WEBVTT -  TechStuff Gets Cozy With SMNTY

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<v Speaker 1>Welcome to Tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>Tech are you? Yes? Our cavalcade of special guests continues today.

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<v Speaker 1>My dear friend and next door neighbor back when we

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<v Speaker 1>were working at Pont City Market, Annie and her co

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<v Speaker 1>host Samantha from Stuff Mom Never Told You are here.

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<v Speaker 1>Welcome to the show.

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<v Speaker 2>Thank you so much for having us. This is very exciting.

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<v Speaker 3>Yeah. I love that we finally get to work together.

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<v Speaker 3>It's been years since we've been in the same network,

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<v Speaker 3>and now I get to officially work with you. Amazing.

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<v Speaker 3>I'm so excited.

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<v Speaker 1>I'm excited too. Like I've seen Samantha, we've met in

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<v Speaker 1>person a couple of times, but we have never had

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<v Speaker 1>a chance to work on a show together. Will I

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<v Speaker 1>was listening to stuff Mom Never Told You recently with

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<v Speaker 1>I think it was Joey who was on talking about

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<v Speaker 1>dating in New York, and it made me laugh so

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<v Speaker 1>hard because Joey's younger than my marriage is. I'm in

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<v Speaker 1>my twenty eighth year of being married and so listening

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<v Speaker 1>to like the trials and tribulations of dating in the

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<v Speaker 1>modern age. I was sitting there thinking about back before

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<v Speaker 1>I was married and what dating was like. And the

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<v Speaker 1>funny thing is I met my partner online, but it

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<v Speaker 1>was in a telnet chat room, which anyone out there

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<v Speaker 1>who knows what a tellnet chat room is welcome to

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<v Speaker 1>being old.

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<v Speaker 2>That's amazing.

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<v Speaker 3>I really kind of want that story now.

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<v Speaker 1>Oh well, tell you why you have me on your show,

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<v Speaker 1>and I'll tell you all about it, Okay, because here's

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<v Speaker 1>the thing, I got no tech stuffs left to talk

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<v Speaker 1>about this kind of stuff. I'm out on January tenth.

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<v Speaker 1>January tenth, I am gone. And just so, just so

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<v Speaker 1>y'all know, I mean, I don't think you even are

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<v Speaker 1>aware of who the new hosts are, but certainly my

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<v Speaker 1>listeners aren't because I haven't told them yet. That's going

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<v Speaker 1>to be a New year reveal, So it does. Have

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<v Speaker 1>you not done the email? Oh no, you're starting off

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<v Speaker 1>with a Chad GBT savior or demon demon? No you

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<v Speaker 1>know it already. Uh No, Today you brought forth a

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<v Speaker 1>topic that I was so excited by because, as it

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<v Speaker 1>you discovered once our notes started to fill out, it

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<v Speaker 1>turns out I'm a big fan of this particular genre

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<v Speaker 1>of video games. You wanted to talk about cozy games?

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<v Speaker 2>Yes, yes, indeed, And I think this is gonna be

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<v Speaker 2>really fun because I think we're all coming at this

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<v Speaker 2>from different experiences, so we're really excited to talk about it.

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<v Speaker 2>One of the reasons we wanted to talk about it

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<v Speaker 2>is one because Samantha's had like an amazing cozy journey.

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<v Speaker 2>But to as you kind of alluded to with chat GPT,

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<v Speaker 2>we were trying to think of a tech topic that

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<v Speaker 2>wasn't going to be very depressing, and it was a

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<v Speaker 2>little difficult because right now is a high stress time

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<v Speaker 2>a lot of us maybe are looking for some relief,

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<v Speaker 2>especially as the year comes to a quotes, So we

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<v Speaker 2>thought cozy gaming, that's that's a good topic.

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<v Speaker 1>Much better than let's talk about Elon Musk. So I appreciate.

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<v Speaker 3>It, right. I mean, we definitely went in to talk

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<v Speaker 3>about we could talk about deep fakes, Oh no, that's

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<v Speaker 3>really sad. We could talk about you know, all those

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<v Speaker 3>other AI ventures. But coming back to cozy games, which

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<v Speaker 3>is something that I have found joy in in the

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<v Speaker 3>last few years and really have had Annie and even

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<v Speaker 3>our super producer Christina navigate me through this world because

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<v Speaker 3>gaming is not something that I would typically would say

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<v Speaker 3>is something that I do up until recently, and the

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<v Speaker 3>cozy gaming world really has made it so much more welcoming,

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<v Speaker 3>I think, especially for people for us and loss people

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<v Speaker 3>who are jumping into gaming.

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<v Speaker 1>World absolutely and even old fogies like me like I

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<v Speaker 1>reach a certain point where my hand eye coordination isn't

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<v Speaker 1>what it used to be. I don't have the twitch

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<v Speaker 1>skills of the young ands out there. I was raised

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<v Speaker 1>on games like the pac Man's you know, and the

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<v Speaker 1>Gala is not so much the call of duties. And

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<v Speaker 1>also I never really like competition. I always preferred collaborative

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<v Speaker 1>and cooperative games. Even with board games, I much prefer

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<v Speaker 1>that style. So cozy games speaks to me because I

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<v Speaker 1>like an environment that fosters joy and wants all the

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<v Speaker 1>participants to experience that joy, not joy that one person

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<v Speaker 1>feels at the expense of everybody else. Not that there's

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<v Speaker 1>anything necessarily wrong with that kind of gaming, it just

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<v Speaker 1>doesn't appeal.

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<v Speaker 2>To me right, And I know all the gamers in

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<v Speaker 2>my life enjoy cozy games, whereas people who like cozy

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<v Speaker 2>games the same isn't true about non cozy games, so

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<v Speaker 2>I feel like they're very welcoming to people, and I

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<v Speaker 2>guess that brings us to the question, just to start off,

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<v Speaker 2>what is cozy gaming. I know you've talked about it before,

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<v Speaker 2>but we like to have a good solid definition here,

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<v Speaker 2>and people disagree. People like to disagree about what exactly

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<v Speaker 2>it is. But they're often described as something that's somewhat

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<v Speaker 2>mindless but still involved. They usually don't have violence or

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<v Speaker 2>competition in the same way non cozy games have them.

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<v Speaker 2>Players can't really lose or feel guilty about letting someone

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<v Speaker 2>down like in a multiplayer game. They usually have soothing

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<v Speaker 2>in pretty graphics and music, fairly simple task and controls.

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<v Speaker 2>They're inclusive and safe for all. They're low stress and

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<v Speaker 2>sort of a vibe, sort of a feeling, and after

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<v Speaker 2>you play them, you generally feel calm and happy.

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<v Speaker 1>Yeah, there's some overlap with the genre of casual games,

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<v Speaker 1>but I feel like the term casual games is almost

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<v Speaker 1>like a kind of like it's like shade right, people

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<v Speaker 1>quote unquote real gamers will dismiss something that falls into

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<v Speaker 1>casual games. And certainly there are bad casual games out there.

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<v Speaker 1>There are bad games in every genre. It would be

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<v Speaker 1>disingenuous to say every game that falls into the cozy

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<v Speaker 1>or casual bucket is great, but the same is true

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<v Speaker 1>for any other genre as well. And I think the

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<v Speaker 1>quote unquote true gamers, well, there's a lot of air

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<v Speaker 1>quotes I'm doing, which is weird for an audio podcast,

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<v Speaker 1>but I think that they would paint all of them

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<v Speaker 1>with the same brush, and I think that's unfortunate, it's reductive,

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<v Speaker 1>it's not surprising for at least certain segments of the

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<v Speaker 1>gaming culture. We'll get into more of that later as well,

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<v Speaker 1>but yeah, I think there's certainly a real place for this,

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<v Speaker 1>particularly in a world where people are trying to find

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<v Speaker 1>ways to reduce anxiety, to be able to take their

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<v Speaker 1>mind off things that might be troubling them while not

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<v Speaker 1>engaging in an activity that is just inherently harmful to themselves.

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<v Speaker 3>And I think it's interesting because when we have these

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<v Speaker 3>conversations about gaming in general, the biggest money maker out

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<v Speaker 3>there and people really want to discredit it, is mobile gaming.

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<v Speaker 3>And that was one of the big conversations we had

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<v Speaker 3>when we talked about cozy gaming and what they want

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<v Speaker 3>to qualify as true gaming. And again, you kind of

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<v Speaker 3>talked about this with the real gamers quote unquote, but

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<v Speaker 3>the level of competition that's there. But when you look

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<v Speaker 3>at what is making a dent in capitalism, which you

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<v Speaker 3>know that counts for more for anything else, right, it

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<v Speaker 3>is mobile gaming. It is the number one money maker

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<v Speaker 3>for that gaming industry. So it's interesting when we have

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<v Speaker 3>this conversation and the amount of women and marginalized people

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<v Speaker 3>who actually have access to something that is easily there

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<v Speaker 3>and really great to take your mind off things. Is

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<v Speaker 3>playing five minutes of what used to be snake y'all

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<v Speaker 3>remember that game? Oh yeah, you know, like those types

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<v Speaker 3>of games that have come back a little bit, and

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<v Speaker 3>it helped with dementia and help with like everyday warplay.

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<v Speaker 3>It's actually a really great way to go. But people

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<v Speaker 3>want to dismiss it so quickly because they don't want

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<v Speaker 3>to say this is true gaming.

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<v Speaker 1>Yeah, and yet these are the games that often can

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<v Speaker 1>go viral across all demographics. Like I wouldn't necessarily say

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<v Speaker 1>that wordle falls into the category of cozy game, but

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<v Speaker 1>certainly a casual game. And I don't know if you

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<v Speaker 1>guys remember this, and I apologize for guys. I don't

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<v Speaker 1>know if you folks have remembered this, but about four

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<v Speaker 1>years ago, there was this little bug that was going

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<v Speaker 1>around and like a lot of us were like stuck

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<v Speaker 1>at home, and then it seemed like this game called

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<v Speaker 1>Wordle brought everybody together in a way. And back then

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<v Speaker 1>before it was x X was this thing called Twitter,

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<v Speaker 1>which wasn't terrible. I mean it was bad, but it

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<v Speaker 1>wasn't as bad. And I just remember, like so many

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<v Speaker 1>of my friends would their Twitter status would just be

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<v Speaker 1>their Wordle score for the day, Like for the first

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<v Speaker 1>like three weeks, I was like, I don't know what

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<v Speaker 1>the hell these boxes mean.

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<v Speaker 3>I had that moment a lot, and I will say,

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<v Speaker 3>you know what, for those out there, this was a

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<v Speaker 3>pickup line. One dude, you's a chill group of us

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<v Speaker 3>talking about Wordle. So it opens up so much when

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<v Speaker 3>you talk about these mobile games.

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<v Speaker 1>Yeah, yeah, it's a great unifier.

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<v Speaker 2>It does. And that's kind of going back to what

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<v Speaker 2>you've said about preferring those kind of cooperative, collaborative games.

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<v Speaker 2>A lot of these are really fun because when the

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<v Speaker 2>pandemic happened, we were looking for both stress relief but

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<v Speaker 2>also some companionship, some way to connect to other people,

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<v Speaker 2>and these games were great for that. Yeah, you go

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<v Speaker 2>on Twitter and see someone's wordle score and you're like, oh, Like,

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<v Speaker 2>it was just a really fun way when we couldn't

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<v Speaker 2>hang out in person necessarily and share these experiences. And

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<v Speaker 2>I think that is a big part of cozy games

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<v Speaker 2>as well. I am kind of shy, so I usually

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<v Speaker 2>played cozy games by myself, but it is a big

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<v Speaker 2>part for some people that you can connect with other

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<v Speaker 2>people online in this way.

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<v Speaker 1>Well, And even though I'm an extrovert, I am like you.

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<v Speaker 1>I often for most of my cozy gaming I'm playing

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<v Speaker 1>the single player version of that. I mean, I love collaboration,

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<v Speaker 1>but there's so few games out there that I connect

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<v Speaker 1>with that are also collaborative and I feel like I'm

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<v Speaker 1>welcomed into that community. Sometimes you get into a game

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<v Speaker 1>pretty late, and it's like if you're the first new

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<v Speaker 1>friend in an established group of friends that have been

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<v Speaker 1>established for like ten years, and they're all joking and

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<v Speaker 1>using references that the rest of the group knows and

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<v Speaker 1>you do not, and you're like, well, this is a mistake.

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<v Speaker 1>I should probably go somewhere else. And that's kind of

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<v Speaker 1>how I feel for some of these online communities, and

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<v Speaker 1>it's no shade on them either. They're having fun with

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<v Speaker 1>their established communities. It's just sometimes it can be hard

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<v Speaker 1>to make an inroad. But the games themselves, the things

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<v Speaker 1>that make a cozy game cozy, that welcoming sense of joy,

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<v Speaker 1>that's something that I certainly could use more of in

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<v Speaker 1>my life, and I love that we have. I have

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<v Speaker 1>lots of different examples that we'll talk about, and you know,

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<v Speaker 1>not that much crossover, although there is one game on

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<v Speaker 1>Annie's list that I have to a billion percent back up.

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<v Speaker 1>But it's also the game that you can't talk about

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<v Speaker 1>because to really enjoy it, you need to go in

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<v Speaker 1>knowing nothing about it. Gone Home is the game. Oh yes,

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<v Speaker 1>so good, but you can't. Don't don't look anything up,

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<v Speaker 1>don't read about it, just play it because I cried

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<v Speaker 1>at that game. That one made me cry. But yeah,

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<v Speaker 1>I want to. I want to chat about some of

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<v Speaker 1>the examples we have here, Like you you have some

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<v Speaker 1>of the popular examples with Animal Crossing. I mean that

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<v Speaker 1>one went crazy popular in the pandemic. It came out

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<v Speaker 1>just as the pandemic was creating lockdown, and like it

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<v Speaker 1>was like it became a pop culture moment in circles

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<v Speaker 1>that I follow at any rate.

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<v Speaker 2>Oh yes, oh yes, it came out at like the

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<v Speaker 2>right time. And I think this is actually a great

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<v Speaker 2>segue into talking about how we all got into cozy games,

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<v Speaker 2>because I remember when that came out. Animal Crossing New

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<v Speaker 2>Horizons is one of the big examples people give for

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<v Speaker 2>cozy games. The other one is Starty Valley. But I

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<v Speaker 2>kind of going back to your original point, I didn't

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<v Speaker 2>start playing Animal Crossing until two years later, and it

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<v Speaker 2>was because Samantha was like, you got to try these

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<v Speaker 2>cozy games.

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<v Speaker 3>So I was trying to use her for fruit.

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<v Speaker 1>Oh of course, yeah. I mean those turnips aren't going

0:12:26.480 --> 0:12:27.520
<v Speaker 1>to grow themselves, right.

0:12:28.480 --> 0:12:31.440
<v Speaker 2>Samantha was using me, But she's been my real like

0:12:31.520 --> 0:12:34.440
<v Speaker 2>open door into this world. So I thought we could

0:12:34.440 --> 0:12:36.800
<v Speaker 2>all talk about how our experiences and how we got

0:12:36.800 --> 0:12:38.440
<v Speaker 2>into it, starting with you, Samantha.

0:12:38.600 --> 0:12:40.960
<v Speaker 3>Yes, I have to put a big caveat on the

0:12:41.040 --> 0:12:45.000
<v Speaker 3>games that I play. I am not really good with

0:12:45.120 --> 0:12:47.360
<v Speaker 3>my hand eye coordination, as you were talking about, it's

0:12:47.440 --> 0:12:49.960
<v Speaker 3>not great. I am that one person that when we

0:12:50.040 --> 0:12:54.880
<v Speaker 3>play Mario Kart that I continuously fall off the track

0:12:55.080 --> 0:12:59.360
<v Speaker 3>like that is my ra And you're gonna know about

0:12:59.360 --> 0:13:01.920
<v Speaker 3>it because I'm like I'm off, I fell again, I'm

0:13:01.920 --> 0:13:05.360
<v Speaker 3>off again, and I'm always last place. So for me,

0:13:06.000 --> 0:13:08.520
<v Speaker 3>trying to just stay on track is my thing, and

0:13:08.600 --> 0:13:11.560
<v Speaker 3>that's that's kind of the theme through everything. So with

0:13:11.600 --> 0:13:15.000
<v Speaker 3>animal Crossing, even though is I love the fishing part,

0:13:15.240 --> 0:13:18.440
<v Speaker 3>I love the collecting and swimming. I just did it recently.

