WEBVTT - The Obligatory “Is E3 Dead?” Episode – 2022 Edition

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<v Speaker 1>Welcome to text Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio.

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<v Speaker 1>And how the tech are you? Well, folks, it's time.

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<v Speaker 1>It's time for the obligatory is E three Dead? Episode edition?

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<v Speaker 1>And yeah, I thought we could chat about E three

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<v Speaker 1>the video game trade show and more recently fan Expo

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<v Speaker 1>that for the second time within three years, got completely

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<v Speaker 1>scrapped due to COVID and some other factors. The conference

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<v Speaker 1>has had some pretty major setbacks and controversies over the

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<v Speaker 1>last few years, and frequently journalists and analysts have been

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<v Speaker 1>left asking is E three still relevant? And have we

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<v Speaker 1>seen the last of E three? So today I thought

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<v Speaker 1>it would talk a little bit about what E three

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<v Speaker 1>is and where it came from. So why E three is,

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<v Speaker 1>or perhaps maybe why E three was and why things

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<v Speaker 1>are so different today apart from, you know, the obvious

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<v Speaker 1>case of the pandemic. So spoiler alert, it's not just

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<v Speaker 1>because of COVID, although obviously COVID plays a really big part. Okay,

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<v Speaker 1>So to understand E three, we first have to go

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<v Speaker 1>back to the early nineteen nineties, before there was a

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<v Speaker 1>dedicated video game trade show in the United States. In fact,

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<v Speaker 1>this was before there was even an organization that could

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<v Speaker 1>throw such an event. And we have to bring politics

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<v Speaker 1>into this as well, because, as it turns out, political

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<v Speaker 1>pressure is one of the factors that led to E

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<v Speaker 1>three even being a thing. So the early nine nineties

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<v Speaker 1>saw video games maturing. Actually maturing is kind of a

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<v Speaker 1>weird word to use. Video games were including more controversial material.

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<v Speaker 1>The video games of the eighties were largely tunish, unrealistic creations.

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<v Speaker 1>You know, pac Man's Ghosts were not particularly disturbing. Donkey

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<v Speaker 1>Kong was a tribute to King Kong, and while determined

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<v Speaker 1>to throw barrels at poor jump Man, who would later

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<v Speaker 1>evolve into Mario, he wasn't particularly concerning either. Heck, all

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<v Speaker 1>the earliest arcade games, I would have to say Frogger

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<v Speaker 1>was potentially the most upsetting because I hated seeing that

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<v Speaker 1>little green guy get smushed by a car. Anyway, my

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<v Speaker 1>point is that games couldn't be terribly explicit simply because

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<v Speaker 1>they lacked the fidelity to do that. You did have

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<v Speaker 1>occasional computer games that got a little bit racy, the

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<v Speaker 1>text based and titillating Lee titled The Leather Goddess of Phoebus,

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<v Speaker 1>pushed the envelope a bit, though honestly the game was

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<v Speaker 1>fairly tame, and the leisure suit Larry series indulged in

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<v Speaker 1>juvenile male fantasies, straight male fantasies, i should say, but

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<v Speaker 1>it featured really primitive graphics, so it wasn't, you know,

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<v Speaker 1>particularly explicit. It was explicit and intent, but the graphics

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<v Speaker 1>failed to be able to carry through that. So for

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<v Speaker 1>the most part, games were at least a couple of

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<v Speaker 1>layers of abstraction away from being realistic. And then as

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<v Speaker 1>hardware and software became more sophisticated, it became possible to

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<v Speaker 1>create more graphic content and there was a demand for

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<v Speaker 1>that kind of game, so game designers began to meet

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<v Speaker 1>that demand. One famous example of this was the Mortal

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<v Speaker 1>Kombat games. So fighting games were not a new thing,

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<v Speaker 1>but Mortal Kombat's focused on blood and violence, particularly with

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<v Speaker 1>the fatalities that gamers could pull off if they knew

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<v Speaker 1>the right combo to do. Those caught a lot of attention,

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<v Speaker 1>and on the more lascivious front, there were games like

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<v Speaker 1>night Trap, which was a full motion video game. Uh

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<v Speaker 1>full motion video is when you use actual video footage

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<v Speaker 1>within a game. And that game night Trap, it featured

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<v Speaker 1>you as player that's peeping in on a lot of

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<v Speaker 1>young women and a sleepover, running around in nightgowns. Now,

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<v Speaker 1>the point of the game was that you were ostensibly

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<v Speaker 1>trying to protect those young women from intruders who were

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<v Speaker 1>inside the house, but really most folks just focused on

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<v Speaker 1>the fact that you're kind of a peeping tom. The

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<v Speaker 1>game companies were thriving on controversy, as the concern over

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<v Speaker 1>the games would naturally lead to greater interest in those

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<v Speaker 1>games and sales numbers would go up. But that also

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<v Speaker 1>meant that lawmakers, particularly those who were the think of

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<v Speaker 1>the children type of lawmakers, were pretty certain that these

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<v Speaker 1>games were a harmful influence on the young. It's a

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<v Speaker 1>story that we've seen again and again, from Rock and

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<v Speaker 1>Roll to Dungeons and Dragons to video games, that you

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<v Speaker 1>know video games are somehow the domain of children, that

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<v Speaker 1>only children play video games, and that this content clearly

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<v Speaker 1>is not suitable for children. Now today, I think a

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<v Speaker 1>lot of folks are aware that video games are something

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<v Speaker 1>that people of all ages enjoy, but I suspect are

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<v Speaker 1>still some fossils and leadership roles who can't get their

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<v Speaker 1>heads wrapped around that. Anyway, the US Congress was threatening

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<v Speaker 1>to set up a government agency that would assign essentially

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<v Speaker 1>decency ratings to video game releases. The video game industry,

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<v Speaker 1>in an attempt to sidestep governmental oversight, elected to create

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<v Speaker 1>its own ratings board. To do that, the industry first

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<v Speaker 1>formed an organization that originally was called the Interactive Digital

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<v Speaker 1>Software Association or i D s A. That group would

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<v Speaker 1>later in two thousand three, rebrand itself as the Entertainment

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<v Speaker 1>Software Association or e s A. And I'm just gonna

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<v Speaker 1>use E s A from here on out, but just

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<v Speaker 1>you know, be aware that before two thousand three it

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<v Speaker 1>was the I D s A. After two thousand three

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<v Speaker 1>it was E s A. Same organization though anyway, what

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<v Speaker 1>would become the E s A created the Entertainment Software

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<v Speaker 1>Ratings Board or e S r B. And it's this

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<v Speaker 1>group that evaluates games and assigns an appropriate age rating

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<v Speaker 1>to those video games. So it's a lot like the

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<v Speaker 1>mp A A, which does a similar thing for cinematic films.

