WEBVTT - Listener Mail: Leave it to Birgit

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind Listener Mail.

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<v Speaker 2>My name is Robert Lamb.

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<v Speaker 3>And my name is Joe McCormick. And it's Monday, the

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<v Speaker 3>day of each week that we read back messages from

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<v Speaker 3>the Stuff to Blow Your Mind mail bag. If you've

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<v Speaker 3>never gotten in touch with us before, why not you

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<v Speaker 3>give it a shot. You can reach us at contact

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<v Speaker 3>at stuff to Blow your Mind dot com. Any kind

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<v Speaker 3>of messages or fair game feedback to recent episodes, questions, corrections,

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<v Speaker 3>suggestions for new topics, just want to share something you

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<v Speaker 3>think we would find interesting. All that's good, send it

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<v Speaker 3>on in Now. We do have an announcement at the

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<v Speaker 3>top of today's episode, which is that this is going

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<v Speaker 3>to be an all new listener Mail episode. But Rob

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<v Speaker 3>and I are going to be out for several days

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<v Speaker 3>this week, so we will be running some vault episodes.

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<v Speaker 3>So I believe Tuesday and Thursday's core episodes are going

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<v Speaker 3>to be from the vault, and Friday's going to be

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<v Speaker 3>a weird house cinema rewind that's right.

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<v Speaker 2>We picked out a fun one for that, and then

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<v Speaker 2>on Wednesday we're going to do another Monster Fact omnibus,

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<v Speaker 2>where we have multiple Monster Fact episodes compiled into a

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<v Speaker 2>single listening experience. These are all going to be vampire related.

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<v Speaker 3>Ooh, very nice, but so yes, it'll be Vault episodes

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<v Speaker 3>rest of this week and then next week we will

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<v Speaker 3>be back with you again.

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<v Speaker 2>All right, let's go ahead and jump into it. We

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<v Speaker 2>heard it back from several different people regarding our episodes

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<v Speaker 2>on The Remarkable Beaver.

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<v Speaker 3>All right, I'm going to read this first message from Jacob,

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<v Speaker 3>and then there's a very short one after that, so

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<v Speaker 3>I might do that one too. But so this is

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<v Speaker 3>Jacob writing in about castorium. This is something we talked

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<v Speaker 3>about in the context of Beaver's. Castorium is an oily

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<v Speaker 3>substance harvested from the glands of beavers that has been

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<v Speaker 3>used by humans for thousands of years, actually for all

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<v Speaker 3>kinds of purposes, ranging from cosmetics to medicine, to treating

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<v Speaker 3>tools and weapons to food, and Jacob got in touch

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<v Speaker 3>with one of the food related uses. So Jacob says, Hi,

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<v Speaker 3>longtime listener, first time emailer, just finished listening to parts

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<v Speaker 3>one and two of The Remarkable Beaver series and thought

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<v Speaker 3>I knew exactly what you were going to talk about

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<v Speaker 3>when you mentioned castorium and food, but I was wrong.

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<v Speaker 3>Have you ever had blue Moon ice cream? Jacob provides

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<v Speaker 3>a link. Maybe you've had Superman ice cream. The blue

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<v Speaker 3>part of Superman ice cream is traditionally blue moon. It's

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<v Speaker 3>popular in the upper midwest of the US and has

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<v Speaker 3>a flavor profile that is difficult for most to discern.

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<v Speaker 3>Some speculate that this blue moon ice cream's flavor was

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<v Speaker 3>originally derived using castorium. I'd encourage you to give it

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<v Speaker 3>a try if you ever come across it. I quite

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<v Speaker 3>enjoy it. Thanks for entertaining and educating me all these years. Jacob, Okay,

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<v Speaker 3>I don't think I have had blue Moon ice cream

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<v Speaker 3>or Superman ice cream. Superman appears to be like a

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<v Speaker 3>three flavor ice cream, and it's like Superman's suit colors,

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<v Speaker 3>so it's got like blue and yellow and red. I

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<v Speaker 3>don't know what the yellow and red flavors are. Maybe

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<v Speaker 3>they're also derived from mammal glands, but blue moon. I

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<v Speaker 3>have never had it all, but I like the idea.

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<v Speaker 3>I assume from what you're saying that castorium is probably

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<v Speaker 3>not used anymore to flavor it, but that maybe whatever flavors.

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<v Speaker 3>It now is attempting to recreate an original flavor which

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<v Speaker 3>did come from beavers.

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<v Speaker 2>This would track with what we were discussing in that episode,

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<v Speaker 2>with castorium being used more frequently, like early twentieth century

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<v Speaker 2>and so forth, and then it's just not as much

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<v Speaker 2>call for it, I'm noticing. So I've never had this

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<v Speaker 2>BlueMoon ice cream. I've never had Superman ice cream. I

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<v Speaker 2>just haven't spent I don't know that I visited any

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<v Speaker 2>of the states where it is popular, But just looking

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<v Speaker 2>at the wiki on Superman ice cream, I see that

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<v Speaker 2>the different colors in some of the commons of Superman

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<v Speaker 2>ice cream, the flavors just vanilla across the board, oh

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<v Speaker 2>for all the colors. And of course that tracks with

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<v Speaker 2>what is sometimes described as the flavor profile of castorium

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<v Speaker 2>and the way castorium was used as a as an

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<v Speaker 2>artificial flavor. Ruse, it's a natural flavor, but it's just

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<v Speaker 2>maybe not what you might expect. Now.

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<v Speaker 3>Is blue Moon ice cream one of those things where

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<v Speaker 3>there are like seven different places that claim to have

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<v Speaker 3>the original Blue Moon and all the others are copycats.

