1 00:00:03,040 --> 00:00:06,080 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:09,880 --> 00:00:12,760 Speaker 2: Hey, welcome to Stuff to Blow Your Mind Listener Mail. 3 00:00:13,119 --> 00:00:14,640 Speaker 2: My name is Robert Lamb. 4 00:00:14,800 --> 00:00:17,560 Speaker 3: And my name is Joe McCormick. And it's Monday, the 5 00:00:17,600 --> 00:00:19,880 Speaker 3: day of each week that we read back messages from 6 00:00:19,920 --> 00:00:23,040 Speaker 3: the Stuff to Blow Your Mind mail bag. If you've 7 00:00:23,040 --> 00:00:24,919 Speaker 3: never gotten in touch with us before, why not you 8 00:00:24,960 --> 00:00:27,320 Speaker 3: give it a shot. You can reach us at contact 9 00:00:27,440 --> 00:00:30,520 Speaker 3: at stuff to Blow your Mind dot com. Any kind 10 00:00:30,520 --> 00:00:35,680 Speaker 3: of messages or fair game feedback to recent episodes, questions, corrections, 11 00:00:35,800 --> 00:00:39,159 Speaker 3: suggestions for new topics, just want to share something you 12 00:00:39,159 --> 00:00:42,599 Speaker 3: think we would find interesting. All that's good, send it 13 00:00:42,640 --> 00:00:44,640 Speaker 3: on in Now. We do have an announcement at the 14 00:00:44,720 --> 00:00:46,959 Speaker 3: top of today's episode, which is that this is going 15 00:00:47,000 --> 00:00:50,240 Speaker 3: to be an all new listener Mail episode. But Rob 16 00:00:50,240 --> 00:00:51,960 Speaker 3: and I are going to be out for several days 17 00:00:52,000 --> 00:00:54,600 Speaker 3: this week, so we will be running some vault episodes. 18 00:00:54,760 --> 00:00:58,160 Speaker 3: So I believe Tuesday and Thursday's core episodes are going 19 00:00:58,200 --> 00:01:00,400 Speaker 3: to be from the vault, and Friday's going to be 20 00:01:00,440 --> 00:01:03,040 Speaker 3: a weird house cinema rewind that's right. 21 00:01:03,280 --> 00:01:04,880 Speaker 2: We picked out a fun one for that, and then 22 00:01:04,880 --> 00:01:07,760 Speaker 2: on Wednesday we're going to do another Monster Fact omnibus, 23 00:01:08,000 --> 00:01:11,399 Speaker 2: where we have multiple Monster Fact episodes compiled into a 24 00:01:11,440 --> 00:01:14,680 Speaker 2: single listening experience. These are all going to be vampire related. 25 00:01:15,000 --> 00:01:18,080 Speaker 3: Ooh, very nice, but so yes, it'll be Vault episodes 26 00:01:18,160 --> 00:01:20,600 Speaker 3: rest of this week and then next week we will 27 00:01:20,600 --> 00:01:21,639 Speaker 3: be back with you again. 28 00:01:22,400 --> 00:01:25,200 Speaker 2: All right, let's go ahead and jump into it. We 29 00:01:25,319 --> 00:01:28,440 Speaker 2: heard it back from several different people regarding our episodes 30 00:01:28,480 --> 00:01:30,160 Speaker 2: on The Remarkable Beaver. 31 00:01:35,440 --> 00:01:38,760 Speaker 3: All right, I'm going to read this first message from Jacob, 32 00:01:38,880 --> 00:01:40,440 Speaker 3: and then there's a very short one after that, so 33 00:01:40,440 --> 00:01:42,600 Speaker 3: I might do that one too. But so this is 34 00:01:42,760 --> 00:01:46,760 Speaker 3: Jacob writing in about castorium. This is something we talked 35 00:01:46,800 --> 00:01:50,160 Speaker 3: about in the context of Beaver's. Castorium is an oily 36 00:01:50,280 --> 00:01:53,880 Speaker 3: substance harvested from the glands of beavers that has been 37 00:01:54,320 --> 00:01:56,840 Speaker 3: used by humans for thousands of years, actually for all 38 00:01:56,920 --> 00:02:01,360 Speaker 3: kinds of purposes, ranging from cosmetics to medicine, to treating 39 00:02:01,400 --> 00:02:05,560 Speaker 3: tools and weapons to food, and Jacob got in touch 40 00:02:05,600 --> 00:02:09,040 Speaker 3: with one of the food related uses. So Jacob says, Hi, 41 00:02:09,160 --> 00:02:13,040 Speaker 3: longtime listener, first time emailer, just finished listening to parts 42 00:02:13,120 --> 00:02:15,920 Speaker 3: one and two of The Remarkable Beaver series and thought 43 00:02:15,960 --> 00:02:17,880 Speaker 3: I knew exactly what you were going to talk about 44 00:02:17,919 --> 00:02:20,919 Speaker 3: when you mentioned castorium and food, but I was wrong. 45 00:02:21,560 --> 00:02:26,560 Speaker 3: Have you ever had blue Moon ice cream? Jacob provides 46 00:02:26,560 --> 00:02:31,360 Speaker 3: a link. Maybe you've had Superman ice cream. The blue 47 00:02:31,560 --> 00:02:36,480 Speaker 3: part of Superman ice cream is traditionally blue moon. It's 48 00:02:36,520 --> 00:02:39,120 Speaker 3: popular in the upper midwest of the US and has 49 00:02:39,160 --> 00:02:42,160 Speaker 3: a flavor profile that is difficult for most to discern. 50 00:02:42,680 --> 00:02:45,960 Speaker 3: Some speculate that this blue moon ice cream's flavor was 51 00:02:46,040 --> 00:02:50,360 Speaker 3: originally derived using castorium. I'd encourage you to give it 52 00:02:50,400 --> 00:02:52,239 Speaker 3: a try if you ever come across it. I quite 53 00:02:52,400 --> 00:02:57,240 Speaker 3: enjoy it. Thanks for entertaining and educating me all these years. Jacob, Okay, 54 00:02:57,280 --> 00:02:59,240 Speaker 3: I don't think I have had blue Moon ice cream 55 00:02:59,320 --> 00:03:01,600 Speaker 3: or Superman ice cream. Superman appears to be like a 56 00:03:01,600 --> 00:03:05,400 Speaker 3: three flavor ice cream, and it's like Superman's suit colors, 57 00:03:05,440 --> 00:03:08,600 Speaker 3: so it's got like blue and yellow and red. I 58 00:03:08,639 --> 00:03:10,680 Speaker 3: don't know what the yellow and red flavors are. Maybe 59 00:03:10,680 --> 00:03:14,960 Speaker 3: they're also derived from mammal glands, but blue moon. I 60 00:03:14,960 --> 00:03:17,200 Speaker 3: have never had it all, but I like the idea. 61 00:03:17,440 --> 00:03:21,000 Speaker 3: I assume from what you're saying that castorium is probably 62 00:03:21,120 --> 00:03:25,760 Speaker 3: not used anymore to flavor it, but that maybe whatever flavors. 