WEBVTT - A Holographic Wedding

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts. And how the

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<v Speaker 1>tech are you? So? I have an interesting topic today.

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<v Speaker 1>An artist named Alicia Framus plans to do something unprecedented.

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<v Speaker 1>She plans to get married to an artificially intelligent hologram,

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<v Speaker 1>which is really in sort of her words, not mine.

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<v Speaker 1>And there is a lot to unpack there. I've got

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<v Speaker 1>a lot of questions. Now, some of those questions are

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<v Speaker 1>actually technical, right, some of them are ethical, some of

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<v Speaker 1>them are just downright skeptical. So, for example, what does

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<v Speaker 1>she mean by hologram? That is a term that really

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<v Speaker 1>means a specific thing but frequently gets misused to me

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<v Speaker 1>other things. And then who developed the AI and how

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<v Speaker 1>was it trained? And what does she specifically mean by AI?

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<v Speaker 1>Are we talking just strictly generative AI? So essentially, you know,

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<v Speaker 1>a chat bought type thing like you know, open AIS,

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<v Speaker 1>chat GPT. Is that what she means by AI? Does

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<v Speaker 1>she mean something beyond just a generative AI? Is it

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<v Speaker 1>AI that would have some form of control over the hologram?

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<v Speaker 1>I mean presumably that would happen right, Like the AI

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<v Speaker 1>would be able to determine where the hologram could be

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<v Speaker 1>directing its quote unquote attention, all that kind of stuff, like,

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<v Speaker 1>how is the AI supposed to sense her? What elements?

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<v Speaker 1>What technical elements are there so that the hologram AI

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<v Speaker 1>has a quote unquote awareness of where she happens to be.

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<v Speaker 1>You know, if you're with an actual other person, they

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<v Speaker 1>can direct their attention toward you in very way, But

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<v Speaker 1>a hologram can't do that on its own right. You

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<v Speaker 1>would have to pair it with something else, like a

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<v Speaker 1>camera system or something, and have some computer vision elements

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<v Speaker 1>to process that in order for the hologram to face

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<v Speaker 1>the correct way. Like, there are a lot of technical

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<v Speaker 1>questions that go along with this. Also, to what extent,

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<v Speaker 1>if any, will any agency of authority recognize this union

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<v Speaker 1>if she's to get married to a hologram? What does

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<v Speaker 1>that mean? Does it? I don't think it actually means

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<v Speaker 1>getting married in a legal sense. It is more of

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<v Speaker 1>a symbolic thing, which is fine. This is an artist

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<v Speaker 1>we're talking about, and in fact, the purpose of her

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<v Speaker 1>art is largely to ask questions that we don't necessarily

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<v Speaker 1>have the answers to So this isn't just me being frustrated.

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<v Speaker 1>I mean, some of it is frustrating, but it's also

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<v Speaker 1>the point of the whole exercise is to start asking

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<v Speaker 1>questions like what does this mean for the future, because

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<v Speaker 1>Alicia on her website or someone on her behalf points

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<v Speaker 1>out that in the future we are likely to see

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<v Speaker 1>cases of people wanting to have actual relationships with artificial constructs.

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<v Speaker 1>I mean, we've already seen examples of that before with AI,

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<v Speaker 1>like boyfriends and girlfriends to varying degrees of success, and

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<v Speaker 1>so it's really just an extension of that. Now, keeping

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<v Speaker 1>in mind that Framus has made a career out of

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<v Speaker 1>exploring the depths of human experience, including loneliness, it's only

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<v Speaker 1>fair that we acknowledge the artistic element of this event.

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<v Speaker 1>Is what I was just saying a second ago. I mean,

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<v Speaker 1>you could call this just a stunt, and to some

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<v Speaker 1>extent I could see that being a fair assessment saying

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<v Speaker 1>this is kind of a stunt. But you know, we

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<v Speaker 1>also have to admit that AI is playing an increasingly

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<v Speaker 1>larger role in our lives, for good and for ill,

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<v Speaker 1>and keeping in mind AI means lots of stuff right.

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<v Speaker 1>It's not just the jurni of AI. We see AI

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<v Speaker 1>being incorporated all over the place. Some cases it's not

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<v Speaker 1>nearly as obvious, but it's certainly there, and like it

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<v Speaker 1>or not, things like AI and robotics are going to

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<v Speaker 1>play a part in physical relationships in the future as well.

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<v Speaker 1>We humans are complicated creatures, and sometimes it means we

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<v Speaker 1>might find it challenging or even impossible to find another

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<v Speaker 1>human with whom we can share ourselves, and perhaps it

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<v Speaker 1>might be easier to engineer a simulation of a person

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<v Speaker 1>to fill those needs. This, of course, is not a

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<v Speaker 1>groundbreaking idea. There are plenty of science fiction stories that

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<v Speaker 1>have explored this concept thoroughly. There's the phenomenal science fiction

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<v Speaker 1>film from twenty fourteen titled Ex Makina, in which a

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<v Speaker 1>narcissistic tech billionaire brings a computer programmer to a remote

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<v Speaker 1>mansion to judge whether a female presenting robot has self

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<v Speaker 1>awareness and true intelligence that has elements of romantic feeling

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<v Speaker 1>between a human and a robot. Or there's the equally

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<v Speaker 1>phenomenal nineteen eighty seven film Making Mister Right, in which

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<v Speaker 1>John Malkovich plays both an anti social human engineer and

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<v Speaker 1>his robotic duplicate who seems to actually be more human

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<v Speaker 1>than his human creator. And I'm being a little cheeky

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<v Speaker 1>when I say that Making Mister Wright is equal to

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<v Speaker 1>X mock it Up. I don't actually believe that, but

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<v Speaker 1>it is a movie, and it does explore this idea

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<v Speaker 1>from a romantic comedy perspective. Anyway, most of these science

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<v Speaker 1>fiction stories at some point explore what it means to

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<v Speaker 1>be human, or what intelligence actually means, whether an artificial

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<v Speaker 1>construct can experience emotional connections, what effect this could have

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<v Speaker 1>on humanity as a whole, and a host of other

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<v Speaker 1>philosophical and ethical concepts. And based on what I've read,

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<v Speaker 1>Alicia Framus is looking at the issue from a very

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<v Speaker 1>human perspective. Can we seek and receive emotional fulfillment from

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<v Speaker 1>an AI creation? But before we get into all that,

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<v Speaker 1>let's talk about the tech. Because this is tech stuff.

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<v Speaker 1>We need to talk about holograms and artificial intelligence in general.

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<v Speaker 1>And this is going to be tricky because in most

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<v Speaker 1>of the articles I've come across, there's a distinct lack

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<v Speaker 1>of technical information about Framus's project. There are plenty of

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<v Speaker 1>photographs in which Framos appears with a ghostly image of

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<v Speaker 1>a man. In fact, I can't help but walk away

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<v Speaker 1>with the impression that Framus is engaged to a forced

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<v Speaker 1>ghost from the Star Wars universe, because that's what it

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<v Speaker 1>looks like. But these are clearly manufactured images, right, These

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<v Speaker 1>are not actual pictures of her with a hologram. It's

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<v Speaker 1>just pictures that go along with the concept of her

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<v Speaker 1>artistic project. There's not really a holographic rogue gentleman posing

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<v Speaker 1>with Framus in a courtyard, because that would be very

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<v Speaker 1>hard to pull off. Any sort of three dimensional projection

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<v Speaker 1>would require a lot of equipment, and you couldn't just

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<v Speaker 1>have some hologram spawned taneously appear in any given location.

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<v Speaker 1>That's not how they work. It's not like you know

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<v Speaker 1>in Quantum Leap or Star Trek or you know, a

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<v Speaker 1>Red Dwarf probably the best example. There's no way for

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<v Speaker 1>a hologram to just be free roaming, and of course

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<v Speaker 1>it wouldn't be a hologram anyway, but we'll get into that,

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<v Speaker 1>it's not really a hologram. So according to numerous pieces,

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<v Speaker 1>and I suspect all of these pieces traced back to

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<v Speaker 1>like a single press release on the matter, because a

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<v Speaker 1>lot of it seems to be pulling from Alisha Framus's

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<v Speaker 1>own website. The figure that will accompany Alisha Framus at

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<v Speaker 1>the wedding ceremony the summer in Rotterdam will be a

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<v Speaker 1>quote unquote holographic sculpture. Now that can mean lots of

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<v Speaker 1>different things. It could mean that there's an actual physical

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<v Speaker 1>figure like a mannequin, like a blank mannequin, and this

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<v Speaker 1>hologram quote unquote will be projected or otherwise displayed on

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<v Speaker 1>the figure, sort of like a three D mapping projection thing.

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<v Speaker 1>Because again, it's really hard for me to imagine a freestanding,

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<v Speaker 1>ephemeral hologram made up of only light saying I do.

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<v Speaker 1>It's not that it would be impossible, but you would

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<v Speaker 1>have to put in a whole lot of work to

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<v Speaker 1>create the projectors. And maybe that is what's going to happen.

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<v Speaker 1>I mean, this is a big artistic project, so maybe

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<v Speaker 1>there will be the equipment. But doing this you need

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<v Speaker 1>a lot of control over your environment in order for

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<v Speaker 1>it to have the right effect, because if you have

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<v Speaker 1>too much ambient light, it's really going to mess things up.

