WEBVTT - Engage the Cloaking Device

0:00:04.160 --> 0:00:07.200
<v Speaker 1>Get in tech with technology with tech Stuff from half

0:00:07.240 --> 0:00:13.600
<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

0:00:13.680 --> 0:00:16.960
<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer here

0:00:17.000 --> 0:00:19.840
<v Speaker 1>at how Stuff Works in a love all things tech.

0:00:19.880 --> 0:00:23.159
<v Speaker 1>And not only do I love all things tech, I

0:00:23.320 --> 0:00:27.680
<v Speaker 1>also love science fiction. Those who have listened to the

0:00:27.680 --> 0:00:29.680
<v Speaker 1>show for a while know that I have a deep

0:00:29.720 --> 0:00:32.479
<v Speaker 1>love of science fiction, and no small part due to

0:00:32.479 --> 0:00:35.520
<v Speaker 1>my parents, who are both science fiction fans and authors.

0:00:36.159 --> 0:00:39.199
<v Speaker 1>And one of my favorite gadgets in science fiction is

0:00:39.280 --> 0:00:43.199
<v Speaker 1>the cloaking device. Now, the earliest example I can remember

0:00:43.520 --> 0:00:47.839
<v Speaker 1>from my own personal experience is from Star Trek, because

0:00:47.920 --> 0:00:51.279
<v Speaker 1>the Klingons and the Romulans in Star Trek had access

0:00:51.320 --> 0:00:55.680
<v Speaker 1>to technology that could render their ships not just undetectable

0:00:55.720 --> 0:01:02.120
<v Speaker 1>by sensors, but completely invisible. So this goes beyond stealth technology,

0:01:02.160 --> 0:01:06.160
<v Speaker 1>which uses materials and architecture to confound devices like radar.

0:01:06.200 --> 0:01:08.920
<v Speaker 1>I'll talk more about that later, but this would be

0:01:08.959 --> 0:01:13.720
<v Speaker 1>a technology that could turn an entire spacecraft completely invisible,

0:01:13.840 --> 0:01:18.080
<v Speaker 1>allowing light and other electromagnetic energy to bend around it

0:01:18.160 --> 0:01:22.320
<v Speaker 1>in such a way as to seemingly pass through it entirely,

0:01:22.760 --> 0:01:25.440
<v Speaker 1>so you can think kind of like light in this sense,

0:01:25.480 --> 0:01:30.000
<v Speaker 1>being like flowing water. Imagine a stream of water flowing downhill,

0:01:30.480 --> 0:01:34.000
<v Speaker 1>and you place a rock in the middle of that stream,

0:01:34.040 --> 0:01:36.759
<v Speaker 1>and the water will part around that rock and come

0:01:36.800 --> 0:01:39.160
<v Speaker 1>back together on the other side. And so if you're

0:01:39.160 --> 0:01:41.640
<v Speaker 1>just a little further downstream, you would never know there

0:01:41.680 --> 0:01:43.640
<v Speaker 1>was a rock there in the first place, because the

0:01:43.640 --> 0:01:45.760
<v Speaker 1>way the water is flowing, it looks like it's been

0:01:45.800 --> 0:01:48.600
<v Speaker 1>moving in a straight line the whole time. That's simply

0:01:49.000 --> 0:01:52.400
<v Speaker 1>the same kind of concept for cloaking devices, except instead

0:01:52.400 --> 0:01:58.320
<v Speaker 1>of water, we're talking about electromagnetic radiation. That's the basic premise, right,

0:01:58.720 --> 0:02:01.880
<v Speaker 1>It somehow is able to bend energy so that it

0:02:01.920 --> 0:02:05.760
<v Speaker 1>flows around the object and continues on its original trajectory

0:02:05.880 --> 0:02:08.240
<v Speaker 1>as if nothing were there to begin with. To an

0:02:08.240 --> 0:02:11.400
<v Speaker 1>outside observer relying upon this type of energy to quote

0:02:11.440 --> 0:02:14.760
<v Speaker 1>unquote see the cloaked object, it would seem as if

0:02:14.800 --> 0:02:17.800
<v Speaker 1>nothing were there at all. When it comes to science fiction,

0:02:18.160 --> 0:02:22.600
<v Speaker 1>writers tend to rely upon terms that sound vaguely futuristic

0:02:22.600 --> 0:02:27.200
<v Speaker 1>and scientific, but typically they don't actually mean anything. Most

0:02:27.240 --> 0:02:31.040
<v Speaker 1>of them rely on fictional energies or materials, but there

0:02:31.080 --> 0:02:34.720
<v Speaker 1>are real world examples of cloaking devices that I would

0:02:34.720 --> 0:02:37.520
<v Speaker 1>like to talk about. Before I jump into that, I

0:02:37.560 --> 0:02:41.440
<v Speaker 1>need to make one thing very clear. The cloaking devices

0:02:41.600 --> 0:02:45.840
<v Speaker 1>and technologies I'll be covering will not turn objects invisible

0:02:45.880 --> 0:02:48.240
<v Speaker 1>to the naked eye. They don't work at that end

0:02:48.280 --> 0:02:51.280
<v Speaker 1>of the electromagnetic spectrum, at least not the ones that

0:02:51.320 --> 0:02:53.680
<v Speaker 1>are on the higher tech end of it. Some of

0:02:53.680 --> 0:02:57.080
<v Speaker 1>them use optical illusions to make it seem that way.

0:02:57.120 --> 0:03:01.000
<v Speaker 1>This little fact, however, sometimes gets lost in reporting of

0:03:01.120 --> 0:03:04.639
<v Speaker 1>cloaking technology. The headlines are too good to say new

0:03:04.680 --> 0:03:08.960
<v Speaker 1>cloaking device makes it a reality, or sometimes the information

0:03:09.080 --> 0:03:11.959
<v Speaker 1>is included in the reporting and then everyone gets a

0:03:11.960 --> 0:03:14.120
<v Speaker 1>little bummed out about it because it's not a quote

0:03:14.160 --> 0:03:18.280
<v Speaker 1>unquote real cloaking device. I'll also cover a few technologies

0:03:18.320 --> 0:03:22.280
<v Speaker 1>that create this illusion of a cloaking device under specific criteria,

0:03:22.360 --> 0:03:25.040
<v Speaker 1>because the solution is actually a kind of clever and

0:03:25.160 --> 0:03:29.280
<v Speaker 1>a good place to start is with stealth technology. Now

0:03:29.320 --> 0:03:32.840
<v Speaker 1>I've covered stealth tech in a previous episode of Tech Stuff,

0:03:33.120 --> 0:03:35.960
<v Speaker 1>but I'm gonna go and cover some of it again

0:03:36.080 --> 0:03:38.360
<v Speaker 1>right here. I'm just gonna go really light on history,

0:03:38.440 --> 0:03:40.480
<v Speaker 1>because you can listen to the other episode and get

0:03:40.520 --> 0:03:43.040
<v Speaker 1>the full story. I just want to talk about how

0:03:43.120 --> 0:03:47.760
<v Speaker 1>stealth fighters and stealth bombers work from that stealth perspective. First,

0:03:48.360 --> 0:03:50.680
<v Speaker 1>I'm sure you've seen pictures of these sorts of vehicles

0:03:50.720 --> 0:03:52.720
<v Speaker 1>and you might notice right away that they don't appear

0:03:52.760 --> 0:03:55.600
<v Speaker 1>to be invisible. You can kind of sort of totally

0:03:55.640 --> 0:04:00.960
<v Speaker 1>see them. One makes them stealth isn't there ability to

0:04:01.160 --> 0:04:03.480
<v Speaker 1>disappear in front of your very eyes, because they don't

0:04:03.600 --> 0:04:09.000
<v Speaker 1>have that, but rather their ability to evade detection via radar. Now,

0:04:09.120 --> 0:04:15.480
<v Speaker 1>radar works like echolocation. Electromagnetic symbol signals rather beam out

0:04:15.760 --> 0:04:19.480
<v Speaker 1>from a transmitter, and then those signals collide with an

0:04:19.480 --> 0:04:23.040
<v Speaker 1>object like a jet. Some of those signals bounce off

0:04:23.080 --> 0:04:26.400
<v Speaker 1>the jet and bounce back towards the transmitter. You also,

0:04:26.520 --> 0:04:29.760
<v Speaker 1>besides the transmitter, have a receiver, and the receiver picks

0:04:29.880 --> 0:04:34.520
<v Speaker 1>up these returning signals and registers that there's an aircraft

0:04:34.720 --> 0:04:38.680
<v Speaker 1>present in the airspace. If there's a change in wavelength

0:04:38.960 --> 0:04:41.599
<v Speaker 1>the radio In the radio signals, you can also deduce

0:04:41.640 --> 0:04:44.480
<v Speaker 1>if the aircraft is moving toward you or away from you.

