WEBVTT - Here There Be Sea Monsters

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<v Speaker 1>Welcome to Stuff to Blow your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Julie Douglas. Jusie.

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<v Speaker 1>You remember those three episodes that we did on maps

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<v Speaker 1>a while back. Oh, yes, yeah, it's pretty interesting stuff.

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<v Speaker 1>We talked about the way maps form our view of reality,

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<v Speaker 1>how maps exist not only on paper but in our minds.

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<v Speaker 1>We talked about the some of the history of cartography,

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<v Speaker 1>some of the problems entailed within right, and just exploration

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<v Speaker 1>in general, how matt making was this way to, you know,

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<v Speaker 1>make a concrete idea of the abstract notions of the

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<v Speaker 1>world around us. But one area that we didn't really

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<v Speaker 1>get into they were going to explore today is the

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<v Speaker 1>world of monstrosity, particularly the world of sea monster. Because

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<v Speaker 1>if you look back on old enough maps, you inevitably

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<v Speaker 1>encounter fantastic things. You you would, of course encounter fantastic

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<v Speaker 1>land forms that deviate to varying degrees from what we

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<v Speaker 1>know or believe to be the shape of our continents.

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<v Speaker 1>And then if you go out in the water, you

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<v Speaker 1>see these strange creatures that don't match up particularly well

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<v Speaker 1>with anything that actually exists, and yet like these creatures

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<v Speaker 1>that are represented on these maps, they are really powerful symbols.

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<v Speaker 1>And we just talked about the power of symbols in

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<v Speaker 1>the previous episode. So there's stand ins both for dangerous,

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<v Speaker 1>real and imagined. Yeah, and Uh, it turns out the whole,

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<v Speaker 1>the whole area of sea monsters is a largely understudied topic,

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<v Speaker 1>particularly we're talking about sea monsters on maps. I recently

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<v Speaker 1>attended a lecture by author Chet van Douser, who has

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<v Speaker 1>put together fabulous book called Sea Monsters on Menieval and

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<v Speaker 1>Renaissance Maps, and he thoroughly explored this topic. True and Uh,

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<v Speaker 1>I wanted to read a little bit from Ben Shattuck's

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<v Speaker 1>article from Salon. He talks about why, uh, the ocean

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<v Speaker 1>provide such a rich grounds for imagination. He says, there's

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<v Speaker 1>something about the ocean that keeps on giving to cryptozoology,

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<v Speaker 1>mostly because it's a great dark room whose door only

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<v Speaker 1>opens when animals rise to breathe or eat or some themselves,

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<v Speaker 1>or when they flash through a cone of light shot

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<v Speaker 1>from a deep water submersible. There's a bet of sunlight

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<v Speaker 1>caught in the first ten feet or so of water,

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<v Speaker 1>and then total and huge blackness. Still, though the unsettling

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<v Speaker 1>sea generates a productive fear to stoke our imaginations. That

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<v Speaker 1>Ben shattic, he's good. He's also, of course the guy

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<v Speaker 1>who wrote that the excellent article about being swallowed alive

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<v Speaker 1>by whale. That's right. So we're talking about monsters, which

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<v Speaker 1>we've we've touched on monsters before. I frequently blog about monsters,

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<v Speaker 1>and as I like to point out, the word monstrosity

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<v Speaker 1>originates from the Latin monster aary, which means to show

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<v Speaker 1>or illustrate a point. And in this as a Van

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<v Speaker 1>Deuser points out, it falls in line with the St.

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<v Speaker 1>Augustine's view of a monster as something that's part of

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<v Speaker 1>God's plan, an adornment of the universe that can also

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<v Speaker 1>teach us about the dangers of sin. But then there

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<v Speaker 1>are other medieval commentators that define a monster is a

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<v Speaker 1>thing against nature. So we have to sort of clarify

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<v Speaker 1>what are we talking about when we talk about a monster,

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<v Speaker 1>Because on one hand, a monster is, uh, you know,

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<v Speaker 1>a fantastic creature that is against the natural order and

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<v Speaker 1>doesn't actually exist in reality. But then we have things

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<v Speaker 1>like river monsters the Animal Planet show, where these are

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<v Speaker 1>actually real world animals, but we refer to them as

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<v Speaker 1>monsters because they are on some level monstrous. Yeah, I

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<v Speaker 1>mean they defy our expectations, right, because we have knowledge

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<v Speaker 1>of our land animals, we have knowledge of ourselves. But

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<v Speaker 1>when we see these creatures that come from the depths

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<v Speaker 1>and they are so odd and like est but not

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<v Speaker 1>like us, well they become abominations. Yeah. The popular theory

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<v Speaker 1>in the medieval ages and on up into the sixteenth

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<v Speaker 1>century was this idea that anything that exists on land,

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<v Speaker 1>there's a version of it that exists in the water.

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<v Speaker 1>And this goes back to planting the elder statements in

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<v Speaker 1>natural history. So the idea here is that the have

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<v Speaker 1>a stag that lives in the land. Well, then there's

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<v Speaker 1>a sea stag somewhere. There's a lion lives on the land.

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<v Speaker 1>Well there's a sea lion. There are men, there are merment,

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<v Speaker 1>and literally it really gets ridiculous when you start looking

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<v Speaker 1>at the sheer number, because you make it go always

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<v Speaker 1>just making some of these up. But just to to

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<v Speaker 1>look in the index of Van Deuser's book, there's a

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<v Speaker 1>reference to a sea bear, sea bish of a sea bowl,

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<v Speaker 1>a sea chicken, a sea cow, sea dogs, sea dragon,

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<v Speaker 1>au see elephant, sea, frogs, goats, hairs, horses, lions, monks, panthers, pigs, pig, dogs,

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<v Speaker 1>pig lions, rabbits, rams, rooster, serpent, stags, tigers, unicorns, and wolves.

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<v Speaker 1>Uh and uh you know. Just so, so you have

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<v Speaker 1>that idea, that existing sort of philosophic idea of how

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<v Speaker 1>the world works, and you bring that with you into

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<v Speaker 1>an actual observation and second and third hand accounts of

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<v Speaker 1>what is actually going on in the ocean, and you

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<v Speaker 1>can see where various uh bits of false data emerge. Well,

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<v Speaker 1>and just to confuse things about you have some animals

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<v Speaker 1>from mythology like you have. You've got you of corns.

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<v Speaker 1>But then you've got normals which actually exists. So what

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<v Speaker 1>do you get. Of course, you get some sort of

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<v Speaker 1>creature that is a unicorn fish like creature flilling out

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<v Speaker 1>there in the ocean. Exactly. Now, when we talk about

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<v Speaker 1>these maps, talking about these old maps, particularly medieval maps,

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<v Speaker 1>we're basically talking about two kinds of maps. First of all,

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<v Speaker 1>there is the mapa mundi, a map of the world.

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<v Speaker 1>And it's really cool when you look at the simplest

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<v Speaker 1>and oldest of these, you have what we call a

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<v Speaker 1>t O map, and I'll include a picture of one

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<v Speaker 1>of these in the gallery that accompanies this episode. But

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<v Speaker 1>a t O map. If you'll picture a big circle,

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<v Speaker 1>all right, that's the world, Okay. Imagine a central land

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<v Speaker 1>mass surrounded by a circular ocean. Now imagine a horizontal

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<v Speaker 1>line running across it. Cutting it into that line is

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<v Speaker 1>the Aegean and Black Sea on the left, and then

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<v Speaker 1>Nile on the Red Sea on the right. And then

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<v Speaker 1>a dividing line down the center of that line, forming

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<v Speaker 1>the stalk of the t that's the Mediterranean Sea. So

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<v Speaker 1>this is a vision of the world sort of on

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<v Speaker 1>its side, where the center of it, the very center

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<v Speaker 1>of the circle is Jerusalem, because that's the center of

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<v Speaker 1>the world, you know, Western Christian tradition, and so the

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<v Speaker 1>whole northern half of the circle is Asia. Then the

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<v Speaker 1>lower left hand quarter is Europe, in the lower right

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<v Speaker 1>hand quarter is Africa. Okay. So this is really a

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<v Speaker 1>map that is not used to navigate. It's rather a

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<v Speaker 1>map that's used to record our ideas about the world

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<v Speaker 1>and how it's configured. Yeah, you know, we talked about

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<v Speaker 1>when we did our map episodes. We talked about, say

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<v Speaker 1>something like the map of the tube system in London

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<v Speaker 1>about how important important it is uh, certainly to to

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<v Speaker 1>get around London, but also to form an idea in

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<v Speaker 1>the londoner's mind of what their city looks like, in

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<v Speaker 1>what their city is. This was a map to make

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<v Speaker 1>sense of the stories you were hearing about. All right,

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<v Speaker 1>Jerusalem so important? Where is it compared to me? Where?

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<v Speaker 1>Where's where is Africa compared to me? Where? How do

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<v Speaker 1>I fit into the world? And what is the shape

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<v Speaker 1>of the world. And what's interesting about that is it's

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<v Speaker 1>got that configuration, the t configuration, which is directly um

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<v Speaker 1>feeding into this idea that we we know we have

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<v Speaker 1>many more neurons that are dead a hitted to up

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<v Speaker 1>and down and right and left in terms of our

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<v Speaker 1>visual visual field and not diagonal, which is this need

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<v Speaker 1>to try to put everything into a neat little package.

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<v Speaker 1>So that's your earliest world map, and they certainly evolve

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<v Speaker 1>from there up until you know, modern times, as we

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<v Speaker 1>learn more and more about the the what the world

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<v Speaker 1>looks like, and how we get from one place to another.

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<v Speaker 1>So on these maps, on the t O maps, most

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<v Speaker 1>of the real estate here is concerned with the land uh.

