WEBVTT - TechStuff Tackles Minecraft

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting over across from me, playing with his blocks is

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<v Speaker 1>senior writer Johnathan. Pretty women out walking with gorillas down

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<v Speaker 1>my street. From my window, I stare while my coffee

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<v Speaker 1>goes cold. Look over there, where here comes Minecraft. That's

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<v Speaker 1>what we're gonna talk about, all right. It was my

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<v Speaker 1>my MPR version, and it's Minecraft. It's good. We have

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<v Speaker 1>had so many requests, mainly on Facebook from fans who

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<v Speaker 1>really wanted us to talk about Minecraft. Um and a Minecraft,

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<v Speaker 1>in case you do not know, is a game that

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<v Speaker 1>on its surface seems pretty simple, but as you learn

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<v Speaker 1>more about it, you realize that this is actually a

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<v Speaker 1>pretty incredible and complex game. You just if you look

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<v Speaker 1>at it, just based upon the graphics and the the

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<v Speaker 1>the basic idea of what you're supposed to do, you

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<v Speaker 1>would say, oh, there's nothing to this, but oh contrair,

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<v Speaker 1>I would say to that person, So let's talk about Minecraft.

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<v Speaker 1>So Minecraft started right around May tenth, two thousand nine,

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<v Speaker 1>so it's just over a year or two years old

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<v Speaker 1>when we record this podcast. Yes, actually, I'm assuming that

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<v Speaker 1>you're taking it directly from the Minecraft website, which is

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<v Speaker 1>under about the game. Minecraft is developed by Marcus Person.

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<v Speaker 1>It's been under developments. It's about May tenth, two thousand nine,

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<v Speaker 1>So that's that's his best guess. Yeah. So yeah, Marcus

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<v Speaker 1>actually was inspired, at least according to his website, to

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<v Speaker 1>do Minecraft because he'd been playing this another sort of

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<v Speaker 1>similar game called in Finny Minor, which I'm pretty sure

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<v Speaker 1>was Wasn't that the the guy who came out of

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<v Speaker 1>the Earth right at the end of The Incredibles, No,

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<v Speaker 1>that's the under Miner. No. Actually, it was a game

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<v Speaker 1>about mining elements from the Earth and you were, I

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<v Speaker 1>guess the planet. The idea was that you would you know,

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<v Speaker 1>dig out certain elements and you would get credit for

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<v Speaker 1>the stuff that you dug up um, which actually sounds

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<v Speaker 1>kind of cool. I had never heard about it until then.

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<v Speaker 1>That was actually under development for very very short period

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<v Speaker 1>of time from what I read, and as a matter

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<v Speaker 1>of fact, it was only out for a couple of months,

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<v Speaker 1>and apparently a person had played it and liked the game,

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<v Speaker 1>and then when it went away, he said, I'm going

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<v Speaker 1>to do something similar. Yeah. And and the concept of

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<v Speaker 1>mining in games is not a new one. I mean,

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<v Speaker 1>you've got you've got games, especially like multi massively multiplayer

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<v Speaker 1>online games that have had some sort of mining and

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<v Speaker 1>crafting uh capacity in them for ages. So games like

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<v Speaker 1>Ultima Online and ever Quest and World of Warcraft have

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<v Speaker 1>had similar kind of of concepts. Minecraft though, does this

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<v Speaker 1>in a very simple way. Like again, if you look

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<v Speaker 1>at the the graphics, if you haven't never seen it,

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<v Speaker 1>I do recommend you check out some videos. There's plenty

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<v Speaker 1>of them on YouTube. Um. They're very blocky graphics, very cartoonish. Um.

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<v Speaker 1>They seem pretty simple. But again that kind of is

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<v Speaker 1>a uh it's deceptive because the game mechanics underneath are

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<v Speaker 1>actually pretty complex. Yeah. Actually, when I when I first

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<v Speaker 1>heard somebody request this, um, and I wasn't familiar with Minecraft,

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<v Speaker 1>immediately well, I looked. I looked it up, and I

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<v Speaker 1>only looked at some screenshots I didn't really understand, and

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<v Speaker 1>I was thinking, well, I mean, if you're building stuff

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<v Speaker 1>with blocks, that kind of reminds me of Lego Digital Designer,

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<v Speaker 1>which is sort of a CAD system for working with legos.

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<v Speaker 1>And I heard somebody just now, one of the Minecraft

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<v Speaker 1>fans groaning and saying, no, well, no, it's not exactly

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<v Speaker 1>like that. It's just not even remotely like that. Well,

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<v Speaker 1>it's remotely like if you just look at it on

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<v Speaker 1>the surface, though, you that might be what you would think,

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<v Speaker 1>so exactly. In general, in Minecraft, what you're doing is

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<v Speaker 1>you're using various kinds of blocks to build structures and

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<v Speaker 1>environments in a virtual three dimensional environment. You are playing

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<v Speaker 1>the part of a little avatar in this and um.

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<v Speaker 1>And then if you're playing the beta version, which is

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<v Speaker 1>the version that actually is getting updated and is changing

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<v Speaker 1>over time. It depends on when you're when you listen

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<v Speaker 1>to this, because as of recording that it's in beta. Yeah. Yeah,

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<v Speaker 1>who knows. By the time this this publishes, it may

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<v Speaker 1>have a full version out. But what happens is that

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<v Speaker 1>during the daytime, you're safe more or less. I mean,

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<v Speaker 1>you can fall off of of a cliff and die,

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<v Speaker 1>but more or less you're safe, and you can do

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<v Speaker 1>things like mine for resources, and you can mind for resources,

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<v Speaker 1>not just through mining like digging, you can also get

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<v Speaker 1>resources by attacking, say a sheep and gathering wool um. Again,

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<v Speaker 1>this is not an uncommon game element. Yeah, it's in

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<v Speaker 1>a lot of this game mechanics in a lot of games.

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<v Speaker 1>But then what happens is at night, the monsters come out,

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<v Speaker 1>and uh so what you ideally, what you do is

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<v Speaker 1>you use the the resources in the virtual world to

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<v Speaker 1>create uh structures for you to stay safe in at night,

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<v Speaker 1>while you also continue to build more complex um elements.

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<v Speaker 1>And the interesting thing to me about Minecraft is not

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<v Speaker 1>just that you can build a castle, let's say, but

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<v Speaker 1>you can build a castle of different materials. It's not

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<v Speaker 1>You're not limited to like this is your block, this

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<v Speaker 1>is you know, you use this block to build things.

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<v Speaker 1>You know, it's and you might have different colors of blocks,

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<v Speaker 1>but they all have the same properties. That's not the

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<v Speaker 1>case with Minecraft. Minecraft. You actually can create blocks that

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<v Speaker 1>have unique properties. And according according the website, yeah, there

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<v Speaker 1>there are seventy seven different types of blocks at this point. Yeah,

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<v Speaker 1>I according to the Minecraft WICKI yes, I also visited

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<v Speaker 1>that from my research, they have you can think of

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<v Speaker 1>they have recipes, all right, that's what you get, Like

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<v Speaker 1>the recipes you have of combining various resources within the

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<v Speaker 1>game and what the outcome is. Yeah. So like, if

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<v Speaker 1>you have a block of type A and a block

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<v Speaker 1>of type B, you can combine them to create a

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<v Speaker 1>block of type N. Yeah. And in this case, they said,

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<v Speaker 1>there are currently one and forty four recipes. So let's say,

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<v Speaker 1>let me let me scroll down and find it's kind

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<v Speaker 1>of interesting. So if you think about it, um, if

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<v Speaker 1>you're not familiar with the game, you think about it,

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<v Speaker 1>you have elements, um, like for example, uh, sodium and oxygen,

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<v Speaker 1>yeah you could, you know, and hydrogen. You can combine

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<v Speaker 1>them to make elements. I mean, yeah, I'm I'm sorry.