0:04:45.000 --> 0:04:48.320
<v Speaker 1>If the radio waves are longer than they were when

0:04:48.360 --> 0:04:51.160
<v Speaker 1>you blasted them out, that means the objects moving away.

0:04:51.400 --> 0:04:54.760
<v Speaker 1>If they're elongated. In other words, if the wavelengths are

0:04:54.839 --> 0:04:59.120
<v Speaker 1>shorter the object is coming toward you. This is the

0:04:59.200 --> 0:05:01.840
<v Speaker 1>Doppler of act. It's the same sort of thing you

0:05:01.920 --> 0:05:06.440
<v Speaker 1>might experience if a car with a siren blasting drives

0:05:06.480 --> 0:05:09.359
<v Speaker 1>past you. It sounds higher pitched as the car is

0:05:09.400 --> 0:05:12.040
<v Speaker 1>coming towards you, and lower pitched as the car is

0:05:12.120 --> 0:05:14.360
<v Speaker 1>moving away from you. And that's because the sound waves

0:05:14.360 --> 0:05:18.120
<v Speaker 1>themselves are being compressed in front of the vehicle as

0:05:18.160 --> 0:05:21.400
<v Speaker 1>it moves towards you, and they're elongated as the vehicle

0:05:21.480 --> 0:05:24.159
<v Speaker 1>moves away from you. Same sort of thing can happen

0:05:24.160 --> 0:05:27.000
<v Speaker 1>with electromagnetic waves, and like I said, it's called the

0:05:27.000 --> 0:05:30.400
<v Speaker 1>Doppler effect. Also, by looking at the delay between when

0:05:30.440 --> 0:05:34.480
<v Speaker 1>the radio waves blasted out from the transmitter and when

0:05:34.560 --> 0:05:37.600
<v Speaker 1>the returning waves were picked up by the receiver, you

0:05:37.640 --> 0:05:40.480
<v Speaker 1>know how far away the aircraft is because the radio

0:05:40.520 --> 0:05:44.760
<v Speaker 1>waves travel at a constant speed. So by knowing how

0:05:44.800 --> 0:05:49.560
<v Speaker 1>much time has passed, you know how how far away

0:05:49.800 --> 0:05:52.359
<v Speaker 1>the aircraft is. Right, you just measure the amount of

0:05:52.360 --> 0:05:54.480
<v Speaker 1>time that has passed and then you do a quick

0:05:54.520 --> 0:05:58.000
<v Speaker 1>calculation to say, well, it traveled x distance in this

0:05:58.040 --> 0:06:01.000
<v Speaker 1>amount of time. Let's take half of that at because

0:06:01.040 --> 0:06:04.320
<v Speaker 1>the signals traveled out and then they traveled back, so

0:06:04.480 --> 0:06:07.479
<v Speaker 1>half of the full length of travel time is how

0:06:07.520 --> 0:06:11.880
<v Speaker 1>far away the aircraft is, roughly speaking, So stealth technology

0:06:12.080 --> 0:06:17.240
<v Speaker 1>is all about foiling that process. The two major methods

0:06:17.720 --> 0:06:21.880
<v Speaker 1>involved creating a radar absorbent surface, something that is very

0:06:21.920 --> 0:06:27.120
<v Speaker 1>efficient at absorbing electromagnetic radiation, and then making sure that

0:06:27.200 --> 0:06:31.680
<v Speaker 1>the aircraft has a particular shape to reflect any other

0:06:31.800 --> 0:06:36.400
<v Speaker 1>radio waves in different directions than the origin source. The

0:06:36.480 --> 0:06:39.680
<v Speaker 1>absorbent surface is a composite material that's made of lots

0:06:39.680 --> 0:06:43.920
<v Speaker 1>of different lightweight stuff that's really efficient at absorbing radio energy.

0:06:43.960 --> 0:06:46.839
<v Speaker 1>If the aircraft absorbs the radio waves from a radio antenna,

0:06:47.279 --> 0:06:50.120
<v Speaker 1>nothing would bounce back and nothing would get picked up

0:06:50.160 --> 0:06:53.360
<v Speaker 1>by the receiver. So if you had a perfect absorbent material,

0:06:54.040 --> 0:06:56.960
<v Speaker 1>it would just soak in all those radio waves. Nothing

0:06:57.000 --> 0:06:59.960
<v Speaker 1>would ever return, so it would never show up on radar.

0:07:00.240 --> 0:07:03.320
<v Speaker 1>But we don't have anything that's quite that perfect. The

0:07:03.400 --> 0:07:06.120
<v Speaker 1>plane's shape plays a really big part in this as well,

0:07:06.600 --> 0:07:09.040
<v Speaker 1>because a radio wave will bounce off of surfaces and

0:07:09.080 --> 0:07:11.720
<v Speaker 1>return at an angle, just as if you were to bounce,

0:07:11.720 --> 0:07:14.840
<v Speaker 1>say a cue ball inside a pool table. You know,

0:07:14.920 --> 0:07:18.280
<v Speaker 1>if you choose different angles. When you're bouncing the cue ball,

0:07:18.520 --> 0:07:20.320
<v Speaker 1>it's going to react in a different way. It's going

0:07:20.360 --> 0:07:23.800
<v Speaker 1>to bounce off in a different direction. Um And once

0:07:23.840 --> 0:07:26.720
<v Speaker 1>you know that relationship, then you can start to design

0:07:26.800 --> 0:07:30.920
<v Speaker 1>surfaces to bounce those radio waves off in directions that

0:07:30.960 --> 0:07:33.880
<v Speaker 1>are not going to go back toward the receiver. The

0:07:33.880 --> 0:07:36.240
<v Speaker 1>shape of stealth vehicles tends to include a lot of

0:07:36.440 --> 0:07:40.800
<v Speaker 1>curved surfaces that seemingly wonky angles. Sometimes you'll get some

0:07:40.920 --> 0:07:44.520
<v Speaker 1>very flat surfaces as well, but they'll be in odd

0:07:45.280 --> 0:07:47.840
<v Speaker 1>positions relative to one another. And this is all to

0:07:47.920 --> 0:07:51.360
<v Speaker 1>try and foil those radio waves, to make them bounce

0:07:51.400 --> 0:07:54.080
<v Speaker 1>in a way that's not going to go back to

0:07:54.120 --> 0:07:58.160
<v Speaker 1>where the receiver is. So the electromagnetic radiation does not

0:07:58.600 --> 0:08:02.520
<v Speaker 1>pass through the air craft, it doesn't bend around it

0:08:02.600 --> 0:08:04.720
<v Speaker 1>the way you would say a cloaking device would do,

0:08:05.280 --> 0:08:08.720
<v Speaker 1>but it does allow you to have a way of

0:08:08.800 --> 0:08:12.440
<v Speaker 1>eluding radar detection. So it's not really the same sort

0:08:12.480 --> 0:08:15.800
<v Speaker 1>of technology that you would find in science fiction. Now,

0:08:15.800 --> 0:08:19.280
<v Speaker 1>there are other ways you can simulate a cloaking device,

0:08:19.480 --> 0:08:21.600
<v Speaker 1>such as a method that has been used in several

0:08:21.640 --> 0:08:24.680
<v Speaker 1>marketing campaigns, and that as to use a series of

