 0:37:13.960
<v Speaker 1>be in control of your own actions. Uh, and this

0:37:14.080 --> 0:37:17.239
<v Speaker 1>we come to the subject of free will, which is

0:37:17.239 --> 0:37:20.239
<v Speaker 1>a huge topic that we return to time and time

0:37:20.239 --> 0:37:22.440
<v Speaker 1>again on stuff to blow your mind. And we're not

0:37:22.440 --> 0:37:26.440
<v Speaker 1>going to try to encapsulate everything about that here. Uh.

0:37:26.480 --> 0:37:28.600
<v Speaker 1>You know, we've talked about in the past, we're talking

0:37:28.640 --> 0:37:30.000
<v Speaker 1>about it today, We're going to talk about it in

0:37:30.040 --> 0:37:35.040
<v Speaker 1>the future. But it suffice to say philosophies, very scientific

0:37:35.080 --> 0:37:39.200
<v Speaker 1>interpretations vary, and then it drags in additional drags in

0:37:39.280 --> 0:37:41.759
<v Speaker 1>just about everything about the human condition, right, I mean,

0:37:42.040 --> 0:37:47.239
<v Speaker 1>moral responsibility, theological quandaries, etcetera. Yeah, I mean it's a

0:37:47.239 --> 0:37:51.319
<v Speaker 1>problem that it is such a huge topic and that

0:37:51.719 --> 0:37:54.719
<v Speaker 1>almost all discussions about free will that I encounter in

0:37:54.760 --> 0:37:57.680
<v Speaker 1>the wild are an absolute mess. And this isn't my

0:37:57.719 --> 0:38:01.640
<v Speaker 1>personal take. I notice, do you ever notice conversations about

0:38:01.719 --> 0:38:06.520
<v Speaker 1>free will almost never seemed to clarify anything. They almost

0:38:06.560 --> 0:38:09.799
<v Speaker 1>never seemed to provide any more focus or clarity than

0:38:09.840 --> 0:38:13.480
<v Speaker 1>you had to begin with. Yeah, Like sometimes it's it's

0:38:13.840 --> 0:38:17.000
<v Speaker 1>at times it feels like having a conversation with somebody

0:38:17.960 --> 0:38:20.959
<v Speaker 1>in a in a swimming pool about whether water is wet,

0:38:21.800 --> 0:38:24.040
<v Speaker 1>because it does get down to like, like it seems

0:38:24.040 --> 0:38:26.360
<v Speaker 1>wet to me. I am in it. It seems like

0:38:26.440 --> 0:38:28.680
<v Speaker 1>free will to me because I am immersed in it,

0:38:28.719 --> 0:38:32.640
<v Speaker 1>and it's difficult for me to remove myself from the

0:38:32.680 --> 0:38:35.760
<v Speaker 1>experience that I'm having and and all of and everything

0:38:35.760 --> 0:38:38.560
<v Speaker 1>in my life that supports everything in the culture at large,

0:38:38.600 --> 0:38:42.239
<v Speaker 1>that supports the idea that I am making choices and

0:38:42.320 --> 0:38:45.239
<v Speaker 1>form choices about my life. I mean, I feel like

0:38:45.280 --> 0:38:47.799
<v Speaker 1>some dilemmas having to do with free will or or

0:38:47.880 --> 0:38:50.880
<v Speaker 1>like they force you to choose between two options that

0:38:50.920 --> 0:38:55.200
<v Speaker 1>are both tautologies or both absurdities. And and any time

0:38:55.239 --> 0:38:57.640
<v Speaker 1>you encounter a problem like that, I think there's a

0:38:57.640 --> 0:39:00.400
<v Speaker 1>pretty good chance that the underlying disease caused that is

0:39:00.440 --> 0:39:03.879
<v Speaker 1>poorly defined terms, right, yeah, and yeah, to your point,

0:39:03.920 --> 0:39:07.920
<v Speaker 1>the extreme versions of this are are to tend to

0:39:07.920 --> 0:39:09.960
<v Speaker 1>come off as kind of luney, like if someone is

0:39:09.960 --> 0:39:12.480
<v Speaker 1>just like I am a completely free moving soul, like no,

0:39:12.600 --> 0:39:14.799
<v Speaker 1>you're not dummy. Uh. You know, It's like when we

0:39:14.800 --> 0:39:17.520
<v Speaker 1>discussed in the in the Thankfulness episode that we put out,

0:39:17.719 --> 0:39:20.880
<v Speaker 1>you know, like everybody's life is shaped by these other factors,

0:39:20.920 --> 0:39:23.840
<v Speaker 1>these other individuals in their life to some extent, and

0:39:23.880 --> 0:39:26.680
<v Speaker 1>I feel like to argue against that is just lunacy.

0:39:26.719 --> 0:39:28.839
<v Speaker 1>On the other hand, if someone is saying I am

0:39:28.880 --> 0:39:31.920
<v Speaker 1>a just a pure automaton, I mean there, you can

0:39:31.960 --> 0:39:35.719
<v Speaker 1>back that argument up with some very intriguing arguments, and

0:39:35.760 --> 0:39:37.839
<v Speaker 1>we'll get into some of those. But at the end

0:39:37.840 --> 0:39:41.280
<v Speaker 1>of the day, does that match up with your experience

0:39:41.320 --> 0:39:44.120
<v Speaker 1>of reality? I totally agree, But I think even talking

0:39:44.160 --> 0:39:47.520
<v Speaker 1>about it at that level, that's already like a level up,

0:39:47.600 --> 0:39:51.799
<v Speaker 1>like having accepted some terms as unproblematic more than I

0:39:51.800 --> 0:39:53.920
<v Speaker 1>think they should be. So like anyway, I mean, I

0:39:53.920 --> 0:39:56.320
<v Speaker 1>think the main problem with free will is people aren't

0:39:56.360 --> 0:39:59.760
<v Speaker 1>being clear what they're talking about before they start talking.

0:39:59.800 --> 0:40:02.279
<v Speaker 1>And I'm totally guilty of this as well. Uh. This

0:40:02.360 --> 0:40:04.160
<v Speaker 1>is usually the case when it comes to free will,

0:40:04.200 --> 0:40:06.680
<v Speaker 1>and this happens even when we're not aware that we're

0:40:06.719 --> 0:40:09.279
<v Speaker 1>being unclear. So we can't do it full justice. In

0:40:09.320 --> 0:40:11.560
<v Speaker 1>the short segment, I think we will try to do

0:40:11.640 --> 0:40:15.479
<v Speaker 1>better than an absolute mess. Uh. So, so to try

0:40:15.520 --> 0:40:18.959
<v Speaker 1>to understand what our terms actually mean. What is free will?

0:40:19.640 --> 0:40:22.960
<v Speaker 1>A common understanding is I am in control of my

0:40:23.040 --> 0:40:26.200
<v Speaker 1>own actions, and I think most of the time for

0:40:26.280 --> 0:40:30.160
<v Speaker 1>most people this feels true. Uh, though curiously, of course,

0:40:30.200 --> 0:40:32.120
<v Speaker 1>not all of the time, and not for all people.

0:40:32.200 --> 0:40:34.920
<v Speaker 1>We can come back to that, But I would argue

0:40:34.960 --> 0:40:38.480
<v Speaker 1>that it only feels true in a general way, and

0:40:38.560 --> 0:40:41.560
<v Speaker 1>it gets stickier and THORNI or the more you try

0:40:41.600 --> 0:40:43.919
<v Speaker 1>to think about it, and the more precisely you try

0:40:43.960 --> 0:40:47.040
<v Speaker 1>to deform define those terms. So, if I'm in control

0:40:47.239 --> 0:40:50.480
<v Speaker 1>of my own actions, who is I? Uh? We brought

0:40:50.520 --> 0:40:54.040
<v Speaker 1>this up a minute ago. Is I my whole brain? Uh?

0:40:54.320 --> 0:40:56.040
<v Speaker 1>And also I think there's a good case to be

0:40:56.080 --> 0:40:58.480
<v Speaker 1>made that other parts of your body gets some kind

0:40:58.520 --> 0:41:00.799
<v Speaker 1>of vote in your decision? May king? So is it

0:41:00.880 --> 0:41:04.080
<v Speaker 1>my whole body? Is it everything with my genome? Even then,

0:41:04.120 --> 0:41:06.520
<v Speaker 1>I would say your microbiota sort of gets a vote.

0:41:07.360 --> 0:41:09.759
<v Speaker 1>I think that there are questions about what the eye is.

0:41:09.840 --> 0:41:13.200
<v Speaker 1>But then also what counts as control? If I am

0:41:13.239 --> 0:41:16.040
<v Speaker 1>in control of my own actions, does it mean that

0:41:16.040 --> 0:41:20.040
<v Speaker 1>that I make my decisions with no outside influences? I mean,

0:41:20.080 --> 0:41:22.400
<v Speaker 1>that's obviously not true, as you were alluding to a

0:41:22.400 --> 0:41:25.960
<v Speaker 1>minute ago. But once you accept that outside factors have

0:41:26.160 --> 0:41:29.520
<v Speaker 1>some influence over whatever it is you're talking about controlling,

0:41:30.040 --> 0:41:33.200
<v Speaker 1>what's to stop you from assuming that they have total influence?

0:41:33.239 --> 0:41:36.080
<v Speaker 1>I mean, what part of your decision making is not

0:41:36.320 --> 0:41:40.359
<v Speaker 1>influenced by pre existing factors like your memory and your

0:41:40.360 --> 0:41:43.640
<v Speaker 1>physical circumstances and so forth, like what part of you

0:41:44.040 --> 0:41:47.960
<v Speaker 1>can you identify that stands outside of the world. And

0:41:48.000 --> 0:41:50.120
<v Speaker 1>then from the other end, paradoxically, if you were to

0:41:50.120 --> 0:41:53.399
<v Speaker 1>suddenly act in a way that made no sense given

0:41:53.440 --> 0:41:56.640
<v Speaker 1>your own history and memory and all of the inputs

0:41:56.640 --> 0:41:59.000
<v Speaker 1>coming in that you think of as influences on you,

0:41:59.400 --> 0:42:03.280
<v Speaker 1>wouldn't that action actually feel less like something that comes

0:42:03.320 --> 0:42:07.400
<v Speaker 1>genuinely from you, whatever you are. Wouldn't by this metric,

0:42:07.480 --> 0:42:11.040
<v Speaker 1>the most objectively free action seem like something coming from

0:42:11.080 --> 0:42:14.560
<v Speaker 1>the outside. You mean, like if you go to go

0:42:14.640 --> 0:42:17.399
<v Speaker 1>to a restaurant where there's, say there's a drink menu,

0:42:17.719 --> 0:42:20.400
<v Speaker 1>and you always tend to order something that is made

0:42:20.400 --> 0:42:23.799
<v Speaker 1>with a base of say rum or bourbon or whiskey,

0:42:23.880 --> 0:42:26.160
<v Speaker 1>and instead you throw caution to the wind one day

0:42:26.160 --> 0:42:28.040
<v Speaker 1>and you get a mess coal or a vodka drink.

0:42:29.000 --> 0:42:33.160
<v Speaker 1>Does that actually make you feel more free or does

0:42:33.200 --> 0:42:36.040
<v Speaker 1>it seem like something you know, something got into you.

0:42:36.080 --> 0:42:38.480
<v Speaker 1>Where does that phrase come from? I don't know. When

0:42:38.520 --> 0:42:40.960
<v Speaker 1>I do things like that, I think it does make

0:42:41.000 --> 0:42:43.239
<v Speaker 1>me feel more free, because I'm like, no, I'm not

0:42:43.280 --> 0:42:45.719
<v Speaker 1>going to be the same person I've been every time.

0:42:45.760 --> 0:42:48.919
<v Speaker 1>I'm gonna try a different direction, you know I'm going

0:42:48.960 --> 0:42:50.960
<v Speaker 1>to I'm going to get a different type of drink,

0:42:51.000 --> 0:42:53.080
<v Speaker 1>I'm gonna try a different type of food, I'm gonna

0:42:53.200 --> 0:42:56.160
<v Speaker 1>walk a different way to the train station, etcetera. Well,

0:42:56.200 --> 0:42:58.319
<v Speaker 1>I mean, I would say that this just highlights that

0:42:59.000 --> 0:43:03.200
<v Speaker 1>neither branch either acting in character where your character has

0:43:03.200 --> 0:43:05.200
<v Speaker 1>been shaped by everything that ever happened to you, nor

0:43:05.400 --> 0:43:08.279
<v Speaker 1>by acting out of character where you know something got

0:43:08.320 --> 0:43:13.239
<v Speaker 1>into you. Neither way really cites the origin of decisions

0:43:13.320 --> 0:43:17.040
<v Speaker 1>or the origin of actions in something that's out without

0:43:17.120 --> 0:43:20.479
<v Speaker 1>outside influence. So a lot of the arguments about whether

0:43:20.560 --> 0:43:23.160
<v Speaker 1>we have free will actually seem to me to reduce

0:43:23.239 --> 0:43:26.720
<v Speaker 1>to the question of whether we feel we have free will.

0:43:27.280 --> 0:43:29.400
<v Speaker 1>But what would it actually mean to settle the question

0:43:29.440 --> 0:43:33.279
<v Speaker 1>of whether we are like physically objectively free? Uh So,

0:43:33.560 --> 0:43:35.279
<v Speaker 1>maybe we should look at like a more thought out

0:43:35.360 --> 0:43:38.759
<v Speaker 1>dictionary definition. So one that I found is quote the

0:43:38.880 --> 0:43:43.320
<v Speaker 1>power of acting without the constraint of necessity or fate

0:43:44.239 --> 0:43:46.520
<v Speaker 1>or fate. Now that that brings me back to the

0:43:46.560 --> 0:43:50.120
<v Speaker 1>demon packs the thief of Destiny, I find myself. I

0:43:50.120 --> 0:43:52.200
<v Speaker 1>found myself with the second viewing of band or Snatch,

0:43:52.560 --> 0:43:55.440
<v Speaker 1>returning to that title and trying to figure out exactly

0:43:55.520 --> 0:43:59.040
<v Speaker 1>what it means. Because destiny, on one hand means like

0:43:59.160 --> 0:44:02.520
<v Speaker 1>the you're predestined, right, There is a destiny in place

0:44:02.640 --> 0:44:05.560
<v Speaker 1>for you, and you perhaps don't have any real control.

