WEBVTT - The Psychology of Architecture, Part 2

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of

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<v Speaker 1>I Heart Radios How Stuff Works. Hey, are you welcome

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<v Speaker 1>to Stuff to Blow your Mind? My name is Robert

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<v Speaker 1>Lamb and I'm Joe McCormick, and we are back with

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<v Speaker 1>part two of our exploration of of architecture in the mind.

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<v Speaker 1>That's right. In our first episode, which we do encourage

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<v Speaker 1>you to go back and listen to if you have

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<v Speaker 1>not already, we discussed the natural world, and then we

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<v Speaker 1>discussed the architectural world, this world of artificial shapes and

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<v Speaker 1>objects and designs and layouts that that we've made out

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<v Speaker 1>of that natural world, and in many cases we find

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<v Speaker 1>ourselves living almost exclusively within those environments. Uh, and the

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<v Speaker 1>environments of cities especially. Yeah. We discussed studies about the

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<v Speaker 1>psychological and cognitive impacts of different types of interior spaces,

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<v Speaker 1>things like uh, color of interior spaces, ceiling height, and

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<v Speaker 1>all kinds of stuff like that. Today we're taking a

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<v Speaker 1>turn into the cursed realm. That's right. So, to best

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<v Speaker 1>to understand the typical functionality of a healthy brain, scientists

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<v Speaker 1>often study cases of illness and injury. So perhaps to

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<v Speaker 1>help us understand better understand the impact of great architecture

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<v Speaker 1>and uh and even like the different attributes of attributes

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<v Speaker 1>of every day architecture, we should also turn, uh, you know,

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<v Speaker 1>away from the world of vaulted cathedrals and pyramids and

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<v Speaker 1>zigaratts uh uh and instead look at to the dark

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<v Speaker 1>sorcery of architecture, cursed architecture, if you will. By the way,

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<v Speaker 1>if you do a web search for cursed architecture, you'll

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<v Speaker 1>find a lot of examples of of terrible, usually quite

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<v Speaker 1>quite insane home and building designs. Uh. This what was

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<v Speaker 1>this a Twitter account you shared with me? I think

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<v Speaker 1>cursed cursed architect or cursed architecture is a Twitter thing.

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<v Speaker 1>But also if you just look around for like worst

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<v Speaker 1>renovations and so forth, that there are a number of

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<v Speaker 1>different websites that will include a host of these photos,

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<v Speaker 1>a lot of them hosted on like Pinterest or Instagram.

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<v Speaker 1>But I swear I was looking at some of these

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<v Speaker 1>less Friday, and I was just I was by myself

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<v Speaker 1>laughing out loud so hard at them, and sometimes I

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<v Speaker 1>couldn't even really quite put a finger on why. Yes,

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<v Speaker 1>but the I know exactly what you mean. I was

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<v Speaker 1>also laughing really hard at this stuff you sent me. Uh,

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<v Speaker 1>the one. I love the ones where there is like

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<v Speaker 1>a ledge that cannot be accessed in any way. Yeah,

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<v Speaker 1>it's almost like the places where there's like, you know,

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<v Speaker 1>a room with the high ceiling and then against the

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<v Speaker 1>wall up above you know where the second floor would be.

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<v Speaker 1>There's like a hallway, but there's there are no stairs

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<v Speaker 1>leading to it. Yes, stairways to nowhere. Um, you know,

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<v Speaker 1>weird weird doors to nowhere or doors in the middle

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<v Speaker 1>of walls, you know, anything where stairs have been have

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<v Speaker 1>been altered drastically or are a great source of hilarity

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<v Speaker 1>in these shots. And it it's again it's weird to

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<v Speaker 1>try and like figure at exactly why some of these

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<v Speaker 1>are funny, because you know, sometimes people just doing the

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<v Speaker 1>best with the limitations of an old building, right, an

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<v Speaker 1>already weird layout, say, or an older, larger building that

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<v Speaker 1>has been sliced into apartments. I remember visiting London with

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<v Speaker 1>my wife like fifteen years ago. I think it's staying

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<v Speaker 1>you know, weird old hotel where the first thing you

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<v Speaker 1>did when you entered the room was walked down a

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<v Speaker 1>flight of stairs. You know, things like things like that.

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<v Speaker 1>But but then again, like given the limitations of the building,

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<v Speaker 1>perhaps that was the best way to go about it.

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<v Speaker 1>Oh I I recently stayed in a in a building

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<v Speaker 1>in Paris with a hilarious staircase. It was like a

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<v Speaker 1>spiral staircase. It wasn't quite a spiral. It was like

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<v Speaker 1>a rectangular spiral staircase. And there was no stair there

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<v Speaker 1>that was flat. I mean it was angled one way

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<v Speaker 1>or another, even outer in and I imagine going up

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<v Speaker 1>those things after after a night out on the town

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<v Speaker 1>might be might be quite perilous. We had a work

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<v Speaker 1>trip we had to do to Chicago once we stayed

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<v Speaker 1>in a hotel. If I'm remembering this correctly, on every

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<v Speaker 1>floor there was a short stairway, stairway to a wall

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<v Speaker 1>going nowhere, going nowhere except to a painting I think,

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<v Speaker 1>like a painting of a creepy fairy woman. Yeah, it was.

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<v Speaker 1>It was weird. So that sort of stuff. There's that

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<v Speaker 1>sort of stuff. But then there are other examples where

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<v Speaker 1>it's like so clearly somebody just did not care or

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<v Speaker 1>did not have time to care, and did not look

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<v Speaker 1>back to corrected things, where like a toilet can no

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<v Speaker 1>longer close because there's an overhanging the way. You know,

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<v Speaker 1>weird cases where a water faucet comes out over the

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<v Speaker 1>edge of a small sink or does not come out

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<v Speaker 1>far enough to actually empty into the sink. Uh. Some

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<v Speaker 1>of them just had gross implications. I think there was

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<v Speaker 1>one I was looking at that was just like a

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<v Speaker 1>bathroom with a ton of urinals and like a thick

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<v Speaker 1>shag carpet or yeah, any kind of carpeted bathroom scenario

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<v Speaker 1>is h it is awful. But yeah, I love the

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<v Speaker 1>ones though, where where not only did whoever you know

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<v Speaker 1>renovated this, because clearly there's not really design elements they're

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<v Speaker 1>not not only did they fail, but someone did this

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<v Speaker 1>and thought close enough they just leave right um And

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<v Speaker 1>and this gets back to this idea of design though,

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<v Speaker 1>like there is this ideal version in mind where an

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<v Speaker 1>architect is consulted. Uh, you know, they're they're architects, they're engineers,

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<v Speaker 1>and there's this there's this process of intentional design before

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<v Speaker 1>something is built. But of course, historically and even sometimes contemporarily,

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<v Speaker 1>that's not always the same. For instance, I was talking

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<v Speaker 1>with a friend of mine recently about how that when

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<v Speaker 1>they were younger, they were you know, they were they

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<v Speaker 1>had this job and they were helping somebody build some buildings,

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<v Speaker 1>and uh, there was just kind of the sense of

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<v Speaker 1>like where we're just gonna throw it up. We're just

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<v Speaker 1>gonna throw up some walls, and you know what goes

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<v Speaker 1>into a building. You gotta have a floor, you gotta

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<v Speaker 1>have walls, roof, you know. Yeah, and and so I guess,

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<v Speaker 1>you know, certainly with older buildings, and it's going to

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<v Speaker 1>vary in different parts of the world. You know, there

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<v Speaker 1>may be less intent in what is being built. It

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<v Speaker 1>may be more about we need a structure at the

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<v Speaker 1>end of the week, let's build a structure. And maybe

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<v Speaker 1>the individuals building and are not not quite you know,

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<v Speaker 1>the craftspeople that the task requires. But it's you know,

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<v Speaker 1>it's one thing to screw up a renovation or to

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<v Speaker 1>you know, moment monumentally fail on a toilet installation. It's

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<v Speaker 1>quite another to actually design and construct an entire building

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<v Speaker 1>or multiple buildings that have a debilitating effect on our

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<v Speaker 1>mental well being. And the world is is full of

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<v Speaker 1>examples in which a stark or a less traditional architectural

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<v Speaker 1>design draws the ire of local inhabitants right often due

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<v Speaker 1>to the fact that it replaced a more traditional building

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<v Speaker 1>and or stands alongside traditional examples. Um, And you can

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<v Speaker 1>pretty much you can. You can drive around any major

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<v Speaker 1>city and you can see that you can see all right,

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<v Speaker 1>traditional building, traditional building, weird modern building, and you can

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<v Speaker 1>be almost positive that at some point, uh, the neighbors

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<v Speaker 1>were upset about this, or maybe are still upset about this.

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<v Speaker 1>Oh yeah. It seems like every major city, if you

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<v Speaker 1>talk to the locals, they'll have like the one ugly

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<v Speaker 1>building that they hate. Yeah. Uh. And and blogs are

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<v Speaker 1>devoted to this sort of thing as well. Now, for

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<v Speaker 1>my money, I sometimes find this a bit dumb. Sometimes

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<v Speaker 1>someone builds a cool modern home alongside a bunch of

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<v Speaker 1>traditional little boxes, and people with a more traditional taste

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<v Speaker 1>they get bent out of shape over it, And I

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<v Speaker 1>think we have to realize that someone us want to

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<v Speaker 1>live in weird gothic concrete apocalypse bunkers, and that's ultimately okay. Um.

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<v Speaker 1>But then I go back to the McMansion example we

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<v Speaker 1>mentioned in the first episode, the idea that you know,

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<v Speaker 1>developer comes along and builds a colossal house, as much

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<v Speaker 1>house as as possible in a given a lot, and

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<v Speaker 1>that kind of thing I do find obnoxious. But then again,

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<v Speaker 1>like when somebody comes along it's like, yes, that's it.

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<v Speaker 1>That's the exact amount of house I want, and I

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<v Speaker 1>don't want to mow al on. So to a certain extent,

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<v Speaker 1>some of these concerns are a bit ridiculous to even

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<v Speaker 1>get too wrapped up in it. I mean, it's just

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<v Speaker 1>people's tastes are going to vary. Some people want traditional,

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<v Speaker 1>some people want modern, some people want ultramodern, and some

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<v Speaker 1>people maybe want to piss off the neighbors. Oh sure,

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<v Speaker 1>I mean the spite houses are a whole wonderful thing

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<v Speaker 1>on their own. Uh, we could come back to that,

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<v Speaker 1>but yeah. I mean, I think one thing that's important

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<v Speaker 1>to keep in mind as we go forward and think

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<v Speaker 1>about the subject is the difference between just like our

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<v Speaker 1>esthetic preferences and what actually has psychological effects on people,

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<v Speaker 1>Like the difference between what kind of school building seems

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<v Speaker 1>nice to you versus what kind of school building actually

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<v Speaker 1>has measurable outcomes on children's performance in in their education.

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<v Speaker 1>Absolutely so, in figuring it out and trying to decide, like,

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<v Speaker 1>you know, how much of it is, uh to what

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<v Speaker 1>ex soon is there's some sort of intrinsically debilitating aspect

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<v Speaker 1>to certain architectural styles or approaches versus this idea of

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<v Speaker 1>just personal taste. One has to visit the topic of

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<v Speaker 1>brutalist dark texture. Brutal soccer architecture emerged out of Switzerland,

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<v Speaker 1>I believe, in the nineteen fifties, was especially popular in

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<v Speaker 1>the fifties and sixties, and you can find it around

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<v Speaker 1>the world, but especially in the UK, the US, Canada,

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<v Speaker 1>Western Europe and the Eastern Bloc and in UM the

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<v Speaker 1>former Soviet Union, and generally with brutalist architecture, you're dealing with, um,

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<v Speaker 1>you know, stark, imposing geometric designs built with lots of concrete. Uh.

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<v Speaker 1>It is often stark, and some of what's classified as

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<v Speaker 1>a brutalist I see as as as beautiful, creative or

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<v Speaker 1>even evocative. Uh you know some some of them the

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<v Speaker 1>designs feel very just ultra modern in in a way,

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<v Speaker 1>or sometimes ultra modern kind of like a retro fashion,

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<v Speaker 1>you know. Um. Other examples are are harder for me

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<v Speaker 1>to love. But again, your mindleage is going to vary

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<v Speaker 1>when it comes to brutalist architecture. A lot of what's

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<v Speaker 1>most recognized in brutalist architecture are these large surfaces of

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<v Speaker 1>exposed concrete, and in fact that's where the name comes

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<v Speaker 1>from the name of brutalist architecture, does not come from

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<v Speaker 1>it somehow being brutal, like a like a brutality in

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<v Speaker 1>Mortal Kombat? Is that a thing? Brutality? Okay, you're the

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<v Speaker 1>m K expert here um, But no, it comes from

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<v Speaker 1>the phrase betem brute, which means raw concrete. And that's

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<v Speaker 1>because he has very often has these large raw concrete features.