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<v Speaker 1>So let's talk about light and holograms. Now, this is

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<v Speaker 1>a very complicated topic. And I want to say that.

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<v Speaker 1>You know, back when I worked at houstuffworks dot com,

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<v Speaker 1>our senior writer, our head writer, Tracy Wilson, who is

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<v Speaker 1>now one of the co hosts of Stuff You Missed

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<v Speaker 1>in History Class, she nearly went bananas working on this article.

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<v Speaker 1>She did a phenomenal job. By the way, I'm not

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<v Speaker 1>no shade on Tracy. She did far better writing this

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<v Speaker 1>article than I would have. And I say that because

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<v Speaker 1>it's very challenging to break down a hologram into a

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<v Speaker 1>simple concept that you can explain, because it's one of

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<v Speaker 1>those things where it's like an onion. In order to

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<v Speaker 1>understand the hologram, you peel away a layer and you say, well,

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<v Speaker 1>we really need to talk about interference, and we need

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<v Speaker 1>to talk about things like reflection and refraction. We need

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<v Speaker 1>to talk about how light travels as a wave or

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<v Speaker 1>a particle. Then you strip it away again. You start

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<v Speaker 1>getting further and further down, and you realize, oh, my

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<v Speaker 1>starting point is so far back that this article is

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<v Speaker 1>going to last fifty pages or this podcast will go

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<v Speaker 1>four hours. We're not gonna do that. We're going to

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<v Speaker 1>take a much more service level approach, because one it

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<v Speaker 1>would take me a lot more time to really get

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<v Speaker 1>my head wrapped around it, because while I did take

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<v Speaker 1>physics in school and I loved physics, it has been

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<v Speaker 1>like thirty years since I took those courses, and I

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<v Speaker 1>would have to do a whole lot of research in

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<v Speaker 1>order to dust the ring rust off my my brain

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<v Speaker 1>and then I could maybe tackle it. So we talk

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<v Speaker 1>about holograms. It means a specific thing, and one way

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<v Speaker 1>to really break it down is to start with how

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<v Speaker 1>a normal photograph works to contrast it with a hologram.

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<v Speaker 1>So let's talk about photography. And with photography, you've got

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<v Speaker 1>your camera and you point your camera at something interesting.

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<v Speaker 1>Let's say it's your favorite tech podcaster ordering a burrito

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<v Speaker 1>at a food truck, something that happens on a fairly

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<v Speaker 1>frequent basis. And here's what happens. When you push the

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<v Speaker 1>button to actually take the picture. Light from the scene,

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<v Speaker 1>light reflecting off of your subject, in this case a

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<v Speaker 1>tech podcaster ordering a brito. Light from that reflects off

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<v Speaker 1>of those objects and enters into the camera through the lens,

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<v Speaker 1>and the lens focuses the light to a point that's

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<v Speaker 1>actually behind a shutter. So when the shutter's closed, no

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<v Speaker 1>light can pass beyond that. But the shutter when you

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<v Speaker 1>push the button opens and this shutter could be mechanical,

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<v Speaker 1>it could be electronic. You know, it doesn't really matter

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<v Speaker 1>for the purposes of this. The point is that it

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<v Speaker 1>allows light to come through. The light moves through an

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<v Speaker 1>opening called the aperture, and then it passes to hit

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<v Speaker 1>a medium, a recording medium, which could be film in

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<v Speaker 1>the old days, or it could be a digital sensor.

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<v Speaker 1>Probably a digital sensor. I mean, unless you happen to

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<v Speaker 1>like shooting on film, and maybe you do. It's pretty cool.

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<v Speaker 1>I enjoy it. The medium makes a record of the

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<v Speaker 1>light that entered in through the scene, and what you

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<v Speaker 1>end up with is a two dimensional image of whatever

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<v Speaker 1>it was you were taking a photo of, in this

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<v Speaker 1>case tech podcast or ordering a brito. Now, as you're aware,

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<v Speaker 1>this image is limited to a single angle. You know,

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<v Speaker 1>the angle what you were at when you took the photo.

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<v Speaker 1>You can't turn the image around in the photo and

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<v Speaker 1>see what you know. I I'm sorry, I mean your

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<v Speaker 1>favorite tech podcaster look like on the opposite side. You

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<v Speaker 1>can't flip it around, say oh, and here's the backside

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<v Speaker 1>of that photograph. You're just limited to that single perspective. Now,

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<v Speaker 1>let's go a step further and talk about three D photography. Now,

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<v Speaker 1>one way to achieve a three D effect would be

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<v Speaker 1>to use two cameras, and these two cameras would be

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<v Speaker 1>slightly offset from each other, similar to how your eyes

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<v Speaker 1>are offset from each other. Right, you have one toward

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<v Speaker 1>the left, one toward the right. So when you're looking

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<v Speaker 1>at something, your brain is taking in visual information from

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<v Speaker 1>two slightly different angles and then combining that into a

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<v Speaker 1>single image in your brain, and the two cameras will

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<v Speaker 1>take a picture at the same time from slightly different perspectives,

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<v Speaker 1>kind of mimicking that physical effect. You then present this

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<v Speaker 1>pair of images that are offset from one another, and

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<v Speaker 1>you do it in such a way that the viewer

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<v Speaker 1>will get a different image for each eye. And you

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<v Speaker 1>can use various filters to do this. So in the

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<v Speaker 1>old days, back in the mid twentieth century, like the

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<v Speaker 1>nineteen fifties, you might use a real cheap pair of

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<v Speaker 1>three D glasses where you have a red filmilter for

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<v Speaker 1>one eye and a blue filter for the other eye.

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<v Speaker 1>And so let's say it's red for the right, blue

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<v Speaker 1>for the left, and in one of the sets of

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<v Speaker 1>images you would have it tinted blue, which would be

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<v Speaker 1>blocked by the blue lens, so that eye, the left

0:13:17.559 --> 0:13:20.360
<v Speaker 1>eye would not see that set of images, but the

0:13:20.440 --> 0:13:22.480
<v Speaker 1>right eye would. The other set of images would be

0:13:22.520 --> 0:13:25.840
<v Speaker 1>tinted red, so your right eye behind the red filter

0:13:26.080 --> 0:13:29.679
<v Speaker 1>would not see those images. It'd be filtered out by

0:13:29.800 --> 0:13:33.000
<v Speaker 1>the lens in front of your eye, so your left

0:13:33.040 --> 0:13:35.079
<v Speaker 1>eye would get one set of images, your right eye

0:13:35.080 --> 0:13:36.840
<v Speaker 1>would get the other set of images. Your brain would

0:13:36.840 --> 0:13:39.480
<v Speaker 1>combine the two in your head, and voila, you have

0:13:39.800 --> 0:13:42.280
<v Speaker 1>what appears to be a three dimensional shape in front

0:13:42.320 --> 0:13:44.840
<v Speaker 1>of you. Now these days, you're more likely to use

0:13:45.040 --> 0:13:48.480
<v Speaker 1>a different method like polarized light, and you would have

0:13:48.600 --> 0:13:51.560
<v Speaker 1>light polarized in one way so that the left eye

0:13:51.559 --> 0:13:54.319
<v Speaker 1>would see those sets of images, and polarize the different

0:13:54.360 --> 0:13:56.360
<v Speaker 1>way so the right eye would see those set of images,

0:13:56.400 --> 0:13:59.200
<v Speaker 1>and again your brain combines it. The brain part is

0:13:59.240 --> 0:14:02.440
<v Speaker 1>the same, it's just how you end up filtering out

0:14:02.679 --> 0:14:05.680
<v Speaker 1>one set versus another. So that's how most three D

0:14:05.840 --> 0:14:08.480
<v Speaker 1>films work these days. You can also have active three

0:14:08.559 --> 0:14:12.560
<v Speaker 1>D glasses. These have electronic shutters in them, and they're

0:14:12.679 --> 0:14:16.960
<v Speaker 1>timed so that they turn off and on in time

0:14:17.080 --> 0:14:19.880
<v Speaker 1>with the sets of images that are displayed on a screen.

0:14:20.240 --> 0:14:22.520
<v Speaker 1>So the left eye gets one set, the right eye

0:14:22.520 --> 0:14:26.520
<v Speaker 1>gets another set, and what's actually happening is your screen

0:14:26.720 --> 0:14:29.240
<v Speaker 1>is alternating these sets, but doing so at a very

0:14:29.320 --> 0:14:32.880
<v Speaker 1>very high frequency that you wouldn't necessarily notice without the

0:14:32.880 --> 0:14:35.320
<v Speaker 1>glasses on. Now, the point is this approach creates a

0:14:35.320 --> 0:14:37.960
<v Speaker 1>three D effect, but you're still working under limitations because

0:14:38.000 --> 0:14:40.760
<v Speaker 1>while the image will appear to have depth to it,

0:14:40.800 --> 0:14:42.920
<v Speaker 1>like it'll look like it's coming off the screen, or

0:14:42.960 --> 0:14:46.760
<v Speaker 1>that the screen itself has depth, you can't walk around

0:14:47.280 --> 0:14:50.560
<v Speaker 1>the image and view it from different angles. It can

0:14:50.720 --> 0:14:52.680
<v Speaker 1>look like you might be able to do that, but

0:14:52.800 --> 0:14:54.360
<v Speaker 1>then if you were to get up and move to

0:14:54.400 --> 0:14:57.200
<v Speaker 1>a different part of the room, you would not actually

0:14:57.960 --> 0:15:01.080
<v Speaker 1>have a change in perspective. It would still be the same.

