WEBVTT - The Worst Video Games of All Time

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everyone,

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<v Speaker 1>welcome to tech Stuff. My name is Chris Pett and

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<v Speaker 1>I'm an editor here at how stuff works dot com.

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<v Speaker 1>Here to discuss one of the most anticipated podcasts we've

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<v Speaker 1>recorded in the last ten minutes is senior writer Jonathan Strickland.

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<v Speaker 1>What a wicked game you play to make me feel

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<v Speaker 1>this way? Oh man, you had to use that one, yes,

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<v Speaker 1>So hey, guys, you know you might remember from the

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<v Speaker 1>fact that we had pre roll in front of every

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<v Speaker 1>single podcast up to this point that Chris and I

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<v Speaker 1>wanted to do a crowdsourced episode where we asked our

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<v Speaker 1>listeners to submit to us the worst video game of

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<v Speaker 1>all time. And uh, we didn't get of any real

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<v Speaker 1>parameters about that. We said it could be on any platform,

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<v Speaker 1>it just had to be a video game. And because

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<v Speaker 1>of that, it meant that our listeners could literally, uh

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<v Speaker 1>nominate any game ever made. So it's a miracle at

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<v Speaker 1>all that we had enough votes for any particular title

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<v Speaker 1>to have this this podcast, But we actually have the

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<v Speaker 1>top ten or perhaps bottom ten worst video games, as

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<v Speaker 1>voted on by you, the listener. So please keep in

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<v Speaker 1>mind this is not the opinions of Jonathan and Chris,

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<v Speaker 1>although maybe we'll talk about some of the bad games

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<v Speaker 1>we've played in the past two This isn't our opinion.

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<v Speaker 1>This is your opinion. We're just reporting it. Well, I

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<v Speaker 1>have to say that one one person did right in

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<v Speaker 1>and ask us why we would bother recording an episode

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<v Speaker 1>on this, and uh, the simple answer is because it's fun. Yeah,

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<v Speaker 1>for us, this was actually really a lot of fun.

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<v Speaker 1>It was a lot of work because we had to

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<v Speaker 1>collect votes from multiple sources. We collected votes from email, Facebook, Twitter,

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<v Speaker 1>and people left votes on my Google Plus account too,

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<v Speaker 1>So um, I actually did separate out all the votes

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<v Speaker 1>in a big spreadsheet, so I knew how many votes

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<v Speaker 1>came in from which, uh particular source and that that

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<v Speaker 1>actually was kind of interesting too, just to see, you know,

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<v Speaker 1>what our listeners prefer to use in order to get

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<v Speaker 1>information to us. That was pretty fascinating. That was not

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<v Speaker 1>my intent, by the way, when I came I came

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<v Speaker 1>up with this idea on the spur of the moment

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<v Speaker 1>and sprung it on Chris just before we started recording,

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<v Speaker 1>and Chris was like, do I have to do I

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<v Speaker 1>have to record all the votes? I said, no, it's

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<v Speaker 1>all right, let's do it. So you know, I'm easy

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<v Speaker 1>like that. Let's let's start off with what would be

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<v Speaker 1>number ten. But actually it was a tie for ninth place.

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<v Speaker 1>So the first two games we're gonna talk about received

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<v Speaker 1>the same number of votes. And the first one that

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<v Speaker 1>we're going to talk about is dragons Lair the arcade

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<v Speaker 1>game specifically, So for those of you who, uh who

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<v Speaker 1>missed out on the early eighties and the great arcade

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<v Speaker 1>culture of the early eighties, you may not be too

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<v Speaker 1>familiar with this game. But it was groundbreaking, Yeah, it was.

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<v Speaker 1>It was a an innovative way of presenting a video

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<v Speaker 1>game that had not been attempted before Dragon's Layer. Yep. Yeah.

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<v Speaker 1>Previously we were talking about the different the difference in

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<v Speaker 1>in vector and raster graphics, and and you know there

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<v Speaker 1>was there were blocky graphics for the most part at

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<v Speaker 1>the time, and they had limited animation, limited sound, um.

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<v Speaker 1>But but Dragon's Layer actually featured uh animation from one

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<v Speaker 1>of the industry giant animators, Don Bluth, former Disney animator

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<v Speaker 1>UM who has gone on to you know, with his

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<v Speaker 1>own company to do many many other titles. In fact,

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<v Speaker 1>I have Don Luth title on my iPad. Yeah, which one.

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<v Speaker 1>The new version of Tapper features Don Bluth artwork, so yeah,

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<v Speaker 1>because he also you may know some of his work

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<v Speaker 1>from from movies like The Secrets from the Secret of

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<v Speaker 1>Nim Yes, and Before Time series, Before Time it was

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<v Speaker 1>was it the Five Old Movies too? Yes? Um, those

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<v Speaker 1>were Don Blue films, so somewhere out there, yes, thank you.

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<v Speaker 1>So Dragon's Lair was featured animation from Don Bluth and

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<v Speaker 1>it was published by Cinematronics. Yeah. Yeah, But but but

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<v Speaker 1>how you might say, exactly is this great leap in

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<v Speaker 1>graphics and sound? Because the sound was awesome too. How

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<v Speaker 1>how is that possible? Because you know, you're looking at

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<v Speaker 1>other games like Donkey Kong, which you know I loved

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<v Speaker 1>Donkey Kong, but you would not call the graphics advanced

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<v Speaker 1>or state of the art. Well for the time, they were,

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<v Speaker 1>but not now crazy. Yeah. Well they they accomplished this

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<v Speaker 1>by using the laser disc vide format, which we've talked

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<v Speaker 1>about before. So the entire game was on laser disc

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<v Speaker 1>and there was an actual laser disc player inside the cabinet.

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<v Speaker 1>Of this Arcade game. Now, the fact that there it

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<v Speaker 1>was on laser disc was both it's its biggest strength

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<v Speaker 1>and its biggest weakness. The weakness is that you couldn't

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<v Speaker 1>create too much interactivity for the player and the game.

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<v Speaker 1>The you know, you couldn't have complete control over the

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<v Speaker 1>main character who do you remember? The guy's name Dirk

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<v Speaker 1>the Daring, and he was rescuing a princess Daphne from

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<v Speaker 1>a dragon named Singe. And so you couldn't just control

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<v Speaker 1>Dirk the Daring, You couldn't just make him run around

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<v Speaker 1>and jump and stuff. Instead, what you would do is

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<v Speaker 1>you would initiate a video sequence, because again this is

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<v Speaker 1>recorded on laser disc. There's only so many variations of

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<v Speaker 1>Dirk's movements that can be recorded on a single laser disc.

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<v Speaker 1>So what your input into the Cade machine would translate

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<v Speaker 1>to is was that the correct button to press or

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<v Speaker 1>direction on the joystick to push in order to trigger

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<v Speaker 1>the next sequence to further the storyline. Yeah, So you,

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<v Speaker 1>for example, you might be having to jump, and you

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<v Speaker 1>did have to jump at one point, and if you,

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<v Speaker 1>you know, move up, that might be the right thing

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<v Speaker 1>to do. If you move left, you die. If you

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<v Speaker 1>do nothing, you die if you if you push the

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<v Speaker 1>sword button, you die if you push yeah. So in

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<v Speaker 1>other words, there'll be one correct response to a particular

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<v Speaker 1>moment in the story, and sometimes, uh there'd be like

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<v Speaker 1>a little flash that would indicate this is when you

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<v Speaker 1>do something. So for a lot of the game, you're

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<v Speaker 1>you're just watching, You're just you're you're watching a movie.

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<v Speaker 1>And then occasionally in the movie there's a moment where

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<v Speaker 1>you have a chance to put in an input, and

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<v Speaker 1>if you put in the wrong one, the movie's over.

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<v Speaker 1>And so that was probably what costs a lot of

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<v Speaker 1>people to vote for Dragons Layers, that it almost feels

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<v Speaker 1>like less of a game and more of a film.

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<v Speaker 1>It's just a film that you don't get to see

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<v Speaker 1>the end of it unless you happen to shift in

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<v Speaker 1>your seat at just the right moment so the film

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<v Speaker 1>will continue. And also I would like to point out

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<v Speaker 1>this was one of the first games I can remember

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<v Speaker 1>that cost two credits or fifty cents to play. And

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<v Speaker 1>also remember that a lot of them had two monitors

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<v Speaker 1>because they were so popular that people would try and

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<v Speaker 1>gather and cram around the system. Because if someone knew

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<v Speaker 1>how to play it, if someone had memorized the sequence

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<v Speaker 1>of movements they had to do to get through a

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<v Speaker 1>particular part of the game. You know, most people didn't

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<v Speaker 1>have the time or energy or change to learn all that,

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<v Speaker 1>so they just like to watch the game because again

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<v Speaker 1>it was like a movie. I saw a lot of

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<v Speaker 1>our kids that would put a second monitor that was

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<v Speaker 1>mounted on the top of the cabinet so that you

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<v Speaker 1>could see what was going on without having to be

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<v Speaker 1>right up on whoever is playing the game. So anyway,

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<v Speaker 1>that was tied for ninth play uh. And the other

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<v Speaker 1>one was a game on the Nintendo Entertainment System which

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<v Speaker 1>was Back to the Future. And I have never played

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<v Speaker 1>this because I didn't own an any s. From what

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<v Speaker 1>I read, we're going from beautiful graphics and and and

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<v Speaker 1>sort of poor gameplay too, horrible graphics and yeah, Back

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<v Speaker 1>to the Future is just one example of a licensed title,

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<v Speaker 1>and by licensed, I mean it's something that already existed

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<v Speaker 1>that a video game publisher purchases a license from the

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<v Speaker 1>license owner to be able to create a game based

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<v Speaker 1>on that. And as far as Back to the Future goes,

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<v Speaker 1>the basis was really pretty uh difficult to spot, especially

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<v Speaker 1>in that first stage, like in the very first stage,

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<v Speaker 1>you are going down a street and the way the

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<v Speaker 1>view is it's an over the head view. UM. The

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<v Speaker 1>street is laid out so that the top of the

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<v Speaker 1>screen is where you're headed to the bottom of the

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<v Speaker 1>screen is where you are, and you're moving your your

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<v Speaker 1>character around Marty McFly. You're moving Marty McFly down the street.

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<v Speaker 1>You're trying to avoid enemies and pick up little alarm clocks.

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<v Speaker 1>And it's only by picking up enough alarm clocks that

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<v Speaker 1>you're allowed to move to the next stage. And so

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<v Speaker 1>you're also you also have a timer, so if you

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<v Speaker 1>don't pick up enough alarm clocks within the time limit,

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<v Speaker 1>then you lose. If you get hit by an enemy,

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<v Speaker 1>you lose. If you run into an obstacle, you lose. UM.

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<v Speaker 1>You would eventually be able to pick up a bowling ball,

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<v Speaker 1>which would let you shoot enemies, because of course, you

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<v Speaker 1>remember that great scene and back to the future where

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<v Speaker 1>Marty McFly picked up a bowling ball and then shot

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<v Speaker 1>someone with it. Um, who can forget that scene that

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<v Speaker 1>never happened? Uh. And then you can also get a skateboard,

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<v Speaker 1>which at least that was featured in the film. But

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<v Speaker 1>with a skateboard what that would mean is that you

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<v Speaker 1>would move through the the you would move through the

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<v Speaker 1>level faster, which meant the poor gameplay became excruciatingly poor

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<v Speaker 1>gameplay because you're going so fast you can't even react. Um.

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<v Speaker 1>And then if you got through that, you would hit

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<v Speaker 1>a mini game. And some of the mini games included

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<v Speaker 1>a dinner stage where you're behind the counter and Biff

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<v Speaker 1>and his bullies are coming in after you and you

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<v Speaker 1>have to throw milkshakes at them to stop them. But

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<v Speaker 1>it was really hard to line up your character so

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<v Speaker 1>that you were throwing the milkshake at the right plane

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<v Speaker 1>in order to hit the enemy. Like the enemy is

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<v Speaker 1>coming at you from the left side of the screen.