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<v Speaker 2>Hmmm, I don't know, good question. Maybe our blue Moon

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<v Speaker 2>ice cream specialists out there can chime in.

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<v Speaker 3>Well, Jacob, you definitely raised my curiosity. I would like

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<v Speaker 3>to try this now. I don't know how do you

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<v Speaker 3>get your hands on and if you're not in the Midwest,

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<v Speaker 3>can you order ice cream by mail?

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<v Speaker 2>I don't know if they do that, i'd be probably.

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<v Speaker 2>I'm not sure if that if it works out cost wise,

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<v Speaker 2>but I bet you can do it all right.

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<v Speaker 3>I'm gonna also do this short message from jam next,

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<v Speaker 3>but quick context for this next email. We were talking

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<v Speaker 3>in the Beavers episode about the well known fact in

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<v Speaker 3>medieval bestiaries that when a male beaver is being pursued

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<v Speaker 3>by hunters, it will bite off its own testicles because

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<v Speaker 3>it knows that this is what the hunter wants, and

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<v Speaker 3>it's just sort of like, okay, you can have them,

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<v Speaker 3>don't kill me. This is not true in multiple ways.

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<v Speaker 3>This is not true. Beavers don't actually do this. Plus,

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<v Speaker 3>the glands that hunters were harvesting from beavers for the

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<v Speaker 3>oily substance known as castorium were not actually testicles, So

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<v Speaker 3>this is just medieval bro science. It's like quadruple wrong.

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<v Speaker 3>But we discussed several real facts about beavers that might

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<v Speaker 3>have led to this false belief, and we also discussed

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<v Speaker 3>the general biological adaptation known as autotomy, which is not

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<v Speaker 3>especially observed in beavers in the real world, but it's

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<v Speaker 3>more often observed in animals like lizards, where for example,

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<v Speaker 3>some lizards will just shed their whole tale if threatened

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<v Speaker 3>or caught by a predator, so the tale stays behind,

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<v Speaker 3>wiggling to or appease the predator. You know, here's a

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<v Speaker 3>little snack or something to keep your attention, and then

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<v Speaker 3>the lizard with the stump on its hindquarters runs off

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<v Speaker 3>and gets away. But in all the cases we could

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<v Speaker 3>think of in the moment in the episode, with the

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<v Speaker 3>possible exception of crabs, autotomy is just kind of an

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<v Speaker 3>automatic release of the sacrifice appendage. And we were wondering

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<v Speaker 3>if there are any examples where the animal actually has

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<v Speaker 3>to actively do some kind of cutting or biting or

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<v Speaker 3>other work to sever its own body part, like in

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<v Speaker 3>the Legend of the Beaver. The only example we could

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<v Speaker 3>think of was I remembered how I'd seen in some

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<v Speaker 3>documentary footage that a crab with an injured claw would

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<v Speaker 3>actively like reach over with the other claw and cut

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<v Speaker 3>or pull the damaged claw off and discard it now. Finally,

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<v Speaker 3>Jan says, love your show. You ask for examples of

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<v Speaker 3>when animals might remove an appendage to escape a predator.

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<v Speaker 3>I was thinking about animals that are caught in traps

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<v Speaker 3>removing a foot or other appendage to escape the trap.

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<v Speaker 3>Not sure if this is the type of situation you

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<v Speaker 3>were thinking about, but it is a case of knowing

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<v Speaker 3>they need to escape and being willing to sacrifice the

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<v Speaker 3>body part to save the overall animal's life. Just a thought, Jan, Yeah, Jan,

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<v Speaker 3>that is really interesting. It didn't occur to me at

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<v Speaker 3>all in the episode, but you're right that does happen.

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<v Speaker 3>I could be wrong, but I don't think zoologists or

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<v Speaker 3>people who specialize in animal behavior would usually consider this autotomy,

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<v Speaker 3>maybe because it is not like an anatomically facilitated behavior,

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<v Speaker 3>Like if a mammal choose its leg off to get

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<v Speaker 3>out of a trap, there's no natural seam for the

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<v Speaker 3>leg to sever along, and it won't necessarily heal easily,

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<v Speaker 3>and it certainly won't grow back like a lot of

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<v Speaker 3>the autonomized appendages of maybe a lizard or a crustacean

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<v Speaker 3>or something will. So yeah, I wonder something tells me

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<v Speaker 3>to kind of think about that differently, that maybe that's

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<v Speaker 3>just like a desperate behavior showing the more versatile behavioral

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<v Speaker 3>repertoire of mammals that they can just come up with

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<v Speaker 3>all kinds of solutions, even very desperate and grizzly ones.

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<v Speaker 3>Whether a beaver would ever do this, I have no idea.

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<v Speaker 2>Now, speaking of Besty Harris, I do have to mention

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<v Speaker 2>this briefly. Listener Matt sent this to me via discord. Well,

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<v Speaker 2>you know, we're a big fan of the the illuminated

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<v Speaker 2>manuscripts and the various strange illustrations. That was one of

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<v Speaker 2>the talking points in the Beaver episodes. Well, somebody out

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<v Speaker 2>there in the like the wild world of fandom has

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<v Speaker 2>created a Codex pokemonas a Pokemon illuminated manuscript. I don't

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<v Speaker 2>think this is like a licensed Pokemon product or anything.

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<v Speaker 2>I think it's like a fan creation that's, you know,

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<v Speaker 2>mostly just for fun. But I included a link for

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<v Speaker 2>it in our our our slack here Joe for you

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<v Speaker 2>to glance at. Here. I was, I don't know if

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<v Speaker 2>I'm actually going to buy this thing, because I don't

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<v Speaker 2>know that anyone else in my family besides me would

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<v Speaker 2>find it amusing. But I love these illustrations that it's

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<v Speaker 2>apparently in Latin, and you have these suitably strange medieval

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<v Speaker 2>illustrations of things like Pikachu and Mew two and so forth.

