WEBVTT - Did Minority Report Shape User Interfaces?

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, and welcome to Forward Thinking, the

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<v Speaker 1>podcast that looks at the future and says, charge it, pointed,

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<v Speaker 1>zoom it, press it, snap it, work it, quick erase it.

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<v Speaker 1>I'm Jonathan Strickland and I'm Joe McCormick. So hey guys, Hey, Joe,

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<v Speaker 1>do you remember when last week we did a podcast

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<v Speaker 1>about consumer technology? You know, a week seems like an

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<v Speaker 1>eternity now, well, especially when that week includes dragon Con. Yes,

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<v Speaker 1>must just got back from and they're a little bit crazy.

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<v Speaker 1>You might you might be able to detect My voice

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<v Speaker 1>is not what it usually is because of dragon Con. Yeah,

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<v Speaker 1>we we both sound like more like Tom Waits than usual.

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<v Speaker 1>That's right. Yes, the uh, the hosts have not been drinking,

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<v Speaker 1>just the microphones. Okay, is the future of dragons? You know? Uh?

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<v Speaker 1>You would? Yeah, I'm pretty sure, but but no, what

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<v Speaker 1>was your what was your Yes? We did, we did

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<v Speaker 1>consumer technology. I do remember this and whether or not

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<v Speaker 1>it will be as awkward in the future as it

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<v Speaker 1>is now, and how that's portrayed in science fiction films, right,

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<v Speaker 1>that maybe the idea that in science fiction and the movies.

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<v Speaker 1>When we see the technology of the future, it's just

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<v Speaker 1>too nice, it just works too well, it's unrealistic, right.

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<v Speaker 1>And one of the touchstones we referenced there was the

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<v Speaker 1>movie Minority Report, which very often comes up in discussions

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<v Speaker 1>about future consumer technology because, let's face it, it has

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<v Speaker 1>informed a lot of the post two thousand aesthetic about

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<v Speaker 1>future technology. Right. In fact, you could say that it

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<v Speaker 1>was predictive of many different technologies. Uh, we're specifically going

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<v Speaker 1>to be talking about user interfaces today, but that's not

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<v Speaker 1>the only one in Minority Report that has become kind

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<v Speaker 1>of a if not a household term and emerging technology. Sure.

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<v Speaker 1>Some of the other things include their interesting strange weapons

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<v Speaker 1>in the movie. They've got these little non lethal sticks

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<v Speaker 1>they use the jet packs. They've got robotic cars, self

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<v Speaker 1>driving cars that sort of hook onto these weird tracks.

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<v Speaker 1>They have the big data and Internet of things the

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<v Speaker 1>world that responds to you as you move through it. So,

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<v Speaker 1>for example, the personalized advertisements, that kind of thing. These

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<v Speaker 1>are all this is all stuff that we're seeing in

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<v Speaker 1>some form or another today. Yeah, and all of this

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<v Speaker 1>came out in a movie that premiered in two thousand

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<v Speaker 1>and two. That's what like five years before the iPhone. Yes, yeah, so,

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<v Speaker 1>I mean even those user interfaces that we now like

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<v Speaker 1>when you when you see John Enderton Tom Cruise's character

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<v Speaker 1>moving his hands all willy nilly in order to sort

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<v Speaker 1>through different stuff, and you think that kind of is

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<v Speaker 1>how we deal with technology today, except we're actually touching

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<v Speaker 1>a screen most of the time, not you know, putting

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<v Speaker 1>on gloves or whatever. Um, you might think this this

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<v Speaker 1>movie it was incredibly prescient, although if you look into

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<v Speaker 1>it you realize that there was a lot of work

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<v Speaker 1>going on behind the scenes. But we'll get to that

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<v Speaker 1>in a minute. Well, yeah, let's start with talking about

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<v Speaker 1>Minority Report itself. So we don't need to discuss the

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<v Speaker 1>plot of the movie too much because maybe even if

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<v Speaker 1>you haven't seen it, it's something you should experience as

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<v Speaker 1>a surprise for the first time. But it's a sort

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<v Speaker 1>of futuristic crime related thriller that deals with issues of

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<v Speaker 1>free will and and things like that. But the technology

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<v Speaker 1>of the movie is what we're focusing on today, and

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<v Speaker 1>specifically the technology of how Tom Cruise and other characters

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<v Speaker 1>in the movie manipulate virtual objects and data. Yes, yeah,

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<v Speaker 1>we want to look at that and how has that

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<v Speaker 1>shaped our user interfaces today and what might it be

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<v Speaker 1>in the future. Okay, so when Tom Cruise sits down

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<v Speaker 1>or not sit does not sit down? When Tom Cruise

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<v Speaker 1>stands up at his computer, yes, movie, what's it look like?

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<v Speaker 1>What's going on? So it so a big semi circular

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<v Speaker 1>screen that he's working on, right, that's it's kind of

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<v Speaker 1>giving him a panoramic view of lots and lots of

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<v Speaker 1>data all at once. Well, there's one thing I'd like

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<v Speaker 1>to add to that, which is that it's a clear screen.

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<v Speaker 1>Something I'm going to focus on later. But yes, a

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<v Speaker 1>big semicircular, clear, transparent pain of glass. And what happens

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<v Speaker 1>on that glass, Well, that's where all this data gets projected,

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<v Speaker 1>including video, text, lots of different stuff going on at once.

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<v Speaker 1>And in order to sort through this, instead of using

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<v Speaker 1>say a keyboard and mouse, he dawns these kind of

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<v Speaker 1>electronic gloves, right, and those gloves are acting as his

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<v Speaker 1>link to the data that's on the screen. Moving his

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<v Speaker 1>hands around, he can select specific pieces of data, he

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<v Speaker 1>can resize it, he can swipe it out of the

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<v Speaker 1>way if he's done with it. One of the things

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<v Speaker 1>it's often compared to is that it looks supposedly like

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<v Speaker 1>he's conducting an orchestra. I think that's even something the director,

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<v Speaker 1>Steven Spielberg was going for when they went into it.

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<v Speaker 1>He wanted it to look like Tom Cruise was standing

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<v Speaker 1>there conducting all of his data as you would the

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<v Speaker 1>different instruments in an orchestra as they come in and out,

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<v Speaker 1>and and he's so he's he's got his arms going

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<v Speaker 1>all over the place. It's really all about how would

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<v Speaker 1>you physically manipulate the thing you're seeing on the screen,

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<v Speaker 1>knowing that you can't actually touch it, right, you know,

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<v Speaker 1>you can't touch the video that's playing on the screen,

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<v Speaker 1>So how would you if you wanted to make it bigger?

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<v Speaker 1>How would you make it bigger? And you think, well,

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<v Speaker 1>if it was like, you know, silly putty something like that,

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<v Speaker 1>that I could physically have my hands it stretch it out. Yea, yeah,

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<v Speaker 1>you take the corners an you kind of stretch yep. Uh.

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<v Speaker 1>So some other screens in the movie, one thing I've

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<v Speaker 1>noticed is that they're also often clear screens, so they're transparent,

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<v Speaker 1>but they have data facing one way on them and

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<v Speaker 1>their multi touch displays right, so they are touch screens

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<v Speaker 1>like your iPhone would be. But many historical touch screens

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<v Speaker 1>could only deal with one contact point at a time,

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<v Speaker 1>or maybe one or two contact points at a time,

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<v Speaker 1>but but not interactively with each other. It was more

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<v Speaker 1>like I can press this button or I can press

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<v Speaker 1>this button kind of issue. Yeah, Um, minority report shows

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<v Speaker 1>screens and hovering touch based interfaces that accept multiple points

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<v Speaker 1>of contact simultaneously, which we actually do have in super

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<v Speaker 1>technology now. Yeah, And the back in the day, it

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<v Speaker 1>used to be where if you had a capacitive touch screen,

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<v Speaker 1>that's the kind where it's detecting. It has a very

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<v Speaker 1>weak electric field that goes across the screen. When your

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<v Speaker 1>finger or really anything that's conductive touches against well, it

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<v Speaker 1>has to be a special stylus for a capacitive but

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<v Speaker 1>if it if it is a conductive material and it

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<v Speaker 1>makes contact, then that interrupts the electric field. And in

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<v Speaker 1>the old days, really you could only get the one

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<v Speaker 1>point of contact. And just think of the the think

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<v Speaker 1>of like an invisible grid that's laying across that screen,

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<v Speaker 1>and when you press against it, you are interrupting some

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<v Speaker 1>of the lines on that grid, and that's how the

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<v Speaker 1>computer knows where you are touching on the display. There

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<v Speaker 1>are other types of displays that rely on pressure, which

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<v Speaker 1>originally you could get multi touch displays that did that

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<v Speaker 1>that that could detect several different uh actual pressure points.

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<v Speaker 1>But the problem with those is that it uh they

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<v Speaker 1>can wear down pretty quickly because you're actually having to

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<v Speaker 1>push against the screen, it's not just gently touching. And

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<v Speaker 1>then of course there are other ones that use cameras

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<v Speaker 1>to actually detect where your fingers are. Now, these would

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<v Speaker 1>have to have either a top facing camera, you know,

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<v Speaker 1>top down camera so you're thinking of like a table,

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<v Speaker 1>or it would be actually cameras mounted underneath the screen

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<v Speaker 1>pointing up that are probably using infrared, something that's not

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<v Speaker 1>going to interfere with us when we're looking at the display,

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<v Speaker 1>so they can detect where the points of contact just

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<v Speaker 1>secretly shining into your eyes and making you blind over

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<v Speaker 1>many decades, you know. But but on the flip side,

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<v Speaker 1>you can use all your fingers when you're trying to

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<v Speaker 1>manipulate datas. I'm just kidding that. I don't think they

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<v Speaker 1>do know now, but there are lots of different implementations

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<v Speaker 1>to achieve this particular outcome. Yeah, And so then we

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<v Speaker 1>also can look at the specific gestures that are involved

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<v Speaker 1>in the gesture UI in Minority report, and some of

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<v Speaker 1>them are ones that are very common now, like swiping,

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<v Speaker 1>or they pinching or stretching for zooming in and out

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<v Speaker 1>of images. I mean that's practically universal. So, and it's

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<v Speaker 1>a little problematic because you have companies that have patented

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<v Speaker 1>certain gestures and saying that they essentially owned those, and

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<v Speaker 1>that's caused some tension in the touch Screen World book. Yeah,

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<v Speaker 1>hold on a second. You can patent the idea that

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<v Speaker 1>you swipe something to get rid of it. Currently, Yes,

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<v Speaker 1>you can. You or you can at least submit a

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<v Speaker 1>patent to the Yeah, you can submit a patent to

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<v Speaker 1>the patent office, and if the patent office is feeling

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<v Speaker 1>in a capricious mood, they may very well awarded to you.

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<v Speaker 1>Has happened If Lauren hands me a piece of her

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<v Speaker 1>fan fix and puts it on my desk and I

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<v Speaker 1>swipe it off into the trash, Am I going to

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<v Speaker 1>get sued? No? But if Lauren writes a piece of

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<v Speaker 1>fan fiction and electronic format, and you design a program

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<v Speaker 1>specifically designed to allow you to read fan fiction, and

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<v Speaker 1>that program includes the swipe to remove command that you

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<v Speaker 1>have programmed yourself. You have probably uh interfered with that

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<v Speaker 1>you would need to pay a license. It's it's chrono

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<v Speaker 1>trigger fan fiction. By the way, I'm glad we I'm

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<v Speaker 1>glad we got to the bottom of it. Thanks Joe.