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<v Speaker 1>You're on the right side of the screen, and you've

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<v Speaker 1>got a bar between you and the enemy. You just

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<v Speaker 1>have to figure out exactly where, like vertically you need

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<v Speaker 1>to align yourself, and you you'd be like, oh, that's clearly,

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<v Speaker 1>that's it. That's that's the sweet spot, and you push

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<v Speaker 1>the button and the milkshake flies like three ft over

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<v Speaker 1>the bully's head and he reaches the bar and throws

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<v Speaker 1>you against the wall. Um. It was a little rough.

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<v Speaker 1>And then there was another stage where you had to

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<v Speaker 1>block kisses that were sent to you from Lorraine because

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<v Speaker 1>you're playing Marty McFly and his Marty's mother. You know,

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<v Speaker 1>he's back in time and he's met the teenage version

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<v Speaker 1>of his mom, and so you would have to block

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<v Speaker 1>her kisses to you. And then there was another one

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<v Speaker 1>where you had to position a guitar just right so

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<v Speaker 1>that you were playing music so that Lorraine and George,

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<v Speaker 1>your your mom and dad would actually kiss. And the

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<v Speaker 1>very final stage involved driving the DeLorean, the time travel device,

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<v Speaker 1>through the street at night, dodging enemies, dodging obstacles, trying

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<v Speaker 1>to get up to eighty eight miles per hour. Um.

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<v Speaker 1>It looked awful. Oh and Bob Gayle, who was a

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<v Speaker 1>screenwriter for Back to the Future, called it one of

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<v Speaker 1>the worst games ever made. Heavy Yeah, yeah, Why do

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<v Speaker 1>people keep saying, is there some problem with gravity in

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<v Speaker 1>the future? So that moves us up to our eighth

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<v Speaker 1>worst game? Do you wanna unveil what this one is? Well,

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<v Speaker 1>it certainly has a tough road to home, yes it does.

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<v Speaker 1>But it is extremely popular. It's something you may have

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<v Speaker 1>seen once or twice on Facebook, at least once or

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<v Speaker 1>twice a minute on Facebook only if you follow people

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<v Speaker 1>who play this, and how could you not. It's Farmville

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<v Speaker 1>from Zinga. Farmville has had a lot of criticism directed

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<v Speaker 1>toward it. It's one of those games. It's a it's

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<v Speaker 1>a freemium game, yes it is, and that means that

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<v Speaker 1>you can play the game for free. But if you

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<v Speaker 1>want to have the most advantageous stuff in the game,

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<v Speaker 1>you have to pay real money to get it. Um

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<v Speaker 1>and say, which is a perfectly valid business plan. You know,

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<v Speaker 1>there's no reason I'm not. I don't want to say

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<v Speaker 1>that that's a bad thing to do. I mean, people

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<v Speaker 1>should be compensated for the work they do in order

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<v Speaker 1>for them to make more work. Otherwise, no one has

0:12:39.920 --> 0:12:42.800
<v Speaker 1>any incentive to do anything. You know, well, you know

0:12:42.880 --> 0:12:46.240
<v Speaker 1>it's it's got millions of fans, yes, um, something like.

0:12:46.440 --> 0:12:49.400
<v Speaker 1>I once heard a statistic that something like ten of

0:12:49.440 --> 0:12:52.600
<v Speaker 1>all people who use Facebook play this. And I have.

0:12:53.160 --> 0:12:54.880
<v Speaker 1>I played, I played it in some of the other

0:12:54.960 --> 0:12:57.719
<v Speaker 1>Zinga games, but I don't It's funny though, I don't

0:12:57.760 --> 0:12:59.360
<v Speaker 1>think of it as a game. I think if it

0:12:59.440 --> 0:13:02.760
<v Speaker 1>is more of a boy because there's no objective that

0:13:02.800 --> 0:13:06.160
<v Speaker 1>you're trying to accomplish to win the game. Basically, you're

0:13:06.160 --> 0:13:09.600
<v Speaker 1>trying to if you've never seen or or played it. Um,

0:13:10.160 --> 0:13:13.440
<v Speaker 1>the point is to grow your farm. So you know,

0:13:13.720 --> 0:13:16.680
<v Speaker 1>at some point you you uh add little plots of

0:13:16.760 --> 0:13:19.840
<v Speaker 1>land on which you can grow your crops, and you

0:13:19.840 --> 0:13:23.400
<v Speaker 1>can choose which crops to grow. Um. You know, each

0:13:23.440 --> 0:13:26.120
<v Speaker 1>time you plant something, you have several choices to you know,

0:13:26.160 --> 0:13:29.400
<v Speaker 1>you could say corn or tomatoes or you know, you know,

0:13:29.440 --> 0:13:34.280
<v Speaker 1>potatoes or something else. Um. And each crop costs a

0:13:34.360 --> 0:13:36.840
<v Speaker 1>certain amount of money and your you know, your fake

0:13:36.920 --> 0:13:40.920
<v Speaker 1>gold money. Actually it's their their dollars. I think farm coins,

0:13:41.000 --> 0:13:43.920
<v Speaker 1>farm coins and uh. You also it's been a while

0:13:43.920 --> 0:13:47.520
<v Speaker 1>since I played. And each crop takes a certain amount

0:13:47.520 --> 0:13:49.440
<v Speaker 1>of time to grow, and if you leave the game

0:13:49.520 --> 0:13:52.199
<v Speaker 1>for more than that amount of time a reasonable amount

0:13:52.240 --> 0:13:54.520
<v Speaker 1>of time, once it's grown, the crop will wither and die.

0:13:55.160 --> 0:13:58.480
<v Speaker 1>So the point is to I mean, it's not just crops.

0:13:58.520 --> 0:14:01.800
<v Speaker 1>You also add you know, a fence around your your garden,

0:14:01.840 --> 0:14:04.439
<v Speaker 1>and you add a farmhouse and what kind do you want,

0:14:04.520 --> 0:14:07.400
<v Speaker 1>and you know, bales of hay, and you basically you

0:14:07.400 --> 0:14:11.200
<v Speaker 1>you add in size to the farm, and you add

0:14:11.240 --> 0:14:13.920
<v Speaker 1>different plots, and you upgrade your stuff. And there's also

0:14:13.960 --> 0:14:16.760
<v Speaker 1>a social factor where you can interact with your friends

0:14:16.800 --> 0:14:19.040
<v Speaker 1>farms and they can interact with yours, which is why

0:14:19.080 --> 0:14:22.200
<v Speaker 1>you see like all these notifications pop up on Facebook

0:14:22.280 --> 0:14:24.040
<v Speaker 1>until you get fed up with it and block them.

0:14:24.560 --> 0:14:27.040
<v Speaker 1>Well yeah, I mean you can visit your friends farm

0:14:27.120 --> 0:14:31.120
<v Speaker 1>and fertilizer crops so they grow faster or unwier them

0:14:31.160 --> 0:14:33.680
<v Speaker 1>when they've gone bad and stuff help them. You can

0:14:33.720 --> 0:14:35.600
<v Speaker 1>send them gifts and they can send you gifts, and

0:14:35.640 --> 0:14:38.120
<v Speaker 1>that that can be kind of fun. But the thing is, it's,

0:14:38.200 --> 0:14:41.720
<v Speaker 1>like Jonathan pointed out, uh, Zinga is really hoping that

0:14:41.760 --> 0:14:44.960
<v Speaker 1>you'll invest some actual cash into this and you can

0:14:45.280 --> 0:14:49.360
<v Speaker 1>get uh, certain kinds of crops or certain kinds of

0:14:49.400 --> 0:14:52.680
<v Speaker 1>decorations for your farm if you fork over some real

0:14:52.760 --> 0:14:57.560
<v Speaker 1>coin um. And that's kind of annoying for people like

0:14:57.640 --> 0:14:59.440
<v Speaker 1>me who are cheap and don't want to give them

0:14:59.440 --> 0:15:02.400
<v Speaker 1>any money. And the thing is, at a certain point,

0:15:02.640 --> 0:15:05.560
<v Speaker 1>the game or software toy, it's like, like I said,

0:15:05.600 --> 0:15:07.880
<v Speaker 1>you don't like to call it, it's sort of semi

0:15:07.960 --> 0:15:11.760
<v Speaker 1>unplayable because there's a point at which everything to make

0:15:11.800 --> 0:15:14.440
<v Speaker 1>it fun you really need to give them money for

0:15:15.120 --> 0:15:17.400
<v Speaker 1>it really doesn't change, and it's the point of where

0:15:17.440 --> 0:15:20.200
<v Speaker 1>you go, yeah, you know, I'm really don't want to

0:15:20.240 --> 0:15:22.920
<v Speaker 1>do this, and the game also encourages you to try

0:15:23.000 --> 0:15:26.760
<v Speaker 1>and loop your friends into the games. Yeah, so yeah,

0:15:26.800 --> 0:15:29.320
<v Speaker 1>that's that's probably I'm guessing that's why people voted for it,

0:15:29.320 --> 0:15:33.240
<v Speaker 1>because it feels almost invasive, um when you're on Facebook,

0:15:33.320 --> 0:15:35.400
<v Speaker 1>unless you you go so far as to block it.

0:15:35.440 --> 0:15:38.760
<v Speaker 1>And we had other Facebook games, like games that are

0:15:38.800 --> 0:15:41.960
<v Speaker 1>similar to this uh nominated as well, but Farmville was

0:15:41.960 --> 0:15:44.600
<v Speaker 1>the one that actually got the most votes. And also

0:15:44.720 --> 0:15:48.600
<v Speaker 1>I think has been accused of sort of copying earlier

0:15:48.640 --> 0:15:52.560
<v Speaker 1>game called farm Town that had very similar game mechanics.

0:15:52.760 --> 0:15:55.320
<v Speaker 1>Some people would say similarity to the point of identity.

0:15:55.440 --> 0:15:59.960
<v Speaker 1>But well, this this model has uh has extended across

0:16:00.160 --> 0:16:02.880
<v Speaker 1>Facebook and and other venues as well. I mean, there

0:16:02.880 --> 0:16:07.040
<v Speaker 1>are some iPad games um that I've you know, tried

0:16:07.120 --> 0:16:10.960
<v Speaker 1>out on my tablet that basically they're the same kinds

0:16:11.000 --> 0:16:13.560
<v Speaker 1>of things at your friends Otherwise you're not going to

0:16:13.640 --> 0:16:15.760
<v Speaker 1>get very far in this game. I'm like, I don't

0:16:15.800 --> 0:16:17.640
<v Speaker 1>know anybody else who's playing this. Plus I don't want

0:16:17.640 --> 0:16:22.360
<v Speaker 1>to spam everybody with email blasts saying join my game. Yeah.

0:16:22.360 --> 0:16:24.960
<v Speaker 1>I mean, if Jonathan's playing and I'm playing, then yeah,

0:16:24.960 --> 0:16:27.240
<v Speaker 1>I'll send Jonathan a note, Hey, send me a free chicken.

0:16:27.920 --> 0:16:30.880
<v Speaker 1>But I don't want to send that to everybody on

0:16:30.920 --> 0:16:35.080
<v Speaker 1>my list because you know it's annoying. Yes, it would,

0:16:35.200 --> 0:16:38.720
<v Speaker 1>So let's move on to our next nomination. Now, this,

0:16:39.120 --> 0:16:43.120
<v Speaker 1>this next nomination is interesting because it's a terrible, terrible

0:16:43.200 --> 0:16:47.320
<v Speaker 1>game that was designed to be a terrible, terrible game.