0:08:24.760 --> 0:08:29.760
<v Speaker 1>cameras and screens to simulate a cloaking device. The concept

0:08:29.880 --> 0:08:33.080
<v Speaker 1>is pretty simple. You start with an object. Let's say

0:08:33.160 --> 0:08:37.720
<v Speaker 1>it's a Mercedes Benz F Cell concept vehicle, because Mercedes

0:08:37.760 --> 0:08:40.960
<v Speaker 1>actually did do this as a marketing stunt back in

0:08:41.040 --> 0:08:43.760
<v Speaker 1>two thousand twelve. The F Cell, by the way, was

0:08:43.920 --> 0:08:47.280
<v Speaker 1>a fuel cell prototype vehicle, and I've talked all about

0:08:47.280 --> 0:08:51.760
<v Speaker 1>fuel cells in other episodes. Pretty fascinating technology anyway. Imagine

0:08:51.800 --> 0:08:54.960
<v Speaker 1>that you cover one full side of this vehicle, let's

0:08:54.960 --> 0:08:58.800
<v Speaker 1>say the driver's side of the vehicle, with a mesh

0:08:58.920 --> 0:09:00.880
<v Speaker 1>that has a bunch of l e d s in

0:09:00.960 --> 0:09:04.640
<v Speaker 1>it to act as a screen, so the side of

0:09:04.640 --> 0:09:07.680
<v Speaker 1>the car turns into a low resolution l e ED

0:09:07.880 --> 0:09:10.840
<v Speaker 1>television screen. On the other side of the vehicle, you

0:09:10.920 --> 0:09:14.160
<v Speaker 1>mount a camera and the camera captures everything that's on

0:09:14.320 --> 0:09:16.480
<v Speaker 1>that side of the vehicle. So it's facing out from

0:09:16.480 --> 0:09:19.400
<v Speaker 1>the passenger side, so it would be the same kind

0:09:19.400 --> 0:09:21.760
<v Speaker 1>of point of view as a passenger would have if

0:09:21.800 --> 0:09:24.880
<v Speaker 1>he or she was looking directly out of their window.

0:09:25.960 --> 0:09:30.000
<v Speaker 1>The video feed you pick up from this camera gets

0:09:30.040 --> 0:09:33.439
<v Speaker 1>fed directly to the other side, to the l e

0:09:33.559 --> 0:09:38.439
<v Speaker 1>ED screen side of the vehicle, and it displays whatever

0:09:38.480 --> 0:09:42.760
<v Speaker 1>the cameras have picked up, so you end up getting

0:09:43.200 --> 0:09:46.120
<v Speaker 1>this illusion. If you stand on the screen side of

0:09:46.120 --> 0:09:49.800
<v Speaker 1>the vehicle, it's almost like you're looking through it, though

0:09:49.800 --> 0:09:52.400
<v Speaker 1>at a lower resolution than reality, so it looks a

0:09:52.440 --> 0:09:55.160
<v Speaker 1>little jankie. Although you could argue that's kind of like

0:09:55.200 --> 0:09:58.040
<v Speaker 1>a cloaking effect you see in some science fiction shows

0:09:58.080 --> 0:10:01.280
<v Speaker 1>and movies where you've got that little shimmery effect. It's

0:10:01.360 --> 0:10:03.640
<v Speaker 1>kind of like that, but less cool than that. Not

0:10:03.760 --> 0:10:08.040
<v Speaker 1>so predator. It's a little more uh noticeable. I've seen

0:10:08.080 --> 0:10:10.800
<v Speaker 1>similar setups to make an effect in costumes that make

0:10:10.840 --> 0:10:14.000
<v Speaker 1>it look like a person has a hole straight through

0:10:14.040 --> 0:10:16.760
<v Speaker 1>their torso. It's a pretty cool thing to do. It's

0:10:16.760 --> 0:10:20.160
<v Speaker 1>actually really easy if you've got two iPads. For example,

0:10:20.720 --> 0:10:23.600
<v Speaker 1>Uh they typically will wear a screen on their chest,

0:10:24.360 --> 0:10:26.720
<v Speaker 1>and then you can put a camera on your back

0:10:27.360 --> 0:10:31.520
<v Speaker 1>and the camera captures live video from whatever is going

0:10:31.559 --> 0:10:36.000
<v Speaker 1>on behind you, feeds it to the screen that's hanging

0:10:36.040 --> 0:10:39.000
<v Speaker 1>on front of your torso, and you cut a hole

0:10:39.040 --> 0:10:42.720
<v Speaker 1>in a shirt so that it it goes right around

0:10:42.720 --> 0:10:45.600
<v Speaker 1>the screen and the screen is showing everything that's happening

0:10:45.600 --> 0:10:47.680
<v Speaker 1>behind you. So the illusion is that you've got a

0:10:47.720 --> 0:10:50.400
<v Speaker 1>hole in your torso and people can look right through

0:10:50.440 --> 0:10:53.360
<v Speaker 1>it and see what's happening on the other side. Uh.

0:10:53.480 --> 0:10:55.120
<v Speaker 1>Like I said, you could actually do this in a

0:10:55.120 --> 0:10:58.320
<v Speaker 1>pretty easy way. I saw a clever video that used

0:10:58.360 --> 0:11:01.160
<v Speaker 1>a pair of iPad two tablet to make this effect

0:11:01.240 --> 0:11:04.480
<v Speaker 1>on both sides. The guy who published the video's name

0:11:04.520 --> 0:11:07.200
<v Speaker 1>is Mark Rober. He published the video on YouTube in

0:11:07.240 --> 0:11:10.040
<v Speaker 1>October two thousand eleven, so you can actually find this

0:11:10.160 --> 0:11:11.800
<v Speaker 1>video if you want to see how he did it.

0:11:12.280 --> 0:11:15.240
<v Speaker 1>But he said he used two iPad two's, one to

0:11:15.280 --> 0:11:18.839
<v Speaker 1>face out in front and one to face out in back.

0:11:19.400 --> 0:11:22.520
<v Speaker 1>So the but the screens were facing outward on both sides.

0:11:22.559 --> 0:11:24.560
<v Speaker 1>One facing one had you know, the back of the

0:11:24.559 --> 0:11:27.240
<v Speaker 1>iPad two was against his chest. The other one had

0:11:27.280 --> 0:11:29.520
<v Speaker 1>the back of the second iPad two against his back.

0:11:30.240 --> 0:11:31.920
<v Speaker 1>And what he did was he just set up a

0:11:31.920 --> 0:11:36.080
<v Speaker 1>FaceTime call between the two iPads, so each iPad was

0:11:36.120 --> 0:11:40.280
<v Speaker 1>showing the screen of the other iPads camera and by

0:11:40.320 --> 0:11:43.720
<v Speaker 1>doing that, you just have this live feed on either side.

0:11:43.800 --> 0:11:46.160
<v Speaker 1>So it worked on either side of the person. You

0:11:46.160 --> 0:11:48.640
<v Speaker 1>could stand in front of them and you're actually looking

0:11:49.000 --> 0:11:51.480
<v Speaker 1>at the hole that's showing on showing what's going on

0:11:51.520 --> 0:11:53.920
<v Speaker 1>behind the person, or you could be behind them, and

0:11:53.920 --> 0:11:55.880
<v Speaker 1>you'd be looking through the hole and you see what's

0:11:55.920 --> 0:11:57.840
<v Speaker 1>going on in front of that person, so you get

0:11:57.840 --> 0:12:00.880
<v Speaker 1>this illusion that you have a hole going through a

0:12:00.920 --> 0:12:03.400
<v Speaker 1>solid Torso it's great if you want to do a

0:12:03.440 --> 0:12:08.959
<v Speaker 1>creepy zombie style character at Halloween. I've always wanted to

0:12:09.000 --> 0:12:11.400
<v Speaker 1>do this, but I've never actually gone out to buy

0:12:11.400 --> 0:12:14.600
<v Speaker 1>a couple of iPads just to do a costume. It

0:12:14.600 --> 0:12:16.360
<v Speaker 1>seems like it might be a little much for me,

0:12:16.440 --> 0:12:20.040
<v Speaker 1>but still pretty neat. However, again, that's not a true

0:12:20.040 --> 0:12:22.560
<v Speaker 1>cloaking device. I don't think anyone would ever argue that.

