1 00:00:00,280 --> 00:00:02,960 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,160 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,000 --> 00:00:17,599 Speaker 1: tech Stuff from how stuff works dot com. Hello everyone, 4 00:00:17,680 --> 00:00:20,360 Speaker 1: welcome to tech Stuff. My name is Chris Pett and 5 00:00:20,360 --> 00:00:22,479 Speaker 1: I'm an editor here at how stuff works dot com. 6 00:00:22,560 --> 00:00:26,840 Speaker 1: Here to discuss one of the most anticipated podcasts we've 7 00:00:26,840 --> 00:00:31,840 Speaker 1: recorded in the last ten minutes is senior writer Jonathan Strickland. 8 00:00:32,000 --> 00:00:34,960 Speaker 1: What a wicked game you play to make me feel 9 00:00:35,040 --> 00:00:40,360 Speaker 1: this way? Oh man, you had to use that one, yes, 10 00:00:40,720 --> 00:00:44,640 Speaker 1: So hey, guys, you know you might remember from the 11 00:00:44,680 --> 00:00:46,800 Speaker 1: fact that we had pre roll in front of every 12 00:00:46,800 --> 00:00:50,040 Speaker 1: single podcast up to this point that Chris and I 13 00:00:50,080 --> 00:00:54,040 Speaker 1: wanted to do a crowdsourced episode where we asked our 14 00:00:54,080 --> 00:00:57,760 Speaker 1: listeners to submit to us the worst video game of 15 00:00:57,800 --> 00:01:00,760 Speaker 1: all time. And uh, we didn't get of any real 16 00:01:01,320 --> 00:01:03,920 Speaker 1: parameters about that. We said it could be on any platform, 17 00:01:03,960 --> 00:01:06,520 Speaker 1: it just had to be a video game. And because 18 00:01:06,560 --> 00:01:12,120 Speaker 1: of that, it meant that our listeners could literally, uh 19 00:01:12,400 --> 00:01:16,520 Speaker 1: nominate any game ever made. So it's a miracle at 20 00:01:16,560 --> 00:01:20,120 Speaker 1: all that we had enough votes for any particular title 21 00:01:20,400 --> 00:01:23,360 Speaker 1: to have this this podcast, But we actually have the 22 00:01:23,400 --> 00:01:29,400 Speaker 1: top ten or perhaps bottom ten worst video games, as 23 00:01:29,520 --> 00:01:33,319 Speaker 1: voted on by you, the listener. So please keep in 24 00:01:33,360 --> 00:01:37,240 Speaker 1: mind this is not the opinions of Jonathan and Chris, 25 00:01:37,280 --> 00:01:39,480 Speaker 1: although maybe we'll talk about some of the bad games 26 00:01:39,520 --> 00:01:42,560 Speaker 1: we've played in the past two This isn't our opinion. 27 00:01:42,880 --> 00:01:46,720 Speaker 1: This is your opinion. We're just reporting it. Well, I 28 00:01:47,400 --> 00:01:49,960 Speaker 1: have to say that one one person did right in 29 00:01:50,040 --> 00:01:52,600 Speaker 1: and ask us why we would bother recording an episode 30 00:01:52,640 --> 00:01:57,480 Speaker 1: on this, and uh, the simple answer is because it's fun. Yeah, 31 00:01:57,560 --> 00:01:59,400 Speaker 1: for us, this was actually really a lot of fun. 32 00:01:59,680 --> 00:02:02,240 Speaker 1: It was a lot of work because we had to 33 00:02:02,280 --> 00:02:07,760 Speaker 1: collect votes from multiple sources. We collected votes from email, Facebook, Twitter, 34 00:02:07,880 --> 00:02:10,400 Speaker 1: and people left votes on my Google Plus account too, 35 00:02:10,440 --> 00:02:13,880 Speaker 1: So um, I actually did separate out all the votes 36 00:02:13,919 --> 00:02:16,200 Speaker 1: in a big spreadsheet, so I knew how many votes 37 00:02:16,240 --> 00:02:20,800 Speaker 1: came in from which, uh particular source and that that 38 00:02:20,840 --> 00:02:22,840 Speaker 1: actually was kind of interesting too, just to see, you know, 39 00:02:22,880 --> 00:02:25,799 Speaker 1: what our listeners prefer to use in order to get 40 00:02:25,880 --> 00:02:29,079 Speaker 1: information to us. That was pretty fascinating. That was not 41 00:02:29,160 --> 00:02:31,320 Speaker 1: my intent, by the way, when I came I came 42 00:02:31,400 --> 00:02:33,919 Speaker 1: up with this idea on the spur of the moment 43 00:02:34,000 --> 00:02:36,720 Speaker 1: and sprung it on Chris just before we started recording, 44 00:02:36,760 --> 00:02:39,000 Speaker 1: and Chris was like, do I have to do I 45 00:02:39,000 --> 00:02:40,640 Speaker 1: have to record all the votes? I said, no, it's 46 00:02:40,720 --> 00:02:44,000 Speaker 1: all right, let's do it. So you know, I'm easy 47 00:02:44,040 --> 00:02:48,360 Speaker 1: like that. Let's let's start off with what would be 48 00:02:48,480 --> 00:02:51,360 Speaker 1: number ten. But actually it was a tie for ninth place. 49 00:02:51,600 --> 00:02:54,440 Speaker 1: So the first two games we're gonna talk about received 50 00:02:54,480 --> 00:02:56,600 Speaker 1: the same number of votes. And the first one that 51 00:02:56,600 --> 00:03:00,800 Speaker 1: we're going to talk about is dragons Lair the arcade 52 00:03:00,840 --> 00:03:06,640 Speaker 1: game specifically, So for those of you who, uh who 53 00:03:06,800 --> 00:03:10,040 Speaker 1: missed out on the early eighties and the great arcade 54 00:03:10,880 --> 00:03:13,119 Speaker 1: culture of the early eighties, you may not be too 55 00:03:13,160 --> 00:03:17,520 Speaker 1: familiar with this game. But it was groundbreaking, Yeah, it was. 56 00:03:17,600 --> 00:03:21,240 Speaker 1: It was a an innovative way of presenting a video 57 00:03:21,280 --> 00:03:26,480 Speaker 1: game that had not been attempted before Dragon's Layer. Yep. Yeah. 58 00:03:26,480 --> 00:03:31,079 Speaker 1: Previously we were talking about the different the difference in 59 00:03:31,080 --> 00:03:33,960 Speaker 1: in vector and raster graphics, and and you know there 60 00:03:34,040 --> 00:03:36,880 Speaker 1: was there were blocky graphics for the most part at 61 00:03:36,880 --> 00:03:41,720 Speaker 1: the time, and they had limited animation, limited sound, um. 62 00:03:41,760 --> 00:03:47,560 Speaker 1: But but Dragon's Layer actually featured uh animation from one 63 00:03:47,600 --> 00:03:52,480 Speaker 1: of the industry giant animators, Don Bluth, former Disney animator 64 00:03:53,800 --> 00:03:56,120 Speaker 1: UM who has gone on to you know, with his 65 00:03:56,160 --> 00:03:58,560 Speaker 1: own company to do many many other titles. In fact, 66 00:03:58,640 --> 00:04:02,640 Speaker 1: I have Don Luth title on my iPad. Yeah, which one. 67 00:04:03,160 --> 00:04:06,520 Speaker 1: The new version of Tapper features Don Bluth artwork, so yeah, 68 00:04:06,560 --> 00:04:08,920 Speaker 1: because he also you may know some of his work 69 00:04:08,960 --> 00:04:12,520 Speaker 1: from from movies like The Secrets from the Secret of 70 00:04:12,600 --> 00:04:18,480 Speaker 1: Nim Yes, and Before Time series, Before Time it was 71 00:04:18,480 --> 00:04:22,000 Speaker 1: was it the Five Old Movies too? Yes? Um, those 72 00:04:22,000 --> 00:04:26,279 Speaker 1: were Don Blue films, so somewhere out there, yes, thank you. 73 00:04:26,520 --> 00:04:30,560 Speaker 1: So Dragon's Lair was featured animation from Don Bluth and 74 00:04:30,640 --> 00:04:34,240 Speaker 1: it was published by Cinematronics. Yeah. Yeah, But but but 75 00:04:34,400 --> 00:04:37,039 Speaker 1: how you might say, exactly is this great leap in 76 00:04:37,120 --> 00:04:40,440 Speaker 1: graphics and sound? Because the sound was awesome too. How 77 00:04:40,680 --> 00:04:42,400 Speaker 1: how is that possible? Because you know, you're looking at 78 00:04:42,400 --> 00:04:45,560 Speaker 1: other games like Donkey Kong, which you know I loved 79 00:04:45,720 --> 00:04:49,240 Speaker 1: Donkey Kong, but you would not call the graphics advanced 80 00:04:49,360 --> 00:04:51,200 Speaker 1: or state of the art. Well for the time, they were, 81 00:04:51,279 --> 00:04:57,720 Speaker 1: but not now crazy. Yeah. Well they they accomplished this 82 00:04:57,760 --> 00:05:01,680 Speaker 1: by using the laser disc vide format, which we've talked 83 00:05:01,720 --> 00:05:04,440 Speaker 1: about before. So the entire game was on laser disc 84 00:05:04,880 --> 00:05:08,440 Speaker 1: and there was an actual laser disc player inside the cabinet. 85 00:05:08,560 --> 00:05:11,240 Speaker 1: Of this Arcade game. Now, the fact that there it 86 00:05:11,360 --> 00:05:15,359 Speaker 1: was on laser disc was both it's its biggest strength 87 00:05:15,440 --> 00:05:20,440 Speaker 1: and its biggest weakness. The weakness is that you couldn't 88 00:05:20,480 --> 00:05:24,520 Speaker 1: create too much interactivity for the player and the game. 89 00:05:25,240 --> 00:05:29,359 Speaker 1: The you know, you couldn't have complete control over the 90 00:05:29,400 --> 00:05:32,680 Speaker 1: main character who do you remember? The guy's name Dirk 91 00:05:32,880 --> 00:05:36,800 Speaker 1: the Daring, and he was rescuing a princess Daphne from 92 00:05:36,839 --> 00:05:41,919 Speaker 1: a dragon named Singe. And so you couldn't just control 93 00:05:42,200 --> 00:05:44,400 Speaker 1: Dirk the Daring, You couldn't just make him run around 94 00:05:44,440 --> 00:05:46,640 Speaker 1: and jump and stuff. Instead, what you would do is 95 00:05:46,640 --> 00:05:50,039 Speaker 1: you would initiate a video sequence, because again this is 96 00:05:50,080 --> 00:05:53,800 Speaker 1: recorded on laser disc. There's only so many variations of 97 00:05:53,880 --> 00:05:56,920 Speaker 1: Dirk's movements that can be recorded on a single laser disc. 98 00:05:57,560 --> 00:06:01,440 Speaker 1: So what your input into the Cade machine would translate 99 00:06:01,480 --> 00:06:04,880 Speaker 1: to is was that the correct button to press or 100 00:06:04,960 --> 00:06:07,800 Speaker 1: direction on the joystick to push in order to trigger 101 00:06:07,839 --> 00:06:12,560 Speaker 1: the next sequence to further the storyline. Yeah, So you, 102 00:06:12,800 --> 00:06:16,520 Speaker 1: for example, you might be having to jump, and you 103 00:06:16,600 --> 00:06:18,800 Speaker 1: did have to jump at one point, and if you, 104 00:06:19,520 --> 00:06:21,920 Speaker 1: you know, move up, that might be the right thing 105 00:06:21,920 --> 00:06:25,320 Speaker 1: to do. If you move left, you die. If you 106 00:06:25,360 --> 00:06:28,200 Speaker 1: do nothing, you die if you if you push the 107 00:06:28,279 --> 00:06:30,880 Speaker 1: sword button, you die if you push yeah. So in 108 00:06:30,920 --> 00:06:34,760 Speaker 1: other words, there'll be one correct response to a particular 109 00:06:34,880 --> 00:06:37,320 Speaker 1: moment in the story, and sometimes, uh there'd be like 110 00:06:37,320 --> 00:06:39,480 Speaker 1: a little flash that would indicate this is when you 111 00:06:39,520 --> 00:06:43,039 Speaker 1: do something. So for a lot of the game, you're 112 00:06:43,080 --> 00:06:46,320 Speaker 1: you're just watching, You're just you're you're watching a movie. 