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<v Speaker 3>Oh yeah, I see here. I think we have a

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<v Speaker 3>big bulba sore.

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<v Speaker 2>Is that right?

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<v Speaker 3>It's yeah, I think so, kind of a big green

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<v Speaker 3>gopher with a plant on its back.

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<v Speaker 2>Yeah, there's a nice illustration of the angels bestowing a

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<v Speaker 2>human with a Pikachu. All right, But anyway, that's it's

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<v Speaker 2>just too amusing to not share. But I want to

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<v Speaker 2>come back to some more beaver Listener mail here. This

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<v Speaker 2>one is in response to the subject of beaver shout. Okay,

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<v Speaker 2>so the background on this is there's a Swedish spirit

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<v Speaker 2>called beaverhaut. I'm sure I'm mispronouncing that, but it's made

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<v Speaker 2>with castorium, translated as beaver shout. Now, I'm not sure

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<v Speaker 2>if it's something that is actually commercially available anywhere or

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<v Speaker 2>if it's just reached only traditionally prepared. I suspect the

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<v Speaker 2>latter based on the sorts of images that were had

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<v Speaker 2>come up for me when I start looking around for it.

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<v Speaker 2>For instance, there'll be a picture of somebody clearly in

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<v Speaker 2>the state of preparing beaver shalt with a bottle of

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<v Speaker 2>vodka and some other bottle with what's clearly supposed to

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<v Speaker 2>be castor glands in the bottom of a like a

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<v Speaker 2>jar of vodka or something. So we heard back from

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<v Speaker 2>Emil on this. Emil writes, and it says, Hi, my

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<v Speaker 2>name is Emil. I'm a Finish expat residing in Norway.

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<v Speaker 2>Thank you for your varying and often surprisingly interesting deep

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<v Speaker 2>dives into topics concerning the natural world. I have greatly

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<v Speaker 2>enjoyed your series on the humble beaver. You're mentioning of

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<v Speaker 2>the dreaded beaver shout brought a compartmentalized core memory back

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<v Speaker 2>to life. Eight or nine years ago, a friend of

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<v Speaker 2>mine took a sabbatical year as a teacher in the

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<v Speaker 2>northern Swedish municipality of Jacquesmanc. In this area, beaver hunting

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<v Speaker 2>is still practiced to some extent. An avid hunter and

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<v Speaker 2>imbiber of strong spirits himself, my friend took it upon

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<v Speaker 2>himself to concoct baverhoot by infusing a bottle of cheap

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<v Speaker 2>vodka with the glands from a beaver he unfortunately killed

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<v Speaker 2>while hunting there he brought this bottle, with the glands

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<v Speaker 2>still present, back home, where we, of course couldn't resist

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<v Speaker 2>the dare to try some for ourselves during a night

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<v Speaker 2>of drinks, barbecuing and pretend machismo, as meetings with childhood

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<v Speaker 2>friends seemed to always go. The sight of the glands

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<v Speaker 2>in that very bottle is still etched into my retness,

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<v Speaker 2>resembling shriveled up testicles in an otherwise clear, slightly amber

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<v Speaker 2>colored liquid. The smell is difficult to describe, somewhat reminiscent

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<v Speaker 2>of old leather and fir tree. The drink was served

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<v Speaker 2>in a shot glass, and I was advised not to

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<v Speaker 2>think too hard about my task, and I more or

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<v Speaker 2>less went for it in one go. The first impression

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<v Speaker 2>was that of any shot of cheap distilled liquor. A

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<v Speaker 2>few seconds later the taste hit me again. This is

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<v Speaker 2>hard to described. The closest analogy would be chewing on

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<v Speaker 2>fur tree sap in worn leather, and following this up

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<v Speaker 2>with smelling a rug of rubbing alcohol. Although much more

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<v Speaker 2>pungent than either, the oily nature of the drink seemed

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<v Speaker 2>to cover the whole esophagus, and the taste lingered for

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<v Speaker 2>close to an hour. Even though I tried to wash

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<v Speaker 2>away the taste with every liquid available. After the taste

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<v Speaker 2>eventually subsided in, the smell still seemed to be present

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<v Speaker 2>on my breath for the remainder of the night, bringing

0:12:26.960 --> 0:12:30.400
<v Speaker 2>me close to gagging with every exhalation. In all my

0:12:30.480 --> 0:12:33.400
<v Speaker 2>days of eating and drinking exotic food and drinks, nothing

0:12:33.559 --> 0:12:37.000
<v Speaker 2>comes close to the pungent nature of this unholy concoction.

0:12:37.520 --> 0:12:40.400
<v Speaker 2>I have since come to wonder if my friend, with

0:12:40.559 --> 0:12:43.840
<v Speaker 2>his at best questionable knowledge of beaver and natoby, had

0:12:43.880 --> 0:12:47.360
<v Speaker 2>harvested the anal glands by mistake, although I choose to

0:12:47.360 --> 0:12:51.320
<v Speaker 2>believe it really was the intended glands present in the bottle.

0:12:51.400 --> 0:12:53.120
<v Speaker 2>So in other words, one out of five stars as

0:12:53.160 --> 0:12:56.680
<v Speaker 2>a gastronomical experience, but certainly memorable. Once again, thank you

0:12:56.679 --> 0:12:59.560
<v Speaker 2>for all that you do. Best regards emil PS. We

0:12:59.679 --> 0:13:02.000
<v Speaker 2>also willed some beaver meat the same night. This was

0:13:02.040 --> 0:13:05.920
<v Speaker 2>surprisingly mellow, reminiscent of rabbit, and really quite pleasant.