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<v Speaker 1>That's a relatively okay, thanks for fan fiction about I think. Okay,

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<v Speaker 1>let's tell the story of Minority Report. Where did all

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<v Speaker 1>these ideas come from? Well, that's the thing is that

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<v Speaker 1>it's not like they just invented the ideas out of

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<v Speaker 1>whole cloth. That what happened was Steven Spielberg who really

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<v Speaker 1>wanted to have a vision of the future that would

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<v Speaker 1>be believable. Yeah, something where you feel, yeah, based upon

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<v Speaker 1>the way the world is right now, I could see

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<v Speaker 1>the kind of technology existing, and I believe the Year

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<v Speaker 1>of the movies somewheround. Yeah. Yeah, I think originally it

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<v Speaker 1>was meant to be got pushed back right, right, so

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<v Speaker 1>push forward? Well, I guess it all depends upon your

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<v Speaker 1>point of view. But yeah, it's it's um at either

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<v Speaker 1>at any rate. What's interesting is not just that the

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<v Speaker 1>technologies have started to appear, but they have appeared much

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<v Speaker 1>more quickly than you would anticipate, given the fact that

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<v Speaker 1>the movie is based in twenty fifty, we would we

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<v Speaker 1>would now think that the technologies of Minority Report are

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<v Speaker 1>probably a little too conservative based upon where we are

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<v Speaker 1>right now with a lot of those technologies, even if

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<v Speaker 1>they're in their infancy, by twenty fifty, they're going to

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<v Speaker 1>be much further along well ye years sorry, yeah, singularity.

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<v Speaker 1>I mean, the fact this movie exists is even just

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<v Speaker 1>it's it's just a pure fantasy. But at any rate,

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<v Speaker 1>the he what he wanted to do was he wanted

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<v Speaker 1>to say, all right, what's the Steven Spielberg. Uh. What

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<v Speaker 1>he wanted to do was get the some some really

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<v Speaker 1>smart people who are working in various fields trying to

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<v Speaker 1>develop cutting edge technology. We're talking about stuff that's in

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<v Speaker 1>the concept stage, not even necessarily practicable, or if it were,

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<v Speaker 1>it was something that was just a prototype. He wanted

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<v Speaker 1>to get them together and talk about what the future

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<v Speaker 1>might look like, assuming that these concepts and prototypes bear fruit,

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<v Speaker 1>that they actually do become a viable means of doing

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<v Speaker 1>whatever it happens to be. So the big surprises, he said, Now,

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<v Speaker 1>let's not just have some writers dream up some stuff.

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<v Speaker 1>Let's talk to actual technologists and scientists and see what

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<v Speaker 1>they have. Yeah. Yeah, and so in he held a meeting.

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<v Speaker 1>He had a two day meeting with several people, including

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<v Speaker 1>the folks who were involved in the movie, as well

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<v Speaker 1>as experts in various fields. We're talking everything from computer scientists,

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<v Speaker 1>automotive designers, architects, all sorts of different disciplines to kind

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<v Speaker 1>of come together and say, all right, what will the

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<v Speaker 1>city of eighty or the car of twenty eight or

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<v Speaker 1>the computer of ty what will it look like, how

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<v Speaker 1>will it perform? How will it be different from the

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<v Speaker 1>way it is today? Yeah, And they all basically just

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<v Speaker 1>hold up in a in a hotel in Santa Monica. Yeah.

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<v Speaker 1>One of the I read one of the participants said,

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<v Speaker 1>I think it was Jarren Lanier said that they went

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<v Speaker 1>under the guise of being a dental technicians conference. Yeah,

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<v Speaker 1>something as boring as they possibly could manage so that

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<v Speaker 1>no one would bug them. And yeah. The guest list

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<v Speaker 1>included Jarren Lanier, Neil Gershenfeld, who was head of m

0:12:36.440 --> 0:12:39.280
<v Speaker 1>I t S Center for Bits and Atoms, which is

0:12:39.320 --> 0:12:43.600
<v Speaker 1>the best name for an organization ever. Uh, the automotive

0:12:43.640 --> 0:12:48.960
<v Speaker 1>designer Harold Belker, Sean Jones, who worked in DARPA's Unconventional

0:12:49.120 --> 0:12:53.839
<v Speaker 1>counter Measures laboratory. That sounds like a good lab. Yeah,

0:12:53.920 --> 0:12:56.600
<v Speaker 1>John under Koffler, who was the He was a member

0:12:56.640 --> 0:12:58.400
<v Speaker 1>of the m i T Media Lab at the time.

0:12:58.400 --> 0:13:00.640
<v Speaker 1>There are actually quite a few video of the m

0:13:00.720 --> 0:13:03.839
<v Speaker 1>I T Media Lab showing off an interface that looks

0:13:04.480 --> 0:13:08.160
<v Speaker 1>essentially like the one you see in the movie, including

0:13:08.200 --> 0:13:11.719
<v Speaker 1>the gloves, using the gloves to be the the uh,

0:13:11.760 --> 0:13:15.040
<v Speaker 1>the point of connection between the user and the computer uh,

0:13:15.080 --> 0:13:18.160
<v Speaker 1>and a lot more besides that. So there were some

0:13:18.320 --> 0:13:22.720
<v Speaker 1>really important people in the in the space of design

0:13:23.040 --> 0:13:26.080
<v Speaker 1>and engineering and science and they all kind of just

0:13:26.440 --> 0:13:29.080
<v Speaker 1>sat and hashed out ideas. I love some of the

0:13:29.120 --> 0:13:31.880
<v Speaker 1>stories from that, Like they came up with this concept

0:13:31.920 --> 0:13:35.120
<v Speaker 1>for a car that had essentially just a seat and

0:13:35.360 --> 0:13:37.400
<v Speaker 1>like you could sit down and just relax and then

0:13:37.400 --> 0:13:39.040
<v Speaker 1>the car would take you everywhere you needed to go.

0:13:39.360 --> 0:13:43.080
<v Speaker 1>And Spielbridge reaction was, well, where where are all the controls?

0:13:43.120 --> 0:13:44.880
<v Speaker 1>And they said, well, it's all voice controled, you don't

0:13:45.080 --> 0:13:46.760
<v Speaker 1>you don't need it in controls. And then the spiel

0:13:46.800 --> 0:13:50.319
<v Speaker 1>brig said, Okay, where the actors supposed to do when

0:13:50.320 --> 0:13:54.160
<v Speaker 1>they're just sitting in a car, And they yeah, you

0:13:54.280 --> 0:13:57.040
<v Speaker 1>gotta show them doing stuff. This is why I think

0:13:57.080 --> 0:14:00.560
<v Speaker 1>we also see we mentioned this and in the episode

0:14:00.559 --> 0:14:03.240
<v Speaker 1>two in Star Trek, you would think by the time

0:14:03.280 --> 0:14:05.520
<v Speaker 1>we get to the world of Star Trek, everything would

0:14:05.559 --> 0:14:08.000
<v Speaker 1>be Yeah, you wouldn't need buttons, you wouldn't. I like

0:14:08.040 --> 0:14:10.319
<v Speaker 1>that you're doing the flailing button pressing. Oh. I was

0:14:10.320 --> 0:14:13.000
<v Speaker 1>gonna get around to saying it eventually, Yeah, yeah, no, no, no,

0:14:13.160 --> 0:14:15.559
<v Speaker 1>it's all the actors in Star Trek are either pressing

0:14:15.640 --> 0:14:19.040
<v Speaker 1>one single button very effectively, or ninety million buttons all

0:14:19.080 --> 0:14:21.920
<v Speaker 1>at the same time. Go yeah, yeah. The whole thing

0:14:21.920 --> 0:14:24.360
<v Speaker 1>being that if you don't have buttons to press, you're

0:14:24.400 --> 0:14:27.840
<v Speaker 1>really just a bunch of people sitting around. So it's

0:14:27.840 --> 0:14:30.680
<v Speaker 1>a Star Trek economy. You gotta come up with jobs somehow.

0:14:31.600 --> 0:14:36.520
<v Speaker 1>So it's a it's a cinematic it's a cinematic uh concession. Right,

0:14:36.560 --> 0:14:39.280
<v Speaker 1>you have to say, all right, well, maybe in the

0:14:39.320 --> 0:14:42.040
<v Speaker 1>future we'll have this wonderful technology where we won't have

0:14:42.080 --> 0:14:45.160
<v Speaker 1>any kind of the interface will be invisible because it

0:14:45.160 --> 0:14:48.240
<v Speaker 1>will be so integrated into the experience. But for the

0:14:48.240 --> 0:14:51.120
<v Speaker 1>purposes of a movie, we need to make some concession

0:14:51.200 --> 0:14:54.240
<v Speaker 1>so that there's something interesting to watch. Either that or

0:14:54.600 --> 0:14:57.120
<v Speaker 1>we just cut cars from the film entirely because there's

0:14:57.160 --> 0:15:00.120
<v Speaker 1>no point in having someone just sit there doing nothing,

0:15:00.640 --> 0:15:04.240
<v Speaker 1>so then you had uh to look specifically at a

0:15:04.240 --> 0:15:08.320
<v Speaker 1>couple of these people. U. Jarn Lanier is someone that

0:15:08.520 --> 0:15:12.560
<v Speaker 1>we may have mentioned in previous episodes. Yeah, definitely. There

0:15:12.680 --> 0:15:16.840
<v Speaker 1>was one I know in December called Virtual Eventuality in

0:15:16.840 --> 0:15:19.600
<v Speaker 1>which we spoke at length about him, So so go

0:15:19.720 --> 0:15:20.960
<v Speaker 1>check that out if you want to know a lot

0:15:21.000 --> 0:15:23.400
<v Speaker 1>about him. But in brief, he is the guy who

0:15:23.440 --> 0:15:27.040
<v Speaker 1>popularized the term virtual reality. He may have even coined it,

0:15:27.120 --> 0:15:29.080
<v Speaker 1>but you know who knows at this point. It's a

0:15:29.120 --> 0:15:31.200
<v Speaker 1>lot of people were working on it at the time.

0:15:31.200 --> 0:15:35.040
<v Speaker 1>But he definitely was one of the pioneers in virtual

0:15:35.040 --> 0:15:39.000
<v Speaker 1>reality technology way back even in the eighties, uh, And

0:15:39.200 --> 0:15:42.600
<v Speaker 1>he was in that work trying to create systems where

0:15:42.760 --> 0:15:47.720
<v Speaker 1>a physical person can experience a virtual environment in a

0:15:47.760 --> 0:15:50.600
<v Speaker 1>meaningful way. And often we see that with a big

0:15:50.600 --> 0:15:54.840
<v Speaker 1>head mounted displays, things that are allowing you to get

0:15:55.000 --> 0:15:57.600
<v Speaker 1>a full look at the world. So when you physically

0:15:57.640 --> 0:16:01.720
<v Speaker 1>move around, your perspective changes within that virtual world. This

0:16:01.800 --> 0:16:04.280
<v Speaker 1>is something we're really pretty familiar with today. Things like

0:16:04.280 --> 0:16:08.080
<v Speaker 1>the Oculus Rift are taking advantage of that same idea.

0:16:08.400 --> 0:16:10.280
<v Speaker 1>But it means that you have to figure out, all right, well,

0:16:10.280 --> 0:16:13.320
<v Speaker 1>what's the interface? How do you interact with this virtual

0:16:13.400 --> 0:16:20.160
<v Speaker 1>world so that the interaction doesn't feel artificial or unnatural? Right,

0:16:20.240 --> 0:16:23.240
<v Speaker 1>So like holding a game controller in your hands and

0:16:23.240 --> 0:16:26.320
<v Speaker 1>then interacting in this world. That puts up a little

0:16:26.360 --> 0:16:28.960
<v Speaker 1>bit of a barrier because it's not like the way

0:16:28.960 --> 0:16:32.440
<v Speaker 1>you would interact within the actual real meat space. It's

0:16:32.440 --> 0:16:34.920
<v Speaker 1>a thing that you have to learn very specifically how

0:16:34.960 --> 0:16:37.560
<v Speaker 1>how to use and to fine tune how you use it,

0:16:37.800 --> 0:16:39.200
<v Speaker 1>the same way that we all had to learn how

0:16:39.240 --> 0:16:42.400
<v Speaker 1>to type at this certain point. Right. So jarn Linear,

0:16:42.520 --> 0:16:46.120
<v Speaker 1>we should say, didn't just work on overhyped and mega

0:16:46.160 --> 0:16:49.320
<v Speaker 1>disappointing things like virtual reality. He also worked on very

0:16:49.360 --> 0:16:53.360
<v Speaker 1>popular things. Okay, no, that hurt a little bit, but

0:16:53.440 --> 0:16:57.400
<v Speaker 1>it's fair. Yeah, he actually would go on to work

0:16:57.560 --> 0:17:00.720
<v Speaker 1>on things that had user interface says that we're really

0:17:00.720 --> 0:17:03.200
<v Speaker 1>familiar with. Now. You if you look at Minority Report

0:17:03.240 --> 0:17:05.880
<v Speaker 1>and you see those gestures, it also looks a lot

0:17:05.960 --> 0:17:09.760
<v Speaker 1>like what you might see someone who's using a Microsoft Connect.