0:13:19.000 --> 0:13:21.800
<v Speaker 3>The new thing right now with the Christmas being around,

0:13:21.800 --> 0:13:25.760
<v Speaker 3>which we just had an episode about holiday themed animal crossing,

0:13:26.600 --> 0:13:29.160
<v Speaker 3>you can build a snowman. I was like, oh wow, okay,

0:13:29.160 --> 0:13:32.000
<v Speaker 3>I want to do this. I have dropped every every

0:13:32.040 --> 0:13:35.480
<v Speaker 3>snowball off the edge of something or crashed it into

0:13:35.520 --> 0:13:37.200
<v Speaker 3>a house, and I'm very upset about this.

0:13:37.240 --> 0:13:37.920
<v Speaker 2>I want you to know.

0:13:38.320 --> 0:13:42.280
<v Speaker 3>But like I'd love the trying to find the peoples

0:13:42.320 --> 0:13:44.320
<v Speaker 3>to come to my island. It does feel like I'm

0:13:44.360 --> 0:13:47.000
<v Speaker 3>starting a bit of a cult, and then also just

0:13:47.080 --> 0:13:50.160
<v Speaker 3>keeping a campground, like like that's my whole experience is

0:13:50.160 --> 0:13:52.719
<v Speaker 3>to collect all the fish, collect all the fossils, which

0:13:52.720 --> 0:13:55.360
<v Speaker 3>I've done y'all, but I haven't gotten all the art pieces.

0:13:55.800 --> 0:13:56.200
<v Speaker 2>I have.

0:13:57.679 --> 0:14:00.520
<v Speaker 3>Any made sure to brag to me about that island.

0:14:00.559 --> 0:14:02.520
<v Speaker 3>It's kind of sad because it still again looks like

0:14:02.559 --> 0:14:04.960
<v Speaker 3>a campground. But I'm like that's what I want. I

0:14:05.000 --> 0:14:07.960
<v Speaker 3>want to be a retreat into the campground, not.

0:14:07.920 --> 0:14:11.400
<v Speaker 1>Like not like, hey, let's turn this into a bustling metropolis.

0:14:12.240 --> 0:14:15.680
<v Speaker 1>Is it Animal Crossing where the snowman will criticize you

0:14:15.720 --> 0:14:18.920
<v Speaker 1>if you don't get the balls just right? Yes? No, yeah?

0:14:19.040 --> 0:14:19.240
<v Speaker 3>Yes?

0:14:19.440 --> 0:14:21.520
<v Speaker 2>Is it trying to give me like, oh, it'll be

0:14:21.560 --> 0:14:22.720
<v Speaker 2>like you tried your best?

0:14:22.920 --> 0:14:25.520
<v Speaker 1>Yeah, the judgment so like if the head is too

0:14:25.560 --> 0:14:28.280
<v Speaker 1>small or too large in relation to the body, and

0:14:28.280 --> 0:14:30.440
<v Speaker 1>the Snowman's like, what are you even doing?

0:14:31.440 --> 0:14:31.880
<v Speaker 2>See?

0:14:32.400 --> 0:14:34.480
<v Speaker 3>Yeah, now now I'm even more upset. And I even't

0:14:34.480 --> 0:14:36.000
<v Speaker 3>even done it. I haven't even I can't even get

0:14:36.000 --> 0:14:37.280
<v Speaker 3>it together to make one.

0:14:37.600 --> 0:14:40.800
<v Speaker 1>So I haven't played Animal Crossing. One are the YouTube

0:14:40.840 --> 0:14:44.400
<v Speaker 1>video channels I watch outside Xbox did a whole thing

0:14:44.800 --> 0:14:47.120
<v Speaker 1>about it. When I saw that, it made me laugh

0:14:47.480 --> 0:14:50.400
<v Speaker 1>so hard. They're talking about how you know certain games

0:14:50.440 --> 0:14:53.520
<v Speaker 1>that that neg you when you when you when you

0:14:53.560 --> 0:14:56.000
<v Speaker 1>when you mess up a basic thing in the game.

0:14:56.040 --> 0:14:59.640
<v Speaker 1>But like, legitimately this is challenging to dude, get it,

0:14:59.720 --> 0:15:02.640
<v Speaker 1>just because it's hard to judge in the game when

0:15:02.680 --> 0:15:07.000
<v Speaker 1>you're at that level. But overall, Animal Crossing certainly checks

0:15:07.040 --> 0:15:11.480
<v Speaker 1>all those cozy boxes so you got into that. That

0:15:11.560 --> 0:15:13.920
<v Speaker 1>was kind of your your journey into cozy gaming.

0:15:14.200 --> 0:15:16.400
<v Speaker 3>One of the things that happened is my partner is

0:15:16.440 --> 0:15:18.880
<v Speaker 3>a gamer and loves to play games, and he's been

0:15:18.920 --> 0:15:22.440
<v Speaker 3>trying to get me into gaming in general. So Overcooked

0:15:22.680 --> 0:15:26.760
<v Speaker 3>was his beginning with me. Huge mistake. Again, I'm not

0:15:26.840 --> 0:15:30.240
<v Speaker 3>competitive yelling at me about cooking something just right, yea

0:15:31.680 --> 0:15:33.960
<v Speaker 3>all over the place. We did not fight, I will

0:15:34.000 --> 0:15:37.600
<v Speaker 3>give you that. So our relationship is strong. I've determined that.

0:15:38.320 --> 0:15:40.840
<v Speaker 3>But he then like I said, let's try Animal Crossing.

0:15:40.960 --> 0:15:43.040
<v Speaker 3>I think you'll like this, and it did the trying

0:15:43.080 --> 0:15:47.280
<v Speaker 3>to find the again, like finding the biggest fish that's

0:15:47.320 --> 0:15:50.440
<v Speaker 3>worth the most amount of money. Let's do this getting

0:15:50.440 --> 0:15:52.560
<v Speaker 3>the singer to come onto our island. I love it.

0:15:52.680 --> 0:15:54.440
<v Speaker 3>I don't know if you know, Like you said, you

0:15:54.480 --> 0:15:56.400
<v Speaker 3>haven't played this, Jonathan.

0:15:56.160 --> 0:15:59.400
<v Speaker 1>I haven't, but I've I listened to a lot of

0:15:59.480 --> 0:16:02.160
<v Speaker 1>shows of people who have played it, so I feel

0:16:02.240 --> 0:16:06.400
<v Speaker 1>kind of like I've semi experienced elements of the game

0:16:06.640 --> 0:16:08.400
<v Speaker 1>just through osmosis.

0:16:08.800 --> 0:16:11.120
<v Speaker 3>I think you should try it. I would be interested

0:16:11.120 --> 0:16:14.080
<v Speaker 3>to see what kind of village island you create. Like

0:16:14.120 --> 0:16:16.680
<v Speaker 3>I have a good friend who's made his entire island goth,

0:16:17.040 --> 0:16:20.320
<v Speaker 3>but like chic Goth, I don't understand how that happened.

0:16:20.840 --> 0:16:25.000
<v Speaker 3>He has displays everywhere and Annie, well, Annie, you need

0:16:25.000 --> 0:16:28.960
<v Speaker 3>to talk about your island obviously, Okay.

0:16:29.360 --> 0:16:32.440
<v Speaker 2>So basically what happened was Samantha went.

0:16:33.600 --> 0:16:36.520
<v Speaker 1>Any story that starts with basically what happened.

0:16:36.640 --> 0:16:40.360
<v Speaker 2>Basically, Samantha went from like, I'm not a gamer to

0:16:40.480 --> 0:16:43.920
<v Speaker 2>hear all these games you need to play, and she

0:16:44.320 --> 0:16:46.400
<v Speaker 2>was like, we're going to do an episode. It's research based,

0:16:46.440 --> 0:16:48.640
<v Speaker 2>so you need to go play these cozy games. And

0:16:48.640 --> 0:16:50.560
<v Speaker 2>she gave me all these recommendations. One of them was

0:16:50.600 --> 0:16:54.560
<v Speaker 2>Animal Crossing. And the funny thing about me is that

0:16:54.600 --> 0:16:58.080
<v Speaker 2>I'm a completionist. I want those achievements. So I knew

0:16:58.080 --> 0:17:00.560
<v Speaker 2>That's why I didn't start playing Animal Crossing, because I

0:17:00.640 --> 0:17:03.160
<v Speaker 2>knew it never ends really, so I was like, I'm

0:17:03.200 --> 0:17:05.000
<v Speaker 2>just going to be trapped in some hellscape where I'm

0:17:05.040 --> 0:17:07.320
<v Speaker 2>checking the mail, like I don't want this, but she

0:17:07.400 --> 0:17:10.320
<v Speaker 2>convinced me to do it, and I of course made

0:17:10.359 --> 0:17:13.080
<v Speaker 2>mine very Star Wars semed. It's got a Star song,

0:17:13.320 --> 0:17:16.679
<v Speaker 2>it's got a Star Wars flag. Everybody says Star Wars slogans.

0:17:17.200 --> 0:17:20.600
<v Speaker 2>But because I'm such a completionist. I completed that damn

0:17:20.680 --> 0:17:22.119
<v Speaker 2>museum and I quit.

0:17:25.280 --> 0:17:26.959
<v Speaker 1>I'm done this and no further.

0:17:27.720 --> 0:17:31.720
<v Speaker 2>Yeah. But it's just really funny because I know I'd

0:17:31.760 --> 0:17:35.480
<v Speaker 2>like have the exact opposite experience with cozy games, where

0:17:35.520 --> 0:17:37.959
<v Speaker 2>I'm like, no, I'll play my like horror game a

0:17:37.960 --> 0:17:41.000
<v Speaker 2>million times and it's great, But a cozy game, I'm

0:17:41.000 --> 0:17:43.040
<v Speaker 2>so stressed because I where's the end?

0:17:43.880 --> 0:17:47.200
<v Speaker 1>Yeah, I hear you. Yeah, there's certain ones where you

0:17:47.280 --> 0:17:51.000
<v Speaker 1>can theoretically reach the end of the content, but even

0:17:51.040 --> 0:17:55.119
<v Speaker 1>those occasionally will get massive updates and it'll you know,

0:17:55.200 --> 0:17:57.439
<v Speaker 1>it's it's like the Mafia. Just when you thought you

0:17:57.440 --> 0:18:00.040
<v Speaker 1>were out that you get pulled right back in. And

0:18:01.119 --> 0:18:03.640
<v Speaker 1>So I have a whole bunch of games that are

0:18:03.640 --> 0:18:05.560
<v Speaker 1>listed on this section, but I'm just going to talk

0:18:05.560 --> 0:18:08.280
<v Speaker 1>about one and maybe mention the others when we chat

0:18:08.320 --> 0:18:11.720
<v Speaker 1>about some of our favorites. But Starduck Valley is the

0:18:11.800 --> 0:18:14.520
<v Speaker 1>game they got me into cozy games. Now. Stardu Valley

0:18:14.560 --> 0:18:17.560
<v Speaker 1>has some elements to it that also include, like if

0:18:17.560 --> 0:18:20.320
<v Speaker 1>you're going into the minds, there's combat and stuff, but

0:18:20.400 --> 0:18:24.000
<v Speaker 1>that's not the prime focus of the game. That's one element.

0:18:24.600 --> 0:18:27.800
<v Speaker 1>Most of it is about setting up a farm and

0:18:27.840 --> 0:18:31.280
<v Speaker 1>creating relationships with all the villagers that live in the

0:18:31.320 --> 0:18:35.760
<v Speaker 1>little town, and maybe even finding yourself a match. There

0:18:36.200 --> 0:18:40.359
<v Speaker 1>are certain members of the town who are romancible. You can,

0:18:40.760 --> 0:18:44.520
<v Speaker 1>if you're a jerk, get into a committed relationship and

0:18:44.520 --> 0:18:47.800
<v Speaker 1>then ruin it by flirting with somebody else. It's it's

0:18:47.880 --> 0:18:51.880
<v Speaker 1>such fun. Concerned Ape is the name of the guy

0:18:52.000 --> 0:18:54.560
<v Speaker 1>or the handle of the guy who created it. He's

0:18:54.600 --> 0:18:57.080
<v Speaker 1>got another game that's that's been in development for years

0:18:57.119 --> 0:19:01.160
<v Speaker 1>now that I am highly anticipated, called Haunted Chocolate. Cannot

0:19:01.160 --> 0:19:03.280
<v Speaker 1>wait to see that. It sounds like it's going to

0:19:03.320 --> 0:19:06.040
<v Speaker 1>have a lot of sort of shared DNA the Stardoo

0:19:06.080 --> 0:19:09.479
<v Speaker 1>Valley but yeah, Stardio Valley. I literally have more than

0:19:09.520 --> 0:19:13.120
<v Speaker 1>one hundred hours of game time in that game because

0:19:13.560 --> 0:19:17.240
<v Speaker 1>I would start over and try different things, like well,

0:19:17.240 --> 0:19:19.520
<v Speaker 1>what if I start a relationship with this village or

0:19:19.560 --> 0:19:23.840
<v Speaker 1>instead of that one? What happens? Can I fix him?

0:19:24.920 --> 0:19:27.560
<v Speaker 1>The answer to that last question is no. Just like

0:19:27.600 --> 0:19:29.879
<v Speaker 1>in real life, like I had never done any video

0:19:29.920 --> 0:19:32.440
<v Speaker 1>game modding. I've been playing games since I was a kid,

0:19:32.440 --> 0:19:35.560
<v Speaker 1>and I'm fifty. So when I say when I was

0:19:35.560 --> 0:19:37.240
<v Speaker 1>a kid, I was playing games like River Raid, which

0:19:37.280 --> 0:19:41.119
<v Speaker 1>by the way, developed by a woman, Carol Shaw, phenomenal

0:19:41.160 --> 0:19:44.159
<v Speaker 1>game that was on the Atari twenty six hundred. But

0:19:44.200 --> 0:19:45.919
<v Speaker 1>I've been playing games since I was a kid. It

0:19:45.960 --> 0:19:49.080
<v Speaker 1>was the cozy games I started playing really with Starduo Valley.

0:19:49.560 --> 0:19:51.080
<v Speaker 1>I got to the point where I was modding it,

0:19:52.400 --> 0:19:56.439
<v Speaker 1>which added new villagers and new areas to explore, and

0:19:56.960 --> 0:20:00.399
<v Speaker 1>just recently this past year, Concerned Ape released a huge

0:20:00.440 --> 0:20:02.760
<v Speaker 1>update to the game to make it one point six.

0:20:02.920 --> 0:20:05.440
<v Speaker 1>So even in a game like that where at first

0:20:05.440 --> 0:20:07.240
<v Speaker 1>it feels like there's a beginning, middle, and end, and

0:20:07.240 --> 0:20:09.359
<v Speaker 1>then you can continue past the end, but the story's

0:20:09.359 --> 0:20:12.480
<v Speaker 1>pretty much over, it's never a guarantee because some of

0:20:12.520 --> 0:20:15.320
<v Speaker 1>those cozy developers just figure out, hey, I want to

0:20:15.359 --> 0:20:17.639
<v Speaker 1>add a little more to that world I created, and

0:20:17.680 --> 0:20:19.800
<v Speaker 1>next thing you know, you're right back in it. And

0:20:19.840 --> 0:20:21.959
<v Speaker 1>it's crazy too, because of course, the sale in the

0:20:21.960 --> 0:20:24.159
<v Speaker 1>case of Stardu Valley has already been made. It's not

0:20:24.200 --> 0:20:26.200
<v Speaker 1>one of those games where it's like a subscription based

0:20:26.240 --> 0:20:29.000
<v Speaker 1>thing where you've you know, you're paying every month to

0:20:29.080 --> 0:20:32.680
<v Speaker 1>play this game. You purchased it already. Concerned Ape has

0:20:32.760 --> 0:20:36.960
<v Speaker 1>no obligation to keep developing this title, and yet he

0:20:37.080 --> 0:20:39.960
<v Speaker 1>continues to do it, So U a true hero, I would,

0:20:40.040 --> 0:20:42.080
<v Speaker 1>I would say, but yeah, that was the game that

0:20:42.280 --> 0:20:46.040
<v Speaker 1>pulled me into it, and since then there are countless

0:20:46.080 --> 0:20:49.959
<v Speaker 1>games I would argue fall into the cozy category that

0:20:50.240 --> 0:20:53.240
<v Speaker 1>I have, I have explored and I can't wait to

0:20:53.240 --> 0:20:57.280
<v Speaker 1>talk more about coziness. But my producer is holding up

0:20:57.800 --> 0:21:01.040
<v Speaker 1>a knife and pointing it at me, so I think

0:21:01.080 --> 0:21:02.800
<v Speaker 1>we need to take a quick ad break or else

0:21:02.840 --> 0:21:12.680
<v Speaker 1>things are going to get an awful lot less cozy.

