1 00:00:04,400 --> 00:00:12,360 Speaker 1: Welcome to Tech Stuff, a production from iHeartRadio. Hey there, 2 00:00:12,360 --> 00:00:15,000 Speaker 1: and welcome to tech Stuff. I'm your host, Jonathan Strickland. 3 00:00:15,000 --> 00:00:18,280 Speaker 1: I'm an executive producer with iHeart Podcasts and how the 4 00:00:18,400 --> 00:00:25,720 Speaker 1: Tech are you? Yes? Our cavalcade of special guests continues today. 5 00:00:26,560 --> 00:00:29,880 Speaker 1: My dear friend and next door neighbor back when we 6 00:00:29,880 --> 00:00:33,279 Speaker 1: were working at Pont City Market, Annie and her co 7 00:00:33,360 --> 00:00:37,160 Speaker 1: host Samantha from Stuff Mom Never Told You are here. 8 00:00:37,640 --> 00:00:38,960 Speaker 1: Welcome to the show. 9 00:00:39,960 --> 00:00:42,599 Speaker 2: Thank you so much for having us. This is very exciting. 10 00:00:42,960 --> 00:00:45,800 Speaker 3: Yeah. I love that we finally get to work together. 11 00:00:45,880 --> 00:00:48,360 Speaker 3: It's been years since we've been in the same network, 12 00:00:48,400 --> 00:00:51,519 Speaker 3: and now I get to officially work with you. Amazing. 13 00:00:51,560 --> 00:00:52,200 Speaker 3: I'm so excited. 14 00:00:52,320 --> 00:00:55,520 Speaker 1: I'm excited too. Like I've seen Samantha, we've met in 15 00:00:55,560 --> 00:00:57,760 Speaker 1: person a couple of times, but we have never had 16 00:00:57,800 --> 00:01:00,560 Speaker 1: a chance to work on a show together. Will I 17 00:01:00,680 --> 00:01:03,720 Speaker 1: was listening to stuff Mom Never Told You recently with 18 00:01:04,360 --> 00:01:06,080 Speaker 1: I think it was Joey who was on talking about 19 00:01:06,160 --> 00:01:08,600 Speaker 1: dating in New York, and it made me laugh so 20 00:01:09,080 --> 00:01:14,760 Speaker 1: hard because Joey's younger than my marriage is. I'm in 21 00:01:14,800 --> 00:01:17,520 Speaker 1: my twenty eighth year of being married and so listening 22 00:01:17,560 --> 00:01:21,120 Speaker 1: to like the trials and tribulations of dating in the 23 00:01:21,120 --> 00:01:23,959 Speaker 1: modern age. I was sitting there thinking about back before 24 00:01:24,000 --> 00:01:27,240 Speaker 1: I was married and what dating was like. And the 25 00:01:27,280 --> 00:01:31,560 Speaker 1: funny thing is I met my partner online, but it 26 00:01:31,640 --> 00:01:35,440 Speaker 1: was in a telnet chat room, which anyone out there 27 00:01:35,440 --> 00:01:37,600 Speaker 1: who knows what a tellnet chat room is welcome to 28 00:01:37,720 --> 00:01:38,960 Speaker 1: being old. 29 00:01:41,800 --> 00:01:42,560 Speaker 2: That's amazing. 30 00:01:42,600 --> 00:01:44,280 Speaker 3: I really kind of want that story now. 31 00:01:44,560 --> 00:01:46,240 Speaker 1: Oh well, tell you why you have me on your show, 32 00:01:46,240 --> 00:01:48,240 Speaker 1: and I'll tell you all about it, Okay, because here's 33 00:01:48,280 --> 00:01:51,240 Speaker 1: the thing, I got no tech stuffs left to talk 34 00:01:51,280 --> 00:01:54,200 Speaker 1: about this kind of stuff. I'm out on January tenth. 35 00:01:54,840 --> 00:01:59,000 Speaker 1: January tenth, I am gone. And just so, just so 36 00:01:59,120 --> 00:02:01,040 Speaker 1: y'all know, I mean, I don't think you even are 37 00:02:01,080 --> 00:02:03,160 Speaker 1: aware of who the new hosts are, but certainly my 38 00:02:03,200 --> 00:02:05,880 Speaker 1: listeners aren't because I haven't told them yet. That's going 39 00:02:05,960 --> 00:02:12,920 Speaker 1: to be a New year reveal, So it does. Have 40 00:02:13,000 --> 00:02:17,280 Speaker 1: you not done the email? Oh no, you're starting off 41 00:02:17,280 --> 00:02:24,360 Speaker 1: with a Chad GBT savior or demon demon? No you 42 00:02:24,400 --> 00:02:29,000 Speaker 1: know it already. Uh No, Today you brought forth a 43 00:02:29,120 --> 00:02:32,600 Speaker 1: topic that I was so excited by because, as it 44 00:02:32,960 --> 00:02:35,920 Speaker 1: you discovered once our notes started to fill out, it 45 00:02:35,919 --> 00:02:39,840 Speaker 1: turns out I'm a big fan of this particular genre 46 00:02:39,960 --> 00:02:44,000 Speaker 1: of video games. You wanted to talk about cozy games? 47 00:02:44,760 --> 00:02:47,799 Speaker 2: Yes, yes, indeed, And I think this is gonna be 48 00:02:47,840 --> 00:02:50,400 Speaker 2: really fun because I think we're all coming at this 49 00:02:50,440 --> 00:02:54,440 Speaker 2: from different experiences, so we're really excited to talk about it. 50 00:02:54,440 --> 00:02:56,480 Speaker 2: One of the reasons we wanted to talk about it 51 00:02:56,520 --> 00:03:00,560 Speaker 2: is one because Samantha's had like an amazing cozy journey. 52 00:03:00,560 --> 00:03:04,320 Speaker 2: But to as you kind of alluded to with chat GPT, 53 00:03:04,840 --> 00:03:07,120 Speaker 2: we were trying to think of a tech topic that 54 00:03:07,240 --> 00:03:09,880 Speaker 2: wasn't going to be very depressing, and it was a 55 00:03:09,919 --> 00:03:13,440 Speaker 2: little difficult because right now is a high stress time 56 00:03:13,800 --> 00:03:16,880 Speaker 2: a lot of us maybe are looking for some relief, 57 00:03:17,000 --> 00:03:19,040 Speaker 2: especially as the year comes to a quotes, So we 58 00:03:19,080 --> 00:03:22,080 Speaker 2: thought cozy gaming, that's that's a good topic. 59 00:03:22,320 --> 00:03:27,720 Speaker 1: Much better than let's talk about Elon Musk. So I appreciate. 60 00:03:27,120 --> 00:03:29,640 Speaker 3: It, right. I mean, we definitely went in to talk 61 00:03:29,680 --> 00:03:31,440 Speaker 3: about we could talk about deep fakes, Oh no, that's 62 00:03:31,480 --> 00:03:33,720 Speaker 3: really sad. We could talk about you know, all those 63 00:03:33,760 --> 00:03:37,640 Speaker 3: other AI ventures. But coming back to cozy games, which 64 00:03:37,640 --> 00:03:39,360 Speaker 3: is something that I have found joy in in the 65 00:03:39,440 --> 00:03:42,640 Speaker 3: last few years and really have had Annie and even 66 00:03:42,680 --> 00:03:46,400 Speaker 3: our super producer Christina navigate me through this world because 67 00:03:46,440 --> 00:03:50,560 Speaker 3: gaming is not something that I would typically would say 68 00:03:50,640 --> 00:03:53,160 Speaker 3: is something that I do up until recently, and the 69 00:03:53,200 --> 00:03:57,080 Speaker 3: cozy gaming world really has made it so much more welcoming, 70 00:03:57,680 --> 00:04:00,680 Speaker 3: I think, especially for people for us and loss people 71 00:04:00,720 --> 00:04:03,000 Speaker 3: who are jumping into gaming. 72 00:04:02,680 --> 00:04:06,760 Speaker 1: World absolutely and even old fogies like me like I 73 00:04:06,800 --> 00:04:10,360 Speaker 1: reach a certain point where my hand eye coordination isn't 74 00:04:10,400 --> 00:04:12,440 Speaker 1: what it used to be. I don't have the twitch 75 00:04:12,480 --> 00:04:15,040 Speaker 1: skills of the young ands out there. I was raised 76 00:04:15,040 --> 00:04:18,320 Speaker 1: on games like the pac Man's you know, and the 77 00:04:18,360 --> 00:04:22,160 Speaker 1: Gala is not so much the call of duties. And 78 00:04:22,600 --> 00:04:26,200 Speaker 1: also I never really like competition. I always preferred collaborative 79 00:04:26,240 --> 00:04:29,440 Speaker 1: and cooperative games. Even with board games, I much prefer 80 00:04:29,520 --> 00:04:33,400 Speaker 1: that style. So cozy games speaks to me because I 81 00:04:33,560 --> 00:04:40,200 Speaker 1: like an environment that fosters joy and wants all the 82 00:04:40,240 --> 00:04:44,599 Speaker 1: participants to experience that joy, not joy that one person 83 00:04:44,640 --> 00:04:47,760 Speaker 1: feels at the expense of everybody else. Not that there's 84 00:04:47,800 --> 00:04:50,800 Speaker 1: anything necessarily wrong with that kind of gaming, it just 85 00:04:50,880 --> 00:04:51,800 Speaker 1: doesn't appeal. 86 00:04:51,520 --> 00:04:55,440 Speaker 2: To me right, And I know all the gamers in 87 00:04:55,440 --> 00:04:58,680 Speaker 2: my life enjoy cozy games, whereas people who like cozy 88 00:04:58,720 --> 00:05:02,200 Speaker 2: games the same isn't true about non cozy games, so 89 00:05:02,240 --> 00:05:04,680 Speaker 2: I feel like they're very welcoming to people, and I 90 00:05:04,720 --> 00:05:07,880 Speaker 2: guess that brings us to the question, just to start off, 91 00:05:08,520 --> 00:05:11,400 Speaker 2: what is cozy gaming. I know you've talked about it before, 92 00:05:11,480 --> 00:05:13,920 Speaker 2: but we like to have a good solid definition here, 93 00:05:14,400 --> 00:05:17,320 Speaker 2: and people disagree. People like to disagree about what exactly 94 00:05:17,360 --> 00:05:20,080 Speaker 2: it is. But they're often described as something that's somewhat 95 00:05:20,120 --> 00:05:25,080 Speaker 2: mindless but still involved. They usually don't have violence or 96 00:05:25,120 --> 00:05:27,520 Speaker 2: competition in the same way non cozy games have them. 97 00:05:27,800 --> 00:05:31,119 Speaker 2: Players can't really lose or feel guilty about letting someone 98 00:05:31,200 --> 00:05:34,839 Speaker 2: down like in a multiplayer game. They usually have soothing 99 00:05:34,839 --> 00:05:38,440 Speaker 2: in pretty graphics and music, fairly simple task and controls. 100 00:05:38,880 --> 00:05:41,680 Speaker 2: They're inclusive and safe for all. They're low stress and 101 00:05:41,760 --> 00:05:44,720 Speaker 2: sort of a vibe, sort of a feeling, and after 102 00:05:44,760 --> 00:05:48,000 Speaker 2: you play them, you generally feel calm and happy. 103 00:05:48,240 --> 00:05:52,800 Speaker 1: Yeah, there's some overlap with the genre of casual games, 104 00:05:53,080 --> 00:05:56,039 Speaker 1: but I feel like the term casual games is almost 105 00:05:56,120 --> 00:06:00,400 Speaker 1: like a kind of like it's like shade right, people 106 00:06:01,320 --> 00:06:07,159 Speaker 1: quote unquote real gamers will dismiss something that falls into 107 00:06:07,200 --> 00:06:11,880 Speaker 1: casual games. And certainly there are bad casual games out there. 108 00:06:11,920 --> 00:06:14,520 Speaker 1: There are bad games in every genre. It would be 109 00:06:14,760 --> 00:06:18,520 Speaker 1: disingenuous to say every game that falls into the cozy 110 00:06:18,600 --> 00:06:22,640 Speaker 1: or casual bucket is great, but the same is true 111 00:06:22,640 --> 00:06:25,480 Speaker 1: for any other genre as well. And I think the 112 00:06:25,560 --> 00:06:28,600 Speaker 1: quote unquote true gamers, well, there's a lot of air 113 00:06:28,680 --> 00:06:31,440 Speaker 1: quotes I'm doing, which is weird for an audio podcast, 114 00:06:31,480 --> 00:06:34,240 Speaker 1: but I think that they would paint all of them 115 00:06:34,240 --> 00:06:38,080 Speaker 1: with the same brush, and I think that's unfortunate, it's reductive, 116 00:06:38,480 --> 00:06:41,560 Speaker 1: it's not surprising for at least certain segments of the 117 00:06:41,560 --> 00:06:45,120 Speaker 1: gaming culture. We'll get into more of that later as well, 118 00:06:45,360 --> 00:06:48,680 Speaker 1: but yeah, I think there's certainly a real place for this, 119 00:06:48,839 --> 00:06:53,440 Speaker 1: particularly in a world where people are trying to find 120 00:06:53,560 --> 00:06:59,240 Speaker 1: ways to reduce anxiety, to be able to take their 121 00:06:59,320 --> 00:07:03,000 Speaker 1: mind off things that might be troubling them while not 122 00:07:03,720 --> 00:07:08,200 Speaker 1: engaging in an activity that is just inherently harmful to themselves. 123 00:07:08,400 --> 00:07:10,520 Speaker 3: And I think it's interesting because when we have these 124 00:07:10,560 --> 00:07:14,000 Speaker 3: conversations about gaming in general, the biggest money maker out 125 00:07:14,000 --> 00:07:16,840 Speaker 3: there and people really want to discredit it, is mobile gaming. 126 00:07:17,160 --> 00:07:19,440 Speaker 3: And that was one of the big conversations we had 127 00:07:19,520 --> 00:07:22,400 Speaker 3: when we talked about cozy gaming and what they want 128 00:07:22,440 --> 00:07:25,560 Speaker 3: to qualify as true gaming. And again, you kind of 129 00:07:25,600 --> 00:07:28,560 Speaker 3: talked about this with the real gamers quote unquote, but 130 00:07:28,600 --> 00:07:31,320 Speaker 3: the level of competition that's there. But when you look 131 00:07:31,400 --> 00:07:35,600 Speaker 3: at what is making a dent in capitalism, which you 132 00:07:35,640 --> 00:07:38,320 Speaker 3: know that counts for more for anything else, right, it 133 00:07:38,400 --> 00:07:41,120 Speaker 3: is mobile gaming. It is the number one money maker 134 00:07:41,200 --> 00:07:43,520 Speaker 3: for that gaming industry. So it's interesting when we have 135 00:07:43,640 --> 00:07:46,840 Speaker 3: this conversation and the amount of women and marginalized people 136 00:07:46,880 --> 00:07:51,520 Speaker 3: who actually have access to something that is easily there 137 00:07:51,600 --> 00:07:54,160 Speaker 3: and really great to take your mind off things. Is 138 00:07:54,160 --> 00:07:57,040 Speaker 3: playing five minutes of what used to be snake y'all 139 00:07:57,080 --> 00:07:59,160 Speaker 3: remember that game? Oh yeah, you know, like those types 140 00:07:59,200 --> 00:08:01,720 Speaker 3: of games that have come back a little bit, and 141 00:08:01,760 --> 00:08:04,800 Speaker 3: it helped with dementia and help with like everyday warplay. 142 00:08:04,880 --> 00:08:07,400 Speaker 3: It's actually a really great way to go. But people 143 00:08:07,480 --> 00:08:09,880 Speaker 3: want to dismiss it so quickly because they don't want 144 00:08:09,880 --> 00:08:11,040 Speaker 3: to say this is true gaming. 145 00:08:11,280 --> 00:08:13,880 Speaker 1: Yeah, and yet these are the games that often can 146 00:08:13,920 --> 00:08:18,120 Speaker 1: go viral across all demographics. Like I wouldn't necessarily say 147 00:08:18,120 --> 00:08:21,360 Speaker 1: that wordle falls into the category of cozy game, but 148 00:08:21,400 --> 00:08:25,160 Speaker 1: certainly a casual game. And I don't know if you 149 00:08:25,200 --> 00:08:28,560 Speaker 1: guys remember this, and I apologize for guys. I don't 150 00:08:28,640 --> 00:08:31,760 Speaker 1: know if you folks have remembered this, but about four 151 00:08:31,880 --> 00:08:34,520 Speaker 1: years ago, there was this little bug that was going 152 00:08:34,559 --> 00:08:37,400 Speaker 1: around and like a lot of us were like stuck 153 00:08:37,480 --> 00:08:40,080 Speaker 1: at home, and then it seemed like this game called 154 00:08:40,080 --> 00:08:44,160 Speaker 1: Wordle brought everybody together in a way. And back then 155 00:08:44,320 --> 00:08:47,040 Speaker 1: before it was x X was this thing called Twitter, 156 00:08:47,080 --> 00:08:50,240 Speaker 1: which wasn't terrible. I mean it was bad, but it 157 00:08:50,280 --> 00:08:54,360 Speaker 1: wasn't as bad. And I just remember, like so many 158 00:08:54,440 --> 00:08:57,400 Speaker 1: of my friends would their Twitter status would just be 159 00:08:57,760 --> 00:09:00,680 Speaker 1: their Wordle score for the day, Like for the first 160 00:09:00,760 --> 00:09:02,679 Speaker 1: like three weeks, I was like, I don't know what 161 00:09:02,720 --> 00:09:04,240 Speaker 1: the hell these boxes mean. 162 00:09:05,960 --> 00:09:08,360 Speaker 3: I had that moment a lot, and I will say, 163 00:09:08,480 --> 00:09:10,680 Speaker 3: you know what, for those out there, this was a 164 00:09:10,679 --> 00:09:13,880 Speaker 3: pickup line. One dude, you's a chill group of us 165 00:09:14,280 --> 00:09:18,280 Speaker 3: talking about Wordle. So it opens up so much when 166 00:09:18,320 --> 00:09:19,559 Speaker 3: you talk about these mobile games. 