0:13:06.360 --> 0:13:11.160
<v Speaker 3>Well okay then, yeah, I.

0:13:11.320 --> 0:13:13.320
<v Speaker 2>Mean, I guess part of this too is the I

0:13:13.360 --> 0:13:17.760
<v Speaker 2>know there are recipes online for the preparation of beaver shout,

0:13:19.080 --> 0:13:21.160
<v Speaker 2>but I don't know it's like it. Maybe there's a

0:13:21.200 --> 0:13:24.880
<v Speaker 2>fine art to getting it just right. And also maybe

0:13:24.920 --> 0:13:28.079
<v Speaker 2>this is just what it kind of what it's its

0:13:28.120 --> 0:13:33.200
<v Speaker 2>reputation suggest it is a rugged, woodsy like kind of

0:13:33.240 --> 0:13:37.920
<v Speaker 2>survivalist spirit. And you know it's not for for for

0:13:38.000 --> 0:13:41.920
<v Speaker 2>us city folks to really attempt this is not for us.

0:13:41.960 --> 0:13:43.160
<v Speaker 2>We are not meant to know of it.

0:13:43.640 --> 0:13:46.240
<v Speaker 3>Maybe it is not meant to be pleasant, but meant

0:13:46.280 --> 0:13:49.720
<v Speaker 3>to be painful, because it is pain that forges the

0:13:49.760 --> 0:13:50.800
<v Speaker 3>fastest friendships.

0:13:59.520 --> 0:14:03.880
<v Speaker 2>All right, Well, setting aside the Mighty Beaver, should we

0:14:04.400 --> 0:14:06.760
<v Speaker 2>dip into a little weird house cinema listener mail here?

0:14:07.000 --> 0:14:11.079
<v Speaker 3>Yeah, sure, maybe I will do. This message from Richard

0:14:11.120 --> 0:14:15.760
<v Speaker 3>in response to our episode on The Incredible Shrinking Man,

0:14:16.920 --> 0:14:19.760
<v Speaker 3>Richard says, I love your podcast and have been particularly

0:14:19.840 --> 0:14:23.440
<v Speaker 3>impressed by both your intricate research and interesting discussions. On

0:14:23.560 --> 0:14:26.440
<v Speaker 3>the episode about the movie The Incredible Shrinking Man, there

0:14:26.480 --> 0:14:29.680
<v Speaker 3>was a discussion about how water tension is not a

0:14:29.720 --> 0:14:33.960
<v Speaker 3>major factor for human life, where gravity overrides the forces

0:14:34.000 --> 0:14:36.320
<v Speaker 3>on us. It is only when you consider the size

0:14:36.320 --> 0:14:40.280
<v Speaker 3>of insects that water tension is a key concern. Yeah,

0:14:40.320 --> 0:14:43.280
<v Speaker 3>this is from that essay I've referred to numerous times

0:14:43.280 --> 0:14:46.440
<v Speaker 3>on the show before, called on being the Right size

0:14:46.480 --> 0:14:50.200
<v Speaker 3>by jbs hal Daane. The point is that big animals

0:14:50.240 --> 0:14:53.720
<v Speaker 3>have to worry about gravity because when you fall, it

0:14:53.760 --> 0:14:55.360
<v Speaker 3>can be really rough when you hit the ground, But

0:14:55.400 --> 0:14:57.560
<v Speaker 3>a tiny insect falling to the ground is usually not

0:14:58.280 --> 0:15:01.560
<v Speaker 3>seriously harmed, even from a great But meanwhile, if you're

0:15:01.560 --> 0:15:04.360
<v Speaker 3>a very small animal like an insect, water tension can

0:15:04.440 --> 0:15:06.560
<v Speaker 3>really grab you. It can be dangerous. You know, you

0:15:06.640 --> 0:15:09.960
<v Speaker 3>get wet and that's kind of like it's multiples of

0:15:10.000 --> 0:15:12.520
<v Speaker 3>your own body weight clinging to you on the outside.

0:15:12.720 --> 0:15:16.280
<v Speaker 3>But Richard goes on, however, humans do have to deal

0:15:16.320 --> 0:15:19.400
<v Speaker 3>with the significance of water tension when gravity is countered

0:15:19.440 --> 0:15:23.040
<v Speaker 3>in orbit during weightlessness. There are many popular videos of

0:15:23.120 --> 0:15:26.240
<v Speaker 3>astronauts showing how they have to deal with water when

0:15:26.240 --> 0:15:30.600
<v Speaker 3>it contacts a person and objects. Very importantly, there was

0:15:30.800 --> 0:15:33.400
<v Speaker 3>the case of an astronaut during a spacewalk having a

0:15:33.560 --> 0:15:36.360
<v Speaker 3>water leak in his helmet. He had to carefully and

0:15:36.480 --> 0:15:40.320
<v Speaker 3>quickly move to the airlock before water capillary action drove

0:15:40.400 --> 0:15:43.400
<v Speaker 3>the water around his head where it could have covered

0:15:43.400 --> 0:15:47.480
<v Speaker 3>his eyes, mouth, and nose. Even within gravity, this could

0:15:47.520 --> 0:15:50.160
<v Speaker 3>have been a major issue, of course, so you don't

0:15:50.160 --> 0:15:51.960
<v Speaker 3>have to wait for a sci fi movie to show

0:15:51.960 --> 0:15:55.480
<v Speaker 3>water tension's possible effect on people. It's happening every day

0:15:55.560 --> 0:15:58.320
<v Speaker 3>in the sky above us, I suppose, referring to like

