WEBVTT - South Korea Gets Tough With Apple and Google

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and how the tech Are You? Is time for the

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<v Speaker 1>tech news for Tuesday, January eleven, twenty twenty two. And

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<v Speaker 1>one of the big stories from last year was about

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<v Speaker 1>how companies like Google and Apple are being challenged around

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<v Speaker 1>the world for having effectively a closed off ecosystem when

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<v Speaker 1>it comes to in app payments. The too long, didn't

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<v Speaker 1>read version of that is that Google and Apple typically

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<v Speaker 1>require app developers to use their in house payment systems

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<v Speaker 1>for all customer purchases within an app. So we're talking

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<v Speaker 1>about like virtual purpose purchases. This isn't the same rules

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<v Speaker 1>don't apply if you're talking about things like rye haling

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<v Speaker 1>or ordering a pizza like a real pizza. Anyway, this

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<v Speaker 1>was something that video game studio Epic challenged with their

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<v Speaker 1>game Fortnite when they gave gamers an opportunity to kind

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<v Speaker 1>of circumvent these rules, and that led to all these

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<v Speaker 1>different lawsuits they got filed between Epic and and notably Apple,

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<v Speaker 1>but Google was also involved. Anyway, now you can actually

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<v Speaker 1>choose a different payment option within apps than just the

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<v Speaker 1>you know, in house payment option if you happen to

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<v Speaker 1>live in South Korea. That is, because South Korea passed

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<v Speaker 1>a law that bans app stores from forcing apps to

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<v Speaker 1>use the stores payment system. Apple claims to already be

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<v Speaker 1>in compliance with the law in South Korea, while Google

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<v Speaker 1>said it was working on it. And at the heart

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<v Speaker 1>of this is the concept of anti competitive practices. After all,

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<v Speaker 1>if you tell folks that your system is the only

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<v Speaker 1>game in town, well that's that's not competitive by definition.

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<v Speaker 1>And so we've seen courts and governments around the world

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<v Speaker 1>pushback against that practice. Now whether we'll see other countries

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<v Speaker 1>follow South Korea's lead remains to be seen, but we

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<v Speaker 1>have been seeing some movement in various court cases that

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<v Speaker 1>are in theory at least forcing these companies to change

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<v Speaker 1>their practices. In other Apple news, Bloomberg's Mark German recently

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<v Speaker 1>blogged that Apple seems uninterested in the whole metaverse concept,

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<v Speaker 1>more specifically in the company meta as in former Facebook

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<v Speaker 1>Meta their vision for what the metaverse will be. And

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<v Speaker 1>I think that's really interesting since Apple may actually unveil

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<v Speaker 1>a mixed reality headset sometime this year. That not so

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<v Speaker 1>secret project at Apple has been rumored for a few

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<v Speaker 1>years now, and yet the company really hasn't acknowledged it publicly,

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<v Speaker 1>at least not as far as I'm aware. This might

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<v Speaker 1>be the year that changes all of that. According to German,

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<v Speaker 1>it sounds like Apple's strategy is to take a more

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<v Speaker 1>augmented reality versus virtual reality approach. Augmented reality is when

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<v Speaker 1>you have a headset that allows you or some other

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<v Speaker 1>method doesn't have to be a headset, but you have

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<v Speaker 1>a technology that allows you to actually see the world

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<v Speaker 1>around you, like the real world. You can see it,

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<v Speaker 1>and then the system overlays digital information on top of

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<v Speaker 1>your real world view. So it doesn't have to be

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<v Speaker 1>a headset. It could be something like a smart window

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<v Speaker 1>or just an app on your phone that can display

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<v Speaker 1>information over your view of the real world. Um but

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<v Speaker 1>the way I typically think of it as like a

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<v Speaker 1>pair of glasses that could give you, say, directions as

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<v Speaker 1>you make your way to a secret location to meet

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<v Speaker 1>up with your undercover contact or whatever. Hi Jeff. Anyway,

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<v Speaker 1>it sounds like Apple isn't on board with the metaverse

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<v Speaker 1>approach and views VR as something that should be done

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<v Speaker 1>as a sometimes activity, you know, like cookie monster now

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<v Speaker 1>knows that cookies are just as sometimes food instead of

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<v Speaker 1>like treating VR as a way where we should all

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<v Speaker 1>interface with each other and the world around us through

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<v Speaker 1>this metaverse thing. Now, I'm kind of on board with

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<v Speaker 1>that idea, because I suspect if the metaverse really does

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<v Speaker 1>become a thing, and I'm still very skeptical of that,

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<v Speaker 1>I'm skeptical that will become something more than just little

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<v Speaker 1>pockets of islands operated by single companies like Facebook. If

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<v Speaker 1>it ever does become a big thing, I suspect I'm

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<v Speaker 1>going to be the equivalent of a hermit and not

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<v Speaker 1>be a participant in that ecosystem. That's just my guess.

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<v Speaker 1>Over in Europe, Google is trying to sway EU Parliament

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<v Speaker 1>members to ease off a bit on language contained in

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<v Speaker 1>a proposed law called the Digital Markets Act or d

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<v Speaker 1>m A. According to Javier Espinosa of The Financial Times,

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<v Speaker 1>Google has spent buckets of cash on advertisements and action

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<v Speaker 1>groups to convince lawmakers that placing regulations and restrictions on

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<v Speaker 1>Google would be a really bad thing, particularly for small

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<v Speaker 1>business owners. And one of the big factors in this

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<v Speaker 1>law is the practice of promoting Google's own businesses within search.