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<v Speaker 1>You can combine them to make molecules of different something

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<v Speaker 1>else using a scientific sort of it's more on a

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<v Speaker 1>it's more on a macro scale. But like here's an example.

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<v Speaker 1>Let's say you want to build a pick ax. Okay,

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<v Speaker 1>so if you wanted to build a pick ax in Minecraft,

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<v Speaker 1>you would need as your your ingredients and your recipe.

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<v Speaker 1>You would need some sticks, which you can also create

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<v Speaker 1>through wooden planks. But you need sticks plus a wooden

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<v Speaker 1>plank or nudan a sticks plus cobble stone or sticks

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<v Speaker 1>plus iron ingets or sticks plus golding It's or sticks

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<v Speaker 1>plus diamond gems. So the wooden plank, cobblestone, ironing, it's golding,

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<v Speaker 1>it's or diamond gems would serve as the actual um,

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<v Speaker 1>the actual pick part of the pickaxe, like they pick

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<v Speaker 1>in the ax as opposed, then the stick would be

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<v Speaker 1>your handle. Now you would ask you and you might

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<v Speaker 1>ask yourself, well, why would I even bother trying to

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<v Speaker 1>to find a diamond gem or create a diamond gem

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<v Speaker 1>if I could just make a pickax using a stick

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<v Speaker 1>and a wooden plank. Well, the tools in Minecraft have

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<v Speaker 1>a limited number of uses, and so if you're gonna

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<v Speaker 1>use a pickax to mind more materials, uh, the number

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<v Speaker 1>of uses that pickax has is dependent upon what the

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<v Speaker 1>pickax itself is made up of, right, So if you

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<v Speaker 1>use a softer metal like gold, it wouldn't hold up

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<v Speaker 1>as well as something like iron, which is tougher. Yeah,

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<v Speaker 1>So if you are going for if you're going for

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<v Speaker 1>a really long term tool that you want to be

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<v Speaker 1>able to use over and over again, you want to

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<v Speaker 1>use the stronger materials, which are of course harder to

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<v Speaker 1>get in most cases of course. So uh, it's it's interesting,

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<v Speaker 1>you know, it's a part of your strategy is that, Okay, well,

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<v Speaker 1>how much effort do I want to take in order

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<v Speaker 1>to get the raw materials I need to make a

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<v Speaker 1>tool so that I can get more raw materials? Well,

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<v Speaker 1>it depends on how fast you need to work before nightfall. Yeah,

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<v Speaker 1>and it also depends on what your eventual goal is, like,

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<v Speaker 1>uh uh, you know, do you want to create something

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<v Speaker 1>that is is functional? Do you want to create something

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<v Speaker 1>that is decorative? Do you want to create something that

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<v Speaker 1>is both? Do you want to create something that is

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<v Speaker 1>innovative that no one else has managed to do yet? Um?

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<v Speaker 1>If you want to do that, You're going to have

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<v Speaker 1>to really start working soon, because I've seen some pretty

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<v Speaker 1>incredible stuff made in Minecraft. Now talking about incredible stuff

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<v Speaker 1>made of Minecraft. There are two versions of the game

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<v Speaker 1>that are out in the wild. There's the Beta version,

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<v Speaker 1>which is the one that keeps getting updates and gets

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<v Speaker 1>new elements added into it over time, and then there's

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<v Speaker 1>the classic version. Now, Classic you can think of as

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<v Speaker 1>kind of just a giant sandbox. Yeah, you can go

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<v Speaker 1>in and build or destroy if you're one of those

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<v Speaker 1>kind of people, to anything you like within a game

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<v Speaker 1>on a server. So you can actually have a game

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<v Speaker 1>of Minecraft playing on a server and invite the people

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<v Speaker 1>you know to come and play Minecraft there or build

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<v Speaker 1>on Minecraft there. And if you're using the Classic system,

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<v Speaker 1>you don't have to worry about monsters hunting you down

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<v Speaker 1>and killing you. It's really just a place for you

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<v Speaker 1>to play and build stuff. Now, granted, you don't have

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<v Speaker 1>all the materials available to you that you would in

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<v Speaker 1>the beta system because again Classics not getting updates, so

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<v Speaker 1>it's gonna have, you know, the the amount of resources

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<v Speaker 1>you have is set Classic, it's fixed changes, so that

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<v Speaker 1>doesn't hasn't stopped people from creating some pretty amazing objects

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<v Speaker 1>in Minecraft. We've seen a few just we watched some

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<v Speaker 1>videos if you oh gosh, it's been a few months now,

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<v Speaker 1>but I remember seeing one where someone created a globe

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<v Speaker 1>of the Earth and it was huge, an enormous globe.

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<v Speaker 1>I mean not to scale because that would have been

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<v Speaker 1>a little too much, but yeah, it was an enormous

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<v Speaker 1>globe and it was fairly accurate. It was missing a

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<v Speaker 1>few blocks because there were some vandals who showed up

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<v Speaker 1>and destroyed some of the blocks. And you do get

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<v Speaker 1>that occasionally if you have your your creations on a

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<v Speaker 1>server that has got a very open policy. You're gonna

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<v Speaker 1>get some jerks in there. It's just the way the

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<v Speaker 1>world works, unfortunately, not unlike real life. Yeah, just like

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<v Speaker 1>real life. But yeah, I remember seeing that globe and

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<v Speaker 1>it was really impressive, and it had a hole at

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<v Speaker 1>the very top of the globe where you could go

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<v Speaker 1>to the very top and fall down. And also, in

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<v Speaker 1>Classic mode, you don't die if you fall off a cliff,

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<v Speaker 1>so because the the the focus in Classic mode isn't

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<v Speaker 1>the game element where you're trying to stay alive and

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<v Speaker 1>and flourish. It's all about creating. So uh yeah, and

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<v Speaker 1>this version you you could actually go inside the globe

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<v Speaker 1>and see what was on what they had built on

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<v Speaker 1>the inside, which was also kind of cool. But then

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<v Speaker 1>there was another one I showed Chris that I thought

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<v Speaker 1>was really neat, which was a person who was trying

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<v Speaker 1>to build a scale model of the starship Enterprise in Minecraft.

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<v Speaker 1>That's pretty amazing. We should actually check and see if

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<v Speaker 1>that's been updated, because we looked at it months ago

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<v Speaker 1>and it was. It wasn't a pretty good like, it

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<v Speaker 1>wasn't finished by any means, but it was going along

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<v Speaker 1>pretty well. And this was a guy who was actually

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<v Speaker 1>trying to create these enterprise based off of plans from

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<v Speaker 1>various Star Trek source books and uh, including all the decks.