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<v Speaker 1>And you'll have some cities marked and some important bits

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<v Speaker 1>of geography. But as in the Girona be at this map,

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<v Speaker 1>sea monsters do appear in the outer ocean that you know,

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<v Speaker 1>the outer the outer edge of the circle, the edge

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<v Speaker 1>of the world. Um. In this particular map from you'll

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<v Speaker 1>find a marine chicken and perhaps Jonah being swallowed by

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<v Speaker 1>whale or having been swallowed by a whale. You see

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<v Speaker 1>like this big fish and you see Jonah in the

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<v Speaker 1>belly um though most of the depictions of Jonah and

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<v Speaker 1>the whale, it's either Jonah being spit up, were swallowed

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<v Speaker 1>like they tend not to dwell on the whole, living

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<v Speaker 1>inside the belly bit. So that's one type of map.

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<v Speaker 1>And then you also have nautical charts because obviously people

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<v Speaker 1>are sailing from one point in the other and they

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<v Speaker 1>need a functional map to tell them how to do that.

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<v Speaker 1>A t O map is not going to help you

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<v Speaker 1>really navigate the world. Again, it's all about where you

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<v Speaker 1>are in your head, where you are actually on a

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<v Speaker 1>ship at sea. You need a nautical map. And so

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<v Speaker 1>these were generally these would generally have an outline of

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<v Speaker 1>the land uh and they were really only concerned with

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<v Speaker 1>coastal cities and ports. And they would connect to each

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<v Speaker 1>other by criss crossing rum lines. So you could look

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<v Speaker 1>at this and you'd be like, all right, this is

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<v Speaker 1>the line you need to follow if you need to

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<v Speaker 1>get from this port to this port, in this city

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<v Speaker 1>to this city. Okay. And the more common variety of

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<v Speaker 1>these maps was purely utilitarian. There were no frills, and

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<v Speaker 1>there were certainly no sea monsters, but clients could and

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<v Speaker 1>did opt for specially add on so you could pay

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<v Speaker 1>extra for painted cities, for flax and ultimately sea monster

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<v Speaker 1>and and the especially maps. These were generally not the

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<v Speaker 1>ones that you would have on the ship. These would

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<v Speaker 1>be the ones, uh, you know, you might give to

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<v Speaker 1>a king or or or you know, have you know,

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<v Speaker 1>hanging in your your office or whatnot. Yeah, I mean,

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<v Speaker 1>for the most part, medieval maps just didn't have steam

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<v Speaker 1>monsters to pick on them because what I mean essentially

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<v Speaker 1>why because that's going to cost you more money, right,

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<v Speaker 1>And it was much more pragmatic at that time, be

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<v Speaker 1>as you say, from going from a point A to

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<v Speaker 1>point B. But then you see later in the fifteenth century,

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<v Speaker 1>as you say, they became a thing. In fact, you

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<v Speaker 1>mentioned kings. There's a chart maker by the name of

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<v Speaker 1>Francis Picarti in four hundred, who commissioned four really extraordinarily

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<v Speaker 1>resplendent maps to give to four European kings in exchange

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<v Speaker 1>for the right to trade in their countries. So that's

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<v Speaker 1>how valuable these pieces of paper became, because again it

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<v Speaker 1>represented exploration and also as as well as people could

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<v Speaker 1>at that time. Compendium of beasts, you know of this

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<v Speaker 1>sort of like a learned man's way of trying to

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<v Speaker 1>learn about the world via the armchair. Yeah, it becomes

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<v Speaker 1>a kind of a zoological text as well. Now one,

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<v Speaker 1>I really like the idea of the sea monsters as

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<v Speaker 1>an add on, Like imagine way, like, we don't really

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<v Speaker 1>draw maps for one another anymore, but can you imagine

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<v Speaker 1>you know, you're asking a friend how to get to

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<v Speaker 1>some way that and you're like, can you draw me

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<v Speaker 1>a map? Oh, and make sure to put a seed

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<v Speaker 1>monster on there. I want to have some monsters on

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<v Speaker 1>that map. Or imagine if when you use Google Maps,

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<v Speaker 1>you could in the same way that you have the

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<v Speaker 1>options to click click on the button and have traffic represented,

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<v Speaker 1>click on the button and have satellite information represented. Why

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<v Speaker 1>is there no monster button? So I can see where

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<v Speaker 1>sea monsters and land monsters might potentially be represented. There

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<v Speaker 1>should be a monster overlay for sure. Um, but let's

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<v Speaker 1>talk about some of these some more of these reasons

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<v Speaker 1>for monsters being depicted. Um. One of the things that

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<v Speaker 1>I think is really interesting is we've already touched on,

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<v Speaker 1>is that you know, the truth is stranger than fiction.

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<v Speaker 1>So you have people who have been out in the

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<v Speaker 1>ocean's fishing for cent ease, and they talk about what

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<v Speaker 1>they have seen. Perhaps they well, I don't know if

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<v Speaker 1>they'd see it at a certain depths that it exists,

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<v Speaker 1>But vampire squid are an amazing that's an amazing creature.

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<v Speaker 1>To behold sea snakes that seems insane, and yet they

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<v Speaker 1>are in the ocean. If you've ever seen a bunch

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<v Speaker 1>of sea snakes congregating on the ocean floor and floating

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<v Speaker 1>there like shafts of wheat, just passively feeding on whatever

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<v Speaker 1>passes by, it is an amazing, incredible image and you

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<v Speaker 1>could not believe it. So it stands to reason that

0:11:32.880 --> 0:11:37.600
<v Speaker 1>if you have this collective of ocean life, that of

0:11:37.640 --> 0:11:41.040
<v Speaker 1>course these these beasts would emerge from from all this

0:11:41.200 --> 0:11:45.040
<v Speaker 1>sort of mythology. Yeah, and as we've still happens today.

0:11:45.360 --> 0:11:48.199
<v Speaker 1>When you encounter you know, you encounter a whale in

0:11:48.240 --> 0:11:51.760
<v Speaker 1>the ocean, it's pretty phenomenal. You encounter a half rotten whale,

0:11:52.160 --> 0:11:54.720
<v Speaker 1>or any kind of partially decayed but of sea lie,

0:11:54.840 --> 0:11:58.680
<v Speaker 1>you're liable to to interpret the original form in a

0:11:58.720 --> 0:12:01.720
<v Speaker 1>different light. We're you know, like, even to this day,

0:12:01.760 --> 0:12:03.920
<v Speaker 1>you'll find pictures of some sort of weird thing washed

0:12:03.960 --> 0:12:05.840
<v Speaker 1>up on a beach and people are like, oh, my goodness,

0:12:05.840 --> 0:12:09.120
<v Speaker 1>this looks like nothing on earth. Clearly it's a sea monster. No,

0:12:09.360 --> 0:12:11.880
<v Speaker 1>it's just a whale. That is a grosser and in

0:12:11.960 --> 0:12:15.000
<v Speaker 1>a little decayed you're seeing more of it's a skeleton

0:12:15.040 --> 0:12:17.400
<v Speaker 1>and less of it's a flesh, and therefore it looks

0:12:17.440 --> 0:12:20.480
<v Speaker 1>like a sleeker, different creature. That's true. And even now

0:12:20.520 --> 0:12:22.760
<v Speaker 1>things are getting reclassified, right because every once in a

0:12:22.800 --> 0:12:24.640
<v Speaker 1>while we find the bones of something. It's like, oh,

0:12:24.720 --> 0:12:27.800
<v Speaker 1>we think that this is a new something, and they're like, no, no,

0:12:27.840 --> 0:12:32.080
<v Speaker 1>this is actually a brachiosaurs. Yeah. Now, um, Now again,

0:12:32.120 --> 0:12:34.160
<v Speaker 1>as we we mentioned sea monsters, of a lot of

0:12:34.200 --> 0:12:36.280
<v Speaker 1>them are going to originate in myth and religious tradition.

0:12:36.320 --> 0:12:40.040
<v Speaker 1>You have Jonah's whale, you have the primordial Leviathan. One

0:12:40.040 --> 0:12:42.760
<v Speaker 1>of the stories that that keeps coming up again and

0:12:42.800 --> 0:12:45.680
<v Speaker 1>again in Van Duser's book is the idea of the

0:12:45.720 --> 0:12:50.400
<v Speaker 1>whale or fish that's so enormous that a ship lands

0:12:50.440 --> 0:12:53.360
<v Speaker 1>at it, and then the sailors get off. They on

0:12:53.480 --> 0:12:56.600
<v Speaker 1>what they think is land. They can't. They set a fire,

0:12:56.800 --> 0:12:59.000
<v Speaker 1>and then when they set the fire, that disturbs the fish,

0:12:59.080 --> 0:13:01.560
<v Speaker 1>and the fish descends back into the ocean and they

0:13:01.559 --> 0:13:03.240
<v Speaker 1>have to scramble to get back on the ship before

0:13:03.240 --> 0:13:08.160
<v Speaker 1>they drown. Now, clearly this never happened um or it's

0:13:08.240 --> 0:13:10.680
<v Speaker 1>it's at least it's at least very difficult to imagine

0:13:10.679 --> 0:13:13.840
<v Speaker 1>a scenario in which this could happen. But it becomes

0:13:13.840 --> 0:13:17.559
<v Speaker 1>such a tale like it captures the imagination, and so

0:13:17.640 --> 0:13:21.199
<v Speaker 1>it comes up again and again on these maps. It's true,

0:13:21.240 --> 0:13:24.960
<v Speaker 1>And you know, their representation on the maps is not

0:13:25.080 --> 0:13:28.520
<v Speaker 1>just a symbolic standing for for man versus nature, but

0:13:28.760 --> 0:13:32.080
<v Speaker 1>is also a way to depict actual geographical points of

0:13:32.120 --> 0:13:35.439
<v Speaker 1>interest or even dangerous straits on a map. So there