0:15:58.600 --> 0:16:01.360
<v Speaker 3>in the space station. Thank you for reading my email

0:16:01.520 --> 0:16:04.840
<v Speaker 3>and the great podcast, Richard. That is a good point, Richard,

0:16:04.880 --> 0:16:07.360
<v Speaker 3>I'd mainly thought about you know, when I think about

0:16:07.400 --> 0:16:09.840
<v Speaker 3>water in the Space Station, I think of cute little

0:16:09.920 --> 0:16:12.200
<v Speaker 3>videos where astronauts are like playing, you know, they've got

0:16:12.200 --> 0:16:14.320
<v Speaker 3>a cup of water and then they just let it

0:16:14.360 --> 0:16:16.160
<v Speaker 3>float out in front of them in a blob and

0:16:16.200 --> 0:16:18.320
<v Speaker 3>then maybe gobble it up or something. It just sits

0:16:18.360 --> 0:16:20.520
<v Speaker 3>there and it kind of clings to itself. But yes, if

0:16:20.560 --> 0:16:24.800
<v Speaker 3>you were, say in an EVA suit, and some water

0:16:24.920 --> 0:16:26.920
<v Speaker 3>leaks out and get stuck to the outside of your head,

0:16:27.000 --> 0:16:29.840
<v Speaker 3>that can just really like kind of crawl around on

0:16:29.920 --> 0:16:33.360
<v Speaker 3>your skin. You can't depend on it dripping downwards like

0:16:33.400 --> 0:16:35.600
<v Speaker 3>it does when you're on Earth's surface.

0:16:36.960 --> 0:16:40.320
<v Speaker 2>All right. Of course, we recently talked about nineteen ninety

0:16:40.320 --> 0:16:44.240
<v Speaker 2>three's Super Mario Brothers, so we heard from some folks

0:16:44.280 --> 0:16:47.800
<v Speaker 2>on this. First up, This one comes to us from Rusty.

0:16:52.240 --> 0:16:54.400
<v Speaker 2>Rusty says, thank you so much for the recent Weird

0:16:54.400 --> 0:16:56.720
<v Speaker 2>House Cinema on the Super Mario Brothers movie. I have

0:16:56.800 --> 0:16:59.280
<v Speaker 2>been delighted to see the cultural re examination of it

0:16:59.320 --> 0:17:01.720
<v Speaker 2>over the last couple of years, and it truly is

0:17:01.760 --> 0:17:04.920
<v Speaker 2>a bizarre gem. It lingered in my memory from childhood,

0:17:04.960 --> 0:17:07.000
<v Speaker 2>and I think helped shape my desire to seek out

0:17:07.040 --> 0:17:10.399
<v Speaker 2>the strangest non horror movies I can find. There really

0:17:10.440 --> 0:17:13.080
<v Speaker 2>is an entire second episode's worth of context to be

0:17:13.119 --> 0:17:16.240
<v Speaker 2>discussed with it, But the part that seemed worth mentioning

0:17:16.280 --> 0:17:19.880
<v Speaker 2>for listeners interested in cinema history is actually about Yoshi.

0:17:20.480 --> 0:17:23.560
<v Speaker 2>During pre production for Jurassic Parks, Spielberg was testing an

0:17:23.600 --> 0:17:27.520
<v Speaker 2>advanced stop motion technique called go motion, even producing a

0:17:27.600 --> 0:17:32.679
<v Speaker 2>test scene you can watch on YouTube. They included a

0:17:32.760 --> 0:17:35.639
<v Speaker 2>link here for us, and yeah, this is basically the

0:17:35.640 --> 0:17:40.200
<v Speaker 2>scene where the t Rex attacks the vehicle in Jurassic Park,

0:17:40.560 --> 0:17:43.600
<v Speaker 2>but it is a test footage with the with stop

0:17:43.640 --> 0:17:46.760
<v Speaker 2>motion animation that's more in line with what you would

0:17:46.840 --> 0:17:48.919
<v Speaker 2>expect from like Ray, Harryhausen and so forth.

0:17:49.520 --> 0:17:52.080
<v Speaker 3>I think this was created by Phil Tippett, I believe so.

0:17:52.280 --> 0:17:53.040
<v Speaker 2>Yeah.

0:17:53.080 --> 0:17:56.680
<v Speaker 3>But one thing I'm to understand is that go motion here,

0:17:57.119 --> 0:18:00.159
<v Speaker 3>the technique being used, is different from stop motion in

0:18:00.200 --> 0:18:05.160
<v Speaker 3>that it attempts to introduce motion blur to stop motion,

0:18:05.280 --> 0:18:08.359
<v Speaker 3>because we've talked about this before that I love stop

0:18:08.400 --> 0:18:11.280
<v Speaker 3>motion effects, but they do have a kind of unnatural

0:18:11.400 --> 0:18:15.760
<v Speaker 3>quality to them. There is a crispness and clearness to

0:18:15.840 --> 0:18:18.960
<v Speaker 3>the action because there's no blurring between the frames. Each

0:18:19.000 --> 0:18:23.080
<v Speaker 3>frame is a sharply focused still photograph, and then you're

0:18:23.119 --> 0:18:25.199
<v Speaker 3>just showing a lot of those in quick succession, whereas

0:18:25.400 --> 0:18:28.800
<v Speaker 3>when you film something that's actually in continuous motion, there's blurring.

0:18:29.320 --> 0:18:32.480
<v Speaker 3>And apparently go Motion had something to do with trying

0:18:32.520 --> 0:18:35.440
<v Speaker 3>to recreate this effect for heightened realism.

0:18:35.760 --> 0:18:38.760
<v Speaker 2>The footage here, I mean, I love it, but I

0:18:39.160 --> 0:18:42.000
<v Speaker 2>can see why they ended up not going with it.