0:15:01.080 --> 0:15:03.360
<v Speaker 1>It would still have depth, but it wouldn't have changed

0:15:03.560 --> 0:15:07.560
<v Speaker 1>perspective at all. There's no parallax, and parallax is quote

0:15:07.680 --> 0:15:10.640
<v Speaker 1>the apparent displacement or the difference in apparent direction of

0:15:10.680 --> 0:15:13.840
<v Speaker 1>an object as seen from two different points, not on

0:15:13.920 --> 0:15:16.760
<v Speaker 1>a straight line with the object end quote. That's according

0:15:16.760 --> 0:15:20.120
<v Speaker 1>to Merriam Webster. So to achieve parallax, you would need

0:15:20.160 --> 0:15:23.640
<v Speaker 1>a way to project a hologram, which we will talk

0:15:23.680 --> 0:15:36.040
<v Speaker 1>about after we take this quick break. All right, To

0:15:36.120 --> 0:15:39.080
<v Speaker 1>talk about holograms, we do have to understand a little

0:15:39.120 --> 0:15:42.320
<v Speaker 1>bit about how light works and that it travels in waves,

0:15:42.640 --> 0:15:44.920
<v Speaker 1>but it also can travel as a particle. We know

0:15:45.000 --> 0:15:47.360
<v Speaker 1>that because of quantum physics. But we're going to leave

0:15:47.360 --> 0:15:49.240
<v Speaker 1>that for now. We're just going to talk about the waves.

0:15:49.600 --> 0:15:54.640
<v Speaker 1>So waves are of the same type, can interact with

0:15:54.680 --> 0:15:57.960
<v Speaker 1>each other. Right, You see this in water, So a

0:15:58.000 --> 0:16:02.560
<v Speaker 1>classic example in keeping water and light behave in different ways,

0:16:02.600 --> 0:16:05.800
<v Speaker 1>but it's similar enough that we can kind of make

0:16:05.880 --> 0:16:10.600
<v Speaker 1>this analogy. But if you have a still pond, and

0:16:10.720 --> 0:16:14.400
<v Speaker 1>you've got two pebbles, and you drop those two pebbles

0:16:14.760 --> 0:16:16.840
<v Speaker 1>where they are a couple of feet away from each other,

0:16:17.400 --> 0:16:20.000
<v Speaker 1>When they make contact with the water, they obviously each

0:16:20.080 --> 0:16:23.400
<v Speaker 1>cause ripples to radiate outward from the point of contact.

0:16:23.680 --> 0:16:26.600
<v Speaker 1>And because you drop these two pebbles fairly close to

0:16:26.640 --> 0:16:29.640
<v Speaker 1>each other, the ripples from one are going to interact

0:16:29.640 --> 0:16:33.440
<v Speaker 1>with the ripples of another, and they will end up

0:16:33.560 --> 0:16:36.440
<v Speaker 1>interfering with one another. Well, the same sort of thing

0:16:36.520 --> 0:16:41.920
<v Speaker 1>happens with light. So to create a traditional hologram on film,

0:16:41.960 --> 0:16:46.240
<v Speaker 1>that's one way to create a hologram. The basic approach

0:16:46.600 --> 0:16:50.200
<v Speaker 1>is to use a laser and a beam splitter, and

0:16:50.280 --> 0:16:52.400
<v Speaker 1>you put whatever subject it is that you want to

0:16:52.400 --> 0:16:55.440
<v Speaker 1>capture as a hologram. Let's say it's a vintage nineteen

0:16:55.480 --> 0:16:58.680
<v Speaker 1>eighties action figure of mister T. You put that in

0:16:58.800 --> 0:17:02.840
<v Speaker 1>line with a path for part of this laser beam.

0:17:03.040 --> 0:17:05.800
<v Speaker 1>So you direct this laser beam through the beam splitter, which,

0:17:06.040 --> 0:17:10.320
<v Speaker 1>as its name implies, splits the beam into two identical lasers,

0:17:10.760 --> 0:17:14.560
<v Speaker 1>and one of those beams ends up following down a

0:17:14.560 --> 0:17:19.560
<v Speaker 1>path and is directed by mirrors to hit mister T.

0:17:20.400 --> 0:17:23.280
<v Speaker 1>And this is the object beam. It's the object beam

0:17:23.320 --> 0:17:26.560
<v Speaker 1>because it's the beam that actually interacts with the object.

0:17:27.000 --> 0:17:29.480
<v Speaker 1>Some of the light reflects off of mister T and

0:17:29.560 --> 0:17:33.240
<v Speaker 1>hits your recording medium, so our holographic film in this case,

0:17:33.280 --> 0:17:37.359
<v Speaker 1>the film it gets this light hit and captures the information.

0:17:37.800 --> 0:17:40.600
<v Speaker 1>Now the other beam, because remember we split into two,

0:17:40.880 --> 0:17:43.000
<v Speaker 1>the other beam goes down a different path from the

0:17:43.000 --> 0:17:47.560
<v Speaker 1>first one, and mirrors redirect it so that this beam

0:17:47.640 --> 0:17:50.879
<v Speaker 1>hits the recording medium directly. It does not interact with

0:17:50.920 --> 0:17:54.480
<v Speaker 1>mister T. It pities the fool. Instead, it just hits

0:17:54.520 --> 0:17:57.520
<v Speaker 1>the holographic film. So this is what we call the

0:17:57.600 --> 0:18:00.400
<v Speaker 1>reference beam, and the reference beam and the object beam

0:18:00.520 --> 0:18:05.440
<v Speaker 1>interact at the medium. There's interference created by these two beams,

0:18:05.680 --> 0:18:08.880
<v Speaker 1>and the result is that the recorded data on that

0:18:09.000 --> 0:18:12.280
<v Speaker 1>film allows for the creation of the hologram. It contains

0:18:12.320 --> 0:18:17.360
<v Speaker 1>the information, and after developing the film and by illuminating

0:18:17.400 --> 0:18:19.639
<v Speaker 1>it in a specific way, which depends upon your method

0:18:19.640 --> 0:18:21.760
<v Speaker 1>of creating the hologram in the first place, you can

0:18:21.840 --> 0:18:24.440
<v Speaker 1>create an image that appears to have three dimensions. Now

0:18:24.760 --> 0:18:26.600
<v Speaker 1>we're talking about film here, right, so we are still

0:18:26.600 --> 0:18:30.360
<v Speaker 1>talking about a picture. The picture itself is effectively two dimensional,

0:18:30.359 --> 0:18:32.600
<v Speaker 1>technically has three dimensions, but it's thin, so you don't

0:18:32.600 --> 0:18:34.240
<v Speaker 1>really think of it that way. It's like a piece

0:18:34.240 --> 0:18:37.720
<v Speaker 1>of paper, right, But the image on this photograph would

0:18:37.720 --> 0:18:40.720
<v Speaker 1>appear to have three dimensions, right, Like you would stand

0:18:40.720 --> 0:18:43.160
<v Speaker 1>in front of the photograph and you'd be able to

0:18:43.280 --> 0:18:45.239
<v Speaker 1>lean to the left or lean to the right and

0:18:45.320 --> 0:18:50.400
<v Speaker 1>see different angles of the imaged object. But you couldn't

0:18:50.520 --> 0:18:53.040
<v Speaker 1>do a full three hundred and sixty degree walk around

0:18:53.280 --> 0:18:56.000
<v Speaker 1>of it, because again, it's a photograph, right, It's just

0:18:56.040 --> 0:18:59.359
<v Speaker 1>like a regular picture. If you were to walk around,

0:18:59.359 --> 0:19:01.159
<v Speaker 1>you would just see the back of the photograph. It

0:19:01.160 --> 0:19:04.000
<v Speaker 1>would just be a blank surface, but from the front,

0:19:04.080 --> 0:19:09.040
<v Speaker 1>from the viewing angles, you could see different three dimensional

0:19:09.160 --> 0:19:14.040
<v Speaker 1>aspects of this object. And that's a really cool effect.

0:19:14.040 --> 0:19:16.679
<v Speaker 1>That is a hologram. And you might say, well, that

0:19:16.720 --> 0:19:20.720
<v Speaker 1>doesn't sound like a freestanding hologram, not the way that

0:19:20.760 --> 0:19:24.320
<v Speaker 1>Alicia Framus is talking about, and it's not because a

0:19:24.359 --> 0:19:26.920
<v Speaker 1>lot of the stuff that gets billed as a hologram

0:19:27.280 --> 0:19:30.199
<v Speaker 1>isn't really a hologram at all. It's something else, and

0:19:30.480 --> 0:19:34.160
<v Speaker 1>it could be one of many things if you think

0:19:34.200 --> 0:19:37.960
<v Speaker 1>about like the hologram of Tupac Shakur at the twenty

0:19:38.000 --> 0:19:43.240
<v Speaker 1>twelve Coachella Festival. Now, Tupac Shakur was killed in nineteen

0:19:43.320 --> 0:19:49.080
<v Speaker 1>ninety six, so obviously a tragic moment, and this was

0:19:49.119 --> 0:19:52.679
<v Speaker 1>like a triumphant moment to see Tupac Shakur performing in

0:19:52.680 --> 0:19:56.000
<v Speaker 1>front of a live crowd at twenty twelve's Coachella. And

0:19:56.080 --> 0:19:58.280
<v Speaker 1>it was said to have been a hologram, like a

0:19:58.359 --> 0:20:02.440
<v Speaker 1>holographic image of Shakur performing in front of the crowd.