0:21:14.080 --> 0:21:16.520
<v Speaker 1>All right, we're back, and my producer has given me

0:21:16.600 --> 0:21:19.960
<v Speaker 1>the friends symbol of smashing two wrists together, so I

0:21:19.960 --> 0:21:21.680
<v Speaker 1>think we all know what that means. It means it's

0:21:21.680 --> 0:21:29.200
<v Speaker 1>time to get back to talking about cozy games.

0:21:28.680 --> 0:21:34.600
<v Speaker 3>Never part of gold, Yes, but yeah no, I was

0:21:34.680 --> 0:21:39.720
<v Speaker 3>wondering because Stardoo Valley, Animal Crossing and I have another game,

0:21:39.800 --> 0:21:43.280
<v Speaker 3>Cozy Grove are all real time games I have. Like

0:21:43.320 --> 0:21:47.240
<v Speaker 3>my partner loves Started Valley again. Our executive producer, Christina

0:21:47.440 --> 0:21:51.280
<v Speaker 3>loves Stardoo Valley. If you let them go, do they

0:21:51.400 --> 0:21:53.760
<v Speaker 3>like start like all their food rots? Does that all

0:21:53.760 --> 0:21:56.600
<v Speaker 3>that happen? Does all the crops and all that they've

0:21:56.600 --> 0:21:57.840
<v Speaker 3>worked so hard? Do they go away?

0:21:58.080 --> 0:22:02.440
<v Speaker 1>Crops will stay ready for harvesting until you harvest them

0:22:02.680 --> 0:22:06.240
<v Speaker 1>or if the season changes. So each season is twenty

0:22:06.240 --> 0:22:11.359
<v Speaker 1>eight days long, and so once once spring turns to summer,

0:22:11.400 --> 0:22:15.440
<v Speaker 1>for example, any spring crops you had that were either

0:22:15.640 --> 0:22:20.119
<v Speaker 1>still in the growing phase or were unharvested, because you know,

0:22:20.320 --> 0:22:23.679
<v Speaker 1>some crops take longer to grow than others if you

0:22:23.680 --> 0:22:25.760
<v Speaker 1>don't plant it out properly. I mean there are people

0:22:25.800 --> 0:22:28.520
<v Speaker 1>who make spreadsheets with this stuff. I never got that

0:22:28.720 --> 0:22:31.520
<v Speaker 1>tactical with it. Let's say you plant something that takes

0:22:31.720 --> 0:22:33.439
<v Speaker 1>you know, eight days to grow, but you did it

0:22:33.480 --> 0:22:36.080
<v Speaker 1>on three days before the end of the season. Well,

0:22:36.119 --> 0:22:39.119
<v Speaker 1>then once the first day of summer starts, all of

0:22:39.119 --> 0:22:42.120
<v Speaker 1>those crops are now dead and you have to clear

0:22:42.160 --> 0:22:44.880
<v Speaker 1>them with a scythe and then start over with summer

0:22:44.920 --> 0:22:48.760
<v Speaker 1>crops because spring crops won't survive into summer. With a

0:22:48.840 --> 0:22:54.680
<v Speaker 1>few exceptions, there's some crops that do span two different seasons,

0:22:54.680 --> 0:22:57.000
<v Speaker 1>So if you plant them early in season one, they'll

0:22:57.040 --> 0:22:59.159
<v Speaker 1>go all the way through season two, and some of

0:22:59.200 --> 0:23:05.399
<v Speaker 1>them will continually generate vegetables or fruit, depending upon what

0:23:05.440 --> 0:23:08.639
<v Speaker 1>the crop is. So like corn, corn keeps producing, but

0:23:08.720 --> 0:23:11.280
<v Speaker 1>if it's something like a melon, once you harvest it,

0:23:11.400 --> 0:23:13.720
<v Speaker 1>that's gone, you have to plant something new in its place,

0:23:13.840 --> 0:23:16.919
<v Speaker 1>or just say that's it. So the nice thing is

0:23:17.000 --> 0:23:19.800
<v Speaker 1>about this game is that you can be obsessive and

0:23:21.040 --> 0:23:23.760
<v Speaker 1>use spreadsheets and everything to plan everything out. There's nothing

0:23:23.800 --> 0:23:26.800
<v Speaker 1>wrong with that. That's a legitimate form of gaming. Or

0:23:26.840 --> 0:23:29.000
<v Speaker 1>you can be like me where you're like, whoopsie, Daisy

0:23:29.080 --> 0:23:31.240
<v Speaker 1>shouldn't have planted that. Then could have held on to

0:23:31.320 --> 0:23:34.440
<v Speaker 1>it till the next year. But whatever, it's summertime. Let's

0:23:34.520 --> 0:23:37.720
<v Speaker 1>plant some other stuff. And that's what I love about

0:23:37.720 --> 0:23:40.439
<v Speaker 1>the game is that there's not a right way to

0:23:40.480 --> 0:23:43.359
<v Speaker 1>play it. I mean, you can men max, but I'm

0:23:43.440 --> 0:23:45.600
<v Speaker 1>just not that type of player. I've never been a

0:23:45.640 --> 0:23:48.679
<v Speaker 1>men maxer, so I don't sweat it and it helps

0:23:48.720 --> 0:23:49.240
<v Speaker 1>me a lot.

0:23:49.960 --> 0:23:53.320
<v Speaker 3>Okay, you know, I think when we talk about games

0:23:53.359 --> 0:23:55.320
<v Speaker 3>now start a value. Yeah, they had the seasons, it's

0:23:55.320 --> 0:23:58.280
<v Speaker 3>not like real time of seasons. Yeah, but games like

0:23:58.320 --> 0:24:01.080
<v Speaker 3>Animal Crossing. Specifically with Animal Crossing, it gives you a

0:24:01.119 --> 0:24:03.960
<v Speaker 3>new venture because you can visit each other's islands. I

0:24:04.000 --> 0:24:07.000
<v Speaker 3>still love the Elijah Wood story about Animal Crossing. That

0:24:07.119 --> 0:24:09.640
<v Speaker 3>really pushed it to an element of like, oh, there's

0:24:09.640 --> 0:24:12.199
<v Speaker 3>a celebrity let's go, let's see if we can get

0:24:12.240 --> 0:24:14.679
<v Speaker 3>him to come to our island type of conversation. But

0:24:14.760 --> 0:24:17.680
<v Speaker 3>it really opens up where during that pandemic era where

0:24:17.680 --> 0:24:21.000
<v Speaker 3>we were all quarantined or trying to people were able

0:24:21.040 --> 0:24:23.600
<v Speaker 3>to actually still have fun, Like you don't have to

0:24:23.600 --> 0:24:26.600
<v Speaker 3>be right next to each other. I have visited Annie's island.

0:24:26.760 --> 0:24:29.760
<v Speaker 3>I haven't visited recently. I need to see the finished product.

0:24:30.600 --> 0:24:33.480
<v Speaker 3>You can do dream states where you go and visit

0:24:33.520 --> 0:24:37.080
<v Speaker 3>people's island without interacting with people, but it's actually people's islands.

0:24:37.240 --> 0:24:40.920
<v Speaker 3>Like this level of gaming is such a different, unique perspective.

0:24:41.080 --> 0:24:43.000
<v Speaker 3>It could be dangerous if you too get a different way,

0:24:43.040 --> 0:24:46.320
<v Speaker 3>but wind in appropriately. It's so fun because I have

0:24:46.440 --> 0:24:49.359
<v Speaker 3>brought people back into Animal crossing, just like Annie after

0:24:49.400 --> 0:24:52.560
<v Speaker 3>the fact, because I am real slow in catching up

0:24:52.600 --> 0:24:55.359
<v Speaker 3>with the times and like what the fads are and

0:24:56.119 --> 0:24:58.480
<v Speaker 3>I get to interact with them and they get to

0:24:58.480 --> 0:25:01.320
<v Speaker 3>show off their island, even not right next to each other.

0:25:01.400 --> 0:25:05.280
<v Speaker 3>Like it's a fantastic way that this level of community

0:25:05.560 --> 0:25:08.000
<v Speaker 3>is able to attach to a game like this, And

0:25:08.200 --> 0:25:11.400
<v Speaker 3>I think that's a big part of what makes these

0:25:11.440 --> 0:25:14.199
<v Speaker 3>appealing is that safety, that safety that it kind of

0:25:14.200 --> 0:25:16.800
<v Speaker 3>brings as well as that soft, warm feeling that we

0:25:16.800 --> 0:25:20.080
<v Speaker 3>talk about when it comes to obviously cozy. So this

0:25:20.200 --> 0:25:23.920
<v Speaker 3>is such a great opening for so many people who

0:25:24.119 --> 0:25:27.600
<v Speaker 3>just want to occupy some time once again without having

0:25:27.640 --> 0:25:31.320
<v Speaker 3>to remember how awful things can be or agree well.

0:25:31.359 --> 0:25:33.880
<v Speaker 1>And it gives you a chance to see into other

0:25:33.920 --> 0:25:39.000
<v Speaker 1>people's approach to creativity, which I love. I think of

0:25:39.040 --> 0:25:43.280
<v Speaker 1>it equivalent to there's a concept within tech about open source, right,

0:25:43.359 --> 0:25:47.359
<v Speaker 1>this idea of you are creating something and you're leaving

0:25:47.440 --> 0:25:49.840
<v Speaker 1>it open for other people to be able to see

0:25:49.840 --> 0:25:53.080
<v Speaker 1>how you're doing it. They can actually contribute to the development.

0:25:53.200 --> 0:25:56.040
<v Speaker 1>In some cases, they are free to take what you

0:25:56.080 --> 0:25:58.840
<v Speaker 1>did and build upon that, maybe in a brand new way.

0:25:59.119 --> 0:26:03.760
<v Speaker 1>And I feel like elements of that philosophy are inherent

0:26:03.880 --> 0:26:06.760
<v Speaker 1>in some of these cozy games as well, where it

0:26:06.840 --> 0:26:10.560
<v Speaker 1>is this openness. And one of the best things about

0:26:10.640 --> 0:26:14.080
<v Speaker 1>open source, in my opinion, is that it allows for

0:26:15.240 --> 0:26:18.320
<v Speaker 1>people who otherwise never would have been able to participate

0:26:18.440 --> 0:26:21.879
<v Speaker 1>in that particular project to take part in it, and

0:26:21.960 --> 0:26:26.080
<v Speaker 1>the project benefits from their participation. Because if you have

0:26:26.119 --> 0:26:29.080
<v Speaker 1>a closed project, you might have some really smart people

0:26:29.119 --> 0:26:32.679
<v Speaker 1>working on that they're really really smart, but you're limited

0:26:32.720 --> 0:26:34.960
<v Speaker 1>to the people who are in the room. When it's open,

0:26:35.359 --> 0:26:38.479
<v Speaker 1>it's practically unlimited. I mean, as long as someone has access,

0:26:38.560 --> 0:26:41.960
<v Speaker 1>they can contribute. And it doesn't matter how big that room,

0:26:42.040 --> 0:26:45.360
<v Speaker 1>that closed room was, you're still going to find the

0:26:45.400 --> 0:26:48.720
<v Speaker 1>best ideas in that open environment. Same sort of thing

0:26:48.760 --> 0:26:51.920
<v Speaker 1>with this approach to cozy games, where you're gonna see

0:26:51.920 --> 0:26:54.359
<v Speaker 1>stuff that Whenever I see any of these videos of

0:26:54.359 --> 0:26:59.919
<v Speaker 1>people who have meticulously crafted their islands and animal crossing,

0:27:00.080 --> 0:27:02.240
<v Speaker 1>I just sit there and think, like, how many hours

0:27:02.920 --> 0:27:05.399
<v Speaker 1>does that represent? I mean, it's phenomenal. You've done an

0:27:05.440 --> 0:27:07.240
<v Speaker 1>amazing job. I don't think of it as a waste

0:27:07.280 --> 0:27:09.480
<v Speaker 1>of time. I think of it as an incredible expression

0:27:09.920 --> 0:27:12.560
<v Speaker 1>that you know, you took these tools that were meant

0:27:12.560 --> 0:27:14.240
<v Speaker 1>to be a game and you turned it into art.

0:27:14.440 --> 0:27:17.000
<v Speaker 1>That's kind of phenomenal, and you're sharing it for free

0:27:17.040 --> 0:27:19.439
<v Speaker 1>with people, or maybe not for free, maybe they got

0:27:19.480 --> 0:27:20.880
<v Speaker 1>to bring a turn up or two, but they still

0:27:20.920 --> 0:27:21.840
<v Speaker 1>get to go see it.

0:27:22.200 --> 0:27:26.520
<v Speaker 2>Yes, And I think there is absolutely a reason why

0:27:26.560 --> 0:27:29.000
<v Speaker 2>they're so popular and why they are so popular right now.

0:27:29.280 --> 0:27:31.800
<v Speaker 2>And the pandemic was a big one, and during the

0:27:31.880 --> 0:27:34.920
<v Speaker 2>pandemic they really took off because we were looking for

0:27:35.359 --> 0:27:40.280
<v Speaker 2>this way to connect to find stress relief, and that

0:27:40.320 --> 0:27:44.120
<v Speaker 2>has translated to so many new games, and so many

0:27:44.200 --> 0:27:46.560
<v Speaker 2>of them that are so interesting and new, which we'll

0:27:46.560 --> 0:27:49.359
<v Speaker 2>talk about, but also a lot of money, like an

0:27:49.520 --> 0:27:53.000
<v Speaker 2>estimated three hundred and twenty billion dollars by twenty twenty six,

0:27:53.080 --> 0:27:56.440
<v Speaker 2>and a lot more gamers three point two billion gamers

0:27:56.840 --> 0:28:01.080
<v Speaker 2>worldwide by the end of twenty twenty three. That's a

0:28:01.080 --> 0:28:06.399
<v Speaker 2>lot of people. And with that, coinciding with the rise

0:28:06.440 --> 0:28:09.879
<v Speaker 2>of cozy games, we've seen the rise of women and

0:28:09.920 --> 0:28:13.240
<v Speaker 2>non binary people and trans people who are developers. I

0:28:13.280 --> 0:28:16.439
<v Speaker 2>haven't found anything that's a direct link, but it's pretty

0:28:16.480 --> 0:28:18.680
<v Speaker 2>telling that we're seeing a lot more of these games,

0:28:19.080 --> 0:28:21.320
<v Speaker 2>and then we're seeing a lot more women and non

0:28:21.359 --> 0:28:25.240
<v Speaker 2>binary people and trans people in the development space. Because

0:28:25.920 --> 0:28:29.040
<v Speaker 2>we also have talked to some developers on our show

0:28:29.560 --> 0:28:33.320
<v Speaker 2>who are saying, you know, it's easier to get in

0:28:33.320 --> 0:28:35.960
<v Speaker 2>in the cozy gaming space as an indie developer doesn't

0:28:36.000 --> 0:28:39.719
<v Speaker 2>have a big studio backing her. And so I think

0:28:40.280 --> 0:28:42.480
<v Speaker 2>when we're talking about that, when we're talking about people

0:28:42.920 --> 0:28:46.719
<v Speaker 2>in the gaming world, this creativity of seeing what someone

0:28:46.840 --> 0:28:51.200
<v Speaker 2>does on their island, but also the creativity of having

0:28:51.240 --> 0:28:54.720
<v Speaker 2>more developers in the space and seeing what comes of that.

0:28:55.000 --> 0:28:57.920
<v Speaker 2>I've just really really enjoyed. I love seeing a game

0:28:58.680 --> 0:29:01.800
<v Speaker 2>that doesn't have the traditional like this is victory model.

0:29:01.880 --> 0:29:05.480
<v Speaker 2>I love seeing the different ways people are redefining games.

0:29:05.880 --> 0:29:08.440
<v Speaker 2>It's just so fun because games are such a great

0:29:08.840 --> 0:29:14.840
<v Speaker 2>storytelling medium, or just even a pretty space where it

0:29:15.000 --> 0:29:17.720
<v Speaker 2>feels nice and safe and you can connect with people

0:29:17.720 --> 0:29:22.680
<v Speaker 2>that way. There's just so much vast fertile ground for

0:29:22.800 --> 0:29:25.120
<v Speaker 2>new types of games, So I have really loved that

0:29:25.880 --> 0:29:26.520
<v Speaker 2>coming out of this.