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<v Speaker 1>So you know how Google will serve up AD results

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<v Speaker 1>as the first couple of entries on the search results page. Well,

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<v Speaker 1>the issue here is that Google, according to the EU,

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<v Speaker 1>tends to promote its own businesses above other businesses and

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<v Speaker 1>thus gives itself preferential treatment in a marketplace that it controls.

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<v Speaker 1>So think of it like this. Imagine that you go

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<v Speaker 1>to a grocery store. I'm in the southeast. We'll call

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<v Speaker 1>it Kroger, but you know it could be a g

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<v Speaker 1>B or all these or whatever. You go into the Kroger,

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<v Speaker 1>and all the Kroger brand items have prominent placement in

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<v Speaker 1>all the different aisles, Like that's front and center. That's

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<v Speaker 1>what you see, and all the other stuff from other

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<v Speaker 1>companies is kind of hidden further back on shelves. That's

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<v Speaker 1>kind of what the EU says Google has been doing.

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<v Speaker 1>And it's something that another big tech company, namely Amazon,

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<v Speaker 1>has been accused of doing. And even Apple has been

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<v Speaker 1>lumped in here with the way Apple prioritizes its own

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<v Speaker 1>products on devices like the iPhone. So the d m

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<v Speaker 1>A law would potentially make it illegal for Google and

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<v Speaker 1>other big tech companies that merit the consideration of being

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<v Speaker 1>a quote unquote gatekeeper, it would make that that practice

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<v Speaker 1>illegal for them. Now. I don't know how effective Google's

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<v Speaker 1>lobbying campaign has been, but based off the people that

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<v Speaker 1>Espinosa quotes in his piece and in the Financial Times,

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<v Speaker 1>it sounds to me as though lawmakers are not really

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<v Speaker 1>swayed by Google's arguments. Over Here in the United States,

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<v Speaker 1>Google is getting called out for an internal project called

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<v Speaker 1>Project Vivian, which was active from two thousand eighteen to

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<v Speaker 1>two thousand twenty. So what was the project about? Well,

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<v Speaker 1>according to the National Labor Relations Board or in l

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<v Speaker 1>r B, the project was all about convincing Google employees

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<v Speaker 1>that organizing and unionizing is you know, it's such a hassle,

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<v Speaker 1>they shouldn't do it, Okay, Like, come on, folks, come on,

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<v Speaker 1>let's all go to the cafe, get some pretzels. Okay. So,

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<v Speaker 1>according to the n l RB, Google's director of Employment Law,

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<v Speaker 1>a guy named Michael phil said, Project Vivian was designed

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<v Speaker 1>quote to engage employees more positively and convince them that

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<v Speaker 1>unions suck end quote Huh yeah, that sounds legit. And

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<v Speaker 1>n l r B judge has ruled that Google must

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<v Speaker 1>hand over one eighty internal documents related to Project Vivian,

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<v Speaker 1>which up to now, Google has shown no intention of sharing.

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<v Speaker 1>That might change with this judge's ruling remains to be seen.

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<v Speaker 1>So what does Google have to say about this project. Well,

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<v Speaker 1>mother Board reports that a Google spokesperson said, quote, the

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<v Speaker 1>underlying case here has nothing to do with unionization. It's

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<v Speaker 1>about employees breaching clear security protocols to access confidential information

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<v Speaker 1>and systems inappropriately. End quote. I personally remained skeptical of that.

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<v Speaker 1>Google has fired employees for those on those grounds. At

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<v Speaker 1>least that's what the company has said. Sometimes the employees

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<v Speaker 1>say no, it's because we were speaking out against practices

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<v Speaker 1>that we viewed as being harmful or unfair or dangerous,

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<v Speaker 1>and we got punished as a result when we were

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<v Speaker 1>trying to get support for our point of view. So

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<v Speaker 1>this is a continuation of issues that that originate several

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<v Speaker 1>years back. So we'll have to keep an eye out

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<v Speaker 1>to see how this continues. Now, I have a question

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<v Speaker 1>for you. Have you ever had to go through the

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<v Speaker 1>process of a job performance review. If so, you've probably

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<v Speaker 1>encountered some kind of ratings system that explains that you

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<v Speaker 1>are performing at or above or below expectations, But why

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<v Speaker 1>have you just got kind of an overall rank compared

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<v Speaker 1>to your fellow employees and no details? Like does that

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<v Speaker 1>even sound practical? I mean, if you are told that

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<v Speaker 1>you stink as an employee, but there's no elaboration, then

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<v Speaker 1>how would anyone expect for you to improve? How could

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<v Speaker 1>you take action to be a better employee if you

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<v Speaker 1>don't know where the problems are. That's kind of at

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<v Speaker 1>the heart of a situation that's brewing over at Amazon.

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<v Speaker 1>So a former employee named Pat mcgawe, who was a

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<v Speaker 1>drone engineer at Amazon, quit the company last year. And

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<v Speaker 1>why did he quit? Well, he was told he was

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<v Speaker 1>one of the least effective members of his team. However,

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<v Speaker 1>he says he wasn't given any actual useful information on

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<v Speaker 1>what led managers to designate him as being one of

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<v Speaker 1>the least effective members on this team. He is told

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<v Speaker 1>he could either submit a thirty day plan to show

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<v Speaker 1>how he would improve his performance, which again, it's pretty

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<v Speaker 1>hard if you're not really told where your performance is

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<v Speaker 1>lacking in the first place. Or he could leave the

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<v Speaker 1>company with a severance package. So he took that option.

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<v Speaker 1>Now he is scheduled to provide testimony in a lawmaking

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<v Speaker 1>session in the state of Washington, that's where Amazon is headquartered.