63 00:03:25,800 --> 00:03:29,239 Speaker 3: It now is attempting to recreate an original flavor which 64 00:03:29,360 --> 00:03:30,560 Speaker 3: did come from beavers. 65 00:03:31,040 --> 00:03:33,720 Speaker 2: This would track with what we were discussing in that episode, 66 00:03:33,720 --> 00:03:37,520 Speaker 2: with castorium being used more frequently, like early twentieth century 67 00:03:37,920 --> 00:03:40,760 Speaker 2: and so forth, and then it's just not as much 68 00:03:40,800 --> 00:03:44,160 Speaker 2: call for it, I'm noticing. So I've never had this 69 00:03:44,240 --> 00:03:46,680 Speaker 2: BlueMoon ice cream. I've never had Superman ice cream. I 70 00:03:46,760 --> 00:03:49,280 Speaker 2: just haven't spent I don't know that I visited any 71 00:03:49,320 --> 00:03:52,640 Speaker 2: of the states where it is popular, But just looking 72 00:03:52,720 --> 00:03:55,360 Speaker 2: at the wiki on Superman ice cream, I see that 73 00:03:55,760 --> 00:04:00,880 Speaker 2: the different colors in some of the commons of Superman 74 00:04:00,960 --> 00:04:04,560 Speaker 2: ice cream, the flavors just vanilla across the board, oh 75 00:04:04,720 --> 00:04:08,160 Speaker 2: for all the colors. And of course that tracks with 76 00:04:08,720 --> 00:04:11,520 Speaker 2: what is sometimes described as the flavor profile of castorium 77 00:04:11,560 --> 00:04:14,040 Speaker 2: and the way castorium was used as a as an 78 00:04:14,120 --> 00:04:17,120 Speaker 2: artificial flavor. Ruse, it's a natural flavor, but it's just 79 00:04:17,880 --> 00:04:19,880 Speaker 2: maybe not what you might expect. Now. 80 00:04:19,960 --> 00:04:21,719 Speaker 3: Is blue Moon ice cream one of those things where 81 00:04:21,720 --> 00:04:24,440 Speaker 3: there are like seven different places that claim to have 82 00:04:24,520 --> 00:04:27,840 Speaker 3: the original Blue Moon and all the others are copycats. 83 00:04:28,279 --> 00:04:31,800 Speaker 2: Hmmm, I don't know, good question. Maybe our blue Moon 84 00:04:31,839 --> 00:04:34,400 Speaker 2: ice cream specialists out there can chime in. 85 00:04:34,760 --> 00:04:37,839 Speaker 3: Well, Jacob, you definitely raised my curiosity. I would like 86 00:04:37,880 --> 00:04:39,480 Speaker 3: to try this now. I don't know how do you 87 00:04:39,520 --> 00:04:41,120 Speaker 3: get your hands on and if you're not in the Midwest, 88 00:04:41,120 --> 00:04:42,599 Speaker 3: can you order ice cream by mail? 89 00:04:42,760 --> 00:04:45,719 Speaker 2: I don't know if they do that, i'd be probably. 90 00:04:46,120 --> 00:04:48,839 Speaker 2: I'm not sure if that if it works out cost wise, 91 00:04:49,839 --> 00:04:52,200 Speaker 2: but I bet you can do it all right. 92 00:04:52,240 --> 00:04:54,919 Speaker 3: I'm gonna also do this short message from jam next, 93 00:04:55,000 --> 00:04:58,080 Speaker 3: but quick context for this next email. We were talking 94 00:04:58,080 --> 00:05:02,240 Speaker 3: in the Beavers episode about the well known fact in 95 00:05:02,600 --> 00:05:05,640 Speaker 3: medieval bestiaries that when a male beaver is being pursued 96 00:05:05,640 --> 00:05:09,360 Speaker 3: by hunters, it will bite off its own testicles because 97 00:05:09,480 --> 00:05:12,200 Speaker 3: it knows that this is what the hunter wants, and 98 00:05:12,279 --> 00:05:14,520 Speaker 3: it's just sort of like, okay, you can have them, 99 00:05:14,640 --> 00:05:18,159 Speaker 3: don't kill me. This is not true in multiple ways. 100 00:05:18,200 --> 00:05:20,920 Speaker 3: This is not true. Beavers don't actually do this. Plus, 101 00:05:21,000 --> 00:05:24,560 Speaker 3: the glands that hunters were harvesting from beavers for the 102 00:05:24,600 --> 00:05:29,480 Speaker 3: oily substance known as castorium were not actually testicles, So 103 00:05:29,560 --> 00:05:32,880 Speaker 3: this is just medieval bro science. It's like quadruple wrong. 104 00:05:34,279 --> 00:05:38,000 Speaker 3: But we discussed several real facts about beavers that might 105 00:05:38,040 --> 00:05:40,960 Speaker 3: have led to this false belief, and we also discussed 106 00:05:41,000 --> 00:05:45,680 Speaker 3: the general biological adaptation known as autotomy, which is not 107 00:05:46,040 --> 00:05:49,960 Speaker 3: especially observed in beavers in the real world, but it's 108 00:05:50,000 --> 00:05:52,719 Speaker 3: more often observed in animals like lizards, where for example, 109 00:05:52,760 --> 00:05:56,560 Speaker 3: some lizards will just shed their whole tale if threatened 110 00:05:56,640 --> 00:05:59,160 Speaker 3: or caught by a predator, so the tale stays behind, 111 00:05:59,200 --> 00:06:02,160 Speaker 3: wiggling to or appease the predator. You know, here's a 112 00:06:02,200 --> 00:06:04,680 Speaker 3: little snack or something to keep your attention, and then 113 00:06:04,720 --> 00:06:07,760 Speaker 3: the lizard with the stump on its hindquarters runs off 114 00:06:07,800 --> 00:06:11,080 Speaker 3: and gets away. But in all the cases we could 115 00:06:11,120 --> 00:06:13,400 Speaker 3: think of in the moment in the episode, with the 116 00:06:13,440 --> 00:06:17,600 Speaker 3: possible exception of crabs, autotomy is just kind of an 117 00:06:17,720 --> 00:06:21,960 Speaker 3: automatic release of the sacrifice appendage. And we were wondering 118 00:06:22,000 --> 00:06:25,000 Speaker 3: if there are any examples where the animal actually has 119 00:06:25,040 --> 00:06:28,240 Speaker 3: to actively do some kind of cutting or biting or 120 00:06:28,279 --> 00:06:31,320 Speaker 3: other work to sever its own body part, like in 121 00:06:31,360 --> 00:06:34,080 Speaker 3: the Legend of the Beaver. The only example we could 122 00:06:34,120 --> 00:06:36,280 Speaker 3: think of was I remembered how I'd seen in some 123 00:06:36,400 --> 00:06:40,400 Speaker 3: documentary footage that a crab with an injured claw would 124 00:06:40,480 --> 00:06:43,360 Speaker 3: actively like reach over with the other claw and cut 125 00:06:43,480 --> 00:06:48,080 Speaker 3: or pull the damaged claw off and discard it now. Finally, 126 00:06:48,160 --> 00:06:50,760 Speaker 3: Jan says, love your show. You ask for examples of 127 00:06:50,800 --> 00:06:54,160 Speaker 3: when animals might remove an appendage to escape a predator. 