WEBVTT - Matinee Science Playlist, Part 2: ‘The Dark Crystal’

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<v Speaker 1>Travel to another world, another time in the age of

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<v Speaker 1>London The Crystal. Welcome to Stuff to Blow Your Mind

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<v Speaker 1>from how Stuff Works dot Com. Hey you, welcome to

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<v Speaker 1>Stuff to Blow your Mind. My name is Robert Lamb

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<v Speaker 1>and I'm Joe McCormick, and we're back with another movie

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<v Speaker 1>episode of Stuff to Blow Your Mind. I'm so excited

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<v Speaker 1>about this. When Robert, what are we talking about today?

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<v Speaker 1>We're gonna be talking about The Dark Crystal. Last month

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<v Speaker 1>it was Highlander two. Uh, you know, I think a

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<v Speaker 1>pretty objectively terrible film. But this time we're talking about

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<v Speaker 1>a film that that, in my personal opinion, is is

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<v Speaker 1>a indeed a great film, if not a perfect film.

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<v Speaker 1>In the words of a good friend of mine who's

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<v Speaker 1>it is his favorite movie of all time, he posits

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<v Speaker 1>it is the most magical movie ever made. And I

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<v Speaker 1>think I agree. There is no more magical film. There's

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<v Speaker 1>also no film I can think of that is a

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<v Speaker 1>more pure fantasy than The Dark Crystal. There are a

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<v Speaker 1>lot of fantasy movies, but The Dark Crystal is is

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<v Speaker 1>the most fully committed to a fantasy vision. It's a

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<v Speaker 1>movie with no human beings in it. Yeah, it is

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<v Speaker 1>a It's just a wonderful alien experience. But yet one

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<v Speaker 1>that you know is it shadows the natural world that

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<v Speaker 1>we we know. It's shadows human mythologies and storytelling traditions. Uh.

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<v Speaker 1>And it really leads to just an overall eloquent work.

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<v Speaker 1>Um to remind anyone who hasn't seen it or did

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<v Speaker 1>just sort of introduce you to it, because I've spoken

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<v Speaker 1>to people who have not seen The Dark Crystal, uh,

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<v Speaker 1>and I have to tell them about it. I have

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<v Speaker 1>to serve as an ambassador for this film. Uh. It

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<v Speaker 1>came out in two directed by Jim Hinson and Frank

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<v Speaker 1>Oz written Kermit and Yoda yea Kermit Yoda written by

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<v Speaker 1>David O'Dell and Jim Hinson, and the world and creature

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<v Speaker 1>designs were created by the artist Brian Froud and then

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<v Speaker 1>and then brought to life through a Hinston's Creature Shop

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<v Speaker 1>and just the vast effort of just an entire industry

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<v Speaker 1>of people. Uh. There's a wonderful making of documentary that

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<v Speaker 1>is generally included on most Stevs and blue rays uh

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<v Speaker 1>that you'll find of of the Dark Crystal. Highly recommend

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<v Speaker 1>everyone watched that. In short, though, The Dark Crystal is

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<v Speaker 1>a story of prophecy and reunification in a divided fantasy world,

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<v Speaker 1>in a world that, like you said, is almost entirely

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<v Speaker 1>rendered via puppets. I mean you'll see rocks and maybe

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<v Speaker 1>a few you know, you know, see some grass, etcetera,

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<v Speaker 1>that sort of thing. But sometimes the grass is a puppet.

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<v Speaker 1>That's right. Sometimes the you know, the faun of the flora. Uh,

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<v Speaker 1>all of it is is realized with puppetry, at least

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<v Speaker 1>at some point in the film. The various creatures were

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<v Speaker 1>designed through a superb fusion of that imaginative design from

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<v Speaker 1>Brian Fraud, inventive puppeteering and puppet design from Jim Hinson's

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<v Speaker 1>creature shop, and also the various professional physical performers such

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<v Speaker 1>as dancers and still walkers. And you really can't over

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<v Speaker 1>emphasize the importance of these three things coming together, because

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<v Speaker 1>it's it's not enough. That's like, the creature looks real,

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<v Speaker 1>but does it move in a way that feels real?

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<v Speaker 1>And then does it move in a way that doesn't

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<v Speaker 1>feel like a human in a suit? Yeah? So it is.

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<v Speaker 1>It is a beautifully designed film, and it's the kind

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<v Speaker 1>of design that I love. You know. It's back before

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<v Speaker 1>everything with c g I, it's puppets, it's models, it

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<v Speaker 1>sets its painted backgrounds. God, I love painted backgrounds and these.

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<v Speaker 1>I would love to go back to that more often. Yeah,

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<v Speaker 1>it's a film that that that really could have only

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<v Speaker 1>occurred in two It came in at the perfect time

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<v Speaker 1>because on one hand, like you said, I would come

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<v Speaker 1>out a little later, you would have had the early

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<v Speaker 1>c G I coming coming into play. You imagine that

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<v Speaker 1>like Mortal Kombat Level c G I, the Dark Crystal,

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<v Speaker 1>or or likewise, if it had been earlier, you might

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<v Speaker 1>not have had the degree of a technical know how.

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<v Speaker 1>Certainly the puppetry technology might not have been quite where

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<v Speaker 1>it needed to be. I would also say a thing

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<v Speaker 1>that's remarkable about The Dark Crystal is the way that

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<v Speaker 1>it seems to be a product of true collaborative evolution,

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<v Speaker 1>because it seems like it's something that was originally kind

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<v Speaker 1>of a rough concept and mythology dreamt up by Jim Henson,

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<v Speaker 1>who joined forces with Brian Froud and Brian Froud's type

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<v Speaker 1>of creature designs. Brian Froud illustrated like giants and fairies

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<v Speaker 1>and things like that, and so his designs for creatures

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<v Speaker 1>sort of fed back into Henson's ideas about the story

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<v Speaker 1>and the mythology, and then all this came together and

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<v Speaker 1>got more definition when the performers came on board. It

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<v Speaker 1>seems like a real ensemble, creative project that was formed

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<v Speaker 1>by gradual accretion of mutations over many generations. Yeah, And

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<v Speaker 1>a big part of that was that, like, there was

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<v Speaker 1>money for this to happen, and I you know, it's

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<v Speaker 1>not a given that that would have been the case.

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<v Speaker 1>It's Muppet money, and Muppet it is Muppet money. Like

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<v Speaker 1>I believe part of the deal was, like, you know,

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<v Speaker 1>when it was financed, it was like, all right, you

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<v Speaker 1>can make The Dark Crystal. You gotta make some Muppet

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<v Speaker 1>movies as well. We need them, you know that we

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<v Speaker 1>need to have the definite cash cows as well as

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<v Speaker 1>this this sort of long gamble at trying to cash

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<v Speaker 1>in on the sort of you know, franchise um uh

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<v Speaker 1>dominance that you saw just a few years earlier with

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<v Speaker 1>Star Wars. Yes, and also I think it was pretty

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<v Speaker 1>clear through the Empire Strikes Back that people were looking

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<v Speaker 1>at The Dark Crystal and saying, hey, you know, Yoda

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<v Speaker 1>the puppet, he's very popular in the Empire strikes Back.

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<v Speaker 1>We can we can make some puppet money with this

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<v Speaker 1>Dark Crystal thing. Now, arguably it may not have reached

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<v Speaker 1>the degree of financial achievement that they were that everyone

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<v Speaker 1>was hoping for at the time, I'm but it has

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<v Speaker 1>certainly become a beloved film, certainly one with a very

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<v Speaker 1>strong occult following. Um and uh and and today generally,

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<v Speaker 1>if you find if you ask somebody about The Dark Crystal,

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<v Speaker 1>sometimes you may get some people are like, oh, I

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<v Speaker 1>remember seeing that as a kid. It was a little dark, etcetera.

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<v Speaker 1>And it does have some darker serious themes. Um. But

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<v Speaker 1>I don't think I've ever met anybody who who disliked

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<v Speaker 1>The Dark Crystal. Nor do I want to meet something

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<v Speaker 1>to dislike The Dark Crystal, because that's it's probably gonna

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<v Speaker 1>be a pretty big red flag for me that maybe

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<v Speaker 1>we don't have a lot in common. Yeah, if you

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<v Speaker 1>don't like it, don't even bother right and end to

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<v Speaker 1>tell us no, no, you can you can tell us.

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<v Speaker 1>I'd be interested to hear your reasons. Okay, but why

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<v Speaker 1>are we talking about The Dark Crystal today? For well,

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<v Speaker 1>for starters, we do like to chat about films on

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<v Speaker 1>the show here and there, and they often give us

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<v Speaker 1>a means to discuss various scientific, philosophical, or psychological concepts

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<v Speaker 1>that in some cases we might not otherwise cover. And

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<v Speaker 1>with The Dark Crystal, I think I think there's there's

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<v Speaker 1>a lot to be said about how it reflects aspects

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<v Speaker 1>of our world and what we can see of Planet

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<v Speaker 1>Earth and human culture in the world of Thraw Thraw.

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<v Speaker 1>So that's the planet they're on in The Dark Crystal

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<v Speaker 1>or I don't know if they say, yeah, I guess

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<v Speaker 1>it's a planet, it's their world. Yeah, it gets kind

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<v Speaker 1>of tricky when you start trying to apply that, like

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<v Speaker 1>the scientific lens to a world that is, uh to

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<v Speaker 1>a to a pretty large degree realize through mythology, you know,

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<v Speaker 1>like it's we will get into some astronomical concepts, but

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<v Speaker 1>for the most part, the world of The Dark Crystal

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<v Speaker 1>is a world of of myth and magic. Yeah. And

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<v Speaker 1>also I will say, though I love The Dark Crystal

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<v Speaker 1>and I'm a partisan of science, I will say it

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<v Speaker 1>is not I don't know if it is a strongly

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<v Speaker 1>pro science narrative, because you notice in the film basically

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<v Speaker 1>science and technology seems to only exist among the bad

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<v Speaker 1>guys and the well, no, that's not quite true. There's Augura. Yeah,

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<v Speaker 1>I'm overstepping and in the say, the Skexy have a scientist,

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<v Speaker 1>but the good mystics are more mystical in nature. Yes,

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<v Speaker 1>but then we have to consider where they came from.

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<v Speaker 1>And well we'll get back to that in a bit.

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<v Speaker 1>But but those are those are aliens, those are that

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<v Speaker 1>come to the world of Thraw. We should talk for

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<v Speaker 1>a little bit about the the native inhabitants of this world. Okay,

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<v Speaker 1>So first and foremost, The Dark Crystal is the story

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<v Speaker 1>of gelf links. Yeah, it's it's a sort of hero's

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<v Speaker 1>journey type narrative, basic classic adventure narrative with a with

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<v Speaker 1>a young Gelfling at the core of it. Yeah, to

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<v Speaker 1>two of them, actually we have. We start off with

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<v Speaker 1>the male gelfling Jin and then we meet a female

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<v Speaker 1>Gelfling later on named Kira, and they are the last

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<v Speaker 1>two are seemingly the last two members of their species.

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<v Speaker 1>And we we come to learn that that they were

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<v Speaker 1>that their people were hunted to extinction by the ske

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<v Speaker 1>Skexias in in ages past. And I guess we'll have

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<v Speaker 1>to explain the we'll explain this ex he's in a bit.

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<v Speaker 1>But basically, their species is all but extinct. If we're

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<v Speaker 1>to apply you know, scientific understanding, I think we can

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<v Speaker 1>safely say that they're extinct in the wild, like the

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<v Speaker 1>gene pool would be too shallow for them to repopulate

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<v Speaker 1>the world. Though in a mythological sense, like the sort

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<v Speaker 1>of Adam and Eve logic applies, and they could conceivably

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<v Speaker 1>bring everything back. But but then also more to the point,

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<v Speaker 1>their culture is uh is extinct, like the only thing

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<v Speaker 1>we see of original Gelfling culture we see in ruins,

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<v Speaker 1>because Gin and Kira have each been raised by a

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<v Speaker 1>different people. Jin has been raised by the mystics, the Uru,

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<v Speaker 1>and then Kira is raised by the podlings. These sort

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<v Speaker 1>of uh potato people. Yeah, that they live in huts

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<v Speaker 1>and uh and the dance about and have a good time.

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<v Speaker 1>They do quite literally appear to have potatoes for heads. Yes,

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<v Speaker 1>they and we're modeled on potatoes. Yeah, so they live

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<v Speaker 1>sort of underground. It makes sense. They're they're potato potato humans,

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<v Speaker 1>basically little potato people. Now. Biologically, one thing that is

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<v Speaker 1>interesting about the gelflings uh is that the males are

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<v Speaker 1>wingless and the females have wings. Otherwise they're sort of

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<v Speaker 1>basic they're they're the most human characters in the film.

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<v Speaker 1>They're kind of elf like, thus the word gelfling, uh,

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<v Speaker 1>sort of you know, elf like humanoids. But the wings

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<v Speaker 1>are interesting because ultimately this would be an example of

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<v Speaker 1>sexual dimorphism, and we see this kind of sexual dimorphism

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<v Speaker 1>a lot. Say in the insect world. You'll find examples

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<v Speaker 1>of winged females and wingless males. Uh, you know, bees, wasps, ants,

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<v Speaker 1>soft flies, different types of beetles, all boasting morphological gender differences,

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<v Speaker 1>and the reasoning generally comes down to pure sexual economics.

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<v Speaker 1>You know, for all intents and purposes, Females are these

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<v Speaker 1>species itself in most cases, in all cases, and males

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<v Speaker 1>exist as a biological variant necessary for sexual reproduction. They basically,

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<v Speaker 1>in a lot of these insects species, the male are

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<v Speaker 1>just kind of there to mate and then don't do

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<v Speaker 1>much else. I mean, for an extreme example, just consider

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<v Speaker 1>there's a particular type of fairy fly um called uh

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<v Speaker 1>dico Pomorpha egg mc tergis. And not only are they

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<v Speaker 1>wingless compared to the winged females, but they're also blind

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<v Speaker 1>and non feeding. Oh, they don't even have a working

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<v Speaker 1>digestive system. Yeah, now we don't see that in the

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<v Speaker 1>guelf links. But but any rate, it's an interesting case

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<v Speaker 1>where you can you can look at this fantasy example

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<v Speaker 1>and see how it matches up with the real world biology.