0:29:26.720 --> 0:29:29.560
<v Speaker 1>Yeah, I think there has been a real convergence, both

0:29:29.600 --> 0:29:32.480
<v Speaker 1>with the rise of the popularity of cozy games and

0:29:32.520 --> 0:29:38.240
<v Speaker 1>the welcome trend of more women, non binary, and trans

0:29:38.360 --> 0:29:43.760
<v Speaker 1>game developers getting traction in a space that traditionally has

0:29:43.880 --> 0:29:48.840
<v Speaker 1>favored men. I mentioned River Raid being made by Carol Shaw,

0:29:48.840 --> 0:29:51.840
<v Speaker 1>and of course that's not the only example of an

0:29:51.880 --> 0:29:56.680
<v Speaker 1>early game developed by a woman. Women have been involved

0:29:56.720 --> 0:29:59.880
<v Speaker 1>in game development since games have been a thing, right,

0:30:00.160 --> 0:30:03.040
<v Speaker 1>whether you're talking about video games or just games in general,

0:30:03.280 --> 0:30:08.320
<v Speaker 1>but more often than not, their stories were kind of ignored,

0:30:08.640 --> 0:30:12.480
<v Speaker 1>are just simply not not addressed. While you would hear

0:30:12.560 --> 0:30:14.760
<v Speaker 1>about you know, Nolan Bushnell or something you know, you

0:30:14.840 --> 0:30:20.080
<v Speaker 1>hear about all the men, especially the business leaders responsible

0:30:20.120 --> 0:30:23.440
<v Speaker 1>for establishing game studios and that sort of thing. And

0:30:24.640 --> 0:30:29.360
<v Speaker 1>I like the fact that that women and non binary

0:30:29.440 --> 0:30:33.520
<v Speaker 1>and trans game developers are having a moment, you know, like,

0:30:33.560 --> 0:30:35.720
<v Speaker 1>and I'm hoping it's just the beginning of a moment

0:30:35.800 --> 0:30:39.600
<v Speaker 1>that lasts from here on out, so that we're not

0:30:39.800 --> 0:30:44.520
<v Speaker 1>telling the same heterogeneous story over and over and over again.

0:30:44.800 --> 0:30:47.560
<v Speaker 1>And it's also nice to be able to talk about

0:30:47.560 --> 0:30:51.880
<v Speaker 1>something that isn't a terrible story, like toxic work culture

0:30:51.960 --> 0:30:56.719
<v Speaker 1>at a company like Ubisoft or Activision Blizzard, like anyone

0:30:56.720 --> 0:30:59.960
<v Speaker 1>who's done any research into gaming, Ultimately, you're going to

0:31:00.160 --> 0:31:03.360
<v Speaker 1>come across those stories. The nice thing is it doesn't

0:31:03.360 --> 0:31:05.840
<v Speaker 1>have to be like that. It's not like that everywhere,

0:31:05.880 --> 0:31:08.920
<v Speaker 1>and there are stories of people who are in a

0:31:09.000 --> 0:31:13.040
<v Speaker 1>safe space to be creative and to develop games and

0:31:13.080 --> 0:31:15.800
<v Speaker 1>to create things that speak to a very wide audience.

0:31:16.120 --> 0:31:19.440
<v Speaker 1>And you know, I'm living proof, Like I'm a straight

0:31:19.520 --> 0:31:23.680
<v Speaker 1>white man who loves cozy games. It's not like these

0:31:23.680 --> 0:31:25.800
<v Speaker 1>games aren't meant for you so you can't play them.

0:31:25.840 --> 0:31:30.720
<v Speaker 1>They're so welcoming that even a demo like me gets

0:31:30.720 --> 0:31:33.479
<v Speaker 1>to go and play with everybody's toys and I love it.

0:31:34.000 --> 0:31:34.240
<v Speaker 3>Yes.

0:31:34.360 --> 0:31:38.400
<v Speaker 2>And you know, when we first started talking about cozy

0:31:38.440 --> 0:31:41.880
<v Speaker 2>games on Spinty, Samantha did all this research to see

0:31:42.000 --> 0:31:44.480
<v Speaker 2>like what's up here, and there was a lot of

0:31:44.560 --> 0:31:47.960
<v Speaker 2>like our women, Is it more women playing cozy games?

0:31:48.320 --> 0:31:50.320
<v Speaker 2>And there was some research that suggested that, but it

0:31:50.360 --> 0:31:54.280
<v Speaker 2>was mostly like pretty small percentage wise. I think it

0:31:54.360 --> 0:31:59.320
<v Speaker 2>was just because the narrative has so long been this

0:31:59.400 --> 0:32:03.680
<v Speaker 2>is what a game is, but women, wait a minute,

0:32:03.120 --> 0:32:07.040
<v Speaker 2>they're playing this, and they're playing mobile games, and that

0:32:07.120 --> 0:32:10.280
<v Speaker 2>goes into what we've been kind of alluding to, of

0:32:10.320 --> 0:32:14.160
<v Speaker 2>that discussion of what's a real game and what's a

0:32:14.200 --> 0:32:18.360
<v Speaker 2>real gamer. And in my opinion, like I read somebody

0:32:18.800 --> 0:32:22.120
<v Speaker 2>wrote it like that's like saying somebody who reads a

0:32:22.200 --> 0:32:25.400
<v Speaker 2>children's book and a different book, Like they're all books.

0:32:25.560 --> 0:32:28.000
<v Speaker 2>At the end of the day, they're all books. Like

0:32:28.160 --> 0:32:31.280
<v Speaker 2>why are we casting one is not a real game

0:32:31.400 --> 0:32:36.120
<v Speaker 2>or it's lesser, And oftentimes it's because it's seen as

0:32:36.240 --> 0:32:39.440
<v Speaker 2>something more feminine. There's like a lot of gender essentialism

0:32:39.480 --> 0:32:43.280
<v Speaker 2>of like, oh, it's more like social and empathetic, that's

0:32:43.320 --> 0:32:48.960
<v Speaker 2>more for women, But plenty of women like violent games too.

0:32:49.040 --> 0:32:52.320
<v Speaker 2>I'm somebody who likes all kinds of games. I don't

0:32:52.400 --> 0:32:55.320
<v Speaker 2>know why. Well, like I do because on the show

0:32:55.360 --> 0:32:57.840
<v Speaker 2>we do, but we always have to gender things in

0:32:57.880 --> 0:33:02.160
<v Speaker 2>this way. It's unnecess yeah, unnecessary.

0:33:01.600 --> 0:33:05.680
<v Speaker 1>Oh yeah, no, like anecdotally, like some of the creators,

0:33:05.760 --> 0:33:09.080
<v Speaker 1>like the content creators that I follow, who are you know,

0:33:09.120 --> 0:33:12.600
<v Speaker 1>they're not developers, but they're players in the space. A

0:33:12.640 --> 0:33:14.600
<v Speaker 1>lot of the women that I follow, you know, they're

0:33:14.640 --> 0:33:21.920
<v Speaker 1>playing incredibly competitive you know, triple A title, violent games,

0:33:22.000 --> 0:33:28.680
<v Speaker 1>you know. And I find all the pigeonholing and stereotyping

0:33:28.720 --> 0:33:31.440
<v Speaker 1>to be really frustrating. It also does not help that

0:33:31.520 --> 0:33:35.760
<v Speaker 1>there are video game developers out there who are trying

0:33:35.800 --> 0:33:39.959
<v Speaker 1>to capitalize on a female audience, and so they're making

0:33:40.080 --> 0:33:42.800
<v Speaker 1>a game they think women will like, which is the

0:33:42.880 --> 0:33:46.480
<v Speaker 1>equivalent in the tech space of hey, let's make this

0:33:46.560 --> 0:33:48.960
<v Speaker 1>thing pink and then women will buy it. It is

0:33:49.000 --> 0:33:52.840
<v Speaker 1>the most insulting, reductive thing you can imagine. And those

0:33:52.920 --> 0:33:55.080
<v Speaker 1>are some of the games I would say are bad games.

0:33:55.120 --> 0:33:58.160
<v Speaker 1>They're not. Maybe the gameplay is fine, but the presentation

0:33:58.320 --> 0:34:03.120
<v Speaker 1>is so pandering and and insulting that I can't stand it.

0:34:03.640 --> 0:34:06.640
<v Speaker 1>It's insincere, is what it really comes down to. And

0:34:06.720 --> 0:34:07.800
<v Speaker 1>I don't want that game.

0:34:08.360 --> 0:34:12.160
<v Speaker 3>Right, And even though cozy gaming is not new, like

0:34:12.400 --> 0:34:17.040
<v Speaker 3>the term is fairly new obviously. And then the understanding

0:34:17.160 --> 0:34:19.759
<v Speaker 3>and kind of the I guess industry in itself with

0:34:19.840 --> 0:34:22.759
<v Speaker 3>people trying to jump on board again like big corporations

0:34:22.800 --> 0:34:24.880
<v Speaker 3>like you were talking about, and I found it like

0:34:25.080 --> 0:34:28.400
<v Speaker 3>really reassuring that we see more and more independent companies

0:34:28.400 --> 0:34:31.000
<v Speaker 3>coming out because of games like this. I know you're

0:34:31.000 --> 0:34:32.800
<v Speaker 3>gonna mention one of the games that you love that

0:34:32.880 --> 0:34:37.279
<v Speaker 3>I haven't played yet. I'm gonna it's unpacking. And the

0:34:37.320 --> 0:34:40.719
<v Speaker 3>way that it had developed was through a female, a

0:34:40.719 --> 0:34:44.280
<v Speaker 3>women creator, Rin Bryer, and she worked with an independent

0:34:44.280 --> 0:34:47.600
<v Speaker 3>company in Australia to make this happen. We see when

0:34:47.640 --> 0:34:51.280
<v Speaker 3>things like this. It won so many awards, it has baftis,

0:34:51.360 --> 0:34:53.640
<v Speaker 3>it has all these awards to it because it is

0:34:53.680 --> 0:34:56.480
<v Speaker 3>one of the biggest games out there, but it couldn't

0:34:56.480 --> 0:34:59.640
<v Speaker 3>have happened without it actually being developed with an independent

0:35:00.040 --> 0:35:01.960
<v Speaker 3>gaming company. And I think that's really important to talk

0:35:01.960 --> 0:35:05.600
<v Speaker 3>about that we are seeing more opportunities, Thank goodness, because

0:35:05.640 --> 0:35:09.240
<v Speaker 3>of this. We had a creator on named Renee Gittens

0:35:09.360 --> 0:35:12.440
<v Speaker 3>and loved her. She was fantastic and she is a

0:35:12.520 --> 0:35:15.680
<v Speaker 3>director of Stumbling Cat Studios, which is an independent company,

0:35:15.960 --> 0:35:18.640
<v Speaker 3>and she talked about the struggles of releasing her own game,

0:35:18.880 --> 0:35:20.640
<v Speaker 3>which by the way, is Potions, and it's a really

0:35:20.840 --> 0:35:22.319
<v Speaker 3>cool if you like Stardu.

0:35:22.040 --> 0:35:24.080
<v Speaker 1>Valley, that Potions was fantastic.

0:35:24.440 --> 0:35:25.000
<v Speaker 3>Did you play it?

0:35:25.040 --> 0:35:25.440
<v Speaker 1>Okay?

0:35:25.800 --> 0:35:26.279
<v Speaker 2>So good?

0:35:26.360 --> 0:35:29.000
<v Speaker 3>And she did such an amazing job in creating this

0:35:29.239 --> 0:35:31.360
<v Speaker 3>that the marketing part was kind of shaky and she

0:35:31.520 --> 0:35:35.640
<v Speaker 3>really had to push forward through outlets like TikTok in

0:35:35.840 --> 0:35:37.759
<v Speaker 3>order to have it out there. And I think she's

0:35:37.960 --> 0:35:41.600
<v Speaker 3>things fairly successful now, thank goodness. But like it's independent

0:35:41.640 --> 0:35:44.920
<v Speaker 3>companies like this that really help create a better platform

0:35:45.160 --> 0:35:48.719
<v Speaker 3>and a better results in gaming through their companies.

0:35:49.160 --> 0:35:52.839
<v Speaker 1>I love hearing that a lot. Like that's good, such

0:35:52.880 --> 0:35:55.439
<v Speaker 1>a nice contrast to some of the stories you hear

0:35:55.880 --> 0:35:59.160
<v Speaker 1>from the big established companies, where like there are women

0:35:59.200 --> 0:36:02.160
<v Speaker 1>who say, oh, my time at like Activision Blizzard was

0:36:02.200 --> 0:36:04.800
<v Speaker 1>actually great. I got to work on some fantastic things,

0:36:05.280 --> 0:36:08.360
<v Speaker 1>but there was also this incredibly toxic culture that I

0:36:08.360 --> 0:36:09.839
<v Speaker 1>also had to deal with. And of course there are

0:36:09.880 --> 0:36:14.520
<v Speaker 1>women who said the toxic culture defined their entire experience

0:36:14.680 --> 0:36:19.000
<v Speaker 1>of working at these companies. So hearing about these chances

0:36:19.040 --> 0:36:24.279
<v Speaker 1>for people who don't identify as straight men. Having a

0:36:24.360 --> 0:36:29.080
<v Speaker 1>chance to be able to build in this space is

0:36:29.640 --> 0:36:32.800
<v Speaker 1>really encouraging to me, because I mean, there are entire

0:36:33.040 --> 0:36:36.359
<v Speaker 1>experiences I never would have had if it hadn't been

0:36:36.360 --> 0:36:39.120
<v Speaker 1>for someone taking a chance on a person who doesn't

0:36:39.200 --> 0:36:43.399
<v Speaker 1>fall into what is considered the mold of video game

0:36:43.440 --> 0:36:46.920
<v Speaker 1>designer or you know, video game director or whatever it

0:36:46.960 --> 0:36:50.279
<v Speaker 1>may be. And that's a real shame because you know,

0:36:50.600 --> 0:36:53.040
<v Speaker 1>we would be without some really kick ass games if

0:36:53.040 --> 0:36:53.760
<v Speaker 1>that were the case.

0:36:54.520 --> 0:36:58.320
<v Speaker 3>You said you do potions. How far along are you

0:36:58.440 --> 0:36:59.399
<v Speaker 3>at the beginning.

0:36:59.040 --> 0:37:01.719
<v Speaker 1>Smell, I'm still very early on, still very early on,

0:37:01.800 --> 0:37:04.640
<v Speaker 1>so but I want to I'll give a shout out now,

0:37:04.680 --> 0:37:07.160
<v Speaker 1>but I'll probably shout her out again later. There's a

0:37:07.320 --> 0:37:12.840
<v Speaker 1>content creator who goes by the handle gab Smolders. Gab Smolders.

0:37:13.080 --> 0:37:15.879
<v Speaker 1>I found out about gab Smolders because I'm an old guy.

0:37:16.560 --> 0:37:19.440
<v Speaker 1>I was extremely late to the game of discovering this

0:37:19.480 --> 0:37:22.839
<v Speaker 1>one content creator and not irishman. Top of them. Martintolia

0:37:23.239 --> 0:37:25.439
<v Speaker 1>is how he started off all his videos. His name's

0:37:25.480 --> 0:37:29.120
<v Speaker 1>Jack Septic Guy. That's his handle, Jack Septic Guy. He's big, big,

0:37:29.160 --> 0:37:32.880
<v Speaker 1>big news like huge content creator. I came late to

0:37:32.920 --> 0:37:36.080
<v Speaker 1>the game. Found out his partner is gab Smolders and

0:37:36.120 --> 0:37:38.120
<v Speaker 1>he had her on for a streamer too, and I

0:37:38.120 --> 0:37:39.719
<v Speaker 1>was like, Oh, this person's really cool. And then they

0:37:39.760 --> 0:37:42.120
<v Speaker 1>mentioned that she had her own YouTube video channel, so

0:37:42.160 --> 0:37:44.320
<v Speaker 1>I went and subscribed to that, and so she started

0:37:44.320 --> 0:37:51.000
<v Speaker 1>playing Potions and I was like, yes, so I just haven't.

0:37:51.080 --> 0:37:53.319
<v Speaker 1>I have so little time and so much of it

0:37:53.400 --> 0:37:56.040
<v Speaker 1>is dedicated to Stardu Valley in Disney Dreamlight Valley that

0:37:56.360 --> 0:37:57.719
<v Speaker 1>I have only played a little bit of it.

0:37:58.120 --> 0:38:02.000
<v Speaker 2>Okay, well, okay, this is a good segue into a

0:38:02.000 --> 0:38:02.840
<v Speaker 2>couple of things for me.

0:38:03.360 --> 0:38:06.560
<v Speaker 1>Well, I know, Annie, you have to say something because

0:38:07.200 --> 0:38:11.239
<v Speaker 1>you started and then Tari found another knife. We took

0:38:11.280 --> 0:38:14.160
<v Speaker 1>the first one away from her. This one's bigger, So

0:38:14.360 --> 0:38:16.000
<v Speaker 1>I think we're gonna take another quick break to think

0:38:16.040 --> 0:38:27.960
<v Speaker 1>our sponsors. Tari's staring daggers at me, but the actual

0:38:28.040 --> 0:38:29.920
<v Speaker 1>literal dagger is no longer in her hand, so I

0:38:29.920 --> 0:38:31.560
<v Speaker 1>think it's safe for us to start the episode.

