1 00:00:02,279 --> 00:00:05,640 Speaker 1: Global business news twenty four hours a day. If Bloomberg 2 00:00:05,720 --> 00:00:08,760 Speaker 1: dot Com the Radio plus mobile last and on your radio. 3 00:00:09,080 --> 00:00:13,200 Speaker 1: This is a Bloomberg business flash from Bloomberg World Handquarters. 4 00:00:13,240 --> 00:00:17,680 Speaker 1: I'm Charlie Pellet. Analog Devices and Linear Technology steal a deal. 5 00:00:17,800 --> 00:00:22,160 Speaker 1: Moments ago they announced the acquisition. Analog Devices is buying 6 00:00:22,280 --> 00:00:26,200 Speaker 1: Linear the value of about sixty dollars a share. Stocks 7 00:00:26,200 --> 00:00:29,080 Speaker 1: are fluctuating with you have the doubt now turning positive 8 00:00:29,160 --> 00:00:31,440 Speaker 1: up by about half a point. Little change there at 9 00:00:31,480 --> 00:00:34,640 Speaker 1: twenty one sixty nine. Naz Stack up twelve a gain 10 00:00:34,720 --> 00:00:38,080 Speaker 1: of two tenths of one percent. Down Industrials down twenty 11 00:00:38,120 --> 00:00:40,920 Speaker 1: four a drop of one tenth of one percent. The 12 00:00:40,960 --> 00:00:43,320 Speaker 1: ten year of four thirty seconds, the yield one point 13 00:00:43,360 --> 00:00:47,640 Speaker 1: five percent. Gold up thirty cents thirteen nineteen the ounce, 14 00:00:47,760 --> 00:00:51,080 Speaker 1: little change their crude oil West Texas Intermediate Town twenty 15 00:00:51,120 --> 00:00:54,920 Speaker 1: eight cents eighty five on West Texas Intermediate to drop 16 00:00:55,000 --> 00:00:58,240 Speaker 1: there of seven tenths of one percent. I'm Charlie Palett, 17 00:00:58,400 --> 00:01:05,280 Speaker 1: and that's a Bloomberg business splash. You're listening to taking 18 00:01:05,360 --> 00:01:09,399 Speaker 1: stock with Bim Box and Kathleen Hayes on Bloomberg Radio. 19 00:01:10,040 --> 00:01:13,880 Speaker 1: Nintendo has been on quite a roller coaster the past 20 00:01:13,959 --> 00:01:17,240 Speaker 1: few trading days, posting it's worst drop in twenty six 21 00:01:17,319 --> 00:01:20,640 Speaker 1: years yesterday after the company poured cold water on the 22 00:01:20,680 --> 00:01:25,560 Speaker 1: notion that the explosive popularity of Pokemon Go would translate 23 00:01:25,640 --> 00:01:28,679 Speaker 1: into steady profits. Now, if you were looking for a 24 00:01:28,720 --> 00:01:32,320 Speaker 1: way to profit on some of this volatility, well you 25 00:01:32,400 --> 00:01:35,600 Speaker 1: could find it if you listen now to our next guest, 26 00:01:36,120 --> 00:01:40,000 Speaker 1: Andrew Shannon joins us now he's chief executive officer at 27 00:01:40,120 --> 00:01:44,600 Speaker 1: Pure Funds. It's the worst, World's first video game tech 28 00:01:44,880 --> 00:01:48,600 Speaker 1: et F. Andrew, Welcome to the show. Thanks so much 29 00:01:48,600 --> 00:01:50,800 Speaker 1: for having me, so tell us more about you and 30 00:01:50,840 --> 00:01:55,080 Speaker 1: how you came to start this g A m R gamer, 31 00:01:55,160 --> 00:01:58,480 Speaker 1: world's first video game uh tech e t F. Are 32 00:01:58,520 --> 00:02:01,000 Speaker 1: you a gamer yourself or did you say, hey, there's 33 00:02:01,000 --> 00:02:02,240 Speaker 1: a way to make a lot of money in this 34 00:02:03,640 --> 00:02:06,320 Speaker 1: Pure Funds are Our company has a has a history 35 00:02:06,440 --> 00:02:12,359 Speaker 