0:16:47.800 --> 0:16:52.240
<v Speaker 1>And it's called Desert Bus. Now, Desert Bus was actually

0:16:52.320 --> 0:16:54.720
<v Speaker 1>a mini game that was part of a larger package

0:16:54.720 --> 0:16:59.760
<v Speaker 1>of games for a product that never saw full production.

0:17:00.280 --> 0:17:04.800
<v Speaker 1>It was for the Sega c D system. Gosh, barely

0:17:04.800 --> 0:17:07.280
<v Speaker 1>remember that the whole system was a failure. Not just

0:17:07.320 --> 0:17:09.679
<v Speaker 1>this game, um, but it was a mini game that

0:17:09.760 --> 0:17:14.280
<v Speaker 1>was included in Penn and Teller's Smoke and Mirrors. Um.

0:17:14.320 --> 0:17:16.119
<v Speaker 1>A lot of the stuff that was in Penn and

0:17:16.119 --> 0:17:18.880
<v Speaker 1>Teller's Smoke and Mirrors ended up being used in other

0:17:18.960 --> 0:17:21.960
<v Speaker 1>Penn and Teller products like Cruel Tricks for Dear Friends

0:17:22.000 --> 0:17:26.679
<v Speaker 1>and things like that. But this one idea, which supposedly

0:17:26.680 --> 0:17:30.719
<v Speaker 1>came from Eddie goad det Ski, who is a producer

0:17:30.760 --> 0:17:34.480
<v Speaker 1>in Hollywood. Uh, this one idea is to create an

0:17:35.359 --> 0:17:38.800
<v Speaker 1>and ultra realistic and by that I mean boring game

0:17:39.080 --> 0:17:44.359
<v Speaker 1>in which you drive a bus from Tucson, Arizona, to

0:17:44.520 --> 0:17:48.200
<v Speaker 1>Las Vegas, Nevada, in real time, and the buses top

0:17:48.240 --> 0:17:51.160
<v Speaker 1>speed is around forty five miles per hour. And there's

0:17:51.320 --> 0:17:56.080
<v Speaker 1>no scenery, there's there's no traffic, there are no passengers

0:17:56.080 --> 0:17:58.359
<v Speaker 1>on the bus. It's just you driving this bus to

0:17:58.440 --> 0:18:01.639
<v Speaker 1>Las Vegas. And in real time, that takes, by the way,

0:18:01.680 --> 0:18:04.280
<v Speaker 1>about eight hours. And if you get all the way

0:18:04.320 --> 0:18:06.800
<v Speaker 1>to Las Vegas, you get a point and then you

0:18:06.840 --> 0:18:10.000
<v Speaker 1>have to drive back. Well, but what happens if you

0:18:10.000 --> 0:18:12.359
<v Speaker 1>need to, you know, stop and eat dinner, go to

0:18:12.400 --> 0:18:16.639
<v Speaker 1>the bathroom. Well, the game does not have a pause function,

0:18:16.840 --> 0:18:20.520
<v Speaker 1>so the time would just keep going. I mean also

0:18:20.600 --> 0:18:22.960
<v Speaker 1>the bus, you might say, why don't you just set

0:18:22.960 --> 0:18:25.240
<v Speaker 1>it up so that the bus drives automatically, like, you know,

0:18:25.320 --> 0:18:29.680
<v Speaker 1>just put something on the up arrow key on the pedal. Yeah. Uh, Well,

0:18:29.720 --> 0:18:33.359
<v Speaker 1>the bus also has a problem with its suspension and

0:18:33.440 --> 0:18:37.480
<v Speaker 1>it pulls to the right, so you have to constantly

0:18:37.560 --> 0:18:40.520
<v Speaker 1>adjust the bus so that it will it will be

0:18:40.600 --> 0:18:43.400
<v Speaker 1>on the road. Now, there is a port of this

0:18:43.480 --> 0:18:45.879
<v Speaker 1>game on the web. You can play a web based

0:18:46.040 --> 0:18:49.920
<v Speaker 1>version of Desert Bus if you want to. Now, you

0:18:49.960 --> 0:18:51.639
<v Speaker 1>might ask, why would you want to, well, some of

0:18:51.680 --> 0:18:54.600
<v Speaker 1>it's just kind of like grousing slash bragging rights that

0:18:54.680 --> 0:18:57.720
<v Speaker 1>you know, you actually bothered to take eight hours of

0:18:57.760 --> 0:19:01.080
<v Speaker 1>your life and get this virtual bus from Tucson to

0:19:01.160 --> 0:19:06.520
<v Speaker 1>Las Vegas. But another group called Loading Ready Run had

0:19:06.560 --> 0:19:10.600
<v Speaker 1>an interesting idea. UM that's a four person comedy group,

0:19:11.440 --> 0:19:14.760
<v Speaker 1>and they decided to hold a desert bus marathon session

0:19:15.080 --> 0:19:18.560
<v Speaker 1>as a fundraising effort to raise money for the charity

0:19:18.720 --> 0:19:23.080
<v Speaker 1>child Child's Play. Child's Plays a charity that gets a

0:19:23.119 --> 0:19:26.960
<v Speaker 1>lot of attention particularly around Penny Arcade Expo or Packs

0:19:27.000 --> 0:19:32.000
<v Speaker 1>because the Packs guys also hold um auctions for Child's

0:19:32.000 --> 0:19:36.520
<v Speaker 1>Play and it's it's providing video games and other kinds

0:19:36.520 --> 0:19:39.800
<v Speaker 1>of stuff like that to kids who are in hospitals

0:19:39.840 --> 0:19:43.800
<v Speaker 1>and who are recovering or suffering from serious illnesses and

0:19:43.840 --> 0:19:48.199
<v Speaker 1>conditions as a nice charity to do something nice for

0:19:48.200 --> 0:19:52.639
<v Speaker 1>the kids. Right. So, these four members of Loading Ready

0:19:52.720 --> 0:19:59.920
<v Speaker 1>Run took shifts at driving the desert bus UM they

0:20:00.040 --> 0:20:02.879
<v Speaker 1>ended up driving for more than four and a half days.

0:20:04.200 --> 0:20:06.679
<v Speaker 1>The first time, which was in two thousand seven, they

0:20:06.760 --> 0:20:09.160
<v Speaker 1>drove for around four and a half days and they

0:20:09.320 --> 0:20:13.960
<v Speaker 1>scored six points that four and a half days driving

0:20:14.000 --> 0:20:16.520
<v Speaker 1>the bus back and forth. Uh. And since then they've

0:20:16.520 --> 0:20:19.960
<v Speaker 1>held the marathon several more times and have raised more

0:20:19.960 --> 0:20:24.200
<v Speaker 1>than four hundred thousand dollars collectively. That's impressive. Yeah for

0:20:24.280 --> 0:20:27.560
<v Speaker 1>child's play, which is pretty impressive. Um. But yeah, the

0:20:27.600 --> 0:20:30.800
<v Speaker 1>game is online, so if you just do a search

0:20:30.880 --> 0:20:34.120
<v Speaker 1>for Desert Bus, you can find a web based version

0:20:34.160 --> 0:20:37.560
<v Speaker 1>of this game and play it yourself. Should you hate yourself?

0:20:38.720 --> 0:20:42.800
<v Speaker 1>Apparently our number six game. It's also a game for

0:20:42.840 --> 0:20:47.399
<v Speaker 1>people who are into really not happy driving experience. Oh

0:20:47.400 --> 0:20:51.600
<v Speaker 1>my gosh, this game is probably it's amazing to me

0:20:51.680 --> 0:20:54.159
<v Speaker 1>that this game was ever released, because it is. It

0:20:54.280 --> 0:20:56.800
<v Speaker 1>is as unfinished a game as I have ever seen.

0:20:56.840 --> 0:20:58.800
<v Speaker 1>And I've seen the reviews for this game, like I've

0:20:58.800 --> 0:21:02.120
<v Speaker 1>seen video reviews of this and show the problems, and

0:21:02.160 --> 0:21:04.840
<v Speaker 1>it's you can't believe that such a product was ever

0:21:04.880 --> 0:21:07.520
<v Speaker 1>released to the public. I guess we should say what

0:21:07.560 --> 0:21:10.399
<v Speaker 1>it is. Well, racing games are so popular, and you

0:21:10.440 --> 0:21:14.040
<v Speaker 1>know that you can race just about anything in all

0:21:14.160 --> 0:21:16.560
<v Speaker 1>kinds of video games, so you would imagine that one

0:21:16.680 --> 0:21:19.400
<v Speaker 1>that would allow you to race tractor trailers would be fun.

0:21:19.920 --> 0:21:23.840
<v Speaker 1>But big rigs over the road racing for the PC

0:21:24.200 --> 0:21:28.720
<v Speaker 1>isn't It was a two thousand three third person racing game.

0:21:28.880 --> 0:21:32.640
<v Speaker 1>So you're outside the truck, looking at the truck, and

0:21:33.520 --> 0:21:35.240
<v Speaker 1>let's see if we can figure out where some of

0:21:35.280 --> 0:21:38.800
<v Speaker 1>the problems of this game may reside. Shall we? What's

0:21:38.840 --> 0:21:42.800
<v Speaker 1>a racing game in which you don't really race anyone else? Right? Well, first,

0:21:43.160 --> 0:21:45.119
<v Speaker 1>the first problem is that it was build as a

0:21:45.200 --> 0:21:48.920
<v Speaker 1>game where the object was that you were transporting illegal

0:21:49.000 --> 0:21:52.240
<v Speaker 1>goods uh and you were being chased by police, So

0:21:52.320 --> 0:21:53.840
<v Speaker 1>it was built as a game where you had to

0:21:53.920 --> 0:21:58.200
<v Speaker 1>drive fast and evade the cops. What cops? Right, So

0:21:58.320 --> 0:22:00.760
<v Speaker 1>when you actually get the game, it turns up there's

0:22:00.800 --> 0:22:03.280
<v Speaker 1>nothing has nothing to do with any of that. Instead,

0:22:03.359 --> 0:22:06.480
<v Speaker 1>it was supposed to be, at least once you've got

0:22:06.480 --> 0:22:08.679
<v Speaker 1>the game going, it was supposed to be a racing

0:22:08.680 --> 0:22:11.679
<v Speaker 1>game where you're racing against other competitors. But um, the

0:22:11.720 --> 0:22:16.560
<v Speaker 1>game developer never actually bothered to put artificial intelligence competitors

0:22:16.600 --> 0:22:19.240
<v Speaker 1>in there, so they they never leave the starting line.

0:22:19.960 --> 0:22:23.720
<v Speaker 1>It's a race where all the other people racing don't

0:22:23.880 --> 0:22:27.359
<v Speaker 1>do anything. They just sit there. So you're you're running

0:22:27.359 --> 0:22:30.320
<v Speaker 1>and and they're behind you and they don't do anything. Um.

0:22:30.680 --> 0:22:32.800
<v Speaker 1>Beyond that, though, it gets worse than that, well what

0:22:32.840 --> 0:22:36.159
<v Speaker 1>about the realistic physics. Yeah, there weren't any Um you

0:22:36.200 --> 0:22:39.960
<v Speaker 1>could drive over anything like driving on the road or

0:22:40.080 --> 0:22:43.160
<v Speaker 1>driving off the road, or driving through a building. None

0:22:43.200 --> 0:22:45.240
<v Speaker 1>of that made any difference. You You traveled at the

0:22:45.280 --> 0:22:47.440
<v Speaker 1>same speed unless you were backing up, in which case

0:22:47.440 --> 0:22:51.000
<v Speaker 1>you would accelerate infinitely until you let off the the

0:22:51.600 --> 0:22:54.600
<v Speaker 1>reverse button. Yeah, I understand why. Again I didn't play

0:22:54.600 --> 0:22:56.960
<v Speaker 1>this one, but I understand too that stopping was hyper

0:22:57.000 --> 0:23:00.200
<v Speaker 1>realistic too, Like if you had perfect breaks, you just

0:23:00.320 --> 0:23:02.480
<v Speaker 1>let up on the accelerator and you stop. Yeah, exactly,

0:23:02.520 --> 0:23:05.320
<v Speaker 1>you just go to go to antrust that. Yeah, there's

0:23:05.400 --> 0:23:08.280
<v Speaker 1>there's no sense of momentum or inertia. You just the

0:23:08.400 --> 0:23:12.800
<v Speaker 1>universe would would would halt around you. Um, you could

0:23:12.880 --> 0:23:16.159
<v Speaker 1>drive off the edge of the map and into gray nothingness.