0:20:02.720 --> 0:20:05.840
<v Speaker 1>It wasn't a hologram. Instead, it was an example of

0:20:06.080 --> 0:20:10.439
<v Speaker 1>a very old effect called Pepper's ghost illusion. It actually

0:20:10.600 --> 0:20:14.240
<v Speaker 1>traces its history back to the nineteenth century, and it

0:20:14.280 --> 0:20:16.720
<v Speaker 1>takes its name from a guy named John Henry Pepper

0:20:17.040 --> 0:20:19.959
<v Speaker 1>who was an inventor in the United Kingdom and involves

0:20:20.000 --> 0:20:22.880
<v Speaker 1>a few different elements. So you have your audience who

0:20:23.520 --> 0:20:26.040
<v Speaker 1>happen to be in a very specific place, right, Like,

0:20:26.200 --> 0:20:29.040
<v Speaker 1>you can't do Pepper's Ghost in theater in the round,

0:20:29.160 --> 0:20:31.919
<v Speaker 1>it wouldn't work. But if your audience is in a

0:20:31.960 --> 0:20:35.320
<v Speaker 1>specific spot relative to the stage, you can do it.

0:20:35.760 --> 0:20:38.560
<v Speaker 1>So you need your staging area as in the actual

0:20:38.600 --> 0:20:41.119
<v Speaker 1>place where the audience is viewing. Then you need the

0:20:42.359 --> 0:20:45.639
<v Speaker 1>hidden staging area it's outside of the audience's view. And

0:20:45.680 --> 0:20:48.600
<v Speaker 1>then you have to have an angled, transparent and reflective

0:20:48.800 --> 0:20:52.760
<v Speaker 1>surface at a forty five degree angle, and that's important.

0:20:52.800 --> 0:20:54.639
<v Speaker 1>You need to be able to see through the surface

0:20:54.640 --> 0:20:57.399
<v Speaker 1>because otherwise you're just looking at a screen, right. You

0:20:57.520 --> 0:21:00.080
<v Speaker 1>need to be able to have it be reflective or

0:21:00.080 --> 0:21:01.879
<v Speaker 1>else slight. It's not going to be able to really

0:21:02.200 --> 0:21:04.320
<v Speaker 1>interact with it in a meaningful way, and it has

0:21:04.320 --> 0:21:06.880
<v Speaker 1>to be angled in order to get the proper effect

0:21:06.920 --> 0:21:10.320
<v Speaker 1>for the audience. So the angled surface, which typically is

0:21:10.400 --> 0:21:13.920
<v Speaker 1>something like a pane of very very clean glass, acts

0:21:13.920 --> 0:21:17.240
<v Speaker 1>as a sort of reflective screen and performers in the

0:21:17.359 --> 0:21:20.800
<v Speaker 1>hidden room are very well lit. So again, this hidden room,

0:21:20.880 --> 0:21:23.240
<v Speaker 1>the audience can't see it. It's off to the side,

0:21:23.640 --> 0:21:27.200
<v Speaker 1>and it has a straight line to the reflective surface,

0:21:27.280 --> 0:21:30.880
<v Speaker 1>but not to the audience's point of view. And it's

0:21:30.960 --> 0:21:33.280
<v Speaker 1>very well lit because it needs to be bright enough

0:21:33.440 --> 0:21:38.359
<v Speaker 1>so that the glass, the angle glass, captures the reflection

0:21:39.200 --> 0:21:42.960
<v Speaker 1>of the performers. The audience can then see the reflections,

0:21:43.400 --> 0:21:46.960
<v Speaker 1>and because the reflections are on transparent glass, and because

0:21:46.960 --> 0:21:50.200
<v Speaker 1>they can see through the glass or whatever other material

0:21:50.520 --> 0:21:53.760
<v Speaker 1>is being used, they can have the effect of these

0:21:53.800 --> 0:21:58.000
<v Speaker 1>figures being incorporated in the scene that's on the stage.

0:21:58.800 --> 0:22:02.000
<v Speaker 1>Those figures can also appear in substantial and you get

0:22:02.040 --> 0:22:06.760
<v Speaker 1>this ghost effect. So in depending upon how you've lit

0:22:07.000 --> 0:22:10.800
<v Speaker 1>the stage and the figures that are in the hidden room,

0:22:11.119 --> 0:22:15.000
<v Speaker 1>they might look transparent ghostly. You could even have other

0:22:15.040 --> 0:22:18.800
<v Speaker 1>actors on stage, like live actors on stage within the

0:22:18.840 --> 0:22:22.399
<v Speaker 1>audience's view and they can appear to interact with the

0:22:22.520 --> 0:22:26.719
<v Speaker 1>ghostly figures that are also present. So it's a pretty

0:22:26.760 --> 0:22:29.960
<v Speaker 1>cool effect. If you've ever ridden the Haunted Mansion ride

0:22:30.000 --> 0:22:33.359
<v Speaker 1>at Disneyland or disney World, you've seen this effect in action.

0:22:33.800 --> 0:22:37.159
<v Speaker 1>There's a large ballroom scene that features numerous ghosts, and

0:22:37.200 --> 0:22:39.520
<v Speaker 1>these ghosts fade in and out of view in front

0:22:39.560 --> 0:22:43.520
<v Speaker 1>of your eyes. They are actually reflections created by Pepper's ghost.

0:22:43.880 --> 0:22:47.400
<v Speaker 1>Above and below your doom buggy track. There are staging

0:22:47.440 --> 0:22:50.879
<v Speaker 1>areas with these figures in them, so they're above you

0:22:50.960 --> 0:22:54.680
<v Speaker 1>and below you, and the areas that they're in have

0:22:54.800 --> 0:22:57.720
<v Speaker 1>lights that turn on and turn off, so when the

0:22:57.800 --> 0:23:00.679
<v Speaker 1>lights come on, then you can see the reflection of

0:23:00.680 --> 0:23:03.280
<v Speaker 1>the figures. When the lights go off, the reflections disappear,

0:23:03.400 --> 0:23:06.360
<v Speaker 1>So the effect you have is that these ghostly images

0:23:07.160 --> 0:23:10.959
<v Speaker 1>manifest and then disappear in front of your very eyes.

0:23:11.320 --> 0:23:14.919
<v Speaker 1>In a similar way, special effects folks can create the

0:23:14.920 --> 0:23:17.520
<v Speaker 1>illusion of a person being an event, even if they

0:23:17.600 --> 0:23:20.920
<v Speaker 1>happen to have shuffled off the moral coil, or maybe

0:23:20.920 --> 0:23:23.920
<v Speaker 1>they're not even a real person. Maybe it's an animated character.

0:23:24.359 --> 0:23:26.680
<v Speaker 1>So rather than a pane of glass, the effects artists

0:23:26.760 --> 0:23:30.239
<v Speaker 1>might use what's called a pepper scrim surface. This is

0:23:30.520 --> 0:23:35.240
<v Speaker 1>a metallic gauze that you can see through. In fact,

0:23:35.320 --> 0:23:38.640
<v Speaker 1>it's invisible to the naked eye, and it acts as

0:23:38.680 --> 0:23:42.679
<v Speaker 1>like a reflective screen for projections, and these projections typically

0:23:42.720 --> 0:23:45.240
<v Speaker 1>are digital rather than a reflection of a physical object.

0:23:45.240 --> 0:23:48.520
<v Speaker 1>So instead of having a hidden room where you've got

0:23:48.840 --> 0:23:53.320
<v Speaker 1>a light that is allowing the reflection to hit this surface,

0:23:53.520 --> 0:23:56.600
<v Speaker 1>you've got a projector and you're just projecting onto the

0:23:56.640 --> 0:24:00.520
<v Speaker 1>surface directly. That's how Tubac showed up at Coach. It's

0:24:00.560 --> 0:24:03.960
<v Speaker 1>also how various anime singers are able to appear at

0:24:04.000 --> 0:24:08.120
<v Speaker 1>real world concerts. And these are not holograms, right, It's

0:24:08.200 --> 0:24:11.879
<v Speaker 1>not any different honestly from using just a projector and

0:24:11.960 --> 0:24:14.840
<v Speaker 1>a screen, because like a projector in the screen, you

0:24:14.880 --> 0:24:18.000
<v Speaker 1>can't walk around that, you can't view it from different

0:24:18.040 --> 0:24:22.160
<v Speaker 1>angles and get that parallax effect. And you know, if

0:24:22.160 --> 0:24:24.320
<v Speaker 1>you did try to walk around it, you wouldn't have

0:24:24.320 --> 0:24:26.639
<v Speaker 1>the experience of looking at a three dimensional figure. But

0:24:26.800 --> 0:24:30.280
<v Speaker 1>folks often will refer to these projections as holograms. I'm

0:24:30.280 --> 0:24:33.320
<v Speaker 1>here to remind you that words mean things, and that

0:24:33.400 --> 0:24:36.679
<v Speaker 1>when we misuse words, we just create confusion. Now, I

0:24:36.680 --> 0:24:39.960
<v Speaker 1>don't know if Framus is intended is going to be

0:24:40.000 --> 0:24:42.560
<v Speaker 1>a Pepper's Ghost illusion. I don't know if if quote

0:24:42.600 --> 0:24:45.240
<v Speaker 1>unquote he I don't know. I don't know what pronoun

0:24:45.280 --> 0:24:48.680
<v Speaker 1>to use it. I don't know if it is going

0:24:48.720 --> 0:24:51.720
<v Speaker 1>to be a Pepper's Ghost illusion. It's possible she could

0:24:51.800 --> 0:24:55.639
<v Speaker 1>use something like a volumetric display. It's unlikely, but she could.

