1 00:00:04,240 --> 00:00:07,240 Speaker 1: Welcome to tech Stuff, a production of I Heart Radios, 2 00:00:07,320 --> 00:00:13,800 Speaker 1: How Stuff Works. Hey there, and welcome to tech Stuff. 3 00:00:13,840 --> 00:00:16,720 Speaker 1: I'm your host, Jonathan Strickland. I'm an executive producer with 4 00:00:16,760 --> 00:00:18,520 Speaker 1: How Stuff Works and I heart Radio and I love 5 00:00:18,600 --> 00:00:22,640 Speaker 1: all things tech. It's done, and my friends, not for 6 00:00:22,720 --> 00:00:25,520 Speaker 1: the quister. That's a different show, but a time for 7 00:00:25,600 --> 00:00:31,480 Speaker 1: another classic episode of tech Stuff. This episode originally published 8 00:00:31,600 --> 00:00:36,080 Speaker 1: November two thousand twelve, and it is titled tech Stuff 9 00:00:36,120 --> 00:00:41,159 Speaker 1: looks at Industrial Light and Magic, one of my favorite 10 00:00:41,159 --> 00:00:44,480 Speaker 1: companies looking into just because they were responsible for so 11 00:00:44,520 --> 00:00:49,720 Speaker 1: many memorable moments in cinematic history. Let's listen in Sitting 12 00:00:49,760 --> 00:00:52,600 Speaker 1: across from me as usual is senior writer Jonathan Strickland. 13 00:00:52,640 --> 00:00:56,920 Speaker 1: Hello from a podcast from long long ago and far 14 00:00:56,960 --> 00:00:59,440 Speaker 1: far away and far far away. I am pretty far 15 00:00:59,480 --> 00:01:02,920 Speaker 1: out there. So yeah, we wanted to talk today about 16 00:01:02,960 --> 00:01:09,120 Speaker 1: a special visual effects studio named Industrial Light and Magic. 17 00:01:09,760 --> 00:01:12,480 Speaker 1: And the reason why we decided to cover this particular 18 00:01:12,560 --> 00:01:16,240 Speaker 1: topic is that, well, Industrial Light and Magic is part 19 00:01:16,360 --> 00:01:19,080 Speaker 1: of h Well, it's one of the many things that 20 00:01:19,120 --> 00:01:23,600 Speaker 1: George Lucas created, including things like Lucasfilm, and that's been 21 00:01:23,640 --> 00:01:26,679 Speaker 1: the news recently because that's the recording of this podcast. 22 00:01:26,720 --> 00:01:29,679 Speaker 1: It has not been that long since Disney announced its 23 00:01:29,720 --> 00:01:35,319 Speaker 1: intention to acquire Lucas Film for the parents ly sum 24 00:01:35,640 --> 00:01:40,720 Speaker 1: of four point zero five billion with a B dollars 25 00:01:41,160 --> 00:01:44,399 Speaker 1: all stocks, mostly all of which apparently will be donated 26 00:01:44,480 --> 00:01:48,520 Speaker 1: to George Lucas's educational charity. Right, Yeah, it's pretty phenomenal. 27 00:01:48,520 --> 00:01:51,760 Speaker 1: George Lucas back in two pledged that he was going 28 00:01:51,840 --> 00:01:57,760 Speaker 1: to dedicate his wealth to philanthropic endeavors mostly due uh 29 00:01:58,080 --> 00:02:02,200 Speaker 1: to um are mostly towards education, which kind of it's 30 00:02:02,280 --> 00:02:04,200 Speaker 1: nice and it shows that he's following in the same 31 00:02:04,240 --> 00:02:09,919 Speaker 1: sort of vein as other notable rich people and philanthropists 32 00:02:09,960 --> 00:02:13,480 Speaker 1: like Bill Gates. Yeah, and that's not really what the 33 00:02:13,480 --> 00:02:16,200 Speaker 1: the podcast is about. We're not talking about George and things. 34 00:02:16,240 --> 00:02:18,560 Speaker 1: But I did want to throw that in there simply 35 00:02:18,600 --> 00:02:22,080 Speaker 1: because that was a a pretty amazing thing to do. 36 00:02:22,840 --> 00:02:25,280 Speaker 1: Everyone would do that, very cool thing to do. Uh. 37 00:02:25,320 --> 00:02:29,040 Speaker 1: It almost makes me not want to criticize him for 38 00:02:29,120 --> 00:02:31,760 Speaker 1: some of the decisions he's made. Well, I think it 39 00:02:31,800 --> 00:02:34,440 Speaker 1: gives us a picture of who he is as a person, 40 00:02:34,960 --> 00:02:38,280 Speaker 1: and although he does see himself, I think as a 41 00:02:38,280 --> 00:02:44,440 Speaker 1: as someone who is empowered to revise things that were 42 00:02:44,480 --> 00:02:48,240 Speaker 1: previously released, and then that that that does infuriate a 43 00:02:48,240 --> 00:02:50,840 Speaker 1: lot of people, among other things that he's done. But 44 00:02:51,160 --> 00:02:53,440 Speaker 1: you know, I get the sense to that, Hey, he's 45 00:02:53,440 --> 00:02:55,440 Speaker 1: not a bad guy. Of course, that's what he wants 46 00:02:55,480 --> 00:02:59,239 Speaker 1: us to think. But come on, come on, how who's 47 00:02:59,240 --> 00:03:02,120 Speaker 1: going to go to the extent of of donating the 48 00:03:02,160 --> 00:03:05,080 Speaker 1: majority of their wealth to education in order to convince 49 00:03:05,120 --> 00:03:07,040 Speaker 1: the world they're not a bad guy. He's clearly a 50 00:03:07,080 --> 00:03:10,280 Speaker 1: good guy. Yeah, I would say so. So he's a 51 00:03:10,280 --> 00:03:14,000 Speaker 1: better guy than I am. So so well, well done, 52 00:03:14,360 --> 00:03:16,839 Speaker 1: Mr Lucas. But but yeah, I mean he's he's also 53 00:03:16,919 --> 00:03:21,760 Speaker 1: the same kind of person that is driven creatively. He's 54 00:03:21,800 --> 00:03:28,119 Speaker 1: he's willing to come up with complete new uh businesses 55 00:03:28,360 --> 00:03:31,880 Speaker 1: to support his creative habits, we might say, even though 56 00:03:31,919 --> 00:03:34,760 Speaker 1: we may not necessarily agree with them. I would I 57 00:03:34,800 --> 00:03:38,480 Speaker 1: would say personally for me that you know, his heart's 58 00:03:38,520 --> 00:03:40,240 Speaker 1: in the right place. He's trying to create a good 59 00:03:40,280 --> 00:03:43,200 Speaker 1: story and it doesn't always pan out. You got you 60 00:03:43,280 --> 00:03:47,200 Speaker 1: gotta remember back, all right? So he founded Industrial Light 61 00:03:47,240 --> 00:03:51,880 Speaker 1: and Magic in Yes, now, that's two years before the 62 00:03:51,960 --> 00:03:54,760 Speaker 1: release of Star Wars and New Hope, one of the 63 00:03:54,760 --> 00:03:59,360 Speaker 1: best documentaries ever to be made. Well he um as 64 00:03:59,360 --> 00:04:03,680 Speaker 1: a filmmaker. His his filmmaking career began before that. Um, 65 00:04:03,720 --> 00:04:07,720 Speaker 1: but he you know, American Graffiti wasn't exactly m A. 66 00:04:08,400 --> 00:04:12,160 Speaker 1: It wasn't as it wasn't a positive experience, wasn't. It 67 00:04:12,200 --> 00:04:15,880 Speaker 1: wasn't a special effects driven masterpiece. You know, it was 68 00:04:15,960 --> 00:04:18,839 Speaker 1: a very good film. I liked it, but um, you know, 69 00:04:19,040 --> 00:04:21,520 Speaker 1: it wasn't. It wasn't the kind of film that George 70 00:04:21,560 --> 00:04:25,400 Speaker 1: Lucas has come to be known for. He made a 71 00:04:25,440 --> 00:04:29,240 Speaker 1: super effects blockbuster, which many would argue that he is 72 00:04:29,279 --> 00:04:32,839 Speaker 1: responsible for, and in part due to industrial lite and magic. Really, 73 00:04:32,880 --> 00:04:35,400 Speaker 1: the the two people I think who are responsible for 74 00:04:35,440 --> 00:04:40,039 Speaker 1: the blockbuster special effects extravaganza are Lucas and Spielberg. And 75 00:04:40,160 --> 00:04:42,320 Speaker 1: of course Spielberg has had quite a bit of involvement 76 00:04:42,440 --> 00:04:46,280 Speaker 1: in uh several of Lucas's endeavors. But anyway, yeah, he 77 00:04:46,400 --> 00:04:49,400 Speaker 1: so he founded this visual effects company, and it was 78 00:04:49,400 --> 00:04:54,120 Speaker 1: probably because Lucas he knew he wanted to do things 79 00:04:54,120 --> 00:04:57,400 Speaker 1: a certain way, and in order to do that, he 80 00:04:58,360 --> 00:05:03,080 Speaker 1: wanted to lit his dependence upon other companies as much 81 00:05:03,080 --> 00:05:06,520 Speaker 1: as possible. So he started to make stuff. He said, well, 82 00:05:06,839 --> 00:05:09,720 Speaker 1: there's no visual effects company out there that is going 83 00:05:09,760 --> 00:05:11,920 Speaker 1: to do the stuff I need to have done, so 84 00:05:12,000 --> 00:05:15,159 Speaker 1: I'm going to make it myself. And uh so he's 85 00:05:15,200 --> 00:05:17,520 Speaker 1: kind of a hacker. Yeah, it really is a lot 86 00:05:17,520 --> 00:05:20,960 Speaker 1: of ways. And and this was all due to necessity. 87 00:05:21,000 --> 00:05:23,360 Speaker 1: You know, he wanted to have as much control over 88 00:05:23,400 --> 00:05:25,880 Speaker 1: the project as possible in order to do that, and 89 00:05:25,920 --> 00:05:28,920 Speaker 1: then that he had to build all this stuff, and 90 00:05:29,000 --> 00:05:30,960 Speaker 1: so he set out to do it, and that's exactly 91 00:05:31,000 --> 00:05:33,359 Speaker 1: what he did. It's kind of amazing. Well, there's a 92 00:05:34,360 --> 00:05:36,720 Speaker 1: you know, the industrial line. Magic has been responsible for 93 00:05:36,960 --> 00:05:42,400 Speaker 1: many different advances in movie making technology over the years. 94 00:05:42,680 --> 00:05:45,560 Speaker 1: Back in nine, one of the first things they developed 95 00:05:46,240 --> 00:05:53,000 Speaker 1: was the Dixtra flex camera system that's named after John Distra, 96 00:05:53,080 --> 00:05:55,640 Speaker 1: who was actually the lead designer on this camera design. 97 00:05:56,160 --> 00:05:58,800 Speaker 1: Uh and it's it was made because if you if 98 00:05:59,440 --> 00:06:00,960 Speaker 1: well it's kind of hard to say, like if you 99 00:06:01,200 --> 00:06:03,160 Speaker 1: if you saw the Star Wars and New Hope back 100 00:06:03,200 --> 00:06:07,320 Speaker 1: in its cinematic release version, this is pre special addition. 