0:23:16.240 --> 0:23:18.720
<v Speaker 1>So it made it kind of a metaphysical philosophical game

0:23:18.760 --> 0:23:21.720
<v Speaker 1>at that point. Before and we've known plenty of metaphysical

0:23:21.760 --> 0:23:24.199
<v Speaker 1>philosophical truck drivers and that's really not a dig. We

0:23:24.320 --> 0:23:27.360
<v Speaker 1>really do know quite a few of them. Um. But yeah,

0:23:27.480 --> 0:23:32.359
<v Speaker 1>it was just you know, no collision detection to speak of. Uh.

0:23:32.400 --> 0:23:35.000
<v Speaker 1>There were five tracks listed in the game, only four

0:23:35.040 --> 0:23:36.720
<v Speaker 1>of them were playable. I don't know how that would

0:23:36.760 --> 0:23:39.679
<v Speaker 1>be a disappointment considering how horrible the game was, Like,

0:23:39.720 --> 0:23:42.200
<v Speaker 1>oh great, you mean I can't play this other terrible

0:23:42.240 --> 0:23:46.359
<v Speaker 1>track that I would never love? And uh ex plays

0:23:46.440 --> 0:23:51.879
<v Speaker 1>Morgan Webb she she refused to rate this game because

0:23:51.960 --> 0:23:54.720
<v Speaker 1>Explay has a rating system of one to five stars.

0:23:55.880 --> 0:24:00.320
<v Speaker 1>There's no zero, there's no zero, and she refused Steven

0:24:00.359 --> 0:24:02.160
<v Speaker 1>give it one star, so she would not review it.

0:24:03.200 --> 0:24:05.840
<v Speaker 1>She played it, she just wouldn't give it a review.

0:24:06.840 --> 0:24:09.399
<v Speaker 1>So yeah, that's that's pretty bad. So that was a

0:24:09.480 --> 0:24:11.400
<v Speaker 1>that was a two thousand three game. But we're gonna

0:24:11.440 --> 0:24:14.200
<v Speaker 1>go a little further back for the next one, right right, Yeah,

0:24:14.200 --> 0:24:18.040
<v Speaker 1>this is a a port of a very popular arcade game,

0:24:19.000 --> 0:24:22.200
<v Speaker 1>um and for and this is when I've played back

0:24:22.280 --> 0:24:24.000
<v Speaker 1>on when I had an atarit wack. I still have

0:24:24.000 --> 0:24:27.760
<v Speaker 1>an atar when I had it hooked up TV, but

0:24:27.840 --> 0:24:33.320
<v Speaker 1>I didn't actually own this one. Um so shall we? Yeah?

0:24:33.320 --> 0:24:34.919
<v Speaker 1>This is fifth place, by the way, for those of

0:24:34.920 --> 0:24:39.639
<v Speaker 1>you keeping cow so in fifth place is pac Man. Yeah,

0:24:39.800 --> 0:24:44.720
<v Speaker 1>pac Man, so reported the Namco Giant. It's often called

0:24:44.760 --> 0:24:50.159
<v Speaker 1>the worst coin up port. Ever, Donkey Kong wasn't great.

0:24:50.440 --> 0:24:55.680
<v Speaker 1>Oh no, I'm not. I don't disagree, but pac Man

0:24:55.800 --> 0:24:58.879
<v Speaker 1>was Honestly, it was terrible. Yeah, at least Donkey Kong

0:24:59.680 --> 0:25:03.480
<v Speaker 1>remoly resemble the game that it was based on, pac Man.

0:25:03.680 --> 0:25:05.359
<v Speaker 1>Some people have said that if it had not been

0:25:05.400 --> 0:25:08.119
<v Speaker 1>called pac Man, if it if it hadn't been referred

0:25:08.160 --> 0:25:11.080
<v Speaker 1>to as that and it had a slightly different appearance

0:25:11.160 --> 0:25:15.199
<v Speaker 1>for the character that you play, that people probably wouldn't

0:25:15.240 --> 0:25:17.359
<v Speaker 1>be quite so hard on it because the puzzle, the

0:25:17.600 --> 0:25:20.879
<v Speaker 1>mazes were a little challenging to get through, and you know,

0:25:20.920 --> 0:25:23.680
<v Speaker 1>the gameplay worked properly, like you know, you'd press left

0:25:23.680 --> 0:25:26.159
<v Speaker 1>on the joystick and pac Man would go left. You know,

0:25:26.200 --> 0:25:28.159
<v Speaker 1>it wasn't like you know, Big Rigs what we just

0:25:28.160 --> 0:25:31.320
<v Speaker 1>talked about. That was a game that was just pure broken, right.

0:25:32.160 --> 0:25:34.360
<v Speaker 1>There was no literally no way to play that game.

0:25:34.400 --> 0:25:37.879
<v Speaker 1>It ended up being like a weird sandbox game, but

0:25:37.920 --> 0:25:40.919
<v Speaker 1>it wasn't intended to be one. Pac Man played the

0:25:40.920 --> 0:25:42.919
<v Speaker 1>way it was supposed to more or less. It's just

0:25:43.000 --> 0:25:45.560
<v Speaker 1>that it was such a poor translation of what of

0:25:45.560 --> 0:25:48.800
<v Speaker 1>a game that people were really familiar with that it was.

0:25:49.240 --> 0:25:51.399
<v Speaker 1>It could be nothing more than a disappointment to anyone

0:25:51.440 --> 0:25:54.720
<v Speaker 1>who bought it. And in fact, pac Man is one

0:25:54.760 --> 0:25:58.239
<v Speaker 1>of the titles that people often will use as an

0:25:58.320 --> 0:26:02.280
<v Speaker 1>example when they talked about the video game industry collapsed

0:26:02.280 --> 0:26:05.280
<v Speaker 1>in nine in North America. Well, it made so many

0:26:05.320 --> 0:26:07.440
<v Speaker 1>copies of this, anticipating that people would want to play

0:26:07.440 --> 0:26:09.119
<v Speaker 1>it at home, but when they actually got their hands

0:26:09.160 --> 0:26:11.119
<v Speaker 1>on it and moved, I mean, pac Man is a

0:26:11.119 --> 0:26:14.240
<v Speaker 1>game where you actually need reflexes and you need to

0:26:14.240 --> 0:26:16.199
<v Speaker 1>pay attention to what's going on in Pactman on the

0:26:17.119 --> 0:26:21.680
<v Speaker 1>move so much more slowly, and the graphics were poor.

0:26:21.680 --> 0:26:25.240
<v Speaker 1>The sound wasn't as good. I remember when it came

0:26:25.280 --> 0:26:29.160
<v Speaker 1>out for the R and it looked so much better

0:26:29.600 --> 0:26:34.359
<v Speaker 1>except a non centering joystick, which makes playing in a

0:26:34.480 --> 0:26:37.720
<v Speaker 1>four direction mays very very difficult. So that just didn't

0:26:37.720 --> 0:26:41.240
<v Speaker 1>help anything. It was just such a huge flop at home, right, Yeah,

0:26:41.280 --> 0:26:44.280
<v Speaker 1>it was. It was a terrible, terrible game. And uh,

0:26:44.320 --> 0:26:47.720
<v Speaker 1>I completely agree with this being on on a list

0:26:47.760 --> 0:26:51.880
<v Speaker 1>for bad video games because it you know, even if

0:26:51.920 --> 0:26:55.040
<v Speaker 1>you even if you say that the game play was okay,

0:26:55.320 --> 0:26:57.639
<v Speaker 1>the effect it had in the industry was so terrible

0:26:57.720 --> 0:27:00.399
<v Speaker 1>that by definition it's a bad video game because it

0:27:00.480 --> 0:27:03.360
<v Speaker 1>helped bring the industry to its knees in Night three,

0:27:03.359 --> 0:27:07.240
<v Speaker 1>and it wouldn't be until Nintendo launched the NES in

0:27:07.280 --> 0:27:11.480
<v Speaker 1>North America that we would see a recovery of that market. Um.

0:27:11.560 --> 0:27:14.160
<v Speaker 1>So now next we have a tie for third place.

0:27:14.200 --> 0:27:15.960
<v Speaker 1>You know, normally we go from fifth to fourth, but

0:27:16.080 --> 0:27:18.960
<v Speaker 1>we have the same number of votes came in for

0:27:19.200 --> 0:27:21.920
<v Speaker 1>our our third and fourth place, so tie for third

0:27:22.040 --> 0:27:26.040
<v Speaker 1>and these two are more modern. Yeah. Uh. We we

0:27:26.200 --> 0:27:31.960
<v Speaker 1>did an entire episode about one of these, Duke newkembe Forever. Now,

0:27:32.000 --> 0:27:35.359
<v Speaker 1>we did do a full episode about Duke Nukem Forever.

0:27:35.400 --> 0:27:37.520
<v Speaker 1>So we're not going to spend too much time right

0:27:37.520 --> 0:27:40.000
<v Speaker 1>now talking about it because now granted when we did

0:27:40.040 --> 0:27:42.080
<v Speaker 1>the episode, it was before the game had come out

0:27:42.680 --> 0:27:47.800
<v Speaker 1>hotly anticipated for a decade, more than a decade. Yeah. Yeah,

0:27:47.800 --> 0:27:50.920
<v Speaker 1>it was originally announced as a title for the PC.

0:27:51.160 --> 0:27:54.280
<v Speaker 1>It was a a a sequel to Duke NUKEMB three

0:27:54.359 --> 0:27:58.000
<v Speaker 1>d um. It was originally announced in nine seven, but

0:27:58.080 --> 0:28:03.240
<v Speaker 1>it didn't launch until twenty eleven. Yeah, that's a long

0:28:03.440 --> 0:28:05.440
<v Speaker 1>time for to wait for a video game, right. I

0:28:05.640 --> 0:28:08.520
<v Speaker 1>got vaporware awards right up there with Dao Sex. Yeah.

0:28:08.640 --> 0:28:12.320
<v Speaker 1>Wired gave it the Vaporware of the Year award multiple

0:28:12.480 --> 0:28:15.840
<v Speaker 1>years in a row. In fact that it got discontinued

0:28:15.880 --> 0:28:18.439
<v Speaker 1>from the voting because and then it was brought back

0:28:19.119 --> 0:28:21.679
<v Speaker 1>because it wasn't just that it was vaporware. It was

0:28:21.760 --> 0:28:24.600
<v Speaker 1>that just when you were prepared to say Duke Nukem

0:28:24.600 --> 0:28:26.800
<v Speaker 1>Forever was never going to come out, there would be

0:28:26.880 --> 0:28:30.240
<v Speaker 1>some sort of rumble from Three D Realms that would

0:28:30.280 --> 0:28:32.400
<v Speaker 1>say no, no, no, no, no, it's really gonna come out.

0:28:32.440 --> 0:28:34.239
<v Speaker 1>And then you'd have to say, well, now we have

0:28:34.320 --> 0:28:36.639
<v Speaker 1>to put it back on the list, because you know,

0:28:36.680 --> 0:28:38.800
<v Speaker 1>we were ready to write it off forever, but they

0:28:38.880 --> 0:28:41.440
<v Speaker 1>say it's coming out, So of course they the rights

0:28:41.480 --> 0:28:44.560
<v Speaker 1>to the game passed into other people's hands. Three D

0:28:44.640 --> 0:28:50.280
<v Speaker 1>Realms collapsed. Yeah, and they did. Yeah, they they finished it. Um.

