1 00:00:01,120 --> 00:00:03,600 Speaker 1: What's your kind of north star that keeps you inspired 2 00:00:03,640 --> 00:00:04,880 Speaker 1: and going to build this thing? 3 00:00:05,360 --> 00:00:06,080 Speaker 2: Ibby Rogie Bro. 4 00:00:06,160 --> 00:00:07,640 Speaker 3: I think the thing that lingers in my head the 5 00:00:07,680 --> 00:00:09,320 Speaker 3: most now that if I stop, someone else is going 6 00:00:09,360 --> 00:00:10,920 Speaker 3: to take the credit for what we already started. 7 00:00:11,200 --> 00:00:13,239 Speaker 4: Say it again, I like that one, not like Bro. 8 00:00:13,440 --> 00:00:14,640 Speaker 2: Go back to what I was saying earlier. 9 00:00:14,840 --> 00:00:17,440 Speaker 3: There were zero HBCUs in twenty twenty that had gaming 10 00:00:17,440 --> 00:00:21,079 Speaker 3: and esports programs. I know for a fact that communities 11 00:00:21,120 --> 00:00:24,480 Speaker 3: started and helped majority of the HBCUs start their gaming 12 00:00:24,640 --> 00:00:27,240 Speaker 3: esports programs. So like, for me, it's like that that's 13 00:00:27,240 --> 00:00:30,600 Speaker 3: not subjective, it's very much like objective fact. And I'm like, 14 00:00:30,680 --> 00:00:32,479 Speaker 3: there's no way that we're going to start this and 15 00:00:32,479 --> 00:00:36,040 Speaker 3: then let some third party company go raise ten million 16 00:00:36,080 --> 00:00:38,519 Speaker 3: off of a deck idea to then monetize it off 17 00:00:38,520 --> 00:00:40,559 Speaker 3: of this community that they had no connection to in 18 00:00:40,600 --> 00:00:43,440 Speaker 3: the beginning. So again, when I look at our story, 19 00:00:43,600 --> 00:00:46,720 Speaker 3: I actually watched Bob Johnson's story a lot because what 20 00:00:46,800 --> 00:00:49,520 Speaker 3: Bob Johnson did, he was like, Yo, people of color 21 00:00:49,560 --> 00:00:51,720 Speaker 3: want to see themselves on TV. They want to see 22 00:00:51,720 --> 00:00:55,280 Speaker 3: themselves and events in magazines. We are the culture. There's 23 00:00:55,320 --> 00:00:59,320 Speaker 3: no distribution network for this culture. Let me build this 24 00:00:59,360 --> 00:01:02,200 Speaker 3: thing called black entertainment television. And what I'm saying is 25 00:01:02,360 --> 00:01:04,840 Speaker 3: that CXM is going to be that exact same thing. 26 00:01:18,080 --> 00:01:20,039 Speaker 1: Hey, what's going on, y'all? Welcome to another episode of 27 00:01:20,040 --> 00:01:23,240 Speaker 1: butter Nomics. I'm your host, Brandon Butler Butter atl And 28 00:01:23,280 --> 00:01:26,120 Speaker 1: today we have a special guest in the house, mister 29 00:01:26,240 --> 00:01:27,560 Speaker 1: Ryan Johnston, Community Media. 30 00:01:27,720 --> 00:01:27,959 Speaker 3: Ryan. 31 00:01:28,000 --> 00:01:29,440 Speaker 4: How are you doing today, bros Man. 32 00:01:29,400 --> 00:01:31,200 Speaker 2: I'm doing good man. I appreciate y'all for having me on. 33 00:01:31,520 --> 00:01:31,720 Speaker 4: Yeah. 34 00:01:31,760 --> 00:01:33,600 Speaker 1: Man, Now look for those that don't know, man, like 35 00:01:33,680 --> 00:01:35,640 Speaker 1: we know you did the game and guru, y'all doing 36 00:01:35,680 --> 00:01:37,360 Speaker 1: all stuff, Like what is community Media? 37 00:01:37,840 --> 00:01:39,679 Speaker 2: You know? So community Media? 38 00:01:39,720 --> 00:01:41,960 Speaker 3: We're a media tech company based here in Atlanta, Georgia 39 00:01:42,040 --> 00:01:45,280 Speaker 3: that focuses primarily on connecting diverse audiences to brand through 40 00:01:45,319 --> 00:01:47,800 Speaker 3: gaming and anime initiatives. So in real life what that 41 00:01:47,840 --> 00:01:50,840 Speaker 3: actually means like from a consumer standpoint? I always say, 42 00:01:50,840 --> 00:01:52,640 Speaker 3: like our companies claim the famous that a few years 43 00:01:52,640 --> 00:01:55,160 Speaker 3: ago we created the first video game in the Esports 44 00:01:55,200 --> 00:01:58,880 Speaker 3: League in North America for HBCUs. So I guess just 45 00:01:58,960 --> 00:02:00,840 Speaker 3: kind of give some a quick back story in context 46 00:02:00,840 --> 00:02:03,120 Speaker 3: why we even kind of started down this journey of gaming. 47 00:02:03,160 --> 00:02:05,840 Speaker 3: The whole nine So we learned is that nearly eighty 48 00:02:05,840 --> 00:02:07,600 Speaker 3: three percent of black youth play video games on a 49 00:02:07,600 --> 00:02:09,960 Speaker 3: weekly basis, But when you look at the nearly four 50 00:02:10,040 --> 00:02:12,520 Speaker 3: hundred billion dollar global industry, only two percent of the 51 00:02:12,520 --> 00:02:15,760 Speaker 3: industry represents African Americans. So we wanted to figure out 52 00:02:15,760 --> 00:02:18,280 Speaker 3: as like one, me and my business partner Chris, we're 53 00:02:18,440 --> 00:02:21,840 Speaker 3: HBCU alum. So like we didn't need a thesis, Like 54 00:02:21,880 --> 00:02:24,080 Speaker 3: our thesis was, Hey, we were students. We didn't need 55 00:02:24,160 --> 00:02:26,280 Speaker 3: much market research to know that kids at these universities 56 00:02:26,320 --> 00:02:30,200 Speaker 3: are already playing video games. They're betting in dorms for McDonald's, 57 00:02:30,200 --> 00:02:32,760 Speaker 3: for cash, like whatever the case may be. And we're like, well, 58 00:02:32,800 --> 00:02:35,040 Speaker 3: what if we created an infrastructure that actually allowed them 59 00:02:35,040 --> 00:02:38,080 Speaker 3: to compete in gaming in esports just like traditional sports. 60 00:02:38,560 --> 00:02:40,720 Speaker 3: So over the time, at the time when we started, 61 00:02:40,880 --> 00:02:43,560 Speaker 3: we had literally there were zero HBCUs and twenty twenty 62 00:02:43,560 --> 00:02:46,400 Speaker 3: that had gaming in esports programs. Now they're about sixty 63 00:02:46,400 --> 00:02:50,239 Speaker 3: seven universities throughout the throughout North America out of the HBCUs, 64 00:02:50,240 --> 00:02:53,120 Speaker 3: I just say specifically that have gaming in esports. And so, 65 00:02:53,200 --> 00:02:55,000 Speaker 3: like I say, our claim to fame is that we 66 00:02:55,200 --> 00:02:57,960 Speaker 3: initially started there and built that out. We're now going 67 00:02:58,000 --> 00:03:00,639 Speaker 3: into our fifth season of the league, and it really 68 00:03:00,680 --> 00:03:03,680 Speaker 3: gave us this perspective that, all right, cool, that's what. 69 00:03:03,960 --> 00:03:05,320 Speaker 2: Competitive gaming looks like. 70 00:03:05,680 --> 00:03:08,760 Speaker 3: But what about other elements that are pillars of gaming, 71 00:03:08,840 --> 00:03:12,120 Speaker 3: like music, fashion, sneaker culture of food, and travel. And 72 00:03:12,120 --> 00:03:15,639 Speaker 3: then we started building out other events, series, digital content 73 00:03:15,720 --> 00:03:18,960 Speaker 3: properties that really touch all of these different categories across 74 00:03:18,960 --> 00:03:19,760 Speaker 3: the game and vertical. 75 00:03:20,120 --> 00:03:20,320 Speaker 2: Yeah. 76 00:03:20,360 --> 00:03:22,360 Speaker 1: Man, so folks who don't know, there's a lot of 77 00:03:22,360 --> 00:03:24,480 Speaker 1: opportunities out here. I mean some people have probably heard 78 00:03:24,520 --> 00:03:27,320 Speaker 1: a phase clan before. I'm sure people heard of like 79 00:03:27,400 --> 00:03:30,440 Speaker 1: AMP or you know, consinat. But like, it almost seems 80 00:03:30,440 --> 00:03:32,520 Speaker 1: like video games just having a moment right now. It's 81 00:03:32,560 --> 00:03:34,160 Speaker 1: always it's kind of been brewned under the surface for 82 00:03:34,200 --> 00:03:36,760 Speaker 1: a little while, but it's kind of gone mainstream now. Like, 83 00:03:36,840 --> 00:03:38,440 Speaker 1: how do you feel about just seeing all that stuff 84 00:03:38,520 --> 00:03:40,440 Speaker 1: kind of become more and more front street? You know, 85 00:03:41,160 --> 00:03:43,280 Speaker 1: is interesting? So to your point, I think it's becoming 86 00:03:43,320 --> 00:03:46,000 Speaker 1: more mainstream. But when you look at the categories of entertainment, 87 00:03:46,080 --> 00:03:47,960 Speaker 1: gaming is the largest form of entertainment. 88 00:03:48,440 --> 00:03:52,120 Speaker 3: It's larger than film, movie, film, TV and music combined. 89 00:03:52,160 --> 00:03:55,200 Speaker 3: We just talk about annual revenues. So these are the 90 00:03:55,240 --> 00:03:56,920 Speaker 3: things when you just talk about gaming, A lot of 91 00:03:56,920 --> 00:03:58,800 Speaker 3: times it's the activity. A lot of times we are 92 00:03:58,920 --> 00:04:02,920 Speaker 3: thinking about the elemented games, the production, the marketing, the distribution, 93 00:04:04,080 --> 00:04:06,200 Speaker 3: you know, the actual management. A lot of times, to 94 00:04:06,240 --> 00:04:09,840 Speaker 3: your point, are communities focused on the front facing consumer side. 95 00:04:10,040 --> 00:04:12,000 Speaker 3: So a lot of times we are aware of amp 96 00:04:12,200 --> 00:04:15,280 Speaker 3: phase kysinet like what's happening in the industry, But when 97 00:04:15,280 --> 00:04:17,480 Speaker 3: you're actually about what's happening on the business side, who 98 00:04:17,520 --> 00:04:20,040 Speaker 3: are making those decisions, what are the companies that are 99 00:04:20,120 --> 00:04:22,520 Speaker 3: driving kind of like the change, you really don't see 100 00:04:22,520 --> 00:04:25,120 Speaker 3: people that look like us that are making those decisions. 101 00:04:25,200 --> 00:04:27,560 Speaker 3: So that's why we felt like when we've learned the 102 00:04:27,600 --> 00:04:30,000 Speaker 3: data that so many people, that young people were playing 103 00:04:30,040 --> 00:04:32,000 Speaker 3: video games on a weekly basis, and then when you 104 00:04:32,000 --> 00:04:34,120 Speaker 3: looked out in the market, there was no platforms or 105 00:04:34,200 --> 00:04:37,400 Speaker 3: programs that actually directly market it to people of color 106 00:04:37,400 --> 00:04:39,560 Speaker 3: in the gaming industry, We're like, well, that's our angle, 107 00:04:39,600 --> 00:04:42,039 Speaker 3: and like let's just run that direction one thousand miles 108 00:04:42,080 --> 00:04:42,400 Speaker 3: an hour. 109 00:04:42,760 --> 00:04:44,880 Speaker 1: Yeah, Now, do y'all only work with HBCUs or are 110 00:04:44,880 --> 00:04:46,760 Speaker 1: you working with like other colleges and universities too? 111 00:04:46,880 --> 00:04:49,000 Speaker 3: Yeah know, so I just like to preface with the league. 112 00:04:49,000 --> 00:04:51,240 Speaker 3: But now as community media man, we have a very 113 00:04:51,360 --> 00:04:53,880 Speaker 3: vast community. So we work with colleges and universities, we 114 00:04:53,920 --> 00:04:56,279 Speaker 3: work with the general market, we work we have a 115 00:04:56,400 --> 00:04:59,320 Speaker 3: very robust like creator network. So like the way I 116 00:04:59,320 --> 00:05:01,279 Speaker 3: like to explain it that community media is kind of 117 00:05:01,279 --> 00:05:05,120 Speaker 3: like our parent B to B organization. So like my 118 00:05:05,240 --> 00:05:08,600 Speaker 3: goal with community media is to work with holdings, companies, 119 00:05:08,880 --> 00:05:11,960 Speaker 3: agencies and brands to really understand their goals and objectives 120 00:05:12,160 --> 00:05:16,400 Speaker 3: and how they're looking to reach multicultural, gen Z millennial audiences. 121 00:05:16,720 --> 00:05:19,599 Speaker 3: And so we either use the HBCU Esports League, the 122 00:05:19,720 --> 00:05:23,360 Speaker 3: Kickback or Trap Sushi as one of our three assets 123 00:05:23,400 --> 00:05:26,680 Speaker 3: to actually then engage with those communities. So throughout a 124 00:05:26,760 --> 00:05:29,719 Speaker 3: calendar year, we do about twenty two livestream broadcasts for 125 00:05:29,839 --> 00:05:32,920 Speaker 3: HBCU e Sports, We do four tent pole in person 126 00:05:33,000 --> 00:05:36,360 Speaker 3: experiences with the Kickback, and we have twelve monthly event 127 00:05:36,440 --> 00:05:39,279 Speaker 3: well we have one event a month, totally twelve events 128 00:05:39,680 --> 00:05:42,799 Speaker 3: with Trap Sushi. So all in from like a total 129 00:05:42,839 --> 00:05:45,320 Speaker 3: attendance standpoint, we reach about twenty five thousand people in 130 00:05:45,360 --> 00:05:48,440 Speaker 3: person a month, but digitally we reach about two hundred 131 00:05:48,480 --> 00:05:51,280 Speaker 3: million people. A month through our different creator and owned 132 00:05:51,279 --> 00:05:52,360 Speaker 3: and operated channels. 133 00:05:52,720 --> 00:05:54,440 Speaker 1: Yeah, and y'all just said, I know, not too long ago, 134 00:05:54,520 --> 00:05:56,320 Speaker 1: y'all did a deal where y'all did like a partnership 135 00:05:56,400 --> 00:05:59,000 Speaker 1: or like a semi acquisition of Trap Sushi. Like, just 136 00:05:59,040 --> 00:06:01,240 Speaker 1: explain to people, are those three different? You know businesses 137 00:06:01,320 --> 00:06:03,279 Speaker 1: said Trap Sushi to kick back in the course. 