1: of creating new investment opportunities focusing on very specific industries 36 00:02:12,400 --> 00:02:15,799 Speaker 1: and themes. We were actually approached with this idea from 37 00:02:15,840 --> 00:02:19,240 Speaker 1: an individual that has been a research channel is covering 38 00:02:19,240 --> 00:02:23,040 Speaker 1: the video game industry for roughly a decade and really 39 00:02:23,120 --> 00:02:25,519 Speaker 1: shared um and it kind of opened our eyes to 40 00:02:25,639 --> 00:02:29,120 Speaker 1: how large of an industry this really is. Most people 41 00:02:29,160 --> 00:02:31,960 Speaker 1: don't realize, but more money was spent last year on 42 00:02:32,080 --> 00:02:35,600 Speaker 1: video game technology around the world than cybersecurity. And it's 43 00:02:35,639 --> 00:02:38,200 Speaker 1: once you start learning more and more about this industry, 44 00:02:38,440 --> 00:02:41,720 Speaker 1: it becomes a much more interesting one and one that 45 00:02:41,840 --> 00:02:44,120 Speaker 1: I think more people will want to learn about. And 46 00:02:44,320 --> 00:02:46,200 Speaker 1: can you give us any number of figure? I was 47 00:02:46,240 --> 00:02:50,880 Speaker 1: looking around about twenty billion dollar a year business, so 48 00:02:50,960 --> 00:02:53,280 Speaker 1: I think that might just be for the games itself. 49 00:02:53,639 --> 00:02:57,280 Speaker 1: For all, video game technology industry is roughly over nine 50 00:02:57,440 --> 00:02:59,960 Speaker 1: billion dollars last year. Okay, so you got over nighte 51 00:03:00,040 --> 00:03:04,000 Speaker 1: deep billion dollars. Tell us about video games like Pokemon 52 00:03:04,160 --> 00:03:09,320 Speaker 1: Go that require some kind of either augmented reality or 53 00:03:09,440 --> 00:03:12,560 Speaker 1: virtual reality, and I keep thinking about fitness things like 54 00:03:12,720 --> 00:03:18,040 Speaker 1: Zombies Run and Geo Cash and for example, Fantastic. So yeah, 55 00:03:18,080 --> 00:03:21,280 Speaker 1: So these are two types of technologies that we've been 56 00:03:21,280 --> 00:03:25,519 Speaker 1: hearing about for the last several years, virtual reality, augmented reality, 57 00:03:25,880 --> 00:03:28,639 Speaker 1: and you know, ones that at times can can be overhyped. 58 00:03:28,680 --> 00:03:30,600 Speaker 1: You know, I think virtual reality still has a long 59 00:03:30,639 --> 00:03:33,720 Speaker 1: ways to go, but as far as Pokemon Go and 60 00:03:33,960 --> 00:03:36,280 Speaker 1: UM augmented reality, I think this was one of really 61 00:03:36,320 --> 00:03:40,680 Speaker 1: the first games that the mainstream um, you know, uh users, gamers, 62 00:03:40,680 --> 00:03:43,440 Speaker 1: I've realized what this technology is and how they can 63 00:03:43,520 --> 00:03:45,880 Speaker 1: use it. And now they're starting to see and understand 64 00:03:45,920 --> 00:03:50,080 Speaker 1: better and grasp how this technology can transcend just entertainment 65 00:03:50,200 --> 00:03:54,520 Speaker 1: and into things like you said, like training, simulation, fitness, healthcare, education, 66 00:03:54,840 --> 00:03:56,800 Speaker 1: and you know, the list goes on. And now it's 67 00:03:56,840 --> 00:03:59,320 Speaker 1: up to the software providers to say, Okay, this is real. 68 00:03:59,400 --> 00:04:01,520 Speaker 1: People are interested in that, they