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<v Speaker 1>Now let's finally get to some E three stuff. Now

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<v Speaker 1>I would argue there are two really big factors that

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<v Speaker 1>made E three necessary. One was that as a whole,

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<v Speaker 1>the video game industry didn't have the respect of the

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<v Speaker 1>broader tech sector. While video game companies would occasionally secure

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<v Speaker 1>a booth at other major general tech trade shows like

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<v Speaker 1>c e S, they were frequently pushed out of the

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<v Speaker 1>way of main show traffic. So there are famous stories

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<v Speaker 1>of companies in the games industry being forced to set

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<v Speaker 1>up in leaky tense out in the parking lot outside

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<v Speaker 1>the Las Vegas Convention Center with only access to like

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<v Speaker 1>porta potties and no access to food. And you know,

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<v Speaker 1>leaky tents are a bad shelter if you've got a

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<v Speaker 1>lot of television's computers and game consoles running in an

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<v Speaker 1>effort to show off various games. The video games industry

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<v Speaker 1>itself was actually picking up a lot of momentum, so

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<v Speaker 1>it seemed really insulting to these companies that they should

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<v Speaker 1>be pushed so far off the main show floor. Uh.

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<v Speaker 1>And you know, video games have been popular in the eighties,

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<v Speaker 1>but that popularity was really starting to pick up in

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<v Speaker 1>the nineties, and yet publishers, distributors, developers, and others in

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<v Speaker 1>the business they didn't have trade show opportunities that would

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<v Speaker 1>help them do business and aid in discovery, you know,

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<v Speaker 1>using the press and media, and just generally achieve the

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<v Speaker 1>goals of your typical trade show. So there was a

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<v Speaker 1>need there. But another factor that made E three and

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<v Speaker 1>necessity is that something needed to foot the bill for

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<v Speaker 1>the s A and the E s RB. There needed

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<v Speaker 1>to be a way to fund the organization that existed

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<v Speaker 1>so that the games industry could keep the US government

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<v Speaker 1>off its collective back and a trade show could be

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<v Speaker 1>really profitable if run correctly. Game companies could spend bookoos

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<v Speaker 1>of buckos to get show floor space. You could charge

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<v Speaker 1>industry attendees a fee to get a badge that guarantees entry.

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<v Speaker 1>Press would be allowed free entry upon successful registration, as

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<v Speaker 1>the press would elevate everyone else at the show. So

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<v Speaker 1>there was this financial need for something like E three

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<v Speaker 1>as well. And so in nine the future E s

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<v Speaker 1>A would organize the very first Electronic Entertainment Expo, providing

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<v Speaker 1>an alternative to the summer session of ce S. Because

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<v Speaker 1>back in those days, c e S actually held two

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<v Speaker 1>shows a year. These days it has scaled down to

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<v Speaker 1>a single show held in January in Las Vegas, Nevada,

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<v Speaker 1>generally speaking, companies use E three to promote upcoming hardware

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<v Speaker 1>and video games, often splurging for massive press events that

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<v Speaker 1>stacked video game trailers and hardware demos to drive up

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<v Speaker 1>anticipation for upcoming releases. You also typically see celebrity cameos

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<v Speaker 1>in these where you get some celebrity to come out

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<v Speaker 1>and announce a game. You also see a lot of

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<v Speaker 1>cringe e kind of sketches and attempts at comedy. And

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<v Speaker 1>there have been a lot of big announcements at E

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<v Speaker 1>three over the years, including announcements for games and systems

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<v Speaker 1>that never actually came out, and then there are a

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<v Speaker 1>few that did come out but severely underperformed. I'm looking

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<v Speaker 1>at you, fall Out seventy six. Oh and initially there

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<v Speaker 1>was one other important element to E three. It was

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<v Speaker 1>an industry only event, so the only people allowed to

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<v Speaker 1>attend the show were people who were in the video

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<v Speaker 1>games industry or journalists who covered that industry. The general

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<v Speaker 1>public was not allowed entreat to E three, which of

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<v Speaker 1>course gave the event a type of exclusivity that made

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<v Speaker 1>gamers really want to go. So if you ever need

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<v Speaker 1>to have people really want to go someplace, just tell

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<v Speaker 1>them they're not allowed to go there. Piece of cake.

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<v Speaker 1>It takes care of itself. Now, we're actually gonna skip

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<v Speaker 1>around a bit in the history of the three because

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<v Speaker 1>I've already done some episodes about E three in the

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<v Speaker 1>past and covered the history in greater detail. So we're

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<v Speaker 1>going to talk about some big moments in E three

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<v Speaker 1>that threatened the show's existence. Because this is not the

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<v Speaker 1>first time people have asked the question, is E three doomed?

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<v Speaker 1>Is it not coming back? Uh? And I'm not gonna

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<v Speaker 1>dwell on disastrous press events like the ones that the

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<v Speaker 1>individual companies have held. There have been lots of those,

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<v Speaker 1>some combining you know, cringe worthy entertainment and wooden presentations

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<v Speaker 1>to lackluster response, and like, there are numerous press releases

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<v Speaker 1>that kind of vie for the title of worst E

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<v Speaker 1>three press release ever or press event ever. So those

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<v Speaker 1>definitely happened, and most of those press events had at

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<v Speaker 1>least a few low spots. Some of them had more

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<v Speaker 1>low spots than anything else, and those can stand out

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<v Speaker 1>as an embarrassing footnote in a video game company's history,

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<v Speaker 1>but they weren't really a threat to E three's very existence.

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<v Speaker 1>So while it would be fun to talk about really

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<v Speaker 1>big misfires and press event history and E three that's done.

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<v Speaker 1>What this show is really going to focus on. All right,

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<v Speaker 1>when we come back after this break, we'll talk about

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<v Speaker 1>some of the things that happened in E three's history

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<v Speaker 1>that really put it on unsure footing. But first these messages.

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<v Speaker 1>From the beginning, the E s A organizers chose the

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<v Speaker 1>Los Angeles Convention Center as the location for E three. However,

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<v Speaker 1>in the E s A move D three to my

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<v Speaker 1>hometown of Atlanta, Georgia, because well, in some accounts it's

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<v Speaker 1>because the l A Convention Center needed to have some renovations,

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<v Speaker 1>and in others it's because contract negotiations between the E

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<v Speaker 1>s A and the convention center had kind of fallen through.

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<v Speaker 1>So the move to Atlanta was a bump. Be one,

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<v Speaker 1>there were fewer exhibitors who would actually make the journey

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<v Speaker 1>out to Atlanta. There were a lot of companies that

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<v Speaker 1>had a West coast presence but not an East coast one,

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<v Speaker 1>and they just said, no, it's too expensive and difficult

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<v Speaker 1>to go all the way there and set up a show.