128 00:06:54,520 --> 00:06:57,160 Speaker 3: I was thinking about animals that are caught in traps 129 00:06:57,240 --> 00:06:59,960 Speaker 3: removing a foot or other appendage to escape the trap. 130 00:07:00,440 --> 00:07:02,560 Speaker 3: Not sure if this is the type of situation you 131 00:07:02,640 --> 00:07:05,040 Speaker 3: were thinking about, but it is a case of knowing 132 00:07:05,080 --> 00:07:07,960 Speaker 3: they need to escape and being willing to sacrifice the 133 00:07:08,000 --> 00:07:13,840 Speaker 3: body part to save the overall animal's life. Just a thought, Jan, Yeah, Jan, 134 00:07:13,920 --> 00:07:15,960 Speaker 3: that is really interesting. It didn't occur to me at 135 00:07:15,960 --> 00:07:18,240 Speaker 3: all in the episode, but you're right that does happen. 136 00:07:18,880 --> 00:07:22,960 Speaker 3: I could be wrong, but I don't think zoologists or 137 00:07:23,000 --> 00:07:27,120 Speaker 3: people who specialize in animal behavior would usually consider this autotomy, 138 00:07:27,200 --> 00:07:31,720 Speaker 3: maybe because it is not like an anatomically facilitated behavior, 139 00:07:31,760 --> 00:07:34,600 Speaker 3: Like if a mammal choose its leg off to get 140 00:07:34,640 --> 00:07:37,960 Speaker 3: out of a trap, there's no natural seam for the 141 00:07:38,160 --> 00:07:42,080 Speaker 3: leg to sever along, and it won't necessarily heal easily, 142 00:07:42,120 --> 00:07:44,560 Speaker 3: and it certainly won't grow back like a lot of 143 00:07:44,600 --> 00:07:49,040 Speaker 3: the autonomized appendages of maybe a lizard or a crustacean 144 00:07:49,160 --> 00:07:53,920 Speaker 3: or something will. So yeah, I wonder something tells me 145 00:07:53,960 --> 00:07:56,160 Speaker 3: to kind of think about that differently, that maybe that's 146 00:07:56,280 --> 00:08:03,800 Speaker 3: just like a desperate behavior showing the more versatile behavioral 147 00:08:03,840 --> 00:08:07,040 Speaker 3: repertoire of mammals that they can just come up with 148 00:08:07,080 --> 00:08:10,280 Speaker 3: all kinds of solutions, even very desperate and grizzly ones. 149 00:08:11,800 --> 00:08:14,000 Speaker 3: Whether a beaver would ever do this, I have no idea. 150 00:08:14,640 --> 00:08:17,600 Speaker 2: Now, speaking of Besty Harris, I do have to mention 151 00:08:17,680 --> 00:08:22,160 Speaker 2: this briefly. Listener Matt sent this to me via discord. Well, 152 00:08:22,160 --> 00:08:24,760 Speaker 2: you know, we're a big fan of the the illuminated 153 00:08:24,800 --> 00:08:27,680 Speaker 2: manuscripts and the various strange illustrations. That was one of 154 00:08:27,680 --> 00:08:32,720 Speaker 2: the talking points in the Beaver episodes. Well, somebody out 155 00:08:32,720 --> 00:08:36,480 Speaker 2: there in the like the wild world of fandom has 156 00:08:36,559 --> 00:08:42,240 Speaker 2: created a Codex pokemonas a Pokemon illuminated manuscript. I don't 157 00:08:42,240 --> 00:08:44,320 Speaker 2: think this is like a licensed Pokemon product or anything. 158 00:08:44,360 --> 00:08:46,080 Speaker 2: I think it's like a fan creation that's, you know, 159 00:08:46,160 --> 00:08:49,320 Speaker 2: mostly just for fun. But I included a link for 160 00:08:49,400 --> 00:08:52,760 Speaker 2: it in our our our slack here Joe for you 161 00:08:52,800 --> 00:08:55,200 Speaker 2: to glance at. Here. I was, I don't know if 162 00:08:55,240 --> 00:08:58,640 Speaker 2: I'm actually going to buy this thing, because I don't 163 00:08:58,640 --> 00:09:00,680 Speaker 2: know that anyone else in my family besides me would 164 00:09:00,679 --> 00:09:04,880 Speaker 2: find it amusing. But I love these illustrations that it's 165 00:09:04,880 --> 00:09:10,360 Speaker 2: apparently in Latin, and you have these suitably strange medieval 166 00:09:10,360 --> 00:09:14,360 Speaker 2: illustrations of things like Pikachu and Mew two and so forth. 167 00:09:14,800 --> 00:09:16,440 Speaker 3: Oh yeah, I see here. I think we have a 168 00:09:16,440 --> 00:09:17,480 Speaker 3: big bulba sore. 169 00:09:17,640 --> 00:09:18,200 Speaker 2: Is that right? 170 00:09:18,440 --> 00:09:21,400 Speaker 3: It's yeah, I think so, kind of a big green 171 00:09:21,640 --> 00:09:23,600 Speaker 3: gopher with a plant on its back. 172 00:09:24,240 --> 00:09:29,680 Speaker 2: Yeah, there's a nice illustration of the angels bestowing a 173 00:09:29,800 --> 00:09:34,360 Speaker 2: human with a Pikachu. All right, But anyway, that's it's 174 00:09:34,480 --> 00:09:36,480 Speaker 2: just too amusing to not share. But I want to 175 00:09:36,480 --> 00:09:39,840 Speaker 2: come back to some more beaver Listener mail here. This 176 00:09:39,880 --> 00:09:43,920 Speaker 2: one is in response to the subject of beaver shout. Okay, 177 00:09:44,000 --> 00:09:46,960 Speaker 2: so the background on this is there's a Swedish spirit 178 00:09:47,160 --> 00:09:51,280 Speaker 2: called beaverhaut. I'm sure I'm mispronouncing that, but it's made 179 00:09:51,280 --> 00:09:55,640 Speaker 2: with castorium, translated as beaver shout. Now, I'm not sure 180 00:09:55,679 --> 00:09:59,200 Speaker 2: if it's something that is actually commercially available anywhere or 181 00:09:59,200 --> 00:10:02,320 Speaker 2: if it's just reached only traditionally prepared. I suspect the 182 00:10:02,400 --> 00:10:05,040 Speaker 2: latter based on the sorts of images that were had 183 00:10:05,040 --> 00:10:07,160 Speaker 2: come up for me when I start looking around for it. 184 00:10:07,679 --> 00:10:09,640 Speaker 2: For instance, there'll be a picture of somebody clearly in 185 00:10:09,679 --> 00:10:12,880 Speaker 2: the state of preparing beaver shalt with a bottle of 186 00:10:12,960 --> 00:10:16,520 Speaker 2: vodka and some other bottle with what's clearly supposed to 187 00:10:16,559 --> 00:10:21,440 Speaker 2: be castor glands in the bottom of a like a 188 00:10:21,520 --> 00:10:25,360 Speaker 2: jar of vodka or something. So we heard back from 189 00:10:25,640 --> 00:10:33,040 Speaker 2: Emil on this. Emil writes, and it says, Hi, my 190 00:10:33,120 --> 00:10:36,160 Speaker 2: name is Emil. I'm a Finish expat residing in Norway. 