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<v Speaker 1>So it wasn't just that he had the shell of

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<v Speaker 1>the Enterprise there. He wanted to build it so that

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<v Speaker 1>you could actually go inside and explore the Enterprise as

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<v Speaker 1>if you were a crew member, which you know, for

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<v Speaker 1>geeks like me, that's pretty amazing. It's a painstaking process

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<v Speaker 1>to get that much detail in there. Though. Yeah, I

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<v Speaker 1>remember that he had created some way where he created

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<v Speaker 1>sort of like a macro where he had built the

0:12:07.040 --> 0:12:10.960
<v Speaker 1>frame through some weird means and then was able to

0:12:11.160 --> 0:12:14.080
<v Speaker 1>import that into Minecraft. I don't remember the details. I

0:12:14.080 --> 0:12:16.640
<v Speaker 1>remember it's in the video, though, that that was pretty

0:12:16.640 --> 0:12:18.280
<v Speaker 1>neat that he wasn't he didn't have to do it

0:12:18.320 --> 0:12:21.320
<v Speaker 1>block by block in other words, which would take I

0:12:21.360 --> 0:12:24.960
<v Speaker 1>don't know how many hours. Even so, even with that

0:12:24.960 --> 0:12:27.439
<v Speaker 1>that added element in where he had been able to

0:12:27.520 --> 0:12:30.760
<v Speaker 1>build a lot of it automatically, it was still just

0:12:30.960 --> 0:12:34.600
<v Speaker 1>the the kind of like the skeleton of the Enterprise.

0:12:34.640 --> 0:12:38.280
<v Speaker 1>It wasn't everything by any stretch of the imagination, but

0:12:38.360 --> 0:12:41.560
<v Speaker 1>that that's pretty phenomenal, And like I said, there are

0:12:41.559 --> 0:12:46.280
<v Speaker 1>a lot of of cool examples of people who have

0:12:46.360 --> 0:12:49.840
<v Speaker 1>built some amazing structures out in Minecraft. But that's even

0:12:49.920 --> 0:12:52.760
<v Speaker 1>that's just the beginning. Um, have you seen any of

0:12:52.800 --> 0:12:58.360
<v Speaker 1>the Minecraft roller coasters. There are various ways to build

0:12:58.480 --> 0:13:01.360
<v Speaker 1>roller coasters in Minecraft. You and actually build rails or

0:13:01.559 --> 0:13:06.600
<v Speaker 1>the ones I've seen a lot of are the not rails,

0:13:06.640 --> 0:13:10.440
<v Speaker 1>but are their waterways. So you build like essentially a

0:13:10.440 --> 0:13:15.400
<v Speaker 1>giant water slide, and you create an enormous uh structure

0:13:15.520 --> 0:13:18.120
<v Speaker 1>that is going to be the is gonna be really tall,

0:13:18.240 --> 0:13:21.040
<v Speaker 1>so that gravity, the gravity of the virtual world can

0:13:21.040 --> 0:13:24.480
<v Speaker 1>pull the water along, and then you create a little

0:13:24.640 --> 0:13:27.400
<v Speaker 1>boat to ride in, and then you can just ride

0:13:27.400 --> 0:13:32.079
<v Speaker 1>on down the whole length of the the water slide.

0:13:32.120 --> 0:13:36.080
<v Speaker 1>And I saw someone who created one that was uh huge.

0:13:36.120 --> 0:13:38.360
<v Speaker 1>I mean it took hours to write all the way

0:13:38.400 --> 0:13:41.840
<v Speaker 1>down and it went essentially like the equivalent of what

0:13:41.880 --> 0:13:44.199
<v Speaker 1>it would be to write a water slide from New

0:13:44.280 --> 0:13:48.319
<v Speaker 1>York to Georgia. Is crazy. That's impressive now, yeah, and

0:13:48.440 --> 0:13:51.200
<v Speaker 1>also would be you have to pick a real particular

0:13:51.240 --> 0:13:55.280
<v Speaker 1>time of year for that to work out. But anyway, Um,

0:13:55.320 --> 0:13:59.240
<v Speaker 1>even then, these elements that's still just scratching the surface.

0:13:59.280 --> 0:14:03.000
<v Speaker 1>What has truly blown my mind is the fact that

0:14:03.120 --> 0:14:06.680
<v Speaker 1>within Minecraft all these different objects that you can build.

0:14:07.520 --> 0:14:11.640
<v Speaker 1>Among them are not just the transportation things, but the

0:14:11.679 --> 0:14:17.280
<v Speaker 1>mechanism recipes. Now, mechanism recipes allow you to create electronic

0:14:17.559 --> 0:14:22.760
<v Speaker 1>components or or electronic component analogs within the Minecraft world.

0:14:23.320 --> 0:14:26.120
<v Speaker 1>Well yes, but how could you possibly do that, Well,

0:14:26.880 --> 0:14:30.960
<v Speaker 1>they have designated they being you know, the creator of

0:14:30.960 --> 0:14:36.080
<v Speaker 1>the game has designated certain objects to have particular UH

0:14:36.280 --> 0:14:41.400
<v Speaker 1>features that are equivalent to electronic features. So, for example,

0:14:42.880 --> 0:14:46.640
<v Speaker 1>the red Stone torch. No torches, normally they doesn't just

0:14:46.760 --> 0:14:49.920
<v Speaker 1>generate light, you know, they're not they don't do anything

0:14:49.920 --> 0:14:52.200
<v Speaker 1>else like that. But red Stone torch what it does

0:14:52.280 --> 0:14:55.840
<v Speaker 1>is it constantly sends an electrical charge or can be

0:14:55.960 --> 0:15:00.240
<v Speaker 1>used as a receiver transmitter when connected to the side

0:15:00.240 --> 0:15:02.360
<v Speaker 1>of a block, and can also be used for low

0:15:02.440 --> 0:15:04.440
<v Speaker 1>level lighting. So if you just want some low level lighting,

0:15:04.480 --> 0:15:06.240
<v Speaker 1>you could do that. But if you want to use

0:15:06.280 --> 0:15:08.960
<v Speaker 1>it as a switch, you could You could create a

0:15:09.160 --> 0:15:11.600
<v Speaker 1>you know, it creates this electrical charge, then you create

0:15:11.600 --> 0:15:14.760
<v Speaker 1>a pathway for that electrical charge to go down. You

0:15:14.800 --> 0:15:19.480
<v Speaker 1>can also create uh levers and buttons um, you can

0:15:19.520 --> 0:15:23.920
<v Speaker 1>create little note blocks. You can create a dispenser which

0:15:24.000 --> 0:15:26.320
<v Speaker 1>is used to hold and shoot out items in a

0:15:26.400 --> 0:15:30.160
<v Speaker 1>random ortar UM. You can create what's called a redstone repeater,

0:15:31.280 --> 0:15:35.480
<v Speaker 1>and that is uh uh used in circuits as a repeater,

0:15:35.560 --> 0:15:38.920
<v Speaker 1>de layer or a diode. And so you know, you've

0:15:38.960 --> 0:15:43.080
<v Speaker 1>got these basic elements that are used in electronics UM