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<v Speaker 1>We're not gonna do it. And a lot of attendees

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<v Speaker 1>felt that the Atlanta show was just inferior to the

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<v Speaker 1>one in Los Angeles that was harder to navigate and

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<v Speaker 1>just less satisfying. So a stumbled that was that early

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<v Speaker 1>in E three's history was a bit concerning. However, E

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<v Speaker 1>three would recover and it would return to Los Angeles

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<v Speaker 1>in now from two thousand and six. The show grew

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<v Speaker 1>year over year, and as the show got bigger, companies

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<v Speaker 1>felt compelled to make a larger presence there. That meant

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<v Speaker 1>spending a lot more money. Companies would shell out huge

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<v Speaker 1>amounts to create spectacular booths and hold flashy press events

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<v Speaker 1>complete with celebrity cameos. I remember one year I went

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<v Speaker 1>and I saw the the booth for Fallout New Vegas,

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<v Speaker 1>and I could only see it from the outside because

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<v Speaker 1>it was walled off and you had to have an

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<v Speaker 1>invite to go in, and I did not have an invite.

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<v Speaker 1>But man, there must have been a lot of money

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<v Speaker 1>spent just making that booth look so incredible. This was

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<v Speaker 1>also an era where you started seeing, you know, more

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<v Speaker 1>celebrity cameos, and there was this prevalent trend of hiring

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<v Speaker 1>young women to staff booths in an effort to entice

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<v Speaker 1>people to come into them because In these years, the

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<v Speaker 1>video game industry was still largely focused on catering to

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<v Speaker 1>young straight men, not entirely, but predominantly, and so this

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<v Speaker 1>was the so called booth Babe became a booth standard.

0:13:41.679 --> 0:13:44.240
<v Speaker 1>Just to be clear, I don't mean to diminish the

0:13:44.280 --> 0:13:47.439
<v Speaker 1>women who played that part. They were taking a gig,

0:13:47.679 --> 0:13:50.360
<v Speaker 1>and a gig is a gig. My judgment is more

0:13:50.400 --> 0:13:53.760
<v Speaker 1>toward the general trend of objectifying women for the purposes

0:13:53.840 --> 0:13:57.440
<v Speaker 1>of pulling in more foot traffic. Really objectifying women in general,

0:13:57.480 --> 0:14:00.520
<v Speaker 1>but specifically like using them as advertisement is to get

0:14:00.520 --> 0:14:04.080
<v Speaker 1>people to come into the booth. So my judgments not

0:14:04.120 --> 0:14:07.640
<v Speaker 1>aimed at the women themselves, but rather this kind of

0:14:07.679 --> 0:14:13.640
<v Speaker 1>objectifying tendency. Moving on, one challenge E three had early

0:14:13.760 --> 0:14:18.480
<v Speaker 1>on was in timing. The show Originally would happen in May,

0:14:18.559 --> 0:14:21.160
<v Speaker 1>so for a company to really take advantage of the three,

0:14:21.200 --> 0:14:24.480
<v Speaker 1>it needed to have something to show off at E three,

0:14:24.640 --> 0:14:27.160
<v Speaker 1>and a lot of video game companies really focus on

0:14:27.200 --> 0:14:30.280
<v Speaker 1>getting releases out so that they're available during the holiday

0:14:30.360 --> 0:14:34.040
<v Speaker 1>shopping season so late in the year, but that meant

0:14:34.080 --> 0:14:36.920
<v Speaker 1>that May was sometimes too early for companies to really

0:14:37.000 --> 0:14:40.680
<v Speaker 1>have something to show off. So E three would gradually

0:14:40.680 --> 0:14:43.280
<v Speaker 1>shift over to June to give the industry a little

0:14:43.280 --> 0:14:46.120
<v Speaker 1>bit more time to prep something, because there's nothing like

0:14:46.160 --> 0:14:48.960
<v Speaker 1>attending a trade show but having nothing to exhibit other

0:14:49.000 --> 0:14:52.640
<v Speaker 1>than games that have already released. By two thousand and six,

0:14:52.960 --> 0:14:55.720
<v Speaker 1>the E s A, because by now it was officially

0:14:55.760 --> 0:15:00.080
<v Speaker 1>called that, was getting complaints from various game companies. Some

0:15:00.120 --> 0:15:02.720
<v Speaker 1>of those companies were threatening to drop out of future

0:15:02.720 --> 0:15:05.560
<v Speaker 1>shows because the costs were getting out of hand. E

0:15:05.760 --> 0:15:08.640
<v Speaker 1>three had become such a huge party of a show

0:15:09.120 --> 0:15:11.920
<v Speaker 1>that it was eating too much out of company budgets,

0:15:11.960 --> 0:15:15.040
<v Speaker 1>particularly for the larger companies that were competing against the

0:15:15.120 --> 0:15:19.080
<v Speaker 1>other larger companies. And so in light of these criticisms,

0:15:19.120 --> 0:15:21.520
<v Speaker 1>the E s A made the decision to scale E

0:15:21.760 --> 0:15:25.320
<v Speaker 1>three back dramatically. The two thousand seven show wouldn't happen

0:15:25.400 --> 0:15:28.440
<v Speaker 1>at the l A Convention Center at all. Instead, it

0:15:28.480 --> 0:15:31.880
<v Speaker 1>was moved out to Santa Monica, California, and would be

0:15:31.920 --> 0:15:35.520
<v Speaker 1>in several hotels as opposed to a central convention center.

0:15:35.920 --> 0:15:39.040
<v Speaker 1>The event itself adopted the name the E three Media

0:15:39.120 --> 0:15:41.600
<v Speaker 1>and Business Summit, which, hey, you know, that's one way

0:15:41.640 --> 0:15:45.040
<v Speaker 1>to take sexy out of the event. It also moved

0:15:45.160 --> 0:15:48.720
<v Speaker 1>to July. The e s A cap attendance to around

0:15:48.720 --> 0:15:52.720
<v Speaker 1>ten thousand people, which was a dramatic reduction from previous years,

0:15:53.280 --> 0:15:56.200
<v Speaker 1>And in two thousand eight, E three returned to the

0:15:56.240 --> 0:15:59.760
<v Speaker 1>Convention Center in Los Angeles, but was a much much

0:16:00.000 --> 0:16:03.600
<v Speaker 1>smaller event, with attendance capped to around five thousand people.

0:16:04.280 --> 0:16:08.120
<v Speaker 1>That party atmosphere was gone and costs were way down,

0:16:08.240 --> 0:16:11.440
<v Speaker 1>but interest in the event also dropped. There wasn't a

0:16:11.480 --> 0:16:14.760
<v Speaker 1>lot of media coverage, and big companies began to rethink

0:16:14.800 --> 0:16:18.560
<v Speaker 1>their objections to the extravagance of previous years. The E

0:16:18.760 --> 0:16:22.640
<v Speaker 1>s A received several new complaints, which I suspect is

0:16:22.720 --> 0:16:26.800
<v Speaker 1>exactly what they anticipated and in fact, is what they wanted.