138 00:06:03,800 --> 00:06:05,920 Speaker 3: Yeah, So, I think when we looked at the gaming market, 139 00:06:05,960 --> 00:06:09,159 Speaker 3: we understood that there's different audiences within gaming, right, A 140 00:06:09,160 --> 00:06:11,560 Speaker 3: lot of people, like before the show we're talking about, 141 00:06:11,760 --> 00:06:14,320 Speaker 3: you know, there's competitive gaming, there's social gaming, and then 142 00:06:14,360 --> 00:06:17,400 Speaker 3: there's really like that blend of competitive social. But I 143 00:06:17,400 --> 00:06:19,520 Speaker 3: think the really big element that we lean on is 144 00:06:19,560 --> 00:06:23,000 Speaker 3: like culture, bring in like music, artists and entertainers. So 145 00:06:23,240 --> 00:06:26,799 Speaker 3: HPCU Esports is just that it's a competitive esports league. 146 00:06:27,000 --> 00:06:29,520 Speaker 3: So literally think of like the NCAA. It's a twenty 147 00:06:29,520 --> 00:06:33,599 Speaker 3: two week long season. Howard plays Morehouse, Fisk University plays 148 00:06:33,600 --> 00:06:36,840 Speaker 3: Oakwood University. They play for a record in a regular 149 00:06:36,880 --> 00:06:39,880 Speaker 3: season that goes to a playoffs that then determines the champion. 150 00:06:40,320 --> 00:06:42,760 Speaker 3: And then we do that across different titles like NBA 151 00:06:42,839 --> 00:06:45,560 Speaker 3: two K, Madden, Call of Duty, and Fortnite I think 152 00:06:45,600 --> 00:06:49,440 Speaker 3: the distinguishing factor for HBCU Esports is we also provide scholarships. 153 00:06:49,440 --> 00:06:51,560 Speaker 3: So in the last two years, we've done nearly two 154 00:06:51,560 --> 00:06:54,560 Speaker 3: million dollars with the scholarships to active HBCU students that 155 00:06:54,560 --> 00:06:57,120 Speaker 3: are playing in this league. So I have like close 156 00:06:57,160 --> 00:06:59,360 Speaker 3: to ten to fifteen students in the last two years 157 00:06:59,360 --> 00:07:01,880 Speaker 3: that have earned over one hundred k playing and like 158 00:07:01,920 --> 00:07:06,159 Speaker 3: within the HBCU Esports League itself, so the kicker there 159 00:07:06,200 --> 00:07:08,799 Speaker 3: is that, So that's more of like the tournament organization side. 160 00:07:09,120 --> 00:07:11,720 Speaker 3: So then on the business side, we handle the production, 161 00:07:11,920 --> 00:07:14,080 Speaker 3: we do the sponsorships, and we do the media rights 162 00:07:14,080 --> 00:07:16,400 Speaker 3: for our league as well. So through that side is 163 00:07:16,400 --> 00:07:19,040 Speaker 3: when we bring in brands, just like again the NCAA 164 00:07:19,160 --> 00:07:23,200 Speaker 3: for US, we've had historically Verizon discovered Nike, and Hot 165 00:07:23,240 --> 00:07:26,320 Speaker 3: Pockets and Mountain Dew are like our season sponsors for 166 00:07:26,440 --> 00:07:30,120 Speaker 3: the HBCU Esports League itself. So like that's that structure. 167 00:07:30,440 --> 00:07:33,360 Speaker 3: Then we have the kickback. The kickback is a little 168 00:07:33,360 --> 00:07:36,400 Speaker 3: bit different where it doesn't focus on competitive gaming and esports. 169 00:07:36,720 --> 00:07:40,920 Speaker 3: That's more so around the careers, education and music. So 170 00:07:40,960 --> 00:07:44,760 Speaker 3: we're literally doing the kickback September DC September nineteenth in Washington, 171 00:07:44,840 --> 00:07:47,720 Speaker 3: DC is actually our first arena activation, so I'm like 172 00:07:47,880 --> 00:07:49,360 Speaker 3: personally super excited about that. 173 00:07:49,800 --> 00:07:50,920 Speaker 2: But the way that program works. 174 00:07:50,960 --> 00:07:52,800 Speaker 3: In the morning, we bring in like one thousand K 175 00:07:52,840 --> 00:07:55,440 Speaker 3: through twelve and college students. They go through panels and 176 00:07:55,480 --> 00:07:58,080 Speaker 3: workshops about careers within gaming. The middle of the day 177 00:07:58,120 --> 00:08:00,520 Speaker 3: we do a gaming tournament, and we conclude kick back 178 00:08:00,560 --> 00:08:03,240 Speaker 3: with the concert. So even from like a musical perspective, 179 00:08:03,240 --> 00:08:05,280 Speaker 3: the last few years, we've done push a t we 180 00:08:05,320 --> 00:08:07,560 Speaker 3: did g Herbo. Last year we did n L E Chappa. 181 00:08:08,520 --> 00:08:10,680 Speaker 3: I feel comfortable saying it now. We literally just executed 182 00:08:10,680 --> 00:08:12,920 Speaker 3: the agreement. So on September nineteenth and DC we'll have 183 00:08:13,000 --> 00:08:16,360 Speaker 3: JID So like we're actually just like finding these creative 184 00:08:16,400 --> 00:08:21,240 Speaker 3: ways to really bring this education and information into our community, 185 00:08:21,240 --> 00:08:23,360 Speaker 3: and we just do it through these interactive, live and 186 00:08:23,480 --> 00:08:28,040 Speaker 3: virtual events. And then the last one trap sushi, gaming 187 00:08:28,040 --> 00:08:29,760 Speaker 3: and anime they go hand in hand, right, And then 188 00:08:29,760 --> 00:08:32,120 Speaker 3: when you look at culture now, I think the perfect 189 00:08:32,120 --> 00:08:34,040 Speaker 3: example is like Megan thee Stallion. Right when you look 190 00:08:34,040 --> 00:08:37,080 Speaker 3: at her most recent album, like there's anime references, there's 191 00:08:37,120 --> 00:08:40,280 Speaker 3: video game references on nearly every single track. But for 192 00:08:40,440 --> 00:08:43,839 Speaker 3: us being so heavily focused on our main assets. We're like, hey, look, 193 00:08:43,880 --> 00:08:45,959 Speaker 3: we don't need to create a competitive asset to figure 194 00:08:45,960 --> 00:08:48,360 Speaker 3: out how to get into gaming. Like, let's just invest 195 00:08:48,440 --> 00:08:51,319 Speaker 3: into an organization that's already doing amazing work and has 196 00:08:51,360 --> 00:08:53,720 Speaker 3: a strong community, and let's figure out how to bring 197 00:08:53,720 --> 00:08:56,200 Speaker 3: our worlds together. And that's what resulted in the investment 198 00:08:56,200 --> 00:08:57,440 Speaker 3: into Trap Sushi itself. 199 00:08:57,679 --> 00:08:59,680 Speaker 1: Okay, and you do that through all your you know, 200 00:08:59,720 --> 00:09:02,040 Speaker 1: your partnerships, so you know who are some of the 201 00:09:02,040 --> 00:09:03,679 Speaker 1: main brands that you all work with to help make 202 00:09:03,679 --> 00:09:04,480 Speaker 1: all this stuff happen. 203 00:09:04,760 --> 00:09:09,400 Speaker 3: Yeah, so actively right now, Exfinity, Microsoft, we do a 204 00:09:09,400 --> 00:09:12,120 Speaker 3: lot of work with Nike. Nike is really cool one 205 00:09:12,160 --> 00:09:14,840 Speaker 3: because we do a lot with like their virtual goods. 206 00:09:15,160 --> 00:09:17,920 Speaker 3: So when Nike's doing like literally just yesterday, Nike announced 207 00:09:17,920 --> 00:09:20,680 Speaker 3: a partnership with Lego and that I'm assuming is going 208 00:09:20,760 --> 00:09:24,280 Speaker 3: to tie down the road into Lego's partnership into Fortnite, 209 00:09:24,400 --> 00:09:26,719 Speaker 3: and Nike has Nike World and so like where I 210 00:09:26,880 --> 00:09:29,600 Speaker 3: really started to recognize, like, our opportunity is working with 211 00:09:29,640 --> 00:09:32,439 Speaker 3: these with these brands and almost like these future marketing 212 00:09:32,480 --> 00:09:34,840 Speaker 3: plans and strategies of how they're trying to connect through 213 00:09:35,200 --> 00:09:37,719 Speaker 3: to these audiences, and a lot of times it has 214 00:09:37,760 --> 00:09:39,200 Speaker 3: to do with gamings involved. 215 00:09:39,400 --> 00:09:41,000 Speaker 1: Yeah, you know when you think about it too, I 216 00:09:41,040 --> 00:09:42,439 Speaker 1: mean you're make it a good point because when you 217 00:09:42,480 --> 00:09:44,600 Speaker 1: think about it, you know, all these brands are essentially 218 00:09:44,600 --> 00:09:47,120 Speaker 1: competing for attention, correct. And you know, as a former 219 00:09:47,240 --> 00:09:49,800 Speaker 1: you know, app developer, software engineer, I would always tell people, 220 00:09:50,200 --> 00:09:53,199 Speaker 1: you know, you're competing not just with TV shows. You know, 221 00:09:53,240 --> 00:09:55,640 Speaker 1: you're competing with candy crushing on people's phones and stuff now, 222 00:09:55,679 --> 00:09:58,040 Speaker 1: but you know, if people are playing video games like 223 00:09:58,040 --> 00:10:00,680 Speaker 1: you're saying, and it makes perfect sense for these brands 224 00:10:00,679 --> 00:10:03,400 Speaker 1: to want to get involved with organizations like yours or 225 00:10:03,400 --> 00:10:05,000 Speaker 1: even get involved from the games. I mean, you're starting 226 00:10:05,000 --> 00:10:07,240 Speaker 1: to see more in game advertising exactly. I can only 227 00:10:07,240 --> 00:10:08,559 Speaker 1: imagine what kind of stuff's going to be out on 228 00:10:08,600 --> 00:10:10,520 Speaker 1: GCA six when it drops, exactly. But I think these 229 00:10:10,559 --> 00:10:12,160 Speaker 1: brands are starting to kind of recognize that, you know, 230 00:10:12,200 --> 00:10:14,720 Speaker 1: a lot of this attention is going into video games, 231 00:10:14,720 --> 00:10:16,480 Speaker 1: and so how can we kind of put ourselves there, 232 00:10:16,800 --> 00:10:18,440 Speaker 1: Like when they come to you, what kind of you know, 233 00:10:18,559 --> 00:10:20,440 Speaker 1: problems or you know, what kind of reasons are they 234 00:10:20,440 --> 00:10:22,920 Speaker 1: coming to you and community media to work with you about? 235 00:10:23,040 --> 00:10:26,120 Speaker 3: Yeah, primarily I don't want to necessarily label it a problem, 236 00:10:26,120 --> 00:10:28,200 Speaker 3: but I think what they see value when is the 237 00:10:28,200 --> 00:10:30,680 Speaker 3: fact that we have this community of like not only 238 00:10:30,760 --> 00:10:33,800 Speaker 3: digital impressions but actually real people that show up at 239 00:10:33,800 --> 00:10:37,000 Speaker 3: these activations, and we have the ability to authentically help 240 00:10:37,080 --> 00:10:40,720 Speaker 3: message one their product brand messaging to this audience. But 241 00:10:40,760 --> 00:10:43,280 Speaker 3: then also you know, transparently it boils down to like, 242 00:10:43,360 --> 00:10:45,520 Speaker 3: you know, their bottom of funnel when it comes to 243 00:10:45,600 --> 00:10:49,240 Speaker 3: like purchase intent, brand favorability, and you know, for us, 244 00:10:49,280 --> 00:10:51,920 Speaker 3: again kind of marroring the fact, marrying the fact that 245 00:10:51,920 --> 00:10:54,320 Speaker 3: we have this community, marrying the fact that we have 246 00:10:54,400 --> 00:10:58,000 Speaker 3: these brand audiences, we just have the responsibility again to say, 247 00:10:58,040 --> 00:10:59,760 Speaker 3: like how do we then create a program or a 248 00:10:59,800 --> 00:11:00,719 Speaker 3: can and pain. 249 00:11:00,840 --> 00:11:03,240 Speaker 2: That's value add to both sides of the coin. 250 00:11:03,640 --> 00:11:05,520 Speaker 3: And what we know historically is that when you look 251 00:11:05,520 --> 00:11:08,720 Speaker 3: at the gaming ecosystem right now, there's big events like 252 00:11:08,720 --> 00:11:12,080 Speaker 3: in Atlanta, there's dream Hack, right There's other events like packs, 253 00:11:12,120 --> 00:11:14,640 Speaker 3: there's the esports. There's a lot of different things that 254 00:11:14,679 --> 00:11:16,960 Speaker 3: go on, but again, none of them cater to people 255 00:11:17,000 --> 00:11:19,280 Speaker 3: that look like you and I not saying that people 256 00:11:19,320 --> 00:11:21,600 Speaker 3: don't show up that look like you and I, but 257 00:11:21,679 --> 00:11:23,959 Speaker 3: I think holistically, what we recognize is when you look 258 00:11:23,960 --> 00:11:27,040 Speaker 3: at the diverse media landscape. You know, we cover fashion, 259 00:11:27,120 --> 00:11:30,079 Speaker 3: we cover music, we cover food, we cover beauty and travel. 260 00:11:30,400 --> 00:11:33,600 Speaker 3: Is that a single major, scaled, diverse publisher that talks 261 00:11:33,600 --> 00:11:34,520 Speaker 3: about gaming and anime? 262 00:11:34,760 --> 00:11:36,920 Speaker 1: Something will tell me you all started working, But like, 263 00:11:36,920 --> 00:11:38,600 Speaker 1: what was it like getting that first brand deal? Like 264 00:11:38,600 --> 00:11:40,240 Speaker 1: how does that happen? Where you cold? Because a lot 265 00:11:40,240 --> 00:11:42,160 Speaker 1: of people don't know right lives. I've talked to people 266 00:11:42,520 --> 00:11:44,440 Speaker 1: and they don't really understand what it takes to even 267 00:11:44,520 --> 00:11:47,000 Speaker 1: start finding brands and partnerships. So is that something you 268 00:11:47,040 --> 00:11:50,120 Speaker 1: all were kind of actively seeking? Were you cold emailing people? 