0:44:05.640 --> 0:44:07.879
<v Speaker 1>It is the thing that the gods have laid out

0:44:07.920 --> 0:44:09.960
<v Speaker 1>for you. That's like one way of looking at But

0:44:10.000 --> 0:44:13.160
<v Speaker 1>another way of looking at destiny is that destiny is

0:44:13.200 --> 0:44:16.160
<v Speaker 1>the thing you aspire to. Like you choose your own destiny,

0:44:16.200 --> 0:44:20.080
<v Speaker 1>you choose your own adventure. Right. Uh So, which which

0:44:20.120 --> 0:44:23.239
<v Speaker 1>of the two is the demon pack stealing from you?

0:44:23.440 --> 0:44:26.520
<v Speaker 1>Is he stealing from you the power to make your

0:44:26.560 --> 0:44:31.600
<v Speaker 1>own decisions? Or is he stealing from you a predestined path?

0:44:31.800 --> 0:44:35.280
<v Speaker 1>Is he liberating you from this from the same tired

0:44:35.320 --> 0:44:38.560
<v Speaker 1>walk to the train station and the same tired choices

0:44:38.560 --> 0:44:40.400
<v Speaker 1>on the menu? Well, the funny thing about to choose

0:44:40.400 --> 0:44:43.440
<v Speaker 1>your own adventure is that even though you are making

0:44:43.480 --> 0:44:46.080
<v Speaker 1>the choices on each page about which page to turn

0:44:46.120 --> 0:44:48.400
<v Speaker 1>to next, somebody else wrote the whole thing. That's true,

0:44:49.800 --> 0:44:52.000
<v Speaker 1>and I mean to a certain extent, like you can

0:44:52.120 --> 0:44:55.080
<v Speaker 1>you can apply that to life, like as rebellious as

0:44:55.120 --> 0:44:57.880
<v Speaker 1>you might seem, ordering something else on the menu that

0:44:57.920 --> 0:45:00.200
<v Speaker 1>you normally don't get it's still on the menu. And

0:45:00.200 --> 0:45:02.319
<v Speaker 1>other things in life are like that too, Like you were,

0:45:02.680 --> 0:45:07.800
<v Speaker 1>largely you are constrained by the possibilities of your culture,

0:45:07.840 --> 0:45:11.920
<v Speaker 1>of your station in life, of you know, political realities, etcetera.

0:45:12.200 --> 0:45:16.960
<v Speaker 1>But even then, is the unpredictability of a behavior at

0:45:16.960 --> 0:45:22.200
<v Speaker 1>all evidence of your control or your personal volition of

0:45:22.239 --> 0:45:25.120
<v Speaker 1>that behavior. I don't know. I mean that those things

0:45:25.120 --> 0:45:28.120
<v Speaker 1>seem perhaps unrelated to me. Actually, yeah, I mean you

0:45:28.160 --> 0:45:32.160
<v Speaker 1>can also be predictably unpredictable. Yeah, um. But anyway, coming

0:45:32.160 --> 0:45:34.840
<v Speaker 1>back to this definition, the one that's you know, acting

0:45:34.880 --> 0:45:38.319
<v Speaker 1>without constraint of necessity or fate. So I think it

0:45:38.320 --> 0:45:40.480
<v Speaker 1>can be hard to pin this down to a concrete claim,

0:45:40.520 --> 0:45:43.320
<v Speaker 1>but I think what it comes closest to is saying

0:45:43.360 --> 0:45:46.880
<v Speaker 1>that for any given action or moment in my life history,

0:45:46.920 --> 0:45:50.520
<v Speaker 1>anything I do or think or say, given the exact

0:45:50.640 --> 0:45:54.719
<v Speaker 1>same inputs, I could have produced different output than I

0:45:54.719 --> 0:45:58.319
<v Speaker 1>actually did. Um. And this this would be I think,

0:45:58.400 --> 0:46:01.600
<v Speaker 1>some way of making free will a kind of like

0:46:02.120 --> 0:46:06.120
<v Speaker 1>a physical proposition. Right, If exactly the same inputs went

0:46:06.160 --> 0:46:08.440
<v Speaker 1>into you, everything was exactly the same, you could have

0:46:08.520 --> 0:46:12.160
<v Speaker 1>done something different than what you did. Unfortunately, I think

0:46:12.200 --> 0:46:15.919
<v Speaker 1>this is just a completely untestable assumption. You know, given

0:46:15.960 --> 0:46:19.080
<v Speaker 1>the complexity of brains, you can never have all of

0:46:19.160 --> 0:46:22.600
<v Speaker 1>exactly the same inputs that somebody had at a given moment,

0:46:22.640 --> 0:46:25.280
<v Speaker 1>So you can't experiment on this to find out what's true.

0:46:25.640 --> 0:46:28.600
<v Speaker 1>That we certainly love ruminating on this in our fiction.

0:46:29.120 --> 0:46:32.040
<v Speaker 1>Like any kind of time travel film, any kind of

0:46:32.080 --> 0:46:37.279
<v Speaker 1>Groundhog Day scenario is exploring this subject. Yeah. Though, even

0:46:37.360 --> 0:46:39.359
<v Speaker 1>with most of those time travel things where people want

0:46:39.400 --> 0:46:41.640
<v Speaker 1>to go back and relive it, what they actually are

0:46:41.960 --> 0:46:43.960
<v Speaker 1>imagining is they want to go back and relive a

0:46:44.000 --> 0:46:46.719
<v Speaker 1>moment with the wisdom and knowledge that they have now

0:46:46.840 --> 0:46:49.640
<v Speaker 1>that they didn't have them. So it would be funny

0:46:49.680 --> 0:46:52.919
<v Speaker 1>to just like replay the same instance over and over

0:46:53.000 --> 0:46:55.920
<v Speaker 1>again with exactly the same physics involved and see if

0:46:55.920 --> 0:47:01.360
<v Speaker 1>anything different happens, without having any new knowledge or whatever. Um.

0:47:01.400 --> 0:47:04.040
<v Speaker 1>But even then, I mean imagine maybe you could do

0:47:04.120 --> 0:47:06.280
<v Speaker 1>that somehow, you know, you could just watch the same

0:47:06.560 --> 0:47:08.680
<v Speaker 1>period of time play out over and over again and

0:47:08.680 --> 0:47:12.120
<v Speaker 1>see if anything different happens. Even if it were true

0:47:12.160 --> 0:47:14.800
<v Speaker 1>that you could have produced different outputs given the exact

0:47:14.880 --> 0:47:18.439
<v Speaker 1>same inputs, would this really mean you were free? Would

0:47:18.480 --> 0:47:20.960
<v Speaker 1>this be what people mean when they see free will,

0:47:21.040 --> 0:47:23.920
<v Speaker 1>like they're in control of their own actions. You know,

0:47:24.000 --> 0:47:27.360
<v Speaker 1>imagine there's some random dice rolling machine inside your head,

0:47:27.480 --> 0:47:30.040
<v Speaker 1>or a ghost or a spirit in your brain which

0:47:30.080 --> 0:47:33.440
<v Speaker 1>pushes you in different directions, even if every single iota

0:47:33.480 --> 0:47:36.560
<v Speaker 1>of input is the same. Is that actually freedom? That

0:47:36.640 --> 0:47:39.960
<v Speaker 1>just sounds like a different kind of impetus or control.

0:47:40.480 --> 0:47:44.160
<v Speaker 1>That's interesting. You bring up randomization via some sort of

0:47:44.200 --> 0:47:48.279
<v Speaker 1>technology like dice or casting of bones, because we've we've

0:47:48.280 --> 0:47:50.040
<v Speaker 1>discussed that in the past on the show. How that

0:47:50.160 --> 0:47:52.759
<v Speaker 1>is sometimes brought up as being like that that like,

0:47:52.840 --> 0:47:57.320
<v Speaker 1>that's the purpose of these early divination um uh technologies,

0:47:57.360 --> 0:48:02.000
<v Speaker 1>techniques a way to randomize chill and to sometimes force

0:48:02.120 --> 0:48:05.319
<v Speaker 1>us towards a decision that we otherwise otherwise wouldn't make,

0:48:05.480 --> 0:48:08.919
<v Speaker 1>like in a way to free us from these predestined

0:48:08.960 --> 0:48:12.160
<v Speaker 1>paths that are before us, or at least, you know,

0:48:12.560 --> 0:48:14.919
<v Speaker 1>lean us over towards a different path that we would

0:48:15.040 --> 0:48:17.839
<v Speaker 1>that is available but we normally wouldn't go for. Well,

0:48:17.840 --> 0:48:20.080
<v Speaker 1>it's funny, I mean either way you go there, So yeah,

0:48:20.160 --> 0:48:23.000
<v Speaker 1>say you're doing the each ing or throwing bones, does

0:48:23.760 --> 0:48:26.960
<v Speaker 1>either or not doing that either way is one making

0:48:27.000 --> 0:48:29.800
<v Speaker 1>you more The author of your own destiny than another.

0:48:30.480 --> 0:48:33.640
<v Speaker 1>I'm not sure. I mean, they have differences in outcomes,

0:48:34.440 --> 0:48:37.359
<v Speaker 1>But does that actually change what people mean when they

0:48:37.400 --> 0:48:39.719
<v Speaker 1>say when they say free will? I don't know. I mean,

0:48:39.719 --> 0:48:41.839
<v Speaker 1>even if you randomize your choices, you are the one

0:48:41.880 --> 0:48:44.640
<v Speaker 1>that will then enact that choice, Like you're still the

0:48:44.680 --> 0:48:47.759
<v Speaker 1>actor in your narrative and the randomization is still an

0:48:47.800 --> 0:48:50.719
<v Speaker 1>input on you. Um So I don't know. So uh,

0:48:51.120 --> 0:48:53.879
<v Speaker 1>anyway to to sort of sum it all up, I've

0:48:53.880 --> 0:48:57.040
<v Speaker 1>got a theory here, and it is that I think

0:48:57.080 --> 0:48:59.680
<v Speaker 1>what a lot of us are actually circling around when

0:48:59.680 --> 0:49:02.719
<v Speaker 1>we're trying to figure out how to articulate our concept

0:49:02.760 --> 0:49:05.520
<v Speaker 1>of free will is this claim. And the claim is

0:49:06.200 --> 0:49:10.880
<v Speaker 1>our consciousness dictates our choices of how we act, or

0:49:10.920 --> 0:49:14.839
<v Speaker 1>in other words, we're conscious of the process by which

0:49:14.880 --> 0:49:18.080
<v Speaker 1>our choices are made or by which our actions are generated.

0:49:18.200 --> 0:49:22.600
<v Speaker 1>Right that that when we act, we are able to

0:49:22.800 --> 0:49:26.839
<v Speaker 1>consciously be a part of the impetus to act, or

0:49:26.880 --> 0:49:30.839
<v Speaker 1>consciously cause the impetus to act. And I think this

0:49:30.880 --> 0:49:34.080
<v Speaker 1>one is actually testable, and we can come back to

0:49:34.120 --> 0:49:37.000
<v Speaker 1>that in a minute. So this is, of course, this

0:49:37.080 --> 0:49:39.080
<v Speaker 1>is one of the big riddles of the human experience.

0:49:39.080 --> 0:49:42.000
<v Speaker 1>And so people have been thinking about this and uh,

0:49:42.320 --> 0:49:45.680
<v Speaker 1>you know, essentially banging their head against the wall about this. Uh,

0:49:45.960 --> 0:49:51.960
<v Speaker 1>for the thousands of years. The philosophers Democratus and Lucippus

0:49:51.960 --> 0:49:55.520
<v Speaker 1>saw the universe as wholly governed by natural laws and

0:49:55.560 --> 0:50:00.080
<v Speaker 1>composed of you know, essentially indivisible atoms. They took the

0:50:00.160 --> 0:50:03.760
<v Speaker 1>determinus view of life of one propelled down a flowing

0:50:03.840 --> 0:50:07.400
<v Speaker 1>stream of events. Aristotle, on the other hand, is a

0:50:07.400 --> 0:50:10.400
<v Speaker 1>great example of someone who stressed the individual's responsibility for

0:50:10.440 --> 0:50:13.520
<v Speaker 1>their actions. The indeterminates view of life is a boat

0:50:13.520 --> 0:50:17.920
<v Speaker 1>propelling itself through a body of water. So, yeah, to

0:50:17.960 --> 0:50:21.080
<v Speaker 1>what extent are you just sailing down the river? Uh?