0:16:27.200 --> 0:16:30.000
<v Speaker 1>After all, leading up to the two thousand six decision,

0:16:30.440 --> 0:16:33.560
<v Speaker 1>the E s A was raking in millions of dollars

0:16:33.720 --> 0:16:38.320
<v Speaker 1>through E three. It was an incredibly lucrative event, and

0:16:38.360 --> 0:16:41.520
<v Speaker 1>then with the big companies complaining and threatening to drop out,

0:16:41.880 --> 0:16:45.680
<v Speaker 1>that became an existential threat to E three because if

0:16:45.720 --> 0:16:49.280
<v Speaker 1>the big companies dropped out, well, other companies might follow

0:16:49.480 --> 0:16:52.800
<v Speaker 1>and E three would just cease to exist. So by

0:16:52.880 --> 0:16:56.680
<v Speaker 1>scaling way back and giving the big companies what they

0:16:56.760 --> 0:17:00.040
<v Speaker 1>asked for and thought they wanted, the E S He

0:17:00.160 --> 0:17:02.800
<v Speaker 1>was able to show that what those companies thought they

0:17:02.840 --> 0:17:07.040
<v Speaker 1>wanted wasn't actually what they wanted. If that was the

0:17:07.280 --> 0:17:11.240
<v Speaker 1>essays plan. It was a calculated risk that paid off,

0:17:11.800 --> 0:17:13.600
<v Speaker 1>But that really could have been the end of the

0:17:13.760 --> 0:17:17.200
<v Speaker 1>three right then and there. Now. One thing that did

0:17:17.280 --> 0:17:19.679
<v Speaker 1>shake E s A up a bit was that in

0:17:19.760 --> 0:17:24.200
<v Speaker 1>two thousand eight, Activision, fresh off its acquisition of Blizzard,

0:17:24.560 --> 0:17:27.840
<v Speaker 1>pulled the eject cord not just on E three but

0:17:28.000 --> 0:17:31.160
<v Speaker 1>also the E s A as well. Activision had been

0:17:31.200 --> 0:17:33.760
<v Speaker 1>one of the founding members of the E s A

0:17:33.920 --> 0:17:36.560
<v Speaker 1>back when it was the I D. S A. So

0:17:36.720 --> 0:17:39.840
<v Speaker 1>this was a big deal and it was a sign

0:17:39.920 --> 0:17:43.520
<v Speaker 1>of things to come. And in two thousand nine things

0:17:43.520 --> 0:17:47.600
<v Speaker 1>started heading back into the more splashy, extravagant, and more

0:17:47.640 --> 0:17:52.280
<v Speaker 1>importantly expensive direction for E three. I also think two

0:17:52.320 --> 0:17:55.399
<v Speaker 1>thousand nine was the first E three I attended, so

0:17:55.520 --> 0:17:57.920
<v Speaker 1>I went the year that it shifted back toward becoming

0:17:58.000 --> 0:18:02.720
<v Speaker 1>a big spectacle. For a few years, E three flourished,

0:18:03.040 --> 0:18:06.639
<v Speaker 1>but things began to shift as early as that was

0:18:06.680 --> 0:18:11.200
<v Speaker 1>the year that Nintendo changed it's E three strategy. Now, previously,

0:18:11.560 --> 0:18:14.680
<v Speaker 1>the company had done the usual routine, which involved holding

0:18:14.720 --> 0:18:18.520
<v Speaker 1>an in person live press event in front of an audience,

0:18:19.040 --> 0:18:22.920
<v Speaker 1>and you would have presenters revealing game trailers and footage,

0:18:23.160 --> 0:18:27.320
<v Speaker 1>and occasionally scripted conversations between people that was tried to

0:18:27.480 --> 0:18:31.359
<v Speaker 1>be passed off as like natural conversation that never worked,

0:18:31.400 --> 0:18:35.679
<v Speaker 1>by the way. Instead, Nintendo decided to go and present

0:18:35.840 --> 0:18:39.880
<v Speaker 1>digital pre taped segments, which makes sense. You have far

0:18:40.040 --> 0:18:42.840
<v Speaker 1>more control there, like you can do take after take

0:18:42.880 --> 0:18:46.000
<v Speaker 1>until you get it right. When it's live, you get

0:18:46.040 --> 0:18:49.360
<v Speaker 1>one shot, and if it went wrong, well that's that's

0:18:49.400 --> 0:18:51.119
<v Speaker 1>live theater for you. It's one of the things I

0:18:51.160 --> 0:18:53.480
<v Speaker 1>love about live theater. It's one of the things big

0:18:53.520 --> 0:18:58.200
<v Speaker 1>companies hate about live prece events because unless everything goes perfectly,

0:18:58.480 --> 0:19:01.600
<v Speaker 1>it could become a disaster. So this was the beginning

0:19:01.880 --> 0:19:05.600
<v Speaker 1>of what would become Nintendo Direct, and over time, Nintendo

0:19:05.640 --> 0:19:10.359
<v Speaker 1>would actually shift these digital presentations away from E three

0:19:10.359 --> 0:19:15.040
<v Speaker 1>timelines entirely, which freed up Nintendo to reach its audience

0:19:15.119 --> 0:19:19.160
<v Speaker 1>on the company's own schedule, rather than having to account

0:19:19.240 --> 0:19:23.520
<v Speaker 1>for a trade show schedule thrown by an independent organization.

0:19:24.000 --> 0:19:28.639
<v Speaker 1>In Electronic Arts or e A left E three and

0:19:28.720 --> 0:19:32.919
<v Speaker 1>started its own event held before E three would actually start.

0:19:33.000 --> 0:19:37.240
<v Speaker 1>So Electronic Arts had its own specific event catering to

0:19:37.440 --> 0:19:40.320
<v Speaker 1>e A's announcements, and I gave e A the chance

0:19:40.359 --> 0:19:43.000
<v Speaker 1>to really stand out without having to compete against all

0:19:43.040 --> 0:19:45.600
<v Speaker 1>the other companies, and so it could hold the spotlight

0:19:45.680 --> 0:19:49.120
<v Speaker 1>for itself. And e A was a big enough company

0:19:49.160 --> 0:19:52.000
<v Speaker 1>to pull this off. As we will see, this was

0:19:52.040 --> 0:19:55.320
<v Speaker 1>the beginning of a trend. We'll be back to talk

0:19:55.359 --> 0:20:09.040
<v Speaker 1>about this more after these messages. Okay, So we talked

0:20:09.040 --> 0:20:12.960
<v Speaker 1>about how Activision had pulled out of E three, how

0:20:13.200 --> 0:20:17.960
<v Speaker 1>Nintendo gradually migrated away from E three, and how Electronic

0:20:18.040 --> 0:20:21.160
<v Speaker 1>Arts would do the same. Blizzard, which by this point

0:20:21.240 --> 0:20:24.400
<v Speaker 1>was part of Activision. Blizzard would also begin to sit

0:20:24.440 --> 0:20:27.959
<v Speaker 1>out E three. Since two thousand five, the company had

0:20:27.960 --> 0:20:32.040
<v Speaker 1>been holding its own fan event called blizz Con, and

0:20:32.119 --> 0:20:36.840
<v Speaker 1>slowly blizz Con became the main showcase for upcoming Blizzard titles.