269 00:11:50,120 --> 00:11:51,439 Speaker 1: And if people kind of reach out, like what was 270 00:11:51,480 --> 00:11:52,439 Speaker 1: those first couple of deals? 271 00:11:52,520 --> 00:11:54,240 Speaker 2: Like jero so I think the jonah that. 272 00:11:54,240 --> 00:11:56,360 Speaker 3: I'll just like share a bit about my background So 273 00:11:56,440 --> 00:11:59,040 Speaker 3: before community media, the reason I actually moved to Atlanta 274 00:11:59,040 --> 00:12:01,680 Speaker 3: after school in twenty fifth team. My background is in sales, 275 00:12:02,360 --> 00:12:05,640 Speaker 3: so I actually started out doing it sales with Vanish 276 00:12:05,679 --> 00:12:08,960 Speaker 3: business here in the city. I'll stage yeah, like crazy 277 00:12:09,040 --> 00:12:12,760 Speaker 3: like literally cold calls, door knocks, but on the B 278 00:12:12,800 --> 00:12:15,400 Speaker 3: to B side, not the consumer side. So right out 279 00:12:15,440 --> 00:12:19,120 Speaker 3: the gate, I had learned how to begin speaking, talking 280 00:12:19,160 --> 00:12:21,720 Speaker 3: and developing like a sales funnel and a sales process. 281 00:12:22,240 --> 00:12:24,880 Speaker 3: So I went from IT sales to IT consulting at 282 00:12:24,880 --> 00:12:27,760 Speaker 3: a business in the King and Queen Building, and literally 283 00:12:28,600 --> 00:12:30,920 Speaker 3: I left Corporate America in twenty eighteen to go back 284 00:12:30,920 --> 00:12:32,800 Speaker 3: to Georgia State full time to get my master's in 285 00:12:32,800 --> 00:12:37,080 Speaker 3: sports management. And it was the practice of understanding now 286 00:12:37,480 --> 00:12:40,360 Speaker 3: the world of sports business in sport and an actual 287 00:12:40,440 --> 00:12:44,040 Speaker 3: formal practice, and marrying my day to day job and 288 00:12:44,080 --> 00:12:46,680 Speaker 3: then understanding like, hey, oh cool, I'm already going to 289 00:12:46,920 --> 00:12:49,920 Speaker 3: tech conferences and networking and closing deals on the IT side. 290 00:12:50,200 --> 00:12:52,200 Speaker 3: It doesn't seem too far fet to think that same 291 00:12:52,240 --> 00:12:54,880 Speaker 3: process would exist if I start going to sports marketing 292 00:12:55,720 --> 00:12:58,880 Speaker 3: gaming related conferences and meeting brand marketers that are literally 293 00:12:58,920 --> 00:13:00,360 Speaker 3: trying to do the same thing but just through a 294 00:13:00,360 --> 00:13:02,840 Speaker 3: different perspective than I was doing in my corporate job. 295 00:13:03,320 --> 00:13:05,200 Speaker 3: So it was as soon as we started, it was 296 00:13:05,440 --> 00:13:08,760 Speaker 3: cold calls, going to events, networking, shaking hands, you know, 297 00:13:08,840 --> 00:13:11,439 Speaker 3: introducing people to what we do. You know, one caveat 298 00:13:11,440 --> 00:13:13,079 Speaker 3: I would love to just share, you know, to kind 299 00:13:13,080 --> 00:13:15,680 Speaker 3: of speak to this as well as a little nuanced 300 00:13:15,679 --> 00:13:19,040 Speaker 3: about our company is. Before Community Media's launch, which was 301 00:13:19,080 --> 00:13:22,680 Speaker 3: September twenty twenty one. We actually started the Community Foundation 302 00:13:22,840 --> 00:13:25,640 Speaker 3: was our first baby in January of twenty twenty. So 303 00:13:25,679 --> 00:13:28,600 Speaker 3: I like to preface and mention that because under our foundation, 304 00:13:28,800 --> 00:13:31,440 Speaker 3: we already had some very strong partnerships with brands like 305 00:13:31,520 --> 00:13:35,280 Speaker 3: Microsoft and Verizon. Where we decided to start a separate 306 00:13:35,320 --> 00:13:38,280 Speaker 3: for profit business was when a lot of our partners 307 00:13:38,280 --> 00:13:41,240 Speaker 3: were asking us to do things outside the scope of 308 00:13:41,280 --> 00:13:43,640 Speaker 3: our five oh one c three. So we're like, hey, yeah, 309 00:13:43,640 --> 00:13:46,520 Speaker 3: we can definitely do this, but you know, as black entrepreneurs, 310 00:13:46,559 --> 00:13:47,840 Speaker 3: like I'm not trying to get caught up in know, 311 00:13:48,160 --> 00:13:51,120 Speaker 3: financial scandals and using the like a foundation the mask 312 00:13:51,160 --> 00:13:52,840 Speaker 3: as a for profit. So we're like, yeah, let us 313 00:13:52,880 --> 00:13:55,480 Speaker 3: handle this. But first, internally, we need to stand up 314 00:13:55,480 --> 00:13:58,680 Speaker 3: another organization let's call it Community Media, and that will 315 00:13:58,720 --> 00:14:02,560 Speaker 3: serve as our marketing, appizing, production talent arm and still 316 00:14:02,600 --> 00:14:04,920 Speaker 3: to this very day, our Foundations serves as like our 317 00:14:05,000 --> 00:14:08,640 Speaker 3: academic community based you know, teaching kids about coding, game 318 00:14:08,679 --> 00:14:11,560 Speaker 3: design part of our part of our business. So I 319 00:14:11,640 --> 00:14:13,720 Speaker 3: say that to say is like we launched the for 320 00:14:13,880 --> 00:14:16,720 Speaker 3: profit with like seed capital and the fact that we 321 00:14:16,760 --> 00:14:19,120 Speaker 3: already knew that we had brands that wanted to invest 322 00:14:19,120 --> 00:14:21,480 Speaker 3: in the work that we were going to be doing now. 323 00:14:22,080 --> 00:14:24,520 Speaker 1: And for your background too, that's interesting. Were you always 324 00:14:24,600 --> 00:14:26,560 Speaker 1: kind of wanted to do something in the video game 325 00:14:26,600 --> 00:14:28,720 Speaker 1: space because you were saying you doing ITT sales and 326 00:14:28,720 --> 00:14:30,480 Speaker 1: then you went and got to sports management. Did you 327 00:14:30,560 --> 00:14:32,440 Speaker 1: just like see an opportunity and kind of went after 328 00:14:32,440 --> 00:14:34,040 Speaker 1: that or was this something that you always want to do. 329 00:14:34,120 --> 00:14:35,280 Speaker 2: So I'll get the quick background roll. 330 00:14:35,320 --> 00:14:38,120 Speaker 3: So, like my goal in life was always to be 331 00:14:38,200 --> 00:14:39,440 Speaker 3: like a basketball agent. 332 00:14:39,680 --> 00:14:42,320 Speaker 2: Okay, that was my passion. That was why I wanted 333 00:14:42,320 --> 00:14:43,160 Speaker 2: to go to Georgia State. 334 00:14:43,240 --> 00:14:44,480 Speaker 3: At the time I was at Georgia State, I was 335 00:14:44,520 --> 00:14:47,400 Speaker 3: interning it like these small international like FEBA firms and 336 00:14:47,440 --> 00:14:50,200 Speaker 3: all this stuff. Through that process, I was like, you, 337 00:14:50,160 --> 00:14:51,760 Speaker 3: I actually don't want to be a basketball agent. I 338 00:14:51,760 --> 00:14:53,080 Speaker 3: want to say as far away from this as I 339 00:14:53,120 --> 00:14:55,920 Speaker 3: possibly can, but I want to stay close to culture 340 00:14:55,960 --> 00:14:58,120 Speaker 3: in sports. I played high school college basketball, so like 341 00:14:58,120 --> 00:15:00,200 Speaker 3: it's a part of just like who I was. To 342 00:15:00,240 --> 00:15:04,040 Speaker 3: answer your question, the kicker was around and don't quote 343 00:15:04,040 --> 00:15:06,520 Speaker 3: me on this, right, between twenty sixteen and twenty eighteen, right, 344 00:15:06,960 --> 00:15:08,920 Speaker 3: Georgia was one of the first five states in North 345 00:15:08,960 --> 00:15:12,080 Speaker 3: America to launch varsity high school esports. So what that 346 00:15:12,120 --> 00:15:14,360 Speaker 3: actually means is that all of our counties here they 347 00:15:14,400 --> 00:15:17,800 Speaker 3: have esports. So there's varsity teams. As I mentioned, we 348 00:15:17,880 --> 00:15:22,360 Speaker 3: created the HBCU Esports League because there was already majority 349 00:15:22,360 --> 00:15:26,440 Speaker 3: pwis that had esports at the collegiate level. These pwis 350 00:15:26,440 --> 00:15:29,080 Speaker 3: are recruiting down, so that means young black kids are 351 00:15:29,120 --> 00:15:31,320 Speaker 3: missing out on scholarship opportunities, they're missing out on new 352 00:15:31,320 --> 00:15:32,720 Speaker 3: internships that are coming into the. 353 00:15:32,640 --> 00:15:33,720 Speaker 2: Market, the whole nine. 354 00:15:34,040 --> 00:15:36,840 Speaker 3: So what we recognize is that inadvertently the state had 355 00:15:36,880 --> 00:15:39,320 Speaker 3: alienated a lot of schools because all the titles in 356 00:15:39,360 --> 00:15:41,880 Speaker 3: the first two years were computer games. So if your 357 00:15:41,920 --> 00:15:44,880 Speaker 3: school couldn't afford the computer lab, the hints, you couldn't 358 00:15:44,920 --> 00:15:48,080 Speaker 3: have a esports team. So we're like, yo, as this 359 00:15:48,120 --> 00:15:50,160 Speaker 3: is going to grow throughout North America, this seems like 360 00:15:50,160 --> 00:15:52,720 Speaker 3: it's going to be a problem. Sort of like community 361 00:15:52,720 --> 00:15:54,760 Speaker 3: could be the group to be the voice for these 362 00:15:54,840 --> 00:15:57,960 Speaker 3: inner city schools initially to help them actually ramp up 363 00:15:58,000 --> 00:16:02,200 Speaker 3: and get an esports program. So that was like the 364 00:16:02,280 --> 00:16:05,320 Speaker 3: major fact about, Hey, we see this happening right in 365 00:16:05,360 --> 00:16:07,520 Speaker 3: front of us. I'm in the midst of this in 366 00:16:07,560 --> 00:16:10,240 Speaker 3: a sports management program in the city of Atlanta. And 367 00:16:10,280 --> 00:16:13,520 Speaker 3: to your point, my passions for gaming, for sports, for music, 368 00:16:13,800 --> 00:16:16,200 Speaker 3: it all exists within the gaming industry, So like, well, 369 00:16:16,240 --> 00:16:18,720 Speaker 3: why don't we just go down this route and through 370 00:16:18,760 --> 00:16:21,640 Speaker 3: this process. You know, our organization, one of our ambassadors 371 00:16:21,680 --> 00:16:24,800 Speaker 3: is like Ocho Cinco, you know, we work with major musicians, 372 00:16:24,920 --> 00:16:27,920 Speaker 3: is like touching everything that we love to do all 373 00:16:27,920 --> 00:16:30,160 Speaker 3: through this industry of game and is like been kind 374 00:16:30,200 --> 00:16:31,960 Speaker 3: of crazy. But that was the background of why we 375 00:16:32,000 --> 00:16:34,520 Speaker 3: got started, was just seeing the problem and just wanted 376 00:16:34,520 --> 00:16:37,560 Speaker 3: to help kind of fill the void in Atlanta first. 377 00:16:37,400 --> 00:16:39,080 Speaker 2: But now we spread that throughout North America. 378 00:16:39,440 --> 00:16:41,360 Speaker 1: Yeah, it's also interesting to think, you know, especially with 379 00:16:41,480 --> 00:16:45,080 Speaker 1: y'all launching the foundation around January twenty twenty. We all 380 00:16:45,080 --> 00:16:48,600 Speaker 1: know what happened, you know, around February March April. How 381 00:16:48,640 --> 00:16:51,200 Speaker 1: did the whole pandemic you know impact your business? Like 382 00:16:51,240 --> 00:16:53,400 Speaker 1: I know, for me specifically, even though that was kind 383 00:16:53,400 --> 00:16:56,520 Speaker 1: of a terrible situation, you know, from a butter standpoint, 384 00:16:56,560 --> 00:16:58,440 Speaker 1: we actually grew a lot during that time. I remember 385 00:16:58,440 --> 00:17:00,920 Speaker 1: telling my team, you know, look, y'all, everybody's about to be 386 00:17:00,920 --> 00:17:02,880 Speaker 1: at home on their phone, so we got to find 387 00:17:02,880 --> 00:17:04,800 Speaker 1: ways to like lean in and kind of provide value. 388 00:17:04,800 --> 00:17:07,080 Speaker 1: And I think for Butter, we kind of created a 389 00:17:07,080 --> 00:17:09,639 Speaker 1: lot of separation and kind of like really helped solidify 390 00:17:09,680 --> 00:17:12,439 Speaker 1: our space and culture. But from your standpoint, especially from 391 00:17:12,440 --> 00:17:14,760 Speaker 1: a video game and standpoint, did y'all see any you know, 392 00:17:14,840 --> 00:17:17,280 Speaker 1: specific benefits of that you know that time? 393 00:17:17,440 --> 00:17:18,080 Speaker 2: Yeah, bro, for sure. 394 00:17:18,080 --> 00:17:20,000 Speaker 3: And I always say, like, going back to January twenty twenty, 395 00:17:20,040 --> 00:17:22,119 Speaker 3: shout out to Joey Willmac from Goody Nation, Bro, because 396 00:17:22,200 --> 00:17:24,919 Speaker 3: it was his panel that I did that. I was like, yo, 397 00:17:24,960 --> 00:17:26,840 Speaker 3: I think this is an idea, and then I quit 398 00:17:26,880 --> 00:17:29,680 Speaker 3: my job like no, no, like literally the next week after, 399 00:17:29,720 --> 00:17:31,600 Speaker 3: I was like, I'm gonna try this thing community. So 400 00:17:31,600 --> 00:17:33,640 Speaker 3: I always say like, thank you for that. We work 401 00:17:33,760 --> 00:17:38,840 Speaker 3: labs program. I always say the Goodie Nation, we work 402 00:17:38,920 --> 00:17:42,480 Speaker 3: labs piece. But to your point, we saw exponential opportunity, right, 403 00:17:42,560 --> 00:17:47,480 Speaker 3: so marketing budget shifted, media budget shifted, social impact budgets increased. Also, 404 00:17:47,520 --> 00:17:50,119 Speaker 3: you got to think it was COVID and George Floyd simultaneous. 