1 00:00:05,160 --> 00:00:07,640 Speaker 1: Hey, this is any and Samantha, and welcome to Stephan 2 00:00:07,720 --> 00:00:18,680 Speaker 1: never told you a protection of I Heart Radio, and 3 00:00:18,880 --> 00:00:26,920 Speaker 1: welcome to another happy hour halloweenish addition, Yeah, also, I 4 00:00:26,920 --> 00:00:29,120 Speaker 1: would like to say we're going to be talking about 5 00:00:29,120 --> 00:00:32,159 Speaker 1: the Last of His Remake, Part one remake today. They 6 00:00:32,159 --> 00:00:35,640 Speaker 1: are not a sponsor, but like, at this point I 7 00:00:36,120 --> 00:00:39,640 Speaker 1: should really come. They didn't give you a cameo in 8 00:00:39,680 --> 00:00:45,199 Speaker 1: their show or at least voicing something. Come on, I 9 00:00:45,240 --> 00:00:49,520 Speaker 1: think it's only fair. It's only fair. Also spoilers. But again, 10 00:00:49,560 --> 00:00:52,000 Speaker 1: if you have avoided spoilers this long and you listen 11 00:00:52,040 --> 00:00:55,400 Speaker 1: to this show, I'm really impressed with you. As always 12 00:00:55,400 --> 00:00:59,120 Speaker 1: with these drink responsibly if you choose to do so, 13 00:00:59,280 --> 00:01:00,920 Speaker 1: and today I think you both have a bit of 14 00:01:00,920 --> 00:01:05,800 Speaker 1: a fancier drink option. Uh, Samantha, what are you sitting on? 15 00:01:06,200 --> 00:01:10,759 Speaker 1: So I am seasonal here in Georgia where I am from, 16 00:01:10,880 --> 00:01:15,600 Speaker 1: it is called l J Georgia, the apple capital of Georgia. 17 00:01:15,959 --> 00:01:19,800 Speaker 1: So it's just significant in Georgia. All right, that's a 18 00:01:19,800 --> 00:01:23,039 Speaker 1: pretty big deal come by, um, and I was able 19 00:01:23,120 --> 00:01:28,080 Speaker 1: to find and procure uh some apple cider straight from 20 00:01:28,120 --> 00:01:30,240 Speaker 1: one of the orchards in l J. So I have 21 00:01:30,319 --> 00:01:33,760 Speaker 1: a giant jug and because I am cold um all 22 00:01:33,760 --> 00:01:36,319 Speaker 1: the time. Now, anytime it dips below of sixty, I'm 23 00:01:36,360 --> 00:01:39,240 Speaker 1: immediately cold. Have an electric blicket. I decided it's time 24 00:01:39,280 --> 00:01:43,800 Speaker 1: for the fall. Uh cider and rum. Yes, some apple 25 00:01:43,840 --> 00:01:46,360 Speaker 1: cider and rum. I was fancy and cozy right now. 26 00:01:46,360 --> 00:01:49,800 Speaker 1: I'm a cozy bitch. Come on, cheer cheers and this. Yeah, 27 00:01:49,800 --> 00:01:53,560 Speaker 1: this cider is from l J which around these parts. Yes, 28 00:01:53,600 --> 00:01:57,040 Speaker 1: I would go and you would get the like apple pie, 29 00:01:58,640 --> 00:02:02,360 Speaker 1: the apple Tonnut's apple cider. Yes, and you made this. 30 00:02:02,840 --> 00:02:06,600 Speaker 1: We had a house at the Dragon finale party and 31 00:02:06,720 --> 00:02:09,680 Speaker 1: you made some of it. And it was delicious good. 32 00:02:09,840 --> 00:02:13,120 Speaker 1: There's nothing like it. It's just it's perfect, very warming, 33 00:02:13,600 --> 00:02:17,119 Speaker 1: very warming. Uh and kind of related. I still had 34 00:02:17,160 --> 00:02:21,960 Speaker 1: some orange left over from when we made the the gronies, 35 00:02:25,760 --> 00:02:28,480 Speaker 1: so I was trying to find a way to use it, 36 00:02:28,480 --> 00:02:32,160 Speaker 1: and I made an interesting stand grilla concoction. That's what 37 00:02:32,240 --> 00:02:35,600 Speaker 1: I'll say. It tastes very good, but I there's no 38 00:02:35,720 --> 00:02:38,520 Speaker 1: real it was just kind of a haphazard and I'll 39 00:02:38,560 --> 00:02:41,799 Speaker 1: try listen there. What about the I think we as 40 00:02:41,800 --> 00:02:46,239 Speaker 1: are delicious. They are they're risky, but they're they're delicious. 