WEBVTT - Invention Playlist: The Camera Obscura

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<v Speaker 1>Hey, welcome to Invention. My name is Robert Lamb and

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<v Speaker 1>I'm Joe McCormick and Robert. Today, I want to start

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<v Speaker 1>by doing something that we often try to do on

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<v Speaker 1>Stuff Flow Your Mind and on this show too, which

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<v Speaker 1>is trying to make something that's familiar weird again. Yes,

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<v Speaker 1>the thing that I want to take from your familiar

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<v Speaker 1>world and make you face the weirdness of it again

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<v Speaker 1>is that we live in a techno culture that has

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<v Speaker 1>the ability to create relatively objective, fixed media records of

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<v Speaker 1>reality itself. And an example of this, of course, is

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<v Speaker 1>the photograph. Think about the difference between a photograph and

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<v Speaker 1>the real world. Uh so, you know, we're so used

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<v Speaker 1>to photos at this point that we take them for granted,

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<v Speaker 1>but try again to feel the weirdness and appreciate how

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<v Speaker 1>strange it is and how mystical it is that that

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<v Speaker 1>we have these objects around us. Like the physical world,

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<v Speaker 1>you know, is this ongoing transient, always moving, always lightning

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<v Speaker 1>and darkening, always transforming three dimensional space full of objects.

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<v Speaker 1>But then you've got the photograph, which is a fixed

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<v Speaker 1>two dimensional image on on a flat surface. And yet

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<v Speaker 1>we think of the photograph as an objective or sort

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<v Speaker 1>of semi objective. We can explore that distinction and a

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<v Speaker 1>bit record of physical reality. It's definitely a record of something,

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<v Speaker 1>but it's not exactly physical reality, is it. It's physical

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<v Speaker 1>reality interpreted through this transformation process that partially resembles and

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<v Speaker 1>partially does not resemble animal vision. Yeah, I mean and

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<v Speaker 1>and and this is even without getting into modern or

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<v Speaker 1>even twentieth century. Uh, you know, photo editing techniques, just

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<v Speaker 1>like the raw photographic image that results. Yeah, is this

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<v Speaker 1>thing that is it's really you can't think of it

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<v Speaker 1>as as an approximation of of animal site of biological site. Uh,

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<v Speaker 1>it's it's more like it's almost like a form of

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<v Speaker 1>language in the same way that we've discussed them this

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<v Speaker 1>and stuff to bully your mind before. How written language

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<v Speaker 1>is like a thought that has taken and frozen so

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<v Speaker 1>that it can retain the same form for the most

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<v Speaker 1>part with some interpretations. And and that's sort of what

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<v Speaker 1>we're doing with with photography. We're kind of freezing, uh,

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<v Speaker 1>the mental image or some version of the mental image.

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<v Speaker 1>Except it can also be misleading because I think photography

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<v Speaker 1>has contributed to us having a skewed idea of what

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<v Speaker 1>mental imagery is. It's actually led to us I think,

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<v Speaker 1>having an idea that our mental imagery is like a

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<v Speaker 1>fixed record that has full resolution at every you know,

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<v Speaker 1>from corner to corner of the image, which, as we'll

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<v Speaker 1>discuss also a little bit more in this episode, is

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<v Speaker 1>not the case at all. Our vision is something more

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<v Speaker 1>like a an interpretive illusion based on key bits of

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<v Speaker 1>light data entering through the eyes. Yeah. And and yet,

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<v Speaker 1>especially for you know, for us modern humans, we we

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<v Speaker 1>often reinterpret our memories in the forum of photos, uh

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<v Speaker 1>and and motion pictures. I know, I catch myself doing

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<v Speaker 1>this all the time. I'll think back to, say, a

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<v Speaker 1>moment from my childhood, and what I'm kind of doing

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<v Speaker 1>is I'm kind of picturing a photograph, a photograph that

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<v Speaker 1>might exist, because sometimes I am referring back to actual

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<v Speaker 1>photographs that serve as kind of like a uh, you know,

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<v Speaker 1>a bookmark for that memory, perhaps even the source of

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<v Speaker 1>a memory, where I'm really remembering a picture of something

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<v Speaker 1>rather than the experience. But other times I'm kind of

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<v Speaker 1>forming some sort of how you know, half realized, half

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<v Speaker 1>imaginary photo of what happened. But think about how different

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<v Speaker 1>our memories of our childhood would be if there were

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<v Speaker 1>no photographs whatso ever, like no even semi objective visual

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<v Speaker 1>record of the world that we lived in. Back then,

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<v Speaker 1>all we had was mental imagery and memory. Yeah, what

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<v Speaker 1>if you were like most people and when a when

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<v Speaker 1>I loved, when grew older or certainly passed away, you

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<v Speaker 1>had no longer any real physical reminder of what they

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<v Speaker 1>looked like. You could forget the face of your your

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<v Speaker 1>father in a in a very real way. So I

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<v Speaker 1>think it's absolutely clear that photography is one of the

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<v Speaker 1>most revolutionary technologies that's ever been created. It has probably

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<v Speaker 1>not just changed what humans are able to do, but

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<v Speaker 1>has fundamentally in some ways altered the way we think,

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<v Speaker 1>in the way we envision our own lives. But there

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<v Speaker 1>was a long time before there was photography, and it's

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<v Speaker 1>probably pretty tempting to think, well, you know, before photography,

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<v Speaker 1>we just had imagination. We had drawing, we had painting.