0:15:43.120 --> 0:15:46.600
<v Speaker 1>and if you put them into Minecraft in the proper way,

0:15:47.000 --> 0:15:51.200
<v Speaker 1>you can actually create very simple computers. I've seen people

0:15:51.200 --> 0:15:53.920
<v Speaker 1>who have created calculators. I've seen people have created uh

0:15:54.120 --> 0:15:57.160
<v Speaker 1>an actual computer by building enough of these circuits together

0:15:57.600 --> 0:16:00.960
<v Speaker 1>so that it does computation. You can give it a

0:16:00.960 --> 0:16:03.840
<v Speaker 1>computer problem and it will work it out. UM. I've

0:16:03.880 --> 0:16:09.280
<v Speaker 1>also seen people use the music generating blocks, and you know,

0:16:09.360 --> 0:16:11.360
<v Speaker 1>there are ways where you can adjust the pitch and

0:16:11.440 --> 0:16:13.760
<v Speaker 1>tone of the block. Maybe it's just the pitch may

0:16:13.760 --> 0:16:15.800
<v Speaker 1>not be the tone, but you can adjust the pitch

0:16:15.840 --> 0:16:18.960
<v Speaker 1>of the block makes when it's activated. And then by

0:16:19.000 --> 0:16:21.960
<v Speaker 1>creating the right set of circuits so that the electricity

0:16:22.000 --> 0:16:27.120
<v Speaker 1>flows in a particular uh direction and order, you can

0:16:27.360 --> 0:16:30.440
<v Speaker 1>create music. You put all enough of these blocks around

0:16:30.480 --> 0:16:33.520
<v Speaker 1>and it will start playing in sequence depending upon the

0:16:33.520 --> 0:16:37.360
<v Speaker 1>pathway you have built. Using these these virtual circuits, you

0:16:37.360 --> 0:16:40.040
<v Speaker 1>can create a music synthesizer, or you can actually create

0:16:40.520 --> 0:16:43.320
<v Speaker 1>a an automatic song, so you know, you you become

0:16:43.360 --> 0:16:47.120
<v Speaker 1>obsessed with that new pop tune. You end up figuring

0:16:47.160 --> 0:16:50.400
<v Speaker 1>out what notes that pop tune plays. You create it

0:16:50.480 --> 0:16:53.760
<v Speaker 1>in Minecraft, and it's this enormous like it's a landscape.

0:16:54.080 --> 0:16:56.640
<v Speaker 1>You're actually looking at a landscape that represents a song,

0:16:56.720 --> 0:16:58.520
<v Speaker 1>and then you hit a little switch and it plays

0:16:58.560 --> 0:17:01.640
<v Speaker 1>the song up. And then you put it on YouTube

0:17:01.680 --> 0:17:05.520
<v Speaker 1>and everyone criticizes you for it. Yeah, and then eventually

0:17:05.560 --> 0:17:08.280
<v Speaker 1>you have uh Sony Music contact you until you to

0:17:08.280 --> 0:17:11.639
<v Speaker 1>take it down because it's infringing copyright exactly. And then

0:17:11.680 --> 0:17:13.600
<v Speaker 1>you say this is transformative, and then there's a big

0:17:13.720 --> 0:17:16.320
<v Speaker 1>legal lawsuit and then Jonathan has a meltdown because of

0:17:17.480 --> 0:17:20.960
<v Speaker 1>we're getting off track. Yeah. Actually our long time listeners

0:17:20.960 --> 0:17:25.200
<v Speaker 1>have heard that before. Um So yeah, the the game itself,

0:17:25.240 --> 0:17:28.440
<v Speaker 1>I mean, the essential components you'll find in the the

0:17:28.480 --> 0:17:32.240
<v Speaker 1>creative game, the uh the one that's set forever and ever,

0:17:32.359 --> 0:17:34.080
<v Speaker 1>you know, just learning how to to get around in

0:17:34.080 --> 0:17:37.600
<v Speaker 1>the environment. Um. But if you want to to uh

0:17:37.760 --> 0:17:41.960
<v Speaker 1>play Minecraft yourself, um, it's not hard. You you will

0:17:42.000 --> 0:17:44.320
<v Speaker 1>need to pay to get into the beta though, which

0:17:44.320 --> 0:17:47.280
<v Speaker 1>is less than than you would pay for the final version. Um,

0:17:47.320 --> 0:17:49.000
<v Speaker 1>I don't know that anyone has actually said with the

0:17:49.000 --> 0:17:50.879
<v Speaker 1>final version of we cost, but the game has been

0:17:50.920 --> 0:17:55.320
<v Speaker 1>so successful that Notch as he's known, has been able

0:17:55.400 --> 0:17:57.600
<v Speaker 1>to look into the possibility of hiring some people to

0:17:57.600 --> 0:18:01.920
<v Speaker 1>help him out with development, which is pretty cool. UM.

0:18:02.040 --> 0:18:04.080
<v Speaker 1>So you know you would need to do that if

0:18:04.119 --> 0:18:06.400
<v Speaker 1>you were you were going to do that. But once

0:18:06.440 --> 0:18:08.240
<v Speaker 1>you get in, then you start to learn more about

0:18:08.359 --> 0:18:11.520
<v Speaker 1>the environment that he's uh creative for you. Now we've

0:18:11.520 --> 0:18:13.679
<v Speaker 1>mentioned that there are many many different kinds of of

0:18:14.280 --> 0:18:17.160
<v Speaker 1>core blocks, and then you can use them to buy

0:18:17.320 --> 0:18:20.639
<v Speaker 1>to build other things. UM. You'll also find that when

0:18:20.720 --> 0:18:23.520
<v Speaker 1>you move around that you have, you know, you'll see

0:18:23.560 --> 0:18:26.840
<v Speaker 1>things like food, which you can actually craft yourself, depending

0:18:26.840 --> 0:18:28.679
<v Speaker 1>on what it is that you want to eat, I

0:18:28.720 --> 0:18:33.000
<v Speaker 1>guess uh. And food of course converts into health in

0:18:33.000 --> 0:18:35.359
<v Speaker 1>the game, because yeah, there are all these monsters that

0:18:35.400 --> 0:18:36.760
<v Speaker 1>are out there and they can hurt you or you

0:18:36.760 --> 0:18:39.359
<v Speaker 1>can get hurt if you fall too far that kind

0:18:39.359 --> 0:18:42.320
<v Speaker 1>of thing. Um, And you can you can create weapons

0:18:42.359 --> 0:18:45.320
<v Speaker 1>and armor as well to help protect you against monsters.

0:18:45.600 --> 0:18:49.320
<v Speaker 1>You can also use create vehicles to get you around. UM.