0:12:22.720 --> 0:12:26.120
<v Speaker 1>And for one thing, any set up where you've got

0:12:26.160 --> 0:12:29.679
<v Speaker 1>a screen and a camera means that you really only

0:12:29.720 --> 0:12:34.920
<v Speaker 1>have one side prepared to be quote unquote cloaked. So

0:12:35.000 --> 0:12:38.240
<v Speaker 1>if you're on the other side of the device or

0:12:38.280 --> 0:12:41.120
<v Speaker 1>the structure or whatever it is, you would totally see

0:12:41.559 --> 0:12:45.480
<v Speaker 1>the object or the person standing there because you would

0:12:45.520 --> 0:12:49.559
<v Speaker 1>be on the camera side, not the screen side. It's

0:12:49.600 --> 0:12:52.160
<v Speaker 1>kind of like being backstage in a show. You see

0:12:52.160 --> 0:12:57.000
<v Speaker 1>how everything works, so it's not truly cloaking. But next,

0:12:57.440 --> 0:13:00.839
<v Speaker 1>we're gonna talk about bending light and something you can

0:13:00.880 --> 0:13:05.400
<v Speaker 1>actually do. We can bend light optical lenses do that,

0:13:05.760 --> 0:13:09.200
<v Speaker 1>so if you wear glasses or contacts, you rely on

0:13:09.360 --> 0:13:12.880
<v Speaker 1>something that bends light already, and I talked about the

0:13:12.880 --> 0:13:16.280
<v Speaker 1>physics of optical lenses in an episode not too far back.

0:13:16.320 --> 0:13:19.679
<v Speaker 1>But if you're clever and you use the right sequence

0:13:19.840 --> 0:13:23.200
<v Speaker 1>of lenses at the proper distance from one another, you

0:13:23.200 --> 0:13:26.880
<v Speaker 1>can create an optical illusion equal to a type of cloaking.

0:13:27.360 --> 0:13:31.079
<v Speaker 1>And that's the secret behind the original Rochester Cloak, so

0:13:31.120 --> 0:13:34.160
<v Speaker 1>called because it was developed at the University of Rochester.

0:13:34.760 --> 0:13:37.440
<v Speaker 1>Now I'll talk more about their approach to cloaking in

0:13:37.480 --> 0:13:40.600
<v Speaker 1>just a second, but first let's take a quick break

0:13:40.760 --> 0:13:50.839
<v Speaker 1>to thank our sponsor. The version of the Rochester Cloak

0:13:50.960 --> 0:13:54.839
<v Speaker 1>I studied had four lenses arranged in a straight line

0:13:55.040 --> 0:13:58.760
<v Speaker 1>with several inches separating each lens. So think of it

0:13:58.800 --> 0:14:02.840
<v Speaker 1>as lens one, two, three, four, And let's say that

0:14:02.880 --> 0:14:06.480
<v Speaker 1>for the purposes of this description, that the lens closest

0:14:06.640 --> 0:14:09.839
<v Speaker 1>to someone who's going to look through the Rochester Cloak

0:14:10.520 --> 0:14:14.079
<v Speaker 1>is lens number one. The furthest lens from the viewer

0:14:14.360 --> 0:14:17.400
<v Speaker 1>is lens number four. Now, in the demonstration I viewed

0:14:18.200 --> 0:14:24.120
<v Speaker 1>the uh the the backdrop for this was a grid pattern,

0:14:24.320 --> 0:14:27.120
<v Speaker 1>So there was actually a grid pattern in the very back,

0:14:27.880 --> 0:14:31.040
<v Speaker 1>and the purpose of that was to provide a reference

0:14:31.240 --> 0:14:34.360
<v Speaker 1>so that when you passed things between the lenses in

0:14:34.440 --> 0:14:37.160
<v Speaker 1>order to create this cloaking effect, you would still see

0:14:37.160 --> 0:14:39.280
<v Speaker 1>the grid pattern in the background, and it gives this

0:14:39.360 --> 0:14:43.080
<v Speaker 1>illusion that you have an unbroken uh line of sight

0:14:43.200 --> 0:14:45.840
<v Speaker 1>even when an object is passing between the lenses. So

0:14:46.280 --> 0:14:49.280
<v Speaker 1>a casual glance through the lenses, it makes it seem

0:14:49.360 --> 0:14:52.040
<v Speaker 1>like light has just passed through the series of lenses

0:14:52.040 --> 0:14:55.680
<v Speaker 1>without bending. Like from from lens for two lens one,

0:14:56.080 --> 0:14:58.280
<v Speaker 1>the effect you get is that the light has just

0:14:58.320 --> 0:15:01.640
<v Speaker 1>traveled straight through those lenses, because the grids in the

0:15:01.680 --> 0:15:05.520
<v Speaker 1>back remains straight, and that becomes your reference point. Right

0:15:05.520 --> 0:15:07.200
<v Speaker 1>You're looking at the grids and you're thinking, well, the

0:15:07.240 --> 0:15:10.000
<v Speaker 1>lines look straight, so the light's not really being bent

0:15:10.400 --> 0:15:13.680
<v Speaker 1>by these lenses. At least that's the optical illusion I have.

0:15:15.240 --> 0:15:18.640
<v Speaker 1>But what is really happening is some light gymnastics. And

0:15:18.800 --> 0:15:23.080
<v Speaker 1>I don't mean low impact gymnastics. I mean gymnastics involving light.

0:15:23.640 --> 0:15:27.000
<v Speaker 1>Each lens bends the light in a slightly different way,

0:15:27.520 --> 0:15:30.920
<v Speaker 1>concentrating or spreading out the light, so that if you

0:15:30.960 --> 0:15:34.960
<v Speaker 1>were to place a small object between Lens one and

0:15:35.120 --> 0:15:38.840
<v Speaker 1>lens too, So the first two lenses it would look

0:15:38.880 --> 0:15:41.960
<v Speaker 1>as if you could see right through the object with

0:15:42.280 --> 0:15:46.000
<v Speaker 1>some limitations. The big limitation is that the cloaking effect

0:15:46.480 --> 0:15:49.840
<v Speaker 1>only works on the edges of the viewing area of

0:15:49.880 --> 0:15:52.240
<v Speaker 1>the lens. So if you think of the lens as

0:15:52.240 --> 0:15:55.000
<v Speaker 1>a circle, the closer you get to the center of

0:15:55.040 --> 0:15:58.720
<v Speaker 1>that circle, the closer you're getting to the point where

0:15:58.720 --> 0:16:00.880
<v Speaker 1>you're going to be able to actually see that object.

0:16:00.880 --> 0:16:04.640
<v Speaker 1>But if it's on the the edge of the center,

0:16:05.080 --> 0:16:08.320
<v Speaker 1>then it seems like you can look right through the object.