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<v Speaker 1>People could like look at the world around them and

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<v Speaker 1>try to interpret it in paintings, but would be the

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<v Speaker 1>closest thing we had to a visual, uh sort of

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<v Speaker 1>sy my objective record of what the world looked like.

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<v Speaker 1>But that's not exactly right, because there was a sort

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<v Speaker 1>of stepping stone before we had photography, we had the

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<v Speaker 1>camera obscura. That's right, and that is going to be

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<v Speaker 1>what we're going to focus this episode on. Basically, the

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<v Speaker 1>the approach here is we want to devote like three episodes. Uh,

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<v Speaker 1>first the camera obscura, and then do an episode on

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<v Speaker 1>on the origins of photography, and then do an episode

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<v Speaker 1>on the motion picture, so you know, basically climbing ascending

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<v Speaker 1>the ladder to still photography, then the moving picture and

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<v Speaker 1>talk about you know, how these changes came about, how

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<v Speaker 1>these inventions came about, and how they changed our world. Yeah,

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<v Speaker 1>so the camera obscura is not a camera in the

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<v Speaker 1>sense you're thinking of. It doesn't actually constitute photography, meaning

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<v Speaker 1>making a fixed record of a visual scene. A camera obscura.

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<v Speaker 1>That's literally it's Latin and it means what dark room,

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<v Speaker 1>dark chamber, dark chamber. Yeah, which is a wonderful name.

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<v Speaker 1>It's one of the reasons that that at times doing

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<v Speaker 1>research on camera obscura can be so difficult because it

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<v Speaker 1>seems like camera obscura has been the name of so

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<v Speaker 1>many different like literary journals, horror movies, movies, bands. It's

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<v Speaker 1>just such a cool title. But yeah, it means dark chamber,

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<v Speaker 1>because one of the key elements here is that that's

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<v Speaker 1>necessary and would have been necessary in ancient times as well,

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<v Speaker 1>is that you have to have a dark chamber to

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<v Speaker 1>create a camera obscura. And the weird thing about camera

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<v Speaker 1>obscure is this that they do services kind of bridge

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<v Speaker 1>between like natural optics and photographic technology, and yet it

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<v Speaker 1>feels magic in a way like even today as a

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<v Speaker 1>modern user using it, like it feels magic in a

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<v Speaker 1>way that photography no longer feels magic. It feels magical

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<v Speaker 1>in a way that site no longer feels magical, even

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<v Speaker 1>though when you break down what's exactly is happening biologically

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<v Speaker 1>and and and and neurologically during side, I mean that's

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<v Speaker 1>it's it's a pretty fantastic process as well. But yeah,

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<v Speaker 1>the camera obscura still has this um this this this

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<v Speaker 1>kind of eerie feel to it. Yes, the camera obscure.

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<v Speaker 1>So the principle is extremely simple, but the implications are fascinating,

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<v Speaker 1>and the way it's been processed throughout human history and

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<v Speaker 1>in the history of optics leading up to photography is

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<v Speaker 1>also fascinating. So the basic principle, as we say, is

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<v Speaker 1>mechanically extremely simple. You have a darkened chamber. And this

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<v Speaker 1>can be a room in a building or a tent,

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<v Speaker 1>or this could even be a small box. It could

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<v Speaker 1>even just be like a shoe box or a can

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<v Speaker 1>something that is a chamber that doesn't allow light in

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<v Speaker 1>except through a single small aperture on one side, right,

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<v Speaker 1>and and we have to stress with this aperture. More

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<v Speaker 1>recent camera obscuras, like for instance, my my wife um Bonnie,

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<v Speaker 1>who is a photographer in the Atlanta area, she recently

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<v Speaker 1>made a camera obscura as part of an open house

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<v Speaker 1>for for the studio that she has, and they used

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<v Speaker 1>a lens to service the aperture. But you don't need

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<v Speaker 1>to use a lens. All you need is a hole. Yeah, now,

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<v Speaker 1>the lens. The lens is an important development that comes

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<v Speaker 1>to later in the history of the camera obscura. But yeah,

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<v Speaker 1>all you need is a whole. And what you get

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<v Speaker 1>when you have a darkened room with a small hole

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<v Speaker 1>that's the right size and the right position away from

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<v Speaker 1>the wall opposite it is that an inverted image from

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<v Speaker 1>the world outside this this box or this room will

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<v Speaker 1>be projected onto the wall of the darkened chamber. So,

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<v Speaker 1>just as an example, if your camera obscura is a

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<v Speaker 1>room with the right kind of small hole in the

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<v Speaker 1>wall facing a view of the Pyramids of Giza, you

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<v Speaker 1>will see an image of the pyramids upside down and

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<v Speaker 1>inverted projected against the wall opposite the whole, as if

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<v Speaker 1>there were an upside down film slide projector shining against

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<v Speaker 1>a screen. Right. It's just it's it's maddening to kind

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<v Speaker 1>of see one in action because it feels like there

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<v Speaker 1>should be a projector there, there should be some man

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<v Speaker 1>made mechanism that is make ing this possible, and and

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<v Speaker 1>it's not. It's it's basically just a hole. Yeah. Now

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<v Speaker 1>you might wonder, okay, wait a second, why does this happen? Like,

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<v Speaker 1>why don't the windows in my house do that? Right?

