1 00:00:00,280 --> 00:00:02,960 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,160 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,000 --> 00:00:17,800 Speaker 1: tech Stuff from how stuff works dot com. Hello again, everyone, 4 00:00:17,840 --> 00:00:20,079 Speaker 1: Welcome to tech stuff. My name is Chris Poulette and 5 00:00:20,079 --> 00:00:22,560 Speaker 1: I am an editor at how stuff works dot com. 6 00:00:22,560 --> 00:00:25,800 Speaker 1: Sitting over across from me, playing with his blocks is 7 00:00:25,880 --> 00:00:29,760 Speaker 1: senior writer Johnathan. Pretty women out walking with gorillas down 8 00:00:29,800 --> 00:00:32,400 Speaker 1: my street. From my window, I stare while my coffee 9 00:00:32,400 --> 00:00:39,760 Speaker 1: goes cold. Look over there, where here comes Minecraft. That's 10 00:00:39,800 --> 00:00:42,440 Speaker 1: what we're gonna talk about, all right. It was my 11 00:00:42,440 --> 00:00:47,879 Speaker 1: my MPR version, and it's Minecraft. It's good. We have 12 00:00:47,960 --> 00:00:52,440 Speaker 1: had so many requests, mainly on Facebook from fans who 13 00:00:52,479 --> 00:00:56,720 Speaker 1: really wanted us to talk about Minecraft. Um and a Minecraft, 14 00:00:56,800 --> 00:00:59,440 Speaker 1: in case you do not know, is a game that 15 00:00:59,560 --> 00:01:03,360 Speaker 1: on its surface seems pretty simple, but as you learn 16 00:01:03,400 --> 00:01:05,560 Speaker 1: more about it, you realize that this is actually a 17 00:01:05,600 --> 00:01:08,800 Speaker 1: pretty incredible and complex game. You just if you look 18 00:01:08,800 --> 00:01:12,720 Speaker 1: at it, just based upon the graphics and the the 19 00:01:12,280 --> 00:01:16,000 Speaker 1: the basic idea of what you're supposed to do, you 20 00:01:16,040 --> 00:01:19,959 Speaker 1: would say, oh, there's nothing to this, but oh contrair, 21 00:01:21,080 --> 00:01:25,280 Speaker 1: I would say to that person, So let's talk about Minecraft. 22 00:01:25,280 --> 00:01:29,280 Speaker 1: So Minecraft started right around May tenth, two thousand nine, 23 00:01:29,360 --> 00:01:32,199 Speaker 1: so it's just over a year or two years old 24 00:01:32,319 --> 00:01:36,360 Speaker 1: when we record this podcast. Yes, actually, I'm assuming that 25 00:01:36,400 --> 00:01:39,160 Speaker 1: you're taking it directly from the Minecraft website, which is 26 00:01:39,600 --> 00:01:42,679 Speaker 1: under about the game. Minecraft is developed by Marcus Person. 27 00:01:42,880 --> 00:01:45,880 Speaker 1: It's been under developments. It's about May tenth, two thousand nine, 28 00:01:46,080 --> 00:01:49,160 Speaker 1: So that's that's his best guess. Yeah. So yeah, Marcus 29 00:01:49,200 --> 00:01:52,160 Speaker 1: actually was inspired, at least according to his website, to 30 00:01:52,360 --> 00:01:56,440 Speaker 1: do Minecraft because he'd been playing this another sort of 31 00:01:56,480 --> 00:01:59,320 Speaker 1: similar game called in Finny Minor, which I'm pretty sure 32 00:01:59,440 --> 00:02:01,880 Speaker 1: was Wasn't that the the guy who came out of 33 00:02:01,920 --> 00:02:04,320 Speaker 1: the Earth right at the end of The Incredibles, No, 34 00:02:04,640 --> 00:02:07,680 Speaker 1: that's the under Miner. No. Actually, it was a game 35 00:02:07,720 --> 00:02:11,920 Speaker 1: about mining elements from the Earth and you were, I 36 00:02:11,960 --> 00:02:14,400 Speaker 1: guess the planet. The idea was that you would you know, 37 00:02:14,480 --> 00:02:16,920 Speaker 1: dig out certain elements and you would get credit for 38 00:02:17,000 --> 00:02:20,240 Speaker 1: the stuff that you dug up um, which actually sounds 39 00:02:20,320 --> 00:02:22,040 Speaker 1: kind of cool. I had never heard about it until then. 40 00:02:22,480 --> 00:02:25,200 Speaker 1: That was actually under development for very very short period 41 00:02:25,240 --> 00:02:26,520 Speaker 1: of time from what I read, and as a matter 42 00:02:26,560 --> 00:02:28,720 Speaker 1: of fact, it was only out for a couple of months, 43 00:02:29,400 --> 00:02:32,000 Speaker 1: and apparently a person had played it and liked the game, 44 00:02:32,080 --> 00:02:33,960 Speaker 1: and then when it went away, he said, I'm going 45 00:02:34,040 --> 00:02:37,040 Speaker 1: to do something similar. Yeah. And and the concept of 46 00:02:37,080 --> 00:02:40,399 Speaker 1: mining in games is not a new one. I mean, 47 00:02:40,440 --> 00:02:44,320 Speaker 1: you've got you've got games, especially like multi massively multiplayer 48 00:02:44,440 --> 00:02:47,280 Speaker 1: online games that have had some sort of mining and 49 00:02:47,400 --> 00:02:52,480 Speaker 1: crafting uh capacity in them for ages. So games like 50 00:02:52,560 --> 00:02:56,160 Speaker 1: Ultima Online and ever Quest and World of Warcraft have 51 00:02:56,240 --> 00:03:01,240 Speaker 1: had similar kind of of concepts. Minecraft though, does this 52 00:03:01,280 --> 00:03:03,560 Speaker 1: in a very simple way. Like again, if you look 53 00:03:03,560 --> 00:03:05,800 Speaker 1: at the the graphics, if you haven't never seen it, 54 00:03:05,919 --> 00:03:08,280 Speaker 1: I do recommend you check out some videos. There's plenty 55 00:03:08,280 --> 00:03:13,040 Speaker 1: of them on YouTube. Um. They're very blocky graphics, very cartoonish. Um. 56 00:03:13,080 --> 00:03:17,520 Speaker 1: They seem pretty simple. But again that kind of is 57 00:03:17,560 --> 00:03:22,120 Speaker 1: a uh it's deceptive because the game mechanics underneath are 58 00:03:22,160 --> 00:03:25,520 Speaker 1: actually pretty complex. Yeah. Actually, when I when I first 59 00:03:25,560 --> 00:03:30,600 Speaker 1: heard somebody request this, um, and I wasn't familiar with Minecraft, 60 00:03:30,639 --> 00:03:33,280 Speaker 1: immediately well, I looked. I looked it up, and I 61 00:03:33,440 --> 00:03:35,640 Speaker 1: only looked at some screenshots I didn't really understand, and 62 00:03:35,640 --> 00:03:37,640 Speaker 1: I was thinking, well, I mean, if you're building stuff 63 00:03:37,640 --> 00:03:40,160 Speaker 1: with blocks, that kind of reminds me of Lego Digital Designer, 64 00:03:40,360 --> 00:03:43,600 Speaker 1: which is sort of a CAD system for working with legos. 65 00:03:43,640 --> 00:03:46,760 Speaker 1: And I heard somebody just now, one of the Minecraft 66 00:03:46,800 --> 00:03:50,280 Speaker 1: fans groaning and saying, no, well, no, it's not exactly 67 00:03:50,320 --> 00:03:52,840 Speaker 1: like that. It's just not even remotely like that. Well, 68 00:03:52,920 --> 00:03:54,840 Speaker 1: it's remotely like if you just look at it on 69 00:03:54,880 --> 00:03:56,920 Speaker 1: the surface, though, you that might be what you would think, 70 00:03:56,960 --> 00:03:59,920 Speaker 1: so exactly. In general, in Minecraft, what you're doing is 71 00:04:00,040 --> 00:04:04,440 Speaker 1: you're using various kinds of blocks to build structures and 72 00:04:04,600 --> 00:04:08,560 Speaker 1: environments in a virtual three dimensional environment. You are playing 73 00:04:08,600 --> 00:04:11,720 Speaker 1: the part of a little avatar in this and um. 74 00:04:12,240 --> 00:04:15,560 Speaker 1: And then if you're playing the beta version, which is 75 00:04:15,600 --> 00:04:19,520 Speaker 1: the version that actually is getting updated and is changing 76 00:04:19,520 --> 00:04:22,840 Speaker 1: over time. It depends on when you're when you listen 77 00:04:22,880 --> 00:04:25,720 Speaker 1: to this, because as of recording that it's in beta. Yeah. Yeah, 78 00:04:25,720 --> 00:04:28,280 Speaker 1: who knows. By the time this this publishes, it may 79 00:04:28,320 --> 00:04:32,840 Speaker 1: have a full version out. But what happens is that 80 00:04:33,200 --> 00:04:35,640 Speaker 1: during the daytime, you're safe more or less. I mean, 81 00:04:35,680 --> 00:04:38,320 Speaker 1: you can fall off of of a cliff and die, 82 00:04:38,880 --> 00:04:41,560 Speaker 1: but more or less you're safe, and you can do 83 00:04:41,640 --> 00:04:45,200 Speaker 1: things like mine for resources, and you can mind for resources, 84 00:04:45,200 --> 00:04:49,200 Speaker 1: not just through mining like digging, you can also get 85 00:04:49,240 --> 00:04:54,120 Speaker 1: resources by attacking, say a sheep and gathering wool um. Again, 86 00:04:54,160 --> 00:04:57,320 Speaker 1: this is not an uncommon game element. Yeah, it's in 87 00:04:57,360 --> 00:04:59,159 Speaker 1: a lot of this game mechanics in a lot of games. 