0:24:56.000 --> 0:24:58.800
<v Speaker 1>This is actually a pretty broad category of technologies, and

0:24:58.840 --> 0:25:00.800
<v Speaker 1>in fact, I would need to do a episode just

0:25:00.840 --> 0:25:05.120
<v Speaker 1>on volumetric displays to really tackle it properly. But generally speaking,

0:25:05.240 --> 0:25:08.200
<v Speaker 1>they allow for the display of three dimensional images without

0:25:08.200 --> 0:25:11.280
<v Speaker 1>the audience needing to wear special glasses or headgear. So

0:25:11.320 --> 0:25:14.240
<v Speaker 1>sometimes they call it, you know, glasses free three D.

0:25:14.880 --> 0:25:18.600
<v Speaker 1>But the point is there's still a display, right, There's

0:25:18.600 --> 0:25:22.680
<v Speaker 1>still a physical display in play here. It's a medium

0:25:22.800 --> 0:25:25.960
<v Speaker 1>upon which light reflects. And it could be that the

0:25:26.040 --> 0:25:30.280
<v Speaker 1>volumetric display is actually in motion. It's spinning or otherwise

0:25:30.320 --> 0:25:33.919
<v Speaker 1>moving rapidly, far faster than we can see. But the

0:25:34.080 --> 0:25:36.360
<v Speaker 1>medium is moving in such a way as to reflect

0:25:36.480 --> 0:25:39.560
<v Speaker 1>light at the specific locations it needs to in order

0:25:39.640 --> 0:25:43.159
<v Speaker 1>to create the illusion of a three dimensional image. So

0:25:43.240 --> 0:25:45.359
<v Speaker 1>it's still a surface. And I say this only to

0:25:45.359 --> 0:25:48.199
<v Speaker 1>point out that volumetric displays can be really impressive, but

0:25:48.240 --> 0:25:51.800
<v Speaker 1>they're also stationary, right. They're not something again that you

0:25:51.840 --> 0:25:55.879
<v Speaker 1>could just have as a free, roaming three dimensional hologram

0:25:56.000 --> 0:25:58.800
<v Speaker 1>wandering around your house. You would have to have very

0:25:58.840 --> 0:26:02.440
<v Speaker 1>specific locations where the hologram would be able to appear.

0:26:02.920 --> 0:26:06.640
<v Speaker 1>The same could be said for so called solid light projections.

0:26:06.960 --> 0:26:09.439
<v Speaker 1>These are also really cool, but again you need to

0:26:09.480 --> 0:26:12.760
<v Speaker 1>have the projectors to make it work, and they aren't

0:26:12.880 --> 0:26:16.040
<v Speaker 1>gonna go anywhere. These are big, big pieces of equipment.

0:26:16.440 --> 0:26:20.000
<v Speaker 1>These are able to project light in such a way

0:26:20.520 --> 0:26:24.080
<v Speaker 1>that they can create the illusion of a three dimensional

0:26:24.119 --> 0:26:29.399
<v Speaker 1>object appearing within a physical space, and in order to

0:26:29.400 --> 0:26:32.119
<v Speaker 1>do that, you have to have very specific control of

0:26:32.160 --> 0:26:34.760
<v Speaker 1>the lighting environment, otherwise you're going to have issues. And

0:26:34.800 --> 0:26:37.960
<v Speaker 1>you also have to again have these physical projectors set

0:26:38.040 --> 0:26:42.840
<v Speaker 1>up at specific locations in order to achieve the effect

0:26:42.880 --> 0:26:46.760
<v Speaker 1>you want. And it's very limiting. It's a cool effect.

0:26:46.840 --> 0:26:49.239
<v Speaker 1>I've seen videos of never seen one in person, by

0:26:49.240 --> 0:26:51.840
<v Speaker 1>the way, I've just seen video of them in action.

0:26:52.320 --> 0:26:56.760
<v Speaker 1>But they work for like a permanent exhibit, right Like

0:26:56.800 --> 0:26:58.560
<v Speaker 1>if you were to go to a museum, a science

0:26:58.640 --> 0:27:00.720
<v Speaker 1>museum or something that had one of them, you could

0:27:00.760 --> 0:27:04.919
<v Speaker 1>see a really cool effect, but you wouldn't see that

0:27:05.000 --> 0:27:08.439
<v Speaker 1>object moving around the whole space. You would have to

0:27:08.480 --> 0:27:11.160
<v Speaker 1>go through a lot of trouble to set up all

0:27:11.200 --> 0:27:14.440
<v Speaker 1>the hard ware you needed in order to create multiple

0:27:14.480 --> 0:27:19.320
<v Speaker 1>locations that a quote unquote hologram could travel in order

0:27:19.359 --> 0:27:22.639
<v Speaker 1>for you to have like a realistic interaction with a

0:27:22.720 --> 0:27:26.400
<v Speaker 1>spouse in your home, you wouldn't be able to have

0:27:26.520 --> 0:27:30.000
<v Speaker 1>your holographic spouse accompany you while you pop out to

0:27:30.040 --> 0:27:32.000
<v Speaker 1>the shops to get your bits and bobs. That just

0:27:32.000 --> 0:27:34.040
<v Speaker 1>wouldn't happen. And like I said, I could do a

0:27:34.080 --> 0:27:37.199
<v Speaker 1>whole series of episodes on things like volumetric displays and

0:27:37.680 --> 0:27:40.680
<v Speaker 1>solid light, but we still need to talk about the

0:27:40.760 --> 0:27:44.760
<v Speaker 1>AI element and Framus's proposal. The holographic element is just

0:27:44.800 --> 0:27:47.560
<v Speaker 1>one half of it, and again we don't have enough

0:27:47.560 --> 0:27:51.360
<v Speaker 1>information to really tackle it in a meaningful way, except

0:27:51.359 --> 0:27:55.159
<v Speaker 1>to say that when she says hologram, she probably doesn't

0:27:55.200 --> 0:27:58.720
<v Speaker 1>actually mean hologram. According to the pieces I read, the

0:27:58.760 --> 0:28:02.080
<v Speaker 1>AI is supposed to draw from Framus's own romantic past,

0:28:02.200 --> 0:28:05.560
<v Speaker 1>and she says it's supposed to incorporate elements and characteristics

0:28:05.720 --> 0:28:09.560
<v Speaker 1>from people in her past relationships. Now, to achieve that,

0:28:09.600 --> 0:28:13.199
<v Speaker 1>the engineers have to train the AI on people that

0:28:13.240 --> 0:28:17.080
<v Speaker 1>Framus formerly had romantic relationships with, and to do that,

0:28:17.680 --> 0:28:21.960
<v Speaker 1>they're going to turn largely to social platforms. Okay, we're

0:28:21.960 --> 0:28:24.040
<v Speaker 1>going to take another quick break. When we come back,

0:28:24.040 --> 0:28:28.240
<v Speaker 1>we're going to tackle what this means and the ethical

0:28:28.560 --> 0:28:32.400
<v Speaker 1>implications that accompany it. But first, let's take another quick

0:28:32.400 --> 0:28:47.040
<v Speaker 1>break to think are sponsors? Okay? So Alicia Framus plans

0:28:47.080 --> 0:28:52.120
<v Speaker 1>to train this AI on the social platforms of her

0:28:52.560 --> 0:28:57.440
<v Speaker 1>past romantic relationships. This raises some pretty serious ethical questions,

0:28:57.480 --> 0:29:00.280
<v Speaker 1>at least for me. Is it ethical to create an

0:29:00.360 --> 0:29:05.720
<v Speaker 1>artificially intelligent construct based off of real people? Now? I

0:29:05.800 --> 0:29:10.320
<v Speaker 1>don't know if her exes have given their consent to this,

0:29:10.880 --> 0:29:13.040
<v Speaker 1>like if they said, oh, it's fine if you train

0:29:13.120 --> 0:29:17.400
<v Speaker 1>this AI on my social platforms. I hope that they've

0:29:17.400 --> 0:29:21.200
<v Speaker 1>given their consent, because otherwise this gets really creepy really fast.

0:29:21.240 --> 0:29:24.200
<v Speaker 1>I mean, let me just give you a simple example.