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<v Speaker 1>One example I think we mentioned in the last episode

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<v Speaker 1>is Boston City Hall, which I think is, you know,

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<v Speaker 1>one of the most famous brutalist structures, which personally, I

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<v Speaker 1>think is extremely esthetically pleasing. I like it a lot,

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<v Speaker 1>though I know a lot of people hate it. It's

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<v Speaker 1>apparently just a controversial building. I was saying, one of

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<v Speaker 1>the things I like about it is um, at least

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<v Speaker 1>from some angles of the building, there are ways that

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<v Speaker 1>it has sort of like a variable structure that can

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<v Speaker 1>be like horizontally uh permeated, but then sort of spreads

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<v Speaker 1>out as it goes up. And in a way to me,

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<v Speaker 1>it is a concrete structure that sort of mimics a forest.

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<v Speaker 1>Something about it look kind of like organic, like a

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<v Speaker 1>copse of trees that you could walk into. Uh. And

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<v Speaker 1>I really like that about it. Yeah. I look at

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<v Speaker 1>this image of it, and it it defies sort of

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<v Speaker 1>easy identification, Like I look at it and I would

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<v Speaker 1>not be able to turn and necessarily draw it. You know. Um,

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<v Speaker 1>there's something that you it asks you to map it out.

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<v Speaker 1>You know. It feels like an environment of concrete as

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<v Speaker 1>much as you know it is a structure of concrete. Yeah,

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<v Speaker 1>and I think it incorporates some of the elements that

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<v Speaker 1>we're talking about in the last episode that make for

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<v Speaker 1>good structures, Like it has some pattern and complexity it.

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<v Speaker 1>It has this organic feeling type of variability in the structure.

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<v Speaker 1>It's somewhat looks like trees. Yeah, there's a sort of

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<v Speaker 1>mcs er vibe to it to a certain instant, A

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<v Speaker 1>little bit that too, Yeah, but not in a way

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<v Speaker 1>that makes it functionally confusing, right, but not in a

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<v Speaker 1>way where it seems to break the laws of nature,

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<v Speaker 1>physics or anything. So when when we're when we're dealing

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<v Speaker 1>with architecture of this, I think there are a few

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<v Speaker 1>things we have to to realize. First of all, and

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<v Speaker 1>we'll come back to this later, is that architecture does

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<v Speaker 1>not exist in a vacuum like a building. Uh, even

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<v Speaker 1>just a highly designed building. It is not does not

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<v Speaker 1>exist independent of say, what that building is for, It

0:12:17.160 --> 0:12:22.160
<v Speaker 1>doesn't exist independent of history, etcetera. But another big problem

0:12:22.280 --> 0:12:26.480
<v Speaker 1>is that architecture is an art form, a design medium,

0:12:26.559 --> 0:12:29.959
<v Speaker 1>and a product or practice. It's not just about form

0:12:29.960 --> 0:12:32.959
<v Speaker 1>and function and art since it is in part art

0:12:33.800 --> 0:12:36.960
<v Speaker 1>is not just about making you feel good. I'll admit

0:12:37.000 --> 0:12:40.679
<v Speaker 1>that most of my favorite visual artists have have you know,

0:12:40.800 --> 0:12:45.440
<v Speaker 1>typically not been concerned with making people feel good? Um,

0:12:45.520 --> 0:12:48.560
<v Speaker 1>I think of like Irving Norman or hr Geiger or

0:12:48.679 --> 0:12:52.280
<v Speaker 1>Brugal Bosch. You know, I love these artists and you

0:12:52.360 --> 0:12:55.320
<v Speaker 1>might love them too, But do you want them influencing

0:12:56.000 --> 0:12:59.560
<v Speaker 1>the power of your physical environment? I mean, I suppose

0:12:59.600 --> 0:13:01.800
<v Speaker 1>on some of you do if you're attempted to frame

0:13:01.880 --> 0:13:04.680
<v Speaker 1>a print of it on your wall, But are then

0:13:04.720 --> 0:13:07.280
<v Speaker 1>you But would you inflict it upon the neighborhood which

0:13:07.320 --> 0:13:09.080
<v Speaker 1>you looked at, upon a whole city? Do you want

0:13:09.080 --> 0:13:13.280
<v Speaker 1>to live in a Bosch painting? So I wanted to

0:13:13.320 --> 0:13:20.079
<v Speaker 1>discuss a few examples of unpopular buildings, or buildings that

0:13:20.120 --> 0:13:23.719
<v Speaker 1>at least have been very unpopular with segments of the population.

0:13:24.679 --> 0:13:26.920
<v Speaker 1>One of them, and I would consider this an extreme example,

0:13:27.520 --> 0:13:32.840
<v Speaker 1>is the House of Soviets in Kaliningrad located UH in

0:13:33.160 --> 0:13:37.199
<v Speaker 1>Kaliningrad Oblast, an exclave of Russia on the Baltic Sea.

0:13:37.640 --> 0:13:41.160
<v Speaker 1>And this is a historically Prussian area, but again is

0:13:41.280 --> 0:13:42.920
<v Speaker 1>it was part of the Soviet Union and is part

0:13:42.920 --> 0:13:46.400
<v Speaker 1>of Russia today. The House of Soviets is built on

0:13:46.440 --> 0:13:49.200
<v Speaker 1>the grounds, but not the exact site, of the former

0:13:49.280 --> 0:13:52.520
<v Speaker 1>Konigsberg Castle, which was destroyed during the Second World War.

0:13:52.880 --> 0:13:54.960
<v Speaker 1>But the House of the Soviets, built in the seventies

0:13:55.240 --> 0:13:59.839
<v Speaker 1>does not look like a Teutonic castle. Uh. Instead, it

0:14:00.160 --> 0:14:03.600
<v Speaker 1>looks It is frequently described as looking like the head

0:14:03.720 --> 0:14:06.560
<v Speaker 1>of a giant robot that has been buried up to

0:14:06.600 --> 0:14:09.600
<v Speaker 1>the neck in the earth. It looks like almost kind

0:14:09.600 --> 0:14:16.000
<v Speaker 1>of a gigantic concrete battery. Yeah, yeah, yeah, maybe huge

0:14:16.040 --> 0:14:19.920
<v Speaker 1>concrete air conditioning unit with eyes. Yeah. It does appear

0:14:19.920 --> 0:14:23.720
<v Speaker 1>to have eyes and kind of a mouth and even horns. Perhaps.

0:14:23.760 --> 0:14:27.480
<v Speaker 1>Some locals have also called it the monster in the past. Again,

0:14:27.520 --> 0:14:29.480
<v Speaker 1>it's the House of Soviets. If you look it up online,

0:14:29.520 --> 0:14:32.120
<v Speaker 1>you'll find plenty of pictures of it. I will note

0:14:32.240 --> 0:14:35.080
<v Speaker 1>that you will find two different versions generally, and that's

0:14:35.120 --> 0:14:39.640
<v Speaker 1>because it used to have more of a concrete dark appearance,

0:14:39.800 --> 0:14:44.240
<v Speaker 1>certainly more brutalist, like clearly brutalist in its appearance, because

0:14:44.240 --> 0:14:45.920
<v Speaker 1>it is often held up as a great example of

0:14:45.920 --> 0:14:49.760
<v Speaker 1>brutalist architecture. But it was in two thousand five, i believe,

0:14:49.800 --> 0:14:53.640
<v Speaker 1>which also coincided with a visit by Vladimir Putin, that

0:14:53.840 --> 0:14:56.440
<v Speaker 1>it was paint painted in new color. So now it

0:14:56.480 --> 0:14:59.720
<v Speaker 1>has this awful blue color, which is even worse because

0:14:59.760 --> 0:15:02.680
<v Speaker 1>it's it's it's not even it's like you're hiding the

0:15:02.680 --> 0:15:04.960
<v Speaker 1>fact or covering up the fact that it's brutalist. You know,

0:15:05.040 --> 0:15:07.920
<v Speaker 1>it's like it's not rack concrete anymore. It is raw

0:15:08.040 --> 0:15:10.640
<v Speaker 1>concrete that has been painted the color of an easter egg.

0:15:11.200 --> 0:15:14.240
<v Speaker 1>So again, critics consider it one of the worst examples

0:15:14.240 --> 0:15:16.440
<v Speaker 1>of Soviet architecture, though it has also been held up

0:15:16.440 --> 0:15:20.040
<v Speaker 1>as a solid example of brutalist architecture, and it's it's also,

0:15:20.040 --> 0:15:23.000
<v Speaker 1>i should add, it's a little unfair to completely judge

0:15:23.000 --> 0:15:26.080
<v Speaker 1>it even based on the older pictures you'll find of it,

0:15:26.120 --> 0:15:29.360
<v Speaker 1>because it has never truly been finished. It is technically

0:15:29.440 --> 0:15:33.640
<v Speaker 1>an unfinished building. It fulfills no purpose as a building

0:15:33.680 --> 0:15:38.360
<v Speaker 1>to this day. Yeah, so um, again, we have to

0:15:38.400 --> 0:15:42.640
<v Speaker 1>realize that architecture is business. Architecture does not exist, uh

0:15:42.680 --> 0:15:46.960
<v Speaker 1>in a vacuum. Um, it doesn't exist in its own bubble. History, politics,

0:15:46.960 --> 0:15:51.160
<v Speaker 1>and culture. Color are perceptions of them in its conception.

0:15:51.200 --> 0:15:53.760
<v Speaker 1>The House of the Soviets was perhaps designed to be,

0:15:53.800 --> 0:15:57.240
<v Speaker 1>you know, either symbol of modernity or progress progress, but

0:15:57.280 --> 0:16:00.800
<v Speaker 1>it might also be viewed as a tombstone symbolising Soviet

0:16:01.520 --> 0:16:04.800
<v Speaker 1>or Russian rule over historically German city, that sort of thing.

0:16:05.080 --> 0:16:07.840
<v Speaker 1>Or you might look at it and realize that does nothing.

0:16:07.880 --> 0:16:10.760
<v Speaker 1>There's nothing going on in there because this was never finished.

0:16:10.840 --> 0:16:14.520
<v Speaker 1>This is a testament to an unfinished project. But not

0:16:14.640 --> 0:16:18.320
<v Speaker 1>everything considered brutalist is like a monster level of of

0:16:18.640 --> 0:16:23.520
<v Speaker 1>of of ugliness, etcetera. One I think, great example that

0:16:23.760 --> 0:16:28.360
<v Speaker 1>kind of you know bucks. The stereotype for brutalist architecture

0:16:28.600 --> 0:16:33.120
<v Speaker 1>is Montreal's Habitat sixty seven complex, which was designed by

0:16:33.160 --> 0:16:36.560
<v Speaker 1>Motion Savty, which you need to look up a picture

0:16:36.640 --> 0:16:39.880
<v Speaker 1>this as well, because I can only describe it so well. Uh.

0:16:39.920 --> 0:16:44.360
<v Speaker 1>It looks like a long horizontal row of randomly stacked

0:16:44.400 --> 0:16:48.800
<v Speaker 1>boxes at different angles. Um, and it it's it's quite

0:16:48.840 --> 0:16:51.240
<v Speaker 1>interesting to look at in my opinion, and was actually

0:16:51.280 --> 0:16:54.880
<v Speaker 1>designed with some of the problems of high density living

0:16:54.920 --> 0:16:57.760
<v Speaker 1>in mind, I think it actually looks kind of interesting.

0:16:57.760 --> 0:17:00.000
<v Speaker 1>I mean it, I mean, to me, it's somewhat fulfilled.

0:17:00.080 --> 0:17:02.920
<v Speaker 1>Is that, you know, it has some complexity on the

0:17:02.960 --> 0:17:07.320
<v Speaker 1>exterior surfaces, it has it has a kind of organic

0:17:07.400 --> 0:17:10.680
<v Speaker 1>nature to it. It feels more like a natural environment. Yeah,

0:17:10.720 --> 0:17:13.280
<v Speaker 1>it's basically and I'm this is like a very crude

0:17:13.320 --> 0:17:15.840
<v Speaker 1>summary of it. I'm sure that the the the architect's

0:17:15.840 --> 0:17:20.120
<v Speaker 1>original words about it. We're far Uh, it's far better

0:17:20.119 --> 0:17:22.119
<v Speaker 1>expression of it. But it's kind of like, if I

0:17:22.160 --> 0:17:24.240
<v Speaker 1>have to live right on top of where someone else

0:17:24.320 --> 0:17:27.040
<v Speaker 1>is living, well, can't I live a little west, little

0:17:27.080 --> 0:17:29.320
<v Speaker 1>sideways or a little little after the little of the right,

0:17:29.600 --> 0:17:32.440
<v Speaker 1>And likewise, does the person above me? Could they maybe

0:17:32.560 --> 0:17:34.480
<v Speaker 1>be a little further back, a little to the side.