0:28:50.320 --> 0:28:54.000
<v Speaker 1>They did not receive wide acclaim when it launched, a

0:28:54.080 --> 0:28:57.480
<v Speaker 1>lot of people panned this game, which of course explains

0:28:57.520 --> 0:28:59.760
<v Speaker 1>why it it's on our list and how many people

0:28:59.840 --> 0:29:03.400
<v Speaker 1>vote did for it. Um. A lot of the criticisms

0:29:03.400 --> 0:29:05.920
<v Speaker 1>about the game said that it was it just looked dated.

0:29:06.040 --> 0:29:08.400
<v Speaker 1>It was it was like a first person shooter designed

0:29:08.400 --> 0:29:11.200
<v Speaker 1>for the late nineties. You know, it didn't have the

0:29:11.280 --> 0:29:13.960
<v Speaker 1>elements that you expect in the first person shooter today.

0:29:14.600 --> 0:29:17.480
<v Speaker 1>And uh that even even for one in the nineties.

0:29:17.520 --> 0:29:19.640
<v Speaker 1>It would have been great because, like in the nineties,

0:29:19.680 --> 0:29:22.160
<v Speaker 1>you would have a lot of fast paced action and

0:29:22.200 --> 0:29:25.080
<v Speaker 1>you would have a ton of different weapons at your disposal.

0:29:25.880 --> 0:29:32.040
<v Speaker 1>Duke knukem Forever was more plodding and uh, well, there's

0:29:32.080 --> 0:29:33.400
<v Speaker 1>no way for me to word this in a way

0:29:33.440 --> 0:29:36.320
<v Speaker 1>that's not negative. It was a slow, slow game. It

0:29:36.360 --> 0:29:38.960
<v Speaker 1>could be boring at ties, it could be ages between

0:29:39.040 --> 0:29:41.880
<v Speaker 1>one encounter with an enemy and another, and you could

0:29:41.880 --> 0:29:44.480
<v Speaker 1>only carry two weapons at a time. So it took

0:29:44.480 --> 0:29:46.360
<v Speaker 1>away some of the stuff that made those games in

0:29:46.400 --> 0:29:49.280
<v Speaker 1>the nineties so much fun and uh, and didn't replace

0:29:49.320 --> 0:29:52.720
<v Speaker 1>it with anything better. And also the juvenile humor in

0:29:52.760 --> 0:29:55.280
<v Speaker 1>the Duke nukemb series, I think it may have worn

0:29:55.320 --> 0:29:58.680
<v Speaker 1>a little thin. It's just people don't find it as

0:29:58.720 --> 0:30:01.920
<v Speaker 1>amusing as you is to be, partially because we've had

0:30:01.960 --> 0:30:05.600
<v Speaker 1>other games come out that have much more biting satire

0:30:06.080 --> 0:30:10.720
<v Speaker 1>and uh, and you know, they're they're just as edgy

0:30:10.800 --> 0:30:13.560
<v Speaker 1>as Duke Newcomb was, but they are more relevant. Like

0:30:13.640 --> 0:30:16.640
<v Speaker 1>the Grand Theft Auto series is known for its dark humor.

0:30:16.760 --> 0:30:19.320
<v Speaker 1>The Fallout three series or the Fallout series in general

0:30:19.440 --> 0:30:23.040
<v Speaker 1>is known for its dark humor, and so you get

0:30:23.080 --> 0:30:24.960
<v Speaker 1>to do Newcomb and you're just like, well, this feels

0:30:25.000 --> 0:30:28.360
<v Speaker 1>like you're in a uh, you know, you're in a

0:30:28.400 --> 0:30:32.760
<v Speaker 1>locker room with a bunch of really really immature guys,

0:30:33.320 --> 0:30:35.080
<v Speaker 1>and that that's the level of humor and it just

0:30:35.120 --> 0:30:38.000
<v Speaker 1>never gets above that. And so I think all of

0:30:38.000 --> 0:30:41.160
<v Speaker 1>those things contributed to it being ranked on our list.

0:30:41.720 --> 0:30:44.040
<v Speaker 1>But what about our next game that's also tied for

0:30:44.120 --> 0:30:47.960
<v Speaker 1>third place? You think that a game written by um

0:30:48.000 --> 0:30:53.920
<v Speaker 1>an Oxford professor of bioethics might actually rank up there,

0:30:53.960 --> 0:30:58.800
<v Speaker 1>But Bennett Foddy's game Q W O P or wop

0:30:59.640 --> 0:31:02.640
<v Speaker 1>um got a lot of negative votes. Actually, I saw

0:31:02.680 --> 0:31:06.760
<v Speaker 1>this profiled and wired before I ever tried to play it. Um,

0:31:06.960 --> 0:31:09.840
<v Speaker 1>there's a neat little article about him. Uh, and I

0:31:09.840 --> 0:31:14.320
<v Speaker 1>do mean little. It's very short, um, But basically, in

0:31:14.360 --> 0:31:17.080
<v Speaker 1>this game, you are using the keys Q W O

0:31:17.200 --> 0:31:21.719
<v Speaker 1>P hence the name, to move the legs of a

0:31:21.800 --> 0:31:25.320
<v Speaker 1>runner on a track. Yeah, runner named quop for a

0:31:25.360 --> 0:31:28.000
<v Speaker 1>hundred meter dash. And that's important to know. It's not

0:31:28.040 --> 0:31:30.520
<v Speaker 1>it's supposed to be Olympic runner on the hundred meter dash,

0:31:30.640 --> 0:31:33.800
<v Speaker 1>and the Q and W keys control the runners thighs

0:31:34.320 --> 0:31:37.040
<v Speaker 1>and the O n P keys control the runners calves.

0:31:37.960 --> 0:31:41.000
<v Speaker 1>And you're supposed to try and coordinate these movements in

0:31:41.040 --> 0:31:43.360
<v Speaker 1>such a way as to propel the runner down the

0:31:43.400 --> 0:31:45.680
<v Speaker 1>hundred meters. By the way, this runner has apparently no

0:31:45.840 --> 0:31:49.640
<v Speaker 1>upper body control whatsoever, And if if the runner gets

0:31:49.680 --> 0:31:53.800
<v Speaker 1>even a little bit off balance, it's time to tip over.

0:31:53.840 --> 0:31:56.680
<v Speaker 1>And I have seen so many people play this game

0:31:56.680 --> 0:32:00.000
<v Speaker 1>and get negative scores because they would just start tip

0:32:00.160 --> 0:32:03.200
<v Speaker 1>backwards almost instantaneously. And as soon as you touch the ground,

0:32:03.880 --> 0:32:07.560
<v Speaker 1>that's where you're that's that's your score. And uh, and

0:32:07.600 --> 0:32:10.120
<v Speaker 1>we keep in mind it's a hundred meter dash. Um.

0:32:10.160 --> 0:32:13.040
<v Speaker 1>I've never seen anyone complete this in fewer than twenty minutes.

0:32:13.360 --> 0:32:16.800
<v Speaker 1>But the furthest I've gotten is twelve point eight ms.

0:32:17.080 --> 0:32:18.640
<v Speaker 1>Didn't you send me a video of somebody who had

0:32:18.640 --> 0:32:21.520
<v Speaker 1>finished in about four minutes. I think they sped it up.

0:32:21.960 --> 0:32:24.000
<v Speaker 1>What they what they ended up doing was they used

0:32:24.040 --> 0:32:27.120
<v Speaker 1>it so that they made Quop do a split, and

0:32:27.160 --> 0:32:29.680
<v Speaker 1>then they just kind of jimmied it till he finally

0:32:29.880 --> 0:32:34.640
<v Speaker 1>like he literally inched down a hundred meters. And and

0:32:34.680 --> 0:32:36.840
<v Speaker 1>at fifty, by the way, you are you aren't you

0:32:36.920 --> 0:32:41.400
<v Speaker 1>encounter your first obstacle, a hurdle, And at a hundred meters.

0:32:41.400 --> 0:32:44.320
<v Speaker 1>There's a long jump, but you can go through the

0:32:44.400 --> 0:32:46.600
<v Speaker 1>hurdle like you don't have to. You don't have to

0:32:46.600 --> 0:32:49.080
<v Speaker 1>actually jump the hurdle. You can keep going as long

0:32:49.160 --> 0:32:51.880
<v Speaker 1>as you're able to land on your feet or however

0:32:52.000 --> 0:32:55.320
<v Speaker 1>you're getting across. Um, you can. You can pretty much

0:32:55.360 --> 0:32:59.840
<v Speaker 1>ignore the hurdle and the long jump is completely uh optional. Yes,

0:33:00.000 --> 0:33:02.040
<v Speaker 1>if you just have to cross that finish line. If

0:33:02.040 --> 0:33:05.680
<v Speaker 1>you're if your experience with video game running is track

0:33:05.720 --> 0:33:08.800
<v Speaker 1>and field from the nineties, where you just had to

0:33:09.000 --> 0:33:12.600
<v Speaker 1>pound buttons as fast as you could. Um, you will

0:33:12.640 --> 0:33:14.920
<v Speaker 1>not win at this game. This game is This game

0:33:15.000 --> 0:33:17.400
<v Speaker 1>is really, really, really hard, which I think is why

0:33:17.480 --> 0:33:21.360
<v Speaker 1>it got a lot of votes. It's it's frustrating and

0:33:21.560 --> 0:33:24.160
<v Speaker 1>it seems it seems after you've played it for about

0:33:24.200 --> 0:33:26.680
<v Speaker 1>a minute, it seems completely pointless. Oh, we should say

0:33:26.720 --> 0:33:29.320
<v Speaker 1>it's web based. It's a web based game, so you

0:33:29.360 --> 0:33:32.040
<v Speaker 1>can find it on Foddy's side. He wrote this in

0:33:32.080 --> 0:33:34.040
<v Speaker 1>two thousand and eight and it's still up, so if

0:33:34.040 --> 0:33:36.640
<v Speaker 1>you want to give it a shot, go ahead. It's

0:33:36.640 --> 0:33:38.440
<v Speaker 1>it's kind of and it's kind of funny. It also

0:33:38.480 --> 0:33:40.800
<v Speaker 1>gives you an idea of how well your brain is

0:33:40.840 --> 0:33:43.640
<v Speaker 1>controlling your walking movements, because if you were trying to

0:33:43.680 --> 0:33:46.320
<v Speaker 1>walk with your you know, control your own legs with

0:33:46.320 --> 0:33:48.520
<v Speaker 1>your fingers. You I don't know that I would do

0:33:48.560 --> 0:33:51.000
<v Speaker 1>any better, but it takes a lot of coordination to

0:33:51.080 --> 0:33:53.960
<v Speaker 1>be able to Like, even when I got twelve point

0:33:53.960 --> 0:33:56.840
<v Speaker 1>eight meters, it was mostly luck. I was timing it

0:33:57.000 --> 0:34:00.080
<v Speaker 1>just right. But even as I was playing, I was like, oh,

0:34:00.080 --> 0:34:01.840
<v Speaker 1>I should have I should have let up on the

0:34:01.920 --> 0:34:04.240
<v Speaker 1>calf muscle and continued on the thigh muscle for a

0:34:04.280 --> 0:34:05.840
<v Speaker 1>split second longer, and I would have been able to

0:34:05.840 --> 0:34:07.719
<v Speaker 1>get a little further. I can never do that when

0:34:07.760 --> 0:34:10.080
<v Speaker 1>I'm actually playing. Like, when I'm actually playing, I'm like,

0:34:10.120 --> 0:34:12.560
<v Speaker 1>press these two buttons, now, switch through these two buttons,

0:34:12.560 --> 0:34:15.400
<v Speaker 1>now switch back to those two buttons. And that's that's

0:34:15.480 --> 0:34:17.719
<v Speaker 1>my tactic. It's probably why I have only gotten twelve

0:34:18.360 --> 0:34:21.680
<v Speaker 1>in Maybe you should get onto a girp Oh. Yeah,

0:34:21.680 --> 0:34:24.160
<v Speaker 1>I've played that one too, which is his mountain climbing game,

0:34:24.200 --> 0:34:27.239
<v Speaker 1>and apparently it's very very similar. It's actually that one

0:34:27.400 --> 0:34:29.880
<v Speaker 1>I can play really well. I've gotten pretty far in

0:34:29.960 --> 0:34:33.640
<v Speaker 1>girp Um. That one makes more sense to me, and

0:34:33.840 --> 0:34:36.560
<v Speaker 1>I've got better coordination with that one. But the but yeah,

0:34:36.640 --> 0:34:40.600
<v Speaker 1>quop is really hard. So um, you know who's really

0:34:40.640 --> 0:34:43.920
<v Speaker 1>good at controlling their legs? Who's the but someone who

0:34:43.960 --> 0:34:46.120
<v Speaker 1>doesn't have to use them? Is this going into our

0:34:46.160 --> 0:34:49.200
<v Speaker 1>second place? Yes, because I mean, you know, if you

0:34:49.239 --> 0:34:51.799
<v Speaker 1>can fly, yeah, then why would you need to use

0:34:51.800 --> 0:34:55.200
<v Speaker 1>your legs? Yes, I'm talking about our second place. Superman

0:34:55.360 --> 0:35:01.160
<v Speaker 1>the New Superman Adventures yea, also known as Superman sixty four.