167 00:09:19,600 --> 00:09:21,600 Speaker 1: Yeah, yeah, it's a great unifier. 168 00:09:22,640 --> 00:09:24,280 Speaker 2: It does. And that's kind of going back to what 169 00:09:24,320 --> 00:09:28,600 Speaker 2: you've said about preferring those kind of cooperative, collaborative games. 170 00:09:29,400 --> 00:09:31,640 Speaker 2: A lot of these are really fun because when the 171 00:09:31,679 --> 00:09:35,440 Speaker 2: pandemic happened, we were looking for both stress relief but 172 00:09:35,520 --> 00:09:39,200 Speaker 2: also some companionship, some way to connect to other people, 173 00:09:39,920 --> 00:09:41,920 Speaker 2: and these games were great for that. Yeah, you go 174 00:09:41,960 --> 00:09:44,880 Speaker 2: on Twitter and see someone's wordle score and you're like, oh, Like, 175 00:09:44,960 --> 00:09:47,280 Speaker 2: it was just a really fun way when we couldn't 176 00:09:47,360 --> 00:09:51,920 Speaker 2: hang out in person necessarily and share these experiences. And 177 00:09:51,960 --> 00:09:53,760 Speaker 2: I think that is a big part of cozy games 178 00:09:53,800 --> 00:09:57,160 Speaker 2: as well. I am kind of shy, so I usually 179 00:09:57,200 --> 00:09:59,120 Speaker 2: played cozy games by myself, but it is a big 180 00:09:59,160 --> 00:10:02,640 Speaker 2: part for some people that you can connect with other 181 00:10:02,720 --> 00:10:04,200 Speaker 2: people online in this way. 182 00:10:04,400 --> 00:10:07,200 Speaker 1: Well, And even though I'm an extrovert, I am like you. 183 00:10:07,320 --> 00:10:10,439 Speaker 1: I often for most of my cozy gaming I'm playing 184 00:10:10,880 --> 00:10:15,120 Speaker 1: the single player version of that. I mean, I love collaboration, 185 00:10:15,240 --> 00:10:17,679 Speaker 1: but there's so few games out there that I connect 186 00:10:17,679 --> 00:10:20,240 Speaker 1: with that are also collaborative and I feel like I'm 187 00:10:20,240 --> 00:10:23,080 Speaker 1: welcomed into that community. Sometimes you get into a game 188 00:10:23,200 --> 00:10:25,560 Speaker 1: pretty late, and it's like if you're the first new 189 00:10:25,640 --> 00:10:27,600 Speaker 1: friend in an established group of friends that have been 190 00:10:27,679 --> 00:10:30,440 Speaker 1: established for like ten years, and they're all joking and 191 00:10:30,559 --> 00:10:33,400 Speaker 1: using references that the rest of the group knows and 192 00:10:33,440 --> 00:10:35,760 Speaker 1: you do not, and you're like, well, this is a mistake. 193 00:10:35,800 --> 00:10:38,760 Speaker 1: I should probably go somewhere else. And that's kind of 194 00:10:38,760 --> 00:10:40,600 Speaker 1: how I feel for some of these online communities, and 195 00:10:40,640 --> 00:10:43,120 Speaker 1: it's no shade on them either. They're having fun with 196 00:10:43,200 --> 00:10:46,160 Speaker 1: their established communities. It's just sometimes it can be hard 197 00:10:46,160 --> 00:10:49,480 Speaker 1: to make an inroad. But the games themselves, the things 198 00:10:49,480 --> 00:10:53,720 Speaker 1: that make a cozy game cozy, that welcoming sense of joy, 199 00:10:54,559 --> 00:10:57,199 Speaker 1: that's something that I certainly could use more of in 200 00:10:57,240 --> 00:11:00,240 Speaker 1: my life, and I love that we have. I have 201 00:11:00,760 --> 00:11:04,080 Speaker 1: lots of different examples that we'll talk about, and you know, 202 00:11:04,400 --> 00:11:07,280 Speaker 1: not that much crossover, although there is one game on 203 00:11:07,320 --> 00:11:12,439 Speaker 1: Annie's list that I have to a billion percent back up. 204 00:11:12,720 --> 00:11:15,240 Speaker 1: But it's also the game that you can't talk about 205 00:11:15,320 --> 00:11:17,600 Speaker 1: because to really enjoy it, you need to go in 206 00:11:17,760 --> 00:11:22,959 Speaker 1: knowing nothing about it. Gone Home is the game. Oh yes, 207 00:11:23,240 --> 00:11:27,199 Speaker 1: so good, but you can't. Don't don't look anything up, 208 00:11:27,320 --> 00:11:31,120 Speaker 1: don't read about it, just play it because I cried 209 00:11:31,400 --> 00:11:35,200 Speaker 1: at that game. That one made me cry. But yeah, 210 00:11:35,240 --> 00:11:37,000 Speaker 1: I want to. I want to chat about some of 211 00:11:37,040 --> 00:11:39,160 Speaker 1: the examples we have here, Like you you have some 212 00:11:39,200 --> 00:11:42,080 Speaker 1: of the popular examples with Animal Crossing. I mean that 213 00:11:42,120 --> 00:11:45,640 Speaker 1: one went crazy popular in the pandemic. It came out 214 00:11:45,760 --> 00:11:48,959 Speaker 1: just as the pandemic was creating lockdown, and like it 215 00:11:49,000 --> 00:11:52,120 Speaker 1: was like it became a pop culture moment in circles 216 00:11:52,160 --> 00:11:53,400 Speaker 1: that I follow at any rate. 217 00:11:53,640 --> 00:11:56,920 Speaker 2: Oh yes, oh yes, it came out at like the 218 00:11:57,000 --> 00:11:58,880 Speaker 2: right time. And I think this is actually a great 219 00:11:58,920 --> 00:12:02,880 Speaker 2: segue into talking about how we all got into cozy games, 220 00:12:02,880 --> 00:12:05,760 Speaker 2: because I remember when that came out. Animal Crossing New 221 00:12:05,800 --> 00:12:07,760 Speaker 2: Horizons is one of the big examples people give for 222 00:12:07,840 --> 00:12:12,280 Speaker 2: cozy games. The other one is Starty Valley. But I 223 00:12:12,400 --> 00:12:14,080 Speaker 2: kind of going back to your original point, I didn't 224 00:12:14,080 --> 00:12:16,120 Speaker 2: start playing Animal Crossing until two years later, and it 225 00:12:16,160 --> 00:12:18,079 Speaker 2: was because Samantha was like, you got to try these 226 00:12:18,120 --> 00:12:18,760 Speaker 2: cozy games. 227 00:12:19,880 --> 00:12:23,640 Speaker 3: So I was trying to use her for fruit. 228 00:12:23,960 --> 00:12:26,440 Speaker 1: Oh of course, yeah. I mean those turnips aren't going 229 00:12:26,480 --> 00:12:27,520 Speaker 1: to grow themselves, right. 230 00:12:28,480 --> 00:12:31,440 Speaker 2: Samantha was using me, But she's been my real like 231 00:12:31,520 --> 00:12:34,440 Speaker 2: open door into this world. So I thought we could 232 00:12:34,440 --> 00:12:36,800 Speaker 2: all talk about how our experiences and how we got 233 00:12:36,800 --> 00:12:38,440 Speaker 2: into it, starting with you, Samantha. 234 00:12:38,600 --> 00:12:40,960 Speaker 3: Yes, I have to put a big caveat on the 235 00:12:41,040 --> 00:12:45,000 Speaker 3: games that I play. I am not really good with 236 00:12:45,120 --> 00:12:47,360 Speaker 3: my hand eye coordination, as you were talking about, it's 237 00:12:47,440 --> 00:12:49,960 Speaker 3: not great. I am that one person that when we 238 00:12:50,040 --> 00:12:54,880 Speaker 3: play Mario Kart that I continuously fall off the track 239 00:12:55,080 --> 00:12:59,360 Speaker 3: like that is my ra And you're gonna know about 240 00:12:59,360 --> 00:13:01,920 Speaker 3: it because I'm like I'm off, I fell again, I'm 241 00:13:01,920 --> 00:13:05,360 Speaker 3: off again, and I'm always last place. So for me, 242 00:13:06,000 --> 00:13:08,520 Speaker 3: trying to just stay on track is my thing, and 243 00:13:08,600 --> 00:13:11,560 Speaker 3: that's that's kind of the theme through everything. So with 244 00:13:11,600 --> 00:13:15,000 Speaker 3: animal Crossing, even though is I love the fishing part, 245 00:13:15,240 --> 00:13:18,440 Speaker 3: I love the collecting and swimming. I just did it recently. 246 00:13:19,000 --> 00:13:21,800 Speaker 3: The new thing right now with the Christmas being around, 247 00:13:21,800 --> 00:13:25,760 Speaker 3: which we just had an episode about holiday themed animal crossing, 248 00:13:26,600 --> 00:13:29,160 Speaker 3: you can build a snowman. I was like, oh wow, okay, 249 00:13:29,160 --> 00:13:32,000 Speaker 3: I want to do this. I have dropped every every 250 00:13:32,040 --> 00:13:35,480 Speaker 3: snowball off the edge of something or crashed it into 251 00:13:35,520 --> 00:13:37,200 Speaker 3: a house, and I'm very upset about this. 252 00:13:37,240 --> 00:13:37,920 Speaker 2: I want you to know. 253 00:13:38,320 --> 00:13:42,280 Speaker 3: But like I'd love the trying to find the peoples 254 00:13:42,320 --> 00:13:44,320 Speaker 3: to come to my island. It does feel like I'm 255 00:13:44,360 --> 00:13:47,000 Speaker 3: starting a bit of a cult, and then also just 256 00:13:47,080 --> 00:13:50,160 Speaker 3: keeping a campground, like like that's my whole experience is 257 00:13:50,160 --> 00:13:52,719 Speaker 3: to collect all the fish, collect all the fossils, which 258 00:13:52,720 --> 00:13:55,360 Speaker 3: I've done y'all, but I haven't gotten all the art pieces. 259 00:13:55,800 --> 00:13:56,200 Speaker 2: I have. 260 00:13:57,679 --> 00:14:00,520 Speaker 3: Any made sure to brag to me about that island. 261 00:14:00,559 --> 00:14:02,520 Speaker 3: It's kind of sad because it still again looks like 262 00:14:02,559 --> 00:14:04,960 Speaker 3: a campground. But I'm like that's what I want. I 263 00:14:05,000 --> 00:14:07,960 Speaker 3: want to be a retreat into the campground, not. 264 00:14:07,920 --> 00:14:11,400 Speaker 1: Like not like, hey, let's turn this into a bustling metropolis. 265 00:14:12,240 --> 00:14:15,680 Speaker 1: Is it Animal Crossing where the snowman will criticize you 266 00:14:15,720 --> 00:14:18,920 Speaker 1: if you don't get the balls just right? Yes? No, yeah? 267 00:14:19,040 --> 00:14:19,240 Speaker 3: Yes? 268 00:14:19,440 --> 00:14:21,520 Speaker 2: Is it trying to give me like, oh, it'll be 269 00:14:21,560 --> 00:14:22,720 Speaker 2: like you tried your best? 270 00:14:22,920 --> 00:14:25,520 Speaker 1: Yeah, the judgment so like if the head is too 271 00:14:25,560 --> 00:14:28,280 Speaker 1: small or too large in relation to the body, and 272 00:14:28,280 --> 00:14:30,440 Speaker 1: the Snowman's like, what are you even doing? 273 00:14:31,440 --> 00:14:31,880 Speaker 2: See? 274 00:14:32,400 --> 00:14:34,480 Speaker 3: Yeah, now now I'm even more upset. And I even't 275 00:14:34,480 --> 00:14:36,000 Speaker 3: even done it. I haven't even I can't even get 276 00:14:36,000 --> 00:14:37,280 Speaker 3: it together to make one. 277 00:14:37,600 --> 00:14:40,800 Speaker 1: So I haven't played Animal Crossing. One are the YouTube 278 00:14:40,840 --> 00:14:44,400 Speaker 1: video channels I watch outside Xbox did a whole thing 279 00:14:44,800 --> 00:14:47,120 Speaker 1: about it. When I saw that, it made me laugh 280 00:14:47,480 --> 00:14:50,400 Speaker 1: so hard. They're talking about how you know certain games 281 00:14:50,440 --> 00:14:53,520 Speaker 1: that that neg you when you when you when you 282 00:14:53,560 --> 00:14:56,000 Speaker 1: when you mess up a basic thing in the game. 283 00:14:56,040 --> 00:14:59,640 Speaker 1: But like, legitimately this is challenging to dude, get it, 284 00:14:59,720 --> 00:15:02,640 Speaker 1: just because it's hard to judge in the game when 285 00:15:02,680 --> 00:15:07,000 Speaker 1: you're at that level. But overall, Animal Crossing certainly checks 286 00:15:07,040 --> 00:15:11,480 Speaker 1: all those cozy boxes so you got into that. That 287 00:15:11,560 --> 00:15:13,920 Speaker 1: was kind of your your journey into cozy gaming. 288 00:15:14,200 --> 00:15:16,400 Speaker 3: One of the things that happened is my partner is 289 00:15:16,440 --> 00:15:18,880 Speaker 3: a gamer and loves to play games, and he's been 290 00:15:18,920 --> 00:15:22,440 Speaker 3: trying to get me into gaming in general. So Overcooked 291 00:15:22,680 --> 00:15:26,760 Speaker 3: was his beginning with me. Huge mistake. Again, I'm not 292 00:15:26,840 --> 00:15:30,240 Speaker 3: competitive yelling at me about cooking something just right, yea 293 00:15:31,680 --> 00:15:33,960 Speaker 3: all over the place. We did not fight, I will 294 00:15:34,000 --> 00:15:37,600 Speaker 3: give you that. So our relationship is strong. I've determined that. 295 00:15:38,320 --> 00:15:40,840 Speaker 3: But he then like I said, let's try Animal Crossing. 296 00:15:40,960 --> 00:15:43,040 Speaker 3: I think you'll like this, and it did the trying 297 00:15:43,080 --> 00:15:47,280 Speaker 3: to find the again, like finding the biggest fish that's 298 00:15:47,320 --> 00:15:50,440 Speaker 3: worth the most amount of money. Let's do this getting 299 00:15:50,440 --> 00:15:52,560 Speaker 3: the singer to come onto our island. I love it. 300 00:15:52,680 --> 00:15:54,440 Speaker 3: I don't know if you know, Like you said, you 301 00:15:54,480 --> 00:15:56,400 Speaker 3: haven't played this, Jonathan. 302 00:15:56,160 --> 00:15:59,400 Speaker 1: I haven't, but I've I listened to a lot of 303 00:15:59,480 --> 00:16:02,160 Speaker 1: shows of people who have played it, so I feel 304 00:16:02,240 --> 00:16:06,400 Speaker 1: kind of like I've semi experienced elements of the game 305 00:16:06,640 --> 00:16:08,400 Speaker 1: just through osmosis. 306 00:16:08,800 --> 00:16:11,120 Speaker 3: I think you should try it. I would be interested 307 00:16:11,120 --> 00:16:14,080 Speaker 3: to see what kind of village island you create. Like 308 00:16:14,120 --> 00:16:16,680 Speaker 3: I have a good friend who's made his entire island goth, 309 00:16:17,040 --> 00:16:20,320 Speaker 3: but like chic Goth, I don't understand how that happened. 310 00:16:20,840 --> 00:16:25,000 Speaker 3: He has displays everywhere and Annie, well, Annie, you need 311 00:16:25,000 --> 00:16:28,960 Speaker 3: to talk about your island obviously, Okay. 312 00:16:29,360 --> 00:16:32,440 Speaker 2: So basically what happened was Samantha went. 313 00:16:33,600 --> 00:16:36,520 Speaker 1: Any story that starts with basically what happened. 314 00:16:36,640 --> 00:16:40,360 Speaker 2: Basically, Samantha went from like, I'm not a gamer to 315 00:16:40,480 --> 00:16:43,920 Speaker 2: hear all these games you need to play, and she 316 00:16:44,320 --> 00:16:46,400 Speaker 2: was like, we're going to do an episode. It's research based, 317 00:16:46,440 --> 00:16:48,640 Speaker 2: so you need to go play these cozy games. And 318 00:16:48,640 --> 00:16:50,560 Speaker 2: she gave me all these recommendations. One of them was 319 00:16:50,600 --> 00:16:54,560 Speaker 2: Animal Crossing. And the funny thing about me is that 320 00:16:54,600 --> 00:16:58,080 Speaker 2: I'm a completionist. I want those achievements. So I knew 321 00:16:58,080 --> 00:17:00,560 Speaker 2: That's why I didn't start playing Animal Crossing, because I 322 00:17:00,640 --> 00:17:03,160 Speaker 2: knew it never ends really, so I was like, I'm 323 00:17:03,200 --> 00:17:05,000 Speaker 2: just going to be trapped in some hellscape where I'm 324 00:17:05,040 --> 00:17:07,320 Speaker 2: checking the mail, like I don't want this, but she 325 00:17:07,400 --> 00:17:10,320 Speaker 2: convinced me to do it, and I of course made 326 00:17:10,359 --> 00:17:13,080 Speaker 2: mine very Star Wars semed. It's got a Star song, 327 00:17:13,320 --> 00:17:16,679 Speaker 2: it's got a Star Wars flag. Everybody says Star Wars slogans. 328 00:17:17,200 --> 00:17:20,600 Speaker 2: But because I'm such a completionist. I completed that damn 329 00:17:20,680 --> 00:17:22,119 Speaker 2: museum and I quit. 330 00:17:25,280 --> 00:17:26,959 Speaker 1: I'm done this and no further. 