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<v Speaker 1>That my house is a closed chamber, I've got holes

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<v Speaker 1>in the walls that light can pass through the windows.

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<v Speaker 1>And so there are a few reasons the windows in

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<v Speaker 1>your house probably don't work this way. Number one, your

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<v Speaker 1>house is not dark enough. Number two, you've got too

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<v Speaker 1>many sources of light probably that are you know, coming

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<v Speaker 1>from different directions. And number three, normal windows are generally

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<v Speaker 1>too wide, letting in light from too many different angles

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<v Speaker 1>to actually cast an image with any resolution. So let's

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<v Speaker 1>think about the reasons why a pinhole or a small

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<v Speaker 1>lens projects an image of the outside world inverted on

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<v Speaker 1>an inner wall, while a larger hole or lens does not.

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<v Speaker 1>A few main principles here and number one, pretty much

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<v Speaker 1>all the light in an outdoor scene is reflected sunlight,

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<v Speaker 1>so it's the sunshines down. Light bounces off everything out there.

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<v Speaker 1>Number two, when reflects off of an object, the wavelength

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<v Speaker 1>is changed unless its color has changed, so you've got

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<v Speaker 1>different colored rays of light beaming all over the place.

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<v Speaker 1>Number three, light is reflected off surfaces at all angles,

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<v Speaker 1>so it's going to go in all kinds of directions.

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<v Speaker 1>But once it's reflected, and this is number four, it

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<v Speaker 1>travels in a straight line. And because light travels in

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<v Speaker 1>a straight line, and because the aperture in the in

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<v Speaker 1>the camera obscurit is small rays. Striking the bottom of

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<v Speaker 1>the projected image will come from the top of the

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<v Speaker 1>original image, and raise striking the top of the projected

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<v Speaker 1>image will come from the bottom of the original same

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<v Speaker 1>thing goes left to right. You've got uh light rays

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<v Speaker 1>entering in all directions through a sort of you can

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<v Speaker 1>imagine a filtering cone that focuses the image and makes

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<v Speaker 1>it sharp that then forms a cone of projection on

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<v Speaker 1>the other side of the wall. I think the first

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<v Speaker 1>place I saw a camera scirit was the Royal Museum, Greenwich. Oh,

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<v Speaker 1>I haven't been there. Yeah, it's it's a great place

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<v Speaker 1>to check one out because it also has like his

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<v Speaker 1>storical context because there's there's been a camera obscura at

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<v Speaker 1>Greenwich from like the late seventeenth century on through the

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<v Speaker 1>mid nineteenth century, and the current one was a believe

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<v Speaker 1>installed in n and it shows a close up moving

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<v Speaker 1>panorama of Greenwich and the and the Thames, the National

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<v Speaker 1>Maritime Museum and the Royal Naval College. So it's it's

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<v Speaker 1>really cool. Yeah, anybody, any of our British listeners out there,

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<v Speaker 1>or anyone who finds themselves visiting that area, it's a

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<v Speaker 1>great place to check out the camera obscura in action.

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<v Speaker 1>I mean, what does it look like. It's so it's

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<v Speaker 1>projected on a wall, like a stone wall or a screen. Yeah.

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<v Speaker 1>I mean this was over a decade ago when I

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<v Speaker 1>when I saw it, but I remember it had kind

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<v Speaker 1>of it has kind of a ghostly quality to it.

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<v Speaker 1>That's one of the striking things about my experiences with

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<v Speaker 1>camera obscuras is that in both cases there is this

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<v Speaker 1>this ethereal nature to it, Like you wouldn't, at least

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<v Speaker 1>the ones I've experienced, you wouldn't like walk into it

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<v Speaker 1>and like smack into the wall thinking it's it's reality,

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<v Speaker 1>but like there's a feeling of the allusion to it,

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<v Speaker 1>and yet it yet has this magical property. Yeah, I

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<v Speaker 1>know what you're talking about, and you can vary, you

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<v Speaker 1>can sort of like tweak those magic feeling properties or

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<v Speaker 1>the qualities of the projected image by changing things about

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<v Speaker 1>the aperture that lets the light in. For example, a

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<v Speaker 1>smaller aperture you shrink the whole, that will generally produce

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<v Speaker 1>a sharper image on the projection with less blurring, but

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<v Speaker 1>it will also be dimmer, of course, because less light

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<v Speaker 1>is getting through the hole. A wider aperture, on the

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<v Speaker 1>other hand, will produce a brighter but blurrier picture generally.