0:50:21.120 --> 0:50:23.080
<v Speaker 1>You know, at you know, with with no power on

0:50:23.120 --> 0:50:25.040
<v Speaker 1>where you're going, Or are you in a boat that

0:50:25.120 --> 0:50:27.440
<v Speaker 1>have in which you have the power to move about

0:50:27.680 --> 0:50:30.239
<v Speaker 1>and even move upstream if you need to. On that note,

0:50:30.280 --> 0:50:31.920
<v Speaker 1>we're going to take one quick break, but when we

0:50:32.000 --> 0:50:34.800
<v Speaker 1>come back, we will start rolling through some arguments for

0:50:34.960 --> 0:50:37.799
<v Speaker 1>and against free will, and then we will return to

0:50:37.920 --> 0:50:44.640
<v Speaker 1>band or snatch. Alright, we're back, So let's start with

0:50:44.680 --> 0:50:47.640
<v Speaker 1>some arguments against free will, because ultimately I think these

0:50:47.640 --> 0:50:50.399
<v Speaker 1>are these are often easier to discuss Sure, I would

0:50:50.440 --> 0:50:53.560
<v Speaker 1>say the most basic one, right, is just the science

0:50:53.600 --> 0:50:58.400
<v Speaker 1>of physics. Right. Physics is very predictable. You can, you know,

0:50:58.480 --> 0:51:02.240
<v Speaker 1>given given the inputs of forces and energy and all that,

0:51:02.320 --> 0:51:05.000
<v Speaker 1>you can determine what's going to happen as an output

0:51:05.080 --> 0:51:08.920
<v Speaker 1>of that action. And if we assume that applies to everything,

0:51:09.000 --> 0:51:11.800
<v Speaker 1>then why doesn't it apply to us? Right? And it

0:51:11.800 --> 0:51:15.120
<v Speaker 1>basically comes back to a democritus and lucippus, right, the

0:51:15.120 --> 0:51:17.839
<v Speaker 1>the idea that their natural laws and they they are

0:51:17.880 --> 0:51:21.279
<v Speaker 1>in place, and we're not above those laws. Sure. Yeah,

0:51:21.320 --> 0:51:24.280
<v Speaker 1>so we're acting on the inputs that come in and

0:51:24.400 --> 0:51:27.680
<v Speaker 1>you know that that uh, being being pushed in one

0:51:27.719 --> 0:51:30.480
<v Speaker 1>way or another by our life history and our brains

0:51:30.560 --> 0:51:33.120
<v Speaker 1>and all that we're going to act a certain way

0:51:33.239 --> 0:51:37.200
<v Speaker 1>as physically reactive objects. Uh. Now, this is an argument,

0:51:37.239 --> 0:51:39.560
<v Speaker 1>of course, is the most common argument I think against

0:51:39.680 --> 0:51:43.719
<v Speaker 1>free will. But one question, is our free will and

0:51:43.880 --> 0:51:48.040
<v Speaker 1>causal determinism really incompatible? Uh? Not that it settles the issue,

0:51:48.360 --> 0:51:50.759
<v Speaker 1>but I think the majority of philosophers who look at

0:51:50.760 --> 0:51:53.600
<v Speaker 1>this issue pretty closely actually end up becoming what are

0:51:53.640 --> 0:51:58.040
<v Speaker 1>called compatible lists. They they accept causal determinism, they say, yeah,

0:51:58.080 --> 0:52:01.280
<v Speaker 1>you know, we're physical objects being pushed around by physical forces.

0:52:01.320 --> 0:52:04.160
<v Speaker 1>But they define free will in some way that it

0:52:04.280 --> 0:52:07.640
<v Speaker 1>is compatible with that that you are a physical object

0:52:07.719 --> 0:52:10.320
<v Speaker 1>being pushed around by physical forces, and the whole history

0:52:10.320 --> 0:52:13.239
<v Speaker 1>of your life and everything, and yet somehow free will

0:52:13.280 --> 0:52:15.400
<v Speaker 1>still applies to you. This often comes down to like

0:52:16.000 --> 0:52:18.799
<v Speaker 1>an understanding or feeling of free will, like I was

0:52:18.840 --> 0:52:23.200
<v Speaker 1>talking about earlier, like even if your actions are causally determined,

0:52:23.280 --> 0:52:26.239
<v Speaker 1>somehow you feel like you have agency. And that's what

0:52:26.280 --> 0:52:30.560
<v Speaker 1>we mean by free will, right right. Another take on

0:52:30.600 --> 0:52:32.719
<v Speaker 1>this that I came across, and this goes back to

0:52:32.760 --> 0:52:38.279
<v Speaker 1>something we're talking about earlier, contemporary British analytic philosopher Galen Strawson. Uh.

0:52:38.320 --> 0:52:41.000
<v Speaker 1>Their argument is that it's that basically free will is

0:52:41.040 --> 0:52:44.360
<v Speaker 1>impossible because we act the way we are right. And

0:52:44.719 --> 0:52:47.200
<v Speaker 1>this argument, this argument always makes me think of of

0:52:47.280 --> 0:52:51.000
<v Speaker 1>Yates in the poem No Second Troy. There's that line

0:52:51.080 --> 0:52:54.880
<v Speaker 1>what what could she have done? Being what she is? Uh?

0:52:55.080 --> 0:52:57.279
<v Speaker 1>And I think about that with myself, like what when

0:52:57.320 --> 0:52:59.520
<v Speaker 1>I look back on past choices, what else could I

0:52:59.600 --> 0:53:02.360
<v Speaker 1>have done? And being who I am? You know, without

0:53:02.440 --> 0:53:05.200
<v Speaker 1>the you know, some sort of sci fi foresight brought

0:53:05.200 --> 0:53:09.560
<v Speaker 1>on by time travel or groundhog day shenanigans, like I

0:53:10.000 --> 0:53:12.520
<v Speaker 1>am who I am, I am influenced by all these

0:53:12.560 --> 0:53:15.919
<v Speaker 1>these things in my life, and my mind is this,

0:53:16.360 --> 0:53:19.319
<v Speaker 1>and then what other choice would that mind have made? Right?

0:53:19.400 --> 0:53:22.040
<v Speaker 1>I mean, this is Uh, that's a very good way

0:53:22.040 --> 0:53:25.560
<v Speaker 1>of putting it, and it almost like it maybe emphasizes

0:53:25.640 --> 0:53:29.160
<v Speaker 1>the fact that free will is a difficult concept because

0:53:29.160 --> 0:53:32.359
<v Speaker 1>of some of the baggage brought by the word free. Yeah,

0:53:32.600 --> 0:53:35.680
<v Speaker 1>to act in accordance with your nature and your circumstances

0:53:36.160 --> 0:53:40.160
<v Speaker 1>is not necessarily not free, right, Like it was in

0:53:40.200 --> 0:53:42.920
<v Speaker 1>my nature too responsibly come to work this morning, and

0:53:42.960 --> 0:53:47.000
<v Speaker 1>so therefore I did. Uh. Could I have decided not

0:53:47.080 --> 0:53:48.600
<v Speaker 1>to come into work? Could I have gone to the

0:53:48.640 --> 0:53:51.280
<v Speaker 1>local I don't know, arcade or something or whatever whatever

0:53:51.360 --> 0:53:54.319
<v Speaker 1>whatever one does when one skip squirk, I guess I

0:53:54.360 --> 0:53:57.320
<v Speaker 1>could have. In theory, there's nothing stopping you. Yeah, nothing

0:53:57.320 --> 0:54:00.600
<v Speaker 1>at all, except that is not my nature, and that

0:54:00.719 --> 0:54:03.040
<v Speaker 1>is not what I did. Because of my nature. Given

0:54:03.080 --> 0:54:05.480
<v Speaker 1>the circumstances of who you are and who you were

0:54:05.560 --> 0:54:07.640
<v Speaker 1>this morning and what was going on this morning, you

0:54:07.680 --> 0:54:10.160
<v Speaker 1>didn't do it. And that's all we know is that

0:54:10.200 --> 0:54:12.880
<v Speaker 1>you know you acted the way you were at that time,

0:54:13.200 --> 0:54:16.080
<v Speaker 1>because that's who you were at that time. Yeah. Now

0:54:16.120 --> 0:54:18.680
<v Speaker 1>that being said, yes, events could have been different. We

0:54:18.719 --> 0:54:21.279
<v Speaker 1>could have had an email from our boss saying that

0:54:21.520 --> 0:54:23.640
<v Speaker 1>there is going to be like a rock concert in

0:54:23.680 --> 0:54:27.720
<v Speaker 1>the that's in the office today. This would never happen,

0:54:28.840 --> 0:54:30.799
<v Speaker 1>and it might make me think, well, maybe I don't

0:54:30.840 --> 0:54:33.160
<v Speaker 1>want to come into work today, and maybe the easiest

0:54:33.160 --> 0:54:37.040
<v Speaker 1>thing to do would be just to skip. I don't know. Again,

0:54:37.680 --> 0:54:40.960
<v Speaker 1>you can tease your brain all day thinking about what

0:54:41.120 --> 0:54:43.440
<v Speaker 1>elf and how this would have this little detail where

0:54:43.480 --> 0:54:46.719
<v Speaker 1>this other detail would affected your choices, but ultimately we

0:54:46.760 --> 0:54:48.880
<v Speaker 1>only have the version of the path behind us to

0:54:48.960 --> 0:54:51.879
<v Speaker 1>look back on when we we think about all of this. Now,

0:54:51.880 --> 0:54:55.239
<v Speaker 1>two other basic arguments against free will. This is when

0:54:55.280 --> 0:54:58.719
<v Speaker 1>I think we'll come back to Experimentation has pointed it

0:54:58.800 --> 0:55:01.360
<v Speaker 1>to break downs between what feels like the moment of

0:55:01.440 --> 0:55:04.319
<v Speaker 1>choice and what physically signals a choice being made. Yeah,

0:55:04.360 --> 0:55:07.120
<v Speaker 1>I think this very much complicates the idea that Again,

0:55:07.160 --> 0:55:09.640
<v Speaker 1>what I think people are actually really getting at with

0:55:09.680 --> 0:55:12.640
<v Speaker 1>their idea of free will is that they have conscious

0:55:12.640 --> 0:55:17.120
<v Speaker 1>control over their actions and thoughts. And another one, and

0:55:17.160 --> 0:55:18.919
<v Speaker 1>this is again we've been touching on this the whole

0:55:18.920 --> 0:55:23.880
<v Speaker 1>episode but myriad causal influences at least guide our decisions,

0:55:23.960 --> 0:55:28.120
<v Speaker 1>if not make them for us hard to deny. All right,

0:55:28.200 --> 0:55:30.640
<v Speaker 1>So here are some some arguments for free will. The

0:55:30.640 --> 0:55:33.799
<v Speaker 1>big one, of course, is that subjectively, we tend to

0:55:33.840 --> 0:55:37.480
<v Speaker 1>feel like we have rational, reflective control over our choices

0:55:37.520 --> 0:55:40.239
<v Speaker 1>and actions. Sure, I mean, I can decide to do

0:55:40.280 --> 0:55:42.759
<v Speaker 1>anything that occurs to me to do right now. You know,

0:55:42.800 --> 0:55:45.840
<v Speaker 1>I could throw my computer across the room if I

0:55:45.880 --> 0:55:48.960
<v Speaker 1>really wanted to. Yeah, And men and the idea that

0:55:49.120 --> 0:55:51.799
<v Speaker 1>the way that there are brains enable us to simulate

0:55:51.840 --> 0:55:54.919
<v Speaker 1>these possibilities really, I think allows us to lean into

0:55:54.960 --> 0:55:59.120
<v Speaker 1>that interpretation because it's like the choose your own adventure book.

0:55:59.320 --> 0:56:01.719
<v Speaker 1>The other choice is are in there, and if we

0:56:01.760 --> 0:56:03.719
<v Speaker 1>want to, we can cheat, and we can check one

0:56:03.760 --> 0:56:06.000
<v Speaker 1>out and then back up. And in a way, you know,

0:56:06.000 --> 0:56:08.799
<v Speaker 1>we can't do that in real life except through our

0:56:08.840 --> 0:56:13.080
<v Speaker 1>ability to simulate possible futures. And and of course that

0:56:13.120 --> 0:56:15.760
<v Speaker 1>has an important evolutionary role. It has put an important

0:56:15.840 --> 0:56:19.000
<v Speaker 1>role for our survival. We can think about the different

0:56:19.000 --> 0:56:21.319
<v Speaker 1>ways we might try to, say, steal a piece of

0:56:21.320 --> 0:56:24.239
<v Speaker 1>meat from a hungry lion and escape with food and

0:56:24.320 --> 0:56:28.920
<v Speaker 1>our lives and then choose the best course of action. Um,

0:56:29.160 --> 0:56:32.120
<v Speaker 1>this is this is important, but it can also lean

0:56:32.200 --> 0:56:36.920
<v Speaker 1>into these interpretations that you know that certainly, uh, you know,

0:56:36.960 --> 0:56:39.799
<v Speaker 1>I have more choice than I actually have, or even

0:56:39.920 --> 0:56:42.520
<v Speaker 1>ultimately an idea that, of course it's explored in Bandersnatch,

0:56:42.600 --> 0:56:45.480
<v Speaker 1>the idea that these other alternate choices are kind of

0:56:45.520 --> 0:56:48.400
<v Speaker 1>alternate timelines, that they're out there, like I saw it

0:56:48.440 --> 0:56:51.439
<v Speaker 1>in my head to a certain extent, that reality where

0:56:51.440 --> 0:56:54.040
<v Speaker 1>I tried to take more meat than was feasible and

0:56:54.080 --> 0:56:56.600
<v Speaker 1>was killed by the lion in a way that exists

0:56:56.640 --> 0:56:59.840
<v Speaker 1>because I just saw it. Unfortunately, I would say about

0:56:59.880 --> 0:57:03.400
<v Speaker 1>this argument, it does often feel that way that you know,

0:57:03.480 --> 0:57:06.520
<v Speaker 1>like I could have done anything a minute ago, but

0:57:07.200 --> 0:57:09.719
<v Speaker 1>you didn't. You did what you did. So again this

0:57:09.760 --> 0:57:13.239
<v Speaker 1>comes back to the untestability of this one, like there's

0:57:13.280 --> 0:57:16.120
<v Speaker 1>just never any way to prove that you could have

0:57:16.200 --> 0:57:19.720
<v Speaker 1>done differently than you did in the moment. Like if

0:57:19.760 --> 0:57:22.280
<v Speaker 1>you ever had a like a close call where say

0:57:22.280 --> 0:57:25.880
<v Speaker 1>you're almost in a wreck or you almost do something

0:57:25.880 --> 0:57:28.920
<v Speaker 1>that could have conceivably gotten you killed. Um, and then

0:57:29.000 --> 0:57:31.040
<v Speaker 1>you have that moment of reflection granted on one level,

0:57:31.080 --> 0:57:34.480
<v Speaker 1>like it it may get your just just bodily. You're excited,

0:57:34.600 --> 0:57:36.880
<v Speaker 1>right because this has happened and your body's on high alert.

0:57:37.560 --> 0:57:39.480
<v Speaker 1>But on the other hand, part of it is sort

0:57:39.480 --> 0:57:43.960
<v Speaker 1>of realizing your close proximity to this other possibility, like

0:57:44.000 --> 0:57:47.600
<v Speaker 1>I was just some minor choice, some minor bit of

0:57:47.960 --> 0:57:52.360
<v Speaker 1>input data away from something more catastrophic. Yes, it makes

0:57:52.400 --> 0:57:55.400
<v Speaker 1>you suddenly you come face to face with how dependent

0:57:55.440 --> 0:57:58.480
<v Speaker 1>you are on moment to moment circumstances and awareness. Uh.