88 00:04:59,200 --> 00:05:03,200 Speaker 1: But then what happens is at night, the monsters come out, 89 00:05:04,160 --> 00:05:07,280 Speaker 1: and uh so what you ideally, what you do is 90 00:05:07,320 --> 00:05:11,000 Speaker 1: you use the the resources in the virtual world to 91 00:05:11,640 --> 00:05:15,719 Speaker 1: create uh structures for you to stay safe in at night, 92 00:05:16,120 --> 00:05:20,599 Speaker 1: while you also continue to build more complex um elements. 93 00:05:20,680 --> 00:05:23,640 Speaker 1: And the interesting thing to me about Minecraft is not 94 00:05:23,760 --> 00:05:28,320 Speaker 1: just that you can build a castle, let's say, but 95 00:05:28,400 --> 00:05:31,440 Speaker 1: you can build a castle of different materials. It's not 96 00:05:31,560 --> 00:05:34,240 Speaker 1: You're not limited to like this is your block, this 97 00:05:34,320 --> 00:05:36,320 Speaker 1: is you know, you use this block to build things. 98 00:05:36,760 --> 00:05:39,200 Speaker 1: You know, it's and you might have different colors of blocks, 99 00:05:39,200 --> 00:05:41,400 Speaker 1: but they all have the same properties. That's not the 100 00:05:41,400 --> 00:05:44,279 Speaker 1: case with Minecraft. Minecraft. You actually can create blocks that 101 00:05:44,320 --> 00:05:50,440 Speaker 1: have unique properties. And according according the website, yeah, there 102 00:05:50,440 --> 00:05:54,560 Speaker 1: there are seventy seven different types of blocks at this point. Yeah, 103 00:05:54,600 --> 00:05:59,080 Speaker 1: I according to the Minecraft WICKI yes, I also visited 104 00:05:59,080 --> 00:06:01,320 Speaker 1: that from my research, they have you can think of 105 00:06:01,800 --> 00:06:05,160 Speaker 1: they have recipes, all right, that's what you get, Like 106 00:06:05,320 --> 00:06:09,000 Speaker 1: the recipes you have of combining various resources within the 107 00:06:09,040 --> 00:06:11,440 Speaker 1: game and what the outcome is. Yeah. So like, if 108 00:06:11,440 --> 00:06:13,559 Speaker 1: you have a block of type A and a block 109 00:06:13,600 --> 00:06:15,560 Speaker 1: of type B, you can combine them to create a 110 00:06:15,600 --> 00:06:18,719 Speaker 1: block of type N. Yeah. And in this case, they said, 111 00:06:18,760 --> 00:06:25,440 Speaker 1: there are currently one and forty four recipes. So let's say, 112 00:06:25,560 --> 00:06:27,480 Speaker 1: let me let me scroll down and find it's kind 113 00:06:27,480 --> 00:06:29,280 Speaker 1: of interesting. So if you think about it, um, if 114 00:06:29,320 --> 00:06:31,040 Speaker 1: you're not familiar with the game, you think about it, 115 00:06:31,080 --> 00:06:37,320 Speaker 1: you have elements, um, like for example, uh, sodium and oxygen, 116 00:06:37,480 --> 00:06:40,360 Speaker 1: yeah you could, you know, and hydrogen. You can combine 117 00:06:40,400 --> 00:06:43,800 Speaker 1: them to make elements. I mean, yeah, I'm I'm sorry. 118 00:06:44,240 --> 00:06:47,640 Speaker 1: You can combine them to make molecules of different something 119 00:06:47,640 --> 00:06:50,839 Speaker 1: else using a scientific sort of it's more on a 120 00:06:50,920 --> 00:06:53,400 Speaker 1: it's more on a macro scale. But like here's an example. 121 00:06:53,720 --> 00:06:56,360 Speaker 1: Let's say you want to build a pick ax. Okay, 122 00:06:56,400 --> 00:06:58,480 Speaker 1: so if you wanted to build a pick ax in Minecraft, 123 00:06:58,520 --> 00:07:01,760 Speaker 1: you would need as your your ingredients and your recipe. 124 00:07:01,839 --> 00:07:05,280 Speaker 1: You would need some sticks, which you can also create 125 00:07:05,279 --> 00:07:08,920 Speaker 1: through wooden planks. But you need sticks plus a wooden 126 00:07:08,960 --> 00:07:14,280 Speaker 1: plank or nudan a sticks plus cobble stone or sticks 127 00:07:14,320 --> 00:07:17,960 Speaker 1: plus iron ingets or sticks plus golding It's or sticks 128 00:07:18,000 --> 00:07:21,920 Speaker 1: plus diamond gems. So the wooden plank, cobblestone, ironing, it's golding, 129 00:07:21,920 --> 00:07:26,400 Speaker 1: it's or diamond gems would serve as the actual um, 130 00:07:26,520 --> 00:07:29,240 Speaker 1: the actual pick part of the pickaxe, like they pick 131 00:07:29,280 --> 00:07:31,040 Speaker 1: in the ax as opposed, then the stick would be 132 00:07:31,080 --> 00:07:34,000 Speaker 1: your handle. Now you would ask you and you might 133 00:07:34,040 --> 00:07:37,920 Speaker 1: ask yourself, well, why would I even bother trying to 134 00:07:37,920 --> 00:07:40,800 Speaker 1: to find a diamond gem or create a diamond gem 135 00:07:40,920 --> 00:07:43,360 Speaker 1: if I could just make a pickax using a stick 136 00:07:43,400 --> 00:07:47,480 Speaker 1: and a wooden plank. Well, the tools in Minecraft have 137 00:07:47,560 --> 00:07:51,520 Speaker 1: a limited number of uses, and so if you're gonna 138 00:07:51,600 --> 00:07:55,680 Speaker 1: use a pickax to mind more materials, uh, the number 139 00:07:55,680 --> 00:07:58,520 Speaker 1: of uses that pickax has is dependent upon what the 140 00:07:58,560 --> 00:08:01,200 Speaker 1: pickax itself is made up of, right, So if you 141 00:08:01,280 --> 00:08:04,240 Speaker 1: use a softer metal like gold, it wouldn't hold up 142 00:08:04,280 --> 00:08:06,800 Speaker 1: as well as something like iron, which is tougher. Yeah, 143 00:08:06,840 --> 00:08:09,640 Speaker 1: So if you are going for if you're going for 144 00:08:09,680 --> 00:08:12,240 Speaker 1: a really long term tool that you want to be 145 00:08:12,240 --> 00:08:13,600 Speaker 1: able to use over and over again, you want to 146 00:08:13,680 --> 00:08:16,440 Speaker 1: use the stronger materials, which are of course harder to 147 00:08:16,480 --> 00:08:20,400 Speaker 1: get in most cases of course. So uh, it's it's interesting, 148 00:08:20,440 --> 00:08:22,960 Speaker 1: you know, it's a part of your strategy is that, Okay, well, 149 00:08:22,960 --> 00:08:25,160 Speaker 1: how much effort do I want to take in order 150 00:08:25,200 --> 00:08:27,440 Speaker 1: to get the raw materials I need to make a 151 00:08:27,480 --> 00:08:30,920 Speaker 1: tool so that I can get more raw materials? Well, 152 00:08:30,960 --> 00:08:34,840 Speaker 1: it depends on how fast you need to work before nightfall. Yeah, 153 