405 00:17:50,520 --> 00:17:52,520 Speaker 3: We were then a group that was talking about gaming 406 00:17:52,520 --> 00:17:55,200 Speaker 3: and HBCU esports in community and they were like, yo, 407 00:17:55,280 --> 00:17:58,240 Speaker 3: this just makes sense. So that we actually saw within 408 00:17:58,359 --> 00:18:00,280 Speaker 3: like the first call it eight months. You know, we 409 00:18:00,320 --> 00:18:06,320 Speaker 3: were working with brands like Microsoft, Verizon, red Bull because 410 00:18:06,320 --> 00:18:08,080 Speaker 3: this was all kind of part of like this new 411 00:18:08,200 --> 00:18:11,800 Speaker 3: revent marketing strategy and so like early on that was 412 00:18:12,040 --> 00:18:15,600 Speaker 3: our kind of like kickstart. But the main thing, as 413 00:18:15,640 --> 00:18:17,359 Speaker 3: you know, kind of being a brand marketer is like 414 00:18:17,480 --> 00:18:19,800 Speaker 3: continuity and renewals, right, So it's like, how do you 415 00:18:19,840 --> 00:18:23,280 Speaker 3: then create sustainable programming that not allows brands to show 416 00:18:23,359 --> 00:18:25,120 Speaker 3: up for a moment, but that allows them to show 417 00:18:25,160 --> 00:18:27,240 Speaker 3: up for a movement, right, And so that's kind of 418 00:18:27,280 --> 00:18:29,280 Speaker 3: been like the main focus from day one is like 419 00:18:29,320 --> 00:18:32,040 Speaker 3: we as a salesperson, you know you can close a deal. 420 00:18:32,440 --> 00:18:34,320 Speaker 3: As a salesperson, you also know the hardest thing is 421 00:18:34,320 --> 00:18:36,480 Speaker 3: to get a renewal, right because as soon as you 422 00:18:36,480 --> 00:18:37,320 Speaker 3: get a deal closed, that. 423 00:18:37,359 --> 00:18:38,720 Speaker 2: Means fifty other people are calling. 424 00:18:38,880 --> 00:18:40,840 Speaker 3: They're trying to figure out how to upseart your deal, 425 00:18:40,880 --> 00:18:43,000 Speaker 3: how to short and so like for me, that's kind 426 00:18:43,040 --> 00:18:45,560 Speaker 3: of been the main focus. It's just like despite getting 427 00:18:45,560 --> 00:18:47,480 Speaker 3: this brand bought in, it's like, what do we need 428 00:18:47,520 --> 00:18:50,720 Speaker 3: to continue doing in the community, know, put intended in 429 00:18:50,800 --> 00:18:53,680 Speaker 3: the market to continue to show value outside of what 430 00:18:53,760 --> 00:18:56,520 Speaker 3: other call it brand partners are bringing to the table. 431 00:18:56,880 --> 00:18:58,360 Speaker 3: And so I just think that has been a big 432 00:18:58,400 --> 00:19:01,600 Speaker 3: part of why we've seen some early success and you know, 433 00:19:01,800 --> 00:19:04,120 Speaker 3: you know, knock on. What continue to do is, yeah, 434 00:19:04,160 --> 00:19:08,520 Speaker 3: we're providing traditional marketing insights impressions, but it's this actual 435 00:19:08,560 --> 00:19:11,159 Speaker 3: connection to the community and this growing space. And that's 436 00:19:11,200 --> 00:19:13,480 Speaker 3: what I tell my partners all the time. It is like, yeah, 437 00:19:13,520 --> 00:19:16,120 Speaker 3: y'all are sponsoring an event, but like, look at yourself, 438 00:19:16,200 --> 00:19:18,520 Speaker 3: no different than like the first partners of the NBA. 439 00:19:19,040 --> 00:19:21,000 Speaker 3: Right Like, when I look at what we're building, it's 440 00:19:21,040 --> 00:19:23,359 Speaker 3: seventy five years down the road. It's going to be 441 00:19:23,359 --> 00:19:26,880 Speaker 3: a media network of you know, the NBA Cares, it's 442 00:19:26,920 --> 00:19:29,040 Speaker 3: going to be NBA All Star Weekend. But it's all 443 00:19:29,080 --> 00:19:32,119 Speaker 3: going to be wrapped around this ethos of gaming as 444 00:19:32,200 --> 00:19:33,600 Speaker 3: kind of like the central passion point. 445 00:19:34,040 --> 00:19:37,040 Speaker 4: Yeah, so come back to net Like, how big is 446 00:19:37,080 --> 00:19:38,320 Speaker 4: your team right now? With community? 447 00:19:38,720 --> 00:19:40,800 Speaker 3: Right now we're ten full time and what's that? What's 448 00:19:40,800 --> 00:19:43,040 Speaker 3: that process been like building the team? B There's been 449 00:19:43,200 --> 00:19:45,560 Speaker 3: ebbs and flows, right, I mean we've had probably as 450 00:19:45,560 --> 00:19:49,040 Speaker 3: many as eighteen, we've been as low as six, right, 451 00:19:49,080 --> 00:19:50,840 Speaker 3: and so right now I think we're in a really 452 00:19:50,840 --> 00:19:53,320 Speaker 3: good place. We literally just brought on two new people 453 00:19:53,359 --> 00:19:55,600 Speaker 3: in the last month to help with like our content 454 00:19:55,640 --> 00:19:58,160 Speaker 3: and our like our account team. But now we're growing 455 00:19:58,160 --> 00:20:00,040 Speaker 3: a team. One cavet All also say, we're like I 456 00:20:00,040 --> 00:20:00,920 Speaker 3: grew up an only child. 457 00:20:01,240 --> 00:20:01,879 Speaker 4: Shot me too. 458 00:20:02,640 --> 00:20:05,919 Speaker 2: There you go. And it's like you always have this 459 00:20:06,000 --> 00:20:07,440 Speaker 2: vision of like, hey, I have this thing in my head. 460 00:20:07,480 --> 00:20:09,320 Speaker 3: I want to bring it to life, and of course 461 00:20:09,320 --> 00:20:11,000 Speaker 3: you know you need people, but then I don't think 462 00:20:11,000 --> 00:20:13,320 Speaker 3: you realize how much you may need people until you're 463 00:20:13,320 --> 00:20:16,199 Speaker 3: actually in the process, because you're not used to having 464 00:20:16,520 --> 00:20:20,520 Speaker 3: people around. And so I would say early on, delegation 465 00:20:20,760 --> 00:20:23,280 Speaker 3: was really really really hard for me and just like 466 00:20:23,359 --> 00:20:26,280 Speaker 3: being able to like hand out certain tasks just because 467 00:20:26,320 --> 00:20:29,200 Speaker 3: like everything's so close to your chest. But then I realized, man, 468 00:20:29,400 --> 00:20:32,600 Speaker 3: like with clear instruction, clear follow up, delegation is probably 469 00:20:32,600 --> 00:20:33,720 Speaker 3: like the best thing that's ever happened. 470 00:20:33,840 --> 00:20:36,440 Speaker 4: Yeah, man, delegation exactly. 471 00:20:36,480 --> 00:20:39,000 Speaker 3: And so again, just going as an entrepreneur, you' like 472 00:20:39,320 --> 00:20:41,760 Speaker 3: you always hear it, but like you never really feel 473 00:20:41,800 --> 00:20:44,080 Speaker 3: it until you're in it. And it's like, man, just 474 00:20:45,400 --> 00:20:48,040 Speaker 3: being able to be open minded, be flexible, you know, 475 00:20:48,160 --> 00:20:50,840 Speaker 3: care about other people's problems outside of the business problems, 476 00:20:50,880 --> 00:20:53,880 Speaker 3: like putting like people first is something that I'm even 477 00:20:53,920 --> 00:20:56,480 Speaker 3: still learning how to do versus like the business first, 478 00:20:56,720 --> 00:20:58,480 Speaker 3: but now growing a team. It's been a process where 479 00:20:58,480 --> 00:21:00,639 Speaker 3: I was like, it's almost like a mini fanamily to 480 00:21:00,720 --> 00:21:04,840 Speaker 3: a degree, and some family members like get divorced and 481 00:21:04,920 --> 00:21:07,920 Speaker 3: others start new families. So like it's just very interesting, 482 00:21:08,040 --> 00:21:10,000 Speaker 3: like just kind of being in that process. So that's 483 00:21:10,000 --> 00:21:12,480 Speaker 3: what I always related to. But it's it's definitely been fulfilling. 484 00:21:12,520 --> 00:21:14,000 Speaker 3: But me as a I guess going on as a 485 00:21:14,000 --> 00:21:16,800 Speaker 3: five year entrepreneur, still learning that process of like what 486 00:21:16,880 --> 00:21:20,080 Speaker 3: it actually takes to properly manage and grow grow a team. 487 00:21:20,240 --> 00:21:22,359 Speaker 1: Yeah, I think, you know, one of the things I 488 00:21:22,400 --> 00:21:24,600 Speaker 1: have probably done best in my career in the last 489 00:21:24,720 --> 00:21:27,639 Speaker 1: i'd say five to seven years is really learn how 490 00:21:27,680 --> 00:21:30,520 Speaker 1: to become a better manager, learn how to you know, 491 00:21:31,000 --> 00:21:34,159 Speaker 1: work with people, how to lead people, and also how 492 00:21:34,200 --> 00:21:35,959 Speaker 1: to like let go of certain things. Like the one 493 00:21:36,000 --> 00:21:38,240 Speaker 1: thing I always kind of tell people is what I've 494 00:21:38,280 --> 00:21:40,439 Speaker 1: realized is, you know, nobody's going to do stuff the 495 00:21:40,480 --> 00:21:42,359 Speaker 1: way you do it, right, So we all have to 496 00:21:42,440 --> 00:21:44,480 Speaker 1: kind of come up with a personal threshold, right, like 497 00:21:44,920 --> 00:21:47,400 Speaker 1: are you okay with somebody who can do something seventy 498 00:21:47,440 --> 00:21:49,560 Speaker 1: five percent eighty percent as well as you can do it. 499 00:21:49,920 --> 00:21:52,639 Speaker 1: That last twenty is a tough putt, you know, that 500 00:21:52,760 --> 00:21:54,879 Speaker 1: last twenty that's the magic maybe only you can kind 501 00:21:54,880 --> 00:21:56,479 Speaker 1: of bring in. It's something only you can do. But 502 00:21:56,880 --> 00:21:58,920 Speaker 1: if you can find somebody that pretty consistently can get 503 00:21:58,920 --> 00:22:01,000 Speaker 1: about seventy five to eighty percent of what you typically do, 504 00:22:01,040 --> 00:22:03,719 Speaker 1: and that then frees you up to do other things, 505 00:22:04,160 --> 00:22:06,520 Speaker 1: it means a world of difference in the job of 506 00:22:06,520 --> 00:22:08,159 Speaker 1: a CEO. It's kind of like the work themselves out 507 00:22:08,160 --> 00:22:10,480 Speaker 1: of a job. It's to enable people and kind of 508 00:22:10,480 --> 00:22:12,320 Speaker 1: put people in places so that you can focus on 509 00:22:12,480 --> 00:22:15,200 Speaker 1: working on the business, not in the business. But how 510 00:22:15,200 --> 00:22:15,840 Speaker 1: has that been for you? 511 00:22:15,920 --> 00:22:16,120 Speaker 3: Though? 512 00:22:16,160 --> 00:22:18,600 Speaker 1: You know, if you've been pretty hands on, what's it 513 00:22:18,640 --> 00:22:20,840 Speaker 1: been like letting go of that and saying, you know what, 514 00:22:20,920 --> 00:22:22,800 Speaker 1: that's not quite how I would have done it, but 515 00:22:22,840 --> 00:22:24,080 Speaker 1: it got done and I'm cool with that. 516 00:22:24,280 --> 00:22:27,000 Speaker 3: So I think it was like a mixture of the 517 00:22:27,080 --> 00:22:30,199 Speaker 3: only child syndrome and the entrepreneur like, hey, we have 518 00:22:30,280 --> 00:22:32,800 Speaker 3: to deliver for brands, and like finding the balance between 519 00:22:32,840 --> 00:22:36,399 Speaker 3: both because then it's just over time you do more deals, 520 00:22:36,400 --> 00:22:38,760 Speaker 3: you get more comfortable just in your own role. You 521 00:22:38,880 --> 00:22:42,439 Speaker 3: realize the things that may have mattered a lot to 522 00:22:42,480 --> 00:22:46,120 Speaker 3: you are literally they may not just be that important, right, Like, hey, 523 00:22:46,440 --> 00:22:49,920 Speaker 3: this format and a document may not like it literally 524 00:22:49,960 --> 00:22:52,280 Speaker 3: doesn't matter, right as long as the deliverables match, right, 525 00:22:52,359 --> 00:22:54,280 Speaker 3: the clients are getting what they want. Again, there's still 526 00:22:54,280 --> 00:22:57,280 Speaker 3: standards we have, you know, SOPs, we have all these processes. 527 00:22:57,760 --> 00:23:00,240 Speaker 2: But I've had to learn just be like it's okay. 528 00:23:00,560 --> 00:23:02,840 Speaker 3: Like that's what I find myself saying more than like 529 00:23:02,920 --> 00:23:04,800 Speaker 3: literally on the way today, like we had a little snap, 530 00:23:04,840 --> 00:23:07,360 Speaker 3: a little hiccup yesterday with some stuff, but got situated 531 00:23:07,440 --> 00:23:11,840 Speaker 3: this morning. Like an old version of Ryan probably would 532 00:23:11,840 --> 00:23:13,640 Speaker 3: have carried that with him until four o'clock. 