0:29:25.320 --> 0:29:31.120
<v Speaker 1>Let's say that there's a creepy person who has developed

0:29:31.280 --> 0:29:39.200
<v Speaker 1>an obsessive attraction toward someone else. And this creepy person,

0:29:39.360 --> 0:29:42.600
<v Speaker 1>for whatever reason, either feels that they have no shot

0:29:43.120 --> 0:29:47.240
<v Speaker 1>with this object of their desire, or they legitimately don't

0:29:47.240 --> 0:29:49.400
<v Speaker 1>have a shot. Maybe the object of their desires already

0:29:49.400 --> 0:29:52.200
<v Speaker 1>in a committed relationship and has no interest in pursuing

0:29:52.520 --> 0:29:56.959
<v Speaker 1>anything else. Whatever the case, so the creepy person has decided,

0:29:57.000 --> 0:29:58.880
<v Speaker 1>you know what I'll do is I'll just create an

0:29:59.000 --> 0:30:03.960
<v Speaker 1>AI version of this person, and I'm going to train

0:30:04.040 --> 0:30:07.520
<v Speaker 1>the AI on this person's social media and I'm going

0:30:07.560 --> 0:30:11.520
<v Speaker 1>to create a copy of them that gets pretty creepy, right,

0:30:11.600 --> 0:30:17.400
<v Speaker 1>Like it's removing consent, it's removing agency from the object

0:30:17.400 --> 0:30:21.040
<v Speaker 1>of desire. You could argue, well, ultimately the creepy person

0:30:21.120 --> 0:30:25.440
<v Speaker 1>is developed is completely committing their focus to a construct

0:30:25.480 --> 0:30:27.960
<v Speaker 1>and not the actual person. I'm not sure that that's

0:30:28.000 --> 0:30:33.440
<v Speaker 1>healthy either, but it just it gives off some uncomfortable vibes.

0:30:33.800 --> 0:30:36.160
<v Speaker 1>And also we have to keep in mind that the

0:30:36.240 --> 0:30:40.280
<v Speaker 1>person we present on social media, right, the version of

0:30:40.360 --> 0:30:43.320
<v Speaker 1>us that we present to the world often is not

0:30:43.520 --> 0:30:46.360
<v Speaker 1>a true reflection of who we are. Right, A lot

0:30:46.360 --> 0:30:50.479
<v Speaker 1>of folks will put forth their best self on social

0:30:50.560 --> 0:30:53.280
<v Speaker 1>media and the leave out stuff that perhaps is maybe

0:30:53.400 --> 0:30:58.640
<v Speaker 1>less complementary. And this is just a natural kind of

0:30:59.200 --> 0:31:01.200
<v Speaker 1>thing that a lot of let's go with. Right. We

0:31:01.320 --> 0:31:04.200
<v Speaker 1>get on these social platforms and we want to show

0:31:04.280 --> 0:31:08.920
<v Speaker 1>how exciting our day is, how amazing, this meal is,

0:31:09.240 --> 0:31:12.400
<v Speaker 1>this gorgeous location we happen to be at, But we're

0:31:12.440 --> 0:31:16.520
<v Speaker 1>not showing all the more mundane, humdrum stuff or the

0:31:16.520 --> 0:31:18.800
<v Speaker 1>negative stuff that's going on in our lives not nearly

0:31:18.840 --> 0:31:23.400
<v Speaker 1>to the same extent, So any AI trained version of

0:31:23.680 --> 0:31:27.160
<v Speaker 1>a person is likely to be a poor representation or

0:31:27.160 --> 0:31:31.920
<v Speaker 1>at least an incomplete representation of that person. So there's

0:31:31.920 --> 0:31:37.120
<v Speaker 1>some real gray areas here already about creating an AI

0:31:37.280 --> 0:31:39.440
<v Speaker 1>that is at least in part based on a person

0:31:39.560 --> 0:31:43.479
<v Speaker 1>or multiple people. But anyway, for Alicia Framus's project, the

0:31:43.520 --> 0:31:48.320
<v Speaker 1>AI is being called ai Lex or Alex or Ilex

0:31:48.760 --> 0:31:51.800
<v Speaker 1>or just Alex. I don't know, although arguably this is

0:31:51.840 --> 0:31:53.800
<v Speaker 1>not just the name of the AI, it's the name

0:31:53.840 --> 0:31:56.720
<v Speaker 1>of the part and parcel package of the AI and

0:31:56.760 --> 0:32:00.719
<v Speaker 1>the quote unquote holographic sculpture. Beyond the ethical is I

0:32:00.760 --> 0:32:04.080
<v Speaker 1>really wonder how effective Alex is going to be as

0:32:04.200 --> 0:32:07.280
<v Speaker 1>a simulation of a person, because we have seen some

0:32:07.360 --> 0:32:10.840
<v Speaker 1>phenomenal strides and generative AI capabilities over the last few years,

0:32:11.080 --> 0:32:14.320
<v Speaker 1>but we've also seen time and again how these technologies

0:32:14.520 --> 0:32:18.720
<v Speaker 1>can run up against limitations, right, whether it's an AI

0:32:18.800 --> 0:32:22.280
<v Speaker 1>construct going off the rails by making offensive content like

0:32:22.320 --> 0:32:27.600
<v Speaker 1>I'm reminded of when Microsoft launched an AI tool that

0:32:28.040 --> 0:32:30.440
<v Speaker 1>it took down in less than twenty four hours because

0:32:30.880 --> 0:32:35.360
<v Speaker 1>it started spouting off some terrible stuff due to people

0:32:35.840 --> 0:32:39.760
<v Speaker 1>specifically making it do that, or we get cases of

0:32:39.800 --> 0:32:44.000
<v Speaker 1>AI hallucinating or confabulating, if you prefer that term, which

0:32:44.040 --> 0:32:48.320
<v Speaker 1>is when they start producing incorrect answers to queries. You know,

0:32:48.480 --> 0:32:50.280
<v Speaker 1>rather than saying I don't know the answer to that,

0:32:50.320 --> 0:32:54.640
<v Speaker 1>they just invent one based upon statistical probabilities of words

0:32:54.680 --> 0:32:57.920
<v Speaker 1>that should follow in a sentence. We're all familiar with

0:32:58.000 --> 0:33:00.920
<v Speaker 1>cases in which AI just can come up, so one

0:33:01.040 --> 0:33:03.240
<v Speaker 1>wonders how that could play out in the context of

0:33:03.280 --> 0:33:07.920
<v Speaker 1>a relationship. Now, on the flip side, you could argue, yeah, sure,

0:33:08.280 --> 0:33:12.360
<v Speaker 1>AI could make some really bad mistakes and start making

0:33:12.440 --> 0:33:15.160
<v Speaker 1>stuff up when they don't really know what they're talking about.

0:33:15.320 --> 0:33:18.360
<v Speaker 1>But then human beings do that too. Being in a

0:33:18.400 --> 0:33:21.440
<v Speaker 1>relationship with another human being is bound to include times

0:33:21.680 --> 0:33:24.880
<v Speaker 1>when you are at odds with one another. Whether it's

0:33:24.880 --> 0:33:28.200
<v Speaker 1>a misunderstanding or it's a disagreement or an out and

0:33:28.200 --> 0:33:32.480
<v Speaker 1>out fight, These things do happen. So you could argue,

0:33:32.680 --> 0:33:35.640
<v Speaker 1>why should we hold AI to a higher standard than

0:33:35.680 --> 0:33:38.560
<v Speaker 1>we would hold an actual human person. And I don't

0:33:38.560 --> 0:33:40.600
<v Speaker 1>really have an answer to that. I just know that,

0:33:40.840 --> 0:33:44.080
<v Speaker 1>you know, when we talk about AI, we know about

0:33:44.120 --> 0:33:48.560
<v Speaker 1>the shortcomings of AI, and so knowing that and thinking

0:33:48.640 --> 0:33:52.400
<v Speaker 1>about how that could impact and implementation of AI, in

0:33:52.440 --> 0:33:55.640
<v Speaker 1>which it's supposed to stand in for a romantic partner.

0:33:56.000 --> 0:34:00.000
<v Speaker 1>It raises these questions. Now. According to Alicia Framus's own website,

0:34:00.160 --> 0:34:04.480
<v Speaker 1>the artist is quote passionate about dedicating her soul and

0:34:04.520 --> 0:34:07.600
<v Speaker 1>body to science and art in order to develop deeper

0:34:07.640 --> 0:34:14.360
<v Speaker 1>relationships and assist individuals with congenital or acquired diseases, physical disabilities,

0:34:14.680 --> 0:34:19.120
<v Speaker 1>gender imbalances in certain countries, social requirements and stereotypes in

0:34:19.200 --> 0:34:22.760
<v Speaker 1>different cultures, as well as those who have experienced trauma

0:34:22.920 --> 0:34:28.520
<v Speaker 1>or suffer from agloraphobia, disfigurement, or fear end quote. Now

0:34:28.719 --> 0:34:31.640
<v Speaker 1>put that way, this all sounds admirable. It really puts

0:34:31.719 --> 0:34:34.919
<v Speaker 1>this work into a different context because this is one

0:34:34.960 --> 0:34:38.520
<v Speaker 1>that trends toward accessibility. Now, in general, I'm in favor

0:34:38.560 --> 0:34:42.520
<v Speaker 1>of technologies that grant people access to things and experiences

0:34:42.560 --> 0:34:47.239
<v Speaker 1>that they might otherwise not have or have difficulty accessing.

0:34:47.600 --> 0:34:50.719
<v Speaker 1>Increasing agency is a really noble goal in my opinion.