want to use it. 69 00:04:01,760 --> 00:04:03,320 Speaker 1: We can put it on mobile, we could put it 70 00:04:03,360 --> 00:04:07,760 Speaker 1: on consoles, different uh uh, different mediums like that, and 71 00:04:07,880 --> 00:04:10,560 Speaker 1: we'll it'll be interesting to see how it transcends entertainment 72 00:04:10,560 --> 00:04:14,080 Speaker 1: moving forward. Well and in fact, I'm not a gamer okay, 73 00:04:14,160 --> 00:04:16,400 Speaker 1: but to me, one of the cool things about Pokemon 74 00:04:16,480 --> 00:04:18,680 Speaker 1: Go is it makes people get out and move around, 75 00:04:18,800 --> 00:04:21,400 Speaker 1: So it sends this is is that one of the 76 00:04:21,440 --> 00:04:23,200 Speaker 1: things you think that then it fits in with this 77 00:04:23,360 --> 00:04:26,919 Speaker 1: to me, this broader uses of what we call video 78 00:04:26,960 --> 00:04:29,520 Speaker 1: games and augmented reality, so people aren't just sitting in 79 00:04:29,520 --> 00:04:32,279 Speaker 1: front of a screen with their thumbs moving, but actually 80 00:04:32,520 --> 00:04:36,479 Speaker 1: doing something. Absolutely, I can envision a future where we 81 00:04:36,560 --> 00:04:41,480 Speaker 1: see children in the classrooms using virtual reality to actually 82 00:04:41,760 --> 00:04:45,400 Speaker 1: do geography. Instead of learned geography, UM, where you're using 83 00:04:45,400 --> 00:04:48,280 Speaker 1: augmented reality to work in your in your chemistry lab 84 00:04:48,400 --> 00:04:50,600 Speaker 1: or to learn a new skill set on the job. 85 00:04:51,560 --> 00:04:53,480 Speaker 1: I think that's kind of where we are right now, 86 00:04:53,480 --> 00:04:55,919 Speaker 1: where people are saying, Okay, this technology is here with 87 00:04:56,040 --> 00:04:57,960 Speaker 1: virtual reality. Like I said, they still have a lot 88 00:04:58,000 --> 00:04:59,680 Speaker 1: of kinks to work out, which is why you haven't 89 00:04:59,680 --> 00:05:02,640 Speaker 1: seen the software there. But now seeing this success that 90 00:05:02,640 --> 00:05:06,080 Speaker 1: that Nantic and Nintendo have had with Pokemon Go, it 91 00:05:06,120 --> 00:05:07,960 Speaker 1: could be a way to kind of dust off old 92 00:05:08,000 --> 00:05:12,040 Speaker 1: game franchises or create entirely new business models. UM. You know, 93 00:05:12,120 --> 00:05:14,400 Speaker 1: why not why not have something at your at your 94 00:05:14,400 --> 00:05:16,920 Speaker 1: local department store where it's almost a game to try 95 00:05:16,960 --> 00:05:19,000 Speaker 1: to find some sale item as opposed to just show 96 00:05:19,040 --> 00:05:21,000 Speaker 1: up and get get the item on sale. I think 97 00:05:21,000 --> 00:05:22,880 Speaker 1: there's many different ways that this can be used, and 98 00:05:22,880 --> 00:05:26,120 Speaker 1: I think we're going to start to see retailers, fitness 99 00:05:26,760 --> 00:05:29,719 Speaker 1: chains things like that. Um I even have you even 100 00:05:29,760 --> 00:05:32,640 Speaker 1: heard of of fitness classes looking to kind of cash 101 00:05:32,680 --> 00:05:36,039 Speaker 1: in on the Pokemon craze and incorporate augmented reality. So 102 00:05:36,080 --> 00:05:38,640 Speaker 1: I think this is kind of opening new new businesses 103 00:05:38,640 --> 00:05:42,000 Speaker 1: that never really considered video games or gaming