0:20:36.840 --> 0:20:41.080
<v Speaker 1>So instead of revealing that stuff at E three, Blizzard

0:20:41.119 --> 0:20:44.040
<v Speaker 1>would reveal it at blizz Con in front of rabid

0:20:44.240 --> 0:20:48.600
<v Speaker 1>Blizzard fans because it was the best chance for getting

0:20:48.640 --> 0:20:53.080
<v Speaker 1>that big reaction that could help promote upcoming titles. Like

0:20:53.200 --> 0:20:55.760
<v Speaker 1>e A and Nintendo, Blizzard saw the value of catering

0:20:55.760 --> 0:20:58.960
<v Speaker 1>to its fans directly on its own schedule without the

0:20:59.000 --> 0:21:03.320
<v Speaker 1>distraction of other game companies vying for the spotlight. In

0:21:03.359 --> 0:21:07.120
<v Speaker 1>two thousand nineteen, we saw Sony pull out of E three.

0:21:07.240 --> 0:21:11.840
<v Speaker 1>That was a truly tremendous blow. For years, one big

0:21:11.840 --> 0:21:15.480
<v Speaker 1>discussion around E three was always around who quote unquote

0:21:15.480 --> 0:21:20.560
<v Speaker 1>one the show, and typically the conversation was did Nintendo,

0:21:20.880 --> 0:21:25.600
<v Speaker 1>did Xbox or did PlayStation win the show? Did Sony win?

0:21:25.760 --> 0:21:29.720
<v Speaker 1>Did Microsoft win? But by two thousand nineteen, Nintendo was

0:21:29.800 --> 0:21:32.560
<v Speaker 1>no longer really a prominent presence, at least not at

0:21:32.560 --> 0:21:36.679
<v Speaker 1>press events, and Sony was gone to Microsoft would remain,

0:21:37.240 --> 0:21:40.359
<v Speaker 1>and of course video game companies would still bring Nintendo

0:21:40.560 --> 0:21:43.680
<v Speaker 1>and PlayStation systems and games to the show in order

0:21:43.680 --> 0:21:46.520
<v Speaker 1>to demonstrate them. So it's not like you would walk

0:21:46.520 --> 0:21:48.959
<v Speaker 1>into E three and all you would see would be

0:21:49.000 --> 0:21:53.080
<v Speaker 1>PCs and xboxes. There were other systems there, but those

0:21:53.119 --> 0:21:56.160
<v Speaker 1>withdrawals stirred a lot of talk about E three kind

0:21:56.200 --> 0:22:00.280
<v Speaker 1>of losing its purpose, that more and more company knees

0:22:00.359 --> 0:22:03.560
<v Speaker 1>were drifting away from E three. Now, something else that

0:22:03.640 --> 0:22:06.159
<v Speaker 1>cheesed off a lot of folks in the industry happened

0:22:06.160 --> 0:22:09.119
<v Speaker 1>in twenty seventeen. That was the first year that the

0:22:09.440 --> 0:22:12.600
<v Speaker 1>Essay decided to sell tickets for E three to the

0:22:12.640 --> 0:22:16.399
<v Speaker 1>general public. Now that first year they kept ticket sales

0:22:16.480 --> 0:22:20.360
<v Speaker 1>at fifteen thousand, and of course tons of people were

0:22:20.440 --> 0:22:23.320
<v Speaker 1>eager to get in there. They had seen the videos

0:22:23.400 --> 0:22:28.040
<v Speaker 1>of extravagant press releases with celebrity appearances. They'd seen footage

0:22:28.080 --> 0:22:30.080
<v Speaker 1>of folks getting to play games that the rest of

0:22:30.160 --> 0:22:32.159
<v Speaker 1>us would have to be, you know, waiting around for

0:22:32.280 --> 0:22:35.879
<v Speaker 1>months or years to try. And for two decades the

0:22:35.960 --> 0:22:39.080
<v Speaker 1>general public had been told it was not welcome to attend.

0:22:39.240 --> 0:22:42.560
<v Speaker 1>So of course those tickets sold out in a heartbeat.

0:22:43.080 --> 0:22:46.960
<v Speaker 1>But here's the thing. E three was not organized to

0:22:47.160 --> 0:22:50.960
<v Speaker 1>handle that kind of experience or traffic. That's not what

0:22:51.119 --> 0:22:54.639
<v Speaker 1>E three was built to do. There were other fans

0:22:54.720 --> 0:22:58.439
<v Speaker 1>centric events that were far better prepared and designed to

0:22:58.600 --> 0:23:02.480
<v Speaker 1>handle the general public. The Penny Arcade Expo later just

0:23:02.560 --> 0:23:06.320
<v Speaker 1>known as PACKS is a big one. PACKS events see

0:23:06.359 --> 0:23:10.679
<v Speaker 1>tens of thousands of attendees, and generally speaking, these events

0:23:10.680 --> 0:23:13.440
<v Speaker 1>have a reputation for being well organized and well run.

0:23:13.920 --> 0:23:16.239
<v Speaker 1>But E three was a different beast, and so a

0:23:16.280 --> 0:23:19.400
<v Speaker 1>lot of folks discovered their ticket really just gave them

0:23:19.440 --> 0:23:22.000
<v Speaker 1>the opportunity to wait in a line for four or

0:23:22.080 --> 0:23:25.840
<v Speaker 1>five hours and order to play just about ten minutes

0:23:25.880 --> 0:23:29.360
<v Speaker 1>worth of video game content. It hardly seemed worth it,

0:23:29.840 --> 0:23:32.440
<v Speaker 1>but selling those tickets was a big source of revenue,

0:23:32.480 --> 0:23:35.040
<v Speaker 1>and the E s A was not going to stop,

0:23:35.320 --> 0:23:37.000
<v Speaker 1>nor was it going to put in the right amount

0:23:37.000 --> 0:23:39.679
<v Speaker 1>of time and effort to adjust the experience to better

0:23:39.720 --> 0:23:42.879
<v Speaker 1>suit an event open to the general public. So it

0:23:43.000 --> 0:23:46.600
<v Speaker 1>kind of shows the worst of both worlds. It alienated

0:23:46.640 --> 0:23:50.440
<v Speaker 1>the industry attendees who found it increasingly difficult to navigate

0:23:50.480 --> 0:23:54.120
<v Speaker 1>the show floor, and it disappointed fans who had traveled

0:23:54.160 --> 0:23:56.560
<v Speaker 1>really long distances and spent a lot of money to

0:23:56.600 --> 0:23:59.960
<v Speaker 1>attend an event that was pretty poor as a return

0:23:59.840 --> 0:24:03.800
<v Speaker 1>on investment. There were other massive problems too. One of

0:24:03.800 --> 0:24:06.720
<v Speaker 1>those happened in two thousand nineteen when folks discovered that

0:24:06.800 --> 0:24:11.480
<v Speaker 1>the e ESA had been terribly negligent with attendee personal data.