101 00:06:08,480 --> 00:06:12,719 Speaker 1: All the effects there for things like the ship battles 102 00:06:12,760 --> 00:06:16,000 Speaker 1: and stuff, all the all the ships, all the the 103 00:06:16,600 --> 00:06:20,760 Speaker 1: Death Star stuff, all that was made with practical effects, 104 00:06:21,320 --> 00:06:26,920 Speaker 1: practical miniature models. That so, so the X wings going 105 00:06:26,960 --> 00:06:29,680 Speaker 1: through the Trench and Death Star. That was all done 106 00:06:29,680 --> 00:06:35,159 Speaker 1: with managers. So this is pre computer generated special effects 107 00:06:35,520 --> 00:06:39,599 Speaker 1: in that sense. Yeah. And the sound too, the the orchestra. Uh, 108 00:06:39,920 --> 00:06:41,919 Speaker 1: would you know they would put these models on the 109 00:06:41,960 --> 00:06:43,720 Speaker 1: dolly and then the orchestra will be on the dolly 110 00:06:43,800 --> 00:06:46,680 Speaker 1: behind them playing the music. No, let's going a little 111 00:06:46,680 --> 00:06:48,880 Speaker 1: too far in there, Chris, But but this long way 112 00:06:48,880 --> 00:06:51,680 Speaker 1: to go for a bad joke. This this camera, This 113 00:06:51,720 --> 00:06:55,960 Speaker 1: camera was special because in order to get the effect 114 00:06:56,080 --> 00:07:00,520 Speaker 1: that Lucas wanted, he wanted the spaceship scene to look 115 00:07:00,600 --> 00:07:04,279 Speaker 1: like um, like dog fights, like airplane dog fights from 116 00:07:05,360 --> 00:07:08,120 Speaker 1: World War two movies. Yeah. And and the reason that 117 00:07:08,160 --> 00:07:12,440 Speaker 1: those uh that that film, uh, and we're talking about 118 00:07:12,440 --> 00:07:16,000 Speaker 1: existing film. The reason that that film is so effective, 119 00:07:16,520 --> 00:07:20,880 Speaker 1: I think is because it's been it was shot by 120 00:07:20,920 --> 00:07:23,840 Speaker 1: another airplane in the air at the same time as 121 00:07:23,840 --> 00:07:28,520 Speaker 1: a dog fight. And this this motion control photography that 122 00:07:28,640 --> 00:07:34,720 Speaker 1: I LM developed for this UM used uh, basically was 123 00:07:34,960 --> 00:07:39,040 Speaker 1: using cameras that moved in with the spaceship models, so 124 00:07:39,080 --> 00:07:42,080 Speaker 1: it appeared that you were flying in the in the 125 00:07:42,120 --> 00:07:46,520 Speaker 1: dog fights between the different fighters or the Millennium Falcon 126 00:07:46,600 --> 00:07:49,880 Speaker 1: and the tie fighters. So it was there was a 127 00:07:49,960 --> 00:07:53,080 Speaker 1: real sense of movement right right. The camera was mounted 128 00:07:53,080 --> 00:07:55,800 Speaker 1: on a crane, and the crane was mounted on a 129 00:07:55,880 --> 00:07:59,720 Speaker 1: Dolly track, so they don't do a Hello Dolly joke. 130 00:07:59,840 --> 00:08:06,119 Speaker 1: I didn't any worry, Okay, So anyway, so the crane 131 00:08:06,160 --> 00:08:09,000 Speaker 1: can move back and forth along this track, the camera 132 00:08:09,040 --> 00:08:13,080 Speaker 1: could could move in various ways to adjust the pitch 133 00:08:13,200 --> 00:08:16,680 Speaker 1: or the tilt of the of the camera's angle so 134 00:08:16,720 --> 00:08:20,680 Speaker 1: it could follow the motions of the miniature and make 135 00:08:20,720 --> 00:08:25,000 Speaker 1: it you have this this really swoopy effect where like 136 00:08:25,080 --> 00:08:29,160 Speaker 1: Chris was saying, you're following the action very closely, and uh, 137 00:08:29,240 --> 00:08:32,120 Speaker 1: it was a necessity for him to achieve the effect 138 00:08:32,160 --> 00:08:35,520 Speaker 1: he wanted. So he builds this thing. Actually he puts 139 00:08:35,600 --> 00:08:37,600 Speaker 1: John Dixtra in charge of it, and John and his 140 00:08:37,679 --> 00:08:41,200 Speaker 1: team built it. I call him John Smart. Uh, and 141 00:08:41,240 --> 00:08:44,240 Speaker 1: they they shoot the movie and in nineteen seventy seven, 142 00:08:44,240 --> 00:08:50,000 Speaker 1: Star Wars New Hope hits theaters and becomes an amazing success. 143 00:08:50,480 --> 00:08:54,880 Speaker 1: And the two movies that that really launched the era 144 00:08:55,040 --> 00:09:01,079 Speaker 1: of blockbuster summer hits were Jaws and Star Wars um 145 00:09:01,120 --> 00:09:04,559 Speaker 1: and uh. You know what you get when you come 146 00:09:04,640 --> 00:09:08,200 Speaker 1: up with a new kind of special effects technology. An 147 00:09:08,200 --> 00:09:12,120 Speaker 1: Academy Award. Yes, they won that for Vision Visual Effects 148 00:09:12,160 --> 00:09:14,720 Speaker 1: in nineteen seventy seven. John Steers, I think of him 149 00:09:14,720 --> 00:09:19,760 Speaker 1: as Dike Strit, John Dikest, Richard Grant, Grant mckewn, and 150 00:09:19,960 --> 00:09:23,720 Speaker 1: Robert Blackock. I can't keep saying any of their names. 151 00:09:23,720 --> 00:09:27,920 Speaker 1: I'm just gonna call him the guys they're all John now, yeah, 152 00:09:27,960 --> 00:09:30,160 Speaker 1: it's a matter of fact. They also got a Special 153 00:09:30,160 --> 00:09:33,720 Speaker 1: Achievement Award in nineteen eighty Visual Effects. Right, but before 154 00:09:33,720 --> 00:09:36,040 Speaker 1: we get to nineteen eighties, something happens in nineteen seventy 155 00:09:36,120 --> 00:09:38,480 Speaker 1: nine that I want to talk about something, something special. 156 00:09:39,600 --> 00:09:43,280 Speaker 1: There was a special division formed in nineteen seventy nine 157 00:09:43,320 --> 00:09:45,800 Speaker 1: and Industrial Light and Magic. That division was called the 158 00:09:45,840 --> 00:09:51,760 Speaker 1: Graphics Group. Uh, specializing in computer animation and effects. Wait, 159 00:09:51,800 --> 00:09:54,040 Speaker 1: I feel like I should know who these guys are. 160 00:09:54,040 --> 00:09:56,200 Speaker 1: When we get to nineteen eight six, it'll all become clear. 161 00:09:56,480 --> 00:09:59,480 Speaker 1: But yeah, in nineteen seventy nine, the division, the Graphics Group, 162 00:09:59,600 --> 00:10:04,400 Speaker 1: forms an Industrial Line Magic. That division will become incredibly 163 00:10:04,440 --> 00:10:08,800 Speaker 1: important and influential and uh, but oddly enough, their most 164 00:10:08,920 --> 00:10:15,440 Speaker 1: influential days will be after they leave Lucas Film and 165 00:10:15,720 --> 00:10:19,880 Speaker 1: Industrial Line Magic. So moving on, uh, nineteen eighty that's 166 00:10:19,920 --> 00:10:24,120 Speaker 1: when Empire Strikes Back the second greatest documentary. Actually, I 167 00:10:24,200 --> 00:10:27,120 Speaker 1: think that people would argue that's better than Star Wars 168 00:10:27,000 --> 00:10:29,400 Speaker 1: most people. You know, I actually prefer a New Hope 169 00:10:29,720 --> 00:10:32,800 Speaker 1: to Empire, but I really love Empire too. It's just 170 00:10:32,840 --> 00:10:35,160 Speaker 1: one of those things where you know, a New Hope 171 00:10:35,400 --> 00:10:38,400 Speaker 1: really resonates with me, but Empire is great. So Empire 172 00:10:38,440 --> 00:10:43,160 Speaker 1: Strikes Back comes out. They do win the Special Achievement 173 00:10:43,600 --> 00:10:46,840 Speaker 1: Academy Award for Visual Effects for that. The nineteen one 174 00:10:46,920 --> 00:10:49,400 Speaker 1: Indiana Johnes and Raiders The Last Start Comes Out. Now, 175 00:10:49,440 --> 00:10:55,560 Speaker 1: that was another UH the project that UH had Spielberg's involvement, 176 00:10:56,080 --> 00:10:58,240 Speaker 1: and they won the Academy Award for Visual Effects for that. 177 00:10:58,880 --> 00:11:04,120 Speaker 1: They also made a movie Did you ever see Dragon Slayer? Okay, 178 00:11:04,240 --> 00:11:06,319 Speaker 1: so I saw Dragon Slayer back when I was a kid. 179 00:11:06,400 --> 00:11:08,720 Speaker 1: Dragon Slayer is a fantasy film, and it's pretty much 180 00:11:08,760 --> 00:11:10,720 Speaker 1: what you would think it is. It's a story about 181 00:11:10,760 --> 00:11:15,480 Speaker 1: a young hero who UH sets out to slay a dragon. 182 00:11:15,679 --> 00:11:17,240 Speaker 1: It's a little more cop kid and that, but that's 183 00:11:17,240 --> 00:11:22,320 Speaker 1: there just yea. So they designed a new kind of 184 00:11:22,320 --> 00:11:25,640 Speaker 1: filmmaking for this as well. They decided that there's a 185 00:11:25,679 --> 00:11:32,200 Speaker 1: problem with working with practical effects for monsters that are 186 00:11:33,040 --> 00:11:36,560 Speaker 1: um the go beyond like something someone in just a suit, right, 187 00:11:36,840 --> 00:11:38,439 Speaker 1: Because one of the things you could do is you 188 00:11:38,480 --> 00:11:42,680 Speaker 1: could do stop motion animation to create a monster effect, 189 00:11:42,720 --> 00:11:46,400 Speaker 1: because it's it's it's hard to build a giant monster 190 00:11:47,280 --> 00:11:49,880 Speaker 1: so and it it really it's hard to make it 191 00:11:49,920 --> 00:11:53,160 Speaker 1: look right. It takes a lot of work. If I've 192 00:11:53,200 --> 00:12:00,280 Speaker 1: shown my kids older monster movie bits, and it's kind 193 00:12:00,280 --> 00:12:02,800 Speaker 1: of easy to on the one hand, when you grew 194 00:12:02,880 --> 00:12:06,280 Speaker 1: up with pre I l M movies and technology and 195 00:12:06,480 --> 00:12:10,120 Speaker 1: and Jonathan and I probably barely qualify for that. But 196 00:12:10,240 --> 00:12:12,480 Speaker 1: you know, you look at some of the old monster 197 00:12:12,559 --> 00:12:15,360 Speaker 1: movies and you could see the zipper marks in the 198 00:12:15,480 --> 00:12:19,720 Speaker 1: costumes and the older stuff. You don't you're not freaked 199 00:12:19,720 --> 00:12:23,679 Speaker 1: out by that anymore. But you know, the practical effects 200 00:12:24,080 --> 00:12:27,040 Speaker 1: um could be done very very well, and even when 201 00:12:27,040 --> 00:12:29,120 Speaker 1: they're done very very well, it still doesn't have the 202 00:12:29,160 --> 00:12:32,680 Speaker 1: same effect that the newer ones do, right, And it's 203 00:12:32,720 --> 00:12:35,600 Speaker 1: just it's it's just weird to think about now. But yeah, 204 00:12:35,640 --> 00:12:38,160 