0:18:50.200 --> 0:18:52.000
<v Speaker 1>Like I said, with the rails, you can create mind

0:18:52.080 --> 0:18:54.840
<v Speaker 1>cart rails, and that's essentially what I was talking about

0:18:54.840 --> 0:18:59.359
<v Speaker 1>with the roller coasters. But what you'll encounter when you

0:19:00.160 --> 0:19:03.480
<v Speaker 1>travel around other than environmental things like that and the

0:19:03.560 --> 0:19:06.439
<v Speaker 1>things that you build are mobs. And those are the

0:19:06.440 --> 0:19:09.240
<v Speaker 1>different kinds of other creatures that you're going to find

0:19:09.240 --> 0:19:13.240
<v Speaker 1>as you travel around in Minecraft. Now, mobs, uh could

0:19:13.240 --> 0:19:16.320
<v Speaker 1>be good or bad or neutral. Um, sort of depends

0:19:16.359 --> 0:19:19.720
<v Speaker 1>on what you're short for. Actually, it's probably mobs because

0:19:19.720 --> 0:19:22.040
<v Speaker 1>it is short for mobile according to the Minecraft wiki,

0:19:22.119 --> 0:19:27.160
<v Speaker 1>So pardon my mispronunciation. Everyone calls them mobs. Really yeah, okay, cool,

0:19:27.200 --> 0:19:29.160
<v Speaker 1>because I mean that's that's the term that's been used

0:19:29.160 --> 0:19:35.040
<v Speaker 1>in uh and various various games, not just not just Minecraft,

0:19:35.040 --> 0:19:40.120
<v Speaker 1>but any any Normally it's used for monsters, but it's

0:19:40.160 --> 0:19:45.200
<v Speaker 1>any uh, any creature that's being controlled by the game itself,

0:19:45.280 --> 0:19:49.920
<v Speaker 1>not being controlled by a player. Yes, okay, um, well

0:19:50.080 --> 0:19:52.360
<v Speaker 1>you can. You can team up with a wolf if

0:19:52.400 --> 0:19:55.960
<v Speaker 1>you want to. You might run into pigs, sheeps, sheeps.

0:19:56.520 --> 0:19:59.000
<v Speaker 1>I don't know, I'm I'm just hungry like a wolf.

0:20:01.520 --> 0:20:04.080
<v Speaker 1>You can also run into pigs or sheep about the

0:20:04.119 --> 0:20:07.040
<v Speaker 1>sheeps in the fields, the sheeps in the fields, the cows, chicken,

0:20:09.920 --> 0:20:14.199
<v Speaker 1>I don't like you anymore. But then you have some

0:20:14.200 --> 0:20:17.960
<v Speaker 1>some creepy stuff out there. You might run into zombies

0:20:18.040 --> 0:20:23.040
<v Speaker 1>or skeletons or spiders. Yes, although these are all blocky,

0:20:23.160 --> 0:20:26.040
<v Speaker 1>yes it is. It is kind of funny because you know,

0:20:26.040 --> 0:20:29.159
<v Speaker 1>if you think about something like World of Warcraft, and

0:20:29.359 --> 0:20:33.679
<v Speaker 1>we're talking about creatures that have been designed with a

0:20:33.800 --> 0:20:36.919
<v Speaker 1>huge polygon count so that they are they render you

0:20:36.960 --> 0:20:40.880
<v Speaker 1>have to have a great graphics card to render this realistically,

0:20:40.960 --> 0:20:42.840
<v Speaker 1>so and and lots of memory and a high powered

0:20:42.880 --> 0:20:46.960
<v Speaker 1>processor or you know, reasonably high powered processor to to

0:20:47.080 --> 0:20:49.080
<v Speaker 1>render this so that it looks real. I mean, these

0:20:49.160 --> 0:20:52.200
<v Speaker 1>these creatures are round dish, they have you know, skin,

0:20:52.359 --> 0:20:55.600
<v Speaker 1>they drool when they open their mouths. They have lots

0:20:55.600 --> 0:20:58.600
<v Speaker 1>of points of articulation as well. Yes, so for example,

0:20:58.640 --> 0:20:59.879
<v Speaker 1>and the reason why I bring that up is I'm

0:21:00.000 --> 0:21:03.240
<v Speaker 1>watching a video about Minecraft right now and it's hilarious

0:21:03.320 --> 0:21:05.840
<v Speaker 1>watching the little man run around because he has no knees,

0:21:06.560 --> 0:21:08.320
<v Speaker 1>like you know, the legs are just straight, so when

0:21:08.320 --> 0:21:10.600
<v Speaker 1>they run, there's just these straight sticks that move back

0:21:10.640 --> 0:21:14.400
<v Speaker 1>and forth. And you think, well, look at how sophisticated

0:21:14.440 --> 0:21:16.560
<v Speaker 1>some of the other games on the market look right

0:21:16.560 --> 0:21:19.280
<v Speaker 1>now compared to this and then you wonder how could

0:21:19.320 --> 0:21:21.000
<v Speaker 1>this be so popular? And I think the answer to

0:21:21.080 --> 0:21:25.520
<v Speaker 1>that is the gameplay is really really advanced, and it

0:21:25.560 --> 0:21:28.440
<v Speaker 1>gives you so much freedom to do various things, and

0:21:28.760 --> 0:21:33.320
<v Speaker 1>it's such an outlet for creativity that people have really

0:21:34.320 --> 0:21:36.840
<v Speaker 1>taken off with it, right. I mean, it's not like

0:21:37.440 --> 0:21:39.840
<v Speaker 1>you know other games where you get to play in

0:21:39.840 --> 0:21:42.600
<v Speaker 1>a world, but that not that world isn't your world, right,

0:21:43.040 --> 0:21:46.720
<v Speaker 1>And I'll take this as an aside um, and I'll

0:21:46.920 --> 0:21:49.000
<v Speaker 1>I promise to keep it short. But if you think

0:21:49.040 --> 0:21:52.760
<v Speaker 1>about it, it's sort of like the we intruding on

0:21:52.960 --> 0:21:55.760
<v Speaker 1>the Xbox three sixty in the PlayStation three because people,

0:21:56.080 --> 0:21:58.359
<v Speaker 1>a lot of people who were the the hardcore gamers

0:21:58.359 --> 0:22:01.400
<v Speaker 1>at the time that WE was introduced. We're saying, how

0:22:01.440 --> 0:22:05.679
<v Speaker 1>can Nintendo compete with a processor that won't even do

0:22:05.880 --> 0:22:10.239
<v Speaker 1>full Tinity lines of resolution? You know what? We have

0:22:10.680 --> 0:22:14.360
<v Speaker 1>these big screen TVs and and they you know, it's

0:22:14.359 --> 0:22:16.000
<v Speaker 1>not gonna look as good. It only has you know,

0:22:16.080 --> 0:22:20.080
<v Speaker 1>DVD level resolution seven hundred twenty. And that it turns

0:22:20.080 --> 0:22:24.040
<v Speaker 1>out that the gameplay UH and using the WE remote

0:22:24.359 --> 0:22:27.439
<v Speaker 1>was innovative enough and cool enough for so many people

0:22:27.520 --> 0:22:30.320
<v Speaker 1>that they bought it even though it wouldn't do as

0:22:30.359 --> 0:22:33.000
<v Speaker 1>higher resolution as you could do with these other machines.

0:22:33.000 --> 0:22:35.000
<v Speaker 1>And I think that's what works for Minecraft, is that

0:22:35.560 --> 0:22:41.360
<v Speaker 1>the gameplay, uh is sometimes ignored in favor of um

0:22:41.400 --> 0:22:45.280
<v Speaker 1>really hot graphics with all kinds of things and enormous worlds.