00:08:34,920 --> 00:08:37,920 Speaker 1: and it also depends on what your eventual goal is, like, 154 00:08:39,160 --> 00:08:42,440 Speaker 1: uh uh, you know, do you want to create something 155 00:08:42,480 --> 00:08:45,440 Speaker 1: that is is functional? Do you want to create something 156 00:08:45,480 --> 00:08:47,240 Speaker 1: that is decorative? Do you want to create something that 157 00:08:47,440 --> 00:08:49,760 Speaker 1: is both? Do you want to create something that is 158 00:08:49,840 --> 00:08:54,040 Speaker 1: innovative that no one else has managed to do yet? Um? 159 00:08:54,080 --> 00:08:55,320 Speaker 1: If you want to do that, You're going to have 160 00:08:55,400 --> 00:08:58,200 Speaker 1: to really start working soon, because I've seen some pretty 161 00:08:58,240 --> 00:09:02,040 Speaker 1: incredible stuff made in Minecraft. Now talking about incredible stuff 162 00:09:02,040 --> 00:09:05,200 Speaker 1: made of Minecraft. There are two versions of the game 163 00:09:05,600 --> 00:09:08,160 Speaker 1: that are out in the wild. There's the Beta version, 164 00:09:08,200 --> 00:09:10,839 Speaker 1: which is the one that keeps getting updates and gets 165 00:09:10,880 --> 00:09:13,240 Speaker 1: new elements added into it over time, and then there's 166 00:09:13,240 --> 00:09:16,679 Speaker 1: the classic version. Now, Classic you can think of as 167 00:09:16,760 --> 00:09:19,760 Speaker 1: kind of just a giant sandbox. Yeah, you can go 168 00:09:19,800 --> 00:09:22,200 Speaker 1: in and build or destroy if you're one of those 169 00:09:22,280 --> 00:09:25,720 Speaker 1: kind of people, to anything you like within a game 170 00:09:25,720 --> 00:09:28,320 Speaker 1: on a server. So you can actually have a game 171 00:09:28,320 --> 00:09:31,920 Speaker 1: of Minecraft playing on a server and invite the people 172 00:09:32,000 --> 00:09:35,480 Speaker 1: you know to come and play Minecraft there or build 173 00:09:35,640 --> 00:09:37,720 Speaker 1: on Minecraft there. And if you're using the Classic system, 174 00:09:37,760 --> 00:09:39,440 Speaker 1: you don't have to worry about monsters hunting you down 175 00:09:39,480 --> 00:09:41,559 Speaker 1: and killing you. It's really just a place for you 176 00:09:41,600 --> 00:09:43,760 Speaker 1: to play and build stuff. Now, granted, you don't have 177 00:09:43,800 --> 00:09:45,840 Speaker 1: all the materials available to you that you would in 178 00:09:45,880 --> 00:09:49,319 Speaker 1: the beta system because again Classics not getting updates, so 179 00:09:49,360 --> 00:09:52,320 Speaker 1: it's gonna have, you know, the the amount of resources 180 00:09:52,360 --> 00:09:57,400 Speaker 1: you have is set Classic, it's fixed changes, so that 181 00:09:57,440 --> 00:10:01,760 Speaker 1: doesn't hasn't stopped people from creating some pretty amazing objects 182 00:10:02,000 --> 00:10:05,360 Speaker 1: in Minecraft. We've seen a few just we watched some 183 00:10:05,520 --> 00:10:09,079 Speaker 1: videos if you oh gosh, it's been a few months now, 184 00:10:09,160 --> 00:10:14,080 Speaker 1: but I remember seeing one where someone created a globe 185 00:10:14,200 --> 00:10:16,920 Speaker 1: of the Earth and it was huge, an enormous globe. 186 00:10:17,000 --> 00:10:19,360 Speaker 1: I mean not to scale because that would have been 187 00:10:19,400 --> 00:10:22,840 Speaker 1: a little too much, but yeah, it was an enormous 188 00:10:22,880 --> 00:10:25,320 Speaker 1: globe and it was fairly accurate. It was missing a 189 00:10:25,320 --> 00:10:27,839 Speaker 1: few blocks because there were some vandals who showed up 190 00:10:27,840 --> 00:10:29,840 Speaker 1: and destroyed some of the blocks. And you do get 191 00:10:29,880 --> 00:10:32,680 Speaker 1: that occasionally if you have your your creations on a 192 00:10:32,760 --> 00:10:35,520 Speaker 1: server that has got a very open policy. You're gonna 193 00:10:35,559 --> 00:10:37,360 Speaker 1: get some jerks in there. It's just the way the 194 00:10:37,400 --> 00:10:40,800 Speaker 1: world works, unfortunately, not unlike real life. Yeah, just like 195 00:10:40,840 --> 00:10:43,319 Speaker 1: real life. But yeah, I remember seeing that globe and 196 00:10:43,360 --> 00:10:45,240 Speaker 1: it was really impressive, and it had a hole at 197 00:10:45,240 --> 00:10:47,240 Speaker 1: the very top of the globe where you could go 198 00:10:47,320 --> 00:10:49,520 Speaker 1: to the very top and fall down. And also, in 199 00:10:49,520 --> 00:10:51,840 Speaker 1: Classic mode, you don't die if you fall off a cliff, 200 00:10:52,360 --> 00:10:56,000 Speaker 1: so because the the the focus in Classic mode isn't 201 00:10:56,320 --> 00:10:58,760 Speaker 1: the game element where you're trying to stay alive and 202 00:10:58,760 --> 00:11:02,719 Speaker 1: and flourish. It's all about creating. So uh yeah, and 203 00:11:02,840 --> 00:11:05,240 Speaker 1: this version you you could actually go inside the globe 204 00:11:05,280 --> 00:11:07,200 Speaker 1: and see what was on what they had built on 205 00:11:07,240 --> 00:11:09,760 Speaker 1: the inside, which was also kind of cool. But then 206 00:11:09,800 --> 00:11:12,040 Speaker 1: there was another one I showed Chris that I thought 207 00:11:12,080 --> 00:11:14,400 Speaker 1: was really neat, which was a person who was trying 208 00:11:14,440 --> 00:11:18,800 Speaker 1: to build a scale model of the starship Enterprise in Minecraft. 209 00:11:19,520 --> 00:11:22,040 Speaker 1: That's pretty amazing. We should actually check and see if 210 00:11:22,040 --> 00:11:24,160 Speaker 1: that's been updated, because we looked at it months ago 211 00:11:24,200 --> 00:11:26,640 Speaker 1: and it was. It wasn't a pretty good like, it 212 00:11:27,000 --> 00:11:30,319 Speaker 1: wasn't finished by any means, but it was going along 213 00:11:30,360 --> 00:11:34,079 Speaker 1: pretty well. And this was a guy who was actually 214 00:11:34,080 --> 00:11:37,600 Speaker 1: trying to create these enterprise based off of plans from 215 00:11:37,679 --> 00:11:41,840 Speaker 1: various Star Trek source books and uh, including all the decks. 216 00:11:42,360 --> 00:11:44,959 Speaker 1: So it wasn't just that he had the shell of 217 00:11:45,080 --> 00:11:47,320 Speaker 1: the Enterprise there. He wanted to build it so that 218 00:11:47,360 --> 00:11:50,200 Speaker 1: you could actually go inside and explore the Enterprise as 219 00:11:50,280 --> 00:11:53,200 Speaker 1: if you were a crew member, which you know, for 220 00:11:53,280 --> 00:11:57,560 Speaker 1: geeks like me, that's pretty amazing. It's a painstaking process 221 00:11:57,600 --> 00:11:59,880 Speaker 1: to get that much detail in there. Though. Yeah, I 222 00:12:00,080 --> 00:12:03,439 Speaker 1: remember that he had created some way where he created 223 00:12:03,480 --> 00:12:06,960 Speaker 1: sort of like a macro where he had built the 224 00:12:07,040 --> 00:12:10,960 Speaker 1: frame through some weird means and then was able to 225 00:12:11,160 --> 00:12:14,080 Speaker 1: import that into Minecraft. I don't remember the details. I 226 00:12:14,080 --> 00:12:16,640 Speaker 1: remember it's in the video, though, that that was pretty 227 00:12:16,640 --> 00:12:18,280 Speaker 1: neat that he wasn't he didn't have to do it 228 00:12:18,320 --> 00:12:21,320 Speaker 1: block by block in other words, which would take I 229 00:12:21,360 --> 00:12:24,960 Speaker 1: don't know how many hours. Even so, even with that 230 00:12:24,960 --> 00:12:27,439 Speaker 1: that added element in where he had been able to 231 00:12:27,520 --> 00:12:30,760 Speaker 1: build a lot of it automatically, it was still just 232 00:12:30,960 --> 00:12:34,600 Speaker 1: the the kind of like the skeleton of the Enterprise. 