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<v Speaker 1>And this is all part of a bill that's kind

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<v Speaker 1>of been in limbo for about a year. That bill,

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<v Speaker 1>if it were signed into law, would require employers to

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<v Speaker 1>provide their employees their personnel thoughts, their specific personnel files,

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<v Speaker 1>something that Mega says that Amazon has refused to do

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<v Speaker 1>for him. Uh. Now, of course this is not a

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<v Speaker 1>law yet, and macgau's testimony is just part of the

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<v Speaker 1>proceedings that will you know, in theory, convinced lawmakers whether

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<v Speaker 1>or not the bill is merited merited or if they

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<v Speaker 1>should just you know, abandon it. Now. If the bill

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<v Speaker 1>does pass, it could mean we all see some pretty

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<v Speaker 1>significant changes in HR practices in the state of Washington.

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<v Speaker 1>As I understand it, Amazon has a mandate to managers

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<v Speaker 1>where they have to designate a certain percentage of their

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<v Speaker 1>direct reports as being least effective, right, you know, like

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<v Speaker 1>the whole idea being Okay, Well, if you're looking at

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<v Speaker 1>the performance of all your employees, some of them are

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<v Speaker 1>going to be high performers, some of them are going

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<v Speaker 1>to be typical, and some will be least effective, and

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<v Speaker 1>Amazon apparently has specific percentages of people who have to

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<v Speaker 1>fall into that, which seems like counterintuitive to me. If

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<v Speaker 1>I had a big workforce underneath me and everybody is

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<v Speaker 1>operating at essentially the same level, then that would mean

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<v Speaker 1>that I would have to arbitrarily choose which employees fall

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<v Speaker 1>into that percentage to merit being the least effective. I

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<v Speaker 1>think that might be what's at the heart of this

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<v Speaker 1>issue here. Well, we have some more stories to cover,

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<v Speaker 1>but before we get to that, let's take a quick break.

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<v Speaker 1>We're back in Japan. The company Panasonic announced it will

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<v Speaker 1>offer a four day work week schedule for its employees

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<v Speaker 1>as part of an effort to motivate its workforce and

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<v Speaker 1>to attract new talent. There's been a lot in the

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<v Speaker 1>news lately of the talent shortage. You've got a lot

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<v Speaker 1>of folks who are making the decision to leave their

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<v Speaker 1>jobs and demand better working conditions and better compensation and benefits.

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<v Speaker 1>And many studies show that a reduced work week can

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<v Speaker 1>actually boost productivity. And this is kind of in line

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<v Speaker 1>with Parkinson's law, which isn't really a law, just like

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<v Speaker 1>Moore's law isn't really a law. Instead, Parkinson's law is

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<v Speaker 1>more of a humorous observation. It was made by Cyril

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<v Speaker 1>Northcote Parkinson in the nineteen fifties, and the observation says

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<v Speaker 1>work will expand to fill the time allotted for work. So,

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<v Speaker 1>in other words, let's say you've got a project and

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<v Speaker 1>you've figured out reasonably that this project should take about

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<v Speaker 1>three days to complete when assigned to a team of

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<v Speaker 1>five people. Right, that's what you have determined. And you

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<v Speaker 1>get two different teams of five people, and the two

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<v Speaker 1>teams are of roughly equal ability, and they have access

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<v Speaker 1>to the same resources in order to complete the task.

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<v Speaker 1>And you give team number one the three days to

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<v Speaker 1>do it, but you tell team number two they get

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<v Speaker 1>a full week to do it. Now, according to Parkinson's law,

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<v Speaker 1>team one will take the full three days, but they'll

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<v Speaker 1>get the job done. Team two will do the same job,

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<v Speaker 1>have the same level of output, like the same level

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<v Speaker 1>of of satisfaction with that job, but it will have

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<v Speaker 1>taken them the full five days to do it. Now. Again,

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<v Speaker 1>this was meant to be a humorous observation, but here's

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<v Speaker 1>the thing, it kind of plays out that way for

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<v Speaker 1>real zs. The Washington Post reported that when Microsoft experimented

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<v Speaker 1>with a four day work week. Also in Japan, productivity

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<v Speaker 1>actually increased by so assuming that it was a work

0:14:14.920 --> 0:14:17.360
<v Speaker 1>week of five days a week and they were reduced

0:14:17.360 --> 0:14:20.920
<v Speaker 1>it down to four, that means a reduction in time

0:14:20.960 --> 0:14:26.040
<v Speaker 1>at the office needed at improvement in productivity, and by

0:14:26.080 --> 0:14:28.480
<v Speaker 1>that logic, it means if we never came into work

0:14:28.520 --> 0:14:31.600
<v Speaker 1>at all, we would be incredibly productive. All right, that's

0:14:32.120 --> 0:14:35.000
<v Speaker 1>just an absurd joke, but there really are plenty of

0:14:35.040 --> 0:14:38.920
<v Speaker 1>cases in which a reduced work week prompted better performance.

0:14:39.360 --> 0:14:42.080
<v Speaker 1>And in an era where attracting talent is going to

0:14:42.120 --> 0:14:45.840
<v Speaker 1>become even more competitive, it might be a key strategy

0:14:45.920 --> 0:14:48.800
<v Speaker 1>for some companies to start shifting to a four day

0:14:48.800 --> 0:14:51.240
<v Speaker 1>work week. Now does that mean we're going to see

0:14:51.240 --> 0:14:55.200
<v Speaker 1>that practice adopted in other countries besides Japan, I don't know.