0:22:45.320 --> 0:22:48.679
<v Speaker 1>But if the gameplay isn't there, the game isn't going

0:22:48.680 --> 0:22:51.399
<v Speaker 1>to do as well. And Minecraft, being an independent game

0:22:52.280 --> 0:22:56.159
<v Speaker 1>developed you know, initially by one person, is doing amazingly

0:22:56.200 --> 0:22:58.719
<v Speaker 1>well because of the gameplay and because it's got you know,

0:22:59.200 --> 0:23:02.720
<v Speaker 1>you have certain simple elements and then there's an underlying

0:23:02.760 --> 0:23:04.960
<v Speaker 1>complexity of the world that just makes it irresistible to

0:23:05.000 --> 0:23:08.159
<v Speaker 1>some people. Yeah, and um, I mean it's it's gotten

0:23:08.200 --> 0:23:11.000
<v Speaker 1>so big now that there's there's a real community around

0:23:11.040 --> 0:23:15.320
<v Speaker 1>Minecraft and they've all been sending us comments on Facebook. Yeah,

0:23:15.480 --> 0:23:17.959
<v Speaker 1>it's not just like it's not just people who are

0:23:18.000 --> 0:23:20.760
<v Speaker 1>playing Minecraft. There are people who are getting together to

0:23:20.920 --> 0:23:27.040
<v Speaker 1>do big events, like there's the Minecraft Con. Minecraft Conn

0:23:27.160 --> 0:23:31.320
<v Speaker 1>is taking place in Las Vegas, or at least that's

0:23:31.720 --> 0:23:33.800
<v Speaker 1>I think that that's one of the choices that they

0:23:33.800 --> 0:23:40.520
<v Speaker 1>were looking at, um. And so it's the I don't

0:23:40.520 --> 0:23:42.240
<v Speaker 1>think it's set in stone yet. I think that that's

0:23:42.320 --> 0:23:44.520
<v Speaker 1>according to the World of Notch, which is the official

0:23:44.560 --> 0:23:49.119
<v Speaker 1>blog for Minecraft. That's the that's the main choice right

0:23:49.160 --> 0:23:50.760
<v Speaker 1>now is Las Vegas. But then there's a lot of

0:23:50.800 --> 0:23:52.640
<v Speaker 1>people who are saying, hey, but I want to go

0:23:52.760 --> 0:23:54.359
<v Speaker 1>to I want it to be closer to where I live,

0:23:54.440 --> 0:23:58.159
<v Speaker 1>so put it, you know, somewhere else. Um. And so

0:23:58.200 --> 0:24:00.720
<v Speaker 1>they're talking about like the post bility of it being

0:24:00.760 --> 0:24:03.840
<v Speaker 1>a this this convention of Minecraft players who all get

0:24:03.880 --> 0:24:07.760
<v Speaker 1>together and and share notes essentially about things that they've

0:24:07.800 --> 0:24:12.080
<v Speaker 1>created and ideas that they have, uh, both for what

0:24:12.400 --> 0:24:14.119
<v Speaker 1>is possible in the game right now and what might

0:24:14.200 --> 0:24:17.480
<v Speaker 1>be possible in the future. Um. There are new elements

0:24:17.480 --> 0:24:20.080
<v Speaker 1>being added to the game all the time, including things

0:24:20.080 --> 0:24:23.959
<v Speaker 1>like environmental elements. So it's not just a static world

0:24:24.680 --> 0:24:27.479
<v Speaker 1>that only has daytime and nighttime. Um. There's there are

0:24:27.520 --> 0:24:31.040
<v Speaker 1>more elements to it than that. But I wish you'd

0:24:31.040 --> 0:24:36.920
<v Speaker 1>never shown me that BBC video with the animals nighttime, daytime,

0:24:37.640 --> 0:24:44.600
<v Speaker 1>nighttime anyway, Steve, Um, Yeah, it's a it's a an

0:24:44.680 --> 0:24:48.000
<v Speaker 1>interesting phenomenon to me. I'm wondering. You know, you mentioned

0:24:48.040 --> 0:24:51.520
<v Speaker 1>the connection to Nintendo, at least as far as gameplay

0:24:51.560 --> 0:24:54.760
<v Speaker 1>is concerned. What I'm wondering is if they can if

0:24:54.800 --> 0:24:58.440
<v Speaker 1>Minecraft can avoid the pitfalls that Nintendo fill into, which

0:24:58.520 --> 0:25:02.240
<v Speaker 1>is that Nintendo had a problem in that people would

0:25:02.240 --> 0:25:05.359
<v Speaker 1>adopt it really quickly. Casual gamers adopted the game. But

0:25:05.720 --> 0:25:07.639
<v Speaker 1>one of the issues about casual gamers is they're not

0:25:07.680 --> 0:25:09.440
<v Speaker 1>the kind of gamers who will go out and buy

0:25:10.760 --> 0:25:14.480
<v Speaker 1>the next game as as frequently as hardcore gamers do.

0:25:14.640 --> 0:25:17.600
<v Speaker 1>Like casual gamers, they don't play the game games as

0:25:17.640 --> 0:25:21.399
<v Speaker 1>often as frequently. So they might have a collection of

0:25:21.400 --> 0:25:23.240
<v Speaker 1>four or five games, and that's good for them. They're

0:25:23.240 --> 0:25:25.080
<v Speaker 1>fine because they don't play it that frequently. They're not

0:25:25.080 --> 0:25:26.960
<v Speaker 1>getting tired of it, or they may just forget about

0:25:26.960 --> 0:25:29.600
<v Speaker 1>the the system entirely and it just kind of sits

0:25:29.840 --> 0:25:32.760
<v Speaker 1>off to the side. It doesn't get played very much. Uh.

0:25:32.840 --> 0:25:35.320
<v Speaker 1>And then the problem with that is that Nintendo doesn't

0:25:35.359 --> 0:25:38.720
<v Speaker 1>have an ongoing stream of revenue because they're not selling games.

0:25:38.760 --> 0:25:41.679
<v Speaker 1>And part of that issue, players might argue is that

0:25:41.760 --> 0:25:45.200
<v Speaker 1>Nintendo kind of hurt when it came to compelling games

0:25:45.200 --> 0:25:48.040
<v Speaker 1>for the Wei. There just weren't as many of them

0:25:48.040 --> 0:25:50.400
<v Speaker 1>out there as there were for the other systems. According

0:25:50.400 --> 0:25:54.080
<v Speaker 1>to some gamers, I happen to be one of those,

0:25:54.080 --> 0:25:56.080
<v Speaker 1>But I'm just saying I know that there are other

0:25:56.080 --> 0:26:01.119
<v Speaker 1>points of view out there too. Um, but if Minecraft

0:26:01.119 --> 0:26:04.040
<v Speaker 1>can avoid that where you you don't have people suddenly

0:26:04.040 --> 0:26:06.720
<v Speaker 1>lose interest or maybe not even suddenly, but gradually lose

0:26:06.760 --> 0:26:09.040
<v Speaker 1>interest and then the game just kind of suffers for it.

0:26:09.480 --> 0:26:12.159
<v Speaker 1>If they can avoid that, I would really be curious

0:26:12.200 --> 0:26:14.000
<v Speaker 1>to see what comes out of this game in the

0:26:14.000 --> 0:26:16.560
<v Speaker 1>next couple of years, because what it really tells me

0:26:17.119 --> 0:26:20.520
<v Speaker 1>is that there are some incredibly creative people out there

0:26:21.000 --> 0:26:26.760
<v Speaker 1>who are really really good at thinking outside the box.