533 00:23:13,359 --> 00:23:16,800 Speaker 2: This afternoon, right like and just stewed on like why 534 00:23:16,880 --> 00:23:19,359 Speaker 2: was it like this? Why not the way dude it? 535 00:23:19,720 --> 00:23:21,000 Speaker 3: That's literally what I said on my way here. I 536 00:23:21,040 --> 00:23:24,960 Speaker 3: was like, it is okay, it's done. Everyone's happy, it's cool. 537 00:23:25,520 --> 00:23:27,520 Speaker 3: And I think it's more of like I'm developing more 538 00:23:27,560 --> 00:23:30,480 Speaker 3: emotionally mature than anything. And that's why I say, like, 539 00:23:30,760 --> 00:23:32,000 Speaker 3: I think by the time I have a kid, I 540 00:23:32,000 --> 00:23:34,120 Speaker 3: think I'll be a solid parent, bro, Because I feel 541 00:23:34,160 --> 00:23:36,040 Speaker 3: like all the things that would may have made me 542 00:23:36,119 --> 00:23:38,760 Speaker 3: frustrated in what I see in my other peers that 543 00:23:38,840 --> 00:23:39,680 Speaker 3: have like little ones. 544 00:23:39,880 --> 00:23:42,080 Speaker 2: I was like, I'll be able to that'd be cool. 545 00:23:54,520 --> 00:23:56,400 Speaker 1: What's what's been the biggest thing you've kind of learned 546 00:23:56,400 --> 00:23:58,120 Speaker 1: in this journey? Is it kind of just being learned 547 00:23:58,119 --> 00:24:00,360 Speaker 1: how to work with people in that capacity or because 548 00:24:00,400 --> 00:24:02,760 Speaker 1: there's just again, I think a lot of times people 549 00:24:02,960 --> 00:24:06,639 Speaker 1: they kind of discount the entrepreneurial journey. You know, it's 550 00:24:06,720 --> 00:24:08,800 Speaker 1: kind of being you know, fetishized a little bit in 551 00:24:08,800 --> 00:24:11,360 Speaker 1: my opinion. And plus people also kind of think too 552 00:24:11,400 --> 00:24:14,679 Speaker 1: for some reason, it's bad to have a corporate job, right, 553 00:24:14,760 --> 00:24:16,360 Speaker 1: And I always tell people like that's almost like going 554 00:24:16,400 --> 00:24:17,960 Speaker 1: to college if you really want to be an entrepreneur. 555 00:24:18,000 --> 00:24:19,760 Speaker 1: Like the ability to learn how to do you know, 556 00:24:19,880 --> 00:24:22,679 Speaker 1: work on somebody else's dime goes a long way. But like, 557 00:24:22,720 --> 00:24:24,280 Speaker 1: what has been some of the biggest lessons that you've 558 00:24:24,320 --> 00:24:26,240 Speaker 1: kind of learned just through this journey of the last 559 00:24:26,280 --> 00:24:26,840 Speaker 1: five years. 560 00:24:26,960 --> 00:24:29,240 Speaker 3: Oh, honestly, bro, Like the last week has been very 561 00:24:29,240 --> 00:24:30,960 Speaker 3: eye opening because I like all my lessons, I feel 562 00:24:30,960 --> 00:24:33,560 Speaker 3: like I've consolidated. But I would say, like I realized 563 00:24:33,600 --> 00:24:35,800 Speaker 3: this past week is like what's for you? What's for me? 564 00:24:35,920 --> 00:24:37,480 Speaker 3: Is for me, and what's kind of for you is 565 00:24:37,520 --> 00:24:39,920 Speaker 3: for you. And I think that's been my biggest learning 566 00:24:39,920 --> 00:24:42,719 Speaker 3: in this journey, is like being able to cheer for everyone. 567 00:24:43,480 --> 00:24:46,199 Speaker 3: And I think a lot of times that, even in 568 00:24:46,200 --> 00:24:47,760 Speaker 3: a weird way, opens doors for you. 569 00:24:48,520 --> 00:24:49,720 Speaker 2: When you're like, I'm. 570 00:24:49,640 --> 00:24:51,920 Speaker 3: Very excited when a peer of mind that's an entrepreneur, 571 00:24:51,960 --> 00:24:54,399 Speaker 3: we may be competing for something similar, like you may 572 00:24:54,400 --> 00:24:56,359 Speaker 3: get them, Like, yo, that's that's mad dope, bro, Like 573 00:24:56,400 --> 00:24:57,359 Speaker 3: I'm super excited. 574 00:24:57,359 --> 00:24:59,760 Speaker 2: I think being open minded. I say a big one 575 00:24:59,840 --> 00:25:00,640 Speaker 2: is perseverance. 576 00:25:02,400 --> 00:25:04,840 Speaker 3: You know, also kind of a part of my personal life, 577 00:25:04,920 --> 00:25:08,280 Speaker 3: a part of the fraternity Alpha Ba Alpha, and we 578 00:25:08,320 --> 00:25:10,239 Speaker 3: have a poem, don't Quit. I find myself saying that 579 00:25:10,280 --> 00:25:14,400 Speaker 3: poem a lot. And it's like, I think a lot 580 00:25:14,440 --> 00:25:18,320 Speaker 3: of times I see people give up right before they should. Yeah, 581 00:25:18,359 --> 00:25:20,920 Speaker 3: And I think seeing that enough times is enough motivation 582 00:25:21,000 --> 00:25:23,560 Speaker 3: to keep going. And so I like always lean heavily 583 00:25:23,560 --> 00:25:24,280 Speaker 3: on perseverance. 584 00:25:24,320 --> 00:25:24,399 Speaker 4: Bro. 585 00:25:24,440 --> 00:25:27,040 Speaker 2: It's like it's never going to be easy. But the 586 00:25:27,040 --> 00:25:28,480 Speaker 2: ones that I have been. 587 00:25:28,320 --> 00:25:30,199 Speaker 3: Following and I look up to, the other thing I 588 00:25:30,240 --> 00:25:32,600 Speaker 3: can confirm more than anything is that they never stopped. 589 00:25:33,080 --> 00:25:34,880 Speaker 3: Like I don't know what else they may have had 590 00:25:34,920 --> 00:25:36,600 Speaker 3: going on in the background, but it's like, what I 591 00:25:36,640 --> 00:25:38,600 Speaker 3: do know is that they have just never stopped. And 592 00:25:38,640 --> 00:25:40,719 Speaker 3: that is kind of like my plan until we get 593 00:25:40,760 --> 00:25:43,440 Speaker 3: to the point of like, hey, we're we've achieved what 594 00:25:43,640 --> 00:25:45,960 Speaker 3: we personally set out to do. We're kind of going 595 00:25:45,960 --> 00:25:48,119 Speaker 3: through internally with the company, like what does our exit 596 00:25:48,320 --> 00:25:52,320 Speaker 3: strategy plans look like? Right? And still in my mind 597 00:25:52,359 --> 00:25:54,639 Speaker 3: thinking through that, right, and so anyway, bro, I just 598 00:25:54,680 --> 00:25:56,360 Speaker 3: feel like that it was an awesome question, but it's 599 00:25:56,400 --> 00:25:59,240 Speaker 3: like I would boil it down to being open minded, perseverance, 600 00:26:00,760 --> 00:26:03,359 Speaker 3: and then like literally just cheering for everyone. 601 00:26:03,280 --> 00:26:05,359 Speaker 1: Win for you is necessarily a loss for somebody else, right, 602 00:26:05,400 --> 00:26:07,879 Speaker 1: Like everybody can vice versa, yeah, and vice versa, like 603 00:26:08,119 --> 00:26:09,800 Speaker 1: both people can win and it can be okay. Or 604 00:26:09,840 --> 00:26:12,680 Speaker 1: even if you do something and you know this other 605 00:26:12,720 --> 00:26:14,240 Speaker 1: brand gets a little bit more money than you, like, 606 00:26:14,320 --> 00:26:17,040 Speaker 1: there's still opportunities to kind of win. I think again, 607 00:26:17,040 --> 00:26:18,560 Speaker 1: a lot of times people get so caught up in 608 00:26:18,920 --> 00:26:21,119 Speaker 1: it's got to be like we get look competitive, and 609 00:26:21,280 --> 00:26:23,040 Speaker 1: reality is like the more you kind of help people 610 00:26:23,080 --> 00:26:25,679 Speaker 1: and bring people along, all kinds of opportunities open up. 611 00:26:25,720 --> 00:26:27,840 Speaker 1: But even to your point about just being tired, I 612 00:26:27,880 --> 00:26:31,240 Speaker 1: mean again, everybody. Look, look, y'all. I don't think y'all 613 00:26:31,320 --> 00:26:33,360 Speaker 1: understand everybody that's an entrepreneur at some point is wanted 614 00:26:33,400 --> 00:26:33,720 Speaker 1: to quit. 615 00:26:34,359 --> 00:26:35,119 Speaker 4: Is one to give up? 616 00:26:35,760 --> 00:26:35,959 Speaker 2: You know. 617 00:26:36,000 --> 00:26:38,560 Speaker 1: The thing that I always kind of lean into when 618 00:26:38,600 --> 00:26:40,320 Speaker 1: I think about that is there's this really good book 619 00:26:40,320 --> 00:26:43,359 Speaker 1: by Seth Godin Caught the Dip, and it talks about 620 00:26:43,480 --> 00:26:45,480 Speaker 1: if you think about your career, you just think about 621 00:26:45,560 --> 00:26:49,600 Speaker 1: doing anything important. There's a moment when you say you're 622 00:26:49,640 --> 00:26:51,639 Speaker 1: going to do something, and it's almost like you're on 623 00:26:51,680 --> 00:26:54,879 Speaker 1: a cliff and you're on this cliff and everybody's congratulating, Amen, 624 00:26:54,920 --> 00:26:57,920 Speaker 1: congratulations you graduated from college or you and now you're 625 00:26:57,920 --> 00:27:00,560 Speaker 1: starting this business. Everybody's happy for you. And then you 626 00:27:00,560 --> 00:27:02,680 Speaker 1: got to step off that cliff. And when you step 627 00:27:02,720 --> 00:27:05,600 Speaker 1: off that cliff, you're in the work. And nobody sees 628 00:27:05,680 --> 00:27:08,240 Speaker 1: you when you're in the work. Nobody sees you when 629 00:27:08,240 --> 00:27:10,320 Speaker 1: you're in the dip. Nobody sees you when you're dealing 630 00:27:10,359 --> 00:27:12,479 Speaker 1: with some shit at two o'clock in the morning, and 631 00:27:12,520 --> 00:27:14,840 Speaker 1: you're like, man, why am I even doing this? And 632 00:27:15,240 --> 00:27:17,560 Speaker 1: that's the moment where you got to decide do I 633 00:27:17,560 --> 00:27:19,040 Speaker 1: want to quit or do I want to keep going. 634 00:27:19,400 --> 00:27:21,119 Speaker 1: I tell people all the time, there's nothing wrong with 635 00:27:21,200 --> 00:27:23,960 Speaker 1: quitting if you don't want what's on the other side. 636 00:27:24,400 --> 00:27:26,680 Speaker 1: But if you know you want what's on the other side, 637 00:27:26,800 --> 00:27:28,600 Speaker 1: you got to keep going and you got to push 638 00:27:28,640 --> 00:27:31,520 Speaker 1: through in those kind of moments. Throw when you do 639 00:27:31,560 --> 00:27:32,960 Speaker 1: get it, because it happens to all of us, Like 640 00:27:33,000 --> 00:27:35,600 Speaker 1: what keeps you going? What's your motivation? What's your kind 641 00:27:35,600 --> 00:27:38,119 Speaker 1: of north star that keeps you inspired and going to 642 00:27:38,119 --> 00:27:38,800 Speaker 1: build this thing? 643 00:27:39,280 --> 00:27:40,000 Speaker 2: Ibby Rogie Bro. 644 00:27:40,080 --> 00:27:41,560 Speaker 3: I think the thing that lingers in my head the 645 00:27:41,600 --> 00:27:43,240 Speaker 3: most now that if I stop, someone else is going 646 00:27:43,320 --> 00:27:44,879 Speaker 3: to take the credit for what we already started. 647 00:27:45,160 --> 00:27:47,399 Speaker 4: Say it again, I like that one, not like Bro. 648 00:27:47,400 --> 00:27:50,159 Speaker 2: Like we go back to what I was saying earlier. 649 00:27:50,760 --> 00:27:53,359 Speaker 3: There were zero HBCUs in twenty twenty that had gaming 650 00:27:53,359 --> 00:27:56,920 Speaker 3: and esports programs. I know for a fact that community 651 00:27:57,080 --> 00:28:00,440 Speaker 3: started and helped majority of the HBCUs start the gaming 652 00:28:00,600 --> 00:28:03,920 Speaker 3: esports programs. So like, for me, it's like, it's not objective. 653 00:28:04,200 --> 00:28:07,480 Speaker 3: I'm sorry, that's not subjective. It's very much like objective fact. 654 00:28:07,640 --> 00:28:09,359 Speaker 3: And I'm like, there's no way that we're going to 655 00:28:09,440 --> 00:28:11,960 Speaker 3: start this and then let some third party company go 656 00:28:12,440 --> 00:28:15,360 Speaker 3: raise ten million off of a deck idea to then 657 00:28:15,480 --> 00:28:17,600 Speaker 3: monetize it off of this community that they had no 658 00:28:17,720 --> 00:28:20,280 Speaker 3: connection to in the beginning. So again, when I look 659 00:28:20,280 --> 00:28:23,560 Speaker 3: at our story, I actually watched Bob Johnson's story a 660 00:28:23,560 --> 00:28:26,480 Speaker 3: lot because what Bob Johnson did, he was like, Yo, 661 00:28:27,320 --> 00:28:29,800 Speaker 3: people of color want to see themselves on TV. They 662 00:28:29,840 --> 00:28:33,000 Speaker 3: want to see themselves and events in magazines. We are 663 00:28:33,080 --> 00:28:37,080 Speaker 3: the culture. There's no distribution network for this culture. Let 664 00:28:37,119 --> 00:28:40,760 Speaker 3: me build this thing called Black Entertainment Television. And what 665 00:28:40,800 --> 00:28:42,840 Speaker 3: I'm saying is is that CXM is going to be 666 00:28:42,920 --> 00:28:45,960 Speaker 3: that exact same thing for the genre that we're focused 667 00:28:46,000 --> 00:28:49,760 Speaker 3: on for gaming and anime. But these same topics is 668 00:28:49,800 --> 00:28:52,120 Speaker 3: like I always call them the three letter acronyms, be ET, V, 669 00:28:52,320 --> 00:28:56,000 Speaker 3: H one, MTV, CNN, you know TN, T. You go 670 00:28:56,000 --> 00:28:58,920 Speaker 3: to T and T for high action movies, right, You're 671 00:28:58,920 --> 00:29:02,000 Speaker 3: going to go to CXM for all things culture, music, gaming, anime, 672 00:29:02,400 --> 00:29:06,160 Speaker 3: upcoming releases. The fact that Tecans did a collaboration with 673 00:29:06,240 --> 00:29:09,480 Speaker 3: Nike phone posits and they're doing, like, where's that information 674 00:29:09,560 --> 00:29:12,640 Speaker 3: being really spoken about? Where the events that follow those, 675 00:29:12,720 --> 00:29:15,120 Speaker 3: where are the community programs that support those? And I'm like, 676 00:29:15,200 --> 00:29:17,520 Speaker 3: that is what our mission vision is through everything that 677 00:29:17,520 --> 00:29:17,960 Speaker 3: we're doing. 