0:14:55.800 --> 0:14:57.880
<v Speaker 1>In fact, I was shocked to learn that workers in

0:14:57.920 --> 0:15:01.080
<v Speaker 1>the United States actually put in more hours on an

0:15:01.160 --> 0:15:04.640
<v Speaker 1>average week then your typical worker does in Japan. I

0:15:04.680 --> 0:15:08.240
<v Speaker 1>always just assumed that, you know, the Japanese culture was

0:15:08.320 --> 0:15:11.760
<v Speaker 1>so work centric that people in Japan were working much

0:15:11.800 --> 0:15:15.800
<v Speaker 1>longer hours than people in America. But apparently, uh the

0:15:15.920 --> 0:15:20.640
<v Speaker 1>Organization for Economic Cooperation found otherwise listing the United States

0:15:21.080 --> 0:15:24.480
<v Speaker 1>as number eleven for most hours worked on average, and

0:15:24.560 --> 0:15:27.800
<v Speaker 1>Japan ranked all the way down at twenty six. So

0:15:28.160 --> 0:15:32.560
<v Speaker 1>that shows me video game company Take two Interactive, which

0:15:32.600 --> 0:15:36.880
<v Speaker 1>is famous for publishing games like Borderlands, BioShock, and Grand

0:15:36.920 --> 0:15:40.800
<v Speaker 1>Theft Auto, has a hankering for farming. And by that

0:15:40.960 --> 0:15:43.760
<v Speaker 1>I mean the company has announced it intends to acquire

0:15:43.840 --> 0:15:47.800
<v Speaker 1>the mobile game company Zinga in a deal that edges

0:15:48.000 --> 0:15:54.520
<v Speaker 1>real darn close to thirteen billion dollars billion with a B. Now,

0:15:54.840 --> 0:15:58.080
<v Speaker 1>the transaction would actually not just be a cash transaction.

0:15:58.240 --> 0:16:02.000
<v Speaker 1>It would also include many, many, many shares of Take

0:16:02.080 --> 0:16:06.720
<v Speaker 1>Two's common stock. Zinga, in case you're not aware, is

0:16:06.840 --> 0:16:10.600
<v Speaker 1>famous for a bunch of uber popular social and mobile

0:16:10.680 --> 0:16:15.240
<v Speaker 1>games like Farmville, that one being the infamous one, and

0:16:15.440 --> 0:16:19.480
<v Speaker 1>Words with Friends, among others. So if this deal moves

0:16:19.560 --> 0:16:24.800
<v Speaker 1>forward and it's not challenged by shareholders or various regulatory bodies,

0:16:25.480 --> 0:16:29.400
<v Speaker 1>it should all be wrapped up by early twenty three.

0:16:29.760 --> 0:16:32.920
<v Speaker 1>And honestly, I totally see how this makes sense. I mean,

0:16:33.000 --> 0:16:37.040
<v Speaker 1>look at a game like Grand Theft Auto five. That

0:16:37.960 --> 0:16:43.000
<v Speaker 1>video game came out in September of two thousand thirteen,

0:16:43.520 --> 0:16:46.960
<v Speaker 1>and nearly a decade later, g t A Online, which

0:16:47.000 --> 0:16:51.120
<v Speaker 1>is a part of g t A five, continues to

0:16:51.160 --> 0:16:54.200
<v Speaker 1>be a big money maker for the company now. In

0:16:54.240 --> 0:16:56.880
<v Speaker 1>that sense, the game is a lot like a lot

0:16:56.960 --> 0:16:59.960
<v Speaker 1>of mobile games, which operate kind of like a game

0:17:00.200 --> 0:17:04.960
<v Speaker 1>as a service. Some mobile games allow players to play

0:17:05.000 --> 0:17:08.080
<v Speaker 1>the game in return for watching ads, so they generate

0:17:08.119 --> 0:17:11.280
<v Speaker 1>revenue through ad views and they just continue to do

0:17:11.359 --> 0:17:13.760
<v Speaker 1>that for as long as there's a player base. Some

0:17:13.920 --> 0:17:17.439
<v Speaker 1>of them allow players to purchase the game outright, and

0:17:17.520 --> 0:17:19.399
<v Speaker 1>that way they can play it without ads, but you know,

0:17:19.440 --> 0:17:23.000
<v Speaker 1>they've actually ponied up cash to buy the game. Uh.

0:17:23.080 --> 0:17:25.800
<v Speaker 1>And a lot of mobile games use various incentives to

0:17:25.800 --> 0:17:28.679
<v Speaker 1>convince players to fork over money a little bit at

0:17:28.720 --> 0:17:32.119
<v Speaker 1>a time in order for the players to access certain

0:17:32.160 --> 0:17:35.360
<v Speaker 1>in game options like the ability to play one more

0:17:35.400 --> 0:17:39.800
<v Speaker 1>turn or get access to certain in game materials. In

0:17:39.840 --> 0:17:42.960
<v Speaker 1>other words, we've been seeing a convergence in how game

0:17:42.960 --> 0:17:47.680
<v Speaker 1>publishers do business, using games to be an ongoing revenue

0:17:47.720 --> 0:17:52.000
<v Speaker 1>generator rather than the model where you develop and release

0:17:52.080 --> 0:17:55.399
<v Speaker 1>a title and you you know, the title cells as

0:17:55.440 --> 0:17:57.359
<v Speaker 1>well as it sells, and then you move on to

0:17:57.440 --> 0:18:00.760
<v Speaker 1>develop the next title, or even moving on to develop

0:18:00.880 --> 0:18:05.560
<v Speaker 1>DLC connected to that original title. That model, you know,

0:18:05.600 --> 0:18:09.679
<v Speaker 1>the revenue comes in blasts when you release a new game,

0:18:09.760 --> 0:18:13.200
<v Speaker 1>but you don't have that long tail of revenue the

0:18:13.240 --> 0:18:16.600
<v Speaker 1>way you do with these ongoing experiences like in mobile games,

0:18:17.520 --> 0:18:20.480
<v Speaker 1>and we've seen more and more video and computer games

0:18:20.520 --> 0:18:23.880
<v Speaker 1>kind of adopt that model. The deal would give Take

0:18:23.960 --> 0:18:27.520
<v Speaker 1>to a much larger footprint in the mobile marketing space.