113 00:06:46,480 --> 00:06:48,599 Speaker 1: And then occasionally in the movie there's a moment where 114 00:06:48,640 --> 00:06:50,560 Speaker 1: you have a chance to put in an input, and 115 00:06:50,600 --> 00:06:52,520 Speaker 1: if you put in the wrong one, the movie's over. 116 00:06:53,080 --> 00:06:55,400 Speaker 1: And so that was probably what costs a lot of 117 00:06:55,440 --> 00:06:58,719 Speaker 1: people to vote for Dragons Layers, that it almost feels 118 00:06:58,760 --> 00:07:00,920 Speaker 1: like less of a game and more of a film. 119 00:07:01,200 --> 00:07:03,000 Speaker 1: It's just a film that you don't get to see 120 00:07:03,000 --> 00:07:05,159 Speaker 1: the end of it unless you happen to shift in 121 00:07:05,200 --> 00:07:07,799 Speaker 1: your seat at just the right moment so the film 122 00:07:07,800 --> 00:07:10,640 Speaker 1: will continue. And also I would like to point out 123 00:07:10,880 --> 00:07:12,920 Speaker 1: this was one of the first games I can remember 124 00:07:13,040 --> 00:07:16,800 Speaker 1: that cost two credits or fifty cents to play. And 125 00:07:16,840 --> 00:07:19,920 Speaker 1: also remember that a lot of them had two monitors 126 00:07:20,320 --> 00:07:23,360 Speaker 1: because they were so popular that people would try and 127 00:07:23,440 --> 00:07:26,880 Speaker 1: gather and cram around the system. Because if someone knew 128 00:07:26,880 --> 00:07:30,440 Speaker 1: how to play it, if someone had memorized the sequence 129 00:07:30,600 --> 00:07:33,000 Speaker 1: of movements they had to do to get through a 130 00:07:33,040 --> 00:07:36,800 Speaker 1: particular part of the game. You know, most people didn't 131 00:07:36,800 --> 00:07:40,480 Speaker 1: have the time or energy or change to learn all that, 132 00:07:40,760 --> 00:07:43,960 Speaker 1: so they just like to watch the game because again 133 00:07:44,000 --> 00:07:45,960 Speaker 1: it was like a movie. I saw a lot of 134 00:07:46,000 --> 00:07:48,000 Speaker 1: our kids that would put a second monitor that was 135 00:07:48,040 --> 00:07:51,280 Speaker 1: mounted on the top of the cabinet so that you 136 00:07:51,320 --> 00:07:53,720 Speaker 1: could see what was going on without having to be 137 00:07:53,840 --> 00:07:57,320 Speaker 1: right up on whoever is playing the game. So anyway, 138 00:07:57,360 --> 00:08:01,600 Speaker 1: that was tied for ninth play uh. And the other 139 00:08:01,680 --> 00:08:07,080 Speaker 1: one was a game on the Nintendo Entertainment System which 140 00:08:07,200 --> 00:08:10,880 Speaker 1: was Back to the Future. And I have never played 141 00:08:10,880 --> 00:08:13,200 Speaker 1: this because I didn't own an any s. From what 142 00:08:13,320 --> 00:08:18,200 Speaker 1: I read, we're going from beautiful graphics and and and 143 00:08:18,280 --> 00:08:24,640 Speaker 1: sort of poor gameplay too, horrible graphics and yeah, Back 144 00:08:24,640 --> 00:08:27,960 Speaker 1: to the Future is just one example of a licensed title, 145 00:08:28,000 --> 00:08:31,280 Speaker 1: and by licensed, I mean it's something that already existed 146 00:08:31,280 --> 00:08:35,040 Speaker 1: that a video game publisher purchases a license from the 147 00:08:35,160 --> 00:08:38,160 Speaker 1: license owner to be able to create a game based 148 00:08:38,200 --> 00:08:41,000 Speaker 1: on that. And as far as Back to the Future goes, 149 00:08:41,080 --> 00:08:47,120 Speaker 1: the basis was really pretty uh difficult to spot, especially 150 00:08:47,160 --> 00:08:48,880 Speaker 1: in that first stage, like in the very first stage, 151 00:08:48,920 --> 00:08:52,040 Speaker 1: you are going down a street and the way the 152 00:08:52,120 --> 00:08:54,760 Speaker 1: view is it's an over the head view. UM. The 153 00:08:54,840 --> 00:08:57,720 Speaker 1: street is laid out so that the top of the 154 00:08:57,760 --> 00:09:01,240 Speaker 1: screen is where you're headed to the bottom of the 155 00:09:01,280 --> 00:09:04,080 Speaker 1: screen is where you are, and you're moving your your 156 00:09:04,480 --> 00:09:07,880 Speaker 1: character around Marty McFly. You're moving Marty McFly down the street. 157 00:09:07,920 --> 00:09:11,439 Speaker 1: You're trying to avoid enemies and pick up little alarm clocks. 158 00:09:11,960 --> 00:09:15,280 Speaker 1: And it's only by picking up enough alarm clocks that 159 00:09:15,320 --> 00:09:18,240 Speaker 1: you're allowed to move to the next stage. And so 160 00:09:18,520 --> 00:09:20,400 Speaker 1: you're also you also have a timer, so if you 161 00:09:20,400 --> 00:09:23,000 Speaker 1: don't pick up enough alarm clocks within the time limit, 162 00:09:23,280 --> 00:09:25,439 Speaker 1: then you lose. If you get hit by an enemy, 163 00:09:25,640 --> 00:09:29,240 Speaker 1: you lose. If you run into an obstacle, you lose. UM. 164 00:09:29,320 --> 00:09:31,720 Speaker 1: You would eventually be able to pick up a bowling ball, 165 00:09:31,760 --> 00:09:35,160 Speaker 1: which would let you shoot enemies, because of course, you 166 00:09:35,240 --> 00:09:37,440 Speaker 1: remember that great scene and back to the future where 167 00:09:37,480 --> 00:09:39,800 Speaker 1: Marty McFly picked up a bowling ball and then shot 168 00:09:39,880 --> 00:09:43,160 Speaker 1: someone with it. Um, who can forget that scene that 169 00:09:43,240 --> 00:09:47,080 Speaker 1: never happened? Uh. And then you can also get a skateboard, 170 00:09:47,120 --> 00:09:50,200 Speaker 1: which at least that was featured in the film. But 171 00:09:50,280 --> 00:09:51,959 Speaker 1: with a skateboard what that would mean is that you 172 00:09:52,000 --> 00:09:54,920 Speaker 1: would move through the the you would move through the 173 00:09:55,040 --> 00:09:58,840 Speaker 1: level faster, which meant the poor gameplay became excruciatingly poor 174 00:09:58,920 --> 00:10:02,360 Speaker 1: gameplay because you're going so fast you can't even react. Um. 175 00:10:02,440 --> 00:10:05,560 Speaker 1: And then if you got through that, you would hit 176 00:10:05,600 --> 00:10:08,200 Speaker 1: a mini game. And some of the mini games included 177 00:10:08,280 --> 00:10:11,880 Speaker 1: a dinner stage where you're behind the counter and Biff 178 00:10:11,920 --> 00:10:13,880 Speaker 1: and his bullies are coming in after you and you 179 00:10:13,920 --> 00:10:16,320 Speaker 1: have to throw milkshakes at them to stop them. But 180 00:10:16,360 --> 00:10:19,320 Speaker 1: it was really hard to line up your character so 181 00:10:19,400 --> 00:10:22,360 Speaker 1: that you were throwing the milkshake at the right plane 182 00:10:22,720 --> 00:10:25,480 Speaker 1: in order to hit the enemy. Like the enemy is 183 00:10:25,480 --> 00:10:26,920 Speaker 1: coming at you from the left side of the screen. 184 00:10:26,960 --> 00:10:28,600 Speaker 1: You're on the right side of the screen, and you've 185 00:10:28,600 --> 00:10:30,560 Speaker 1: got a bar between you and the enemy. You just 186 00:10:30,600 --> 00:10:33,320 Speaker 1: have to figure out exactly where, like vertically you need 187 00:10:33,360 --> 00:10:37,240 Speaker 1: to align yourself, and you you'd be like, oh, that's clearly, 188 00:10:37,360 --> 00:10:39,520 Speaker 1: that's it. That's that's the sweet spot, and you push 189 00:10:39,559 --> 00:10:42,160 Speaker 1: the button and the milkshake flies like three ft over 190 00:10:42,800 --> 00:10:45,520 Speaker 1: the bully's head and he reaches the bar and throws 191 00:10:45,559 --> 00:10:48,160 Speaker 1: you against the wall. Um. It was a little rough. 192 00:10:48,240 --> 00:10:50,679 Speaker 1: And then there was another stage where you had to 193 00:10:50,720 --> 00:10:54,880 Speaker 1: block kisses that were sent to you from Lorraine because 194 00:10:54,920 --> 00:10:57,800 Speaker 1: you're playing Marty McFly and his Marty's mother. You know, 195 00:10:57,800 --> 00:10:59,880 Speaker 1: he's back in time and he's met the teenage version 196 00:11:00,000 --> 00:11:02,360 Speaker 1: of his mom, and so you would have to block 197 00:11:02,440 --> 00:11:04,160 Speaker 1: her kisses to you. And then there was another one 198 00:11:04,440 --> 00:11:07,280 Speaker 1: where you had to position a guitar just right so 199 00:11:07,320 --> 00:11:10,960 Speaker 1: that you were playing music so that Lorraine and George, 200 00:11:11,160 --> 00:11:14,640 Speaker 1: your your mom and dad would actually kiss. And the 201 00:11:14,760 --> 00:11:18,960 Speaker 1: very final stage involved driving the DeLorean, the time travel device, 202 00:11:19,360 --> 00:11:23,040 Speaker 1: through the street at night, dodging enemies, dodging obstacles, trying 203 00:11:23,080 --> 00:11:26,199 Speaker 1: to get up to eighty eight miles per hour. Um. 204 00:11:26,280 --> 00:11:28,800 Speaker 1: It looked awful. Oh and Bob Gayle, who was a 205 00:11:28,840 --> 00:11:31,960 Speaker 1: screenwriter for Back to the Future, called it one of 206 00:11:31,960 --> 00:11:36,360 Speaker 1: the worst games ever made. Heavy Yeah, yeah, Why do 207 00:11:36,480 --> 00:11:38,640 Speaker 1: people keep saying, is there some problem with gravity in 208 00:11:38,679 --> 00:11:41,880 Speaker 1: the future? So that moves us up to our eighth 209 00:11:42,000 --> 00:11:47,160 Speaker 1: worst game? Do you wanna unveil what this one is? Well, 210 00:11:47,200 --> 00:11:50,079 Speaker 1: it certainly has a tough road to home, yes it does. 211 00:11:51,040 --> 00:11:54,680 Speaker 1: But it is extremely popular. It's something you may have 212 00:11:54,760 --> 00:11:57,640 Speaker 1: seen once or twice on Facebook, at least once or 213 00:11:57,679 --> 00:12:01,800 Speaker 1: twice a minute on Facebook only if you follow people 214 00:12:01,800 --> 00:12:05,120 Speaker 1: who play this, and how could you not. It's Farmville 215 00:12:05,800 --> 00:12:10,559 Speaker 1: from Zinga. Farmville has had a lot of criticism directed 216 00:12:10,600 --> 00:12:14,120 Speaker 1: toward it. It's one of those games. It's a it's 217 00:12:14,160 --> 00:12:17,280 Speaker 1: a freemium game, yes it is, and that means that 218 00:12:17,320 --> 00:12:19,160 Speaker 1: you can play the game for free. But if you 219 00:12:19,240 --> 00:12:23,800 Speaker 1: want to have the most advantageous stuff in the game, 220 00:12:23,880 --> 00:12:26,679 Speaker 1: you have to pay real money to get it. Um 221 00:12:26,720 --> 00:12:29,840 Speaker 1: and say, which is a perfectly valid business plan. You know, 222 00:12:29,880 --> 00:12:32,520 Speaker 1: there's no reason I'm not. I don't want to say 223 00:12:32,520 --> 00:12:34,839 Speaker 1: that that's a bad thing to do. I mean, people 224 00:12:34,840 --> 00:12:37,200 Speaker 1: should be compensated for the work they do in order 225 00:12:37,240 --> 00:12:39,880 Speaker 1: for them to make more work. Otherwise, no one has 226 00:12:39,920 --> 00:12:42,800 Speaker 1: any incentive to do anything. You know, well, you know 227 00:12:42,880 --> 00:12:46,240 Speaker 1: it's it's got millions of fans, yes, um, something like. 228 00:12:46,440 --> 00:12:49,400 Speaker 1: I once heard a statistic that something like ten of 229 00:12:49,440 --> 00:12:52,600 Speaker 1: all people who use Facebook play this. And I have. 230 00:12:53,160 --> 00:12:54,880 Speaker 1: I played, I played it in some of the other 231 00:12:54,960 --> 00:12:57,719 Speaker 1: Zinga games, but I don't It's funny though, I don't 232 00:12:57,760 --> 00:12:59,360 Speaker 1: think of it as a game. I think if it 233 00:12:59,440 --> 00:13:02,760 Speaker 1: is more of a boy because there's no objective that 234 00:13:02,800 --> 00:13:06,160 Speaker 1: you're trying to accomplish to win the game. Basically, you're 235 00:13:06,160 --> 00:13:09,600 Speaker 1: trying to if you've never seen or or played it. Um, 236 00:13:10,160 --> 00:13:13,440 Speaker 1: the point is to grow your farm. So you know, 237 00:13:13,720 --> 00:13:16,680 Speaker 1: at some point you you uh add little plots of 238 00:13:16,760 --> 00:13:19,840 Speaker 1: land on which you can grow your crops, and you 239 00:13:19,840 --> 00:13:23,400 Speaker 1: can choose which crops to grow. Um. You know, each 240 00:13:23,440 --> 00:13:26,120 Speaker 1: time you plant something, you have several choices to you know, 241 00:13:26,160 --> 00:13:29,400 Speaker 1: you could say corn or tomatoes or you know, you know, 242 00:13:29,440 --> 00:13:34,280 Speaker 1: potatoes or something else. Um. And each crop costs a 243 00:13:34,360 --> 00:13:36,840 Speaker 1: certain amount of money and your you know, your fake 244 00:13:36,920 --> 00:13:40,920 Speaker 1: gold money. Actually it's their their dollars. I think farm coins, 245 00:13:41,000 --> 00:13:43,920 Speaker 1: farm coins and uh. You also it's been a while 246 00:13:43,920 --> 00:13:47,520 Speaker 1: since I played. And each crop takes a certain amount 247 00:13:47,520 --> 00:13:49,440 Speaker 1: of time to grow, and if you leave the game 248 00:13:49,520 --> 00:13:52,199 Speaker 1: for more than that amount of time a reasonable amount 249 00:13:52,240 --> 00:13:54,520 Speaker 1: of time, once it's grown, the crop will wither and die. 250 00:13:55,160 --> 00:13:58,480 Speaker 1: So the point is to I mean, it's not just crops. 