0:34:51.000 --> 0:34:54.520
<v Speaker 1>But there are other questions that I have and I

0:34:54.560 --> 0:34:58.359
<v Speaker 1>haven't seen answers to them yet. For example, where will

0:34:58.360 --> 0:35:00.840
<v Speaker 1>this AI be hosted? This is getting back to the

0:35:00.840 --> 0:35:04.440
<v Speaker 1>technical site. Where does the AI live, not like within

0:35:04.480 --> 0:35:08.440
<v Speaker 1>her house, but literally where is the AI living on

0:35:08.520 --> 0:35:11.440
<v Speaker 1>a computer? What physical machines are going to provide the

0:35:11.600 --> 0:35:15.440
<v Speaker 1>processing power for this AI? I presume it's going to

0:35:15.440 --> 0:35:19.160
<v Speaker 1>be cloud based, as AI functionality really requires a hefty

0:35:19.160 --> 0:35:22.080
<v Speaker 1>amount of processing power. Now, it could be a strictly

0:35:22.120 --> 0:35:25.480
<v Speaker 1>local installation, which is entirely possible. That just doesn't seem

0:35:25.600 --> 0:35:29.239
<v Speaker 1>likely to me, but it is possible. Like wherever Sheep

0:35:29.320 --> 0:35:33.480
<v Speaker 1>lands on holding this exhibition and showing off these various performances,

0:35:33.760 --> 0:35:38.600
<v Speaker 1>it could be that the AI instance is locally living there.

0:35:39.160 --> 0:35:41.799
<v Speaker 1>But then how is the AI going to manipulate the

0:35:41.840 --> 0:35:46.759
<v Speaker 1>holographic element? How are these two different technological pieces linked?

0:35:47.120 --> 0:35:50.279
<v Speaker 1>Because again, generative AI doesn't just magically know how to

0:35:50.840 --> 0:35:56.160
<v Speaker 1>control a projection. Will the hologram, in whatever form it

0:35:56.239 --> 0:35:59.400
<v Speaker 1>takes be a digital puppet? In other words, will it

0:35:59.520 --> 0:36:03.200
<v Speaker 1>be a digital construct and its mouth will move in

0:36:03.280 --> 0:36:07.160
<v Speaker 1>accordance to whatever sounds are being generated by the generative

0:36:07.200 --> 0:36:09.719
<v Speaker 1>AI part? The body of the hologram is not the

0:36:09.760 --> 0:36:13.000
<v Speaker 1>same thing as the AI simulated personality. This is kind

0:36:13.000 --> 0:36:15.160
<v Speaker 1>of weird to think about, Like, there's not an easy

0:36:15.880 --> 0:36:18.279
<v Speaker 1>analogy we can make. I guess you could say, well,

0:36:18.360 --> 0:36:21.399
<v Speaker 1>imagine that your brain is in a jar, but you're

0:36:21.440 --> 0:36:24.719
<v Speaker 1>still able to control your otherwise brainless body as it

0:36:24.760 --> 0:36:28.200
<v Speaker 1>moves around. They are two separate things in this scenario

0:36:28.840 --> 0:36:31.120
<v Speaker 1>that would be similar to what we're talking about here.

0:36:31.520 --> 0:36:34.040
<v Speaker 1>But of course that's not the way our bodies work.

0:36:34.040 --> 0:36:37.439
<v Speaker 1>Our brains are incorporated within our bodies. They are when

0:36:37.480 --> 0:36:40.600
<v Speaker 1>we think of ourselves, we don't break it down, we

0:36:40.640 --> 0:36:44.560
<v Speaker 1>don't compartmentalize typically whether or not we're talking about our

0:36:44.560 --> 0:36:47.759
<v Speaker 1>body or our brain, like it's just us. But for

0:36:47.880 --> 0:36:51.480
<v Speaker 1>this AI construct, that's just not the case. It's separate

0:36:51.640 --> 0:36:55.200
<v Speaker 1>things that are linked together, but they are separate. That

0:36:55.320 --> 0:36:59.080
<v Speaker 1>being said, there are other ethical and social considerations that

0:36:59.120 --> 0:37:01.440
<v Speaker 1>we should take into it count and arguably this is

0:37:01.480 --> 0:37:04.840
<v Speaker 1>the very point of Alicia Framus's work. So, for example,

0:37:05.320 --> 0:37:08.200
<v Speaker 1>in some parts of the world, there are regions that

0:37:08.280 --> 0:37:12.840
<v Speaker 1>have an aging population, so you have a larger number

0:37:12.840 --> 0:37:15.960
<v Speaker 1>of older people and a smaller number of younger people,

0:37:16.440 --> 0:37:21.359
<v Speaker 1>and as those numbers for younger people get smaller, those

0:37:21.400 --> 0:37:24.000
<v Speaker 1>generations may start to find it challenging to find a

0:37:24.080 --> 0:37:30.440
<v Speaker 1>romantic partner. And it's possible that opening up this Pandora's

0:37:30.440 --> 0:37:36.720
<v Speaker 1>box of forming relationships with artificially intelligent beings could really

0:37:36.760 --> 0:37:40.719
<v Speaker 1>exacerbate problems in those regions because people who might feel

0:37:40.719 --> 0:37:43.440
<v Speaker 1>lonely could turn to tech to feel that void, which

0:37:43.480 --> 0:37:47.480
<v Speaker 1>is understandable. But could that make it worse for the

0:37:47.560 --> 0:37:53.080
<v Speaker 1>society overall, where it removes their desire to go out

0:37:53.120 --> 0:37:57.520
<v Speaker 1>and find another human companion and thus perpetuate that society.

0:37:57.880 --> 0:38:01.920
<v Speaker 1>Could this cure for loneliness ironically speed up social collapse

0:38:02.040 --> 0:38:05.440
<v Speaker 1>in those regions? Now, this doesn't to me sound like

0:38:05.480 --> 0:38:08.799
<v Speaker 1>an outlandish hypothesis. I don't think it would be you know,

0:38:08.920 --> 0:38:12.000
<v Speaker 1>instantaneous or anything. But I do think it could make

0:38:12.040 --> 0:38:15.359
<v Speaker 1>the problem more challenging. But I'm not ready to say

0:38:15.360 --> 0:38:18.239
<v Speaker 1>it's a foregone conclusion. It may be that perhaps people

0:38:18.239 --> 0:38:20.680
<v Speaker 1>would try this and for maybe some small percentage it

0:38:20.719 --> 0:38:24.359
<v Speaker 1>would seem to really take hold, and for maybe other

0:38:24.400 --> 0:38:26.879
<v Speaker 1>people they just say, no, this isn't what I need.

0:38:27.400 --> 0:38:31.000
<v Speaker 1>So that leads to another question. Can AI actually provide

0:38:31.640 --> 0:38:37.280
<v Speaker 1>the companionship that people desire? You've likely heard research suggests

0:38:37.360 --> 0:38:40.920
<v Speaker 1>that people who have meaningful social relationships, and married people

0:38:41.000 --> 0:38:45.479
<v Speaker 1>in particular, typically have longer life expectancies than those who

0:38:45.560 --> 0:38:50.520
<v Speaker 1>lack those meaningful social relationships. So can an AI or

0:38:50.640 --> 0:38:55.480
<v Speaker 1>robot provide the depth and meaning in a relationship that

0:38:55.520 --> 0:38:58.840
<v Speaker 1>would then lead to this benefit, assuming that the research

0:38:58.960 --> 0:39:02.160
<v Speaker 1>is drying on accu conclusion, that is, because it's possible

0:39:02.160 --> 0:39:05.439
<v Speaker 1>that it's not. But assuming the research is accurate, would

0:39:05.520 --> 0:39:10.719
<v Speaker 1>AI actually help reduce feelings of depression and isolation? Would

0:39:10.760 --> 0:39:15.680
<v Speaker 1>it lead to healthier and longer lifespans. That's a question

0:39:15.800 --> 0:39:17.719
<v Speaker 1>we just don't know the answer to. Or would it

0:39:17.760 --> 0:39:21.440
<v Speaker 1>just seem that it would on a surface level fulfill

0:39:21.520 --> 0:39:26.040
<v Speaker 1>the need but ultimately not provide those benefits. We don't know.

0:39:26.840 --> 0:39:29.799
<v Speaker 1>Alicia Framus is likely exploring some of these questions and

0:39:29.880 --> 0:39:32.680
<v Speaker 1>lots of other ones that haven't even thought about in

0:39:32.719 --> 0:39:36.359
<v Speaker 1>her work. That's likely the point of this. I would

0:39:36.400 --> 0:39:40.520
<v Speaker 1>never ask an artist to go into depth about the

0:39:40.560 --> 0:39:44.240
<v Speaker 1>point of their work unless that was something they wanted

0:39:44.280 --> 0:39:49.160
<v Speaker 1>to talk about, because often artists present things and while

0:39:49.160 --> 0:39:52.960
<v Speaker 1>they might have their own intent their content, to let

0:39:53.000 --> 0:39:57.359
<v Speaker 1>the world interpret their work, however the world does. She's

0:39:57.400 --> 0:40:00.600
<v Speaker 1>also looking at, you know, some other mundane questions like

0:40:00.760 --> 0:40:03.000
<v Speaker 1>is it possible to secure a mortgage for a home

0:40:03.040 --> 0:40:06.080
<v Speaker 1>with a holographic co signer? Or can you design a

0:40:06.120 --> 0:40:09.920
<v Speaker 1>home that allows for a holographic occupant. So again, like

0:40:10.360 --> 0:40:13.800
<v Speaker 1>we talked about, all of these different ways of producing

0:40:13.880 --> 0:40:17.759
<v Speaker 1>quote unquote holograms that aren't really holograms require that you

0:40:17.800 --> 0:40:19.960
<v Speaker 1>have a lot of equipment, right, You have to have

0:40:19.960 --> 0:40:22.120
<v Speaker 1>a lot of equipment and a lot of special conditions

0:40:22.400 --> 0:40:27.160
<v Speaker 1>to allow for this manifestation, and that means like lots

0:40:27.200 --> 0:40:30.360
<v Speaker 1>of projectors and controlled lighting and all this kind of stuff.