191 00:10:36,800 --> 00:10:39,600 Speaker 2: Thank you for your varying and often surprisingly interesting deep 192 00:10:39,640 --> 00:10:43,200 Speaker 2: dives into topics concerning the natural world. I have greatly 193 00:10:43,280 --> 00:10:46,640 Speaker 2: enjoyed your series on the humble beaver. You're mentioning of 194 00:10:46,679 --> 00:10:50,559 Speaker 2: the dreaded beaver shout brought a compartmentalized core memory back 195 00:10:50,600 --> 00:10:53,319 Speaker 2: to life. Eight or nine years ago, a friend of 196 00:10:53,400 --> 00:10:55,840 Speaker 2: mine took a sabbatical year as a teacher in the 197 00:10:55,880 --> 00:11:00,960 Speaker 2: northern Swedish municipality of Jacquesmanc. In this area, beaver hunting 198 00:11:01,040 --> 00:11:04,120 Speaker 2: is still practiced to some extent. An avid hunter and 199 00:11:04,240 --> 00:11:07,480 Speaker 2: imbiber of strong spirits himself, my friend took it upon 200 00:11:07,559 --> 00:11:11,480 Speaker 2: himself to concoct baverhoot by infusing a bottle of cheap 201 00:11:11,520 --> 00:11:14,840 Speaker 2: vodka with the glands from a beaver he unfortunately killed 202 00:11:14,880 --> 00:11:18,319 Speaker 2: while hunting there he brought this bottle, with the glands 203 00:11:18,360 --> 00:11:21,439 Speaker 2: still present, back home, where we, of course couldn't resist 204 00:11:21,440 --> 00:11:24,840 Speaker 2: the dare to try some for ourselves during a night 205 00:11:24,880 --> 00:11:29,319 Speaker 2: of drinks, barbecuing and pretend machismo, as meetings with childhood 206 00:11:29,320 --> 00:11:33,080 Speaker 2: friends seemed to always go. The sight of the glands 207 00:11:33,080 --> 00:11:35,800 Speaker 2: in that very bottle is still etched into my retness, 208 00:11:35,840 --> 00:11:39,560 Speaker 2: resembling shriveled up testicles in an otherwise clear, slightly amber 209 00:11:39,600 --> 00:11:44,120 Speaker 2: colored liquid. The smell is difficult to describe, somewhat reminiscent 210 00:11:44,200 --> 00:11:47,559 Speaker 2: of old leather and fir tree. The drink was served 211 00:11:47,559 --> 00:11:49,280 Speaker 2: in a shot glass, and I was advised not to 212 00:11:49,320 --> 00:11:51,280 Speaker 2: think too hard about my task, and I more or 213 00:11:51,360 --> 00:11:54,599 Speaker 2: less went for it in one go. The first impression 214 00:11:54,720 --> 00:11:57,120 Speaker 2: was that of any shot of cheap distilled liquor. A 215 00:11:57,120 --> 00:11:59,640 Speaker 2: few seconds later the taste hit me again. This is 216 00:11:59,640 --> 00:12:02,720 Speaker 2: hard to described. The closest analogy would be chewing on 217 00:12:02,880 --> 00:12:06,160 Speaker 2: fur tree sap in worn leather, and following this up 218 00:12:06,200 --> 00:12:10,760 Speaker 2: with smelling a rug of rubbing alcohol. Although much more 219 00:12:10,800 --> 00:12:14,000 Speaker 2: pungent than either, the oily nature of the drink seemed 220 00:12:14,000 --> 00:12:16,520 Speaker 2: to cover the whole esophagus, and the taste lingered for 221 00:12:16,559 --> 00:12:18,880 Speaker 2: close to an hour. Even though I tried to wash 222 00:12:18,880 --> 00:12:22,000 Speaker 2: away the taste with every liquid available. After the taste 223 00:12:22,040 --> 00:12:24,600 Speaker 2: eventually subsided in, the smell still seemed to be present 224 00:12:24,600 --> 00:12:26,960 Speaker 2: on my breath for the remainder of the night, bringing 225 00:12:26,960 --> 00:12:30,400 Speaker 2: me close to gagging with every exhalation. In all my 226 00:12:30,480 --> 00:12:33,400 Speaker 2: days of eating and drinking exotic food and drinks, nothing 227 00:12:33,559 --> 00:12:37,000 Speaker 2: comes close to the pungent nature of this unholy concoction. 228 00:12:37,520 --> 00:12:40,400 Speaker 2: I have since come to wonder if my friend, with 229 00:12:40,559 --> 00:12:43,840 Speaker 2: his at best questionable knowledge of beaver and natoby, had 230 00:12:43,880 --> 00:12:47,360 Speaker 2: harvested the anal glands by mistake, although I choose to 231 00:12:47,360 --> 00:12:51,320 Speaker 2: believe it really was the intended glands present in the bottle. 232 00:12:51,400 --> 00:12:53,120 Speaker 2: So in other words, one out of five stars as 233 00:12:53,160 --> 00:12:56,680 Speaker 2: a gastronomical experience, but certainly memorable. Once again, thank you 234 00:12:56,679 --> 00:12:59,560 Speaker 2: for all that you do. Best regards emil PS. We 235 00:12:59,679 --> 00:13:02,000 Speaker 2: also willed some beaver meat the same night. This was 236 00:13:02,040 --> 00:13:05,920 Speaker 2: surprisingly mellow, reminiscent of rabbit, and really quite pleasant. 