41 00:02:46,440 --> 00:02:51,640 Speaker 1: They are yes, yes, just yes, Okay, So yeah, I 42 00:02:51,639 --> 00:02:54,639 Speaker 1: did want to talk about my review and and some 43 00:02:55,440 --> 00:02:58,600 Speaker 1: issues around the Last of Us Part one remake, which 44 00:02:58,639 --> 00:03:01,680 Speaker 1: came out um last month, I believe, and I of 45 00:03:01,720 --> 00:03:05,680 Speaker 1: course purchased it immediately, and now I have a friend 46 00:03:05,680 --> 00:03:08,040 Speaker 1: of mine playing it for the first time, my little 47 00:03:08,080 --> 00:03:10,400 Speaker 1: brother is playing it, and I'm watching it, and I'm 48 00:03:10,480 --> 00:03:12,919 Speaker 1: kind of semi playing it every now and then because 49 00:03:12,960 --> 00:03:15,840 Speaker 1: I'm like how much how much should I watch people 50 00:03:15,840 --> 00:03:19,320 Speaker 1: play and how much should I play? Anyway, Um, it 51 00:03:19,400 --> 00:03:23,320 Speaker 1: did get generally favorable reviews, but as you probably heard, 52 00:03:23,320 --> 00:03:26,560 Speaker 1: there was a lot of controversy amongst fans, particularly about 53 00:03:26,639 --> 00:03:29,320 Speaker 1: how some felt this was like just a cash grab 54 00:03:29,400 --> 00:03:32,440 Speaker 1: or it wasn't needed. The original game came out and 55 00:03:32,440 --> 00:03:37,720 Speaker 1: then there was a remaster in the high price point, 56 00:03:38,080 --> 00:03:40,640 Speaker 1: which was seventy dollars is often thrown around like oh, 57 00:03:40,880 --> 00:03:45,880 Speaker 1: seven new dollars. The creators and defenders argued, this is 58 00:03:45,920 --> 00:03:49,520 Speaker 1: not this is why it's not a remaster. It's a 59 00:03:49,600 --> 00:03:52,440 Speaker 1: remake with updated features, and we're going to talk about 60 00:03:52,480 --> 00:03:54,840 Speaker 1: that more in a second, and why it is important. Actually, 61 00:03:55,240 --> 00:03:58,520 Speaker 1: they are continue to be very very funny reviews to 62 00:03:58,600 --> 00:04:01,160 Speaker 1: me at least about how sad these games are. So 63 00:04:01,200 --> 00:04:05,160 Speaker 1: I was getting like all these updates about oh what 64 00:04:05,320 --> 00:04:07,120 Speaker 1: a sad review. I love this game and it makes 65 00:04:07,160 --> 00:04:09,720 Speaker 1: me so sad. And here's one, um, And thanks to 66 00:04:09,760 --> 00:04:13,680 Speaker 1: my friend Barry for sending me this one quote. The 67 00:04:13,760 --> 00:04:15,920 Speaker 1: last of Us. It's a tragedy in the true sense, 68 00:04:16,200 --> 00:04:18,960 Speaker 1: a story where people make the same awful choices again 69 00:04:19,000 --> 00:04:22,000 Speaker 1: and again, even when they know the consequences will damn them. 70 00:04:22,200 --> 00:04:24,320 Speaker 1: There is no version of Joel Miller who does not 71 00:04:24,440 --> 00:04:27,320 Speaker 1: do what he does at the game's climax, his heart 72 00:04:27,480 --> 00:04:30,600 Speaker 1: locked in stone by mountains of trauma and love and need. 73 00:04:31,480 --> 00:04:36,919 Speaker 1: It is said, oh, y'all, it makes her real sad, 74 00:04:37,480 --> 00:04:46,039 Speaker 1: it does English and oh so much despair. Um. And 75 00:04:46,120 --> 00:04:49,839 Speaker 1: as you know, I have gotten into some some TIFFs, 76 00:04:49,880 --> 00:04:53,760 Speaker 1: some tangles about these games before, usually with men, almost 77 00:04:53,800 --> 00:04:56,360 Speaker 1: always with men, and I've gotten one with this guy 78 00:04:56,400 --> 00:04:59,359 Speaker 1: at Dragon Con. And either I changed his mind or 79 00:04:59,400 --> 00:05:02,520 