0:18:28.080 --> 0:18:30.760
<v Speaker 1>I should add Take two does have mobile games in

0:18:30.800 --> 0:18:35.160
<v Speaker 1>its portfolio, it's just that Zinga is really a giant

0:18:35.359 --> 0:18:39.480
<v Speaker 1>name for mobile games, and presumably we would see more

0:18:39.520 --> 0:18:43.080
<v Speaker 1>of Take two his properties get the mobile game treatment,

0:18:43.320 --> 0:18:47.600
<v Speaker 1>and see a lot of related games coming out connected

0:18:47.640 --> 0:18:50.879
<v Speaker 1>to things like Grand Theft, Auto and BioShock. This deal,

0:18:50.960 --> 0:18:53.840
<v Speaker 1>assuming it moves forward, would be the largest video game

0:18:53.880 --> 0:18:58.280
<v Speaker 1>acquisition deal in history. In fact, when Microsoft purchased Bethesda,

0:18:58.520 --> 0:19:01.639
<v Speaker 1>the studio that's respond stable for the Elder Scrolls games,

0:19:01.760 --> 0:19:04.479
<v Speaker 1>or as a lot of folks think of it, Skyrim

0:19:04.600 --> 0:19:07.480
<v Speaker 1>UM and the Fallout games, that price tag was seven

0:19:07.560 --> 0:19:11.800
<v Speaker 1>and a half billion dollars. And remember we're talking about

0:19:11.880 --> 0:19:15.240
<v Speaker 1>Zinga being around thirteen billions. So yeah, this is a

0:19:15.359 --> 0:19:19.879
<v Speaker 1>huge acquisition. One gadget that I think I talked about

0:19:20.200 --> 0:19:25.600
<v Speaker 1>pretty early on last year was Razors Zefire mask, which

0:19:25.920 --> 0:19:30.679
<v Speaker 1>they showed off at ce S twenty twenty one. Of

0:19:30.720 --> 0:19:33.560
<v Speaker 1>course I didn't attend c e S one, but I

0:19:33.600 --> 0:19:37.000
<v Speaker 1>remember seeing the mask being shown off, and I'm pretty

0:19:37.000 --> 0:19:40.159
<v Speaker 1>sure I talked about it on tech stuff. Anyway, the

0:19:40.240 --> 0:19:42.800
<v Speaker 1>mask looks a bit like the lower half of Darth

0:19:42.880 --> 0:19:47.280
<v Speaker 1>Vader's mask, or maybe like one of the more futuristic

0:19:47.320 --> 0:19:52.000
<v Speaker 1>Mortal Kombat Ninja masks. Uh. It has led lighting and

0:19:52.040 --> 0:19:56.640
<v Speaker 1>it's got these little filtration events in it. Well. Originally,

0:19:56.760 --> 0:20:00.400
<v Speaker 1>Razor was promoting the zeph Ear mask and the zeff

0:20:00.400 --> 0:20:05.040
<v Speaker 1>ere Pro, which they unveiled at this past CS as

0:20:05.119 --> 0:20:10.040
<v Speaker 1>masks that use filters that are of an IN grade

0:20:10.320 --> 0:20:15.719
<v Speaker 1>in being the US standard for masks that filter out

0:20:16.680 --> 0:20:19.960
<v Speaker 1>of tiny particles. So you know, they were saying it

0:20:20.080 --> 0:20:23.120
<v Speaker 1>doesn't actually have an IN ninety five filter, but it

0:20:23.320 --> 0:20:28.920
<v Speaker 1>has something that's comparable to an INN mask. However, now

0:20:29.119 --> 0:20:33.160
<v Speaker 1>Razor appears to have walked that back. PC mag reports

0:20:33.240 --> 0:20:37.920
<v Speaker 1>that Razor scrubbed references to in grade capabilities and its

0:20:37.960 --> 0:20:41.520
<v Speaker 1>materials relating to the zef her Pro and switched over

0:20:41.640 --> 0:20:47.240
<v Speaker 1>to the more vague descriptor of quote unquote air purification filters.

0:20:48.200 --> 0:20:51.879
<v Speaker 1>The company released a tweet saying that quote the Razor

0:20:52.280 --> 0:20:57.040
<v Speaker 1>Zephyr and those zef ere Pro are not medical devices, respirators,

0:20:57.160 --> 0:21:02.000
<v Speaker 1>surgical masks, or personal protective equipped ppe and are not

0:21:02.160 --> 0:21:06.440
<v Speaker 1>meant to be used in medical or clinical settings end quote. Now,

0:21:06.480 --> 0:21:09.920
<v Speaker 1>Apparently an issue here is that while the mask has

0:21:09.920 --> 0:21:14.560
<v Speaker 1>performed well in raisors internal tests and appears to show

0:21:14.880 --> 0:21:19.000
<v Speaker 1>that it is equivalent to an IN nine mask, at

0:21:19.080 --> 0:21:22.800
<v Speaker 1>least it appears to be, the technology has yet to

0:21:22.800 --> 0:21:28.760
<v Speaker 1>be put through strenuous external tests. That is, experts need

0:21:28.840 --> 0:21:31.159
<v Speaker 1>the chance to get their hands on the masks and

0:21:31.240 --> 0:21:35.040
<v Speaker 1>determine if, in fact they actually meet the criteria to

0:21:35.200 --> 0:21:40.840
<v Speaker 1>be considered in grade. So it doesn't necessarily mean that

0:21:40.880 --> 0:21:44.159
<v Speaker 1>the masks aren't up to snuff. It just means that