0:35:00.000 --> 0:35:04.920
<v Speaker 1>It's good that it wasn't Superman the New Batman Adventures

0:35:05.040 --> 0:35:09.919
<v Speaker 1>that are like Superman NI Little Pony, that it would

0:35:09.960 --> 0:35:13.759
<v Speaker 1>be weird. It might have been a better game than though.

0:35:14.520 --> 0:35:17.880
<v Speaker 1>This was released in for the Nintendo sixty four and

0:35:17.880 --> 0:35:20.239
<v Speaker 1>probably shouldn't have been. And again this we're talking about

0:35:20.280 --> 0:35:22.520
<v Speaker 1>licensed character you know all we talked about with Back

0:35:22.560 --> 0:35:24.640
<v Speaker 1>to the Future. Then we're gonna make some money. The

0:35:24.800 --> 0:35:27.799
<v Speaker 1>history of licensed characters, Actually, we're gonna get to that

0:35:27.880 --> 0:35:31.280
<v Speaker 1>again very shortly. The history of licensed characters in video

0:35:31.320 --> 0:35:34.320
<v Speaker 1>games is a pretty ugly one. There are a few

0:35:34.680 --> 0:35:38.760
<v Speaker 1>games that stand out as being remarkable, like truly good

0:35:38.760 --> 0:35:43.080
<v Speaker 1>games that use licensed characters, but the general rule of

0:35:43.160 --> 0:35:47.360
<v Speaker 1>thumb is that if it's a licensed character game, it's

0:35:47.160 --> 0:35:50.560
<v Speaker 1>it's gott a good the odds are against it, right,

0:35:50.600 --> 0:35:53.080
<v Speaker 1>just based on the number of bad games that use

0:35:53.160 --> 0:35:56.000
<v Speaker 1>licensed characters. Now, there are other games like you know,

0:35:56.160 --> 0:35:59.440
<v Speaker 1>Arkham Asylum, which are fun. I mean, that's a Batman

0:35:59.560 --> 0:36:01.400
<v Speaker 1>game and a lot of fun. I thought you were

0:36:01.400 --> 0:36:05.239
<v Speaker 1>going to bring up Golden Eye. Golden Eye fantastic one

0:36:05.239 --> 0:36:08.480
<v Speaker 1>of the best games ever made, also made for the

0:36:08.600 --> 0:36:12.000
<v Speaker 1>Nintendo sixty four, one of the top first person shooter

0:36:12.080 --> 0:36:18.520
<v Speaker 1>games of that era. Fantastic games. Superman not so much so.

0:36:18.880 --> 0:36:23.000
<v Speaker 1>The story behind this game, the actual story in the game,

0:36:23.040 --> 0:36:25.480
<v Speaker 1>that is, is that you play the part of Superman

0:36:26.239 --> 0:36:29.399
<v Speaker 1>who has been tricked, as he often is, by Lex

0:36:29.480 --> 0:36:33.880
<v Speaker 1>Luthor to enter into a virtual representation of Metropolis, and

0:36:33.920 --> 0:36:37.719
<v Speaker 1>you have to complete these different tasks and puzzles that

0:36:37.880 --> 0:36:40.759
<v Speaker 1>Lex sets up for you in order to escape and

0:36:41.680 --> 0:36:45.040
<v Speaker 1>beat the tar out of him. Tank I needed exit. Yeah,

0:36:45.520 --> 0:36:50.319
<v Speaker 1>So the first test of your skills involves flying through

0:36:50.360 --> 0:36:56.840
<v Speaker 1>a series of hoops because span Yeah, I remember his

0:36:57.280 --> 0:37:00.480
<v Speaker 1>topic battle with Doomsday where he had to lie through

0:37:00.520 --> 0:37:04.400
<v Speaker 1>about fourteen hoops before to No, that doesn't make any sense,

0:37:04.800 --> 0:37:07.480
<v Speaker 1>and I jumped through hoops every day after that. You

0:37:07.840 --> 0:37:09.480
<v Speaker 1>might have to pick up a car and throw it

0:37:09.600 --> 0:37:13.640
<v Speaker 1>because again, that's what Superman would do in Metropolis. Is

0:37:13.680 --> 0:37:15.640
<v Speaker 1>that you know, you're thinking, like you're driving down with

0:37:15.680 --> 0:37:17.719
<v Speaker 1>your family, You're having a nice day out. You might

0:37:17.719 --> 0:37:20.239
<v Speaker 1>be gonna go see the Metropolis Museum of Art, and

0:37:20.239 --> 0:37:22.520
<v Speaker 1>the next thing you know, some jerk has just flown over,

0:37:22.600 --> 0:37:25.399
<v Speaker 1>picked up your car and thrown at forty blocks. Yeah,

0:37:25.520 --> 0:37:28.680
<v Speaker 1>that's that will ruin your whole day. But anyway, so

0:37:29.560 --> 0:37:31.560
<v Speaker 1>you would also have to do things like fight famous

0:37:31.600 --> 0:37:35.360
<v Speaker 1>Superman villains. But the controls were really sluggish, the gameplay

0:37:35.480 --> 0:37:39.440
<v Speaker 1>was incredibly repetitive, and it has been ranked as one

0:37:39.480 --> 0:37:41.359
<v Speaker 1>of the worst video games of all time, not just

0:37:41.400 --> 0:37:43.960
<v Speaker 1>by our listeners, but by other publications. I mean it

0:37:44.000 --> 0:37:47.560
<v Speaker 1>has multiple I hesitate to use the word awards, but

0:37:47.680 --> 0:37:50.279
<v Speaker 1>multiple notifications of it being the worst, one of the

0:37:50.280 --> 0:37:53.880
<v Speaker 1>worst video games. And in fact, in one ranking I

0:37:53.920 --> 0:37:56.680
<v Speaker 1>saw it was ranked as the number one and our

0:37:56.840 --> 0:38:00.440
<v Speaker 1>number one was number two. So now I guess we

0:38:00.440 --> 0:38:02.880
<v Speaker 1>should move on to what our listeners have voted. And

0:38:02.880 --> 0:38:05.759
<v Speaker 1>I'm sure you've already guessed it based upon what has

0:38:05.760 --> 0:38:08.160
<v Speaker 1>already been listed, but what yourur listeners have voted as

0:38:08.200 --> 0:38:10.240
<v Speaker 1>the worst video game of all time? And I should

0:38:10.400 --> 0:38:14.800
<v Speaker 1>point out this received twenty nine percent of the overall

0:38:14.960 --> 0:38:19.200
<v Speaker 1>votes we received. And keep in mind, you could nominate

0:38:19.440 --> 0:38:23.440
<v Speaker 1>any title at all. And and I'm I have a

0:38:23.880 --> 0:38:27.040
<v Speaker 1>small concern. That's because we've mentioned it as a terrible game,

0:38:27.120 --> 0:38:29.640
<v Speaker 1>that that you all thought that we were coaching you

0:38:30.360 --> 0:38:32.479
<v Speaker 1>to vote for this time. We did. We have talked

0:38:32.480 --> 0:38:35.319
<v Speaker 1>about this game being a terrible game before, but when

0:38:35.400 --> 0:38:37.960
<v Speaker 1>when we actually asked for votes, I made sure we

0:38:38.000 --> 0:38:42.040
<v Speaker 1>didn't mention any particular title. I didn't want to change

0:38:42.200 --> 0:38:45.239
<v Speaker 1>anyone's mind or put in a suggestion. I'm sure that

0:38:45.280 --> 0:38:48.640
<v Speaker 1>happened anyway, based upon some of the comments and everything.

0:38:48.719 --> 0:38:52.360
<v Speaker 1>But our worst video game is of all time, Chris

0:38:52.680 --> 0:38:56.360
<v Speaker 1>do the honors e T. The Extraterrestrial for the R

0:38:57.600 --> 0:39:03.360
<v Speaker 1>N two game published by Atari in about ten minutes. Yeah,

0:39:03.840 --> 0:39:07.200
<v Speaker 1>so keep in mind that Atari went the route where

0:39:07.239 --> 0:39:10.240
<v Speaker 1>they were allowing all sorts of developers to create games

0:39:10.280 --> 0:39:14.040
<v Speaker 1>for they they didn't have to be vetted through Atari.

0:39:14.680 --> 0:39:20.000
<v Speaker 1>Yeah right, Nintendo had the whole certification process. Atari did not.

0:39:20.800 --> 0:39:24.000
<v Speaker 1>But this there's no excuse here because Atari was the

0:39:24.000 --> 0:39:28.120
<v Speaker 1>publisher behind this game in the first place. Yes, uh yeah,

0:39:28.160 --> 0:39:30.800
<v Speaker 1>So then this game, you take the role of e T.

0:39:31.320 --> 0:39:35.640
<v Speaker 1>The Extraterrestrial from the beloved Steven Spielberg documentary of the

0:39:35.680 --> 0:39:41.080
<v Speaker 1>same name, And your task was to locate three pieces

0:39:41.120 --> 0:39:45.680
<v Speaker 1>of an interstellar telephone so that you could assemble them

0:39:45.719 --> 0:39:49.480
<v Speaker 1>and phone home, which would summon a spaceship that would

0:39:49.480 --> 0:39:53.360
<v Speaker 1>rescue you. Uh. You did this just like in the movie.

0:39:53.480 --> 0:39:55.160
<v Speaker 1>I mean, we all remember that scene in the movie

0:39:55.200 --> 0:39:58.840
<v Speaker 1>where Et had to walk into a field of pits,

0:39:59.640 --> 0:40:02.200
<v Speaker 1>raise his head up, look for the flash, and descend

0:40:02.280 --> 0:40:05.560
<v Speaker 1>into the pit to retrieve a piece of the interstellar phone.

0:40:05.640 --> 0:40:09.600
<v Speaker 1>I mean you remember that scene right as probably no,

0:40:10.040 --> 0:40:12.120
<v Speaker 1>that scene did not exist. But in the game, you

0:40:12.120 --> 0:40:14.520
<v Speaker 1>would walk into one of the screens, actually a couple

0:40:14.520 --> 0:40:17.320
<v Speaker 1>of the screens would have several pits on the screen.