0:38:31.719 --> 0:38:38.400
<v Speaker 2>Oh good story. Well, okay, yes, I do have a

0:38:38.440 --> 0:38:41.560
<v Speaker 2>couple of things I wanted to bring up because after

0:38:41.840 --> 0:38:44.080
<v Speaker 2>all of this was coming out, maybe more women are

0:38:44.080 --> 0:38:47.840
<v Speaker 2>playing games. What does that mean? People were trying.

0:38:47.600 --> 0:38:50.960
<v Speaker 1>To women, they're a thing. Did you know?

0:38:51.560 --> 0:38:54.160
<v Speaker 2>Did you know we could have been making money off

0:38:54.200 --> 0:38:58.000
<v Speaker 2>of this whole demographic. Oh my gosh. It's so frustrating because,

0:38:58.040 --> 0:38:59.839
<v Speaker 2>like you said, women have been creating gays what they've

0:38:59.840 --> 0:39:02.400
<v Speaker 2>been playing games forever, but there was a whole like

0:39:02.520 --> 0:39:05.840
<v Speaker 2>gendered marketing thing that happened in the eighties. And yep, anyway,

0:39:06.040 --> 0:39:10.080
<v Speaker 2>there was a lot of what's going on here. Obviously,

0:39:10.920 --> 0:39:15.320
<v Speaker 2>one of the things that came up was casual games

0:39:15.480 --> 0:39:18.440
<v Speaker 2>and cozy games are easier to pick up, they're more accessible,

0:39:19.520 --> 0:39:23.120
<v Speaker 2>and women we've talked about recently on a recent episode,

0:39:23.280 --> 0:39:27.160
<v Speaker 2>they have less leisure time, So it's quite possible that

0:39:27.160 --> 0:39:28.879
<v Speaker 2>that is one of the reasons is like I can

0:39:28.920 --> 0:39:31.279
<v Speaker 2>just pick this up whenever I have time. I don't

0:39:31.320 --> 0:39:34.400
<v Speaker 2>have to go through the tutorial of how all of

0:39:34.440 --> 0:39:38.319
<v Speaker 2>this works, Like it's pretty simple. In between all the

0:39:38.360 --> 0:39:41.560
<v Speaker 2>other things you've got going on. Social media for the

0:39:41.600 --> 0:39:45.480
<v Speaker 2>first time was actually marketing games towards women. In some

0:39:45.520 --> 0:39:49.160
<v Speaker 2>cases very problematically so as you were mentioning, but it

0:39:49.239 --> 0:39:52.560
<v Speaker 2>is one of the first times where these games were

0:39:52.600 --> 0:39:56.880
<v Speaker 2>being marketed towards women, and things like content creators and

0:39:56.920 --> 0:40:00.080
<v Speaker 2>social media also helped but I think we do have

0:40:00.239 --> 0:40:04.600
<v Speaker 2>to emphasize as well that it has been when you're

0:40:04.600 --> 0:40:07.640
<v Speaker 2>talking about things like Activision, Blizzard, when you're talking about

0:40:07.680 --> 0:40:11.799
<v Speaker 2>online harassment, it's been a space that has often been

0:40:11.920 --> 0:40:16.400
<v Speaker 2>very hostile. And even if somebody didn't outright experience the hostility,

0:40:16.640 --> 0:40:19.759
<v Speaker 2>just the reputation of it was enough to be like, oh,

0:40:19.800 --> 0:40:22.160
<v Speaker 2>I don't want to I'm not welcome in that world.

0:40:22.360 --> 0:40:26.120
<v Speaker 1>Yeah. So this episode overall is all about joy and

0:40:26.239 --> 0:40:32.000
<v Speaker 1>acceptance and accessibility and celebrating connectivity and all this sort

0:40:32.000 --> 0:40:36.000
<v Speaker 1>of thing, but we have to address a very awful,

0:40:36.520 --> 0:40:40.239
<v Speaker 1>terrible elephant in the room. So yeah, I wish I

0:40:40.239 --> 0:40:46.160
<v Speaker 1>could say that the gaming industry and the audience for

0:40:46.280 --> 0:40:50.799
<v Speaker 1>games in general all came to embrace and celebrate the

0:40:50.840 --> 0:40:54.040
<v Speaker 1>fact that there was a more diverse group of gamers

0:40:54.040 --> 0:40:57.920
<v Speaker 1>out there then typically gets represented. But no, that's not

0:40:58.000 --> 0:41:02.400
<v Speaker 1>the way it unfolded. There were trash people who mostly

0:41:02.520 --> 0:41:04.799
<v Speaker 1>gathered on eight chan. If you don't know what eight

0:41:04.920 --> 0:41:07.279
<v Speaker 1>chan is and you've heard of four chan, eight chan

0:41:07.400 --> 0:41:10.239
<v Speaker 1>is four chan but worse, and they got together and

0:41:10.280 --> 0:41:16.760
<v Speaker 1>created a coordinated smear campaign that was targeting women in games,

0:41:16.800 --> 0:41:21.080
<v Speaker 1>whether they were women creators like developers or they were

0:41:21.200 --> 0:41:25.760
<v Speaker 1>in the gaming media industry where they were reporting on games.

0:41:26.000 --> 0:41:29.920
<v Speaker 1>And this ended up getting the name from the actor

0:41:30.160 --> 0:41:33.560
<v Speaker 1>Adam Baldwin. You might remember him from Firefly, a show

0:41:33.600 --> 0:41:37.239
<v Speaker 1>that I used to like to watch. And gamer Gate

0:41:37.360 --> 0:41:40.920
<v Speaker 1>became a thing in twenty fourteen, and on its surface,

0:41:41.560 --> 0:41:45.040
<v Speaker 1>the perpetuators of gamer Gate set it was all about

0:41:45.440 --> 0:41:51.080
<v Speaker 1>addressing and unfair and biased practices in media, in games media.

0:41:51.160 --> 0:41:53.880
<v Speaker 1>In reality, what it was was a harassment campaign that

0:41:54.280 --> 0:41:59.480
<v Speaker 1>specifically singled out women and non binary people in the

0:41:59.560 --> 0:42:02.560
<v Speaker 1>space and tried to run them out of it. And

0:42:03.360 --> 0:42:07.160
<v Speaker 1>this extended beyond just online harassment to things like swatting,

0:42:07.600 --> 0:42:10.200
<v Speaker 1>where they were sending swat teams to people's homes or

0:42:10.800 --> 0:42:15.960
<v Speaker 1>sending disturbing male or sharing ad you know, doxing people online.

0:42:16.239 --> 0:42:20.200
<v Speaker 1>And it was a perfect catalog of all the worst

0:42:20.239 --> 0:42:24.359
<v Speaker 1>behaviors that you would hear about on the internet, all

0:42:24.400 --> 0:42:27.000
<v Speaker 1>directed at women for having the temerity to be both

0:42:27.000 --> 0:42:30.040
<v Speaker 1>women and people who like to play games. And it

0:42:30.120 --> 0:42:34.200
<v Speaker 1>was the worst and it lasted for like two years

0:42:35.120 --> 0:42:38.960
<v Speaker 1>until it kind of died down when enough people said

0:42:38.960 --> 0:42:42.440
<v Speaker 1>that they were no longer buying the cover story of

0:42:42.520 --> 0:42:45.400
<v Speaker 1>this is about games journalism because it's so clearly was

0:42:45.440 --> 0:42:48.200
<v Speaker 1>not so much so that even Wikipedia, if you go

0:42:48.200 --> 0:42:51.800
<v Speaker 1>to Wikipedia and look up Gamergate, it actually has i

0:42:51.840 --> 0:42:55.920
<v Speaker 1>think in brackets it says an online harassment campaign. So

0:42:55.960 --> 0:42:59.239
<v Speaker 1>it's Gamergate online harassment campaign, like that's what they It's not,

0:42:59.680 --> 0:43:03.040
<v Speaker 1>you know, championing ethics in game journalism the way that

0:43:03.080 --> 0:43:06.799
<v Speaker 1>they were claiming. So that was super ugly and for

0:43:06.920 --> 0:43:10.319
<v Speaker 1>someone like me, as naive and idiotic as I am

0:43:10.640 --> 0:43:13.719
<v Speaker 1>being not having that experience like I have not had

0:43:13.760 --> 0:43:17.800
<v Speaker 1>the experience of being confronted with this kind of stuff

0:43:18.040 --> 0:43:21.480
<v Speaker 1>in my day to day life, seeing it so bare

0:43:21.920 --> 0:43:25.200
<v Speaker 1>like an undeniable out there was a real wake up

0:43:25.239 --> 0:43:28.920
<v Speaker 1>call that was long overdue for me, honestly, because it

0:43:28.960 --> 0:43:32.400
<v Speaker 1>was undeniable what was happening, and that the fact that

0:43:32.440 --> 0:43:34.480
<v Speaker 1>it was happening in the open, it was one of

0:43:34.520 --> 0:43:37.399
<v Speaker 1>those things that I thought was really disturbing. This would

0:43:37.400 --> 0:43:41.439
<v Speaker 1>eventually dovetail into the Me Too movement and you would

0:43:41.440 --> 0:43:44.160
<v Speaker 1>start to see more and more people come out and

0:43:44.280 --> 0:43:47.400
<v Speaker 1>support women and the stories they had to tell, not

0:43:47.520 --> 0:43:51.000
<v Speaker 1>just in gaming obviously, but in all venues, and in

0:43:51.040 --> 0:43:54.360
<v Speaker 1>some ways I think ultimately it's a good thing, but

0:43:54.400 --> 0:43:58.920
<v Speaker 1>it was such a truly brutal time online and in

0:43:58.960 --> 0:44:00.840
<v Speaker 1>the gaming industry and general.

0:44:01.760 --> 0:44:03.920
<v Speaker 3>Trying not to be the negative Nancy, and we were

0:44:03.920 --> 0:44:07.520
<v Speaker 3>trying to do very positive. I wish we could say

0:44:07.560 --> 0:44:09.440
<v Speaker 3>that was the end and everything has changed for the

0:44:09.480 --> 0:44:14.160
<v Speaker 3>better and everybody accepts everyone into this world. But since then,

0:44:14.200 --> 0:44:17.719
<v Speaker 3>we've had incidents in Twitch where deep fakes are made

0:44:17.719 --> 0:44:22.319
<v Speaker 3>of female creators. We've seen people attacking trans creators like

0:44:22.360 --> 0:44:26.920
<v Speaker 3>nobody's business people, attacking influencers who say they like a

0:44:26.920 --> 0:44:31.000
<v Speaker 3>certain game like I definitely love Following, like you were

0:44:31.000 --> 0:44:35.280
<v Speaker 3>talking about different YouTubers and TikTokers who talk about cozy

0:44:35.280 --> 0:44:39.279
<v Speaker 3>gaming specifically like that's now part of my world, and

0:44:39.400 --> 0:44:42.880
<v Speaker 3>them having to do every like every six months, a

0:44:42.960 --> 0:44:45.560
<v Speaker 3>video saying please stop harassing me, please stop telling me

0:44:45.600 --> 0:44:48.360
<v Speaker 3>I'm not a gamer, please, like having to do something

0:44:48.400 --> 0:44:53.160
<v Speaker 3>that seems so needless and so honestly like, good for them,

0:44:53.160 --> 0:44:55.360
<v Speaker 3>I hope they're making making money off of that video,

0:44:55.680 --> 0:44:57.280
<v Speaker 3>but the fact that they have to take their time

0:44:57.520 --> 0:45:01.720
<v Speaker 3>and do another video to call out the haters, essentially,

0:45:01.960 --> 0:45:04.359
<v Speaker 3>because it seems like it's a constant basis every time

0:45:04.400 --> 0:45:08.040
<v Speaker 3>I've ever seen and again it maybe because Twitter has

0:45:08.120 --> 0:45:11.319
<v Speaker 3>changed so vastly in the last few years, but even

0:45:11.360 --> 0:45:15.759
<v Speaker 3>before it did change hands. I remember looking at one

0:45:15.840 --> 0:45:19.279
<v Speaker 3>specific group, a nonprofit feminist frequency. Yes, their whole thing

0:45:19.400 --> 0:45:22.600
<v Speaker 3>is to try to educate as well as advocate for

0:45:22.760 --> 0:45:25.200
<v Speaker 3>women and non binding people in the community, in the

0:45:25.280 --> 0:45:28.800
<v Speaker 3>gaming community. Every time they would post something, I swear

0:45:29.040 --> 0:45:32.800
<v Speaker 3>about seventy percent of the comments to them were literal

0:45:32.880 --> 0:45:36.200
<v Speaker 3>dick picks. Yeah, and that was after the fact. So

0:45:36.840 --> 0:45:39.960
<v Speaker 3>there's so much And again though back to there's so

0:45:40.000 --> 0:45:42.160
<v Speaker 3>many people that are like you, Jonathan, who were like,

0:45:42.239 --> 0:45:43.759
<v Speaker 3>what is going on? Why would you do this? This

0:45:43.840 --> 0:45:46.400
<v Speaker 3>is silly? Why can't everybody be a part of this?

0:45:46.400 --> 0:45:49.799
<v Speaker 3>This seems unnecessary. So there's definitely people who are have

0:45:49.920 --> 0:45:53.040
<v Speaker 3>become more and more supporters, but there's still that negativity

0:45:53.080 --> 0:45:56.600
<v Speaker 3>that still have people and a lot of marginalized people

0:45:56.680 --> 0:45:58.000
<v Speaker 3>questioning should I even try?

0:45:58.640 --> 0:46:02.719
<v Speaker 1>Yeah, it suggests to me that there's some deep things

0:46:02.719 --> 0:46:07.399
<v Speaker 1>that go well beyond the gaming sphere that are contributors

0:46:07.400 --> 0:46:10.600
<v Speaker 1>to this kind of behavior. I mean obviously, because like

0:46:10.800 --> 0:46:12.680
<v Speaker 1>I think anyone could say that, well, if you don't

0:46:12.760 --> 0:46:15.200
<v Speaker 1>like those kinds of games, and you don't consider them games,

0:46:15.400 --> 0:46:17.880
<v Speaker 1>why don't you just follow the people who like the

0:46:17.960 --> 0:46:20.759
<v Speaker 1>kinds of games you like, And then you know other

0:46:20.840 --> 0:46:23.799
<v Speaker 1>people can enjoy this thing and it doesn't like the

0:46:23.840 --> 0:46:26.600
<v Speaker 1>fact that it exists doesn't mean you're required to enjoy

0:46:26.640 --> 0:46:29.040
<v Speaker 1>it or engage with it. Go and do the things

0:46:29.120 --> 0:46:31.040
<v Speaker 1>you like to do. So why do you have to

0:46:31.200 --> 0:46:33.799
<v Speaker 1>Why do you feel the need to engage in a

0:46:33.840 --> 0:46:37.080
<v Speaker 1>negative way with this world that doesn't speak to you?

0:46:37.160 --> 0:46:39.839
<v Speaker 1>Just go do the thing that does speak to you.

0:46:40.400 --> 0:46:43.279
<v Speaker 1>And I think the answer to that question is, Oh,

0:46:43.360 --> 0:46:47.719
<v Speaker 1>I see, there's a deeper level of like misogyny and

0:46:47.760 --> 0:46:54.520
<v Speaker 1>transphobia and tribalism that's at play, that is driving these behaviors,

0:46:54.880 --> 0:46:58.640
<v Speaker 1>and this is just an easy way for that to manifest,

0:46:58.800 --> 0:47:02.720
<v Speaker 1>and in some ways has been treated as an acceptable

0:47:02.760 --> 0:47:05.920
<v Speaker 1>way for it to manifest, because again, gaming, for so

0:47:06.080 --> 0:47:10.600
<v Speaker 1>long was perceived to be the domain of young male

0:47:11.640 --> 0:47:15.720
<v Speaker 1>leisurely activity. And maybe that's a whole lot of armchair

0:47:15.719 --> 0:47:18.720
<v Speaker 1>psychology and none of it is supportable. It's entirely possible,

0:47:18.719 --> 0:47:22.160
<v Speaker 1>But from my own observations, it's the implication I feel

0:47:22.520 --> 0:47:26.080
<v Speaker 1>pressed upon me when I see these kinds of things unfold.