Speaker 1: he gave up. But I'll take it the win. I'll 80 00:05:02,560 --> 00:05:06,240 Speaker 1: take the win either way. It was a win in 81 00:05:06,279 --> 00:05:08,680 Speaker 1: my book. I did see something that wasn't It wasn't 82 00:05:08,760 --> 00:05:11,640 Speaker 1: very scientific, but it was a side by side reaction 83 00:05:11,680 --> 00:05:15,400 Speaker 1: of gamers to the second game, and almost universally the 84 00:05:15,440 --> 00:05:19,200 Speaker 1: women were far more empathetic and far more likely to 85 00:05:19,320 --> 00:05:21,440 Speaker 1: like enjoy the game and not hate it and go 86 00:05:21,480 --> 00:05:23,680 Speaker 1: to Reddit and yell at people. But I thought that 87 00:05:23,800 --> 00:05:27,719 Speaker 1: was interesting. It was only like sixteen people in the study, so, 88 00:05:27,760 --> 00:05:29,320 Speaker 1: like I said, it's not very scientific, but I just 89 00:05:29,320 --> 00:05:31,479 Speaker 1: thought it was like, huh, that's what I've been saying. 90 00:05:31,480 --> 00:05:35,159 Speaker 1: That was my what I was feeling in my gut 91 00:05:35,200 --> 00:05:38,240 Speaker 1: was the truth. But alright, some things I wanted to 92 00:05:38,279 --> 00:05:43,920 Speaker 1: go over quickly about this remake. Graphics and playability, that's 93 00:05:43,920 --> 00:05:46,080 Speaker 1: a big one. If you've you've probably seen this side 94 00:05:46,080 --> 00:05:52,960 Speaker 1: by side glow up pictures as they're called emphatical quotation 95 00:05:53,000 --> 00:05:55,719 Speaker 1: mark she was giving me. I'm not sure that's that's 96 00:05:55,720 --> 00:05:58,080 Speaker 1: what I would say, but that's what most everybody calls them. 97 00:05:58,120 --> 00:06:00,440 Speaker 1: So I'm like, all right, I'll go with it. It 98 00:06:00,560 --> 00:06:03,520 Speaker 1: is a pretty big improvement. But honestly, the first game 99 00:06:03,600 --> 00:06:07,159 Speaker 1: still looks really good. In my opinion, certain things just 100 00:06:07,200 --> 00:06:10,000 Speaker 1: couldn't be updated, so like, after you played the second one, 101 00:06:10,839 --> 00:06:13,279 Speaker 1: you're playing the remake and wait, I can't just break 102 00:06:13,279 --> 00:06:17,839 Speaker 1: through this glass ridiculous because it just couldn't update that. Also, 103 00:06:18,000 --> 00:06:22,120 Speaker 1: it did feel a lot easier. To me, the remake 104 00:06:22,160 --> 00:06:25,120 Speaker 1: feels a lot easier than the first one did, but 105 00:06:25,200 --> 00:06:26,960 Speaker 1: that could be because I played it a million times, 106 00:06:26,960 --> 00:06:28,960 Speaker 1: but it also could be because of something we're about 107 00:06:29,080 --> 00:06:31,520 Speaker 1: to talk about in a second. But there's a way 108 00:06:31,560 --> 00:06:33,920 Speaker 1: more difficulty levels than there were when it originally came 109 00:06:33,920 --> 00:06:37,800 Speaker 1: out in this in the remake, the dual controller. It 110 00:06:37,920 --> 00:06:41,000 Speaker 1: feels so cool, but it's also very darring, and I 111 00:06:41,000 --> 00:06:42,840 Speaker 1: think it's meant to be charring. But that was that 112 00:06:42,880 --> 00:06:58,520 Speaker 1: was cool, Okay. So this is the big thing I 113 00:06:58,560 --> 00:07:01,839 Speaker 1: wanted to talk about, though, and that's accessibility. And I 114 00:07:01,839 --> 00:07:04,120 Speaker 1: think we could talk about accessibility and gaming for a 115 00:07:04,120 --> 00:07:07,080 Speaker 1: whole episode, and I would love to because this is 116 00:07:07,120 --> 00:07:11,360 Speaker 1: a pretty big deal. Um from the game director, Matthew Gallant, 117 00:07:11,720 --> 00:07:15,000 Speaker 1: we're expecting this to be an accessible experience for blind players, 118 00:07:15,080 --> 00:07:18,360 Speaker 1: for deaf players, for players with motor accessibility needs. The 119 00:07:18,360 --> 00:07:21,680 Speaker 1: biggest new feature we have our audio descriptions for cinematics. 