0:13:35.520 --> 0:13:37.800
<v Speaker 1>is a there's actual pragmatic reason for them to be

0:13:37.880 --> 0:13:40.560
<v Speaker 1>on there. But a lot of these cartographers, though, what

0:13:40.600 --> 0:13:42.480
<v Speaker 1>they were trying to do is they were trying to

0:13:42.600 --> 0:13:45.920
<v Speaker 1>utilize the best information of the time to create a

0:13:46.000 --> 0:13:47.839
<v Speaker 1>map that it's either going to stand out its own

0:13:47.920 --> 0:13:50.679
<v Speaker 1>or it's accompanying some other texts. And so most of

0:13:50.720 --> 0:13:53.120
<v Speaker 1>the time they've never seen these creatures before, but they

0:13:53.160 --> 0:13:56.360
<v Speaker 1>were laboring to create accurate depictions. Uh. In many cases

0:13:56.360 --> 0:13:59.719
<v Speaker 1>they continued existing motifs such as the island fish, and

0:14:00.040 --> 0:14:03.480
<v Speaker 1>presume factual depictions of actual life in the oceans. They

0:14:03.520 --> 0:14:05.520
<v Speaker 1>are the hybrids that they ended up drawing. Well, those

0:14:05.520 --> 0:14:07.960
<v Speaker 1>were backed up in the theory of this land water

0:14:08.080 --> 0:14:11.720
<v Speaker 1>duality that we mentioned earlier, and they were able to

0:14:11.960 --> 0:14:15.880
<v Speaker 1>repeat the true aspects of their depictions. Whales are big spouts,

0:14:16.200 --> 0:14:19.080
<v Speaker 1>you know, they spout water and sometimes they damage boats. Um,

0:14:19.120 --> 0:14:22.920
<v Speaker 1>as well as the inaccuracies. Whales have two blowholes, they

0:14:22.920 --> 0:14:26.120
<v Speaker 1>have wolfish faces, and they attack boats. Yeah, it's cool

0:14:26.120 --> 0:14:28.040
<v Speaker 1>because I think about these maps is sort of the

0:14:28.120 --> 0:14:31.440
<v Speaker 1>graphic novel at the time. There again, Yeah, trying to

0:14:31.520 --> 0:14:35.560
<v Speaker 1>record as much scientific information is thought scientific at that time,

0:14:35.960 --> 0:14:39.600
<v Speaker 1>and trying to explain the creatures. Um. But the problem

0:14:39.760 --> 0:14:42.240
<v Speaker 1>is is that you don't get a lot of clear

0:14:42.600 --> 0:14:47.040
<v Speaker 1>perception of these creatures that you see without context. Yeah,

0:14:47.040 --> 0:14:48.960
<v Speaker 1>there's a lot of times these are These are again

0:14:49.000 --> 0:14:52.920
<v Speaker 1>people who are several times removed from any actual observation

0:14:53.080 --> 0:14:55.800
<v Speaker 1>of the creature. Uh, you have in the same way

0:14:55.840 --> 0:14:58.640
<v Speaker 1>that you know. Burno Eccho said, books speak to other books,

0:14:58.640 --> 0:15:02.920
<v Speaker 1>and there's those endless kind versation, particularly among between older manuscripts,

0:15:02.960 --> 0:15:04.960
<v Speaker 1>where this idea flows to this one and picked up

0:15:04.960 --> 0:15:07.040
<v Speaker 1>by this one. It's like that game we all play

0:15:07.040 --> 0:15:10.440
<v Speaker 1>as a kid where you whisper in a circle and telephone. Yeah, telephone.

0:15:10.440 --> 0:15:13.560
<v Speaker 1>It's like a game of telephone with with with texts

0:15:13.720 --> 0:15:16.760
<v Speaker 1>and then with visual representations of the world. You're right,

0:15:16.840 --> 0:15:19.400
<v Speaker 1>and at the end of the telephone conversation you get

0:15:19.480 --> 0:15:24.080
<v Speaker 1>the vakham Marina the sea cow right, because everything gets

0:15:24.160 --> 0:15:27.920
<v Speaker 1>so distorted. Um. I was thinking about the perception and

0:15:28.000 --> 0:15:32.880
<v Speaker 1>context problem in terms of ben Shadduck's article for Salon

0:15:32.960 --> 0:15:35.080
<v Speaker 1>and when she was trying to pin down a nineteenth

0:15:35.080 --> 0:15:40.040
<v Speaker 1>century account of a massive sea serpent, and the fisherman

0:15:40.040 --> 0:15:42.040
<v Speaker 1>had described it as a hundred feet long with an

0:15:42.040 --> 0:15:46.160
<v Speaker 1>interlocking barrel like body and a serpent like face. And

0:15:46.720 --> 0:15:49.840
<v Speaker 1>he kind of kept scratching at this, saying, what I mean,

0:15:49.840 --> 0:15:53.360
<v Speaker 1>these are like hardened fishermen, They're they're all like, you know,

0:15:54.960 --> 0:15:58.080
<v Speaker 1>they've been out there, their experience, and yet there's so

0:15:58.120 --> 0:16:00.800
<v Speaker 1>many of these fishermen who said, we saw something, and

0:16:00.840 --> 0:16:03.680
<v Speaker 1>he wonders what could it be. So he talks to

0:16:04.200 --> 0:16:08.359
<v Speaker 1>um someone who is an expert in leather back turtles.

0:16:08.920 --> 0:16:12.760
<v Speaker 1>Her name is Kara Dodge, and she says that, you know,

0:16:12.880 --> 0:16:15.760
<v Speaker 1>it's probably just that perception problem, because she says that

0:16:15.800 --> 0:16:19.480
<v Speaker 1>even when trying to track leatherback turtles, now they have

0:16:19.640 --> 0:16:22.600
<v Speaker 1>to train fishermen to look for the hump and not

0:16:22.720 --> 0:16:25.480
<v Speaker 1>the fin. And so now they're getting a ton more

0:16:25.600 --> 0:16:29.440
<v Speaker 1>accounts of leatherback turtles as they try to pin their whereabouts.

0:16:30.200 --> 0:16:34.200
<v Speaker 1>But until you give people the context for it or

0:16:34.240 --> 0:16:37.600
<v Speaker 1>the imagery, then it's hard to pin down. By the way,

0:16:37.800 --> 0:16:41.800
<v Speaker 1>the whole leatherback turtle things, he serpent turns out, Ben

0:16:41.840 --> 0:16:44.960
<v Speaker 1>Shottic thinks from his research that it could have just

0:16:45.080 --> 0:16:49.200
<v Speaker 1>been essentially a bunch of leatherback turtles that were bumped

0:16:49.320 --> 0:16:53.480
<v Speaker 1>up against each other and it makes the appearance of

0:16:53.520 --> 0:16:56.640
<v Speaker 1>these humps of serpent. Yeah, because you're saying, if you

0:16:56.640 --> 0:16:59.880
<v Speaker 1>look at videos of leather backs, it's kind of the slimy,

0:17:00.080 --> 0:17:04.879
<v Speaker 1>black uh image that emerges from just under the water.

0:17:04.960 --> 0:17:06.879
<v Speaker 1>And then if you look at their faces, their serpent

0:17:07.000 --> 0:17:10.480
<v Speaker 1>light and they have fangs. So if you solve that

0:17:10.600 --> 0:17:13.320
<v Speaker 1>from a you know, a good distance away, you might

0:17:13.320 --> 0:17:16.679
<v Speaker 1>think that it's this hundred foots he serpent coming at you. Now,

0:17:16.920 --> 0:17:19.600
<v Speaker 1>the other thing about that is that narrative might serve

0:17:19.640 --> 0:17:22.359
<v Speaker 1>you well if you decide to make a map to

0:17:22.560 --> 0:17:26.040
<v Speaker 1>dissuade other fishermen from coming to your country and fishing

0:17:26.040 --> 0:17:29.920
<v Speaker 1>your waters. And that's where I think it's fascinating that

0:17:30.200 --> 0:17:33.080
<v Speaker 1>a map from the sixteenth century could have an economic

0:17:33.160 --> 0:17:37.080
<v Speaker 1>function built into it. Yeah, the map in question is

0:17:37.600 --> 0:17:42.359
<v Speaker 1>Alas Magnus is amazing nine map, the Card of Marina,

0:17:42.560 --> 0:17:44.639
<v Speaker 1>which I'll make sure to include this one in the

0:17:44.640 --> 0:17:47.000
<v Speaker 1>gallery that goes with this episode as well, because it's

0:17:47.000 --> 0:17:49.600
<v Speaker 1>it's really the granddaddy of these. I mean, it's a

0:17:49.640 --> 0:17:53.560
<v Speaker 1>marvelous map from a number of different perspectives. He brings

0:17:53.560 --> 0:17:57.159
<v Speaker 1>whimsy to his creations of the monsters, he brings an

0:17:57.240 --> 0:18:00.560
<v Speaker 1>artistry and and just a sheer number of monsters on

0:18:00.560 --> 0:18:03.320
<v Speaker 1>this map is incredible. It's just it's just the world

0:18:03.440 --> 0:18:06.560
<v Speaker 1>is just completely monster haunted and it's beautiful. But there

0:18:06.680 --> 0:18:09.679
<v Speaker 1>is this theory that that he used a lot of

0:18:09.720 --> 0:18:15.640
<v Speaker 1>these monsters to scare away foreign fisherman from Scandinavian waters. Right,

0:18:15.640 --> 0:18:17.920
<v Speaker 1>because if you were to look at this map, you're like, ho,

0:18:18.480 --> 0:18:22.600
<v Speaker 1>get it, there's this dragon sea serpent thing at every turn,

0:18:23.400 --> 0:18:28.760
<v Speaker 1>or this other lobster slash octopus thing that might take

0:18:28.800 --> 0:18:31.280
<v Speaker 1>me down. Yeah, And in the full map included like

0:18:31.280 --> 0:18:34.720
<v Speaker 1>a zoological m sidebar that explained like what some of

0:18:34.720 --> 0:18:36.439
<v Speaker 1>these creatures were supposed to be. And yeah, you look

0:18:36.480 --> 0:18:39.119
<v Speaker 1>at it, and they're they're just all sorts of fantastic

0:18:39.280 --> 0:18:43.200
<v Speaker 1>um whales and whale like creatures spouting up their attacking ships.