331 00:17:27,720 --> 00:17:31,720 Speaker 2: Yeah. But it's just really funny because I know I'd 332 00:17:31,760 --> 00:17:35,480 Speaker 2: like have the exact opposite experience with cozy games, where 333 00:17:35,520 --> 00:17:37,959 Speaker 2: I'm like, no, I'll play my like horror game a 334 00:17:37,960 --> 00:17:41,000 Speaker 2: million times and it's great, But a cozy game, I'm 335 00:17:41,000 --> 00:17:43,040 Speaker 2: so stressed because I where's the end? 336 00:17:43,880 --> 00:17:47,200 Speaker 1: Yeah, I hear you. Yeah, there's certain ones where you 337 00:17:47,280 --> 00:17:51,000 Speaker 1: can theoretically reach the end of the content, but even 338 00:17:51,040 --> 00:17:55,119 Speaker 1: those occasionally will get massive updates and it'll you know, 339 00:17:55,200 --> 00:17:57,439 Speaker 1: it's it's like the Mafia. Just when you thought you 340 00:17:57,440 --> 00:18:00,040 Speaker 1: were out that you get pulled right back in. And 341 00:18:01,119 --> 00:18:03,640 Speaker 1: So I have a whole bunch of games that are 342 00:18:03,640 --> 00:18:05,560 Speaker 1: listed on this section, but I'm just going to talk 343 00:18:05,560 --> 00:18:08,280 Speaker 1: about one and maybe mention the others when we chat 344 00:18:08,320 --> 00:18:11,720 Speaker 1: about some of our favorites. But Starduck Valley is the 345 00:18:11,800 --> 00:18:14,520 Speaker 1: game they got me into cozy games. Now. Stardu Valley 346 00:18:14,560 --> 00:18:17,560 Speaker 1: has some elements to it that also include, like if 347 00:18:17,560 --> 00:18:20,320 Speaker 1: you're going into the minds, there's combat and stuff, but 348 00:18:20,400 --> 00:18:24,000 Speaker 1: that's not the prime focus of the game. That's one element. 349 00:18:24,600 --> 00:18:27,800 Speaker 1: Most of it is about setting up a farm and 350 00:18:27,840 --> 00:18:31,280 Speaker 1: creating relationships with all the villagers that live in the 351 00:18:31,320 --> 00:18:35,760 Speaker 1: little town, and maybe even finding yourself a match. There 352 00:18:36,200 --> 00:18:40,359 Speaker 1: are certain members of the town who are romancible. You can, 353 00:18:40,760 --> 00:18:44,520 Speaker 1: if you're a jerk, get into a committed relationship and 354 00:18:44,520 --> 00:18:47,800 Speaker 1: then ruin it by flirting with somebody else. It's it's 355 00:18:47,880 --> 00:18:51,880 Speaker 1: such fun. Concerned Ape is the name of the guy 356 00:18:52,000 --> 00:18:54,560 Speaker 1: or the handle of the guy who created it. He's 357 00:18:54,600 --> 00:18:57,080 Speaker 1: got another game that's that's been in development for years 358 00:18:57,119 --> 00:19:01,160 Speaker 1: now that I am highly anticipated, called Haunted Chocolate. Cannot 359 00:19:01,160 --> 00:19:03,280 Speaker 1: wait to see that. It sounds like it's going to 360 00:19:03,320 --> 00:19:06,040 Speaker 1: have a lot of sort of shared DNA the Stardoo 361 00:19:06,080 --> 00:19:09,479 Speaker 1: Valley but yeah, Stardio Valley. I literally have more than 362 00:19:09,520 --> 00:19:13,120 Speaker 1: one hundred hours of game time in that game because 363 00:19:13,560 --> 00:19:17,240 Speaker 1: I would start over and try different things, like well, 364 00:19:17,240 --> 00:19:19,520 Speaker 1: what if I start a relationship with this village or 365 00:19:19,560 --> 00:19:23,840 Speaker 1: instead of that one? What happens? Can I fix him? 366 00:19:24,920 --> 00:19:27,560 Speaker 1: The answer to that last question is no. Just like 367 00:19:27,600 --> 00:19:29,879 Speaker 1: in real life, like I had never done any video 368 00:19:29,920 --> 00:19:32,440 Speaker 1: game modding. I've been playing games since I was a kid, 369 00:19:32,440 --> 00:19:35,560 Speaker 1: and I'm fifty. So when I say when I was 370 00:19:35,560 --> 00:19:37,240 Speaker 1: a kid, I was playing games like River Raid, which 371 00:19:37,280 --> 00:19:41,119 Speaker 1: by the way, developed by a woman, Carol Shaw, phenomenal 372 00:19:41,160 --> 00:19:44,159 Speaker 1: game that was on the Atari twenty six hundred. But 373 00:19:44,200 --> 00:19:45,919 Speaker 1: I've been playing games since I was a kid. It 374 00:19:45,960 --> 00:19:49,080 Speaker 1: was the cozy games I started playing really with Starduo Valley. 375 00:19:49,560 --> 00:19:51,080 Speaker 1: I got to the point where I was modding it, 376 00:19:52,400 --> 00:19:56,439 Speaker 1: which added new villagers and new areas to explore, and 377 00:19:56,960 --> 00:20:00,399 Speaker 1: just recently this past year, Concerned Ape released a huge 378 00:20:00,440 --> 00:20:02,760 Speaker 1: update to the game to make it one point six. 379 00:20:02,920 --> 00:20:05,440 Speaker 1: So even in a game like that where at first 380 00:20:05,440 --> 00:20:07,240 Speaker 1: it feels like there's a beginning, middle, and end, and 381 00:20:07,240 --> 00:20:09,359 Speaker 1: then you can continue past the end, but the story's 382 00:20:09,359 --> 00:20:12,480 Speaker 1: pretty much over, it's never a guarantee because some of 383 00:20:12,520 --> 00:20:15,320 Speaker 1: those cozy developers just figure out, hey, I want to 384 00:20:15,359 --> 00:20:17,639 Speaker 1: add a little more to that world I created, and 385 00:20:17,680 --> 00:20:19,800 Speaker 1: next thing you know, you're right back in it. And 386 00:20:19,840 --> 00:20:21,959 Speaker 1: it's crazy too, because of course, the sale in the 387 00:20:21,960 --> 00:20:24,159 Speaker 1: case of Stardu Valley has already been made. It's not 388 00:20:24,200 --> 00:20:26,200 Speaker 1: one of those games where it's like a subscription based 389 00:20:26,240 --> 00:20:29,000 Speaker 1: thing where you've you know, you're paying every month to 390 00:20:29,080 --> 00:20:32,680 Speaker 1: play this game. You purchased it already. Concerned Ape has 391 00:20:32,760 --> 00:20:36,960 Speaker 1: no obligation to keep developing this title, and yet he 392 00:20:37,080 --> 00:20:39,960 Speaker 1: continues to do it, So U a true hero, I would, 393 00:20:40,040 --> 00:20:42,080 Speaker 1: I would say, but yeah, that was the game that 394 00:20:42,280 --> 00:20:46,040 Speaker 1: pulled me into it, and since then there are countless 395 00:20:46,080 --> 00:20:49,959 Speaker 1: games I would argue fall into the cozy category that 396 00:20:50,240 --> 00:20:53,240 Speaker 1: I have, I have explored and I can't wait to 397 00:20:53,240 --> 00:20:57,280 Speaker 1: talk more about coziness. But my producer is holding up 398 00:20:57,800 --> 00:21:01,040 Speaker 1: a knife and pointing it at me, so I think 399 00:21:01,080 --> 00:21:02,800 Speaker 1: we need to take a quick ad break or else 400 00:21:02,840 --> 00:21:12,680 Speaker 1: things are going to get an awful lot less cozy. 401 00:21:14,080 --> 00:21:16,520 Speaker 1: All right, we're back, and my producer has given me 402 00:21:16,600 --> 00:21:19,960 Speaker 1: the friends symbol of smashing two wrists together, so I 403 00:21:19,960 --> 00:21:21,680 Speaker 1: think we all know what that means. It means it's 404 00:21:21,680 --> 00:21:29,200 Speaker 1: time to get back to talking about cozy games. 405 00:21:28,680 --> 00:21:34,600 Speaker 3: Never part of gold, Yes, but yeah no, I was 406 00:21:34,680 --> 00:21:39,720 Speaker 3: wondering because Stardoo Valley, Animal Crossing and I have another game, 407 00:21:39,800 --> 00:21:43,280 Speaker 3: Cozy Grove are all real time games I have. Like 408 00:21:43,320 --> 00:21:47,240 Speaker 3: my partner loves Started Valley again. Our executive producer, Christina 409 00:21:47,440 --> 00:21:51,280 Speaker 3: loves Stardoo Valley. If you let them go, do they 410 00:21:51,400 --> 00:21:53,760 Speaker 3: like start like all their food rots? Does that all 411 00:21:53,760 --> 00:21:56,600 Speaker 3: that happen? Does all the crops and all that they've 412 00:21:56,600 --> 00:21:57,840 Speaker 3: worked so hard? Do they go away? 413 00:21:58,080 --> 00:22:02,440 Speaker 1: Crops will stay ready for harvesting until you harvest them 414 00:22:02,680 --> 00:22:06,240 Speaker 1: or if the season changes. So each season is twenty 415 00:22:06,240 --> 00:22:11,359 Speaker 1: eight days long, and so once once spring turns to summer, 416 00:22:11,400 --> 00:22:15,440 Speaker 1: for example, any spring crops you had that were either 417 00:22:15,640 --> 00:22:20,119 Speaker 1: still in the growing phase or were unharvested, because you know, 418 00:22:20,320 --> 00:22:23,679 Speaker 1: some crops take longer to grow than others if you 419 00:22:23,680 --> 00:22:25,760 Speaker 1: don't plant it out properly. I mean there are people 420 00:22:25,800 --> 00:22:28,520 Speaker 1: who make spreadsheets with this stuff. I never got that 421 00:22:28,720 --> 00:22:31,520 Speaker 1: tactical with it. Let's say you plant something that takes 422 00:22:31,720 --> 00:22:33,439 Speaker 1: you know, eight days to grow, but you did it 423 00:22:33,480 --> 00:22:36,080 Speaker 1: on three days before the end of the season. Well, 424 00:22:36,119 --> 00:22:39,119 Speaker 1: then once the first day of summer starts, all of 425 00:22:39,119 --> 00:22:42,120 Speaker 1: those crops are now dead and you have to clear 426 00:22:42,160 --> 00:22:44,880 Speaker 1: them with a scythe and then start over with summer 427 00:22:44,920 --> 00:22:48,760 Speaker 1: crops because spring crops won't survive into summer. With a 428 00:22:48,840 --> 00:22:54,680 Speaker 1: few exceptions, there's some crops that do span two different seasons, 429 00:22:54,680 --> 00:22:57,000 Speaker 1: So if you plant them early in season one, they'll 430 00:22:57,040 --> 00:22:59,159 Speaker 1: go all the way through season two, and some of 431 00:22:59,200 --> 00:23:05,399 Speaker 1: them will continually generate vegetables or fruit, depending upon what 432 00:23:05,440 --> 00:23:08,639 Speaker 1: the crop is. So like corn, corn keeps producing, but 433 00:23:08,720 --> 00:23:11,280 Speaker 1: if it's something like a melon, once you harvest it, 434 00:23:11,400 --> 00:23:13,720 Speaker 1: that's gone, you have to plant something new in its place, 435 00:23:13,840 --> 00:23:16,919 Speaker 1: or just say that's it. So the nice thing is 436 00:23:17,000 --> 00:23:19,800 Speaker 1: about this game is that you can be obsessive and 437 00:23:21,040 --> 00:23:23,760 Speaker 1: use spreadsheets and everything to plan everything out. There's nothing 438 00:23:23,800 --> 00:23:26,800 Speaker 1: wrong with that. That's a legitimate form of gaming. Or 439 00:23:26,840 --> 00:23:29,000 Speaker 1: you can be like me where you're like, whoopsie, Daisy 440 00:23:29,080 --> 00:23:31,240 Speaker 1: shouldn't have planted that. Then could have held on to 441 00:23:31,320 --> 00:23:34,440 Speaker 1: it till the next year. But whatever, it's summertime. Let's 442 00:23:34,520 --> 00:23:37,720 Speaker 1: plant some other stuff. And that's what I love about 443 00:23:37,720 --> 00:23:40,439 Speaker 1: the game is that there's not a right way to 444 00:23:40,480 --> 00:23:43,359 Speaker 1: play it. I mean, you can men max, but I'm 445 00:23:43,440 --> 00:23:45,600 Speaker 1: just not that type of player. I've never been a 446 00:23:45,640 --> 00:23:48,679 Speaker 1: men maxer, so I don't sweat it and it helps 447 00:23:48,720 --> 00:23:49,240 Speaker 1: me a lot. 448 00:23:49,960 --> 00:23:53,320 Speaker 3: Okay, you know, I think when we talk about games 449 00:23:53,359 --> 00:23:55,320 Speaker 3: now start a value. Yeah, they had the seasons, it's 450 00:23:55,320 --> 00:23:58,280 Speaker 3: not like real time of seasons. Yeah, but games like 451 00:23:58,320 --> 00:24:01,080 Speaker 3: Animal Crossing. Specifically with Animal Crossing, it gives you a 452 00:24:01,119 --> 00:24:03,960 Speaker 3: new venture because you can visit each other's islands. I 453 00:24:04,000 --> 00:24:07,000 Speaker 3: still love the Elijah Wood story about Animal Crossing. That 454 00:24:07,119 --> 00:24:09,640 Speaker 3: really pushed it to an element of like, oh, there's 455 00:24:09,640 --> 00:24:12,199 Speaker 3: a celebrity let's go, let's see if we can get 456 00:24:12,240 --> 00:24:14,679 Speaker 3: him to come to our island type of conversation. But 457 00:24:14,760 --> 00:24:17,680 Speaker 3: it really opens up where during that pandemic era where 458 00:24:17,680 --> 00:24:21,000 Speaker 3: we were all quarantined or trying to people were able 459 00:24:21,040 --> 00:24:23,600 Speaker 3: to actually still have fun, Like you don't have to 460 00:24:23,600 --> 00:24:26,600 Speaker 3: be right next to each other. I have visited Annie's island. 461 00:24:26,760 --> 00:24:29,760 Speaker 3: I haven't visited recently. I need to see the finished product. 462 00:24:30,600 --> 00:24:33,480 Speaker 3: You can do dream states where you go and visit 463 00:24:33,520 --> 00:24:37,080 Speaker 3: people's island without interacting with people, but it's actually people's islands. 464 00:24:37,240 --> 00:24:40,920 Speaker 3: Like this level of gaming is such a different, unique perspective. 465 00:24:41,080 --> 00:24:43,000 Speaker 3: It could be dangerous if you too get a different way, 466 00:24:43,040 --> 00:24:46,320 Speaker 3: but wind in appropriately. It's so fun because I have 467 00:24:46,440 --> 00:24:49,359 Speaker 3: brought people back into Animal crossing, just like Annie after 468 00:24:49,400 --> 00:24:52,560 Speaker 3: the fact, because I am real slow in catching up 469 00:24:52,600 --> 00:24:55,359 Speaker 3: with the times and like what the fads are and 470 00:24:56,119 --> 00:24:58,480 Speaker 3: I get to interact with them and they get to 471 00:24:58,480 --> 00:25:01,320 Speaker 3: show off their island, even not right next to each other. 472 00:25:01,400 --> 00:25:05,280 Speaker 3: Like it's a fantastic way that this level of community 473 00:25:05,560 --> 00:25:08,000 Speaker 3: is able to attach to a game like this, And 474 00:25:08,200 --> 00:25:11,400 Speaker 3: I think that's a big part of what makes these 475 00:25:11,440 --> 00:25:14,199 Speaker 3: appealing is that safety, that safety that it kind of 476 00:25:14,200 --> 00:25:16,800 Speaker 3: brings as well as that soft, warm feeling that we 477 00:25:16,800 --> 00:25:20,080 Speaker 3: talk about when it comes to obviously cozy. So this 478 00:25:20,200 --> 00:25:23,920 Speaker 3: is such a great opening for so many people who 479 00:25:24,119 --> 00:25:27,600 Speaker 3: just want to occupy some time once again without having 480 00:25:27,640 --> 00:25:31,320 Speaker 3: to remember how awful things can be or agree well. 481 00:25:31,359 --> 00:25:33,880 Speaker 1: And it gives you a chance to see into other 482 00:25:33,920 --> 00:25:39,000 Speaker 1: people's approach to creativity, which I love. I think of 483 00:25:39,040 --> 00:25:43,280 Speaker 1: it equivalent to there's a concept within tech about open source, right, 484 00:25:43,359 --> 00:25:47,359 Speaker 1: this idea of you are creating something and you're leaving 485 00:25:47,440 --> 00:25:49,840 Speaker 1: it open for other people to be able to see 486 00:25:49,840 --> 00:25:53,080 Speaker 1: how you're doing it. They can actually contribute to the development. 