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<v Speaker 1>But in in these insect examples, the males exist only

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<v Speaker 1>to breed, and that breeding takes place close to where

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<v Speaker 1>they hatched, often with nest mates, so there's no need

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<v Speaker 1>for them to disperse um. However, if we were, you know,

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<v Speaker 1>apply this to the gelf wings, we might assume that

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<v Speaker 1>male gelf links exist primarily to breed close to home.

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<v Speaker 1>One of the females would have migrated to find new mates,

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<v Speaker 1>produced new young, find new communities of gelf links, that

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<v Speaker 1>sort of thing. I don't know if we get much

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<v Speaker 1>sense of that in the movie, because it seems like

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<v Speaker 1>they're both long lived at least that the jin Jin,

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<v Speaker 1>the boy gelf Lin ventures out. Yeah, that's right, we

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<v Speaker 1>do see that. It's a reversal that jin is the

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<v Speaker 1>one who ventures and and Kira is the one that

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<v Speaker 1>is still remaining close to home. So so you know,

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<v Speaker 1>maybe that doesn't match up all that. Well, Oh, I

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<v Speaker 1>didn't mean to say it doesn't match it all. I

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<v Speaker 1>mean I just that I would say that the gelf

0:12:20.440 --> 0:12:24.960
<v Speaker 1>wings perhaps are not insects showing insects. Well, another possibility

0:12:25.000 --> 0:12:28.680
<v Speaker 1>would be that perhaps Kira still has wings but there,

0:12:28.679 --> 0:12:30.640
<v Speaker 1>and we see her sort of glide with them, but

0:12:30.800 --> 0:12:33.640
<v Speaker 1>not really fly with them. Perhaps they have more of

0:12:33.679 --> 0:12:36.280
<v Speaker 1>a pure like mating display purpose, you know, like they're

0:12:36.679 --> 0:12:40.000
<v Speaker 1>a show of fitness, reproductive fitness. Well, in that case,

0:12:40.040 --> 0:12:41.760
<v Speaker 1>I would think you'd be more likely to see them

0:12:41.760 --> 0:12:43.960
<v Speaker 1>on the males. That's true. This would be an inversion

0:12:44.120 --> 0:12:47.200
<v Speaker 1>of the sexual dimorphism we typically see where the mail

0:12:47.320 --> 0:12:50.280
<v Speaker 1>is the one with the with the fancy peacock feathers

0:12:50.480 --> 0:12:53.080
<v Speaker 1>as opposed to the pea hen. Another bit of sexual

0:12:53.120 --> 0:12:55.920
<v Speaker 1>dimorphism with the gelflings is that the jin is a

0:12:55.920 --> 0:12:58.720
<v Speaker 1>little bit taller. So I mean that could be maybe

0:12:58.760 --> 0:13:01.040
<v Speaker 1>Gen's a little older than Kira. But also it could

0:13:01.040 --> 0:13:03.720
<v Speaker 1>just be like the sexual dimorphism of more of a

0:13:03.800 --> 0:13:08.400
<v Speaker 1>sort of a warrior cast within the species. So we

0:13:08.440 --> 0:13:11.080
<v Speaker 1>can consider that as well. But basically the big difference

0:13:11.120 --> 0:13:14.199
<v Speaker 1>is the wings. Uh and and uh. And that kind

0:13:14.200 --> 0:13:17.480
<v Speaker 1>of spoils a key moment in the film for people

0:13:17.480 --> 0:13:20.280
<v Speaker 1>who haven't seen it, uh, because it comes as a

0:13:20.280 --> 0:13:23.480
<v Speaker 1>surprise to gin as well. I mean, I would say

0:13:23.480 --> 0:13:26.360
<v Speaker 1>the experience of The Dark Crystal is not really about

0:13:27.280 --> 0:13:29.640
<v Speaker 1>learning what's going to happen. You can probably kind of

0:13:29.679 --> 0:13:32.040
<v Speaker 1>predict to the plot. It's more about the experience of

0:13:32.080 --> 0:13:34.880
<v Speaker 1>the world, the texture of it. But we are going

0:13:34.920 --> 0:13:36.920
<v Speaker 1>to continue to talk about the plot of the film today.

0:13:36.960 --> 0:13:39.360
<v Speaker 1>So if you can't stand to have this, uh, this

0:13:39.960 --> 0:13:44.240
<v Speaker 1>rather straightforward hero's journey kind of story spoiled, I guess

0:13:44.280 --> 0:13:46.480
<v Speaker 1>you should stop here and then come back after you've

0:13:46.520 --> 0:13:51.120
<v Speaker 1>seen it. Alright. Well, another native species that plays a

0:13:51.120 --> 0:13:54.200
<v Speaker 1>pretty important role in the film are the land striders.

0:13:54.520 --> 0:13:56.560
<v Speaker 1>And this is this is my this is my son's

0:13:56.600 --> 0:14:00.560
<v Speaker 1>favorite creature from the movie, and he's always drawing these things.

0:14:00.760 --> 0:14:05.280
<v Speaker 1>These are long legged, striding herbivores that are sometimes used

0:14:05.280 --> 0:14:08.520
<v Speaker 1>by gelf Links as mounts, and they're ferocious fighters when

0:14:08.520 --> 0:14:10.080
<v Speaker 1>they have to be. They're kind of sweet looking, but

0:14:10.120 --> 0:14:13.240
<v Speaker 1>they can really put up a fight. They've got like

0:14:13.240 --> 0:14:17.480
<v Speaker 1>pussycat whiskers, funny looking eyes. They're great. Like most of

0:14:17.520 --> 0:14:21.160
<v Speaker 1>the creatures in The Dark Crystal designed by fraud. Here,

0:14:21.600 --> 0:14:25.040
<v Speaker 1>it is kind of difficult to put a real firm

0:14:25.120 --> 0:14:27.840
<v Speaker 1>line on the on the hybridity that's going that's taking place.

0:14:27.880 --> 0:14:29.400
<v Speaker 1>You know, it's not just a case where oh, it's

0:14:29.400 --> 0:14:32.080
<v Speaker 1>a tiger with a rabbit's head. No, it's more like

0:14:32.560 --> 0:14:34.560
<v Speaker 1>there's a sense of a rabbit to it, but also

0:14:34.640 --> 0:14:37.520
<v Speaker 1>the sense of an insect or a moth, and also

0:14:37.560 --> 0:14:41.200
<v Speaker 1>a giraffe. And it's all swirled around in a way

0:14:41.240 --> 0:14:45.720
<v Speaker 1>that feels familiar but also just distinctly alien. But we

0:14:45.760 --> 0:14:51.080
<v Speaker 1>do see some some some key real world animals reflected

0:14:51.120 --> 0:14:55.400
<v Speaker 1>in it, most notably probably the giraffe. So the giraffe

0:14:55.600 --> 0:14:59.320
<v Speaker 1>are real world land striders. They can actually reach top

0:14:59.360 --> 0:15:01.400
<v Speaker 1>speeds of thirty seven miles per hour, but they can't

0:15:01.400 --> 0:15:04.240
<v Speaker 1>really maintain it for long. But their kicks are are

0:15:04.320 --> 0:15:07.080
<v Speaker 1>no joke, just as the kicks of the land strider

0:15:07.120 --> 0:15:10.800
<v Speaker 1>are seen to be pretty devastating against their their enemies.

0:15:11.240 --> 0:15:15.000
<v Speaker 1>Um an adult giraffe can kill a human or a

0:15:15.040 --> 0:15:19.080
<v Speaker 1>lion if threatened, and they've also been pretty effective slinging

0:15:19.080 --> 0:15:22.600
<v Speaker 1>their necks, certainly in fights against other giraffes. Well, yeah,

0:15:22.720 --> 0:15:24.840
<v Speaker 1>long limb gives you a lot of leverage. You can

0:15:24.920 --> 0:15:28.160
<v Speaker 1>you can really whack with that thing. There's also again

0:15:28.200 --> 0:15:30.360
<v Speaker 1>a hint of the rabbit and the land strider. Anatomy

0:15:30.360 --> 0:15:33.040
<v Speaker 1>and I've also read that fraud considered jumping spiders and

0:15:33.120 --> 0:15:35.440
<v Speaker 1>designing them, so that kind of makes sense. They've got

0:15:35.440 --> 0:15:38.320
<v Speaker 1>a kind of so they've got very long legs below,

0:15:38.360 --> 0:15:40.640
<v Speaker 1>but then they've got this hunched upper body that looks

0:15:40.640 --> 0:15:43.520
<v Speaker 1>almost kind of like the the bunched up tiny body

0:15:43.560 --> 0:15:46.360
<v Speaker 1>of Assualta said spider. Yeah, Now I was thinking about

0:15:46.360 --> 0:15:49.840
<v Speaker 1>like animals like this. When you consider really long legged

0:15:49.880 --> 0:15:52.040
<v Speaker 1>animal body forms, you can think of quite a few

0:15:52.040 --> 0:15:54.480
<v Speaker 1>reasons for animals to have long legs compared to the

0:15:54.480 --> 0:15:56.880
<v Speaker 1>rest of their body. Might be a defensive thing, you know,

0:15:56.920 --> 0:15:59.560
<v Speaker 1>maybe they want like big legs for you know, a

0:15:59.640 --> 0:16:01.520
<v Speaker 1>lot of average and kicking. Maybe they want to be

0:16:01.520 --> 0:16:05.920
<v Speaker 1>able to move faster across short distances, longer stride, longer legs.

0:16:06.720 --> 0:16:09.080
<v Speaker 1>Of course, the long legs also come with downsides to

0:16:09.160 --> 0:16:12.440
<v Speaker 1>fast movement. But another thing would be to reach farther

0:16:12.560 --> 0:16:15.760
<v Speaker 1>or taller. This fairly simple one, but one really interesting

0:16:16.400 --> 0:16:19.960
<v Speaker 1>example I came across of animals with long legged body

0:16:20.080 --> 0:16:23.600
<v Speaker 1>ratios is for a totally different reason. Uh, the I

0:16:23.640 --> 0:16:26.400
<v Speaker 1>want to look at the black winged stilt or heman

0:16:26.480 --> 0:16:29.280
<v Speaker 1>optus human optus. This is a type of bird that's

0:16:29.320 --> 0:16:32.720
<v Speaker 1>a very land strider. To my eye, it's got these long,

0:16:33.040 --> 0:16:36.720
<v Speaker 1>narrow legs with these kind of knobby joints. Uh, and

0:16:36.880 --> 0:16:39.840
<v Speaker 1>it walks around in the water. Heman optus is found

0:16:39.840 --> 0:16:42.280
<v Speaker 1>all over the world and they walk around in the

0:16:42.320 --> 0:16:46.200
<v Speaker 1>water pecking around for food. According to the British zoologist

0:16:46.280 --> 0:16:50.480
<v Speaker 1>Mark Carwardine, the black wing stilt has the longest legged

0:16:50.480 --> 0:16:53.240
<v Speaker 1>to body ratio of any bird on Earth, with an

0:16:53.240 --> 0:16:56.360
<v Speaker 1>average body length of thirty five to forty centimeters and

0:16:56.440 --> 0:17:00.680
<v Speaker 1>an average leg length of seventeen to twenty four cinameter. Uh.

0:17:00.760 --> 0:17:03.680
<v Speaker 1>The legs are usually about six or more of total

0:17:03.720 --> 0:17:07.240
<v Speaker 1>body length. I'm looking at a picture of one right now,

0:17:07.280 --> 0:17:10.280
<v Speaker 1>and these are some long legs. Yeah, it's it's a

0:17:10.320 --> 0:17:14.119
<v Speaker 1>bit ridiculous looking. But the question would be why, like

0:17:14.200 --> 0:17:15.879
<v Speaker 1>do they need to reach up in the trees, And

0:17:16.240 --> 0:17:19.320
<v Speaker 1>the answer here is interesting. Instead, they're reaching down. The

0:17:19.359 --> 0:17:22.920
<v Speaker 1>human optics bird is a waiting forager like wades around

0:17:22.960 --> 0:17:27.280
<v Speaker 1>in water or mud, pecking down below to catch its prey.

0:17:27.320 --> 0:17:30.359
<v Speaker 1>And the long legs allowed the bird to walk around

0:17:30.359 --> 0:17:33.399
<v Speaker 1>in water pecking at prey, keeping their body up above

0:17:33.440 --> 0:17:35.560
<v Speaker 1>the water and dry. And I guess if you want

0:17:35.600 --> 0:17:38.240
<v Speaker 1>to do that longer legs allow you do wag deeper.

0:17:38.640 --> 0:17:41.320
<v Speaker 1>Interesting and you know, in the Dark Crystal, the land

0:17:41.320 --> 0:17:43.600
<v Speaker 1>Strider does seem to be more of a like a

0:17:43.640 --> 0:17:46.840
<v Speaker 1>purely terrestrial animal, and it kind of there are some

0:17:46.880 --> 0:17:49.440
<v Speaker 1>swamps in there are a lot of swamps, so, you know,

0:17:49.480 --> 0:17:51.960
<v Speaker 1>I don't know if anybody's ever really drawn a fine

0:17:52.000 --> 0:17:55.479
<v Speaker 1>line on why they have long legs. I always kind

0:17:55.480 --> 0:17:57.280
<v Speaker 1>of imagine that it was more like a draft they

0:17:57.280 --> 0:18:01.840
<v Speaker 1>needed to reach like high um fruit or flowers or

0:18:01.880 --> 0:18:04.200
<v Speaker 1>something to chew on. But you can easily imagine one

0:18:04.400 --> 0:18:06.639
<v Speaker 1>trooping through the swamp as well. All right, let's take

0:18:06.680 --> 0:18:08.200
<v Speaker 1>a quick break and when we come back, we'll talk

0:18:08.240 --> 0:18:14.280
<v Speaker 1>about the wise woman of thraw Agra. Thank alright, we're back.