0:18:43.240 --> 0:18:47.040
<v Speaker 1>They're pulling ships down, they're flooding them with their with

0:18:47.080 --> 0:18:51.000
<v Speaker 1>their they're spouted water. It's marvelous. Well, one of my

0:18:51.080 --> 0:18:53.879
<v Speaker 1>favorite ones on there is that lobster looking like creature

0:18:53.920 --> 0:18:56.199
<v Speaker 1>that's said to be an octopus, and it's depicted with

0:18:56.320 --> 0:18:58.800
<v Speaker 1>eight legs and it's holding a man in one of

0:18:58.840 --> 0:19:02.120
<v Speaker 1>its claws. Um and and and scale. You can see

0:19:02.119 --> 0:19:05.880
<v Speaker 1>that it's monstrous in in comparison to this man. And

0:19:05.960 --> 0:19:09.600
<v Speaker 1>according to its scientific information, it lives in underwater caves

0:19:09.640 --> 0:19:13.880
<v Speaker 1>and can change its color to match surrounding. Now that's amazing, right,

0:19:13.880 --> 0:19:16.400
<v Speaker 1>because what we're hearing there is that there's some seppal

0:19:16.400 --> 0:19:18.840
<v Speaker 1>pod information, right, Yeah, at the core of this we

0:19:18.880 --> 0:19:22.240
<v Speaker 1>have some some good information. Eight limbs can change its color,

0:19:23.040 --> 0:19:25.640
<v Speaker 1>lives in the rocks underwater. Yeah, we're talking about that

0:19:25.720 --> 0:19:29.080
<v Speaker 1>this perception of chromatoforce right, well at the time they

0:19:29.080 --> 0:19:31.800
<v Speaker 1>weren't called chromatoforce, but this idea that seppal pods can

0:19:31.880 --> 0:19:35.680
<v Speaker 1>change their skin color through pigment cells. So think about

0:19:36.000 --> 0:19:39.399
<v Speaker 1>being on a ship at night and gazing over the

0:19:39.440 --> 0:19:44.159
<v Speaker 1>prow and seeing by a luminescent light then emanating from

0:19:44.200 --> 0:19:46.800
<v Speaker 1>a squid and that's from the bacteria that's being housed

0:19:46.840 --> 0:19:50.479
<v Speaker 1>in the organ lights and just what a sight that

0:19:50.520 --> 0:19:55.000
<v Speaker 1>would be that there's this monstrous creature below that has

0:19:55.000 --> 0:19:57.199
<v Speaker 1>a beacon of light coming from it. Yeah, we we

0:19:57.280 --> 0:19:59.680
<v Speaker 1>throw in the narrative of monstrous creatures in the ocean,

0:19:59.720 --> 0:20:02.960
<v Speaker 1>and that makes the thing ginormous. And then if then

0:20:03.000 --> 0:20:05.520
<v Speaker 1>you have somebody attempting to create it on a map,

0:20:06.040 --> 0:20:08.119
<v Speaker 1>and you know, how would you come up with the

0:20:08.160 --> 0:20:10.399
<v Speaker 1>idea of the occupus if you've never seen one? You know,

0:20:10.640 --> 0:20:13.639
<v Speaker 1>like clearly this the artist had had some experience with

0:20:13.680 --> 0:20:17.160
<v Speaker 1>crustaceans and so that is the form that the artistic

0:20:17.200 --> 0:20:20.600
<v Speaker 1>representation of the creature took. Yeah, it's it's amazing because

0:20:20.600 --> 0:20:22.560
<v Speaker 1>you do you see the good bits of science and

0:20:22.560 --> 0:20:25.160
<v Speaker 1>they're mixed in with fantastical. It's in a way, it's

0:20:25.200 --> 0:20:27.159
<v Speaker 1>kind of like all of our depictions or a lot

0:20:27.200 --> 0:20:30.440
<v Speaker 1>of our depictions of alien life. There's something humanoid or

0:20:30.520 --> 0:20:32.960
<v Speaker 1>vaguely humanoid about them, you know. That is the form

0:20:33.000 --> 0:20:35.880
<v Speaker 1>that we understand is intelligent life. So that's the form

0:20:35.960 --> 0:20:40.080
<v Speaker 1>we tend to to project in trying to understand, uh,

0:20:40.440 --> 0:20:43.720
<v Speaker 1>mythical or imagine creatures. And it's similar here. The form

0:20:43.760 --> 0:20:45.960
<v Speaker 1>that they understood was the crustaceans, so that's the one

0:20:46.000 --> 0:20:49.000
<v Speaker 1>that was projected. Are you saying that we just need

0:20:49.080 --> 0:20:51.200
<v Speaker 1>to be retrained to look for humps instead of fins

0:20:51.240 --> 0:20:54.920
<v Speaker 1>out there? Uh No, I mean in the intergalactic space.

0:20:55.040 --> 0:20:57.400
<v Speaker 1>I think it just comes down to the fact that

0:20:58.160 --> 0:21:00.880
<v Speaker 1>you have data in your mind that using to understand

0:21:00.920 --> 0:21:04.560
<v Speaker 1>the outer world, and we're never gonna haven't have enough

0:21:04.640 --> 0:21:07.000
<v Speaker 1>data to understand some of the mysteries out there. We're

0:21:07.000 --> 0:21:10.640
<v Speaker 1>gonna be able to sort of partially construct them, which

0:21:10.640 --> 0:21:14.439
<v Speaker 1>has implications for how we perceive our universe. Right, all right, Well,

0:21:14.440 --> 0:21:16.240
<v Speaker 1>we're gonna take a quick break, and when we come back,

0:21:16.280 --> 0:21:19.600
<v Speaker 1>we're going to run through some more specific examples of

0:21:19.080 --> 0:21:23.280
<v Speaker 1>of how we have interpreted real things as fantastic sea

0:21:23.320 --> 0:21:26.560
<v Speaker 1>monsters and the sort of journey from puremid to truth

0:21:27.000 --> 0:21:38.159
<v Speaker 1>in uh, the walrus and in the whale. All right,

0:21:38.200 --> 0:21:40.440
<v Speaker 1>we're back, and first of all, let's talk a little

0:21:40.440 --> 0:21:42.480
<v Speaker 1>bit about the walrus. Now, the walrus is a great

0:21:42.520 --> 0:21:46.359
<v Speaker 1>example of a creature that that does not exist worldwide.

0:21:46.400 --> 0:21:48.320
<v Speaker 1>It's not something that you would have, It's not a

0:21:48.359 --> 0:21:50.840
<v Speaker 1>form you would have common knowledge off. You know, like

0:21:50.880 --> 0:21:53.720
<v Speaker 1>a fish. You know, fish vary a lot, but there's

0:21:53.720 --> 0:21:56.960
<v Speaker 1>sort of a prototypical fish and uh, and you can

0:21:57.440 --> 0:21:59.280
<v Speaker 1>you know, one culture knows what a fish is, an

0:21:59.320 --> 0:22:01.439
<v Speaker 1>other culture knows of the fishes. A walrus is a

0:22:01.440 --> 0:22:05.560
<v Speaker 1>little more exotic, it's a little more uh monstrous. So

0:22:05.840 --> 0:22:08.800
<v Speaker 1>when we when we look to the various interpretations of

0:22:08.840 --> 0:22:12.280
<v Speaker 1>the walrus on these maps, again often depicted by someone

0:22:12.359 --> 0:22:16.760
<v Speaker 1>several times removed from actual observation of the thing itself,

0:22:17.040 --> 0:22:20.600
<v Speaker 1>you see a curious evolution of form. Uh. And there's

0:22:20.600 --> 0:22:23.040
<v Speaker 1>a there's an excellent bit in Van Deser's book where

0:22:23.040 --> 0:22:25.159
<v Speaker 1>he lays out eight different images and you get to

0:22:25.200 --> 0:22:28.720
<v Speaker 1>see how it changes. Um. For instance, you look at

0:22:28.920 --> 0:22:33.119
<v Speaker 1>the fifteen sixteen Carter Marina by Martin Walt Simuler, and

0:22:33.160 --> 0:22:35.840
<v Speaker 1>you'll see what looks like a deformed elephant. Then you

0:22:35.880 --> 0:22:39.840
<v Speaker 1>look at a fifty two copy of Tommy's Geography, and

0:22:40.160 --> 0:22:44.040
<v Speaker 1>this time the same artist, Walt Simuler, depicts a straight

0:22:44.119 --> 0:22:46.200
<v Speaker 1>up elephant. Like the first time it was kind of

0:22:46.240 --> 0:22:48.360
<v Speaker 1>a monstrous elephant. Then he's just like, oh, it's it's

0:22:48.359 --> 0:22:51.879
<v Speaker 1>an elephant, like it has feet, has it's just a

0:22:51.960 --> 0:22:54.240
<v Speaker 1>brown elephant that apparently lives in the water and is

0:22:54.280 --> 0:22:58.639
<v Speaker 1>a walrus. Okay uh. Fast forward to fifteen thirty nine.