487 00:25:53,200 --> 00:25:56,040 Speaker 1: In some cases, they are free to take what you 488 00:25:56,080 --> 00:25:58,840 Speaker 1: did and build upon that, maybe in a brand new way. 489 00:25:59,119 --> 00:26:03,760 Speaker 1: And I feel like elements of that philosophy are inherent 490 00:26:03,880 --> 00:26:06,760 Speaker 1: in some of these cozy games as well, where it 491 00:26:06,840 --> 00:26:10,560 Speaker 1: is this openness. And one of the best things about 492 00:26:10,640 --> 00:26:14,080 Speaker 1: open source, in my opinion, is that it allows for 493 00:26:15,240 --> 00:26:18,320 Speaker 1: people who otherwise never would have been able to participate 494 00:26:18,440 --> 00:26:21,879 Speaker 1: in that particular project to take part in it, and 495 00:26:21,960 --> 00:26:26,080 Speaker 1: the project benefits from their participation. Because if you have 496 00:26:26,119 --> 00:26:29,080 Speaker 1: a closed project, you might have some really smart people 497 00:26:29,119 --> 00:26:32,679 Speaker 1: working on that they're really really smart, but you're limited 498 00:26:32,720 --> 00:26:34,960 Speaker 1: to the people who are in the room. When it's open, 499 00:26:35,359 --> 00:26:38,479 Speaker 1: it's practically unlimited. I mean, as long as someone has access, 500 00:26:38,560 --> 00:26:41,960 Speaker 1: they can contribute. And it doesn't matter how big that room, 501 00:26:42,040 --> 00:26:45,360 Speaker 1: that closed room was, you're still going to find the 502 00:26:45,400 --> 00:26:48,720 Speaker 1: best ideas in that open environment. Same sort of thing 503 00:26:48,760 --> 00:26:51,920 Speaker 1: with this approach to cozy games, where you're gonna see 504 00:26:51,920 --> 00:26:54,359 Speaker 1: stuff that Whenever I see any of these videos of 505 00:26:54,359 --> 00:26:59,919 Speaker 1: people who have meticulously crafted their islands and animal crossing, 506 00:27:00,080 --> 00:27:02,240 Speaker 1: I just sit there and think, like, how many hours 507 00:27:02,920 --> 00:27:05,399 Speaker 1: does that represent? I mean, it's phenomenal. You've done an 508 00:27:05,440 --> 00:27:07,240 Speaker 1: amazing job. I don't think of it as a waste 509 00:27:07,280 --> 00:27:09,480 Speaker 1: of time. I think of it as an incredible expression 510 00:27:09,920 --> 00:27:12,560 Speaker 1: that you know, you took these tools that were meant 511 00:27:12,560 --> 00:27:14,240 Speaker 1: to be a game and you turned it into art. 512 00:27:14,440 --> 00:27:17,000 Speaker 1: That's kind of phenomenal, and you're sharing it for free 513 00:27:17,040 --> 00:27:19,439 Speaker 1: with people, or maybe not for free, maybe they got 514 00:27:19,480 --> 00:27:20,880 Speaker 1: to bring a turn up or two, but they still 515 00:27:20,920 --> 00:27:21,840 Speaker 1: get to go see it. 516 00:27:22,200 --> 00:27:26,520 Speaker 2: Yes, And I think there is absolutely a reason why 517 00:27:26,560 --> 00:27:29,000 Speaker 2: they're so popular and why they are so popular right now. 518 00:27:29,280 --> 00:27:31,800 Speaker 2: And the pandemic was a big one, and during the 519 00:27:31,880 --> 00:27:34,920 Speaker 2: pandemic they really took off because we were looking for 520 00:27:35,359 --> 00:27:40,280 Speaker 2: this way to connect to find stress relief, and that 521 00:27:40,320 --> 00:27:44,120 Speaker 2: has translated to so many new games, and so many 522 00:27:44,200 --> 00:27:46,560 Speaker 2: of them that are so interesting and new, which we'll 523 00:27:46,560 --> 00:27:49,359 Speaker 2: talk about, but also a lot of money, like an 524 00:27:49,520 --> 00:27:53,000 Speaker 2: estimated three hundred and twenty billion dollars by twenty twenty six, 525 00:27:53,080 --> 00:27:56,440 Speaker 2: and a lot more gamers three point two billion gamers 526 00:27:56,840 --> 00:28:01,080 Speaker 2: worldwide by the end of twenty twenty three. That's a 527 00:28:01,080 --> 00:28:06,399 Speaker 2: lot of people. And with that, coinciding with the rise 528 00:28:06,440 --> 00:28:09,879 Speaker 2: of cozy games, we've seen the rise of women and 529 00:28:09,920 --> 00:28:13,240 Speaker 2: non binary people and trans people who are developers. I 530 00:28:13,280 --> 00:28:16,439 Speaker 2: haven't found anything that's a direct link, but it's pretty 531 00:28:16,480 --> 00:28:18,680 Speaker 2: telling that we're seeing a lot more of these games, 532 00:28:19,080 --> 00:28:21,320 Speaker 2: and then we're seeing a lot more women and non 533 00:28:21,359 --> 00:28:25,240 Speaker 2: binary people and trans people in the development space. Because 534 00:28:25,920 --> 00:28:29,040 Speaker 2: we also have talked to some developers on our show 535 00:28:29,560 --> 00:28:33,320 Speaker 2: who are saying, you know, it's easier to get in 536 00:28:33,320 --> 00:28:35,960 Speaker 2: in the cozy gaming space as an indie developer doesn't 537 00:28:36,000 --> 00:28:39,719 Speaker 2: have a big studio backing her. And so I think 538 00:28:40,280 --> 00:28:42,480 Speaker 2: when we're talking about that, when we're talking about people 539 00:28:42,920 --> 00:28:46,719 Speaker 2: in the gaming world, this creativity of seeing what someone 540 00:28:46,840 --> 00:28:51,200 Speaker 2: does on their island, but also the creativity of having 541 00:28:51,240 --> 00:28:54,720 Speaker 2: more developers in the space and seeing what comes of that. 542 00:28:55,000 --> 00:28:57,920 Speaker 2: I've just really really enjoyed. I love seeing a game 543 00:28:58,680 --> 00:29:01,800 Speaker 2: that doesn't have the traditional like this is victory model. 544 00:29:01,880 --> 00:29:05,480 Speaker 2: I love seeing the different ways people are redefining games. 545 00:29:05,880 --> 00:29:08,440 Speaker 2: It's just so fun because games are such a great 546 00:29:08,840 --> 00:29:14,840 Speaker 2: storytelling medium, or just even a pretty space where it 547 00:29:15,000 --> 00:29:17,720 Speaker 2: feels nice and safe and you can connect with people 548 00:29:17,720 --> 00:29:22,680 Speaker 2: that way. There's just so much vast fertile ground for 549 00:29:22,800 --> 00:29:25,120 Speaker 2: new types of games, So I have really loved that 550 00:29:25,880 --> 00:29:26,520 Speaker 2: coming out of this. 551 00:29:26,720 --> 00:29:29,560 Speaker 1: Yeah, I think there has been a real convergence, both 552 00:29:29,600 --> 00:29:32,480 Speaker 1: with the rise of the popularity of cozy games and 553 00:29:32,520 --> 00:29:38,240 Speaker 1: the welcome trend of more women, non binary, and trans 554 00:29:38,360 --> 00:29:43,760 Speaker 1: game developers getting traction in a space that traditionally has 555 00:29:43,880 --> 00:29:48,840 Speaker 1: favored men. I mentioned River Raid being made by Carol Shaw, 556 00:29:48,840 --> 00:29:51,840 Speaker 1: and of course that's not the only example of an 557 00:29:51,880 --> 00:29:56,680 Speaker 1: early game developed by a woman. Women have been involved 558 00:29:56,720 --> 00:29:59,880 Speaker 1: in game development since games have been a thing, right, 559 00:30:00,160 --> 00:30:03,040 Speaker 1: whether you're talking about video games or just games in general, 560 00:30:03,280 --> 00:30:08,320 Speaker 1: but more often than not, their stories were kind of ignored, 561 00:30:08,640 --> 00:30:12,480 Speaker 1: are just simply not not addressed. While you would hear 562 00:30:12,560 --> 00:30:14,760 Speaker 1: about you know, Nolan Bushnell or something you know, you 563 00:30:14,840 --> 00:30:20,080 Speaker 1: hear about all the men, especially the business leaders responsible 564 00:30:20,120 --> 00:30:23,440 Speaker 1: for establishing game studios and that sort of thing. And 565 00:30:24,640 --> 00:30:29,360 Speaker 1: I like the fact that that women and non binary 566 00:30:29,440 --> 00:30:33,520 Speaker 1: and trans game developers are having a moment, you know, like, 567 00:30:33,560 --> 00:30:35,720 Speaker 1: and I'm hoping it's just the beginning of a moment 568 00:30:35,800 --> 00:30:39,600 Speaker 1: that lasts from here on out, so that we're not 569 00:30:39,800 --> 00:30:44,520 Speaker 1: telling the same heterogeneous story over and over and over again. 570 00:30:44,800 --> 00:30:47,560 Speaker 1: And it's also nice to be able to talk about 571 00:30:47,560 --> 00:30:51,880 Speaker 1: something that isn't a terrible story, like toxic work culture 572 00:30:51,960 --> 00:30:56,719 Speaker 1: at a company like Ubisoft or Activision Blizzard, like anyone 573 00:30:56,720 --> 00:30:59,960 Speaker 1: who's done any research into gaming, Ultimately, you're going to 574 00:31:00,160 --> 00:31:03,360 Speaker 1: come across those stories. The nice thing is it doesn't 575 00:31:03,360 --> 00:31:05,840 Speaker 1: have to be like that. It's not like that everywhere, 576 00:31:05,880 --> 00:31:08,920 Speaker 1: and there are stories of people who are in a 577 00:31:09,000 --> 00:31:13,040 Speaker 1: safe space to be creative and to develop games and 578 00:31:13,080 --> 00:31:15,800 Speaker 1: to create things that speak to a very wide audience. 579 00:31:16,120 --> 00:31:19,440 Speaker 1: And you know, I'm living proof, Like I'm a straight 580 00:31:19,520 --> 00:31:23,680 Speaker 1: white man who loves cozy games. It's not like these 581 00:31:23,680 --> 00:31:25,800 Speaker 1: games aren't meant for you so you can't play them. 582 00:31:25,840 --> 00:31:30,720 Speaker 1: They're so welcoming that even a demo like me gets 583 00:31:30,720 --> 00:31:33,479 Speaker 1: to go and play with everybody's toys and I love it. 584 00:31:34,000 --> 00:31:34,240 Speaker 3: Yes. 585 00:31:34,360 --> 00:31:38,400 Speaker 2: And you know, when we first started talking about cozy 586 00:31:38,440 --> 00:31:41,880 Speaker 2: games on Spinty, Samantha did all this research to see 587 00:31:42,000 --> 00:31:44,480 Speaker 2: like what's up here, and there was a lot of 588 00:31:44,560 --> 00:31:47,960 Speaker 2: like our women, Is it more women playing cozy games? 589 00:31:48,320 --> 00:31:50,320 Speaker 2: And there was some research that suggested that, but it 590 00:31:50,360 --> 00:31:54,280 Speaker 2: was mostly like pretty small percentage wise. I think it 591 00:31:54,360 --> 00:31:59,320 Speaker 2: was just because the narrative has so long been this 592 00:31:59,400 --> 00:32:03,680 Speaker 2: is what a game is, but women, wait a minute, 593 00:32:03,120 --> 00:32:07,040 Speaker 2: they're playing this, and they're playing mobile games, and that 594 00:32:07,120 --> 00:32:10,280 Speaker 2: goes into what we've been kind of alluding to, of 595 00:32:10,320 --> 00:32:14,160 Speaker 2: that discussion of what's a real game and what's a 596 00:32:14,200 --> 00:32:18,360 Speaker 2: real gamer. And in my opinion, like I read somebody 597 00:32:18,800 --> 00:32:22,120 Speaker 2: wrote it like that's like saying somebody who reads a 598 00:32:22,200 --> 00:32:25,400 Speaker 2: children's book and a different book, Like they're all books. 599 00:32:25,560 --> 00:32:28,000 Speaker 2: At the end of the day, they're all books. Like 600 00:32:28,160 --> 00:32:31,280 Speaker 2: why are we casting one is not a real game 601 00:32:31,400 --> 00:32:36,120 Speaker 2: or it's lesser, And oftentimes it's because it's seen as 602 00:32:36,240 --> 00:32:39,440 Speaker 2: something more feminine. There's like a lot of gender essentialism 603 00:32:39,480 --> 00:32:43,280 Speaker 2: of like, oh, it's more like social and empathetic, that's 604 00:32:43,320 --> 00:32:48,960 Speaker 2: more for women, But plenty of women like violent games too. 605 00:32:49,040 --> 00:32:52,320 Speaker 2: I'm somebody who likes all kinds of games. I don't 606 00:32:52,400 --> 00:32:55,320 Speaker 2: know why. Well, like I do because on the show 607 00:32:55,360 --> 00:32:57,840 Speaker 2: we do, but we always have to gender things in 608 00:32:57,880 --> 00:33:02,160 Speaker 2: this way. It's unnecess yeah, unnecessary. 609 00:33:01,600 --> 00:33:05,680 Speaker 1: Oh yeah, no, like anecdotally, like some of the creators, 610 00:33:05,760 --> 00:33:09,080 Speaker 1: like the content creators that I follow, who are you know, 611 00:33:09,120 --> 00:33:12,600 Speaker 1: they're not developers, but they're players in the space. A 612 00:33:12,640 --> 00:33:14,600 Speaker 1: lot of the women that I follow, you know, they're 613 00:33:14,640 --> 00:33:21,920 Speaker 1: playing incredibly competitive you know, triple A title, violent games, 614 00:33:22,000 --> 00:33:28,680 Speaker 1: you know. And I find all the pigeonholing and stereotyping 615 00:33:28,720 --> 00:33:31,440 Speaker 1: to be really frustrating. It also does not help that 616 00:33:31,520 --> 00:33:35,760 Speaker 1: there are video game developers out there who are trying 617 00:33:35,800 --> 00:33:39,959 Speaker 1: to capitalize on a female audience, and so they're making 618 00:33:40,080 --> 00:33:42,800 Speaker 1: a game they think women will like, which is the 619 00:33:42,880 --> 00:33:46,480 Speaker 1: equivalent in the tech space of hey, let's make this 620 00:33:46,560 --> 00:33:48,960 Speaker 1: thing pink and then women will buy it. It is 621 00:33:49,000 --> 00:33:52,840 Speaker 1: the most insulting, reductive thing you can imagine. And those 622 00:33:52,920 --> 00:33:55,080 Speaker 1: are some of the games I would say are bad games. 623 00:33:55,120 --> 00:33:58,160 Speaker 1: They're not. Maybe the gameplay is fine, but the presentation 624 00:33:58,320 --> 00:34:03,120 Speaker 1: is so pandering and and insulting that I can't stand it. 625 00:34:03,640 --> 00:34:06,640 Speaker 1: It's insincere, is what it really comes down to. And 626 00:34:06,720 --> 00:34:07,800 Speaker 1: I don't want that game. 627 00:34:08,360 --> 00:34:12,160 Speaker 3: Right, And even though cozy gaming is not new, like 628 00:34:12,400 --> 00:34:17,040 Speaker 3: the term is fairly new obviously. And then the understanding 629 00:34:17,160 --> 00:34:19,759 Speaker 3: and kind of the I guess industry in itself with 630 00:34:19,840 --> 00:34:22,759 Speaker 3: people trying to jump on board again like big corporations 631 00:34:22,800 --> 00:34:24,880 Speaker 3: like you were talking about, and I found it like 632 00:34:25,080 --> 00:34:28,400 Speaker 3: really reassuring that we see more and more independent companies 633 00:34:28,400 --> 00:34:31,000 Speaker 3: coming out because of games like this. I know you're 634 00:34:31,000 --> 00:34:32,800 Speaker 3: gonna mention one of the games that you love that 635 00:34:32,880 --> 00:34:37,279 Speaker 3: I haven't played yet. I'm gonna it's unpacking. And the 636 00:34:37,320 --> 00:34:40,719 Speaker 3: way that it had developed was through a female, a 637 00:34:40,719 --> 00:34:44,280 Speaker 3: women creator, Rin Bryer, and she worked with an independent 638 00:34:44,280 --> 00:34:47,600 Speaker 3: company in Australia to make this happen. We see when 639 00:34:47,640 --> 00:34:51,280 Speaker 3: things like this. It won so many awards, it has baftis, 640 00:34:51,360 --> 00:34:53,640 Speaker 3: it has all these awards to it because it is 641 00:34:53,680 --> 00:34:56,480 Speaker 3: one of the biggest games out there, but it couldn't 642 00:34:56,480 --> 00:34:59,640 Speaker 3: have happened without it actually being developed with an independent 643 00:35:00,040 --> 00:35:01,960 Speaker 3: gaming company. And I think that's really important to talk 644 00:35:01,960 --> 00:35:05,600 Speaker 3: about that we are seeing more opportunities, Thank goodness, because 645 00:35:05,640 --> 00:35:09,240 Speaker 3: of this. We had a creator on named Renee Gittens 646 00:35:09,360 --> 00:35:12,440 Speaker 3: and loved her. She was fantastic and she is a 647 00:35:12,520 --> 00:35:15,680 Speaker 3: director of Stumbling Cat Studios, which is an independent company, 648 00:35:15,960 --> 00:35:18,640 Speaker 3: and she talked about the struggles of releasing her own game, 649 00:35:18,880 --> 00:35:20,640 Speaker 3: which by the way, is Potions, and it's a really 650 00:35:20,840 --> 00:35:22,319 Speaker 3: cool if you like Stardu. 651 00:35:22,040 --> 00:35:24,080 Speaker 1: Valley, that Potions was fantastic. 652 00:35:24,440 --> 00:35:25,000 Speaker 3: Did you play it? 653 00:35:25,040 --> 00:35:25,440 Speaker 1: Okay? 654 00:35:25,800 --> 00:35:26,279 Speaker 2: So good? 655 00:35:26,360 --> 00:35:29,000 Speaker 3: And she did such an amazing job in creating this 656 00:35:29,239 --> 00:35:31,360 Speaker 3: that the marketing part was kind of shaky and she 657 00:35:31,520 --> 00:35:35,640 Speaker 3: really had to push forward through outlets like TikTok in 658 00:35:35,840 --> 00:35:37,759 Speaker 3: order to have it out there. And I think she's 659 00:35:37,960 --> 00:35:41,600 Speaker 3: things fairly successful now, thank goodness. But like it's independent 660 00:35:41,640 --> 00:35:44,920 Speaker 3: companies like this that really help create a better platform 661 00:35:45,160 --> 00:35:48,719 Speaker 3: and a better results in gaming through their companies. 