Speaker 1: I mean, looking at the new stuff, it looks so 205 00:12:38,400 --> 00:12:41,560 Speaker 1: very very real. Yeah, well, back then, you know, with 206 00:12:41,600 --> 00:12:43,679 Speaker 1: the practical effects, that's pretty much all they had at 207 00:12:43,720 --> 00:12:48,600 Speaker 1: their their disposal. At this point back they developed something 208 00:12:48,600 --> 00:12:53,160 Speaker 1: called go Motion and Go Motion. Uh. The way that 209 00:12:53,240 --> 00:12:56,040 Speaker 1: they explain it on the Industrial Light and Magic website 210 00:12:56,080 --> 00:12:59,360 Speaker 1: is that it worked by fusing quote both electronic and 211 00:12:59,400 --> 00:13:03,080 Speaker 1: mechanical opponents into a device that could record the dragon 212 00:13:03,240 --> 00:13:07,000 Speaker 1: in Dragon Slayers movements based on an animator's design and 213 00:13:07,120 --> 00:13:10,280 Speaker 1: play them back so the camera could capture them as 214 00:13:10,320 --> 00:13:15,319 Speaker 1: they occurred. So the reason for this is because if 215 00:13:15,360 --> 00:13:17,960 Speaker 1: they if they were to do it in traditional stop motion, 216 00:13:18,520 --> 00:13:22,880 Speaker 1: there'd be no motion blur when something moves quickly, because 217 00:13:22,920 --> 00:13:25,600 Speaker 1: because all you're doing is just taking a bunch of 218 00:13:26,400 --> 00:13:30,800 Speaker 1: individual photographs really of objects that are not in motion, 219 00:13:31,040 --> 00:13:32,800 Speaker 1: and then you're playing them back to make it look 220 00:13:32,800 --> 00:13:35,960 Speaker 1: like the object was in motion. To get motion blur, 221 00:13:36,160 --> 00:13:38,680 Speaker 1: the thing actually needs to be moving. It helps, but 222 00:13:38,760 --> 00:13:45,360 Speaker 1: that's not how stop motion works because the name stop Anyway, 223 00:13:45,559 --> 00:13:48,080 Speaker 1: it was an interesting development. It was something that they 224 00:13:48,120 --> 00:13:54,000 Speaker 1: had um created two again to meet the needs of 225 00:13:54,040 --> 00:13:59,000 Speaker 1: the project that without having to you know, completely reinvent everything. 226 00:14:00,720 --> 00:14:05,000 Speaker 1: Two they they got another Academy award. Um I'm not 227 00:14:05,000 --> 00:14:07,720 Speaker 1: gonna go through every Academy award Industrial Line Magic has 228 00:14:07,800 --> 00:14:10,280 Speaker 1: won because that would be ridiculous. But they got it 229 00:14:10,280 --> 00:14:12,719 Speaker 1: for one of my favorite films as a kid growing up, 230 00:14:13,040 --> 00:14:18,840 Speaker 1: which was Et the Extraterrestrial. Yes, I loved this movie 231 00:14:18,880 --> 00:14:21,960 Speaker 1: as a kid. I think I must have seen it 232 00:14:22,000 --> 00:14:25,240 Speaker 1: three or four times this summer that it came out, 233 00:14:25,360 --> 00:14:28,240 Speaker 1: and I probably cried my eyes out every single time 234 00:14:28,240 --> 00:14:31,160 Speaker 1: I watched it because I'm a SAP. I'm gonna sap 235 00:14:31,200 --> 00:14:33,360 Speaker 1: all my life. I still am a SAP. I probably 236 00:14:33,360 --> 00:14:36,320 Speaker 1: could watch ET without crying now, but back as a kid, 237 00:14:36,360 --> 00:14:39,800 Speaker 1: there was just no hope. Um. But anyway, that that 238 00:14:39,920 --> 00:14:45,280 Speaker 1: was another very popular film made by h. Lucas and Spielberg. 239 00:14:45,600 --> 00:14:49,200 Speaker 1: So uh, and of course we should point out, uh, 240 00:14:49,360 --> 00:14:52,080 Speaker 1: Lucas's involvement in some of these films is more of 241 00:14:52,160 --> 00:14:55,560 Speaker 1: a kind of advisory sort of role. Industrial Line Magic 242 00:14:55,560 --> 00:14:58,640 Speaker 1: worked on lots of projects, not just lucasfilm projects, which 243 00:14:58,680 --> 00:15:01,160 Speaker 1: is why you know E t s an Eblin project, 244 00:15:01,200 --> 00:15:03,720 Speaker 1: not lucasfilm. Well. I wanted to point that out too, 245 00:15:03,840 --> 00:15:09,200 Speaker 1: that it would have been easy for George Lucas to 246 00:15:09,520 --> 00:15:13,520 Speaker 1: restrict Industrial Light and Magic to working on his films. Yeah, 247 00:15:13,560 --> 00:15:15,520 Speaker 1: but then we would have hardly any of them because 248 00:15:15,560 --> 00:15:17,800 Speaker 1: he didn't do very many. Well, I mean that's that's 249 00:15:17,840 --> 00:15:19,600 Speaker 1: part of it. But I mean he could have he 250 00:15:19,640 --> 00:15:24,600 Speaker 1: could have done say, uh, the Indiana Jones films and 251 00:15:24,760 --> 00:15:27,520 Speaker 1: the Star Wars film stuff that he was intimately more 252 00:15:27,600 --> 00:15:30,720 Speaker 1: intimately involved with, um, you know, the projects that he 253 00:15:30,760 --> 00:15:34,080 Speaker 1: and Spielberg worked on together in some capacity. But he 254 00:15:35,240 --> 00:15:38,160 Speaker 1: you know, they decided to spend this off into its 255 00:15:38,160 --> 00:15:42,360 Speaker 1: own company, and in doing so they made I would 256 00:15:42,440 --> 00:15:45,000 Speaker 1: argue that they made film richer for it. I mean 257 00:15:45,720 --> 00:15:47,960 Speaker 1: you could say that, you know, working on on Star 258 00:15:48,040 --> 00:15:52,920 Speaker 1: Trek two, um, you know, and one of the greatest 259 00:15:53,120 --> 00:15:56,640 Speaker 1: documentaries ever made it Ever, We're gonna take a quick 260 00:15:56,760 --> 00:15:59,480 Speaker 1: break right now and we will come back with more 261 00:15:59,680 --> 00:16:10,240 Speaker 1: about industrial light and magic. So you might say, well, 262 00:16:10,280 --> 00:16:13,360 Speaker 1: you know, start there, there's this whole Star Wars versus 263 00:16:13,400 --> 00:16:17,840 Speaker 1: Star Trek, which I think is silly anyway, um personally, 264 00:16:18,240 --> 00:16:20,680 Speaker 1: but you know they you might say, well, you wouldn't 265 00:16:20,680 --> 00:16:23,840 Speaker 1: necessarily you might want Star Wars to be the dominant 266 00:16:24,200 --> 00:16:27,800 Speaker 1: uh science fiction space franchise. You know, why would you 267 00:16:27,880 --> 00:16:31,600 Speaker 1: let him work on Star Trek. Well, I think, like 268 00:16:31,640 --> 00:16:36,200 Speaker 1: I said, it really populated film with the DNA of 269 00:16:36,560 --> 00:16:38,960 Speaker 1: industrial light and magic and made them the powerhouse that 270 00:16:39,000 --> 00:16:42,280 Speaker 1: they are now. Um, And yeah, I mean they got 271 00:16:42,320 --> 00:16:45,680 Speaker 1: a nomination for that too. Um. They did other work 272 00:16:45,800 --> 00:16:49,680 Speaker 1: for other of the Star Wars and Star Trek films 273 00:16:49,720 --> 00:16:51,960 Speaker 1: and going through You could see this in their the 274 00:16:52,000 --> 00:16:55,680 Speaker 1: timeline on the Industrial Light and Magic website. Um but yeah, 275 00:16:55,840 --> 00:16:59,560 Speaker 1: they really and they got involved in stuff. Now you 276 00:16:59,560 --> 00:17:03,080 Speaker 1: would say, also, these films are going to be heavily 277 00:17:03,800 --> 00:17:08,359 Speaker 1: dependent on uh special effects, and you would expect that 278 00:17:08,440 --> 00:17:11,879 Speaker 1: to be so. But um on other stuff like um, 279 00:17:11,920 --> 00:17:13,600 Speaker 1: you know you would see it too, for things like 280 00:17:13,640 --> 00:17:15,720 Speaker 1: Back to the Future, the Back to the Future franchise, 281 00:17:16,000 --> 00:17:18,560 Speaker 1: but he also worked on the Industrial Line. Magic also 282 00:17:18,600 --> 00:17:22,400 Speaker 1: worked on stuff like Out of Africa and Young Sherlock Holmes, 283 00:17:23,119 --> 00:17:26,639 Speaker 1: stuff that had special effects. But some of this stuff 284 00:17:26,720 --> 00:17:30,320 Speaker 1: is less special effect driven. The special effect the special 285 00:17:30,359 --> 00:17:33,200 Speaker 1: and special effects in this case is making it look 286 00:17:33,800 --> 00:17:40,240 Speaker 1: photo realistic rather than looking fantastic. Yeah, um yeah, I 287 00:17:40,680 --> 00:17:43,960 Speaker 1: agree the UH and and you know, there are other 288 00:17:44,000 --> 00:17:45,800 Speaker 1: analogs we can compare this to, like the wett A 289 00:17:45,880 --> 00:17:48,920 Speaker 1: Workshop which did all the work for the Lord of 290 00:17:48,920 --> 00:17:52,320 Speaker 1: the Rings movies, and the Hobbit has also done work 291 00:17:52,400 --> 00:17:57,720 Speaker 1: for other other production companies. That's so they have done 292 00:17:57,800 --> 00:18:02,800 Speaker 1: designed for lots of stuff, not just the Peter Jackson production, 293 00:18:02,920 --> 00:18:06,320 Speaker 1: So there are other similarities there. I'm glad you mentioned 294 00:18:06,320 --> 00:18:11,520 Speaker 1: Young Sherlock Holmes. Inive I l M achieved something no 295 00:18:11,560 --> 00:18:14,639 Speaker 1: one had done before. They created the first computer generated 296 00:18:14,800 --> 00:18:18,480 Speaker 1: character in a film, fully computer generated character. Uh that 297 00:18:18,640 --> 00:18:22,320 Speaker 1: stained Glass Man, Stained Glass Man from Young Sherlock Holmes. Uh. 298 00:18:22,359 --> 00:18:24,600 Speaker 1: In this case, what's happening for those of you who 299 00:18:24,640 --> 00:18:28,040 Speaker 1: have not seen Young Shelock Holmes, which is a pretty 300 00:18:28,040 --> 00:18:32,399 Speaker 1: good movie that's slowly paced, but it's I enjoyed it. Uh, 301 00:18:32,520 --> 00:18:35,479 Speaker 1: it's It's got a lot of cute references in it 302 00:18:35,840 --> 00:18:39,119 Speaker 1: that clue you into the man that Holmes will become 303 00:18:39,320 --> 00:18:41,720 Speaker 1: and actually the man that Watson will become as well, 304 00:18:41,960 --> 00:18:45,119 Speaker 1: though it really messes up their ages anyway. Uh, there's 305 00:18:45,160 --> 00:18:48,639 Speaker 1: there's this The plot involves this stuff, this substance that 306 00:18:48,720 --> 00:18:54,240 Speaker 1: causes people to hallucinate, and they hallucinate these terrifying visions 307 00:18:54,280 --> 00:18:58,920 Speaker 1: that drive them to essentially suicide. And in this particular case, 308 00:18:59,200 --> 00:19:02,919 Speaker 1: it's a character who is looking he's in a building 309 00:19:02,920 --> 00:19:05,400 Speaker 1: with stained glass windows, and one of the stained glass 310 00:19:05,600 --> 00:19:08,879 Speaker 1: figures comes to life, jumping out of the window, and 311 00:19:08,920 --> 00:19:11,159 Speaker 1: it's a night that is made out stained glass that 312 00:19:11,560 --> 00:19:14,760 Speaker 1: stalks the guy. So that's the scene. And that was 313 00:19:14,800 --> 00:19:17,640 Speaker 1: the first use of a computer a fully computer generated 314 00:19:17,720 --> 00:19:22,240 Speaker 1: character in the film Who's Stalking Nice. So in idea six, 315 00:19:22,280 --> 00:19:27,399 Speaker 1: here's where the spinoff happens. That um that I mentioned. 