0:47:26.800 --> 0:47:30.000
<v Speaker 2>Yes, And if this were a different episode of Jonathan,

0:47:30.040 --> 0:47:34.200
<v Speaker 2>I would unpack so much of that, like the history

0:47:34.239 --> 0:47:39.879
<v Speaker 2>of dudes feeling maligned because they were nerds, and now

0:47:40.000 --> 0:47:42.399
<v Speaker 2>nerd is cool, and they don't the gatekeeping.

0:47:42.560 --> 0:47:44.720
<v Speaker 1>They don't want anybody in the pedestals.

0:47:45.120 --> 0:47:48.960
<v Speaker 2>Yeah, yes, and the reason like it's a real game

0:47:49.040 --> 0:47:51.319
<v Speaker 2>and not a real game skill level, and you could

0:47:51.360 --> 0:47:55.840
<v Speaker 2>never obtain this skill, which yes I can. But anyway,

0:47:56.200 --> 0:47:58.160
<v Speaker 2>one of the things that really upsets me about all

0:47:58.200 --> 0:47:59.960
<v Speaker 2>of this a lot of things, but one of the

0:48:00.120 --> 0:48:05.200
<v Speaker 2>things that really upsets me is that games are fun

0:48:05.600 --> 0:48:08.839
<v Speaker 2>and they are a good stress reliever. As we were

0:48:08.840 --> 0:48:12.759
<v Speaker 2>talking about, there's been scientific studies into all of the

0:48:12.800 --> 0:48:16.759
<v Speaker 2>things that they can help with. We've had listeners right

0:48:16.840 --> 0:48:20.839
<v Speaker 2>in that say it helps them with things like PTSD.

0:48:21.440 --> 0:48:25.560
<v Speaker 2>It can like it can relieve your your stress, your anxiety,

0:48:25.719 --> 0:48:29.560
<v Speaker 2>it can lift your mood, it can foster connection. It's

0:48:29.600 --> 0:48:33.040
<v Speaker 2>being used in all kinds of treatments for things, and

0:48:33.120 --> 0:48:38.600
<v Speaker 2>so obviously that's there's a lot going on there. There's

0:48:38.680 --> 0:48:41.680
<v Speaker 2>been a long standing narrative about games and mental health.

0:48:42.920 --> 0:48:47.600
<v Speaker 2>But it's really unfortunate to have like a whole demographic

0:48:48.239 --> 0:48:51.880
<v Speaker 2>where it is either they're missing out on it entirely

0:48:51.920 --> 0:48:54.480
<v Speaker 2>because they don't feel welcome or it's a stressor because

0:48:54.480 --> 0:48:58.200
<v Speaker 2>they're gonna get harassed if they play Yeah yeah.

0:48:58.040 --> 0:49:02.800
<v Speaker 1>Yeah, No, that that's sucks. If any of my listeners

0:49:02.800 --> 0:49:08.840
<v Speaker 1>out there ever find yourself tempted to like criticize someone

0:49:08.960 --> 0:49:11.319
<v Speaker 1>for the things that they like, if those things aren't

0:49:11.400 --> 0:49:15.560
<v Speaker 1>hurting anyone, just think twice about it. As I often

0:49:15.600 --> 0:49:19.640
<v Speaker 1>stress this show, the underlying philosophy is a combination of

0:49:19.680 --> 0:49:23.560
<v Speaker 1>critical thinking and compassion. That compassion piece is important. I

0:49:23.600 --> 0:49:27.279
<v Speaker 1>say over and over again. If you are compassionate but

0:49:27.360 --> 0:49:30.360
<v Speaker 1>you lack critical thinking, you're a dip. And if you

0:49:30.520 --> 0:49:34.200
<v Speaker 1>are a critical thinker but you lack compassion, you're a jerk.

0:49:34.840 --> 0:49:38.920
<v Speaker 1>Don't be a dip or a jerk. Combine the two together,

0:49:39.480 --> 0:49:41.839
<v Speaker 1>and then you can be you know, or at least

0:49:41.920 --> 0:49:45.200
<v Speaker 1>try to be a good person. It's a good step.

0:49:45.239 --> 0:49:48.279
<v Speaker 1>It's a good start, a foundation. Really. But yeah, I

0:49:48.800 --> 0:49:52.040
<v Speaker 1>completely agree with everything you said, Annie. I mean, like

0:49:53.040 --> 0:49:55.520
<v Speaker 1>my listeners know this, but this might be news to you,

0:49:55.600 --> 0:50:00.040
<v Speaker 1>and I apologize. But earlier this year, I had a

0:50:00.040 --> 0:50:04.320
<v Speaker 1>a massive medical emergency and nearly died and spent quite

0:50:04.320 --> 0:50:08.040
<v Speaker 1>some time in the intensive care unit of a local

0:50:08.040 --> 0:50:11.880
<v Speaker 1>hospital here in the Atlanta area, where everyone was super nice,

0:50:12.680 --> 0:50:17.440
<v Speaker 1>and a part of that medical emergency was due to stress.

0:50:18.760 --> 0:50:21.399
<v Speaker 1>My blood pressure had reached level of two sixteen over

0:50:21.440 --> 0:50:25.200
<v Speaker 1>one point thirty, which is in stroke territory if you're curious.

0:50:25.680 --> 0:50:30.360
<v Speaker 1>And so I had to do many, many, many things

0:50:30.360 --> 0:50:34.000
<v Speaker 1>to try and find ways to change my lifestyle to

0:50:34.239 --> 0:50:38.640
<v Speaker 1>improve my stress levels. And I did lots of stuff,

0:50:38.680 --> 0:50:43.600
<v Speaker 1>like I reduced my workload, I started to eat better,

0:50:43.719 --> 0:50:46.640
<v Speaker 1>and then the holidays happened, but anyway, I was eating

0:50:46.680 --> 0:50:50.799
<v Speaker 1>better for most of the year. And these games, these

0:50:50.800 --> 0:50:54.600
<v Speaker 1>cozy games, were one of the ways I would manage

0:50:55.000 --> 0:50:57.480
<v Speaker 1>my anxiety and my stress. When I would feel them

0:50:57.480 --> 0:51:00.040
<v Speaker 1>coming on and I had a little extra time, I

0:51:00.040 --> 0:51:02.520
<v Speaker 1>would play these games. I would let me focus on

0:51:02.600 --> 0:51:06.200
<v Speaker 1>something that was not stressful. There were no real like

0:51:06.400 --> 0:51:09.600
<v Speaker 1>there's like steaks, but they're all very low level stakes.

0:51:10.120 --> 0:51:13.360
<v Speaker 1>You know, will Emily agree to go to the movies

0:51:13.360 --> 0:51:15.840
<v Speaker 1>with me in Stardue Valley or I'm not gonna have

0:51:15.960 --> 0:51:21.839
<v Speaker 1>to go back to Sandy and boy she's a pill, Yeah,

0:51:22.480 --> 0:51:27.640
<v Speaker 1>you know, and so like low stakes. So I but

0:51:27.719 --> 0:51:30.520
<v Speaker 1>I found them like I again, this is anecdotal, but

0:51:30.560 --> 0:51:35.279
<v Speaker 1>I found them very therapeutic. And to me, when you

0:51:35.360 --> 0:51:38.839
<v Speaker 1>have an experience like that that that you feel directly

0:51:38.920 --> 0:51:42.080
<v Speaker 1>benefits like your life and is potentially keeping you alive

0:51:42.239 --> 0:51:45.080
<v Speaker 1>or at least helping to you know, when you when

0:51:45.080 --> 0:51:48.160
<v Speaker 1>we tell these stories about people who feel turned away

0:51:48.640 --> 0:51:53.720
<v Speaker 1>from the hobby or they're criticized for liking a certain

0:51:53.760 --> 0:51:56.560
<v Speaker 1>type of game because it's not a different type of game,

0:51:56.840 --> 0:52:01.120
<v Speaker 1>it really is upsetting because I'm like, y'all, these games

0:52:01.200 --> 0:52:05.279
<v Speaker 1>kept me from going insane and having blood pressure to

0:52:05.360 --> 0:52:07.360
<v Speaker 1>the point where I had to go back into the hospital.

0:52:07.480 --> 0:52:11.480
<v Speaker 1>I think this is something that is worth experiencing, or

0:52:11.560 --> 0:52:13.319
<v Speaker 1>if you don't want to experience it, just let other

0:52:13.360 --> 0:52:15.000
<v Speaker 1>people enjoy what they're enjoying.

0:52:15.200 --> 0:52:18.040
<v Speaker 3>I'm really glad you're okay.

0:52:18.160 --> 0:52:22.439
<v Speaker 1>Yeah, I mean, well, okay is a really broad term.

0:52:22.520 --> 0:52:26.960
<v Speaker 3>We're gonna say, yes, okay, are you are you feeling better?

0:52:27.680 --> 0:52:30.960
<v Speaker 1>My blood pressure is lower, Okay, the surgery I had

0:52:31.000 --> 0:52:32.560
<v Speaker 1>to have earlier this year went well.

0:52:33.000 --> 0:52:36.760
<v Speaker 3>So glad to hear it. We're glad that you're okay,

0:52:36.760 --> 0:52:39.800
<v Speaker 3>We're glad you're back with us, and yes, let's to

0:52:39.840 --> 0:52:43.040
<v Speaker 3>there to the workload. Yeah, good on you. I know

0:52:43.080 --> 0:52:46.480
<v Speaker 3>that's something hard for you. I might not know you well,

0:52:46.520 --> 0:52:48.600
<v Speaker 3>but I know that you do work a lot, so

0:52:49.040 --> 0:52:53.000
<v Speaker 3>good on you for falling back. But here's the other

0:52:53.040 --> 0:52:55.479
<v Speaker 3>thing to this too. Not not only is it, yes,

0:52:55.560 --> 0:52:57.560
<v Speaker 3>all the stress relief because I'm with you, because I

0:52:57.640 --> 0:52:59.320
<v Speaker 3>need that as well. I found out I've got a

0:52:59.400 --> 0:53:02.040
<v Speaker 3>perfect game for that has an ending, but it's beautiful.

0:53:02.040 --> 0:53:04.680
<v Speaker 3>It's very stress relieving. But one of the things this

0:53:04.760 --> 0:53:08.319
<v Speaker 3>is a money making industry, and not just for developers,

0:53:08.360 --> 0:53:11.640
<v Speaker 3>not just for companies. But we talked about influencers. It

0:53:11.760 --> 0:53:15.200
<v Speaker 3>opened the door for so many people to be able

0:53:15.280 --> 0:53:17.520
<v Speaker 3>to be a part of this industry which seemed geared

0:53:17.600 --> 0:53:22.480
<v Speaker 3>towards men. So even in Twitch, twitch streams and Twitch creators,

0:53:22.880 --> 0:53:25.799
<v Speaker 3>people have been making bank and you rarely see women

0:53:25.840 --> 0:53:27.719
<v Speaker 3>in there, but when you do, it's pretty cool to

0:53:27.840 --> 0:53:31.399
<v Speaker 3>me to see so many being able to play any games.

0:53:31.440 --> 0:53:34.319
<v Speaker 3>It's not just cozy games. It's all these games. But

0:53:34.719 --> 0:53:37.400
<v Speaker 3>even more so, like we were talking about with TikTok,

0:53:37.440 --> 0:53:40.040
<v Speaker 3>we're talking about with YouTube like being able to make

0:53:40.200 --> 0:53:45.040
<v Speaker 3>money off of content. That's something that wasn't previously done before.

0:53:45.239 --> 0:53:47.279
<v Speaker 3>So we have creators like we've talked about. You talked

0:53:47.280 --> 0:53:49.600
<v Speaker 3>about gab Smolders and which I want to hear morebout

0:53:49.640 --> 0:53:51.520
<v Speaker 3>her because I'm go'n have to follow her. But Cozy

0:53:51.600 --> 0:53:53.840
<v Speaker 3>Kay is one of the ones that really got me

0:53:53.920 --> 0:53:57.040
<v Speaker 3>into finding these different games. And she makes this aesthetic

0:53:57.120 --> 0:53:59.439
<v Speaker 3>like the whole thing is the aesthetics of it all.

0:53:59.560 --> 0:54:02.840
<v Speaker 3>She loves the game, don't don't play, she loves the game.

0:54:03.239 --> 0:54:06.319
<v Speaker 3>But like with her aesthetics, she's being able to make

0:54:06.360 --> 0:54:09.160
<v Speaker 3>a living through this content and she does an amazing,

0:54:09.320 --> 0:54:12.560
<v Speaker 3>amazing job. She's gotten sponsorships through these games. She's gotten

0:54:12.880 --> 0:54:17.600
<v Speaker 3>sponsorships from blanket companies and candle companies because again, it

0:54:17.640 --> 0:54:20.640
<v Speaker 3>goes along with that cozy vibe. And this opens up

0:54:20.680 --> 0:54:24.120
<v Speaker 3>so much more for marginalized people to be able to

0:54:24.120 --> 0:54:25.799
<v Speaker 3>be a part of an industry they thought they could

0:54:25.880 --> 0:54:29.000
<v Speaker 3>never be a part of previously because yeah, maybe their

0:54:29.040 --> 0:54:32.239
<v Speaker 3>thing is not playing I'm sorry any but last of us,

0:54:32.280 --> 0:54:34.239
<v Speaker 3>because they don't want their heart to be torn out

0:54:34.280 --> 0:54:41.560
<v Speaker 3>of their chest every few days, I'm sorry, relaxing like

0:54:41.640 --> 0:54:43.759
<v Speaker 3>you see so much more like. And then we have

0:54:43.960 --> 0:54:48.160
<v Speaker 3>people like Milady Confetti, who is another creator that she's

0:54:48.200 --> 0:54:51.600
<v Speaker 3>on a podcast, her podcast, Nerdy Magical Girl Podcast, where

0:54:51.600 --> 0:54:54.280
<v Speaker 3>she gets to talk about her love of cozy games

0:54:54.320 --> 0:54:56.920
<v Speaker 3>and gaming in general and just all things nerdy, But

0:54:57.000 --> 0:54:59.400
<v Speaker 3>this really opened up a door for her to be

0:54:59.640 --> 0:55:03.040
<v Speaker 3>a con creator that she couldn't have been previously or

0:55:03.080 --> 0:55:06.360
<v Speaker 3>may not have had the opportunity previously. So this is

0:55:06.400 --> 0:55:10.319
<v Speaker 3>such a moneymaker for not only again the creators are

0:55:10.320 --> 0:55:12.640
<v Speaker 3>the developers, but so many more people out there. And

0:55:12.680 --> 0:55:15.600
<v Speaker 3>I think that's amazing. Yeah, because we need more content

0:55:15.760 --> 0:55:15.960
<v Speaker 3>like this.

0:55:16.280 --> 0:55:18.879
<v Speaker 1>Yeah, yeah, I like. I love the creators who would

0:55:19.080 --> 0:55:22.960
<v Speaker 1>engage in the cozy and also the silly like. I

0:55:23.080 --> 0:55:26.719
<v Speaker 1>like creators who are who don't have that ego or

0:55:26.840 --> 0:55:29.840
<v Speaker 1>being and they're not being silly like in a prankish

0:55:29.880 --> 0:55:32.400
<v Speaker 1>way where they're constantly pranking each other. I don't like

0:55:32.440 --> 0:55:36.759
<v Speaker 1>the pranks like this one. So many pranks are clearly

0:55:36.840 --> 0:55:40.439
<v Speaker 1>prearranged and not actually pranks. They're just performative and y'all

0:55:40.560 --> 0:55:44.560
<v Speaker 1>that's just not cool. But two like, they're usually mean spirited,

0:55:44.560 --> 0:55:47.560
<v Speaker 1>and I'm not big on that either. My friend Shay

0:55:47.600 --> 0:55:49.840
<v Speaker 1>would say, well, it's because you're a cancer. You just

0:55:49.920 --> 0:55:53.080
<v Speaker 1>want everyone to be friendly all the time, Like, yeah,

0:55:53.120 --> 0:55:55.239
<v Speaker 1>I do want I don't believe in astrology, but I

0:55:55.239 --> 0:55:57.600
<v Speaker 1>do want people to be friendly all the time. Gosh

0:55:57.640 --> 0:56:02.680
<v Speaker 1>darn it, But so I to cancer. But but yeah,

0:56:03.080 --> 0:56:06.680
<v Speaker 1>Like I like the people who they They love the cozy,

0:56:07.080 --> 0:56:11.680
<v Speaker 1>they love being silly, they love laughing. Like that's the

0:56:11.800 --> 0:56:15.880
<v Speaker 1>vibe I yearn for when I'm going on to watch content.