0:17:34.520 --> 0:17:36.760
<v Speaker 1>Maybe there's some room in all of this for a

0:17:36.760 --> 0:17:39.639
<v Speaker 1>little courtyards, a little porches. And so it does have

0:17:39.720 --> 0:17:42.120
<v Speaker 1>that kind of zigarot feel. It has this kind of

0:17:42.600 --> 0:17:44.560
<v Speaker 1>it looks kind of like it was made by by

0:17:45.000 --> 0:17:49.680
<v Speaker 1>space age insects. Uh. It turns concrete box living spaces

0:17:49.720 --> 0:17:52.840
<v Speaker 1>into something more like a you know, like a like

0:17:52.880 --> 0:17:56.720
<v Speaker 1>a bush of thorns, which that doesn't sound very inviting,

0:17:56.760 --> 0:18:00.439
<v Speaker 1>but it looks very cool. Actually, yeah, absolutely, um and

0:18:00.480 --> 0:18:02.680
<v Speaker 1>I if I'm remembering correctly, I don't think it was

0:18:02.760 --> 0:18:05.800
<v Speaker 1>mentioned in the book Future Shock, but I think the

0:18:06.480 --> 0:18:10.680
<v Speaker 1>kind of campy television adaptation of Future Shock that was

0:18:10.720 --> 0:18:14.480
<v Speaker 1>hosted by Orson Wells, I think they pictured they used

0:18:14.520 --> 0:18:18.520
<v Speaker 1>images or footage of habitat sixty seven talking about like

0:18:18.600 --> 0:18:22.080
<v Speaker 1>living spaces of the future. Another quick example that sometimes

0:18:22.119 --> 0:18:26.840
<v Speaker 1>brought up concerning brutalist architecture from the nineties seventies. Uh,

0:18:27.119 --> 0:18:32.280
<v Speaker 1>the it's what Naive nev Brown brutalist department in Rowley Way, London,

0:18:33.160 --> 0:18:35.800
<v Speaker 1>which has a kind of terrorist look to it, and

0:18:35.880 --> 0:18:38.520
<v Speaker 1>I think looks quite beautiful. It looks it looks kind

0:18:38.520 --> 0:18:42.639
<v Speaker 1>of like a stadium turned into apartments, you know. Um

0:18:42.720 --> 0:18:45.000
<v Speaker 1>and and I rather like it. But again it's one

0:18:45.040 --> 0:18:50.240
<v Speaker 1>of these where it's not that stereotypical idea of brutalist architecture.

0:18:50.600 --> 0:18:53.720
<v Speaker 1>But again not everyone likes it either. Now a huge

0:18:53.760 --> 0:18:58.639
<v Speaker 1>example of detrimental modern but not brutalist architecture that is

0:18:58.680 --> 0:19:03.080
<v Speaker 1>often brought up was the is what was known as

0:19:03.160 --> 0:19:07.480
<v Speaker 1>the Pruitt Ego Housing complex in St. Louis, Missouri. This

0:19:07.600 --> 0:19:10.760
<v Speaker 1>was built in the nineteen fifties and designed by Minoru

0:19:11.200 --> 0:19:15.119
<v Speaker 1>Yamasaki of a World Trade Center fame, and the complex

0:19:15.160 --> 0:19:19.040
<v Speaker 1>consists of consisted of thirty three apartment blocks, each eleven

0:19:19.160 --> 0:19:23.320
<v Speaker 1>stories high, and uh, you know it, it actually sums

0:19:23.400 --> 0:19:25.840
<v Speaker 1>up a lot of the things that Habitat sixty seven

0:19:25.920 --> 0:19:27.960
<v Speaker 1>was trying to get away from. Like if you look

0:19:27.960 --> 0:19:30.960
<v Speaker 1>at an aerial picture of what this looked like, I

0:19:30.960 --> 0:19:34.919
<v Speaker 1>mean it looked like a graveyard for giants. It's just

0:19:35.119 --> 0:19:39.400
<v Speaker 1>big slabs of apartment buildings with these big empty spaces

0:19:39.440 --> 0:19:45.080
<v Speaker 1>in between. And uh, it's it's just, uh it's it's

0:19:45.080 --> 0:19:47.679
<v Speaker 1>just it's tough to look at. As described by Michael

0:19:47.720 --> 0:19:51.000
<v Speaker 1>Bond in The Hidden Ways that Architecture Affects How You Feel,

0:19:51.400 --> 0:19:55.640
<v Speaker 1>written for BBC Future, the complex quote quickly became notorious

0:19:55.680 --> 0:19:59.720
<v Speaker 1>for their crime squalor and social dysfunction. Critics argue that

0:19:59.760 --> 0:20:02.840
<v Speaker 1>the i'd open spaces between the blocks of modernist high

0:20:02.920 --> 0:20:07.120
<v Speaker 1>rises discouraged a sense of community, particularly as crime rates

0:20:07.200 --> 0:20:11.119
<v Speaker 1>started to rise. As as a result, these bleak, prison

0:20:11.160 --> 0:20:14.639
<v Speaker 1>like slabs of housing were demolished in nineteen seventy two.

0:20:14.800 --> 0:20:16.760
<v Speaker 1>And this is an example that that is often discussed

0:20:16.760 --> 0:20:19.880
<v Speaker 1>when people talk about like what's an example of architecture

0:20:20.080 --> 0:20:22.679
<v Speaker 1>that has a detrimental effect on the people that have

0:20:22.720 --> 0:20:26.280
<v Speaker 1>to live with it, right, that not necessarily may well,

0:20:26.320 --> 0:20:28.320
<v Speaker 1>I mean I don't want to describe ill intentions to

0:20:28.359 --> 0:20:31.480
<v Speaker 1>the architect, but like that is that is not properly

0:20:31.520 --> 0:20:34.920
<v Speaker 1>tuned with the well being of its inhabitants in mind, right, Yeah,

0:20:35.000 --> 0:20:36.879
<v Speaker 1>and it's as Yeah, it's also worth pointing at the

0:20:36.960 --> 0:20:40.320
<v Speaker 1>architect does not have sole power over like where a

0:20:40.359 --> 0:20:43.879
<v Speaker 1>building is constructed or whiant is constructed there. Uh, you know,

0:20:43.920 --> 0:20:49.120
<v Speaker 1>certainly getting into critiques of segregation of course, involving aside

0:20:49.119 --> 0:20:51.880
<v Speaker 1>like this, but yeah, it also just comes back again

0:20:51.880 --> 0:20:54.280
<v Speaker 1>that buildings do not exist in their in their own bubble,

0:20:54.280 --> 0:20:56.560
<v Speaker 1>They don't exist in a vacuum, and they can certainly

0:20:56.560 --> 0:21:01.639
<v Speaker 1>contribute to or antagonize existing social problems. So these are

0:21:01.680 --> 0:21:04.239
<v Speaker 1>just a couple of examples. There are certainly loads of

0:21:04.359 --> 0:21:07.680
<v Speaker 1>ugly and or joyless buildings in cities around the world,

0:21:08.080 --> 0:21:10.280
<v Speaker 1>and we keep building them. Uh. I mean, if you

0:21:10.280 --> 0:21:13.200
<v Speaker 1>look at the current skyline of New York City, you'll

0:21:13.240 --> 0:21:18.639
<v Speaker 1>see the full spectrum. You'll see uh, exciting buildings, nostalgic buildings,

0:21:19.240 --> 0:21:21.919
<v Speaker 1>modern buildings that are quite interesting to look out modern

0:21:21.960 --> 0:21:24.640
<v Speaker 1>buildings that make you a little bit angry to look at,

0:21:25.160 --> 0:21:27.879
<v Speaker 1>and plenty of other buildings that you barely see it

0:21:27.960 --> 0:21:31.240
<v Speaker 1>all because they're they're just so lukewarm that your mind

0:21:31.400 --> 0:21:33.920
<v Speaker 1>cannot even hold them. But again, coming back to something

0:21:34.000 --> 0:21:38.000
<v Speaker 1>we talked about in our first episode, um, the importance

0:21:38.200 --> 0:21:42.080
<v Speaker 1>of having nearby access to green space with natural vegetation.

0:21:42.359 --> 0:21:44.840
<v Speaker 1>Uh there. I mean you kind of can't think about

0:21:44.840 --> 0:21:47.680
<v Speaker 1>the architecture of New York City, or certainly think about

0:21:47.680 --> 0:21:52.000
<v Speaker 1>the architecture of Manhattan without thinking about Central Park. Central Park.

0:21:52.040 --> 0:21:54.560
<v Speaker 1>I mean, there's a reason that almost every photo you

0:21:54.640 --> 0:21:57.560
<v Speaker 1>see of Manhattan has something to do. You know. You

0:21:57.560 --> 0:22:00.840
<v Speaker 1>either get the skyline down from below or you're looking

0:22:00.920 --> 0:22:03.600
<v Speaker 1>at part of Central Park. Yeah, or you get a

0:22:03.640 --> 0:22:05.640
<v Speaker 1>shot that has the river in it like that. You

0:22:05.800 --> 0:22:08.520
<v Speaker 1>have to have that that natural element. And moving water

0:22:08.600 --> 0:22:11.920
<v Speaker 1>is another one that is sometimes factored into these these studies,

0:22:11.960 --> 0:22:14.680
<v Speaker 1>like it, can a body of water be seen by say,

0:22:14.720 --> 0:22:17.800
<v Speaker 1>patient's recovering in a hospital, et cetera. All right, on

0:22:17.840 --> 0:22:20.080
<v Speaker 1>that note, we're going to take our first break, but

0:22:20.119 --> 0:22:22.800
<v Speaker 1>when we come back, we will get further into this question.

0:22:23.160 --> 0:22:27.560
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<v Speaker 1>we're back. So we've been talking about brutalist architecture. Houses

0:23:47.920 --> 0:23:52.280
<v Speaker 1>that are in homes and buildings are architectural structures and

0:23:52.320 --> 0:23:56.600
<v Speaker 1>creations that some may criticize as being ugly or imposing.

0:23:57.040 --> 0:23:59.359
<v Speaker 1>So I would like to imagine imagine that you know,

0:23:59.440 --> 0:24:01.439
<v Speaker 1>you you tell go walk in your own neighborhood and

0:24:01.440 --> 0:24:05.760
<v Speaker 1>suddenly you see that overnight, like the castle from Kral,

0:24:06.480 --> 0:24:09.960
<v Speaker 1>the monster, the House of Soviets, has has emerged in

0:24:10.000 --> 0:24:13.760
<v Speaker 1>your neighborhood. Um, and you might wonder, well, is this

0:24:13.760 --> 0:24:15.760
<v Speaker 1>this is? This may be ugly, I may not like it.

0:24:15.840 --> 0:24:19.639
<v Speaker 1>I may uh have questions about what happened to uh

0:24:19.720 --> 0:24:23.000
<v Speaker 1>you know the park that it that was formerly in

0:24:23.000 --> 0:24:26.520
<v Speaker 1>that space. But but is it going to actually damage

0:24:26.560 --> 0:24:28.720
<v Speaker 1>my health? Is it actually going to have some sort

0:24:28.720 --> 0:24:32.800
<v Speaker 1>of tangible effect on my mental well being? And uh?

0:24:33.040 --> 0:24:36.080
<v Speaker 1>In looking at this, we've discussed some of our sources

0:24:36.080 --> 0:24:38.520
<v Speaker 1>here already. I think I already mentioned Michael Bonds, BBC

0:24:38.680 --> 0:24:41.680
<v Speaker 1>Future two thousands seventeen article The Hidden Ways that architecture

0:24:41.680 --> 0:24:44.440
<v Speaker 1>affects how you feel. But another source I was looking

0:24:44.520 --> 0:24:47.239
<v Speaker 1>at is a piece in The Guardian from sixteen by

0:24:47.240 --> 0:24:51.240
<v Speaker 1>Emily Reynolds titled could bad buildings damage Your mental health?

0:24:52.280 --> 0:24:55.679
<v Speaker 1>Reynolds points to some basic stats about urban living, and

0:24:55.720 --> 0:25:00.600
<v Speaker 1>this came from a twenty ten meta analysis. First of all, UH,

0:25:00.760 --> 0:25:04.520
<v Speaker 1>people living in urban environments in large cities percent more

0:25:04.560 --> 0:25:08.879
<v Speaker 1>likely to experience an anxiety disorder and thirty nine percent

0:25:08.960 --> 0:25:13.040
<v Speaker 1>more likely to experience mood disorders UH. And then Reynolds

0:25:13.080 --> 0:25:16.680
<v Speaker 1>also points to a two thousand five study that said

0:25:16.720 --> 0:25:18.840
<v Speaker 1>people who grew up in a city where are twice

0:25:18.840 --> 0:25:21.679
<v Speaker 1>as likely to develop schizophrenia as those who grew up

0:25:21.680 --> 0:25:25.639
<v Speaker 1>in the countryside. Furthermore, a two thousand and eleven Central

0:25:25.640 --> 0:25:29.000
<v Speaker 1>Institute of Mental Health at the University of Heidelberg study

0:25:29.040 --> 0:25:31.879
<v Speaker 1>pointed to a link between urban living and greater stress

0:25:31.960 --> 0:25:37.000
<v Speaker 1>responses in the amygdala and the singulate cortex linked to

0:25:37.040 --> 0:25:41.159
<v Speaker 1>emotional regulation, depression, and anxiety. So this could have a

0:25:41.240 --> 0:25:46.240
<v Speaker 1>lasting effect on brain development and mental illness suceptibility, she writes.