316 00:19:27,440 --> 00:19:31,560 Speaker 1: So back in seventy nine they had the Graphics Group Division, 317 00:19:31,960 --> 00:19:36,160 Speaker 1: and eighty six Lucasfilm spins off the Graphics Group Division 318 00:19:36,280 --> 00:19:40,960 Speaker 1: as its own company, with a healthy dose of funding 319 00:19:41,359 --> 00:19:46,040 Speaker 1: from a certain Mr. Steve Jobs who had kind of 320 00:19:46,040 --> 00:19:49,160 Speaker 1: lost his job. Yeah, he was, he had a gig 321 00:19:49,440 --> 00:19:52,159 Speaker 1: and then they cut him loose. Yeah, he he just 322 00:19:52,280 --> 00:19:55,480 Speaker 1: founded Apple and then got pushed off to the very 323 00:19:55,640 --> 00:20:00,680 Speaker 1: edges of that company and essentially they kind de fired 324 00:20:00,760 --> 00:20:05,040 Speaker 1: him without saying he's fired. And then he said, all right, 325 00:20:05,080 --> 00:20:07,400 Speaker 1: I guess I'm going and he left. And then but yeah, 326 00:20:07,520 --> 00:20:10,119 Speaker 1: he poured in a great deal of money to the 327 00:20:10,119 --> 00:20:17,359 Speaker 1: Graphics Group, which became Pixar. So Pixar at this time 328 00:20:17,520 --> 00:20:22,200 Speaker 1: was again really kind of pioneering computer graphics, computer animation. 329 00:20:22,800 --> 00:20:27,560 Speaker 1: It would of course be several years before um Pixar 330 00:20:27,800 --> 00:20:33,680 Speaker 1: would enter in it's uh, it's long and fruitful relationship 331 00:20:33,760 --> 00:20:38,080 Speaker 1: with Disney. Yes, so, but that that did have its 332 00:20:38,160 --> 00:20:41,960 Speaker 1: you know, start way back then, and yeah, they were. Um, 333 00:20:42,040 --> 00:20:45,399 Speaker 1: of course they weren't what they are now. But you know, 334 00:20:45,440 --> 00:20:48,000 Speaker 1: and you might say, I can't believe that George Lucas 335 00:20:48,000 --> 00:20:51,240 Speaker 1: allowed this to happen. But at the time it probably 336 00:20:51,280 --> 00:20:54,320 Speaker 1: wasn't so clear cut. It was very expensive to do 337 00:20:54,359 --> 00:20:57,560 Speaker 1: what they were doing, and there there were there were 338 00:20:57,560 --> 00:21:00,520 Speaker 1: no clear indicators at that time. I mean, or hardware 339 00:21:00,560 --> 00:21:02,080 Speaker 1: wasn't what it is now either. It would be a 340 00:21:02,119 --> 00:21:05,280 Speaker 1: good long decade before you start to see this really 341 00:21:05,760 --> 00:21:11,800 Speaker 1: kind of payoff, But boy did it. So. Industrial Line 342 00:21:11,840 --> 00:21:14,679 Speaker 1: Magic entered in with a partnership with a little company 343 00:21:14,720 --> 00:21:17,560 Speaker 1: called Kodak, which, uh, of course has seen some hard 344 00:21:17,600 --> 00:21:22,320 Speaker 1: times recently, but Kodak and I LM produced the first 345 00:21:23,400 --> 00:21:29,000 Speaker 1: high resolution film input scanner. Now this was important because 346 00:21:29,000 --> 00:21:32,960 Speaker 1: what I could let you do is digitally scan film, 347 00:21:33,040 --> 00:21:36,160 Speaker 1: then you could edit it with a computer, and then 348 00:21:36,280 --> 00:21:40,040 Speaker 1: you would print it back out onto film. And uh, 349 00:21:40,320 --> 00:21:44,560 Speaker 1: you wouldn't have to do all those edits manually using 350 00:21:44,640 --> 00:21:48,960 Speaker 1: the traditional methods of cutting film and editing that way, 351 00:21:49,440 --> 00:21:53,040 Speaker 1: So it gave a lot more versatility to the editing process. 352 00:21:53,119 --> 00:21:55,679 Speaker 1: And you guys may not be aware of this, but 353 00:21:55,800 --> 00:21:59,280 Speaker 1: it really is true that films are made in the 354 00:21:59,440 --> 00:22:03,919 Speaker 1: editing book that you can shoot hours and hours and 355 00:22:03,960 --> 00:22:08,640 Speaker 1: hours of footage of actors doing lines and and uh 356 00:22:08,680 --> 00:22:12,760 Speaker 1: and running around and explosions and whatever. But until you 357 00:22:12,760 --> 00:22:14,600 Speaker 1: get into the editing booth and put it all together, 358 00:22:14,680 --> 00:22:16,919 Speaker 1: you do not have a movie. And in fact, I 359 00:22:17,000 --> 00:22:23,280 Speaker 1: have seen evidence of amazing films coming from what you 360 00:22:23,280 --> 00:22:28,400 Speaker 1: would imagine to be um worthless footage, and it's all 361 00:22:28,480 --> 00:22:32,760 Speaker 1: due to a really creative editor finding ways to make 362 00:22:32,840 --> 00:22:35,800 Speaker 1: something interesting when before, like you might watch a sequence 363 00:22:35,840 --> 00:22:39,280 Speaker 1: that originally was twelve minutes long and you think, wow, 364 00:22:39,720 --> 00:22:42,600 Speaker 1: this is unusable, and then an editor gets ahold of 365 00:22:42,600 --> 00:22:44,320 Speaker 1: it and cuts it down to like seven and a 366 00:22:44,359 --> 00:22:49,680 Speaker 1: half minutes, and suddenly it's phenomenal. And so uh, this 367 00:22:49,760 --> 00:22:52,760 Speaker 1: is one of those important developments in the industry. Now, granted, 368 00:22:53,119 --> 00:22:56,680 Speaker 1: this is only important as long as film remains a factor, 369 00:22:56,720 --> 00:22:59,439 Speaker 1: and of course that doesn't always hold true. We've got 370 00:22:59,440 --> 00:23:01,160 Speaker 1: a lot of ditch old productions out there. In fact, 371 00:23:01,160 --> 00:23:03,600 Speaker 1: almost everything is digital now. Yeah, and now of course 372 00:23:03,760 --> 00:23:09,280 Speaker 1: uh thanks to who was that anyway? Um foreshadowing h Yeah. 373 00:23:09,640 --> 00:23:14,159 Speaker 1: Although this device used charged couple device UM image sensor, 374 00:23:14,320 --> 00:23:17,280 Speaker 1: it was not a digital camera in the way that 375 00:23:17,320 --> 00:23:20,320 Speaker 1: we think of now. You know, this was a scanner, 376 00:23:20,600 --> 00:23:22,800 Speaker 1: so it was you know, you you you, you did 377 00:23:22,920 --> 00:23:26,000 Speaker 1: use a film camera first and then use the scanner 378 00:23:26,080 --> 00:23:28,680 Speaker 1: and then it would again put film out, so that 379 00:23:28,800 --> 00:23:30,879 Speaker 1: you know, the projectors, the projectors and the projectors we 380 00:23:30,960 --> 00:23:34,080 Speaker 1: use were film projectors. They weren't digital yet, so uh yeah, 381 00:23:34,240 --> 00:23:37,480 Speaker 1: going fully digital was not a viable option at this point. 382 00:23:38,119 --> 00:23:42,080 Speaker 1: UM nine nine they created the first computer generated three 383 00:23:42,119 --> 00:23:46,600 Speaker 1: dimensional fluid based character. And boy, how many fluid based 384 00:23:46,680 --> 00:23:51,159 Speaker 1: characters I have loved in the cinema over the years. 385 00:23:51,240 --> 00:23:55,640 Speaker 1: I can't think of any right now, apart from the 386 00:23:56,040 --> 00:23:58,879 Speaker 1: alien water creature from the Abyss, which is what this 387 00:23:59,000 --> 00:24:01,760 Speaker 1: is talking about now. I saw, well, I don't know 388 00:24:01,920 --> 00:24:04,520 Speaker 1: if you if you argue that the terminators being sort 389 00:24:04,520 --> 00:24:07,159 Speaker 1: of liquid, okay, yeah, and we'll get to the terminators 390 00:24:07,200 --> 00:24:09,040 Speaker 1: as well, but yeah, I guess so so the T 391 00:24:09,240 --> 00:24:13,960 Speaker 1: one thousands, that's really higher so liquid metal? You know, no, 392 00:24:14,119 --> 00:24:17,439 Speaker 1: it was. I remember I saw The Abyss in the 393 00:24:17,440 --> 00:24:20,800 Speaker 1: theater and I remember not thinking as much of the 394 00:24:20,800 --> 00:24:23,600 Speaker 1: plot as I would have liked to have, but the 395 00:24:23,600 --> 00:24:26,760 Speaker 1: effects were amazing. The effects were amazing, and I still 396 00:24:26,760 --> 00:24:31,680 Speaker 1: remember watching, Um well, I shouldn't I suppose I shouldn't 397 00:24:31,680 --> 00:24:35,680 Speaker 1: give away one spoiler, but the pseudopod actually gets um 398 00:24:36,080 --> 00:24:39,520 Speaker 1: it's it's a movie that came out in Okay, spoilers 399 00:24:39,880 --> 00:24:42,840 Speaker 1: don't apply anymore. When the door shuts and cuts the pseudopod, 400 00:24:44,000 --> 00:24:46,159 Speaker 1: I's got to that point yet. I just get to 401 00:24:46,160 --> 00:24:48,480 Speaker 1: the point where the doors open and the pseudopods right there, 402 00:24:48,480 --> 00:24:49,879 Speaker 1: and it's friends, and I thought they were all going 403 00:24:49,960 --> 00:24:54,159 Speaker 1: to have a picnic. And so the pseudopod when it 404 00:24:54,160 --> 00:24:58,560 Speaker 1: gets cut, turns into real water and four floor. Um. 405 00:24:58,840 --> 00:25:02,440 Speaker 1: Just it was amazing, It was fantastic. Yeah, And that 406 00:25:02,440 --> 00:25:04,040 Speaker 1: that was one of those challenges. I mean, there are 407 00:25:04,040 --> 00:25:08,280 Speaker 1: several things that have been challenges for computer graphics artists 408 00:25:08,320 --> 00:25:12,240 Speaker 1: to recreate in a photo realistic way. Water was one 409 00:25:12,280 --> 00:25:15,840 Speaker 1: of them. Fire is another one. Hair is a big one. 410 00:25:16,359 --> 00:25:19,919 Speaker 1: So there are a lot of fire, a lot of 411 00:25:20,000 --> 00:25:25,119 Speaker 1: challenges that that that various people working on computer graphics. 