0:16:09.080 --> 0:16:11.920
<v Speaker 1>So uh, it's because the light is being bent in

0:16:11.920 --> 0:16:15.360
<v Speaker 1>such a way that that light is concentrated on the

0:16:15.440 --> 0:16:19.800
<v Speaker 1>center of lens number one before that lens actually spreads

0:16:19.800 --> 0:16:22.600
<v Speaker 1>the light out again towards your eye. And each of

0:16:22.600 --> 0:16:26.160
<v Speaker 1>these lenses was carefully selected so that it would manipulate

0:16:26.200 --> 0:16:30.320
<v Speaker 1>the light where it seems like you're looking at an

0:16:30.400 --> 0:16:33.600
<v Speaker 1>unaltered image. Right, it looks like you're looking at that

0:16:33.640 --> 0:16:36.600
<v Speaker 1>grid and the lines are straight. In fact, the way

0:16:36.640 --> 0:16:39.640
<v Speaker 1>that the light is being bent by the lens, if

0:16:39.680 --> 0:16:41.600
<v Speaker 1>you were to look through lens number two instead of

0:16:41.640 --> 0:16:45.120
<v Speaker 1>lens number one, the backdrop would look very different. It

0:16:45.160 --> 0:16:47.800
<v Speaker 1>wouldn't look like a grid of straight lines. It's because

0:16:47.800 --> 0:16:51.080
<v Speaker 1>each lens is bending light in a specific way that

0:16:51.160 --> 0:16:54.360
<v Speaker 1>you're able to create this effect. So it doesn't matter

0:16:54.720 --> 0:16:57.120
<v Speaker 1>if the object you put between lens one and lens

0:16:57.160 --> 0:17:01.000
<v Speaker 1>two is a pencil or a finger, it seems like

0:17:01.040 --> 0:17:04.320
<v Speaker 1>there is nothing there in front of you, or that

0:17:04.960 --> 0:17:07.720
<v Speaker 1>the middle of the object has disappeared, like if you

0:17:07.760 --> 0:17:10.760
<v Speaker 1>can see the object on either side of the lens,

0:17:10.800 --> 0:17:13.840
<v Speaker 1>like if it extends out to either edge, it would

0:17:13.880 --> 0:17:16.520
<v Speaker 1>look like the middle is just suddenly gone. But again,

0:17:16.560 --> 0:17:19.960
<v Speaker 1>this is all just through optics, so it's somewhat limited

0:17:20.280 --> 0:17:23.840
<v Speaker 1>as it's entirely dependent upon your frame of reference. It

0:17:24.200 --> 0:17:27.439
<v Speaker 1>depends upon the viewer looking through the lens. If you

0:17:27.480 --> 0:17:29.439
<v Speaker 1>were to step to the side and look at this

0:17:29.480 --> 0:17:33.320
<v Speaker 1>apparatus from ninety degrees on, you would observe that there's

0:17:33.320 --> 0:17:36.160
<v Speaker 1>no cloaking effect at all. The light your eyes would

0:17:36.160 --> 0:17:39.000
<v Speaker 1>detect has not passed through that array of lenses, so

0:17:39.040 --> 0:17:41.760
<v Speaker 1>all you would see is someone placing an object between

0:17:41.760 --> 0:17:44.199
<v Speaker 1>two lenses, and it would not disappear. It would just

0:17:44.240 --> 0:17:47.560
<v Speaker 1>be right there, so there'd be nothing special from your perspective.

0:17:47.960 --> 0:17:51.320
<v Speaker 1>There are similar projects that use cameras, mirrors, and displays

0:17:51.680 --> 0:17:55.000
<v Speaker 1>to create this type of illusion, but again they're dependent

0:17:55.080 --> 0:17:58.040
<v Speaker 1>upon your frame of reference and perspective. If you step

0:17:58.040 --> 0:18:02.000
<v Speaker 1>outside that frame of reference and truth settles in, then

0:18:02.040 --> 0:18:05.440
<v Speaker 1>you notice that the thing is not really invisible or transparent.

0:18:05.520 --> 0:18:08.320
<v Speaker 1>This is kind of like having a magician hide something

0:18:08.359 --> 0:18:11.760
<v Speaker 1>behind a little curtain, and because you're looking at the curtain,

0:18:11.840 --> 0:18:13.919
<v Speaker 1>you cannot see what's going on behind it. But if

0:18:13.960 --> 0:18:16.919
<v Speaker 1>you were watching from the side of the magician, you

0:18:16.920 --> 0:18:18.919
<v Speaker 1>can see how the trick was done, which is not

0:18:19.119 --> 0:18:21.920
<v Speaker 1>much fun, but it does show that the optical illusion

0:18:21.960 --> 0:18:25.960
<v Speaker 1>depends upon certain criteria to work, specifically where you are

0:18:26.040 --> 0:18:30.040
<v Speaker 1>looking from. In two thousand seventeen, Toyota applied for a

0:18:30.080 --> 0:18:35.240
<v Speaker 1>patent titled Apparatuses and Methods for making an Object Appear Transparent.

0:18:36.119 --> 0:18:38.359
<v Speaker 1>So was this a way to turn an entire car

0:18:38.480 --> 0:18:43.119
<v Speaker 1>invisible allah James Bond's Aston Martin v. Twelve Vanquished and

0:18:43.200 --> 0:18:47.600
<v Speaker 1>Die Another Day. Not quite. This is a system meant

0:18:47.680 --> 0:18:51.760
<v Speaker 1>to help the driver of the car. It's not meant

0:18:51.880 --> 0:18:56.359
<v Speaker 1>for people outside the vehicle. Toyota's approach is a method

0:18:56.440 --> 0:19:00.119
<v Speaker 1>to make certain features inside the car appear transparent to

0:19:00.160 --> 0:19:03.480
<v Speaker 1>the driver, so that the driver can have an unimpeded

0:19:03.560 --> 0:19:07.440
<v Speaker 1>view of the environment around the car. Specifically, the objects

0:19:07.440 --> 0:19:10.080
<v Speaker 1>that were meant to be turned transparent were the A

0:19:10.320 --> 0:19:13.880
<v Speaker 1>pillars inside the vehicle. Now, the pillars in a car

0:19:14.000 --> 0:19:18.240
<v Speaker 1>are the supports of a car's window area, sometimes also

0:19:18.280 --> 0:19:22.720
<v Speaker 1>called the greenhouse. Pillars are divided up as A, B, C,

0:19:23.160 --> 0:19:27.119
<v Speaker 1>and if the vehicle's big enough, sometimes D pillars. The

0:19:27.280 --> 0:19:30.240
<v Speaker 1>B pillars are sometimes called posts. Those are the ones

0:19:30.280 --> 0:19:32.960
<v Speaker 1>that are on the side of the vehicle. Uh. The

0:19:33.040 --> 0:19:35.280
<v Speaker 1>A pillars are the sections on either side of the

0:19:35.320 --> 0:19:38.080
<v Speaker 1>windshield that support the windshield and connect to the top

0:19:38.119 --> 0:19:41.600
<v Speaker 1>of the car in order to meet crash safety standards.

0:19:41.600 --> 0:19:44.480
<v Speaker 1>Those pillars can be pretty wide to provide the necessary

0:19:44.480 --> 0:19:47.720
<v Speaker 1>structural support, but that means they block some of your

0:19:47.800 --> 0:19:51.239
<v Speaker 1>view while you're driving. So it's that section of a

0:19:51.280 --> 0:19:56.159
<v Speaker 1>car that separates the front windshield from your side mirror

0:19:56.560 --> 0:20:00.439
<v Speaker 1>or your side window. Rather so that that poe, that

0:20:00.600 --> 0:20:03.320
<v Speaker 1>pillar is what Toyota was thinking about, like, how can

0:20:03.359 --> 0:20:06.080
<v Speaker 1>we make it so that you can see through that

0:20:06.200 --> 0:20:10.440
<v Speaker 1>pillar and thus have a better view out that side

0:20:10.440 --> 0:20:12.960
<v Speaker 1>of your vehicle, so that you really don't have an

0:20:13.000 --> 0:20:16.600
<v Speaker 1>impeded view from the front all the way over to

0:20:17.080 --> 0:20:20.320
<v Speaker 1>your side window. How do you get rid of that

0:20:20.400 --> 0:20:23.760
<v Speaker 1>gap from your vision. Well, according to the patent, Toyota's

0:20:23.880 --> 0:20:27.760
<v Speaker 1>system redirects light using mirrors so that the light projects

0:20:27.840 --> 0:20:30.840
<v Speaker 1>on the pillar itself, creating the illusion that the pillar

0:20:31.000 --> 0:20:34.879
<v Speaker 1>is transparent and removing that gap from your visibility. And

0:20:34.920 --> 0:20:37.840
<v Speaker 1>because it's a patent, anyone is free to look it

0:20:37.920 --> 0:20:41.320
<v Speaker 1>over and read about the technology Toyota developed. So if

0:20:41.359 --> 0:20:42.640
<v Speaker 1>you want to do it, if you want to read

0:20:42.680 --> 0:20:47.080
<v Speaker 1>about some pretty complicated concepts and optics, I have the

0:20:47.160 --> 0:20:49.560
<v Speaker 1>patent number for you. It is a long one, so

0:20:49.640 --> 0:20:54.680
<v Speaker 1>get ready. The patent application number is US two thousand,

0:20:54.800 --> 0:21:01.360
<v Speaker 1>seventeen zero two two seven seven eight one a one.