0:18:15.040 --> 0:18:17.359
<v Speaker 1>Uh So, everybody's gotta have a favorite character in the

0:18:17.440 --> 0:18:19.960
<v Speaker 1>Dark Crystal. It's kind of hard for your favorite character

0:18:20.040 --> 0:18:22.720
<v Speaker 1>not to be agraa Ogre is pretty great. Like she's

0:18:22.920 --> 0:18:26.680
<v Speaker 1>she's commanding, she's powerful, she's wise, she grunts a lot,

0:18:26.840 --> 0:18:29.000
<v Speaker 1>She like every They are great scenes where she like

0:18:29.040 --> 0:18:32.880
<v Speaker 1>sits down and releases this powerful groan of discomfort as

0:18:32.920 --> 0:18:35.959
<v Speaker 1>she does. So. Yeah, I have seen interviews, old interviews

0:18:35.960 --> 0:18:38.120
<v Speaker 1>where Frank Oz describes her as being you know, she's

0:18:38.920 --> 0:18:42.600
<v Speaker 1>she's so ugly, she's beautiful that she's there's this there's

0:18:42.640 --> 0:18:47.360
<v Speaker 1>this grotesque, gorgeous quality to her. She she can detach

0:18:47.560 --> 0:18:50.280
<v Speaker 1>her eye and hold it in her hand to see

0:18:50.359 --> 0:18:53.360
<v Speaker 1>around with it. Yeah, she has uh belly, she has

0:18:53.400 --> 0:18:58.160
<v Speaker 1>like sort of goat curl curled goat horns um coming

0:18:58.160 --> 0:18:59.800
<v Speaker 1>out of her head. And she has what looks like

0:19:00.160 --> 0:19:03.879
<v Speaker 1>parietal eye where a third eye would be um. You know,

0:19:04.080 --> 0:19:06.000
<v Speaker 1>kind of like you see and say lizards and in

0:19:06.119 --> 0:19:09.199
<v Speaker 1>various species. So she too, is this kind of thing

0:19:09.240 --> 0:19:11.399
<v Speaker 1>that seems like a hybrid of all these different forms,

0:19:11.400 --> 0:19:15.399
<v Speaker 1>though she's largely humanoid. Uh. We we only learned so

0:19:15.480 --> 0:19:18.080
<v Speaker 1>much about her in the actual film. But there's a

0:19:18.119 --> 0:19:23.080
<v Speaker 1>wonderful book that came out um by Brian Fraud, titled

0:19:23.119 --> 0:19:27.040
<v Speaker 1>The World of the Dark Crystal. It's magical. This is

0:19:27.080 --> 0:19:29.879
<v Speaker 1>one of the best illustrated books ever and it's so

0:19:30.000 --> 0:19:34.240
<v Speaker 1>it's um. It is presented as if it is a

0:19:34.800 --> 0:19:40.840
<v Speaker 1>like an academic translation and gloss on an ancient text

0:19:40.920 --> 0:19:43.720
<v Speaker 1>that's been discovered, and that ancient text is the Book

0:19:43.720 --> 0:19:47.359
<v Speaker 1>of Augura. So it takes as like a fact, as

0:19:47.359 --> 0:19:49.440
<v Speaker 1>if you know, the stuff that happened in the Dark

0:19:49.480 --> 0:19:54.120
<v Speaker 1>Crystal is like a mythology from a long ago existing culture,

0:19:54.600 --> 0:19:57.679
<v Speaker 1>and Augura is the author of this mythology. And then

0:19:57.720 --> 0:20:00.119
<v Speaker 1>it's been translated by a by a fictional sky all

0:20:00.160 --> 0:20:03.000
<v Speaker 1>learned I think named lue Ellen. Right with the various

0:20:03.200 --> 0:20:08.159
<v Speaker 1>academic asides of uh dismantling what's happening there, But but

0:20:08.240 --> 0:20:10.520
<v Speaker 1>we learned it's it's really a wonderful book, not only

0:20:10.560 --> 0:20:14.399
<v Speaker 1>because it's filled with Froud's production art and designs, but

0:20:14.520 --> 0:20:17.120
<v Speaker 1>it is it's just so weird too, because it could

0:20:17.160 --> 0:20:18.840
<v Speaker 1>have just been that, right, it could have just been Hey,

0:20:19.640 --> 0:20:21.480
<v Speaker 1>my name is Brian Froud, and I worked on this

0:20:21.480 --> 0:20:24.320
<v Speaker 1>movie called The Dark Crystal. Here, here's some of the pictures. No,

0:20:25.000 --> 0:20:28.600
<v Speaker 1>it's this this this utterly weird and magical and one

0:20:28.600 --> 0:20:32.040
<v Speaker 1>of a kind of book. But but in it, yeah,

0:20:32.080 --> 0:20:34.320
<v Speaker 1>we hear a lot more about Augura, where she came from.

0:20:34.440 --> 0:20:37.399
<v Speaker 1>We get more of a sense of the backstory on

0:20:37.480 --> 0:20:40.800
<v Speaker 1>the world of Thraw. But we learned that she's something

0:20:40.880 --> 0:20:44.320
<v Speaker 1>like an earth elemental, that she's like a being that

0:20:44.520 --> 0:20:46.840
<v Speaker 1>rises up out of the stones and the roots of

0:20:46.880 --> 0:20:50.520
<v Speaker 1>the world so that the world can have voice, in

0:20:50.560 --> 0:20:54.520
<v Speaker 1>that the world can witness what's happening, and uh, and

0:20:54.520 --> 0:20:57.040
<v Speaker 1>then she loses one of her eyes when the great

0:20:57.080 --> 0:21:01.040
<v Speaker 1>conjunction occurs, but we'll get more into that later on. Yeah. Now,

0:21:01.080 --> 0:21:03.000
<v Speaker 1>one of the cool things about all gress that she's

0:21:03.080 --> 0:21:07.600
<v Speaker 1>sort of an astronomer astrologer type, right. She has in

0:21:07.680 --> 0:21:10.600
<v Speaker 1>her laboratory. She has like a big observatory on the

0:21:10.640 --> 0:21:13.520
<v Speaker 1>top of a mountain, and within it there is an

0:21:13.560 --> 0:21:17.480
<v Speaker 1>oor y, and I love a good oorory. So an

0:21:17.520 --> 0:21:20.879
<v Speaker 1>oory is basically a mechanical model of the movement of

0:21:20.920 --> 0:21:24.159
<v Speaker 1>celestial objects, usually of the planets in the Solar System,

0:21:25.040 --> 0:21:28.560
<v Speaker 1>and these have been constructed based on various astronomical models

0:21:28.560 --> 0:21:31.399
<v Speaker 1>throughout history. They became very popular in the early modern

0:21:31.440 --> 0:21:35.080
<v Speaker 1>period to represent the heliocentric model of the Solar System.

0:21:35.119 --> 0:21:39.280
<v Speaker 1>A standard or y would operate by orbiting physical objects

0:21:39.359 --> 0:21:44.280
<v Speaker 1>around based on a clockwork mechanism timed to simulate a

0:21:44.480 --> 0:21:47.919
<v Speaker 1>ratio of the actual orbital periods. And of course, because

0:21:47.960 --> 0:21:51.680
<v Speaker 1>the mechanisms that generate the movements were approximate, the known

0:21:51.720 --> 0:21:55.240
<v Speaker 1>oories are basically all to some degree inaccurate. You might

0:21:55.280 --> 0:21:58.680
<v Speaker 1>have heard though, of like classic examples of these things

0:21:58.680 --> 0:22:01.479
<v Speaker 1>that are very head of their time, like the ancient

0:22:01.560 --> 0:22:06.119
<v Speaker 1>Greek astronomical computer from the second century BC, known as

0:22:06.160 --> 0:22:10.000
<v Speaker 1>the anti Kithera mechanism. This was discovered in a shipwreck

0:22:10.080 --> 0:22:12.320
<v Speaker 1>around the turn of the twentieth century, but it was

0:22:12.560 --> 0:22:15.600
<v Speaker 1>a couple of thousand years old, and it's essentially an

0:22:15.640 --> 0:22:22.000
<v Speaker 1>analog computer that computed the future positions of celestial objects

0:22:22.040 --> 0:22:25.320
<v Speaker 1>by way of differently sized gears that would spin at

0:22:25.320 --> 0:22:27.920
<v Speaker 1>different rates and show you where the objects would be

0:22:27.960 --> 0:22:30.520
<v Speaker 1>at different points in the future. And this kind of

0:22:30.520 --> 0:22:32.640
<v Speaker 1>thing showed up again in the early modern period, where

0:22:32.640 --> 0:22:35.800
<v Speaker 1>you'd have these oories that were generally clockwork. You'd you know,

0:22:35.920 --> 0:22:38.919
<v Speaker 1>have like a somebody would work out all the details

0:22:38.960 --> 0:22:41.000
<v Speaker 1>of how to put it together, and you'd have a

0:22:41.080 --> 0:22:44.920
<v Speaker 1>clockwork solar system spinning around. Now we have highly accurate

0:22:44.920 --> 0:22:48.240
<v Speaker 1>digital or oories based on software, so I guess that's

0:22:48.240 --> 0:22:51.080
<v Speaker 1>actually a little bit less fun, even if it's more accurate.

0:22:51.200 --> 0:22:54.919
<v Speaker 1>But one interesting thing when constructing an accurate or ory

0:22:55.119 --> 0:22:58.560
<v Speaker 1>is that Augura faces a problem. We don't we have

0:22:58.640 --> 0:23:02.040
<v Speaker 1>a solar system that is by comparison, very easy to

0:23:02.119 --> 0:23:05.840
<v Speaker 1>predict the future positions of all gross solar system has

0:23:06.000 --> 0:23:09.600
<v Speaker 1>three sons and will return to this later. That's right,

0:23:09.640 --> 0:23:12.960
<v Speaker 1>it's key to the plot because when these three sons

0:23:13.000 --> 0:23:18.720
<v Speaker 1>aligne it creates the Great Conjunction, which has tremendous, uh

0:23:19.160 --> 0:23:22.200
<v Speaker 1>mystical properties in this film. You know, I've never wondered

0:23:22.240 --> 0:23:26.679
<v Speaker 1>this before, but is Pitch Black sort of a takeoff

0:23:26.760 --> 0:23:31.000
<v Speaker 1>on the Dark Crystal? Is there a great conjunction? So

0:23:31.040 --> 0:23:33.159
<v Speaker 1>long as I've seen it, it's on this hot planet

0:23:33.200 --> 0:23:35.679
<v Speaker 1>where the suns are always shining, but there's there's like

0:23:35.720 --> 0:23:40.600
<v Speaker 1>a predicted a prophet side conjunction when like all the

0:23:40.640 --> 0:23:43.640
<v Speaker 1>suns will suddenly be hidden. This almost never happens because

0:23:43.640 --> 0:23:46.280
<v Speaker 1>there are multiple sons, and then the planet will go

0:23:46.400 --> 0:23:48.280
<v Speaker 1>dark and then all the monsters can come out because

0:23:48.280 --> 0:23:50.960
<v Speaker 1>they can't they can't tolerate the sunlight. That's right, that's right.

0:23:51.400 --> 0:23:54.200
<v Speaker 1>I thought you were up on your Rittick movies. I'm

0:23:54.200 --> 0:23:56.760
<v Speaker 1>more of a Chronicles of Riddeck guy. I've seen that

0:23:56.800 --> 0:23:59.080
<v Speaker 1>one like a couple of times. I've only seen the original.

0:23:59.640 --> 0:24:02.159
<v Speaker 1>I only watched Pitch Black because you've told me to.

0:24:02.720 --> 0:24:05.200
<v Speaker 1>Did you move on to Chronicles a riddic to? I haven't. Oh,

0:24:05.280 --> 0:24:07.320
<v Speaker 1>that's the only reason to watch Chronicle. The only reason

0:24:07.320 --> 0:24:09.560
<v Speaker 1>to watch a Pitch Black is so you can watch

0:24:09.640 --> 0:24:12.240
<v Speaker 1>Chronicles of Reddit. Pitch Black was kind of trash, but

0:24:12.280 --> 0:24:14.880
<v Speaker 1>I sort of liked it. No, it's it has cool

0:24:14.920 --> 0:24:18.040
<v Speaker 1>monsters in it, and uh, it has some some I

0:24:18.080 --> 0:24:20.480
<v Speaker 1>don't want to trash it because it does have again,

0:24:20.560 --> 0:24:23.560
<v Speaker 1>really cool monsters, and I think it it did some

0:24:23.600 --> 0:24:27.560
<v Speaker 1>stuff really well. But then Chronicles are Riddic came along

0:24:27.640 --> 0:24:29.879
<v Speaker 1>and it's just even more over the top. It's like

0:24:29.920 --> 0:24:33.520
<v Speaker 1>more of like a flash Gordon. Okay, well i'll see it.

0:24:33.560 --> 0:24:36.280
<v Speaker 1>I'll see it this time. Okay, alright, But back to

0:24:36.320 --> 0:24:39.120
<v Speaker 1>the Dark Crystals. So one of the things that we're

0:24:39.119 --> 0:24:41.639
<v Speaker 1>just talking about the mystical nature of the of the

0:24:41.680 --> 0:24:45.159
<v Speaker 1>Great conjunction in this world. So this is how we

0:24:45.280 --> 0:24:48.800
<v Speaker 1>end up getting the Earth Sky. Now the Earth Skx

0:24:48.920 --> 0:24:51.680
<v Speaker 1>are being that we don't encounter in the film to

0:24:51.800 --> 0:24:53.960
<v Speaker 1>the very end. But then and there's a lot more

0:24:53.960 --> 0:24:56.640
<v Speaker 1>information about what they were and where they came from.