120 00:07:21,920 --> 00:07:25,160 Speaker 1: We partnered with Descriptive Video Works, a professional service whose 121 00:07:25,160 --> 00:07:28,960 Speaker 1: background is TV movies and video game trailers, and integrated 122 00:07:28,960 --> 00:07:32,120 Speaker 1: it into the cut scenes and across all our localized languages. 123 00:07:32,920 --> 00:07:35,320 Speaker 1: Another which started as a prototype but ended up being 124 00:07:35,360 --> 00:07:38,160 Speaker 1: really successful during play testing is a feature that plays 125 00:07:38,240 --> 00:07:41,840 Speaker 1: dialogue through the PS five duel Sense controller as haptic feedback. 126 00:07:42,280 --> 00:07:44,320 Speaker 1: That way, a death player can feel the way a 127 00:07:44,360 --> 00:07:47,600 Speaker 1: line is delivered, can feel the emphasis along with the 128 00:07:47,640 --> 00:07:51,280 Speaker 1: subtitles to give some sense of how that line is delivered. 129 00:07:52,160 --> 00:07:54,920 Speaker 1: And even though that technology has been around for decades, 130 00:07:54,920 --> 00:07:58,840 Speaker 1: this is the first Triple A game to feature audio 131 00:07:58,880 --> 00:08:06,080 Speaker 1: descriptions like that. Um players with disabilities have expressed how 132 00:08:06,160 --> 00:08:09,320 Speaker 1: hurtful it was to see non disabled players essentially turn 133 00:08:09,440 --> 00:08:15,000 Speaker 1: this whole conversation into an argument about price, or to 134 00:08:15,240 --> 00:08:18,960 Speaker 1: say that it's not necessary because remaster has some of 135 00:08:18,960 --> 00:08:21,880 Speaker 1: these features, which isn't really true and is a false argument. 136 00:08:21,880 --> 00:08:23,320 Speaker 1: And this is a happy hour, so I'm not gonna 137 00:08:23,320 --> 00:08:27,080 Speaker 1: get into why, but essentially you had to like find 138 00:08:27,200 --> 00:08:30,440 Speaker 1: codes to do it, and they probably wouldn't work either 139 00:08:30,520 --> 00:08:34,640 Speaker 1: way for some with disabilities who maybe couldn't enjoy all 140 00:08:34,679 --> 00:08:37,000 Speaker 1: the aspects of the original, who couldn't see the cut scenes. 141 00:08:37,040 --> 00:08:40,000 Speaker 1: For instance, this is a whole new game, it's not 142 00:08:40,720 --> 00:08:43,160 Speaker 1: it's like playing it for the first time. And there's 143 00:08:43,160 --> 00:08:45,880 Speaker 1: a really good Washington Post article about this, and here's 144 00:08:45,880 --> 00:08:49,400 Speaker 1: a quote I cannot understate how important it is that 145 00:08:49,480 --> 00:08:53,160 Speaker 1: this remake exists, said Sightless Combat and Accessible Gaming and 146 00:08:53,200 --> 00:08:56,480 Speaker 1: Immersive Technologies, research officer at the Royal National Institute of 147 00:08:56,480 --> 00:08:59,679 Speaker 1: Blind People in the UK who uses the Moniker professionally. 