0:17:10.200 --> 0:17:12.640
<v Speaker 1>He actually worked on the Connect project, and we'll talk

0:17:12.720 --> 0:17:15.280
<v Speaker 1>a little bit more about that too. So he's been

0:17:15.480 --> 0:17:17.760
<v Speaker 1>Although you could argue that Connect is not necessarily that

0:17:17.800 --> 0:17:21.240
<v Speaker 1>popular either, because a lot of people prefer to either

0:17:21.280 --> 0:17:23.439
<v Speaker 1>turn it off or they went out and bought the

0:17:23.640 --> 0:17:27.000
<v Speaker 1>Xbox version that didn't come bundled with the Connect once that,

0:17:27.160 --> 0:17:31.800
<v Speaker 1>once that became available. Um, but yeah, he's he's certainly

0:17:32.200 --> 0:17:35.360
<v Speaker 1>one of the instrumental people behind this. In fact, according

0:17:35.400 --> 0:17:40.280
<v Speaker 1>to their memories, we read an article that talked about

0:17:40.320 --> 0:17:43.760
<v Speaker 1>this meeting in but it was you know, the article

0:17:43.840 --> 0:17:46.600
<v Speaker 1>was written several years after that meeting, I mean like

0:17:46.640 --> 0:17:50.040
<v Speaker 1>a decade after or more. And uh, and so you

0:17:50.080 --> 0:17:53.240
<v Speaker 1>have to remember that people are relying on their memory

0:17:53.240 --> 0:17:55.960
<v Speaker 1>of the event. But he said he believes he brought

0:17:56.000 --> 0:18:00.640
<v Speaker 1>a working pair of those gloves that had been they

0:18:00.760 --> 0:18:02.639
<v Speaker 1>you know, they've been playing with those in in various

0:18:02.640 --> 0:18:05.920
<v Speaker 1>developmental labs for a while to show them off. He said,

0:18:05.960 --> 0:18:07.440
<v Speaker 1>you know, this way I could actually show off what

0:18:07.520 --> 0:18:10.040
<v Speaker 1>I was talking about instead of just having people try

0:18:10.119 --> 0:18:13.200
<v Speaker 1>to imagine the concept. And that, in fact, is one

0:18:13.200 --> 0:18:15.359
<v Speaker 1>of the things that made his way into the movie. Yeah,

0:18:15.359 --> 0:18:18.440
<v Speaker 1>and I've actually seen a video of people using gloves

0:18:18.520 --> 0:18:20.920
<v Speaker 1>like that in action. It was I think a two

0:18:20.960 --> 0:18:24.640
<v Speaker 1>thousand ten TED talk with John under Koffler. Yeah, another

0:18:24.720 --> 0:18:27.800
<v Speaker 1>person who was on that list. This guy is the

0:18:27.800 --> 0:18:29.600
<v Speaker 1>one who was the former member of the M I

0:18:29.600 --> 0:18:33.760
<v Speaker 1>T Media lab Um and has worked in various companies,

0:18:34.680 --> 0:18:38.239
<v Speaker 1>one of the big I would say, evangelists of this

0:18:38.320 --> 0:18:43.879
<v Speaker 1>sort of user interface. Yeah, definitely, And he apparently was

0:18:43.920 --> 0:18:47.400
<v Speaker 1>the person who really worked to create the the gesture

0:18:47.560 --> 0:18:52.000
<v Speaker 1>language used by Tom Cruise's character in the film uh

0:18:52.040 --> 0:18:55.200
<v Speaker 1>To to sort through different data and select things, and

0:18:55.200 --> 0:18:58.480
<v Speaker 1>and was definitely working with Spielberg to make it look

0:18:58.560 --> 0:19:03.560
<v Speaker 1>like this kind of VERTU will Orchestra conducting experience. So yeah,

0:19:03.600 --> 0:19:05.320
<v Speaker 1>he has a ted talk that you can watch where

0:19:05.359 --> 0:19:08.080
<v Speaker 1>he goes through all of this. And again, if you

0:19:08.160 --> 0:19:12.360
<v Speaker 1>have ever used any sort of touch screen or a

0:19:12.520 --> 0:19:16.480
<v Speaker 1>connect or any other motion controlled UH interface that's kind

0:19:16.520 --> 0:19:20.119
<v Speaker 1>of like that, it's gonna look very familiar to you. Okay,

0:19:20.119 --> 0:19:24.920
<v Speaker 1>But as we mentioned earlier, Minority Report was actually very

0:19:25.080 --> 0:19:28.560
<v Speaker 1>prescient in a lot of ways of real technology that

0:19:28.640 --> 0:19:32.600
<v Speaker 1>came later. I mean, did it basically predict how we

0:19:32.720 --> 0:19:36.960
<v Speaker 1>use touch screens today? I think Minority Report, well, I

0:19:37.000 --> 0:19:39.760
<v Speaker 1>think it was predictive, but I don't necessarily think that

0:19:40.240 --> 0:19:45.479
<v Speaker 1>the people behind the user interfaces were would necessarily cite

0:19:45.720 --> 0:19:48.840
<v Speaker 1>Minority Report as the inspiration because this work. As we

0:19:48.880 --> 0:19:52.160
<v Speaker 1>said in I mean, the whole reason why there were

0:19:52.200 --> 0:19:54.400
<v Speaker 1>these discussions in the first places, because there were people

0:19:54.440 --> 0:19:58.919
<v Speaker 1>working in media labs who were already kind of designing

0:19:58.960 --> 0:20:02.439
<v Speaker 1>this sort of interface. So what if Minority Report had

0:20:02.480 --> 0:20:04.720
<v Speaker 1>never happened, if the movie had never been made, I

0:20:04.760 --> 0:20:08.040
<v Speaker 1>think we would still be in that gesture controlled world.

0:20:08.200 --> 0:20:11.399
<v Speaker 1>It's just that we wouldn't have the cultural touchstone of

0:20:11.480 --> 0:20:14.240
<v Speaker 1>Minority Report to refer back to, right, And it might

0:20:14.240 --> 0:20:17.840
<v Speaker 1>have been until uh later films like for example, Iron

0:20:17.880 --> 0:20:19.560
<v Speaker 1>Man or something like that, that we might have seen

0:20:19.600 --> 0:20:22.000
<v Speaker 1>that sci fi vision of the clear screens and all that.

0:20:22.040 --> 0:20:23.880
<v Speaker 1>You know, it would have been up to whichever production

0:20:23.880 --> 0:20:26.520
<v Speaker 1>designer on whichever film came up with the idea of, hey,

0:20:26.560 --> 0:20:28.840
<v Speaker 1>if we put images and text right in front of

0:20:28.840 --> 0:20:31.080
<v Speaker 1>the actor's face, it's a really easy way to make

0:20:31.119 --> 0:20:34.640
<v Speaker 1>it visually interesting while they're really just typing on a computer. Right, yeah,

0:20:34.960 --> 0:20:38.440
<v Speaker 1>yeah yeah. And in fact, if you ever there's there's

0:20:39.160 --> 0:20:42.160
<v Speaker 1>there are people out there designers out there for actual

0:20:42.880 --> 0:20:48.639
<v Speaker 1>uh software and hardware who lament the existence of such

0:20:48.720 --> 0:20:52.440
<v Speaker 1>science fiction films, particularly Minority Report, but also Iron Man

0:20:52.480 --> 0:20:56.520
<v Speaker 1>is an excellent example where they'll be told by the

0:20:56.560 --> 0:21:00.240
<v Speaker 1>business side, Hey can you make this look like such

0:21:00.280 --> 0:21:03.439
<v Speaker 1>and such, And they'll say, all right, yeah, what works

0:21:03.520 --> 0:21:06.960
<v Speaker 1>really well on screen may not necessarily translate into a

0:21:07.520 --> 0:21:11.800
<v Speaker 1>usable system in real space. But we'll talk about some

0:21:11.840 --> 0:21:16.960
<v Speaker 1>criticisms too, But the certainly the the hand gestures, a

0:21:17.000 --> 0:21:20.920
<v Speaker 1>lot of that language did in fact translate over into

0:21:20.960 --> 0:21:25.320
<v Speaker 1>real uses. And maybe some of that wash was actually

0:21:25.359 --> 0:21:28.919
<v Speaker 1>attributable to the the depiction in minority reports, So that

0:21:28.960 --> 0:21:34.159
<v Speaker 1>whole uh swiping and pinching to zoom, that kind of stuff,

0:21:34.560 --> 0:21:37.159
<v Speaker 1>those sort of things I think may very well have

0:21:37.320 --> 0:21:40.639
<v Speaker 1>become popular because people saw that in the movie and

0:21:40.680 --> 0:21:43.639
<v Speaker 1>they responded positively. They thought, Wow, that's such a cool

0:21:43.720 --> 0:21:48.320
<v Speaker 1>way to interact a lot of sense, let's do that. Yeah, yeah,

0:21:48.800 --> 0:21:51.680
<v Speaker 1>what you know, whenever I have like if I imagine

0:21:51.720 --> 0:21:53.560
<v Speaker 1>I have multiple screens in front of me and there's

0:21:53.600 --> 0:21:56.240
<v Speaker 1>something on one and I wanted directly in front of

0:21:56.240 --> 0:21:58.479
<v Speaker 1>my eyes, I love the idea of being able to

0:21:58.520 --> 0:22:01.359
<v Speaker 1>just reach out and grab it and pull it exactly. So,

0:22:01.640 --> 0:22:03.600
<v Speaker 1>So it definitely was one of those that I think

0:22:03.640 --> 0:22:07.000
<v Speaker 1>a lot of us intuitively felt this would make using

0:22:07.000 --> 0:22:12.160
<v Speaker 1>computers so much easier for this specific use case. That's

0:22:12.200 --> 0:22:15.320
<v Speaker 1>an important note to make. So um, you know, and

0:22:15.680 --> 0:22:18.640
<v Speaker 1>like I said, you had people who worked on Minority

0:22:18.680 --> 0:22:22.400
<v Speaker 1>Report or at least helped with this brainstorming session who

0:22:22.400 --> 0:22:25.320
<v Speaker 1>went on to work in some of these interfaces. So

0:22:25.440 --> 0:22:27.439
<v Speaker 1>like the connect would be the big one, you know,

0:22:27.520 --> 0:22:32.800
<v Speaker 1>But so's it's a self fulfilling prophecy a little bit. Yeah. Yeah,

0:22:32.840 --> 0:22:35.760
<v Speaker 1>It's kind of like if if I were writing a

0:22:35.800 --> 0:22:39.040
<v Speaker 1>science fiction movie. Uh, you know, let's say that's it's

0:22:39.240 --> 0:22:42.720
<v Speaker 1>ten years ago or so. Maybe not that long, but

0:22:42.760 --> 0:22:46.280
<v Speaker 1>it's several years ago. And one of my buddies happens

0:22:46.320 --> 0:22:49.800
<v Speaker 1>to work in Google's Project X department, and they're working

0:22:49.800 --> 0:22:52.760
<v Speaker 1>on the Google self driving car, which has not yet

0:22:53.440 --> 0:22:56.640
<v Speaker 1>become public information. And I'm trying to think of what's

0:22:56.640 --> 0:22:59.399
<v Speaker 1>gonna set my my science fiction world apart. And this is,

0:22:59.440 --> 0:23:01.280
<v Speaker 1>you know, I haven't talked to the guys that you know,

0:23:02.080 --> 0:23:03.919
<v Speaker 1>I think self driving cars are gonna be a big thing.

0:23:03.960 --> 0:23:05.760
<v Speaker 1>I don't think people in the future gonna drive, and

0:23:05.760 --> 0:23:09.200
<v Speaker 1>I incorporate that into my story. Then the news breaks

0:23:09.320 --> 0:23:12.720
<v Speaker 1>later that Google's working on this thing and that how

0:23:12.760 --> 0:23:16.600
<v Speaker 1>far along they are, and then everyone's like, wow, you

0:23:16.640 --> 0:23:18.720
<v Speaker 1>predicted something. And then Google went out and did it.