412 00:25:25,160 --> 00:25:27,679 Speaker 1: I've had to try and find a way of of 413 00:25:27,720 --> 00:25:30,760 Speaker 1: designing so that it has that realistic feel on camera. 414 00:25:31,280 --> 00:25:32,800 Speaker 1: And of course Pixar was doing a lot of this 415 00:25:32,840 --> 00:25:37,000 Speaker 1: too around the same time. So in ninety one they 416 00:25:37,040 --> 00:25:40,520 Speaker 1: created the first computer graphics main character. This is the 417 00:25:40,520 --> 00:25:42,879 Speaker 1: one you were referring to the T one. Yes, that 418 00:25:42,960 --> 00:25:46,280 Speaker 1: was in ninety one and in Terminator two Judgment Day, 419 00:25:46,280 --> 00:25:50,280 Speaker 1: which I remember. I liked it a lot when it 420 00:25:50,359 --> 00:25:53,040 Speaker 1: came out, and as the years go on, I start 421 00:25:53,119 --> 00:25:56,400 Speaker 1: to change my opinion on that, mainly because of my 422 00:25:56,520 --> 00:25:59,400 Speaker 1: love for the first film, even as schlocky and goofy 423 00:25:59,400 --> 00:26:02,760 Speaker 1: as it is um because they kind of totally changed 424 00:26:02,760 --> 00:26:05,520 Speaker 1: the tea character Terminator character in that one anyway now 425 00:26:05,560 --> 00:26:11,119 Speaker 1: need too. They won their twelve Academy Award for Computer 426 00:26:11,160 --> 00:26:15,600 Speaker 1: Graphics Work, which is pretty amazing. They also had the 427 00:26:15,640 --> 00:26:21,120 Speaker 1: first time they with human skin texture computer generated human 428 00:26:21,119 --> 00:26:23,520 Speaker 1: skin texture. This was for the movie Death Becomes Her. 429 00:26:24,400 --> 00:26:29,840 Speaker 1: Did you see that, Alan, No? I have great effects 430 00:26:30,200 --> 00:26:33,479 Speaker 1: and it's an interesting concept, but I don't know, just 431 00:26:33,560 --> 00:26:36,879 Speaker 1: did not click with me. But but again, people, the 432 00:26:36,920 --> 00:26:40,959 Speaker 1: effects were amazing, so that's undeniable. The actual film, however, 433 00:26:41,240 --> 00:26:46,720 Speaker 1: it left me a little cold. Death Becomes Her It's stiff. Hey, 434 00:26:46,760 --> 00:26:49,520 Speaker 1: it's Jonathan from the President again here to say we're 435 00:26:49,560 --> 00:26:52,119 Speaker 1: gonna take another quick break and then come back to 436 00:26:52,240 --> 00:27:04,840 Speaker 1: conclude our episode about industrial light and magic. There wasn't. 437 00:27:04,840 --> 00:27:08,120 Speaker 1: It was a short time later when they actually created 438 00:27:08,200 --> 00:27:14,000 Speaker 1: a character that seemed to breathe with skin, muscles and texture. 439 00:27:14,160 --> 00:27:17,040 Speaker 1: This is a Jurassic Park. Now. Jurassic Park was one 440 00:27:17,040 --> 00:27:19,440 Speaker 1: of those movies again that when it first came out, 441 00:27:19,560 --> 00:27:24,159 Speaker 1: I remember that people were just completely stunned with the 442 00:27:24,240 --> 00:27:28,120 Speaker 1: quality of the of the digital dinosaurs, and that those 443 00:27:28,119 --> 00:27:31,639 Speaker 1: movies you would watch scenes and you'd think, Okay, that 444 00:27:31,720 --> 00:27:35,280 Speaker 1: had to be practical. They must have built a giant 445 00:27:35,440 --> 00:27:38,879 Speaker 1: robot dinosaur for this scene. And then most times that 446 00:27:39,000 --> 00:27:42,880 Speaker 1: was not the case. It was all computer generated from 447 00:27:43,000 --> 00:27:45,040 Speaker 1: today's standards. If you were to go back and watch 448 00:27:45,119 --> 00:27:49,000 Speaker 1: Jurassic Park, I say, it largely holds up, but there 449 00:27:49,040 --> 00:27:52,000 Speaker 1: are definitely bits where you'll think, Okay, I can kind 450 00:27:52,000 --> 00:27:54,680 Speaker 1: of tell that's computer generated. Apart from the fact that, yes, 451 00:27:54,720 --> 00:27:58,160 Speaker 1: we know that dinosaurs aren't walking around right now. Beyond that, 452 00:27:58,400 --> 00:28:01,320 Speaker 1: I can tell its computer generated. Uh, And there are 453 00:28:01,320 --> 00:28:04,879 Speaker 1: a couple of scenes that are more obvious than others. 454 00:28:05,160 --> 00:28:07,879 Speaker 1: But you gotta thank you know, for for nine it 455 00:28:07,960 --> 00:28:10,440 Speaker 1: was a pretty phenomenal achievement. And like I said, it 456 00:28:11,040 --> 00:28:15,879 Speaker 1: more it holds up more than it doesn't right now. Again, 457 00:28:16,080 --> 00:28:20,160 Speaker 1: another short jump to a film where they did their 458 00:28:20,160 --> 00:28:27,520 Speaker 1: first computer graphic photo realistic hair and fur. Yeah, and uh, 459 00:28:27,600 --> 00:28:30,560 Speaker 1: it's interesting because they had a great model to work 460 00:28:30,600 --> 00:28:34,120 Speaker 1: from with Robin Williams, who is probably the haryest, furiest 461 00:28:34,160 --> 00:28:38,160 Speaker 1: man on the planet. You're looking at me, funny, that 462 00:28:38,240 --> 00:28:40,720 Speaker 1: was a that was a joke. That was a joke. 463 00:28:41,360 --> 00:28:43,920 Speaker 1: He's a hairy man. But that's a joke. Make jokes 464 00:28:43,960 --> 00:28:48,280 Speaker 1: about that. They created the effects for all these computer 465 00:28:48,360 --> 00:28:51,880 Speaker 1: generated animals, and these animals were supposed to look not 466 00:28:52,640 --> 00:28:56,560 Speaker 1: They were supposed to like almost a slight fantasy version 467 00:28:56,760 --> 00:28:58,640 Speaker 1: of the real animal, because the idea was these were 468 00:28:58,680 --> 00:29:02,840 Speaker 1: all generated on this magical board game, and so it 469 00:29:02,920 --> 00:29:06,480 Speaker 1: wasn't They didn't need to look exactly like the real 470 00:29:06,560 --> 00:29:08,960 Speaker 1: world version of those animals. They need to look a 471 00:29:09,000 --> 00:29:13,040 Speaker 1: little hyper realistic, but not so much as to be distracting. 472 00:29:13,120 --> 00:29:16,760 Speaker 1: So that was the goal they had for that film. Um. 473 00:29:16,840 --> 00:29:22,080 Speaker 1: They also created, uh, the first synthetic speaking character with 474 00:29:22,200 --> 00:29:25,720 Speaker 1: distinct personality, so how they word it on their timeline, 475 00:29:25,720 --> 00:29:29,720 Speaker 1: That would be Casper from Casper the Ghost which uh, 476 00:29:29,760 --> 00:29:33,840 Speaker 1: good ghosts. I did not watch, but now these were 477 00:29:34,480 --> 00:29:36,120 Speaker 1: This was a case where you're talking about a computer 478 00:29:36,160 --> 00:29:40,040 Speaker 1: generate character that not only appears on screen but has 479 00:29:40,240 --> 00:29:43,560 Speaker 1: a large, an important presence in the film and has 480 00:29:43,600 --> 00:29:48,000 Speaker 1: to be able to convey emotion and meeting and motive. Uh. 481 00:29:48,080 --> 00:29:52,000 Speaker 1: And so that's you know, that's more challenging than creating 482 00:29:52,080 --> 00:29:54,240 Speaker 1: something that looks real. You have to have something that's 483 00:29:54,360 --> 00:29:57,520 Speaker 1: behaving in a realistic way and a believable way so 484 00:29:57,560 --> 00:30:01,080 Speaker 1: that the audience has an emotional connect with that character. 485 00:30:01,640 --> 00:30:05,080 Speaker 1: And then that's not easy to do. I mean, computer 486 00:30:05,520 --> 00:30:08,719 Speaker 1: animators and animators in general will tell you, you know, 487 00:30:08,960 --> 00:30:11,160 Speaker 1: once you developed that kind of style where you can 488 00:30:11,200 --> 00:30:15,800 Speaker 1: create that on a reliable basis, it's an amazingly effective 489 00:30:15,840 --> 00:30:18,720 Speaker 1: and useful tool. And before you get there, it is 490 00:30:18,800 --> 00:30:23,600 Speaker 1: just a painstaking process thinking, well, you know, I created 491 00:30:23,600 --> 00:30:26,000 Speaker 1: this character and the sad thing happens to this character, 492 00:30:26,040 --> 00:30:28,440 Speaker 1: but no one seems to care. It's I mean, it's 493 00:30:28,440 --> 00:30:31,800 Speaker 1: a tricky thing to to be able to invoke empathy 494 00:30:31,960 --> 00:30:38,200 Speaker 1: in your audience. Eight they were awarded to I l 495 00:30:38,360 --> 00:30:41,000 Speaker 1: M was awarded two patents for some techniques. One was 496 00:30:41,040 --> 00:30:45,440 Speaker 1: for hair, fur and feathers. Uh. In this case, it 497 00:30:45,520 --> 00:30:48,400 Speaker 1: was the hair, fur and feathers effects they made for 498 00:30:48,440 --> 00:30:52,600 Speaker 1: another movie, Mighty Joe Young, which was am I saw 499 00:30:52,640 --> 00:30:56,160 Speaker 1: the original Mighty Joe Young way back when I didn't 500 00:30:56,200 --> 00:30:59,800 Speaker 1: see the remake. Um, this one was hair raising, I'm sure. 501 00:31:00,120 --> 00:31:03,080 Speaker 1: And the other one was for facial animation, which was 502 00:31:03,160 --> 00:31:07,280 Speaker 1: again created originally for the film Casper, but was also 503 00:31:07,480 --> 00:31:11,920 Speaker 1: used on other movies like Men in Black ninety nine. 504 00:31:12,280 --> 00:31:17,200 Speaker 1: They created the most realistic digital human character ever seen 505 00:31:17,280 --> 00:31:23,320 Speaker 1: in film, which was not the Daddy. It was the Mummy. 