0:22:58.800 --> 0:23:02.400
<v Speaker 1>Ish are may on oleg Magnus depicts something that looks

0:23:02.440 --> 0:23:05.160
<v Speaker 1>more like a fishy alligator with tusks. It has kind

0:23:05.160 --> 0:23:08.760
<v Speaker 1>of that wolfish face common to many sea monster depictions,

0:23:08.840 --> 0:23:12.400
<v Speaker 1>and this design pops up in other photographers work as well.

0:23:12.960 --> 0:23:17.560
<v Speaker 1>But then we look at fifteen fifty five and we

0:23:17.600 --> 0:23:19.760
<v Speaker 1>see depictions of the walrus continue to grow more and

0:23:19.800 --> 0:23:23.399
<v Speaker 1>more accurate around her head, flippers instead of feet, tusk

0:23:23.480 --> 0:23:26.239
<v Speaker 1>like a walrus instead of an elephant, and then you're

0:23:26.240 --> 0:23:29.439
<v Speaker 1>going to take on a more appropriate color. So in

0:23:29.480 --> 0:23:32.080
<v Speaker 1>this we see what begins as just uh, you know,

0:23:32.160 --> 0:23:35.879
<v Speaker 1>an attempt to understand an exotic form by using what

0:23:35.920 --> 0:23:38.680
<v Speaker 1>you knew. You knew what an elephant looked like from

0:23:38.680 --> 0:23:41.800
<v Speaker 1>existing you know, well maintained and and and well backed

0:23:41.880 --> 0:23:44.600
<v Speaker 1>up illustrations, and so you apply that form to imagining

0:23:44.640 --> 0:23:48.639
<v Speaker 1>this tusk fat creature that lives in an arctic waters.

0:23:49.119 --> 0:23:52.120
<v Speaker 1>You know. The weird thing about that is um when

0:23:52.160 --> 0:23:55.399
<v Speaker 1>you consider extreme mammals that have gone extinct and you

0:23:55.680 --> 0:23:57.760
<v Speaker 1>turn back the clock, you start to see some of

0:23:57.800 --> 0:24:01.440
<v Speaker 1>these weird the attribute showing up. And I'm thinking about

0:24:01.440 --> 0:24:04.320
<v Speaker 1>the whale with legs that was in the exhibit extreme

0:24:04.320 --> 0:24:07.520
<v Speaker 1>animals here at from Bank, and how that sort of

0:24:07.560 --> 0:24:10.840
<v Speaker 1>plays into this idea of this walrus that's depicted here

0:24:10.840 --> 0:24:12.960
<v Speaker 1>in the book. Now should be noted, even though a

0:24:13.000 --> 0:24:14.960
<v Speaker 1>lot of these photographers were again trying to use the

0:24:14.960 --> 0:24:18.240
<v Speaker 1>best information of the time to depict an accurate vision

0:24:18.240 --> 0:24:20.960
<v Speaker 1>of the world, there was still a lot of uncritical

0:24:21.040 --> 0:24:24.840
<v Speaker 1>copying of sea monsters. For instance, a fifteen fifty eight

0:24:25.000 --> 0:24:29.560
<v Speaker 1>edition of Cornelius enthuses Carta van Us a map of

0:24:29.600 --> 0:24:34.200
<v Speaker 1>northern Europe. It included a fabulous flying turtle. Uh. I mean,

0:24:34.240 --> 0:24:36.560
<v Speaker 1>it's it's kind of like a gammera creature in a way.

0:24:36.600 --> 0:24:39.480
<v Speaker 1>It's got like it's kind of beaked, uh nose, It's

0:24:39.520 --> 0:24:42.560
<v Speaker 1>got mostly a turtle body around the rest of it,

0:24:42.560 --> 0:24:46.120
<v Speaker 1>except its front legs are like eagle wings. So it's

0:24:46.160 --> 0:24:49.199
<v Speaker 1>a really fabulous looking creature. But here's the thing. It

0:24:49.240 --> 0:24:52.800
<v Speaker 1>turns out it was probably at the logo of the publisher.

0:24:53.520 --> 0:24:55.320
<v Speaker 1>Then that's the only reason it was on the map.

0:24:55.400 --> 0:24:58.919
<v Speaker 1>The publisher's logo was this flying turtle, and then when

0:24:58.960 --> 0:25:01.959
<v Speaker 1>people copied that, they included it as if it was

0:25:01.960 --> 0:25:03.600
<v Speaker 1>supposed to be there, as if it was a depiction

0:25:03.640 --> 0:25:05.399
<v Speaker 1>of the natural world. It would be like if you

0:25:05.520 --> 0:25:08.720
<v Speaker 1>copied a Rand McNally map and you included that Rand

0:25:08.800 --> 0:25:13.520
<v Speaker 1>McNally diamond logo and said it was a continent. You know, right,

0:25:13.960 --> 0:25:15.600
<v Speaker 1>You know, I can't help it thinking. I'm sorry, a

0:25:15.600 --> 0:25:18.800
<v Speaker 1>little bit distracted by the legos chimera sets that have

0:25:18.840 --> 0:25:21.840
<v Speaker 1>come out. Have you seen those of a chimera the

0:25:21.920 --> 0:25:25.679
<v Speaker 1>chimera lego sets where they've got different animals depicted. No, No,

0:25:25.720 --> 0:25:27.440
<v Speaker 1>I haven't seen that. They should take a page from

0:25:27.480 --> 0:25:29.920
<v Speaker 1>these maps, I'm telling you. But that's not to say

0:25:29.920 --> 0:25:32.720
<v Speaker 1>that again that everybody was just copying monsters willing knowing

0:25:32.760 --> 0:25:34.760
<v Speaker 1>there were some very there were some definitely some skeptics

0:25:34.760 --> 0:25:36.720
<v Speaker 1>of the time, and that's always important when you're talking

0:25:36.720 --> 0:25:40.360
<v Speaker 1>about the Middle Ages or Renaissance times, that not everybody

0:25:40.440 --> 0:25:42.720
<v Speaker 1>was just blindly believing everything that came across their play.

0:25:43.160 --> 0:25:46.359
<v Speaker 1>One great example of this, as explained in the Van

0:25:46.400 --> 0:25:51.040
<v Speaker 1>Deuser's book, you had this guy Fromorrow from Morrow lived

0:25:51.040 --> 0:25:54.320
<v Speaker 1>in a fourteen fifty thereabouts when he was doing his thing,

0:25:54.440 --> 0:25:57.320
<v Speaker 1>and he wrote, because there are many cosmographers and most

0:25:57.400 --> 0:25:59.639
<v Speaker 1>learned men who right that in this Africa there are

0:25:59.680 --> 0:26:02.080
<v Speaker 1>human animal monsters, I think it is necessary to give

0:26:02.080 --> 0:26:05.520
<v Speaker 1>my opinion. In all these kingdoms of the Negroes, I

0:26:05.560 --> 0:26:08.239
<v Speaker 1>have never found anyone who could give me information on

0:26:08.280 --> 0:26:10.760
<v Speaker 1>what those men have written. Thus, not knowing anything, I

0:26:10.800 --> 0:26:13.960
<v Speaker 1>cannot bear witness to anything, and I leave research in

0:26:14.000 --> 0:26:16.560
<v Speaker 1>the matter to those who are curious about such things.

0:26:16.560 --> 0:26:19.560
<v Speaker 1>So basically saying, I'm not buying this information that you're

0:26:19.560 --> 0:26:22.600
<v Speaker 1>telling me about what's going on in Africa in terms

0:26:22.640 --> 0:26:26.280
<v Speaker 1>of the strange creatures and the weird people that live there,

0:26:26.520 --> 0:26:28.119
<v Speaker 1>So I'm not going to comment on it, I'm not

0:26:28.119 --> 0:26:31.320
<v Speaker 1>gonna draw it, etcetera. May Yeah, it's a little bit

0:26:31.320 --> 0:26:33.399
<v Speaker 1>of a weak sauce statement because it's like, yeah, I

0:26:33.480 --> 0:26:37.360
<v Speaker 1>don't know, yeah, I suppose that was bold for back

0:26:37.400 --> 0:26:41.680
<v Speaker 1>then though. Yeah. So let's talk about whales, because these

0:26:41.720 --> 0:26:45.480
<v Speaker 1>guys are amazing in terms of the sort of stories

0:26:45.520 --> 0:26:48.240
<v Speaker 1>that were circulated around about them and then how it

0:26:48.320 --> 0:26:50.760
<v Speaker 1>was depicted and the images of them. And I was

0:26:50.800 --> 0:26:52.919
<v Speaker 1>thinking about this because last night I was looking at

0:26:52.920 --> 0:26:57.680
<v Speaker 1>pictures of humpback whales and um, I was looking other

0:26:57.760 --> 0:27:01.040
<v Speaker 1>blue holes as you do, as I do, and I

0:27:01.080 --> 0:27:05.119
<v Speaker 1>couldn't help but just be really sort of um taken back,

0:27:05.160 --> 0:27:08.080
<v Speaker 1>because as I looked at those pictures, it started to

0:27:08.119 --> 0:27:13.000
<v Speaker 1>look like a giant human snout stuck on the back

0:27:13.040 --> 0:27:14.920
<v Speaker 1>of a whale. And if you look at pictures close

0:27:15.000 --> 0:27:16.440
<v Speaker 1>up of a blowhole, you'll see that there's like a

0:27:16.440 --> 0:27:21.320
<v Speaker 1>little bridge between what looks like nostrils. Um. And I thought, well,

0:27:21.359 --> 0:27:26.080
<v Speaker 1>if that were to be swimming, you know, parallel to

0:27:26.200 --> 0:27:29.440
<v Speaker 1>your ship, and you happen to look at that, wouldn't

0:27:29.520 --> 0:27:35.320
<v Speaker 1>you sort of misunderstand that as a distortion or um,

0:27:35.359 --> 0:27:37.359
<v Speaker 1>you know, as as a sort of monstrosity of a