233 00:12:34,640 --> 00:12:38,280 Speaker 1: It wasn't everything by any stretch of the imagination, but 234 00:12:38,360 --> 00:12:41,560 Speaker 1: that that's pretty phenomenal, And like I said, there are 235 00:12:41,559 --> 00:12:46,280 Speaker 1: a lot of of cool examples of people who have 236 00:12:46,360 --> 00:12:49,840 Speaker 1: built some amazing structures out in Minecraft. But that's even 237 00:12:49,920 --> 00:12:52,760 Speaker 1: that's just the beginning. Um, have you seen any of 238 00:12:52,800 --> 00:12:58,360 Speaker 1: the Minecraft roller coasters. There are various ways to build 239 00:12:58,480 --> 00:13:01,360 Speaker 1: roller coasters in Minecraft. You and actually build rails or 240 00:13:01,559 --> 00:13:06,600 Speaker 1: the ones I've seen a lot of are the not rails, 241 00:13:06,640 --> 00:13:10,440 Speaker 1: but are their waterways. So you build like essentially a 242 00:13:10,440 --> 00:13:15,400 Speaker 1: giant water slide, and you create an enormous uh structure 243 00:13:15,520 --> 00:13:18,120 Speaker 1: that is going to be the is gonna be really tall, 244 00:13:18,240 --> 00:13:21,040 Speaker 1: so that gravity, the gravity of the virtual world can 245 00:13:21,040 --> 00:13:24,480 Speaker 1: pull the water along, and then you create a little 246 00:13:24,640 --> 00:13:27,400 Speaker 1: boat to ride in, and then you can just ride 247 00:13:27,400 --> 00:13:32,079 Speaker 1: on down the whole length of the the water slide. 248 00:13:32,120 --> 00:13:36,080 Speaker 1: And I saw someone who created one that was uh huge. 249 00:13:36,120 --> 00:13:38,360 Speaker 1: I mean it took hours to write all the way 250 00:13:38,400 --> 00:13:41,840 Speaker 1: down and it went essentially like the equivalent of what 251 00:13:41,880 --> 00:13:44,199 Speaker 1: it would be to write a water slide from New 252 00:13:44,280 --> 00:13:48,319 Speaker 1: York to Georgia. Is crazy. That's impressive now, yeah, and 253 00:13:48,440 --> 00:13:51,200 Speaker 1: also would be you have to pick a real particular 254 00:13:51,240 --> 00:13:55,280 Speaker 1: time of year for that to work out. But anyway, Um, 255 00:13:55,320 --> 00:13:59,240 Speaker 1: even then, these elements that's still just scratching the surface. 256 00:13:59,280 --> 00:14:03,000 Speaker 1: What has truly blown my mind is the fact that 257 00:14:03,120 --> 00:14:06,680 Speaker 1: within Minecraft all these different objects that you can build. 258 00:14:07,520 --> 00:14:11,640 Speaker 1: Among them are not just the transportation things, but the 259 00:14:11,679 --> 00:14:17,280 Speaker 1: mechanism recipes. Now, mechanism recipes allow you to create electronic 260 00:14:17,559 --> 00:14:22,760 Speaker 1: components or or electronic component analogs within the Minecraft world. 261 00:14:23,320 --> 00:14:26,120 Speaker 1: Well yes, but how could you possibly do that, Well, 262 00:14:26,880 --> 00:14:30,960 Speaker 1: they have designated they being you know, the creator of 263 00:14:30,960 --> 00:14:36,080 Speaker 1: the game has designated certain objects to have particular UH 264 00:14:36,280 --> 00:14:41,400 Speaker 1: features that are equivalent to electronic features. So, for example, 265 00:14:42,880 --> 00:14:46,640 Speaker 1: the red Stone torch. No torches, normally they doesn't just 266 00:14:46,760 --> 00:14:49,920 Speaker 1: generate light, you know, they're not they don't do anything 267 00:14:49,920 --> 00:14:52,200 Speaker 1: else like that. But red Stone torch what it does 268 00:14:52,280 --> 00:14:55,840 Speaker 1: is it constantly sends an electrical charge or can be 269 00:14:55,960 --> 00:15:00,240 Speaker 1: used as a receiver transmitter when connected to the side 270 00:15:00,240 --> 00:15:02,360 Speaker 1: of a block, and can also be used for low 271 00:15:02,440 --> 00:15:04,440 Speaker 1: level lighting. So if you just want some low level lighting, 272 00:15:04,480 --> 00:15:06,240 Speaker 1: you could do that. But if you want to use 273 00:15:06,280 --> 00:15:08,960 Speaker 1: it as a switch, you could You could create a 274 00:15:09,160 --> 00:15:11,600 Speaker 1: you know, it creates this electrical charge, then you create 275 00:15:11,600 --> 00:15:14,760 Speaker 1: a pathway for that electrical charge to go down. You 276 00:15:14,800 --> 00:15:19,480 Speaker 1: can also create uh levers and buttons um, you can 277 00:15:19,520 --> 00:15:23,920 Speaker 1: create little note blocks. You can create a dispenser which 278 00:15:24,000 --> 00:15:26,320 Speaker 1: is used to hold and shoot out items in a 279 00:15:26,400 --> 00:15:30,160 Speaker 1: random ortar UM. You can create what's called a redstone repeater, 280 00:15:31,280 --> 00:15:35,480 Speaker 1: and that is uh uh used in circuits as a repeater, 281 00:15:35,560 --> 00:15:38,920 Speaker 1: de layer or a diode. And so you know, you've 282 00:15:38,960 --> 00:15:43,080 Speaker 1: got these basic elements that are used in electronics UM 283 00:15:43,120 --> 00:15:46,600 Speaker 1: and if you put them into Minecraft in the proper way, 284 00:15:47,000 --> 00:15:51,200 Speaker 1: you can actually create very simple computers. I've seen people 285 00:15:51,200 --> 00:15:53,920 Speaker 1: who have created calculators. I've seen people have created uh 286 00:15:54,120 --> 00:15:57,160 Speaker 1: an actual computer by building enough of these circuits together 287 00:15:57,600 --> 00:16:00,960 Speaker 1: so that it does computation. You can give it a 288 00:16:00,960 --> 00:16:03,840 Speaker 1: computer problem and it will work it out. UM. I've 289 00:16:03,880 --> 00:16:09,280 Speaker 1: also seen people use the music generating blocks, and you know, 290 00:16:09,360 --> 00:16:11,360 Speaker 1: there are ways where you can adjust the pitch and 291 00:16:11,440 --> 00:16:13,760 Speaker 1: tone of the block. Maybe it's just the pitch may 292 00:16:13,760 --> 00:16:15,800 Speaker 1: not be the tone, but you can adjust the pitch 293 00:16:15,840 --> 00:16:18,960 Speaker 1: of the block makes when it's activated. And then by 294 00:16:19,000 --> 00:16:21,960 Speaker 1: creating the right set of circuits so that the electricity 295 00:16:22,000 --> 00:16:27,120 Speaker 1: flows in a particular uh direction and order, you can 296 00:16:27,360 --> 00:16:30,440 Speaker 1: create music. You put all enough of these blocks around 297 00:16:30,480 --> 00:16:33,520 Speaker 1: and it will start playing in sequence depending upon the 298 00:16:33,520 --> 00:16:37,360 Speaker 1: pathway you have built. Using these these virtual circuits, you 299 00:16:37,360 --> 00:16:40,040 Speaker 1: can create a music synthesizer, or you can actually create 300 00:16:40,520 --> 00:16:43,320 Speaker 1: a an automatic song, so you know, you you become 301 00:16:43,360 --> 00:16:47,120 Speaker 1: obsessed with that new pop tune. You end up figuring 302 00:16:47,160 --> 00:16:50,400 Speaker 1: out what notes that pop tune plays. You create it 303 00:16:50,480 --> 00:16:53,760 Speaker 1: in Minecraft, and it's this enormous like it's a landscape. 