0:25:46.720 --> 0:25:49.520
<v Speaker 1>As Bond points out, this points to the idea that

0:25:49.640 --> 0:25:53.480
<v Speaker 1>quote urban living can change brain biology and some people

0:25:53.560 --> 0:25:57.280
<v Speaker 1>resulting in reduced gray matter in the right dorso lateral

0:25:57.320 --> 0:26:02.800
<v Speaker 1>prefrontal cortex and the paraguinea anterior signulate cortex, two areas

0:26:02.880 --> 0:26:07.320
<v Speaker 1>where changes have previously been linked to early life stressful experiences.

0:26:08.000 --> 0:26:11.360
<v Speaker 1>Now Reynolds also acknowledges the rather subjective nature of all

0:26:11.400 --> 0:26:14.560
<v Speaker 1>of this, such as, you know, drastically conflicting studies on

0:26:14.680 --> 0:26:17.919
<v Speaker 1>open office spaces like we discussed in our first episode.

0:26:18.320 --> 0:26:20.880
<v Speaker 1>You know, do they promote pro social working or are

0:26:20.920 --> 0:26:23.560
<v Speaker 1>they bad for productivity and well being? Depends on which

0:26:23.600 --> 0:26:27.160
<v Speaker 1>study you consult. Uh. If you consult me, however, I'll

0:26:27.200 --> 0:26:30.320
<v Speaker 1>tell you that that hell is an open space office.

0:26:30.760 --> 0:26:32.879
<v Speaker 1>Now it's the way. But I mean, don't you want

0:26:32.880 --> 0:26:36.359
<v Speaker 1>to collaborate in hell? Don't don't you really get get

0:26:36.359 --> 0:26:40.320
<v Speaker 1>your your Jimmy's uh collaborating with the other imprisoned souls. No,

0:26:40.480 --> 0:26:42.240
<v Speaker 1>I mean I take a more of a Dickensian view

0:26:42.240 --> 0:26:44.760
<v Speaker 1>of hell. Where the hell is where you experience the

0:26:44.840 --> 0:26:47.680
<v Speaker 1>chain that you forged in life. It's not about sharing

0:26:47.680 --> 0:26:50.560
<v Speaker 1>your chain with other people. But of course, things like

0:26:50.600 --> 0:26:52.760
<v Speaker 1>this or it's often a careful balance, right. You know,

0:26:52.920 --> 0:26:56.400
<v Speaker 1>consider co housing, in which private homes are clustered around

0:26:56.440 --> 0:27:00.600
<v Speaker 1>shared spaces The idea is that unlike dreary apart and towers,

0:27:00.760 --> 0:27:04.520
<v Speaker 1>they can foster a sense of community through shared spaces. Uh.

0:27:04.560 --> 0:27:08.200
<v Speaker 1>In some space studies report this, others those say residents

0:27:08.200 --> 0:27:12.080
<v Speaker 1>can lose their sense of individuality and privacy. Uh. It

0:27:12.320 --> 0:27:15.200
<v Speaker 1>kind of comes into the ore varied demands for a

0:27:15.320 --> 0:27:18.960
<v Speaker 1>natural environment. Right, Sometimes we want a place to hide away.

0:27:19.119 --> 0:27:22.080
<v Speaker 1>Sometimes we need a place to, uh, you know, delight

0:27:22.119 --> 0:27:24.320
<v Speaker 1>in the sun and share with others. And the natural

0:27:24.400 --> 0:27:29.320
<v Speaker 1>environment tends to provide us such variety. But once you

0:27:29.320 --> 0:27:32.679
<v Speaker 1>you have a like an apartment complex plan in place

0:27:32.760 --> 0:27:34.760
<v Speaker 1>like that is the environment. And I think this is

0:27:34.760 --> 0:27:38.240
<v Speaker 1>again another area where you have to take into account

0:27:38.240 --> 0:27:41.720
<v Speaker 1>the careful balance, uh, you know, among the different types

0:27:41.760 --> 0:27:44.600
<v Speaker 1>of personalities out there, the ups and downs of human moods.

0:27:44.880 --> 0:27:46.760
<v Speaker 1>You might want to stand in the sun, rejoice in

0:27:46.800 --> 0:27:48.399
<v Speaker 1>the sun one day, but then you may need to

0:27:48.480 --> 0:27:50.480
<v Speaker 1>hide in the shadows on another. And as just the

0:27:50.560 --> 0:27:55.280
<v Speaker 1>ups and downs of life. Sure. Reynolds also quotes Layla McKay,

0:27:55.359 --> 0:27:58.280
<v Speaker 1>director of the Center for Urban Design and Mental Health,

0:27:58.560 --> 0:28:01.720
<v Speaker 1>whose think tank has tackled complex nature of this problem.

0:28:02.240 --> 0:28:04.119
<v Speaker 1>H And you know, try to figure out what are

0:28:04.160 --> 0:28:06.240
<v Speaker 1>some what are what are some basic tac comes we

0:28:06.280 --> 0:28:08.520
<v Speaker 1>can we can acquire from it, and she says the

0:28:08.560 --> 0:28:13.040
<v Speaker 1>following are key uh to having a quality architectural design

0:28:13.440 --> 0:28:16.320
<v Speaker 1>UH in a living space. First of all, access to

0:28:16.520 --> 0:28:19.040
<v Speaker 1>nature or green spaces. We talked about that a good

0:28:19.040 --> 0:28:20.960
<v Speaker 1>bit in the last episode. This is just a no

0:28:21.080 --> 0:28:23.760
<v Speaker 1>brainer and just it just ties into to study after

0:28:23.800 --> 0:28:28.240
<v Speaker 1>study after study. Also, she stresses public spaces that facilitate

0:28:28.359 --> 0:28:32.399
<v Speaker 1>physical activity and encourage social interaction. Oh yeah, this is,

0:28:32.440 --> 0:28:34.240
<v Speaker 1>for example, one thing people have talked about in the

0:28:34.280 --> 0:28:37.879
<v Speaker 1>history of city design when cars became ubiquitous and cities

0:28:38.400 --> 0:28:41.480
<v Speaker 1>suddenly that streets were no longer a place where people

0:28:41.480 --> 0:28:44.080
<v Speaker 1>would gather and meet and talk, but instead there were

0:28:44.080 --> 0:28:47.400
<v Speaker 1>places that were introversible because they were fast moving vehicles

0:28:47.440 --> 0:28:49.920
<v Speaker 1>going back and forth all the time. Yeah. Absolutely, Yeah,

0:28:49.960 --> 0:28:52.680
<v Speaker 1>it just needs to be a place where we can

0:28:52.680 --> 0:28:55.520
<v Speaker 1>move around and interact with people if we want to. Now,

0:28:55.680 --> 0:28:58.920
<v Speaker 1>another thing, she stresses living and working in spaces that

0:28:59.040 --> 0:29:02.840
<v Speaker 1>feel safe, which on one hand is obvious. We don't

0:29:02.840 --> 0:29:04.520
<v Speaker 1>want to live or work somewhere where we do not

0:29:04.600 --> 0:29:07.400
<v Speaker 1>feel safe, But that can apply to a lot of things.

0:29:07.400 --> 0:29:08.960
<v Speaker 1>You know, you can certainly apply that to say, a

0:29:09.000 --> 0:29:11.840
<v Speaker 1>whole neighborhood layout, but you can also apply to things

0:29:11.880 --> 0:29:13.920
<v Speaker 1>like in our own building, the building in which you

0:29:13.960 --> 0:29:16.560
<v Speaker 1>and I work. There is our office and then there

0:29:16.640 --> 0:29:20.640
<v Speaker 1>is an extremely long, largely featureless hallway that goes to

0:29:20.840 --> 0:29:23.840
<v Speaker 1>the elevator bank. It's sort of a John Carpenter hallway.

0:29:23.920 --> 0:29:26.640
<v Speaker 1>I often think, when watching people walk down and ahead

0:29:26.640 --> 0:29:29.280
<v Speaker 1>of me, that there should be a Carpenter soundtrack, kind

0:29:29.280 --> 0:29:33.760
<v Speaker 1>of a doom doom me me, Me, Me me Yeah.

0:29:33.800 --> 0:29:35.840
<v Speaker 1>I mean, I'm not saying that the whole way that

0:29:35.880 --> 0:29:39.600
<v Speaker 1>hallway makes me personally feel unsafe or in danger, but

0:29:39.840 --> 0:29:43.120
<v Speaker 1>it is unnerving and I feel like it. It does

0:29:43.240 --> 0:29:47.040
<v Speaker 1>mess with my my perceptions a little bit about potential threats,

0:29:47.320 --> 0:29:49.600
<v Speaker 1>you know, like like if someone else is coming down

0:29:49.600 --> 0:29:52.080
<v Speaker 1>that hallway and I don't want to interact with them,

0:29:52.080 --> 0:29:54.680
<v Speaker 1>I have no choice. I'm just I'm on a train

0:29:54.960 --> 0:29:58.400
<v Speaker 1>and I'm gonna walk past them, and it makes me

0:29:58.440 --> 0:30:00.480
<v Speaker 1>feel weird. It makes me want to a void that

0:30:00.560 --> 0:30:04.640
<v Speaker 1>hallway because on some level I don't feel safe there.

0:30:04.640 --> 0:30:07.160
<v Speaker 1>Maybe I feel nine percent safe there, but I would

0:30:07.240 --> 0:30:11.280
<v Speaker 1>rather feel safe, if possible, in the building in which

0:30:11.280 --> 0:30:14.360
<v Speaker 1>I work. No, I mean, you're what you're saying sort

0:30:14.360 --> 0:30:16.120
<v Speaker 1>of connects to what I mean. It feels like a

0:30:16.200 --> 0:30:18.560
<v Speaker 1>you know, follow the yellow line and escape from New

0:30:18.640 --> 0:30:21.760
<v Speaker 1>York kind of hallway. I'm also reminded a friend of

0:30:21.760 --> 0:30:25.240
<v Speaker 1>mine was telling me about this um the Atlanta based

0:30:25.800 --> 0:30:30.240
<v Speaker 1>neo futurist architect John Portman, who is generally best remembered

0:30:30.280 --> 0:30:35.040
<v Speaker 1>for very large, impressive atriums in hotels, which they that

0:30:35.120 --> 0:30:39.040
<v Speaker 1>this was also something that was fairly controversial because you

0:30:39.160 --> 0:30:41.240
<v Speaker 1>walk into a big hotel and then someone would look

0:30:41.280 --> 0:30:43.200
<v Speaker 1>up and say, look at all this wasted space. This

0:30:43.280 --> 0:30:45.120
<v Speaker 1>is not how you build a hotel. Hotel was supposed

0:30:45.120 --> 0:30:47.920
<v Speaker 1>to be. Uh, you know, wall to wall rooms, seeing

0:30:47.960 --> 0:30:50.040
<v Speaker 1>you get to get the maximum out of the space

0:30:50.600 --> 0:30:53.000
<v Speaker 1>and uh, and that's certainly not what you find in

0:30:53.160 --> 0:30:56.240
<v Speaker 1>his in his his buildings, these are the sort of

0:30:56.280 --> 0:30:59.880
<v Speaker 1>atriums that you'll sometimes find, uh in science fiction films

0:31:00.000 --> 0:31:01.840
<v Speaker 1>where they they've clearly filmed it in a in an

0:31:02.040 --> 0:31:06.400
<v Speaker 1>enormous atrium in a hotel. I tend to think these

0:31:06.400 --> 0:31:09.120
<v Speaker 1>things look really cool. Yeah, I love them as well.