0:40:17.360 --> 0:40:21.160
<v Speaker 1>You push a button which would raise ET's head and

0:40:21.160 --> 0:40:25.439
<v Speaker 1>he would do a sound like this wrong. And then one,

0:40:25.680 --> 0:40:28.880
<v Speaker 1>if you were lucky, one of the pits would flash,

0:40:28.920 --> 0:40:30.960
<v Speaker 1>which would indicate that one of the pieces of the

0:40:30.960 --> 0:40:33.239
<v Speaker 1>phone was in that pit, and you would walk over

0:40:33.280 --> 0:40:37.560
<v Speaker 1>to the pit, fall in, pick up the piece of phone,

0:40:38.000 --> 0:40:39.960
<v Speaker 1>and then you would press the button which would raise

0:40:40.000 --> 0:40:45.160
<v Speaker 1>ET's head warm and you would levitate up the pit. Now,

0:40:45.200 --> 0:40:47.080
<v Speaker 1>most of the game is an overhead view but when

0:40:47.120 --> 0:40:48.560
<v Speaker 1>you were in a pit, it was a side view

0:40:48.640 --> 0:40:51.560
<v Speaker 1>like a cut, and you would you would levitate to

0:40:51.600 --> 0:40:53.719
<v Speaker 1>the top of the pit and then immediately fall in

0:40:53.760 --> 0:40:56.799
<v Speaker 1>again because it was really hard that once you got

0:40:56.840 --> 0:40:59.120
<v Speaker 1>to the top of the pit, the screen would change

0:40:59.239 --> 0:41:01.440
<v Speaker 1>so that you were looking at the overhead view again,

0:41:01.800 --> 0:41:04.000
<v Speaker 1>and you had to manipulate et all over to the

0:41:04.120 --> 0:41:05.560
<v Speaker 1>edge of the pit so that you were on the

0:41:05.600 --> 0:41:07.640
<v Speaker 1>ground again. Right, so you're on you go from a

0:41:07.680 --> 0:41:10.560
<v Speaker 1>side view to an overhead view. And I can't tell

0:41:10.560 --> 0:41:12.719
<v Speaker 1>you how many times I fell down a pit over

0:41:12.760 --> 0:41:14.520
<v Speaker 1>and over and over again because I thought it was clear.

0:41:15.080 --> 0:41:17.480
<v Speaker 1>But and every time you fall, and every time you

0:41:17.560 --> 0:41:19.600
<v Speaker 1>use your powers, you use up energy. You have a

0:41:19.640 --> 0:41:22.520
<v Speaker 1>limited amount of energy, and after you use it all up,

0:41:22.520 --> 0:41:24.920
<v Speaker 1>you die. Yeah, well, you have to find dots, mean

0:41:25.719 --> 0:41:28.279
<v Speaker 1>pieces pieces. He had a little square pixel which would

0:41:28.320 --> 0:41:32.239
<v Speaker 1>be represent one Reese's pieces, and you would eat that

0:41:32.320 --> 0:41:34.000
<v Speaker 1>and that would give you a little more energy. They

0:41:34.000 --> 0:41:36.520
<v Speaker 1>would also had doctors who would walk around and if

0:41:36.520 --> 0:41:38.120
<v Speaker 1>they found you, they'd pick you up and move you

0:41:38.160 --> 0:41:41.080
<v Speaker 1>to a different screen and you would lose a little time.

0:41:41.520 --> 0:41:43.920
<v Speaker 1>Or worse, you would find an FBI guy and he

0:41:43.960 --> 0:41:46.120
<v Speaker 1>would chase you down, and if he touched you, he

0:41:46.120 --> 0:41:48.680
<v Speaker 1>would take away your phone and he had to start

0:41:48.760 --> 0:41:51.920
<v Speaker 1>over again. And so you would do this over and

0:41:51.920 --> 0:41:53.880
<v Speaker 1>over again til you had the three pieces of phone.

0:41:53.920 --> 0:41:56.920
<v Speaker 1>Then you could go to one part of the game,

0:41:57.320 --> 0:42:00.320
<v Speaker 1>the one section where there's an icon on the screen

0:42:00.360 --> 0:42:02.319
<v Speaker 1>that tells you you can make your phone call here,

0:42:02.960 --> 0:42:04.680
<v Speaker 1>and you had to find it because it wasn't always

0:42:04.680 --> 0:42:07.720
<v Speaker 1>in the same place. You would make your phone call,

0:42:08.040 --> 0:42:09.760
<v Speaker 1>and then you had to make it to a different

0:42:09.840 --> 0:42:13.040
<v Speaker 1>screen where the spaceship would actually land because apparently you

0:42:13.120 --> 0:42:16.000
<v Speaker 1>can't make a phone call at the landing site. Oh no,

0:42:16.239 --> 0:42:18.400
<v Speaker 1>that'd be too easy. So then you have to make

0:42:18.440 --> 0:42:20.320
<v Speaker 1>your way to the other screen and get in the

0:42:20.960 --> 0:42:24.040
<v Speaker 1>little spaceship and you would then start the game over

0:42:24.160 --> 0:42:34.440
<v Speaker 1>at the same difficulty level immediately. And this game was awful, terrible,

0:42:34.680 --> 0:42:38.799
<v Speaker 1>terrible game, so bad that people the word got out

0:42:39.040 --> 0:42:42.279
<v Speaker 1>about how disappointed this game was that people stopped buying it.

0:42:42.360 --> 0:42:47.560
<v Speaker 1>And uh Attari had produced thousands of cartridges because the

0:42:47.680 --> 0:42:52.239
<v Speaker 1>movie was so successful. So Attari goes out and makes

0:42:52.600 --> 0:42:55.960
<v Speaker 1>thousands and thousands of copies of ET. The reviews come in,

0:42:56.040 --> 0:43:00.520
<v Speaker 1>people hate it, copies go unsold. Eventually, store start to

0:43:00.680 --> 0:43:04.040
<v Speaker 1>send their unsold copies of ET back to Atari, and

0:43:04.120 --> 0:43:10.240
<v Speaker 1>Atari grinds them up and then trucks them out into

0:43:10.480 --> 0:43:15.360
<v Speaker 1>New Mexico and buries them. You know, um, you know

0:43:15.400 --> 0:43:17.799
<v Speaker 1>what they did with that? What's up? They used it

0:43:17.840 --> 0:43:20.560
<v Speaker 1>to pave a road and then you drive this bus

0:43:21.200 --> 0:43:23.520
<v Speaker 1>right across the desert and you get one point every

0:43:23.520 --> 0:43:26.920
<v Speaker 1>time you run over ET. Yeah, it was, and then

0:43:26.960 --> 0:43:29.880
<v Speaker 1>you fall in a pit and then physics in that

0:43:29.960 --> 0:43:32.920
<v Speaker 1>game are terrible. But anyway, Yeah, so that was. This

0:43:33.040 --> 0:43:35.200
<v Speaker 1>was again just like pac Man. This is another one

0:43:35.200 --> 0:43:37.359
<v Speaker 1>of those games that was pointed to as being one

0:43:37.400 --> 0:43:42.880
<v Speaker 1>of the reasons the video game industry crashed in Now.

0:43:44.000 --> 0:43:45.359
<v Speaker 1>You know, a lot of the games that came out

0:43:45.360 --> 0:43:49.280
<v Speaker 1>for the AD were these games made by independent developers

0:43:49.320 --> 0:43:52.560
<v Speaker 1>that were just terrible. But it was because, you know,

0:43:52.600 --> 0:43:55.120
<v Speaker 1>the market was flooded with terrible games and Attari was

0:43:55.160 --> 0:43:59.160
<v Speaker 1>not helping itself out by publishing some of them itself. Yeah.

0:43:59.160 --> 0:44:01.839
<v Speaker 1>I had some of those games too, And I had

0:44:02.040 --> 0:44:03.920
<v Speaker 1>and you know, I've mentioned it before. I was actually

0:44:03.920 --> 0:44:06.880
<v Speaker 1>a surprise that nobody voted for the sword Quest series.

0:44:06.920 --> 0:44:09.080
<v Speaker 1>But my guess is that a Torii was in such

0:44:09.160 --> 0:44:11.680
<v Speaker 1>decline that none of our listeners actually bought that, but

0:44:11.920 --> 0:44:16.719
<v Speaker 1>me since they didn't even finish the last game on

0:44:16.760 --> 0:44:19.799
<v Speaker 1>the series. But we didn't. A couple of people did

0:44:19.880 --> 0:44:23.680
<v Speaker 1>vote for some games that were patently offensive. We didn't

0:44:23.680 --> 0:44:26.480
<v Speaker 1>mention that before, and we didn't we weren't including those

0:44:27.160 --> 0:44:30.400
<v Speaker 1>specifically because we were talking about games that were just

0:44:31.040 --> 0:44:34.160
<v Speaker 1>horrible games now that were offensive, and these were games

0:44:34.160 --> 0:44:37.319
<v Speaker 1>that were meant to be enjoyable. They didn't have an

0:44:37.400 --> 0:44:40.360
<v Speaker 1>ulterior motive, right, there are some of those two. But

0:44:40.680 --> 0:44:43.479
<v Speaker 1>the games that had an ulterior motive where the whole

0:44:43.560 --> 0:44:47.200
<v Speaker 1>purpose was to perpetuate hatred or to make a joke

0:44:47.360 --> 0:44:52.920
<v Speaker 1>out of uh, inhumane acts, we didn't include those because really,

0:44:52.960 --> 0:44:55.120
<v Speaker 1>I mean, first of all, I refused to give them

0:44:55.120 --> 0:44:57.920
<v Speaker 1>any more publicity than they've already had. And second of all,

0:44:57.960 --> 0:45:01.239
<v Speaker 1>I I was the spirit of the thing was to

0:45:01.239 --> 0:45:03.839
<v Speaker 1>think of games that were meant to be enjoyable, fun

0:45:04.000 --> 0:45:07.640
<v Speaker 1>games that just weren't for one reason or another. Um,

0:45:07.719 --> 0:45:10.439
<v Speaker 1>let's talk about some of the really quickly, because we're

0:45:10.560 --> 0:45:14.279
<v Speaker 1>we've we're already getting pretty far up there, but we

0:45:14.320 --> 0:45:16.319
<v Speaker 1>have to talk about some of the other games that

0:45:16.400 --> 0:45:19.320
<v Speaker 1>got on got some votes that I was surprised didn't

0:45:19.320 --> 0:45:21.960
<v Speaker 1>get more votes, but again, since you had every single

0:45:22.000 --> 0:45:24.560
<v Speaker 1>game open to you, you know, one of those was

0:45:24.640 --> 0:45:29.880
<v Speaker 1>Aquaman Battle for Atlantis. This game is nigh unplayable. It

0:45:29.960 --> 0:45:33.160
<v Speaker 1>again had one of the worst reviews ever. Explay did

0:45:33.200 --> 0:45:37.759
<v Speaker 1>an amazing hysterical review of this game. Um I think

0:45:37.800 --> 0:45:40.200
<v Speaker 1>they called it like Power of the Mullet or something

0:45:40.239 --> 0:45:43.360
<v Speaker 1>like that in their in their review, but it was terrible.

0:45:44.239 --> 0:45:48.280
<v Speaker 1>And games that, um, we're specifically designed to be marketing

0:45:48.400 --> 0:45:53.719
<v Speaker 1>tools for for brands, so stuff like I actually had

0:45:53.760 --> 0:45:58.480
<v Speaker 1>the kool Aid game for the Yeah oh no, and

0:45:58.520 --> 0:46:01.799
<v Speaker 1>then they had the Avoid the Annoyed game for Dominoes.

0:46:01.960 --> 0:46:04.279
<v Speaker 1>There were all the Burger kaing games that came out

0:46:04.280 --> 0:46:07.279
<v Speaker 1>for the Xbox. There was a McDonald's game as well.