304 00:16:54,080 --> 00:16:56,640 Speaker 1: You're actually looking at a landscape that represents a song, 305 00:16:56,720 --> 00:16:58,520 Speaker 1: and then you hit a little switch and it plays 306 00:16:58,560 --> 00:17:01,640 Speaker 1: the song up. And then you put it on YouTube 307 00:17:01,680 --> 00:17:05,520 Speaker 1: and everyone criticizes you for it. Yeah, and then eventually 308 00:17:05,560 --> 00:17:08,280 Speaker 1: you have uh Sony Music contact you until you to 309 00:17:08,280 --> 00:17:11,639 Speaker 1: take it down because it's infringing copyright exactly. And then 310 00:17:11,680 --> 00:17:13,600 Speaker 1: you say this is transformative, and then there's a big 311 00:17:13,720 --> 00:17:16,320 Speaker 1: legal lawsuit and then Jonathan has a meltdown because of 312 00:17:17,480 --> 00:17:20,960 Speaker 1: we're getting off track. Yeah. Actually our long time listeners 313 00:17:20,960 --> 00:17:25,200 Speaker 1: have heard that before. Um So yeah, the the game itself, 314 00:17:25,240 --> 00:17:28,440 Speaker 1: I mean, the essential components you'll find in the the 315 00:17:28,480 --> 00:17:32,240 Speaker 1: creative game, the uh the one that's set forever and ever, 316 00:17:32,359 --> 00:17:34,080 Speaker 1: you know, just learning how to to get around in 317 00:17:34,080 --> 00:17:37,600 Speaker 1: the environment. Um. But if you want to to uh 318 00:17:37,760 --> 00:17:41,960 Speaker 1: play Minecraft yourself, um, it's not hard. You you will 319 00:17:42,000 --> 00:17:44,320 Speaker 1: need to pay to get into the beta though, which 320 00:17:44,320 --> 00:17:47,280 Speaker 1: is less than than you would pay for the final version. Um, 321 00:17:47,320 --> 00:17:49,000 Speaker 1: I don't know that anyone has actually said with the 322 00:17:49,000 --> 00:17:50,879 Speaker 1: final version of we cost, but the game has been 323 00:17:50,920 --> 00:17:55,320 Speaker 1: so successful that Notch as he's known, has been able 324 00:17:55,400 --> 00:17:57,600 Speaker 1: to look into the possibility of hiring some people to 325 00:17:57,600 --> 00:18:01,920 Speaker 1: help him out with development, which is pretty cool. UM. 326 00:18:02,040 --> 00:18:04,080 Speaker 1: So you know you would need to do that if 327 00:18:04,119 --> 00:18:06,400 Speaker 1: you were you were going to do that. But once 328 00:18:06,440 --> 00:18:08,240 Speaker 1: you get in, then you start to learn more about 329 00:18:08,359 --> 00:18:11,520 Speaker 1: the environment that he's uh creative for you. Now we've 330 00:18:11,520 --> 00:18:13,679 Speaker 1: mentioned that there are many many different kinds of of 331 00:18:14,280 --> 00:18:17,160 Speaker 1: core blocks, and then you can use them to buy 332 00:18:17,320 --> 00:18:20,639 Speaker 1: to build other things. UM. You'll also find that when 333 00:18:20,720 --> 00:18:23,520 Speaker 1: you move around that you have, you know, you'll see 334 00:18:23,560 --> 00:18:26,840 Speaker 1: things like food, which you can actually craft yourself, depending 335 00:18:26,840 --> 00:18:28,679 Speaker 1: on what it is that you want to eat, I 336 00:18:28,720 --> 00:18:33,000 Speaker 1: guess uh. And food of course converts into health in 337 00:18:33,000 --> 00:18:35,359 Speaker 1: the game, because yeah, there are all these monsters that 338 00:18:35,400 --> 00:18:36,760 Speaker 1: are out there and they can hurt you or you 339 00:18:36,760 --> 00:18:39,359 Speaker 1: can get hurt if you fall too far that kind 340 00:18:39,359 --> 00:18:42,320 Speaker 1: of thing. Um, And you can you can create weapons 341 00:18:42,359 --> 00:18:45,320 Speaker 1: and armor as well to help protect you against monsters. 342 00:18:45,600 --> 00:18:49,320 Speaker 1: You can also use create vehicles to get you around. UM. 343 00:18:50,200 --> 00:18:52,000 Speaker 1: Like I said, with the rails, you can create mind 344 00:18:52,080 --> 00:18:54,840 Speaker 1: cart rails, and that's essentially what I was talking about 345 00:18:54,840 --> 00:18:59,359 Speaker 1: with the roller coasters. But what you'll encounter when you 346 00:19:00,160 --> 00:19:03,480 Speaker 1: travel around other than environmental things like that and the 347 00:19:03,560 --> 00:19:06,439 Speaker 1: things that you build are mobs. And those are the 348 00:19:06,440 --> 00:19:09,240 Speaker 1: different kinds of other creatures that you're going to find 349 00:19:09,240 --> 00:19:13,240 Speaker 1: as you travel around in Minecraft. Now, mobs, uh could 350 00:19:13,240 --> 00:19:16,320 Speaker 1: be good or bad or neutral. Um, sort of depends 351 00:19:16,359 --> 00:19:19,720 Speaker 1: on what you're short for. Actually, it's probably mobs because 352 00:19:19,720 --> 00:19:22,040 Speaker 1: it is short for mobile according to the Minecraft wiki, 353 00:19:22,119 --> 00:19:27,160 Speaker 1: So pardon my mispronunciation. Everyone calls them mobs. Really yeah, okay, cool, 354 00:19:27,200 --> 00:19:29,160 Speaker 1: because I mean that's that's the term that's been used 355 00:19:29,160 --> 00:19:35,040 Speaker 1: in uh and various various games, not just not just Minecraft, 356 00:19:35,040 --> 00:19:40,120 Speaker 1: but any any Normally it's used for monsters, but it's 357 00:19:40,160 --> 00:19:45,200 Speaker 1: any uh, any creature that's being controlled by the game itself, 358 00:19:45,280 --> 00:19:49,920 Speaker 1: not being controlled by a player. Yes, okay, um, well 359 00:19:50,080 --> 00:19:52,360 Speaker 1: you can. You can team up with a wolf if 360 00:19:52,400 --> 00:19:55,960 Speaker 1: you want to. You might run into pigs, sheeps, sheeps. 361 00:19:56,520 --> 00:19:59,000 Speaker 1: I don't know, I'm I'm just hungry like a wolf. 362 00:20:01,520 --> 00:20:04,080 Speaker 1: You can also run into pigs or sheep about the 363 00:20:04,119 --> 00:20:07,040 Speaker 1: sheeps in the fields, the sheeps in the fields, the cows, chicken, 364 00:20:09,920 --> 00:20:14,199 Speaker 1: I don't like you anymore. But then you have some 365 00:20:14,200 --> 00:20:17,960 Speaker 1: some creepy stuff out there. You might run into zombies 366 00:20:18,040 --> 00:20:23,040 Speaker 1: or skeletons or spiders. Yes, although these are all blocky, 367 00:20:23,160 --> 00:20:26,040 Speaker 1: yes it is. It is kind of funny because you know, 368 00:20:26,040 --> 00:20:29,159 Speaker 1: if you think about something like World of Warcraft, and 369 00:20:29,359 --> 00:20:33,679 Speaker 1: we're talking about creatures that have been designed with a 370 00:20:33,800 --> 00:20:36,919 Speaker 1: huge polygon count so that they are they render you 371 00:20:36,960 --> 00:20:40,880 Speaker 1: have to have a great graphics card to render this realistically, 372 00:20:40,960 --> 00:20:42,840 Speaker 1: so and and lots of memory and a high powered 373 00:20:42,880 --> 00:20:46,960 Speaker 1: processor or you know, reasonably high powered processor to to 374 00:20:47,080 --> 00:20:49,080 Speaker 1: render this so that it looks real. I mean, these 375 00:20:49,160 --> 00:20:52,200 Speaker 1: these creatures are round dish, they have you know, skin, 376 00:20:52,359 --> 00:20:55,600 Speaker 1: they drool when they open their mouths. They have lots 377 00:20:55,600 --> 00:20:58,600 Speaker 1: of points of articulation as well. Yes, so for example, 378 00:20:58,640 --> 00:20:59,879 Speaker 1: and the reason why I bring that up is I'm 379 00:21:00,000 --> 00:21:03,240 Speaker 1: watching