0:24:56.640 --> 0:24:58.800
<v Speaker 1>In the world of the Dark Crystal the book, it

0:24:58.880 --> 0:25:02.480
<v Speaker 1>looked kind of a bit like creepy pagan ghosts with

0:25:02.560 --> 0:25:06.280
<v Speaker 1>like like wicker crowns, or they look kind of like

0:25:06.560 --> 0:25:10.159
<v Speaker 1>when you see the images of the Nine Kings in

0:25:10.200 --> 0:25:12.679
<v Speaker 1>the Lord of the Rings movies, like as ghosts in

0:25:12.720 --> 0:25:14.919
<v Speaker 1>the shadow realm that you can only see when you

0:25:14.960 --> 0:25:17.439
<v Speaker 1>put the ring on there there like that. Yeah, like

0:25:17.480 --> 0:25:19.920
<v Speaker 1>all the things and all the other things in the film,

0:25:19.960 --> 0:25:23.400
<v Speaker 1>there's this wonderful synthesis right of all these these things

0:25:23.440 --> 0:25:26.720
<v Speaker 1>coming together so that it feels familiar and yet alien

0:25:26.760 --> 0:25:28.760
<v Speaker 1>at the same time. So it does feel like an

0:25:28.760 --> 0:25:31.720
<v Speaker 1>extra resturant, or like an angel or or some sort

0:25:31.720 --> 0:25:35.359
<v Speaker 1>of pagan spirit being, but it is also unique. And

0:25:35.440 --> 0:25:38.520
<v Speaker 1>so we learned that these are the Earth SKX, or

0:25:38.560 --> 0:25:41.720
<v Speaker 1>more specifically the Fallen Earth SKX, who came to the

0:25:41.760 --> 0:25:45.280
<v Speaker 1>planet to Thraw to exploit the properties of the Great

0:25:45.320 --> 0:25:48.520
<v Speaker 1>Crystal there and um in the World of the Dark

0:25:48.560 --> 0:25:51.480
<v Speaker 1>Crystal was written that they arrived during a past great conjunction,

0:25:51.520 --> 0:25:55.440
<v Speaker 1>and the great conjunctions occur every one thousand trine, which

0:25:55.480 --> 0:25:58.240
<v Speaker 1>we assume is something like a year, so about thousand

0:25:58.320 --> 0:26:02.640
<v Speaker 1>trines a thousand years roughly. But when the great conjunction occurred,

0:26:02.680 --> 0:26:05.040
<v Speaker 1>it allowed for them to open a door through the crystal,

0:26:05.160 --> 0:26:07.200
<v Speaker 1>some sort of a stargate, kind of like in two

0:26:07.200 --> 0:26:11.239
<v Speaker 1>thousand one Space Odyssey. I assume their home world had

0:26:11.280 --> 0:26:13.639
<v Speaker 1>a crystal as well, but it was unsuitable for the

0:26:13.680 --> 0:26:16.199
<v Speaker 1>work that they wished to pursue, and so, against the

0:26:16.240 --> 0:26:18.720
<v Speaker 1>advice of their fellow or Skets, they traveled to the

0:26:18.720 --> 0:26:21.840
<v Speaker 1>world of Thraw and they set up their operations there

0:26:21.960 --> 0:26:24.800
<v Speaker 1>where the crystal serves as kind of a meta crystal.

0:26:25.440 --> 0:26:27.960
<v Speaker 1>And so you had eighteen ear skets and they constructed

0:26:27.960 --> 0:26:30.879
<v Speaker 1>this great castle around the crystal and Thraw and they

0:26:30.920 --> 0:26:34.920
<v Speaker 1>began manipulating its power. So there are users of high

0:26:34.920 --> 0:26:39.120
<v Speaker 1>technology and UH, and they're you know, seemingly um at

0:26:39.160 --> 0:26:42.600
<v Speaker 1>least benign, if not benevolent species. They seem to get

0:26:42.600 --> 0:26:46.520
<v Speaker 1>along well with the existing species. They form a relationship

0:26:46.520 --> 0:26:49.520
<v Speaker 1>with the gelf links, they form a relationship with Agra Uh.

0:26:49.560 --> 0:26:53.480
<v Speaker 1>In fact, they teach agraa a bit about technology and

0:26:53.600 --> 0:26:57.560
<v Speaker 1>the and their use of crystals. But despite being the

0:26:57.680 --> 0:27:01.720
<v Speaker 1>splendid angelic beings full of in some possibility, they also

0:27:01.800 --> 0:27:05.720
<v Speaker 1>recognize that that inside themselves there was this duality, There

0:27:05.800 --> 0:27:08.760
<v Speaker 1>was this disharmony in their souls of darkness and light.

0:27:09.240 --> 0:27:11.680
<v Speaker 1>And so what they decided to do, what they set

0:27:11.680 --> 0:27:15.040
<v Speaker 1>out to do with the crystal was to purify themselves,

0:27:15.040 --> 0:27:18.480
<v Speaker 1>to expunge their darker natures. And as they tried this

0:27:18.600 --> 0:27:22.640
<v Speaker 1>during a great conjunction UH, they managed to sever themselves.

0:27:22.720 --> 0:27:26.639
<v Speaker 1>They divided themselves into two beings, and then subsequently the

0:27:26.920 --> 0:27:30.800
<v Speaker 1>crystal was cracked. So that's where you are in the movie,

0:27:31.320 --> 0:27:33.800
<v Speaker 1>or actually the movie is like a thousand trying or

0:27:33.800 --> 0:27:36.680
<v Speaker 1>a thousand years after this, right when you these two

0:27:36.680 --> 0:27:39.960
<v Speaker 1>beings are now completely separate, and you have the the

0:27:40.200 --> 0:27:42.720
<v Speaker 1>Uru also known as the mystics in the movie. Who

0:27:42.720 --> 0:27:46.600
<v Speaker 1>are these very very sweet, gentle you know, gentle dinosaur,

0:27:46.680 --> 0:27:50.720
<v Speaker 1>gentle friendly brontosaurus uh type creatures. I don't want to

0:27:50.760 --> 0:27:52.800
<v Speaker 1>knock them. I mean, the mystics are great, but oh yeah,

0:27:52.840 --> 0:27:56.160
<v Speaker 1>they're wonderful. They're there's certainly a dinosaur sense too of them.

0:27:56.200 --> 0:27:58.960
<v Speaker 1>There's kind of a Galapagos turtle sense to them, a

0:27:59.160 --> 0:28:02.159
<v Speaker 1>slow calmness. They also have a sense I think of

0:28:02.480 --> 0:28:05.439
<v Speaker 1>there's like an equine quality to their heads, so you

0:28:05.480 --> 0:28:09.480
<v Speaker 1>get this this herbivore vibe to them as well. But

0:28:09.560 --> 0:28:12.920
<v Speaker 1>they're yeah, they're very zen like. They're they're they're they're

0:28:13.000 --> 0:28:16.800
<v Speaker 1>they're drawn to prophecies and spirals and uh and they're

0:28:16.800 --> 0:28:19.600
<v Speaker 1>connected with the natural world. And these are the ones

0:28:19.680 --> 0:28:22.000
<v Speaker 1>that raise the hero of the film, the young gelf

0:28:22.080 --> 0:28:25.240
<v Speaker 1>link gen. Now, but then you've also got the villains

0:28:25.280 --> 0:28:28.680
<v Speaker 1>of the movie, the bad halves of of what there Skex,

0:28:28.800 --> 0:28:31.679
<v Speaker 1>and these are the skex eas a s. Yeah, so

0:28:31.720 --> 0:28:36.520
<v Speaker 1>these are vile, ruthless, greedy, also six limbed creatures. We

0:28:36.600 --> 0:28:39.360
<v Speaker 1>often uh, it's easy to not pick up on this,

0:28:39.640 --> 0:28:42.240
<v Speaker 1>but we see later that they do have an extra

0:28:42.280 --> 0:28:45.600
<v Speaker 1>pair of arms that have atrophied. But anyway, they are.

0:28:46.720 --> 0:28:50.920
<v Speaker 1>They're completely awful. They squander and pervert the science of

0:28:50.960 --> 0:28:54.120
<v Speaker 1>the Earth Skex for their own personal gain their technologists,

0:28:54.120 --> 0:28:57.000
<v Speaker 1>but they're also exploiters, so uh, you know, they end

0:28:57.080 --> 0:28:59.440
<v Speaker 1>up working with the Gelflings for a while, but then

0:28:59.480 --> 0:29:03.760
<v Speaker 1>eventually they're uh, they're they're capturing the gelflings, they're enslaving

0:29:03.760 --> 0:29:06.640
<v Speaker 1>the gelf wings, they enslaved the pod people. So they're

0:29:06.680 --> 0:29:09.840
<v Speaker 1>just nasty to the core. They all they hate everything,

0:29:09.880 --> 0:29:13.640
<v Speaker 1>they hate each other, they hate themselves and uh, I

0:29:13.680 --> 0:29:18.960
<v Speaker 1>guess in appearance, they mostly resemble humanoid birds, especially raptors,

0:29:19.280 --> 0:29:22.520
<v Speaker 1>and also crocodilians. One of the things we read preparing

0:29:22.560 --> 0:29:24.320
<v Speaker 1>for this was in a book You Let Me Robert

0:29:24.360 --> 0:29:26.640
<v Speaker 1>called uh well not the book was called, but the

0:29:26.760 --> 0:29:31.520
<v Speaker 1>essay in it was by Katriona Makara called a Natural

0:29:31.560 --> 0:29:34.640
<v Speaker 1>History of the Dark Crystal the conceptual design of Brian Froud,

0:29:35.080 --> 0:29:37.440
<v Speaker 1>And in this essay it's mentioned that the Skexies, in

0:29:37.480 --> 0:29:42.000
<v Speaker 1>addition to being inspired by reptilian features and predatory bird

0:29:42.120 --> 0:29:45.440
<v Speaker 1>features and classic attributes of the dragon, they may also

0:29:45.520 --> 0:29:49.720
<v Speaker 1>be based in part on angler fish. Interesting but clearly

0:29:49.760 --> 0:29:53.640
<v Speaker 1>the predatory bird like the vulture aspect and the crocodile

0:29:53.760 --> 0:29:59.160
<v Speaker 1>aspect are there. And Hinson was reportedly inspired in dreaming

0:29:59.240 --> 0:30:01.160
<v Speaker 1>up the world of Dark Crystal. When he was first

0:30:01.200 --> 0:30:04.000
<v Speaker 1>thinking about the idea of the Skexies, he was inspired

0:30:04.040 --> 0:30:06.560
<v Speaker 1>by an illustration he saw in the nineteen seventies. Think

0:30:06.560 --> 0:30:10.160
<v Speaker 1>it was in nineteen seventy five of crocodiles like being

0:30:10.320 --> 0:30:14.959
<v Speaker 1>posh in a fancy Victorian washroom. And this illustration was

0:30:15.040 --> 0:30:18.280
<v Speaker 1>by a an artist named Leonard Lubin, and it was

0:30:18.640 --> 0:30:23.080
<v Speaker 1>accompanying a some printings of Lewis Carroll poem. But in

0:30:23.160 --> 0:30:25.480
<v Speaker 1>this illustration I found a copy of it, and it's

0:30:25.480 --> 0:30:28.479
<v Speaker 1>like one crocodile is in a fancy bathtub with its

0:30:28.560 --> 0:30:31.760
<v Speaker 1>tail sticking out with a rubber ducky, and another one

0:30:31.880 --> 0:30:37.480
<v Speaker 1>is like being being toweled off in a graceful way. Yeah,

0:30:37.600 --> 0:30:40.760
<v Speaker 1>it's a you know, again, it probably doesn't. It's not,

0:30:41.480 --> 0:30:43.880
<v Speaker 1>you know, super helpful exercise to apply too much of

0:30:43.880 --> 0:30:46.920
<v Speaker 1>the natural world to the skexies, especially since they're not

0:30:46.960 --> 0:30:50.959
<v Speaker 1>even presented as a naturally evolved species. They're born out

0:30:51.000 --> 0:30:54.880
<v Speaker 1>of a mystical division. And yet if you try to

0:30:55.040 --> 0:30:57.000
<v Speaker 1>if when you try to imagine, like, what would a

0:30:57.040 --> 0:31:00.760
<v Speaker 1>culture be like if it was if it consist of

0:31:01.080 --> 0:31:05.800
<v Speaker 1>more solitary creatures, they're more you know, and they are

0:31:05.920 --> 0:31:08.760
<v Speaker 1>they are more competitive and less cooperative. What might that

0:31:08.880 --> 0:31:11.520
<v Speaker 1>be like? Uh? You know, it's interesting to wonder to

0:31:11.560 --> 0:31:14.920
<v Speaker 1>what extent the skexies are a realization of that. Yeah,

0:31:15.040 --> 0:31:17.960
<v Speaker 1>I mean you can see some kind of social ish

0:31:18.280 --> 0:31:22.600
<v Speaker 1>looking behaviors in in some birds and reptiles. But if

0:31:22.600 --> 0:31:25.280
<v Speaker 1>I was thinking about a more selfish kind of creature,

0:31:25.320 --> 0:31:28.040
<v Speaker 1>a less social kind of creature, yeah, I wouldn't think

0:31:28.080 --> 0:31:32.760
<v Speaker 1>like mammalian features. But again with with the mystics and

0:31:32.800 --> 0:31:36.920
<v Speaker 1>the skexies, they both represent one side of the same being,

0:31:37.320 --> 0:31:40.520
<v Speaker 1>and ultimately they're supposed to represent, uh, you know, two

0:31:40.600 --> 0:31:43.040
<v Speaker 1>sides of human nature. The idea of being that the

0:31:43.080 --> 0:31:46.640
<v Speaker 1>earth skex represent balance. Uh the uru are you know,

0:31:47.120 --> 0:31:50.320
<v Speaker 1>it's it's the noble human, the human that is, you know,

0:31:50.320 --> 0:31:54.080
<v Speaker 1>at one with the natural environment and peaceful, whereas the

0:31:54.120 --> 0:31:58.880
<v Speaker 1>Skexies are awful and exploitive and petty. The disgustingness of

0:31:58.920 --> 0:32:02.640
<v Speaker 1>the Skexies absolutely comes through in the design of the puppets,

0:32:02.760 --> 0:32:05.400
<v Speaker 1>and it actually even came through for the people working

0:32:05.440 --> 0:32:09.000
<v Speaker 1>with them, because Makara points out in in her essay

0:32:09.040 --> 0:32:12.760
<v Speaker 1>that the costumes and the puppets of the Skexies became

0:32:12.840 --> 0:32:16.240
<v Speaker 1>more and more genuinely disgusting as work for the film

0:32:16.280 --> 0:32:20.040
<v Speaker 1>went on, like as production went over time. She quotes

0:32:20.160 --> 0:32:23.280
<v Speaker 1>one person who worked on the production who said that

0:32:23.320 --> 0:32:26.720
<v Speaker 1>the Uh the Skexies puppets came more and more to

0:32:26.760 --> 0:32:31.160
<v Speaker 1>consist of quote, rotten rubber permeated with cold k y

0:32:31.360 --> 0:32:36.520
<v Speaker 1>jelly and putrefying noodles. Yeah, it's it's something that's easy

0:32:36.560 --> 0:32:39.760
<v Speaker 1>to to to uh to to overlook in when you

0:32:39.800 --> 0:32:42.840
<v Speaker 1>consider the costumes like this and puppets like this, is

0:32:42.840 --> 0:32:45.680
<v Speaker 1>that they were never they weren't built to last. And

0:32:45.720 --> 0:32:48.600
<v Speaker 1>that's why when you go somewhere like Atlanta's own Center

0:32:48.640 --> 0:32:53.200
<v Speaker 1>for Puppetry Arts and you see the the examples of

0:32:53.360 --> 0:32:58.719
<v Speaker 1>Skexies and UH and Ruru and various other creatures from

0:32:58.720 --> 0:33:01.640
<v Speaker 1>the film that are in it there and and on display.