678 00:29:18,400 --> 00:29:20,959 Speaker 1: Yeah, now, where do you kind of see the future 679 00:29:21,000 --> 00:29:24,280 Speaker 1: of you know, esports and you know HBCU sports and 680 00:29:24,320 --> 00:29:25,160 Speaker 1: just gaming in general. 681 00:29:25,240 --> 00:29:27,240 Speaker 4: Right, Like again where everybody's thinking about. 682 00:29:27,320 --> 00:29:29,440 Speaker 1: You know, obviously virtual reality is going to be a 683 00:29:29,480 --> 00:29:31,800 Speaker 1: thing coming up soon and just even more immersive games 684 00:29:31,840 --> 00:29:33,959 Speaker 1: and experiences. But you know, if you had to kind 685 00:29:33,960 --> 00:29:35,640 Speaker 1: of you know, I would say put on your Apple 686 00:29:35,680 --> 00:29:37,760 Speaker 1: Vision Pro but those got discontinued, you know what I mean. 687 00:29:37,760 --> 00:29:39,280 Speaker 1: But if you can kind of see around the corner, 688 00:29:39,800 --> 00:29:42,080 Speaker 1: like what does gaming look like in the next five ten. 689 00:29:42,040 --> 00:29:45,800 Speaker 3: Years, I think gaming will look like traditional sports. You 690 00:29:45,840 --> 00:29:48,320 Speaker 3: say five or ten years, Yeah, what I just said 691 00:29:48,360 --> 00:29:51,240 Speaker 3: is I think fifteen, twenty, twenty five, thirty years down 692 00:29:51,280 --> 00:29:51,640 Speaker 3: the road. 693 00:29:52,320 --> 00:29:54,320 Speaker 2: So that's what was like. I think five or ten 694 00:29:54,360 --> 00:29:55,640 Speaker 2: years is going to look similar to now. 695 00:29:55,720 --> 00:29:58,920 Speaker 3: Right, You're going to have more events like the Kickback 696 00:29:59,000 --> 00:30:01,240 Speaker 3: and like dream Con, and it's going to be more 697 00:30:01,280 --> 00:30:03,560 Speaker 3: of those. But when you're talking about the development again, 698 00:30:03,840 --> 00:30:05,760 Speaker 3: I was so thankful for my program at Georgia State 699 00:30:05,800 --> 00:30:08,120 Speaker 3: because it talks you through how sports were developed. I 700 00:30:08,160 --> 00:30:09,680 Speaker 3: think a lot of times we look at sports now 701 00:30:09,720 --> 00:30:12,040 Speaker 3: are like this is what has always been no, Like, 702 00:30:12,440 --> 00:30:14,880 Speaker 3: at one point in time, it was literally fifteen people 703 00:30:14,960 --> 00:30:17,479 Speaker 3: watching what is now the NBA, and it shed right, 704 00:30:17,560 --> 00:30:20,800 Speaker 3: and like that has now grown and developed to franchises 705 00:30:20,840 --> 00:30:23,840 Speaker 3: and billion dollars this and star athletes and shoe endorsement 706 00:30:23,920 --> 00:30:26,040 Speaker 3: did but that has been If you look at the 707 00:30:26,120 --> 00:30:29,080 Speaker 3: NFL or baseball, that is a one hundred year time span, right, 708 00:30:29,440 --> 00:30:32,080 Speaker 3: And so I think over time those communities, especially the 709 00:30:32,120 --> 00:30:35,520 Speaker 3: interest of younger generations, you know, I think our early mistake. 710 00:30:35,600 --> 00:30:38,480 Speaker 3: We talked about mistakes earlier. I think my earliest mistake 711 00:30:38,560 --> 00:30:41,000 Speaker 3: is that we market it too old, right. We try 712 00:30:41,040 --> 00:30:44,760 Speaker 3: to convince active college students and people that were recent 713 00:30:44,800 --> 00:30:48,760 Speaker 3: alum that gaming is cool. But respectfully, we missed the boat, right, 714 00:30:49,160 --> 00:30:52,280 Speaker 3: gaming was just that pastime. But no, the younger, the 715 00:30:52,360 --> 00:30:54,360 Speaker 3: kids in high school and middle school, they're the ones 716 00:30:54,400 --> 00:30:56,720 Speaker 3: that are looking at the feasibility of trying to be 717 00:30:56,880 --> 00:31:00,200 Speaker 3: these creators. And like tuning in the live streams was like, 718 00:31:00,440 --> 00:31:03,520 Speaker 3: we really missed the market the mark on our marketing 719 00:31:03,680 --> 00:31:06,120 Speaker 3: super early because we just went for the wrong crowd. 720 00:31:06,160 --> 00:31:09,320 Speaker 3: We try what everyone else was initially attempting, was hey, 721 00:31:09,400 --> 00:31:12,760 Speaker 3: let's take traditional sports model in the traditional culture marketing 722 00:31:12,800 --> 00:31:15,480 Speaker 3: model and like, let's just drop that into gaming, and 723 00:31:15,520 --> 00:31:17,560 Speaker 3: I'm like, now that doesn't work. It has to be 724 00:31:17,600 --> 00:31:21,120 Speaker 3: grassroots and developed from the ground up and then incremental 725 00:31:21,120 --> 00:31:25,320 Speaker 3: investments over time that then actually lead to a program 726 00:31:25,360 --> 00:31:29,040 Speaker 3: that's then scaled year over year over year. So the 727 00:31:29,800 --> 00:31:31,360 Speaker 3: answer to the question more directly is like, when I 728 00:31:31,360 --> 00:31:35,240 Speaker 3: look at the future, it's that it's academic programs, is 729 00:31:35,280 --> 00:31:37,560 Speaker 3: community programs. Again, I look at it no different than sport. 730 00:31:37,680 --> 00:31:39,920 Speaker 3: There's gonna be your LA fitness basketball group. There's going 731 00:31:40,000 --> 00:31:42,040 Speaker 3: to be your intermural clubs. There's gonna be professional leagues, 732 00:31:42,040 --> 00:31:45,440 Speaker 3: they're gonna be international leagues. There's going to be you know, 733 00:31:46,960 --> 00:31:48,960 Speaker 3: special events. Like all of this is kind of just 734 00:31:49,000 --> 00:31:51,720 Speaker 3: be wrapped around this banner of just gaming, but again 735 00:31:51,800 --> 00:31:55,040 Speaker 3: not as hand on the controller as an interest point 736 00:31:55,040 --> 00:31:58,200 Speaker 3: and a passion pillar to actually now say gaming is cool. 737 00:31:58,400 --> 00:32:00,000 Speaker 3: You gotta think bro For us for the longest time, 738 00:32:00,040 --> 00:32:01,480 Speaker 3: if you was in a gaming anime, it was black 739 00:32:01,640 --> 00:32:02,040 Speaker 3: is a nerd? 740 00:32:02,080 --> 00:32:03,200 Speaker 2: You lame, you. 741 00:32:03,120 --> 00:32:05,920 Speaker 3: Whack you out of pocket. You know, don't sit over here. 742 00:32:06,120 --> 00:32:08,200 Speaker 3: What we're doing is saying like, no, all that stuff 743 00:32:08,200 --> 00:32:11,600 Speaker 3: now is in the mix. Yeah, like it's not excluded 744 00:32:11,640 --> 00:32:13,760 Speaker 3: in its own thing. But matter of fact, we're not 745 00:32:13,800 --> 00:32:15,640 Speaker 3: trying to join you. We're just trying to bring all 746 00:32:15,640 --> 00:32:18,160 Speaker 3: this stuff over here. Like we're not trying to make 747 00:32:18,200 --> 00:32:21,440 Speaker 3: who the forgotten about black people were cool? They've been cool. 748 00:32:21,480 --> 00:32:24,320 Speaker 3: From our perspective, y'all are late to the party, like 749 00:32:24,440 --> 00:32:28,880 Speaker 3: gaming's not late. Hip hop is late, like entertainment is late, 750 00:32:29,120 --> 00:32:31,960 Speaker 3: like we've been doing games deft jen Vendetta came out 751 00:32:31,960 --> 00:32:35,320 Speaker 3: twenty years ago. So yeah, just as an example, but 752 00:32:35,480 --> 00:32:38,520 Speaker 3: we at that time wasn't tapped into that as a 753 00:32:38,600 --> 00:32:41,640 Speaker 3: means of mediums for like revenue generation for our community. 754 00:32:42,440 --> 00:32:44,680 Speaker 2: We just spent money and consumed it. So we're trying 755 00:32:44,680 --> 00:32:45,520 Speaker 2: to put that on this head. 756 00:32:46,040 --> 00:32:48,160 Speaker 1: And you think that, you think that again kind of 757 00:32:48,400 --> 00:32:50,680 Speaker 1: staying true to that and also again like finding those 758 00:32:50,720 --> 00:32:52,320 Speaker 1: like not growing up, the kind of growing down in 759 00:32:52,360 --> 00:32:54,480 Speaker 1: the audiences. That was probably one of the bigger tactics 760 00:32:54,520 --> 00:32:56,960 Speaker 1: that that really kind of helped y'all be more successful. 761 00:32:57,040 --> 00:32:58,960 Speaker 1: You think there was other kind of inflection points that 762 00:32:59,000 --> 00:33:01,400 Speaker 1: helped the business kind of through. Like I always again 763 00:33:01,440 --> 00:33:02,480 Speaker 1: like when you kind of look back on it, you 764 00:33:02,520 --> 00:33:04,680 Speaker 1: can always think about the moments. Always makes sense when 765 00:33:04,680 --> 00:33:06,480 Speaker 1: you look back on correct, you know, So what were 766 00:33:06,520 --> 00:33:08,480 Speaker 1: some of those kind of moments, of those inflection points 767 00:33:08,480 --> 00:33:10,000 Speaker 1: that you know, you can kind of see the growth 768 00:33:10,040 --> 00:33:10,640 Speaker 1: of the difference. 769 00:33:11,080 --> 00:33:13,000 Speaker 3: So I think it was after we did the first 770 00:33:13,080 --> 00:33:17,120 Speaker 3: one or two years of HBCU Esports and in the middle. 771 00:33:17,200 --> 00:33:19,520 Speaker 3: So the thing about ESPCU Esports is one hundred percent virtual, 772 00:33:19,800 --> 00:33:22,000 Speaker 3: so the kids are competing at their dorms, We're doing 773 00:33:22,000 --> 00:33:24,400 Speaker 3: a live stream out of Atlanta. But in the second 774 00:33:24,520 --> 00:33:27,240 Speaker 3: year we ended up doing like a small in person 775 00:33:27,320 --> 00:33:29,840 Speaker 3: activation in Washington, d C. With all the local d 776 00:33:29,920 --> 00:33:33,840 Speaker 3: and v HBCUs and just seeing that in person camaraderie 777 00:33:33,920 --> 00:33:37,320 Speaker 3: and kids cheering like the Hampton kids cheering for Howard 778 00:33:37,360 --> 00:33:40,160 Speaker 3: over Morgan. I'm like, nah, bro, this is real, Like 779 00:33:40,320 --> 00:33:43,640 Speaker 3: its actually more real than I thought. And the step 780 00:33:43,680 --> 00:33:46,000 Speaker 3: be next after that was all right cool. When you 781 00:33:46,000 --> 00:33:49,120 Speaker 3: look out in the world, there really is no gaming 782 00:33:49,160 --> 00:33:51,920 Speaker 3: collective for people of color, right, Like, So we launched 783 00:33:51,920 --> 00:33:54,200 Speaker 3: this initiative about three years ago, two years ago called 784 00:33:54,240 --> 00:33:56,720 Speaker 3: Big Creator. Initially it was like, let's bring together small 785 00:33:56,760 --> 00:33:59,239 Speaker 3: creators and help them become larger creators. But we got 786 00:33:59,240 --> 00:34:02,800 Speaker 3: twelve hundred rugs strengths and twelve months. So now like 787 00:34:02,920 --> 00:34:07,120 Speaker 3: even on paper, we own the largest We are sincely 788 00:34:07,280 --> 00:34:12,719 Speaker 3: organized the largest digital gaming collective in North America, right, 789 00:34:12,960 --> 00:34:15,439 Speaker 3: like twelve hundred people that are active, and these twelve 790 00:34:15,560 --> 00:34:18,000 Speaker 3: hundred have their own community. So like now we're trying 791 00:34:18,000 --> 00:34:19,520 Speaker 3: to figure out like all right, cool, well how do 792 00:34:19,560 --> 00:34:22,680 Speaker 3: we layer the big creators into our marketing strategies? So 793 00:34:22,760 --> 00:34:25,080 Speaker 3: like we're just trying to find all like so many 794 00:34:25,080 --> 00:34:28,600 Speaker 3: different ways to get our community involved, and no pun intended, 795 00:34:28,719 --> 00:34:31,200 Speaker 3: we ask community or just the quarterback, but like the 796 00:34:31,280 --> 00:34:35,719 Speaker 3: real players are these independent groups throughout North America. Trap 797 00:34:35,800 --> 00:34:39,680 Speaker 3: Sushi here, Trap Sushi in Montana, the Trap Sushi in Mississippi, 798 00:34:39,760 --> 00:34:43,759 Speaker 3: the community in Tennessee that none of them know, they 799 00:34:43,800 --> 00:34:45,920 Speaker 3: know about each other, but there's no one bringing them together, 800 00:34:46,000 --> 00:34:48,719 Speaker 3: so or like like let's just try and organize this thing. 801 00:34:48,840 --> 00:34:50,279 Speaker 1: No, yeah, first you got to kind of collect the 802 00:34:50,280 --> 00:34:51,640 Speaker 1: dots and then you kind of connect the dots. And 803 00:34:51,640 --> 00:34:53,360 Speaker 1: I think when when you do that, you kind of 804 00:34:53,360 --> 00:34:55,840 Speaker 1: see these new opportunities and nuances like oh yeah, if 805 00:34:55,880 --> 00:34:58,120 Speaker 1: I connect these this group of this group or you know, 806 00:34:58,160 --> 00:34:59,359 Speaker 1: this group of this, all of a sudden a new 807 00:34:59,400 --> 00:35:02,040 Speaker 1: kind of opportunity. But that means you got to kind 808 00:35:02,040 --> 00:35:04,520 Speaker 1: of keep yourself open and flexible, right, And you know, 809 00:35:05,600 --> 00:35:07,480 Speaker 1: Jeff Bezos has a great quote that I love. It's like, 810 00:35:07,560 --> 00:35:10,000 Speaker 1: be stubborn on your vision, but be flexible on the details, 811 00:35:10,000 --> 00:35:12,040 Speaker 1: correct because you don't know how this stuff is going 812 00:35:12,120 --> 00:35:14,560 Speaker 1: to work out, and sometimes an opportunity kind of you know, 813 00:35:14,640 --> 00:35:17,600 Speaker 1: pops up that you didn't expect, or you know, something happens. 