a video about Minecraft right now and it's hilarious 380 00:21:03,320 --> 00:21:05,840 Speaker 1: watching the little man run around because he has no knees, 381 00:21:06,560 --> 00:21:08,320 Speaker 1: like you know, the legs are just straight, so when 382 00:21:08,320 --> 00:21:10,600 Speaker 1: they run, there's just these straight sticks that move back 383 00:21:10,640 --> 00:21:14,400 Speaker 1: and forth. And you think, well, look at how sophisticated 384 00:21:14,440 --> 00:21:16,560 Speaker 1: some of the other games on the market look right 385 00:21:16,560 --> 00:21:19,280 Speaker 1: now compared to this and then you wonder how could 386 00:21:19,320 --> 00:21:21,000 Speaker 1: this be so popular? And I think the answer to 387 00:21:21,080 --> 00:21:25,520 Speaker 1: that is the gameplay is really really advanced, and it 388 00:21:25,560 --> 00:21:28,440 Speaker 1: gives you so much freedom to do various things, and 389 00:21:28,760 --> 00:21:33,320 Speaker 1: it's such an outlet for creativity that people have really 390 00:21:34,320 --> 00:21:36,840 Speaker 1: taken off with it, right. I mean, it's not like 391 00:21:37,440 --> 00:21:39,840 Speaker 1: you know other games where you get to play in 392 00:21:39,840 --> 00:21:42,600 Speaker 1: a world, but that not that world isn't your world, right, 393 00:21:43,040 --> 00:21:46,720 Speaker 1: And I'll take this as an aside um, and I'll 394 00:21:46,920 --> 00:21:49,000 Speaker 1: I promise to keep it short. But if you think 395 00:21:49,040 --> 00:21:52,760 Speaker 1: about it, it's sort of like the we intruding on 396 00:21:52,960 --> 00:21:55,760 Speaker 1: the Xbox three sixty in the PlayStation three because people, 397 00:21:56,080 --> 00:21:58,359 Speaker 1: a lot of people who were the the hardcore gamers 398 00:21:58,359 --> 00:22:01,400 Speaker 1: at the time that WE was introduced. We're saying, how 399 00:22:01,440 --> 00:22:05,679 Speaker 1: can Nintendo compete with a processor that won't even do 400 00:22:05,880 --> 00:22:10,239 Speaker 1: full Tinity lines of resolution? You know what? We have 401 00:22:10,680 --> 00:22:14,360 Speaker 1: these big screen TVs and and they you know, it's 402 00:22:14,359 --> 00:22:16,000 Speaker 1: not gonna look as good. It only has you know, 403 00:22:16,080 --> 00:22:20,080 Speaker 1: DVD level resolution seven hundred twenty. And that it turns 404 00:22:20,080 --> 00:22:24,040 Speaker 1: out that the gameplay UH and using the WE remote 405 00:22:24,359 --> 00:22:27,439 Speaker 1: was innovative enough and cool enough for so many people 406 00:22:27,520 --> 00:22:30,320 Speaker 1: that they bought it even though it wouldn't do as 407 00:22:30,359 --> 00:22:33,000 Speaker 1: higher resolution as you could do with these other machines. 408 00:22:33,000 --> 00:22:35,000 Speaker 1: And I think that's what works for Minecraft, is that 409 00:22:35,560 --> 00:22:41,360 Speaker 1: the gameplay, uh is sometimes ignored in favor of um 410 00:22:41,400 --> 00:22:45,280 Speaker 1: really hot graphics with all kinds of things and enormous worlds. 411 00:22:45,320 --> 00:22:48,679 Speaker 1: But if the gameplay isn't there, the game isn't going 412 00:22:48,680 --> 00:22:51,399 Speaker 1: to do as well. And Minecraft, being an independent game 413 00:22:52,280 --> 00:22:56,159 Speaker 1: developed you know, initially by one person, is doing amazingly 414 00:22:56,200 --> 00:22:58,719 Speaker 1: well because of the gameplay and because it's got you know, 415 00:22:59,200 --> 00:23:02,720 Speaker 1: you have certain simple elements and then there's an underlying 416 00:23:02,760 --> 00:23:04,960 Speaker 1: complexity of the world that just makes it irresistible to 417 00:23:05,000 --> 00:23:08,159 Speaker 1: some people. Yeah, and um, I mean it's it's gotten 418 00:23:08,200 --> 00:23:11,000 Speaker 1: so big now that there's there's a real community around 419 00:23:11,040 --> 00:23:15,320 Speaker 1: Minecraft and they've all been sending us comments on Facebook. Yeah, 420 00:23:15,480 --> 00:23:17,959 Speaker 1: it's not just like it's not just people who are 421 00:23:18,000 --> 00:23:20,760 Speaker 1: playing Minecraft. There are people who are getting together to 422 00:23:20,920 --> 00:23:27,040 Speaker 1: do big events, like there's the Minecraft Con. Minecraft Conn 423 00:23:27,160 --> 00:23:31,320 Speaker 1: is taking place in Las Vegas, or at least that's 424 00:23:31,720 --> 00:23:33,800 Speaker 1: I think that that's one of the choices that they 425 00:23:33,800 --> 00:23:40,520 Speaker 1: were looking at, um. And so it's the I don't 426 00:23:40,520 --> 00:23:42,240 Speaker 1: think it's set in stone yet. I think that that's 427 00:23:42,320 --> 00:23:44,520 Speaker 1: according to the World of Notch, which is the official 428 00:23:44,560 --> 00:23:49,119 Speaker 1: blog for Minecraft. That's the that's the main choice right 429 00:23:49,160 --> 00:23:50,760 Speaker 1: now is Las Vegas. But then there's a lot of 430 00:23:50,800 --> 00:23:52,640 Speaker 1: people who are saying, hey, but I want to go 431 00:23:52,760 --> 00:23:54,359 Speaker 1: to I want it to be closer to where I live, 432 00:23:54,440 --> 00:23:58,159 Speaker 1: so put it, you know, somewhere else. Um. And so 433 00:23:58,200 --> 00:24:00,720 Speaker 1: they're talking about like the post bility of it being 434 00:24:00,760 --> 00:24:03,840 Speaker 1: a this this convention of Minecraft players who all get 435 00:24:03,880 --> 00:24:07,760 Speaker 1: together and and share notes essentially about things that they've 436 00:24:07,800 --> 00:24:12,080 Speaker 1: created and ideas that they have, uh, both for what 437 00:24:12,400 --> 00:24:14,119 Speaker 1: is possible in the game right now and what might 438 00:24:14,200 --> 00:24:17,480 Speaker 1: be possible in the future. Um. There are new elements 439 00:24:17,480 --> 00:24:20,080 Speaker 1: being added to the game all the time, including things 440 00:24:20,080 --> 00:24:23,959 Speaker 1: like environmental elements. So it's not just a static world 441 00:24:24,680 --> 00:24:27,479 Speaker 1: that only has daytime and nighttime. Um. There's there are 442 00:24:27,520 --> 00:24:31,040 Speaker 1: more elements to it than that. But I wish you'd 443 00:24:31,040 --> 00:24:36,920 Speaker 1: never shown me that BBC video with the animals nighttime, daytime, 444 00:24:37,640 --> 00:24:44,600 Speaker 1: nighttime anyway, Steve, Um, Yeah, it's a it's a an 445 00:24:44,680 --> 00:24:48,000 Speaker 1: interesting phenomenon to me. I'm wondering. You know, you mentioned 446 00:24:48,040 --> 00:24:51,520 Speaker 1: the connection to Nintendo, at least as far as gameplay 447 00:24:51,560 --> 00:24:54,760 Speaker 1: is concerned. What I'm wondering is if they can if 448 00:24:54,800 --> 00:24:58,440 Speaker 1: Minecraft can avoid the pitfalls that Nintendo fill into, which 449 00:24:58,520 --> 00:25:02,240 Speaker 1: is that Nintendo had a problem in that people would 450 00:25:02,240 --> 00:25:05,359 Speaker 1: adopt it really quickly. Casual gamers adopted the game. But 451 00:25:05,720 --> 00:25:07,639 Speaker 1: one of the issues about casual gamers is they're not 452 00:25:07,680 --> 00:25:09,440 Speaker 1: the kind of gamers who will go out and buy 453 00:25:10,760 --> 00:25:14,480 Speaker 1: the next game as as frequently as hardcore gamers do. 454 00:25:14,640 --> 00:25:17,600 Speaker 1: Like casual gamers, they don't play the game games as 455 00:25:17,640 --> 00:25:21,399 Speaker 1: often as frequently. So they might have a collection of 456 00:25:21,400 --> 00:25:23,240 Speaker 1: four or five games, and that's good for them. They're 457 00:25:23,240 --> 00:25:25,080 Speaker 1: fine because they don't play it that frequently. They're not 458 00:25:25,080 --> 00:25:26,960 Speaker 1: getting tired of it, or they may just forget about 459 00:25:26,960 --> 00:25:29,600 Speaker 1: the the system entirely and it just kind of sits 460 00:25:29,840 --> 00:25:32,760 Speaker 1: off to the side. It doesn't get played very much. Uh. 461 00:25:32,840 --> 00:25:35,320 Speaker 1: And then the problem with that is that Nintendo doesn't 462 00:25:35,359 --> 00:25:38,720 Speaker 1: have an ongoing stream of revenue because they're not selling games. 