237 00:13:06,360 --> 00:13:11,160 Speaker 3: Well okay then, yeah, I. 238 00:13:11,320 --> 00:13:13,320 Speaker 2: Mean, I guess part of this too is the I 239 00:13:13,360 --> 00:13:17,760 Speaker 2: know there are recipes online for the preparation of beaver shout, 240 00:13:19,080 --> 00:13:21,160 Speaker 2: but I don't know it's like it. Maybe there's a 241 00:13:21,200 --> 00:13:24,880 Speaker 2: fine art to getting it just right. And also maybe 242 00:13:24,920 --> 00:13:28,079 Speaker 2: this is just what it kind of what it's its 243 00:13:28,120 --> 00:13:33,200 Speaker 2: reputation suggest it is a rugged, woodsy like kind of 244 00:13:33,240 --> 00:13:37,920 Speaker 2: survivalist spirit. And you know it's not for for for 245 00:13:38,000 --> 00:13:41,920 Speaker 2: us city folks to really attempt this is not for us. 246 00:13:41,960 --> 00:13:43,160 Speaker 2: We are not meant to know of it. 247 00:13:43,640 --> 00:13:46,240 Speaker 3: Maybe it is not meant to be pleasant, but meant 248 00:13:46,280 --> 00:13:49,720 Speaker 3: to be painful, because it is pain that forges the 249 00:13:49,760 --> 00:13:50,800 Speaker 3: fastest friendships. 250 00:13:59,520 --> 00:14:03,880 Speaker 2: All right, Well, setting aside the Mighty Beaver, should we 251 00:14:04,400 --> 00:14:06,760 Speaker 2: dip into a little weird house cinema listener mail here? 252 00:14:07,000 --> 00:14:11,079 Speaker 3: Yeah, sure, maybe I will do. This message from Richard 253 00:14:11,120 --> 00:14:15,760 Speaker 3: in response to our episode on The Incredible Shrinking Man, 254 00:14:16,920 --> 00:14:19,760 Speaker 3: Richard says, I love your podcast and have been particularly 255 00:14:19,840 --> 00:14:23,440 Speaker 3: impressed by both your intricate research and interesting discussions. On 256 00:14:23,560 --> 00:14:26,440 Speaker 3: the episode about the movie The Incredible Shrinking Man, there 257 00:14:26,480 --> 00:14:29,680 Speaker 3: was a discussion about how water tension is not a 258 00:14:29,720 --> 00:14:33,960 Speaker 3: major factor for human life, where gravity overrides the forces 259 00:14:34,000 --> 00:14:36,320 Speaker 3: on us. It is only when you consider the size 260 00:14:36,320 --> 00:14:40,280 Speaker 3: of insects that water tension is a key concern. Yeah, 261 00:14:40,320 --> 00:14:43,280 Speaker 3: this is from that essay I've referred to numerous times 262 00:14:43,280 --> 00:14:46,440 Speaker 3: on the show before, called on being the Right size 263 00:14:46,480 --> 00:14:50,200 Speaker 3: by jbs hal Daane. The point is that big animals 264 00:14:50,240 --> 00:14:53,720 Speaker 3: have to worry about gravity because when you fall, it 265 00:14:53,760 --> 00:14:55,360 Speaker 3: can be really rough when you hit the ground, But 266 00:14:55,400 --> 00:14:57,560 Speaker 3: a tiny insect falling to the ground is usually not 267 00:14:58,280 --> 00:15:01,560 Speaker 3: seriously harmed, even from a great But meanwhile, if you're 268 00:15:01,560 --> 00:15:04,360 Speaker 3: a very small animal like an insect, water tension can 269 00:15:04,440 --> 00:15:06,560 Speaker 3: really grab you. It can be dangerous. You know, you 270 00:15:06,640 --> 00:15:09,960 Speaker 3: get wet and that's kind of like it's multiples of 271 00:15:10,000 --> 00:15:12,520 Speaker 3: your own body weight clinging to you on the outside. 272 00:15:12,720 --> 00:15:16,280 Speaker 3: But Richard goes on, however, humans do have to deal 273 00:15:16,320 --> 00:15:19,400 Speaker 3: with the significance of water tension when gravity is countered 274 00:15:19,440 --> 00:15:23,040 Speaker 3: in orbit during weightlessness. There are many popular videos of 275 00:15:23,120 --> 00:15:26,240 Speaker 3: astronauts showing how they have to deal with water when 276 00:15:26,240 --> 00:15:30,600 Speaker 3: it contacts a person and objects. Very importantly, there was 277 00:15:30,800 --> 00:15:33,400 Speaker 3: the case of an astronaut during a spacewalk having a 278 00:15:33,560 --> 00:15:36,360 Speaker 3: water leak in his helmet. He had to carefully and 279 00:15:36,480 --> 00:15:40,320 Speaker 3: quickly move to the airlock before water capillary action drove 280 00:15:40,400 --> 00:15:43,400 Speaker 3: the water around his head where it could have covered 281 00:15:43,400 --> 00:15:47,480 Speaker 3: his eyes, mouth, and nose. Even within gravity, this could 282 00:15:47,520 --> 00:15:50,160 Speaker 3: have been a major issue, of course, so you don't 283 00:15:50,160 --> 00:15:51,960 Speaker 3: have to wait for a sci fi movie to show 284 00:15:51,960 --> 00:15:55,480 Speaker 3: water tension's possible effect on people. It's happening every day 285 00:15:55,560 --> 00:15:58,320 Speaker 3: in the sky above us, I suppose, referring to like 286 00:15:58,600 --> 00:16:01,360 Speaker 3: in the space station. Thank you for reading my email 287 00:16:01,520 --> 00:16:04,840 Speaker 3: and the great podcast, Richard. That is a good point, Richard, 288 00:16:04,880 --> 00:16:07,360 Speaker 3: I'd mainly thought about you know, when I think about 289 00:16:07,400 --> 00:16:09,840 Speaker 3: water in the Space Station, I think of cute little 290 00:16:09,920 --> 00:16:12,200 Speaker 3: videos where astronauts are like playing, you know, they've got 291 00:16:12,200 --> 00:16:14,320 Speaker 3: a cup of water and then they just let it 292 00:16:14,360 --> 00:16:16,160 Speaker 3: float out in front of them in a blob and 293 00:16:16,200 --> 00:16:18,320 Speaker 3: then maybe gobble it up or something. It just sits 294 00:16:18,360 --> 00:16:20,520 Speaker 3: there and it kind of clings to itself. But yes, if 295 00:16:20,560 --> 00:16:24,800 Speaker 3: you were, say in an EVA suit, and some water 296 00:16:24,920 --> 00:16:26,920 Speaker 3: leaks out and get stuck to the outside of your head, 297 00:16:27,000 --> 00:16:29,840 Speaker 3: that can just really like kind of crawl around on 298 00:16:29,920 --> 00:16:33,360 Speaker 3: your skin. You can't depend on it dripping downwards like 299 00:16:33,400 --> 00:16:35,600 Speaker 3: it does when you're on Earth's surface. 300 00:16:36,960 --> 00:16:40,320 Speaker 2: All right. Of course, we recently talked about nineteen ninety 301 00:16:40,320 --> 00:16:44,240 Speaker 2: three's Super Mario Brothers, so we heard from some folks 302 00:16:44,280 --> 00:16:47,800 Speaker 2: on this. First up, This one comes to us from Rusty. 