0:23:19.080 --> 0:23:21.560
<v Speaker 1>That's that's the perception, right, that's what it looks like,

0:23:22.040 --> 0:23:24.639
<v Speaker 1>when the real real story is that I was able

0:23:24.680 --> 0:23:28.200
<v Speaker 1>to jump on something, uh, because I heard a friend

0:23:28.240 --> 0:23:31.200
<v Speaker 1>of mine say, oh, I think such and such. Now.

0:23:31.240 --> 0:23:33.560
<v Speaker 1>Of course, one of the ways that we can definitely

0:23:33.680 --> 0:23:38.640
<v Speaker 1>say that movies like Minority Report, and specifically Minority Report

0:23:38.720 --> 0:23:43.080
<v Speaker 1>in particular, have influenced things at large is in the

0:23:43.359 --> 0:23:48.399
<v Speaker 1>esthetics of technology and popular culture. Absolutely, And in fact,

0:23:48.520 --> 0:23:51.560
<v Speaker 1>that was mentioned by the author of one of the

0:23:51.600 --> 0:23:55.320
<v Speaker 1>one interesting article I think we all read about criticisms

0:23:55.359 --> 0:23:58.520
<v Speaker 1>of U I and Minority Report. Are you talking about

0:23:58.760 --> 0:24:02.719
<v Speaker 1>Christian Brown? Yeah, he's an animator and he wrote a

0:24:02.720 --> 0:24:06.640
<v Speaker 1>piece in the All a w L called how Minority

0:24:06.720 --> 0:24:09.639
<v Speaker 1>Report trapped us in a world of bad interfaces. I

0:24:10.600 --> 0:24:14.200
<v Speaker 1>had some interesting observations. Yeah, And this goes into that

0:24:14.200 --> 0:24:16.480
<v Speaker 1>that element I was talking about earlier, where something that

0:24:16.520 --> 0:24:19.280
<v Speaker 1>looks really good and compelling on screen may not necessarily

0:24:19.280 --> 0:24:21.760
<v Speaker 1>be the best experience in real life. And the fact

0:24:21.760 --> 0:24:24.359
<v Speaker 1>that even the designers on Minority Report were at a

0:24:24.400 --> 0:24:27.239
<v Speaker 1>certain point aware of that because like your like your

0:24:27.280 --> 0:24:29.880
<v Speaker 1>story with a self driving car not having any buttons,

0:24:29.920 --> 0:24:32.560
<v Speaker 1>you know, they knew that that's not what self driving

0:24:32.560 --> 0:24:34.280
<v Speaker 1>cars are really going to look like in the future,

0:24:34.320 --> 0:24:36.640
<v Speaker 1>but they needed to give the actors something to do, right.

0:24:36.880 --> 0:24:40.840
<v Speaker 1>So it's the same argument I hear about Peter Jackson

0:24:40.960 --> 0:24:43.760
<v Speaker 1>saying that they needed to make certain adjustments to Laurer

0:24:43.800 --> 0:24:45.439
<v Speaker 1>the rings in the Hobbit in order to make it

0:24:45.480 --> 0:24:47.800
<v Speaker 1>more cinematic. Now, in that case, they were wrong, and

0:24:47.920 --> 0:24:52.000
<v Speaker 1>I totally understand, and my my bias might be shown, sure,

0:24:52.040 --> 0:24:54.199
<v Speaker 1>but you know, but you can see practical evidence of

0:24:54.240 --> 0:24:57.200
<v Speaker 1>this in the Well, I guess, I guess anecdotal note

0:24:57.320 --> 0:25:00.120
<v Speaker 1>that not that many people are really using the connect

0:25:00.160 --> 0:25:03.840
<v Speaker 1>because it's still a little bit Yeah, I think, I

0:25:03.840 --> 0:25:07.199
<v Speaker 1>think some people just well, it's because I think in

0:25:07.320 --> 0:25:10.840
<v Speaker 1>part that no one has come up with the killer

0:25:10.920 --> 0:25:14.880
<v Speaker 1>application of the technology that has made it so compelling

0:25:14.920 --> 0:25:17.080
<v Speaker 1>that people want to use it. It's to me, it's

0:25:17.080 --> 0:25:21.159
<v Speaker 1>the same in a way as a the Nintendo approach,

0:25:21.400 --> 0:25:24.720
<v Speaker 1>where they took a very they took a very bold

0:25:24.800 --> 0:25:27.600
<v Speaker 1>step with the Nintendo we and then with the Wi You,

0:25:28.400 --> 0:25:31.200
<v Speaker 1>saying that instead of trying to compete against the other

0:25:31.560 --> 0:25:37.640
<v Speaker 1>console companies by by pushing the graphics and and the

0:25:37.720 --> 0:25:41.359
<v Speaker 1>processing power of their devices, they wanted to revisit and

0:25:41.440 --> 0:25:45.600
<v Speaker 1>change the interface entirely and make the the actual gameplay

0:25:45.640 --> 0:25:50.200
<v Speaker 1>experience very different. And it was one that initially worked

0:25:50.240 --> 0:25:53.480
<v Speaker 1>like Gangbusters. It sold a lot of consoles, but it

0:25:53.520 --> 0:25:56.240
<v Speaker 1>didn't seem to have a lot of staying power, which

0:25:56.640 --> 0:26:01.000
<v Speaker 1>does start to raise the question are gesture controls something

0:26:01.080 --> 0:26:04.919
<v Speaker 1>of a gimmick that are? They are very interesting to

0:26:04.960 --> 0:26:07.760
<v Speaker 1>look at, and they're very intriguing to us as people.

0:26:08.040 --> 0:26:11.080
<v Speaker 1>But once we start getting actual and I you know,

0:26:11.160 --> 0:26:14.439
<v Speaker 1>not hands on experience, I guess, but hands off experience,

0:26:14.920 --> 0:26:19.120
<v Speaker 1>that it loses its luster. Yeah. Well, I've read some

0:26:19.200 --> 0:26:24.800
<v Speaker 1>pretty interesting criticisms of gesture based displays. Yeah. One of

0:26:24.800 --> 0:26:27.760
<v Speaker 1>the things that Christian Brown pointed out in that terrific

0:26:28.000 --> 0:26:31.439
<v Speaker 1>article was that although a lot of these UI developers

0:26:31.480 --> 0:26:34.320
<v Speaker 1>are are referring to the gestures that we all use

0:26:34.440 --> 0:26:37.960
<v Speaker 1>today is being very intuitive and natural. It's it's really

0:26:38.240 --> 0:26:40.360
<v Speaker 1>he was saying that they're really learned the same way

0:26:40.359 --> 0:26:42.560
<v Speaker 1>that we learned how to interact with any other piece

0:26:42.560 --> 0:26:45.800
<v Speaker 1>of technology. Right, Like just as using a mouse to

0:26:46.119 --> 0:26:49.720
<v Speaker 1>manipulate something on a screen, that's that's a learned behavior.

0:26:50.080 --> 0:26:52.359
<v Speaker 1>You know, with a lot of practice, it becomes second nature.

0:26:52.760 --> 0:26:55.800
<v Speaker 1>But it is learned, just as these these like you

0:26:55.840 --> 0:26:59.920
<v Speaker 1>were saying, Yeah, we don't naturally reach out and try

0:27:00.000 --> 0:27:03.200
<v Speaker 1>to manipulate stuff that's not there and pretend like there

0:27:03.359 --> 0:27:07.159
<v Speaker 1>is something there and then expect a result if we're sane.

0:27:07.600 --> 0:27:11.600
<v Speaker 1>So and that was right. His point was saying that

0:27:11.640 --> 0:27:15.720
<v Speaker 1>he felt that we would need additional elements like haptic

0:27:15.840 --> 0:27:19.879
<v Speaker 1>feedback to feel something. And then once you start to

0:27:19.920 --> 0:27:22.240
<v Speaker 1>feel something like the presence of something, as if it's

0:27:22.320 --> 0:27:25.880
<v Speaker 1>really there, then we start getting closer to the way

0:27:25.880 --> 0:27:28.840
<v Speaker 1>we actually interact with our physical environments. Yeah, I think

0:27:28.840 --> 0:27:34.920
<v Speaker 1>that's exactly right. Gesturing with blank invisible canvas as your

0:27:35.080 --> 0:27:39.320
<v Speaker 1>as your object is not natural. I mean, it's just

0:27:39.480 --> 0:27:43.160
<v Speaker 1>inherently an unnatural activity. It's as learned as anything else.

0:27:43.440 --> 0:27:47.080
<v Speaker 1>But once you're touching, sure, that's a baby could do it.

0:27:47.160 --> 0:27:49.879
<v Speaker 1>You wouldn't have to be told. How Now, that's not

0:27:50.000 --> 0:27:54.359
<v Speaker 1>the only criticisms against this interface, you, Joe, you have

0:27:54.400 --> 0:27:57.600
<v Speaker 1>a very a very practical one. Right. Well, no, I

0:27:57.600 --> 0:28:00.240
<v Speaker 1>I can't remember where I've heard this, but I've heard

0:28:00.280 --> 0:28:03.440
<v Speaker 1>somebody make this point before. Uh, and so it didn't

0:28:03.480 --> 0:28:06.720
<v Speaker 1>originate with me. But the point is simply that you'd

0:28:06.720 --> 0:28:11.399
<v Speaker 1>get exhausted I mean, it looks really cool watching Tom

0:28:11.480 --> 0:28:15.520
<v Speaker 1>Cruise stand there, uh and fling things around. But the

0:28:15.680 --> 0:28:18.760
<v Speaker 1>power of something like a mouse and a keyboard is

0:28:18.800 --> 0:28:21.960
<v Speaker 1>that it allows a lot of specific virtual movement to

0:28:22.000 --> 0:28:26.600
<v Speaker 1>be conveyed through very little actual movement. Supposedly, even the

0:28:26.680 --> 0:28:29.560
<v Speaker 1>quite fit Tom Cruise got worn out on the set

0:28:29.560 --> 0:28:32.560
<v Speaker 1>of Minority Reports, so in between takes he'd have to

0:28:32.560 --> 0:28:34.919
<v Speaker 1>sit down and rest. While he was shooting these scenes

0:28:34.920 --> 0:28:37.320
<v Speaker 1>where he used the big computer, he was just getting

0:28:37.359 --> 0:28:41.239
<v Speaker 1>exhausted doing all the arm motions. So I don't know.

0:28:41.280 --> 0:28:43.760
<v Speaker 1>Maybe you could sell it as like a combination UI

0:28:43.880 --> 0:28:47.840
<v Speaker 1>slash fitness device, but would people actually want that. I mean,

0:28:47.880 --> 0:28:50.280
<v Speaker 1>for one thing, you all already mentioned what happened with

0:28:50.280 --> 0:28:53.920
<v Speaker 1>the connect um, But remember when the Wii came out.

0:28:54.160 --> 0:28:56.200
<v Speaker 1>When it first came out the Nintendo, we and you

0:28:56.240 --> 0:28:59.760
<v Speaker 1>saw commercials of people using the Wii remote to place

0:29:00.000 --> 0:29:03.240
<v Speaker 1>warts games, and they looked active, They're standing up, moving

0:29:03.280 --> 0:29:06.960
<v Speaker 1>around a lot. They looked exciting and futuristic. Then came

0:29:07.000 --> 0:29:10.280
<v Speaker 1>the reality you can really play almost any game on

0:29:10.320 --> 0:29:13.160
<v Speaker 1>the Wii by sitting on the couch making tiny flicks

0:29:13.200 --> 0:29:16.560
<v Speaker 1>of the wrist. And which game playing posture did most

0:29:16.600 --> 0:29:21.600
<v Speaker 1>we users select. Uh, mine was switching on the Xbox.