463 00:25:38,760 --> 00:25:41,679 Speaker 1: And part of that issue, players might argue is that 464 00:25:41,760 --> 00:25:45,200 Speaker 1: Nintendo kind of hurt when it came to compelling games 465 00:25:45,200 --> 00:25:48,040 Speaker 1: for the Wei. There just weren't as many of them 466 00:25:48,040 --> 00:25:50,400 Speaker 1: out there as there were for the other systems. According 467 00:25:50,400 --> 00:25:54,080 Speaker 1: to some gamers, I happen to be one of those, 468 00:25:54,080 --> 00:25:56,080 Speaker 1: But I'm just saying I know that there are other 469 00:25:56,080 --> 00:26:01,119 Speaker 1: points of view out there too. Um, but if Minecraft 470 00:26:01,119 --> 00:26:04,040 Speaker 1: can avoid that where you you don't have people suddenly 471 00:26:04,040 --> 00:26:06,720 Speaker 1: lose interest or maybe not even suddenly, but gradually lose 472 00:26:06,760 --> 00:26:09,040 Speaker 1: interest and then the game just kind of suffers for it. 473 00:26:09,480 --> 00:26:12,159 Speaker 1: If they can avoid that, I would really be curious 474 00:26:12,200 --> 00:26:14,000 Speaker 1: to see what comes out of this game in the 475 00:26:14,000 --> 00:26:16,560 Speaker 1: next couple of years, because what it really tells me 476 00:26:17,119 --> 00:26:20,520 Speaker 1: is that there are some incredibly creative people out there 477 00:26:21,000 --> 00:26:26,760 Speaker 1: who are really really good at thinking outside the box. 478 00:26:27,400 --> 00:26:29,200 Speaker 1: I didn't want to use that, but then I realized 479 00:26:29,240 --> 00:26:33,720 Speaker 1: it was too late. The cube outside the cube and uh, 480 00:26:33,920 --> 00:26:35,480 Speaker 1: you know, like I said, if you want to really 481 00:26:35,480 --> 00:26:37,800 Speaker 1: see what's possible in Minecraft, just go to YouTube and 482 00:26:37,840 --> 00:26:41,280 Speaker 1: type in Minecraft, and you're gonna see dozens and dozens 483 00:26:41,280 --> 00:26:43,080 Speaker 1: of videos, some of which are you know, some of 484 00:26:43,119 --> 00:26:45,560 Speaker 1: them are going to be those typical little videos where 485 00:26:45,600 --> 00:26:46,840 Speaker 1: you watch it and like, I don't even see what 486 00:26:46,880 --> 00:26:48,320 Speaker 1: the point of that was. But there are other ones 487 00:26:48,359 --> 00:26:51,880 Speaker 1: that are really really impressive, where people have built these 488 00:26:51,920 --> 00:26:55,040 Speaker 1: complex mechanisms where you hit a switch on one side 489 00:26:55,040 --> 00:26:57,600 Speaker 1: of the map and a door all the way on 490 00:26:57,640 --> 00:26:59,000 Speaker 1: the other side. Of the map, but these maps can 491 00:26:59,080 --> 00:27:01,879 Speaker 1: be enormous. Us. Uh, door on the other side of 492 00:27:01,920 --> 00:27:05,119 Speaker 1: the map opens and you think, wow, that's you know, 493 00:27:05,280 --> 00:27:07,400 Speaker 1: it took a lot of work to create that. Now 494 00:27:07,440 --> 00:27:09,240 Speaker 1: you might also ask what was the point of that? 495 00:27:10,520 --> 00:27:12,960 Speaker 1: But you know, that's another element I would I would 496 00:27:13,000 --> 00:27:15,000 Speaker 1: be curious to see if they start building into in 497 00:27:15,119 --> 00:27:21,240 Speaker 1: things like creating a device that that triggers something essentially wirelessly. 498 00:27:21,680 --> 00:27:24,200 Speaker 1: Like you create a transmitter and a receiver and they 499 00:27:24,280 --> 00:27:27,920 Speaker 1: are unique to one another, so only one transmitter will 500 00:27:27,960 --> 00:27:32,000 Speaker 1: activate a specific receiver, and then you put that receiver 501 00:27:32,320 --> 00:27:36,520 Speaker 1: on a device where when the receiver receives a signal, 502 00:27:36,680 --> 00:27:40,880 Speaker 1: it triggers an electrical electric chain of events that will 503 00:27:41,480 --> 00:27:44,280 Speaker 1: cause something to happen. I thought would be a cool 504 00:27:44,400 --> 00:27:47,359 Speaker 1: thing to add in there. Yeah, definitely. What will it 505 00:27:47,400 --> 00:27:51,560 Speaker 1: help you fend off the spiders? Um? I was thinking 506 00:27:51,800 --> 00:27:55,080 Speaker 1: of a thing that when you hit a switch, then 507 00:27:55,080 --> 00:27:59,679 Speaker 1: across the room, uh, funky Town would play, and Spider's 508 00:27:59,760 --> 00:28:02,000 Speaker 1: love of dancing to funky Town, so you could actually 509 00:28:02,040 --> 00:28:05,840 Speaker 1: distract them long enough to squish them. There are records 510 00:28:05,920 --> 00:28:09,520 Speaker 1: in Minecraft, and you can put them into a jukebox. Yes, 511 00:28:09,560 --> 00:28:12,080 Speaker 1: you can build a jukebox and play and play music, 512 00:28:12,080 --> 00:28:16,800 Speaker 1: which again I find that fascinating. Um So yeah, I mean, 513 00:28:17,359 --> 00:28:19,520 Speaker 1: it's it's interesting to see there. There are a lot 514 00:28:19,520 --> 00:28:25,000 Speaker 1: of games, indie developed games that UH have provided a 515 00:28:25,040 --> 00:28:29,399 Speaker 1: good launching pad for other series or for the career 516 00:28:29,600 --> 00:28:31,720 Speaker 1: of a developer. I think it's safe to say that 517 00:28:32,440 --> 00:28:36,159 Speaker 1: um not is probably doing is it's probably going to 518 00:28:36,240 --> 00:28:38,400 Speaker 1: get a lot of attention out of the Minecraft phenomenon, 519 00:28:38,400 --> 00:28:41,240 Speaker 1: because I don't think it's even remotely close to being 520 00:28:42,040 --> 00:28:43,880 Speaker 1: extinct at this point. I think it's still on the 521 00:28:43,960 --> 00:28:48,200 Speaker 1: rise and will be sure. Yeah, I mean it's right now. 522 00:28:48,280 --> 00:28:50,360 Speaker 1: I would say it's still kind of a fringe thing 523 00:28:50,840 --> 00:28:56,720 Speaker 1: that Minecraft hasn't reached UH full blown UH awareness in 524 00:28:56,720 --> 00:29:00,560 Speaker 1: the market. Um it's more so than when I first 525 00:29:00,600 --> 00:29:03,600 Speaker 1: discovered it ages ago, but it's one of those things 526 00:29:03,640 --> 00:29:06,440 Speaker 1: that I think it's still kind of a relatively small 527 00:29:06,480 --> 00:29:10,440 Speaker 1: community of the potential community this game could have. So 528 00:29:10,560 --> 00:29:12,600 Speaker 1: I'm sure that over time we're gonna see even more 529 00:29:12,640 --> 00:29:15,880 Speaker 1: people discover and adopt this game and create even more 530 00:29:16,720 --> 00:29:21,120 Speaker 1: amazing UH creations in this world. And not to mention 531 00:29:21,200 --> 00:29:22,959 Speaker 1: the fact that you know you're gonna keep seeing the 532 00:29:23,000 --> 00:29:26,400 Speaker 1: world itself evolve over time, and you're gonna have to 533 00:29:26,480 --> 00:29:30,080 Speaker 1: you You'll have to be more creative because the game 534 00:29:30,120 --> 00:29:32,840 Speaker 1: will become more and more difficult to uh to navigate 535 00:29:32,880 --> 00:29:36,720 Speaker 1: if you don't engage those creative muscles in in the 536 00:29:36,720 --> 00:29:40,280 Speaker 1: old noggin. So yeah, I definitely think that this is 537 00:29:40,320 --> 00:29:43,200 Speaker 1: something that that UM has a lot of room to grow. 538 00:29:43,280 --> 00:29:46,320 Speaker 1: I wonder if it's something that you could see on consoles, 539 00:29:46,360 --> 00:29:50,760 Speaker 1: perhaps um as something you can download um you know, 540 00:29:51,040 --> 00:29:54,640 Speaker 1: or or maybe even acquired by one of the major developers. 