0:56:16.000 --> 0:56:19.040
<v Speaker 1>So like gab Smolders, who I did mention earlier, she

0:56:19.120 --> 0:56:22.400
<v Speaker 1>does a lot of different games, like not just cozy games,

0:56:22.480 --> 0:56:25.040
<v Speaker 1>she also really really and any you dig this, she

0:56:25.360 --> 0:56:29.719
<v Speaker 1>loves creepy, spooky, supernatural horror type games, so those are

0:56:29.760 --> 0:56:32.640
<v Speaker 1>like the two categories she typically does. And you never

0:56:32.680 --> 0:56:34.799
<v Speaker 1>know if it's gonna be a cozy game or if

0:56:34.840 --> 0:56:37.279
<v Speaker 1>it's gonna be a this thing's going to eat your

0:56:37.280 --> 0:56:41.120
<v Speaker 1>face off your face game. Typically not an action oriented game.

0:56:41.120 --> 0:56:45.920
<v Speaker 1>It's usually more like like Japanese horrorse aesthetic going on.

0:56:46.040 --> 0:56:48.040
<v Speaker 1>She does a lot of games from Itchyo.

0:56:48.280 --> 0:56:48.440
<v Speaker 3>But.

0:56:50.239 --> 0:56:52.840
<v Speaker 1>I love it whenever it's cozy, because she she herself

0:56:52.880 --> 0:56:55.959
<v Speaker 1>will make herself cozy. She has a cat named BIB

0:56:56.480 --> 0:56:58.920
<v Speaker 1>and BB is a big, old, fluffy tabby cat who

0:56:59.000 --> 0:57:03.880
<v Speaker 1>who very frequently will interrupt her videos and BB just

0:57:03.960 --> 0:57:06.280
<v Speaker 1>becomes part of the video and like BB has BB's

0:57:06.280 --> 0:57:10.759
<v Speaker 1>own fan club. But yeah, potions is how I learned

0:57:10.880 --> 0:57:14.720
<v Speaker 1>potions from gab Smolders. I've watched your play Stardo Valley.

0:57:14.760 --> 0:57:19.640
<v Speaker 1>I've watched your play lots of these cozy games, including

0:57:19.680 --> 0:57:23.160
<v Speaker 1>the ones that have sort of a creepy element to them.

0:57:23.640 --> 0:57:25.440
<v Speaker 1>So that's why Annie, I think you definitely need to

0:57:25.520 --> 0:57:28.800
<v Speaker 1>check her out. She's originally from the Netherlands, now living

0:57:28.840 --> 0:57:34.760
<v Speaker 1>in England, and her accent is also adorable. It's not

0:57:34.920 --> 0:57:37.280
<v Speaker 1>super strong, but it's one of the many things that

0:57:37.320 --> 0:57:41.120
<v Speaker 1>I actually find very comforting when I'm watching these. It's

0:57:41.240 --> 0:57:45.560
<v Speaker 1>almost to the point of being ASMR without being ASMR, Like,

0:57:45.600 --> 0:57:50.280
<v Speaker 1>it's not intentionally you could argue unintentional ASMR unless she's

0:57:50.280 --> 0:57:52.560
<v Speaker 1>playing one of the really super wacky games where it's

0:57:52.600 --> 0:57:55.200
<v Speaker 1>just way too much laughing for it to be relaxing.

0:57:55.240 --> 0:57:59.880
<v Speaker 1>It's just very fun. But yeah, highly recommend gab Smolders.

0:58:00.160 --> 0:58:02.480
<v Speaker 1>Her content is great. If you go to her channel,

0:58:02.680 --> 0:58:04.600
<v Speaker 1>say I sent you. She doesn't know who I am,

0:58:04.760 --> 0:58:05.560
<v Speaker 1>it'll just be fun.

0:58:07.280 --> 0:58:07.760
<v Speaker 2>Who was this?

0:58:07.960 --> 0:58:13.080
<v Speaker 1>Yeah, exactly? Who's Jonathan from text? Who's this guy?

0:58:14.760 --> 0:58:17.320
<v Speaker 2>Well? I mean that's such a useful There are so

0:58:17.440 --> 0:58:21.560
<v Speaker 2>many video games. It's so useful to have someone who

0:58:21.680 --> 0:58:27.120
<v Speaker 2>you trust to recommend or not recommend in case maybe, so,

0:58:27.320 --> 0:58:29.280
<v Speaker 2>I do think that's really valuable I found a lot

0:58:29.280 --> 0:58:32.120
<v Speaker 2>of horror games through people where they're like, oh, have

0:58:32.160 --> 0:58:35.840
<v Speaker 2>you seen this someone else playing it? And kind of

0:58:35.880 --> 0:58:39.000
<v Speaker 2>to the getting with the cat and the blanket, A

0:58:39.040 --> 0:58:42.880
<v Speaker 2>lot of people say, like for them, the cozy game

0:58:43.040 --> 0:58:45.200
<v Speaker 2>is that is like you get in your blanket, you

0:58:45.280 --> 0:58:47.640
<v Speaker 2>get your pet, or you get the warm drink. And

0:58:47.680 --> 0:58:50.200
<v Speaker 2>that's why a lot of cozy games are on portable

0:58:50.240 --> 0:58:51.440
<v Speaker 2>things like Switch.

0:58:51.920 --> 0:58:52.960
<v Speaker 1>Yeah.

0:58:53.400 --> 0:58:54.960
<v Speaker 2>Yeah, So I do think that's important part of this

0:58:55.000 --> 0:59:00.800
<v Speaker 2>conversation as well, the rise of portable gaming system. I

0:59:00.840 --> 0:59:04.400
<v Speaker 2>also read some people describe it as being meditative and

0:59:04.440 --> 0:59:07.680
<v Speaker 2>that's why they kind of feel that health benefit when

0:59:07.680 --> 0:59:14.000
<v Speaker 2>they play. But I do think unfortunately gaming, and it

0:59:14.120 --> 0:59:17.000
<v Speaker 2>specifically cozy gaming, is often dismissed as like there's no

0:59:17.200 --> 0:59:19.800
<v Speaker 2>value in this or in fact it's doing you harm.

0:59:20.600 --> 0:59:24.360
<v Speaker 2>But beyond the high stress times we live in, and

0:59:24.520 --> 0:59:28.560
<v Speaker 2>there have been studies that show these do help. They

0:59:28.560 --> 0:59:30.640
<v Speaker 2>are also when we're talking about why it matters, it

0:59:30.680 --> 0:59:35.640
<v Speaker 2>matters that we're looking at different ways games can look

0:59:36.240 --> 0:59:39.600
<v Speaker 2>based on who's creating them. It matters when we're talking

0:59:39.680 --> 0:59:44.280
<v Speaker 2>about like how we define the structure or what is winning.

0:59:45.200 --> 0:59:49.240
<v Speaker 2>When we're talking about inclusivity and storytelling, our creativity to

0:59:49.280 --> 0:59:52.880
<v Speaker 2>give us these better stories, these more varied stories, and

0:59:53.080 --> 0:59:56.360
<v Speaker 2>just women, having more women and marginalized people in gaming

0:59:56.360 --> 0:59:59.360
<v Speaker 2>and redefining what a gamer is. So we can hopefully

0:59:59.520 --> 1:00:03.000
<v Speaker 2>one move on from that conversation and we can move

1:00:03.080 --> 1:00:05.240
<v Speaker 2>on to like improving in a different way. I'm tired

1:00:05.240 --> 1:00:08.000
<v Speaker 2>of being stuck on this one part. Yeah, let's let's

1:00:08.040 --> 1:00:11.080
<v Speaker 2>talk about like why these cozy games are so valuable

1:00:11.360 --> 1:00:14.439
<v Speaker 2>and why people love them, and let's stop dismissing them

1:00:14.520 --> 1:00:16.240
<v Speaker 2>as useless.

1:00:16.000 --> 1:00:19.480
<v Speaker 1>Yeah, or not real games. Yeah, yeah, I think. I

1:00:19.480 --> 1:00:25.680
<v Speaker 1>think if everyone were to play Gone Home Sincerely, Like literally,

1:00:26.040 --> 1:00:30.760
<v Speaker 1>you sit down, you play Gone Home Sincerely, and you

1:00:30.800 --> 1:00:33.000
<v Speaker 1>can't talk about that game because it ruins the game.

1:00:33.400 --> 1:00:35.040
<v Speaker 1>But you get to the end of Gone Home, and

1:00:35.160 --> 1:00:37.520
<v Speaker 1>the by the end of Gone Home, the game has

1:00:37.560 --> 1:00:39.320
<v Speaker 1>turned out to be not what you thought it was

1:00:39.360 --> 1:00:41.880
<v Speaker 1>when you started, Like, I think it's safe to say

1:00:41.920 --> 1:00:45.080
<v Speaker 1>that it is different. And if you are not moved

1:00:45.360 --> 1:00:47.960
<v Speaker 1>by the end of that, just you know, like maybe

1:00:48.000 --> 1:00:51.600
<v Speaker 1>maybe keep your opinions to yourself, because for the rest

1:00:51.600 --> 1:00:53.280
<v Speaker 1>of us, it would be really nice if we could

1:00:53.280 --> 1:00:57.120
<v Speaker 1>all just celebrate something that like tells such a beautiful

1:00:57.200 --> 1:01:00.760
<v Speaker 1>story that unfolds in such an amazing way and has

1:01:00.920 --> 1:01:06.120
<v Speaker 1>a killer soundtrack that you know, we can all celebrate

1:01:06.200 --> 1:01:09.560
<v Speaker 1>in something and maybe for someone like me have a

1:01:09.640 --> 1:01:13.320
<v Speaker 1>chance to see the world from a perspective entirely different

1:01:13.520 --> 1:01:16.760
<v Speaker 1>from my day to day experience. And that, to me

1:01:17.040 --> 1:01:19.240
<v Speaker 1>is one of those really valuable elements of this is

1:01:19.240 --> 1:01:24.120
<v Speaker 1>that one people who have largely been underrepresented or not

1:01:24.200 --> 1:01:27.640
<v Speaker 1>even represented at all within video games get to have

1:01:27.680 --> 1:01:31.800
<v Speaker 1>an experience that reflects their reality. That I think is

1:01:32.040 --> 1:01:36.160
<v Speaker 1>invaluable by itself. The added benefit is that people like me,

1:01:36.360 --> 1:01:39.280
<v Speaker 1>who have been catered to for my entire life get

1:01:39.360 --> 1:01:42.919
<v Speaker 1>to have an experience outside of what I normally get

1:01:42.920 --> 1:01:45.880
<v Speaker 1>to live, and it just it opens up your eyes

1:01:46.120 --> 1:01:47.120
<v Speaker 1>and it's a beautiful thing.

1:01:47.440 --> 1:01:50.760
<v Speaker 2>Yes, the power of storytelling in games because it's you

1:01:51.760 --> 1:01:54.360
<v Speaker 2>playing like there's a part of you in it. I

1:01:54.400 --> 1:01:58.320
<v Speaker 2>think that is so if you genuinely allow yourself to

1:01:58.320 --> 1:02:02.360
<v Speaker 2>be moved, if a game good, you will be moved. Yeah,

1:02:02.400 --> 1:02:07.600
<v Speaker 2>And I think that is incredibly, incredibly powerful, And honestly,

1:02:07.640 --> 1:02:09.600
<v Speaker 2>I'm kind it's kind of tragic because the people who

1:02:09.640 --> 1:02:11.720
<v Speaker 2>are dismissing cozy games could really use them.

1:02:11.840 --> 1:02:12.760
<v Speaker 1>Oh yeah a lot.

1:02:12.960 --> 1:02:19.120
<v Speaker 4>Yeah, yeah, yeah, I do think it's funny that you

1:02:19.200 --> 1:02:21.600
<v Speaker 4>said the Last of Us is instinmant that you said

1:02:21.600 --> 1:02:23.400
<v Speaker 4>the Last of Us is Annie's cozy game.

1:02:24.440 --> 1:02:27.120
<v Speaker 1>It's so not a cozy game in any way, shape

1:02:27.200 --> 1:02:30.560
<v Speaker 1>or for it. We'll say however, Episode three, I think

1:02:30.640 --> 1:02:32.640
<v Speaker 1>of the Last of Us TV show is perhaps the

1:02:32.640 --> 1:02:34.800
<v Speaker 1>best television I've ever seen in my entire life. So

1:02:35.960 --> 1:02:39.080
<v Speaker 1>if you haven't seen the HBO adaptation of the first

1:02:39.320 --> 1:02:41.120
<v Speaker 1>Last of Us game, you need to see that because

1:02:41.120 --> 1:02:45.200
<v Speaker 1>it's probably the most beautiful love story.

1:02:46.360 --> 1:02:48.680
<v Speaker 2>Yes, tears, so many tears.

1:02:48.760 --> 1:02:53.920
<v Speaker 1>Oh my gosh, I cried for days. I cried my face,

1:02:54.720 --> 1:02:59.000
<v Speaker 1>I cried. I cried describing the episode to my partner,

1:02:59.520 --> 1:03:02.240
<v Speaker 1>who did But my partner never played the game, had

1:03:02.240 --> 1:03:04.800
<v Speaker 1>no interest in the show, and I was like, I

1:03:04.840 --> 1:03:07.280
<v Speaker 1>have to tell you because I have to talk about this.

1:03:08.720 --> 1:03:10.000
<v Speaker 2>I've got to share it with so much.

1:03:11.480 --> 1:03:14.280
<v Speaker 1>Like I love Nick Offerman so much more, and I

1:03:14.320 --> 1:03:18.880
<v Speaker 1>already loved him as much as I thought I could. Hey, there,

1:03:18.960 --> 1:03:21.640
<v Speaker 1>this is Jonathan from the future. Hey y'all know how

1:03:21.840 --> 1:03:25.920
<v Speaker 1>this works. This means that we kept on talking and

1:03:25.960 --> 1:03:29.520
<v Speaker 1>the show kept getting longer. So Annie and Samantha, who

1:03:29.600 --> 1:03:31.840
<v Speaker 1>are still on the call, with me. Now have to

1:03:31.920 --> 1:03:36.160
<v Speaker 1>listen to me throw to more sponsors, so we'll be

1:03:36.240 --> 1:03:48.480
<v Speaker 1>right back. Let's sort of move out toward the end here.

1:03:48.560 --> 1:03:50.480
<v Speaker 1>We've been chatting for quite a long time, and there's

1:03:50.520 --> 1:03:52.920
<v Speaker 1>so much more we could say. Obviously, this is a

1:03:53.040 --> 1:03:57.240
<v Speaker 1>very important topic. It sounds silly to say cozy games

1:03:57.360 --> 1:04:00.400
<v Speaker 1>is an important topic, but it absolutely is for all

1:04:00.480 --> 1:04:03.280
<v Speaker 1>the different reasons that we've listed, from the benefits to

1:04:03.640 --> 1:04:09.640
<v Speaker 1>the increased representation to the entrance of people with new

1:04:09.720 --> 1:04:13.480
<v Speaker 1>perspectives in the world of video game development, which ultimately

1:04:13.520 --> 1:04:17.360
<v Speaker 1>benefits everybody. Even if you don't play the game, it

1:04:17.440 --> 1:04:20.480
<v Speaker 1>benefits you. Just chill out, you're gonna get the benefits.

1:04:20.560 --> 1:04:24.320
<v Speaker 1>Let's talk about some recommendations that we each have. We've

1:04:24.360 --> 1:04:27.240
<v Speaker 1>mentioned some of them already, but Samantha, let's let's hear

1:04:27.280 --> 1:04:28.920
<v Speaker 1>your recommendations for some cozy games.

1:04:29.000 --> 1:04:31.440
<v Speaker 3>So kind of going on the storytelling ones. I've got

1:04:31.440 --> 1:04:35.400
<v Speaker 3>two and this one, Snuffkins, is probably one of the

1:04:35.400 --> 1:04:38.400
<v Speaker 3>most cozy. Like you sit and just look at the

1:04:38.440 --> 1:04:42.520
<v Speaker 3>scenery types. The drawings are beautiful, the music is relaxing,

1:04:42.560 --> 1:04:44.840
<v Speaker 3>the characters are cute, and there's a whole little story.