251 00:13:58,520 --> 00:14:01,800 Speaker 1: You also add you know, a fence around your your garden, 252 00:14:01,840 --> 00:14:04,439 Speaker 1: and you add a farmhouse and what kind do you want, 253 00:14:04,520 --> 00:14:07,400 Speaker 1: and you know, bales of hay, and you basically you 254 00:14:07,400 --> 00:14:11,200 Speaker 1: you add in size to the farm, and you add 255 00:14:11,240 --> 00:14:13,920 Speaker 1: different plots, and you upgrade your stuff. And there's also 256 00:14:13,960 --> 00:14:16,760 Speaker 1: a social factor where you can interact with your friends 257 00:14:16,800 --> 00:14:19,040 Speaker 1: farms and they can interact with yours, which is why 258 00:14:19,080 --> 00:14:22,200 Speaker 1: you see like all these notifications pop up on Facebook 259 00:14:22,280 --> 00:14:24,040 Speaker 1: until you get fed up with it and block them. 260 00:14:24,560 --> 00:14:27,040 Speaker 1: Well yeah, I mean you can visit your friends farm 261 00:14:27,120 --> 00:14:31,120 Speaker 1: and fertilizer crops so they grow faster or unwier them 262 00:14:31,160 --> 00:14:33,680 Speaker 1: when they've gone bad and stuff help them. You can 263 00:14:33,720 --> 00:14:35,600 Speaker 1: send them gifts and they can send you gifts, and 264 00:14:35,640 --> 00:14:38,120 Speaker 1: that that can be kind of fun. But the thing is, it's, 265 00:14:38,200 --> 00:14:41,720 Speaker 1: like Jonathan pointed out, uh, Zinga is really hoping that 266 00:14:41,760 --> 00:14:44,960 Speaker 1: you'll invest some actual cash into this and you can 267 00:14:45,280 --> 00:14:49,360 Speaker 1: get uh, certain kinds of crops or certain kinds of 268 00:14:49,400 --> 00:14:52,680 Speaker 1: decorations for your farm if you fork over some real 269 00:14:52,760 --> 00:14:57,560 Speaker 1: coin um. And that's kind of annoying for people like 270 00:14:57,640 --> 00:14:59,440 Speaker 1: me who are cheap and don't want to give them 271 00:14:59,440 --> 00:15:02,400 Speaker 1: any money. And the thing is, at a certain point, 272 00:15:02,640 --> 00:15:05,560 Speaker 1: the game or software toy, it's like, like I said, 273 00:15:05,600 --> 00:15:07,880 Speaker 1: you don't like to call it, it's sort of semi 274 00:15:07,960 --> 00:15:11,760 Speaker 1: unplayable because there's a point at which everything to make 275 00:15:11,800 --> 00:15:14,440 Speaker 1: it fun you really need to give them money for 276 00:15:15,120 --> 00:15:17,400 Speaker 1: it really doesn't change, and it's the point of where 277 00:15:17,440 --> 00:15:20,200 Speaker 1: you go, yeah, you know, I'm really don't want to 278 00:15:20,240 --> 00:15:22,920 Speaker 1: do this, and the game also encourages you to try 279 00:15:23,000 --> 00:15:26,760 Speaker 1: and loop your friends into the games. Yeah, so yeah, 280 00:15:26,800 --> 00:15:29,320 Speaker 1: that's that's probably I'm guessing that's why people voted for it, 281 00:15:29,320 --> 00:15:33,240 Speaker 1: because it feels almost invasive, um when you're on Facebook, 282 00:15:33,320 --> 00:15:35,400 Speaker 1: unless you you go so far as to block it. 283 00:15:35,440 --> 00:15:38,760 Speaker 1: And we had other Facebook games, like games that are 284 00:15:38,800 --> 00:15:41,960 Speaker 1: similar to this uh nominated as well, but Farmville was 285 00:15:41,960 --> 00:15:44,600 Speaker 1: the one that actually got the most votes. And also 286 00:15:44,720 --> 00:15:48,600 Speaker 1: I think has been accused of sort of copying earlier 287 00:15:48,640 --> 00:15:52,560 Speaker 1: game called farm Town that had very similar game mechanics. 288 00:15:52,760 --> 00:15:55,320 Speaker 1: Some people would say similarity to the point of identity. 289 00:15:55,440 --> 00:15:59,960 Speaker 1: But well, this this model has uh has extended across 290 00:16:00,160 --> 00:16:02,880 Speaker 1: Facebook and and other venues as well. I mean, there 291 00:16:02,880 --> 00:16:07,040 Speaker 1: are some iPad games um that I've you know, tried 292 00:16:07,120 --> 00:16:10,960 Speaker 1: out on my tablet that basically they're the same kinds 293 00:16:11,000 --> 00:16:13,560 Speaker 1: of things at your friends Otherwise you're not going to 294 00:16:13,640 --> 00:16:15,760 Speaker 1: get very far in this game. I'm like, I don't 295 00:16:15,800 --> 00:16:17,640 Speaker 1: know anybody else who's playing this. Plus I don't want 296 00:16:17,640 --> 00:16:22,360 Speaker 1: to spam everybody with email blasts saying join my game. Yeah. 297 00:16:22,360 --> 00:16:24,960 Speaker 1: I mean, if Jonathan's playing and I'm playing, then yeah, 298 00:16:24,960 --> 00:16:27,240 Speaker 1: I'll send Jonathan a note, Hey, send me a free chicken. 299 00:16:27,920 --> 00:16:30,880 Speaker 1: But I don't want to send that to everybody on 300 00:16:30,920 --> 00:16:35,080 Speaker 1: my list because you know it's annoying. Yes, it would, 301 00:16:35,200 --> 00:16:38,720 Speaker 1: So let's move on to our next nomination. Now, this, 302 00:16:39,120 --> 00:16:43,120 Speaker 1: this next nomination is interesting because it's a terrible, terrible 303 00:16:43,200 --> 00:16:47,320 Speaker 1: game that was designed to be a terrible, terrible game. 304 00:16:47,800 --> 00:16:52,240 Speaker 1: And it's called Desert Bus. Now, Desert Bus was actually 305 00:16:52,320 --> 00:16:54,720 Speaker 1: a mini game that was part of a larger package 306 00:16:54,720 --> 00:16:59,760 Speaker 1: of games for a product that never saw full production. 307 00:17:00,280 --> 00:17:04,800 Speaker 1: It was for the Sega c D system. Gosh, barely 308 00:17:04,800 --> 00:17:07,280 Speaker 1: remember that the whole system was a failure. Not just 309 00:17:07,320 --> 00:17:09,679 Speaker 1: this game, um, but it was a mini game that 310 00:17:09,760 --> 00:17:14,280 Speaker 1: was included in Penn and Teller's Smoke and Mirrors. Um. 311 00:17:14,320 --> 00:17:16,119 Speaker 1: A lot of the stuff that was in Penn and 312 00:17:16,119 --> 00:17:18,880 Speaker 1: Teller's Smoke and Mirrors ended up being used in other 313 00:17:18,960 --> 00:17:21,960 Speaker 1: Penn and Teller products like Cruel Tricks for Dear Friends 314 00:17:22,000 --> 00:17:26,679 Speaker 1: and things like that. But this one idea, which supposedly 315 00:17:26,680 --> 00:17:30,719 Speaker 1: came from Eddie goad det Ski, who is a producer 316 00:17:30,760 --> 00:17:34,480 Speaker 1: in Hollywood. Uh, this one idea is to create an 317 00:17:35,359 --> 00:17:38,800 Speaker 1: and ultra realistic and by that I mean boring game 318 00:17:39,080 --> 00:17:44,359 Speaker 1: in which you drive a bus from Tucson, Arizona, to 319 00:17:44,520 --> 00:17:48,200 Speaker 1: Las Vegas, Nevada, in real time, and the buses top 320 00:17:48,240 --> 00:17:51,160 Speaker 1: speed is around forty five miles per hour. And there's 321 00:17:51,320 --> 00:17:56,080 Speaker 1: no scenery, there's there's no traffic, there are no passengers 322 00:17:56,080 --> 00:17:58,359 Speaker 1: on the bus. It's just you driving this bus to 323 00:17:58,440 --> 00:18:01,639 Speaker 1: Las Vegas. And in real time, that takes, by the way, 324 00:18:01,680 --> 00:18:04,280 Speaker 1: about eight hours. And if you get all the way 325 00:18:04,320 --> 00:18:06,800 Speaker 1: to Las Vegas, you get a point and then you 326 00:18:06,840 --> 00:18:10,000 Speaker 1: have to drive back. Well, but what happens if you 327 00:18:10,000 --> 00:18:12,359 Speaker 1: need to, you know, stop and eat dinner, go to 328 00:18:12,400 --> 00:18:16,639 Speaker 1: the bathroom. Well, the game does not have a pause function, 329 00:18:16,840 --> 00:18:20,520 Speaker 1: so the time would just keep going. I mean also 330 00:18:20,600 --> 00:18:22,960 Speaker 1: the bus, you might say, why don't you just set 331 00:18:22,960 --> 00:18:25,240 Speaker 1: it up so that the bus drives automatically, like, you know, 332 00:18:25,320 --> 00:18:29,680 Speaker 1: just put something on the up arrow key on the pedal. Yeah. Uh, Well, 333 00:18:29,720 --> 00:18:33,359 Speaker 1: the bus also has a problem with its suspension and 334 00:18:33,440 --> 00:18:37,480 Speaker 1: it pulls to the right, so you have to constantly 335 00:18:37,560 --> 00:18:40,520 Speaker 1: adjust the bus so that it will it will be 336 00:18:40,600 --> 00:18:43,400 Speaker 1: on the road. Now, there is a port of this 337 00:18:43,480 --> 00:18:45,879 Speaker 1: game on the web. You can play a web based 338 00:18:46,040 --> 00:18:49,920 Speaker 1: version of Desert Bus if you want to. Now, you 339 00:18:49,960 --> 00:18:51,639 Speaker 1: might ask, why would you want to, well, some of 340 00:18:51,680 --> 00:18:54,600 Speaker 1: it's just kind of like grousing slash bragging rights that 341 00:18:54,680 --> 00:18:57,720 Speaker 1: you know, you actually bothered to take eight hours of 342 00:18:57,760 --> 00:19:01,080 Speaker 1: your life and get this virtual bus from Tucson to 343 00:19:01,160 --> 00:19:06,520 Speaker 1: Las Vegas. But another group called Loading Ready Run had 344 00:19:06,560 --> 00:19:10,600 Speaker 1: an interesting idea. UM that's a four person comedy group, 345 00:19:11,440 --> 00:19:14,760 Speaker 1: and they decided to hold a desert bus marathon session 346 00:19:15,080 --> 00:19:18,560 Speaker 1: as a fundraising effort to raise money for the charity 347 00:19:18,720 --> 00:19:23,080 Speaker 1: child Child's Play. Child's Plays a charity that gets a 348 00:19:23,119 --> 00:19:26,960 Speaker 1: lot of attention particularly around Penny Arcade Expo or Packs 349 00:19:27,000 --> 00:19:32,000 Speaker 1: because the Packs guys also hold um auctions for Child's 350 00:19:32,000 --> 00:19:36,520 Speaker 1: Play and it's it's providing video games and other kinds 351 00:19:36,520 --> 00:19:39,800 Speaker 1: of stuff like that to kids who are in hospitals 352 00:19:39,840 --> 00:19:43,800 Speaker 1: and who are recovering or suffering from serious illnesses and 353 00:19:43,840 --> 00:19:48,199 Speaker 1: conditions as a nice charity to do something nice for 354 00:19:48,200 --> 00:19:52,639 Speaker 1: the kids. Right. So, these four members of Loading Ready 355 00:19:52,720 --> 00:19:59,920 Speaker 1: Run took shifts at driving the desert bus UM they 356 00:20:00,040 --> 00:20:02,879 Speaker 1: ended up driving for more than four and a half days. 357 00:20:04,200 --> 00:20:06,679 Speaker 1: The first time, which was in two thousand seven, they 358 00:20:06,760 --> 00:20:09,160 Speaker 1: drove for around four and a half days and they 359 00:20:09,320 --> 00:20:13,960 Speaker 1: scored six points that four and a half days driving 360 00:20:14,000 --> 00:20:16,520 Speaker 1: the bus back and forth. Uh. And since then they've 361 00:20:16,520 --> 00:20:19,960 Speaker 1: held the marathon several more times and have raised more 362 00:20:19,960 --> 00:20:24,200 Speaker 1: than four hundred thousand dollars collectively. That's impressive. Yeah for 363 00:20:24,280 --> 00:20:27,560 Speaker 1: child's play, which is pretty impressive. Um. But yeah, the 364 00:20:27,600 --> 00:20:30,800 Speaker 1: game is online, so if you just do a search 365 00:20:30,880 --> 00:20:34,120 Speaker 1: for Desert Bus, you can find a web based version 366 00:20:34,160 --> 00:20:37,560 Speaker 1: of this game and play it yourself. Should you hate yourself? 