technology. And 104 00:05:42,040 --> 00:05:44,120 Speaker 1: are looking at ways to apply that to how they 105 00:05:44,120 --> 00:05:46,839 Speaker 1: go about their business. What's old is new again. I 106 00:05:46,920 --> 00:05:51,080 Speaker 1: keep thinking of Nintendo Power Pad or even Dance Revolution 107 00:05:51,640 --> 00:05:54,839 Speaker 1: as well as the Nintendo. We Nintendo happens to be 108 00:05:54,920 --> 00:05:57,640 Speaker 1: I believe the largest holding in the Pure Funds video 109 00:05:57,720 --> 00:06:01,760 Speaker 1: Game Tech Exchange traded fund symbol g A m R. 110 00:06:02,320 --> 00:06:06,920 Speaker 1: How does the company get into this e t F portfolio? Right, 111 00:06:06,960 --> 00:06:09,840 Speaker 1: So that's determined by the indext provider. But what they're 112 00:06:09,839 --> 00:06:13,000 Speaker 1: really looking for our companies that have a focus on 113 00:06:13,120 --> 00:06:15,760 Speaker 1: video game technology, Now what is that? Those are companies 114 00:06:15,800 --> 00:06:19,760 Speaker 1: that are developing video games and software, those developing consoles. 115 00:06:20,080 --> 00:06:24,080 Speaker 1: Even some of the chip providers um In Video and 116 00:06:24,560 --> 00:06:26,560 Speaker 1: a m D are in the fund as well as 117 00:06:26,600 --> 00:06:28,839 Speaker 1: some of the mobile gaming companies and some of the 118 00:06:28,880 --> 00:06:32,839 Speaker 1: peripheral equipment providers too. So it really looks at the 119 00:06:32,880 --> 00:06:36,880 Speaker 1: overall industry, those providing and creating the technology, as well 120 00:06:36,920 --> 00:06:39,680 Speaker 1: as the platforms that that gamers are using, even retail 121 00:06:39,720 --> 00:06:43,160 Speaker 1: companies that are selling UH games and distributing them. So 122 00:06:43,200 --> 00:06:45,640 Speaker 1: it really looks at the overall ecosystem. It doesn't just 123 00:06:45,680 --> 00:06:48,320 Speaker 1: focus on the people making the games. I think that 124 00:06:48,400 --> 00:06:51,440 Speaker 1: kind of ties into you know, This isn't just Entertainment's 125 00:06:51,480 --> 00:06:53,680 Speaker 1: not just the game companies of the software providers. It 126 00:06:53,760 --> 00:06:56,440 Speaker 1: is those that are creating all these different uses as well, 127 00:06:56,600 --> 00:07:01,480 Speaker 1: for M gamification, augmented reality, virtual reality. And right now 128 00:07:01,520 --> 00:07:05,240 Speaker 1: those areas are fairly small, but very potentially those areas 129 00:07:05,279 --> 00:07:07,960 Speaker 1: could um become a larger exposure and the fund as 130 00:07:08,000 --> 00:07:12,200 Speaker 1: they mature as well. So Andrew as someone who has well, 131 00:07:12,320 --> 00:07:14,160 Speaker 1: you have a couple of funds. When we're talking about 132 00:07:14,160 --> 00:07:16,720 Speaker 1: the Video Game fund GMR and we're going to maybe 133 00:07:16,760 --> 00:07:20,320 Speaker 1: get a chance to talk about I fly looking at drones. 134 00:07:20,440 --> 00:07:23,880 Speaker 1: But Apple's releasing today. What about the Apple earnings report? 