0:21:44.200 --> 0:21:47.640
<v Speaker 1>we can't be sure of it yet, and not being

0:21:47.680 --> 0:21:50.520
<v Speaker 1>sure when it comes to equipment that you trust to

0:21:50.600 --> 0:21:54.800
<v Speaker 1>provide protection against something like COVID, that's not really good enough. Now,

0:21:54.840 --> 0:21:57.800
<v Speaker 1>my hope is that the external reviews will find that

0:21:57.840 --> 0:22:00.880
<v Speaker 1>the zeph Your masks are effective and that they are

0:22:01.000 --> 0:22:04.199
<v Speaker 1>in grade, and we can use that label and be

0:22:04.280 --> 0:22:07.000
<v Speaker 1>confident in it. But we have to wait for the

0:22:07.080 --> 0:22:10.919
<v Speaker 1>tests and the results of those tests to actually find out.

0:22:11.400 --> 0:22:14.479
<v Speaker 1>I figure for the moment, it's good to look at

0:22:14.520 --> 0:22:18.640
<v Speaker 1>them as like a really cool costume piece, um, and

0:22:18.760 --> 0:22:20.760
<v Speaker 1>you know you're not planning on actually putting it to

0:22:20.760 --> 0:22:23.440
<v Speaker 1>the test by wearing it in, say, like a crowded

0:22:23.480 --> 0:22:25.960
<v Speaker 1>convention hall filled with people from all over the world,

0:22:26.000 --> 0:22:30.080
<v Speaker 1>like I don't know, c E s. And instead when

0:22:30.080 --> 0:22:32.080
<v Speaker 1>you go to something like that, First of all, I

0:22:32.080 --> 0:22:34.080
<v Speaker 1>don't think you should go to something like that at all,

0:22:34.119 --> 0:22:36.760
<v Speaker 1>But if you do have to go to it, use

0:22:36.840 --> 0:22:40.879
<v Speaker 1>an in ninety five or K and mask like a

0:22:40.960 --> 0:22:45.919
<v Speaker 1>real one and just save the the razor stuff for later. Okay,

0:22:45.960 --> 0:22:48.480
<v Speaker 1>we've got a couple more stories before we conclude, and

0:22:48.520 --> 0:22:58.280
<v Speaker 1>we're gonna take another quick break, all right. In some

0:22:58.440 --> 0:23:04.680
<v Speaker 1>sad podcasting, Spotify has shut down its in house podcasting

0:23:04.760 --> 0:23:08.880
<v Speaker 1>studio called Studio four. Now, first of all, you might

0:23:08.920 --> 0:23:12.600
<v Speaker 1>wonder why was its in house studio called Studio four.

0:23:12.680 --> 0:23:15.800
<v Speaker 1>Why did it have that name? Well, before Spotify had

0:23:15.880 --> 0:23:19.520
<v Speaker 1>established its own podcasting studio, it had actually gone out

0:23:19.560 --> 0:23:26.480
<v Speaker 1>and acquired other podcasting networks, namely Gimlet, The Wringer, and podcast.

0:23:26.960 --> 0:23:30.720
<v Speaker 1>So those were the first three podcasting studios that Spotify owned,

0:23:31.119 --> 0:23:33.800
<v Speaker 1>and then they made their own and called it Studio four,

0:23:33.920 --> 0:23:38.679
<v Speaker 1>So it was really the fourth studio owned by Spotify.

0:23:38.880 --> 0:23:42.760
<v Speaker 1>According to the Verge, folks at Studio for, we're perhaps

0:23:42.760 --> 0:23:46.240
<v Speaker 1>feeling a little bit demoralized. Well before the company decided

0:23:46.440 --> 0:23:50.439
<v Speaker 1>to give the studio the acts, uh, there were allegations

0:23:50.440 --> 0:23:53.800
<v Speaker 1>that Spotify had lifted projects that were supposed to be

0:23:53.960 --> 0:23:58.560
<v Speaker 1>Studio four podcasts but then assigned those to one of

0:23:58.600 --> 0:24:02.000
<v Speaker 1>the other studios. So think of it like you're at

0:24:02.040 --> 0:24:05.080
<v Speaker 1>a brainstorming meeting and you come up with a brilliant

0:24:05.160 --> 0:24:08.240
<v Speaker 1>idea and you share it, and your boss says, that's

0:24:08.240 --> 0:24:10.959
<v Speaker 1>a great idea, I'm gonna give it to Susie, and

0:24:11.040 --> 0:24:14.359
<v Speaker 1>you're you're they're saying, but I'm I'm not Susie, and

0:24:14.400 --> 0:24:16.520
<v Speaker 1>I'm the one who came up with the idea, and

0:24:16.560 --> 0:24:19.400
<v Speaker 1>you're just shut out. That's kind of what the Studio

0:24:19.480 --> 0:24:22.840
<v Speaker 1>for folks were saying was sort of happening to them. Also,

0:24:22.920 --> 0:24:26.120
<v Speaker 1>it sounds like Studio four employees were frustrated that their

0:24:26.160 --> 0:24:29.679
<v Speaker 1>work received little to no press or promotion, while some

0:24:29.720 --> 0:24:32.159
<v Speaker 1>of the projects coming out of the other studios got

0:24:32.200 --> 0:24:36.400
<v Speaker 1>a lot of attention. The affected employees are either going

0:24:36.440 --> 0:24:40.720
<v Speaker 1>to be reassigned to other departments within Spotify or they're

0:24:40.720 --> 0:24:44.280
<v Speaker 1>gonna get laid off. I'm hoping that everyone lands on

0:24:44.320 --> 0:24:48.159
<v Speaker 1>their feet. Also, I remember reading that they were a