0:27:37.440 --> 0:27:39.400
<v Speaker 1>human form in a way that it looked like, oh,

0:27:39.440 --> 0:27:42.399
<v Speaker 1>this must be a monster because there's their giant snout,

0:27:42.960 --> 0:27:46.320
<v Speaker 1>And how then would that be depicted? How would how

0:27:46.320 --> 0:27:48.399
<v Speaker 1>would you would you describe that to somebody and they

0:27:48.440 --> 0:27:50.760
<v Speaker 1>had to draw it having not seen it, and you

0:27:50.800 --> 0:27:53.320
<v Speaker 1>weren't there to say no, a little more little a

0:27:53.320 --> 0:27:56.439
<v Speaker 1>little closer to the animals back now, a little more

0:27:56.480 --> 0:27:58.040
<v Speaker 1>like a human nose, you know, if you weren't there

0:27:58.040 --> 0:28:00.280
<v Speaker 1>to actually get that kind of feedback, how would they

0:28:00.359 --> 0:28:04.280
<v Speaker 1>draw it? So? And if yeah, water is is just

0:28:04.640 --> 0:28:07.159
<v Speaker 1>spouting out of it right then then sort of like

0:28:07.240 --> 0:28:09.240
<v Speaker 1>what do you mean water spouts out of it? Then

0:28:09.280 --> 0:28:13.320
<v Speaker 1>clearly there must be some sort of tube system here. So,

0:28:13.840 --> 0:28:16.439
<v Speaker 1>as we've mentioned previously, the whale is a pretty classic

0:28:16.480 --> 0:28:18.480
<v Speaker 1>sea monster if people have been seeing them for ages,

0:28:18.840 --> 0:28:20.800
<v Speaker 1>even before we knew what to call it. We had

0:28:20.800 --> 0:28:23.760
<v Speaker 1>the Leviathan, we had the giant fish that swallowed Jonah.

0:28:24.080 --> 0:28:25.840
<v Speaker 1>You had the island fish that we talked about with

0:28:25.880 --> 0:28:28.600
<v Speaker 1>the people land on it, and many of the older

0:28:28.600 --> 0:28:33.360
<v Speaker 1>whales of there especially, they were these wolf faced beasts

0:28:33.359 --> 0:28:37.440
<v Speaker 1>with long fish tails. They were spouters. But it took

0:28:37.480 --> 0:28:39.360
<v Speaker 1>a while to work out exactly what all that spouting

0:28:39.440 --> 0:28:43.160
<v Speaker 1>was about. Pristance. You look at one one map free

0:28:43.200 --> 0:28:46.680
<v Speaker 1>you see this very wolfish actually furry sea monster known

0:28:46.720 --> 0:28:50.640
<v Speaker 1>as a spouter, attacking a ship by vomiting water upon

0:28:50.640 --> 0:28:52.600
<v Speaker 1>its deck out of its mouth. So here's a great

0:28:52.600 --> 0:28:55.200
<v Speaker 1>example of someone probably said, oh, there are these whales,

0:28:55.240 --> 0:28:58.000
<v Speaker 1>and they spout water, they spit up water, and so

0:28:58.040 --> 0:29:00.840
<v Speaker 1>then the artist depiction of that is a whale rolling

0:29:00.880 --> 0:29:03.400
<v Speaker 1>up to this ship, opening its mouth and just vomiting

0:29:03.400 --> 0:29:07.120
<v Speaker 1>water on it and like and just completely drowning the ship. Okay,

0:29:07.200 --> 0:29:10.000
<v Speaker 1>so there's there's that. Uh. And then if you look

0:29:10.080 --> 0:29:13.720
<v Speaker 1>at Ole Magnus's carda Marna again, you see that the

0:29:13.920 --> 0:29:17.040
<v Speaker 1>whales here spout water from two blow holes to Shrek

0:29:17.160 --> 0:29:19.840
<v Speaker 1>like tube like horns that emerge from the top of

0:29:19.840 --> 0:29:22.400
<v Speaker 1>the creature. And this is uh. This is a classic

0:29:22.480 --> 0:29:27.280
<v Speaker 1>attribute of of of Magnus Magnus's maps and his depictions

0:29:27.280 --> 0:29:29.600
<v Speaker 1>of sea monsters. And the crazy thing is that it

0:29:29.640 --> 0:29:31.320
<v Speaker 1>matches up so well with what you were just saying

0:29:31.360 --> 0:29:34.440
<v Speaker 1>about the huntback whales real blow holes. If someone were

0:29:34.440 --> 0:29:35.800
<v Speaker 1>to say, oh, well, they have these two holes on

0:29:35.840 --> 0:29:38.239
<v Speaker 1>their back, and there's the water, and then if if

0:29:38.320 --> 0:29:41.000
<v Speaker 1>it's passing through you know, down the telephone game of

0:29:41.200 --> 0:29:45.040
<v Speaker 1>illustration and manuscript and matt making and that comes to

0:29:45.040 --> 0:29:46.880
<v Speaker 1>somebody and they're like, Okay, well, what does an animal

0:29:46.920 --> 0:29:49.160
<v Speaker 1>like that look like if it has two holes on

0:29:49.160 --> 0:29:50.840
<v Speaker 1>its back to split water out up? And then it

0:29:50.880 --> 0:29:54.600
<v Speaker 1>becomes this idea of these two tubes sticking out of

0:29:54.600 --> 0:29:57.800
<v Speaker 1>the creature's back, right, and you can kind of see

0:29:57.840 --> 0:30:02.000
<v Speaker 1>again like how this m this weirdness occurs and the depictions,

0:30:02.040 --> 0:30:04.720
<v Speaker 1>in fact, it's very steampunk looking. These a lot of these. Yeah,

0:30:04.720 --> 0:30:07.280
<v Speaker 1>there's a certain you can't help but interpret them as

0:30:07.320 --> 0:30:09.080
<v Speaker 1>kind of smoke stacks, so they have this kind of

0:30:09.080 --> 0:30:12.480
<v Speaker 1>biomechanical vibe to them. Yeah. Now I can't help but

0:30:12.880 --> 0:30:15.960
<v Speaker 1>be reminded of this class that I took in college,

0:30:15.960 --> 0:30:18.880
<v Speaker 1>and it was a psychology class having to do with sexuality,

0:30:18.920 --> 0:30:20.600
<v Speaker 1>and one of the things we had to do is

0:30:20.640 --> 0:30:23.640
<v Speaker 1>we had to pair up and one of us had

0:30:23.680 --> 0:30:26.360
<v Speaker 1>to look at a depiction of a sexual act and

0:30:26.360 --> 0:30:28.680
<v Speaker 1>the other person had to draw it as described by

0:30:28.680 --> 0:30:31.600
<v Speaker 1>the person looking at it. So one of one of

0:30:31.600 --> 0:30:33.360
<v Speaker 1>the things I remember is there was a Victorian woman

0:30:33.400 --> 0:30:35.640
<v Speaker 1>on a bike that was a bike that was made

0:30:35.640 --> 0:30:39.080
<v Speaker 1>of a penis. Let's just say that penis parts, which

0:30:39.120 --> 0:30:42.120
<v Speaker 1>is kind of a difficult thing to try to Nobody

0:30:42.160 --> 0:30:43.640
<v Speaker 1>knows what a bike is, But then you have to

0:30:43.680 --> 0:30:45.760
<v Speaker 1>describe a bike that's made out of a penis. It

0:30:45.960 --> 0:30:48.640
<v Speaker 1>might be difficult to make them out of penises. Well,

0:30:48.680 --> 0:30:50.840
<v Speaker 1>you know, this was some out of someone's imagination, and

0:30:50.880 --> 0:30:52.920
<v Speaker 1>so the other person had to try to describe what

0:30:52.960 --> 0:30:55.360
<v Speaker 1>they are looking at. Well, you could go across the

0:30:55.400 --> 0:30:58.440
<v Speaker 1>class and you could see all sorts of variations of

0:30:58.440 --> 0:31:01.040
<v Speaker 1>what this penis bike look like. It made me think, well,

0:31:01.040 --> 0:31:02.680
<v Speaker 1>this is very much the same thing that's going on

0:31:02.720 --> 0:31:06.960
<v Speaker 1>in these depictions of maps, minus the penis. Yeah. Another

0:31:07.000 --> 0:31:10.400
<v Speaker 1>great example of this comes from Pierre des Selaer's World

0:31:10.520 --> 0:31:14.880
<v Speaker 1>Map of fifty six, which has a fairly realistic depiction

0:31:14.920 --> 0:31:19.200
<v Speaker 1>of whaler's harpooning a whale. But it's it's a little serpentine.

0:31:19.240 --> 0:31:21.680
<v Speaker 1>It's flippers are a bit like wings, and most remarkably

0:31:21.680 --> 0:31:25.720
<v Speaker 1>of all, it has a gigantic mustache. It looks kind

0:31:25.720 --> 0:31:28.480
<v Speaker 1>of like the luck dragons from the Never New Story.