0:21:01.640 --> 0:21:04.200
<v Speaker 1>So if you put that into a patent search, you're

0:21:04.200 --> 0:21:06.000
<v Speaker 1>gonna pull this up and you can read all about

0:21:06.080 --> 0:21:11.359
<v Speaker 1>how Toyota proposes this technology be implemented. But what about

0:21:11.359 --> 0:21:13.919
<v Speaker 1>a cloak more in line with the invisibility cloak in

0:21:13.920 --> 0:21:17.640
<v Speaker 1>Harry Potter. In J. K. Rowling's books, characters make use

0:21:17.760 --> 0:21:21.320
<v Speaker 1>of the invisibility cloak to snoop in on important exposition.

0:21:21.880 --> 0:21:24.960
<v Speaker 1>And in that world it all works via magic, which

0:21:25.000 --> 0:21:27.919
<v Speaker 1>is great because there's no need to explain anything. It

0:21:28.080 --> 0:21:31.200
<v Speaker 1>just works. But is there anything like that in the

0:21:31.240 --> 0:21:35.200
<v Speaker 1>real world. Well it's not nearly so dramatic as that,

0:21:35.640 --> 0:21:38.840
<v Speaker 1>but the U see San Diego Jacob's School of Engineering

0:21:38.880 --> 0:21:41.560
<v Speaker 1>played host to a cool project that reminds me of

0:21:41.600 --> 0:21:45.480
<v Speaker 1>the invisibility cloak in Harry Potter. A research team published

0:21:45.480 --> 0:21:49.400
<v Speaker 1>a study in a journal called Progress in Electromagnetics Research

0:21:49.760 --> 0:21:54.199
<v Speaker 1>that detailed a cool technology they nicknamed a carpet cloak.

0:21:54.680 --> 0:21:57.840
<v Speaker 1>And with this tech, you could put an object on

0:21:57.880 --> 0:22:01.399
<v Speaker 1>a flat surface, like a table. You could then lay

0:22:01.440 --> 0:22:05.359
<v Speaker 1>the carpet cloak on top of this object. Now, a

0:22:05.400 --> 0:22:08.760
<v Speaker 1>normal piece of cloth would betray that something was in

0:22:08.800 --> 0:22:11.159
<v Speaker 1>fact underneath it. You would be able to see the

0:22:11.160 --> 0:22:15.120
<v Speaker 1>cloth bunched up and folded over the contours of the object.

0:22:15.520 --> 0:22:20.240
<v Speaker 1>But this new tech wouldn't appear to do that, assuming

0:22:20.280 --> 0:22:23.159
<v Speaker 1>you could see in the microwave range. According to the

0:22:23.200 --> 0:22:27.800
<v Speaker 1>senior author of the study, bubbacar Conte, the carpet would

0:22:27.840 --> 0:22:30.840
<v Speaker 1>create the illusion that it was laying flat on the

0:22:30.880 --> 0:22:34.320
<v Speaker 1>table as if nothing were under it at all, and

0:22:34.400 --> 0:22:39.520
<v Speaker 1>it used taflon and ceramics as dielectrics, a dielectric is

0:22:39.520 --> 0:22:43.760
<v Speaker 1>a material that acts as a poor conductor or an insulator.

0:22:43.800 --> 0:22:47.920
<v Speaker 1>When you subject a dielectric to an electric field, very

0:22:47.920 --> 0:22:51.600
<v Speaker 1>little current will flow in the material because there's no

0:22:51.760 --> 0:22:56.440
<v Speaker 1>free electrons in the material to have current flowing. However,

0:22:56.760 --> 0:23:01.280
<v Speaker 1>the material does become electrically polarized. The positive charges of

0:23:01.320 --> 0:23:04.840
<v Speaker 1>the of the dielectric are attracted to the electric field

0:23:05.119 --> 0:23:08.520
<v Speaker 1>and the negative charges in the dielectric are repulsed by it,

0:23:08.800 --> 0:23:13.080
<v Speaker 1>and this separation of charge it's minute, but it reduces

0:23:13.119 --> 0:23:17.359
<v Speaker 1>the electric field within the dielectric anyway. The combination of

0:23:17.400 --> 0:23:22.159
<v Speaker 1>teflon and ceramics scatter the microwaves to mimic a reflection

0:23:22.240 --> 0:23:25.639
<v Speaker 1>pattern of a flat surface. So while there are actual

0:23:25.720 --> 0:23:30.639
<v Speaker 1>deformations in this carpet cloak, the way the material scatters

0:23:30.680 --> 0:23:34.320
<v Speaker 1>electromagnetic radiation makes it appear as if it is flat.

0:23:34.560 --> 0:23:37.480
<v Speaker 1>So in reality it is folded around an object, but

0:23:37.800 --> 0:23:41.320
<v Speaker 1>from a microwave perspective, it's as if it's a perfectly

0:23:41.440 --> 0:23:43.920
<v Speaker 1>flat piece of cloth. If you were to reach out

0:23:43.960 --> 0:23:46.080
<v Speaker 1>and touch the material, you would actually feel the spots

0:23:46.080 --> 0:23:49.360
<v Speaker 1>where it covered the object. But again, this was entirely

0:23:49.480 --> 0:23:53.360
<v Speaker 1>on the microwave scale, not visible light, so to our

0:23:53.440 --> 0:23:58.040
<v Speaker 1>eyes everything would seem exactly the same. Microwaves have a

0:23:58.080 --> 0:24:01.440
<v Speaker 1>wavelength of about ten to the minus two meters, meaning

0:24:01.480 --> 0:24:05.480
<v Speaker 1>they are on the centimeter scale, but visible light has

0:24:05.520 --> 0:24:09.080
<v Speaker 1>wavelengths closer to point five times ten to the minus

0:24:09.119 --> 0:24:12.680
<v Speaker 1>six meters. I mean, they have a much smaller wavelength

0:24:12.720 --> 0:24:16.880
<v Speaker 1>and therefore a higher frequency. Designing material that can scatter

0:24:17.040 --> 0:24:21.320
<v Speaker 1>visible light requires more precision than something for microwaves. The

0:24:21.480 --> 0:24:24.560
<v Speaker 1>cloak carpet falls into a general category of stuff we

0:24:24.640 --> 0:24:28.680
<v Speaker 1>call meta materials, and those are super cool. So let's

0:24:28.720 --> 0:24:31.600
<v Speaker 1>talk about what they are and how they work right

0:24:31.640 --> 0:24:41.760
<v Speaker 1>after we take this break to thank our sponsor. So

0:24:41.840 --> 0:24:45.240
<v Speaker 1>what is a meta material? Well, they're different kinds, but

0:24:45.520 --> 0:24:49.600
<v Speaker 1>two of the defining features are that one this is

0:24:49.600 --> 0:24:52.680
<v Speaker 1>stuff that's made by humans, so you do not find

0:24:52.760 --> 0:24:56.840
<v Speaker 1>meta materials in nature, and two, they tend to have

0:24:56.920 --> 0:25:01.399
<v Speaker 1>properties that are either uncommon or un heard of in nature.

0:25:01.800 --> 0:25:05.040
<v Speaker 1>So it's stuff we make what acts differently than stuff

0:25:05.080 --> 0:25:08.679
<v Speaker 1>we encounter in the natural world. Menty materials get their

0:25:08.760 --> 0:25:13.359
<v Speaker 1>unique properties not just from the type of stuff they

0:25:13.359 --> 0:25:17.760
<v Speaker 1>are made from, but also their actual physical structure, which

0:25:17.800 --> 0:25:21.719
<v Speaker 1>makes them different from natural elements. So, for example, if

0:25:21.760 --> 0:25:24.040
<v Speaker 1>you were to go panning for gold and you found

0:25:24.119 --> 0:25:28.280
<v Speaker 1>a few gold nuggets, pure gold nuggets in a stream,

0:25:28.320 --> 0:25:31.800
<v Speaker 1>Those pure gold nuggets would have the same general properties

0:25:31.840 --> 0:25:35.520
<v Speaker 1>as say, a bar of pure gold or a piece

0:25:35.680 --> 0:25:38.560
<v Speaker 1>of pure gold jewelry. They would all be in different

0:25:38.600 --> 0:25:43.359
<v Speaker 1>shapes and sizes, but their properties would remain exactly the same.