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<v Speaker 1>And in fact, you can imagine just taking this principle

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<v Speaker 1>uh to the extreme, because this is how if you

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<v Speaker 1>just keep widening the aperture more and more, eventually the

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<v Speaker 1>picture would get brighter and brighter and blurrier and blurrier.

0:12:45.880 --> 0:12:48.360
<v Speaker 1>Until eventually what you have is simply a window. Again,

0:12:48.760 --> 0:12:52.760
<v Speaker 1>you're just admitting white light with no definition in the image. Now,

0:12:52.800 --> 0:12:55.480
<v Speaker 1>one other technological way to mess with this that you know,

0:12:55.559 --> 0:12:58.040
<v Speaker 1>you mentioned that when Bonnie made one had a lens

0:12:58.120 --> 0:13:00.760
<v Speaker 1>in it. The lens is a really wharton upgrade on

0:13:00.800 --> 0:13:03.680
<v Speaker 1>the simple hole in the wall camera obscura. A lens

0:13:03.840 --> 0:13:07.080
<v Speaker 1>is of course transparent and has a convex outer surface,

0:13:07.120 --> 0:13:09.480
<v Speaker 1>and this allows you to get more of the best

0:13:09.600 --> 0:13:13.240
<v Speaker 1>qualities of a smaller aperture combined with a larger aperture.

0:13:13.320 --> 0:13:17.520
<v Speaker 1>The convex lens gathers more light from more angles because

0:13:17.520 --> 0:13:19.920
<v Speaker 1>of the way it bends, so it literally admits more

0:13:20.000 --> 0:13:22.480
<v Speaker 1>light and creates a brighter picture, while at the same

0:13:22.520 --> 0:13:25.280
<v Speaker 1>time it focuses that light toward a point by the

0:13:25.320 --> 0:13:28.240
<v Speaker 1>refraction that the lens does, allowing you to get a sharper,

0:13:28.320 --> 0:13:31.920
<v Speaker 1>more focused, and brighter image. It's a pretty impressive trick,

0:13:32.000 --> 0:13:35.160
<v Speaker 1>and there are a number of really cool illustrations from

0:13:35.240 --> 0:13:39.000
<v Speaker 1>old texts illustrating this. So where you you'll see like

0:13:39.000 --> 0:13:41.800
<v Speaker 1>a figure figure A, and then there's a you know,

0:13:41.800 --> 0:13:44.559
<v Speaker 1>a second figure inside of the box, and that that

0:13:44.840 --> 0:13:48.200
<v Speaker 1>figures upside down, and then you have the lines drawing.

0:13:48.559 --> 0:13:52.520
<v Speaker 1>How the the the optical image is inverted. It's it's

0:13:52.520 --> 0:13:54.920
<v Speaker 1>pretty cool. I mean focusing light like this through a

0:13:55.000 --> 0:13:57.960
<v Speaker 1>lens that goes through an aperture and then projects inverted

0:13:58.040 --> 0:14:02.160
<v Speaker 1>on a screen is actually similar to how our eyes work.

0:14:02.600 --> 0:14:05.400
<v Speaker 1>You think about this like so the human eye, of course,

0:14:05.640 --> 0:14:08.200
<v Speaker 1>light is gathered and refracted through a lens. You've got

0:14:08.240 --> 0:14:11.439
<v Speaker 1>a lens in your eye, and then its focus projected

0:14:11.559 --> 0:14:14.679
<v Speaker 1>onto a light sensitive membrane at the back of the eye,

0:14:14.720 --> 0:14:17.360
<v Speaker 1>and this is called the retina. These are our retinas,

0:14:17.400 --> 0:14:20.480
<v Speaker 1>and the light sensing cells in the retina then transmit

0:14:20.560 --> 0:14:23.040
<v Speaker 1>the image, or maybe not the image, you could say

0:14:23.080 --> 0:14:25.600
<v Speaker 1>the data from the image to the brain to be

0:14:25.680 --> 0:14:29.880
<v Speaker 1>interpreted into the experience we call vision. And just like

0:14:29.920 --> 0:14:32.520
<v Speaker 1>with the camera obscura, just like the projection on the

0:14:32.520 --> 0:14:35.320
<v Speaker 1>wall at the back of the camera obscura, the images

0:14:35.400 --> 0:14:37.840
<v Speaker 1>of the world that we see every day are projected

0:14:37.960 --> 0:14:42.400
<v Speaker 1>onto our retinas in an inverted form, upside down and reverse.

0:14:42.520 --> 0:14:45.560
<v Speaker 1>That's how they hit those light sensitive cells, and it's

0:14:45.640 --> 0:14:48.320
<v Speaker 1>up to the brain to create the perception of the

0:14:48.400 --> 0:14:51.960
<v Speaker 1>visual field that we interpret as right side up. Now,

0:14:51.960 --> 0:14:54.160
<v Speaker 1>one thing I way I've often seen this I think

0:14:54.240 --> 0:14:58.400
<v Speaker 1>perhaps mis explained is that this fact is sometimes communicated

0:14:58.440 --> 0:15:02.080
<v Speaker 1>by saying that our brains quote flip or quote rotate

0:15:02.160 --> 0:15:05.320
<v Speaker 1>the retinal image back to the format it was in.