662 00:35:49,160 --> 00:35:52,839 Speaker 1: I love hearing that a lot. Like that's good, such 663 00:35:52,880 --> 00:35:55,439 Speaker 1: a nice contrast to some of the stories you hear 664 00:35:55,880 --> 00:35:59,160 Speaker 1: from the big established companies, where like there are women 665 00:35:59,200 --> 00:36:02,160 Speaker 1: who say, oh, my time at like Activision Blizzard was 666 00:36:02,200 --> 00:36:04,800 Speaker 1: actually great. I got to work on some fantastic things, 667 00:36:05,280 --> 00:36:08,360 Speaker 1: but there was also this incredibly toxic culture that I 668 00:36:08,360 --> 00:36:09,839 Speaker 1: also had to deal with. And of course there are 669 00:36:09,880 --> 00:36:14,520 Speaker 1: women who said the toxic culture defined their entire experience 670 00:36:14,680 --> 00:36:19,000 Speaker 1: of working at these companies. So hearing about these chances 671 00:36:19,040 --> 00:36:24,279 Speaker 1: for people who don't identify as straight men. Having a 672 00:36:24,360 --> 00:36:29,080 Speaker 1: chance to be able to build in this space is 673 00:36:29,640 --> 00:36:32,800 Speaker 1: really encouraging to me, because I mean, there are entire 674 00:36:33,040 --> 00:36:36,359 Speaker 1: experiences I never would have had if it hadn't been 675 00:36:36,360 --> 00:36:39,120 Speaker 1: for someone taking a chance on a person who doesn't 676 00:36:39,200 --> 00:36:43,399 Speaker 1: fall into what is considered the mold of video game 677 00:36:43,440 --> 00:36:46,920 Speaker 1: designer or you know, video game director or whatever it 678 00:36:46,960 --> 00:36:50,279 Speaker 1: may be. And that's a real shame because you know, 679 00:36:50,600 --> 00:36:53,040 Speaker 1: we would be without some really kick ass games if 680 00:36:53,040 --> 00:36:53,760 Speaker 1: that were the case. 681 00:36:54,520 --> 00:36:58,320 Speaker 3: You said you do potions. How far along are you 682 00:36:58,440 --> 00:36:59,399 Speaker 3: at the beginning. 683 00:36:59,040 --> 00:37:01,719 Speaker 1: Smell, I'm still very early on, still very early on, 684 00:37:01,800 --> 00:37:04,640 Speaker 1: so but I want to I'll give a shout out now, 685 00:37:04,680 --> 00:37:07,160 Speaker 1: but I'll probably shout her out again later. There's a 686 00:37:07,320 --> 00:37:12,840 Speaker 1: content creator who goes by the handle gab Smolders. Gab Smolders. 687 00:37:13,080 --> 00:37:15,879 Speaker 1: I found out about gab Smolders because I'm an old guy. 688 00:37:16,560 --> 00:37:19,440 Speaker 1: I was extremely late to the game of discovering this 689 00:37:19,480 --> 00:37:22,839 Speaker 1: one content creator and not irishman. Top of them. Martintolia 690 00:37:23,239 --> 00:37:25,439 Speaker 1: is how he started off all his videos. His name's 691 00:37:25,480 --> 00:37:29,120 Speaker 1: Jack Septic Guy. That's his handle, Jack Septic Guy. He's big, big, 692 00:37:29,160 --> 00:37:32,880 Speaker 1: big news like huge content creator. I came late to 693 00:37:32,920 --> 00:37:36,080 Speaker 1: the game. Found out his partner is gab Smolders and 694 00:37:36,120 --> 00:37:38,120 Speaker 1: he had her on for a streamer too, and I 695 00:37:38,120 --> 00:37:39,719 Speaker 1: was like, Oh, this person's really cool. And then they 696 00:37:39,760 --> 00:37:42,120 Speaker 1: mentioned that she had her own YouTube video channel, so 697 00:37:42,160 --> 00:37:44,320 Speaker 1: I went and subscribed to that, and so she started 698 00:37:44,320 --> 00:37:51,000 Speaker 1: playing Potions and I was like, yes, so I just haven't. 699 00:37:51,080 --> 00:37:53,319 Speaker 1: I have so little time and so much of it 700 00:37:53,400 --> 00:37:56,040 Speaker 1: is dedicated to Stardu Valley in Disney Dreamlight Valley that 701 00:37:56,360 --> 00:37:57,719 Speaker 1: I have only played a little bit of it. 702 00:37:58,120 --> 00:38:02,000 Speaker 2: Okay, well, okay, this is a good segue into a 703 00:38:02,000 --> 00:38:02,840 Speaker 2: couple of things for me. 704 00:38:03,360 --> 00:38:06,560 Speaker 1: Well, I know, Annie, you have to say something because 705 00:38:07,200 --> 00:38:11,239 Speaker 1: you started and then Tari found another knife. We took 706 00:38:11,280 --> 00:38:14,160 Speaker 1: the first one away from her. This one's bigger, So 707 00:38:14,360 --> 00:38:16,000 Speaker 1: I think we're gonna take another quick break to think 708 00:38:16,040 --> 00:38:27,960 Speaker 1: our sponsors. Tari's staring daggers at me, but the actual 709 00:38:28,040 --> 00:38:29,920 Speaker 1: literal dagger is no longer in her hand, so I 710 00:38:29,920 --> 00:38:31,560 Speaker 1: think it's safe for us to start the episode. 711 00:38:31,719 --> 00:38:38,400 Speaker 2: Oh good story. Well, okay, yes, I do have a 712 00:38:38,440 --> 00:38:41,560 Speaker 2: couple of things I wanted to bring up because after 713 00:38:41,840 --> 00:38:44,080 Speaker 2: all of this was coming out, maybe more women are 714 00:38:44,080 --> 00:38:47,840 Speaker 2: playing games. What does that mean? People were trying. 715 00:38:47,600 --> 00:38:50,960 Speaker 1: To women, they're a thing. Did you know? 716 00:38:51,560 --> 00:38:54,160 Speaker 2: Did you know we could have been making money off 717 00:38:54,200 --> 00:38:58,000 Speaker 2: of this whole demographic. Oh my gosh. It's so frustrating because, 718 00:38:58,040 --> 00:38:59,839 Speaker 2: like you said, women have been creating gays what they've 719 00:38:59,840 --> 00:39:02,400 Speaker 2: been playing games forever, but there was a whole like 720 00:39:02,520 --> 00:39:05,840 Speaker 2: gendered marketing thing that happened in the eighties. And yep, anyway, 721 00:39:06,040 --> 00:39:10,080 Speaker 2: there was a lot of what's going on here. Obviously, 722 00:39:10,920 --> 00:39:15,320 Speaker 2: one of the things that came up was casual games 723 00:39:15,480 --> 00:39:18,440 Speaker 2: and cozy games are easier to pick up, they're more accessible, 724 00:39:19,520 --> 00:39:23,120 Speaker 2: and women we've talked about recently on a recent episode, 725 00:39:23,280 --> 00:39:27,160 Speaker 2: they have less leisure time, So it's quite possible that 726 00:39:27,160 --> 00:39:28,879 Speaker 2: that is one of the reasons is like I can 727 00:39:28,920 --> 00:39:31,279 Speaker 2: just pick this up whenever I have time. I don't 728 00:39:31,320 --> 00:39:34,400 Speaker 2: have to go through the tutorial of how all of 729 00:39:34,440 --> 00:39:38,319 Speaker 2: this works, Like it's pretty simple. In between all the 730 00:39:38,360 --> 00:39:41,560 Speaker 2: other things you've got going on. Social media for the 731 00:39:41,600 --> 00:39:45,480 Speaker 2: first time was actually marketing games towards women. In some 732 00:39:45,520 --> 00:39:49,160 Speaker 2: cases very problematically so as you were mentioning, but it 733 00:39:49,239 --> 00:39:52,560 Speaker 2: is one of the first times where these games were 734 00:39:52,600 --> 00:39:56,880 Speaker 2: being marketed towards women, and things like content creators and 735 00:39:56,920 --> 00:40:00,080 Speaker 2: social media also helped but I think we do have 736 00:40:00,239 --> 00:40:04,600 Speaker 2: to emphasize as well that it has been when you're 737 00:40:04,600 --> 00:40:07,640 Speaker 2: talking about things like Activision, Blizzard, when you're talking about 738 00:40:07,680 --> 00:40:11,799 Speaker 2: online harassment, it's been a space that has often been 739 00:40:11,920 --> 00:40:16,400 Speaker 2: very hostile. And even if somebody didn't outright experience the hostility, 740 00:40:16,640 --> 00:40:19,759 Speaker 2: just the reputation of it was enough to be like, oh, 741 00:40:19,800 --> 00:40:22,160 Speaker 2: I don't want to I'm not welcome in that world. 742 00:40:22,360 --> 00:40:26,120 Speaker 1: Yeah. So this episode overall is all about joy and 743 00:40:26,239 --> 00:40:32,000 Speaker 1: acceptance and accessibility and celebrating connectivity and all this sort 744 00:40:32,000 --> 00:40:36,000 Speaker 1: of thing, but we have to address a very awful, 745 00:40:36,520 --> 00:40:40,239 Speaker 1: terrible elephant in the room. So yeah, I wish I 746 00:40:40,239 --> 00:40:46,160 Speaker 1: could say that the gaming industry and the audience for 747 00:40:46,280 --> 00:40:50,799 Speaker 1: games in general all came to embrace and celebrate the 748 00:40:50,840 --> 00:40:54,040 Speaker 1: fact that there was a more diverse group of gamers 749 00:40:54,040 --> 00:40:57,920 Speaker 1: out there then typically gets represented. But no, that's not 750 00:40:58,000 --> 00:41:02,400 Speaker 1: the way it unfolded. There were trash people who mostly 751 00:41:02,520 --> 00:41:04,799 Speaker 1: gathered on eight chan. If you don't know what eight 752 00:41:04,920 --> 00:41:07,279 Speaker 1: chan is and you've heard of four chan, eight chan 753 00:41:07,400 --> 00:41:10,239 Speaker 1: is four chan but worse, and they got together and 754 00:41:10,280 --> 00:41:16,760 Speaker 1: created a coordinated smear campaign that was targeting women in games, 755 00:41:16,800 --> 00:41:21,080 Speaker 1: whether they were women creators like developers or they were 756 00:41:21,200 --> 00:41:25,760 Speaker 1: in the gaming media industry where they were reporting on games. 757 00:41:26,000 --> 00:41:29,920 Speaker 1: And this ended up getting the name from the actor 758 00:41:30,160 --> 00:41:33,560 Speaker 1: Adam Baldwin. You might remember him from Firefly, a show 759 00:41:33,600 --> 00:41:37,239 Speaker 1: that I used to like to watch. And gamer Gate 760 00:41:37,360 --> 00:41:40,920 Speaker 1: became a thing in twenty fourteen, and on its surface, 761 00:41:41,560 --> 00:41:45,040 Speaker 1: the perpetuators of gamer Gate set it was all about 762 00:41:45,440 --> 00:41:51,080 Speaker 1: addressing and unfair and biased practices in media, in games media. 763 00:41:51,160 --> 00:41:53,880 Speaker 1: In reality, what it was was a harassment campaign that 764 00:41:54,280 --> 00:41:59,480 Speaker 1: specifically singled out women and non binary people in the 765 00:41:59,560 --> 00:42:02,560 Speaker 1: space and tried to run them out of it. And 766 00:42:03,360 --> 00:42:07,160 Speaker 1: this extended beyond just online harassment to things like swatting, 767 00:42:07,600 --> 00:42:10,200 Speaker 1: where they were sending swat teams to people's homes or 768 00:42:10,800 --> 00:42:15,960 Speaker 1: sending disturbing male or sharing ad you know, doxing people online. 769 00:42:16,239 --> 00:42:20,200 Speaker 1: And it was a perfect catalog of all the worst 770 00:42:20,239 --> 00:42:24,359 Speaker 1: behaviors that you would hear about on the internet, all 771 00:42:24,400 --> 00:42:27,000 Speaker 1: directed at women for having the temerity to be both 772 00:42:27,000 --> 00:42:30,040 Speaker 1: women and people who like to play games. And it 773 00:42:30,120 --> 00:42:34,200 Speaker 1: was the worst and it lasted for like two years 774 00:42:35,120 --> 00:42:38,960 Speaker 1: until it kind of died down when enough people said 775 00:42:38,960 --> 00:42:42,440 Speaker 1: that they were no longer buying the cover story of 776 00:42:42,520 --> 00:42:45,400 Speaker 1: this is about games journalism because it's so clearly was 777 00:42:45,440 --> 00:42:48,200 Speaker 1: not so much so that even Wikipedia, if you go 778 00:42:48,200 --> 00:42:51,800 Speaker 1: to Wikipedia and look up Gamergate, it actually has i 779 00:42:51,840 --> 00:42:55,920 Speaker 1: think in brackets it says an online harassment campaign. So 780 00:42:55,960 --> 00:42:59,239 Speaker 1: it's Gamergate online harassment campaign, like that's what they It's not, 781 00:42:59,680 --> 00:43:03,040 Speaker 1: you know, championing ethics in game journalism the way that 782 00:43:03,080 --> 00:43:06,799 Speaker 1: they were claiming. So that was super ugly and for 783 00:43:06,920 --> 00:43:10,319 Speaker 1: someone like me, as naive and idiotic as I am 784 00:43:10,640 --> 00:43:13,719 Speaker 1: being not having that experience like I have not had 785 00:43:13,760 --> 00:43:17,800 Speaker 1: the experience of being confronted with this kind of stuff 786 00:43:18,040 --> 00:43:21,480 Speaker 1: in my day to day life, seeing it so bare 787 00:43:21,920 --> 00:43:25,200 Speaker 1: like an undeniable out there was a real wake up 788 00:43:25,239 --> 00:43:28,920 Speaker 1: call that was long overdue for me, honestly, because it 789 00:43:28,960 --> 00:43:32,400 Speaker 1: was undeniable what was happening, and that the fact that 790 00:43:32,440 --> 00:43:34,480 Speaker 1: it was happening in the open, it was one of 791 00:43:34,520 --> 00:43:37,399 Speaker 1: those things that I thought was really disturbing. This would 792 00:43:37,400 --> 00:43:41,439 Speaker 1: eventually dovetail into the Me Too movement and you would 793 00:43:41,440 --> 00:43:44,160 Speaker 1: start to see more and more people come out and 794 00:43:44,280 --> 00:43:47,400 Speaker 1: support women and the stories they had to tell, not 795 00:43:47,520 --> 00:43:51,000 Speaker 1: just in gaming obviously, but in all venues, and in 796 00:43:51,040 --> 00:43:54,360 Speaker 1: some ways I think ultimately it's a good thing, but 797 00:43:54,400 --> 00:43:58,920 Speaker 1: it was such a truly brutal time online and in 798 00:43:58,960 --> 00:44:00,840 Speaker 1: the gaming industry and general. 