0:18:42.040 --> 0:18:45.440
<v Speaker 2>I think Jurassic Park would have been a different experience

0:18:45.520 --> 0:18:48.360
<v Speaker 2>had the dinosaur attacks been more in line with this.

0:18:48.800 --> 0:18:51.919
<v Speaker 3>Yeah, it's interesting that. I think one time when we

0:18:51.920 --> 0:18:55.840
<v Speaker 3>were talking about different kinds of special effects regimes and

0:18:56.320 --> 0:19:01.800
<v Speaker 3>how the at least in my view, the main point

0:19:01.920 --> 0:19:05.359
<v Speaker 3>of special effects is not necessarily to be realistic. It

0:19:05.400 --> 0:19:08.760
<v Speaker 3>is to be enjoyable, and realism is only one of

0:19:08.800 --> 0:19:11.760
<v Speaker 3>the ways that special effects can be enjoyable. So, like

0:19:11.800 --> 0:19:15.480
<v Speaker 3>stop motion effects don't usually look realistic, but I love them.

0:19:15.560 --> 0:19:19.760
<v Speaker 3>They're beautiful and they're fun. But I think the example

0:19:19.760 --> 0:19:23.760
<v Speaker 3>I used in that discussion for a movie where realism

0:19:23.840 --> 0:19:26.399
<v Speaker 3>is the goal and it's achieved to great effect was

0:19:26.480 --> 0:19:29.840
<v Speaker 3>Jurassic Park. I mean, in the t Rex escape scene,

0:19:29.920 --> 0:19:31.879
<v Speaker 3>I don't know how you could tell that's not a

0:19:31.920 --> 0:19:35.200
<v Speaker 3>real t Rex walking out of an enclosure. I mean,

0:19:35.240 --> 0:19:38.560
<v Speaker 3>it looks absolutely real, and I wouldn't change anything about it.

0:19:38.600 --> 0:19:43.000
<v Speaker 3>So in that particular case, in this movie, for some reason,

0:19:43.080 --> 0:19:46.840
<v Speaker 3>realism is what's called for. That is the what's demanded

0:19:46.880 --> 0:19:49.080
<v Speaker 3>of the special effects team in other movies. You know,

0:19:49.119 --> 0:19:52.600
<v Speaker 3>in a Sinbad movie, I don't want realistic looking skeletons.

0:19:52.640 --> 0:19:55.399
<v Speaker 3>I want stop motion skeletons, but they're weird, you know,

0:19:55.760 --> 0:19:57.200
<v Speaker 3>overly crisp movements.

0:19:57.880 --> 0:20:01.240
<v Speaker 2>Yeah. I mean that's the necromancy at work there, right Anyway,

0:20:01.440 --> 0:20:04.840
<v Speaker 2>Rusty continues. The production team spent time on the set

0:20:04.880 --> 0:20:07.560
<v Speaker 2>of Super Mario Brothers to learn from the advanced Yoshi

0:20:07.600 --> 0:20:12.000
<v Speaker 2>puppet that had beat out Hintson Studios for the creature designs. Allegedly,

0:20:12.080 --> 0:20:15.080
<v Speaker 2>the positive impression it left swayed the decision to use

0:20:15.119 --> 0:20:19.359
<v Speaker 2>animatronics instead. I can't recommend enough that any fan of

0:20:19.400 --> 0:20:22.840
<v Speaker 2>bad movies or general oddities. Check out the Super Mario

0:20:22.880 --> 0:20:27.440
<v Speaker 2>Brothers Movie nineteen ninety three or the Morton Jankle Cut,

0:20:27.480 --> 0:20:31.080
<v Speaker 2>a two hour version available for free on archive dot org.

0:20:31.680 --> 0:20:35.360
<v Speaker 2>Thanks for the show's, Rusty. Yeah for anyone out there

0:20:35.400 --> 0:20:38.240
<v Speaker 2>who watched the Super Mario Brothers ninety three movie and

0:20:38.320 --> 0:20:40.359
<v Speaker 2>was like it was. It was a lot of fun,

0:20:40.480 --> 0:20:42.280
<v Speaker 2>but I just wish it were two hours long.

0:20:42.359 --> 0:20:47.880
<v Speaker 3>Yeah, not long enough, Rusty. You don't say what is different,

0:20:47.960 --> 0:20:50.119
<v Speaker 3>what is added into the Morton Jankle cut.

0:20:50.440 --> 0:20:53.119
<v Speaker 2>Yeah, I mean I didn't research it to see, but

0:20:53.480 --> 0:20:55.480
<v Speaker 2>I don't know. I'm of two minds on this, Like, yeah,

0:20:55.520 --> 0:20:59.200
<v Speaker 2>sometimes longer cuts of films can definitely add much needed

0:20:59.240 --> 0:21:04.080
<v Speaker 2>connective tissue, you character development, and just basic information you'd

0:21:04.119 --> 0:21:08.200
<v Speaker 2>need to make sense of the plot. On the other hand,

0:21:08.480 --> 0:21:11.920
<v Speaker 2>like sometimes they're just real diminishing returns by adding more

0:21:12.440 --> 0:21:16.280
<v Speaker 2>to a film. So I don't know, I'm doubtful. I'm

0:21:16.280 --> 0:21:17.679
<v Speaker 2>not in a big hurry to go check out this

0:21:17.760 --> 0:21:19.520
<v Speaker 2>extended cut, but I don't know. Maybe it makes all

0:21:19.520 --> 0:21:22.720
<v Speaker 2>the difference in the world more Koopa character development.