0:26:27.400 --> 0:26:29.200
<v Speaker 1>I didn't want to use that, but then I realized

0:26:29.240 --> 0:26:33.720
<v Speaker 1>it was too late. The cube outside the cube and uh,

0:26:33.920 --> 0:26:35.480
<v Speaker 1>you know, like I said, if you want to really

0:26:35.480 --> 0:26:37.800
<v Speaker 1>see what's possible in Minecraft, just go to YouTube and

0:26:37.840 --> 0:26:41.280
<v Speaker 1>type in Minecraft, and you're gonna see dozens and dozens

0:26:41.280 --> 0:26:43.080
<v Speaker 1>of videos, some of which are you know, some of

0:26:43.119 --> 0:26:45.560
<v Speaker 1>them are going to be those typical little videos where

0:26:45.600 --> 0:26:46.840
<v Speaker 1>you watch it and like, I don't even see what

0:26:46.880 --> 0:26:48.320
<v Speaker 1>the point of that was. But there are other ones

0:26:48.359 --> 0:26:51.880
<v Speaker 1>that are really really impressive, where people have built these

0:26:51.920 --> 0:26:55.040
<v Speaker 1>complex mechanisms where you hit a switch on one side

0:26:55.040 --> 0:26:57.600
<v Speaker 1>of the map and a door all the way on

0:26:57.640 --> 0:26:59.000
<v Speaker 1>the other side. Of the map, but these maps can

0:26:59.080 --> 0:27:01.879
<v Speaker 1>be enormous. Us. Uh, door on the other side of

0:27:01.920 --> 0:27:05.119
<v Speaker 1>the map opens and you think, wow, that's you know,

0:27:05.280 --> 0:27:07.400
<v Speaker 1>it took a lot of work to create that. Now

0:27:07.440 --> 0:27:09.240
<v Speaker 1>you might also ask what was the point of that?

0:27:10.520 --> 0:27:12.960
<v Speaker 1>But you know, that's another element I would I would

0:27:13.000 --> 0:27:15.000
<v Speaker 1>be curious to see if they start building into in

0:27:15.119 --> 0:27:21.240
<v Speaker 1>things like creating a device that that triggers something essentially wirelessly.

0:27:21.680 --> 0:27:24.200
<v Speaker 1>Like you create a transmitter and a receiver and they

0:27:24.280 --> 0:27:27.920
<v Speaker 1>are unique to one another, so only one transmitter will

0:27:27.960 --> 0:27:32.000
<v Speaker 1>activate a specific receiver, and then you put that receiver

0:27:32.320 --> 0:27:36.520
<v Speaker 1>on a device where when the receiver receives a signal,

0:27:36.680 --> 0:27:40.880
<v Speaker 1>it triggers an electrical electric chain of events that will

0:27:41.480 --> 0:27:44.280
<v Speaker 1>cause something to happen. I thought would be a cool

0:27:44.400 --> 0:27:47.359
<v Speaker 1>thing to add in there. Yeah, definitely. What will it

0:27:47.400 --> 0:27:51.560
<v Speaker 1>help you fend off the spiders? Um? I was thinking

0:27:51.800 --> 0:27:55.080
<v Speaker 1>of a thing that when you hit a switch, then

0:27:55.080 --> 0:27:59.679
<v Speaker 1>across the room, uh, funky Town would play, and Spider's

0:27:59.760 --> 0:28:02.000
<v Speaker 1>love of dancing to funky Town, so you could actually

0:28:02.040 --> 0:28:05.840
<v Speaker 1>distract them long enough to squish them. There are records

0:28:05.920 --> 0:28:09.520
<v Speaker 1>in Minecraft, and you can put them into a jukebox. Yes,

0:28:09.560 --> 0:28:12.080
<v Speaker 1>you can build a jukebox and play and play music,

0:28:12.080 --> 0:28:16.800
<v Speaker 1>which again I find that fascinating. Um So yeah, I mean,

0:28:17.359 --> 0:28:19.520
<v Speaker 1>it's it's interesting to see there. There are a lot

0:28:19.520 --> 0:28:25.000
<v Speaker 1>of games, indie developed games that UH have provided a

0:28:25.040 --> 0:28:29.399
<v Speaker 1>good launching pad for other series or for the career

0:28:29.600 --> 0:28:31.720
<v Speaker 1>of a developer. I think it's safe to say that

0:28:32.440 --> 0:28:36.159
<v Speaker 1>um not is probably doing is it's probably going to

0:28:36.240 --> 0:28:38.400
<v Speaker 1>get a lot of attention out of the Minecraft phenomenon,

0:28:38.400 --> 0:28:41.240
<v Speaker 1>because I don't think it's even remotely close to being

0:28:42.040 --> 0:28:43.880
<v Speaker 1>extinct at this point. I think it's still on the

0:28:43.960 --> 0:28:48.200
<v Speaker 1>rise and will be sure. Yeah, I mean it's right now.

0:28:48.280 --> 0:28:50.360
<v Speaker 1>I would say it's still kind of a fringe thing

0:28:50.840 --> 0:28:56.720
<v Speaker 1>that Minecraft hasn't reached UH full blown UH awareness in

0:28:56.720 --> 0:29:00.560
<v Speaker 1>the market. Um it's more so than when I first

0:29:00.600 --> 0:29:03.600
<v Speaker 1>discovered it ages ago, but it's one of those things

0:29:03.640 --> 0:29:06.440
<v Speaker 1>that I think it's still kind of a relatively small

0:29:06.480 --> 0:29:10.440
<v Speaker 1>community of the potential community this game could have. So

0:29:10.560 --> 0:29:12.600
<v Speaker 1>I'm sure that over time we're gonna see even more

0:29:12.640 --> 0:29:15.880
<v Speaker 1>people discover and adopt this game and create even more

0:29:16.720 --> 0:29:21.120
<v Speaker 1>amazing UH creations in this world. And not to mention

0:29:21.200 --> 0:29:22.959
<v Speaker 1>the fact that you know you're gonna keep seeing the

0:29:23.000 --> 0:29:26.400
<v Speaker 1>world itself evolve over time, and you're gonna have to

0:29:26.480 --> 0:29:30.080
<v Speaker 1>you You'll have to be more creative because the game

0:29:30.120 --> 0:29:32.840
<v Speaker 1>will become more and more difficult to uh to navigate

0:29:32.880 --> 0:29:36.720
<v Speaker 1>if you don't engage those creative muscles in in the

0:29:36.720 --> 0:29:40.280
<v Speaker 1>old noggin. So yeah, I definitely think that this is

0:29:40.320 --> 0:29:43.200
<v Speaker 1>something that that UM has a lot of room to grow.

0:29:43.280 --> 0:29:46.320
<v Speaker 1>I wonder if it's something that you could see on consoles,

0:29:46.360 --> 0:29:50.760
<v Speaker 1>perhaps um as something you can download um you know,

0:29:51.040 --> 0:29:54.640
<v Speaker 1>or or maybe even acquired by one of the major developers.