799 00:44:01,760 --> 00:44:03,920 Speaker 3: Trying not to be the negative Nancy, and we were 800 00:44:03,920 --> 00:44:07,520 Speaker 3: trying to do very positive. I wish we could say 801 00:44:07,560 --> 00:44:09,440 Speaker 3: that was the end and everything has changed for the 802 00:44:09,480 --> 00:44:14,160 Speaker 3: better and everybody accepts everyone into this world. But since then, 803 00:44:14,200 --> 00:44:17,719 Speaker 3: we've had incidents in Twitch where deep fakes are made 804 00:44:17,719 --> 00:44:22,319 Speaker 3: of female creators. We've seen people attacking trans creators like 805 00:44:22,360 --> 00:44:26,920 Speaker 3: nobody's business people, attacking influencers who say they like a 806 00:44:26,920 --> 00:44:31,000 Speaker 3: certain game like I definitely love Following, like you were 807 00:44:31,000 --> 00:44:35,280 Speaker 3: talking about different YouTubers and TikTokers who talk about cozy 808 00:44:35,280 --> 00:44:39,279 Speaker 3: gaming specifically like that's now part of my world, and 809 00:44:39,400 --> 00:44:42,880 Speaker 3: them having to do every like every six months, a 810 00:44:42,960 --> 00:44:45,560 Speaker 3: video saying please stop harassing me, please stop telling me 811 00:44:45,600 --> 00:44:48,360 Speaker 3: I'm not a gamer, please, like having to do something 812 00:44:48,400 --> 00:44:53,160 Speaker 3: that seems so needless and so honestly like, good for them, 813 00:44:53,160 --> 00:44:55,360 Speaker 3: I hope they're making making money off of that video, 814 00:44:55,680 --> 00:44:57,280 Speaker 3: but the fact that they have to take their time 815 00:44:57,520 --> 00:45:01,720 Speaker 3: and do another video to call out the haters, essentially, 816 00:45:01,960 --> 00:45:04,359 Speaker 3: because it seems like it's a constant basis every time 817 00:45:04,400 --> 00:45:08,040 Speaker 3: I've ever seen and again it maybe because Twitter has 818 00:45:08,120 --> 00:45:11,319 Speaker 3: changed so vastly in the last few years, but even 819 00:45:11,360 --> 00:45:15,759 Speaker 3: before it did change hands. I remember looking at one 820 00:45:15,840 --> 00:45:19,279 Speaker 3: specific group, a nonprofit feminist frequency. Yes, their whole thing 821 00:45:19,400 --> 00:45:22,600 Speaker 3: is to try to educate as well as advocate for 822 00:45:22,760 --> 00:45:25,200 Speaker 3: women and non binding people in the community, in the 823 00:45:25,280 --> 00:45:28,800 Speaker 3: gaming community. Every time they would post something, I swear 824 00:45:29,040 --> 00:45:32,800 Speaker 3: about seventy percent of the comments to them were literal 825 00:45:32,880 --> 00:45:36,200 Speaker 3: dick picks. Yeah, and that was after the fact. So 826 00:45:36,840 --> 00:45:39,960 Speaker 3: there's so much And again though back to there's so 827 00:45:40,000 --> 00:45:42,160 Speaker 3: many people that are like you, Jonathan, who were like, 828 00:45:42,239 --> 00:45:43,759 Speaker 3: what is going on? Why would you do this? This 829 00:45:43,840 --> 00:45:46,400 Speaker 3: is silly? Why can't everybody be a part of this? 830 00:45:46,400 --> 00:45:49,799 Speaker 3: This seems unnecessary. So there's definitely people who are have 831 00:45:49,920 --> 00:45:53,040 Speaker 3: become more and more supporters, but there's still that negativity 832 00:45:53,080 --> 00:45:56,600 Speaker 3: that still have people and a lot of marginalized people 833 00:45:56,680 --> 00:45:58,000 Speaker 3: questioning should I even try? 834 00:45:58,640 --> 00:46:02,719 Speaker 1: Yeah, it suggests to me that there's some deep things 835 00:46:02,719 --> 00:46:07,399 Speaker 1: that go well beyond the gaming sphere that are contributors 836 00:46:07,400 --> 00:46:10,600 Speaker 1: to this kind of behavior. I mean obviously, because like 837 00:46:10,800 --> 00:46:12,680 Speaker 1: I think anyone could say that, well, if you don't 838 00:46:12,760 --> 00:46:15,200 Speaker 1: like those kinds of games, and you don't consider them games, 839 00:46:15,400 --> 00:46:17,880 Speaker 1: why don't you just follow the people who like the 840 00:46:17,960 --> 00:46:20,759 Speaker 1: kinds of games you like, And then you know other 841 00:46:20,840 --> 00:46:23,799 Speaker 1: people can enjoy this thing and it doesn't like the 842 00:46:23,840 --> 00:46:26,600 Speaker 1: fact that it exists doesn't mean you're required to enjoy 843 00:46:26,640 --> 00:46:29,040 Speaker 1: it or engage with it. Go and do the things 844 00:46:29,120 --> 00:46:31,040 Speaker 1: you like to do. So why do you have to 845 00:46:31,200 --> 00:46:33,799 Speaker 1: Why do you feel the need to engage in a 846 00:46:33,840 --> 00:46:37,080 Speaker 1: negative way with this world that doesn't speak to you? 847 00:46:37,160 --> 00:46:39,839 Speaker 1: Just go do the thing that does speak to you. 848 00:46:40,400 --> 00:46:43,279 Speaker 1: And I think the answer to that question is, Oh, 849 00:46:43,360 --> 00:46:47,719 Speaker 1: I see, there's a deeper level of like misogyny and 850 00:46:47,760 --> 00:46:54,520 Speaker 1: transphobia and tribalism that's at play, that is driving these behaviors, 851 00:46:54,880 --> 00:46:58,640 Speaker 1: and this is just an easy way for that to manifest, 852 00:46:58,800 --> 00:47:02,720 Speaker 1: and in some ways has been treated as an acceptable 853 00:47:02,760 --> 00:47:05,920 Speaker 1: way for it to manifest, because again, gaming, for so 854 00:47:06,080 --> 00:47:10,600 Speaker 1: long was perceived to be the domain of young male 855 00:47:11,640 --> 00:47:15,720 Speaker 1: leisurely activity. And maybe that's a whole lot of armchair 856 00:47:15,719 --> 00:47:18,720 Speaker 1: psychology and none of it is supportable. It's entirely possible, 857 00:47:18,719 --> 00:47:22,160 Speaker 1: But from my own observations, it's the implication I feel 858 00:47:22,520 --> 00:47:26,080 Speaker 1: pressed upon me when I see these kinds of things unfold. 859 00:47:26,800 --> 00:47:30,000 Speaker 2: Yes, And if this were a different episode of Jonathan, 860 00:47:30,040 --> 00:47:34,200 Speaker 2: I would unpack so much of that, like the history 861 00:47:34,239 --> 00:47:39,879 Speaker 2: of dudes feeling maligned because they were nerds, and now 862 00:47:40,000 --> 00:47:42,399 Speaker 2: nerd is cool, and they don't the gatekeeping. 863 00:47:42,560 --> 00:47:44,720 Speaker 1: They don't want anybody in the pedestals. 864 00:47:45,120 --> 00:47:48,960 Speaker 2: Yeah, yes, and the reason like it's a real game 865 00:47:49,040 --> 00:47:51,319 Speaker 2: and not a real game skill level, and you could 866 00:47:51,360 --> 00:47:55,840 Speaker 2: never obtain this skill, which yes I can. But anyway, 867 00:47:56,200 --> 00:47:58,160 Speaker 2: one of the things that really upsets me about all 868 00:47:58,200 --> 00:47:59,960 Speaker 2: of this a lot of things, but one of the 869 00:48:00,120 --> 00:48:05,200 Speaker 2: things that really upsets me is that games are fun 870 00:48:05,600 --> 00:48:08,839 Speaker 2: and they are a good stress reliever. As we were 871 00:48:08,840 --> 00:48:12,759 Speaker 2: talking about, there's been scientific studies into all of the 872 00:48:12,800 --> 00:48:16,759 Speaker 2: things that they can help with. We've had listeners right 873 00:48:16,840 --> 00:48:20,839 Speaker 2: in that say it helps them with things like PTSD. 874 00:48:21,440 --> 00:48:25,560 Speaker 2: It can like it can relieve your your stress, your anxiety, 875 00:48:25,719 --> 00:48:29,560 Speaker 2: it can lift your mood, it can foster connection. It's 876 00:48:29,600 --> 00:48:33,040 Speaker 2: being used in all kinds of treatments for things, and 877 00:48:33,120 --> 00:48:38,600 Speaker 2: so obviously that's there's a lot going on there. There's 878 00:48:38,680 --> 00:48:41,680 Speaker 2: been a long standing narrative about games and mental health. 879 00:48:42,920 --> 00:48:47,600 Speaker 2: But it's really unfortunate to have like a whole demographic 880 00:48:48,239 --> 00:48:51,880 Speaker 2: where it is either they're missing out on it entirely 881 00:48:51,920 --> 00:48:54,480 Speaker 2: because they don't feel welcome or it's a stressor because 882 00:48:54,480 --> 00:48:58,200 Speaker 2: they're gonna get harassed if they play Yeah yeah. 883 00:48:58,040 --> 00:49:02,800 Speaker 1: Yeah, No, that that's sucks. If any of my listeners 884 00:49:02,800 --> 00:49:08,840 Speaker 1: out there ever find yourself tempted to like criticize someone 885 00:49:08,960 --> 00:49:11,319 Speaker 1: for the things that they like, if those things aren't 886 00:49:11,400 --> 00:49:15,560 Speaker 1: hurting anyone, just think twice about it. As I often 887 00:49:15,600 --> 00:49:19,640 Speaker 1: stress this show, the underlying philosophy is a combination of 888 00:49:19,680 --> 00:49:23,560 Speaker 1: critical thinking and compassion. That compassion piece is important. I 889 00:49:23,600 --> 00:49:27,279 Speaker 1: say over and over again. If you are compassionate but 890 00:49:27,360 --> 00:49:30,360 Speaker 1: you lack critical thinking, you're a dip. And if you 891 00:49:30,520 --> 00:49:34,200 Speaker 1: are a critical thinker but you lack compassion, you're a jerk. 892 00:49:34,840 --> 00:49:38,920 Speaker 1: Don't be a dip or a jerk. Combine the two together, 893 00:49:39,480 --> 00:49:41,839 Speaker 1: and then you can be you know, or at least 894 00:49:41,920 --> 00:49:45,200 Speaker 1: try to be a good person. It's a good step. 895 00:49:45,239 --> 00:49:48,279 Speaker 1: It's a good start, a foundation. Really. But yeah, I 896 00:49:48,800 --> 00:49:52,040 Speaker 1: completely agree with everything you said, Annie. I mean, like 897 00:49:53,040 --> 00:49:55,520 Speaker 1: my listeners know this, but this might be news to you, 898 00:49:55,600 --> 00:50:00,040 Speaker 1: and I apologize. But earlier this year, I had a 899 00:50:00,040 --> 00:50:04,320 Speaker 1: a massive medical emergency and nearly died and spent quite 900 00:50:04,320 --> 00:50:08,040 Speaker 1: some time in the intensive care unit of a local 901 00:50:08,040 --> 00:50:11,880 Speaker 1: hospital here in the Atlanta area, where everyone was super nice, 902 00:50:12,680 --> 00:50:17,440 Speaker 1: and a part of that medical emergency was due to stress. 903 00:50:18,760 --> 00:50:21,399 Speaker 1: My blood pressure had reached level of two sixteen over 904 00:50:21,440 --> 00:50:25,200 Speaker 1: one point thirty, which is in stroke territory if you're curious. 905 00:50:25,680 --> 00:50:30,360 Speaker 1: And so I had to do many, many, many things 906 00:50:30,360 --> 00:50:34,000 Speaker 1: to try and find ways to change my lifestyle to 907 00:50:34,239 --> 00:50:38,640 Speaker 1: improve my stress levels. And I did lots of stuff, 908 00:50:38,680 --> 00:50:43,600 Speaker 1: like I reduced my workload, I started to eat better, 909 00:50:43,719 --> 00:50:46,640 Speaker 1: and then the holidays happened, but anyway, I was eating 910 00:50:46,680 --> 00:50:50,799 Speaker 1: better for most of the year. And these games, these 911 00:50:50,800 --> 00:50:54,600 Speaker 1: cozy games, were one of the ways I would manage 912 00:50:55,000 --> 00:50:57,480 Speaker 1: my anxiety and my stress. When I would feel them 913 00:50:57,480 --> 00:51:00,040 Speaker 1: coming on and I had a little extra time, I 914 00:51:00,040 --> 00:51:02,520 Speaker 1: would play these games. I would let me focus on 915 00:51:02,600 --> 00:51:06,200 Speaker 1: something that was not stressful. There were no real like 916 00:51:06,400 --> 00:51:09,600 Speaker 1: there's like steaks, but they're all very low level stakes. 917 00:51:10,120 --> 00:51:13,360 Speaker 1: You know, will Emily agree to go to the movies 918 00:51:13,360 --> 00:51:15,840 Speaker 1: with me in Stardue Valley or I'm not gonna have 919 00:51:15,960 --> 00:51:21,839 Speaker 1: to go back to Sandy and boy she's a pill, Yeah, 920 00:51:22,480 --> 00:51:27,640 Speaker 1: you know, and so like low stakes. So I but 921 00:51:27,719 --> 00:51:30,520 Speaker 1: I found them like I again, this is anecdotal, but 922 00:51:30,560 --> 00:51:35,279 Speaker 1: I found them very therapeutic. And to me, when you 923 00:51:35,360 --> 00:51:38,839 Speaker 1: have an experience like that that that you feel directly 924 00:51:38,920 --> 00:51:42,080 Speaker 1: benefits like your life and is potentially keeping you alive 925 00:51:42,239 --> 00:51:45,080 Speaker 1: or at least helping to you know, when you when 926 00:51:45,080 --> 00:51:48,160 Speaker 1: we tell these stories about people who feel turned away 927 00:51:48,640 --> 00:51:53,720 Speaker 1: from the hobby or they're criticized for liking a certain 928 00:51:53,760 --> 00:51:56,560 Speaker 1: type of game because it's not a different type of game, 929 00:51:56,840 --> 00:52:01,120 Speaker 1: it really is upsetting because I'm like, y'all, these games 930 00:52:01,200 --> 00:52:05,279 Speaker 1: kept me from going insane and having blood pressure to 931 00:52:05,360 --> 00:52:07,360 Speaker 1: the point where I had to go back into the hospital. 932 00:52:07,480 --> 00:52:11,480 Speaker 1: I think this is something that is worth experiencing, or 933 00:52:11,560 --> 00:52:13,319 Speaker 1: if you don't want to experience it, just let other 934 00:52:13,360 --> 00:52:15,000 Speaker 1: people enjoy what they're enjoying. 935 00:52:15,200 --> 00:52:18,040 Speaker 3: I'm really glad you're okay. 936 00:52:18,160 --> 00:52:22,439 Speaker 1: Yeah, I mean, well, okay is a really broad term. 937 00:52:22,520 --> 00:52:26,960 Speaker 3: We're gonna say, yes, okay, are you are you feeling better? 938 00:52:27,680 --> 00:52:30,960 Speaker 1: My blood pressure is lower, Okay, the surgery I had 939 00:52:31,000 --> 00:52:32,560 Speaker 1: to have earlier this year went well. 940 00:52:33,000 --> 00:52:36,760 Speaker 3: So glad to hear it. We're glad that you're okay, 941 00:52:36,760 --> 00:52:39,800 Speaker 3: We're glad you're back with us, and yes, let's to 942 00:52:39,840 --> 00:52:43,040 Speaker 3: there to the workload. Yeah, good on you. I know 943 00:52:43,080 --> 00:52:46,480 Speaker 3: that's something hard for you. I might not know you well, 944 00:52:46,520 --> 00:52:48,600 Speaker 3: but I know that you do work a lot, so 945 00:52:49,040 --> 00:52:53,000 Speaker 3: good on you for falling back. But here's the other 946 00:52:53,040 --> 00:52:55,479 Speaker 3: thing to this too. Not not only is it, yes, 947 00:52:55,560 --> 00:52:57,560 Speaker 3: all the stress relief because I'm with you, because I 948 00:52:57,640 --> 00:52:59,320 Speaker 3: need that as well. I found out I've got a 949 00:52:59,400 --> 00:53:02,040 Speaker 3: perfect game for that has an ending, but it's beautiful. 950 00:53:02,040 --> 00:53:04,680 Speaker 3: It's very stress relieving. But one of the things this 951 00:53:04,760 --> 00:53:08,319 Speaker 3: is a money making industry, and not just for developers, 952 00:53:08,360 --> 00:53:11,640 Speaker 3: not just for companies. But we talked about influencers. It 953 00:53:11,760 --> 00:53:15,200 Speaker 3: opened the door for so many people to be able 954 00:53:15,280 --> 00:53:17,520 Speaker 3: to be a part of this industry which seemed geared 955 00:53:17,600 --> 00:53:22,480 Speaker 3: towards men. So even in Twitch, twitch streams and Twitch creators, 956 00:53:22,880 --> 00:53:25,799 Speaker 3: people have been making bank and you rarely see women 957 00:53:25,840 --> 00:53:27,719 Speaker 3: in there, but when you do, it's pretty cool to 958 00:53:27,840 --> 00:53:31,399 Speaker 3: me to see so many being able to play any games. 959 00:53:31,440 --> 00:53:34,319 Speaker 3: It's not just cozy games. It's all these games. But 960 00:53:34,719 --> 00:53:37,400 Speaker 3: even more so, like we were talking about with TikTok, 961 00:53:37,440 --> 00:53:40,040 Speaker 3: we're talking about with YouTube like being able to make 962 00:53:40,200 --> 00:53:45,040 Speaker 3: money off of content. That's something that wasn't previously done before. 