135 00:07:23,960 --> 00:07:27,480 Speaker 1: Is important to you as the person who oversees this 136 00:07:28,360 --> 00:07:31,160 Speaker 1: video game tech e t F. Yeah. One of the 137 00:07:31,240 --> 00:07:34,600 Speaker 1: larger trends that has made gaming so much more pervasive 138 00:07:34,720 --> 00:07:37,680 Speaker 1: is that, um, you know, with the broad spread of 139 00:07:37,720 --> 00:07:41,480 Speaker 1: broadband and mobile devices, more people can actually play games 140 00:07:41,480 --> 00:07:43,880 Speaker 1: and get access to games than ever before. You don't 141 00:07:43,880 --> 00:07:46,600 Speaker 1: have to spend a couple hundred dollars on a console 142 00:07:46,920 --> 00:07:49,360 Speaker 1: and do this. With Apple, they're kind of approaching this 143 00:07:49,400 --> 00:07:51,800 Speaker 1: from from many ways, which make them an interesting holding 144 00:07:51,840 --> 00:07:54,520 Speaker 1: for the company. You know, they have the smartphones and 145 00:07:54,560 --> 00:07:58,000 Speaker 1: tablets that people can actually play the games on they're 146 00:07:58,080 --> 00:08:01,680 Speaker 1: developing Apple TV and game and game companies can actually 147 00:08:01,920 --> 00:08:04,400 Speaker 1: add games to an Apple TV, so now you can 148 00:08:04,440 --> 00:08:06,880 Speaker 1: play games directly on your TV if you have an 149 00:08:06,880 --> 00:08:09,560 Speaker 1: Apple TV device. So really what we're you know, want 150 00:08:09,600 --> 00:08:13,080 Speaker 1: to see is, um, you know, more people getting uh, 151 00:08:13,440 --> 00:08:16,280 Speaker 1: these different devices in their hands so they can use 152 00:08:16,520 --> 00:08:18,600 Speaker 1: and play these different games. So they're kind of a 153 00:08:18,720 --> 00:08:22,240 Speaker 1: platform company almost kind of like a console company, but 154 00:08:22,520 --> 00:08:24,560 Speaker 1: you know, they're they're not limited to just certain types 155 00:08:24,560 --> 00:08:27,440 Speaker 1: of companies and games being able to be accessed from 156 00:08:27,440 --> 00:08:29,840 Speaker 1: their phone. So you know, more people are are buying 157 00:08:29,880 --> 00:08:33,079 Speaker 1: and getting iPads and iPhones in their hands. That's more 158 00:08:33,080 --> 00:08:35,440 Speaker 1: potential gamers out there, as well as more people using 159 00:08:35,480 --> 00:08:38,360 Speaker 1: the app store to potentially download these games, and more 160 00:08:38,400 --> 00:08:41,679 Speaker 1: people are interested in the drone industry. The Pure Funds 161 00:08:41,880 --> 00:08:47,199 Speaker 1: drone economy strategy, E t F Symbol, I Fly Parrot 162 00:08:47,440 --> 00:08:51,400 Speaker 1: Say the French wireless products manufacturer and the maker of 163 00:08:51,760 --> 00:08:56,280 Speaker 1: Bebop drones as well as many drones. What do you 164 00:08:56,320 --> 00:09:00,760 Speaker 1: focus on? Is it defense? Is it entertainment? Is commerce? 165 00:09:00,760 --> 00:09:03,640 Speaker 1: When it comes to drones? Yeah? You know, right now, 166 00:09:03,720 --> 00:09:08,080 Speaker 1: this this is a burgeoning industry. There have been drones around, um, 167 00:09:08,120 --> 00:09:09,960 Speaker 1: you know, for for many years, but we're starting to 168 00:09:09,960 --> 00:09:13,480 Speaker 1: see it transcend just kind of the original aerospace and 169 00:09:13,559 --> 00:09:17,520 Speaker 1: defense applications, and this technology is advancing, so we're starting 170 00:09:17,520 --> 00:09:20,600 Speaker 1: to see new businesses try to incorporate drones into their 171 00:09:20,640 --> 00:09:24,120 Speaker 