0:57:58.520 --> 0:58:00.280
<v Speaker 1>Though I would say a lot of times when I

0:58:00.280 --> 0:58:03.000
<v Speaker 1>get that like that, like you know, catch your breath

0:58:03.040 --> 0:58:05.680
<v Speaker 1>about what could have happened. It wasn't because I narrowly

0:58:05.720 --> 0:58:09.320
<v Speaker 1>avoided something really bad happening. It's because I suddenly, out

0:58:09.360 --> 0:58:13.760
<v Speaker 1>of nowhere, imagined something really bad happening. Like ever, you're

0:58:13.760 --> 0:58:16.040
<v Speaker 1>going down a flight of stairs and it's going fine,

0:58:16.400 --> 0:58:18.960
<v Speaker 1>but you just imagine, oh I could fall and hit

0:58:19.000 --> 0:58:22.040
<v Speaker 1>my teeth on that thing, and oh yeah, oh yeah,

0:58:22.080 --> 0:58:24.200
<v Speaker 1>I do that. This is of course, this is one

0:58:24.200 --> 0:58:29.680
<v Speaker 1>of my pitfalls, is to almost constantly, um essentially fantasize

0:58:29.800 --> 0:58:32.520
<v Speaker 1>about bad things that could happen. Uh. And I think

0:58:32.520 --> 0:58:33.960
<v Speaker 1>a lot of us do that, you know, and part

0:58:33.960 --> 0:58:37.640
<v Speaker 1>of that is your your mind is exploring possibilities of

0:58:37.680 --> 0:58:41.439
<v Speaker 1>what is happening or could happen or has happened, And

0:58:41.720 --> 0:58:43.720
<v Speaker 1>but in doing that we can lean into the negative

0:58:43.720 --> 0:58:47.960
<v Speaker 1>possibilities too much, and then our lives become this, you know, abysmal.

0:58:48.040 --> 0:58:51.720
<v Speaker 1>Choose your own adventure book of most of mostly terrible ends,

0:58:52.120 --> 0:58:54.320
<v Speaker 1>even though the path that you were actually on may

0:58:54.320 --> 0:58:57.640
<v Speaker 1>not be leading to any of them. Um It's it

0:58:57.680 --> 0:59:00.479
<v Speaker 1>seems like the curse of all this confused sh about

0:59:00.480 --> 0:59:02.240
<v Speaker 1>whether we have free will or not and what that

0:59:02.280 --> 0:59:05.360
<v Speaker 1>actually means could just be rooted in the fact that

0:59:05.400 --> 0:59:09.400
<v Speaker 1>we can consider hypothetical alternative scenarios. The fact that we're

0:59:09.400 --> 0:59:14.360
<v Speaker 1>able to imagine counter factuals is what makes is what

0:59:14.440 --> 0:59:18.840
<v Speaker 1>gives rise to this whole argument. Uh So, another thing

0:59:18.920 --> 0:59:20.480
<v Speaker 1>I have on the list here, and this basically is

0:59:20.480 --> 0:59:23.439
<v Speaker 1>just an extrapolation of everything we're talking about right now,

0:59:23.920 --> 0:59:28.480
<v Speaker 1>is Philosophers Stephen Cave and also Bruce Waller have both

0:59:28.560 --> 0:59:32.080
<v Speaker 1>argued that animals evolved with the capabilities we tend to

0:59:32.160 --> 0:59:35.240
<v Speaker 1>associate with free will in order to survive, such as

0:59:35.280 --> 0:59:39.720
<v Speaker 1>opinion generation, deliberation, will, power to stick to a choice,

0:59:40.240 --> 0:59:43.240
<v Speaker 1>and the large human brain has all of this in spades.

0:59:43.640 --> 0:59:46.600
<v Speaker 1>Cave argues that the level of free will UH that

0:59:46.680 --> 0:59:49.960
<v Speaker 1>we have may actually vary from individual to individual, and

0:59:50.000 --> 0:59:52.200
<v Speaker 1>he argues that we could potentially even put together a

0:59:52.240 --> 0:59:56.200
<v Speaker 1>method of measuring one's freedom quotient or f Q in

0:59:56.240 --> 1:00:01.160
<v Speaker 1>the same way that we well roughly measure ones intelligent creativity,

1:00:01.240 --> 1:00:04.320
<v Speaker 1>and other psychological factors. I do think that's possible, but

1:00:04.400 --> 1:00:06.120
<v Speaker 1>I also think that that would be subject to a

1:00:06.120 --> 1:00:08.880
<v Speaker 1>lot of debate about exactly what it is you're measuring.

1:00:08.920 --> 1:00:11.480
<v Speaker 1>There as a lot of these actual uh, you know,

1:00:11.800 --> 1:00:14.480
<v Speaker 1>human or animal quotients are I mean, when when you

1:00:14.520 --> 1:00:17.680
<v Speaker 1>measure human intelligence, there's debate about what exactly are you

1:00:17.720 --> 1:00:20.360
<v Speaker 1>measuring uh, And I think the same thing would be

1:00:20.400 --> 1:00:22.480
<v Speaker 1>true of freedom, subject to all of these you know,

1:00:22.520 --> 1:00:25.200
<v Speaker 1>crazy caveats we've been talking about so far. What what

1:00:25.200 --> 1:00:28.280
<v Speaker 1>what do you mean when you say freedom? Yeah. Another

1:00:28.320 --> 1:00:29.840
<v Speaker 1>take on this that I had read in the past

1:00:29.960 --> 1:00:33.880
<v Speaker 1>was something that neuroscientists David Eaglemanu called the principle of

1:00:33.920 --> 1:00:37.800
<v Speaker 1>sufficient automatism. And the idea here is that the more

1:00:37.840 --> 1:00:40.360
<v Speaker 1>that we map the human genome and study the brains

1:00:40.440 --> 1:00:43.600
<v Speaker 1>many subconscious machinations, the more it becomes clear that a

1:00:43.680 --> 1:00:47.960
<v Speaker 1>free will exist. It's only a factor hitching a ride

1:00:48.000 --> 1:00:52.680
<v Speaker 1>on top of enormous automated machinery. Um So again it

1:00:52.720 --> 1:00:57.040
<v Speaker 1>comes there's there's plenty of ground in between automaton and

1:00:57.120 --> 1:01:00.120
<v Speaker 1>self moving soul where you can you can so of

1:01:00.760 --> 1:01:03.960
<v Speaker 1>move the slider towards one direction or the other and

1:01:04.040 --> 1:01:07.000
<v Speaker 1>still have something that we can at least refer to

1:01:07.120 --> 1:01:09.280
<v Speaker 1>as free will. But it might only be a very

1:01:09.360 --> 1:01:11.880
<v Speaker 1>very little bit of something. Yeah, it might, And it's

1:01:11.920 --> 1:01:13.800
<v Speaker 1>it's interesting to sort of do that, to do a

1:01:13.840 --> 1:01:16.240
<v Speaker 1>little self reflection and think about that, Like, yes, I

1:01:16.280 --> 1:01:19.840
<v Speaker 1>had choice in the Senate situation, but really, how much

1:01:19.920 --> 1:01:22.920
<v Speaker 1>choice was there? Uh? Yeah? And I think for me,

1:01:23.000 --> 1:01:26.160
<v Speaker 1>at least, some of the definition problems would still remain,

1:01:26.360 --> 1:01:30.320
<v Speaker 1>Like I'm not sure that even then that that's clarifying

1:01:30.400 --> 1:01:34.640
<v Speaker 1>what the concept of freedom means there. Um So we

1:01:34.680 --> 1:01:37.040
<v Speaker 1>can't test whether it's possible for a person to produce

1:01:37.120 --> 1:01:40.320
<v Speaker 1>different outputs given the exact same inputs. That just seems

1:01:40.400 --> 1:01:43.760
<v Speaker 1>beyond the bounds of empiricism. You could believe that if

1:01:43.760 --> 1:01:46.720
<v Speaker 1>you want, but I don't think there's any evidence for it.

1:01:46.760 --> 1:01:48.880
<v Speaker 1>But this might not be what we really mean by

1:01:48.920 --> 1:01:52.240
<v Speaker 1>free will. Maybe, as I mentioned earlier, we what we

1:01:52.280 --> 1:01:55.280
<v Speaker 1>mean by free will is that we are conscious of

1:01:55.320 --> 1:01:58.760
<v Speaker 1>the process by which we make decisions or generate actions.

1:01:59.320 --> 1:02:02.280
<v Speaker 1>And I think the pyirical research is pretty clear that

1:02:02.360 --> 1:02:05.600
<v Speaker 1>this is not true, at least not in many cases.

1:02:06.240 --> 1:02:08.680
<v Speaker 1>Um So, just to look at a few studies undercutting

1:02:08.680 --> 1:02:12.640
<v Speaker 1>traditional notions that our consciousness dictates our decisions or that

1:02:12.680 --> 1:02:15.880
<v Speaker 1>we're consciously aware of how are all our decisions are reached?

1:02:16.520 --> 1:02:18.520
<v Speaker 1>Um So, first of all, I want to look at

1:02:18.520 --> 1:02:23.080
<v Speaker 1>one by a soon brass Hines and Haines, published in

1:02:23.160 --> 1:02:26.640
<v Speaker 1>Nature Neuroscience in two thousand eight, called unconscious determinants of

1:02:26.720 --> 1:02:29.880
<v Speaker 1>free decisions in the human brain. In this study, the

1:02:29.960 --> 1:02:33.560
<v Speaker 1>authors found that they could use brain scanning to detect

1:02:33.600 --> 1:02:38.680
<v Speaker 1>a person's choice between two options before the person believed

1:02:38.840 --> 1:02:41.320
<v Speaker 1>that they had made a choice. So you've got a

1:02:41.400 --> 1:02:44.840
<v Speaker 1>very simple setup. You're supposed to freely choose between pressing

1:02:44.880 --> 1:02:47.320
<v Speaker 1>two buttons. You've got a left button pressed with your

1:02:47.400 --> 1:02:49.760
<v Speaker 1>left hand. You've got a right button pressed with your

1:02:49.840 --> 1:02:52.680
<v Speaker 1>right hand. Uh. The two different hands were used because

1:02:52.680 --> 1:02:54.760
<v Speaker 1>this made it easier to see which hand was about

1:02:54.800 --> 1:02:58.040
<v Speaker 1>to be engaged through motor control and brain imaging. And

1:02:58.120 --> 1:03:00.960
<v Speaker 1>so you take your time, you decide what which button

1:03:01.000 --> 1:03:03.720
<v Speaker 1>you want to press, and then you note which letter

1:03:03.920 --> 1:03:06.600
<v Speaker 1>in a timed sequence is displayed on a screen in

1:03:06.640 --> 1:03:09.200
<v Speaker 1>front of you. At the moment you believe you've made

1:03:09.200 --> 1:03:12.880
<v Speaker 1>your decision about which button to push, and in some cases,

1:03:12.920 --> 1:03:16.480
<v Speaker 1>the researchers could detect brain activity of the prefrontal and

1:03:16.520 --> 1:03:20.360
<v Speaker 1>prietal cortex indicating which choice a person was going to

1:03:20.480 --> 1:03:24.240
<v Speaker 1>make up to seven to ten seconds before the person

1:03:24.360 --> 1:03:28.600
<v Speaker 1>believed they had made their choice. So this study indicates

1:03:28.640 --> 1:03:31.600
<v Speaker 1>that at least in some cases, at the moment you

1:03:31.640 --> 1:03:35.320
<v Speaker 1>believe that you have consciously made a choice to do something,

1:03:35.920 --> 1:03:39.040
<v Speaker 1>machines can look at your brain and showed that the

1:03:39.080 --> 1:03:42.240
<v Speaker 1>brain has made a choice before you believe you have

1:03:42.360 --> 1:03:45.400
<v Speaker 1>made a choice and predict with better than chance accuracy

1:03:45.720 --> 1:03:48.960
<v Speaker 1>what that choice is. This is this is a study

1:03:49.000 --> 1:03:51.280
<v Speaker 1>that really intrigued me. I remember when it came out

1:03:51.280 --> 1:03:54.800
<v Speaker 1>because it's basically this idea where I think that I'm

1:03:54.800 --> 1:03:57.480
<v Speaker 1>the lightning, but perhaps I am the thunder, or at

1:03:57.520 --> 1:04:00.680
<v Speaker 1>least my experience is that of the thunder. But then

1:04:00.720 --> 1:04:02.680
<v Speaker 1>the the other question is, well, does that mean I'm

1:04:02.680 --> 1:04:05.160
<v Speaker 1>not the lightning? Am I not? Both? And maybe just

1:04:05.320 --> 1:04:08.480
<v Speaker 1>I'm like I have a thunder level awareness of what

1:04:08.600 --> 1:04:11.280
<v Speaker 1>I am, but there is this lightning that precedes this

1:04:11.400 --> 1:04:14.160
<v Speaker 1>experience of me. Well, I mean, I don't know. I

1:04:14.200 --> 1:04:17.120
<v Speaker 1>mean the the decision is generated by the brain. So

1:04:17.160 --> 1:04:19.960
<v Speaker 1>again you're back to this question of what free will means.

1:04:20.080 --> 1:04:22.080
<v Speaker 1>But if it, if it does have something to do

1:04:22.200 --> 1:04:26.240
<v Speaker 1>with consciously being a participant at the moment that a

1:04:26.280 --> 1:04:30.080
<v Speaker 1>decision is made, that there's pretty good evidence that that's

1:04:30.160 --> 1:04:33.560
<v Speaker 1>not going on. The brain is making decisions before the

1:04:33.560 --> 1:04:36.840
<v Speaker 1>person thinks I have made a decision. But okay, that

1:04:36.960 --> 1:04:40.040
<v Speaker 1>was two thousand eight. Is there anything since then? Sure.

1:04:40.080 --> 1:04:42.720
<v Speaker 1>Here's one study with findings along these lines, but applied

1:04:42.760 --> 1:04:46.040
<v Speaker 1>to voluntary mental imagery, who was published just last year

1:04:46.040 --> 1:04:49.240
<v Speaker 1>in twenty nineteen, and the open access journal Scientific Reports.