303 00:16:52,240 --> 00:16:54,400 Speaker 2: Rusty says, thank you so much for the recent Weird 304 00:16:54,400 --> 00:16:56,720 Speaker 2: House Cinema on the Super Mario Brothers movie. I have 305 00:16:56,800 --> 00:16:59,280 Speaker 2: been delighted to see the cultural re examination of it 306 00:16:59,320 --> 00:17:01,720 Speaker 2: over the last couple of years, and it truly is 307 00:17:01,760 --> 00:17:04,920 Speaker 2: a bizarre gem. It lingered in my memory from childhood, 308 00:17:04,960 --> 00:17:07,000 Speaker 2: and I think helped shape my desire to seek out 309 00:17:07,040 --> 00:17:10,399 Speaker 2: the strangest non horror movies I can find. There really 310 00:17:10,440 --> 00:17:13,080 Speaker 2: is an entire second episode's worth of context to be 311 00:17:13,119 --> 00:17:16,240 Speaker 2: discussed with it, But the part that seemed worth mentioning 312 00:17:16,280 --> 00:17:19,880 Speaker 2: for listeners interested in cinema history is actually about Yoshi. 313 00:17:20,480 --> 00:17:23,560 Speaker 2: During pre production for Jurassic Parks, Spielberg was testing an 314 00:17:23,600 --> 00:17:27,520 Speaker 2: advanced stop motion technique called go motion, even producing a 315 00:17:27,600 --> 00:17:32,679 Speaker 2: test scene you can watch on YouTube. They included a 316 00:17:32,760 --> 00:17:35,639 Speaker 2: link here for us, and yeah, this is basically the 317 00:17:35,640 --> 00:17:40,200 Speaker 2: scene where the t Rex attacks the vehicle in Jurassic Park, 318 00:17:40,560 --> 00:17:43,600 Speaker 2: but it is a test footage with the with stop 319 00:17:43,640 --> 00:17:46,760 Speaker 2: motion animation that's more in line with what you would 320 00:17:46,840 --> 00:17:48,919 Speaker 2: expect from like Ray, Harryhausen and so forth. 321 00:17:49,520 --> 00:17:52,080 Speaker 3: I think this was created by Phil Tippett, I believe so. 322 00:17:52,280 --> 00:17:53,040 Speaker 2: Yeah. 323 00:17:53,080 --> 00:17:56,680 Speaker 3: But one thing I'm to understand is that go motion here, 324 00:17:57,119 --> 00:18:00,159 Speaker 3: the technique being used, is different from stop motion in 325 00:18:00,200 --> 00:18:05,160 Speaker 3: that it attempts to introduce motion blur to stop motion, 326 00:18:05,280 --> 00:18:08,359 Speaker 3: because we've talked about this before that I love stop 327 00:18:08,400 --> 00:18:11,280 Speaker 3: motion effects, but they do have a kind of unnatural 328 00:18:11,400 --> 00:18:15,760 Speaker 3: quality to them. There is a crispness and clearness to 329 00:18:15,840 --> 00:18:18,960 Speaker 3: the action because there's no blurring between the frames. Each 330 00:18:19,000 --> 00:18:23,080 Speaker 3: frame is a sharply focused still photograph, and then you're 331 00:18:23,119 --> 00:18:25,199 Speaker 3: just showing a lot of those in quick succession, whereas 332 00:18:25,400 --> 00:18:28,800 Speaker 3: when you film something that's actually in continuous motion, there's blurring. 333 00:18:29,320 --> 00:18:32,480 Speaker 3: And apparently go Motion had something to do with trying 334 00:18:32,520 --> 00:18:35,440 Speaker 3: to recreate this effect for heightened realism. 335 00:18:35,760 --> 00:18:38,760 Speaker 2: The footage here, I mean, I love it, but I 336 00:18:39,160 --> 00:18:42,000 Speaker 2: can see why they ended up not going with it. 337 00:18:42,040 --> 00:18:45,440 Speaker 2: I think Jurassic Park would have been a different experience 338 00:18:45,520 --> 00:18:48,360 Speaker 2: had the dinosaur attacks been more in line with this. 339 00:18:48,800 --> 00:18:51,919 Speaker 3: Yeah, it's interesting that. I think one time when we 340 00:18:51,920 --> 00:18:55,840 Speaker 3: were talking about different kinds of special effects regimes and 341 00:18:56,320 --> 00:19:01,800 Speaker 3: how the at least in my view, the main point 342 00:19:01,920 --> 00:19:05,359 Speaker 3: of special effects is not necessarily to be realistic. It 343 00:19:05,400 --> 00:19:08,760 Speaker 3: is to be enjoyable, and realism is only one of 344 00:19:08,800 --> 00:19:11,760 Speaker 3: the ways that special effects can be enjoyable. So, like 345 00:19:11,800 --> 00:19:15,480 Speaker 3: stop motion effects don't usually look realistic, but I love them. 346 00:19:15,560 --> 00:19:19,760 Speaker 3: They're beautiful and they're fun. But I think the example 347 00:19:19,760 --> 00:19:23,760 Speaker 3: I used in that discussion for a movie where realism 348 00:19:23,840 --> 00:19:26,399 Speaker 3: is the goal and it's achieved to great effect was 349 00:19:26,480 --> 00:19:29,840 Speaker 3: Jurassic Park. I mean, in the t Rex escape scene, 350 00:19:29,920 --> 00:19:31,879 Speaker 3: I don't know how you could tell that's not a 351 00:19:31,920 --> 00:19:35,200 Speaker 3: real t Rex walking out of an enclosure. I mean, 352 00:19:35,240 --> 00:19:38,560 Speaker 3: it looks absolutely real, and I wouldn't change anything about it. 353 00:19:38,600 --> 00:19:43,000 Speaker 3: So in that particular case, in this movie, for some reason, 354 00:19:43,080 --> 00:19:46,840 Speaker 3: realism is what's called for. That is the what's demanded 355 00:19:46,880 --> 00:19:49,080 Speaker 3: of the special effects team in other movies. You know, 356 00:19:49,119 --> 00:19:52,600 Speaker 3: in a Sinbad movie, I don't want realistic looking skeletons. 357 00:19:52,640 --> 00:19:55,399 Speaker 3: I want stop motion skeletons, but they're weird, you know, 358 00:19:55,760 --> 00:19:57,200 Speaker 3: overly crisp movements. 