0:31:09.560 --> 0:31:11.440
<v Speaker 1>They are very This kind of design is very much

0:31:11.480 --> 0:31:15.840
<v Speaker 1>about the interior world, however, and some apparently criticized John

0:31:15.920 --> 0:31:18.960
<v Speaker 1>Portman for using like internal halls and the kind of

0:31:19.000 --> 0:31:22.440
<v Speaker 1>tunnels to connect buildings to one another rather than using

0:31:22.480 --> 0:31:26.240
<v Speaker 1>open areas and exposure to nature even but that does

0:31:26.320 --> 0:31:29.880
<v Speaker 1>make me wonder if there was true nature to expose

0:31:30.120 --> 0:31:32.240
<v Speaker 1>people too, or if it was a situation where you're

0:31:32.440 --> 0:31:35.160
<v Speaker 1>cutting them off from like a dreary street. Yeah. Well,

0:31:35.160 --> 0:31:37.560
<v Speaker 1>and one thing I like, you know, in in some

0:31:37.600 --> 0:31:40.720
<v Speaker 1>of these big buildings like hotels that have large atriums,

0:31:40.720 --> 0:31:43.800
<v Speaker 1>I mean sometimes they will have vegetation within the atrium,

0:31:44.360 --> 0:31:47.760
<v Speaker 1>having like trees inside there, which is great. Yeah. Absolutely, Yeah,

0:31:47.760 --> 0:31:52.360
<v Speaker 1>There's certainly ways to bring nature into an indoor environment. Um,

0:31:52.520 --> 0:31:54.920
<v Speaker 1>and some are very extreme. Like I'm reminded of the

0:31:54.920 --> 0:31:57.680
<v Speaker 1>the oprus Land Hotel in Nashville, Tennessee, where they have

0:31:57.760 --> 0:31:59.840
<v Speaker 1>that the one that's got the rainforest. Yeah, it's like

0:32:00.000 --> 0:32:03.400
<v Speaker 1>island running. It has the big, big Remember I went

0:32:03.440 --> 0:32:04.960
<v Speaker 1>there when I was a kid. I loved it. Yeah,

0:32:04.960 --> 0:32:07.200
<v Speaker 1>because it's also kind of like going to um really

0:32:07.240 --> 0:32:11.720
<v Speaker 1>Wonka's chocolate factory. I think I remember believing it possible

0:32:11.720 --> 0:32:16.080
<v Speaker 1>that I could catch a poisoned dart frog the sou

0:32:16.520 --> 0:32:19.959
<v Speaker 1>in the In this article by by Reynolds, Reynolds points

0:32:20.080 --> 0:32:24.400
<v Speaker 1>to a frequently studied example Barbican estate in London. So

0:32:24.440 --> 0:32:28.520
<v Speaker 1>this is a brutalist development of terrorist blocks and towers

0:32:29.200 --> 0:32:32.240
<v Speaker 1>built from the nineteen sixties through the eighties, and it's

0:32:32.280 --> 0:32:35.600
<v Speaker 1>it's barely frequently criticized for all the normal reasons people

0:32:35.640 --> 0:32:41.200
<v Speaker 1>criticize brutalist architecture, but McKay points out that it actually

0:32:41.320 --> 0:32:44.840
<v Speaker 1>checks off all the boxes that we mentioned above, you know,

0:32:44.880 --> 0:32:47.800
<v Speaker 1>the nature in the green spaces, the public spaces, uh,

0:32:48.280 --> 0:32:51.120
<v Speaker 1>living and working in spaces that feel safe, etcetera. Uh.

0:32:51.320 --> 0:32:55.200
<v Speaker 1>They do mention, however, that darkness is sometimes a luxury

0:32:55.280 --> 0:32:57.960
<v Speaker 1>in in a place like this, which is also interesting

0:32:58.000 --> 0:33:00.680
<v Speaker 1>to consider, coming back to that idea that sometimes you

0:33:00.720 --> 0:33:04.400
<v Speaker 1>want the shadows, sometimes you don't want the wide open spaces.

0:33:04.920 --> 0:33:07.320
<v Speaker 1>And uh and certainly, I mean I I've certainly lived

0:33:07.320 --> 0:33:09.760
<v Speaker 1>in places where I feel like there's just way too

0:33:09.840 --> 0:33:12.640
<v Speaker 1>much light pollution and it's kind of hard to find

0:33:12.680 --> 0:33:17.360
<v Speaker 1>that dark corner in which to actually just sleep at night. Still,

0:33:17.440 --> 0:33:18.880
<v Speaker 1>one of the I think the keys here is this.

0:33:18.960 --> 0:33:21.560
<v Speaker 1>All of this suggests that a building can be ugly

0:33:21.680 --> 0:33:24.920
<v Speaker 1>and still be good for mental health, but the design

0:33:25.000 --> 0:33:27.120
<v Speaker 1>is still key. I think likewise, it sounds like it's

0:33:27.200 --> 0:33:30.280
<v Speaker 1>very possible to have an outwardly built a beautiful building

0:33:30.560 --> 0:33:33.040
<v Speaker 1>that is would be depressing to live within. Oh well,

0:33:33.040 --> 0:33:35.560
<v Speaker 1>this goes with something that we were talking about the

0:33:35.600 --> 0:33:39.440
<v Speaker 1>Sarah Williams Goldhagen emphasized in her book that we discussed

0:33:39.440 --> 0:33:42.120
<v Speaker 1>a little bit in the last episode. It was that, um,

0:33:42.160 --> 0:33:45.480
<v Speaker 1>you know, architects often end up thinking most of all

0:33:45.520 --> 0:33:48.320
<v Speaker 1>about the overall form of buildings, you know, like the

0:33:48.600 --> 0:33:51.880
<v Speaker 1>broad sort of like shape and profile of it. But

0:33:52.040 --> 0:33:56.400
<v Speaker 1>that in fact, for people's direct enjoyment of buildings and

0:33:56.600 --> 0:33:59.520
<v Speaker 1>you know, the their their emotional reactions to buildings, what

0:33:59.560 --> 0:34:04.160
<v Speaker 1>are actually more important are smaller scale things like surfaces

0:34:04.160 --> 0:34:08.239
<v Speaker 1>and materials and textures and features. So I think it's

0:34:08.239 --> 0:34:10.719
<v Speaker 1>possible you could actually have a building that a lot

0:34:10.719 --> 0:34:13.040
<v Speaker 1>of people would look at the overall form of from

0:34:13.040 --> 0:34:15.160
<v Speaker 1>the outside and think it's ugly, but it might be

0:34:15.200 --> 0:34:17.960
<v Speaker 1>a better place to live in in terms of interior

0:34:18.040 --> 0:34:20.840
<v Speaker 1>surfaces and features and that kind of thing. In addition

0:34:20.880 --> 0:34:22.560
<v Speaker 1>to the major points we were just talking about with

0:34:22.600 --> 0:34:26.040
<v Speaker 1>like access to green space and social interaction spaces and

0:34:26.040 --> 0:34:29.560
<v Speaker 1>all that. Yeah, the health advantage of having access to

0:34:29.600 --> 0:34:34.319
<v Speaker 1>a scenic environment. Reynolds also points out that neglected environments

0:34:34.560 --> 0:34:38.200
<v Speaker 1>contribute to mental ill health, making us feel unsafe and

0:34:38.520 --> 0:34:42.960
<v Speaker 1>they may also quote contribute to anxiety and persistent low mood. Uh.

0:34:43.000 --> 0:34:46.200
<v Speaker 1>That's from a Centers for Disease Control and Prevention study

0:34:46.360 --> 0:34:49.160
<v Speaker 1>by Jackson at All and others have pointed to the

0:34:49.200 --> 0:34:52.719
<v Speaker 1>signs of social ills such as graffiti and vandalism as

0:34:52.719 --> 0:34:55.480
<v Speaker 1>potentially contributing to this as well. So I think we

0:34:55.520 --> 0:34:58.600
<v Speaker 1>have to be careful not to veer directly off into

0:34:58.600 --> 0:35:01.200
<v Speaker 1>the like the broken windows the aory of policing in

0:35:01.239 --> 0:35:04.480
<v Speaker 1>criminal behavior right. Well, A lot of graffiti is fantastic,

0:35:04.719 --> 0:35:07.560
<v Speaker 1>and there are there are great graffiti artists. There are

0:35:07.560 --> 0:35:10.839
<v Speaker 1>parts of Atlanta that are known for their graffiti that

0:35:10.480 --> 0:35:13.600
<v Speaker 1>uh it, you know, provides a beautiful kind of character

0:35:13.719 --> 0:35:16.799
<v Speaker 1>to the place. There have been some fabulous public art

0:35:16.840 --> 0:35:20.520
<v Speaker 1>programs that have been aimed at at bringing like large

0:35:20.520 --> 0:35:25.400
<v Speaker 1>scale murals to particularly areas with problems as an attempt

0:35:25.400 --> 0:35:27.440
<v Speaker 1>to just kind of like beautify things and basically have

0:35:27.560 --> 0:35:30.920
<v Speaker 1>the beneficial side of these effects we're talking about work

0:35:31.000 --> 0:35:33.640
<v Speaker 1>their way on the inhabitants, and they they're they're generally

0:35:33.719 --> 0:35:37.480
<v Speaker 1>been very well received. High rise living Reynolds rights might

0:35:37.760 --> 0:35:40.000
<v Speaker 1>seem like a great idea, because of course it can.

0:35:40.280 --> 0:35:42.439
<v Speaker 1>It can afford that killer view. Right. You can see

0:35:42.480 --> 0:35:44.840
<v Speaker 1>the river, you can see the park, you can see

0:35:45.160 --> 0:35:48.719
<v Speaker 1>green spaces in the distance, etcetera. Uh, you know what,

0:35:48.920 --> 0:35:53.560
<v Speaker 1>wealthy penthouses deliver this. But then also someone in community

0:35:53.560 --> 0:35:55.759
<v Speaker 1>housing would be able to look out of the river

0:35:55.800 --> 0:35:59.120
<v Speaker 1>as well in a high rise environment. But the flip

0:35:59.160 --> 0:36:02.040
<v Speaker 1>side of this is that locations like this can contribute

0:36:02.040 --> 0:36:04.640
<v Speaker 1>to isolation. It's something where more it's an area where

0:36:04.640 --> 0:36:07.439
<v Speaker 1>more study is needed. But again it shows that you

0:36:07.560 --> 0:36:11.279
<v Speaker 1>can't just have the view of nature. You know, they

0:36:11.320 --> 0:36:13.880
<v Speaker 1>are all these other factors as well. Uh. And if

0:36:13.920 --> 0:36:18.280
<v Speaker 1>your view of nature is coming from an isolated tower, uh,

0:36:18.320 --> 0:36:20.759
<v Speaker 1>it's only going to do so much good, especially if

0:36:20.760 --> 0:36:22.880
<v Speaker 1>you're you're you're not having the social interaction, you're not

0:36:22.920 --> 0:36:25.400
<v Speaker 1>having any of these other boxes checked off for you

0:36:25.440 --> 0:36:27.600
<v Speaker 1>by the design. And of course this leads us to

0:36:27.680 --> 0:36:31.440
<v Speaker 1>shopping centers and malls, which we might think of them

0:36:31.440 --> 0:36:35.680
<v Speaker 1>as sol draining places, but according to the restorative potential

0:36:35.719 --> 0:36:39.600
<v Speaker 1>of shopping malls ten by Rosenbaum at all, uh, many

0:36:39.640 --> 0:36:43.600
<v Speaker 1>of these actually have quote mentally restorative qualities because think

0:36:43.600 --> 0:36:46.640
<v Speaker 1>about it, they're safe, they're open. Uh. You know, essentially

0:36:46.640 --> 0:36:48.880
<v Speaker 1>there are a lot of them are like large, uh

0:36:48.920 --> 0:36:52.560
<v Speaker 1>you know, enclosed environments, the sort of classic mall um

0:36:52.600 --> 0:36:56.680
<v Speaker 1>which hopefully people are still getting to experience outside of

0:36:56.719 --> 0:36:59.759
<v Speaker 1>just viewings of stranger things and shopping mall. I mean,

0:36:59.800 --> 0:37:03.080
<v Speaker 1>some actually have greenery in them, vegetation, and there they

0:37:03.080 --> 0:37:05.640
<v Speaker 1>may be well maintained. But then the flip side is

0:37:05.680 --> 0:37:08.399
<v Speaker 1>that is that they are also places that are highly controlled.

0:37:08.840 --> 0:37:13.200
<v Speaker 1>And obviously there are places where uh, retailers are using

0:37:13.200 --> 0:37:16.280
<v Speaker 1>all of their tricks to try and control your behavior

0:37:16.320 --> 0:37:18.880
<v Speaker 1>influence your behavior as well, and so that can have

0:37:19.040 --> 0:37:22.360
<v Speaker 1>ultimately an effect on anxiety and other factors. I also

0:37:22.440 --> 0:37:24.719
<v Speaker 1>can't help but imagine, I mean, when you go to

0:37:24.719 --> 0:37:28.080
<v Speaker 1>a shopping place, you're going there to engage with decision fatigue,

0:37:28.360 --> 0:37:30.919
<v Speaker 1>like whatever your mental state is going in. No matter

0:37:30.920 --> 0:37:35.759
<v Speaker 1>how nice the greenery, no matter how cool the architecture is, uh,

0:37:35.880 --> 0:37:40.239
<v Speaker 1>no matter how pleasant the music is maybe uh, you're

0:37:40.280 --> 0:37:42.799
<v Speaker 1>still going to potentially find yourself in that situation where

0:37:42.920 --> 0:37:44.600
<v Speaker 1>like I have no idea what to buy anymore, my

0:37:44.680 --> 0:37:48.239
<v Speaker 1>brain is depleted, and the shopping mall almost by definition,

0:37:48.440 --> 0:37:52.000
<v Speaker 1>provides a lot of buying options, and having a lot

0:37:52.040 --> 0:37:55.640
<v Speaker 1>of buying options often contributes directly to those negative feelings

0:37:55.680 --> 0:38:00.279
<v Speaker 1>associated with shopping exactly, So Reynolds, ultimately, you know rights

0:38:00.280 --> 0:38:02.920
<v Speaker 1>that with increased awareness of mental health issues and more

0:38:03.040 --> 0:38:05.880
<v Speaker 1>work in this design area, quote, buildings and public spaces

0:38:06.080 --> 0:38:09.319
<v Speaker 1>are being designed or at the very least critically analyzed,

0:38:09.520 --> 0:38:13.240
<v Speaker 1>with mental well being in mind. Now. In Michael Bond's

0:38:13.719 --> 0:38:17.920
<v Speaker 1>seventeen piece, it's not maybe that doesn't quite echo as

0:38:18.000 --> 0:38:20.640
<v Speaker 1>much optimism for the present, but does seem hopeful about

0:38:20.680 --> 0:38:23.959
<v Speaker 1>the future, writing the quote, urban architects have often paid

0:38:23.960 --> 0:38:27.880
<v Speaker 1>scantic attention to the potential cognitive effects of their creations

0:38:27.920 --> 0:38:30.279
<v Speaker 1>on a city's inhabitants. But he did point out that

0:38:30.320 --> 0:38:34.800
<v Speaker 1>there's a h every year. The Conscious Cities Conference takes place.