0:31:28.840 --> 0:31:31.720
<v Speaker 1>It's a gentleman whale. Yeah, so so why does the

0:31:31.720 --> 0:31:34.080
<v Speaker 1>whale have the mustache? Why is there suddenly? You know,

0:31:34.120 --> 0:31:36.680
<v Speaker 1>because they're trying to clearly, it's an attempted depiction of

0:31:36.920 --> 0:31:41.400
<v Speaker 1>an actual cultural tradition. Of whaling, of hunting the whales,

0:31:41.440 --> 0:31:43.520
<v Speaker 1>catching the whales, harvesting the whales, and a lot of

0:31:43.560 --> 0:31:47.400
<v Speaker 1>these accounts included, you know, some some very specific accounts

0:31:47.440 --> 0:31:49.680
<v Speaker 1>of what then the whale parts are used for and

0:31:49.720 --> 0:31:52.520
<v Speaker 1>how it's used, you know, culturally and economically. But it

0:31:52.560 --> 0:31:55.840
<v Speaker 1>has this mustache. Well, according to Van Duser, the mustache

0:31:55.920 --> 0:31:59.840
<v Speaker 1>is probably the artist's attempt to portray bailen, which the

0:32:00.000 --> 0:32:05.080
<v Speaker 1>whaling basques commonly referred to as barbaus dave balina, or

0:32:05.240 --> 0:32:08.280
<v Speaker 1>the beards of the whale. So again you have to

0:32:08.320 --> 0:32:10.360
<v Speaker 1>set you're trying to make the best use of the

0:32:10.360 --> 0:32:13.240
<v Speaker 1>information that's provided to you, and then someone talks about

0:32:13.280 --> 0:32:15.120
<v Speaker 1>the beard of the whale. Are you talking about the

0:32:15.120 --> 0:32:19.800
<v Speaker 1>filtering system, which of course is very internal and it's

0:32:19.840 --> 0:32:22.760
<v Speaker 1>certainly not a mustache. But if you describe it as

0:32:22.840 --> 0:32:24.680
<v Speaker 1>the beards of the whale, and then someone down the

0:32:24.760 --> 0:32:27.360
<v Speaker 1>chain has to draw the beards of the whale, this

0:32:27.440 --> 0:32:29.680
<v Speaker 1>is what you get, a whale with a giant must

0:32:29.760 --> 0:32:31.400
<v Speaker 1>I love it. I was just like to imagine I'm

0:32:31.400 --> 0:32:34.080
<v Speaker 1>sitting around, you know, at some pubs saying it's like

0:32:34.120 --> 0:32:36.520
<v Speaker 1>when you get you know, that crumbs in your mustache.

0:32:36.720 --> 0:32:39.440
<v Speaker 1>It silts it out, you know, and it's easy for

0:32:39.560 --> 0:32:41.560
<v Speaker 1>us as modern commentators to to have a lot of

0:32:41.560 --> 0:32:44.400
<v Speaker 1>fun with this. But but just think about how to day,

0:32:44.600 --> 0:32:46.800
<v Speaker 1>like all the information in the world is instantly at

0:32:46.840 --> 0:32:49.880
<v Speaker 1>your fingertips. If you if you've even halfway know what

0:32:49.880 --> 0:32:52.120
<v Speaker 1>you're doing on the Internet, you can fact check something

0:32:52.480 --> 0:32:55.520
<v Speaker 1>pretty quickly. But still, think of the emails you get

0:32:55.520 --> 0:32:58.160
<v Speaker 1>in your inbox just spouting complete nonsense that no one

0:32:58.520 --> 0:33:01.360
<v Speaker 1>or the questions that come up one book where you're

0:33:01.360 --> 0:33:03.440
<v Speaker 1>you're like, really, why are you asking all of us

0:33:03.480 --> 0:33:05.800
<v Speaker 1>when you could have just googled that and found out

0:33:05.840 --> 0:33:08.120
<v Speaker 1>immediately if you knew what sources to look for. Now,

0:33:08.160 --> 0:33:10.680
<v Speaker 1>I'll take that that same mindset, or even some variation

0:33:10.720 --> 0:33:13.280
<v Speaker 1>of it, and put it in an age without Internet,

0:33:13.280 --> 0:33:16.000
<v Speaker 1>where you only have books speaking to books over the

0:33:16.040 --> 0:33:19.480
<v Speaker 1>course of decades and centuries, and this is the kind

0:33:19.480 --> 0:33:22.960
<v Speaker 1>of closed system of information that you get exactly. Now.

0:33:23.080 --> 0:33:25.120
<v Speaker 1>That's not to say we didn't have accurate depictions of whales.

0:33:25.160 --> 0:33:27.920
<v Speaker 1>So as early as fourteen thirteen we see a realistic

0:33:27.920 --> 0:33:31.720
<v Speaker 1>illustration of a whale hunted by whalers on Mercedes Valestis

0:33:31.800 --> 0:33:35.320
<v Speaker 1>nautical chart. And finally, in an interesting closure of these

0:33:35.320 --> 0:33:38.440
<v Speaker 1>two trends of the fantastic and the realistic. We see

0:33:38.680 --> 0:33:42.640
<v Speaker 1>the Nova Frontier map, which features an old fashioned sea

0:33:42.680 --> 0:33:45.680
<v Speaker 1>monster with double spouts and wolfish heads, you know, very

0:33:45.760 --> 0:33:49.280
<v Speaker 1>much in Magnus's style. But then you also see an

0:33:49.280 --> 0:33:53.360
<v Speaker 1>incredibly realistic portrayal of way whalers harvesting a whale. So

0:33:53.440 --> 0:33:55.720
<v Speaker 1>you see the incorporation of the older idea of the

0:33:55.760 --> 0:33:59.800
<v Speaker 1>sea monster as a as just a fantastic decorative note,

0:34:00.440 --> 0:34:04.120
<v Speaker 1>while you also see this this very accurate depiction of

0:34:04.120 --> 0:34:06.840
<v Speaker 1>whales and whaling. So you see the two coming together,

0:34:07.280 --> 0:34:09.600
<v Speaker 1>and you see the idea of the old sea monster

0:34:09.640 --> 0:34:11.839
<v Speaker 1>becoming more and more just a relic, more and more

0:34:11.880 --> 0:34:15.719
<v Speaker 1>just a decoration that eventually fades away. Well or it

0:34:15.760 --> 0:34:18.239
<v Speaker 1>becomes a tattoo, right because it still has power as

0:34:18.239 --> 0:34:21.080
<v Speaker 1>a symbol, because you found that awesome tattoo with someone

0:34:21.200 --> 0:34:25.879
<v Speaker 1>had one of old magnus h shrek Horn sea monsters. Yeah,

0:34:26.080 --> 0:34:29.560
<v Speaker 1>and you know even some of the more classical tattoos

0:34:29.640 --> 0:34:32.239
<v Speaker 1>that show all sorts of sea creatures, um, you know,

0:34:32.320 --> 0:34:35.200
<v Speaker 1>taking out a boat or just being ferocious. It kind

0:34:35.239 --> 0:34:40.399
<v Speaker 1>of this sort of um talisman against your trade. If

0:34:40.440 --> 0:34:44.320
<v Speaker 1>you are someone who is you know a marine merchant

0:34:44.560 --> 0:34:48.000
<v Speaker 1>or just who works in the industry, industry being in

0:34:48.239 --> 0:34:51.400
<v Speaker 1>of the ocean, the oceans. So in a sense, you

0:34:51.400 --> 0:34:55.000
<v Speaker 1>can look at sea monsters on maps as a story

0:34:55.040 --> 0:34:58.000
<v Speaker 1>of man versus ocean over the course of centuries. We

0:34:58.040 --> 0:35:00.000
<v Speaker 1>see the gradual journey from the ocean as a place

0:35:00.000 --> 0:35:02.800
<v Speaker 1>of chaos and certain death to a thing conquered by man.

0:35:03.080 --> 0:35:04.800
<v Speaker 1>Think back to those early depictions in the o t

0:35:04.960 --> 0:35:08.080
<v Speaker 1>world maps. So over again, the outer ocean is teaming

0:35:08.080 --> 0:35:10.560
<v Speaker 1>with monsters or as in a map of Moundy from

0:35:10.600 --> 0:35:14.600
<v Speaker 1>eleven eighty, most of the map is outer ocean as

0:35:14.640 --> 0:35:18.480
<v Speaker 1>a tail eating serpent or or a boris. And then

0:35:18.480 --> 0:35:21.359
<v Speaker 1>you also see various titan sized sea monsters out there

0:35:21.400 --> 0:35:23.759
<v Speaker 1>as well. Uh. And then we but we gradually learned

0:35:23.760 --> 0:35:26.720
<v Speaker 1>to combat the ocean, and we gradually learned to combat

0:35:26.840 --> 0:35:30.080
<v Speaker 1>these uh, these monsters of the mind um in the

0:35:30.280 --> 0:35:32.800
<v Speaker 1>Gulf of Cattle in Atlas of thirteen seventy five, we

0:35:32.840 --> 0:35:35.759
<v Speaker 1>see a depiction of pearl divers utilizing spells to keep

0:35:35.840 --> 0:35:39.320
<v Speaker 1>sea monsters at bay. Fifteen forty five, there's a map

0:35:39.719 --> 0:35:43.200
<v Speaker 1>where we see men aboard a ship driving spears into

0:35:43.560 --> 0:35:48.320
<v Speaker 1>an attacking beaked tentacle horror, and in the Carton Marina

0:35:48.400 --> 0:35:50.680
<v Speaker 1>we see men blowing trumpets stared off one of these

0:35:50.840 --> 0:35:56.600
<v Speaker 1>spouting whales. And then most remarkably fifteen sixteen, on Martin

0:35:57.040 --> 0:36:00.319
<v Speaker 1>Walt Sigmueller's Carton Marina, we see King man Ale of

0:36:00.320 --> 0:36:03.000
<v Speaker 1>Portual writing a sea monster off the tip of Africa

0:36:03.200 --> 0:36:07.319
<v Speaker 1>to symbolize Portugal's mastery of the oceans. And from there,

0:36:07.400 --> 0:36:09.880
<v Speaker 1>you know, again, sea monsters become more and more decoration

0:36:09.960 --> 0:36:12.440
<v Speaker 1>and we start adding more and more ships into our

0:36:12.520 --> 0:36:17.399
<v Speaker 1>artistic representation of the ocean and more technology technology. Yeah,

0:36:17.440 --> 0:36:19.600
<v Speaker 1>and they kind of go by the wayside because by

0:36:19.600 --> 0:36:22.120
<v Speaker 1>the time that the camera has been invented is starting

0:36:22.120 --> 0:36:27.160
<v Speaker 1>to document nature, then you you know, have a moving

0:36:27.160 --> 0:36:30.239
<v Speaker 1>away of this idea of these really monstrous creatures, and

0:36:30.280 --> 0:36:33.960
<v Speaker 1>then the maps begin to rot. We only retain the

0:36:34.080 --> 0:36:36.520
<v Speaker 1>you know, a very slim number of them, and they

0:36:36.560 --> 0:36:38.799
<v Speaker 1>just become creatures of fantasy, and then we tend to

0:36:38.800 --> 0:36:42.960
<v Speaker 1>forget that at times they were wrapped up in symbolism,

0:36:43.000 --> 0:36:46.319
<v Speaker 1>that they had economic purpose, that they that they were

0:36:46.360 --> 0:36:50.560
<v Speaker 1>attempts to understand the zoology of the ocean. Yeah, and

0:36:50.680 --> 0:36:54.040
<v Speaker 1>I wanted to kind of lead out of this episode

0:36:54.200 --> 0:36:58.880
<v Speaker 1>with a passage that Shaddick actually brings up in his article.

