1 00:00:02,040 --> 00:00:07,160 Speaker 1: Welcome to brain Stuff from How Stuff Works. Hey, brain Stuff, 2 00:00:07,200 --> 00:00:10,240 Speaker 1: I'm Lauren Voge Obam, and I've got another classic episode 3 00:00:10,240 --> 00:00:13,080 Speaker 1: of brain stuff for you today from our erstwhile host, 4 00:00:13,200 --> 00:00:17,160 Speaker 1: Christian Saga. This one is about laugh tracks in sitcoms. 5 00:00:17,600 --> 00:00:19,760 Speaker 1: Why are they there? How did they get their start? 6 00:00:20,079 --> 00:00:27,960 Speaker 1: And do they really make us more likely to laugh? Hey? Everybody, 7 00:00:28,000 --> 00:00:31,480 Speaker 1: I'm Christian Saga and this is brain Stuff. Do you 8 00:00:31,480 --> 00:00:34,480 Speaker 1: remember how sitcoms used to lay in those horrible laugh 9 00:00:34,520 --> 00:00:38,600 Speaker 1: tracks after every joke, including cartoons, like just in case 10 00:00:38,640 --> 00:00:41,519 Speaker 1: the jokes weren't insulting your intelligence, they had to go 11 00:00:41,680 --> 00:00:44,440 Speaker 1: to you with taped laughter, like they're running the faucet 12 00:00:44,440 --> 00:00:47,320 Speaker 1: to get somebody with a shy bladder to pee. I 13 00:00:47,360 --> 00:00:50,519 Speaker 1: can't believe this, but some shows are still doing it. 14 00:00:50,840 --> 00:00:55,240 Speaker 1: Why Well, back before recordings and radio and TV, all 15 00:00:55,320 --> 00:00:58,920 Speaker 1: performances were live. This meant actors always had the benefit 16 00:00:58,960 --> 00:01:01,800 Speaker 1: of a crowd's reacts to drive their performance, and the 17 00:01:01,840 --> 00:01:06,440 Speaker 1: audience reaped the benefits of that energy to pension during 18 00:01:06,440 --> 00:01:09,959 Speaker 1: a sad moment, a collective gasp at a revelation, or 19 00:01:10,319 --> 00:01:14,840 Speaker 1: mass laughter when something funny happened. Broadcasts and recordings, however, 20 00:01:14,920 --> 00:01:18,520 Speaker 1: brought these performances to a wider audience, but some of 21 00:01:18,560 --> 00:01:22,040 Speaker 1: that energy got lost in the transition. Every show couldn't 22 00:01:22,080 --> 00:01:25,080 Speaker 1: involve a crowd, and you couldn't always rely on an 23 00:01:25,080 --> 00:01:27,760 Speaker 1: audience to have the right reaction. They might be too 24 00:01:27,800 --> 00:01:30,280 Speaker 1: loud or too quiet, or they might not laugh at 25 00:01:30,360 --> 00:01:33,840 Speaker 1: all after say the fifth take of a joke. So 26 00:01:33,959 --> 00:01:37,480 Speaker 1: in the late forties and early fifties, radio and TV 27 00:01:37,760 --> 00:01:43,600 Speaker 1: engineers began sweetening audience reactions, mixing them to sound more appropriate. 28 00:01:44,040 --> 00:01:47,000 Speaker 1: This became a huge trend in the industry. When Charlie 29 00:01:47,040 --> 00:01:51,280 Speaker 1: Douglas invented the original laugh box. It looked sort of 30 00:01:51,320 --> 00:01:54,840 Speaker 1: like a typewriter, but contained three hundred and twenty laughs 31 00:01:54,960 --> 00:01:58,880 Speaker 1: and other audience noises. The noises were grouped by type 32 00:01:58,920 --> 00:02:02,960 Speaker 1: of response into already two loops of tape, each activated 33 00:02:02,960 --> 00:02:05,960 Speaker 1: by a single key. You played it like an organ. 34 00:02:06,160 --> 00:02:09,000 Speaker 1: You'd select the style, age, and gender of the response 35 00:02:09,040 --> 00:02:11,960 Speaker 1: you wanted by pressing one or more keys. Then you'd 36 00:02:12,000 --> 00:02:15,280 Speaker 1: use a foot pedal to control the sound level. Supposedly, 37 00:02:15,600 --> 00:02:19,680 Speaker 1: Douglas recorded these original noises at Marcel Marceau and Red 38 00:02:19,760 --> 00:02:24,440 Speaker 1: Skeleton shows, totally pantomime parts to make sure he'd get 39 00:02:24,440 --> 00:02:28,920 Speaker 1: a clean tape of just the audience. These days, laugh 40 00:02:28,960 --> 00:02:32,680 Speaker 1: tracks are digital and they contain lots of sounds, though 41 00:02:32,680 --> 00:02:36,320 Speaker 1: if you watch any particular sitcom, you've probably heard distinctive 42 00:02:36,400 --> 00:02:40,720 Speaker 1: laughs repeat, which brings me to my next point. Industry 43 00:02:40,760 --> 00:02:46,079 Speaker 1: critics and creators alike hate laugh tracks. Pretty much everybody 44 00:02:46,080 --> 00:02:48,640 Speaker 1: who stops to think about them hates them. But do 45 00:02:48,720 --> 00:02:51,519 Speaker 1: they work? You bet they do. Have you ever seen 46 00:02:51,600 --> 00:02:53,960 Speaker 1: one of those YouTube videos where they take a popular 47 00:02:54,000 --> 00:02:57,320 Speaker 1: sitcom and remove the laugh track. It turns into this 48 00:02:57,440 --> 00:03:00,840 Speaker 1: creepy nightmare world where people say to pressing things to 49 00:03:00,880 --> 00:03:05,760 Speaker 1: each other and then pause for three seconds. Without the 50 00:03:05,840 --> 00:03:09,320 Speaker 1: laugh track, you realize the jokes aren't necessarily funny, you're 51 00:03:09,360 --> 00:03:12,880 Speaker 1: just laughing along with some invisible crowd. One theory says 52 00:03:12,919 --> 00:03:16,239 Speaker 1: that we feel social pressure to conform to the group. 