0:38:35.040 --> 0:38:37.600
<v Speaker 1>In seventeen, it took place in London. I read that

0:38:37.680 --> 0:38:39.840
<v Speaker 1>in twenty nineteen place in New York City, with a

0:38:39.880 --> 0:38:44.320
<v Speaker 1>focus on building resilient communities, healthy child development and parenting,

0:38:44.680 --> 0:38:49.160
<v Speaker 1>reshaping later life, and urban design for mental health. If

0:38:49.200 --> 0:38:50.839
<v Speaker 1>you want to learn more, you can check them out

0:38:50.880 --> 0:38:54.320
<v Speaker 1>at the c c D dot org. That's the Center

0:38:54.360 --> 0:38:58.799
<v Speaker 1>for Conscious Design. Yeah. So, Bond points out that that

0:38:58.880 --> 0:39:02.560
<v Speaker 1>recent studies have used actually wearable devices such as bracelets

0:39:02.560 --> 0:39:08.080
<v Speaker 1>that monitors monitor skin conductivity, a marker of physiological arousal

0:39:08.480 --> 0:39:12.440
<v Speaker 1>and smartphone technology just see how we're responding and where

0:39:12.480 --> 0:39:15.520
<v Speaker 1>we're responding to architecture. And so this makes sense. You

0:39:15.520 --> 0:39:17.520
<v Speaker 1>can strap people up, send them out in the city

0:39:17.520 --> 0:39:21.480
<v Speaker 1>and you can see like what's spiking their activity? Yeah, right,

0:39:21.480 --> 0:39:24.200
<v Speaker 1>where are people walking when they're getting stressed and stuff

0:39:24.520 --> 0:39:26.719
<v Speaker 1>Like do they tend to be walking past this one

0:39:26.800 --> 0:39:30.359
<v Speaker 1>horribly ugly featureless building and that's making them more kind

0:39:30.360 --> 0:39:35.200
<v Speaker 1>of uh yeah, the the factor and that's that's exactly

0:39:35.239 --> 0:39:38.239
<v Speaker 1>what they were looking for. Colin Ellard, who researches the

0:39:38.320 --> 0:39:41.760
<v Speaker 1>psychological impact of design at the University of Waterloo in Canada,

0:39:42.120 --> 0:39:45.040
<v Speaker 1>is one of the researchers that's using this kind of technology.

0:39:45.120 --> 0:39:49.280
<v Speaker 1>And they found that building facades had a huge impact.

0:39:49.440 --> 0:39:52.480
<v Speaker 1>And they specifically pointed out a quote dead zone of

0:39:52.600 --> 0:39:56.480
<v Speaker 1>quote long smoked glass frontage of a Whole food store

0:39:56.520 --> 0:39:58.960
<v Speaker 1>in Lower Manhattan. All Right, so this Whole Foods is

0:39:59.040 --> 0:40:06.080
<v Speaker 1>directly ruined people's quality of life's story, not so not solely,

0:40:06.239 --> 0:40:08.799
<v Speaker 1>but yeah, so they walk past this storefront with the

0:40:08.840 --> 0:40:13.680
<v Speaker 1>frosted glass and like the you are detecting physiological signs

0:40:13.719 --> 0:40:17.600
<v Speaker 1>of stress and anxiety and unhappiness. Yeah, and it's not

0:40:17.680 --> 0:40:21.279
<v Speaker 1>because it's like crazy weird architecture. It's not brutalist, it's

0:40:21.320 --> 0:40:24.239
<v Speaker 1>not it's not covered with graffiti or anything. It's not

0:40:24.280 --> 0:40:28.000
<v Speaker 1>like you feel unsafe. It's just it's just there and

0:40:28.000 --> 0:40:30.280
<v Speaker 1>it's dreary, and it's it's like what you see everywhere.

0:40:30.280 --> 0:40:32.280
<v Speaker 1>It's it's been pointed out as one of the potential

0:40:32.320 --> 0:40:35.239
<v Speaker 1>threats of of you know, the loss of you know,

0:40:35.320 --> 0:40:38.000
<v Speaker 1>mom and pop stores for sure, but also just places

0:40:38.040 --> 0:40:42.680
<v Speaker 1>with individual identity. As street level at any rate, cities

0:40:42.719 --> 0:40:46.239
<v Speaker 1>turn more and more into you know, chain chain restaurant here,

0:40:46.360 --> 0:40:49.319
<v Speaker 1>and here's the big box store here. And there's the

0:40:49.360 --> 0:40:52.839
<v Speaker 1>sameness to everything and the lack of variety. Uh, you know,

0:40:52.880 --> 0:40:55.120
<v Speaker 1>it takes us out of the sort of variety that

0:40:55.160 --> 0:40:57.719
<v Speaker 1>we would need in the natural world and would also

0:40:57.840 --> 0:41:02.440
<v Speaker 1>historically find in a more vibrant city environment. Certainly, Like

0:41:02.520 --> 0:41:05.200
<v Speaker 1>that's what you think of when you think of of

0:41:05.200 --> 0:41:07.800
<v Speaker 1>walking the streets of New York, right right, that's the cliche.

0:41:08.000 --> 0:41:11.600
<v Speaker 1>Not seeing a block of of storefront for you know,

0:41:11.640 --> 0:41:14.200
<v Speaker 1>whatever your big box store happens to be. No, you

0:41:14.200 --> 0:41:17.200
<v Speaker 1>you're expecting to see weird thing here, weird thing here,

0:41:17.600 --> 0:41:20.719
<v Speaker 1>strange little store here, Uh, something up and coming over here.

0:41:20.760 --> 0:41:23.239
<v Speaker 1>You know, it's we want that kind of experience. We

0:41:23.280 --> 0:41:26.160
<v Speaker 1>want the same sort of height through the wilderness experience

0:41:26.200 --> 0:41:29.200
<v Speaker 1>even in our urban environments. Of course, again we're living

0:41:29.200 --> 0:41:31.160
<v Speaker 1>in a time though where you know, there's more and

0:41:31.200 --> 0:41:35.040
<v Speaker 1>more consciousness about mental health though, and we have decades

0:41:35.120 --> 0:41:38.440
<v Speaker 1>now of of studies about the impact of design and

0:41:38.560 --> 0:41:41.160
<v Speaker 1>things we can do to to to help to have

0:41:41.320 --> 0:41:44.640
<v Speaker 1>like a you know, an actual benefit on our mental

0:41:44.680 --> 0:41:48.120
<v Speaker 1>well being. For instance, when it comes to social interaction

0:41:48.280 --> 0:41:52.880
<v Speaker 1>human interaction. UH. Sociologist William White was a key advocate

0:41:53.000 --> 0:41:56.040
<v Speaker 1>in the nineteen seventies of design that pushed people closer

0:41:56.080 --> 0:41:59.960
<v Speaker 1>together and encourage social interaction, and one of his colleague,

0:42:00.000 --> 0:42:03.960
<v Speaker 1>Expond Rights, founded the Project for Public Spaces, which made

0:42:04.040 --> 0:42:07.040
<v Speaker 1>key moves such as deploying benches to make certain public

0:42:07.080 --> 0:42:10.759
<v Speaker 1>spaces more inviting to the public. Put some benches there,

0:42:10.760 --> 0:42:12.879
<v Speaker 1>make it seem like people are supposed to be here,

0:42:12.920 --> 0:42:15.719
<v Speaker 1>and then by being here, they will interact with one

0:42:15.760 --> 0:42:20.560
<v Speaker 1>another UH in various ways. And another important aspect of

0:42:20.560 --> 0:42:24.200
<v Speaker 1>city design, brought up by Kate Jeffrey, a behavioral neuroscience

0:42:24.400 --> 0:42:28.279
<v Speaker 1>scientists at the University College London, is that more. The

0:42:28.520 --> 0:42:31.080
<v Speaker 1>more lost you feel in a city, the more out

0:42:31.080 --> 0:42:35.080
<v Speaker 1>of sync, isolated and potentially afraid you feel. And this

0:42:35.120 --> 0:42:38.200
<v Speaker 1>is also important inside of a building. So when you

0:42:38.239 --> 0:42:40.560
<v Speaker 1>walk into the building, do you feel lost? Do you

0:42:40.560 --> 0:42:43.919
<v Speaker 1>feel like you're in a maze, Because that's not good,

0:42:43.960 --> 0:42:47.719
<v Speaker 1>because the interior of space should be more like a labyrinth,

0:42:47.719 --> 0:42:51.600
<v Speaker 1>the place that is maybe complex, that is interesting to

0:42:51.600 --> 0:42:54.759
<v Speaker 1>behold and experience, but there is not a sense of

0:42:54.800 --> 0:42:57.239
<v Speaker 1>anxiety about where you are going. When you enter a

0:42:57.239 --> 0:43:00.040
<v Speaker 1>true labyrinth, you will always go to the sin for

0:43:00.200 --> 0:43:02.239
<v Speaker 1>the labyrinth and back out again. You will always go

0:43:02.320 --> 0:43:05.560
<v Speaker 1>exactly where you need to go. A maze is the

0:43:06.000 --> 0:43:09.040
<v Speaker 1>edifice in which you become lost and possibly consumed by

0:43:09.080 --> 0:43:12.160
<v Speaker 1>a minotaur. I don't think I was aware of that distinction.

0:43:12.719 --> 0:43:15.680
<v Speaker 1>I've just used them. So they're often used interchangeably, even

0:43:15.719 --> 0:43:18.960
<v Speaker 1>by the the best of writers, So I don't. I

0:43:18.960 --> 0:43:20.400
<v Speaker 1>try not to get a bit out of shape when

0:43:20.400 --> 0:43:24.200
<v Speaker 1>I'm reading something and they say maze when they need labyrinth, etcetera.

0:43:24.280 --> 0:43:27.840
<v Speaker 1>It's not as elegant to say pans maze, pants maze.

0:43:27.960 --> 0:43:31.319
<v Speaker 1>It's not as good. Labyrinth feels more appropriate. All Right,

0:43:31.360 --> 0:43:33.439
<v Speaker 1>we're gonna take one more break. But when we come back,

0:43:33.560 --> 0:43:40.760
<v Speaker 1>we're going to explore the world of hostile architecture. Than alright,

0:43:40.800 --> 0:43:43.160
<v Speaker 1>we're back now, Joe, you're the one who turned me

0:43:43.200 --> 0:43:46.040
<v Speaker 1>onto this idea of hostile architecture. I was, I was

0:43:46.239 --> 0:43:48.879
<v Speaker 1>blissfully unaware of this. Well, it's not something I ever

0:43:48.920 --> 0:43:51.879
<v Speaker 1>had a deep knowledge about. It's just something i'd I'd

0:43:51.960 --> 0:43:53.880
<v Speaker 1>seen in a few places, and I, you know, I

0:43:53.960 --> 0:43:56.239
<v Speaker 1>was just reading a little bit about it online. The

0:43:56.280 --> 0:44:02.600
<v Speaker 1>idea that sometimes architectural signs that you would use us, say,

0:44:02.640 --> 0:44:06.960
<v Speaker 1>defending a fortress against an invading army, can be turned

0:44:07.000 --> 0:44:11.040
<v Speaker 1>inward and can be used within a society itself, even

0:44:11.080 --> 0:44:14.880
<v Speaker 1>within the city itself, in ways that are both interesting

0:44:14.920 --> 0:44:20.000
<v Speaker 1>and sad. Right, yeah, using these features against residents of

0:44:20.040 --> 0:44:24.440
<v Speaker 1>the city itself, especially the homeless. So one of the

0:44:24.480 --> 0:44:27.400
<v Speaker 1>older examples of this sort of thing, uh is probably

0:44:27.440 --> 0:44:29.680
<v Speaker 1>the flint cone. A number of you've seen this. I'm

0:44:29.680 --> 0:44:31.760
<v Speaker 1>going to describe it, and a lot of you will go, Okay,

0:44:31.800 --> 0:44:33.880
<v Speaker 1>I know what you're talking about. This is just deployed

0:44:33.880 --> 0:44:37.279
<v Speaker 1>in the nineteenth century in Norwich, England, along with other

0:44:37.320 --> 0:44:42.040
<v Speaker 1>designs to curb public urination in the city because basically,

0:44:42.120 --> 0:44:44.480
<v Speaker 1>men walking about through the city would need to urinate,

0:44:44.520 --> 0:44:46.480
<v Speaker 1>and having few options, they would turn to you know,

0:44:46.560 --> 0:44:49.719
<v Speaker 1>a handy, dimly lit corner in the exterior of a

0:44:49.760 --> 0:44:54.000
<v Speaker 1>stone building, and that's where they would peet. But such

0:44:54.120 --> 0:44:57.360
<v Speaker 1>urination course creates an odor and it even damages materials.