0:33:01.680 --> 0:33:06.320
<v Speaker 1>Like everything had to be restored before it was suitable

0:33:06.400 --> 0:33:10.200
<v Speaker 1>for a public display. Again. And by the way, uh,

0:33:10.440 --> 0:33:12.640
<v Speaker 1>if you haven't been to the Center for Pupetory Arts

0:33:12.640 --> 0:33:15.640
<v Speaker 1>in Atlanta, I have the recommended to anyone visiting our city.

0:33:15.680 --> 0:33:17.880
<v Speaker 1>Here you can find out more about it at puppet

0:33:17.960 --> 0:33:22.840
<v Speaker 1>dot org. And through September one, two thousand and nineteen. Uh,

0:33:23.200 --> 0:33:26.320
<v Speaker 1>Jim Henson's The Dark Crystal World of Myth and Magic

0:33:26.720 --> 0:33:30.480
<v Speaker 1>is going on. It is a fabulous presentation of the

0:33:30.560 --> 0:33:33.920
<v Speaker 1>various props and designs that you see in the film. Yeah,

0:33:33.960 --> 0:33:36.000
<v Speaker 1>they have like some full puppets from the movie. They've

0:33:36.000 --> 0:33:38.080
<v Speaker 1>got an Augura. When I was there, at least they

0:33:38.080 --> 0:33:40.880
<v Speaker 1>had Augura. They had one of the Skexias, they had

0:33:40.880 --> 0:33:43.000
<v Speaker 1>one of the Mystics, they have a bunch of other

0:33:43.040 --> 0:33:46.320
<v Speaker 1>stuff land Strider puppets, and it was wonderful. Yeah, And

0:33:46.400 --> 0:33:49.080
<v Speaker 1>even if you don't make it by September one, they

0:33:49.160 --> 0:33:50.920
<v Speaker 1>have a lot of Dark Crystal stuff in the permanent

0:33:51.080 --> 0:33:54.240
<v Speaker 1>Hinson exhibit as well. Oh. In fact, one of the

0:33:54.280 --> 0:33:57.600
<v Speaker 1>things they have I believe in the permanent exhibit is Robert,

0:33:58.160 --> 0:34:01.720
<v Speaker 1>do you hear a scuttling What is that scuttling sound?

0:34:02.000 --> 0:34:06.960
<v Speaker 1>It's the garth Yes, so the Gartham are podcasters killed

0:34:06.960 --> 0:34:11.120
<v Speaker 1>by Gartham. I hadn't thought about that. We're kind of

0:34:11.120 --> 0:34:15.160
<v Speaker 1>we're kind of pod people, aren't we? Um in some sense? So, yes,

0:34:15.160 --> 0:34:20.719
<v Speaker 1>the Gartham are those fabulous scuttling, giant crab like monstrosities.

0:34:21.239 --> 0:34:25.520
<v Speaker 1>And uh. And they're essentially an engineered weapons species of

0:34:25.560 --> 0:34:30.080
<v Speaker 1>the Skexies. The Skexies are, you know, decrepit, cowardly, nasty creatures.

0:34:30.239 --> 0:34:31.920
<v Speaker 1>They don't fight their own battles. They're not going to

0:34:32.000 --> 0:34:34.080
<v Speaker 1>fight their own battles there. They need to make something

0:34:34.120 --> 0:34:36.440
<v Speaker 1>to go out there and wage their wars against the

0:34:36.440 --> 0:34:39.920
<v Speaker 1>gelflings and the pod people and too and and so forth,

0:34:40.160 --> 0:34:43.680
<v Speaker 1>and so they make these things. Um. Yeah, they're they're

0:34:43.719 --> 0:34:47.680
<v Speaker 1>massive guardians and soldiers and there they look like a

0:34:47.760 --> 0:34:51.840
<v Speaker 1>mixture of beetle and crab anatomies, though closer inspection reveals

0:34:52.160 --> 0:34:55.040
<v Speaker 1>than to be kind of like bipeds with supporting tentacle

0:34:55.120 --> 0:34:57.560
<v Speaker 1>like appendages. Uh. And part of that is kind of

0:34:57.600 --> 0:34:59.720
<v Speaker 1>like the illusion of the puppetry. But the thing about

0:34:59.719 --> 0:35:02.279
<v Speaker 1>the between the dark Crystal is like, even when you

0:35:02.320 --> 0:35:07.480
<v Speaker 1>see how something works, like the facade is still so perfect. Um.

0:35:07.680 --> 0:35:11.080
<v Speaker 1>One arm at the garthen terminates in a vicious crab pincher,

0:35:11.160 --> 0:35:14.000
<v Speaker 1>and the other has like a fingered claw for snatching

0:35:14.080 --> 0:35:17.400
<v Speaker 1>up prisoners. Yeah. So, in his introduction to the world

0:35:17.440 --> 0:35:19.520
<v Speaker 1>of The Dark Crystal, I thought this was so funny

0:35:19.640 --> 0:35:23.040
<v Speaker 1>and so interesting. Brian Froud was talking about the process

0:35:23.080 --> 0:35:25.600
<v Speaker 1>of coming up with the concepts and the designs for

0:35:25.640 --> 0:35:29.560
<v Speaker 1>the movie, and Froud mentions that he often drew inspiration

0:35:29.840 --> 0:35:33.960
<v Speaker 1>before the movie from walking in nature. When he designed creatures.

0:35:33.960 --> 0:35:35.759
<v Speaker 1>You know, he would do illustrations and he'd go out

0:35:35.800 --> 0:35:37.920
<v Speaker 1>and walk in nature and look at trees and rocks

0:35:37.960 --> 0:35:41.360
<v Speaker 1>and animals. But he was working on The Dark Crystal

0:35:41.480 --> 0:35:44.440
<v Speaker 1>in New York City and didn't have much access to

0:35:44.600 --> 0:35:47.880
<v Speaker 1>unspoiled countryside to go look at trees and rocks and animals.

0:35:48.080 --> 0:35:49.680
<v Speaker 1>So he said, you know, maybe you could sort of

0:35:49.680 --> 0:35:51.560
<v Speaker 1>go to Central Park, but it wasn't quite the same.

0:35:51.960 --> 0:35:55.120
<v Speaker 1>So instead, he said he would end up taking inspiration

0:35:55.200 --> 0:35:58.040
<v Speaker 1>from wherever he could find it, including by the natural

0:35:58.080 --> 0:36:01.520
<v Speaker 1>forms he found in his food. So he said he

0:36:01.520 --> 0:36:04.279
<v Speaker 1>he and others went out to a dinner where they

0:36:04.440 --> 0:36:07.759
<v Speaker 1>ate lobster, and then Froud was inspired to take all

0:36:07.760 --> 0:36:11.520
<v Speaker 1>the lobster shells home with them and this became partial

0:36:11.520 --> 0:36:15.239
<v Speaker 1>inspiration for the shells and the exoskeleton of the Gartham

0:36:15.280 --> 0:36:18.200
<v Speaker 1>and also for the carapace of the Skexies. Oh yeah,

0:36:18.239 --> 0:36:21.759
<v Speaker 1>they have these elaborate costumes that make them look grander

0:36:21.800 --> 0:36:24.040
<v Speaker 1>than they actually are. Yeah, but you can kind of

0:36:24.080 --> 0:36:26.000
<v Speaker 1>see it there, like in the in the carapace of

0:36:26.040 --> 0:36:28.160
<v Speaker 1>the Skexies, you can kind of see like a a

0:36:28.360 --> 0:36:31.960
<v Speaker 1>plated overlapping, plated lobster tail kind of thing, except it's

0:36:32.000 --> 0:36:35.120
<v Speaker 1>really craggy and nasty, and you can definitely see the

0:36:35.560 --> 0:36:40.240
<v Speaker 1>lobster shells as they came through in the Gartham. Yeah. Um,

0:36:40.360 --> 0:36:42.000
<v Speaker 1>so you know, a couple of things to sort of

0:36:42.600 --> 0:36:46.040
<v Speaker 1>take apart with the Gartham here. I believe it's mentioned

0:36:46.080 --> 0:36:48.040
<v Speaker 1>in the World of the Dark Crystal that they're they're

0:36:48.040 --> 0:36:50.800
<v Speaker 1>sort of a symbol out of the memory of ancient

0:36:50.840 --> 0:36:53.719
<v Speaker 1>sea creatures, which is something we'll get get back to

0:36:53.880 --> 0:36:58.920
<v Speaker 1>in a minute. And then um mccara, who again wrote

0:36:59.360 --> 0:37:01.920
<v Speaker 1>a natural Tree of the Dark Crystal conceptual design of

0:37:01.960 --> 0:37:05.880
<v Speaker 1>Brian Froud. Uh. She speculated the Gartha may actually exist

0:37:05.960 --> 0:37:09.440
<v Speaker 1>as the thought projection of the Skexies because like, yeah,

0:37:09.480 --> 0:37:12.800
<v Speaker 1>because when they're when when the Skexies power is broken,

0:37:12.840 --> 0:37:16.080
<v Speaker 1>the Gartham kind of vanished, or at least they their

0:37:16.120 --> 0:37:21.560
<v Speaker 1>internal um biology vanishes in the shell plating just falls

0:37:21.640 --> 0:37:26.480
<v Speaker 1>like empty armor. But you know, I was looking looking

0:37:26.920 --> 0:37:30.400
<v Speaker 1>reading a little bit about just like shells and claws

0:37:30.640 --> 0:37:34.120
<v Speaker 1>and weaponry, and I came back to an excellent book

0:37:34.120 --> 0:37:38.280
<v Speaker 1>by Douglas j Imlind titled Animal Weapons, The Evolution of Battle.

0:37:39.000 --> 0:37:42.319
<v Speaker 1>And one of the key things in this is that he's,

0:37:42.360 --> 0:37:46.560
<v Speaker 1>you know, he's comparing the evolution of various biological weapons

0:37:46.600 --> 0:37:51.399
<v Speaker 1>to actual you know, man made weapons and and and

0:37:51.640 --> 0:37:55.360
<v Speaker 1>tools of war and humans create. And he points out that,

0:37:55.400 --> 0:37:58.400
<v Speaker 1>you know, muscles are expensive to maintain even when they're resting,

0:37:58.400 --> 0:38:02.400
<v Speaker 1>and males with big claws require the most muscle. And

0:38:02.400 --> 0:38:04.880
<v Speaker 1>of course he's just talking about natural world fiddler crabs here.

0:38:04.880 --> 0:38:06.560
<v Speaker 1>But when we look at something like the Garthen, like

0:38:06.600 --> 0:38:09.640
<v Speaker 1>that's an enormous creature. You know, it would have to

0:38:10.600 --> 0:38:12.960
<v Speaker 1>if we're depending on a on an actual diet, and

0:38:13.000 --> 0:38:16.480
<v Speaker 1>it wasn't just sustained through like vile Skexies thoughts or

0:38:16.520 --> 0:38:19.560
<v Speaker 1>some sort of mystical crystal powers. It would have to

0:38:19.600 --> 0:38:21.920
<v Speaker 1>eat a lot. It would be expensive to maintain. Now,

0:38:21.960 --> 0:38:25.279
<v Speaker 1>you do see the Skexies feasting in the movie quite disgustingly.

0:38:25.400 --> 0:38:28.080
<v Speaker 1>There's a great feasting scene where they've got stuff hanging

0:38:28.080 --> 0:38:30.320
<v Speaker 1>out of their mouths. Yeah. I don't recall ever seeing

0:38:30.320 --> 0:38:33.840
<v Speaker 1>the Garthen eat. Yeah, but and the and and maybe

0:38:33.840 --> 0:38:35.879
<v Speaker 1>they don't. You know, it's it's hard to be hard

0:38:35.920 --> 0:38:38.400
<v Speaker 1>to be sure. But one thing you can think of,

0:38:38.440 --> 0:38:41.279
<v Speaker 1>it's like, okay, if they are expensive to maintain, uh,

0:38:41.360 --> 0:38:44.040
<v Speaker 1>just you know, through crystal power or feeding them a

0:38:44.040 --> 0:38:46.799
<v Speaker 1>bunch of meat, garbage or whatever the Skexies are doing,

0:38:47.120 --> 0:38:50.680
<v Speaker 1>you could easily compare that to the sort of weapons

0:38:50.719 --> 0:38:54.120
<v Speaker 1>programs that humans have. So and this is you know,

0:38:54.120 --> 0:38:57.080
<v Speaker 1>one of the key things that that he gets the

0:38:57.120 --> 0:39:00.480
<v Speaker 1>author gets into an animal weapons that Emelyand discusses. For instance,

0:39:00.520 --> 0:39:03.319
<v Speaker 1>you could compare the Gartham to UH the U. S

0:39:03.400 --> 0:39:06.600
<v Speaker 1>Air Force B two stealth bomber, built at a reported

0:39:06.640 --> 0:39:09.520
<v Speaker 1>cost of two point one billion per plane and requiring

0:39:09.760 --> 0:39:12.759
<v Speaker 1>fifty to sixty hours of ground maintenance for every one

0:39:12.840 --> 0:39:15.560
<v Speaker 1>hour in the air and uh, and that's not even

0:39:15.640 --> 0:39:21.360
<v Speaker 1>taking into account upgrade efforts. So contractors Northrop Grumman current

0:39:21.480 --> 0:39:24.840
<v Speaker 1>UH at least previously held a nine point nine billion

0:39:24.840 --> 0:39:28.640
<v Speaker 1>dollar contract to complete maintenance and modernization of the twenty

0:39:28.640 --> 0:39:31.680
<v Speaker 1>plane feet fleet. That was from a few years back.