53 00:03:16,520 --> 00:03:21,560 Speaker 1: Another suggest laughter is an automatic neurological response, something a 54 00:03:21,600 --> 00:03:26,600 Speaker 1: little more hardwired. Either way, real research going back decades 55 00:03:26,639 --> 00:03:30,360 Speaker 1: shows that laugh tracks work. In nineteen seventy four, a 56 00:03:30,400 --> 00:03:34,320 Speaker 1: study in the Journal of Personality and Social Psychology showed 57 00:03:34,400 --> 00:03:37,800 Speaker 1: empirically that people were more likely to laugh at jokes 58 00:03:38,120 --> 00:03:41,720 Speaker 1: that were supplemented with a laugh track. In fact, with 59 00:03:41,920 --> 00:03:44,600 Speaker 1: a laugh track you might not even need the joke. 60 00:03:45,000 --> 00:03:51,320 Speaker 1: In neuroscientist Robert Provine showed that test subjects smiled and 61 00:03:51,440 --> 00:03:55,560 Speaker 1: laughed in response to an electronic track that wasn't even 62 00:03:55,600 --> 00:03:58,760 Speaker 1: attached to a narrative. They were just reacting to the 63 00:03:58,840 --> 00:04:03,840 Speaker 1: laughter itself. But provines results wore off after repeated tests. 64 00:04:04,200 --> 00:04:08,040 Speaker 1: By the tenth round, subjects stopped laughing along and reported 65 00:04:08,080 --> 00:04:12,880 Speaker 1: that they found the taped laughter obnoxious. So okay, laugh 66 00:04:12,960 --> 00:04:16,200 Speaker 1: tracks do seem to influence the audience, but there are 67 00:04:16,360 --> 00:04:19,480 Speaker 1: tons of factors that moderate this. For example, what if 68 00:04:19,520 --> 00:04:23,960 Speaker 1: you're consciously aware that the laughters canned? Study in ninet 69 00:04:24,560 --> 00:04:26,800 Speaker 1: found that people who thought the sound was coming from 70 00:04:26,800 --> 00:04:30,279 Speaker 1: a live audience were more influenced by it than people 71 00:04:30,279 --> 00:04:34,240 Speaker 1: who were aware that it was artificial. Or what if 72 00:04:34,279 --> 00:04:36,560 Speaker 1: you don't think you'd get along with the people who 73 00:04:36,600 --> 00:04:39,720 Speaker 1: were laughing? In two thousand five, a paper published by 74 00:04:39,720 --> 00:04:44,159 Speaker 1: the Journal of Experimental Social Psychology found that college students 75 00:04:44,240 --> 00:04:47,640 Speaker 1: laughed less and rated a taped comedian lower when they 76 00:04:47,640 --> 00:04:50,600 Speaker 1: thought that the tape laughter they heard was coming from 77 00:04:50,640 --> 00:04:54,760 Speaker 1: members of a political party they disagreed with. But laughing 78 00:04:54,800 --> 00:04:58,720 Speaker 1: in response to hearing laughter may be involuntary. In two 79 00:04:58,800 --> 00:05:02,559 Speaker 1: thousand six, research yours at the University College London used 80 00:05:02,760 --> 00:05:06,360 Speaker 1: f m R I to discover that human vocal sounds 81 00:05:06,400 --> 00:05:11,239 Speaker 1: activated part of the brain called the pre motor cortical region, 82 00:05:11,600 --> 00:05:15,279 Speaker 1: which primes our facial muscles to react. That means that 83 00:05:15,320 --> 00:05:19,880 Speaker 1: when subjects heard laughing, they began to smile. Some theorists 84 00:05:19,920 --> 00:05:24,719 Speaker 1: think that gestures and sounds like laughter predated speech. Could 85 00:05:24,800 --> 00:05:33,919 Speaker 1: our vulnerability to laughter actually be a survival mechanism. Today's 86 00:05:33,960 --> 00:05:36,600 Speaker 1: episode was produced by Tyler Clang and written by Joe 87 00:05:36,680 --> 00:05:40,320 Speaker 1: McCormick and I for Brainstuff's YouTube series. If you enjoy 88 00:05:40,360 --> 00:05:42,200 Speaker 1: our show and want to support us in return for 89 00:05:42,240 --> 00:05:45,520 Speaker 1: some brainy house wears or people wears, visit our online 90 00:05:45,560 --> 00:05:49,159 Speaker 1: shop at t public dot com, slash brain stuff, and 91 00:05:49,279 --> 00:05:51,320 Speaker 1: of course, for more on this and lots of other 92 00:05:51,400 --> 00:05:54,760 Speaker 1: good humored topics, visit our home planet, how stuff Works 93 00:05:54,880 --> 00:06:06,600 Speaker 1: dot com