0:29:23.400 --> 0:29:26.200
<v Speaker 1>You know that you didn't notice that, And when people

0:29:26.240 --> 0:29:28.920
<v Speaker 1>like very first got it, they'd stand up and move

0:29:28.960 --> 0:29:31.160
<v Speaker 1>her out. Yeah, and then quickly realized that they could

0:29:31.200 --> 0:29:33.760
<v Speaker 1>just slouch deeper and deeper into their couch and and

0:29:33.800 --> 0:29:37.960
<v Speaker 1>make the tiniest gestures possible. Yeah. And so I think

0:29:38.040 --> 0:29:41.560
<v Speaker 1>generally the path of least effort is usually what people

0:29:41.640 --> 0:29:45.680
<v Speaker 1>actually want. Yeah. I think, uh, in certain cases, like

0:29:45.760 --> 0:29:49.920
<v Speaker 1>a party game, then something like motion controls has a

0:29:49.960 --> 0:29:51.920
<v Speaker 1>lot of appeal to it. Right. It's kind of like

0:29:52.080 --> 0:29:55.040
<v Speaker 1>going out to actually play tennis with people. Sure, Sure,

0:29:55.160 --> 0:29:57.760
<v Speaker 1>maybe like for the standing desk crowd, like like people

0:29:57.800 --> 0:30:01.440
<v Speaker 1>who are actively trying to be more active in their

0:30:01.520 --> 0:30:04.240
<v Speaker 1>day to day work life. Yeah. And I think also

0:30:04.520 --> 0:30:07.240
<v Speaker 1>there's this element that if I'm playing, if I'm jumping

0:30:07.240 --> 0:30:09.880
<v Speaker 1>around like a lunatic in front of my my video

0:30:09.920 --> 0:30:13.000
<v Speaker 1>game console and other people are with me, that's a party.

0:30:13.360 --> 0:30:15.760
<v Speaker 1>If I'm jumping around like a lunatic and I'm all

0:30:15.800 --> 0:30:18.600
<v Speaker 1>alone in my house and I'm playing a game that's

0:30:18.800 --> 0:30:22.800
<v Speaker 1>a little weird, it's entertaining for your neighbors, though it

0:30:22.840 --> 0:30:25.959
<v Speaker 1>may also be entertaining for whomever has access to the

0:30:26.080 --> 0:30:29.440
<v Speaker 1>camera on my connect. But that's going into more of

0:30:29.440 --> 0:30:33.280
<v Speaker 1>a kind of dark like hacking conspiracy sort of thing.

0:30:34.880 --> 0:30:38.840
<v Speaker 1>So no, I just imagine they've got like a streaming

0:30:38.840 --> 0:30:42.760
<v Speaker 1>show called like Jonathan Jiggles, you know it's that would

0:30:42.760 --> 0:30:45.800
<v Speaker 1>be accurate. That'd be about the right name for it. Also,

0:30:45.840 --> 0:30:48.120
<v Speaker 1>you'd have to have a much bigger office environment, wouldn't you.

0:30:48.160 --> 0:30:50.080
<v Speaker 1>I mean, because otherwise I'd just be smacking Joe in

0:30:50.120 --> 0:30:52.400
<v Speaker 1>the face right time I had to swipe something off

0:30:52.400 --> 0:30:54.720
<v Speaker 1>the screen. And that's yeah, Yeah, it does really seem

0:30:54.720 --> 0:30:56.800
<v Speaker 1>like this would not work in a place where people

0:30:56.800 --> 0:30:59.400
<v Speaker 1>were looking at well, it doesn't really work for all

0:30:59.440 --> 0:31:02.720
<v Speaker 1>sorts of computer applications. That's the real thing we're getting

0:31:02.760 --> 0:31:05.760
<v Speaker 1>down to is that if if you are playing a game,

0:31:05.960 --> 0:31:07.680
<v Speaker 1>or if for some reason you need to be able

0:31:07.680 --> 0:31:11.120
<v Speaker 1>to sort through a lot of images, for example, quickly,

0:31:11.520 --> 0:31:12.960
<v Speaker 1>and you want to do it in a way that's

0:31:13.040 --> 0:31:16.600
<v Speaker 1>visually entertaining for the people who are there, then this

0:31:16.680 --> 0:31:20.160
<v Speaker 1>sort of approach kind of has it's kind an element

0:31:20.160 --> 0:31:22.760
<v Speaker 1>of the dramatic to it, obviously, and so yeah, that

0:31:22.880 --> 0:31:26.080
<v Speaker 1>I see the appeal there. But if we're like, like Lauren,

0:31:26.120 --> 0:31:29.600
<v Speaker 1>you're an editor, if you're editing an article. You can't

0:31:29.600 --> 0:31:32.400
<v Speaker 1>imagine like having to gesture all the way through so

0:31:32.440 --> 0:31:34.640
<v Speaker 1>that you can pan through an article and highlight a

0:31:34.680 --> 0:31:37.840
<v Speaker 1>section that needs notes. I mean, that would be crazy.

0:31:38.200 --> 0:31:43.000
<v Speaker 1>I I already vastly dislike working with word documents, not

0:31:43.040 --> 0:31:47.280
<v Speaker 1>necessarily microsoftware documents, but just just text documents on my

0:31:47.440 --> 0:31:50.560
<v Speaker 1>smartphone or on anything that does not have a keyboard

0:31:50.560 --> 0:31:53.120
<v Speaker 1>and mouse set up, because it's I mean, partially it's

0:31:53.120 --> 0:31:55.800
<v Speaker 1>because I'm an old person and and and the touch

0:31:55.880 --> 0:31:58.960
<v Speaker 1>screen interface is a little bit less intuitive for me

0:31:59.040 --> 0:32:01.040
<v Speaker 1>than a keyboard and else I know better how to

0:32:01.040 --> 0:32:03.160
<v Speaker 1>get around something with a keyboard and mouse. But also

0:32:03.240 --> 0:32:06.040
<v Speaker 1>just the functionality of touchscreen at this current moment, it's

0:32:06.040 --> 0:32:10.560
<v Speaker 1>not such that it's caught up to that keyboard and mouse, right,

0:32:10.640 --> 0:32:13.920
<v Speaker 1>And that's the that's the kind of we're transitioning a

0:32:13.960 --> 0:32:16.800
<v Speaker 1>little bit, not just with the criticism of just your

0:32:16.840 --> 0:32:19.440
<v Speaker 1>controls in general and the and the UI and Minority report,

0:32:19.480 --> 0:32:22.000
<v Speaker 1>but also just the idea of what is the future

0:32:22.280 --> 0:32:26.760
<v Speaker 1>of interfaces because the keyboard and mouse has been around

0:32:26.760 --> 0:32:29.239
<v Speaker 1>since the early Macintosh days. Before then, it was just

0:32:29.360 --> 0:32:34.840
<v Speaker 1>keyboards unless you were at Xerox's Park facility but Apple

0:32:35.160 --> 0:32:38.600
<v Speaker 1>with the Macintosh really popularized the mouse and keyboard combo,

0:32:38.680 --> 0:32:43.880
<v Speaker 1>which then became the standard for home computers. Right, And

0:32:44.000 --> 0:32:48.920
<v Speaker 1>it has remained that for decades now, and it works

0:32:49.000 --> 0:32:52.120
<v Speaker 1>really well. It is a learned behavior, I mean, typing

0:32:52.160 --> 0:32:55.720
<v Speaker 1>on keys and using a mouse. That's not a natural

0:32:55.760 --> 0:32:58.120
<v Speaker 1>behavior either, but it's something that most people pick up

0:32:58.120 --> 0:33:02.080
<v Speaker 1>pretty quickly. It's a prizing to me that has remained

0:33:02.120 --> 0:33:05.480
<v Speaker 1>such a strong user interface, such such a dominant one.

0:33:05.760 --> 0:33:07.920
<v Speaker 1>I mean just the keyboard itself, of course, goes all

0:33:07.920 --> 0:33:10.680
<v Speaker 1>the way back to the typewriter. So the fact that

0:33:10.720 --> 0:33:14.800
<v Speaker 1>this has remained largely unchanged since it first debuted is

0:33:14.840 --> 0:33:17.720
<v Speaker 1>really surprising considering the rest of the technology has advanced

0:33:17.720 --> 0:33:22.920
<v Speaker 1>so far. So is the future of a user interface

0:33:22.960 --> 0:33:25.560
<v Speaker 1>with a computer is it? Is it locked down to

0:33:25.640 --> 0:33:28.920
<v Speaker 1>that keyboard and mouse? Or are we going to see

0:33:28.960 --> 0:33:32.640
<v Speaker 1>some other interface come into play and be the really

0:33:33.000 --> 0:33:36.080
<v Speaker 1>new way of interacting with computers. Well, there's there's practical

0:33:36.120 --> 0:33:38.560
<v Speaker 1>evidence of that as well, Right, Jonathan. You have a

0:33:38.600 --> 0:33:41.880
<v Speaker 1>note in here about Xbox one sales as they relate

0:33:41.920 --> 0:33:44.520
<v Speaker 1>to the connect. Yeah, So Xbox One when it originally

0:33:44.560 --> 0:33:47.160
<v Speaker 1>came out, the connect was bundled with it right, and

0:33:47.200 --> 0:33:49.320
<v Speaker 1>then at Microsoft announced that they were going to put

0:33:49.320 --> 0:33:52.760
<v Speaker 1>on a cheaper Xbox One going on sale. You know,

0:33:52.800 --> 0:33:55.440
<v Speaker 1>there was already this this big story about how Xbox

0:33:55.480 --> 0:33:59.440
<v Speaker 1>One sales were lagging behind the PS four, and everyone

0:33:59.480 --> 0:34:02.200
<v Speaker 1>got excited did and it was revealed that the reason

0:34:02.240 --> 0:34:06.000
<v Speaker 1>for the one hundred dollar discount was largely due to

0:34:06.040 --> 0:34:08.959
<v Speaker 1>the fact that they would not bundle the Xbox One

0:34:09.120 --> 0:34:14.280
<v Speaker 1>Connect with that version of the console. So this answered

0:34:14.320 --> 0:34:17.680
<v Speaker 1>two things that a lot of gamers were really uh

0:34:17.920 --> 0:34:19.799
<v Speaker 1>hoping to hear, One that it would be cheaper, and

0:34:19.840 --> 0:34:21.880
<v Speaker 1>two that they weren't going to be forced to have

0:34:21.960 --> 0:34:24.799
<v Speaker 1>the connect because they just didn't see any value in

0:34:24.880 --> 0:34:29.759
<v Speaker 1>that particular peripheral. And sales as a result doubled. So

0:34:29.920 --> 0:34:31.640
<v Speaker 1>part of that is because it's cheaper. Part of that

0:34:31.719 --> 0:34:34.560
<v Speaker 1>is because people were more excited about getting the console

0:34:34.600 --> 0:34:36.759
<v Speaker 1>they wanted, as opposed to a console plus a whole

0:34:36.800 --> 0:34:40.360
<v Speaker 1>bunch of stuff they weren't necessarily excited about. Of course,

0:34:40.520 --> 0:34:42.640
<v Speaker 1>one might be able to come back and say that

0:34:43.400 --> 0:34:48.280
<v Speaker 1>people might be more interested in gesture based interfaces if

0:34:48.360 --> 0:34:53.319
<v Speaker 1>they were just better and and yeah, I think I

0:34:53.320 --> 0:34:55.560
<v Speaker 1>think there's two things you need to have a really

0:34:55.960 --> 0:35:00.440
<v Speaker 1>mature technology so that it's just like virtual environment. You

0:35:00.480 --> 0:35:03.880
<v Speaker 1>need a really mature technology so that people are getting

0:35:03.880 --> 0:35:07.160
<v Speaker 1>what they expect, you know, because the expectation of virtual

0:35:07.200 --> 0:35:10.880
<v Speaker 1>reality back in the nineties was well beyond what it

0:35:10.920 --> 0:35:14.600
<v Speaker 1>could actually deliver at the time. And then also on

0:35:14.680 --> 0:35:19.640
<v Speaker 1>top of that, you need really compelling applications that take

0:35:19.680 --> 0:35:23.000
<v Speaker 1>advantage of it. Yeah, uh you know. Okay, So so

0:35:23.040 --> 0:35:25.160
<v Speaker 1>addressing kind of the first half of this, I think

0:35:25.200 --> 0:35:27.080
<v Speaker 1>that part of it is right now is that the

0:35:27.440 --> 0:35:31.040
<v Speaker 1>sensors and software that are required to make light based

0:35:31.200 --> 0:35:33.959
<v Speaker 1>just your control, like the connect work are are still

0:35:33.960 --> 0:35:38.600
<v Speaker 1>really clunky and require these very carefully calibrated bits that

0:35:38.719 --> 0:35:42.160
<v Speaker 1>are usually stationary, which limits the ways that you can

0:35:42.239 --> 0:35:45.920
<v Speaker 1>use them pretty drastically. Um. That is starting to change

0:35:45.920 --> 0:35:48.439
<v Speaker 1>with some upcoming devices, like, for example, that the Meo

0:35:48.680 --> 0:35:50.520
<v Speaker 1>arm band, which you guys might have heard about. It.