541 00:29:54,640 --> 00:29:57,400 Speaker 1: I'm sure Again, I just heard some of the Minecraft 542 00:29:57,440 --> 00:30:00,560 Speaker 1: fans out there who prefer yeah, no, well, I mean, 543 00:30:00,600 --> 00:30:04,080 Speaker 1: you know, it's it's it bears some similarity to some 544 00:30:04,160 --> 00:30:08,320 Speaker 1: other games that kind of got the strong community around them, 545 00:30:08,360 --> 00:30:11,160 Speaker 1: like a little Big Planet. It reminds me a lot 546 00:30:11,160 --> 00:30:13,720 Speaker 1: of that as well. So I could definitely see the 547 00:30:13,760 --> 00:30:17,360 Speaker 1: potential for for our consoles to be interested in it, uh, 548 00:30:17,480 --> 00:30:20,400 Speaker 1: although depending on the executives for those consoles, right, because 549 00:30:20,400 --> 00:30:24,400 Speaker 1: if the executives are all tied up about graphics and 550 00:30:24,400 --> 00:30:27,080 Speaker 1: and uh that kind of element, like I wanted to 551 00:30:27,160 --> 00:30:29,040 Speaker 1: look really really good, it has to look state of 552 00:30:29,120 --> 00:30:31,080 Speaker 1: the art, they might not be able to get past 553 00:30:31,120 --> 00:30:34,160 Speaker 1: the fact that these characters are much more blocky and 554 00:30:35,040 --> 00:30:38,880 Speaker 1: almost comedic really in their appearance. Uh, but that that 555 00:30:39,000 --> 00:30:43,480 Speaker 1: simplicity is deceptive, like we've been saying. So maybe there's 556 00:30:43,480 --> 00:30:46,560 Speaker 1: some executives out there who can look past the blocky 557 00:30:46,600 --> 00:30:49,080 Speaker 1: aspect of this game and see it for what it 558 00:30:49,120 --> 00:30:52,120 Speaker 1: really is, and then yeah, who knows, you might be 559 00:30:52,200 --> 00:30:56,080 Speaker 1: able to get a cool version on one of the 560 00:30:56,120 --> 00:30:58,880 Speaker 1: console games. Although the problem you have there is how 561 00:30:58,920 --> 00:31:02,239 Speaker 1: do you host the worlds? Do you host the world's like, 562 00:31:02,280 --> 00:31:04,000 Speaker 1: do you have it where you would be able to 563 00:31:04,040 --> 00:31:09,320 Speaker 1: create servers like you can and Minecraft, or would everybody 564 00:31:09,360 --> 00:31:11,560 Speaker 1: share in the same big virtual world, because then you 565 00:31:11,600 --> 00:31:15,520 Speaker 1: would have the troll problem becomes enormous, you know. Or 566 00:31:15,600 --> 00:31:17,720 Speaker 1: maybe you have a region in that world that's just 567 00:31:18,120 --> 00:31:20,640 Speaker 1: yours and you can give keys to the people that 568 00:31:20,760 --> 00:31:23,120 Speaker 1: you like and they can come and check out your stuff. 569 00:31:23,160 --> 00:31:25,440 Speaker 1: I don't know. I mean, these are problems that I 570 00:31:25,480 --> 00:31:28,640 Speaker 1: would be thinking of, because I wouldn't I would hate 571 00:31:28,680 --> 00:31:31,000 Speaker 1: to spend a lot of time and creativity and building 572 00:31:31,080 --> 00:31:33,120 Speaker 1: something and then come in and lug in the next 573 00:31:33,200 --> 00:31:36,120 Speaker 1: day and just see that some some jerk had gone 574 00:31:36,120 --> 00:31:40,680 Speaker 1: in and totally taken out half of it. Right, Yeah, 575 00:31:40,840 --> 00:31:43,560 Speaker 1: I'm looking at you jerks. You know who you are. 576 00:31:43,800 --> 00:31:47,080 Speaker 1: On the other hand, yeah, I would never have expected 577 00:31:47,080 --> 00:31:49,760 Speaker 1: Angry Birds to do as well as it has and 578 00:31:49,800 --> 00:31:52,360 Speaker 1: be available on all the different platforms it is, especially 579 00:31:52,400 --> 00:31:56,320 Speaker 1: since it is many people say, a clone of a 580 00:31:56,360 --> 00:31:58,520 Speaker 1: different game. I'm pretty sure you're not supposed to say 581 00:31:58,520 --> 00:32:02,760 Speaker 1: the name out loud or else. It's summons them the birds. Yeah, 582 00:32:02,880 --> 00:32:07,200 Speaker 1: the pigs, No, maybe a coincidence. Does you know Minecraft 583 00:32:07,240 --> 00:32:11,480 Speaker 1: has pigs? There you go. It's all part of a plot. 584 00:32:11,720 --> 00:32:15,240 Speaker 1: Is it's a swine plot? All right? Well, the way 585 00:32:15,240 --> 00:32:17,360 Speaker 1: this wine flew, you know, I was about to say 586 00:32:17,480 --> 00:32:19,320 Speaker 1: that's the weird thing about Angry Birds. It's not the 587 00:32:19,320 --> 00:32:23,600 Speaker 1: swine that flew. Anyway. We're gonna wrap this up because 588 00:32:23,640 --> 00:32:26,280 Speaker 1: we're getting a little loopy in here. So you guys, 589 00:32:26,480 --> 00:32:29,320 Speaker 1: if you have another specific topic you want us to 590 00:32:29,360 --> 00:32:32,480 Speaker 1: talk about, and uh, and if you have not seen Minecraft, 591 00:32:32,560 --> 00:32:34,200 Speaker 1: I do urge you to check it out. It is 592 00:32:34,200 --> 00:32:37,040 Speaker 1: pretty neat, neat, you know, it's it's especially for people 593 00:32:37,040 --> 00:32:39,640 Speaker 1: who like to build stuff. It's neat for you guys. 594 00:32:39,680 --> 00:32:41,520 Speaker 1: So all you guys out there who love legos and 595 00:32:41,560 --> 00:32:43,520 Speaker 1: things like that, check it out because it's got a 596 00:32:43,560 --> 00:32:46,680 Speaker 1: lot of potential, but if you have a specific topic 597 00:32:46,720 --> 00:32:48,600 Speaker 1: you would like us to cover, you can let us 598 00:32:48,640 --> 00:32:51,600 Speaker 1: know on Facebook and Twitter are handled. There is Text 599 00:32:51,640 --> 00:32:54,560 Speaker 1: Stuff hs W, or you can send us an email. 600 00:32:55,000 --> 00:32:58,360 Speaker 1: That address is tech stuff at how stuff works dot 601 00:32:58,400 --> 00:32:59,960 Speaker 1: com and Chris and I will talk to you again 602 00:33:00,800 --> 00:33:06,040 Speaker 1: really soon. Be sure to check out our new video podcast, 603 00:33:06,280 --> 00:33:09,120 Speaker 1: Stuff from the Future. Join how Stuff Work staff as 604 00:33:09,160 --> 00:33:12,880 Speaker 1: we explore the most promising and perplexing possibilities of tomorrow. 605 00:33:14,040 --> 00:33:16,800 Speaker 1: The house Stuff Works iPhone app has arrived. Download it 606 00:33:16,840 --> 00:33:24,200 Speaker 1: today on iTunes, brought to you by the reinvented two 607 00:33:24,240 --> 00:33:26,720 Speaker 1: thousand twelve camera. It's ready, are you