0:21:22.960 --> 0:21:26.480
<v Speaker 3>Oh oh hey, that reminds me. So we had a

0:21:26.520 --> 0:21:30.520
<v Speaker 3>brief discussion in the Super Mario Brothers episode where we

0:21:30.520 --> 0:21:33.000
<v Speaker 3>were like, what is going on with Dennis Hopper's hair?

0:21:33.240 --> 0:21:37.159
<v Speaker 3>Why does he have these these like elevated sort of

0:21:38.400 --> 0:21:42.200
<v Speaker 3>Dino fins of blonde hair. They dyed his hair blonde

0:21:42.520 --> 0:21:45.840
<v Speaker 3>and they put it up in these ridges. I couldn't

0:21:45.880 --> 0:21:50.760
<v Speaker 3>understand that until I was texting with a friend about

0:21:51.480 --> 0:21:53.840
<v Speaker 3>he listened to our episode and then he was telling

0:21:53.880 --> 0:21:57.920
<v Speaker 3>me about Max Headroom, the original creation of the directors

0:21:57.920 --> 0:21:59.760
<v Speaker 3>of Super Mario Brothers. And I went back in the

0:21:59.760 --> 0:22:03.240
<v Speaker 3>look at some Max Headroom videos and I was like, oh, oh, oh, oh,

0:22:03.680 --> 0:22:06.720
<v Speaker 3>King Koopa just has Max Headroom hair. Max Headroom has

0:22:07.200 --> 0:22:10.040
<v Speaker 3>ridges of blonde hair going from front to back, just

0:22:10.200 --> 0:22:13.080
<v Speaker 3>like that. So that's obviously what they were doing. They

0:22:13.119 --> 0:22:15.719
<v Speaker 3>were giving him Max Headroom hair. I don't know why,

0:22:15.760 --> 0:22:16.920
<v Speaker 3>but that's what they did.

0:22:17.359 --> 0:22:21.639
<v Speaker 2>Similar aesthetic choices made in this character design. Yeah, all right,

0:22:21.680 --> 0:22:25.359
<v Speaker 2>we have one more here for you concerning Mario Brothers.

0:22:25.720 --> 0:22:27.720
<v Speaker 2>This one came to us on Discord and if you

0:22:27.760 --> 0:22:29.960
<v Speaker 2>want to join the Stuff to Blow your Mind Discord channel,

0:22:30.040 --> 0:22:31.720
<v Speaker 2>send us an email and we'll send you the link

0:22:31.800 --> 0:22:40.359
<v Speaker 2>so that you can join up there. User YMZ says

0:22:40.400 --> 0:22:43.800
<v Speaker 2>the following boy that nineteen ninety three Super Mario episode

0:22:43.840 --> 0:22:47.000
<v Speaker 2>brought me back. My childhood best friend had a pirated

0:22:47.080 --> 0:22:50.240
<v Speaker 2>VHS that we watched every weekend for a few months.

0:22:50.560 --> 0:22:53.119
<v Speaker 2>I remember thinking even back then that whoever made the

0:22:53.160 --> 0:22:56.680
<v Speaker 2>movie was trying to replicate the gritty New York vibe

0:22:56.840 --> 0:23:00.000
<v Speaker 2>of the live action nineteen ninety Teenage Mutant Ninja Turtles,

0:23:00.320 --> 0:23:02.960
<v Speaker 2>but with none of the charm. I have to disagree

0:23:02.960 --> 0:23:05.320
<v Speaker 2>with Rob that Detective Pikachu was a good movie, though

0:23:05.400 --> 0:23:08.120
<v Speaker 2>my kids loved it. That the two thousand and one

0:23:08.200 --> 0:23:11.840
<v Speaker 2>Final Fantasy Movie and nineteen ninety three Super Mario turned

0:23:11.840 --> 0:23:14.600
<v Speaker 2>me off permanently to any video game movies.

0:23:14.960 --> 0:23:17.879
<v Speaker 3>Well, that's rough. I saw that Final Fantasy Movie in

0:23:17.920 --> 0:23:20.240
<v Speaker 3>the theater, and you know, you go back and look

0:23:20.240 --> 0:23:23.480
<v Speaker 3>at that. It's got a great voice cast, but I

0:23:23.520 --> 0:23:26.200
<v Speaker 3>don't know, I'm not in a hurry to watch that again.

0:23:27.960 --> 0:23:30.600
<v Speaker 2>Now I agree to disagree on Detective Pikachu, but this

0:23:30.640 --> 0:23:33.719
<v Speaker 2>is a great point about teenage memeting Ninja Turtles. I

0:23:33.760 --> 0:23:36.640
<v Speaker 2>remember I haven't seen it since maybe since I saw

0:23:36.640 --> 0:23:39.679
<v Speaker 2>it in the theaters back in nineteen ninety, but I

0:23:39.720 --> 0:23:41.640
<v Speaker 2>remember it being a lot of fun, and it also

0:23:41.840 --> 0:23:44.359
<v Speaker 2>had this nice vibe where it's like, yeah, they really

0:23:44.520 --> 0:23:48.879
<v Speaker 2>made an effective live action adaptation of this cartoon world,

0:23:49.000 --> 0:23:52.600
<v Speaker 2>like the Turtles look great, Hintson Creations. You know, the

0:23:52.680 --> 0:23:56.520
<v Speaker 2>ninjas are cool, shredders, terrifying all that. It really worked

0:23:56.800 --> 0:23:59.680
<v Speaker 2>and I could. I think this is a solid view

0:23:59.720 --> 0:24:02.040
<v Speaker 2>on some Mario Brothers is coming in the wake of

0:24:02.040 --> 0:24:04.359
<v Speaker 2>teenage Mutant Ninja Turtles and thinking well, if they can

0:24:04.400 --> 0:24:07.199
<v Speaker 2>do that for the Turtles, then surely we can do

0:24:07.240 --> 0:24:09.920
<v Speaker 2>something similar for Mario and Luigi.