1:04:49.640 --> 1:04:54.160
<v Speaker 1>It's by Kenny Robert and Pearson in I said, Scientific

1:04:54.240 --> 1:04:57.320
<v Speaker 1>Reports called Decoding the Contents and Strength of Imagery before

1:04:57.400 --> 1:05:02.480
<v Speaker 1>Volitional Engagement. Uh, And again this was published in twenty nineteen.

1:05:02.920 --> 1:05:05.760
<v Speaker 1>The short version here is that the researchers exposed people

1:05:05.800 --> 1:05:08.240
<v Speaker 1>to two different images. You've got a red circle with

1:05:08.360 --> 1:05:12.200
<v Speaker 1>horizontal lines and a green circle with vertical lines, and

1:05:12.240 --> 1:05:15.720
<v Speaker 1>then the researchers were able to correlate images of brain

1:05:15.840 --> 1:05:18.920
<v Speaker 1>states with mental representation of the different pictures, so they

1:05:18.920 --> 1:05:20.880
<v Speaker 1>know what it's what it looks like in your brain

1:05:20.920 --> 1:05:24.680
<v Speaker 1>when you're thinking about these two images separately. Uh, They

1:05:24.720 --> 1:05:27.800
<v Speaker 1>could use this brain imaging to predict, again above chance,

1:05:28.080 --> 1:05:32.280
<v Speaker 1>which image subjects would choose to visualize in their head

1:05:32.760 --> 1:05:36.360
<v Speaker 1>before the subjects believed they had made a choice about

1:05:36.400 --> 1:05:38.919
<v Speaker 1>which one to imagine in their head, and they could

1:05:38.960 --> 1:05:41.360
<v Speaker 1>make these predictions at a rate above chance and average

1:05:41.360 --> 1:05:45.840
<v Speaker 1>of eleven seconds before the person's actual choice about which

1:05:45.880 --> 1:05:48.480
<v Speaker 1>one they were going to imagine. So one of the authors,

1:05:48.560 --> 1:05:51.320
<v Speaker 1>Joel Pearson UH was quoted in a statement I believed

1:05:51.320 --> 1:05:54.680
<v Speaker 1>to medical express quote. We believe that when we are

1:05:54.720 --> 1:05:57.240
<v Speaker 1>faced with the choice between two or more options of

1:05:57.280 --> 1:06:01.240
<v Speaker 1>what to think about, non conscious traces of the thoughts

1:06:01.280 --> 1:06:06.000
<v Speaker 1>are there already, a bit like unconscious hallucinations that comes

1:06:06.000 --> 1:06:09.520
<v Speaker 1>back some we talked about recently. Um As the decision

1:06:09.560 --> 1:06:12.600
<v Speaker 1>of what to think about is made, executive areas of

1:06:12.600 --> 1:06:15.920
<v Speaker 1>the brain choose the thought trace which is stronger. In

1:06:15.960 --> 1:06:19.440
<v Speaker 1>other words, if any pre existing brain activity matches one

1:06:19.480 --> 1:06:22.200
<v Speaker 1>of your choices, then your brain will be more likely

1:06:22.280 --> 1:06:24.800
<v Speaker 1>to pick that option as it gets boosted by the

1:06:24.840 --> 1:06:28.600
<v Speaker 1>pre existing brain activity. This would explain, for example, why

1:06:28.680 --> 1:06:31.680
<v Speaker 1>thinking over and over about something leads to ever more

1:06:31.720 --> 1:06:35.000
<v Speaker 1>thoughts about it as it occurs in a positive feedback loop.

1:06:35.400 --> 1:06:38.320
<v Speaker 1>And then, to quote from the study abstract, the authors say,

1:06:38.360 --> 1:06:41.320
<v Speaker 1>our results suggest that the contents and strength of mental

1:06:41.320 --> 1:06:46.320
<v Speaker 1>imagery are influenced by sensory like neural representations that emerge

1:06:46.360 --> 1:06:50.800
<v Speaker 1>spontaneously before volition. So there are things going on within

1:06:50.840 --> 1:06:53.360
<v Speaker 1>the brain that we can detect with machinery from the

1:06:53.400 --> 1:06:57.600
<v Speaker 1>outside that suggests what you're going to think about before

1:06:57.680 --> 1:06:59.760
<v Speaker 1>you think about it. Now. I think we should be

1:06:59.760 --> 1:07:03.320
<v Speaker 1>fair that it's possible. This isn't always the case, but

1:07:03.400 --> 1:07:05.640
<v Speaker 1>there's plenty of evidence that, at least in some of

1:07:05.720 --> 1:07:09.000
<v Speaker 1>the at least in some cases, when people think they're

1:07:09.040 --> 1:07:13.320
<v Speaker 1>consciously making a choice, the brain in a measurable way

1:07:13.400 --> 1:07:16.400
<v Speaker 1>has already made a choice that can be detected from

1:07:16.400 --> 1:07:19.800
<v Speaker 1>the outside. The brain has already set one course of

1:07:19.840 --> 1:07:23.280
<v Speaker 1>action in motion before the conscious part of our brain

1:07:23.640 --> 1:07:27.240
<v Speaker 1>is aware that we're going to choose that course. So again,

1:07:27.440 --> 1:07:30.720
<v Speaker 1>kind of a thunder and lightening scenario right now. Of course,

1:07:30.760 --> 1:07:32.600
<v Speaker 1>this stuff we've been talking about is is true of

1:07:32.680 --> 1:07:35.360
<v Speaker 1>typical human brains. Once you start looking at a typical

1:07:35.400 --> 1:07:38.840
<v Speaker 1>neurological situations. You can find all kinds of evidence of

1:07:38.880 --> 1:07:42.680
<v Speaker 1>action without the sensation of conscious awareness or choice. A

1:07:42.720 --> 1:07:44.040
<v Speaker 1>lot of these are things that have come up on

1:07:44.080 --> 1:07:47.400
<v Speaker 1>the show before, like blind site, the fact that people

1:07:47.480 --> 1:07:52.440
<v Speaker 1>can physically react to visual stimuli while believing consciously that

1:07:52.520 --> 1:07:54.720
<v Speaker 1>they are blind, or that they're blind in some part

1:07:54.720 --> 1:07:57.840
<v Speaker 1>of their visual field, like you can react to, you know,

1:07:57.920 --> 1:08:00.480
<v Speaker 1>raise your hand to catch a ball without leaving that

1:08:00.520 --> 1:08:03.720
<v Speaker 1>you have seen the ball, or you've got alien limb syndrome,

1:08:03.800 --> 1:08:06.920
<v Speaker 1>where something like a brain lesion can cause part of

1:08:06.920 --> 1:08:08.640
<v Speaker 1>the body to act in a way that you do

1:08:08.720 --> 1:08:11.919
<v Speaker 1>not feel in control of. The hand moves on its own,

1:08:11.960 --> 1:08:14.600
<v Speaker 1>it moves against your will. It picks up the spoon

1:08:14.720 --> 1:08:17.960
<v Speaker 1>when you meant to pick up the fork. Um. Of course,

1:08:18.000 --> 1:08:20.920
<v Speaker 1>the experiences of split brain patients, which we we did

1:08:20.960 --> 1:08:24.360
<v Speaker 1>a deep dive on in January of twenty nineteen. The

1:08:24.400 --> 1:08:27.400
<v Speaker 1>short version is that some patients who undergo a surgery

1:08:27.400 --> 1:08:30.519
<v Speaker 1>called a corpus callistotomy, in which the main avenue of

1:08:30.600 --> 1:08:33.679
<v Speaker 1>information sharing between the two hemispheres of the brain is severed,

1:08:34.080 --> 1:08:37.599
<v Speaker 1>can seem to show signs of the right hemisphere acting

1:08:37.640 --> 1:08:41.400
<v Speaker 1>and making choices without the conscious awareness or control of

1:08:41.439 --> 1:08:43.960
<v Speaker 1>the left hemisphere, which seems to be the part of

1:08:43.960 --> 1:08:46.920
<v Speaker 1>the brain that can usually talk, and the last example

1:08:47.000 --> 1:08:51.240
<v Speaker 1>lead to hypotheses like Michael Gazaniga and Joseph Ladue's left

1:08:51.280 --> 1:08:54.600
<v Speaker 1>brain interpreter model, where they argue that part of what

1:08:54.680 --> 1:08:57.639
<v Speaker 1>the left hemisphere of the brain does is generate an

1:08:57.640 --> 1:09:02.479
<v Speaker 1>ongoing series of narrative explanations that reconcile past and present

1:09:03.000 --> 1:09:05.920
<v Speaker 1>and give us the sense of that that we understand

1:09:06.160 --> 1:09:08.720
<v Speaker 1>why we do what we do now. Of course, their

1:09:08.720 --> 1:09:11.519
<v Speaker 1>model could be incorrect, but I think it's also possible

1:09:11.560 --> 1:09:14.519
<v Speaker 1>that they're really onto something that the brain seems to

1:09:14.520 --> 1:09:18.240
<v Speaker 1>have a major function of trying to convince itself that

1:09:18.400 --> 1:09:23.720
<v Speaker 1>its behavior is coherent and has rational justifications. Uh, and

1:09:23.800 --> 1:09:26.400
<v Speaker 1>if possible to convince the conscious part of the brain

1:09:26.760 --> 1:09:29.160
<v Speaker 1>that it's in control. I think this is kind of

1:09:29.200 --> 1:09:32.360
<v Speaker 1>like at work, when you give the boss three options.

1:09:32.400 --> 1:09:34.160
<v Speaker 1>You know, it's like, here are the three things we

1:09:34.200 --> 1:09:36.200
<v Speaker 1>came up with, and you've got the one you actually

1:09:36.240 --> 1:09:38.640
<v Speaker 1>want to go with. Uh, And then you've got to

1:09:38.920 --> 1:09:41.960
<v Speaker 1>like terrible options that are designed in order to be

1:09:42.240 --> 1:09:45.200
<v Speaker 1>ignored and discarded by the boss and flatter the boss

1:09:45.240 --> 1:09:47.560
<v Speaker 1>and give them a sense of control, which can be

1:09:47.600 --> 1:09:51.120
<v Speaker 1>a dangerous exercise. Absolutely, I'm not advising that is a

1:09:51.160 --> 1:09:54.080
<v Speaker 1>good strategy. I'm just saying people do it. To look

1:09:54.160 --> 1:09:56.759
<v Speaker 1>quickly at one more study I found. This was published

1:09:56.800 --> 1:10:02.000
<v Speaker 1>in in p N A. S By by Darby, jouts Burke,

1:10:02.120 --> 1:10:07.040
<v Speaker 1>and Fox called lesion network localization of free will. Very briefly,

1:10:07.080 --> 1:10:11.960
<v Speaker 1>the authors here defined the define the neurologically relevant parts

1:10:11.960 --> 1:10:14.840
<v Speaker 1>of free will as having two parts. So first of all,

1:10:14.880 --> 1:10:17.639
<v Speaker 1>there's the desire to act. That's volition. You know, you've

1:10:17.640 --> 1:10:21.559
<v Speaker 1>got volitional control, and then a sense of responsibility for

1:10:21.600 --> 1:10:24.439
<v Speaker 1>that action, which is the feeling of agencies. You have

1:10:24.560 --> 1:10:28.640
<v Speaker 1>volition and agency. And then they looked at two neurological conditions.

1:10:28.680 --> 1:10:31.920
<v Speaker 1>One that is believed to disrupt each of these functions. Uh.

1:10:31.960 --> 1:10:35.280
<v Speaker 1>They looked at focal brain lesions that disrupt a volition

1:10:35.640 --> 1:10:39.040
<v Speaker 1>causing a kinetic mutism. And a kinetic mutism is a

1:10:39.080 --> 1:10:42.759
<v Speaker 1>condition where patients are unable to voluntarily move or speak.

1:10:42.880 --> 1:10:45.599
<v Speaker 1>This would of course be a disruption of the volition

1:10:45.640 --> 1:10:48.880
<v Speaker 1>part of the brain. And then lesions that disrupt agency

1:10:48.960 --> 1:10:51.800
<v Speaker 1>and this would of course cause alien Limb syndrome. Again

1:10:51.840 --> 1:10:54.320
<v Speaker 1>Alien Lynn syndrome. That's where you've got part of your

1:10:54.320 --> 1:10:56.640
<v Speaker 1>body acting or moving in a way that does not

1:10:56.760 --> 1:10:59.640
<v Speaker 1>feel voluntary. It moves, but you don't feel like you

1:10:59.800 --> 1:11:03.200
<v Speaker 1>did did. And then they basically found that brain lesions

1:11:03.240 --> 1:11:06.120
<v Speaker 1>that disrupt volition occur all over the brain, but there

1:11:06.200 --> 1:11:09.040
<v Speaker 1>within a brain network that is connected in some way

1:11:09.080 --> 1:11:12.679
<v Speaker 1>to the anterior singulate cortex. And they found that lesions

1:11:12.720 --> 1:11:16.200
<v Speaker 1>that disrupt agency also occur in different locations around the brain,

1:11:16.600 --> 1:11:19.200
<v Speaker 1>but they tend to be defined by connectivity to a

1:11:19.240 --> 1:11:22.000
<v Speaker 1>part of the brain called the pre qunus. Now, again

1:11:22.040 --> 1:11:25.640
<v Speaker 1>I would note that this this acknowledges physical evidence that

1:11:25.680 --> 1:11:30.400
<v Speaker 1>there are distinct brain processes involved in generating action, you know,

1:11:30.520 --> 1:11:35.559
<v Speaker 1>volition versus recognizing personal agency in that action, and typical

1:11:35.640 --> 1:11:39.360
<v Speaker 1>brains executing typical actions have both of these acting in sync.