1:04:44.880 --> 1:04:46.640
<v Speaker 3>It is, like I think it only takes like a

1:04:46.680 --> 1:04:49.200
<v Speaker 3>few hours to finish up, because it is very like

1:04:49.600 --> 1:04:52.080
<v Speaker 3>from beginning to end. But it's such a great tell

1:04:52.320 --> 1:04:54.480
<v Speaker 3>you should take a chance. I actually said Annie a

1:04:54.520 --> 1:04:57.760
<v Speaker 3>picture of myself getting real cozy doing this and sent

1:04:57.800 --> 1:04:59.840
<v Speaker 3>her pictures of clips of the game because I was like,

1:04:59.880 --> 1:05:02.120
<v Speaker 3>you have to see this game. She hasn't yet, but

1:05:02.160 --> 1:05:05.479
<v Speaker 3>it's such a such a fun game. And then Coffee Talk,

1:05:05.640 --> 1:05:08.800
<v Speaker 3>which has a one and two. It's really interesting, kind

1:05:08.840 --> 1:05:12.040
<v Speaker 3>of goes into like eighties nineties graphics, but it tells

1:05:12.080 --> 1:05:14.400
<v Speaker 3>a whole story and you've got to make coffee throughout.

1:05:14.640 --> 1:05:17.640
<v Speaker 3>So I think those two are like two great storytelling games.

1:05:18.080 --> 1:05:20.520
<v Speaker 3>And then Cozy Grove, if you like a haunted Bear

1:05:20.600 --> 1:05:23.360
<v Speaker 3>Island is exactly what you think. I love it. I

1:05:23.400 --> 1:05:25.280
<v Speaker 3>love it so much and it does. It is also

1:05:25.320 --> 1:05:27.600
<v Speaker 3>in real time, so it changes with the seasons with

1:05:27.720 --> 1:05:31.400
<v Speaker 3>you and the day and the night. There's Donut County,

1:05:31.480 --> 1:05:34.520
<v Speaker 3>so if you like mayhem and chaos and raccoons.

1:05:35.200 --> 1:05:35.760
<v Speaker 2>Go for it.

1:05:37.040 --> 1:05:37.880
<v Speaker 3>I love funny.

1:05:38.120 --> 1:05:38.840
<v Speaker 2>I love funny.

1:05:39.080 --> 1:05:41.360
<v Speaker 3>There's little puzzles throughout you have to solve in order

1:05:41.400 --> 1:05:44.040
<v Speaker 3>to make things happen, whether catch on fire or put

1:05:44.120 --> 1:05:46.800
<v Speaker 3>into a hole. You just go with that, and then

1:05:46.920 --> 1:05:49.160
<v Speaker 3>Lemon Cake if you like to make and bake things.

1:05:49.200 --> 1:05:51.000
<v Speaker 3>I think it's a really cute graphics and it teaches

1:05:51.040 --> 1:05:55.640
<v Speaker 3>you different recipes about So those are my recommendations for today.

1:05:57.200 --> 1:05:59.360
<v Speaker 1>I like how it could change tomorrow.

1:05:59.080 --> 1:06:03.720
<v Speaker 2>I can't good it could mine. I'm gonna disclaim I

1:06:03.760 --> 1:06:06.000
<v Speaker 2>love horror so much. These are definitely not for everyone,

1:06:06.040 --> 1:06:08.120
<v Speaker 2>and some would argue they don't count. Also, we didn't

1:06:08.120 --> 1:06:11.960
<v Speaker 2>go into this, but there's an argument about your comfort

1:06:11.960 --> 1:06:14.280
<v Speaker 2>game and your cozy game. So last most two would

1:06:14.280 --> 1:06:17.720
<v Speaker 2>be my comfort game, not my cozy game. But so

1:06:18.640 --> 1:06:21.400
<v Speaker 2>mine are Oxen Free, which is just really pretty kind

1:06:21.440 --> 1:06:23.360
<v Speaker 2>of text based game. It's got a cool story. It's

1:06:23.440 --> 1:06:27.360
<v Speaker 2>very stranger Things Gone Home, which yes we've talked about.

1:06:27.520 --> 1:06:30.200
<v Speaker 2>I won't go into it. It's really good. And then

1:06:30.200 --> 1:06:32.479
<v Speaker 2>I also liked Coffee Talk, which Samantha had me play,

1:06:32.520 --> 1:06:34.320
<v Speaker 2>and it's just really fun. It's got like vampires and

1:06:34.320 --> 1:06:35.640
<v Speaker 2>wear wolves and you're making coffee.

1:06:36.360 --> 1:06:40.000
<v Speaker 1>I love it. Holy cow, I've never heard of that before.

1:06:40.320 --> 1:06:43.760
<v Speaker 1>I'll have to look that one up. As for myself, well,

1:06:43.760 --> 1:06:46.560
<v Speaker 1>one I want to mention is a game called Pentiment.

1:06:46.800 --> 1:06:48.680
<v Speaker 1>I don't know if either of you have ever seen this.

1:06:49.200 --> 1:06:52.800
<v Speaker 1>It's a game where you're playing a artist in medieval

1:06:53.120 --> 1:06:57.760
<v Speaker 1>Europe and you are illuminating manuscripts, and all of the

1:06:57.840 --> 1:07:01.360
<v Speaker 1>dialogue is in word bubbles, and every character has their

1:07:01.360 --> 1:07:04.040
<v Speaker 1>own handwriting style, so like if you're talking to a monk,

1:07:04.360 --> 1:07:07.920
<v Speaker 1>it's super fancy type setting, and if you're talking to

1:07:08.000 --> 1:07:10.960
<v Speaker 1>a commoner, it's like more like chicken scratch. But then

1:07:11.080 --> 1:07:14.200
<v Speaker 1>murder happens, and you're essentially there to help try and

1:07:14.240 --> 1:07:17.440
<v Speaker 1>solve murders. Here's the thing about Pentiment. You're never told

1:07:18.000 --> 1:07:23.040
<v Speaker 1>what actually happened. You have to determine what you think happened,

1:07:23.880 --> 1:07:26.680
<v Speaker 1>and you come to your conclusion and you you present

1:07:26.800 --> 1:07:29.080
<v Speaker 1>your argument. But even at the end of the game,

1:07:29.080 --> 1:07:31.720
<v Speaker 1>you're never told if you were right or wrong. So

1:07:32.400 --> 1:07:36.000
<v Speaker 1>that's kind of a fascinating element that I had not

1:07:36.160 --> 1:07:41.560
<v Speaker 1>anticipated from such a game. Other suggestions, I mean, Stardo

1:07:41.600 --> 1:07:43.520
<v Speaker 1>Valley is always going to be a suggestion, but we've

1:07:43.520 --> 1:07:46.960
<v Speaker 1>talked about that, you know, ad nauseum, I would say

1:07:47.560 --> 1:07:51.200
<v Speaker 1>Disney Dreamlight Valley. If you're a total Disney nut. It's

1:07:51.520 --> 1:07:54.240
<v Speaker 1>very heavily branded to Disney, So if you're not into it,

1:07:54.240 --> 1:07:58.160
<v Speaker 1>it is not your thing, but it's very cozy, and

1:07:58.240 --> 1:08:01.560
<v Speaker 1>for the lovecrafty and horror fans out there, you should

1:08:01.600 --> 1:08:06.040
<v Speaker 1>play Dredge, a creepy deep sea fishing game, but it's

1:08:06.120 --> 1:08:08.200
<v Speaker 1>it's kind of cozy. You're like running a boat and

1:08:08.960 --> 1:08:12.000
<v Speaker 1>fishing in different areas, and it's not like Super It

1:08:12.000 --> 1:08:14.280
<v Speaker 1>doesn't have like a lot of twitchy elements to it,

1:08:14.600 --> 1:08:17.840
<v Speaker 1>and the story is really entertaining, but it does have

1:08:17.920 --> 1:08:22.479
<v Speaker 1>a lovecrafty and kind of weird horror energy going on in.

1:08:22.439 --> 1:08:24.840
<v Speaker 3>That nice I'll have to look at that.

1:08:25.200 --> 1:08:28.000
<v Speaker 1>It's fun. There's another game called Dave the Diver, where

1:08:28.120 --> 1:08:31.519
<v Speaker 1>by day you are diving to capture fish and by

1:08:31.600 --> 1:08:34.519
<v Speaker 1>night you run a sushi restaurant. And the funny thing

1:08:34.560 --> 1:08:38.520
<v Speaker 1>is Dave the Diver actually has a crossover with Dredge,

1:08:38.720 --> 1:08:42.320
<v Speaker 1>and they also did a crossover with Godzilla. Oh really, of.

1:08:42.280 --> 1:08:45.360
<v Speaker 3>Course they did. That sounds that sounds it's just Japanese

1:08:45.360 --> 1:08:46.879
<v Speaker 3>because that's Japanese.

1:08:47.439 --> 1:08:50.280
<v Speaker 1>Really, yeah, it's a Korean game, and it is. It

1:08:50.400 --> 1:08:54.200
<v Speaker 1>is wild. It is uh, it's the The local translation

1:08:54.360 --> 1:08:57.200
<v Speaker 1>is pretty good for Dave the Diver, but there are

1:08:57.320 --> 1:08:59.479
<v Speaker 1>little bits where you're like, oh, this was not this

1:08:59.600 --> 1:09:04.639
<v Speaker 1>was not Maid in America. It is is a fantastic game, though,

1:09:05.000 --> 1:09:07.080
<v Speaker 1>Dave the Diver and Dredge together, if you can play

1:09:07.080 --> 1:09:10.280
<v Speaker 1>the two of them, I would recommend playing Dredge first

1:09:10.280 --> 1:09:14.120
<v Speaker 1>and then Dave the Diver. They're great companion games. Well,

1:09:14.200 --> 1:09:17.600
<v Speaker 1>Annie and Samantha, this has been a great conversation. You know,

1:09:17.600 --> 1:09:19.479
<v Speaker 1>we talked about some heavy stuff, but we talked about

1:09:19.479 --> 1:09:22.120
<v Speaker 1>a lot of fun and joyful stuff too, And I

1:09:22.160 --> 1:09:26.759
<v Speaker 1>think that is the perfect kind of tech Stuff episode

1:09:26.880 --> 1:09:31.480
<v Speaker 1>right where it's it's not all grim and dour and dystopian,

1:09:32.160 --> 1:09:36.240
<v Speaker 1>but at the same time, we take the effort to

1:09:37.439 --> 1:09:41.320
<v Speaker 1>explore the maybe you know, the the more unseemly sides

1:09:41.360 --> 1:09:45.120
<v Speaker 1>of a of a topic, because only by addressing it

1:09:45.160 --> 1:09:48.439
<v Speaker 1>can we ever hope to make things better. That's at

1:09:48.520 --> 1:09:52.160
<v Speaker 1>least my own opinion. I realize that I may be

1:09:52.400 --> 1:09:53.640
<v Speaker 1>an eternal optimist.

1:09:55.560 --> 1:10:01.439
<v Speaker 2>Well that's a good way to be. Thank you so

1:10:01.520 --> 1:10:03.160
<v Speaker 2>much for having us. It's has been a delight.

1:10:03.520 --> 1:10:06.479
<v Speaker 1>Yeah, it's a great way to kind of run down

1:10:06.560 --> 1:10:11.920
<v Speaker 1>my run on tech stuff because I didn't reach out

1:10:12.120 --> 1:10:16.040
<v Speaker 1>enough to my fellow stuff podcasters. It can get so

1:10:16.160 --> 1:10:19.040
<v Speaker 1>easy for us to get into our own like routines

1:10:19.080 --> 1:10:23.040
<v Speaker 1>and the grind and just trying to create episode after episode.

1:10:23.040 --> 1:10:25.760
<v Speaker 1>I don't know how it is for y'all, but for me,

1:10:26.840 --> 1:10:28.680
<v Speaker 1>there would be moments like I would wake up in

1:10:28.680 --> 1:10:31.040
<v Speaker 1>the morning and I would just start the dread of

1:10:31.080 --> 1:10:34.360
<v Speaker 1>what am I going to find to talk about this

1:10:34.400 --> 1:10:37.160
<v Speaker 1>week would start to descend upon me, and that was

1:10:37.280 --> 1:10:39.599
<v Speaker 1>enough to prevent me from even just reaching out. I

1:10:39.800 --> 1:10:41.960
<v Speaker 1>now wish one of my biggest regrets is I didn't

1:10:42.000 --> 1:10:48.240
<v Speaker 1>reach out more to do collaborative episodes with my fellow

1:10:48.320 --> 1:10:51.960
<v Speaker 1>stuff podcasters, in particular, because I know we worked together

1:10:52.000 --> 1:10:54.200
<v Speaker 1>so well, Because I mean, Annie and I had to

1:10:54.320 --> 1:10:59.280
<v Speaker 1>She sat at my left hand side, and poor Lauren,

1:10:59.280 --> 1:11:02.479
<v Speaker 1>who sat across from us, had to endure just an

1:11:02.800 --> 1:11:05.719
<v Speaker 1>endless supply of puns. True.

1:11:07.080 --> 1:11:08.360
<v Speaker 2>True, we owe her a lot.

1:11:08.560 --> 1:11:13.400
<v Speaker 1>Yeah, yeah, apologies. Yeah pizza maybe I don't know, but

1:11:13.479 --> 1:11:15.760
<v Speaker 1>not on a delivery app service. We talked about that

1:11:15.880 --> 1:11:20.519
<v Speaker 1>and boy those no okay, but yeah, I thank you

1:11:20.640 --> 1:11:22.760
<v Speaker 1>so much for coming on. It was it was a

1:11:22.800 --> 1:11:23.400
<v Speaker 1>real pleasure.

1:11:23.520 --> 1:11:25.519
<v Speaker 2>Thank you so much for having us. I'm glad we

1:11:25.600 --> 1:11:28.200
<v Speaker 2>got to do this. Before you hang up your tech

1:11:28.240 --> 1:11:30.360
<v Speaker 2>stuff coach chat.

1:11:30.600 --> 1:11:35.080
<v Speaker 1>Yeah, you know what, I got so little merch after

1:11:35.160 --> 1:11:37.120
<v Speaker 1>running it for sixteen and a half years, you'd think

1:11:37.160 --> 1:11:41.240
<v Speaker 1>i'd have at least a hoodie, but I've got a

1:11:41.280 --> 1:11:45.519
<v Speaker 1>T shirt where most of the lettering has peeled off. Well,

1:11:45.600 --> 1:11:48.479
<v Speaker 1>if if my listeners out there haven't heard by now,

1:11:48.479 --> 1:11:50.439
<v Speaker 1>you need to go and check out stuff. Mom never

1:11:50.560 --> 1:11:55.559
<v Speaker 1>told you. The episodes are phenomenal. You tackle pretty much

1:11:55.600 --> 1:11:58.719
<v Speaker 1>any topic you can think of. Uh. The dating episode,

1:11:58.720 --> 1:12:02.640
<v Speaker 1>as I mentioned, it was so informative and interesting to

1:12:02.720 --> 1:12:05.760
<v Speaker 1>hear because again being out of the dating game for

1:12:05.800 --> 1:12:13.400
<v Speaker 1>more than thirty years now hearing how things have changed culturally, technologically, socially.

1:12:13.840 --> 1:12:17.160
<v Speaker 1>For one thing, I felt like I understood people better

1:12:17.560 --> 1:12:21.320
<v Speaker 1>because I'm rapidly descending into grouchy old man who yells

1:12:21.320 --> 1:12:22.600
<v Speaker 1>at Cloud's territory.

1:12:24.960 --> 1:12:30.599
<v Speaker 3>I've been there.

1:12:29.840 --> 1:12:32.479
<v Speaker 1>For some of us. It's life goals, honestly, Like you know,

1:12:32.840 --> 1:12:35.439
<v Speaker 1>you could be the person who's just like ah outside

1:12:35.479 --> 1:12:37.799
<v Speaker 1>on the front lawn and everyone's like, oh, that's Jonathan.

1:12:38.360 --> 1:12:44.000
<v Speaker 1>It's it's actually very freeing. For one thing, my social

1:12:44.040 --> 1:12:50.479
<v Speaker 1>calendar is wide open now. That's nice. Yeah, I like it.

1:12:50.520 --> 1:12:52.840
<v Speaker 1>Like it's like, hey, no obligations, I could do whatever

1:12:52.880 --> 1:12:56.120
<v Speaker 1>I want. Let's play some cozy games, y'all. And thus

1:12:56.160 --> 1:13:00.920
<v Speaker 1>my STARDUW Valley Hours played just grows and grows. For

1:13:01.000 --> 1:13:03.320
<v Speaker 1>all of my listeners out there, I hope you enjoyed

1:13:03.320 --> 1:13:06.000
<v Speaker 1>this episode. Go check out stuff Mom never told you,

1:13:06.080 --> 1:13:09.120
<v Speaker 1>and I will talk to you again really soon, but

1:13:09.320 --> 1:13:19.280
<v Speaker 1>only a couple more times. Tech Stuff is an iHeartRadio production.

1:13:19.600 --> 1:13:24.600
<v Speaker 1>For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

1:13:24.760 --> 1:13:30.120
<v Speaker 1>or wherever you listen to your favorite shows.