814 00:35:17,600 --> 00:35:19,160 Speaker 1: Has that ever happened where you know, you all kind 815 00:35:19,160 --> 00:35:21,080 Speaker 1: of went into something, you know, thinking there was going 816 00:35:21,120 --> 00:35:22,279 Speaker 1: to be a moment, then all of a sudden, either 817 00:35:22,320 --> 00:35:25,200 Speaker 1: a celebrity pulled up or just something happened in that 818 00:35:25,239 --> 00:35:26,960 Speaker 1: moment where you're like, wow, I didn't even realize this, 819 00:35:27,040 --> 00:35:28,560 Speaker 1: but we're riding this wave now. 820 00:35:28,760 --> 00:35:30,279 Speaker 2: Yeah, man, it's it's crazy, bro Like. 821 00:35:30,360 --> 00:35:33,320 Speaker 3: Even so you spoke about a little earlier, so like 822 00:35:33,360 --> 00:35:36,520 Speaker 3: I would say, like, there's two moments that were defining 823 00:35:36,560 --> 00:35:38,920 Speaker 3: for us, and then there was a Seleverty like moment 824 00:35:38,960 --> 00:35:41,200 Speaker 3: that kind of came out of nowhere, something that also 825 00:35:41,280 --> 00:35:42,880 Speaker 3: kind of put us on the map. In twenty twenty one, 826 00:35:42,960 --> 00:35:44,800 Speaker 3: we were one of the marketing partners for the release 827 00:35:44,840 --> 00:35:47,680 Speaker 3: of the New Space Jam movie. So like our responsibility 828 00:35:47,719 --> 00:35:50,520 Speaker 3: was we actually created a gaming experience on the Purple 829 00:35:50,560 --> 00:35:54,120 Speaker 3: carpet at the screening of Space Jam Out and at 830 00:35:54,160 --> 00:35:56,279 Speaker 3: Los Angeles. So it gave us like a ton of 831 00:35:56,320 --> 00:35:59,920 Speaker 3: visibility to like Lebron and like all the casts in them. 832 00:36:00,040 --> 00:36:02,080 Speaker 3: So we're like it was a eye opening and say, 833 00:36:02,120 --> 00:36:03,920 Speaker 3: like all right, cool, there's a lot of feasibility not 834 00:36:03,960 --> 00:36:07,040 Speaker 3: only in gaming but in Hollywood and what's happening. So 835 00:36:07,080 --> 00:36:11,240 Speaker 3: since that moment, we started working with like movie studios 836 00:36:11,239 --> 00:36:14,120 Speaker 3: and we do screenings in Atlanta, like with Dune two 837 00:36:14,200 --> 00:36:16,360 Speaker 3: was the most recent one we did. But with Dune 838 00:36:16,360 --> 00:36:18,600 Speaker 3: there's a game, so like now the studios are like, 839 00:36:18,600 --> 00:36:21,279 Speaker 3: we're creating these gaming movie like experiences, which was like 840 00:36:21,320 --> 00:36:24,320 Speaker 3: really interesting. Last year we gave away a million dollars 841 00:36:24,320 --> 00:36:27,080 Speaker 3: with Mountain due to HBCU students and two different tournaments, 842 00:36:27,080 --> 00:36:30,320 Speaker 3: one for Mortal Kombat, one for Call of Duty. And 843 00:36:30,400 --> 00:36:33,879 Speaker 3: I'm like, when you start four years ago, like I'm 844 00:36:33,920 --> 00:36:35,800 Speaker 3: not thinking that, hey, there's ever going to be a 845 00:36:35,920 --> 00:36:39,439 Speaker 3: chance for literally sixteen black kids to compete for half 846 00:36:39,440 --> 00:36:42,080 Speaker 3: of a million dollars in these tournaments. Like Roder just 847 00:36:42,080 --> 00:36:44,040 Speaker 3: graduated nine years ago. I was like, bro, like we 848 00:36:44,160 --> 00:36:46,040 Speaker 3: just I barely just missed the shit, you know, Like 849 00:36:46,080 --> 00:36:48,560 Speaker 3: in what's going on. But even like with the Kickback 850 00:36:48,680 --> 00:36:51,480 Speaker 3: last year, you know, to your point of why, I say, 851 00:36:51,640 --> 00:36:53,239 Speaker 3: like everything that's just supposed to happen, how it was 852 00:36:53,280 --> 00:36:55,319 Speaker 3: supposed to happen, what was for use for you? We 853 00:36:55,400 --> 00:36:58,960 Speaker 3: had a headlining artist, unfortunate things happened forty eight hours 854 00:36:58,960 --> 00:37:02,200 Speaker 3: before the show had to pull out within forty eight hours. 855 00:37:02,239 --> 00:37:05,399 Speaker 3: Who secured the new artist? Nli Choppa. Come to find out, 856 00:37:05,480 --> 00:37:07,480 Speaker 3: Chapa is a huge gamer. He's a huge streamer. You've 857 00:37:07,480 --> 00:37:09,279 Speaker 3: seen a lot of the content recently with him on 858 00:37:09,400 --> 00:37:13,399 Speaker 3: Kai stream and then because of his affiliation, and he 859 00:37:13,440 --> 00:37:15,839 Speaker 3: brought out a lot of other talent that he's cool 860 00:37:15,840 --> 00:37:18,040 Speaker 3: with that's in Atlanta from Memphis. So like we had 861 00:37:18,120 --> 00:37:21,120 Speaker 3: like this mini festival concert and it's like it all 862 00:37:21,160 --> 00:37:23,200 Speaker 3: worked out right. So to your point is like you 863 00:37:23,239 --> 00:37:26,160 Speaker 3: know what I was gonna say is the original talent 864 00:37:26,480 --> 00:37:29,719 Speaker 3: would have been great, but we had Choppa. He's facetiming 865 00:37:29,800 --> 00:37:33,080 Speaker 3: Kai live on stage at the Kickback right. So now 866 00:37:33,200 --> 00:37:36,200 Speaker 3: for the first time ever, I'm seeing our events like 867 00:37:36,520 --> 00:37:38,799 Speaker 3: going viral in the Shade room and so I was like, 868 00:37:39,000 --> 00:37:41,680 Speaker 3: all right, now that's when I knew. October twelfth, twenty 869 00:37:41,719 --> 00:37:44,200 Speaker 3: twenty three, I was like, nah, we got something, yeah, 870 00:37:44,280 --> 00:37:45,960 Speaker 3: and we just got to figure out how to structure 871 00:37:46,000 --> 00:37:48,759 Speaker 3: this and organize it. But more more importantly, how do 872 00:37:48,800 --> 00:37:52,000 Speaker 3: we have business process to sustain it? Because we're not 873 00:37:52,080 --> 00:37:54,279 Speaker 3: fun it bro all, we're still bootstrapping this whole thing 874 00:37:55,760 --> 00:37:57,920 Speaker 3: and still trying to make everything happen. Bro. 875 00:37:58,280 --> 00:38:00,440 Speaker 1: Hey man, y'all doing good. Y'all, boots trap the man. 876 00:38:00,480 --> 00:38:02,279 Speaker 1: I see the acquisitions out here, I see the moves 877 00:38:02,280 --> 00:38:02,640 Speaker 1: that happen. 878 00:38:03,280 --> 00:38:04,160 Speaker 2: Kind of do some stuff. 879 00:38:04,400 --> 00:38:06,040 Speaker 4: Now, let me ask you this. 880 00:38:06,120 --> 00:38:08,960 Speaker 1: Let's let's switch gears for me a second, as a 881 00:38:08,960 --> 00:38:10,520 Speaker 1: as a gamer, because you do play games. 882 00:38:10,560 --> 00:38:12,840 Speaker 2: Also in war Zone Heavy. 883 00:38:12,239 --> 00:38:15,680 Speaker 1: If you could create a game, like, what game would 884 00:38:15,680 --> 00:38:18,479 Speaker 1: you create? What game needs to exist? If you could 885 00:38:18,480 --> 00:38:21,680 Speaker 1: make any video game you wanted? What video game needs 886 00:38:21,719 --> 00:38:22,120 Speaker 1: to exist? 887 00:38:22,239 --> 00:38:22,880 Speaker 4: In your opinion? 888 00:38:23,440 --> 00:38:26,080 Speaker 2: And that's a crazy question, bro, like this heavy question. 889 00:38:26,200 --> 00:38:28,640 Speaker 3: I don't know because I mean, Rotch, you like everything 890 00:38:28,640 --> 00:38:30,680 Speaker 3: I would want I think exists. Cause again, when I 891 00:38:30,719 --> 00:38:32,799 Speaker 3: play games, I was telling you a little earlier, right, 892 00:38:32,840 --> 00:38:36,399 Speaker 3: I play first person shooter, so Halo Battlefield, Call of Duty. 893 00:38:36,440 --> 00:38:39,080 Speaker 2: For some reason, I feel like I would personally want it. 894 00:38:39,160 --> 00:38:41,600 Speaker 3: I wouldn't want it for the perception it would create 895 00:38:41,640 --> 00:38:44,040 Speaker 3: in America, but I would want like a Call of 896 00:38:44,120 --> 00:38:47,760 Speaker 3: Duty based in like inner cities. Okay, but I'd already 897 00:38:47,840 --> 00:38:49,839 Speaker 3: like even saying that I don't like the concept from 898 00:38:49,880 --> 00:38:52,799 Speaker 3: a marketing standpoint. I just like the concept of the 899 00:38:52,840 --> 00:38:56,160 Speaker 3: game itself and just being able to play in like 900 00:38:56,320 --> 00:39:00,480 Speaker 3: neighborhoods and just like a different twist. But every version 901 00:39:00,480 --> 00:39:04,359 Speaker 3: of a basketball game exists, NBA Street and one I 902 00:39:04,400 --> 00:39:06,839 Speaker 3: was really big and like the Tony Hawk games growing up, 903 00:39:06,880 --> 00:39:10,239 Speaker 3: like the action sports series SSX tricky, I mean, real 904 00:39:10,320 --> 00:39:12,680 Speaker 3: cheer like I don't know, but let me say this. 905 00:39:12,719 --> 00:39:13,000 Speaker 2: I will. 906 00:39:13,000 --> 00:39:15,799 Speaker 3: Actually I have one so something we're talking about with 907 00:39:15,840 --> 00:39:18,719 Speaker 3: one of our partners with the Trap Sushi team, But 908 00:39:18,800 --> 00:39:20,920 Speaker 3: I would love to see an urban style fighting game, 909 00:39:21,440 --> 00:39:25,480 Speaker 3: so def Jam Vendetta. But that's like too urban but 910 00:39:25,600 --> 00:39:28,840 Speaker 3: not like too fantasy, but like right in the middle 911 00:39:28,880 --> 00:39:30,160 Speaker 3: with like a hip hop soundtrack. 912 00:39:30,640 --> 00:39:31,839 Speaker 4: Okay, I'm with it. 913 00:39:32,680 --> 00:39:34,319 Speaker 3: So I don't know what it is, but what I 914 00:39:34,360 --> 00:39:36,239 Speaker 3: do know is that if we were to create a game, 915 00:39:36,320 --> 00:39:39,759 Speaker 3: I would test it within our community of gamers, like 916 00:39:39,760 --> 00:39:40,600 Speaker 3: with a beautiful thing. 917 00:39:40,960 --> 00:39:42,359 Speaker 2: So like I think that would be really cool. 918 00:39:42,480 --> 00:39:45,600 Speaker 3: Is like you have this urban style teching like Street 919 00:39:45,640 --> 00:39:49,719 Speaker 3: fighter like game, but it's all about urban So for 920 00:39:49,760 --> 00:39:51,120 Speaker 3: lack of better words, I would just call it the 921 00:39:51,120 --> 00:39:54,200 Speaker 3: Boondocks fighting game. If we're just call it like a thing, 922 00:39:54,280 --> 00:39:56,239 Speaker 3: it would be a Boondock style fighting game. 923 00:39:56,440 --> 00:39:58,799 Speaker 4: Yeah, just called the boon Docks. It's like the boon Docks, 924 00:39:58,800 --> 00:39:59,120 Speaker 4: you know, I. 925 00:39:59,160 --> 00:40:00,759 Speaker 3: See my boy ar Oh fun fact, so I grew 926 00:40:00,840 --> 00:40:03,160 Speaker 3: up in Columbia, Maryland. Aar magrutis from Columbia, Maryland. So 927 00:40:03,239 --> 00:40:06,839 Speaker 3: like Boon Docks, iran higher than anything. So it's call 928 00:40:07,080 --> 00:40:10,080 Speaker 3: TV right there. That's quality TV right there. If Aaron 929 00:40:10,080 --> 00:40:12,000 Speaker 3: would allow us BRO to do it, I was like, Bro, 930 00:40:12,080 --> 00:40:14,920 Speaker 3: let's send a partnership right now, we're bringing the developers, 931 00:40:14,960 --> 00:40:16,440 Speaker 3: we have the community. 932 00:40:16,480 --> 00:40:18,840 Speaker 2: Like that thing will go absolutely crazy. 933 00:40:18,920 --> 00:40:22,360 Speaker 3: Well, Uncle rukus character, Bro, what special special powers like 934 00:40:22,440 --> 00:40:25,240 Speaker 3: saying bad words that hurts your feelings and like your 935 00:40:25,320 --> 00:40:28,360 Speaker 3: health just diminishes or something like that. But no, like 936 00:40:28,360 --> 00:40:29,879 Speaker 3: that's that's that's what I think it was. It would 937 00:40:29,920 --> 00:40:32,680 Speaker 3: be something similar to the fighting style of the Boondocks 938 00:40:32,719 --> 00:40:36,600 Speaker 3: with that anime feel with hip hop sound. 939 00:40:37,280 --> 00:40:37,480 Speaker 2: Man. 940 00:40:37,480 --> 00:40:38,200 Speaker 4: I'm not even gonna lie. 941 00:40:38,239 --> 00:40:39,640 Speaker 1: Man, if I can make any game I want to make, 942 00:40:39,800 --> 00:40:44,520 Speaker 1: I fell down the the GTA rabbit hole for like online, 943 00:40:44,560 --> 00:40:47,920 Speaker 1: like watching a T Grizzly and all those guys, and 944 00:40:47,960 --> 00:40:50,520 Speaker 1: I'm like, man, we just need like an Atlanta GTA server, 945 00:40:50,840 --> 00:40:53,680 Speaker 1: Like just recreate Atlanta in here, call out the game. 946 00:40:54,400 --> 00:40:56,000 Speaker 1: You know, you can go to a Falcons game. You 947 00:40:56,000 --> 00:40:57,360 Speaker 1: can get in a fight fit in the fight with 948 00:40:57,360 --> 00:40:58,080 Speaker 1: a Saints. 