0:40:30.680 --> 0:40:32.880
<v Speaker 1>Could you create a home that has enough of this

0:40:33.080 --> 0:40:37.640
<v Speaker 1>to simulate the experience of having an actual spouse wandering

0:40:37.640 --> 0:40:42.080
<v Speaker 1>through your house? Or is that impractical? I think it's impractical.

0:40:42.120 --> 0:40:46.600
<v Speaker 1>Maybe not impossible, but I certainly think it's impractical. And

0:40:46.640 --> 0:40:48.359
<v Speaker 1>then you could argue, well, if you have a house

0:40:48.360 --> 0:40:52.080
<v Speaker 1>that's fully outfitted with all this equipment, where a quote

0:40:52.160 --> 0:40:55.840
<v Speaker 1>unquote hologram could wander through the house freely, then you

0:40:55.880 --> 0:40:59.400
<v Speaker 1>could probably also just have like a whole bunch of

0:40:59.480 --> 0:41:02.759
<v Speaker 1>cloned versions of this person. You know, if you have

0:41:02.760 --> 0:41:05.520
<v Speaker 1>all these different projectors, all the projectors could be producing

0:41:05.560 --> 0:41:08.040
<v Speaker 1>a version of this person, and then you just have

0:41:08.880 --> 0:41:12.319
<v Speaker 1>clones of your spouse in every room. But you know,

0:41:12.560 --> 0:41:14.319
<v Speaker 1>I don't know, I don't know how they're doing it

0:41:14.360 --> 0:41:18.440
<v Speaker 1>because there's no technical information available from what I can tell.

0:41:18.760 --> 0:41:20.359
<v Speaker 1>I suppose we're just going to learn a lot more.

0:41:20.360 --> 0:41:23.200
<v Speaker 1>When Framous's project officially gets off the ground this summer.

0:41:23.360 --> 0:41:27.200
<v Speaker 1>That's when the set of performances will begin, and the

0:41:27.280 --> 0:41:31.120
<v Speaker 1>full set of performances are grouped under the title The

0:41:31.280 --> 0:41:34.480
<v Speaker 1>Hybrid Couple. So I will keep an eye out and

0:41:34.520 --> 0:41:38.160
<v Speaker 1>see about following up on this story as it unfolds.

0:41:38.480 --> 0:41:40.960
<v Speaker 1>I still have questions about how this is going to

0:41:41.000 --> 0:41:44.799
<v Speaker 1>work from a technical standpoint, but again it's because of

0:41:44.840 --> 0:41:47.560
<v Speaker 1>a lack of information. I'm not saying that it's impossible

0:41:47.600 --> 0:41:51.760
<v Speaker 1>to pull off. I'm just curious what method they're using

0:41:51.840 --> 0:41:54.680
<v Speaker 1>or methods. Maybe they're using a collection of different ones.

0:41:54.760 --> 0:42:00.160
<v Speaker 1>I don't know. But it is an interesting project and

0:42:00.239 --> 0:42:02.800
<v Speaker 1>one that I think has merit because it is asking

0:42:02.880 --> 0:42:05.879
<v Speaker 1>questions that we are going to have to answer. Even

0:42:05.920 --> 0:42:08.319
<v Speaker 1>if you would argue this is far too early and

0:42:08.600 --> 0:42:12.680
<v Speaker 1>that this version is an unrealistic version of what we

0:42:12.719 --> 0:42:15.560
<v Speaker 1>can expect in the future, it still raises the questions

0:42:15.560 --> 0:42:19.440
<v Speaker 1>that we will have to answer because this is something

0:42:19.480 --> 0:42:23.280
<v Speaker 1>that is going to be part of our future. People

0:42:23.480 --> 0:42:28.200
<v Speaker 1>have already developed feelings for AI chatbots. If you want

0:42:28.239 --> 0:42:32.759
<v Speaker 1>to see a really good video essay about this with

0:42:33.239 --> 0:42:37.000
<v Speaker 1>maybe some content warnings in there. Check out Sarah Z

0:42:37.719 --> 0:42:41.120
<v Speaker 1>and is Sarah Z for all my fellow Americans on YouTube.

0:42:41.440 --> 0:42:44.120
<v Speaker 1>She has a piece called the Rise and Fall of

0:42:44.280 --> 0:42:47.759
<v Speaker 1>Replica that's our ep L I KA, in which she

0:42:47.880 --> 0:42:54.960
<v Speaker 1>talks about an AI generated companion program that ended up

0:42:55.000 --> 0:42:59.320
<v Speaker 1>having some massive changes along the way due to various reasons.

0:42:59.680 --> 0:43:03.279
<v Speaker 1>But he has a good piece that kind of looks

0:43:03.320 --> 0:43:06.640
<v Speaker 1>at this from the AI standpoint, and I think it's

0:43:06.760 --> 0:43:12.080
<v Speaker 1>a valuable essay, one that is entertaining, interesting, and a

0:43:12.120 --> 0:43:15.600
<v Speaker 1>little disturbing at points, but it kind of explores the

0:43:15.640 --> 0:43:20.000
<v Speaker 1>same sort of area. I think Alicia Framus is looking

0:43:20.040 --> 0:43:25.120
<v Speaker 1>at similar things, although from perhaps a slightly less salacious

0:43:25.840 --> 0:43:30.239
<v Speaker 1>perspective than Replica was when it first launched. So check

0:43:30.320 --> 0:43:33.640
<v Speaker 1>that out if you like. Sarah Z does great video essays.

0:43:33.680 --> 0:43:37.279
<v Speaker 1>I don't know her, never interacted with her, so I

0:43:37.440 --> 0:43:41.439
<v Speaker 1>just like her work and I recommend checking that out.

0:43:41.440 --> 0:43:43.399
<v Speaker 1>It is an hour long, so it is a bit

0:43:43.440 --> 0:43:47.880
<v Speaker 1>of a commitment, but it's worth viewing, and yeah, I'm

0:43:48.040 --> 0:43:50.840
<v Speaker 1>interested to see how this plays out again. Still have

0:43:50.920 --> 0:43:55.799
<v Speaker 1>lots of questions, both technical and otherwise, but you could

0:43:55.920 --> 0:43:58.759
<v Speaker 1>argue that is the purpose of art. Or one of

0:43:58.920 --> 0:44:03.400
<v Speaker 1>art's purposes. I don't want to pigeonhole why art exists

0:44:03.520 --> 0:44:06.560
<v Speaker 1>or what it's for, but I would say that raising

0:44:06.640 --> 0:44:11.000
<v Speaker 1>questions is definitely part of it, and if that's true,

0:44:11.040 --> 0:44:14.520
<v Speaker 1>then goal achieved. I have lots of questions, so we'll

0:44:14.520 --> 0:44:16.640
<v Speaker 1>come back to this. But I think it is a

0:44:16.680 --> 0:44:22.080
<v Speaker 1>really interesting topic to contemplate. What is AI's role in

0:44:22.080 --> 0:44:24.960
<v Speaker 1>the future when it comes to things like personal relationships

0:44:25.560 --> 0:44:29.960
<v Speaker 1>and is it ultimately something that could be beneficial or

0:44:30.800 --> 0:44:33.600
<v Speaker 1>have a negative impact on us or is it more

0:44:33.640 --> 0:44:37.719
<v Speaker 1>complicated than that. Is it a combination. I suspect it

0:44:37.800 --> 0:44:40.120
<v Speaker 1>is a combination of some sort. But there you go.

0:44:40.680 --> 0:44:44.880
<v Speaker 1>That is my take so far on Alicia Framans's project

0:44:45.280 --> 0:44:51.360
<v Speaker 1>to marry an AI quote unquote hologram. And we'll see

0:44:51.640 --> 0:44:55.000
<v Speaker 1>how this plays out this summer summer of twenty twenty four.

0:44:55.040 --> 0:44:57.320
<v Speaker 1>In case some of you are listening from the future,

0:44:57.400 --> 0:45:01.400
<v Speaker 1>in which case maybe you're already, you know, attending a

0:45:01.400 --> 0:45:04.799
<v Speaker 1>holographic wedding, in which case, what do you get? Where

0:45:04.800 --> 0:45:08.440
<v Speaker 1>do they register? Okay, that's it. I hope you are

0:45:08.560 --> 0:45:12.680
<v Speaker 1>all well, and I'll talk to you again really soon.

0:45:18.920 --> 0:45:23.560
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:45:23.880 --> 0:45:27.600
<v Speaker 1>visit the iHeartRadio app, Apple podcasts, or wherever you listen

0:45:27.640 --> 0:45:28.680
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