148 00:09:00,160 --> 00:09:03,679 Speaker 1: Having a game go from unplayable without constant sited assistance 149 00:09:03,800 --> 00:09:08,120 Speaker 1: to potentially completely playable on the hardest difficulty levels is, 150 00:09:08,480 --> 00:09:12,439 Speaker 1: in a word, fantastic. It goes from a completely unplayable 151 00:09:12,480 --> 00:09:16,560 Speaker 1: experience until a fully playable one. Sightless Combat said, it's 152 00:09:16,600 --> 00:09:20,400 Speaker 1: basically an entirely new release. Yeah, and this this article 153 00:09:20,440 --> 00:09:23,880 Speaker 1: got me alteriority, guys, I really recommend it. It was 154 00:09:23,920 --> 00:09:29,200 Speaker 1: really moving and these new features built off the new updated, 155 00:09:29,240 --> 00:09:32,360 Speaker 1: accessibility friendly engine of the last of US two. And 156 00:09:32,520 --> 00:09:34,280 Speaker 1: here are some of them. I just wanted to highlight 157 00:09:34,320 --> 00:09:37,559 Speaker 1: really quick so that you can do alternate control settings 158 00:09:37,559 --> 00:09:40,360 Speaker 1: to change the controls used to accomplish tasks. So forever 159 00:09:40,440 --> 00:09:42,520 Speaker 1: one there's one that gives you difficulty, you can change it. 160 00:09:43,120 --> 00:09:48,760 Speaker 1: Magnification and visual aids, motion sickness settings, mostly camera movements. 161 00:09:50,240 --> 00:09:52,240 Speaker 1: I know. I was like, we could have used that 162 00:09:52,880 --> 00:09:57,360 Speaker 1: um navigation and transversial settings. So this is mostly like 163 00:09:57,800 --> 00:10:01,400 Speaker 1: movement or survival options like if for whatever reason, you 164 00:10:01,520 --> 00:10:03,800 Speaker 1: have something that prevents you from being able to hold 165 00:10:03,800 --> 00:10:06,600 Speaker 1: your to move as quickly as you need to survive underwater, 166 00:10:06,640 --> 00:10:10,200 Speaker 1: for instance, you can change that screen reader and audio cues, 167 00:10:10,679 --> 00:10:14,680 Speaker 1: so those narrations descriptions. Uh yeah, and like audio cues 168 00:10:14,720 --> 00:10:17,360 Speaker 1: for if you can't see something behind you or whatever, 169 00:10:17,920 --> 00:10:22,040 Speaker 1: it's a good way to turn your attention somewhere. Combat accessibility, 170 00:10:22,080 --> 00:10:24,840 Speaker 1: you can customize difficulty of enemies and their behaviors. So 171 00:10:24,880 --> 00:10:26,840 Speaker 1: for instance, like if you don't want people to flank 172 00:10:26,920 --> 00:10:30,560 Speaker 1: you to come behind you, you can change that, adjusting 173 00:10:30,600 --> 00:10:37,440 Speaker 1: subtitles things like size, uh, speed, color. It's also coming 174 00:10:37,480 --> 00:10:40,360 Speaker 1: to PC, which is a huge deal for people who 175 00:10:40,400 --> 00:10:44,199 Speaker 1: can't use the PS five controller because that the controller 176 00:10:44,240 --> 00:10:48,880 Speaker 1: has had it's not the most accessible controller. Um, so 177 00:10:48,960 --> 00:10:50,920 Speaker 1: that's a big deal. Or even if like you can't 178 00:10:50,920 --> 00:10:53,160 Speaker 1: afford or find a PS five in the first place, 179 00:10:53,280 --> 00:10:57,880 Speaker 1: is that is still an issue? And then okay, so 180 00:10:57,960 --> 00:11:01,840 Speaker 1: those are all the like things about the remake that 181 00:11:01,880 --> 00:11:05,280 Speaker 1: I think are getting lost in this conversation with mostly 182 00:11:05,320 --> 00:11:07,720 Speaker 1: abled gamers just mad about the price, that I think 183 00:11:07,720 --> 00:11:11,160 Speaker 1: we should keep in mind. Um. And that's a huge conversation. 184 00:11:11,200 --> 00:11:14,600 Speaker 1: And like I said, I would love to revisit that 185 00:11:15,480 --> 00:11:17,720 Speaker 1: and and definitely go check out that Washington Post article 186 00:11:17,760 --> 00:11:21,880 Speaker 1: because it just had so many points that I was like, Yeah, 187 00:11:22,120 --> 00:11:24,120 Speaker 1: we need to think more carefully about that and the 188 00:11:24,120 --> 00:11:27,200 Speaker 1: conversations we're having around it um and making these games 189 00:11:27,200 --> 00:11:30,880 Speaker 1: accessible and why it's important. Like