359 00:19:57,880 --> 00:20:01,240 Speaker 2: Yeah. I mean that's the necromancy at work there, right Anyway, 360 00:20:01,440 --> 00:20:04,840 Speaker 2: Rusty continues. The production team spent time on the set 361 00:20:04,880 --> 00:20:07,560 Speaker 2: of Super Mario Brothers to learn from the advanced Yoshi 362 00:20:07,600 --> 00:20:12,000 Speaker 2: puppet that had beat out Hintson Studios for the creature designs. Allegedly, 363 00:20:12,080 --> 00:20:15,080 Speaker 2: the positive impression it left swayed the decision to use 364 00:20:15,119 --> 00:20:19,359 Speaker 2: animatronics instead. I can't recommend enough that any fan of 365 00:20:19,400 --> 00:20:22,840 Speaker 2: bad movies or general oddities. Check out the Super Mario 366 00:20:22,880 --> 00:20:27,440 Speaker 2: Brothers Movie nineteen ninety three or the Morton Jankle Cut, 367 00:20:27,480 --> 00:20:31,080 Speaker 2: a two hour version available for free on archive dot org. 368 00:20:31,680 --> 00:20:35,360 Speaker 2: Thanks for the show's, Rusty. Yeah for anyone out there 369 00:20:35,400 --> 00:20:38,240 Speaker 2: who watched the Super Mario Brothers ninety three movie and 370 00:20:38,320 --> 00:20:40,359 Speaker 2: was like it was. It was a lot of fun, 371 00:20:40,480 --> 00:20:42,280 Speaker 2: but I just wish it were two hours long. 372 00:20:42,359 --> 00:20:47,880 Speaker 3: Yeah, not long enough, Rusty. You don't say what is different, 373 00:20:47,960 --> 00:20:50,119 Speaker 3: what is added into the Morton Jankle cut. 374 00:20:50,440 --> 00:20:53,119 Speaker 2: Yeah, I mean I didn't research it to see, but 375 00:20:53,480 --> 00:20:55,480 Speaker 2: I don't know. I'm of two minds on this, Like, yeah, 376 00:20:55,520 --> 00:20:59,200 Speaker 2: sometimes longer cuts of films can definitely add much needed 377 00:20:59,240 --> 00:21:04,080 Speaker 2: connective tissue, you character development, and just basic information you'd 378 00:21:04,119 --> 00:21:08,200 Speaker 2: need to make sense of the plot. On the other hand, 379 00:21:08,480 --> 00:21:11,920 Speaker 2: like sometimes they're just real diminishing returns by adding more 380 00:21:12,440 --> 00:21:16,280 Speaker 2: to a film. So I don't know, I'm doubtful. I'm 381 00:21:16,280 --> 00:21:17,679 Speaker 2: not in a big hurry to go check out this 382 00:21:17,760 --> 00:21:19,520 Speaker 2: extended cut, but I don't know. Maybe it makes all 383 00:21:19,520 --> 00:21:22,720 Speaker 2: the difference in the world more Koopa character development. 384 00:21:22,960 --> 00:21:26,480 Speaker 3: Oh oh hey, that reminds me. So we had a 385 00:21:26,520 --> 00:21:30,520 Speaker 3: brief discussion in the Super Mario Brothers episode where we 386 00:21:30,520 --> 00:21:33,000 Speaker 3: were like, what is going on with Dennis Hopper's hair? 387 00:21:33,240 --> 00:21:37,159 Speaker 3: Why does he have these these like elevated sort of 388 00:21:38,400 --> 00:21:42,200 Speaker 3: Dino fins of blonde hair. They dyed his hair blonde 389 00:21:42,520 --> 00:21:45,840 Speaker 3: and they put it up in these ridges. I couldn't 390 00:21:45,880 --> 00:21:50,760 Speaker 3: understand that until I was texting with a friend about 391 00:21:51,480 --> 00:21:53,840 Speaker 3: he listened to our episode and then he was telling 392 00:21:53,880 --> 00:21:57,920 Speaker 3: me about Max Headroom, the original creation of the directors 393 00:21:57,920 --> 00:21:59,760 Speaker 3: of Super Mario Brothers. And I went back in the 394 00:21:59,760 --> 00:22:03,240 Speaker 3: look at some Max Headroom videos and I was like, oh, oh, oh, oh, 395 00:22:03,680 --> 00:22:06,720 Speaker 3: King Koopa just has Max Headroom hair. Max Headroom has 396 00:22:07,200 --> 00:22:10,040 Speaker 3: ridges of blonde hair going from front to back, just 397 00:22:10,200 --> 00:22:13,080 Speaker 3: like that. So that's obviously what they were doing. They 398 00:22:13,119 --> 00:22:15,719 Speaker 3: were giving him Max Headroom hair. I don't know why, 399 00:22:15,760 --> 00:22:16,920 Speaker 3: but that's what they did. 400 00:22:17,359 --> 00:22:21,639 Speaker 2: Similar aesthetic choices made in this character design. Yeah, all right, 401 00:22:21,680 --> 00:22:25,359 Speaker 2: we have one more here for you concerning Mario Brothers. 402 00:22:25,720 --> 00:22:27,720 Speaker 2: This one came to us on Discord and if you 403 00:22:27,760 --> 00:22:29,960 Speaker 2: want to join the Stuff to Blow your Mind Discord channel, 404 00:22:30,040 --> 00:22:31,720 Speaker 2: send us an email and we'll send you the link 405 00:22:31,800 --> 00:22:40,359 Speaker 2: so that you can join up there. User YMZ says 406 00:22:40,400 --> 00:22:43,800 Speaker 2: the following boy that nineteen ninety three Super Mario episode 407 00:22:43,840 --> 00:22:47,000 Speaker 2: brought me back. My childhood best friend had a pirated 408 00:22:47,080 --> 00:22:50,240 Speaker 2: VHS that we watched every weekend for a few months. 409 00:22:50,560 --> 00:22:53,119 Speaker 2: I remember thinking even back then that whoever made the 410 00:22:53,160 --> 00:22:56,680 Speaker 2: movie was trying to replicate the gritty New York vibe 411 00:22:56,840 --> 00:23:00,000 Speaker 2: of the live action nineteen ninety Teenage Mutant Ninja Turtles, 412 00:23:00,320 --> 00:23:02,960 Speaker 2: but with none of the charm. I have to disagree 413 00:23:02,960 --> 00:23:05,320 Speaker 2: with Rob that Detective Pikachu was a good movie, though 414 00:23:05,400 --> 00:23:08,120 Speaker 2: my kids loved it. That the two thousand and one 415 00:23:08,200 --> 00:23:11,840 Speaker 2: Final Fantasy Movie and nineteen ninety three Super Mario turned 416 00:23:11,840 --> 00:23:14,600 Speaker 2: me off permanently to any video game movies. 417 00:23:14,960 --> 00:23:17,879 Speaker 3: Well, that's rough. I saw that Final Fantasy Movie in 418 00:23:17,920 --> 00:23:20,240 Speaker 3: the theater, and you know, you go back and look 419 00:23:20,240 --> 00:23:23,480 Speaker 3: at that. It's got a great voice cast, but I 420 00:23:23,520 --> 00:23:26,200 Speaker 3: don't know, I'm not in a hurry to watch that again. 