0:15:05.640 --> 0:15:08.920
<v Speaker 1>But that's not quite right because there's nothing for the

0:15:09.000 --> 0:15:12.040
<v Speaker 1>brain to flip it onto. You know. You think about

0:15:12.120 --> 0:15:15.040
<v Speaker 1>like the perception of the visual field. Uh, the image

0:15:15.080 --> 0:15:18.040
<v Speaker 1>that you actually think you see in your brain is

0:15:18.040 --> 0:15:21.600
<v Speaker 1>not a physical space mapping one for one from reality,

0:15:21.960 --> 0:15:25.320
<v Speaker 1>but a sort of perceptual illusion created by the brain.

0:15:26.520 --> 0:15:28.920
<v Speaker 1>A great example of this, if you've never tried it,

0:15:29.760 --> 0:15:33.240
<v Speaker 1>you probably think you can see color in your peripheral vision,

0:15:33.400 --> 0:15:36.840
<v Speaker 1>right you just assume you can see color everywhere, but

0:15:36.960 --> 0:15:39.120
<v Speaker 1>you can. You can play a really fun game to

0:15:39.160 --> 0:15:43.320
<v Speaker 1>break this illusion. Have somebody whole different colored flags right

0:15:43.360 --> 0:15:45.600
<v Speaker 1>at the edge of your peripheral vision where you can

0:15:45.680 --> 0:15:48.120
<v Speaker 1>just see motion and you think you can see color,

0:15:48.360 --> 0:15:50.360
<v Speaker 1>and then try to say what color the flags are,

0:15:50.760 --> 0:15:53.720
<v Speaker 1>you will probably fail. Another good thing to use our

0:15:54.200 --> 0:15:57.200
<v Speaker 1>identical markers with different colored tops, like you have a

0:15:57.200 --> 0:15:58.960
<v Speaker 1>bunch of sharpie's like we have in the office, where

0:15:59.040 --> 0:16:01.520
<v Speaker 1>some of green tops, some of red tops all virtually

0:16:01.600 --> 0:16:04.240
<v Speaker 1>the same looking. So get somebody to sneak up behind

0:16:04.320 --> 0:16:07.800
<v Speaker 1>you with much of them and experiment with optics that way.

0:16:07.840 --> 0:16:11.040
<v Speaker 1>I think I just noticed you sort of trying. Yeah,

0:16:11.080 --> 0:16:12.840
<v Speaker 1>I have a green one in my hand, and I

0:16:12.840 --> 0:16:14.840
<v Speaker 1>mean it's difficult to do to yourself because you, of

0:16:14.840 --> 0:16:16.720
<v Speaker 1>course have so much of our vision is about like

0:16:16.760 --> 0:16:20.080
<v Speaker 1>the memory and knowledge of the thing exactly. Yeah, but

0:16:20.160 --> 0:16:23.120
<v Speaker 1>that's because like you're seeing with your brain as much

0:16:23.160 --> 0:16:25.320
<v Speaker 1>as you're seeing with your eyes. Your eyes, actually you

0:16:25.360 --> 0:16:28.360
<v Speaker 1>know you're you're not seeing color over here, even though

0:16:28.400 --> 0:16:31.000
<v Speaker 1>you strongly have the perception that you're seeing color in

0:16:31.040 --> 0:16:34.400
<v Speaker 1>your periphery. So your brain creates a sensation of an

0:16:34.440 --> 0:16:37.880
<v Speaker 1>image simulating a kind of one to one relationship with

0:16:37.920 --> 0:16:40.360
<v Speaker 1>the outside physical world that you can prove in a

0:16:40.440 --> 0:16:43.760
<v Speaker 1>number of ways does not actually, uh you know, it

0:16:43.800 --> 0:16:46.120
<v Speaker 1>does not actually capture that world in a one to

0:16:46.200 --> 0:16:49.800
<v Speaker 1>one way. Another example is our complete unawareness moment to

0:16:49.880 --> 0:16:52.400
<v Speaker 1>moment of the blind spot created in each eye by

0:16:52.440 --> 0:16:54.880
<v Speaker 1>the optic nerve. Do you ever play that game, Oh,

0:16:54.920 --> 0:16:57.880
<v Speaker 1>this is where the basically there's that that spot where

0:16:57.960 --> 0:17:01.360
<v Speaker 1>you cannot see, but your vision kind of stitches everything together. Yeah,

0:17:01.360 --> 0:17:03.760
<v Speaker 1>you don't notice that you have blind spots right in

0:17:03.800 --> 0:17:06.840
<v Speaker 1>front of your face. Right. That reminds me of our

0:17:06.960 --> 0:17:09.720
<v Speaker 1>chat with the author or Scott Baker on Stuff to

0:17:09.720 --> 0:17:12.040
<v Speaker 1>Bluw your Mind, where you talked about having an eye condition,

0:17:12.640 --> 0:17:15.679
<v Speaker 1>uh that he had corrected, but it it caused him

0:17:15.720 --> 0:17:18.200
<v Speaker 1>to have an extra blind spot and so if he

0:17:18.240 --> 0:17:20.800
<v Speaker 1>looked at, say his dog's face, he would see like

0:17:20.840 --> 0:17:24.040
<v Speaker 1>a faceless dog. Yes, but that that's the fascinating thing.