367 00:20:38,720 --> 00:20:42,800 Speaker 1: Apparently our number six game. It's also a game for 368 00:20:42,840 --> 00:20:47,399 Speaker 1: people who are into really not happy driving experience. Oh 369 00:20:47,400 --> 00:20:51,600 Speaker 1: my gosh, this game is probably it's amazing to me 370 00:20:51,680 --> 00:20:54,159 Speaker 1: that this game was ever released, because it is. It 371 00:20:54,280 --> 00:20:56,800 Speaker 1: is as unfinished a game as I have ever seen. 372 00:20:56,840 --> 00:20:58,800 Speaker 1: And I've seen the reviews for this game, like I've 373 00:20:58,800 --> 00:21:02,120 Speaker 1: seen video reviews of this and show the problems, and 374 00:21:02,160 --> 00:21:04,840 Speaker 1: it's you can't believe that such a product was ever 375 00:21:04,880 --> 00:21:07,520 Speaker 1: released to the public. I guess we should say what 376 00:21:07,560 --> 00:21:10,399 Speaker 1: it is. Well, racing games are so popular, and you 377 00:21:10,440 --> 00:21:14,040 Speaker 1: know that you can race just about anything in all 378 00:21:14,160 --> 00:21:16,560 Speaker 1: kinds of video games, so you would imagine that one 379 00:21:16,680 --> 00:21:19,400 Speaker 1: that would allow you to race tractor trailers would be fun. 380 00:21:19,920 --> 00:21:23,840 Speaker 1: But big rigs over the road racing for the PC 381 00:21:24,200 --> 00:21:28,720 Speaker 1: isn't It was a two thousand three third person racing game. 382 00:21:28,880 --> 00:21:32,640 Speaker 1: So you're outside the truck, looking at the truck, and 383 00:21:33,520 --> 00:21:35,240 Speaker 1: let's see if we can figure out where some of 384 00:21:35,280 --> 00:21:38,800 Speaker 1: the problems of this game may reside. Shall we? What's 385 00:21:38,840 --> 00:21:42,800 Speaker 1: a racing game in which you don't really race anyone else? Right? Well, first, 386 00:21:43,160 --> 00:21:45,119 Speaker 1: the first problem is that it was build as a 387 00:21:45,200 --> 00:21:48,920 Speaker 1: game where the object was that you were transporting illegal 388 00:21:49,000 --> 00:21:52,240 Speaker 1: goods uh and you were being chased by police, So 389 00:21:52,320 --> 00:21:53,840 Speaker 1: it was built as a game where you had to 390 00:21:53,920 --> 00:21:58,200 Speaker 1: drive fast and evade the cops. What cops? Right, So 391 00:21:58,320 --> 00:22:00,760 Speaker 1: when you actually get the game, it turns up there's 392 00:22:00,800 --> 00:22:03,280 Speaker 1: nothing has nothing to do with any of that. Instead, 393 00:22:03,359 --> 00:22:06,480 Speaker 1: it was supposed to be, at least once you've got 394 00:22:06,480 --> 00:22:08,679 Speaker 1: the game going, it was supposed to be a racing 395 00:22:08,680 --> 00:22:11,679 Speaker 1: game where you're racing against other competitors. But um, the 396 00:22:11,720 --> 00:22:16,560 Speaker 1: game developer never actually bothered to put artificial intelligence competitors 397 00:22:16,600 --> 00:22:19,240 Speaker 1: in there, so they they never leave the starting line. 398 00:22:19,960 --> 00:22:23,720 Speaker 1: It's a race where all the other people racing don't 399 00:22:23,880 --> 00:22:27,359 Speaker 1: do anything. They just sit there. So you're you're running 400 00:22:27,359 --> 00:22:30,320 Speaker 1: and and they're behind you and they don't do anything. Um. 401 00:22:30,680 --> 00:22:32,800 Speaker 1: Beyond that, though, it gets worse than that, well what 402 00:22:32,840 --> 00:22:36,159 Speaker 1: about the realistic physics. Yeah, there weren't any Um you 403 00:22:36,200 --> 00:22:39,960 Speaker 1: could drive over anything like driving on the road or 404 00:22:40,080 --> 00:22:43,160 Speaker 1: driving off the road, or driving through a building. None 405 00:22:43,200 --> 00:22:45,240 Speaker 1: of that made any difference. You You traveled at the 406 00:22:45,280 --> 00:22:47,440 Speaker 1: same speed unless you were backing up, in which case 407 00:22:47,440 --> 00:22:51,000 Speaker 1: you would accelerate infinitely until you let off the the 408 00:22:51,600 --> 00:22:54,600 Speaker 1: reverse button. Yeah, I understand why. Again I didn't play 409 00:22:54,600 --> 00:22:56,960 Speaker 1: this one, but I understand too that stopping was hyper 410 00:22:57,000 --> 00:23:00,200 Speaker 1: realistic too, Like if you had perfect breaks, you just 411 00:23:00,320 --> 00:23:02,480 Speaker 1: let up on the accelerator and you stop. Yeah, exactly, 412 00:23:02,520 --> 00:23:05,320 Speaker 1: you just go to go to antrust that. Yeah, there's 413 00:23:05,400 --> 00:23:08,280 Speaker 1: there's no sense of momentum or inertia. You just the 414 00:23:08,400 --> 00:23:12,800 Speaker 1: universe would would would halt around you. Um, you could 415 00:23:12,880 --> 00:23:16,159 Speaker 1: drive off the edge of the map and into gray nothingness. 416 00:23:16,240 --> 00:23:18,720 Speaker 1: So it made it kind of a metaphysical philosophical game 417 00:23:18,760 --> 00:23:21,720 Speaker 1: at that point. Before and we've known plenty of metaphysical 418 00:23:21,760 --> 00:23:24,199 Speaker 1: philosophical truck drivers and that's really not a dig. We 419 00:23:24,320 --> 00:23:27,360 Speaker 1: really do know quite a few of them. Um. But yeah, 420 00:23:27,480 --> 00:23:32,359 Speaker 1: it was just you know, no collision detection to speak of. Uh. 421 00:23:32,400 --> 00:23:35,000 Speaker 1: There were five tracks listed in the game, only four 422 00:23:35,040 --> 00:23:36,720 Speaker 1: of them were playable. I don't know how that would 423 00:23:36,760 --> 00:23:39,679 Speaker 1: be a disappointment considering how horrible the game was, Like, 424 00:23:39,720 --> 00:23:42,200 Speaker 1: oh great, you mean I can't play this other terrible 425 00:23:42,240 --> 00:23:46,359 Speaker 1: track that I would never love? And uh ex plays 426 00:23:46,440 --> 00:23:51,879 Speaker 1: Morgan Webb she she refused to rate this game because 427 00:23:51,960 --> 00:23:54,720 Speaker 1: Explay has a rating system of one to five stars. 428 00:23:55,880 --> 00:24:00,320 Speaker 1: There's no zero, there's no zero, and she refused Steven 429 00:24:00,359 --> 00:24:02,160 Speaker 1: give it one star, so she would not review it. 430 00:24:03,200 --> 00:24:05,840 Speaker 1: She played it, she just wouldn't give it a review. 431 00:24:06,840 --> 00:24:09,399 Speaker 1: So yeah, that's that's pretty bad. So that was a 432 00:24:09,480 --> 00:24:11,400 Speaker 1: that was a two thousand three game. But we're gonna 433 00:24:11,440 --> 00:24:14,200 Speaker 1: go a little further back for the next one, right right, Yeah, 434 00:24:14,200 --> 00:24:18,040 Speaker 1: this is a a port of a very popular arcade game, 435 00:24:19,000 --> 00:24:22,200 Speaker 1: um and for and this is when I've played back 436 00:24:22,280 --> 00:24:24,000 Speaker 1: on when I had an atarit wack. I still have 437 00:24:24,000 --> 00:24:27,760 Speaker 1: an atar when I had it hooked up TV, but 438 00:24:27,840 --> 00:24:33,320 Speaker 1: I didn't actually own this one. Um so shall we? Yeah? 439 00:24:33,320 --> 00:24:34,919 Speaker 1: This is fifth place, by the way, for those of 440 00:24:34,920 --> 00:24:39,639 Speaker 1: you keeping cow so in fifth place is pac Man. Yeah, 441 00:24:39,800 --> 00:24:44,720 Speaker 1: pac Man, so reported the Namco Giant. It's often called 442 00:24:44,760 --> 00:24:50,159 Speaker 1: the worst coin up port. Ever, Donkey Kong wasn't great. 443 00:24:50,440 --> 00:24:55,680 Speaker 1: Oh no, I'm not. I don't disagree, but pac Man 444 00:24:55,800 --> 00:24:58,879 Speaker 1: was Honestly, it was terrible. Yeah, at least Donkey Kong 445 00:24:59,680 --> 00:25:03,480 Speaker 1: remoly resemble the game that it was based on, pac Man. 446 00:25:03,680 --> 00:25:05,359 Speaker 1: Some people have said that if it had not been 447 00:25:05,400 --> 00:25:08,119 Speaker 1: called pac Man, if it if it hadn't been referred 448 00:25:08,160 --> 00:25:11,080 Speaker 1: to as that and it had a slightly different appearance 449 00:25:11,160 --> 00:25:15,199 Speaker 1: for the character that you play, that people probably wouldn't 450 00:25:15,240 --> 00:25:17,359 Speaker 1: be quite so hard on it because the puzzle, the 451 00:25:17,600 --> 00:25:20,879 Speaker 1: mazes were a little challenging to get through, and you know, 452 00:25:20,920 --> 00:25:23,680 Speaker 1: the gameplay worked properly, like you know, you'd press left 453 00:25:23,680 --> 00:25:26,159 Speaker 1: on the joystick and pac Man would go left. You know, 454 00:25:26,200 --> 00:25:28,159 Speaker 1: it wasn't like you know, Big Rigs what we just 455 00:25:28,160 --> 00:25:31,320 Speaker 1: talked about. That was a game that was just pure broken, right. 456 00:25:32,160 --> 00:25:34,360 Speaker 1: There was no literally no way to play that game. 457 00:25:34,400 --> 00:25:37,879 Speaker 1: It ended up being like a weird sandbox game, but 458 00:25:37,920 --> 00:25:40,919 Speaker 1: it wasn't intended to be one. Pac Man played the 459 00:25:40,920 --> 00:25:42,919 Speaker 1: way it was supposed to more or less. It's just 460 00:25:43,000 --> 00:25:45,560 Speaker 1: that it was such a poor translation of what of 461 00:25:45,560 --> 00:25:48,800 Speaker 1: a game that people were really familiar with that it was. 462 00:25:49,240 --> 00:25:51,399 Speaker 1: It could be nothing more than a disappointment to anyone 463 00:25:51,440 --> 00:25:54,720 Speaker 1: who bought it. And in fact, pac Man is one 464 00:25:54,760 --> 00:25:58,239 Speaker 1: of the titles that people often will use as an 465 00:25:58,320 --> 00:26:02,280 Speaker 1: example when they talked about the video game industry collapsed 466 00:26:02,280 --> 00:26:05,280 Speaker 1: in nine in North America. Well, it made so many 467 00:26:05,320 --> 00:26:07,440 Speaker 1: copies of this, anticipating that people would want to play 468 00:26:07,440 --> 00:26:09,119 Speaker 1: it at home, but when they actually got their hands 469 00:26:09,160 --> 00:26:11,119 Speaker 1: on it and moved, I mean, pac Man is a 470 00:26:11,119 --> 00:26:14,240 Speaker 1: game where you actually need reflexes and you need to 471 00:26:14,240 --> 00:26:16,199 Speaker 1: pay attention to what's going on in Pactman on the 472 00:26:17,119 --> 00:26:21,680 Speaker 1: move so much more slowly, and the graphics were poor. 473 00:26:21,680 --> 00:26:25,240 Speaker 1: The sound wasn't as good. I remember when it came 474 00:26:25,280 --> 00:26:29,160 Speaker 1: out for the R and it looked so much better 475 00:26:29,600 --> 00:26:34,359 Speaker 1: except a non centering joystick, which makes playing in a 476 00:26:34,480 --> 00:26:37,720 Speaker 1: four direction mays very very difficult. So that just didn't 477 00:26:37,720 --> 00:26:41,240 Speaker 1: help anything. It was just such a huge flop at home, right, Yeah, 478 00:26:41,280 --> 00:26:44,280 Speaker 1: it was. It was a terrible, terrible game. And uh, 479 00:26:44,320 --> 00:26:47,720 Speaker 1: I completely agree with this being on on a list 480 00:26:47,760 --> 00:26:51,880 Speaker 1: for bad video games because it you know, even if 481 00:26:51,920 --> 00:26:55,040 Speaker 1: you even if you say that the game play was okay, 482 00:26:55,320 --> 00:26:57,639 Speaker 1: the effect it had in the industry was so terrible 483 00:26:57,720 --> 00:27:00,399 Speaker 1: that by definition it's a bad video game because it 484 00:27:00,480 --> 00:27:03,360 Speaker 1: helped bring the industry to its knees in Night three, 485 00:27:03,359 --> 00:27:07,240 Speaker 1: and it wouldn't be until Nintendo launched the NES in 486 00:27:07,280 --> 00:27:11,480 Speaker 1: North America that we would see a recovery of that market. Um. 487 00:27:11,560 --> 00:27:14,160 Speaker 1: So now next we have a tie for third place. 