1:11:39.680 --> 1:11:42.680
<v Speaker 1>But brains can have either one without the other. Now,

1:11:42.680 --> 1:11:46.120
<v Speaker 1>obviously we could keep going here, We could keep discussing uh,

1:11:46.680 --> 1:11:49.080
<v Speaker 1>free will and what feels like free will and how

1:11:49.120 --> 1:11:53.880
<v Speaker 1>it matches up with with neuroscientific data, etcetera. But at

1:11:53.880 --> 1:11:55.559
<v Speaker 1>this point the podcast, we probably do need to bring

1:11:55.600 --> 1:11:59.120
<v Speaker 1>it back around to band or snatch and the question like, okay,

1:11:59.160 --> 1:12:01.880
<v Speaker 1>given all this stuff we've talked about. What does Bandersnatch

1:12:01.880 --> 1:12:05.120
<v Speaker 1>seem to be saying about all of this, Well, it

1:12:05.160 --> 1:12:08.280
<v Speaker 1>does seem to be largely a rumination on the idea

1:12:08.320 --> 1:12:10.519
<v Speaker 1>that we do not seem to have as much free

1:12:10.520 --> 1:12:14.479
<v Speaker 1>will as we think we do. That that we can resist,

1:12:14.600 --> 1:12:17.800
<v Speaker 1>but it takes considerable effort to run counter to the

1:12:18.160 --> 1:12:20.800
<v Speaker 1>current that we're stuck in. I would say a thing

1:12:20.880 --> 1:12:23.519
<v Speaker 1>that is a theme that has hammered home about free will,

1:12:23.560 --> 1:12:26.520
<v Speaker 1>and it is the more we look at the concept

1:12:26.520 --> 1:12:29.040
<v Speaker 1>of free will and think about whether we have control

1:12:29.120 --> 1:12:32.080
<v Speaker 1>over our actions, the less we feel we have it. Yeah,

1:12:32.280 --> 1:12:34.080
<v Speaker 1>Like I was thinking, I was trying to list, like

1:12:34.400 --> 1:12:39.719
<v Speaker 1>all the various factors and agents that are influencing Stephen

1:12:39.920 --> 1:12:43.479
<v Speaker 1>in the story. I mean, we have his mental health,

1:12:43.600 --> 1:12:47.800
<v Speaker 1>his past trauma, his father, his therapist, uh, the the

1:12:47.800 --> 1:12:51.479
<v Speaker 1>the work and tragic life, the influence of Jerome F. Davies,

1:12:51.920 --> 1:12:56.120
<v Speaker 1>his boss at Tucker Soft, his mentor slash hero, slash

1:12:56.200 --> 1:13:01.320
<v Speaker 1>friend Colin Rittman, conspiracy theories, music, need, etcetera. And that's

1:13:01.320 --> 1:13:03.760
<v Speaker 1>not even getting into the Specco development that there is

1:13:03.800 --> 1:13:07.920
<v Speaker 1>either an actual demon entity that is the literal thief

1:13:07.920 --> 1:13:11.800
<v Speaker 1>of destiny or that a power beyond himself is influencing

1:13:11.840 --> 1:13:14.559
<v Speaker 1>his decisions, some sort of voice from beyond, or the

1:13:14.600 --> 1:13:18.200
<v Speaker 1>machinations of a player in another world. Yeah, the story

1:13:18.280 --> 1:13:22.280
<v Speaker 1>really brings home this paradox, which is that I think

1:13:22.280 --> 1:13:25.280
<v Speaker 1>it is the case that the closer we look at

1:13:25.360 --> 1:13:27.880
<v Speaker 1>free will and the more we uh, you know, bring

1:13:28.040 --> 1:13:32.280
<v Speaker 1>bring our our sharpest scientific tools and and philosophical instruments

1:13:32.320 --> 1:13:35.519
<v Speaker 1>to uh to understand it, the less it seems to

1:13:35.600 --> 1:13:37.760
<v Speaker 1>make sense and the less it seems to be there.

1:13:38.120 --> 1:13:40.720
<v Speaker 1>And yet at the same time that we acknowledge that

1:13:41.040 --> 1:13:44.200
<v Speaker 1>to feel like your actions are not under your own

1:13:44.240 --> 1:13:47.479
<v Speaker 1>control is not a heightened state of consciousness, that is

1:13:47.520 --> 1:13:51.000
<v Speaker 1>still a problem and it uh and I don't know

1:13:51.040 --> 1:13:54.519
<v Speaker 1>exactly what that signals. That maybe yet another unresolved tension

1:13:54.560 --> 1:13:56.920
<v Speaker 1>in the the issue of free will, that like, the

1:13:57.000 --> 1:13:59.400
<v Speaker 1>more closely we examine it, the less we feel like

1:13:59.439 --> 1:14:02.759
<v Speaker 1>we have it, and yet genuinely feeling like you don't

1:14:02.800 --> 1:14:05.200
<v Speaker 1>have it, the more you feel that way, the more

1:14:05.320 --> 1:14:09.679
<v Speaker 1>this is a serious impediment to you living a healthy life. Now,

1:14:09.720 --> 1:14:12.320
<v Speaker 1>this seems this may seem like a logical place to

1:14:12.439 --> 1:14:16.000
<v Speaker 1>end the conversation, but one of the things that's really

1:14:16.040 --> 1:14:19.920
<v Speaker 1>interesting here is that is that we were talking about

1:14:19.920 --> 1:14:22.599
<v Speaker 1>an episode of Black Mirror that deals with free will

1:14:22.720 --> 1:14:25.599
<v Speaker 1>and our choices in life. And and certainly again Black

1:14:25.640 --> 1:14:28.880
<v Speaker 1>Mirror frequently comments on our uneasy regarding new technology. But

1:14:28.920 --> 1:14:32.960
<v Speaker 1>then Band or Snatch itself, this show on Netflix, this

1:14:32.960 --> 1:14:37.920
<v Speaker 1>this movie, this movie itself factors into some user concerns

1:14:37.960 --> 1:14:43.040
<v Speaker 1>about the future of this sort of interactive viewing technology. Yes, uh,

1:14:43.120 --> 1:14:45.840
<v Speaker 1>you know, I would say one of the things that

1:14:45.920 --> 1:14:48.679
<v Speaker 1>is a legitimate concern about free will, however you define

1:14:48.680 --> 1:14:51.679
<v Speaker 1>it as as murky as it is. At least one

1:14:51.720 --> 1:14:54.599
<v Speaker 1>thing that we want is to we want to think

1:14:54.640 --> 1:14:59.040
<v Speaker 1>that we understand the incoming influences on our behavior, right,

1:14:59.520 --> 1:15:02.000
<v Speaker 1>Like you'd like to think that if I did X,

1:15:02.479 --> 1:15:04.600
<v Speaker 1>I can sort of make sense of that it was

1:15:04.680 --> 1:15:07.280
<v Speaker 1>because I read this book, or I read this article,

1:15:07.439 --> 1:15:10.240
<v Speaker 1>or I had a conversation with this person, and I

1:15:10.320 --> 1:15:13.760
<v Speaker 1>connect the knowledge I gained through that or the influences

1:15:13.800 --> 1:15:18.040
<v Speaker 1>of those past experiences with the decision I just made.

1:15:18.640 --> 1:15:22.280
<v Speaker 1>Life starts getting more difficult when you have trouble understanding

1:15:22.360 --> 1:15:26.559
<v Speaker 1>what the influences on yourself are. Does that make sense? Yeah? Yeah,

1:15:26.600 --> 1:15:29.040
<v Speaker 1>And we've we've discussed some of these in the past.

1:15:29.080 --> 1:15:30.760
<v Speaker 1>We've discussed a number of these in the past, but

1:15:30.840 --> 1:15:34.400
<v Speaker 1>technologically speaking, we have discussed advertising and we have discussed

1:15:34.400 --> 1:15:38.559
<v Speaker 1>social media, which are good things to keep in mind

1:15:38.680 --> 1:15:40.920
<v Speaker 1>as as we continue here, because there might not be

1:15:40.960 --> 1:15:43.479
<v Speaker 1>a band or snatcher a demon awaiting you in the

1:15:43.520 --> 1:15:46.880
<v Speaker 1>maze of future interactive media technology, but there might just

1:15:47.000 --> 1:15:51.839
<v Speaker 1>be some highly targeted advertisements for example. Right. So, uh,

1:15:52.280 --> 1:15:55.240
<v Speaker 1>Two individuals that I ran across the road about this

1:15:55.280 --> 1:15:58.120
<v Speaker 1>topic or or or touched on this topic. One is

1:15:58.280 --> 1:16:02.360
<v Speaker 1>Matthew Galt, who wrote about this last year for Vice's Motherboard,

1:16:02.760 --> 1:16:05.040
<v Speaker 1>and then Tiffany schu wrote about it for The New

1:16:05.120 --> 1:16:09.240
<v Speaker 1>York Times. So Galt wrote about Michael Veal, a technology

1:16:09.400 --> 1:16:14.559
<v Speaker 1>policy researcher at University College London, who utilized Europe's General

1:16:14.640 --> 1:16:18.599
<v Speaker 1>Data Protection Regulation or g d p r UM law

1:16:18.680 --> 1:16:22.839
<v Speaker 1>to request a copy of the data Netflix collected about

1:16:22.960 --> 1:16:26.000
<v Speaker 1>him and his choices through the use of the band

1:16:26.040 --> 1:16:30.040
<v Speaker 1>or Snatch program. Now they complied, perhaps in part because

1:16:30.120 --> 1:16:34.440
<v Speaker 1>of vail status as a public person, but basically Netflix

1:16:34.479 --> 1:16:38.440
<v Speaker 1>acquires this information in order to carry out the Bandersnatch experience,

1:16:38.439 --> 1:16:41.320
<v Speaker 1>which makes sense rights it has to chart your path

1:16:41.640 --> 1:16:46.160
<v Speaker 1>through this this complex system but then also Netflix keeps

1:16:46.160 --> 1:16:49.000
<v Speaker 1>this information, which the company claims is in order to

1:16:49.120 --> 1:16:52.559
<v Speaker 1>quote determine how to improve this model of storytelling in

1:16:52.600 --> 1:16:56.240
<v Speaker 1>the context of a show or movie. And I mean,

1:16:56.439 --> 1:16:58.880
<v Speaker 1>on on one level, that sounds well and good as well,

1:16:58.920 --> 1:17:02.479
<v Speaker 1>except that the veal thinks that Netflix quote should really

1:17:02.520 --> 1:17:05.960
<v Speaker 1>be using consent which you should be able to refuse,

1:17:06.360 --> 1:17:09.880
<v Speaker 1>or legitimate interest meaning that you can object to it instead.

1:17:10.880 --> 1:17:14.000
<v Speaker 1>Now in shoes article, she points to the early choice

1:17:14.040 --> 1:17:19.320
<v Speaker 1>we make between uh Kellogg's Frosties and then Quaker Sugar Puffs.

1:17:19.840 --> 1:17:22.519
<v Speaker 1>Now both of these are real serials, though I have

1:17:22.600 --> 1:17:25.599
<v Speaker 1>to admit I thought Quaker Sugar Puffs was made up

1:17:26.040 --> 1:17:29.240
<v Speaker 1>because it has this ridiculous honey monster mascot. It's like

1:17:29.560 --> 1:17:31.720
<v Speaker 1>super fun, kind of a cheddar Goblin sort of thing.

1:17:32.479 --> 1:17:35.759
<v Speaker 1>But it turns out this was an actual UK product.

1:17:35.800 --> 1:17:39.200
<v Speaker 1>It was just a UK only products, so Americans such

1:17:39.200 --> 1:17:42.240
<v Speaker 1>as ourselves were perhaps not privy to it. But again,

1:17:42.280 --> 1:17:45.800
<v Speaker 1>both were real products, and neither one was a paid inclusion,

1:17:45.840 --> 1:17:49.120
<v Speaker 1>so it was not official product placement or product integration.

1:17:49.439 --> 1:17:52.640
<v Speaker 1>And Netflix, of course is like an ad free UH

1:17:52.640 --> 1:17:56.759
<v Speaker 1>system anyway. But Shoe points to some of the words

1:17:56.800 --> 1:18:00.640
<v Speaker 1>of Reed Hastings, co founder, chairman, and CEO of Netflix,

1:18:00.840 --> 1:18:03.479
<v Speaker 1>who pointed out during a webcast tied to an earnings

1:18:03.520 --> 1:18:09.880
<v Speaker 1>report that seventy of Bandersnatch viewers selected Kellogg Frosty's over

1:18:10.320 --> 1:18:13.519
<v Speaker 1>the the the Quaker Sugar Puffs. No, I did too.

1:18:13.520 --> 1:18:16.640
<v Speaker 1>I feel so vulnerable right now. I don't remember what

1:18:16.760 --> 1:18:18.840
<v Speaker 1>I did the first time around. The first time I

1:18:18.840 --> 1:18:21.200
<v Speaker 1>watched it, I also watched with my wife, so we

1:18:21.200 --> 1:18:24.040
<v Speaker 1>were voting on which choices. You know, we're having a discussion,

1:18:24.400 --> 1:18:26.160
<v Speaker 1>which I guess I should have mentioned that earlier, because

1:18:26.160 --> 1:18:28.160
<v Speaker 1>that has a whole another wrinkled as a scenario of

1:18:28.160 --> 1:18:32.320
<v Speaker 1>making communal choices and voting on something. But on my own,

1:18:32.680 --> 1:18:35.120
<v Speaker 1>I chose the Quaker thing just because I thought it

1:18:35.160 --> 1:18:39.520
<v Speaker 1>looked weirder. But again, I'm in the minority for doing so.

1:18:39.520 --> 1:18:42.280
<v Speaker 1>So first of all, I think this is a shame,

1:18:42.320 --> 1:18:44.639
<v Speaker 1>because I think the cover and TV advertisement for Quaker

1:18:44.680 --> 1:18:47.479
<v Speaker 1>Sugar Puffs is awesome and weird. Again, but more to

1:18:47.520 --> 1:18:51.519
<v Speaker 1>the point, as Shoe points out, Spencer Wig, a Netflix

1:18:51.600 --> 1:18:54.320
<v Speaker 1>vice president, chimed in and joked, and let's be clear

1:18:54.360 --> 1:18:56.680
<v Speaker 1>he was He was apparently joking that this was the

1:18:56.720 --> 1:19:00.320
<v Speaker 1>most critical data point of the quarter. Now, she said,

1:19:00.320 --> 1:19:03.120
<v Speaker 1>while Netflix doesn't run commercials and has stated that it

1:19:03.160 --> 1:19:07.000
<v Speaker 1>would not use bandersnatch information for anything like this, others

1:19:07.080 --> 1:19:10.479
<v Speaker 1>outside the company do see the potential, namely in quote,

1:19:10.720 --> 1:19:14.720
<v Speaker 1>the possibility of inserting brand name products into streaming shows

1:19:14.760 --> 1:19:19.160
<v Speaker 1>based on data generated by interactive programming. Now, Shoe stresses

1:19:19.160 --> 1:19:21.840
<v Speaker 1>that the technology to roll this out isn't here yet.