0:17:24.080 --> 0:17:26.280
<v Speaker 1>The way he described it was it wasn't like he

0:17:26.800 --> 0:17:30.680
<v Speaker 1>saw a like black hole there where there was nothing. Instead,

0:17:30.960 --> 0:17:33.160
<v Speaker 1>he just did not see in that area. And it's

0:17:33.240 --> 0:17:36.439
<v Speaker 1>just no vision. And yet the brain stitches together a

0:17:36.480 --> 0:17:39.480
<v Speaker 1>picture anyway, giving you the impression that you're seeing your

0:17:39.520 --> 0:17:42.320
<v Speaker 1>surroundings in a one to one way, which we are not. Right.

0:17:42.359 --> 0:17:45.440
<v Speaker 1>It's more it's less like like we are the observer

0:17:45.760 --> 0:17:48.560
<v Speaker 1>and more like we're given a we're given a version

0:17:48.600 --> 0:17:50.119
<v Speaker 1>of it. We're so kind of like the head of

0:17:50.119 --> 0:17:53.040
<v Speaker 1>a big company or state and somebody like gives us

0:17:53.080 --> 0:17:56.159
<v Speaker 1>a memo, uh like telling us what the situation is,

0:17:56.240 --> 0:17:58.399
<v Speaker 1>and we we agree with it because it seems like

0:17:58.400 --> 0:18:01.359
<v Speaker 1>it's all properly a symbol. Yeah, So I think the

0:18:01.400 --> 0:18:04.320
<v Speaker 1>way the brain puts together the idea of what's right

0:18:04.359 --> 0:18:06.959
<v Speaker 1>side up and upside down. Is cognitively that's going on

0:18:07.080 --> 0:18:10.240
<v Speaker 1>in processing somewhere in the brain based on all kinds

0:18:10.280 --> 0:18:12.600
<v Speaker 1>of sense data, visual data, but also I think, just

0:18:12.640 --> 0:18:15.760
<v Speaker 1>like balance data and stuff like that, the retina senses.

0:18:15.840 --> 0:18:19.320
<v Speaker 1>The brain perceives based on the senses, including this retinal data,

0:18:19.359 --> 0:18:22.600
<v Speaker 1>but the perception created is not a photograph inverted from

0:18:22.640 --> 0:18:25.080
<v Speaker 1>the retinas, but more like an interpretation based on it.

0:18:25.119 --> 0:18:28.800
<v Speaker 1>But anyway, it is true that the projector screen of

0:18:28.880 --> 0:18:32.680
<v Speaker 1>light sensitive cells that send information to your brain, that

0:18:32.840 --> 0:18:36.680
<v Speaker 1>those retinas, they receive an image inverted from its orientation

0:18:36.720 --> 0:18:40.040
<v Speaker 1>in physical space. So ironically, when we look at an

0:18:40.080 --> 0:18:43.320
<v Speaker 1>image projected onto the back wall of a camera obscura

0:18:43.480 --> 0:18:47.480
<v Speaker 1>upside down and reversed, it's then reflected and refracted through

0:18:47.560 --> 0:18:50.440
<v Speaker 1>the lenses of our eyes projected on our retina's right

0:18:50.480 --> 0:18:54.240
<v Speaker 1>side up again, and of course our brains, being doing

0:18:54.280 --> 0:18:58.000
<v Speaker 1>what they do, they seamlessly correct or interpret this input,

0:18:58.119 --> 0:19:01.679
<v Speaker 1>flipping it upside down again and option. Another interesting thing

0:19:01.680 --> 0:19:03.680
<v Speaker 1>about the camera obscure in the history of how people

0:19:03.680 --> 0:19:06.040
<v Speaker 1>have thought about what the eyes do is that a

0:19:06.160 --> 0:19:09.040
<v Speaker 1>very common view among scholars throughout the ages is that

0:19:09.560 --> 0:19:13.760
<v Speaker 1>light is not an external input on the eyes, but

0:19:13.960 --> 0:19:17.560
<v Speaker 1>rather the many scholars throughout history believed that the eyes

0:19:17.680 --> 0:19:22.840
<v Speaker 1>would beam out some kind of retrieving ray which grabs

0:19:22.920 --> 0:19:26.119
<v Speaker 1>images from the world and pulls them back in. This is,

0:19:26.160 --> 0:19:29.320
<v Speaker 1>of course extremely wrong. Eyes are input and that output.