0:35:50.520 --> 0:35:52.880
<v Speaker 1>It's a stretchy band that you wear over your upper

0:35:52.920 --> 0:35:55.880
<v Speaker 1>forearm and it reads the electrical activity in your muscles

0:35:55.920 --> 0:35:58.719
<v Speaker 1>to determine what gesture you're making with your hand, which

0:35:58.760 --> 0:36:01.560
<v Speaker 1>is just so cool, I think. Um. It also has

0:36:01.560 --> 0:36:05.640
<v Speaker 1>this nine axis inertial measurement unit sensor system, which is

0:36:05.680 --> 0:36:10.920
<v Speaker 1>what we classically like macroscopically referred to as being gyroscopic sensors,

0:36:11.080 --> 0:36:13.400
<v Speaker 1>but that's not really they're they're all they're all little

0:36:13.680 --> 0:36:17.160
<v Speaker 1>bits and bobs at any rate. Um. Yeah, those those

0:36:17.160 --> 0:36:20.960
<v Speaker 1>will measure that the motion and rotations of your entire arm.

0:36:21.040 --> 0:36:23.840
<v Speaker 1>So instead of it just being these broad gestures like

0:36:23.920 --> 0:36:26.319
<v Speaker 1>these sweep your arm left or sweep your arm right,

0:36:26.360 --> 0:36:29.040
<v Speaker 1>this now can be something much more precise. Yeah, I

0:36:29.040 --> 0:36:31.239
<v Speaker 1>can tell when you're wiggling your pinky finger versus when

0:36:31.239 --> 0:36:34.000
<v Speaker 1>you're wiggling your index finger in which in which way

0:36:34.040 --> 0:36:37.239
<v Speaker 1>you're wiggling it. That's really smart. I hadn't even thought

0:36:37.239 --> 0:36:40.680
<v Speaker 1>about that. It's sort of like taking the mouse concept

0:36:40.760 --> 0:36:43.600
<v Speaker 1>and applying it to your gestures. Oh sure. Yeah. And

0:36:43.800 --> 0:36:46.400
<v Speaker 1>a lot of people seem to think that the MEO

0:36:46.520 --> 0:36:49.120
<v Speaker 1>is going to change just your control and you know,

0:36:49.200 --> 0:36:52.960
<v Speaker 1>of course, any any following technology that repeats it. Uh.

0:36:53.000 --> 0:36:56.040
<v Speaker 1>The MIOS creators that Dalamic Labs have partnered with several

0:36:56.120 --> 0:37:00.000
<v Speaker 1>smart glass companies, including Google, as well as software developers

0:37:00.040 --> 0:37:04.480
<v Speaker 1>for everything from like construction work to bike couriers to healthcare. Yeah.

0:37:04.560 --> 0:37:08.840
<v Speaker 1>I can see this being a a good advance to

0:37:09.080 --> 0:37:11.920
<v Speaker 1>the the approach. I don't know if again, I think

0:37:11.960 --> 0:37:13.640
<v Speaker 1>it will be something that will be really useful for

0:37:13.719 --> 0:37:16.960
<v Speaker 1>specific applications, and beyond that it may be more of

0:37:17.000 --> 0:37:21.719
<v Speaker 1>a curiosity. But I'm I remember playing a game on

0:37:21.960 --> 0:37:25.480
<v Speaker 1>the Xbox three sixty Connect, so the previous generation of

0:37:25.520 --> 0:37:30.080
<v Speaker 1>the Connect in which you were able to control a

0:37:30.200 --> 0:37:34.800
<v Speaker 1>tank like a vehicle by you know, you'd put both

0:37:35.200 --> 0:37:37.960
<v Speaker 1>arms forward to be moving forward, you pull one arm

0:37:38.000 --> 0:37:39.960
<v Speaker 1>back to make a turn, you pull both arms back

0:37:40.000 --> 0:37:42.120
<v Speaker 1>to reverse, that kind of thing. But they had to

0:37:42.160 --> 0:37:44.680
<v Speaker 1>be really big, dramatic gestures, which meant they look like

0:37:44.719 --> 0:37:47.719
<v Speaker 1>you're wrestling with somebody in front of you in order

0:37:47.719 --> 0:37:51.799
<v Speaker 1>to do this right. But but it's very it's also

0:37:51.880 --> 0:37:54.400
<v Speaker 1>very similar to kind of the gestures you would see

0:37:54.719 --> 0:37:56.919
<v Speaker 1>for someone who had to try and let's say they're

0:37:56.920 --> 0:38:02.520
<v Speaker 1>presented with a digital image that seemingly has three dimensions.

0:38:02.560 --> 0:38:05.000
<v Speaker 1>You know, it's on a two D screen, but maybe

0:38:05.040 --> 0:38:08.040
<v Speaker 1>it's a globe, for example, and in order to turn it,

0:38:08.080 --> 0:38:11.440
<v Speaker 1>you might have to, uh, put your hand out a

0:38:11.440 --> 0:38:13.480
<v Speaker 1>certain way and then slowly move it to the left

0:38:13.520 --> 0:38:15.280
<v Speaker 1>or right, or you might have to put both hands

0:38:15.280 --> 0:38:19.239
<v Speaker 1>out with like a foot apart in space and then

0:38:19.520 --> 0:38:21.520
<v Speaker 1>move one hand towards you while you're moving the other

0:38:21.560 --> 0:38:24.920
<v Speaker 1>hand away to have it rotate. Something like this, you

0:38:24.960 --> 0:38:27.520
<v Speaker 1>could have very precise controls where you just have two

0:38:27.560 --> 0:38:30.280
<v Speaker 1>fingers out and you just very gently twist your wrist

0:38:30.400 --> 0:38:33.279
<v Speaker 1>and that would be precise enough to be able to

0:38:33.280 --> 0:38:36.959
<v Speaker 1>give that same sort of command that changes things dramatically

0:38:37.239 --> 0:38:39.760
<v Speaker 1>when you have that precision. Yeah. I mean other companies

0:38:39.800 --> 0:38:41.480
<v Speaker 1>are working on this sort of thing too, and for

0:38:41.520 --> 0:38:45.120
<v Speaker 1>all kinds of different industries. There's, for example, um, there

0:38:45.200 --> 0:38:48.560
<v Speaker 1>was a kickstarter on these gloves that image and Heap

0:38:48.719 --> 0:38:51.239
<v Speaker 1>the musician has famously used and did a ted talk

0:38:51.280 --> 0:38:53.200
<v Speaker 1>for I believe I've mentioned it before on the show

0:38:53.560 --> 0:38:58.600
<v Speaker 1>The gloves that uh that that similarly can control stuff

0:38:58.880 --> 0:39:01.480
<v Speaker 1>and uh. And there's a few companies that are designing

0:39:01.520 --> 0:39:04.480
<v Speaker 1>infrared systems that would integrate with your car's dashboard and

0:39:04.520 --> 0:39:07.520
<v Speaker 1>your smartphone to let you control your music, your A C,

0:39:07.840 --> 0:39:11.160
<v Speaker 1>your maps, and and eventually possibly even like like monitor

0:39:11.200 --> 0:39:13.080
<v Speaker 1>you to make sure you're not falling falling asleep at

0:39:13.080 --> 0:39:16.880
<v Speaker 1>the wheel, stuff like that. That's useful. Yeah, what's it

0:39:17.000 --> 0:39:19.160
<v Speaker 1>do if you start falling asleep with the wheel, you

0:39:19.280 --> 0:39:23.520
<v Speaker 1>get a shock? Blair horns. I'm not sure. I am

0:39:23.640 --> 0:39:26.960
<v Speaker 1>told at least that sending electricity through the body of

0:39:26.960 --> 0:39:29.719
<v Speaker 1>someone who's falling asleep while operating a vehicle may not

0:39:29.880 --> 0:39:33.960
<v Speaker 1>actually be the best way of making sure they wake up.

0:39:35.560 --> 0:39:39.560
<v Speaker 1>Just starts playing Take Me Home Tonight. Yeah, yeah, exactly,

0:39:39.640 --> 0:39:43.120
<v Speaker 1>just it. It immediately goes to any eighties station with

0:39:43.200 --> 0:39:47.399
<v Speaker 1>power ballads and things like that, and the windows roll

0:39:47.480 --> 0:39:50.680
<v Speaker 1>down automatically, and yeah, the future so bright. I gotta

0:39:50.960 --> 0:39:54.520
<v Speaker 1>fall asleep at the wheel. But yeah, at any rate,

0:39:54.719 --> 0:39:58.359
<v Speaker 1>this gesture control issue is not the only problem with

0:39:58.480 --> 0:40:02.200
<v Speaker 1>these minority reports style. Yeah, we we mentioned another one

0:40:02.280 --> 0:40:05.320
<v Speaker 1>earlier in the episode, right, Joe, Yeah, how about clear screens?

0:40:05.360 --> 0:40:09.200
<v Speaker 1>How about clear screens? It's certainly not just minority report.

0:40:09.320 --> 0:40:13.160
<v Speaker 1>This is almost ubiquitous now. And you want to see

0:40:13.440 --> 0:40:17.000
<v Speaker 1>looks high tech, right, Well, clear screen so you'll see

0:40:17.040 --> 0:40:23.160
<v Speaker 1>there's a transparent glass pane somewhere and either displayed on

0:40:23.360 --> 0:40:26.200
<v Speaker 1>the glass or hovering out in front of the glass

0:40:26.400 --> 0:40:30.120
<v Speaker 1>because work. Yeah well, I mean this could maybe work,

0:40:30.200 --> 0:40:33.319
<v Speaker 1>because you still got a screen. Basically, the beginning of

0:40:33.400 --> 0:40:36.960
<v Speaker 1>this is is starting to show up. But yeah, yeah, well,

0:40:37.000 --> 0:40:39.439
<v Speaker 1>the problem is you'll see it from camera angles where

0:40:39.440 --> 0:40:42.399
<v Speaker 1>it wouldn't actually show up in reality. Right, But you'll

0:40:42.400 --> 0:40:45.600
<v Speaker 1>see data. You'll see data on clear glass or floating

0:40:45.600 --> 0:40:48.240
<v Speaker 1>out in front. We're talking information, not necessarily the character

0:40:48.400 --> 0:40:53.279
<v Speaker 1>start or you'll see visualization whatever it be. It might be.