1: business model to create new efficiencies to better serve their 172 00:09:24,200 --> 00:09:26,040 Speaker 1: their clients and as well as do things that they 173 00:09:26,040 --> 00:09:29,439 Speaker 1: haven't been able to do before. So you know, right now, um, 174 00:09:29,520 --> 00:09:31,080 Speaker 1: you know, there are only a couple of pure play 175 00:09:31,120 --> 00:09:34,480 Speaker 1: publicly traded drone companies you mentioned parrot Ero Environment as 176 00:09:34,480 --> 00:09:38,240 Speaker 1: well in American company in the drone space, but currently 177 00:09:38,280 --> 00:09:41,600 Speaker 1: there are you know, many kinds of aerospace defense companies. 178 00:09:41,960 --> 00:09:45,240 Speaker 1: But as more companies get involved and started corporating drones 179 00:09:45,280 --> 00:09:47,959 Speaker 1: into their business lines, um, you know, it wouldn't be 180 00:09:48,120 --> 00:09:50,560 Speaker 1: difficult to see those companies start to enter the fund 181 00:09:50,600 --> 00:09:54,760 Speaker 1: as well. UM. It also does have companies that make sensors, chips, 182 00:09:55,360 --> 00:09:59,760 Speaker 1: UM cameras for drones UM currently as well. So it's 183 00:09:59,760 --> 00:10:02,960 Speaker 1: it really is this overall kind of drone ecosystem and 184 00:10:03,160 --> 00:10:05,760 Speaker 1: the indexes is cleverly built to use what they call 185 00:10:05,800 --> 00:10:09,040 Speaker 1: a proprietary drone score to rank scores based on public 186 00:10:09,080 --> 00:10:12,080 Speaker 1: information to determine what each company's footprint is in the 187 00:10:12,160 --> 00:10:16,040 Speaker 1: drone industry. And as more companies start to get contracts 188 00:10:16,120 --> 00:10:20,360 Speaker 1: or create UM create or incorporate drones into their businesses, 189 00:10:20,520 --> 00:10:22,480 Speaker 1: they have the ability to also come to the fund 190 00:10:22,520 --> 00:10:25,880 Speaker 1: and ideally, UM they'll be more pure play companies in 191 00:10:25,920 --> 00:10:29,240 Speaker 1: the fund. As more companies UM that are publicly traded 192 00:10:29,559 --> 00:10:32,080 Speaker 1: are pure play drone companies, maybe you could create a 193 00:10:32,080 --> 00:10:34,439 Speaker 1: new fund that sort of combines gaming with drones. I 194 00:10:34,480 --> 00:10:39,000 Speaker 1: don't know how you do that, but we we don't 195 00:10:39,000 --> 00:10:41,720 Speaker 1: want to get to too specific. We want to try 196 00:10:41,760 --> 00:10:44,439 Speaker 1: to capture these these broad industries that we think our 197 00:10:44,760 --> 00:10:48,680 Speaker 1: growth emerging growth opportunities and provide that ability for investors 198 00:10:48,679 --> 00:10:51,840 Speaker 1: to get global diversification. So each of the publicly traded 199 00:10:51,880 --> 00:10:54,760 Speaker 1: ets that we have all have a global exposure, so 200 00:10:54,800 --> 00:10:57,400 Speaker 1: you're not just getting what you see at home, but 201 00:10:57,559 --> 00:11:02,559 Speaker 1: really uh diversification around the Andrew Channon, thank you very much, 202 00:11:02,600 --> 00:11:05,760 Speaker 1: Chief executive officer of Pure Funds. You can follow them 203 00:11:05,760 --> 00:11:11,079 Speaker 1: on Twitter at Pure Funds, Drones and video Game Investing. 204 00:11:11,760 --> 00:11:12,920 Speaker 1: This is Bloomberg