we've said in our 190 00:11:30,960 --> 00:11:36,520 Speaker 1: episodes around disability, everybody, could you know, temporarily be temporarily 191 00:11:36,520 --> 00:11:38,880 Speaker 1: able as they say, like one day you might have 192 00:11:38,960 --> 00:11:40,640 Speaker 1: something and you can't do it. And I know I've 193 00:11:40,720 --> 00:11:42,280 Speaker 1: used some of the features in the last of Us 194 00:11:42,320 --> 00:11:44,120 Speaker 1: that were described and I loved them, and I didn't 195 00:11:44,120 --> 00:11:47,559 Speaker 1: realize that they weren't available in the first one. So 196 00:11:48,600 --> 00:11:52,199 Speaker 1: I'm glad that that is happening. I also, very briefly 197 00:11:52,200 --> 00:11:55,920 Speaker 1: want to say I'm very excited about the show. Trailer 198 00:11:56,520 --> 00:11:59,360 Speaker 1: has just come out. Everybody's asking me like, how excited 199 00:11:59,360 --> 00:12:01,160 Speaker 1: are you want us from what to up? And I'm like, 200 00:12:02,120 --> 00:12:05,400 Speaker 1: you don't even know. Your skin can't contain it. Yeah, 201 00:12:05,440 --> 00:12:08,240 Speaker 1: she's already planning the parties, y'all. I am already planning 202 00:12:08,240 --> 00:12:12,240 Speaker 1: the parties, even though it's just says with no specific date. 203 00:12:12,880 --> 00:12:17,480 Speaker 1: I did really love Pedro Pascal's Texas accent. I love 204 00:12:17,559 --> 00:12:21,800 Speaker 1: that Riley, isn't it who's Ellie's kind of girlfriends? Who 205 00:12:21,880 --> 00:12:24,520 Speaker 1: was with her when she got bitten? I'd love that 206 00:12:24,559 --> 00:12:27,400 Speaker 1: there was some like exact dialogue shot from the game, 207 00:12:27,600 --> 00:12:29,400 Speaker 1: Like I was like, Oh, that's directly from the game, 208 00:12:29,440 --> 00:12:33,680 Speaker 1: and that was really cool the clicker. Of course, I 209 00:12:33,760 --> 00:12:36,160 Speaker 1: have her rumors and I don't know if this is true, 210 00:12:36,320 --> 00:12:38,960 Speaker 1: because there are a lot of like angry mostly fanboys 211 00:12:38,960 --> 00:12:41,319 Speaker 1: around the Last of Us that it's way too short 212 00:12:41,320 --> 00:12:44,959 Speaker 1: of a show. But I will see. I'm excited and 213 00:12:45,000 --> 00:12:48,000 Speaker 1: I think we'll have fun watching it. Even if I'll 214 00:12:48,040 --> 00:12:52,480 Speaker 1: have fun, I know I have fun. Yes, I can't wait. 215 00:12:52,520 --> 00:12:59,120 Speaker 1: I can't wait. Well. Cheers to you, Samantha, cheers clank clank, 216 00:12:59,400 --> 00:13:03,640 Speaker 1: mug Yes, and cheers to you listeners. If you have 217 00:13:03,640 --> 00:13:06,839 Speaker 1: any thoughts about any of this Last of Us, accessibility 218 00:13:06,840 --> 00:13:10,040 Speaker 1: and gaming, all kinds of stuff, your your reactions to 219 00:13:10,080 --> 00:13:13,040 Speaker 1: the trailer, please let us know. You can emails at 220 00:13:13,040 --> 00:13:15,080 Speaker 1: Stuff Media Mom, Stuff at iHeart media dot com. You 221 00:13:15,080 --> 00:13:17,480 Speaker 1: can find us on Twitter, amongst a podcast or Instagram. 222 00:13:17,760 --> 00:13:19,760 Speaker 1: Stuff one ever told to you. Thanks as ohays to 223 00:13:19,760 --> 00:13:23,360 Speaker 1: our super producer Christina Cue Christina, and thanks to you 224 00:13:23,400 --> 00:13:25,480 Speaker 1: for listening. Stuff when are told. Use prodction of i 225 00:13:25,520 --> 00:13:27,360 Speaker 1: heart Radio. For more podcast on my heart Radio, you 226 00:13:27,360 --> 00:13:29,199 Speaker 1: can check out the iart radio app, Apple podcast or 227 00:13:29,200 --> 00:13:30,559 Speaker 1: where you listen to your favorite shows.