0:39:31.880 --> 0:39:33.120
<v Speaker 1>But it just gives you an idea of just like

0:39:33.160 --> 0:39:36.600
<v Speaker 1>the colossal cost of not only creating some sort of

0:39:36.600 --> 0:39:39.520
<v Speaker 1>a weapon but also maintaining it, and that would be

0:39:39.560 --> 0:39:42.360
<v Speaker 1>part of having an army of Gartham as well. But

0:39:42.440 --> 0:39:46.040
<v Speaker 1>clearly it's a price that the Skexis were willing to pay,

0:39:46.120 --> 0:39:48.239
<v Speaker 1>and uh, you know, it almost works for them. They're

0:39:48.239 --> 0:39:50.720
<v Speaker 1>able to use the Gartham to uh, you know, wage

0:39:50.800 --> 0:39:54.239
<v Speaker 1>this war of extinction against the guelf Links and rid

0:39:54.400 --> 0:39:57.400
<v Speaker 1>the world of at all but at least two of them.

0:39:57.520 --> 0:40:00.399
<v Speaker 1>Now is the reason they do that, because is there

0:40:00.440 --> 0:40:03.279
<v Speaker 1>is a prophecy that the Skexies will be undone by

0:40:03.360 --> 0:40:06.959
<v Speaker 1>Guelfling hand or else by none. Exactly. That's their whole reason.

0:40:07.560 --> 0:40:10.600
<v Speaker 1>This is a great you know, mythic storytelling trope. Right,

0:40:10.600 --> 0:40:13.279
<v Speaker 1>there's this prophecy, and therefore they're going to act on

0:40:13.280 --> 0:40:16.640
<v Speaker 1>this prophecy and try and rid the world of those

0:40:16.719 --> 0:40:20.040
<v Speaker 1>that will undo them. But then perhaps it's a self

0:40:20.080 --> 0:40:22.920
<v Speaker 1>fulfilling prophecy like they have, they have set things in

0:40:23.040 --> 0:40:25.799
<v Speaker 1>motion for their own downfall. Well, it's also a great

0:40:25.840 --> 0:40:30.880
<v Speaker 1>example of the destructive power of an unquestioned religious dogma. Exactly.

0:40:31.719 --> 0:40:33.520
<v Speaker 1>All right, let's take one more break, and when we

0:40:33.640 --> 0:40:36.080
<v Speaker 1>come back, we're gonna talk a little bit more about

0:40:36.120 --> 0:40:40.239
<v Speaker 1>Gartham and crystal organisms. Before we were, we return to

0:40:40.320 --> 0:40:46.200
<v Speaker 1>the problem of a world with three sons. Thank alright,

0:40:46.239 --> 0:40:49.120
<v Speaker 1>we're back. So the Dark Crystal, as we mentioned a

0:40:49.160 --> 0:40:51.719
<v Speaker 1>minute ago, has a couple of organisms that seem to

0:40:51.760 --> 0:40:56.239
<v Speaker 1>have at least partially crystalloid biology, at least they have

0:40:56.320 --> 0:40:59.960
<v Speaker 1>crystals for eyes, or use crystals to see. It's mentioned

0:41:00.000 --> 0:41:02.640
<v Speaker 1>in a couple of sources that the Gartham have crystals

0:41:02.640 --> 0:41:04.520
<v Speaker 1>for eyes, and you can see this in some up

0:41:04.560 --> 0:41:07.160
<v Speaker 1>close representations of them. It seems that their eyes have

0:41:07.280 --> 0:41:11.200
<v Speaker 1>sort of uh uh, you know, polygon type surfaces on

0:41:11.239 --> 0:41:14.200
<v Speaker 1>them that they might be actual, I don't know, pieces

0:41:14.200 --> 0:41:16.879
<v Speaker 1>of dark crystal or something like that in there. Oh yeah,

0:41:17.040 --> 0:41:19.239
<v Speaker 1>Like we're it's explained, especially in the world of the

0:41:19.320 --> 0:41:21.520
<v Speaker 1>Dark Crystal, that the Skexies, you know, they're not only

0:41:21.719 --> 0:41:25.399
<v Speaker 1>continuing to experiment with the dark crystal itself, uh, the

0:41:25.400 --> 0:41:28.880
<v Speaker 1>the the imperfect great crystal. But they're also creating like

0:41:28.920 --> 0:41:32.480
<v Speaker 1>their own knockoff crystals and doing other things with crystals,

0:41:32.480 --> 0:41:37.000
<v Speaker 1>and so seemingly also incorporating them into their weapons species.

0:41:37.080 --> 0:41:39.960
<v Speaker 1>They're doing all kinds of nasty crystal technology, and some

0:41:40.000 --> 0:41:43.320
<v Speaker 1>of this is nasty crystal biotechnology. So the Gartham have

0:41:43.560 --> 0:41:46.520
<v Speaker 1>crystals fries, and they're also these spy beasts in the

0:41:46.520 --> 0:41:50.480
<v Speaker 1>movie called the crystal bats who fly around doing aerial

0:41:50.600 --> 0:41:54.480
<v Speaker 1>surveillance and looking with their crystals that appears to be

0:41:54.600 --> 0:41:58.200
<v Speaker 1>their video recorder lens or their eyes. Now, obviously this

0:41:58.239 --> 0:42:00.640
<v Speaker 1>seems far fetched. She wouldn't expect, well, maybe there are

0:42:00.680 --> 0:42:04.480
<v Speaker 1>actually organisms that have crystals for eyes. But as we

0:42:04.560 --> 0:42:08.360
<v Speaker 1>discover pretty much every time, reality is weirder than fiction.

0:42:09.040 --> 0:42:13.120
<v Speaker 1>There are creatures on this very world with minerals and

0:42:13.239 --> 0:42:15.799
<v Speaker 1>crystals for eyes. And I had to talk about this

0:42:15.840 --> 0:42:17.840
<v Speaker 1>for a few minutes. Yeah, this floored me that you

0:42:17.880 --> 0:42:20.120
<v Speaker 1>were able to get so much out of the crystal bats.

0:42:20.160 --> 0:42:23.040
<v Speaker 1>I figured, the crystal bats are like the least biological

0:42:23.120 --> 0:42:26.000
<v Speaker 1>creatures in the whole movie. And yet here we go.

0:42:26.320 --> 0:42:28.320
<v Speaker 1>Let's have a look at a creature called A kitan

0:42:29.000 --> 0:42:32.000
<v Speaker 1>now a keiton, is a form of a marine mollusk.

0:42:32.200 --> 0:42:36.279
<v Speaker 1>They're generally small. They're flat. They're oval shaped, kind of

0:42:36.320 --> 0:42:39.840
<v Speaker 1>like a flat slug or snail, with a protruding foot

0:42:39.960 --> 0:42:42.919
<v Speaker 1>on the underside for attaching to surfaces on the sea

0:42:42.960 --> 0:42:46.520
<v Speaker 1>floor and moving along those surfaces while they scrape up

0:42:46.600 --> 0:42:50.319
<v Speaker 1>food in the form of algae or other clinging biomatter.

0:42:50.840 --> 0:42:53.680
<v Speaker 1>But on its back, the kiton wears a suit of armor.

0:42:53.800 --> 0:42:56.840
<v Speaker 1>It has a shell made out of tough plates which

0:42:56.880 --> 0:42:59.680
<v Speaker 1>face up towards the sea as it crawls along a

0:42:59.760 --> 0:43:03.640
<v Speaker 1>raw clapping up delicious slime with its ragula. Now, you

0:43:03.719 --> 0:43:08.000
<v Speaker 1>might suspect that a small algae scraping, rock crawling sea

0:43:08.120 --> 0:43:11.759
<v Speaker 1>dweller like the kitan is maybe simply blind, right, What

0:43:11.840 --> 0:43:14.279
<v Speaker 1>does it need eyes for to look down at the

0:43:14.360 --> 0:43:16.880
<v Speaker 1>rocks below it as it scrapes up stuff to eat.

0:43:17.080 --> 0:43:20.120
<v Speaker 1>But they do appear to have eyes on their backs.

0:43:20.160 --> 0:43:24.200
<v Speaker 1>On those protective shells. The armor part, they've got hundreds

0:43:24.280 --> 0:43:28.359
<v Speaker 1>of little beady, light sensitive organs spaced about on their

0:43:28.400 --> 0:43:33.000
<v Speaker 1>dorsal armor, called ocelly. Now, scientists have known about these

0:43:33.040 --> 0:43:36.480
<v Speaker 1>ocellly for years. They've known about these organs for sensing light,

0:43:36.840 --> 0:43:38.960
<v Speaker 1>but they didn't know much about them, what they were

0:43:38.960 --> 0:43:41.880
<v Speaker 1>made of, how they worked. Essentially, what we knew for

0:43:41.920 --> 0:43:44.240
<v Speaker 1>a long time was that the kitans had these organs

0:43:44.239 --> 0:43:48.000
<v Speaker 1>with underlying light sensitive cells like a retina, in some

0:43:48.200 --> 0:43:51.640
<v Speaker 1>form of lens material. Now, a few years back, a

0:43:51.680 --> 0:43:56.000
<v Speaker 1>marine biologist named Dan Spicer conducted research on a kitan

0:43:56.120 --> 0:43:59.440
<v Speaker 1>known as the West Indian Fuzzy Kitan, which is the

0:43:59.440 --> 0:44:02.160
<v Speaker 1>cuddliest to all kitan's. It sounds kind of like an

0:44:02.160 --> 0:44:03.920
<v Speaker 1>off brand Muppet, I have to say, it sounds kind

0:44:03.920 --> 0:44:07.680
<v Speaker 1>of like a fizz gig. So Spicer was studying the

0:44:07.800 --> 0:44:11.000
<v Speaker 1>lenses on the ocelli of these animals that the little

0:44:11.080 --> 0:44:14.880
<v Speaker 1>light sensing organs on their backs, and in an attempt

0:44:14.920 --> 0:44:19.080
<v Speaker 1>to clean these ocelli these lenses off for observation in

0:44:19.120 --> 0:44:23.840
<v Speaker 1>an acidic solution. The lenses suddenly dissolved and this was

0:44:23.880 --> 0:44:27.320
<v Speaker 1>a tip tip off that the lenses were not protein

0:44:27.440 --> 0:44:31.160
<v Speaker 1>based like you would find in pretty much all other organisms. Instead,

0:44:31.400 --> 0:44:35.840
<v Speaker 1>these lenses were made of a mineral called aragonite. The

0:44:36.000 --> 0:44:41.319
<v Speaker 1>Kitans had mineral crystals for eyes. Aragonite is a form

0:44:41.360 --> 0:44:44.400
<v Speaker 1>of calcium carbonate. It's the material that forms the shells

0:44:44.400 --> 0:44:48.480
<v Speaker 1>of most molluscs, so it had lenses for its eyes

0:44:49.200 --> 0:44:51.600
<v Speaker 1>that were made out of the same stuff that it's

0:44:51.719 --> 0:44:54.239
<v Speaker 1>armor is made out of the shell is made out of,

0:44:54.640 --> 0:45:00.279
<v Speaker 1>and Spicer, along with Earness and Johnson, published uh paper

0:45:00.320 --> 0:45:03.680
<v Speaker 1>about kitan and aragonite lenses in Current Biology in two

0:45:03.680 --> 0:45:07.880
<v Speaker 1>thousand eleven. So the kitan uses these eyes to detect

0:45:08.000 --> 0:45:10.880
<v Speaker 1>when shadows pass overhead. That would be a signal that

0:45:10.920 --> 0:45:14.200
<v Speaker 1>there's like a predator near And when this happens, the

0:45:14.280 --> 0:45:17.760
<v Speaker 1>kitans flatten out their bodies and clamp their armored shells

0:45:17.800 --> 0:45:21.360
<v Speaker 1>down over their soft parts. The crystallized don't appear to

0:45:21.400 --> 0:45:25.200
<v Speaker 1>see in great detail, but they can apparently distinguish dark

0:45:25.280 --> 0:45:29.520
<v Speaker 1>moving shapes from a mirror dimming of raw light levels. Now,

0:45:29.520 --> 0:45:31.680
<v Speaker 1>when you've got rocks for eyes, of course, they can

0:45:31.719 --> 0:45:34.040
<v Speaker 1>be eroded by water over the time. But I was

0:45:34.480 --> 0:45:38.359
<v Speaker 1>over time, but I was reading about how apparently one

0:45:38.440 --> 0:45:41.879
<v Speaker 1>benefit of having rocks for eyes is that they are

0:45:41.960 --> 0:45:45.360
<v Speaker 1>less vulnerable to the you know, the the violent washing

0:45:45.440 --> 0:45:48.879
<v Speaker 1>of the tide or intertidal areas. It's like they their

0:45:48.880 --> 0:45:51.359
<v Speaker 1>eyes have armor. Yeah, but what do you do when

0:45:51.400 --> 0:45:54.920
<v Speaker 1>your eyes erode? Yeah? Well you so as if you

0:45:54.960 --> 0:45:57.440
<v Speaker 1>have rocks for eyes, what you do is you gradually

0:45:57.480 --> 0:45:59.799
<v Speaker 1>replace them with more crystals. So the kitans would grow

0:45:59.840 --> 0:46:02.680
<v Speaker 1>new crystal lenses to replace the old ones that would

0:46:02.680 --> 0:46:07.160
<v Speaker 1>get eroded over time. And it seems that organisms with

0:46:07.200 --> 0:46:10.319
<v Speaker 1>crystals for eyes are pretty rare in today's biosphere, but

0:46:10.360 --> 0:46:14.000
<v Speaker 1>there are other example. There are other examples. So crystals

0:46:14.040 --> 0:46:19.040
<v Speaker 1>appear in various forms suspended within otherwise protein based eyes

0:46:19.080 --> 0:46:21.239
<v Speaker 1>of other creatures. Right, so there are other creatures that

0:46:21.320 --> 0:46:25.520
<v Speaker 1>might not quite have crystals four eyes like rocks as

0:46:25.560 --> 0:46:27.719
<v Speaker 1>the lenses of their eyes, but might have some kind

0:46:27.760 --> 0:46:30.880
<v Speaker 1>of crystal somewhere in there. One example I was reading

0:46:30.880 --> 0:46:35.160
<v Speaker 1>about in a book called Animal Eyes from Oxford University

0:46:35.160 --> 0:46:38.480
<v Speaker 1>Press by Michael f. Land and Dan Eric Nielson is

0:46:38.600 --> 0:46:43.040
<v Speaker 1>about spiders. Specifically, these would be like acids or wolf spiders.