0:25:43.400 --> 0:25:46.399
<v Speaker 1>It would still behave as gold, But a meta materials

0:25:46.400 --> 0:25:50.119
<v Speaker 1>properties depend at least partly on the structure of the

0:25:50.160 --> 0:25:54.680
<v Speaker 1>meta material itself. And by structure, i'm talking about repeated

0:25:54.720 --> 0:25:57.600
<v Speaker 1>patterns that are all the way down to the nano scale,

0:25:57.960 --> 0:26:01.879
<v Speaker 1>or maybe even further down to the atomic scale. A

0:26:01.960 --> 0:26:05.960
<v Speaker 1>nanometer is one billionth of a meter, and a human

0:26:06.000 --> 0:26:10.480
<v Speaker 1>hair can average about one hundred thousand nanometers in diameter.

0:26:10.640 --> 0:26:14.240
<v Speaker 1>So we are talking super small here, so small that

0:26:14.320 --> 0:26:17.679
<v Speaker 1>a light microscope will be of no help to you

0:26:17.840 --> 0:26:20.199
<v Speaker 1>if you want to look at this stuff, because the

0:26:20.359 --> 0:26:23.200
<v Speaker 1>light wavelengths are actually bigger than the things you're trying

0:26:23.240 --> 0:26:27.199
<v Speaker 1>to look at. To bend electromagnetic radiation, you have to

0:26:27.240 --> 0:26:32.040
<v Speaker 1>create these tiny, repeating patterns of structures inside this material.

0:26:32.800 --> 0:26:36.080
<v Speaker 1>What's more, the structures need to be at a scale

0:26:36.280 --> 0:26:41.440
<v Speaker 1>that's smaller than the length of the wavelength of electromagnetic

0:26:41.560 --> 0:26:44.520
<v Speaker 1>radiation that you plan to manipulate. Now, there are a

0:26:44.520 --> 0:26:49.400
<v Speaker 1>few ways that meta materials could manipulate electromagnetic radiation. One

0:26:49.440 --> 0:26:52.879
<v Speaker 1>way is to create what is called left handed material

0:26:53.160 --> 0:26:56.880
<v Speaker 1>and as a left hander, I really appreciate this. Left handedness.

0:26:56.880 --> 0:26:59.959
<v Speaker 1>When it comes to meto materials refers to two attributes,

0:27:00.480 --> 0:27:06.439
<v Speaker 1>permitivity and permeability. Permitivity refers to the resistance that is

0:27:06.560 --> 0:27:12.200
<v Speaker 1>encountered when an electric field interacts with this material. Permeability

0:27:12.240 --> 0:27:16.320
<v Speaker 1>refers to the degree of magnetization within a material that's

0:27:16.359 --> 0:27:20.840
<v Speaker 1>interacting with a magnetic field. If both the permitivity and

0:27:21.040 --> 0:27:25.280
<v Speaker 1>the permeability of a substance is negative, that substance is

0:27:25.320 --> 0:27:28.080
<v Speaker 1>said to be left handed. Now, you can also have

0:27:28.359 --> 0:27:32.800
<v Speaker 1>single negative meta materials, in which either the permitivity or

0:27:32.880 --> 0:27:37.639
<v Speaker 1>the permeability is negative, but not both. Most stuff in nature, however,

0:27:37.720 --> 0:27:43.040
<v Speaker 1>falls into double positive category, meaning both permitivity and permeability

0:27:43.160 --> 0:27:47.760
<v Speaker 1>is positive. So meta materials fly in the face of nature.

0:27:48.240 --> 0:27:52.560
<v Speaker 1>Take that, nature, I think you're so big. The carpet

0:27:52.600 --> 0:27:55.240
<v Speaker 1>cloak is an example of meta materials that have the

0:27:55.280 --> 0:27:59.840
<v Speaker 1>capability of bending microwaves around them as if the material

0:28:00.080 --> 0:28:03.280
<v Speaker 1>wasn't there. Though, as I mentioned earlier, right now scientists

0:28:03.320 --> 0:28:06.800
<v Speaker 1>are working on wavelengths that are in that centimeter range

0:28:07.119 --> 0:28:11.280
<v Speaker 1>or maybe as small as near infrared, which is still

0:28:11.320 --> 0:28:14.040
<v Speaker 1>a much larger wavelength than visible light. They have not

0:28:14.119 --> 0:28:17.520
<v Speaker 1>managed anything that would work in the visible range. In

0:28:17.640 --> 0:28:19.560
<v Speaker 1>order to do that, they would have to build these

0:28:19.560 --> 0:28:22.800
<v Speaker 1>repeated structured patterns at a very tiny scale. We're talking

0:28:22.840 --> 0:28:27.760
<v Speaker 1>like ten to twenty nanometers max. Developing that technique will

0:28:27.760 --> 0:28:30.480
<v Speaker 1>be a challenge, and making enough of it to say

0:28:30.600 --> 0:28:33.960
<v Speaker 1>code a jet might be outside the realm of possibility,

0:28:34.400 --> 0:28:38.200
<v Speaker 1>And that phrase visible range is also important. It might

0:28:38.240 --> 0:28:42.200
<v Speaker 1>be really tricky or maybe even impossible to design a

0:28:42.200 --> 0:28:46.400
<v Speaker 1>meta material that can work across the entire visible spectrum

0:28:46.480 --> 0:28:49.680
<v Speaker 1>of light wavelengths. We might be able to create materials

0:28:49.680 --> 0:28:51.960
<v Speaker 1>that allow certain types of light to bend around it

0:28:52.320 --> 0:28:55.400
<v Speaker 1>while it still reflects other wavelengths. Such a material might,

0:28:55.560 --> 0:28:59.080
<v Speaker 1>let's say, let red light pass right through it, but

0:28:59.200 --> 0:29:01.920
<v Speaker 1>reflect all of the wavelengths of light. Now, that would

0:29:01.920 --> 0:29:03.480
<v Speaker 1>be a pretty cool way to create a gel for

0:29:03.520 --> 0:29:06.800
<v Speaker 1>a theater light I imagine, But it doesn't turn something

0:29:06.840 --> 0:29:09.320
<v Speaker 1>completely invisible. It just means that you would have no

0:29:09.520 --> 0:29:13.320
<v Speaker 1>red reflected back from that particular object. All the stuff

0:29:13.320 --> 0:29:15.520
<v Speaker 1>you would see would not have any red in it,

0:29:15.640 --> 0:29:17.520
<v Speaker 1>and all the red light would go on to the

0:29:17.520 --> 0:29:20.960
<v Speaker 1>other side. In a similar vein, you wouldn't be able

0:29:20.960 --> 0:29:25.760
<v Speaker 1>to manipulate all wavelengths of electromagnetic radiation with a basic

0:29:25.840 --> 0:29:29.480
<v Speaker 1>meta material. So while you could conceivably create a material

0:29:29.560 --> 0:29:32.400
<v Speaker 1>that could allow visible light to bend around it, other

0:29:32.440 --> 0:29:36.640
<v Speaker 1>types of electromagnetic radiation might remain unaffected, meaning you would

0:29:36.640 --> 0:29:39.400
<v Speaker 1>still be able to quote unquote see the object using

0:29:39.400 --> 0:29:42.240
<v Speaker 1>a different wavelength, like radar. So you might have an

0:29:42.280 --> 0:29:45.120
<v Speaker 1>invisible jet like Wonder Woman, but it will still show

0:29:45.200 --> 0:29:49.120
<v Speaker 1>up on people's sensors. Meta materials aren't necessarily restricted to