421 00:23:27,960 --> 00:23:30,600 Speaker 2: Now I agree to disagree on Detective Pikachu, but this 422 00:23:30,640 --> 00:23:33,719 Speaker 2: is a great point about teenage memeting Ninja Turtles. I 423 00:23:33,760 --> 00:23:36,640 Speaker 2: remember I haven't seen it since maybe since I saw 424 00:23:36,640 --> 00:23:39,679 Speaker 2: it in the theaters back in nineteen ninety, but I 425 00:23:39,720 --> 00:23:41,640 Speaker 2: remember it being a lot of fun, and it also 426 00:23:41,840 --> 00:23:44,359 Speaker 2: had this nice vibe where it's like, yeah, they really 427 00:23:44,520 --> 00:23:48,879 Speaker 2: made an effective live action adaptation of this cartoon world, 428 00:23:49,000 --> 00:23:52,600 Speaker 2: like the Turtles look great, Hintson Creations. You know, the 429 00:23:52,680 --> 00:23:56,520 Speaker 2: ninjas are cool, shredders, terrifying all that. It really worked 430 00:23:56,800 --> 00:23:59,680 Speaker 2: and I could. I think this is a solid view 431 00:23:59,720 --> 00:24:02,040 Speaker 2: on some Mario Brothers is coming in the wake of 432 00:24:02,040 --> 00:24:04,359 Speaker 2: teenage Mutant Ninja Turtles and thinking well, if they can 433 00:24:04,400 --> 00:24:07,199 Speaker 2: do that for the Turtles, then surely we can do 434 00:24:07,240 --> 00:24:09,920 Speaker 2: something similar for Mario and Luigi. 435 00:24:10,520 --> 00:24:12,960 Speaker 3: Now, Rob, how long until on Weird House Cinema we 436 00:24:13,080 --> 00:24:17,840 Speaker 3: do the two nineteen nineties live action Mortal Kombat movies, 437 00:24:17,920 --> 00:24:21,240 Speaker 3: the Original Mortal Kombat and Mortal Kombat Annihilation, two of 438 00:24:21,280 --> 00:24:22,600 Speaker 3: the greatest films of all time. 439 00:24:24,040 --> 00:24:25,440 Speaker 2: I've always seen the first one. I don't think I 440 00:24:25,440 --> 00:24:28,240 Speaker 2: ever saw the second one, but I think we could. 441 00:24:28,359 --> 00:24:29,879 Speaker 2: We could have a feast out of either. 442 00:24:30,280 --> 00:24:31,879 Speaker 3: They are also both quite weird. 443 00:24:32,560 --> 00:24:35,080 Speaker 2: Yeah, and I mean especially the I mean they both 444 00:24:35,119 --> 00:24:38,520 Speaker 2: have very interesting casts. Yeah, yeah, both of them. Both 445 00:24:38,520 --> 00:24:40,760 Speaker 2: of them have some great casts work going on there. 446 00:24:40,840 --> 00:24:43,399 Speaker 2: So yeah, let us know. If you want to hear 447 00:24:43,480 --> 00:24:48,119 Speaker 2: us cover a Mortal Kombat film, chime in, contact us 448 00:24:48,760 --> 00:24:49,720 Speaker 2: make your vote count. 449 00:24:50,080 --> 00:24:53,160 Speaker 3: There is really almost nothing that tickles my soul as 450 00:24:53,200 --> 00:24:59,120 Speaker 3: much as Christoph Lambert as Raiden with his little attitude. 451 00:24:59,400 --> 00:25:00,400 Speaker 3: I don't think think. 452 00:25:00,320 --> 00:25:03,440 Speaker 2: So inspired casting inspired casting. 453 00:25:03,680 --> 00:25:07,000 Speaker 3: Yeah, oh hey, I have one more very important short 454 00:25:07,040 --> 00:25:11,000 Speaker 3: message to include before we sign off today, and this 455 00:25:11,040 --> 00:25:19,360 Speaker 3: one comes from Hugh. Hugh says, Hello, Robert and Joe. 456 00:25:19,440 --> 00:25:22,760 Speaker 3: I hope all is well. I was wondering when JJ 457 00:25:23,000 --> 00:25:26,760 Speaker 3: will become excellent? Is it hereditary? Is there an exam? 458 00:25:26,960 --> 00:25:29,840 Speaker 3: Is it a point system? I'm dying to know. Best 459 00:25:29,880 --> 00:25:33,479 Speaker 3: wishes Hugh. Well, Hugh, thank you for pointing out a 460 00:25:33,800 --> 00:25:38,080 Speaker 3: major major oversight. This made me realize that I did. Indeed, 461 00:25:38,119 --> 00:25:41,800 Speaker 3: I used to usually refer to our previous audio producer 462 00:25:41,840 --> 00:25:45,000 Speaker 3: Seth as our excellent audio producer, which he was. But 463 00:25:45,440 --> 00:25:47,840 Speaker 3: let it now and henceforth be known that our current 464 00:25:47,880 --> 00:25:52,720 Speaker 3: audio producer JJ has been extremely, extremely excellent from day one, 465 00:25:53,200 --> 00:25:55,000 Speaker 3: and I will make sure to mention that in our 466 00:25:55,040 --> 00:25:56,280 Speaker 3: sign off going forward. 467 00:25:56,640 --> 00:25:57,000 Speaker 2: Huzzah. 468 00:25:57,400 --> 00:25:58,480 Speaker 3: Thanks for everything, man. 469 00:25:59,160 --> 00:26:01,239 Speaker 2: All right, well, note we're going to go ahead and 470 00:26:01,920 --> 00:26:04,720 Speaker 2: sign off here for this episode. But just a reminder. 471 00:26:04,760 --> 00:26:07,359 Speaker 2: The Listener Mail publishes every Monday, and the Stuff to 472 00:26:07,359 --> 00:26:10,040 Speaker 2: Blow Your Mind podcast feed Core Science episodes on Tuesdays 473 00:26:10,080 --> 00:26:13,119 Speaker 2: and Thursdays, Monster Factor, Artifact on Wednesday, and on Fridays, 474 00:26:13,119 --> 00:26:15,159 Speaker 2: we set aside most serious concerns just talk about a 475 00:26:15,160 --> 00:26:16,800 Speaker 2: weird film on Weird House Cinema. 476 00:26:16,920 --> 00:26:20,960 Speaker 3: Huge thanks to our excellent audio producer JJ Posway. If 477 00:26:20,960 --> 00:26:22,600 Speaker 3: you would like to get in touch with us with 478 00:26:22,680 --> 00:26:25,399 Speaker 3: feedback on this episode or any other, to suggest to 479 00:26:25,400 --> 00:26:28,000 Speaker 3: topic for the future, or just to say hello, you 480 00:26:28,040 --> 00:26:30,919 Speaker 3: can email us at contact at stuff to Blow your 481 00:26:30,960 --> 00:26:38,080 Speaker 3: Mind dot com. 482 00:26:38,200 --> 00:26:41,159 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 483 00:26:41,240 --> 00:26:44,040 Speaker 1: more podcasts from my Heart Radio, visit the iHeartRadio app, 484 00:26:44,160 --> 00:26:46,960 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.