0:24:11.680 --> 0:24:14.000
<v Speaker 1>On the E s A website, there was a way

0:24:14.000 --> 0:24:18.399
<v Speaker 1>to access attendee personal information, which led to tons of

0:24:18.440 --> 0:24:22.480
<v Speaker 1>folks effectively being docked by the e s A, including

0:24:22.520 --> 0:24:27.400
<v Speaker 1>lots of video game journalists in fact, primarily video game journalists. Now,

0:24:27.400 --> 0:24:30.520
<v Speaker 1>I'm not sure if anyone I know personally was affected

0:24:30.520 --> 0:24:33.640
<v Speaker 1>by this, but certainly people that I admire and follow

0:24:33.800 --> 0:24:37.679
<v Speaker 1>were And y'all, if you haven't followed video game journalism,

0:24:38.080 --> 0:24:42.119
<v Speaker 1>you don't know how ugly that stuff can get. Passionate

0:24:42.200 --> 0:24:45.960
<v Speaker 1>gamers can get very opinionated about people who failed to

0:24:46.080 --> 0:24:50.440
<v Speaker 1>fawn over a specific game system or title. Someone who

0:24:50.480 --> 0:24:53.480
<v Speaker 1>is a die hard fan can take personal offense to

0:24:53.600 --> 0:24:57.399
<v Speaker 1>a less than glowing review, and several game journalists have

0:24:57.480 --> 0:25:01.240
<v Speaker 1>found themselves the targets of online abuse and worse. So

0:25:01.359 --> 0:25:03.880
<v Speaker 1>with this, dock sing and meant that those threats could

0:25:03.880 --> 0:25:08.159
<v Speaker 1>extend beyond online harassment and into the real world. And

0:25:08.240 --> 0:25:11.800
<v Speaker 1>considering that the ugliness of gamer Gate wasn't that far

0:25:11.840 --> 0:25:13.960
<v Speaker 1>in the rear view mirror, I mean gamer Gate really

0:25:14.000 --> 0:25:18.240
<v Speaker 1>got started in two. There was a very real threat

0:25:18.320 --> 0:25:22.240
<v Speaker 1>going on here, particularly for women who appeared in that database.

0:25:22.760 --> 0:25:24.639
<v Speaker 1>A lot of the names on that list, which it

0:25:24.720 --> 0:25:27.119
<v Speaker 1>also wasn't every attendee at E three, it was like

0:25:27.160 --> 0:25:29.320
<v Speaker 1>two thousand of them, but a lot of those names

0:25:29.359 --> 0:25:32.560
<v Speaker 1>were media and social influencers, So as you can imagine,

0:25:32.920 --> 0:25:37.440
<v Speaker 1>that prompted a pretty harsh reaction to the essays negligence.

0:25:37.840 --> 0:25:40.359
<v Speaker 1>While the e s A pulled the initial list down,

0:25:40.800 --> 0:25:44.640
<v Speaker 1>other people found older databases that were still accessible from

0:25:44.720 --> 0:25:47.600
<v Speaker 1>the SAS site, so people who had attended past E

0:25:47.800 --> 0:25:50.480
<v Speaker 1>three's E s A would take care of those two,

0:25:50.520 --> 0:25:54.600
<v Speaker 1>but the organization had severely tarnished its reputation among the media,

0:25:54.720 --> 0:25:57.440
<v Speaker 1>which you know, for a trade show big on press

0:25:57.440 --> 0:26:01.400
<v Speaker 1>events was not a good move. In twenty eighteen, there

0:26:01.400 --> 0:26:03.919
<v Speaker 1>were reports that emerged that the E s A itself

0:26:03.960 --> 0:26:06.959
<v Speaker 1>had a toxic culture, and that there were allegations that

0:26:07.040 --> 0:26:10.879
<v Speaker 1>the then president of the association, a guy named Mike Gallagher,

0:26:11.240 --> 0:26:14.720
<v Speaker 1>would frequently pit his employees against one another, and he

0:26:14.760 --> 0:26:19.159
<v Speaker 1>also had a tendency to insult his subordinates. The complaints

0:26:19.160 --> 0:26:22.919
<v Speaker 1>prompted an internal investigation, and in October two thousand eighteen,

0:26:23.320 --> 0:26:25.919
<v Speaker 1>Gallagher stepped down from the E s A and was

0:26:25.960 --> 0:26:30.200
<v Speaker 1>replaced by Stanley Pierre Louis, who initially was an interim

0:26:30.240 --> 0:26:32.520
<v Speaker 1>president but who has since taking the job on a

0:26:32.560 --> 0:26:36.000
<v Speaker 1>more permanent basis. The E s A had planned to

0:26:36.080 --> 0:26:38.879
<v Speaker 1>increase the number of tickets sold to the general public

0:26:38.880 --> 0:26:42.639
<v Speaker 1>in to twenty five thousand, with the E s A

0:26:42.760 --> 0:26:45.600
<v Speaker 1>saying that E three would become a fan and media festival,

0:26:45.600 --> 0:26:48.159
<v Speaker 1>which sounds like the SA's plan was to try and

0:26:48.240 --> 0:26:50.919
<v Speaker 1>make E three more like a PAxx and less like

0:26:51.000 --> 0:26:53.919
<v Speaker 1>a trade show. That kind of makes sense, as a

0:26:53.920 --> 0:26:56.560
<v Speaker 1>lot of the big names had already withdrawn from E three,

0:26:56.680 --> 0:26:58.880
<v Speaker 1>which you know, meant that they were opting to hold

0:26:58.920 --> 0:27:01.280
<v Speaker 1>their own events and head so E three had to

0:27:01.280 --> 0:27:05.720
<v Speaker 1>do something to adapt. Jeff Keiley, a journalist who rose

0:27:05.720 --> 0:27:08.200
<v Speaker 1>to fame in the G four TV days and who

0:27:08.240 --> 0:27:11.359
<v Speaker 1>had spearheaded the development and production of the Game Awards,

0:27:11.760 --> 0:27:15.359
<v Speaker 1>and also a man who hosted an enormously popular event

0:27:15.440 --> 0:27:19.600
<v Speaker 1>called E three Colosseum, announced in early twenty that he

0:27:19.640 --> 0:27:22.800
<v Speaker 1>would not be attending E three that year. That was

0:27:22.840 --> 0:27:25.920
<v Speaker 1>a pretty big announcement because Keeley had become a big

0:27:25.960 --> 0:27:28.760
<v Speaker 1>part of E three for several years, arguably serving as

0:27:28.800 --> 0:27:31.640
<v Speaker 1>one of the faces of E three. As it would

0:27:31.640 --> 0:27:34.600
<v Speaker 1>turn out, his decision to sit this one out would

0:27:34.680 --> 0:27:37.800
<v Speaker 1>end up being moot. And that's because of a little

0:27:37.840 --> 0:27:42.560
<v Speaker 1>thing called COVID. As epidemics evolved into a pandemic, it

0:27:42.640 --> 0:27:45.800
<v Speaker 1>became clear that big gatherings filled with lots of people

0:27:45.840 --> 0:27:49.280
<v Speaker 1>in close proximity to one another might not be such

0:27:49.280 --> 0:27:51.720
<v Speaker 1>a good idea. E three, which was in the middle

0:27:51.760 --> 0:27:54.800
<v Speaker 1>of this kind of identity crisis between trade show and

0:27:54.880 --> 0:27:57.879
<v Speaker 1>fan Expo made the decision to pull the plug on

0:27:57.920 --> 0:28:01.320
<v Speaker 1>the event and canceled the twenty ty d show entirely.