949 00:40:57,760 --> 00:40:58,799 Speaker 4: Fan in the Falcons game. 950 00:40:58,840 --> 00:41:00,480 Speaker 1: You know what I'm saying. You got to you got 951 00:41:00,480 --> 00:41:02,279 Speaker 1: to go defeat the Varsity. You know, you gotta go 952 00:41:02,280 --> 00:41:04,239 Speaker 1: eat at the varsitay and eat it. I can just 953 00:41:04,239 --> 00:41:05,600 Speaker 1: see it right now. The water Boys. 954 00:41:05,600 --> 00:41:06,200 Speaker 4: I got to take the. 955 00:41:06,239 --> 00:41:10,520 Speaker 3: Jr Crickets to Alpharetta within fifteen minutes, like crazy side 956 00:41:10,520 --> 00:41:11,680 Speaker 3: missions and stuff like you. 957 00:41:11,719 --> 00:41:12,440 Speaker 4: Got to get somewhere. 958 00:41:12,480 --> 00:41:16,480 Speaker 1: But it's traffic, like I'm telling you, like Atlanta GTA 959 00:41:16,680 --> 00:41:20,799 Speaker 1: game would go crazy because Atlanta culture travels very very well. 960 00:41:20,840 --> 00:41:21,440 Speaker 2: So let me say this. 961 00:41:21,520 --> 00:41:23,040 Speaker 3: So a big part of what we do now is 962 00:41:23,440 --> 00:41:26,840 Speaker 3: like to your point GTA service Fortnite, you can build games. 963 00:41:27,120 --> 00:41:30,000 Speaker 3: I also like to do opportunities in every chance I get. 964 00:41:30,040 --> 00:41:31,319 Speaker 3: I was like, well, let's do it. I'm telling you 965 00:41:31,400 --> 00:41:34,040 Speaker 3: right now, like it's it's something that's very feasible. Like 966 00:41:34,120 --> 00:41:36,080 Speaker 3: we have the development like we build in game right 967 00:41:36,120 --> 00:41:38,640 Speaker 3: now in Fortnite as an example. Yeah, right, So the 968 00:41:38,800 --> 00:41:41,439 Speaker 3: idea like that's on our roadmap is GTA six. 969 00:41:41,480 --> 00:41:42,960 Speaker 2: I mean, I don't know what it's going to look like. 970 00:41:43,200 --> 00:41:45,439 Speaker 3: Community is one hundred percent going to own a server 971 00:41:45,719 --> 00:41:49,400 Speaker 3: in the GTA environment create many games. So like for us, 972 00:41:49,440 --> 00:41:51,600 Speaker 3: that's just like a big part of our down the 973 00:41:51,640 --> 00:41:55,319 Speaker 3: road strategy is also having a studio, because like it's 974 00:41:55,400 --> 00:41:57,480 Speaker 3: nice that I get to play other studios games in 975 00:41:57,520 --> 00:42:00,120 Speaker 3: my leagues. But the grandest idea is that if I 976 00:42:00,160 --> 00:42:03,359 Speaker 3: have this community who's been playing non diverse owned games 977 00:42:03,400 --> 00:42:05,200 Speaker 3: their whole life and love it, Let's make games that 978 00:42:05,560 --> 00:42:07,920 Speaker 3: people like us know and love, Let's develop them, let's 979 00:42:07,920 --> 00:42:09,640 Speaker 3: put them in our leagues, let's put them in our events, 980 00:42:09,840 --> 00:42:11,800 Speaker 3: and like let's run it that way. So like community 981 00:42:11,800 --> 00:42:14,440 Speaker 3: studios is something like maybe two, three, four years down 982 00:42:14,520 --> 00:42:16,960 Speaker 3: the road. But when I think about the future of 983 00:42:17,000 --> 00:42:18,760 Speaker 3: what we're going to be doing and stuff like that. 984 00:42:19,200 --> 00:42:20,359 Speaker 4: Well, look, I'm gonna tell you right now. 985 00:42:20,400 --> 00:42:23,600 Speaker 1: If there's a you know, GTA six server the community's 986 00:42:23,640 --> 00:42:27,319 Speaker 1: working on one, want to butter to get a piece 987 00:42:27,360 --> 00:42:27,680 Speaker 1: of the action. 988 00:42:27,800 --> 00:42:28,960 Speaker 4: I try to get in the action you know what 989 00:42:28,960 --> 00:42:31,120 Speaker 4: I'm saying. I tell you right now, we need this. 990 00:42:31,400 --> 00:42:32,719 Speaker 4: We need this Atlanta version. 991 00:42:32,760 --> 00:42:34,719 Speaker 2: It's going to be crazy now that that would be sick. 992 00:42:35,000 --> 00:42:36,799 Speaker 1: Hey man, So look before we get out of here, 993 00:42:36,920 --> 00:42:39,319 Speaker 1: just one last thing, like, what's some advice that that 994 00:42:39,480 --> 00:42:40,239 Speaker 1: you either go. 995 00:42:40,200 --> 00:42:41,560 Speaker 4: Buy and that you kind of remember. 996 00:42:41,680 --> 00:42:43,320 Speaker 1: Like I know you were talking about the poem earlier, 997 00:42:43,360 --> 00:42:45,400 Speaker 1: but like, what's just a piece of advice that you 998 00:42:45,400 --> 00:42:47,360 Speaker 1: know has been really helpful for you along this journey. 999 00:42:47,440 --> 00:42:50,480 Speaker 3: Yeah, so I would definitely say, like, y'all should definitely google. 1000 00:42:51,040 --> 00:42:52,800 Speaker 3: I think you just google. Don't quit Alpha filef for 1001 00:42:52,840 --> 00:42:54,120 Speaker 3: the poem just pops up on Google. 1002 00:42:54,200 --> 00:42:55,480 Speaker 2: No read that. I'm trying to like that. 1003 00:42:55,520 --> 00:42:58,919 Speaker 3: Poe is crazy, right, But my second job, the job 1004 00:42:58,960 --> 00:43:03,160 Speaker 3: at the King Queen Building, it consulting the boss, Robert Pastor, 1005 00:43:03,520 --> 00:43:05,200 Speaker 3: crazy enough for even to this day he sits on 1006 00:43:05,200 --> 00:43:07,480 Speaker 3: the board of our nonprofit. So like people for my 1007 00:43:07,480 --> 00:43:09,800 Speaker 3: past life are still very involved in like are current 1008 00:43:10,120 --> 00:43:11,960 Speaker 3: And he always just say the same thing sticks in 1009 00:43:11,960 --> 00:43:12,279 Speaker 3: my head. 1010 00:43:12,280 --> 00:43:13,480 Speaker 2: Be quick, don't be in a hurry. 1011 00:43:14,200 --> 00:43:15,919 Speaker 3: Be quick, don't be in a hurry now, Like that's 1012 00:43:16,000 --> 00:43:17,600 Speaker 3: kind of been in the back of my head this 1013 00:43:17,640 --> 00:43:20,200 Speaker 3: whole time. Is like you'll see a lot of other 1014 00:43:20,239 --> 00:43:24,880 Speaker 3: startups headlines raising this, going here, doing that, but a 1015 00:43:24,920 --> 00:43:26,920 Speaker 3: lot of them stick, a lot of them don't. And 1016 00:43:27,000 --> 00:43:30,239 Speaker 3: I just think for me, especially living in Atlanta, Atlanta's confusing, bro, 1017 00:43:31,080 --> 00:43:31,719 Speaker 3: people got money? 1018 00:43:31,760 --> 00:43:33,719 Speaker 2: Do they not got money? Is it shaking? Is it not? 1019 00:43:34,040 --> 00:43:35,800 Speaker 2: Like you can get caught up in that and this? 1020 00:43:36,200 --> 00:43:38,880 Speaker 3: When I get caught in my own like headspace, I 1021 00:43:38,920 --> 00:43:40,279 Speaker 3: just say the same thing, Yo, be quick, don in 1022 00:43:40,320 --> 00:43:42,840 Speaker 3: a hurry, stay the court, like stay the course. And 1023 00:43:42,880 --> 00:43:44,839 Speaker 3: that's the one thing I always share the same people 1024 00:43:44,840 --> 00:43:46,520 Speaker 3: ask the same question on most podcasts to say the 1025 00:43:46,520 --> 00:43:50,080 Speaker 3: same thing, Yo, just you're good, Just be fast, Just 1026 00:43:50,120 --> 00:43:53,000 Speaker 3: do not rush because that rush process where people make 1027 00:43:53,040 --> 00:43:55,200 Speaker 3: a lot of mistakes. Every time you start owning a 1028 00:43:55,239 --> 00:43:57,240 Speaker 3: lot of money, they start losing a lot of things 1029 00:43:57,280 --> 00:43:58,240 Speaker 3: that were once theirs. 1030 00:43:58,880 --> 00:44:01,799 Speaker 1: Just be quick, but don't be in a hurry. And man, 1031 00:44:01,840 --> 00:44:03,719 Speaker 1: I love it. Look before we get out of here, Ryan, like, 1032 00:44:03,760 --> 00:44:06,200 Speaker 1: just tell folks how can they find you? How can 1033 00:44:06,200 --> 00:44:08,120 Speaker 1: they support community media? How can they get involved with 1034 00:44:08,160 --> 00:44:09,480 Speaker 1: these different events all got going on? 1035 00:44:09,600 --> 00:44:10,160 Speaker 2: Yeah for sure. 1036 00:44:10,160 --> 00:44:13,600 Speaker 3: So I would say all of our events and things 1037 00:44:13,600 --> 00:44:15,360 Speaker 3: are on our website. So I would say to follow 1038 00:44:15,440 --> 00:44:19,160 Speaker 3: us on Socialist community dot co, so that's on all 1039 00:44:19,200 --> 00:44:23,080 Speaker 3: social platforms. That's also our website as well, so if 1040 00:44:23,120 --> 00:44:24,960 Speaker 3: people want to check that out. But for me parsonally 1041 00:44:25,120 --> 00:44:29,200 Speaker 3: my Instagram and Twitter. Ryan ran it up. So now 1042 00:44:29,200 --> 00:44:31,120 Speaker 3: I'd love to connect if there's any people that a 1043 00:44:31,120 --> 00:44:32,719 Speaker 3: listen to that are in the game, and if you 1044 00:44:32,719 --> 00:44:34,680 Speaker 3: have kids that you feel like, well, while my kid 1045 00:44:34,680 --> 00:44:37,400 Speaker 3: always on the game, got a solution for that, academic programs, 1046 00:44:37,440 --> 00:44:40,040 Speaker 3: the whole nine, So definitely tap in. And we have 1047 00:44:40,080 --> 00:44:42,520 Speaker 3: a lot of events. Our next big event in Metro Atlanta. 1048 00:44:42,640 --> 00:44:44,480 Speaker 3: I know this is outside of Atlanta. This covers outside 1049 00:44:44,480 --> 00:44:46,040 Speaker 3: of Atlanta, but our next big event in Metro Atlanta 1050 00:44:46,080 --> 00:44:48,759 Speaker 3: will be the first week in December, so more information there. 1051 00:44:48,760 --> 00:44:50,239 Speaker 2: But we'll be talking about all of that on our 1052 00:44:50,239 --> 00:44:52,279 Speaker 2: social platforms over the next few months. 1053 00:44:52,000 --> 00:44:54,000 Speaker 1: And just let people know because community needs spelled like 1054 00:44:54,000 --> 00:44:55,520 Speaker 1: they think it spells, let them know how to find 1055 00:44:55,520 --> 00:44:55,759 Speaker 1: it now. 1056 00:44:55,800 --> 00:44:58,400 Speaker 2: Yeah yeah, yeah, you know that's crazy to hear other facts. 1057 00:44:58,480 --> 00:45:00,799 Speaker 2: So it's c X, you and I Y. 1058 00:45:00,920 --> 00:45:03,239 Speaker 3: And actually I'll address that really quick because people usually 1059 00:45:03,239 --> 00:45:05,800 Speaker 3: say like why X. So again, going back to my 1060 00:45:05,880 --> 00:45:08,719 Speaker 3: early point of when they launched the Esports you had 1061 00:45:08,719 --> 00:45:09,960 Speaker 3: to have a computer lab to be in it. 1062 00:45:10,000 --> 00:45:11,760 Speaker 2: So basically gaming. 1063 00:45:11,840 --> 00:45:13,160 Speaker 3: I should have said this in the very beginning, bro, 1064 00:45:13,360 --> 00:45:15,400 Speaker 3: if you just look at it, gaming is divided black 1065 00:45:15,560 --> 00:45:19,160 Speaker 3: and I'm sorry, white and Asian, European PC console like 1066 00:45:19,680 --> 00:45:24,279 Speaker 3: PC mainly minority families are mainly consoles. Right. That's kind 1067 00:45:24,320 --> 00:45:28,080 Speaker 3: of like the great divide of this conversation. So X 1068 00:45:28,160 --> 00:45:31,360 Speaker 3: is the only button on an Xbox PlayStation, Nintendo and 1069 00:45:31,400 --> 00:45:34,480 Speaker 3: a keyboard. So for us, we're trying to bring all 1070 00:45:34,480 --> 00:45:36,680 Speaker 3: this stuff together versus looking at things in segments. So 1071 00:45:36,719 --> 00:45:39,799 Speaker 3: that is the X and Y the X so see 1072 00:45:40,000 --> 00:45:42,360 Speaker 3: X MMBU and I T Y not traditional spelling. 1073 00:45:42,360 --> 00:45:42,800 Speaker 2: Community. 1074 00:45:43,239 --> 00:45:47,480 Speaker 4: The level of intentionality behind that is just chef's kiss. 1075 00:45:47,480 --> 00:45:47,600 Speaker 3: Man. 1076 00:45:47,800 --> 00:45:48,879 Speaker 2: I appreciate you, yo, man. 1077 00:45:48,880 --> 00:45:51,799 Speaker 1: Look, thanks for coming out, man, congratulations and everything. Can't 1078 00:45:51,840 --> 00:45:54,239 Speaker 1: wait to see the rest of success. And you know, 1079 00:45:54,280 --> 00:45:55,920 Speaker 1: y'all make sure y'all support community. 1080 00:45:55,680 --> 00:45:56,359 Speaker 4: Media and all they do. 1081 00:45:56,480 --> 00:45:57,360 Speaker 2: Yep, thank y'all. 1082 00:45:57,440 --> 00:45:58,439 Speaker 4: All right, y'all, that's the pot. 1083 00:46:01,120 --> 00:46:03,400 Speaker 1: You've been listening to buttteron nomics and I'm your host, 1084 00:46:03,560 --> 00:46:06,200 Speaker 1: Brandon Butler comments feedback. Want to be a part of 1085 00:46:06,239 --> 00:46:08,799 Speaker 1: the show, send us an email today at Hello at 1086 00:46:08,800 --> 00:46:12,120 Speaker 1: butterdomics dot com. Butter Nomics is produced in Atlanta, Georgia 1087 00:46:12,160 --> 00:46:15,120 Speaker 1: at iHeartMedia by Ramsey, with marketing and support from Queen 1088 00:46:15,160 --> 00:46:18,680 Speaker 1: and Nike. Music provided by mister Hanky. If you haven't already, 1089 00:46:18,760 --> 00:46:21,279 Speaker 1: hit that subscribe button and never missed an episode, and 1090 00:46:21,480 --> 00:46:23,600 Speaker 1: be sure to follow us on all our social platforms 1091 00:46:23,640 --> 00:46:26,880 Speaker 1: at butter dot atl Listen to button Nomics on the 1092 00:46:26,920 --> 00:46:31,920 Speaker 1: iHeartRadio app, Apple Podcasts, or wherever you get your podcasts