0:36:58.960 --> 0:37:02.520
<v Speaker 1>It's from Moby Dick, and it's when Ishmael climbs up

0:37:02.520 --> 0:37:05.320
<v Speaker 1>the rigging to take his watch, and he's sitting on

0:37:05.440 --> 0:37:07.680
<v Speaker 1>the top sailed yard and is hanging his leg, is

0:37:07.719 --> 0:37:09.759
<v Speaker 1>kind of hanging lazily over by the sail, and he's

0:37:09.800 --> 0:37:11.840
<v Speaker 1>reflecting on all the other young men who have taken

0:37:11.840 --> 0:37:15.200
<v Speaker 1>watch from those heights. And here it is, says luld In,

0:37:15.360 --> 0:37:20.120
<v Speaker 1>such an opium like listlessness, of vacant, unconscious reverie. Is

0:37:20.160 --> 0:37:23.480
<v Speaker 1>this absent minded youth, by the blending cadence of waves

0:37:23.520 --> 0:37:27.080
<v Speaker 1>and thoughts, that at last he loses his identity, takes

0:37:27.080 --> 0:37:29.640
<v Speaker 1>the mystic ocean at his feet for the visible image

0:37:29.640 --> 0:37:33.560
<v Speaker 1>of that deep blue, bottomless soul pervading mankind in nature,

0:37:33.600 --> 0:37:37.719
<v Speaker 1>And every strange, half seeing, gliding, beautiful thing that eludes him,

0:37:37.800 --> 0:37:43.320
<v Speaker 1>every dimly discovered uprising fin of some indiscernible form, seems

0:37:43.360 --> 0:37:46.480
<v Speaker 1>to him the embodiment of those elusive thoughts that only

0:37:46.520 --> 0:37:51.160
<v Speaker 1>people the soul by continually flitting through it. Here you go,

0:37:51.760 --> 0:37:55.800
<v Speaker 1>there you go, man in nature as one awesome well,

0:37:55.840 --> 0:37:58.279
<v Speaker 1>you know. On that note, let's call the robot over

0:37:58.360 --> 0:38:02.279
<v Speaker 1>and let's see if we have any listener. Maybe. All right,

0:38:02.320 --> 0:38:03.839
<v Speaker 1>we have one for you today. This one is from

0:38:04.000 --> 0:38:06.400
<v Speaker 1>Erin Erin Wright sentences, Hi, Robert and Julie. I was

0:38:06.440 --> 0:38:08.640
<v Speaker 1>just listening to the Circus Freaks episode and it brought

0:38:08.640 --> 0:38:11.360
<v Speaker 1>me back to my college days. My nursing school was

0:38:11.440 --> 0:38:14.120
<v Speaker 1>part of a university with a music theater school. It's

0:38:14.120 --> 0:38:17.280
<v Speaker 1>a great combination. You bring those two energies together. Uh.

0:38:17.280 --> 0:38:21.680
<v Speaker 1>One day those worlds collided. A visiting pyrotechnic stage professional

0:38:21.719 --> 0:38:23.719
<v Speaker 1>came to a small gathering my friends were having. We

0:38:23.800 --> 0:38:26.600
<v Speaker 1>learned to swallow fire. The trick was using kerosene, like

0:38:26.680 --> 0:38:29.480
<v Speaker 1>you mentioned in the fire blowing. It's not toxic and

0:38:29.520 --> 0:38:32.040
<v Speaker 1>it burns just warmer than the human mouth. I won't

0:38:32.080 --> 0:38:34.759
<v Speaker 1>give the particulars, but it was an amazing trick I

0:38:34.840 --> 0:38:37.399
<v Speaker 1>haven't done since. My husband shakes his head in shame

0:38:37.440 --> 0:38:40.000
<v Speaker 1>and I tell people I can do this, and my

0:38:40.080 --> 0:38:42.040
<v Speaker 1>father in law wants me to do this at his

0:38:42.160 --> 0:38:45.120
<v Speaker 1>Viking funeral. We're thinking cremated ashes in a small wooden

0:38:45.120 --> 0:38:47.879
<v Speaker 1>boat in a small pond, casting the whole thing into

0:38:47.880 --> 0:38:50.680
<v Speaker 1>a ball of fury with flaming eros. Thank you so

0:38:50.760 --> 0:38:53.760
<v Speaker 1>much for your mind blowing podcast. I'm I am embarking

0:38:53.760 --> 0:38:55.719
<v Speaker 1>on a new career. I listened to your podcast while

0:38:55.760 --> 0:38:58.600
<v Speaker 1>baking tasty muffins for a farmer's market here in town

0:38:58.640 --> 0:39:02.000
<v Speaker 1>with the hopes of expanding to a small cafe. Your podcast,

0:39:02.040 --> 0:39:04.920
<v Speaker 1>as well as your siblings on the Stuff Network, gives

0:39:04.920 --> 0:39:07.760
<v Speaker 1>me hours of entertainment while baking and boxing my goods.

0:39:07.960 --> 0:39:10.600
<v Speaker 1>I've also started having a quiz from my Facebook followers

0:39:10.680 --> 0:39:14.320
<v Speaker 1>using the knowledge I've gained. Again, thanks sincerely, uh Aaron

0:39:14.719 --> 0:39:18.680
<v Speaker 1>the Main Street Muffin Factory. All right, well that was

0:39:18.800 --> 0:39:22.600
<v Speaker 1>very entertaining a Viking funeral. Yeah, I mean that's a

0:39:22.640 --> 0:39:24.040
<v Speaker 1>way to go out. That's a good way to go

0:39:24.080 --> 0:39:27.520
<v Speaker 1>out on an episode about sea monsters too. So hey,

0:39:27.560 --> 0:39:29.160
<v Speaker 1>would you like to learn more? Would you like to

0:39:29.239 --> 0:39:31.879
<v Speaker 1>see more? Again? Head by stuff to Blow your mind

0:39:31.920 --> 0:39:35.040
<v Speaker 1>dot com After you listen to this. While you're listening whichever,

0:39:35.360 --> 0:39:38.360
<v Speaker 1>find the gallery that we've put together with pictures of

0:39:38.360 --> 0:39:40.680
<v Speaker 1>some of these monsters we're talking about. I'll definitely be

0:39:40.719 --> 0:39:43.600
<v Speaker 1>including a lot of stuff from Oliga. Magnus is fantastic

0:39:43.680 --> 0:39:45.600
<v Speaker 1>map and you can look at those all you want

0:39:45.640 --> 0:39:47.919
<v Speaker 1>and pull up a big screen version of the map

0:39:47.960 --> 0:39:49.839
<v Speaker 1>as well. So if you want to just really pour

0:39:49.960 --> 0:39:51.880
<v Speaker 1>over it, and you can also let us know what

0:39:52.000 --> 0:39:54.000
<v Speaker 1>you think about all this. You can find us on Facebook,

0:39:54.000 --> 0:39:56.080
<v Speaker 1>you can find us on Tumbler. You can find us

0:39:56.080 --> 0:39:58.680
<v Speaker 1>on Twitter. On Twitter, we are Below the Mind and

0:39:59.200 --> 0:40:01.240
<v Speaker 1>we'd love to hear from from you about your thoughts

0:40:01.280 --> 0:40:04.319
<v Speaker 1>on sea monsters if you've if you've looked at them

0:40:04.320 --> 0:40:06.560
<v Speaker 1>a lot, what are some of your favorites are? What

0:40:06.600 --> 0:40:09.200
<v Speaker 1>are some of your favorite real life monsters in the ocean.

0:40:09.680 --> 0:40:11.759
<v Speaker 1>We have a seamonster tattoo. Yes, if you have a

0:40:11.760 --> 0:40:13.640
<v Speaker 1>seamonster tattoo, we would love to see it if it

0:40:13.719 --> 0:40:16.880
<v Speaker 1>is appropriate for us to see it. Um. You can

0:40:16.920 --> 0:40:19.120
<v Speaker 1>also check us out on stuff to Blow your Mind

0:40:19.160 --> 0:40:22.800
<v Speaker 1>on YouTube, where we look at the camera and commit

0:40:22.840 --> 0:40:26.000
<v Speaker 1>acts of word salad. Yeah, Mind Stuff Show, Mind Stuff Show.

0:40:26.360 --> 0:40:28.600
<v Speaker 1>And you can also drop us a line at Below

0:40:28.680 --> 0:40:36.000
<v Speaker 1>the Mind at Discovery dot com for more on this

0:40:36.160 --> 0:40:38.640
<v Speaker 1>and thousands of other topics because it how stuff works

0:40:38.680 --> 0:40:44.840
<v Speaker 1>dot com