1:19:22.280 --> 1:19:25.040
<v Speaker 1>But I suppose we have to to consider two key

1:19:25.080 --> 1:19:29.400
<v Speaker 1>factors in that statement. So first of all, we're in

1:19:29.400 --> 1:19:33.000
<v Speaker 1>the early days of truly you know, interactive features like

1:19:33.040 --> 1:19:36.600
<v Speaker 1>this on major streaming platforms. Uh, you know assume and

1:19:36.600 --> 1:19:39.000
<v Speaker 1>that is this assuming that it really catches on at all.

1:19:39.080 --> 1:19:43.160
<v Speaker 1>As we've discussed, interactive cinema is not new. It's been

1:19:43.200 --> 1:19:48.759
<v Speaker 1>around for decades and it has largely failed to catch on. Um,

1:19:48.840 --> 1:19:53.200
<v Speaker 1>it is not like a driving force in our entertainment.

1:19:53.520 --> 1:19:55.400
<v Speaker 1>You'll find plenty of examples of it. You also find

1:19:55.439 --> 1:19:57.960
<v Speaker 1>a lot of computer games that that kind of fulfill

1:19:58.040 --> 1:20:01.080
<v Speaker 1>this uh this niche right, I mean, um, those are

1:20:01.080 --> 1:20:05.160
<v Speaker 1>also sort of failed. Yeah, um, you know, I would

1:20:05.160 --> 1:20:07.479
<v Speaker 1>have there're certainly deeper dives and say the history of

1:20:07.560 --> 1:20:10.600
<v Speaker 1>things like what Telltale games I think was the company

1:20:10.760 --> 1:20:13.200
<v Speaker 1>that did a number of these things that were again

1:20:13.280 --> 1:20:16.559
<v Speaker 1>not not really released, as they weren't marketed as interactive

1:20:16.560 --> 1:20:20.240
<v Speaker 1>movies so much as they were interactive gaming experiences. UM.

1:20:20.320 --> 1:20:23.759
<v Speaker 1>So that's one thing to consider. Interest in interactive films

1:20:23.760 --> 1:20:25.400
<v Speaker 1>has essentially gone up and down over the years, and

1:20:25.439 --> 1:20:29.240
<v Speaker 1>again it hasn't really like ignited. Still Netflix and and

1:20:29.320 --> 1:20:32.960
<v Speaker 1>also Netflix itself has only released a handful of interactive titles,

1:20:33.000 --> 1:20:37.040
<v Speaker 1>mostly kids stuff. Bandersnatches their only true adult drama release

1:20:37.439 --> 1:20:40.479
<v Speaker 1>in this of this product type, though they claimed to

1:20:40.520 --> 1:20:44.400
<v Speaker 1>be doubling down on interactive content in the future, given

1:20:44.560 --> 1:20:46.160
<v Speaker 1>you know how Netflix tends to be a little bit

1:20:46.479 --> 1:20:49.479
<v Speaker 1>secretive about like what's coming out, um or at least

1:20:49.479 --> 1:20:51.360
<v Speaker 1>they don't tell you a lot. I guess we'll just

1:20:51.439 --> 1:20:53.800
<v Speaker 1>have to know about it when we see it pop up.

1:20:54.560 --> 1:20:57.320
<v Speaker 1>But also it's also worth reminding ourselves that a great

1:20:57.320 --> 1:20:59.760
<v Speaker 1>deal of work went into creating Bandersnatch as well. I

1:20:59.800 --> 1:21:02.360
<v Speaker 1>think I think I've I've seen it written it like

1:21:02.479 --> 1:21:06.719
<v Speaker 1>three times as much work went into Bandersnatch. Versus say, um,

1:21:06.800 --> 1:21:10.280
<v Speaker 1>that long episode of the show that was approximately ninety minutes,

1:21:10.960 --> 1:21:14.840
<v Speaker 1>So is it cost effective content? Are all the limitations

1:21:14.880 --> 1:21:17.679
<v Speaker 1>worked out yet. For instance, I don't believe bandersnatch works

1:21:17.680 --> 1:21:20.920
<v Speaker 1>on many mobile formats or older models like you have

1:21:21.040 --> 1:21:23.320
<v Speaker 1>to have uh, you know, something more updated, like I

1:21:23.360 --> 1:21:25.600
<v Speaker 1>tried to load it onto my phone uh, and I

1:21:25.640 --> 1:21:28.720
<v Speaker 1>have an older um iPhone. I tried to load it

1:21:28.720 --> 1:21:31.719
<v Speaker 1>on there to watch on an airplane, and it wouldn't work.

1:21:31.760 --> 1:21:34.360
<v Speaker 1>I had to watch it through my Xbox one. And

1:21:34.400 --> 1:21:36.800
<v Speaker 1>another big concern is there would need to be I guess,

1:21:36.920 --> 1:21:40.080
<v Speaker 1>enough interactive content out there tuned for this sort of

1:21:40.080 --> 1:21:44.080
<v Speaker 1>thing to to generate the necessary user data to then

1:21:44.120 --> 1:21:47.000
<v Speaker 1>be employed. I can really see this kind of thing

1:21:47.040 --> 1:21:49.640
<v Speaker 1>being used as a as a major data mining that

1:21:49.720 --> 1:21:52.640
<v Speaker 1>I mean, I don't know. It seems very possible to

1:21:52.640 --> 1:21:56.360
<v Speaker 1>get psychologically salient information through this. Now, of course that

1:21:56.479 --> 1:21:59.120
<v Speaker 1>they're already getting information through all kinds of things. You know,

1:21:59.200 --> 1:22:02.639
<v Speaker 1>the tech business can get your information through, uh, through

1:22:02.680 --> 1:22:05.760
<v Speaker 1>what you buy online, through what websites you visit, through

1:22:05.760 --> 1:22:08.519
<v Speaker 1>what you do on Facebook or other social media. Right

1:22:08.560 --> 1:22:11.559
<v Speaker 1>Like a website like Netflix already knows what kind of

1:22:11.600 --> 1:22:14.840
<v Speaker 1>movies you have watched, what kind you like, what kind

1:22:14.840 --> 1:22:18.360
<v Speaker 1>of movies you want to like, and then also you

1:22:18.360 --> 1:22:20.519
<v Speaker 1>know how you have rated things as well, and then

1:22:20.560 --> 1:22:23.760
<v Speaker 1>they can serve you recommendation of what you might want

1:22:23.760 --> 1:22:26.320
<v Speaker 1>to watch in the future right now. This is so,

1:22:26.479 --> 1:22:29.280
<v Speaker 1>of course we're talking about this and possibly going multiple ways.

1:22:29.360 --> 1:22:34.040
<v Speaker 1>One is using interactive choices in uh, in a film

1:22:34.080 --> 1:22:36.519
<v Speaker 1>to gather data about you, and the other side would

1:22:36.520 --> 1:22:42.600
<v Speaker 1>be giving like specially user tailored media experiences, which we

1:22:42.600 --> 1:22:44.800
<v Speaker 1>already get somewhat of course on websites. You know, you

1:22:44.800 --> 1:22:47.559
<v Speaker 1>get websites loading with the ads of stuff you searched

1:22:47.600 --> 1:22:50.200
<v Speaker 1>for on Amazon and all that. But yeah, I guess

1:22:50.360 --> 1:22:52.839
<v Speaker 1>we're being forced to consider what if that starts happening

1:22:52.960 --> 1:22:56.280
<v Speaker 1>within the movies and TV shows you watch, So you

1:22:56.280 --> 1:23:00.320
<v Speaker 1>start seeing product placement for specific products that are aimed

1:23:00.400 --> 1:23:05.320
<v Speaker 1>at you individually within the show as you watch right right, Like,

1:23:06.400 --> 1:23:09.120
<v Speaker 1>you know, they know that were given the serial scenario,

1:23:09.280 --> 1:23:13.439
<v Speaker 1>like potentially the the the master of the content being

1:23:13.520 --> 1:23:18.240
<v Speaker 1>Netflix or some other company. Hypothetically, they might know that

1:23:18.320 --> 1:23:21.400
<v Speaker 1>you are saying more inclined towards you know, healthy lifestyle

1:23:21.479 --> 1:23:25.480
<v Speaker 1>choices and therefore some sort of granola uh, you know,

1:23:25.640 --> 1:23:29.360
<v Speaker 1>health wrapped content would be ideal for you in that scenario,

1:23:29.600 --> 1:23:32.920
<v Speaker 1>or they might know that that's not your your your

1:23:32.960 --> 1:23:35.679
<v Speaker 1>ideal serial, or maybe they know that you have children

1:23:35.720 --> 1:23:37.720
<v Speaker 1>in the house, and therefore a children's cereal would be

1:23:37.800 --> 1:23:41.200
<v Speaker 1>more appropriate. Like that's the kind of information that they

1:23:41.200 --> 1:23:45.120
<v Speaker 1>could conceivably have and then feed into the cereal that

1:23:45.160 --> 1:23:47.840
<v Speaker 1>appears before you on the screen. Now, that would be,

1:23:47.920 --> 1:23:52.120
<v Speaker 1>of course, something we're more familiar with, just like inserting ads.

1:23:52.160 --> 1:23:55.320
<v Speaker 1>And you might imagine a character walking past a billboard

1:23:55.400 --> 1:23:57.920
<v Speaker 1>or something in the movie like happens all the time now,

1:23:58.240 --> 1:24:01.800
<v Speaker 1>except that billboard can be you know, dynamically inserted with

1:24:01.840 --> 1:24:05.840
<v Speaker 1>new imagery or something. I think things start getting even

1:24:05.880 --> 1:24:10.320
<v Speaker 1>creepier when you imagine something more like Band or Snatch Itself,

1:24:10.360 --> 1:24:13.080
<v Speaker 1>where there are alternative versions of a film that are

1:24:13.120 --> 1:24:16.599
<v Speaker 1>specially tailor do you, that have different narrative content depending

1:24:16.640 --> 1:24:19.800
<v Speaker 1>on who's watching. I mean, so, one thing Robert and

1:24:19.840 --> 1:24:22.000
<v Speaker 1>I were talking about briefly before we came in here

1:24:22.080 --> 1:24:25.000
<v Speaker 1>is the idea that you know, we often know that

1:24:25.160 --> 1:24:29.080
<v Speaker 1>movies can embody values, of course, you know that, like

1:24:29.160 --> 1:24:32.719
<v Speaker 1>sometimes the values of of a filmmaker creator come through

1:24:32.720 --> 1:24:35.679
<v Speaker 1>and what happens in a story, uh, and then other

1:24:35.720 --> 1:24:40.160
<v Speaker 1>times they're they're sort of like cheap attempts to display values.

1:24:40.200 --> 1:24:42.599
<v Speaker 1>What would often be called like pandering, right, you know,

1:24:42.880 --> 1:24:46.240
<v Speaker 1>like uh, you know, cheap appeals to patriotism or something

1:24:46.280 --> 1:24:49.040
<v Speaker 1>like that in a movie, or or I don't know,

1:24:49.080 --> 1:24:51.000
<v Speaker 1>I guess you could make an argument for Awards season

1:24:51.240 --> 1:24:54.160
<v Speaker 1>Academy Awards bait as well. Right, yeah, sure, you know,

1:24:54.360 --> 1:24:59.120
<v Speaker 1>just like sort of cheap attempts to exploit the specific

1:25:00.400 --> 1:25:05.360
<v Speaker 1>desires or value interests of a specific target audience. Um.