0:28:01.960 --> 0:28:05.320
<v Speaker 1>Keiley would end up organizing a digital event called the

0:28:05.440 --> 0:28:09.120
<v Speaker 1>Summer Game Fest, which for several companies served a similar

0:28:09.160 --> 0:28:12.040
<v Speaker 1>function as E three. It gave them a chance to

0:28:12.080 --> 0:28:15.280
<v Speaker 1>promote upcoming games and tease some that were in earlier

0:28:15.320 --> 0:28:19.119
<v Speaker 1>stages of development. Keely and crew have continued with the

0:28:19.200 --> 0:28:22.080
<v Speaker 1>Summer Game Fest, the most recent one being just a

0:28:22.119 --> 0:28:25.720
<v Speaker 1>week ago. Unlike E three, the Summer Game Fest isn't

0:28:25.800 --> 0:28:29.000
<v Speaker 1>confined to just a week. It can theoretically stretch across

0:28:29.040 --> 0:28:32.560
<v Speaker 1>the entire summer and give developers more opportunities to prep

0:28:32.680 --> 0:28:37.120
<v Speaker 1>the best digital event that they can muster in one.

0:28:37.440 --> 0:28:40.920
<v Speaker 1>E three would return, but only as a digital event.

0:28:41.040 --> 0:28:44.360
<v Speaker 1>There would be no show floor or heavily attended press events.

0:28:44.680 --> 0:28:48.240
<v Speaker 1>Companies put together digital video packages that could stream out

0:28:48.280 --> 0:28:50.440
<v Speaker 1>to an eager public, most of whom were stuck at

0:28:50.440 --> 0:28:53.880
<v Speaker 1>home anyway due to COVID. Initially, E s A hoped

0:28:53.920 --> 0:28:56.320
<v Speaker 1>to break E three back in twenty twenty two, but

0:28:56.400 --> 0:28:59.840
<v Speaker 1>obviously that fell through as well, and plans for a

0:29:00.000 --> 0:29:05.600
<v Speaker 1>digital event never emerged, so in and in two there

0:29:05.720 --> 0:29:09.120
<v Speaker 1>was no E three at all. That didn't stop various

0:29:09.160 --> 0:29:12.600
<v Speaker 1>companies from holding their own digital events, announcing video game

0:29:12.640 --> 0:29:15.840
<v Speaker 1>titles and showing off trailer and gameplay footage. We've seen

0:29:15.880 --> 0:29:18.440
<v Speaker 1>several of those over the last couple of weeks. In fact,

0:29:18.920 --> 0:29:21.400
<v Speaker 1>for the record, the e s A says that it

0:29:21.480 --> 0:29:24.800
<v Speaker 1>does plan to have an event in T three, but

0:29:24.920 --> 0:29:28.080
<v Speaker 1>most folks now suspect that whatever that event turns out

0:29:28.120 --> 0:29:30.600
<v Speaker 1>to be is going to be very different from the

0:29:30.640 --> 0:29:34.040
<v Speaker 1>E three's of the past. Maybe it will be a

0:29:34.080 --> 0:29:37.520
<v Speaker 1>better run fan experience, something that lets people share their

0:29:37.560 --> 0:29:40.960
<v Speaker 1>love of games with a community of fellow fans. That

0:29:41.000 --> 0:29:43.560
<v Speaker 1>would be cool. Maybe it will be the type of

0:29:43.600 --> 0:29:47.360
<v Speaker 1>event that will inspire multiple companies to participate and tap

0:29:47.440 --> 0:29:51.840
<v Speaker 1>into that fan enthusiasm. That would also be cool. But

0:29:51.920 --> 0:29:54.440
<v Speaker 1>a lot of people have written off the three, essentially

0:29:54.480 --> 0:29:57.320
<v Speaker 1>saying the event itself is dead, at least as it

0:29:57.400 --> 0:30:01.880
<v Speaker 1>was initially envisioned. It's dead. Back in the web was

0:30:01.920 --> 0:30:05.720
<v Speaker 1>still new, dynamic web pages capable of streaming video and

0:30:05.840 --> 0:30:11.280
<v Speaker 1>holding live chats were not really a thing. Companies, particularly

0:30:11.400 --> 0:30:14.400
<v Speaker 1>big companies, didn't have an easy way to reach out

0:30:14.440 --> 0:30:18.320
<v Speaker 1>to other industry players, from retailers to the press, but

0:30:18.400 --> 0:30:22.080
<v Speaker 1>today things are very different. The very technologies that allowed

0:30:22.160 --> 0:30:24.480
<v Speaker 1>so many of us to shift to working from home

0:30:25.000 --> 0:30:28.440
<v Speaker 1>are the same ones that facilitate communications between big companies

0:30:28.440 --> 0:30:32.280
<v Speaker 1>and everybody else. And like I've said a few times

0:30:32.360 --> 0:30:35.160
<v Speaker 1>during this episode, companies can now do this on their

0:30:35.160 --> 0:30:37.560
<v Speaker 1>own schedule. They don't have to rush to get a

0:30:37.640 --> 0:30:40.640
<v Speaker 1>presentation ready for a trade show. They don't have to

0:30:40.680 --> 0:30:44.480
<v Speaker 1>fudge gameplay footage and hope no one notices that's actually

0:30:44.480 --> 0:30:48.600
<v Speaker 1>a cinematic designed to look like game footage. They don't

0:30:48.640 --> 0:30:52.080
<v Speaker 1>have to hire comedians to tell cringe worthy jokes or

0:30:52.200 --> 0:30:55.680
<v Speaker 1>show a complete lack of interest or knowledge about games.

0:30:56.120 --> 0:30:58.880
<v Speaker 1>There are so many stories of press events where the

0:30:58.920 --> 0:31:04.160
<v Speaker 1>host nearly had no no knowledge of video games in

0:31:04.160 --> 0:31:06.840
<v Speaker 1>general and no interest in it, and it just sucked

0:31:06.880 --> 0:31:09.840
<v Speaker 1>the life out of the event. It means that they

0:31:09.880 --> 0:31:12.240
<v Speaker 1>don't have to hire circ dislay to come out and

0:31:12.240 --> 0:31:14.920
<v Speaker 1>the alienate a captive audience for three hours, and yes,

0:31:14.960 --> 0:31:19.560
<v Speaker 1>that did happen once. Now, one group that is definitely

0:31:19.640 --> 0:31:23.240
<v Speaker 1>hit very hard by E three's diminished importance would be

0:31:23.280 --> 0:31:27.719
<v Speaker 1>the independent game developers. These are people and companies that

0:31:27.840 --> 0:31:32.080
<v Speaker 1>lack the resources and reach to hold big digital events.