0:46:43.200 --> 0:46:48.040
<v Speaker 1>Wolf spiders have some crystal structures inside their eyes. These

0:46:48.040 --> 0:46:52.600
<v Speaker 1>are specialized eyes, usually the lateral eyes, used for locating

0:46:52.640 --> 0:46:55.879
<v Speaker 1>prey in low light and to since in low light

0:46:55.960 --> 0:46:58.080
<v Speaker 1>they have a wide aperture so they let a lot

0:46:58.120 --> 0:47:01.960
<v Speaker 1>of light in. But they also have reflecting tap at um,

0:47:02.400 --> 0:47:04.160
<v Speaker 1>kind of like you see in a cat when its

0:47:04.200 --> 0:47:06.840
<v Speaker 1>eyes shine back at you in the dark. The wolf

0:47:06.880 --> 0:47:09.759
<v Speaker 1>spider has something similar. Now, what does the TapIt um

0:47:09.760 --> 0:47:14.600
<v Speaker 1>actually do. Apparently it serves to increase the sensitivity of

0:47:14.640 --> 0:47:18.640
<v Speaker 1>the retina in low light conditions by sitting behind the

0:47:18.719 --> 0:47:22.359
<v Speaker 1>retina and reflecting light back in the direction of the

0:47:22.360 --> 0:47:27.080
<v Speaker 1>source through the retina, again maintaining the visual features of

0:47:27.120 --> 0:47:30.440
<v Speaker 1>the image while increasing the amount of light available to

0:47:30.480 --> 0:47:32.919
<v Speaker 1>the light sensitive cells. Some makes sense, like, so there's

0:47:32.960 --> 0:47:36.200
<v Speaker 1>low light, so you put a mirror behind the area

0:47:36.280 --> 0:47:39.479
<v Speaker 1>that's sensing the light, and by reflecting it back through

0:47:39.520 --> 0:47:41.600
<v Speaker 1>that area, you sort of get You get a couple

0:47:41.600 --> 0:47:44.239
<v Speaker 1>of tries, you get extra ways of sensing the low

0:47:44.280 --> 0:47:47.160
<v Speaker 1>amounts of light. But in like I said's these tapita

0:47:47.239 --> 0:47:50.200
<v Speaker 1>that behind the eyes consist of quote, many layers of

0:47:50.400 --> 0:47:55.760
<v Speaker 1>very thin crystals, probably guanine crystals, which form a long

0:47:55.920 --> 0:47:59.799
<v Speaker 1>ribbon beneath the receptors. So that's pretty interesting on its own,

0:47:59.800 --> 0:48:02.719
<v Speaker 1>But it's not even the only organism that uses guanine

0:48:02.920 --> 0:48:07.080
<v Speaker 1>crystals in order to see with To look at another mollusk,

0:48:07.640 --> 0:48:11.440
<v Speaker 1>reflective guantine crystals are also important in the light sensitive

0:48:11.560 --> 0:48:15.800
<v Speaker 1>organs of scallops. Scalops like the kind you eat. Research

0:48:15.800 --> 0:48:19.520
<v Speaker 1>shows that scalops use a reflective mirror made of guantine

0:48:19.520 --> 0:48:23.600
<v Speaker 1>crystals instead of a transparent lens to focus light onto

0:48:23.640 --> 0:48:25.799
<v Speaker 1>their retinas. And I've attached a little picture of what

0:48:25.880 --> 0:48:29.560
<v Speaker 1>these crystals look like. They formed these layers of plates.

0:48:29.600 --> 0:48:32.239
<v Speaker 1>Almost yeah, it looks like like plate mail, kind of

0:48:32.280 --> 0:48:35.000
<v Speaker 1>like dinosaur scales. Yeah yeah, yeah, I guess more actuli

0:48:35.120 --> 0:48:37.520
<v Speaker 1>scale mail. If I was going to use the morefeitting

0:48:38.239 --> 0:48:41.480
<v Speaker 1>um the term there, but to get even weirder and

0:48:41.600 --> 0:48:43.960
<v Speaker 1>to connect to the dark crystal in a weirder way,

0:48:44.160 --> 0:48:46.560
<v Speaker 1>I want to go into the deep past, because if

0:48:46.600 --> 0:48:49.359
<v Speaker 1>you go into the deep past, you can find even

0:48:49.400 --> 0:48:54.480
<v Speaker 1>more crazy examples of crystallize. The TRIALO bytes, the trial

0:48:54.520 --> 0:48:57.200
<v Speaker 1>A bytes of the Cambrian period, which you know began

0:48:57.320 --> 0:49:00.319
<v Speaker 1>roughly five million years ago. The TRIALO byte of this

0:49:00.360 --> 0:49:03.400
<v Speaker 1>period had lenses on their eyes that were literally made

0:49:03.400 --> 0:49:07.880
<v Speaker 1>of calcite crystals. The triobites had rocks for eyes and

0:49:08.120 --> 0:49:11.279
<v Speaker 1>this uh, of course, the calcite crystals that form these

0:49:11.360 --> 0:49:15.120
<v Speaker 1>lenses were this is another form of calcium carbonate stone eyes.

0:49:15.600 --> 0:49:19.000
<v Speaker 1>And the lenses that were amazingly powerful by the protein

0:49:19.080 --> 0:49:21.960
<v Speaker 1>based standards were familiar with today. They were they were

0:49:22.000 --> 0:49:25.680
<v Speaker 1>seeing the world through crystal prisms. As described in a

0:49:25.719 --> 0:49:29.120
<v Speaker 1>feature by the American Museum of Natural History. Quote, this

0:49:29.239 --> 0:49:33.480
<v Speaker 1>provided these ancient creatures with virtually unparalleled vision that we

0:49:33.560 --> 0:49:37.440
<v Speaker 1>can assume thanks to recent experiments conducted with calcite crystals,

0:49:37.760 --> 0:49:41.040
<v Speaker 1>was filled with streams of light and bursts of color.

0:49:41.600 --> 0:49:45.640
<v Speaker 1>Oh wow, So like the Cambrian seas were just a uh,

0:49:45.680 --> 0:49:49.400
<v Speaker 1>you know, a psychedelic fire show for these these creatures

0:49:49.440 --> 0:49:51.680
<v Speaker 1>on some level. Yeah, if only we could see the

0:49:51.719 --> 0:49:57.000
<v Speaker 1>world like these ancient bugs that had crystals for eyes. Yeah,

0:49:57.040 --> 0:49:59.120
<v Speaker 1>and again this is this is fitting because it is

0:49:59.400 --> 0:50:01.840
<v Speaker 1>mentioned the world of the Dark Crystal that the sketch

0:50:01.960 --> 0:50:05.600
<v Speaker 1>the Skexies kind of summon the form of the Gartham

0:50:05.600 --> 0:50:08.279
<v Speaker 1>out of the memories of long dead sea life. Yes,

0:50:08.360 --> 0:50:10.480
<v Speaker 1>I love that. That's exactly what I was thinking about.

0:50:10.520 --> 0:50:13.640
<v Speaker 1>So the trial bytes. The inhabitants of this ancient unseen

0:50:13.680 --> 0:50:16.799
<v Speaker 1>world are are known to us only through fossils from

0:50:16.800 --> 0:50:19.839
<v Speaker 1>about five million to about two fifty million years ago,

0:50:20.239 --> 0:50:23.919
<v Speaker 1>And like the lost prehistoric world quality of the Dark

0:50:23.960 --> 0:50:27.120
<v Speaker 1>Crystal mythology. Yeah, in fact, I wanted to take this

0:50:27.160 --> 0:50:29.680
<v Speaker 1>connection even further. Tell you tell me if I'm getting

0:50:29.680 --> 0:50:32.520
<v Speaker 1>too wild here. But you can't get too wild, not crystal.

0:50:33.520 --> 0:50:35.560
<v Speaker 1>So one idea is thing I was thinking about is

0:50:35.600 --> 0:50:39.600
<v Speaker 1>that the trial bytes mineral eyes are the first complex

0:50:39.640 --> 0:50:43.000
<v Speaker 1>eyes we really find in the fossil record. They were

0:50:43.040 --> 0:50:45.960
<v Speaker 1>part of the Cambrian explosion, which is when animal bodies

0:50:46.080 --> 0:50:51.400
<v Speaker 1>suddenly showed this massive diversity and uh at least fascinating

0:50:51.440 --> 0:50:55.120
<v Speaker 1>and complex and fast moving forms. These eyes are a

0:50:55.160 --> 0:50:57.840
<v Speaker 1>wonder of evolution, but they might also be a signal

0:50:57.920 --> 0:51:01.759
<v Speaker 1>of something important changing in the himal world. Why did

0:51:01.800 --> 0:51:07.160
<v Speaker 1>animals suddenly need powerful calcite eyes crystal eyes? Well, one

0:51:07.480 --> 0:51:10.640
<v Speaker 1>theory about this is that it's because of the explosion

0:51:10.760 --> 0:51:14.600
<v Speaker 1>of predation. We live in a world in which predation evolved,

0:51:14.600 --> 0:51:17.439
<v Speaker 1>in which animals kill and eat each other, which plenty

0:51:17.480 --> 0:51:20.359
<v Speaker 1>of mythological traditions see as a key indicator of some

0:51:20.480 --> 0:51:24.319
<v Speaker 1>kind of fallen or corrupted state of the world, kind

0:51:24.360 --> 0:51:26.520
<v Speaker 1>of like the shattering of the crystal and the dark

0:51:26.520 --> 0:51:30.000
<v Speaker 1>crystal and the sundering of the earth skex, which which

0:51:30.000 --> 0:51:32.320
<v Speaker 1>in the mythology gives rise to the Gartham and the

0:51:32.360 --> 0:51:36.360
<v Speaker 1>crystal bats. Interesting. Yeah, so crystal vision on both counts

0:51:36.400 --> 0:51:39.640
<v Speaker 1>emerging out of an age of conflict. How about it

0:51:40.200 --> 0:51:43.319
<v Speaker 1>look up those those trial. Bye eyes, it's amazing. All right. Well,

0:51:43.400 --> 0:51:46.759
<v Speaker 1>let's let's return to the bigger picture here. Let's let's

0:51:46.760 --> 0:51:50.520
<v Speaker 1>talk about the three suns system, the three star system

0:51:50.560 --> 0:51:53.720
<v Speaker 1>that we see with the world of Thraw. Okay, so Thraw,

0:51:54.160 --> 0:51:56.200
<v Speaker 1>the planet depicted in the Crystal in the Dark Crystal

0:51:56.680 --> 0:51:59.520
<v Speaker 1>uh is a three star system. It's it's it's key

0:51:59.560 --> 0:52:03.880
<v Speaker 1>to the whole narrative about the great conjunction occurring. And

0:52:03.920 --> 0:52:06.320
<v Speaker 1>the three sons are described as the Great Son, of

0:52:06.400 --> 0:52:08.640
<v Speaker 1>the Dying Son and the Rose Sun, and we see

0:52:08.640 --> 0:52:12.440
<v Speaker 1>these images of these suns moving through the sky. Um

0:52:12.480 --> 0:52:15.080
<v Speaker 1>it's difficult, you know, and perhaps kind of a fool's air,

0:52:15.120 --> 0:52:19.120
<v Speaker 1>and to try and work out exactly what stage each

0:52:19.120 --> 0:52:22.239
<v Speaker 1>of these sons happens to be in. I've seen it

0:52:22.280 --> 0:52:25.319
<v Speaker 1>speculated that the Great Sun is a giant son, and

0:52:25.360 --> 0:52:28.480
<v Speaker 1>the Dying Sun is a gas giant or a protostar,

0:52:28.600 --> 0:52:30.719
<v Speaker 1>and then the Rose Sun is a red dwarf. But

0:52:31.600 --> 0:52:33.840
<v Speaker 1>really you could you could kind of go a number

0:52:33.840 --> 0:52:37.479
<v Speaker 1>of different directions and interpreting like what stage each star

0:52:37.680 --> 0:52:40.200
<v Speaker 1>is in that might make sense in the light of

0:52:40.280 --> 0:52:42.960
<v Speaker 1>something I'll get back to in just a minute here. Now. Likewise,

0:52:42.960 --> 0:52:46.800
<v Speaker 1>it might ultimately be a bit silly to to really

0:52:46.880 --> 0:52:50.719
<v Speaker 1>get two worked over up over the exact celestial mechanics

0:52:50.840 --> 0:52:52.719
<v Speaker 1>of all of this. I mean, for instance, given the

0:52:52.760 --> 0:52:55.279
<v Speaker 1>mythological nature of many themes in the movie, we might

0:52:55.280 --> 0:52:58.879
<v Speaker 1>be dealing with more of a uh potlemaic universe here

0:52:58.920 --> 0:53:02.080
<v Speaker 1>with the three sons orbiting thraw. You know, there's no

0:53:02.120 --> 0:53:06.920
<v Speaker 1>reason that wouldn't be the case. It's a mythological world. Um. However,

0:53:06.960 --> 0:53:08.680
<v Speaker 1>when we look to the world of the dark Crystal

0:53:08.760 --> 0:53:12.719
<v Speaker 1>that the Book of Brian frauds, uh, there is this, uh,

0:53:12.800 --> 0:53:15.920
<v Speaker 1>this fabulous a little bit of commentary that is supposedly

0:53:16.000 --> 0:53:19.960
<v Speaker 1>from the the anthropologists or the academic that is commenting

0:53:20.000 --> 0:53:23.120
<v Speaker 1>on everything, and this is what they say of the

0:53:23.160 --> 0:53:26.760
<v Speaker 1>three stars of Thraw. Quote. In a system with three sons,

0:53:26.880 --> 0:53:32.560
<v Speaker 1>astronomical calculations would be intolerably complex. Newtonian or Einsteinian physics

0:53:32.680 --> 0:53:35.719
<v Speaker 1>can deal exactly with two bodies Earth and Sun or

0:53:35.719 --> 0:53:39.120
<v Speaker 1>Earth and Moon, but more complex cases can be solved

0:53:39.160 --> 0:53:43.880
<v Speaker 1>only by successive approximations. With three sons. Even the elementary

0:53:43.960 --> 0:53:47.120
<v Speaker 1>calculations needed to begin our studies of the skies are

0:53:47.160 --> 0:53:51.719
<v Speaker 1>beyond our scope. Augura's astronomy, therefore, is devised chiefly through

0:53:51.719 --> 0:53:56.440
<v Speaker 1>intuition and empirical models. So this is a reference to

0:53:56.480 --> 0:53:59.000
<v Speaker 1>a very real problem in the study of celestial mechanics

0:53:59.000 --> 0:54:00.600
<v Speaker 1>that I think we've discussed and stuff to blow your

0:54:00.640 --> 0:54:04.759
<v Speaker 1>mind before, at least in passing the three body problem right.