0:46:07.600 --> 0:46:10.040
<v Speaker 1>We got we got votes for those, but they were

0:46:10.480 --> 0:46:13.840
<v Speaker 1>it was usually one like one vote for one of

0:46:13.880 --> 0:46:16.440
<v Speaker 1>those titles, so there wasn't a lot of but I

0:46:16.480 --> 0:46:19.839
<v Speaker 1>think that that deserves mentioned. Games that are specifically just

0:46:19.960 --> 0:46:25.359
<v Speaker 1>marketing ploys tend to get hate hated by gamers, which

0:46:25.440 --> 0:46:28.319
<v Speaker 1>you know, that kind of makes sense, like gamers won

0:46:28.360 --> 0:46:31.840
<v Speaker 1>a game that was designed just to create enjoyment, be

0:46:31.880 --> 0:46:34.359
<v Speaker 1>fun and challenging, not a game that's designed to make

0:46:34.400 --> 0:46:37.120
<v Speaker 1>you want to go out and buy a pizza. Teenager

0:46:37.280 --> 0:46:40.040
<v Speaker 1>Ninja Turtles also falls into that category. I'm just kidding.

0:46:40.440 --> 0:46:42.000
<v Speaker 1>So and then there were some of the games that

0:46:42.040 --> 0:46:43.719
<v Speaker 1>were on the list that we we were a little

0:46:43.719 --> 0:46:46.800
<v Speaker 1>surprised to see votes for. Uh. And in some cases,

0:46:46.800 --> 0:46:48.960
<v Speaker 1>I think it's what people were voting on games that

0:46:49.040 --> 0:46:52.560
<v Speaker 1>either they're just tired of seeing or they don't they

0:46:52.560 --> 0:46:55.920
<v Speaker 1>are not particularly good at that game and they find

0:46:55.960 --> 0:46:58.600
<v Speaker 1>it frustrating, and other people like it, and that's why

0:46:58.600 --> 0:47:01.040
<v Speaker 1>they hate it, because it's a game that they personally

0:47:01.080 --> 0:47:03.960
<v Speaker 1>just don't get. Um. But some of those titles include

0:47:03.960 --> 0:47:06.680
<v Speaker 1>things like Angry Birds, which I think probably that's a

0:47:06.719 --> 0:47:09.560
<v Speaker 1>saturation thing, right, it's just because it's everywhere, people are

0:47:09.560 --> 0:47:13.799
<v Speaker 1>going to be tired of it. Yeah, Uh, we fit,

0:47:14.400 --> 0:47:16.040
<v Speaker 1>we fit. I don't even think if we fit as

0:47:16.040 --> 0:47:19.080
<v Speaker 1>a game, you know. That's why I didn't really like that.

0:47:19.080 --> 0:47:21.160
<v Speaker 1>That's not really a game so much. I mean, there's

0:47:21.160 --> 0:47:23.680
<v Speaker 1>a game element to it, but it's not I don't

0:47:23.719 --> 0:47:26.840
<v Speaker 1>call the game Halo, which I think a lot of

0:47:26.880 --> 0:47:28.960
<v Speaker 1>people would argue is one of the better first person

0:47:29.000 --> 0:47:32.080
<v Speaker 1>shooters for a console system, keeping in mind that PC

0:47:32.320 --> 0:47:36.239
<v Speaker 1>based first person shooters are much more sophisticated and require

0:47:36.680 --> 0:47:39.840
<v Speaker 1>a totally different skill set than a console one. I've

0:47:39.880 --> 0:47:43.239
<v Speaker 1>heard computer first person shooter players refer to console first

0:47:43.239 --> 0:47:45.719
<v Speaker 1>person shooters as kind of dumbing down the whole thing,

0:47:46.120 --> 0:47:48.360
<v Speaker 1>and I kind of get that, but it's it's a different,

0:47:48.440 --> 0:47:51.439
<v Speaker 1>you know, kind of different mode. And I personally love

0:47:51.520 --> 0:47:54.080
<v Speaker 1>the Halo series. I can see your Halo Thank you.

0:47:54.600 --> 0:47:58.320
<v Speaker 1>Pitfall for the at that was like a classic title

0:47:58.800 --> 0:48:00.920
<v Speaker 1>like that, along with River Raid or two of my

0:48:01.080 --> 0:48:04.920
<v Speaker 1>favorite titles. But there were people who didn't like it

0:48:04.960 --> 0:48:08.880
<v Speaker 1>because it had a repetitive gameplay early days there Super

0:48:08.880 --> 0:48:13.319
<v Speaker 1>Mario sixty four another game that got great reviews. But

0:48:13.360 --> 0:48:16.719
<v Speaker 1>we got some votes for that Microsoft Combat Flight Simulator,

0:48:16.760 --> 0:48:18.480
<v Speaker 1>which again I don't really think of as a game

0:48:18.800 --> 0:48:21.640
<v Speaker 1>a flight simulator, and flight simulators, by their very nature

0:48:21.640 --> 0:48:26.120
<v Speaker 1>tend to be very very complex, and sometimes overwhelmingly so,

0:48:26.640 --> 0:48:28.520
<v Speaker 1>because they are trying to be so true to life,

0:48:28.560 --> 0:48:31.839
<v Speaker 1>and yet you're using a different interface to control that

0:48:32.520 --> 0:48:34.680
<v Speaker 1>vehicle than you would if you were in the cockpit,

0:48:35.080 --> 0:48:38.759
<v Speaker 1>so there's an extra layer of complexity, you know. So

0:48:39.440 --> 0:48:41.440
<v Speaker 1>that got the votes. Also, we got some votes for

0:48:41.440 --> 0:48:43.719
<v Speaker 1>a Call of Duty and Modern Warfare which that was

0:48:43.760 --> 0:48:48.920
<v Speaker 1>kind of interesting. Um so not everybody agrees obviously on

0:48:49.000 --> 0:48:52.560
<v Speaker 1>what is the worst game of all time? Although overwhelmingly

0:48:52.760 --> 0:48:57.439
<v Speaker 1>ET ran away with this like it was there wasn't

0:48:57.440 --> 0:49:00.960
<v Speaker 1>even close. ET have way any more votes than all

0:49:01.000 --> 0:49:05.200
<v Speaker 1>the others combined. But like I said, of all the

0:49:05.280 --> 0:49:08.439
<v Speaker 1>votes that were we received for everything went to ET.

0:49:08.719 --> 0:49:13.759
<v Speaker 1>He galloped everywhere he walked. Did you yes, it's yeah,

0:49:13.760 --> 0:49:16.040
<v Speaker 1>that's true. Did you have any game? Well? You mentioned

0:49:16.040 --> 0:49:19.359
<v Speaker 1>the what was the series? That was a pretty There

0:49:19.400 --> 0:49:21.920
<v Speaker 1>was supposed to be a contest if he solved all

0:49:21.920 --> 0:49:24.040
<v Speaker 1>four parts of it, and the fourth part never came out.

0:49:24.040 --> 0:49:26.560
<v Speaker 1>In the third one got limited distribution. But I couldn't

0:49:26.560 --> 0:49:30.080
<v Speaker 1>see the point of doing what you were supposed to

0:49:30.120 --> 0:49:32.680
<v Speaker 1>be doing, right, I mean, I just really couldn't follow

0:49:33.000 --> 0:49:35.319
<v Speaker 1>the sequence. Yeah, I think I have to say that

0:49:35.480 --> 0:49:37.640
<v Speaker 1>out of all the ones I've I've mentioned, e T

0:49:37.880 --> 0:49:40.520
<v Speaker 1>is probably the the one I think of as the

0:49:40.520 --> 0:49:44.160
<v Speaker 1>worst that I've ever personally played. I played a lot

0:49:44.160 --> 0:49:46.040
<v Speaker 1>of really bad games, but I tend to forget them

0:49:46.080 --> 0:49:49.200
<v Speaker 1>because I have access to more games now, So if

0:49:49.239 --> 0:49:51.160
<v Speaker 1>I play a really bad one, I just switch and

0:49:51.200 --> 0:49:53.279
<v Speaker 1>go to a good one so it doesn't leave as

0:49:53.520 --> 0:49:56.040
<v Speaker 1>big an impression on me. Back when I was a kid,

0:49:56.520 --> 0:49:59.680
<v Speaker 1>my options were somewhat limited, and so I would play

0:49:59.719 --> 0:50:04.759
<v Speaker 1>a add game over and over because it's what I had. Ah.

0:50:06.239 --> 0:50:09.160
<v Speaker 1>I know here I am complaining about video games. Poor me,

0:50:09.400 --> 0:50:13.640
<v Speaker 1>You play a game. Um, yeah, don't cry for me, Argentina.

0:50:13.960 --> 0:50:16.840
<v Speaker 1>Al Right, guys, well this wraps up our first crowdsourced

0:50:17.560 --> 0:50:19.480
<v Speaker 1>episode of tech Stup. We'll probably do more of these

0:50:19.520 --> 0:50:21.080
<v Speaker 1>in the future. Maybe we'll do one in the best

0:50:21.160 --> 0:50:23.759
<v Speaker 1>video Game of All Time, but we'll also probably look

0:50:23.800 --> 0:50:26.080
<v Speaker 1>at other elements, things that have nothing to do with

0:50:26.160 --> 0:50:28.319
<v Speaker 1>video games at all. Will ask your opinion and we'll

0:50:28.400 --> 0:50:31.840
<v Speaker 1>report the results. We might actually guide it a little

0:50:31.920 --> 0:50:36.400
<v Speaker 1>more in the future, just so that way. Um, you know,

0:50:36.480 --> 0:50:39.000
<v Speaker 1>you don't have such a wide field to choose from

0:50:39.040 --> 0:50:42.160
<v Speaker 1>because with with with such a huge number of options,

0:50:42.440 --> 0:50:44.919
<v Speaker 1>it is hard to tabulate votes. We had a lot

0:50:45.000 --> 0:50:47.560
<v Speaker 1>of things that only had one vote because you know,

0:50:47.600 --> 0:50:49.720
<v Speaker 1>it was an obscure game that one person knew about

0:50:49.800 --> 0:50:52.440
<v Speaker 1>and it's a truly terrible game, so it had merit

0:50:52.680 --> 0:50:55.279
<v Speaker 1>for this list, but not enough people knew about to

0:50:55.360 --> 0:50:57.520
<v Speaker 1>vote for it. So we might narrow it down a

0:50:57.520 --> 0:50:59.520
<v Speaker 1>little bit next time, just to make things easier on

0:50:59.600 --> 0:51:03.200
<v Speaker 1>everybody me. If you have suggestions for any episodes you

0:51:03.239 --> 0:51:05.879
<v Speaker 1>would like to hear as a crowd sourced episode, something

0:51:05.880 --> 0:51:07.680
<v Speaker 1>that you think would be really interesting and you kind

0:51:07.680 --> 0:51:10.160
<v Speaker 1>of you're curious what other tech stuff listeners have to

0:51:10.200 --> 0:51:13.000
<v Speaker 1>say about it. Let us know. Send us an email.

0:51:13.080 --> 0:51:16.759
<v Speaker 1>Our address is text stuff at how stuff works dot com,

0:51:17.120 --> 0:51:19.600
<v Speaker 1>or let us know on Facebook or Twitter. Are handled,

0:51:19.600 --> 0:51:22.880
<v Speaker 1>There is text stuff H. S W and Chris and

0:51:22.920 --> 0:51:27.560
<v Speaker 1>I will tell you again really soon. Be sure to

0:51:27.640 --> 0:51:30.440
<v Speaker 1>check out our new video podcast, Stuff from the Future.

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<v Speaker 1>Join how Stuff Work staff as we explore the most

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<v Speaker 1>iPhone app has arrived down at it today on iTunes,

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