0:44:57.400 --> 0:45:00.160
<v Speaker 1>So building oders employed a few different strategies. Again it's

0:45:00.160 --> 0:45:03.799
<v Speaker 1>public urination, such as gates around such little corners and

0:45:04.040 --> 0:45:08.160
<v Speaker 1>nooks and crannies, or even more drastically filling those corners

0:45:08.280 --> 0:45:11.520
<v Speaker 1>in with brick and mortar, sometimes in the shape of

0:45:11.560 --> 0:45:14.280
<v Speaker 1>a cone. Right, So where you would have a recess

0:45:14.280 --> 0:45:16.640
<v Speaker 1>that would normally just be a little corner where you

0:45:16.680 --> 0:45:18.680
<v Speaker 1>could face into the corner and no one would see

0:45:18.680 --> 0:45:21.160
<v Speaker 1>what you were doing with the front of your body. Instead,

0:45:21.239 --> 0:45:25.280
<v Speaker 1>there's a you know, human height shaped cone of bricks

0:45:25.320 --> 0:45:27.719
<v Speaker 1>and stuff. Right, that's gonna guess cause your urine to

0:45:27.760 --> 0:45:30.560
<v Speaker 1>flow back towards your feet, right, But also just doesn't

0:45:30.600 --> 0:45:33.440
<v Speaker 1>give you any privacy, Whereas normally this corner would have

0:45:33.480 --> 0:45:36.919
<v Speaker 1>allowed privacy. Now there is no way to be private there. Right.

0:45:37.400 --> 0:45:39.280
<v Speaker 1>Of course, you might not have much of an issue

0:45:39.280 --> 0:45:41.319
<v Speaker 1>with this, right, you're probably not a huge fan of

0:45:41.360 --> 0:45:45.320
<v Speaker 1>public urination. But here's the thing. It does not address

0:45:45.360 --> 0:45:48.080
<v Speaker 1>the route problem. There are people in the city with

0:45:48.120 --> 0:45:52.040
<v Speaker 1>nowhere to pee. Public toilets were not readily available. Transforming

0:45:52.080 --> 0:45:56.120
<v Speaker 1>these corners didn't actually solve the problem. It just redirected

0:45:56.160 --> 0:45:59.480
<v Speaker 1>it to other places, like other other corners that didn't

0:45:59.520 --> 0:46:03.279
<v Speaker 1>have cones implanted in them, and and it, you know,

0:46:03.360 --> 0:46:08.160
<v Speaker 1>ultimately made life even more miserable for the Norwich wanderers

0:46:08.239 --> 0:46:11.600
<v Speaker 1>who had full bladders. Now, the city eventually made public

0:46:11.640 --> 0:46:14.920
<v Speaker 1>restrooms more available, but many of these structures still remain,

0:46:15.080 --> 0:46:19.040
<v Speaker 1>especially the cones, because they are rather permanent in their construction.

0:46:19.239 --> 0:46:22.680
<v Speaker 1>Sure now, lack of a place to leave oneself can

0:46:22.719 --> 0:46:25.759
<v Speaker 1>still be a problem for the urban homeless today, though

0:46:25.800 --> 0:46:27.759
<v Speaker 1>this is a problem that is addressed to a large

0:46:27.760 --> 0:46:30.920
<v Speaker 1>extent by public restrooms, which are deployed with varying degrees

0:46:30.960 --> 0:46:33.799
<v Speaker 1>of success depending on which city you're looking at and

0:46:33.840 --> 0:46:36.960
<v Speaker 1>where you are in that city. But like just yesterday,

0:46:37.000 --> 0:46:40.919
<v Speaker 1>I was outside our own city zoo and in an

0:46:40.960 --> 0:46:43.600
<v Speaker 1>individual walked up and asked me where the nearest bathroom was,

0:46:44.080 --> 0:46:46.760
<v Speaker 1>And naturally there's one inside the zoo, but that requires

0:46:46.760 --> 0:46:49.880
<v Speaker 1>a membership or a ticket to get into, And I

0:46:49.920 --> 0:46:52.239
<v Speaker 1>said there was one at the instrants to an adjacent park,

0:46:52.280 --> 0:46:54.880
<v Speaker 1>but I wasn't sure if renovations were affecting it. And

0:46:54.880 --> 0:46:56.600
<v Speaker 1>then he said that he tried that one and he

0:46:56.600 --> 0:46:58.920
<v Speaker 1>couldn't get into it. And then my only suggestion was

0:46:58.920 --> 0:47:01.120
<v Speaker 1>said to tell him, well, there's a coffee shop across

0:47:01.160 --> 0:47:03.160
<v Speaker 1>the street. And of course a coffee shop is the

0:47:03.200 --> 0:47:06.359
<v Speaker 1>sort of place where one usually encounters a customers only

0:47:06.400 --> 0:47:09.040
<v Speaker 1>policy for restrooms, and in some areas you even have

0:47:09.160 --> 0:47:11.239
<v Speaker 1>to have a key or the receipt code off of

0:47:11.320 --> 0:47:14.000
<v Speaker 1>receipt to get in there. So the problem still remains.

0:47:14.640 --> 0:47:16.960
<v Speaker 1>The homeless also need a place to sit and to sleep,

0:47:17.040 --> 0:47:20.640
<v Speaker 1>a situation addressed to some extent by shelters and other initiatives.

0:47:20.680 --> 0:47:23.879
<v Speaker 1>But what about these public spaces, these green spaces we've

0:47:23.880 --> 0:47:26.920
<v Speaker 1>been discussing that have such a benefit for all of us,

0:47:27.040 --> 0:47:30.480
<v Speaker 1>Like these these places have an important impact on our

0:47:30.520 --> 0:47:34.239
<v Speaker 1>mental wellness and UH and certainly access is even more

0:47:34.360 --> 0:47:37.359
<v Speaker 1>vital for individuals on the margins who may also very

0:47:37.360 --> 0:47:41.320
<v Speaker 1>well be struggling with depression, anxiety, and or mental illness.

0:47:41.360 --> 0:47:43.920
<v Speaker 1>But unfortunately there's often an effort then to prevent the

0:47:43.960 --> 0:47:47.239
<v Speaker 1>homeless from using such areas, and to be fair of

0:47:47.280 --> 0:47:50.520
<v Speaker 1>a public spaces is overrun by homeless individuals that you know,

0:47:50.640 --> 0:47:53.239
<v Speaker 1>I guess it can certainly become less desirable for some

0:47:53.360 --> 0:47:56.960
<v Speaker 1>members of society. Uh And but the result is we

0:47:57.000 --> 0:48:00.280
<v Speaker 1>see other examples of what critics have dubbed host aisle

0:48:00.400 --> 0:48:05.000
<v Speaker 1>architecture also known as defensive design in our modern cities.

0:48:05.200 --> 0:48:07.759
<v Speaker 1>And here are just a few examples. First of all,

0:48:08.080 --> 0:48:11.879
<v Speaker 1>park benches with arm rests down the middle right, so

0:48:11.920 --> 0:48:14.400
<v Speaker 1>they the goal there is to make a bench that

0:48:14.480 --> 0:48:17.080
<v Speaker 1>you can sit on, but you can't really lay down on.

0:48:18.520 --> 0:48:23.000
<v Speaker 1>Another one, spikes or bolts installed on stairs or on

0:48:23.160 --> 0:48:25.920
<v Speaker 1>areas of the pavement itself. This is something I've only

0:48:26.000 --> 0:48:28.040
<v Speaker 1>seen photos of. I don't think I've seen this in

0:48:28.040 --> 0:48:31.440
<v Speaker 1>in real life, but yeah, just the idea of like, well,

0:48:31.480 --> 0:48:34.040
<v Speaker 1>here's a place where one could lay here's some stairs

0:48:34.040 --> 0:48:36.600
<v Speaker 1>someone could potentially lay on, but we're gonna put spikes

0:48:36.640 --> 0:48:42.080
<v Speaker 1>there instead, which which is a drastic solution. Another one

0:48:42.160 --> 0:48:46.919
<v Speaker 1>gates around various fountains, specifically around the the the edge

0:48:46.920 --> 0:48:48.640
<v Speaker 1>of the lift of the fountain where one might normally

0:48:48.680 --> 0:48:53.399
<v Speaker 1>set uh. The placement of boulders or other objects such

0:48:53.440 --> 0:48:56.680
<v Speaker 1>as bike racks or other structures in place of benches

0:48:56.840 --> 0:48:59.600
<v Speaker 1>or in spots there were previously popular gathering places for

0:48:59.719 --> 0:49:03.200
<v Speaker 1>the homeless. Or here's another one, sprinklers that at least

0:49:03.239 --> 0:49:08.200
<v Speaker 1>allegedly been placed to deter squatters, like in parks. Yeah

0:49:08.360 --> 0:49:10.839
<v Speaker 1>so some of them. And then as far as benches go,

0:49:11.160 --> 0:49:12.719
<v Speaker 1>we mentioned the bench with an arm or us down

0:49:12.719 --> 0:49:15.320
<v Speaker 1>the middle. But some of the designs that have been

0:49:15.400 --> 0:49:18.200
<v Speaker 1>utilized are really quite elaborate and you might not even

0:49:18.280 --> 0:49:22.239
<v Speaker 1>recognize their true purpose at first glance, as with the

0:49:22.280 --> 0:49:26.800
<v Speaker 1>South Philadelphia Transit authorities, modern chrome ribbed like benches that

0:49:26.800 --> 0:49:29.000
<v Speaker 1>that look cool. They look they look like I said,

0:49:29.040 --> 0:49:33.880
<v Speaker 1>like this weird space curvy rib thing. But as I

0:49:33.920 --> 0:49:37.080
<v Speaker 1>read in What's behind the Uptick and Hostile Architecture by

0:49:37.120 --> 0:49:41.239
<v Speaker 1>Elizabeth Wallace published an architectural digest, the intention here is

0:49:41.239 --> 0:49:44.160
<v Speaker 1>to create benches that are difficult to sleep on. Ye

0:49:44.360 --> 0:49:47.160
<v Speaker 1>they're not flat, They've got these ridges in them that

0:49:47.239 --> 0:49:49.640
<v Speaker 1>will sort of cut into you if you try to

0:49:49.719 --> 0:49:53.120
<v Speaker 1>lay down. Yeah. So it's probably a worthwhile exercise, especially

0:49:53.239 --> 0:49:55.600
<v Speaker 1>for anyone out there who uses like public transportation and

0:49:55.680 --> 0:49:58.319
<v Speaker 1>visits urban public spaces. Like the next time you see

0:49:58.320 --> 0:50:01.600
<v Speaker 1>a weird bench or even abut a full bench, ask yourself,

0:50:01.920 --> 0:50:04.399
<v Speaker 1>could Could I sleep on this? Could I lay down

0:50:04.400 --> 0:50:06.520
<v Speaker 1>and sleep on this? Could I even set up and

0:50:06.600 --> 0:50:10.520
<v Speaker 1>sleep on this? And then what does that say? Um?

0:50:10.560 --> 0:50:14.680
<v Speaker 1>Another example, London's concrete Camden benches have often been criticized

0:50:14.719 --> 0:50:18.080
<v Speaker 1>for this. Uh and you can there just again this

0:50:18.200 --> 0:50:21.640
<v Speaker 1>kind of like weird bench design that is like you

0:50:21.640 --> 0:50:23.319
<v Speaker 1>look at it and you ask yourself, could I lay

0:50:23.360 --> 0:50:25.879
<v Speaker 1>on that? And the answer is not not comfortably at all.

0:50:26.520 --> 0:50:28.880
<v Speaker 1>And you also see variations of this sort of design

0:50:28.960 --> 0:50:32.600
<v Speaker 1>when it comes to anti skateboarding uh features as well

0:50:32.719 --> 0:50:35.200
<v Speaker 1>that have been retro fritti fitted on things I've noticed

0:50:35.239 --> 0:50:38.400
<v Speaker 1>the others I've never noticed anti skateboarding stuff. Yeah, I

0:50:38.440 --> 0:50:42.520
<v Speaker 1>wonder what that's like. Um. Basically, it's like like little

0:50:42.600 --> 0:50:45.319
<v Speaker 1>like metal ridges, metal bars, things that are added to

0:50:45.560 --> 0:50:48.879
<v Speaker 1>and I don't have any skateboarding um lingo in my brain.