0:29:54.640 --> 0:29:57.400
<v Speaker 1>I'm sure Again, I just heard some of the Minecraft

0:29:57.440 --> 0:30:00.560
<v Speaker 1>fans out there who prefer yeah, no, well, I mean,

0:30:00.600 --> 0:30:04.080
<v Speaker 1>you know, it's it's it bears some similarity to some

0:30:04.160 --> 0:30:08.320
<v Speaker 1>other games that kind of got the strong community around them,

0:30:08.360 --> 0:30:11.160
<v Speaker 1>like a little Big Planet. It reminds me a lot

0:30:11.160 --> 0:30:13.720
<v Speaker 1>of that as well. So I could definitely see the

0:30:13.760 --> 0:30:17.360
<v Speaker 1>potential for for our consoles to be interested in it, uh,

0:30:17.480 --> 0:30:20.400
<v Speaker 1>although depending on the executives for those consoles, right, because

0:30:20.400 --> 0:30:24.400
<v Speaker 1>if the executives are all tied up about graphics and

0:30:24.400 --> 0:30:27.080
<v Speaker 1>and uh that kind of element, like I wanted to

0:30:27.160 --> 0:30:29.040
<v Speaker 1>look really really good, it has to look state of

0:30:29.120 --> 0:30:31.080
<v Speaker 1>the art, they might not be able to get past

0:30:31.120 --> 0:30:34.160
<v Speaker 1>the fact that these characters are much more blocky and

0:30:35.040 --> 0:30:38.880
<v Speaker 1>almost comedic really in their appearance. Uh, but that that

0:30:39.000 --> 0:30:43.480
<v Speaker 1>simplicity is deceptive, like we've been saying. So maybe there's

0:30:43.480 --> 0:30:46.560
<v Speaker 1>some executives out there who can look past the blocky

0:30:46.600 --> 0:30:49.080
<v Speaker 1>aspect of this game and see it for what it

0:30:49.120 --> 0:30:52.120
<v Speaker 1>really is, and then yeah, who knows, you might be

0:30:52.200 --> 0:30:56.080
<v Speaker 1>able to get a cool version on one of the

0:30:56.120 --> 0:30:58.880
<v Speaker 1>console games. Although the problem you have there is how

0:30:58.920 --> 0:31:02.239
<v Speaker 1>do you host the worlds? Do you host the world's like,

0:31:02.280 --> 0:31:04.000
<v Speaker 1>do you have it where you would be able to

0:31:04.040 --> 0:31:09.320
<v Speaker 1>create servers like you can and Minecraft, or would everybody

0:31:09.360 --> 0:31:11.560
<v Speaker 1>share in the same big virtual world, because then you

0:31:11.600 --> 0:31:15.520
<v Speaker 1>would have the troll problem becomes enormous, you know. Or

0:31:15.600 --> 0:31:17.720
<v Speaker 1>maybe you have a region in that world that's just

0:31:18.120 --> 0:31:20.640
<v Speaker 1>yours and you can give keys to the people that

0:31:20.760 --> 0:31:23.120
<v Speaker 1>you like and they can come and check out your stuff.

0:31:23.160 --> 0:31:25.440
<v Speaker 1>I don't know. I mean, these are problems that I

0:31:25.480 --> 0:31:28.640
<v Speaker 1>would be thinking of, because I wouldn't I would hate

0:31:28.680 --> 0:31:31.000
<v Speaker 1>to spend a lot of time and creativity and building

0:31:31.080 --> 0:31:33.120
<v Speaker 1>something and then come in and lug in the next

0:31:33.200 --> 0:31:36.120
<v Speaker 1>day and just see that some some jerk had gone

0:31:36.120 --> 0:31:40.680
<v Speaker 1>in and totally taken out half of it. Right, Yeah,

0:31:40.840 --> 0:31:43.560
<v Speaker 1>I'm looking at you jerks. You know who you are.

0:31:43.800 --> 0:31:47.080
<v Speaker 1>On the other hand, yeah, I would never have expected

0:31:47.080 --> 0:31:49.760
<v Speaker 1>Angry Birds to do as well as it has and

0:31:49.800 --> 0:31:52.360
<v Speaker 1>be available on all the different platforms it is, especially

0:31:52.400 --> 0:31:56.320
<v Speaker 1>since it is many people say, a clone of a

0:31:56.360 --> 0:31:58.520
<v Speaker 1>different game. I'm pretty sure you're not supposed to say

0:31:58.520 --> 0:32:02.760
<v Speaker 1>the name out loud or else. It's summons them the birds. Yeah,

0:32:02.880 --> 0:32:07.200
<v Speaker 1>the pigs, No, maybe a coincidence. Does you know Minecraft

0:32:07.240 --> 0:32:11.480
<v Speaker 1>has pigs? There you go. It's all part of a plot.

0:32:11.720 --> 0:32:15.240
<v Speaker 1>Is it's a swine plot? All right? Well, the way

0:32:15.240 --> 0:32:17.360
<v Speaker 1>this wine flew, you know, I was about to say

0:32:17.480 --> 0:32:19.320
<v Speaker 1>that's the weird thing about Angry Birds. It's not the

0:32:19.320 --> 0:32:23.600
<v Speaker 1>swine that flew. Anyway. We're gonna wrap this up because

0:32:23.640 --> 0:32:26.280
<v Speaker 1>we're getting a little loopy in here. So you guys,

0:32:26.480 --> 0:32:29.320
<v Speaker 1>if you have another specific topic you want us to

0:32:29.360 --> 0:32:32.480
<v Speaker 1>talk about, and uh, and if you have not seen Minecraft,

0:32:32.560 --> 0:32:34.200
<v Speaker 1>I do urge you to check it out. It is

0:32:34.200 --> 0:32:37.040
<v Speaker 1>pretty neat, neat, you know, it's it's especially for people

0:32:37.040 --> 0:32:39.640
<v Speaker 1>who like to build stuff. It's neat for you guys.

0:32:39.680 --> 0:32:41.520
<v Speaker 1>So all you guys out there who love legos and

0:32:41.560 --> 0:32:43.520
<v Speaker 1>things like that, check it out because it's got a

0:32:43.560 --> 0:32:46.680
<v Speaker 1>lot of potential, but if you have a specific topic

0:32:46.720 --> 0:32:48.600
<v Speaker 1>you would like us to cover, you can let us

0:32:48.640 --> 0:32:51.600
<v Speaker 1>know on Facebook and Twitter are handled. There is Text

0:32:51.640 --> 0:32:54.560
<v Speaker 1>Stuff hs W, or you can send us an email.

0:32:55.000 --> 0:32:58.360
<v Speaker 1>That address is tech stuff at how stuff works dot

0:32:58.400 --> 0:32:59.960
<v Speaker 1>com and Chris and I will talk to you again

0:33:00.800 --> 0:33:06.040
<v Speaker 1>really soon. Be sure to check out our new video podcast,

0:33:06.280 --> 0:33:09.120
<v Speaker 1>Stuff from the Future. Join how Stuff Work staff as

0:33:09.160 --> 0:33:12.880
<v Speaker 1>we explore the most promising and perplexing possibilities of tomorrow.

0:33:14.040 --> 0:33:16.800
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