506 00:31:26,120 --> 00:31:29,520 Speaker 1: Chris is not having a great morning right now. Hey, 507 00:31:29,920 --> 00:31:32,760 Speaker 1: I just listened by the way slight tangent. I just 508 00:31:32,840 --> 00:31:37,280 Speaker 1: listened to one of our older episodes, and uh, and 509 00:31:37,840 --> 00:31:42,240 Speaker 1: you ground my my will to live into the dirt 510 00:31:42,320 --> 00:31:44,680 Speaker 1: with your puns. So you're gonna sit here and you're gonna, 511 00:31:44,960 --> 00:31:50,040 Speaker 1: you're gonna, you're gonna endure this, all right? Two thousand Um. 512 00:31:50,160 --> 00:31:54,120 Speaker 1: That was with the real time on character motion capture 513 00:31:54,160 --> 00:31:57,040 Speaker 1: system developed for Star Wars episode one. So this is 514 00:31:57,480 --> 00:32:02,760 Speaker 1: this is where they have someone's favorite movie ball thank you. Yeah. 515 00:32:03,000 --> 00:32:07,200 Speaker 1: Star Wars episode one the phenominas, which I'll say this, 516 00:32:07,920 --> 00:32:11,720 Speaker 1: I think it's the best of the prequels. Alright, that's 517 00:32:11,720 --> 00:32:14,720 Speaker 1: as much praise as I can give it. But anyway, 518 00:32:15,280 --> 00:32:18,800 Speaker 1: Also it has jar Jar, so do the other two prequels. 519 00:32:19,160 --> 00:32:22,080 Speaker 1: It also has Darth Vader saying yippie, and I still 520 00:32:22,120 --> 00:32:25,560 Speaker 1: say it's better than the other two. Um, but that's 521 00:32:25,600 --> 00:32:28,240 Speaker 1: neither here nor there. What they developed was this motion 522 00:32:28,320 --> 00:32:30,640 Speaker 1: capture system that worked in real time. Now, this is 523 00:32:30,640 --> 00:32:35,000 Speaker 1: really useful, and that you could get an actor wearing 524 00:32:35,040 --> 00:32:37,440 Speaker 1: a special suit that would have sensors on our or 525 00:32:37,560 --> 00:32:39,960 Speaker 1: really it's not even sensors, it's just points of reference 526 00:32:40,240 --> 00:32:43,040 Speaker 1: for a camera to pick up UM and then the 527 00:32:43,080 --> 00:32:48,520 Speaker 1: actor could physically portray a performance within a space. And 528 00:32:48,560 --> 00:32:51,960 Speaker 1: then they take that information that the actor has created 529 00:32:52,000 --> 00:32:54,840 Speaker 1: by moving through the space and the camera picks up, 530 00:32:54,840 --> 00:32:58,320 Speaker 1: they feed it through software and that becomes the guideline 531 00:32:58,640 --> 00:33:01,760 Speaker 1: for the computer generated character that will replace the physical 532 00:33:01,800 --> 00:33:04,800 Speaker 1: actor who was moving through there. Jar Jar is an 533 00:33:04,800 --> 00:33:08,640 Speaker 1: example of that. That was one of the characters that 534 00:33:09,360 --> 00:33:15,479 Speaker 1: that used this UM this technology to create the performance. Now, 535 00:33:16,120 --> 00:33:18,280 Speaker 1: while I do not much care for the character of 536 00:33:18,360 --> 00:33:21,800 Speaker 1: jar Jar, I do admit that it was an interesting 537 00:33:22,320 --> 00:33:25,640 Speaker 1: use of technology to be able to give a computer 538 00:33:25,680 --> 00:33:30,760 Speaker 1: generated character more of a physical performance by actually mapping 539 00:33:30,760 --> 00:33:34,440 Speaker 1: it to someone's real movements, because otherwise you've got animators 540 00:33:34,680 --> 00:33:37,840 Speaker 1: trying to simulate real movements as best they can, and 541 00:33:37,920 --> 00:33:40,440 Speaker 1: sometimes it works great, and you watch and you're think, oh, 542 00:33:40,480 --> 00:33:42,720 Speaker 1: well that looks real, and sometimes you're like, huh, that 543 00:33:42,840 --> 00:33:45,280 Speaker 1: doesn't look right at all. Yeah, they're going to use 544 00:33:45,320 --> 00:33:47,160 Speaker 1: this technique again in some of the movies that are 545 00:33:47,160 --> 00:33:52,080 Speaker 1: coming up to to pardon my pun, great effect, um, 546 00:33:52,160 --> 00:33:55,720 Speaker 1: some of my my favorite recent more recent movies. Yep. 547 00:33:55,880 --> 00:33:58,800 Speaker 1: They also began to develop other stuff. In two thousand 548 00:33:58,800 --> 00:34:03,720 Speaker 1: and one, they developed ambient occlusion. Yeah that's uh what, 549 00:34:03,840 --> 00:34:08,040 Speaker 1: it's just what it sounds like. Which, there you go. 550 00:34:08,200 --> 00:34:10,279 Speaker 1: They actually used this in the movie Pearl Harbor. Like 551 00:34:10,320 --> 00:34:12,560 Speaker 1: it's just what it sounds like. I have no idea 552 00:34:12,560 --> 00:34:15,640 Speaker 1: what you mean. Basically, they were using a combination of 553 00:34:15,760 --> 00:34:22,160 Speaker 1: light and shadows that made the lighting appear realistic through 554 00:34:22,160 --> 00:34:26,240 Speaker 1: the use of computer graphics. And they really it really 555 00:34:26,280 --> 00:34:28,920 Speaker 1: showed uh showed up for the first time in Pearl Harbor, 556 00:34:29,880 --> 00:34:32,480 Speaker 1: the movie. Not not the actual actual Pearl Harbor, not 557 00:34:32,719 --> 00:34:36,399 Speaker 1: the place nor the historical event. Yes, but they Yeah, 558 00:34:36,440 --> 00:34:38,440 Speaker 1: I mean with the the planes in the attack on 559 00:34:38,520 --> 00:34:41,520 Speaker 1: the the American fleet and that you know, in the 560 00:34:41,560 --> 00:34:45,000 Speaker 1: early morning hours. Um, you know, it required a lot 561 00:34:45,040 --> 00:34:48,440 Speaker 1: of clever lighting. Yeah, and shadows. Yeah, you're talking about explosions, 562 00:34:48,440 --> 00:34:51,200 Speaker 1: you're talking about shadows being cast by lots of different objects. 563 00:34:51,239 --> 00:34:53,880 Speaker 1: You're talking about smoke. I mean, there's there are a 564 00:34:53,920 --> 00:34:56,680 Speaker 1: lot of effects here that we kind of you know, 565 00:34:56,800 --> 00:34:58,880 Speaker 1: you take for granted when you watch it on a film, 566 00:34:59,000 --> 00:35:01,920 Speaker 1: but to be able to recreate it realistically in a 567 00:35:01,920 --> 00:35:05,880 Speaker 1: computer environment is not easy, and that that's why a 568 00:35:05,880 --> 00:35:08,120 Speaker 1: lot of this technology went toward. That same year, they 569 00:35:08,200 --> 00:35:15,160 Speaker 1: also created onset visualization processes that would allow a filmmaker 570 00:35:15,280 --> 00:35:19,520 Speaker 1: to put actors into an environment, let's say, like a 571 00:35:19,560 --> 00:35:23,560 Speaker 1: big green screen environment, and look at the virtual sets 572 00:35:23,680 --> 00:35:29,319 Speaker 1: around the real actors, complete with the actual camera motions. Um. 573 00:35:29,600 --> 00:35:32,200 Speaker 1: This was This is useful when you're making a movie 574 00:35:32,360 --> 00:35:36,520 Speaker 1: where a lot of the backgrounds you create are digitally inserted. 575 00:35:36,600 --> 00:35:39,279 Speaker 1: It's not it's not a computer animated film. It's still 576 00:35:39,280 --> 00:35:44,239 Speaker 1: a live action film, but the the the sets might 577 00:35:44,280 --> 00:35:46,319 Speaker 1: be virtual. And we saw this in a lot of 578 00:35:46,360 --> 00:35:48,480 Speaker 1: the movies, like a lot of the Star Wars prequels 579 00:35:48,520 --> 00:35:52,000 Speaker 1: had it. The example they give specifically within the Island 580 00:35:52,080 --> 00:35:58,080 Speaker 1: timeline is with Steven Spielberg's movie AI Artificial Intelligence. Uh, 581 00:35:58,600 --> 00:36:01,680 Speaker 1: it's another let down. There's a lot of movies here 582 00:36:01,719 --> 00:36:04,440 Speaker 1: that I didn't really care for so much. Yeah, but 583 00:36:04,719 --> 00:36:07,080 Speaker 1: back to the future I loved So there's there's that 584 00:36:07,120 --> 00:36:09,760 Speaker 1: address a park. I love that too. So it's okay, 585 00:36:10,080 --> 00:36:13,799 Speaker 1: I'll just keep going, all right, two thousand three, or 586 00:36:13,800 --> 00:36:15,279 Speaker 1: do we You were about to say something, I'm sorry, Well, 587 00:36:15,280 --> 00:36:17,360 Speaker 1: I was going to point out that the U for 588 00:36:17,400 --> 00:36:22,240 Speaker 1: the ambient occlusion thing. They do point out that. UM 589 00:36:22,280 --> 00:36:25,400 Speaker 1: a few years later in the Academy of Motion Picture 590 00:36:25,520 --> 00:36:29,320 Speaker 1: Arts and Sciences gave them a cry Tech Award for 591 00:36:29,520 --> 00:36:34,280 Speaker 1: the ways in which ambient inclusion helped advance computer graphics 592 00:36:34,320 --> 00:36:37,000 Speaker 1: in the motion picture industry. Yeah so, I mean, you know, 593 00:36:37,040 --> 00:36:39,680 Speaker 1: looking at it in retrospect, it may not have seemed 594 00:36:39,800 --> 00:36:41,279 Speaker 1: like a big deal at the time. It may have 595 00:36:41,320 --> 00:36:43,640 Speaker 1: seemed all that that movie is lit and you know, 596 00:36:43,719 --> 00:36:47,560 Speaker 1: shadowed very well. But it has played a significant role 597 00:36:47,600 --> 00:36:50,560 Speaker 1: in many many other films since then. So yeah, yeah, 598 00:36:50,600 --> 00:36:52,600 Speaker 1: I mean that's went before we went too far. Sure, 599 00:36:52,680 --> 00:36:56,680 Speaker 1: these these developments they're making are things that are are 600 00:36:56,719 --> 00:37:00,279 Speaker 1: pushing forward the filmmaking industry across the entire industry, not 601 00:37:00,400 --> 00:37:04,080 Speaker 1: just for a single movie. Uh it really I l 602 00:37:04,239 --> 00:37:07,800 Speaker 1: M has done a lot to shape the way movies 603 00:37:08,040 --> 00:37:12,160 Speaker 1: are today. Uh. Without their influence, I would say that 604 00:37:12,840 --> 00:37:16,160 Speaker 1: we'd be we'd have very different films right now if 605 00:37:16,160 --> 00:37:19,240 Speaker 1: it were not for industrial light and magic. Doesn't necessarily 606 00:37:19,239 --> 00:37:20,799 Speaker 1: mean that they would be better or worse, but they 607 00:37:20,800 --> 00:37:25,120 Speaker 