0:40:53.320 --> 0:40:57.640
<v Speaker 1>They might be watching kitten videos all right now, Obviously,

0:40:57.880 --> 0:41:03.360
<v Speaker 1>transparent start watch and kting videos. I'm sorry, please continue. Obviously,

0:41:03.480 --> 0:41:07.960
<v Speaker 1>transparent displays, whether they're solid screens or the hovering virtual displays,

0:41:08.000 --> 0:41:12.239
<v Speaker 1>have cinematic appeal because they not only look futuristic and

0:41:12.280 --> 0:41:15.080
<v Speaker 1>kind of beautiful, but they make it easier to see

0:41:15.120 --> 0:41:18.040
<v Speaker 1>both the user and the data or the visualization on

0:41:18.080 --> 0:41:20.840
<v Speaker 1>the screen from many different angles. You can shoot from

0:41:20.880 --> 0:41:23.239
<v Speaker 1>in front or behind or wherever you want, and you

0:41:23.280 --> 0:41:25.560
<v Speaker 1>can see it from all the angles. If you're looking

0:41:25.600 --> 0:41:28.560
<v Speaker 1>at an actual opaque computer screen and you want to

0:41:28.560 --> 0:41:31.400
<v Speaker 1>show birth both the person using it and what's on

0:41:31.440 --> 0:41:33.120
<v Speaker 1>the screen at the same time, you don't have a

0:41:33.120 --> 0:41:35.520
<v Speaker 1>lot of options, right, It's it's pretty much over the

0:41:35.560 --> 0:41:39.040
<v Speaker 1>shoulder or some angle not too far from that. Yeah,

0:41:39.040 --> 0:41:41.479
<v Speaker 1>are doing that ridiculous thing where they project the light

0:41:41.600 --> 0:41:47.239
<v Speaker 1>from the screen. The character has to wear glasses so

0:41:47.280 --> 0:41:49.800
<v Speaker 1>that you can see what's actually on the screen. Yeah,

0:41:50.040 --> 0:41:54.680
<v Speaker 1>So I don't think that clear screens are going to

0:41:54.719 --> 0:41:58.000
<v Speaker 1>become a big thing in the consumer technologies. Please please

0:41:58.000 --> 0:42:01.080
<v Speaker 1>explain why you feel that way, Joe, Well, one of

0:42:01.120 --> 0:42:03.600
<v Speaker 1>the one of the reasons is that I would think

0:42:03.640 --> 0:42:06.799
<v Speaker 1>screens like this would be very sensitive to light conditions

0:42:06.800 --> 0:42:09.640
<v Speaker 1>in the room, right, the just the room where you're

0:42:09.719 --> 0:42:11.759
<v Speaker 1>using it, much more so than the screens of today.

0:42:11.760 --> 0:42:13.879
<v Speaker 1>I mean, you can have a bad enough problem even

0:42:13.920 --> 0:42:18.160
<v Speaker 1>with the highly optimized opaque screens we have with glare right,

0:42:18.200 --> 0:42:20.759
<v Speaker 1>if there's the sun behind you, or you know, you're

0:42:20.800 --> 0:42:23.160
<v Speaker 1>sitting next to a window. If you're looking at a

0:42:23.239 --> 0:42:25.799
<v Speaker 1>clear screen, that just seems like it opens up even

0:42:25.920 --> 0:42:29.520
<v Speaker 1>more potential problems for not being able to see exactly

0:42:29.520 --> 0:42:31.359
<v Speaker 1>what you're supposed to be able to look at. Yeah,

0:42:31.360 --> 0:42:33.800
<v Speaker 1>if you don't have an opaque back and a source

0:42:33.840 --> 0:42:36.320
<v Speaker 1>of light is on the other side of the screen,

0:42:36.360 --> 0:42:38.839
<v Speaker 1>and that's going to interfere with anything you're looking at

0:42:38.880 --> 0:42:42.080
<v Speaker 1>on that transparent screen. Yeah, So in that case, it

0:42:42.120 --> 0:42:45.040
<v Speaker 1>seems like it would only be useful if it were

0:42:45.160 --> 0:42:49.880
<v Speaker 1>a stationary transparent screen in a fixed place where the

0:42:49.920 --> 0:42:53.040
<v Speaker 1>conditions behind it don't change, so like it's in front

0:42:53.040 --> 0:42:57.719
<v Speaker 1>of a wall or something, in which case, what's the point. Yeah, sure, sure,

0:42:57.760 --> 0:43:00.440
<v Speaker 1>I mean, furthermore, how obnoxious what it be if you're

0:43:00.440 --> 0:43:02.840
<v Speaker 1>trying to get work done and and you have a

0:43:02.840 --> 0:43:05.319
<v Speaker 1>clear screen, so your coworkers behind you or I don't know,

0:43:05.400 --> 0:43:07.360
<v Speaker 1>like doing a little dancer goofing off or whatever it

0:43:07.440 --> 0:43:10.279
<v Speaker 1>is that they do. That's often what we do on

0:43:10.320 --> 0:43:12.600
<v Speaker 1>my aisle. You guys are on the other aisle over

0:43:13.320 --> 0:43:16.120
<v Speaker 1>My aisle is the Josh and Chuck aisle where Party

0:43:16.239 --> 0:43:18.960
<v Speaker 1>USA every day. He's on the crazy aisle. Lauren and

0:43:19.000 --> 0:43:21.840
<v Speaker 1>I are on the boring eye. That's the way that

0:43:21.880 --> 0:43:23.920
<v Speaker 1>we like it. I think that's fine with me. I'm

0:43:23.960 --> 0:43:27.040
<v Speaker 1>an extrovert. I I did my aisle okay. So here's

0:43:27.040 --> 0:43:31.000
<v Speaker 1>another problem with clear displays. As of now, they tend

0:43:31.080 --> 0:43:35.520
<v Speaker 1>to force the viewer into very narrow viewing angles, so

0:43:35.640 --> 0:43:38.640
<v Speaker 1>it's hard to see if you're looking obliquely. This wouldn't

0:43:38.640 --> 0:43:40.839
<v Speaker 1>be that big a problem for one user if you're

0:43:40.840 --> 0:43:44.000
<v Speaker 1>looking dead on, but it's harder to share screens that way.

0:43:44.040 --> 0:43:46.399
<v Speaker 1>If you want to have somebody look next to you,

0:43:46.880 --> 0:43:48.960
<v Speaker 1>it gets harder and harder. It starts to be a

0:43:48.960 --> 0:43:52.200
<v Speaker 1>personal space issue at that point, right, it might be

0:43:52.239 --> 0:43:56.600
<v Speaker 1>difficult to discern the intended relative depth of objects in

0:43:56.640 --> 0:43:59.719
<v Speaker 1>a field of vision when there's a transparent screen, or

0:43:59.800 --> 0:44:02.440
<v Speaker 1>you could just have mistakes, right, you could have trouble

0:44:02.480 --> 0:44:05.200
<v Speaker 1>telling what you're seeing through the screen versus what's on

0:44:05.239 --> 0:44:09.520
<v Speaker 1>the screen. Uh. Another thing is systems like this today

0:44:09.600 --> 0:44:14.480
<v Speaker 1>tend to be very expensive and hard to produce. Uh. Though,

0:44:14.680 --> 0:44:16.520
<v Speaker 1>just this year, one thing I did want to point

0:44:16.520 --> 0:44:19.680
<v Speaker 1>out is that researchers said an m I T Lab

0:44:19.680 --> 0:44:22.560
<v Speaker 1>announced they had been developing a new method for producing

0:44:22.600 --> 0:44:27.280
<v Speaker 1>C through displays based on nanoparticles that react different colors

0:44:27.280 --> 0:44:31.600
<v Speaker 1>of projected light, producing images on clear glass. So this

0:44:31.640 --> 0:44:35.880
<v Speaker 1>new method would, according to them, be relatively cheap and simple,

0:44:36.000 --> 0:44:39.680
<v Speaker 1>and it would offer a wider viewing angle. In a demonstration,

0:44:39.760 --> 0:44:43.680
<v Speaker 1>they used silver nanoparticles which produce these blue images, these

0:44:43.680 --> 0:44:46.040
<v Speaker 1>blue visualizations on the screen, and they said that other

0:44:46.120 --> 0:44:48.760
<v Speaker 1>particles could be used to attain a full color effect.

0:44:49.280 --> 0:44:51.600
<v Speaker 1>And even eventually, they said, you might be able to

0:44:52.800 --> 0:44:56.239
<v Speaker 1>turn this stuff into basically just a plastic film that

0:44:56.280 --> 0:44:59.240
<v Speaker 1>you could spray over the top of any clear pane

0:44:59.280 --> 0:45:01.239
<v Speaker 1>of glass. That would be amazing, So you could have

0:45:01.280 --> 0:45:04.760
<v Speaker 1>like smart windows that way. Yeah. Now I can see

0:45:04.760 --> 0:45:07.320
<v Speaker 1>places where this might actually be useful. Say, if you

0:45:07.360 --> 0:45:09.480
<v Speaker 1>want to have a heads up display on the windshield

0:45:09.480 --> 0:45:12.520
<v Speaker 1>of a vehicle, right, okay, Or if you're talking about

0:45:12.520 --> 0:45:17.640
<v Speaker 1>a device that's optimized for augmented reality, like uh, like

0:45:17.719 --> 0:45:22.239
<v Speaker 1>smart glasses or a window of some kind. I don't

0:45:22.239 --> 0:45:24.600
<v Speaker 1>know what purpose it would really serve on a window

0:45:24.640 --> 0:45:26.800
<v Speaker 1>that wasn't on a vehicle, but maybe there's something I

0:45:26.840 --> 0:45:29.080
<v Speaker 1>haven't thought of. Well, I mean there's there's things like

0:45:29.120 --> 0:45:31.759
<v Speaker 1>I've seen for smart windows, things like, uh, you know,

0:45:32.320 --> 0:45:35.400
<v Speaker 1>up to date weather predictions things of that nature. Is

0:45:35.440 --> 0:45:37.800
<v Speaker 1>just stuff that you're looking at the window, you're maybe

0:45:37.800 --> 0:45:41.960
<v Speaker 1>you want to control, uh, the how dark the window is,

0:45:41.960 --> 0:45:44.960
<v Speaker 1>because that would that could be incorporated with an LED

0:45:45.200 --> 0:45:48.200
<v Speaker 1>kind of set up. Also just other stuff like you know,

0:45:48.360 --> 0:45:50.399
<v Speaker 1>like stock tickers. It tends to be all the sort

0:45:50.440 --> 0:45:53.200
<v Speaker 1>of widgets that they tried to force on our televisions

0:45:53.239 --> 0:45:56.160
<v Speaker 1>about seven or eight years ago, they're now trying to

0:45:56.200 --> 0:45:58.399
<v Speaker 1>force on our windows. Yeah. Yeah, And so I can

0:45:58.440 --> 0:46:00.480
<v Speaker 1>also see it if you've just got some kind of

0:46:00.600 --> 0:46:05.080
<v Speaker 1>general device in the future that's for augmented reality. It's

0:46:05.080 --> 0:46:07.400
<v Speaker 1>a tablet that you're supposed to hold up to the

0:46:07.400 --> 0:46:10.759
<v Speaker 1>world and see through with data added or something like that.

0:46:11.040 --> 0:46:14.880
<v Speaker 1>But if you're talking about normal laptops, tablets, phones, things

0:46:14.920 --> 0:46:17.359
<v Speaker 1>where you're just mainly going to want to be using

0:46:17.400 --> 0:46:21.399
<v Speaker 1>the internet, checking email, composing documents. I really don't see

0:46:21.440 --> 0:46:25.239
<v Speaker 1>the appeal of clear screens. I tell you one thing

0:46:25.280 --> 0:46:28.000
<v Speaker 1>I would love to see in a clear screen uh

0:46:28.120 --> 0:46:31.400
<v Speaker 1>implementation in the movies. I think it would be both

0:46:31.560 --> 0:46:35.960
<v Speaker 1>funny and and amazing at the same time, which is

0:46:36.000 --> 0:46:38.920
<v Speaker 1>that if you're viewing it from the angle of the user,

0:46:39.320 --> 0:46:42.919
<v Speaker 1>you get whatever the supposed whatever you're supposed to see,

0:46:43.160 --> 0:46:44.799
<v Speaker 1>but if you go around the other side, you get

0:46:44.800 --> 0:46:47.360
<v Speaker 1>the backside of that. So if it's a video of

0:46:47.400 --> 0:46:50.200
<v Speaker 1>someone talking and you go around the back back of

0:46:50.239 --> 0:46:53.480
<v Speaker 1>their head, yeah, I was like, that would be funny,

0:46:53.880 --> 0:46:56.759
<v Speaker 1>it would be pointless. But because that's the source, that

0:46:56.800 --> 0:46:59.319
<v Speaker 1>wouldn't actually work. But I mean, unless you went to

0:46:59.360 --> 0:47:03.480
<v Speaker 1>a lot of trouble, right, It's essentially the same idea

0:47:03.600 --> 0:47:06.719
<v Speaker 1>as the freestanding hologram, except in this case it's on

0:47:06.760 --> 0:47:08.879
<v Speaker 1>a screen. You know, the idea being that you can

0:47:09.000 --> 0:47:12.520
<v Speaker 1>walk six degrees around the projected thing and see it

0:47:12.520 --> 0:47:14.839
<v Speaker 1>from all angles, except in this case, because it's on

0:47:14.880 --> 0:47:16.840
<v Speaker 1>a screen, you would only be able to see the front.