488 00:27:14,200 --> 00:27:15,960 Speaker 1: You know, normally we go from fifth to fourth, but 489 00:27:16,080 --> 00:27:18,960 Speaker 1: we have the same number of votes came in for 490 00:27:19,200 --> 00:27:21,920 Speaker 1: our our third and fourth place, so tie for third 491 00:27:22,040 --> 00:27:26,040 Speaker 1: and these two are more modern. Yeah. Uh. We we 492 00:27:26,200 --> 00:27:31,960 Speaker 1: did an entire episode about one of these, Duke newkembe Forever. Now, 493 00:27:32,000 --> 00:27:35,359 Speaker 1: we did do a full episode about Duke Nukem Forever. 494 00:27:35,400 --> 00:27:37,520 Speaker 1: So we're not going to spend too much time right 495 00:27:37,520 --> 00:27:40,000 Speaker 1: now talking about it because now granted when we did 496 00:27:40,040 --> 00:27:42,080 Speaker 1: the episode, it was before the game had come out 497 00:27:42,680 --> 00:27:47,800 Speaker 1: hotly anticipated for a decade, more than a decade. Yeah. Yeah, 498 00:27:47,800 --> 00:27:50,920 Speaker 1: it was originally announced as a title for the PC. 499 00:27:51,160 --> 00:27:54,280 Speaker 1: It was a a a sequel to Duke NUKEMB three 500 00:27:54,359 --> 00:27:58,000 Speaker 1: d um. It was originally announced in nine seven, but 501 00:27:58,080 --> 00:28:03,240 Speaker 1: it didn't launch until twenty eleven. Yeah, that's a long 502 00:28:03,440 --> 00:28:05,440 Speaker 1: time for to wait for a video game, right. I 503 00:28:05,640 --> 00:28:08,520 Speaker 1: got vaporware awards right up there with Dao Sex. Yeah. 504 00:28:08,640 --> 00:28:12,320 Speaker 1: Wired gave it the Vaporware of the Year award multiple 505 00:28:12,480 --> 00:28:15,840 Speaker 1: years in a row. In fact that it got discontinued 506 00:28:15,880 --> 00:28:18,439 Speaker 1: from the voting because and then it was brought back 507 00:28:19,119 --> 00:28:21,679 Speaker 1: because it wasn't just that it was vaporware. It was 508 00:28:21,760 --> 00:28:24,600 Speaker 1: that just when you were prepared to say Duke Nukem 509 00:28:24,600 --> 00:28:26,800 Speaker 1: Forever was never going to come out, there would be 510 00:28:26,880 --> 00:28:30,240 Speaker 1: some sort of rumble from Three D Realms that would 511 00:28:30,280 --> 00:28:32,400 Speaker 1: say no, no, no, no, no, it's really gonna come out. 512 00:28:32,440 --> 00:28:34,239 Speaker 1: And then you'd have to say, well, now we have 513 00:28:34,320 --> 00:28:36,639 Speaker 1: to put it back on the list, because you know, 514 00:28:36,680 --> 00:28:38,800 Speaker 1: we were ready to write it off forever, but they 515 00:28:38,880 --> 00:28:41,440 Speaker 1: say it's coming out, So of course they the rights 516 00:28:41,480 --> 00:28:44,560 Speaker 1: to the game passed into other people's hands. Three D 517 00:28:44,640 --> 00:28:50,280 Speaker 1: Realms collapsed. Yeah, and they did. Yeah, they they finished it. Um. 518 00:28:50,320 --> 00:28:54,000 Speaker 1: They did not receive wide acclaim when it launched, a 519 00:28:54,080 --> 00:28:57,480 Speaker 1: lot of people panned this game, which of course explains 520 00:28:57,520 --> 00:28:59,760 Speaker 1: why it it's on our list and how many people 521 00:28:59,840 --> 00:29:03,400 Speaker 1: vote did for it. Um. A lot of the criticisms 522 00:29:03,400 --> 00:29:05,920 Speaker 1: about the game said that it was it just looked dated. 523 00:29:06,040 --> 00:29:08,400 Speaker 1: It was it was like a first person shooter designed 524 00:29:08,400 --> 00:29:11,200 Speaker 1: for the late nineties. You know, it didn't have the 525 00:29:11,280 --> 00:29:13,960 Speaker 1: elements that you expect in the first person shooter today. 526 00:29:14,600 --> 00:29:17,480 Speaker 1: And uh that even even for one in the nineties. 527 00:29:17,520 --> 00:29:19,640 Speaker 1: It would have been great because, like in the nineties, 528 00:29:19,680 --> 00:29:22,160 Speaker 1: you would have a lot of fast paced action and 529 00:29:22,200 --> 00:29:25,080 Speaker 1: you would have a ton of different weapons at your disposal. 530 00:29:25,880 --> 00:29:32,040 Speaker 1: Duke knukem Forever was more plodding and uh, well, there's 531 00:29:32,080 --> 00:29:33,400 Speaker 1: no way for me to word this in a way 532 00:29:33,440 --> 00:29:36,320 Speaker 1: that's not negative. It was a slow, slow game. It 533 00:29:36,360 --> 00:29:38,960 Speaker 1: could be boring at ties, it could be ages between 534 00:29:39,040 --> 00:29:41,880 Speaker 1: one encounter with an enemy and another, and you could 535 00:29:41,880 --> 00:29:44,480 Speaker 1: only carry two weapons at a time. So it took 536 00:29:44,480 --> 00:29:46,360 Speaker 1: away some of the stuff that made those games in 537 00:29:46,400 --> 00:29:49,280 Speaker 1: the nineties so much fun and uh, and didn't replace 538 00:29:49,320 --> 00:29:52,720 Speaker 1: it with anything better. And also the juvenile humor in 539 00:29:52,760 --> 00:29:55,280 Speaker 1: the Duke nukemb series, I think it may have worn 540 00:29:55,320 --> 00:29:58,680 Speaker 1: a little thin. It's just people don't find it as 541 00:29:58,720 --> 00:30:01,920 Speaker 1: amusing as you is to be, partially because we've had 542 00:30:01,960 --> 00:30:05,600 Speaker 1: other games come out that have much more biting satire 543 00:30:06,080 --> 00:30:10,720 Speaker 1: and uh, and you know, they're they're just as edgy 544 00:30:10,800 --> 00:30:13,560 Speaker 1: as Duke Newcomb was, but they are more relevant. Like 545 00:30:13,640 --> 00:30:16,640 Speaker 1: the Grand Theft Auto series is known for its dark humor. 546 00:30:16,760 --> 00:30:19,320 Speaker 1: The Fallout three series or the Fallout series in general 547 00:30:19,440 --> 00:30:23,040 Speaker 1: is known for its dark humor, and so you get 548 00:30:23,080 --> 00:30:24,960 Speaker 1: to do Newcomb and you're just like, well, this feels 549 00:30:25,000 --> 00:30:28,360 Speaker 1: like you're in a uh, you know, you're in a 550 00:30:28,400 --> 00:30:32,760 Speaker 1: locker room with a bunch of really really immature guys, 551 00:30:33,320 --> 00:30:35,080 Speaker 1: and that that's the level of humor and it just 552 00:30:35,120 --> 00:30:38,000 Speaker 1: never gets above that. And so I think all of 553 00:30:38,000 --> 00:30:41,160 Speaker 1: those things contributed to it being ranked on our list. 554 00:30:41,720 --> 00:30:44,040 Speaker 1: But what about our next game that's also tied for 555 00:30:44,120 --> 00:30:47,960 Speaker 1: third place? You think that a game written by um 556 00:30:48,000 --> 00:30:53,920 Speaker 1: an Oxford professor of bioethics might actually rank up there, 557 00:30:53,960 --> 00:30:58,800 Speaker 1: But Bennett Foddy's game Q W O P or wop 558 00:30:59,640 --> 00:31:02,640 Speaker 1: um got a lot of negative votes. Actually, I saw 559 00:31:02,680 --> 00:31:06,760 Speaker 1: this profiled and wired before I ever tried to play it. Um, 560 00:31:06,960 --> 00:31:09,840 Speaker 1: there's a neat little article about him. Uh, and I 561 00:31:09,840 --> 00:31:14,320 Speaker 1: do mean little. It's very short, um, But basically, in 562 00:31:14,360 --> 00:31:17,080 Speaker 1: this game, you are using the keys Q W O 563 00:31:17,200 --> 00:31:21,719 Speaker 1: P hence the name, to move the legs of a 564 00:31:21,800 --> 00:31:25,320 Speaker 1: runner on a track. Yeah, runner named quop for a 565 00:31:25,360 --> 00:31:28,000 Speaker 1: hundred meter dash. And that's important to know. It's not 566 00:31:28,040 --> 00:31:30,520 Speaker 1: it's supposed to be Olympic runner on the hundred meter dash, 567 00:31:30,640 --> 00:31:33,800 Speaker 1: and the Q and W keys control the runners thighs 568 00:31:34,320 --> 00:31:37,040 Speaker 1: and the O n P keys control the runners calves. 569 00:31:37,960 --> 00:31:41,000 Speaker 1: And you're supposed to try and coordinate these movements in 570 00:31:41,040 --> 00:31:43,360 Speaker 1: such a way as to propel the runner down the 571 00:31:43,400 --> 00:31:45,680 Speaker 1: hundred meters. By the way, this runner has apparently no 572 00:31:45,840 --> 00:31:49,640 Speaker 1: upper body control whatsoever, And if if the runner gets 573 00:31:49,680 --> 00:31:53,800 Speaker 1: even a little bit off balance, it's time to tip over. 574 00:31:53,840 --> 00:31:56,680 Speaker 1: And I have seen so many people play this game 575 00:31:56,680 --> 00:32:00,000 Speaker 1: and get negative scores because they would just start tip 576 00:32:00,160 --> 00:32:03,200 Speaker 1: backwards almost instantaneously. And as soon as you touch the ground, 577 00:32:03,880 --> 00:32:07,560 Speaker 1: that's where you're that's that's your score. And uh, and 578 00:32:07,600 --> 00:32:10,120 Speaker 1: we keep in mind it's a hundred meter dash. Um. 579 00:32:10,160 --> 00:32:13,040 Speaker 1: I've never seen anyone complete this in fewer than twenty minutes. 580 00:32:13,360 --> 00:32:16,800 Speaker 1: But the furthest I've gotten is twelve point eight ms. 581 00:32:17,080 --> 00:32:18,640 Speaker 1: Didn't you send me a video of somebody who had 582 00:32:18,640 --> 00:32:21,520 Speaker 1: finished in about four minutes. I think they sped it up. 583 00:32:21,960 --> 00:32:24,000 Speaker 1: What they what they ended up doing was they used 584 00:32:24,040 --> 00:32:27,120 Speaker 1: it so that they made Quop do a split, and 585 00:32:27,160 --> 00:32:29,680 Speaker 1: then they just kind of jimmied it till he finally 586 00:32:29,880 --> 00:32:34,640 Speaker 1: like he literally inched down a hundred meters. And and 587 00:32:34,680 --> 00:32:36,840 Speaker 1: at fifty, by the way, you are you aren't you 588 00:32:36,920 --> 00:32:41,400 Speaker 1: encounter your first obstacle, a hurdle, And at a hundred meters. 