1: would certainly be different. They would So, yeah, you mentioned 608 00:37:25,120 --> 00:37:27,600 Speaker 1: the two thousand three or you mentioned the awards. They 609 00:37:27,640 --> 00:37:30,720 Speaker 1: also got an award for the way that they found 610 00:37:31,160 --> 00:37:36,640 Speaker 1: to render skin or translucent materials, uh from the the 611 00:37:37,120 --> 00:37:39,320 Speaker 1: good Old cy Tech Award. They also in two thousand 612 00:37:39,400 --> 00:37:45,319 Speaker 1: four created a digital baby for a lemony snicket. It's 613 00:37:45,360 --> 00:37:49,440 Speaker 1: a series of unfortunate events and it was this marked, 614 00:37:49,480 --> 00:37:52,000 Speaker 1: according to I l M, the first time that you 615 00:37:52,080 --> 00:37:56,720 Speaker 1: had a computer generated human character shown an extreme close 616 00:37:56,840 --> 00:38:00,560 Speaker 1: up y. So we're getting to the point now where 617 00:38:01,360 --> 00:38:06,360 Speaker 1: photo realistic computer generated characters are within the realm of 618 00:38:06,360 --> 00:38:10,799 Speaker 1: possibility for a serious filmmaker, um to the to the 619 00:38:10,800 --> 00:38:13,640 Speaker 1: point where it's not necessarily going to be distracting when 620 00:38:13,640 --> 00:38:15,239 Speaker 1: you watch it and you think, wow, that does not 621 00:38:15,360 --> 00:38:19,160 Speaker 1: look real. Doesn't mean that everyone pulls it off successfully 622 00:38:19,200 --> 00:38:22,239 Speaker 1: these days, but at least it's much more possible. Two 623 00:38:22,239 --> 00:38:26,000 Speaker 1: thousand six, they developed imo CAP, which was an image 624 00:38:26,000 --> 00:38:29,480 Speaker 1: based performance capture system, and this was for one of 625 00:38:29,520 --> 00:38:32,799 Speaker 1: the Pirates of the Caribbean movies. And that same year, 626 00:38:32,840 --> 00:38:38,560 Speaker 1: two thousand six, was when Disney made an acquisition. Disney 627 00:38:38,600 --> 00:38:43,080 Speaker 1: purchased Pixar. So you remember back in that's when Pixar 628 00:38:43,200 --> 00:38:45,920 Speaker 1: struck out on its own, not not struck out in 629 00:38:45,960 --> 00:38:49,560 Speaker 1: the baseball sense, but set out as its own company 630 00:38:50,400 --> 00:38:54,239 Speaker 1: under the the the financial support of Steve Jobs. Well, 631 00:38:54,239 --> 00:38:58,720 Speaker 1: two thousand six, Disney makes a move to acquire that company, Pixar. 632 00:38:59,600 --> 00:39:02,800 Speaker 1: Disney and Pixar had already been making several movies together 633 00:39:02,880 --> 00:39:06,400 Speaker 1: for several years, and uh, it was it was a 634 00:39:06,440 --> 00:39:10,520 Speaker 1: strategic move to guarantee that Pixar would remain under the 635 00:39:10,960 --> 00:39:14,880 Speaker 1: Disney family. And that also it was kind of a 636 00:39:15,200 --> 00:39:18,520 Speaker 1: talent grab because John Lasseter, who was the head of 637 00:39:18,560 --> 00:39:21,480 Speaker 1: Pixar at the time, would become the creative head of 638 00:39:21,640 --> 00:39:27,160 Speaker 1: Walt Disney Animation as well as a imagineering. So um 639 00:39:27,200 --> 00:39:31,719 Speaker 1: that that little acquisition was made for seven point four 640 00:39:32,120 --> 00:39:36,160 Speaker 1: billion dollars in stocks and other assets. So that made 641 00:39:36,320 --> 00:39:40,319 Speaker 1: Steve Jobs the largest shareholder in Disney at that time 642 00:39:40,880 --> 00:39:44,239 Speaker 1: and put him on the border directors to seven point 643 00:39:44,280 --> 00:39:46,680 Speaker 1: four billion. Now that to me is interesting because we 644 00:39:46,719 --> 00:39:50,239 Speaker 1: already mentioned, you know, Disney's buying or trying to buy Lucasfilm. 645 00:39:50,239 --> 00:39:52,200 Speaker 1: As of the recording of this podcast, the deal has 646 00:39:52,239 --> 00:39:55,799 Speaker 1: not been approved, but a Disney would be purchasing them 647 00:39:55,880 --> 00:39:58,920 Speaker 1: for four point oh five billions. So you've got a division, 648 00:39:58,960 --> 00:40:04,560 Speaker 1: a former division of Lucasfilm sold for uh, not quite 649 00:40:04,600 --> 00:40:08,200 Speaker 1: twice as much as what the parent company sold for. 650 00:40:08,840 --> 00:40:15,520 Speaker 1: That's interesting. So two thousand seven, Uh, at this point, 651 00:40:16,600 --> 00:40:21,680 Speaker 1: I LM is working on creating a system to simulate 652 00:40:22,520 --> 00:40:25,719 Speaker 1: fluid motion. And this again is tricky. You know, we 653 00:40:25,760 --> 00:40:30,280 Speaker 1: talked about getting a water effect is challenging, and that's true. 654 00:40:30,760 --> 00:40:35,600 Speaker 1: It's also challenging to simulate fluid mechanics, especially you're talking 655 00:40:35,640 --> 00:40:38,560 Speaker 1: about huge quantities, you know, with with the Pirates of 656 00:40:38,560 --> 00:40:40,600 Speaker 1: the Caribbean movies, you're talking about ships on the ocean. 657 00:40:40,680 --> 00:40:43,080 Speaker 1: So you need to be able to simulate the way 658 00:40:43,160 --> 00:40:46,320 Speaker 1: the ocean really moves and the way that objects floating 659 00:40:46,719 --> 00:40:50,080 Speaker 1: or otherwise you know, somehow in the water, how they 660 00:40:50,080 --> 00:40:54,640 Speaker 1: would move as well. So they did a lot of 661 00:40:54,680 --> 00:40:57,799 Speaker 1: work in two thousand seven to perfect that technique. Yeah, 662 00:40:57,800 --> 00:41:01,720 Speaker 1: they actually used a particular system that they called Zeno 663 00:41:02,040 --> 00:41:05,719 Speaker 1: and UH an engine, a graphics engine called fiz bam 664 00:41:06,719 --> 00:41:09,560 Speaker 1: um and this uh, this was the series I was 665 00:41:10,280 --> 00:41:14,360 Speaker 1: mentioning a few minutes ago, because they modeled these effects 666 00:41:14,440 --> 00:41:18,120 Speaker 1: within what they were calling a virtual water tank. But 667 00:41:18,280 --> 00:41:20,680 Speaker 1: of course in the in the last in the second 668 00:41:20,760 --> 00:41:23,719 Speaker 1: and third movies, in the installment UM, there were lots 669 00:41:23,719 --> 00:41:29,440 Speaker 1: of appearances by Davy Jones and his UH daydream Believers, 670 00:41:32,080 --> 00:41:36,719 Speaker 1: his crew, which were who had taken on aspects of 671 00:41:37,320 --> 00:41:42,000 Speaker 1: sea life. They lived underwater UM and they there's a 672 00:41:42,360 --> 00:41:45,919 Speaker 1: really cool picture out there where they show the UH 673 00:41:46,160 --> 00:41:50,279 Speaker 1: motion capture UM sticker things that they put on the 674 00:41:50,640 --> 00:41:54,640 Speaker 1: actors to UH while they are you know, pretending to 675 00:41:54,680 --> 00:41:57,080 Speaker 1: be or they're acting as the crew, and it's it's 676 00:41:57,120 --> 00:41:58,840 Speaker 1: kind of cool because they can't get weight. They don't 677 00:41:59,080 --> 00:42:04,040 Speaker 1: have alliant fish heads on UM. But that's you know, 678 00:42:04,080 --> 00:42:07,640 Speaker 1: how they did that, and the amazing sea battle effects 679 00:42:07,640 --> 00:42:12,800 Speaker 1: and all the things, the giant maelstrom UM just amazing stuff. 680 00:42:12,880 --> 00:42:15,960 Speaker 1: And then of course you know the YEP. And in 681 00:42:16,000 --> 00:42:19,440 Speaker 1: two thousand and eight they began to work on FEZ 682 00:42:19,560 --> 00:42:23,080 Speaker 1: because fezes are cool. They are according to a doctor 683 00:42:23,120 --> 00:42:28,480 Speaker 1: I know, yes, but no. FEZ was the name of 684 00:42:29,719 --> 00:42:33,160 Speaker 1: a facial animation system that they had been working on. 685 00:42:33,200 --> 00:42:36,799 Speaker 1: And again this is to refine that that ability to 686 00:42:37,080 --> 00:42:40,280 Speaker 1: capture an actor's performance to translate it to a computer 687 00:42:40,360 --> 00:42:43,720 Speaker 1: generated character. This is one of those things that really 688 00:42:43,880 --> 00:42:48,320 Speaker 1: is problematic. It's interest. It's an interesting question to ask 689 00:42:48,840 --> 00:42:55,560 Speaker 1: who is ultimately responsible for a computer generated character's performance? Um, 690 00:42:55,560 --> 00:42:58,440 Speaker 1: because if you have a performance within a film that 691 00:42:58,680 --> 00:43:02,600 Speaker 1: is award worthy, but it's a computer generated character, who 692 00:43:02,600 --> 00:43:05,040 Speaker 1: do you give the award to? Do you give it 693 00:43:05,080 --> 00:43:09,080 Speaker 1: to the animator who built or the people who built 694 00:43:09,080 --> 00:43:12,680 Speaker 1: the textures and rendered everything and made it now that 695 00:43:12,840 --> 00:43:14,920 Speaker 1: made sure they made all the tweaks to make the 696 00:43:15,000 --> 00:43:17,400 Speaker 1: character look exactly the way the character looks. Do you 697 00:43:17,400 --> 00:43:21,800 Speaker 1: give it to the actor who physically portrayed that character 698 00:43:22,000 --> 00:43:25,399 Speaker 1: and it's that actor's movements that you are watching, even 699 00:43:25,400 --> 00:43:30,160 Speaker 1: though it's a different, uh computer generated body that's doing 700 00:43:30,160 --> 00:43:33,160 Speaker 1: the motions. Ultimately it was an actor who went through 701 00:43:33,200 --> 00:43:35,920 Speaker 1: those motions. Is it the voice actor who may or 702 00:43:36,000 --> 00:43:39,080 Speaker 1: may not be the same person who did the physical motions. 