0:50:48.880 --> 0:50:52.600
<v Speaker 1>I'm sorry, but the thing just call everything ali the okay,

0:50:52.719 --> 0:50:55.360
<v Speaker 1>the thing where they ali along the side of the

0:50:55.400 --> 0:50:58.080
<v Speaker 1>like the yeah or the bench or the concrete by

0:50:58.080 --> 0:51:01.720
<v Speaker 1>the fountain. Put a metal are somewhere there to disrupt

0:51:01.800 --> 0:51:06.560
<v Speaker 1>such activity, you can't ali. Yeah. Uh. So obviously, hostile

0:51:06.640 --> 0:51:09.520
<v Speaker 1>architecture has angered quite a lot of people, inspiring social

0:51:09.520 --> 0:51:12.640
<v Speaker 1>media campaigns and even sticker and graffiti efforts against the

0:51:12.680 --> 0:51:17.080
<v Speaker 1>features because these effects are by their very nature, uh,

0:51:17.160 --> 0:51:20.400
<v Speaker 1>not only anti homeless, but just anti human. As critics

0:51:20.400 --> 0:51:23.000
<v Speaker 1>point out, you know what about older members of society,

0:51:23.520 --> 0:51:26.000
<v Speaker 1>homeless or not, who simply might need to sit down

0:51:26.040 --> 0:51:29.640
<v Speaker 1>more often? What if they, they or anyone else you know,

0:51:29.680 --> 0:51:31.640
<v Speaker 1>has a health episode you need to lay down, But oh,

0:51:31.680 --> 0:51:33.840
<v Speaker 1>you can't lay there because there's spikes coming out of

0:51:33.840 --> 0:51:36.879
<v Speaker 1>the concrete for no reason. Like you're like you live

0:51:36.880 --> 0:51:39.759
<v Speaker 1>in a Mortal Kombat game. Yeah, there's a really depressing

0:51:39.840 --> 0:51:42.960
<v Speaker 1>lack of compassion evident in those though at the same time,

0:51:43.000 --> 0:51:45.560
<v Speaker 1>I mean, to be fair to I guess the people

0:51:45.560 --> 0:51:47.960
<v Speaker 1>who would install things like that. I mean, like, the

0:51:48.040 --> 0:51:51.600
<v Speaker 1>problem is that there, you know, there are people without

0:51:51.600 --> 0:51:53.840
<v Speaker 1>a place of their own to to lie down or

0:51:53.880 --> 0:51:56.680
<v Speaker 1>to sleep or something like that. And like the one

0:51:56.880 --> 0:52:00.319
<v Speaker 1>owner of a building or something can't individually all of

0:52:00.360 --> 0:52:04.000
<v Speaker 1>the problem, right, give every one a place to live, uh,

0:52:04.040 --> 0:52:07.160
<v Speaker 1>And so like they're just forced to individually deal with

0:52:07.320 --> 0:52:10.400
<v Speaker 1>their own problem, which is that people keep laying across

0:52:10.440 --> 0:52:12.919
<v Speaker 1>the doorstep of my building. But it's sad to see

0:52:12.960 --> 0:52:15.640
<v Speaker 1>that problem dealt with by just like trying to make

0:52:15.640 --> 0:52:19.160
<v Speaker 1>things even harder for the people who end up sleeping there. Yeah, yeah, yeah,

0:52:19.239 --> 0:52:21.960
<v Speaker 1>certainly to your point that the individual store owner is

0:52:22.000 --> 0:52:25.640
<v Speaker 1>not going to solve the wicked problem of homelessness. We

0:52:25.680 --> 0:52:27.520
<v Speaker 1>call it a wicked problem because it's something with a

0:52:27.840 --> 0:52:30.560
<v Speaker 1>number of different factors involved, and it's very difficult to

0:52:30.600 --> 0:52:33.160
<v Speaker 1>address and to solve. It's the kind of effort that

0:52:33.960 --> 0:52:37.040
<v Speaker 1>people devote their lives to trying to deal with. Oh,

0:52:37.080 --> 0:52:39.240
<v Speaker 1>but I mean, I think there there are clearly things

0:52:39.280 --> 0:52:41.640
<v Speaker 1>you can do to reduce homelessness. I think I think

0:52:41.680 --> 0:52:44.200
<v Speaker 1>the evidence is there, certainly. But but in terms of

0:52:44.200 --> 0:52:47.799
<v Speaker 1>the individual store owner, they can't. They can't do it themselves.

0:52:48.160 --> 0:52:49.840
<v Speaker 1>But you know, ultimately that the issue is, you know,

0:52:49.880 --> 0:52:51.920
<v Speaker 1>benches that you can actually sleep on are not going

0:52:51.960 --> 0:52:55.480
<v Speaker 1>to fix anything. But but neither does the presence of

0:52:55.520 --> 0:52:58.279
<v Speaker 1>hostile architecture, even though it may allow some people to

0:52:58.560 --> 0:53:02.040
<v Speaker 1>better ignore the underlying problems in society. And and that's

0:53:02.080 --> 0:53:05.000
<v Speaker 1>the thing, like it's about making Ultimately, it makes the

0:53:05.000 --> 0:53:09.520
<v Speaker 1>problem less visible two segments of the population and without

0:53:09.560 --> 0:53:12.839
<v Speaker 1>actually solving the actual problem. Yeah, it wouldn't make any

0:53:12.840 --> 0:53:16.600
<v Speaker 1>sense to to blame the the homelessness problem to begin

0:53:16.640 --> 0:53:20.480
<v Speaker 1>with on the individual store owner or homeowner or whatever

0:53:20.920 --> 0:53:23.080
<v Speaker 1>that's putting these measures in place. But I mean it

0:53:23.360 --> 0:53:25.560
<v Speaker 1>does seem like, I don't know, this is the kind

0:53:25.600 --> 0:53:28.240
<v Speaker 1>of thing where you really need collective action, the action

0:53:28.280 --> 0:53:31.080
<v Speaker 1>through large nonprofits or through the government to try to

0:53:31.160 --> 0:53:36.160
<v Speaker 1>intervene to solve homelessness more systemically and like actually connect

0:53:36.200 --> 0:53:39.560
<v Speaker 1>people with places to live, rather than than trying to

0:53:39.600 --> 0:53:43.880
<v Speaker 1>come up with ways to make the problem less visible. Right. Yeah,

0:53:44.160 --> 0:53:46.439
<v Speaker 1>Ultimately I would I would say that metal spikes are

0:53:46.480 --> 0:53:50.520
<v Speaker 1>never the perfect answer to any given problem. So we

0:53:50.520 --> 0:53:52.879
<v Speaker 1>we bring all this up not to not to end

0:53:53.160 --> 0:53:55.279
<v Speaker 1>this two part or on a really negative note, but

0:53:55.360 --> 0:53:59.880
<v Speaker 1>ultimately again to think about the power of architectural design

0:54:00.000 --> 0:54:04.479
<v Speaker 1>and the power of architectural objects in our environments. Well, yeah,

0:54:04.520 --> 0:54:07.040
<v Speaker 1>and to emphasize again one of the many ways I mean,

0:54:07.040 --> 0:54:09.480
<v Speaker 1>this is what we've been exploring throughout these episodes is

0:54:09.520 --> 0:54:12.799
<v Speaker 1>that um is that the designs of cities, and the

0:54:12.840 --> 0:54:15.680
<v Speaker 1>designs of buildings, and the designs of public spaces are

0:54:15.760 --> 0:54:20.280
<v Speaker 1>not necessarily neutral neutral, not necessarily in a moral sense,

0:54:20.280 --> 0:54:23.360
<v Speaker 1>and not necessarily in uh in a public health sense.

0:54:23.440 --> 0:54:27.280
<v Speaker 1>They're not just a matter of aesthetic preferences. The design

0:54:27.320 --> 0:54:30.560
<v Speaker 1>of buildings in public spaces in many ways have public

0:54:30.600 --> 0:54:37.759
<v Speaker 1>health outcomes, they have cultural outcomes, and they have moral implications. Yeah. Absolutely,

0:54:37.840 --> 0:54:39.799
<v Speaker 1>And we live in these environments. So if it is

0:54:39.800 --> 0:54:42.520
<v Speaker 1>an environment where there are spikes on the stairs, I

0:54:42.520 --> 0:54:45.680
<v Speaker 1>mean imagine like growing up seeing that every day and

0:54:45.680 --> 0:54:47.400
<v Speaker 1>that being is part of your world and you have

0:54:47.440 --> 0:54:49.360
<v Speaker 1>to like and asking like why are there spikes on

0:54:49.400 --> 0:54:51.560
<v Speaker 1>the stairs, mom, And they're like, oh, that's so people

0:54:51.560 --> 0:54:54.920
<v Speaker 1>don't set on the stairs. That is a weird message

0:54:54.960 --> 0:54:58.719
<v Speaker 1>to drive home. So hopefully these episodes we've explored, you know,

0:54:58.960 --> 0:55:03.480
<v Speaker 1>the various ways that that's certainly design can make an

0:55:03.600 --> 0:55:07.880
<v Speaker 1>environment and artificial environment uh more imposing and more negative,

0:55:07.920 --> 0:55:09.799
<v Speaker 1>but also the ways that they can make make it

0:55:09.840 --> 0:55:12.720
<v Speaker 1>more positive and ultimately more in line with the natural

0:55:12.760 --> 0:55:15.560
<v Speaker 1>world that we evolve to thrive in. Totally. My my

0:55:15.719 --> 0:55:19.880
<v Speaker 1>take is less spikes, more trees. Yes, less spikes, more trees.

0:55:20.920 --> 0:55:23.640
<v Speaker 1>Big atriums are great, um as long as they don't

0:55:23.640 --> 0:55:27.480
<v Speaker 1>have spikes all over. I don't know, it's some atrium

0:55:27.520 --> 0:55:30.640
<v Speaker 1>type type spikes can be cool, like like, especially if

0:55:30.680 --> 0:55:33.440
<v Speaker 1>they're like spikes within the vegetation. I want to go

0:55:33.480 --> 0:55:36.120
<v Speaker 1>back to Mortal Kombat and there was that one stage

0:55:36.120 --> 0:55:37.640
<v Speaker 1>in the second game where they had the spikes on

0:55:37.680 --> 0:55:40.719
<v Speaker 1>the ceiling and you would punch someone up into the spikes.

0:55:41.080 --> 0:55:43.319
<v Speaker 1>But that's a much better design because if someone can

0:55:43.320 --> 0:55:45.279
<v Speaker 1>still lay on the floor, it's fine, You're not. No

0:55:45.280 --> 0:55:47.760
<v Speaker 1>one's gonna trip over something and fall on the spikes.

0:55:48.239 --> 0:55:51.120
<v Speaker 1>Much better design. Let's let's do a finishing move on

0:55:51.160 --> 0:55:54.440
<v Speaker 1>this episode. Yes, we're gonna have to call it here obviously.

0:55:54.800 --> 0:55:57.279
<v Speaker 1>You know, there's so much we could have talked about additionally,

0:55:57.320 --> 0:56:01.040
<v Speaker 1>concerning architecture and the different style us of architecture, the

0:56:01.040 --> 0:56:04.480
<v Speaker 1>way different things impact our mind from you know, you know,

0:56:04.800 --> 0:56:09.600
<v Speaker 1>sharp angles to spirals, uh and so forth, but we

0:56:09.680 --> 0:56:11.960
<v Speaker 1>only have so much time. In the meantime, we'd love

0:56:12.000 --> 0:56:14.560
<v Speaker 1>to hear though from it. Certainly any architects out there

0:56:14.600 --> 0:56:16.439
<v Speaker 1>that happened to be listening to the show, or people

0:56:16.440 --> 0:56:20.439
<v Speaker 1>who have experience with any of the architectural styles, features,

0:56:20.800 --> 0:56:25.000
<v Speaker 1>or specific sites that we've mentioned on these episodes. We

0:56:25.000 --> 0:56:29.000
<v Speaker 1>we invite listener feedback all the time right in. We'd

0:56:29.000 --> 0:56:31.600
<v Speaker 1>love to hear from you. In the meantime. If you

0:56:31.640 --> 0:56:33.520
<v Speaker 1>want more stuff to blow your mind, head on over

0:56:33.560 --> 0:56:35.040
<v Speaker 1>to Stuff to Blow your mind Dot com that's the

0:56:35.040 --> 0:56:37.600
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0:56:37.640 --> 0:56:40.160
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0:56:40.200 --> 0:56:42.680
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0:56:42.760 --> 0:56:45.719
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0:56:45.760 --> 0:56:49.200
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0:56:49.239 --> 0:56:51.000
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0:56:51.000 --> 0:56:52.839
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0:56:52.880 --> 0:56:55.400
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0:56:55.480 --> 0:56:58.360
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