589 00:32:41,400 --> 00:32:44,320 Speaker 1: There's a long jump, but you can go through the 590 00:32:44,400 --> 00:32:46,600 Speaker 1: hurdle like you don't have to. You don't have to 591 00:32:46,600 --> 00:32:49,080 Speaker 1: actually jump the hurdle. You can keep going as long 592 00:32:49,160 --> 00:32:51,880 Speaker 1: as you're able to land on your feet or however 593 00:32:52,000 --> 00:32:55,320 Speaker 1: you're getting across. Um, you can. You can pretty much 594 00:32:55,360 --> 00:32:59,840 Speaker 1: ignore the hurdle and the long jump is completely uh optional. Yes, 595 00:33:00,000 --> 00:33:02,040 Speaker 1: if you just have to cross that finish line. If 596 00:33:02,040 --> 00:33:05,680 Speaker 1: you're if your experience with video game running is track 597 00:33:05,720 --> 00:33:08,800 Speaker 1: and field from the nineties, where you just had to 598 00:33:09,000 --> 00:33:12,600 Speaker 1: pound buttons as fast as you could. Um, you will 599 00:33:12,640 --> 00:33:14,920 Speaker 1: not win at this game. This game is This game 600 00:33:15,000 --> 00:33:17,400 Speaker 1: is really, really, really hard, which I think is why 601 00:33:17,480 --> 00:33:21,360 Speaker 1: it got a lot of votes. It's it's frustrating and 602 00:33:21,560 --> 00:33:24,160 Speaker 1: it seems it seems after you've played it for about 603 00:33:24,200 --> 00:33:26,680 Speaker 1: a minute, it seems completely pointless. Oh, we should say 604 00:33:26,720 --> 00:33:29,320 Speaker 1: it's web based. It's a web based game, so you 605 00:33:29,360 --> 00:33:32,040 Speaker 1: can find it on Foddy's side. He wrote this in 606 00:33:32,080 --> 00:33:34,040 Speaker 1: two thousand and eight and it's still up, so if 607 00:33:34,040 --> 00:33:36,640 Speaker 1: you want to give it a shot, go ahead. It's 608 00:33:36,640 --> 00:33:38,440 Speaker 1: it's kind of and it's kind of funny. It also 609 00:33:38,480 --> 00:33:40,800 Speaker 1: gives you an idea of how well your brain is 610 00:33:40,840 --> 00:33:43,640 Speaker 1: controlling your walking movements, because if you were trying to 611 00:33:43,680 --> 00:33:46,320 Speaker 1: walk with your you know, control your own legs with 612 00:33:46,320 --> 00:33:48,520 Speaker 1: your fingers. You I don't know that I would do 613 00:33:48,560 --> 00:33:51,000 Speaker 1: any better, but it takes a lot of coordination to 614 00:33:51,080 --> 00:33:53,960 Speaker 1: be able to Like, even when I got twelve point 615 00:33:53,960 --> 00:33:56,840 Speaker 1: eight meters, it was mostly luck. I was timing it 616 00:33:57,000 --> 00:34:00,080 Speaker 1: just right. But even as I was playing, I was like, oh, 617 00:34:00,080 --> 00:34:01,840 Speaker 1: I should have I should have let up on the 618 00:34:01,920 --> 00:34:04,240 Speaker 1: calf muscle and continued on the thigh muscle for a 619 00:34:04,280 --> 00:34:05,840 Speaker 1: split second longer, and I would have been able to 620 00:34:05,840 --> 00:34:07,719 Speaker 1: get a little further. I can never do that when 621 00:34:07,760 --> 00:34:10,080 Speaker 1: I'm actually playing. Like, when I'm actually playing, I'm like, 622 00:34:10,120 --> 00:34:12,560 Speaker 1: press these two buttons, now, switch through these two buttons, 623 00:34:12,560 --> 00:34:15,400 Speaker 1: now switch back to those two buttons. And that's that's 624 00:34:15,480 --> 00:34:17,719 Speaker 1: my tactic. It's probably why I have only gotten twelve 625 00:34:18,360 --> 00:34:21,680 Speaker 1: in Maybe you should get onto a girp Oh. Yeah, 626 00:34:21,680 --> 00:34:24,160 Speaker 1: I've played that one too, which is his mountain climbing game, 627 00:34:24,200 --> 00:34:27,239 Speaker 1: and apparently it's very very similar. It's actually that one 628 00:34:27,400 --> 00:34:29,880 Speaker 1: I can play really well. I've gotten pretty far in 629 00:34:29,960 --> 00:34:33,640 Speaker 1: girp Um. That one makes more sense to me, and 630 00:34:33,840 --> 00:34:36,560 Speaker 1: I've got better coordination with that one. But the but yeah, 631 00:34:36,640 --> 00:34:40,600 Speaker 1: quop is really hard. So um, you know who's really 632 00:34:40,640 --> 00:34:43,920 Speaker 1: good at controlling their legs? Who's the but someone who 633 00:34:43,960 --> 00:34:46,120 Speaker 1: doesn't have to use them? Is this going into our 634 00:34:46,160 --> 00:34:49,200 Speaker 1: second place? Yes, because I mean, you know, if you 635 00:34:49,239 --> 00:34:51,799 Speaker 1: can fly, yeah, then why would you need to use 636 00:34:51,800 --> 00:34:55,200 Speaker 1: your legs? Yes, I'm talking about our second place. Superman 637 00:34:55,360 --> 00:35:01,160 Speaker 1: the New Superman Adventures yea, also known as Superman sixty four. 638 00:35:00,000 --> 00:35:04,920 Speaker 1: It's good that it wasn't Superman the New Batman Adventures 639 00:35:05,040 --> 00:35:09,919 Speaker 1: that are like Superman NI Little Pony, that it would 640 00:35:09,960 --> 00:35:13,759 Speaker 1: be weird. It might have been a better game than though. 641 00:35:14,520 --> 00:35:17,880 Speaker 1: This was released in for the Nintendo sixty four and 642 00:35:17,880 --> 00:35:20,239 Speaker 1: probably shouldn't have been. And again this we're talking about 643 00:35:20,280 --> 00:35:22,520 Speaker 1: licensed character you know all we talked about with Back 644 00:35:22,560 --> 00:35:24,640 Speaker 1: to the Future. Then we're gonna make some money. The 645 00:35:24,800 --> 00:35:27,799 Speaker 1: history of licensed characters, Actually, we're gonna get to that 646 00:35:27,880 --> 00:35:31,280 Speaker 1: again very shortly. The history of licensed characters in video 647 00:35:31,320 --> 00:35:34,320 Speaker 1: games is a pretty ugly one. There are a few 648 00:35:34,680 --> 00:35:38,760 Speaker 1: games that stand out as being remarkable, like truly good 649 00:35:38,760 --> 00:35:43,080 Speaker 1: games that use licensed characters, but the general rule of 650 00:35:43,160 --> 00:35:47,360 Speaker 1: thumb is that if it's a licensed character game, it's 651 00:35:47,160 --> 00:35:50,560 Speaker 1: it's gott a good the odds are against it, right, 652 00:35:50,600 --> 00:35:53,080 Speaker 1: just based on the number of bad games that use 653 00:35:53,160 --> 00:35:56,000 Speaker 1: licensed characters. Now, there are other games like you know, 654 00:35:56,160 --> 00:35:59,440 Speaker 1: Arkham Asylum, which are fun. I mean, that's a Batman 655 00:35:59,560 --> 00:36:01,400 Speaker 1: game and a lot of fun. I thought you were 656 00:36:01,400 --> 00:36:05,239 Speaker 1: going to bring up Golden Eye. Golden Eye fantastic one 657 00:36:05,239 --> 00:36:08,480 Speaker 1: of the best games ever made, also made for the 658 00:36:08,600 --> 00:36:12,000 Speaker 1: Nintendo sixty four, one of the top first person shooter 659 00:36:12,080 --> 00:36:18,520 Speaker 1: games of that era. Fantastic games. Superman not so much so. 660 00:36:18,880 --> 00:36:23,000 Speaker 1: The story behind this game, the actual story in the game, 661 00:36:23,040 --> 00:36:25,480 Speaker 1: that is, is that you play the part of Superman 662 00:36:26,239 --> 00:36:29,399 Speaker 1: who has been tricked, as he often is, by Lex 663 00:36:29,480 --> 00:36:33,880 Speaker 1: Luthor to enter into a virtual representation of Metropolis, and 664 00:36:33,920 --> 00:36:37,719 Speaker 1: you have to complete these different tasks and puzzles that 665 00:36:37,880 --> 00:36:40,759 Speaker 1: Lex sets up for you in order to escape and 666 00:36:41,680 --> 00:36:45,040 Speaker 1: beat the tar out of him. Tank I needed exit. Yeah, 667 00:36:45,520 --> 00:36:50,319 Speaker 1: So the first test of your skills involves flying through 668 00:36:50,360 --> 00:36:56,840 Speaker 1: a series of hoops because span Yeah, I remember his 669 00:36:57,280 --> 00:37:00,480 Speaker 1: topic battle with Doomsday where he had to lie through 670 00:37:00,520 --> 00:37:04,400 Speaker 1: about fourteen hoops before to No, that doesn't make any sense, 671 00:37:04,800 --> 00:37:07,480 Speaker 1: and I jumped through hoops every day after that. You 672 00:37:07,840 --> 00:37:09,480 Speaker 1: might have to pick up a car and throw it 673 00:37:09,600 --> 00:37:13,640 Speaker 1: because again, that's what Superman would do in Metropolis. Is 674 00:37:13,680 --> 00:37:15,640 Speaker 1: that you know, you're thinking, like you're driving down with 675 00:37:15,680 --> 00:37:17,719 Speaker 1: your family, You're having a nice day out. You might 676 00:37:17,719 --> 00:37:20,239 Speaker 1: be gonna go see the Metropolis Museum of Art, and 677 00:37:20,239 --> 00:37:22,520 Speaker 1: the next thing you know, some jerk has just flown over, 678 00:37:22,600 --> 00:37:25,399 Speaker 1: picked up your car and thrown at forty blocks. Yeah, 679 00:37:25,520 --> 00:37:28,680 Speaker 1: that's that will ruin your whole day. But anyway, so 680 00:37:29,560 --> 00:37:31,560 Speaker 1: you would also have to do things like fight famous 681 00:37:31,600 --> 00:37:35,360 Speaker 1: Superman villains. But the controls were really sluggish, the gameplay 682 00:37:35,480 --> 00:37:39,440 Speaker 1: was incredibly repetitive, and it has been ranked as one 683 00:37:39,480 --> 00:37:41,359 Speaker 1: of the worst video games of all time, not just 684 00:37:41,400 --> 00:37:43,960 Speaker 1: by our listeners, but by other publications. I mean it 685 00:37:44,000 --> 00:37:47,560 Speaker 1: has multiple I hesitate to use the word awards, but 686 00:37:47,680 --> 00:37:50,279 Speaker 1: multiple notifications of it being the worst, one of the 687 00:37:50,280 --> 00:37:53,880 Speaker 1: worst video games. And in fact, in one ranking I 688 00:37:53,920 --> 00:37:56,680 Speaker 1: saw it was ranked as the number one and our 689 00:37:56,840 --> 00:38:00,440 Speaker 1: number one was number two. So now I guess we 690 00:38:00,440 --> 00:38:02,880 Speaker 1: should move on to what our listeners have voted. And 691 00:38:02,880 --> 00:38:05,759 Speaker 1: I'm sure you've already guessed it based upon what has 692 00:38:05,760 --> 00:38:08,160 Speaker 1: already been listed, but what yourur listeners have voted as 693 00:38:08,200 --> 00:38:10,240 Speaker 1: the worst video game of all time? And I should 694 00:38:10,400 --> 00:38:14,800 Speaker 1: point out this received twenty nine percent of the overall 695 00:38:14,960 --> 00:38:19,200 Speaker 1: votes we received. And keep in mind, you could nominate 696 00:38:19,440 --> 00:38:23,440 Speaker 1: any title at all. And and I'm I have a 697 00:38:23,880 --> 00:38:27,040 Speaker 1: small concern. That's because we've mentioned it as a terrible game, 698 00:38:27,120 --> 00:38:29,640 Speaker 1: that that you all thought that we were coaching you 699 00:38:30,360 --> 00:38:32,479 Speaker 1: to vote for this time. We did. We have talked 700 00:38:32,480 --> 00:38:35,319 Speaker 1: about this game being a terrible game before, but when 701 00:38:35,400 --> 00:38:37,960 Speaker 1: when we actually asked for votes, I made sure we 702 00:38:38,000 --> 00:38:42,040 Speaker 1: didn't mention any particular title. I didn't want to change 703 00:38:42,200 --> 00:38:45,239 Speaker 1: anyone's mind or put in a suggestion. I'm sure that 704 00:38:45,280 --> 00:38:48,640 Speaker 1: happened anyway, based upon some of the comments and everything. 705 00:38:48,719 --> 00:38:52,360 Speaker 1: But our worst video game is of all time, Chris 706 00:38:52,680 --> 00:38:56,360 Speaker 1: do the honors e T. The Extraterrestrial for the R 707 00:38:57,600 --> 00:39:03,360 Speaker 1: N two game published by Atari in about ten minutes. Yeah, 708 00:39:03,840 --> 00:39:07,200 Speaker 1: so keep in mind that Atari went the route where 709 00:39:07,239 --> 00:39:10,240 Speaker 1: they were allowing all sorts of developers to create games 710 00:39:10,280 --> 00:39:14,040 Speaker 1: for they they didn't have to be vetted through Atari. 