1:25:05.439 --> 1:25:08.920
<v Speaker 1>And and so you can imagine, okay, well, now, if

1:25:08.960 --> 1:25:11.960
<v Speaker 1>a movie is made and it wants to pander, it

1:25:12.120 --> 1:25:15.080
<v Speaker 1>needs to at least make a choice. Right. It's hard

1:25:15.120 --> 1:25:18.559
<v Speaker 1>to pander to everybody at the same time. But you

1:25:18.600 --> 1:25:22.720
<v Speaker 1>can imagine, okay, what if somebody just starts making more

1:25:22.800 --> 1:25:25.040
<v Speaker 1>like a Bandersnatch kind of thing where maybe you don't

1:25:25.080 --> 1:25:27.360
<v Speaker 1>make the choices, the choices are made for you based

1:25:27.360 --> 1:25:30.920
<v Speaker 1>on what is known about your user profile. And so

1:25:31.080 --> 1:25:33.920
<v Speaker 1>what I was imagining beforehand was you could have different

1:25:34.160 --> 1:25:37.280
<v Speaker 1>versions of the movie Independence Day. You remember that speech

1:25:37.320 --> 1:25:40.160
<v Speaker 1>Bill Pullman gives before they all get in the planes

1:25:40.200 --> 1:25:43.559
<v Speaker 1>and go fly off and fight. Um, So it's this

1:25:43.720 --> 1:25:46.800
<v Speaker 1>rousing moment where Bill Pullman gives this kind of innocuous

1:25:46.800 --> 1:25:50.040
<v Speaker 1>speech that could appeal to basically anybody but you can

1:25:50.160 --> 1:25:54.040
<v Speaker 1>make that speech a much more tailored, specific interest group

1:25:54.080 --> 1:25:56.960
<v Speaker 1>pandering kind of thing, where you could have one version

1:25:56.960 --> 1:25:59.519
<v Speaker 1>of the film that plays for somebody that that's that's

1:25:59.600 --> 1:26:02.320
<v Speaker 1>very elusive. He gives a speech, He's like, humans will

1:26:02.400 --> 1:26:04.840
<v Speaker 1>join arms together around the world. There will be no

1:26:04.920 --> 1:26:07.559
<v Speaker 1>more nations and borders and creeds, and we all, you know,

1:26:07.800 --> 1:26:10.519
<v Speaker 1>we all unite as one and standing brothers and as

1:26:10.520 --> 1:26:13.519
<v Speaker 1>brothers and sisters against this. Or you could have a

1:26:13.600 --> 1:26:16.479
<v Speaker 1>version where he gives a speech about American exceptionalism and

1:26:16.520 --> 1:26:18.720
<v Speaker 1>how we're the first and we stand up and fight

1:26:18.760 --> 1:26:21.120
<v Speaker 1>when no one else will. Or you could get you know,

1:26:21.160 --> 1:26:23.920
<v Speaker 1>you can imagine a million versions of this depending on

1:26:24.000 --> 1:26:28.160
<v Speaker 1>what kind of user they think you are, who are watching, right,

1:26:28.200 --> 1:26:32.600
<v Speaker 1>I mean, and that that kind of personality profile or

1:26:32.760 --> 1:26:36.000
<v Speaker 1>worldview profile would be pretty easy to acquire. I mean,

1:26:36.040 --> 1:26:40.559
<v Speaker 1>basically websites like Facebook have that information, like they are

1:26:40.600 --> 1:26:43.719
<v Speaker 1>They're not feeding you Independence Day UH with a tailored

1:26:43.800 --> 1:26:47.280
<v Speaker 1>uh speech in it, but they are feeding giving you

1:26:47.320 --> 1:26:51.679
<v Speaker 1>a feed that that that reflects your world views and values,

1:26:52.040 --> 1:26:55.439
<v Speaker 1>and people are are very invested in like the values

1:26:55.520 --> 1:26:58.639
<v Speaker 1>of what media they consume these days. I can imagine

1:26:58.640 --> 1:27:02.160
<v Speaker 1>it being judged ay a very profitable enterprise by some

1:27:02.200 --> 1:27:04.679
<v Speaker 1>studios to say, well, let's just cover all the bases.

1:27:04.720 --> 1:27:07.280
<v Speaker 1>You know, we'll have way less trouble if we make

1:27:07.320 --> 1:27:09.960
<v Speaker 1>a movie, you know, a version A of the movie

1:27:10.000 --> 1:27:12.240
<v Speaker 1>for you and a version B of the movie for you.

1:27:12.600 --> 1:27:15.200
<v Speaker 1>It doesn't have to be a coherent vision or picture

1:27:15.240 --> 1:27:17.679
<v Speaker 1>of the world. Yeah, this is you know, I can't

1:27:17.680 --> 1:27:20.040
<v Speaker 1>help but think on past films like, for instance, we

1:27:20.040 --> 1:27:23.080
<v Speaker 1>talked about Conan the Barbarian on the show in the past,

1:27:23.439 --> 1:27:25.320
<v Speaker 1>like that is a film that has a has a

1:27:25.400 --> 1:27:29.639
<v Speaker 1>very particular view of what strength names and what uh

1:27:29.680 --> 1:27:33.360
<v Speaker 1>you know, how power works, etcetera. And it's not everybody's

1:27:33.880 --> 1:27:37.400
<v Speaker 1>political or philosophical cup of tea. I mean, you can,

1:27:37.560 --> 1:27:39.960
<v Speaker 1>I think you can enjoy that film without focusing on

1:27:39.960 --> 1:27:44.120
<v Speaker 1>all of that. But still it's definitely there um and

1:27:44.120 --> 1:27:46.120
<v Speaker 1>and that's not a film, I mean, especially at the

1:27:46.120 --> 1:27:48.000
<v Speaker 1>time it came out, It's not a film where you

1:27:48.040 --> 1:27:51.800
<v Speaker 1>would necessarily ask for an alternate version of it. But again,

1:27:51.800 --> 1:27:53.760
<v Speaker 1>it's very clear and what it's saying. But then you

1:27:53.760 --> 1:27:56.920
<v Speaker 1>have films like say Patton. Patton is often brought up

1:27:56.920 --> 1:27:59.680
<v Speaker 1>as example of a film that meant one thing to

1:28:00.080 --> 1:28:02.680
<v Speaker 1>one part of a divided America and another to the

1:28:02.720 --> 1:28:06.040
<v Speaker 1>other part of the divided America without having to have

1:28:06.200 --> 1:28:08.600
<v Speaker 1>like an A B version, Right. Yeah, I think you

1:28:08.600 --> 1:28:11.080
<v Speaker 1>could say that about a lot of like war movies, especially.

1:28:11.400 --> 1:28:13.519
<v Speaker 1>I think that might be sort of true of Platoon, Right,

1:28:14.360 --> 1:28:17.519
<v Speaker 1>Is that like an anti war movie or a patriotic movie?

1:28:17.600 --> 1:28:19.439
<v Speaker 1>You know, you sort of have some elements of each

1:28:19.600 --> 1:28:22.559
<v Speaker 1>you can latch onto what you want to see there. Um,

1:28:22.600 --> 1:28:25.200
<v Speaker 1>But yeah, I don't know. I'm I'm somewhat disturbed by

1:28:25.200 --> 1:28:28.840
<v Speaker 1>the idea of like of of media filling up with

1:28:28.920 --> 1:28:32.240
<v Speaker 1>these like personally tailored options that are designed to make

1:28:32.280 --> 1:28:37.400
<v Speaker 1>a sort of like generic media template, uh, individually palatable

1:28:37.439 --> 1:28:40.600
<v Speaker 1>to the user, as opposed to standing for something on

1:28:40.640 --> 1:28:42.960
<v Speaker 1>its own and allowing you to judge it. Yeah, Or

1:28:43.040 --> 1:28:47.920
<v Speaker 1>having some level of ambiguity like does the does the

1:28:47.000 --> 1:28:50.879
<v Speaker 1>the modern audience and like the the near future audience,

1:28:50.960 --> 1:28:53.840
<v Speaker 1>do they want ambiguity in their work or do they

1:28:53.920 --> 1:28:58.800
<v Speaker 1>want like a clear cut view that is expressed clear

1:28:58.840 --> 1:29:01.240
<v Speaker 1>cut values not only of the film but of like

1:29:01.360 --> 1:29:04.519
<v Speaker 1>the creator or creators behind it, like they you know,

1:29:04.840 --> 1:29:08.320
<v Speaker 1>is there is there an increased hunger for that? And

1:29:08.320 --> 1:29:10.919
<v Speaker 1>and if that is the case, you could easily see

1:29:11.120 --> 1:29:13.759
<v Speaker 1>a way of worming around that by taking this ABC

1:29:13.920 --> 1:29:17.840
<v Speaker 1>approach to film creation, because then nobody can say, well,

1:29:18.200 --> 1:29:20.160
<v Speaker 1>I like the character of Conan the Barbarian, but I

1:29:20.160 --> 1:29:24.439
<v Speaker 1>think your view is is pro totalitarianism and uh and

1:29:24.439 --> 1:29:27.160
<v Speaker 1>and you know, I don't know, I celebrates uh toxic

1:29:27.200 --> 1:29:30.320
<v Speaker 1>masculinity or whatever the critique might be. And then they

1:29:30.320 --> 1:29:33.000
<v Speaker 1>could say, well, that's all good, well and good, but

1:29:33.000 --> 1:29:35.760
<v Speaker 1>you're you're only talking about one version. If you watch

1:29:35.840 --> 1:29:41.480
<v Speaker 1>Conan the Barbarian, uh, you know, the the uh relaunch

1:29:41.560 --> 1:29:44.360
<v Speaker 1>of the platform, then you will get what is tailored

1:29:44.360 --> 1:29:47.840
<v Speaker 1>to you. Its treatment of masculinity and power will be

1:29:47.880 --> 1:29:52.280
<v Speaker 1>exactly what you want to see. And I mean that

1:29:52.439 --> 1:29:55.200
<v Speaker 1>opens the door to just a big question of like

1:29:55.240 --> 1:29:58.599
<v Speaker 1>what art is and what does that do to uh,

1:29:58.640 --> 1:30:00.679
<v Speaker 1>you know, to to the role of the these narratives

1:30:00.720 --> 1:30:03.760
<v Speaker 1>in our in our culture. I remember many years ago

1:30:03.920 --> 1:30:08.360
<v Speaker 1>how much of like uh the new Internet and the

1:30:08.400 --> 1:30:11.400
<v Speaker 1>new media landscape was being sold to us. It was

1:30:11.520 --> 1:30:16.000
<v Speaker 1>so often on the selling point of customization and individualization.

1:30:16.520 --> 1:30:19.520
<v Speaker 1>You know, get what's right for you, get an experience

1:30:19.600 --> 1:30:22.719
<v Speaker 1>that's personally tailored for you. And somehow I just feel

1:30:22.720 --> 1:30:26.240
<v Speaker 1>like we were not able to anticipate how scary and

1:30:26.320 --> 1:30:30.120
<v Speaker 1>messed up that would feel when it actually happened. I

1:30:30.200 --> 1:30:31.800
<v Speaker 1>like to come back to Banterer's net. The first time

1:30:31.840 --> 1:30:35.160
<v Speaker 1>I watched it, I think it probably was over two

1:30:35.160 --> 1:30:38.760
<v Speaker 1>hours that I spent questing after the happy ending, and

1:30:38.760 --> 1:30:41.120
<v Speaker 1>I got it, and I have to admit I felt

1:30:41.120 --> 1:30:44.320
<v Speaker 1>a little empty when I reached it. The second time,

1:30:44.560 --> 1:30:47.720
<v Speaker 1>I tried to just again make more dramatic choices, Uh,

1:30:47.960 --> 1:30:49.599
<v Speaker 1>make a choice here and there that were just different

1:30:49.600 --> 1:30:51.760
<v Speaker 1>from what I did the first time. I got a

1:30:51.880 --> 1:30:56.720
<v Speaker 1>bleak ending, but it it felt more authentic. Um so,

1:30:56.960 --> 1:31:01.679
<v Speaker 1>uh yeah, it's interesting to think about, like how how

1:31:01.800 --> 1:31:05.840
<v Speaker 1>choice potentially impacts our appreciation of of a work like this,

1:31:05.960 --> 1:31:10.559
<v Speaker 1>especially if we're talking about increasingly interactive work in a

1:31:10.640 --> 1:31:13.439
<v Speaker 1>hypothetical future. Had to find a good bleak note to

1:31:13.560 --> 1:31:15.400
<v Speaker 1>end on, I think that's it. Yeah, yeah, I mean,

1:31:15.400 --> 1:31:18.439
<v Speaker 1>if we're talking about black Mirror, that's that's where we

1:31:18.439 --> 1:31:21.400
<v Speaker 1>have to leave it. All right, Well, we covered a

1:31:21.439 --> 1:31:24.360
<v Speaker 1>lot of ground in there. Um. I imagine listeners will

1:31:24.360 --> 1:31:27.240
<v Speaker 1>want to chime in, certainly on Bandersnatch if they have

1:31:27.320 --> 1:31:29.559
<v Speaker 1>experienced it. I'd love to hear from anyone who's like,

1:31:29.600 --> 1:31:31.559
<v Speaker 1>how much time did you spend on banders such? How

1:31:31.560 --> 1:31:33.519
<v Speaker 1>many viewings have you given? Did you do like Joe

1:31:33.880 --> 1:31:37.080
<v Speaker 1>and go in and try and find every Golden Easter egg?

1:31:37.200 --> 1:31:38.560
<v Speaker 1>I didn't get all of them, but I got a

1:31:38.640 --> 1:31:40.240
<v Speaker 1>lot of them. Or did you do like me? Did

1:31:40.240 --> 1:31:42.080
<v Speaker 1>you sort of go through it once and maybe go

1:31:42.080 --> 1:31:44.000
<v Speaker 1>through a second time? And maybe you haven't seen or

1:31:44.080 --> 1:31:46.880
<v Speaker 1>haven't read about the other endings. And of course free

1:31:46.880 --> 1:31:49.880
<v Speaker 1>Will you all have it or maybe you all don't

1:31:49.880 --> 1:31:52.160
<v Speaker 1>have it, but you think you have it, which however

1:31:52.200 --> 1:31:53.559
<v Speaker 1>you want to look at it. You all have some

1:31:53.720 --> 1:31:56.080
<v Speaker 1>thoughts about free Will. You all you all have some

1:31:56.280 --> 1:31:58.360
<v Speaker 1>experience to share about this, and we would love to

1:31:58.400 --> 1:32:00.599
<v Speaker 1>hear from you. In the mean time, if you want

1:32:00.600 --> 1:32:02.439
<v Speaker 1>to check out more Stuff to Blow your Mind, you

1:32:02.479 --> 1:32:05.080
<v Speaker 1>can find us anywhere you get your podcasts. You can

1:32:05.080 --> 1:32:07.040
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1:32:07.080 --> 1:32:09.040
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1:32:09.080 --> 1:32:12.040
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1:32:12.040 --> 1:32:13.840
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1:32:14.200 --> 1:32:17.080
<v Speaker 1>rating and reviewing and subscribing. And don't forget we have

1:32:17.120 --> 1:32:21.599
<v Speaker 1>another show out there titled Invention and Invention covers Human

1:32:21.640 --> 1:32:25.160
<v Speaker 1>techno history, one invention at a time. Huge thanks as

1:32:25.160 --> 1:32:28.360
<v Speaker 1>always to our excellent audio producer Seth Nicholas Johnson, who

1:32:28.439 --> 1:32:31.400
<v Speaker 1>is doing a heroic quick turnaround on today's episode, So

1:32:31.560 --> 1:32:34.880
<v Speaker 1>praise him, everyone, Praise him. Uh. If you would like

1:32:34.920 --> 1:32:37.240
<v Speaker 1>to get in touch with us with with notes on

1:32:37.240 --> 1:32:39.680
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1:32:39.680 --> 1:32:42.280
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1:32:42.320 --> 1:32:52.439
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1:32:52.560 --> 1:32:54.759
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1:32:54.800 --> 1:32:57.120
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