0:29:49.200 --> 0:29:54.080
<v Speaker 1>electromagnetic wave manipulation. However, there are scientists and engineers making

0:29:54.120 --> 0:29:57.280
<v Speaker 1>meta materials that will interact with other types of waves,

0:29:57.320 --> 0:30:02.000
<v Speaker 1>including physical waves like sound, owned waves, or waves in

0:30:02.000 --> 0:30:05.480
<v Speaker 1>the ocean. Imagine a material that can redirect sound waves

0:30:05.560 --> 0:30:09.680
<v Speaker 1>with incredible efficiency. You could design a space that amplifies

0:30:09.920 --> 0:30:13.200
<v Speaker 1>or nullifies sound. Or imagine a building made out of

0:30:13.240 --> 0:30:17.240
<v Speaker 1>meta materials that can redirect seismic waves so it's as

0:30:17.280 --> 0:30:20.560
<v Speaker 1>if these seismic waves just passed through the building. So

0:30:21.240 --> 0:30:24.440
<v Speaker 1>if an earthquake were shaking everything around the building, the

0:30:24.480 --> 0:30:27.240
<v Speaker 1>waves would actually move through the physical structure as if

0:30:27.240 --> 0:30:30.960
<v Speaker 1>nothing were there at all. And it could remain unaffected

0:30:31.040 --> 0:30:34.760
<v Speaker 1>by the earthquake. Much of the work and meta materials

0:30:34.880 --> 0:30:38.960
<v Speaker 1>does not have the goal of creating magically invisible matter. Rather,

0:30:39.120 --> 0:30:43.200
<v Speaker 1>it's to manipulate electromagnetic radiation to make technologies more effective.

0:30:43.280 --> 0:30:46.400
<v Speaker 1>For example, imagine solar cells that are made from materials

0:30:46.400 --> 0:30:49.640
<v Speaker 1>that capture light with greater efficiency, so we lose less

0:30:49.680 --> 0:30:52.720
<v Speaker 1>of the Sun's energy due to reflections off the solar cell.

0:30:53.360 --> 0:30:56.280
<v Speaker 1>Or imagine radio receivers that are more effective at picking

0:30:56.360 --> 0:30:59.800
<v Speaker 1>up week signals due to their physical structure or going

0:31:00.120 --> 0:31:03.280
<v Speaker 1>to the physical wave examples. Imagine a perfectly soundproofed room

0:31:03.480 --> 0:31:06.520
<v Speaker 1>that absorbs all sound from the outside, which I would

0:31:06.520 --> 0:31:09.080
<v Speaker 1>love to have so that every time someone walks in

0:31:09.240 --> 0:31:11.200
<v Speaker 1>or out of the door that's next to the studio,

0:31:11.520 --> 0:31:13.360
<v Speaker 1>it doesn't interrupt me and I don't have to say

0:31:13.400 --> 0:31:16.360
<v Speaker 1>things all over again. Maybe I have some personal stake

0:31:16.400 --> 0:31:19.479
<v Speaker 1>in this now. I recently read a report about a

0:31:19.480 --> 0:31:23.280
<v Speaker 1>team that made a meta material that's effective with sound waves,

0:31:23.400 --> 0:31:27.200
<v Speaker 1>and this research comes out of Pennsylvania State University. Researcher

0:31:27.320 --> 0:31:31.320
<v Speaker 1>Amanda D. Hanford used meta materials to bend sound waves

0:31:31.360 --> 0:31:34.560
<v Speaker 1>around an object as if the object were not there,

0:31:34.920 --> 0:31:37.720
<v Speaker 1>and if you were to blast this object with sound waves,

0:31:37.960 --> 0:31:40.600
<v Speaker 1>the sound waves would continue onward as if there was

0:31:40.680 --> 0:31:43.000
<v Speaker 1>nothing in their way, so you wouldn't get any echoes

0:31:43.040 --> 0:31:47.440
<v Speaker 1>back from that object. And Hanford's meta material works under water.

0:31:48.120 --> 0:31:53.200
<v Speaker 1>That means such a material could shield an object from sonar. SONAR,

0:31:53.320 --> 0:31:57.160
<v Speaker 1>which was originally an acronym that stood for Sound Navigation

0:31:57.240 --> 0:32:01.400
<v Speaker 1>and ranging, uses sound as an echo location strategy. It's

0:32:01.480 --> 0:32:05.360
<v Speaker 1>essentially the sound equivalent to radar. Most radio waves do

0:32:05.440 --> 0:32:09.920
<v Speaker 1>not work so well underwater, but sonar is a different story.

0:32:09.720 --> 0:32:14.200
<v Speaker 1>Sound travels very well underwater, so for certain applications, such

0:32:14.240 --> 0:32:18.480
<v Speaker 1>as the navigation equipment aboard a submarine, sonar is incredibly useful.

0:32:18.760 --> 0:32:22.760
<v Speaker 1>But if you can shield objects from sonar, then there's

0:32:22.800 --> 0:32:25.240
<v Speaker 1>no way to know that there's an object there. A

0:32:25.320 --> 0:32:29.800
<v Speaker 1>submarine's sonar equipment wouldn't detect this object, potentially resulting in

0:32:29.800 --> 0:32:33.760
<v Speaker 1>a crash. Or you could conceivably use meta materials to

0:32:33.880 --> 0:32:38.600
<v Speaker 1>hide a full submarine, creating a Red October sort of situation,

0:32:38.640 --> 0:32:41.400
<v Speaker 1>which is pretty cool. Now, when we ever have a

0:32:41.400 --> 0:32:44.840
<v Speaker 1>cloaking device like the ones in science fiction films, I'm

0:32:44.840 --> 0:32:48.040
<v Speaker 1>not gonna say it will never happen. Science and technology

0:32:48.080 --> 0:32:51.280
<v Speaker 1>can do amazing things, and it may be that we

0:32:51.320 --> 0:32:53.920
<v Speaker 1>solve this challenge using those tools, but it's going to

0:32:54.000 --> 0:32:57.520
<v Speaker 1>take some time if it is possible. In the meantime,

0:32:57.720 --> 0:33:00.920
<v Speaker 1>will probably see some really amazing applications of these various

0:33:00.960 --> 0:33:04.080
<v Speaker 1>strategies for stuff that is just as cool as turning

0:33:04.120 --> 0:33:06.960
<v Speaker 1>a cling on bird of prey invisible. And that wraps

0:33:07.040 --> 0:33:09.840
<v Speaker 1>up this discussion about cloaking devices. I hope you enjoyed it.

0:33:09.880 --> 0:33:12.959
<v Speaker 1>If you have any suggestions for future episodes of tech Stuff,

0:33:13.360 --> 0:33:16.160
<v Speaker 1>right me. My email address is tech Stuff at how

0:33:16.200 --> 0:33:18.800
<v Speaker 1>stuff works dot com, or drop me a line on

0:33:18.800 --> 0:33:21.040
<v Speaker 1>Facebook or Twitter, or the handle at both of those

0:33:21.080 --> 0:33:24.480
<v Speaker 1>locations is text stuff hs W. Don't forget. We have

0:33:24.520 --> 0:33:27.320
<v Speaker 1>an Instagram account and you should be following. And I

0:33:27.600 --> 0:33:31.320
<v Speaker 1>broadcast live every Wednesday and Friday over at twitch dot

0:33:31.360 --> 0:33:33.520
<v Speaker 1>tv slash tech Stuff. So if you want to see

0:33:33.560 --> 0:33:36.960
<v Speaker 1>me record these shows live with all the mistakes and

0:33:37.080 --> 0:33:40.920
<v Speaker 1>all the door slams live and in person, go there

0:33:41.200 --> 0:33:43.320
<v Speaker 1>and I'll see you in the chat room and I'll

0:33:43.320 --> 0:33:51.960
<v Speaker 1>talk to you again really soon for more on this

0:33:52.160 --> 0:33:54.680
<v Speaker 1>and bathands of other topics. Is it how staff works

0:33:54.680 --> 0:34:05.000
<v Speaker 1>dot com.