0:47:16.880 --> 0:47:19.920
<v Speaker 1>And like if you're watching a YouTube video, you literally

0:47:19.960 --> 0:47:23.440
<v Speaker 1>have to have a companion video filmed from the opposite angle,

0:47:23.520 --> 0:47:25.200
<v Speaker 1>which is why I think it'd be hilarious. You just

0:47:25.280 --> 0:47:29.520
<v Speaker 1>you never bother explaining how this was ever achieved. It is.

0:47:29.600 --> 0:47:32.000
<v Speaker 1>That's pretty good. Okay, I want to talk about another

0:47:32.040 --> 0:47:35.120
<v Speaker 1>thing in Minority Report. Okay, voice controls. Yeah, this is

0:47:35.160 --> 0:47:38.839
<v Speaker 1>something that we've seen a lot of work done over

0:47:38.880 --> 0:47:42.360
<v Speaker 1>the decades. I mean, even a futurist rate Cartswile worked

0:47:42.440 --> 0:47:45.399
<v Speaker 1>quite a bit in voice controls. Yeah, but basically they

0:47:45.400 --> 0:47:48.160
<v Speaker 1>were one of the first well not voice controls necessarily,

0:47:48.160 --> 0:47:50.160
<v Speaker 1>but voice recognition was one of the first things that

0:47:50.200 --> 0:47:53.279
<v Speaker 1>computer programmers like Kurtswile started working on way back in

0:47:53.280 --> 0:47:56.040
<v Speaker 1>the day. Yeah. And uh, it's tricky stuff, right, I mean,

0:47:56.080 --> 0:47:58.879
<v Speaker 1>you you have a lot of different variables to contend with,

0:47:58.920 --> 0:48:01.759
<v Speaker 1>but in general, old we've seen a lot of progress.

0:48:02.520 --> 0:48:06.920
<v Speaker 1>So there's a lot of difference between simple voice control

0:48:06.920 --> 0:48:12.000
<v Speaker 1>and voice recognition and speech control which implies natural language processing.

0:48:12.040 --> 0:48:14.680
<v Speaker 1>Those are two totally different things, but we made a

0:48:14.719 --> 0:48:17.359
<v Speaker 1>lot of progress in both, uh, and and so it's

0:48:17.400 --> 0:48:20.960
<v Speaker 1>been really interesting to see that. However, even seeing that

0:48:20.960 --> 0:48:25.239
<v Speaker 1>that progress, I'm curious this one's definitely more anecdotal for

0:48:25.239 --> 0:48:27.840
<v Speaker 1>me because I don't have any surveys that back up anything.

0:48:27.880 --> 0:48:32.520
<v Speaker 1>But I'm curious how many people really regularly use voice

0:48:32.560 --> 0:48:37.680
<v Speaker 1>control for their various devices, whether it's a smartphone or

0:48:37.719 --> 0:48:41.440
<v Speaker 1>a tablet or the Xbox one Connect also has voice controls.

0:48:42.200 --> 0:48:46.760
<v Speaker 1>Xbox turn off. Yes, now, if you are still listening

0:48:47.200 --> 0:48:50.360
<v Speaker 1>to this podcast, you are not listening it to it

0:48:50.400 --> 0:48:55.160
<v Speaker 1>on an Xbox, nor are you uh, or you have

0:48:55.200 --> 0:48:59.640
<v Speaker 1>disabled the voiceover controls, and if you're not listening to

0:49:01.760 --> 0:49:06.600
<v Speaker 1>you just turned it off. I don't personally know anyone

0:49:06.680 --> 0:49:09.399
<v Speaker 1>who uses a lot of voice control options, at least

0:49:09.400 --> 0:49:11.359
<v Speaker 1>around me. Maybe it's one of those things that they

0:49:11.400 --> 0:49:14.120
<v Speaker 1>feel kind of foolish doing, and so they only do

0:49:14.200 --> 0:49:16.960
<v Speaker 1>it when when they're kind of hanging out by themselves.

0:49:17.160 --> 0:49:19.760
<v Speaker 1>I thought people mostly only did it in the company

0:49:19.760 --> 0:49:22.759
<v Speaker 1>of others because it was funny yeah or that thing.

0:49:23.000 --> 0:49:25.520
<v Speaker 1>Or they might do it in the car, right they might.

0:49:25.560 --> 0:49:27.359
<v Speaker 1>They might have if they have a setup where they

0:49:27.360 --> 0:49:30.600
<v Speaker 1>can a Siri what is my armpit taste like? Or

0:49:31.160 --> 0:49:35.680
<v Speaker 1>or or something along text my wife, I'll be home late,

0:49:35.880 --> 0:49:38.120
<v Speaker 1>the kind of thing. I do know one person who

0:49:38.160 --> 0:49:42.960
<v Speaker 1>does use it um at least I've witnessed him use

0:49:43.040 --> 0:49:47.040
<v Speaker 1>it a few times, U daily tech news show host

0:49:47.080 --> 0:49:50.040
<v Speaker 1>Tom merritt I. So I hung out with him at

0:49:50.080 --> 0:49:52.560
<v Speaker 1>dragon Con this past weekend, and he was using it

0:49:52.640 --> 0:49:55.600
<v Speaker 1>in order to text people, to call people, so that

0:49:55.680 --> 0:49:57.880
<v Speaker 1>way he could keep his eyes up so he wouldn't

0:49:57.920 --> 0:50:00.600
<v Speaker 1>run into folks. Uh and dry and Con is an

0:50:00.600 --> 0:50:03.920
<v Speaker 1>extremely congested area for pedestrians, Lots and lots of people,

0:50:04.040 --> 0:50:07.000
<v Speaker 1>so add into that the fact that half of them

0:50:07.000 --> 0:50:09.600
<v Speaker 1>are looking down at a screen, and you definitely have

0:50:09.719 --> 0:50:12.000
<v Speaker 1>some issues where you could be bumping into people, and

0:50:12.040 --> 0:50:14.360
<v Speaker 1>you've got all these costumes and everything. So he was

0:50:14.440 --> 0:50:16.120
<v Speaker 1>using it because it was a way for him to

0:50:16.200 --> 0:50:20.160
<v Speaker 1>navigate without, you know, putting his his gaze down on

0:50:20.239 --> 0:50:22.759
<v Speaker 1>a on a screen, and it really helped him out.

0:50:23.120 --> 0:50:26.239
<v Speaker 1>So I can understand that, But personally my own use,

0:50:26.760 --> 0:50:32.279
<v Speaker 1>I get very um self conscious about not not so

0:50:32.400 --> 0:50:34.840
<v Speaker 1>much talking to a device while people are watching. I

0:50:34.840 --> 0:50:36.319
<v Speaker 1>mean there's a little bit of that too, but just

0:50:36.920 --> 0:50:40.160
<v Speaker 1>how accurate is it recording what I'm saying. So I've

0:50:40.239 --> 0:50:42.960
<v Speaker 1>used voice to text in order to send text messages,

0:50:43.200 --> 0:50:45.359
<v Speaker 1>but then I go and I prove the message before

0:50:45.400 --> 0:50:47.240
<v Speaker 1>I send it, so I make sure it's not saying

0:50:47.280 --> 0:50:51.040
<v Speaker 1>something just totally ridiculous, um, I mean beyond what I

0:50:51.120 --> 0:50:55.279
<v Speaker 1>tend to text people and unintentionally ridiculous. Right, And at

0:50:55.320 --> 0:51:00.680
<v Speaker 1>that point, I've spent enough time initiating it, speaking into

0:51:00.719 --> 0:51:03.960
<v Speaker 1>the device, reading over it, and then making any changes.

0:51:04.040 --> 0:51:06.680
<v Speaker 1>I could have just typed it in that time. So

0:51:07.719 --> 0:51:10.680
<v Speaker 1>maybe voice controls still are not quite at the level

0:51:10.680 --> 0:51:14.800
<v Speaker 1>of sophistication where that it feels really natural. But again

0:51:14.840 --> 0:51:16.440
<v Speaker 1>we run into a lot of the same issues we

0:51:16.440 --> 0:51:20.160
<v Speaker 1>see with gesture control, the idea that in certain environments

0:51:20.280 --> 0:51:23.759
<v Speaker 1>voice control just isn't ideal. In our situation in our

0:51:23.800 --> 0:51:26.839
<v Speaker 1>office where we have writers and editors, clearly this would

0:51:26.880 --> 0:51:29.759
<v Speaker 1>not be a great a great user interface because we

0:51:29.760 --> 0:51:32.120
<v Speaker 1>would all be interfering with one another, not to mention

0:51:32.200 --> 0:51:34.960
<v Speaker 1>driving each other up the wall with all the talking.

0:51:35.560 --> 0:51:39.560
<v Speaker 1>So it's another one of those that I I love

0:51:39.640 --> 0:51:42.839
<v Speaker 1>the idea, but I don't see it replacing, at least

0:51:42.920 --> 0:51:47.720
<v Speaker 1>for the actual home computer experience the mouse and keyboard.

0:51:47.719 --> 0:51:50.239
<v Speaker 1>And keep in mind, voice controls for PCs have been

0:51:50.280 --> 0:51:53.600
<v Speaker 1>around for years. They've just recently gotten good enough for

0:51:53.640 --> 0:51:55.759
<v Speaker 1>you to actually use them, but they've been around for

0:51:55.760 --> 0:51:58.759
<v Speaker 1>a while well at any rate, if we don't live

0:51:58.800 --> 0:52:01.920
<v Speaker 1>in a world that is dominated by the user interfaces

0:52:02.000 --> 0:52:04.439
<v Speaker 1>of Minority Report, I'm sure we're still going to see

0:52:04.480 --> 0:52:08.319
<v Speaker 1>examples where they will come into play. Yeah, I do

0:52:08.400 --> 0:52:11.200
<v Speaker 1>hope we get to see those little spiders that crawl

0:52:11.280 --> 0:52:14.640
<v Speaker 1>into the building and look for your eyeballs, right, Yeah,

0:52:14.640 --> 0:52:17.880
<v Speaker 1>those are my favorite future technology. You know, I've already

0:52:17.920 --> 0:52:20.840
<v Speaker 1>had surgery performed on my eyes once. I did you

0:52:20.880 --> 0:52:23.359
<v Speaker 1>get one of those things peeling up your bandages trying

0:52:23.360 --> 0:52:24.960
<v Speaker 1>to peek at your eyes? No, I didn't get one

0:52:25.000 --> 0:52:29.480
<v Speaker 1>of those. Um, yeah it was. It was more octopus

0:52:29.560 --> 0:52:31.719
<v Speaker 1>like than spider like. But at any rate, if you

0:52:31.760 --> 0:52:34.320
<v Speaker 1>guys out there have any suggestions for future episodes of

0:52:34.400 --> 0:52:36.880
<v Speaker 1>Forward Thinking, Maybe there's another science fiction film that has

0:52:36.880 --> 0:52:38.759
<v Speaker 1>a vision of the future and you really want us

0:52:38.800 --> 0:52:41.880
<v Speaker 1>to discuss it and look into it and talk about

0:52:41.920 --> 0:52:45.239
<v Speaker 1>whether or not it's realistic, or if it's not realistic,

0:52:45.400 --> 0:52:48.160
<v Speaker 1>why let us know, Or maybe there's just some other

0:52:48.200 --> 0:52:50.759
<v Speaker 1>topic about the future you're really curious about. Send us

0:52:50.760 --> 0:52:54.080
<v Speaker 1>a message. You can drop us a line on Twitter, Facebook,

0:52:54.160 --> 0:52:57.400
<v Speaker 1>or Google Plus. Our handle at all three is FW thinking.

0:52:57.760 --> 0:52:59.400
<v Speaker 1>We look forward to hearing from you, and you were

0:52:59.440 --> 0:53:06.040
<v Speaker 1>here from us again really soon. For more on this

0:53:06.120 --> 0:53:09.120
<v Speaker 1>topic in the future of technology, I'll visit forward thinking

0:53:09.200 --> 0:53:22.280
<v Speaker 1>dot Com, brought to you by Toyota. Let's Go Places,