0:24:48.200 --> 0:24:51.439
<v Speaker 1>little you know, upset and even just the name of

0:24:51.480 --> 0:24:56.360
<v Speaker 1>the studio because it gives no sense of identity or direction,

0:24:56.760 --> 0:25:00.760
<v Speaker 1>and they said it made them feel like they were leftovers,

0:25:01.280 --> 0:25:03.520
<v Speaker 1>which is not a good feeling to have. I've been

0:25:03.560 --> 0:25:07.200
<v Speaker 1>there myself, and that is not fun. So I'm sure

0:25:07.600 --> 0:25:11.199
<v Speaker 1>that they will all find good spots to be in,

0:25:11.200 --> 0:25:14.760
<v Speaker 1>whether it's at Spotify or somewhere else. My hope is

0:25:14.800 --> 0:25:19.280
<v Speaker 1>that their talent will be well used in in an

0:25:19.359 --> 0:25:23.439
<v Speaker 1>area that appreciates them. Uh. But yeah, that stinks. I

0:25:23.520 --> 0:25:26.040
<v Speaker 1>hate to see it, even though I mean full disclosure.

0:25:26.800 --> 0:25:29.600
<v Speaker 1>We can look at Spotify as being a competitor to

0:25:29.840 --> 0:25:34.359
<v Speaker 1>I Heart Radio, particularly in the podcast space. But I

0:25:34.400 --> 0:25:38.080
<v Speaker 1>don't want to see anyone like just lose their job

0:25:38.200 --> 0:25:40.640
<v Speaker 1>or have their whole studio shut down. That's no, that's

0:25:40.640 --> 0:25:46.600
<v Speaker 1>no bueno. Finally, in China, and Experimental Nuclear Fusion Facility

0:25:46.640 --> 0:25:50.439
<v Speaker 1>has set a new record sustaining a fusion reaction for

0:25:50.600 --> 0:25:54.720
<v Speaker 1>more than seventeen minutes Now, fusion is the process that

0:25:54.800 --> 0:25:59.320
<v Speaker 1>stars go through as they produce energy, as the you know,

0:25:59.480 --> 0:26:04.800
<v Speaker 1>classic song why does the Sunshine? Perhaps best known by

0:26:04.840 --> 0:26:07.439
<v Speaker 1>the they Might Be Giants cover of that song. It

0:26:07.440 --> 0:26:11.240
<v Speaker 1>originally appeared on a science album in the nineteen fifties,

0:26:11.280 --> 0:26:13.800
<v Speaker 1>But they Might Be Giants really made it famous. That

0:26:13.920 --> 0:26:17.879
<v Speaker 1>song says, quote, the Sun is a mass of incandescent gas,

0:26:17.960 --> 0:26:22.120
<v Speaker 1>a gigantic nuclear furnace where hydrogen is built into helium

0:26:22.400 --> 0:26:26.399
<v Speaker 1>at a temperature of millions of degrees end quote. Now

0:26:27.200 --> 0:26:31.040
<v Speaker 1>there's some scientific errors in that song, which actually They

0:26:31.080 --> 0:26:34.199
<v Speaker 1>Might Be Giants addressed in a a new version of

0:26:34.240 --> 0:26:38.359
<v Speaker 1>the song called the Sun is a miasthma of incandescent plasma,

0:26:38.840 --> 0:26:43.080
<v Speaker 1>So they got it covered. But anyway, what we're talking

0:26:43.119 --> 0:26:46.720
<v Speaker 1>about here is the fusion process of taking hydrogen atoms

0:26:47.080 --> 0:26:50.280
<v Speaker 1>in fusing them to make a helium adom, which is

0:26:50.320 --> 0:26:54.919
<v Speaker 1>a reaction that also releases a tremendous amount of energy.

0:26:55.000 --> 0:26:59.480
<v Speaker 1>Now in the Sun, this process continues because you've got

0:26:59.560 --> 0:27:03.840
<v Speaker 1>intent heat and the incredible gravitational forces at play, and

0:27:03.880 --> 0:27:08.399
<v Speaker 1>that sustains the reaction. Here on Earth, it's we can't

0:27:08.400 --> 0:27:12.480
<v Speaker 1>really replicate that situation, right, We can't create a gravitational

0:27:12.560 --> 0:27:16.199
<v Speaker 1>force akin to the core of the sun. So we

0:27:16.240 --> 0:27:21.320
<v Speaker 1>have to use really powerful magnetic fields to control, contain,

0:27:21.480 --> 0:27:28.280
<v Speaker 1>and create superheated plasma. There are lasers involved. It is awesome. Anyway,

0:27:28.400 --> 0:27:31.040
<v Speaker 1>if we could get nuclear fusion to work in such

0:27:31.080 --> 0:27:34.320
<v Speaker 1>a way that we are generating more energy than it

0:27:34.400 --> 0:27:38.960
<v Speaker 1>required to initiate and maintain the reaction, we would be

0:27:38.960 --> 0:27:42.840
<v Speaker 1>sitting pretty And that's because nuclear fusion doesn't have the

0:27:42.840 --> 0:27:47.160
<v Speaker 1>same drawbacks as nuclear fission. That's how nuclear power plants

0:27:47.359 --> 0:27:51.800
<v Speaker 1>that are producing energy that generates electricity, that's how they work.

0:27:51.840 --> 0:27:55.439
<v Speaker 1>They work through fission, not fusion. They are splitting atoms,

0:27:55.480 --> 0:27:59.159
<v Speaker 1>not fusing them. And with fusion, you're not dealing with

0:27:59.280 --> 0:28:03.800
<v Speaker 1>dangerous rate acted materials like uranium. Uh, they're not dealing

0:28:03.800 --> 0:28:09.639
<v Speaker 1>with dangerous radioactive wastes that have an incredibly long half life. Uh.