0:31:32.120 --> 0:31:35.720
<v Speaker 1>That get lots of attention. These people who have made

0:31:35.760 --> 0:31:38.840
<v Speaker 1>some truly incredible games. Some of my favorite games of

0:31:38.920 --> 0:31:43.240
<v Speaker 1>the last several years came from small independent developers. They're

0:31:43.240 --> 0:31:46.120
<v Speaker 1>in danger of losing a platform that otherwise would let

0:31:46.160 --> 0:31:50.760
<v Speaker 1>them find their audiences. Some companies like Sony and Microsoft

0:31:51.000 --> 0:31:56.120
<v Speaker 1>will invite independent developers to take part in larger digital presentations,

0:31:56.160 --> 0:31:59.400
<v Speaker 1>so it's not all hopeless, but for many of these

0:31:59.440 --> 0:32:02.520
<v Speaker 1>small to mid range players in the space, the loss

0:32:02.560 --> 0:32:05.600
<v Speaker 1>of E three is a really tough one. As for

0:32:05.720 --> 0:32:10.240
<v Speaker 1>what I think about E three and it's diminished presence

0:32:10.280 --> 0:32:14.440
<v Speaker 1>in the video game industry, uh, I'm okay with it.

0:32:14.800 --> 0:32:19.200
<v Speaker 1>I didn't care for E three selling tickets to the

0:32:19.240 --> 0:32:22.160
<v Speaker 1>general public because it did make my job a lot harder.

0:32:22.840 --> 0:32:25.720
<v Speaker 1>Um not that I wanted to be elitist and say

0:32:25.760 --> 0:32:27.520
<v Speaker 1>like I got to do something that no one else

0:32:27.560 --> 0:32:31.160
<v Speaker 1>got to do, but rather I couldn't cover nearly as

0:32:31.240 --> 0:32:33.920
<v Speaker 1>much because I just couldn't be the places I needed

0:32:33.960 --> 0:32:35.920
<v Speaker 1>to be because there were too many people between me

0:32:36.240 --> 0:32:39.200
<v Speaker 1>and where I needed to go. So I was really

0:32:39.240 --> 0:32:43.960
<v Speaker 1>frustrated because the purpose for E three had changed, but

0:32:44.280 --> 0:32:47.720
<v Speaker 1>my purpose of being at E three had not changed.

0:32:48.240 --> 0:32:51.520
<v Speaker 1>So after that I just decided to stop even applying

0:32:51.600 --> 0:32:54.360
<v Speaker 1>to go and I sided out. I thought, well, you

0:32:54.360 --> 0:32:56.840
<v Speaker 1>know what, there are plenty of other outlets out there,

0:32:57.320 --> 0:33:00.240
<v Speaker 1>most of which have huge presence, and they can cover

0:33:00.360 --> 0:33:04.120
<v Speaker 1>this much better than I could. I'll just look at

0:33:04.160 --> 0:33:07.800
<v Speaker 1>the coverage and go from there. So I'm not really

0:33:07.840 --> 0:33:10.600
<v Speaker 1>sad to see the three go in that sense. If

0:33:10.680 --> 0:33:13.800
<v Speaker 1>E three does come back as a more fan oriented

0:33:13.880 --> 0:33:18.200
<v Speaker 1>experience that actually delivers on that promise, I'm all for it.

0:33:18.360 --> 0:33:21.440
<v Speaker 1>I want people to have that experience of being excited

0:33:21.440 --> 0:33:24.200
<v Speaker 1>about video games, get that chance to get their hands

0:33:24.200 --> 0:33:26.680
<v Speaker 1>on stuff that hasn't come out yet, to give the

0:33:26.680 --> 0:33:29.520
<v Speaker 1>companies the chance to promote their work. I want all

0:33:29.560 --> 0:33:32.160
<v Speaker 1>that to happen. I just don't need to be there,

0:33:32.600 --> 0:33:35.480
<v Speaker 1>and I do need it to be well run, because

0:33:35.520 --> 0:33:39.720
<v Speaker 1>as it stood before the pandemic, the way E three

0:33:39.760 --> 0:33:43.440
<v Speaker 1>was being run just was not a positive experience for

0:33:43.600 --> 0:33:47.200
<v Speaker 1>most people. I mean, I can't imagine having spent all

0:33:47.200 --> 0:33:50.000
<v Speaker 1>that money to travel to Los Angeles, maybe get a

0:33:50.000 --> 0:33:53.240
<v Speaker 1>hotel room, buy a ticket to go to E three,

0:33:53.360 --> 0:33:57.840
<v Speaker 1>and then get to play maybe two demos, maybe three.

0:33:58.040 --> 0:34:00.440
<v Speaker 1>If I was really lucky, maybe I can play a

0:34:00.440 --> 0:34:02.280
<v Speaker 1>few more. If I wanted to play stuff that just

0:34:02.920 --> 0:34:05.440
<v Speaker 1>it's kind of like cheap mobile games or something, but

0:34:05.560 --> 0:34:08.000
<v Speaker 1>like the big name stuff, You're lucky if you could

0:34:08.320 --> 0:34:11.480
<v Speaker 1>do more than a couple just because the lines are

0:34:11.520 --> 0:34:14.359
<v Speaker 1>so long that you'd be dedicating most of your day

0:34:14.560 --> 0:34:18.359
<v Speaker 1>just waiting to play. It's not great. That wraps up

0:34:18.400 --> 0:34:21.080
<v Speaker 1>this episode of text Stuff. Hope you enjoyed it. If

0:34:21.120 --> 0:34:23.720
<v Speaker 1>you have suggestions for topics that should cover in the future,

0:34:23.760 --> 0:34:26.720
<v Speaker 1>you can always let me know through the talkback feature

0:34:26.800 --> 0:34:29.600
<v Speaker 1>on the I Heart Radio app. Just navigate over to

0:34:29.600 --> 0:34:32.560
<v Speaker 1>the tech Stuff podcast page. You'll see a little microphone icon.

0:34:32.960 --> 0:34:35.000
<v Speaker 1>If you click on that, you can leave a message

0:34:35.080 --> 0:34:37.480
<v Speaker 1>up to thirty seconds in length. You can let me

0:34:37.520 --> 0:34:39.880
<v Speaker 1>know if you want me to use the audio too,

0:34:40.000 --> 0:34:42.959
<v Speaker 1>and I'll use it in upcoming episodes, or of course,

0:34:43.000 --> 0:34:44.880
<v Speaker 1>you can reach out on Twitter. The handle for the

0:34:44.880 --> 0:34:48.080
<v Speaker 1>show is tech Stuff H s W and I'll talk

0:34:48.080 --> 0:34:56.600
<v Speaker 1>to you again really soon. Tech Stuff is an I

0:34:56.719 --> 0:35:00.360
<v Speaker 1>Heart Radio production. For more podcasts from my Heart Radio,

0:35:00.719 --> 0:35:03.880
<v Speaker 1>visit the i Heart Radio app, Apple Podcasts, or wherever

0:35:03.960 --> 0:35:09.320
<v Speaker 1>you listen to your favorite shows. H