711 00:39:14,680 --> 00:39:20,000 Speaker 1: Yeah right, Nintendo had the whole certification process. Atari did not. 712 00:39:20,800 --> 00:39:24,000 Speaker 1: But this there's no excuse here because Atari was the 713 00:39:24,000 --> 00:39:28,120 Speaker 1: publisher behind this game in the first place. Yes, uh yeah, 714 00:39:28,160 --> 00:39:30,800 Speaker 1: So then this game, you take the role of e T. 715 00:39:31,320 --> 00:39:35,640 Speaker 1: The Extraterrestrial from the beloved Steven Spielberg documentary of the 716 00:39:35,680 --> 00:39:41,080 Speaker 1: same name, And your task was to locate three pieces 717 00:39:41,120 --> 00:39:45,680 Speaker 1: of an interstellar telephone so that you could assemble them 718 00:39:45,719 --> 00:39:49,480 Speaker 1: and phone home, which would summon a spaceship that would 719 00:39:49,480 --> 00:39:53,360 Speaker 1: rescue you. Uh. You did this just like in the movie. 720 00:39:53,480 --> 00:39:55,160 Speaker 1: I mean, we all remember that scene in the movie 721 00:39:55,200 --> 00:39:58,840 Speaker 1: where Et had to walk into a field of pits, 722 00:39:59,640 --> 00:40:02,200 Speaker 1: raise his head up, look for the flash, and descend 723 00:40:02,280 --> 00:40:05,560 Speaker 1: into the pit to retrieve a piece of the interstellar phone. 724 00:40:05,640 --> 00:40:09,600 Speaker 1: I mean you remember that scene right as probably no, 725 00:40:10,040 --> 00:40:12,120 Speaker 1: that scene did not exist. But in the game, you 726 00:40:12,120 --> 00:40:14,520 Speaker 1: would walk into one of the screens, actually a couple 727 00:40:14,520 --> 00:40:17,320 Speaker 1: of the screens would have several pits on the screen. 728 00:40:17,360 --> 00:40:21,160 Speaker 1: You push a button which would raise ET's head and 729 00:40:21,160 --> 00:40:25,439 Speaker 1: he would do a sound like this wrong. And then one, 730 00:40:25,680 --> 00:40:28,880 Speaker 1: if you were lucky, one of the pits would flash, 731 00:40:28,920 --> 00:40:30,960 Speaker 1: which would indicate that one of the pieces of the 732 00:40:30,960 --> 00:40:33,239 Speaker 1: phone was in that pit, and you would walk over 733 00:40:33,280 --> 00:40:37,560 Speaker 1: to the pit, fall in, pick up the piece of phone, 734 00:40:38,000 --> 00:40:39,960 Speaker 1: and then you would press the button which would raise 735 00:40:40,000 --> 00:40:45,160 Speaker 1: ET's head warm and you would levitate up the pit. Now, 736 00:40:45,200 --> 00:40:47,080 Speaker 1: most of the game is an overhead view but when 737 00:40:47,120 --> 00:40:48,560 Speaker 1: you were in a pit, it was a side view 738 00:40:48,640 --> 00:40:51,560 Speaker 1: like a cut, and you would you would levitate to 739 00:40:51,600 --> 00:40:53,719 Speaker 1: the top of the pit and then immediately fall in 740 00:40:53,760 --> 00:40:56,799 Speaker 1: again because it was really hard that once you got 741 00:40:56,840 --> 00:40:59,120 Speaker 1: to the top of the pit, the screen would change 742 00:40:59,239 --> 00:41:01,440 Speaker 1: so that you were looking at the overhead view again, 743 00:41:01,800 --> 00:41:04,000 Speaker 1: and you had to manipulate et all over to the 744 00:41:04,120 --> 00:41:05,560 Speaker 1: edge of the pit so that you were on the 745 00:41:05,600 --> 00:41:07,640 Speaker 1: ground again. Right, so you're on you go from a 746 00:41:07,680 --> 00:41:10,560 Speaker 1: side view to an overhead view. And I can't tell 747 00:41:10,560 --> 00:41:12,719 Speaker 1: you how many times I fell down a pit over 748 00:41:12,760 --> 00:41:14,520 Speaker 1: and over and over again because I thought it was clear. 749 00:41:15,080 --> 00:41:17,480 Speaker 1: But and every time you fall, and every time you 750 00:41:17,560 --> 00:41:19,600 Speaker 1: use your powers, you use up energy. You have a 751 00:41:19,640 --> 00:41:22,520 Speaker 1: limited amount of energy, and after you use it all up, 752 00:41:22,520 --> 00:41:24,920 Speaker 1: you die. Yeah, well, you have to find dots, mean 753 00:41:25,719 --> 00:41:28,279 Speaker 1: pieces pieces. He had a little square pixel which would 754 00:41:28,320 --> 00:41:32,239 Speaker 1: be represent one Reese's pieces, and you would eat that 755 00:41:32,320 --> 00:41:34,000 Speaker 1: and that would give you a little more energy. They 756 00:41:34,000 --> 00:41:36,520 Speaker 1: would also had doctors who would walk around and if 757 00:41:36,520 --> 00:41:38,120 Speaker 1: they found you, they'd pick you up and move you 758 00:41:38,160 --> 00:41:41,080 Speaker 1: to a different screen and you would lose a little time. 759 00:41:41,520 --> 00:41:43,920 Speaker 1: Or worse, you would find an FBI guy and he 760 00:41:43,960 --> 00:41:46,120 Speaker 1: would chase you down, and if he touched you, he 761 00:41:46,120 --> 00:41:48,680 Speaker 1: would take away your phone and he had to start 762 00:41:48,760 --> 00:41:51,920 Speaker 1: over again. And so you would do this over and 763 00:41:51,920 --> 00:41:53,880 Speaker 1: over again til you had the three pieces of phone. 764 00:41:53,920 --> 00:41:56,920 Speaker 1: Then you could go to one part of the game, 765 00:41:57,320 --> 00:42:00,320 Speaker 1: the one section where there's an icon on the screen 766 00:42:00,360 --> 00:42:02,319 Speaker 1: that tells you you can make your phone call here, 767 00:42:02,960 --> 00:42:04,680 Speaker 1: and you had to find it because it wasn't always 768 00:42:04,680 --> 00:42:07,720 Speaker 1: in the same place. You would make your phone call, 769 00:42:08,040 --> 00:42:09,760 Speaker 1: and then you had to make it to a different 770 00:42:09,840 --> 00:42:13,040 Speaker 1: screen where the spaceship would actually land because apparently you 771 00:42:13,120 --> 00:42:16,000 Speaker 1: can't make a phone call at the landing site. Oh no, 772 00:42:16,239 --> 00:42:18,400 Speaker 1: that'd be too easy. So then you have to make 773 00:42:18,440 --> 00:42:20,320 Speaker 1: your way to the other screen and get in the 774 00:42:20,960 --> 00:42:24,040 Speaker 1: little spaceship and you would then start the game over 775 00:42:24,160 --> 00:42:34,440 Speaker 1: at the same difficulty level immediately. And this game was awful, terrible, 776 00:42:34,680 --> 00:42:38,799 Speaker 1: terrible game, so bad that people the word got out 777 00:42:39,040 --> 00:42:42,279 Speaker 1: about how disappointed this game was that people stopped buying it. 778 00:42:42,360 --> 00:42:47,560 Speaker 1: And uh Attari had produced thousands of cartridges because the 779 00:42:47,680 --> 00:42:52,239 Speaker 1: movie was so successful. So Attari goes out and makes 780 00:42:52,600 --> 00:42:55,960 Speaker 1: thousands and thousands of copies of ET. The reviews come in, 781 00:42:56,040 --> 00:43:00,520 Speaker 1: people hate it, copies go unsold. Eventually, store start to 782 00:43:00,680 --> 00:43:04,040 Speaker 1: send their unsold copies of ET back to Atari, and 783 00:43:04,120 --> 00:43:10,240 Speaker 1: Atari grinds them up and then trucks them out into 784 00:43:10,480 --> 00:43:15,360 Speaker 1: New Mexico and buries them. You know, um, you know 785 00:43:15,400 --> 00:43:17,799 Speaker 1: what they did with that? What's up? They used it 786 00:43:17,840 --> 00:43:20,560 Speaker 1: to pave a road and then you drive this bus 787 00:43:21,200 --> 00:43:23,520 Speaker 1: right across the desert and you get one point every 788 00:43:23,520 --> 00:43:26,920 Speaker 1: time you run over ET. Yeah, it was, and then 789 00:43:26,960 --> 00:43:29,880 Speaker 1: you fall in a pit and then physics in that 790 00:43:29,960 --> 00:43:32,920 Speaker 1: game are terrible. But anyway, Yeah, so that was. This 791 00:43:33,040 --> 00:43:35,200 Speaker 1: was again just like pac Man. This is another one 792 00:43:35,200 --> 00:43:37,359 Speaker 1: of those games that was pointed to as being one 793 00:43:37,400 --> 00:43:42,880 Speaker 1: of the reasons the video game industry crashed in Now. 794 00:43:44,000 --> 00:43:45,359 Speaker 1: You know, a lot of the games that came out 795 00:43:45,360 --> 00:43:49,280 Speaker 1: for the AD were these games made by independent developers 796 00:43:49,320 --> 00:43:52,560 Speaker 1: that were just terrible. But it was because, you know, 797 00:43:52,600 --> 00:43:55,120 Speaker 1: the market was flooded with terrible games and Attari was 798 00:43:55,160 --> 00:43:59,160 Speaker 1: not helping itself out by publishing some of them itself. Yeah. 799 00:43:59,160 --> 00:44:01,839 Speaker 1: I had some of those games too, And I had 800 00:44:02,040 --> 00:44:03,920 Speaker 1: and you know, I've mentioned it before. I was actually 801 00:44:03,920 --> 00:44:06,880 Speaker 1: a surprise that nobody voted for the sword Quest series. 802 00:44:06,920 --> 00:44:09,080 Speaker 1: But my guess is that a Torii was in such 803 00:44:09,160 --> 00:44:11,680 Speaker 1: decline that none of our listeners actually bought that, but 804 00:44:11,920 --> 00:44:16,719 Speaker 1: me since they didn't even finish the last game on 805 00:44:16,760 --> 00:44:19,799 Speaker 1: the series. But we didn't. A couple of people did 806 00:44:19,880 --> 00:44:23,680 Speaker 1: vote for some games that were patently offensive. We didn't 807 00:44:23,680 --> 00:44:26,480 Speaker 1: mention that before, and we didn't we weren't including those 808 00:44:27,160 --> 00:44:30,400 Speaker 1: specifically because we were talking about games that were just 809 00:44:31,040 --> 00:44:34,160 Speaker 1: horrible games now that were offensive, and these were games 810 00:44:34,160 --> 00:44:37,319 Speaker 1: that were meant to be enjoyable. They didn't have an 811 00:44:37,400 --> 00:44:40,360 Speaker 1: ulterior motive, right, there are some of those two. But 812 00:44:40,680 --> 00:44:43,479 Speaker 1: the games that had an ulterior motive where the whole 813 00:44:43,560 --> 00:44:47,200 Speaker 1: purpose was to perpetuate hatred or to make a joke 814 00:44:47,360 --> 00:44:52,920 Speaker 1: out of uh, inhumane acts, we didn't include those because really, 815 00:44:52,960 --> 00:44:55,120 Speaker 1: I mean, first of all, I refused to give them 816 00:44:55,120 --> 00:44:57,920 Speaker 1: any more publicity than they've already had. And second of all, 817 00:44:57,960 --> 00:45:01,239 Speaker 1: I I was the spirit of the thing was to 818 00:45:01,239 --> 00:45:03,839 Speaker 1: think of games that were meant to be enjoyable, fun 819 00:45:04,000 --> 00:45:07,640 Speaker 1: games that just weren't for one reason or another. Um, 820 00:45:07,719 --> 00:45:10,439 Speaker 1: let's talk about some of the really quickly, because we're 821 00:45:10,560 --> 00:45:14,279 Speaker 1: we've we're already getting pretty far up there, but we 822 00:45:14,320 --> 00:45:16,319 Speaker 1: have to talk about some of the other games that 823 00:45:16,400 --> 00:45:19,320 Speaker 1: got on got some votes that I was surprised didn't 824 00:45:19,320 --> 00:45:21,960 Speaker 1: get more votes, but again, since you had every single 825 00:45:22,000 --> 00:45:24,560 Speaker 1: game open to you, you know, one of those was 826 00:45:24,640 --> 00:45:29,880 Speaker 1: Aquaman Battle for Atlantis. This game is nigh unplayable. It 827 00:45:29,960 --> 00:45:33,160 Speaker 1: again had one of the worst reviews ever. Explay did 828 00:45:33,200 --> 00:45:37,759 Speaker 1: an amazing hysterical review of this game. Um I think 829 00:45:37,800 --> 00:45:40,200 Speaker 1: they called it like Power of the Mullet or something 830 00:45:40,239 --> 00:45:43,360 Speaker 1: like that in their in their review, but it was terrible. 