963 00:53:45,239 --> 00:53:47,279 Speaker 3: So we have creators like we've talked about. You talked 964 00:53:47,280 --> 00:53:49,600 Speaker 3: about gab Smolders and which I want to hear morebout 965 00:53:49,640 --> 00:53:51,520 Speaker 3: her because I'm go'n have to follow her. But Cozy 966 00:53:51,600 --> 00:53:53,840 Speaker 3: Kay is one of the ones that really got me 967 00:53:53,920 --> 00:53:57,040 Speaker 3: into finding these different games. And she makes this aesthetic 968 00:53:57,120 --> 00:53:59,439 Speaker 3: like the whole thing is the aesthetics of it all. 969 00:53:59,560 --> 00:54:02,840 Speaker 3: She loves the game, don't don't play, she loves the game. 970 00:54:03,239 --> 00:54:06,319 Speaker 3: But like with her aesthetics, she's being able to make 971 00:54:06,360 --> 00:54:09,160 Speaker 3: a living through this content and she does an amazing, 972 00:54:09,320 --> 00:54:12,560 Speaker 3: amazing job. She's gotten sponsorships through these games. She's gotten 973 00:54:12,880 --> 00:54:17,600 Speaker 3: sponsorships from blanket companies and candle companies because again, it 974 00:54:17,640 --> 00:54:20,640 Speaker 3: goes along with that cozy vibe. And this opens up 975 00:54:20,680 --> 00:54:24,120 Speaker 3: so much more for marginalized people to be able to 976 00:54:24,120 --> 00:54:25,799 Speaker 3: be a part of an industry they thought they could 977 00:54:25,880 --> 00:54:29,000 Speaker 3: never be a part of previously because yeah, maybe their 978 00:54:29,040 --> 00:54:32,239 Speaker 3: thing is not playing I'm sorry any but last of us, 979 00:54:32,280 --> 00:54:34,239 Speaker 3: because they don't want their heart to be torn out 980 00:54:34,280 --> 00:54:41,560 Speaker 3: of their chest every few days, I'm sorry, relaxing like 981 00:54:41,640 --> 00:54:43,759 Speaker 3: you see so much more like. And then we have 982 00:54:43,960 --> 00:54:48,160 Speaker 3: people like Milady Confetti, who is another creator that she's 983 00:54:48,200 --> 00:54:51,600 Speaker 3: on a podcast, her podcast, Nerdy Magical Girl Podcast, where 984 00:54:51,600 --> 00:54:54,280 Speaker 3: she gets to talk about her love of cozy games 985 00:54:54,320 --> 00:54:56,920 Speaker 3: and gaming in general and just all things nerdy, But 986 00:54:57,000 --> 00:54:59,400 Speaker 3: this really opened up a door for her to be 987 00:54:59,640 --> 00:55:03,040 Speaker 3: a con creator that she couldn't have been previously or 988 00:55:03,080 --> 00:55:06,360 Speaker 3: may not have had the opportunity previously. So this is 989 00:55:06,400 --> 00:55:10,319 Speaker 3: such a moneymaker for not only again the creators are 990 00:55:10,320 --> 00:55:12,640 Speaker 3: the developers, but so many more people out there. And 991 00:55:12,680 --> 00:55:15,600 Speaker 3: I think that's amazing. Yeah, because we need more content 992 00:55:15,760 --> 00:55:15,960 Speaker 3: like this. 993 00:55:16,280 --> 00:55:18,879 Speaker 1: Yeah, yeah, I like. I love the creators who would 994 00:55:19,080 --> 00:55:22,960 Speaker 1: engage in the cozy and also the silly like. I 995 00:55:23,080 --> 00:55:26,719 Speaker 1: like creators who are who don't have that ego or 996 00:55:26,840 --> 00:55:29,840 Speaker 1: being and they're not being silly like in a prankish 997 00:55:29,880 --> 00:55:32,400 Speaker 1: way where they're constantly pranking each other. I don't like 998 00:55:32,440 --> 00:55:36,759 Speaker 1: the pranks like this one. So many pranks are clearly 999 00:55:36,840 --> 00:55:40,439 Speaker 1: prearranged and not actually pranks. They're just performative and y'all 1000 00:55:40,560 --> 00:55:44,560 Speaker 1: that's just not cool. But two like, they're usually mean spirited, 1001 00:55:44,560 --> 00:55:47,560 Speaker 1: and I'm not big on that either. My friend Shay 1002 00:55:47,600 --> 00:55:49,840 Speaker 1: would say, well, it's because you're a cancer. You just 1003 00:55:49,920 --> 00:55:53,080 Speaker 1: want everyone to be friendly all the time, Like, yeah, 1004 00:55:53,120 --> 00:55:55,239 Speaker 1: I do want I don't believe in astrology, but I 1005 00:55:55,239 --> 00:55:57,600 Speaker 1: do want people to be friendly all the time. Gosh 1006 00:55:57,640 --> 00:56:02,680 Speaker 1: darn it, But so I to cancer. But but yeah, 1007 00:56:03,080 --> 00:56:06,680 Speaker 1: Like I like the people who they They love the cozy, 1008 00:56:07,080 --> 00:56:11,680 Speaker 1: they love being silly, they love laughing. Like that's the 1009 00:56:11,800 --> 00:56:15,880 Speaker 1: vibe I yearn for when I'm going on to watch content. 1010 00:56:16,000 --> 00:56:19,040 Speaker 1: So like gab Smolders, who I did mention earlier, she 1011 00:56:19,120 --> 00:56:22,400 Speaker 1: does a lot of different games, like not just cozy games, 1012 00:56:22,480 --> 00:56:25,040 Speaker 1: she also really really and any you dig this, she 1013 00:56:25,360 --> 00:56:29,719 Speaker 1: loves creepy, spooky, supernatural horror type games, so those are 1014 00:56:29,760 --> 00:56:32,640 Speaker 1: like the two categories she typically does. And you never 1015 00:56:32,680 --> 00:56:34,799 Speaker 1: know if it's gonna be a cozy game or if 1016 00:56:34,840 --> 00:56:37,279 Speaker 1: it's gonna be a this thing's going to eat your 1017 00:56:37,280 --> 00:56:41,120 Speaker 1: face off your face game. Typically not an action oriented game. 1018 00:56:41,120 --> 00:56:45,920 Speaker 1: It's usually more like like Japanese horrorse aesthetic going on. 1019 00:56:46,040 --> 00:56:48,040 Speaker 1: She does a lot of games from Itchyo. 1020 00:56:48,280 --> 00:56:48,440 Speaker 3: But. 1021 00:56:50,239 --> 00:56:52,840 Speaker 1: I love it whenever it's cozy, because she she herself 1022 00:56:52,880 --> 00:56:55,959 Speaker 1: will make herself cozy. She has a cat named BIB 1023 00:56:56,480 --> 00:56:58,920 Speaker 1: and BB is a big, old, fluffy tabby cat who 1024 00:56:59,000 --> 00:57:03,880 Speaker 1: who very frequently will interrupt her videos and BB just 1025 00:57:03,960 --> 00:57:06,280 Speaker 1: becomes part of the video and like BB has BB's 1026 00:57:06,280 --> 00:57:10,759 Speaker 1: own fan club. But yeah, potions is how I learned 1027 00:57:10,880 --> 00:57:14,720 Speaker 1: potions from gab Smolders. I've watched your play Stardo Valley. 1028 00:57:14,760 --> 00:57:19,640 Speaker 1: I've watched your play lots of these cozy games, including 1029 00:57:19,680 --> 00:57:23,160 Speaker 1: the ones that have sort of a creepy element to them. 1030 00:57:23,640 --> 00:57:25,440 Speaker 1: So that's why Annie, I think you definitely need to 1031 00:57:25,520 --> 00:57:28,800 Speaker 1: check her out. She's originally from the Netherlands, now living 1032 00:57:28,840 --> 00:57:34,760 Speaker 1: in England, and her accent is also adorable. It's not 1033 00:57:34,920 --> 00:57:37,280 Speaker 1: super strong, but it's one of the many things that 1034 00:57:37,320 --> 00:57:41,120 Speaker 1: I actually find very comforting when I'm watching these. It's 1035 00:57:41,240 --> 00:57:45,560 Speaker 1: almost to the point of being ASMR without being ASMR, Like, 1036 00:57:45,600 --> 00:57:50,280 Speaker 1: it's not intentionally you could argue unintentional ASMR unless she's 1037 00:57:50,280 --> 00:57:52,560 Speaker 1: playing one of the really super wacky games where it's 1038 00:57:52,600 --> 00:57:55,200 Speaker 1: just way too much laughing for it to be relaxing. 1039 00:57:55,240 --> 00:57:59,880 Speaker 1: It's just very fun. But yeah, highly recommend gab Smolders. 1040 00:58:00,160 --> 00:58:02,480 Speaker 1: Her content is great. If you go to her channel, 1041 00:58:02,680 --> 00:58:04,600 Speaker 1: say I sent you. She doesn't know who I am, 1042 00:58:04,760 --> 00:58:05,560 Speaker 1: it'll just be fun. 1043 00:58:07,280 --> 00:58:07,760 Speaker 2: Who was this? 1044 00:58:07,960 --> 00:58:13,080 Speaker 1: Yeah, exactly? Who's Jonathan from text? Who's this guy? 1045 00:58:14,760 --> 00:58:17,320 Speaker 2: Well? I mean that's such a useful There are so 1046 00:58:17,440 --> 00:58:21,560 Speaker 2: many video games. It's so useful to have someone who 1047 00:58:21,680 --> 00:58:27,120 Speaker 2: you trust to recommend or not recommend in case maybe, so, 1048 00:58:27,320 --> 00:58:29,280 Speaker 2: I do think that's really valuable I found a lot 1049 00:58:29,280 --> 00:58:32,120 Speaker 2: of horror games through people where they're like, oh, have 1050 00:58:32,160 --> 00:58:35,840 Speaker 2: you seen this someone else playing it? And kind of 1051 00:58:35,880 --> 00:58:39,000 Speaker 2: to the getting with the cat and the blanket, A 1052 00:58:39,040 --> 00:58:42,880 Speaker 2: lot of people say, like for them, the cozy game 1053 00:58:43,040 --> 00:58:45,200 Speaker 2: is that is like you get in your blanket, you 1054 00:58:45,280 --> 00:58:47,640 Speaker 2: get your pet, or you get the warm drink. And 1055 00:58:47,680 --> 00:58:50,200 Speaker 2: that's why a lot of cozy games are on portable 1056 00:58:50,240 --> 00:58:51,440 Speaker 2: things like Switch. 1057 00:58:51,920 --> 00:58:52,960 Speaker 1: Yeah. 1058 00:58:53,400 --> 00:58:54,960 Speaker 2: Yeah, So I do think that's important part of this 1059 00:58:55,000 --> 00:59:00,800 Speaker 2: conversation as well, the rise of portable gaming system. I 1060 00:59:00,840 --> 00:59:04,400 Speaker 2: also read some people describe it as being meditative and 1061 00:59:04,440 --> 00:59:07,680 Speaker 2: that's why they kind of feel that health benefit when 1062 00:59:07,680 --> 00:59:14,000 Speaker 2: they play. But I do think unfortunately gaming, and it 1063 00:59:14,120 --> 00:59:17,000 Speaker 2: specifically cozy gaming, is often dismissed as like there's no 1064 00:59:17,200 --> 00:59:19,800 Speaker 2: value in this or in fact it's doing you harm. 1065 00:59:20,600 --> 00:59:24,360 Speaker 2: But beyond the high stress times we live in, and 1066 00:59:24,520 --> 00:59:28,560 Speaker 2: there have been studies that show these do help. They 1067 00:59:28,560 --> 00:59:30,640 Speaker 2: are also when we're talking about why it matters, it 1068 00:59:30,680 --> 00:59:35,640 Speaker 2: matters that we're looking at different ways games can look 1069 00:59:36,240 --> 00:59:39,600 Speaker 2: based on who's creating them. It matters when we're talking 1070 00:59:39,680 --> 00:59:44,280 Speaker 2: about like how we define the structure or what is winning. 1071 00:59:45,200 --> 00:59:49,240 Speaker 2: When we're talking about inclusivity and storytelling, our creativity to 1072 00:59:49,280 --> 00:59:52,880 Speaker 2: give us these better stories, these more varied stories, and 1073 00:59:53,080 --> 00:59:56,360 Speaker 2: just women, having more women and marginalized people in gaming 1074 00:59:56,360 --> 00:59:59,360 Speaker 2: and redefining what a gamer is. So we can hopefully 1075 00:59:59,520 --> 01:00:03,000 Speaker 2: one move on from that conversation and we can move 1076 01:00:03,080 --> 01:00:05,240 Speaker 2: on to like improving in a different way. I'm tired 1077 01:00:05,240 --> 01:00:08,000 Speaker 2: of being stuck on this one part. Yeah, let's let's 1078 01:00:08,040 --> 01:00:11,080 Speaker 2: talk about like why these cozy games are so valuable 1079 01:00:11,360 --> 01:00:14,439 Speaker 2: and why people love them, and let's stop dismissing them 1080 01:00:14,520 --> 01:00:16,240 Speaker 2: as useless. 1081 01:00:16,000 --> 01:00:19,480 Speaker 1: Yeah, or not real games. Yeah, yeah, I think. I 1082 01:00:19,480 --> 01:00:25,680 Speaker 1: think if everyone were to play Gone Home Sincerely, Like literally, 1083 01:00:26,040 --> 01:00:30,760 Speaker 1: you sit down, you play Gone Home Sincerely, and you 1084 01:00:30,800 --> 01:00:33,000 Speaker 1: can't talk about that game because it ruins the game. 1085 01:00:33,400 --> 01:00:35,040 Speaker 1: But you get to the end of Gone Home, and 1086 01:00:35,160 --> 01:00:37,520 Speaker 1: the by the end of Gone Home, the game has 1087 01:00:37,560 --> 01:00:39,320 Speaker 1: turned out to be not what you thought it was 1088 01:00:39,360 --> 01:00:41,880 Speaker 1: when you started, Like, I think it's safe to say 1089 01:00:41,920 --> 01:00:45,080 Speaker 1: that it is different. And if you are not moved 1090 01:00:45,360 --> 01:00:47,960 Speaker 1: by the end of that, just you know, like maybe 1091 01:00:48,000 --> 01:00:51,600 Speaker 1: maybe keep your opinions to yourself, because for the rest 1092 01:00:51,600 --> 01:00:53,280 Speaker 1: of us, it would be really nice if we could 1093 01:00:53,280 --> 01:00:57,120 Speaker 1: all just celebrate something that like tells such a beautiful 1094 01:00:57,200 --> 01:01:00,760 Speaker 1: story that unfolds in such an amazing way and has 1095 01:01:00,920 --> 01:01:06,120 Speaker 1: a killer soundtrack that you know, we can all celebrate 1096 01:01:06,200 --> 01:01:09,560 Speaker 1: in something and maybe for someone like me have a 1097 01:01:09,640 --> 01:01:13,320 Speaker 1: chance to see the world from a perspective entirely different 1098 01:01:13,520 --> 01:01:16,760 Speaker 1: from my day to day experience. And that, to me 1099 01:01:17,040 --> 01:01:19,240 Speaker 1: is one of those really valuable elements of this is 1100 01:01:19,240 --> 01:01:24,120 Speaker 1: that one people who have largely been underrepresented or not 1101 01:01:24,200 --> 01:01:27,640 Speaker 1: even represented at all within video games get to have 1102 01:01:27,680 --> 01:01:31,800 Speaker 1: an experience that reflects their reality. That I think is 1103 01:01:32,040 --> 01:01:36,160 Speaker 1: invaluable by itself. The added benefit is that people like me, 1104 01:01:36,360 --> 01:01:39,280 Speaker 1: who have been catered to for my entire life get 1105 01:01:39,360 --> 01:01:42,919 Speaker 1: to have an experience outside of what I normally get 1106 01:01:42,920 --> 01:01:45,880 Speaker 1: to live, and it just it opens up your eyes 1107 01:01:46,120 --> 01:01:47,120 Speaker 1: and it's a beautiful thing. 1108 01:01:47,440 --> 01:01:50,760 Speaker 2: Yes, the power of storytelling in games because it's you 1109 01:01:51,760 --> 01:01:54,360 Speaker 2: playing like there's a part of you in it. I 1110 01:01:54,400 --> 01:01:58,320 Speaker 2: think that is so if you genuinely allow yourself to 1111 01:01:58,320 --> 01:02:02,360 Speaker 2: be moved, if a game good, you will be moved. Yeah, 1112 01:02:02,400 --> 01:02:07,600 Speaker 2: And I think that is incredibly, incredibly powerful, And honestly, 1113 01:02:07,640 --> 01:02:09,600 Speaker 2: I'm kind it's kind of tragic because the people who 1114 01:02:09,640 --> 01:02:11,720 Speaker 2: are dismissing cozy games could really use them. 1115 01:02:11,840 --> 01:02:12,760 Speaker 1: Oh yeah a lot. 1116 01:02:12,960 --> 01:02:19,120 Speaker 4: Yeah, yeah, yeah, I do think it's funny that you 1117 01:02:19,200 --> 01:02:21,600 Speaker 4: said the Last of Us is instinmant that you said 1118 01:02:21,600 --> 01:02:23,400 Speaker 4: the Last of Us is Annie's cozy game. 1119 01:02:24,440 --> 01:02:27,120 Speaker 1: It's so not a cozy game in any way, shape 1120 01:02:27,200 --> 01:02:30,560 Speaker 1: or for it. We'll say however, Episode three, I think 1121 01:02:30,640 --> 01:02:32,640 Speaker 1: of the Last of Us TV show is perhaps the 1122 01:02:32,640 --> 01:02:34,800 Speaker 1: best television I've ever seen in my entire life. So 1123 01:02:35,960 --> 01:02:39,080 Speaker 1: if you haven't seen the HBO adaptation of the first 1124 01:02:39,320 --> 01:02:41,120 Speaker 1: Last of Us game, you need to see that because 1125 01:02:41,120 --> 01:02:45,200 Speaker 1: it's probably the most beautiful love story. 1126 01:02:46,360 --> 01:02:48,680 Speaker 2: Yes, tears, so many tears. 1127 01:02:48,760 --> 01:02:53,920 Speaker 1: Oh my gosh, I cried for days. I cried my face, 1128 01:02:54,720 --> 01:02:59,000 Speaker 1: I cried. I cried describing the episode to my partner, 1129 01:02:59,520 --> 01:03:02,240 Speaker 1: who did But my partner never played the game, had 1130 01:03:02,240 --> 01:03:04,800 Speaker 1: no interest in the show, and I was like, I 1131 01:03:04,840 --> 01:03:07,280 Speaker 1: have to tell you because I have to talk about this. 1132 01:03:08,720 --> 01:03:10,000 Speaker 2: I've got to share it with so much. 1133 01:03:11,480 --> 01:03:14,280 Speaker 1: Like I love Nick Offerman so much more, and I 1134 01:03:14,320 --> 01:03:18,880 Speaker 1: already loved him as much as I thought I could. Hey, there, 1135 01:03:18,960 --> 01:03:21,640 Speaker 1: this is Jonathan from the future. Hey y'all know how 1136 01:03:21,840 --> 01:03:25,920 Speaker 1: this works. This means that we kept on talking and 1137 01:03:25,960 --> 01:03:29,520 Speaker 1: the show kept getting longer. So Annie and Samantha, who 1138 01:03:29,600 --> 01:03:31,840 Speaker 1: are still on the call, with me. Now have to 1139 01:03:31,920 --> 01:03:36,160 Speaker 1: listen to me throw to more sponsors, so we'll be 1140 01:03:36,240 --> 01:03:48,480 Speaker 1: right back. Let's sort of move out toward the end here. 1141 01:03:48,560 --> 01:03:50,480 Speaker 1: We've been chatting for quite a long time, and there's 1142 01:03:50,520 --> 01:03:52,920 Speaker 1: so much more we could say. Obviously, this is a 1143 01:03:53,040 --> 01:03:57,240 Speaker 1: very important topic. It sounds silly to say cozy games 1144 01:03:57,360 --> 01:04:00,400 Speaker 1: is an important topic, but it absolutely is for all 1145 01:04:00,480 --> 01:04:03,280 Speaker 1: the different reasons that we've listed, from the benefits to 1146 01:04:03,640 --> 01:04:09,640 Speaker 1: the increased representation to the entrance of people with new 1147 01:04:09,720 --> 01:04:13,480 Speaker 1: perspectives in the world of video game development, which ultimately 1148 01:04:13,520 --> 01:04:17,360 Speaker 1: benefits everybody. Even if you don't play the game, it 1149 01:04:17,440 --> 01:04:20,480 Speaker 1: benefits you. Just chill out, you're gonna get the benefits. 