0:19:29.480 --> 0:19:32.720
<v Speaker 1>But it's funny how captivating that kind of a way

0:19:32.720 --> 0:19:35.800
<v Speaker 1>of viewing the world can be. Yeah, it's easy just

0:19:35.840 --> 0:19:39.960
<v Speaker 1>to sort of subconsciously think of it that way. Um,

0:19:40.080 --> 0:19:42.240
<v Speaker 1>you know, think if your your eyes sort of yet

0:19:42.320 --> 0:19:45.000
<v Speaker 1>reaching out and touching the world and reporting back like

0:19:45.040 --> 0:19:48.080
<v Speaker 1>they're like like they're they're they're they're touching the side

0:19:48.080 --> 0:19:51.160
<v Speaker 1>of an elephant or something and reporting back. And of course,

0:19:51.160 --> 0:19:53.480
<v Speaker 1>as we mentioned on the show before, our our various

0:19:54.080 --> 0:19:56.879
<v Speaker 1>romantic pop songs are always getting it wrong talking about

0:19:57.080 --> 0:20:01.320
<v Speaker 1>my eyes touch you physically, that sort of thing where

0:20:01.320 --> 0:20:05.159
<v Speaker 1>it's like, no, don't, don't touch eyeballs lovers of the Oh,

0:20:05.440 --> 0:20:08.240
<v Speaker 1>Peter Gabriel is the worst offenders. Oh yeah, what was

0:20:08.280 --> 0:20:10.760
<v Speaker 1>his line from he wants to touch the light the

0:20:10.760 --> 0:20:13.639
<v Speaker 1>heat in your eyes. He's literally advocating the touching of

0:20:13.680 --> 0:20:18.040
<v Speaker 1>eyeballs with you know, salty, greasy fingertips. Very bad. Yeah,

0:20:18.080 --> 0:20:22.400
<v Speaker 1>there's no there's no reason for that. Uh, but but anyway, Okay,

0:20:22.440 --> 0:20:24.399
<v Speaker 1>so the camera scare. We we know it was this

0:20:24.520 --> 0:20:27.080
<v Speaker 1>important development in the history of optics, but it does

0:20:27.160 --> 0:20:31.199
<v Speaker 1>not constitute photography because it does not fix the image

0:20:31.200 --> 0:20:33.920
<v Speaker 1>it captures to be observed later. So so what did

0:20:33.960 --> 0:20:35.960
<v Speaker 1>it do? I think we should take a break and

0:20:36.000 --> 0:20:38.640
<v Speaker 1>then come back and look at possible in this sort

0:20:38.680 --> 0:20:42.399
<v Speaker 1>of possible invention history of the camera obscure and what

0:20:42.520 --> 0:20:52.000
<v Speaker 1>it did. Alright, we're back. So this is another one

0:20:52.040 --> 0:20:55.760
<v Speaker 1>of those cases where when you look at the technology

0:20:55.840 --> 0:20:58.359
<v Speaker 1>that is required for the simplest version of the of

0:20:58.720 --> 0:21:01.560
<v Speaker 1>the invention the camera scare, in this case, you really

0:21:01.560 --> 0:21:05.080
<v Speaker 1>don't need much. You need the ability to have to

0:21:05.280 --> 0:21:09.480
<v Speaker 1>build or manipulate an enclose dark space, and you need

0:21:09.560 --> 0:21:12.760
<v Speaker 1>whole technology. I mean. The funny thing is a camera

0:21:12.800 --> 0:21:15.000
<v Speaker 1>obscura doesn't even have to be created by humans. They

0:21:15.000 --> 0:21:19.879
<v Speaker 1>can exist totally naturally. Imagine a tree that's hollow in

0:21:19.880 --> 0:21:21.680
<v Speaker 1>the middle and it's got a hole in the bark.

0:21:22.240 --> 0:21:25.959
<v Speaker 1>Or imagine a cave that's got a the correctly sized

0:21:26.000 --> 0:21:29.600
<v Speaker 1>hole in the wall that projects against an opposite wall. Yeah,

0:21:29.720 --> 0:21:32.879
<v Speaker 1>so we have to imagine our our Gary Larsen's far side.

0:21:33.040 --> 0:21:38.280
<v Speaker 1>Um prehistoric human encountering some some some form of camera

0:21:38.320 --> 0:21:41.640
<v Speaker 1>obscura and reacting to it in in ancient times. Well,

0:21:41.680 --> 0:21:44.600
<v Speaker 1>that's really interesting because we don't know who created the

0:21:44.600 --> 0:21:47.200
<v Speaker 1>first camera obscure on purpose. We don't know who encountered

0:21:47.240 --> 0:21:50.480
<v Speaker 1>the first camera obscura. Uh. We do have some early

0:21:50.600 --> 0:21:53.520
<v Speaker 1>descriptions of how it works or how people thought it worked.