831 00:45:44,239 --> 00:45:48,280 Speaker 1: And games that, um, we're specifically designed to be marketing 832 00:45:48,400 --> 00:45:53,719 Speaker 1: tools for for brands, so stuff like I actually had 833 00:45:53,760 --> 00:45:58,480 Speaker 1: the kool Aid game for the Yeah oh no, and 834 00:45:58,520 --> 00:46:01,799 Speaker 1: then they had the Avoid the Annoyed game for Dominoes. 835 00:46:01,960 --> 00:46:04,279 Speaker 1: There were all the Burger kaing games that came out 836 00:46:04,280 --> 00:46:07,279 Speaker 1: for the Xbox. There was a McDonald's game as well. 837 00:46:07,600 --> 00:46:10,040 Speaker 1: We got we got votes for those, but they were 838 00:46:10,480 --> 00:46:13,840 Speaker 1: it was usually one like one vote for one of 839 00:46:13,880 --> 00:46:16,440 Speaker 1: those titles, so there wasn't a lot of but I 840 00:46:16,480 --> 00:46:19,839 Speaker 1: think that that deserves mentioned. Games that are specifically just 841 00:46:19,960 --> 00:46:25,359 Speaker 1: marketing ploys tend to get hate hated by gamers, which 842 00:46:25,440 --> 00:46:28,319 Speaker 1: you know, that kind of makes sense, like gamers won 843 00:46:28,360 --> 00:46:31,840 Speaker 1: a game that was designed just to create enjoyment, be 844 00:46:31,880 --> 00:46:34,359 Speaker 1: fun and challenging, not a game that's designed to make 845 00:46:34,400 --> 00:46:37,120 Speaker 1: you want to go out and buy a pizza. Teenager 846 00:46:37,280 --> 00:46:40,040 Speaker 1: Ninja Turtles also falls into that category. I'm just kidding. 847 00:46:40,440 --> 00:46:42,000 Speaker 1: So and then there were some of the games that 848 00:46:42,040 --> 00:46:43,719 Speaker 1: were on the list that we we were a little 849 00:46:43,719 --> 00:46:46,800 Speaker 1: surprised to see votes for. Uh. And in some cases, 850 00:46:46,800 --> 00:46:48,960 Speaker 1: I think it's what people were voting on games that 851 00:46:49,040 --> 00:46:52,560 Speaker 1: either they're just tired of seeing or they don't they 852 00:46:52,560 --> 00:46:55,920 Speaker 1: are not particularly good at that game and they find 853 00:46:55,960 --> 00:46:58,600 Speaker 1: it frustrating, and other people like it, and that's why 854 00:46:58,600 --> 00:47:01,040 Speaker 1: they hate it, because it's a game that they personally 855 00:47:01,080 --> 00:47:03,960 Speaker 1: just don't get. Um. But some of those titles include 856 00:47:03,960 --> 00:47:06,680 Speaker 1: things like Angry Birds, which I think probably that's a 857 00:47:06,719 --> 00:47:09,560 Speaker 1: saturation thing, right, it's just because it's everywhere, people are 858 00:47:09,560 --> 00:47:13,799 Speaker 1: going to be tired of it. Yeah, Uh, we fit, 859 00:47:14,400 --> 00:47:16,040 Speaker 1: we fit. I don't even think if we fit as 860 00:47:16,040 --> 00:47:19,080 Speaker 1: a game, you know. That's why I didn't really like that. 861 00:47:19,080 --> 00:47:21,160 Speaker 1: That's not really a game so much. I mean, there's 862 00:47:21,160 --> 00:47:23,680 Speaker 1: a game element to it, but it's not I don't 863 00:47:23,719 --> 00:47:26,840 Speaker 1: call the game Halo, which I think a lot of 864 00:47:26,880 --> 00:47:28,960 Speaker 1: people would argue is one of the better first person 865 00:47:29,000 --> 00:47:32,080 Speaker 1: shooters for a console system, keeping in mind that PC 866 00:47:32,320 --> 00:47:36,239 Speaker 1: based first person shooters are much more sophisticated and require 867 00:47:36,680 --> 00:47:39,840 Speaker 1: a totally different skill set than a console one. I've 868 00:47:39,880 --> 00:47:43,239 Speaker 1: heard computer first person shooter players refer to console first 869 00:47:43,239 --> 00:47:45,719 Speaker 1: person shooters as kind of dumbing down the whole thing, 870 00:47:46,120 --> 00:47:48,360 Speaker 1: and I kind of get that, but it's it's a different, 871 00:47:48,440 --> 00:47:51,439 Speaker 1: you know, kind of different mode. And I personally love 872 00:47:51,520 --> 00:47:54,080 Speaker 1: the Halo series. I can see your Halo Thank you. 873 00:47:54,600 --> 00:47:58,320 Speaker 1: Pitfall for the at that was like a classic title 874 00:47:58,800 --> 00:48:00,920 Speaker 1: like that, along with River Raid or two of my 875 00:48:01,080 --> 00:48:04,920 Speaker 1: favorite titles. But there were people who didn't like it 876 00:48:04,960 --> 00:48:08,880 Speaker 1: because it had a repetitive gameplay early days there Super 877 00:48:08,880 --> 00:48:13,319 Speaker 1: Mario sixty four another game that got great reviews. But 878 00:48:13,360 --> 00:48:16,719 Speaker 1: we got some votes for that Microsoft Combat Flight Simulator, 879 00:48:16,760 --> 00:48:18,480 Speaker 1: which again I don't really think of as a game 880 00:48:18,800 --> 00:48:21,640 Speaker 1: a flight simulator, and flight simulators, by their very nature 881 00:48:21,640 --> 00:48:26,120 Speaker 1: tend to be very very complex, and sometimes overwhelmingly so, 882 00:48:26,640 --> 00:48:28,520 Speaker 1: because they are trying to be so true to life, 883 00:48:28,560 --> 00:48:31,839 Speaker 1: and yet you're using a different interface to control that 884 00:48:32,520 --> 00:48:34,680 Speaker 1: vehicle than you would if you were in the cockpit, 885 00:48:35,080 --> 00:48:38,759 Speaker 1: so there's an extra layer of complexity, you know. So 886 00:48:39,440 --> 00:48:41,440 Speaker 1: that got the votes. Also, we got some votes for 887 00:48:41,440 --> 00:48:43,719 Speaker 1: a Call of Duty and Modern Warfare which that was 888 00:48:43,760 --> 00:48:48,920 Speaker 1: kind of interesting. Um so not everybody agrees obviously on 889 00:48:49,000 --> 00:48:52,560 Speaker 1: what is the worst game of all time? Although overwhelmingly 890 00:48:52,760 --> 00:48:57,439 Speaker 1: ET ran away with this like it was there wasn't 891 00:48:57,440 --> 00:49:00,960 Speaker 1: even close. ET have way any more votes than all 892 00:49:01,000 --> 00:49:05,200 Speaker 1: the others combined. But like I said, of all the 893 00:49:05,280 --> 00:49:08,439 Speaker 1: votes that were we received for everything went to ET. 894 00:49:08,719 --> 00:49:13,759 Speaker 1: He galloped everywhere he walked. Did you yes, it's yeah, 895 00:49:13,760 --> 00:49:16,040 Speaker 1: that's true. Did you have any game? Well? You mentioned 896 00:49:16,040 --> 00:49:19,359 Speaker 1: the what was the series? That was a pretty There 897 00:49:19,400 --> 00:49:21,920 Speaker 1: was supposed to be a contest if he solved all 898 00:49:21,920 --> 00:49:24,040 Speaker 1: four parts of it, and the fourth part never came out. 899 00:49:24,040 --> 00:49:26,560 Speaker 1: In the third one got limited distribution. But I couldn't 900 00:49:26,560 --> 00:49:30,080 Speaker 1: see the point of doing what you were supposed to 901 00:49:30,120 --> 00:49:32,680 Speaker 1: be doing, right, I mean, I just really couldn't follow 902 00:49:33,000 --> 00:49:35,319 Speaker 1: the sequence. Yeah, I think I have to say that 903 00:49:35,480 --> 00:49:37,640 Speaker 1: out of all the ones I've I've mentioned, e T 904 00:49:37,880 --> 00:49:40,520 Speaker 1: is probably the the one I think of as the 905 00:49:40,520 --> 00:49:44,160 Speaker 1: worst that I've ever personally played. I played a lot 906 00:49:44,160 --> 00:49:46,040 Speaker 1: of really bad games, but I tend to forget them 907 00:49:46,080 --> 00:49:49,200 Speaker 1: because I have access to more games now, So if 908 00:49:49,239 --> 00:49:51,160 Speaker 1: I play a really bad one, I just switch and 909 00:49:51,200 --> 00:49:53,279 Speaker 1: go to a good one so it doesn't leave as 910 00:49:53,520 --> 00:49:56,040 Speaker 1: big an impression on me. Back when I was a kid, 911 00:49:56,520 --> 00:49:59,680 Speaker 1: my options were somewhat limited, and so I would play 912 00:49:59,719 --> 00:50:04,759 Speaker 1: a add game over and over because it's what I had. Ah. 913 00:50:06,239 --> 00:50:09,160 Speaker 1: I know here I am complaining about video games. Poor me, 914 00:50:09,400 --> 00:50:13,640 Speaker 1: You play a game. Um, yeah, don't cry for me, Argentina. 915 00:50:13,960 --> 00:50:16,840 Speaker 1: Al Right, guys, well this wraps up our first crowdsourced 916 00:50:17,560 --> 00:50:19,480 Speaker 1: episode of tech Stup. We'll probably do more of these 917 00:50:19,520 --> 00:50:21,080 Speaker 1: in the future. Maybe we'll do one in the best 918 00:50:21,160 --> 00:50:23,759 Speaker 1: video Game of All Time, but we'll also probably look 919 00:50:23,800 --> 00:50:26,080 Speaker 1: at other elements, things that have nothing to do with 920 00:50:26,160 --> 00:50:28,319 Speaker 1: video games at all. Will ask your opinion and we'll 921 00:50:28,400 --> 00:50:31,840 Speaker 1: report the results. We might actually guide it a little 922 00:50:31,920 --> 00:50:36,400 Speaker 1: more in the future, just so that way. Um, you know, 923 00:50:36,480 --> 00:50:39,000 Speaker 1: you don't have such a wide field to choose from 924 00:50:39,040 --> 00:50:42,160 Speaker 1: because with with with such a huge number of options, 925 00:50:42,440 --> 00:50:44,919 Speaker 1: it is hard to tabulate votes. We had a lot 926 00:50:45,000 --> 00:50:47,560 Speaker 1: of things that only had one vote because you know, 927 00:50:47,600 --> 00:50:49,720 Speaker 1: it was an obscure game that one person knew about 928 00:50:49,800 --> 00:50:52,440 Speaker 1: and it's a truly terrible game, so it had merit 929 00:50:52,680 --> 00:50:55,279 Speaker 1: for this list, but not enough people knew about to 930 00:50:55,360 --> 00:50:57,520 Speaker 1: vote for it. So we might narrow it down a 931 00:50:57,520 --> 00:50:59,520 Speaker 1: little bit next time, just to make things easier on 932 00:50:59,600 --> 00:51:03,200 Speaker 1: everybody me. If you have suggestions for any episodes you 933 00:51:03,239 --> 00:51:05,879 Speaker 1: would like to hear as a crowd sourced episode, something 934 00:51:05,880 --> 00:51:07,680 Speaker 1: that you think would be really interesting and you kind 935 00:51:07,680 --> 00:51:10,160 Speaker 1: of you're curious what other tech stuff listeners have to 936 00:51:10,200 --> 00:51:13,000 Speaker 1: say about it. Let us know. Send us an email. 937 00:51:13,080 --> 00:51:16,759 Speaker 1: Our address is text stuff at how stuff works dot com, 938 00:51:17,120 --> 00:51:19,600 Speaker 1: or let us know on Facebook or Twitter. Are handled, 939 00:51:19,600 --> 00:51:22,880 Speaker 1: There is text stuff H. S W and Chris and 940 00:51:22,920 --> 00:51:27,560 Speaker 1: I will tell you again really soon. Be sure to 941 00:51:27,640 --> 00:51:30,440 Speaker 1: check out our new video podcast, Stuff from the Future. 942 00:51:30,760 --> 00:51:33,080 Speaker 1: Join how Stuff Work staff as we explore the most 943 00:51:33,080 --> 00:51:37,919 Speaker 1: promising and perplexing possibilities of tomorrow. The How Stuff Works 944 00:51:37,920 --> 00:51:41,160 Speaker 1: iPhone app has arrived down at it today on iTunes, 945 00:51:45,760 --> 00:51:48,360 Speaker 1: brought to you by the reinvented two thousand twelve camera. 946 00:51:48,640 --> 00:51:49,879 Speaker 1: It's ready, Are you