0:54:04.800 --> 0:54:09.200
<v Speaker 1>If so, if you're dealing with uh, say, velocity, your momentum,

0:54:09.280 --> 0:54:13.719
<v Speaker 1>and gravity, you can easily predict the future states of

0:54:13.840 --> 0:54:17.200
<v Speaker 1>two objects orbiting each other. Once you throw another object

0:54:17.280 --> 0:54:19.160
<v Speaker 1>into the mix there, especially if it's you know, of

0:54:19.200 --> 0:54:25.640
<v Speaker 1>a similar mass, the interactions become increasingly chaotic and sensitive

0:54:25.760 --> 0:54:29.920
<v Speaker 1>to tiny to like tiny variations, and it becomes harder

0:54:29.920 --> 0:54:34.040
<v Speaker 1>and harder to predict a future state from the current state. Now.

0:54:34.080 --> 0:54:36.040
<v Speaker 1>I was looking into this because I was like, well,

0:54:36.160 --> 0:54:39.880
<v Speaker 1>are there really triple star systems? Like does that exist

0:54:39.920 --> 0:54:42.719
<v Speaker 1>in reality? What would that look like? And triple star

0:54:42.800 --> 0:54:46.200
<v Speaker 1>systems do exist, though they can in some cases become

0:54:46.280 --> 0:54:50.000
<v Speaker 1>dynamically unstable, meaning that they might eject one of the

0:54:50.040 --> 0:54:54.160
<v Speaker 1>stars from the system through their interactions. But a common

0:54:54.200 --> 0:54:58.040
<v Speaker 1>form of a more stable triple star system is that

0:54:58.080 --> 0:55:01.799
<v Speaker 1>there is essentially a core binary star system, which means

0:55:01.880 --> 0:55:05.480
<v Speaker 1>two stars more closely orbiting a shared center of gravity

0:55:05.560 --> 0:55:08.400
<v Speaker 1>and then you'd have a third star much farther away

0:55:08.640 --> 0:55:12.319
<v Speaker 1>orbiting that center of gravity. And this even almost sort

0:55:12.320 --> 0:55:15.480
<v Speaker 1>of goes with the Great Sun Dying Sun Rose Sun thing, Like,

0:55:15.840 --> 0:55:18.200
<v Speaker 1>I wonder if maybe your great son and your dying

0:55:18.320 --> 0:55:21.879
<v Speaker 1>stunt son, the bigger, closer ones are orbiting each other.

0:55:22.000 --> 0:55:24.120
<v Speaker 1>That's a binary star system, and then you've got a

0:55:24.120 --> 0:55:27.640
<v Speaker 1>little little red dwarf for Rose Sun that's way farther out,

0:55:27.719 --> 0:55:30.359
<v Speaker 1>that's orbiting the whole system. Yeah, I think that would

0:55:30.360 --> 0:55:33.360
<v Speaker 1>make sense. Now would be another question entirely whether in

0:55:33.480 --> 0:55:37.040
<v Speaker 1>reality a planet like Thraw could exist, I mean, not

0:55:37.200 --> 0:55:40.120
<v Speaker 1>necessarily like Thraw, but a planet of any kind could

0:55:40.160 --> 0:55:42.839
<v Speaker 1>exist in a triple star system. Or would it just

0:55:42.880 --> 0:55:46.920
<v Speaker 1>be automatically, you know, pretty quickly ejected or destroyed due

0:55:46.960 --> 0:55:49.800
<v Speaker 1>to the chaotic influences of gravity from a three star system.

0:55:49.920 --> 0:55:52.719
<v Speaker 1>Would there be enough stability there at all, certainly for

0:55:52.920 --> 0:55:55.600
<v Speaker 1>life to emerge. I just assumed the answer was no.

0:55:55.800 --> 0:55:57.600
<v Speaker 1>That I was like, that's probably not going to happen.

0:55:57.800 --> 0:56:00.920
<v Speaker 1>But I was actually surprised what I found here. I

0:56:00.960 --> 0:56:03.399
<v Speaker 1>was reading an article about this on astronomy dot com

0:56:03.400 --> 0:56:06.680
<v Speaker 1>by Amber Jorgensen, which was about the work of a

0:56:06.719 --> 0:56:09.480
<v Speaker 1>few scholars of Franco Bissetti of the School of Computer

0:56:09.480 --> 0:56:12.880
<v Speaker 1>Science and Applied Mathematics at the University of Wits in

0:56:12.960 --> 0:56:17.759
<v Speaker 1>South Africa. Also Cherice Harley of Wits and uh are

0:56:17.880 --> 0:56:21.440
<v Speaker 1>a Boost at University of Grenoble Alps in France. So

0:56:21.520 --> 0:56:25.360
<v Speaker 1>Bussetti and colleagues here conducted simulations which found that planets

0:56:25.400 --> 0:56:29.400
<v Speaker 1>could survive in appreciable numbers in systems like this. So

0:56:29.480 --> 0:56:33.120
<v Speaker 1>Bussetti says, quote because of the complex dynamics between these

0:56:33.160 --> 0:56:36.399
<v Speaker 1>stars and planets, it was previously thought improbable that many

0:56:36.440 --> 0:56:41.000
<v Speaker 1>planets would have stable orbits in these regions, but they

0:56:41.080 --> 0:56:44.399
<v Speaker 1>found evidence to the contrary quote. We ran the simulations

0:56:44.440 --> 0:56:47.600
<v Speaker 1>for periods ranging from one million to ten million years

0:56:47.960 --> 0:56:50.520
<v Speaker 1>in order to see if the systems are stable over

0:56:50.640 --> 0:56:53.680
<v Speaker 1>very long periods. If a planet is ejected from that

0:56:53.719 --> 0:56:57.040
<v Speaker 1>system during that time, it is not stable. The analysis

0:56:57.040 --> 0:57:00.920
<v Speaker 1>showed that most configurations had large enough stable regions for

0:57:01.000 --> 0:57:04.359
<v Speaker 1>planets to exist. Many of these areas are actually very

0:57:04.400 --> 0:57:07.440
<v Speaker 1>habitable for planets, and they even mapped out areas of

0:57:07.440 --> 0:57:11.000
<v Speaker 1>the galaxy where double and triple star exoplanets are likely

0:57:11.080 --> 0:57:13.720
<v Speaker 1>to be found in stable orbits, so it is actually

0:57:13.800 --> 0:57:18.160
<v Speaker 1>possible there might be really bad places to be within

0:57:18.200 --> 0:57:21.000
<v Speaker 1>the orbit of a of a three star system, but

0:57:21.080 --> 0:57:24.760
<v Speaker 1>there could be types of triple star systems that could

0:57:24.800 --> 0:57:29.080
<v Speaker 1>have stable planetary orbits within them, where at least presumably

0:57:29.520 --> 0:57:31.960
<v Speaker 1>life could thrive. So there might be a thraw out.

0:57:32.000 --> 0:57:34.720
<v Speaker 1>There's what you're saying. There could be a world. Scientists

0:57:34.760 --> 0:57:38.680
<v Speaker 1>have discovered thraw. It really exists, and we're sending a

0:57:38.680 --> 0:57:42.800
<v Speaker 1>mission there right now. Um, in terms of things that

0:57:42.840 --> 0:57:45.200
<v Speaker 1>really exists, it is worth noting that there is a

0:57:45.240 --> 0:57:50.000
<v Speaker 1>real great conjunction, so the the the the the conjunction

0:57:50.040 --> 0:57:52.840
<v Speaker 1>of Jupiter and Saturn is sometimes referred to as the

0:57:52.920 --> 0:57:56.600
<v Speaker 1>Great Conjunction, and it takes place every eighteen to twenty years,

0:57:57.120 --> 0:58:01.000
<v Speaker 1>and there's a there's a fair amount of astrological uh

0:58:01.120 --> 0:58:05.680
<v Speaker 1>speculation about them, shall we say, especially concerning political assassinations

0:58:05.720 --> 0:58:09.000
<v Speaker 1>and how they seem to line up selectively. Of course,

0:58:09.640 --> 0:58:13.160
<v Speaker 1>with great conjunctions throughout history. The last one took place

0:58:13.200 --> 0:58:15.640
<v Speaker 1>in May thirty one, two thousand, while the next one

0:58:15.680 --> 0:58:19.560
<v Speaker 1>will take place in late December. Now, as usual, we

0:58:19.640 --> 0:58:21.360
<v Speaker 1>don't put a lot of stock, we don't put any

0:58:21.360 --> 0:58:28.600
<v Speaker 1>stock in astrological predictions like this. Ultimately, whatever the astrological

0:58:28.680 --> 0:58:31.720
<v Speaker 1>pattern is if you if you cherry pick enough, you

0:58:31.760 --> 0:58:34.760
<v Speaker 1>can find some sequence of events on Earth that match

0:58:34.840 --> 0:58:38.000
<v Speaker 1>up with it. The planets don't influence your dating life, folks,

0:58:38.160 --> 0:58:40.720
<v Speaker 1>I'm sorry, all right, So there you have it. This

0:58:40.800 --> 0:58:43.280
<v Speaker 1>has been fun, Robert. Yeah, the Dark Crystal. There's a

0:58:43.280 --> 0:58:46.080
<v Speaker 1>lot to discuss there, and I was legitimately surprised by

0:58:46.120 --> 0:58:50.240
<v Speaker 1>some of the places that it took us. Um But

0:58:50.240 --> 0:58:53.760
<v Speaker 1>but hopefully we have you know, maybe even enhanced everyone's

0:58:53.800 --> 0:58:55.600
<v Speaker 1>enjoyment of the Dark Crystal a little bit, or if

0:58:55.640 --> 0:58:58.360
<v Speaker 1>nothing else, giving you a good reason to go out

0:58:58.400 --> 0:59:00.880
<v Speaker 1>and watch a great film one more time and to

0:59:00.920 --> 0:59:04.640
<v Speaker 1>wish you had crystal eyes. That's right. Anytime when you

0:59:04.680 --> 0:59:07.280
<v Speaker 1>hear one of those rock songs or pop songs about

0:59:07.320 --> 0:59:11.480
<v Speaker 1>touching eyes, think think like spiky crystals for eyes clinking

0:59:11.520 --> 0:59:15.680
<v Speaker 1>against each other. Um, well cool. Obviously, I know we

0:59:15.720 --> 0:59:18.680
<v Speaker 1>have a lot of listeners out there who have thoughts

0:59:18.680 --> 0:59:21.640
<v Speaker 1>about the Dark Crystal and are Dark Crystal fans. Some

0:59:21.720 --> 0:59:24.160
<v Speaker 1>of you may be very steeped in the Dark Crystal

0:59:24.160 --> 0:59:26.600
<v Speaker 1>and have read like the novelizations and the comic books

0:59:26.600 --> 0:59:29.320
<v Speaker 1>and the sort of the extended universe of the thing,

0:59:29.360 --> 0:59:31.680
<v Speaker 1>and perhaps you have additional insight you'd like to share.

0:59:31.840 --> 0:59:34.760
<v Speaker 1>Perhaps some of the questions we have presented have been

0:59:34.800 --> 0:59:39.360
<v Speaker 1>answered in other bits of literature or other Brian Froud interviews, etcetera.

0:59:39.800 --> 0:59:43.760
<v Speaker 1>We would love to hear from you about that. Oh no, Well,

0:59:43.880 --> 0:59:45.240
<v Speaker 1>as we're closing out here, I do want to give

0:59:45.240 --> 0:59:48.480
<v Speaker 1>a quick shout out as well to The bizarre Cast.

0:59:48.680 --> 0:59:52.040
<v Speaker 1>That's b A Z A A R. The Bizarre Cast

0:59:52.120 --> 0:59:56.240
<v Speaker 1>with Richard and Robert. Uh They're like a horror pop

0:59:56.280 --> 0:59:58.800
<v Speaker 1>culture podcast. They recently had me on the show to

0:59:58.840 --> 1:00:01.439
<v Speaker 1>talk about podcast staying about Stuff to Blow Your Mind,

1:00:01.520 --> 1:00:05.200
<v Speaker 1>invention and the upcoming Transgenesis. Uh So, just to shout

1:00:05.240 --> 1:00:06.760
<v Speaker 1>out to those guys. If you want to check out

1:00:06.800 --> 1:00:10.680
<v Speaker 1>their show, it's The bizarre Cast dot pod bean dot com,

1:00:10.840 --> 1:00:13.280
<v Speaker 1>or you can find them on Twitter, the bizarre Cast

1:00:13.520 --> 1:00:16.240
<v Speaker 1>at the bizarre Cast, Huge Things. As always to our

1:00:16.240 --> 1:00:19.920
<v Speaker 1>wonderful audio producers Alex Williams and Tory Harrison. If you

1:00:19.920 --> 1:00:22.040
<v Speaker 1>would like to get in touch with us directly if

1:00:22.040 --> 1:00:24.240
<v Speaker 1>you give us feedback on this episode or any other,

1:00:24.480 --> 1:00:26.920
<v Speaker 1>to suggest a topic for the future, just to say hello.

1:00:27.040 --> 1:00:30.400
<v Speaker 1>You can email us at contact at stuff to Blow

1:00:30.440 --> 1:00:43.240
<v Speaker 1>your Mind dot com for more on this and thousands

1:00:43.240 --> 1:00:45.560
<v Speaker 1>of other topics. Is it how stuff works, dot com,

1:00:52.680 --> 1:01:05.160
<v Speaker 1>batutory proper FA