0:24:10.520 --> 0:24:12.960
<v Speaker 3>Now, Rob, how long until on Weird House Cinema we

0:24:13.080 --> 0:24:17.840
<v Speaker 3>do the two nineteen nineties live action Mortal Kombat movies,

0:24:17.920 --> 0:24:21.240
<v Speaker 3>the Original Mortal Kombat and Mortal Kombat Annihilation, two of

0:24:21.280 --> 0:24:22.600
<v Speaker 3>the greatest films of all time.

0:24:24.040 --> 0:24:25.440
<v Speaker 2>I've always seen the first one. I don't think I

0:24:25.440 --> 0:24:28.240
<v Speaker 2>ever saw the second one, but I think we could.

0:24:28.359 --> 0:24:29.879
<v Speaker 2>We could have a feast out of either.

0:24:30.280 --> 0:24:31.879
<v Speaker 3>They are also both quite weird.

0:24:32.560 --> 0:24:35.080
<v Speaker 2>Yeah, and I mean especially the I mean they both

0:24:35.119 --> 0:24:38.520
<v Speaker 2>have very interesting casts. Yeah, yeah, both of them. Both

0:24:38.520 --> 0:24:40.760
<v Speaker 2>of them have some great casts work going on there.

0:24:40.840 --> 0:24:43.399
<v Speaker 2>So yeah, let us know. If you want to hear

0:24:43.480 --> 0:24:48.119
<v Speaker 2>us cover a Mortal Kombat film, chime in, contact us

0:24:48.760 --> 0:24:49.720
<v Speaker 2>make your vote count.

0:24:50.080 --> 0:24:53.160
<v Speaker 3>There is really almost nothing that tickles my soul as

0:24:53.200 --> 0:24:59.120
<v Speaker 3>much as Christoph Lambert as Raiden with his little attitude.

0:24:59.400 --> 0:25:00.400
<v Speaker 3>I don't think think.

0:25:00.320 --> 0:25:03.440
<v Speaker 2>So inspired casting inspired casting.

0:25:03.680 --> 0:25:07.000
<v Speaker 3>Yeah, oh hey, I have one more very important short

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<v Speaker 3>message to include before we sign off today, and this

0:25:11.040 --> 0:25:19.360
<v Speaker 3>one comes from Hugh. Hugh says, Hello, Robert and Joe.

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<v Speaker 3>I hope all is well. I was wondering when JJ

0:25:23.000 --> 0:25:26.760
<v Speaker 3>will become excellent? Is it hereditary? Is there an exam?

0:25:26.960 --> 0:25:29.840
<v Speaker 3>Is it a point system? I'm dying to know. Best

0:25:29.880 --> 0:25:33.479
<v Speaker 3>wishes Hugh. Well, Hugh, thank you for pointing out a

0:25:33.800 --> 0:25:38.080
<v Speaker 3>major major oversight. This made me realize that I did. Indeed,

0:25:38.119 --> 0:25:41.800
<v Speaker 3>I used to usually refer to our previous audio producer

0:25:41.840 --> 0:25:45.000
<v Speaker 3>Seth as our excellent audio producer, which he was. But

0:25:45.440 --> 0:25:47.840
<v Speaker 3>let it now and henceforth be known that our current

0:25:47.880 --> 0:25:52.720
<v Speaker 3>audio producer JJ has been extremely, extremely excellent from day one,

0:25:53.200 --> 0:25:55.000
<v Speaker 3>and I will make sure to mention that in our

0:25:55.040 --> 0:25:56.280
<v Speaker 3>sign off going forward.

0:25:56.640 --> 0:25:57.000
<v Speaker 2>Huzzah.

0:25:57.400 --> 0:25:58.480
<v Speaker 3>Thanks for everything, man.

0:25:59.160 --> 0:26:01.239
<v Speaker 2>All right, well, note we're going to go ahead and

0:26:01.920 --> 0:26:04.720
<v Speaker 2>sign off here for this episode. But just a reminder.

0:26:04.760 --> 0:26:07.359
<v Speaker 2>The Listener Mail publishes every Monday, and the Stuff to

0:26:07.359 --> 0:26:10.040
<v Speaker 2>Blow Your Mind podcast feed Core Science episodes on Tuesdays

0:26:10.080 --> 0:26:13.119
<v Speaker 2>and Thursdays, Monster Factor, Artifact on Wednesday, and on Fridays,

0:26:13.119 --> 0:26:15.159
<v Speaker 2>we set aside most serious concerns just talk about a

0:26:15.160 --> 0:26:16.800
<v Speaker 2>weird film on Weird House Cinema.

0:26:16.920 --> 0:26:20.960
<v Speaker 3>Huge thanks to our excellent audio producer JJ Posway. If

0:26:20.960 --> 0:26:22.600
<v Speaker 3>you would like to get in touch with us with

0:26:22.680 --> 0:26:25.399
<v Speaker 3>feedback on this episode or any other, to suggest to

0:26:25.400 --> 0:26:28.000
<v Speaker 3>topic for the future, or just to say hello, you

0:26:28.040 --> 0:26:30.919
<v Speaker 3>can email us at contact at stuff to Blow your

0:26:30.960 --> 0:26:38.080
<v Speaker 3>Mind dot com.

0:26:38.200 --> 0:26:41.159
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:26:41.240 --> 0:26:44.040
<v Speaker 1>more podcasts from my Heart Radio, visit the iHeartRadio app,

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<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.