0:28:09.720 --> 0:28:12.000
<v Speaker 1>You don't have to figure out where you're gonna store

0:28:12.119 --> 0:28:16.400
<v Speaker 1>all that stuff, which gets around that political issue of

0:28:16.440 --> 0:28:20.400
<v Speaker 1>where do we store nuclear waste. Nobody wants it anywhere

0:28:20.480 --> 0:28:24.359
<v Speaker 1>close to them, so it becomes a real challenge and

0:28:24.440 --> 0:28:28.000
<v Speaker 1>you could potentially harvest your quote unquote fuel from ocean

0:28:28.040 --> 0:28:32.360
<v Speaker 1>water while generating plenty of energy for everyone, but we're

0:28:32.400 --> 0:28:36.760
<v Speaker 1>not there yet. So far, the systems we built required

0:28:36.840 --> 0:28:40.360
<v Speaker 1>more energy to produce and maintain a reaction than we

0:28:40.440 --> 0:28:44.080
<v Speaker 1>get out of the reaction. But each of these experiments

0:28:44.160 --> 0:28:47.400
<v Speaker 1>is a step toward really nailing it. The facility in

0:28:47.520 --> 0:28:52.000
<v Speaker 1>China created a superheated plasma that reached around one six

0:28:52.480 --> 0:28:57.040
<v Speaker 1>million degrees fahrenheit. For reference, the core of the Sun

0:28:57.560 --> 0:29:01.440
<v Speaker 1>only gets up to about twenty seven million degrees fahrenheit,

0:29:01.800 --> 0:29:05.560
<v Speaker 1>so it's positively chilly compared to the artificial sun that

0:29:05.680 --> 0:29:10.560
<v Speaker 1>the Chinese facility created. Scientists plan to use the knowledge

0:29:10.600 --> 0:29:14.000
<v Speaker 1>they gain from these experiments to make the next generation

0:29:14.040 --> 0:29:18.440
<v Speaker 1>of experimental facilities work even better. Right now, engineers and

0:29:18.520 --> 0:29:21.680
<v Speaker 1>scientists around the world are working together on a facility

0:29:21.960 --> 0:29:26.600
<v Speaker 1>called the International Thermonuclear Experimental Reactor or either I t

0:29:26.800 --> 0:29:32.480
<v Speaker 1>e ER. That project actually was first proposed way back

0:29:32.480 --> 0:29:39.360
<v Speaker 1>in Construction didn't start until two thousand seven. Um it's

0:29:39.560 --> 0:29:42.880
<v Speaker 1>still going on today. It's not fully built out, because

0:29:42.880 --> 0:29:47.080
<v Speaker 1>I mean, these are like the most complicated technologies that

0:29:47.640 --> 0:29:49.880
<v Speaker 1>we've ever worked on. I mean, it's it's like the

0:29:49.960 --> 0:29:54.200
<v Speaker 1>Large Hadron collider was that before, and now either kind

0:29:54.200 --> 0:29:58.800
<v Speaker 1>of takes that title. As as we speak. The planned

0:29:58.840 --> 0:30:02.800
<v Speaker 1>first achievement of lasma has been projected to five so

0:30:02.800 --> 0:30:05.440
<v Speaker 1>we're still a couple of years out from even producing

0:30:05.480 --> 0:30:09.240
<v Speaker 1>plasma at Eider, and then the planned start of full

0:30:09.240 --> 0:30:12.840
<v Speaker 1>operation would be a decade later. And this is still

0:30:13.480 --> 0:30:16.920
<v Speaker 1>in the pathway of creating nuclear fusion as a way

0:30:17.000 --> 0:30:21.920
<v Speaker 1>of practically generating electricity if we're really looking down a line,

0:30:22.000 --> 0:30:26.520
<v Speaker 1>so even in we're not talking about a nuclear fusion

0:30:26.720 --> 0:30:31.320
<v Speaker 1>plant that's producing electricity on a practical scale. Uh. In fact,

0:30:31.880 --> 0:30:34.880
<v Speaker 1>there are already places that are looking at successors to Eider,

0:30:35.200 --> 0:30:39.280
<v Speaker 1>and we ain't even got started doing science at Eider yet. Anyway,

0:30:39.320 --> 0:30:42.200
<v Speaker 1>here's hoping all this work leads to a transformational solution

0:30:42.280 --> 0:30:46.560
<v Speaker 1>for our energy requirements. It would be a huge, huge

0:30:47.000 --> 0:30:51.680
<v Speaker 1>scientific achievement if we can nail nuclear fusion and make

0:30:51.720 --> 0:30:56.160
<v Speaker 1>it practical here on Earth. Okay, that wraps up the

0:30:56.200 --> 0:31:00.520
<v Speaker 1>news stories for Tuesday, January eleven, twenty you. I hope

0:31:00.520 --> 0:31:03.120
<v Speaker 1>all of you are well. If you have any suggestions

0:31:03.120 --> 0:31:05.560
<v Speaker 1>for topics I should tackle on tech Stuff in the future,

0:31:05.920 --> 0:31:07.960
<v Speaker 1>feel free to reach out to me on Twitter. The

0:31:08.000 --> 0:31:10.720
<v Speaker 1>handle for the show is text stuff h s W

0:31:11.440 --> 0:31:19.600
<v Speaker 1>and I'll talk to you again. Really sick Y tech

0:31:19.680 --> 0:31:23.120
<v Speaker 1>Stuff is an I Heart Radio production. For more podcasts

0:31:23.160 --> 0:31:25.880
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0:31:26.040 --> 0:31:29.200
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