1150 01:04:20,560 --> 01:04:24,320 Speaker 1: Let's talk about some recommendations that we each have. We've 1151 01:04:24,360 --> 01:04:27,240 Speaker 1: mentioned some of them already, but Samantha, let's let's hear 1152 01:04:27,280 --> 01:04:28,920 Speaker 1: your recommendations for some cozy games. 1153 01:04:29,000 --> 01:04:31,440 Speaker 3: So kind of going on the storytelling ones. I've got 1154 01:04:31,440 --> 01:04:35,400 Speaker 3: two and this one, Snuffkins, is probably one of the 1155 01:04:35,400 --> 01:04:38,400 Speaker 3: most cozy. Like you sit and just look at the 1156 01:04:38,440 --> 01:04:42,520 Speaker 3: scenery types. The drawings are beautiful, the music is relaxing, 1157 01:04:42,560 --> 01:04:44,840 Speaker 3: the characters are cute, and there's a whole little story. 1158 01:04:44,880 --> 01:04:46,640 Speaker 3: It is, like I think it only takes like a 1159 01:04:46,680 --> 01:04:49,200 Speaker 3: few hours to finish up, because it is very like 1160 01:04:49,600 --> 01:04:52,080 Speaker 3: from beginning to end. But it's such a great tell 1161 01:04:52,320 --> 01:04:54,480 Speaker 3: you should take a chance. I actually said Annie a 1162 01:04:54,520 --> 01:04:57,760 Speaker 3: picture of myself getting real cozy doing this and sent 1163 01:04:57,800 --> 01:04:59,840 Speaker 3: her pictures of clips of the game because I was like, 1164 01:04:59,880 --> 01:05:02,120 Speaker 3: you have to see this game. She hasn't yet, but 1165 01:05:02,160 --> 01:05:05,479 Speaker 3: it's such a such a fun game. And then Coffee Talk, 1166 01:05:05,640 --> 01:05:08,800 Speaker 3: which has a one and two. It's really interesting, kind 1167 01:05:08,840 --> 01:05:12,040 Speaker 3: of goes into like eighties nineties graphics, but it tells 1168 01:05:12,080 --> 01:05:14,400 Speaker 3: a whole story and you've got to make coffee throughout. 1169 01:05:14,640 --> 01:05:17,640 Speaker 3: So I think those two are like two great storytelling games. 1170 01:05:18,080 --> 01:05:20,520 Speaker 3: And then Cozy Grove, if you like a haunted Bear 1171 01:05:20,600 --> 01:05:23,360 Speaker 3: Island is exactly what you think. I love it. I 1172 01:05:23,400 --> 01:05:25,280 Speaker 3: love it so much and it does. It is also 1173 01:05:25,320 --> 01:05:27,600 Speaker 3: in real time, so it changes with the seasons with 1174 01:05:27,720 --> 01:05:31,400 Speaker 3: you and the day and the night. There's Donut County, 1175 01:05:31,480 --> 01:05:34,520 Speaker 3: so if you like mayhem and chaos and raccoons. 1176 01:05:35,200 --> 01:05:35,760 Speaker 2: Go for it. 1177 01:05:37,040 --> 01:05:37,880 Speaker 3: I love funny. 1178 01:05:38,120 --> 01:05:38,840 Speaker 2: I love funny. 1179 01:05:39,080 --> 01:05:41,360 Speaker 3: There's little puzzles throughout you have to solve in order 1180 01:05:41,400 --> 01:05:44,040 Speaker 3: to make things happen, whether catch on fire or put 1181 01:05:44,120 --> 01:05:46,800 Speaker 3: into a hole. You just go with that, and then 1182 01:05:46,920 --> 01:05:49,160 Speaker 3: Lemon Cake if you like to make and bake things. 1183 01:05:49,200 --> 01:05:51,000 Speaker 3: I think it's a really cute graphics and it teaches 1184 01:05:51,040 --> 01:05:55,640 Speaker 3: you different recipes about So those are my recommendations for today. 1185 01:05:57,200 --> 01:05:59,360 Speaker 1: I like how it could change tomorrow. 1186 01:05:59,080 --> 01:06:03,720 Speaker 2: I can't good it could mine. I'm gonna disclaim I 1187 01:06:03,760 --> 01:06:06,000 Speaker 2: love horror so much. These are definitely not for everyone, 1188 01:06:06,040 --> 01:06:08,120 Speaker 2: and some would argue they don't count. Also, we didn't 1189 01:06:08,120 --> 01:06:11,960 Speaker 2: go into this, but there's an argument about your comfort 1190 01:06:11,960 --> 01:06:14,280 Speaker 2: game and your cozy game. So last most two would 1191 01:06:14,280 --> 01:06:17,720 Speaker 2: be my comfort game, not my cozy game. But so 1192 01:06:18,640 --> 01:06:21,400 Speaker 2: mine are Oxen Free, which is just really pretty kind 1193 01:06:21,440 --> 01:06:23,360 Speaker 2: of text based game. It's got a cool story. It's 1194 01:06:23,440 --> 01:06:27,360 Speaker 2: very stranger Things Gone Home, which yes we've talked about. 1195 01:06:27,520 --> 01:06:30,200 Speaker 2: I won't go into it. It's really good. And then 1196 01:06:30,200 --> 01:06:32,479 Speaker 2: I also liked Coffee Talk, which Samantha had me play, 1197 01:06:32,520 --> 01:06:34,320 Speaker 2: and it's just really fun. It's got like vampires and 1198 01:06:34,320 --> 01:06:35,640 Speaker 2: wear wolves and you're making coffee. 1199 01:06:36,360 --> 01:06:40,000 Speaker 1: I love it. Holy cow, I've never heard of that before. 1200 01:06:40,320 --> 01:06:43,760 Speaker 1: I'll have to look that one up. As for myself, well, 1201 01:06:43,760 --> 01:06:46,560 Speaker 1: one I want to mention is a game called Pentiment. 1202 01:06:46,800 --> 01:06:48,680 Speaker 1: I don't know if either of you have ever seen this. 1203 01:06:49,200 --> 01:06:52,800 Speaker 1: It's a game where you're playing a artist in medieval 1204 01:06:53,120 --> 01:06:57,760 Speaker 1: Europe and you are illuminating manuscripts, and all of the 1205 01:06:57,840 --> 01:07:01,360 Speaker 1: dialogue is in word bubbles, and every character has their 1206 01:07:01,360 --> 01:07:04,040 Speaker 1: own handwriting style, so like if you're talking to a monk, 1207 01:07:04,360 --> 01:07:07,920 Speaker 1: it's super fancy type setting, and if you're talking to 1208 01:07:08,000 --> 01:07:10,960 Speaker 1: a commoner, it's like more like chicken scratch. But then 1209 01:07:11,080 --> 01:07:14,200 Speaker 1: murder happens, and you're essentially there to help try and 1210 01:07:14,240 --> 01:07:17,440 Speaker 1: solve murders. Here's the thing about Pentiment. You're never told 1211 01:07:18,000 --> 01:07:23,040 Speaker 1: what actually happened. You have to determine what you think happened, 1212 01:07:23,880 --> 01:07:26,680 Speaker 1: and you come to your conclusion and you you present 1213 01:07:26,800 --> 01:07:29,080 Speaker 1: your argument. But even at the end of the game, 1214 01:07:29,080 --> 01:07:31,720 Speaker 1: you're never told if you were right or wrong. So 1215 01:07:32,400 --> 01:07:36,000 Speaker 1: that's kind of a fascinating element that I had not 1216 01:07:36,160 --> 01:07:41,560 Speaker 1: anticipated from such a game. Other suggestions, I mean, Stardo 1217 01:07:41,600 --> 01:07:43,520 Speaker 1: Valley is always going to be a suggestion, but we've 1218 01:07:43,520 --> 01:07:46,960 Speaker 1: talked about that, you know, ad nauseum, I would say 1219 01:07:47,560 --> 01:07:51,200 Speaker 1: Disney Dreamlight Valley. If you're a total Disney nut. It's 1220 01:07:51,520 --> 01:07:54,240 Speaker 1: very heavily branded to Disney, So if you're not into it, 1221 01:07:54,240 --> 01:07:58,160 Speaker 1: it is not your thing, but it's very cozy, and 1222 01:07:58,240 --> 01:08:01,560 Speaker 1: for the lovecrafty and horror fans out there, you should 1223 01:08:01,600 --> 01:08:06,040 Speaker 1: play Dredge, a creepy deep sea fishing game, but it's 1224 01:08:06,120 --> 01:08:08,200 Speaker 1: it's kind of cozy. You're like running a boat and 1225 01:08:08,960 --> 01:08:12,000 Speaker 1: fishing in different areas, and it's not like Super It 1226 01:08:12,000 --> 01:08:14,280 Speaker 1: doesn't have like a lot of twitchy elements to it, 1227 01:08:14,600 --> 01:08:17,840 Speaker 1: and the story is really entertaining, but it does have 1228 01:08:17,920 --> 01:08:22,479 Speaker 1: a lovecrafty and kind of weird horror energy going on in. 1229 01:08:22,439 --> 01:08:24,840 Speaker 3: That nice I'll have to look at that. 1230 01:08:25,200 --> 01:08:28,000 Speaker 1: It's fun. There's another game called Dave the Diver, where 1231 01:08:28,120 --> 01:08:31,519 Speaker 1: by day you are diving to capture fish and by 1232 01:08:31,600 --> 01:08:34,519 Speaker 1: night you run a sushi restaurant. And the funny thing 1233 01:08:34,560 --> 01:08:38,520 Speaker 1: is Dave the Diver actually has a crossover with Dredge, 1234 01:08:38,720 --> 01:08:42,320 Speaker 1: and they also did a crossover with Godzilla. Oh really, of. 1235 01:08:42,280 --> 01:08:45,360 Speaker 3: Course they did. That sounds that sounds it's just Japanese 1236 01:08:45,360 --> 01:08:46,879 Speaker 3: because that's Japanese. 1237 01:08:47,439 --> 01:08:50,280 Speaker 1: Really, yeah, it's a Korean game, and it is. It 1238 01:08:50,400 --> 01:08:54,200 Speaker 1: is wild. It is uh, it's the The local translation 1239 01:08:54,360 --> 01:08:57,200 Speaker 1: is pretty good for Dave the Diver, but there are 1240 01:08:57,320 --> 01:08:59,479 Speaker 1: little bits where you're like, oh, this was not this 1241 01:08:59,600 --> 01:09:04,639 Speaker 1: was not Maid in America. It is is a fantastic game, though, 1242 01:09:05,000 --> 01:09:07,080 Speaker 1: Dave the Diver and Dredge together, if you can play 1243 01:09:07,080 --> 01:09:10,280 Speaker 1: the two of them, I would recommend playing Dredge first 1244 01:09:10,280 --> 01:09:14,120 Speaker 1: and then Dave the Diver. They're great companion games. Well, 1245 01:09:14,200 --> 01:09:17,600 Speaker 1: Annie and Samantha, this has been a great conversation. You know, 1246 01:09:17,600 --> 01:09:19,479 Speaker 1: we talked about some heavy stuff, but we talked about 1247 01:09:19,479 --> 01:09:22,120 Speaker 1: a lot of fun and joyful stuff too, And I 1248 01:09:22,160 --> 01:09:26,759 Speaker 1: think that is the perfect kind of tech Stuff episode 1249 01:09:26,880 --> 01:09:31,480 Speaker 1: right where it's it's not all grim and dour and dystopian, 1250 01:09:32,160 --> 01:09:36,240 Speaker 1: but at the same time, we take the effort to 1251 01:09:37,439 --> 01:09:41,320 Speaker 1: explore the maybe you know, the the more unseemly sides 1252 01:09:41,360 --> 01:09:45,120 Speaker 1: of a of a topic, because only by addressing it 1253 01:09:45,160 --> 01:09:48,439 Speaker 1: can we ever hope to make things better. That's at 1254 01:09:48,520 --> 01:09:52,160 Speaker 1: least my own opinion. I realize that I may be 1255 01:09:52,400 --> 01:09:53,640 Speaker 1: an eternal optimist. 1256 01:09:55,560 --> 01:10:01,439 Speaker 2: Well that's a good way to be. Thank you so 1257 01:10:01,520 --> 01:10:03,160 Speaker 2: much for having us. It's has been a delight. 1258 01:10:03,520 --> 01:10:06,479 Speaker 1: Yeah, it's a great way to kind of run down 1259 01:10:06,560 --> 01:10:11,920 Speaker 1: my run on tech stuff because I didn't reach out 1260 01:10:12,120 --> 01:10:16,040 Speaker 1: enough to my fellow stuff podcasters. It can get so 1261 01:10:16,160 --> 01:10:19,040 Speaker 1: easy for us to get into our own like routines 1262 01:10:19,080 --> 01:10:23,040 Speaker 1: and the grind and just trying to create episode after episode. 1263 01:10:23,040 --> 01:10:25,760 Speaker 1: I don't know how it is for y'all, but for me, 1264 01:10:26,840 --> 01:10:28,680 Speaker 1: there would be moments like I would wake up in 1265 01:10:28,680 --> 01:10:31,040 Speaker 1: the morning and I would just start the dread of 1266 01:10:31,080 --> 01:10:34,360 Speaker 1: what am I going to find to talk about this 1267 01:10:34,400 --> 01:10:37,160 Speaker 1: week would start to descend upon me, and that was 1268 01:10:37,280 --> 01:10:39,599 Speaker 1: enough to prevent me from even just reaching out. I 1269 01:10:39,800 --> 01:10:41,960 Speaker 1: now wish one of my biggest regrets is I didn't 1270 01:10:42,000 --> 01:10:48,240 Speaker 1: reach out more to do collaborative episodes with my fellow 1271 01:10:48,320 --> 01:10:51,960 Speaker 1: stuff podcasters, in particular, because I know we worked together 1272 01:10:52,000 --> 01:10:54,200 Speaker 1: so well, Because I mean, Annie and I had to 1273 01:10:54,320 --> 01:10:59,280 Speaker 1: She sat at my left hand side, and poor Lauren, 1274 01:10:59,280 --> 01:11:02,479 Speaker 1: who sat across from us, had to endure just an 1275 01:11:02,800 --> 01:11:05,719 Speaker 1: endless supply of puns. True. 1276 01:11:07,080 --> 01:11:08,360 Speaker 2: True, we owe her a lot. 1277 01:11:08,560 --> 01:11:13,400 Speaker 1: Yeah, yeah, apologies. Yeah pizza maybe I don't know, but 1278 01:11:13,479 --> 01:11:15,760 Speaker 1: not on a delivery app service. We talked about that 1279 01:11:15,880 --> 01:11:20,519 Speaker 1: and boy those no okay, but yeah, I thank you 1280 01:11:20,640 --> 01:11:22,760 Speaker 1: so much for coming on. It was it was a 1281 01:11:22,800 --> 01:11:23,400 Speaker 1: real pleasure. 1282 01:11:23,520 --> 01:11:25,519 Speaker 2: Thank you so much for having us. I'm glad we 1283 01:11:25,600 --> 01:11:28,200 Speaker 2: got to do this. Before you hang up your tech 1284 01:11:28,240 --> 01:11:30,360 Speaker 2: stuff coach chat. 1285 01:11:30,600 --> 01:11:35,080 Speaker 1: Yeah, you know what, I got so little merch after 1286 01:11:35,160 --> 01:11:37,120 Speaker 1: running it for sixteen and a half years, you'd think 1287 01:11:37,160 --> 01:11:41,240 Speaker 1: i'd have at least a hoodie, but I've got a 1288 01:11:41,280 --> 01:11:45,519 Speaker 1: T shirt where most of the lettering has peeled off. Well, 1289 01:11:45,600 --> 01:11:48,479 Speaker 1: if if my listeners out there haven't heard by now, 1290 01:11:48,479 --> 01:11:50,439 Speaker 1: you need to go and check out stuff. Mom never 1291 01:11:50,560 --> 01:11:55,559 Speaker 1: told you. The episodes are phenomenal. You tackle pretty much 1292 01:11:55,600 --> 01:11:58,719 Speaker 1: any topic you can think of. Uh. The dating episode, 1293 01:11:58,720 --> 01:12:02,640 Speaker 1: as I mentioned, it was so informative and interesting to 1294 01:12:02,720 --> 01:12:05,760 Speaker 1: hear because again being out of the dating game for 1295 01:12:05,800 --> 01:12:13,400 Speaker 1: more than thirty years now hearing how things have changed culturally, technologically, socially. 1296 01:12:13,840 --> 01:12:17,160 Speaker 1: For one thing, I felt like I understood people better 1297 01:12:17,560 --> 01:12:21,320 Speaker 1: because I'm rapidly descending into grouchy old man who yells 1298 01:12:21,320 --> 01:12:22,600 Speaker 1: at Cloud's territory. 1299 01:12:24,960 --> 01:12:30,599 Speaker 3: I've been there. 1300 01:12:29,840 --> 01:12:32,479 Speaker 1: For some of us. It's life goals, honestly, Like you know, 1301 01:12:32,840 --> 01:12:35,439 Speaker 1: you could be the person who's just like ah outside 1302 01:12:35,479 --> 01:12:37,799 Speaker 1: on the front lawn and everyone's like, oh, that's Jonathan. 1303 01:12:38,360 --> 01:12:44,000 Speaker 1: It's it's actually very freeing. For one thing, my social 1304 01:12:44,040 --> 01:12:50,479 Speaker 1: calendar is wide open now. That's nice. Yeah, I like it. 1305 01:12:50,520 --> 01:12:52,840 Speaker 1: Like it's like, hey, no obligations, I could do whatever 1306 01:12:52,880 --> 01:12:56,120 Speaker 1: I want. Let's play some cozy games, y'all. And thus 1307 01:12:56,160 --> 01:13:00,920 Speaker 1: my STARDUW Valley Hours played just grows and grows. For 1308 01:13:01,000 --> 01:13:03,320 Speaker 1: all of my listeners out there, I hope you enjoyed 1309 01:13:03,320 --> 01:13:06,000 Speaker 1: this episode. Go check out stuff Mom never told you, 1310 01:13:06,080 --> 01:13:09,120 Speaker 1: and I will talk to you again really soon, but 1311 01:13:09,320 --> 01:13:19,280 Speaker 1: only a couple more times. Tech Stuff is an iHeartRadio production. 1312 01:13:19,600 --> 01:13:24,600 Speaker 1: For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 1313 01:13:24,760 --> 01:13:30,120 Speaker 1: or wherever you listen to your favorite shows.