703 00:43:39,680 --> 00:43:42,919 Speaker 1: It's a it's a complicated question because the performance comes 704 00:43:42,960 --> 00:43:46,640 Speaker 1: from so many different people working together to create this 705 00:43:46,800 --> 00:43:48,960 Speaker 1: thing you're watching. And I know that that was one 706 00:43:48,960 --> 00:43:51,080 Speaker 1: of those questions that came up during the Lord of 707 00:43:51,080 --> 00:43:53,800 Speaker 1: the Rings movies because there were people who were saying 708 00:43:53,800 --> 00:43:58,680 Speaker 1: that Andy Serkis should be nominated for his performance as 709 00:43:58,800 --> 00:44:04,160 Speaker 1: Gollum in those movies. But how much of that performance 710 00:44:04,200 --> 00:44:07,880 Speaker 1: would you say is his versus the animators who created 711 00:44:07,960 --> 00:44:11,640 Speaker 1: the uh I hesitate to use the word physical, but 712 00:44:11,680 --> 00:44:13,960 Speaker 1: the the visual version of the character that you see 713 00:44:13,960 --> 00:44:16,560 Speaker 1: on the screen. And it's I don't think there's an 714 00:44:16,560 --> 00:44:18,520 Speaker 1: easy answer to that question. It may very well mean 715 00:44:18,600 --> 00:44:22,280 Speaker 1: that one day we'll see a new category of award 716 00:44:22,360 --> 00:44:26,200 Speaker 1: come up where it's best performance of some sort as 717 00:44:26,239 --> 00:44:32,800 Speaker 1: opposed to just best Actor or Best Supporting Actor or actress. Yes, wow, 718 00:44:32,920 --> 00:44:34,960 Speaker 1: you waited all that time just to do that, all right? 719 00:44:35,000 --> 00:44:39,959 Speaker 1: Two thousand nine we had the very GPU engine which 720 00:44:40,360 --> 00:44:44,960 Speaker 1: was designed to create firestorms. So again you know, looking 721 00:44:45,000 --> 00:44:47,719 Speaker 1: at the stuff that's hard to make look real on 722 00:44:48,560 --> 00:44:51,399 Speaker 1: computer graphics. You know, fire and water, those are big 723 00:44:51,440 --> 00:44:54,839 Speaker 1: and for those are the big ones. Well they they're 724 00:44:54,840 --> 00:44:58,200 Speaker 1: working on the Harry Potter series of movies and they 725 00:44:58,239 --> 00:45:01,360 Speaker 1: for the sixth film, they needed to be able to 726 00:45:01,640 --> 00:45:05,839 Speaker 1: have realistic fire effects. So you know, it's it's the 727 00:45:05,880 --> 00:45:07,480 Speaker 1: I L M way. When if you don't have a 728 00:45:07,520 --> 00:45:10,719 Speaker 1: system that already does it, go build one yep. Well 729 00:45:10,840 --> 00:45:13,880 Speaker 1: and they did, and so this kind of wraps up 730 00:45:13,920 --> 00:45:16,920 Speaker 1: where they are today. I mean, i l M is 731 00:45:16,960 --> 00:45:20,920 Speaker 1: not the only property outside of Lucasfilm that will be 732 00:45:20,960 --> 00:45:23,920 Speaker 1: acquired by Disney if this deal goes through. Skywalker's sound 733 00:45:24,040 --> 00:45:28,120 Speaker 1: is also in there. And you know, Lucas has, like 734 00:45:28,120 --> 00:45:31,440 Speaker 1: we said, he's had a huge influence on the way 735 00:45:31,840 --> 00:45:35,840 Speaker 1: movies are shown today. I mean, th h X is 736 00:45:35,880 --> 00:45:40,439 Speaker 1: another example, uh, which Disney I was also going to get. 737 00:45:40,760 --> 00:45:45,640 Speaker 1: So really, when it comes down to the the technology 738 00:45:45,760 --> 00:45:50,919 Speaker 1: behind filmmaking and film projection, film screening, Disney is making 739 00:45:50,920 --> 00:45:54,200 Speaker 1: a huge move here and and some people are a 740 00:45:54,200 --> 00:45:56,920 Speaker 1: little nervous about it. I've got friends who work in effects. 741 00:45:57,560 --> 00:46:01,400 Speaker 1: They work for for affect houses that often we'll get 742 00:46:01,560 --> 00:46:05,560 Speaker 1: contracted to work on companies UM. And some of these 743 00:46:05,680 --> 00:46:07,840 Speaker 1: friends of mine are a little nervous because this is 744 00:46:07,920 --> 00:46:12,759 Speaker 1: sort of showing a consolidation of effects houses and that 745 00:46:13,000 --> 00:46:18,120 Speaker 1: could mean less competition and fewer opportunities for these artists. 746 00:46:18,160 --> 00:46:21,719 Speaker 1: So there are things to worry about, depending upon what 747 00:46:21,880 --> 00:46:25,799 Speaker 1: field you are in. Yeah, But nonetheless, I still think 748 00:46:25,800 --> 00:46:28,160 Speaker 1: it will be interesting to see and if some of 749 00:46:28,200 --> 00:46:33,239 Speaker 1: the people leave UM, you know, they may very well 750 00:46:33,320 --> 00:46:37,320 Speaker 1: take the ability to Uh, do these complex the knowledge 751 00:46:37,360 --> 00:46:40,520 Speaker 1: that it takes to to build these complex effects with them, 752 00:46:40,560 --> 00:46:45,360 Speaker 1: making the acquisition less valuable. There's always a chance that 753 00:46:45,400 --> 00:46:49,120 Speaker 1: people could strike out and create their own uh companies 754 00:46:49,160 --> 00:46:51,960 Speaker 1: as well and start competing with their old company. I 755 00:46:52,000 --> 00:46:53,960 Speaker 1: mean that's happened several times in the past as well, 756 00:46:54,000 --> 00:46:57,680 Speaker 1: So it's too early to say. But some of the 757 00:46:57,719 --> 00:47:00,600 Speaker 1: movies ALM has worked on we've talked about, of course, 758 00:47:01,000 --> 00:47:05,160 Speaker 1: the Star Wars series all the way from episode four 759 00:47:05,200 --> 00:47:09,440 Speaker 1: through six and then one through three. Uh, the several 760 00:47:09,440 --> 00:47:13,719 Speaker 1: Star Trek films generations first contact Star Wars are Star 761 00:47:13,800 --> 00:47:16,160 Speaker 1: Trek Wrath of con which is my favorite of all 762 00:47:16,160 --> 00:47:20,920 Speaker 1: of the Star Trek films because it's very cold. It's space. Yes, 763 00:47:21,000 --> 00:47:25,600 Speaker 1: it is fine Corinthian leather. Yeah. The Jurassic Park movies. Uh, 764 00:47:25,840 --> 00:47:30,560 Speaker 1: you know had the mask Forrest Gump, Twister. Never had 765 00:47:30,560 --> 00:47:33,320 Speaker 1: I felt that a cow really did fly past someone's 766 00:47:33,320 --> 00:47:38,520 Speaker 1: windshield until I saw Twister, Mission Impossible three. They they've 767 00:47:38,520 --> 00:47:41,719 Speaker 1: worked on many, many, many movies. I mean, if you 768 00:47:42,160 --> 00:47:44,200 Speaker 1: if you watch any film that has a lot of 769 00:47:44,239 --> 00:47:47,360 Speaker 1: special effects in it and you wait to the end, Uh, 770 00:47:47,440 --> 00:47:50,040 Speaker 1: it's amazing how many of them have industrial light magic 771 00:47:50,120 --> 00:47:52,440 Speaker 1: listed as at least part of the team that worked 772 00:47:52,480 --> 00:47:57,319 Speaker 1: on the effects. Also, it's it's interesting to realize how 773 00:47:57,320 --> 00:47:59,960 Speaker 1: many films you may not have realized have a lot 774 00:48:00,000 --> 00:48:02,680 Speaker 1: of special effects in them because the special effects are 775 00:48:03,120 --> 00:48:07,120 Speaker 1: to make the film look more like real life. Forrestcump 776 00:48:07,239 --> 00:48:10,200 Speaker 1: is a good one, although you could argue that no, no, 777 00:48:10,480 --> 00:48:12,880 Speaker 1: that's clear because you know, Tom Hanks never actually shook 778 00:48:12,920 --> 00:48:17,359 Speaker 1: hands with that many presidents still. But but even so, 779 00:48:17,480 --> 00:48:19,520 Speaker 1: that's that's one of those where the special effects are 780 00:48:19,560 --> 00:48:22,279 Speaker 1: there to create the story, but they're not you know, 781 00:48:22,760 --> 00:48:25,400 Speaker 1: it's not spectacle the way it would be in a 782 00:48:25,440 --> 00:48:29,359 Speaker 1: big science fiction film or something. Right, So, yeah, they 783 00:48:29,360 --> 00:48:32,880 Speaker 1: have had a monumental effect on the movie industry, definitely, 784 00:48:33,040 --> 00:48:35,399 Speaker 1: and uh, I'm sure they will continue to do so, 785 00:48:35,560 --> 00:48:39,680 Speaker 1: even whether whether Disney's deal goes through or not. I'm 786 00:48:39,680 --> 00:48:42,800 Speaker 1: sure it will remain a big player in the the 787 00:48:42,920 --> 00:48:47,280 Speaker 1: effects industry. And that's it. I hope you guys enjoyed 788 00:48:47,400 --> 00:48:50,680 Speaker 1: this classic episode of tech Stuff. If you have any 789 00:48:50,719 --> 00:48:54,759 Speaker 1: suggestions for future episodes that I should cover, well, why 790 00:48:54,800 --> 00:48:57,920 Speaker 1: not send me a message The email addresses tech Stuff 791 00:48:58,040 --> 00:49:00,279 Speaker 1: at how stuff works dot com, or you can drop 792 00:49:00,360 --> 00:49:03,360 Speaker 1: me a line on Facebook or Twitter. Don't know the 793 00:49:03,400 --> 00:49:06,000 Speaker 1: handle for those, well, pop on over to our website, 794 00:49:06,000 --> 00:49:08,879 Speaker 1: tech stuff podcast dot com. That's where you're gonna find 795 00:49:08,960 --> 00:49:11,640 Speaker 1: links to where we are on social media. You'll also 796 00:49:11,680 --> 00:49:15,680 Speaker 1: find a link to every single episode we've ever published 797 00:49:15,840 --> 00:49:18,200 Speaker 1: of this show. I was gonna say recorded, but that's 798 00:49:18,200 --> 00:49:21,200 Speaker 1: a lie, because we've recorded a couple of episodes that 799 00:49:21,280 --> 00:49:24,680 Speaker 1: we've never published for good reason because they were bad 800 00:49:25,520 --> 00:49:28,240 Speaker 1: and I feel ashamed of them. But all the published 801 00:49:28,239 --> 00:49:30,239 Speaker 1: ones are there. You also find a link to our 802 00:49:30,320 --> 00:49:33,000 Speaker 1: online store, where every purchase you make goes to help 803 00:49:33,080 --> 00:49:36,879 Speaker 1: the show and be less bad, and we greatly appreciate it, 804 00:49:37,200 --> 00:49:44,520 Speaker 1: and I'll talk to you again really soon. Text Stuff 805 00:49:44,560 --> 00:49:47,040 Speaker 1: is a production of I Heart Radio's How Stuff Works. 806 00:49:47,080 --> 00:49:49,880 Speaker 1: For more podcasts from my heart Radio, visit the i 807 00:49:50,000 --> 00:49:53,239 Speaker 1: heart Radio app, Apple Podcasts, or wherever you listen to 808 00:49:53,280 --> 00:49:54,200 Speaker 1: your favorite shows.