0:21:53.880 --> 0:21:57.320
<v Speaker 1>But once uncertain and very intriguing possibility is what you're

0:21:57.320 --> 0:22:00.720
<v Speaker 1>talking about. The prehistoric people's actually discuss heard the use

0:22:01.080 --> 0:22:03.640
<v Speaker 1>of the camera obscura, long before we knew anything about

0:22:03.640 --> 0:22:06.960
<v Speaker 1>optics or how this worked. One example is I was

0:22:07.040 --> 0:22:09.880
<v Speaker 1>reading an interesting article about this by the science writer

0:22:10.040 --> 0:22:14.480
<v Speaker 1>Jennifer Willett about a presentation by somebody named Kieran Simcox,

0:22:14.560 --> 0:22:17.760
<v Speaker 1>a student at Nottingham Trent University at the Royal Astronomical

0:22:17.840 --> 0:22:21.359
<v Speaker 1>Society in Britain in and the base idea here is

0:22:21.480 --> 0:22:26.399
<v Speaker 1>that prehistoric megalithic tomb structures, you know, these big stone

0:22:26.800 --> 0:22:30.200
<v Speaker 1>tombs that ancient people's built. Uh, you know, before before

0:22:30.240 --> 0:22:33.919
<v Speaker 1>we had any written records, with a long, narrow passage

0:22:33.960 --> 0:22:38.639
<v Speaker 1>ways in these tombs would sometimes open towards the sky

0:22:38.760 --> 0:22:42.320
<v Speaker 1>and would effectively function as a type of camera obscura

0:22:42.400 --> 0:22:46.080
<v Speaker 1>for observing stars and astronomical objects there were otherwise too

0:22:46.119 --> 0:22:49.840
<v Speaker 1>dim to see. For instance, citing a certain star rising

0:22:49.880 --> 0:22:52.280
<v Speaker 1>at dawn at the beginning of spring could have been

0:22:52.280 --> 0:22:55.760
<v Speaker 1>a sign for ancient hunter gatherers to migrate for the

0:22:55.760 --> 0:22:59.000
<v Speaker 1>warmer months. It's possible. We don't know, but that that's

0:22:59.000 --> 0:23:03.520
<v Speaker 1>an interesting thing to consider, like ancient ancient use of

0:23:03.680 --> 0:23:07.800
<v Speaker 1>camera obscura as a means of observing the cosmos, which

0:23:07.800 --> 0:23:10.280
<v Speaker 1>of course it is a very even today. It's it's

0:23:10.280 --> 0:23:14.400
<v Speaker 1>an effective way, one way to observe a solar eclipse.

0:23:14.480 --> 0:23:18.400
<v Speaker 1>That's exactly right, and and ancient thinkers noticed this. It's

0:23:18.440 --> 0:23:21.359
<v Speaker 1>also been postulated by a number of scholars that other

0:23:21.440 --> 0:23:25.280
<v Speaker 1>prehistoric structures, caves and even hollow trees maybe have the

0:23:25.320 --> 0:23:28.919
<v Speaker 1>potential to become a camera obscura simply if there's a

0:23:28.960 --> 0:23:33.160
<v Speaker 1>correctly sized and positioned whole or aperture UH. And thus

0:23:33.200 --> 0:23:35.639
<v Speaker 1>the camera obscure could possibly even play a role in

0:23:35.680 --> 0:23:38.800
<v Speaker 1>the origin of cave paintings and art. Again, we don't

0:23:38.800 --> 0:23:42.080
<v Speaker 1>know this happened, but just imagine the possibility. Imagine the

0:23:42.119 --> 0:23:47.159
<v Speaker 1>transition from a three D always moving visual world to

0:23:47.680 --> 0:23:50.960
<v Speaker 1>UH to a fixed two D image when a camera

0:23:51.000 --> 0:23:54.280
<v Speaker 1>obscura projected an image from the outside of a cave

0:23:54.600 --> 0:23:58.040
<v Speaker 1>inverted onto a cave wall, and a prehistoric common in

0:23:58.160 --> 0:24:00.480
<v Speaker 1>trace to that image or was INSPI fired by the

0:24:00.480 --> 0:24:04.280
<v Speaker 1>projected image to make two D images of their own. Yeah.

0:24:04.359 --> 0:24:06.000
<v Speaker 1>You know, this makes me wonder, and this is just

0:24:06.040 --> 0:24:09.040
<v Speaker 1>pure speculation on my part, but I wonder if this

0:24:09.080 --> 0:24:13.520
<v Speaker 1>could have influenced any early concepts of of other realms,

0:24:13.600 --> 0:24:16.760
<v Speaker 1>you know, some sort of an upside down world it's

0:24:17.040 --> 0:24:21.320
<v Speaker 1>more faint than our own. Yeah, yeah, uh, the the

0:24:21.359 --> 0:24:25.160
<v Speaker 1>ethereal nature of the imagination coming through in that. Yeah.

0:24:25.160 --> 0:24:28.800
<v Speaker 1>So it's a really interesting speculation based on some slight evidence,

0:24:28.800 --> 0:24:31.320
<v Speaker 1>but at this point it remains speculation. We we don't

0:24:31.320 --> 0:24:33.919
<v Speaker 1>know for sure or have any really strong evidence that

0:24:33.920 --> 0:24:36.199
<v Speaker 1>I'm aware of, that any prehistoric people's made use of

0:24:36.200 --> 0:24:39.960
<v Speaker 1>a camera obscure. It's fascinating to imagine, but we don't know. However,

0:24:40.000 --> 0:24:43.480
<v Speaker 1>there were important early descriptions of the principle of the

0:24:43.520 --> 0:24:46.480
<v Speaker 1>camera obscure, and I think, as as far as I'm aware,

0:24:46.920 --> 0:24:50.920
<v Speaker 1>the earliest one was by a fifth century b c. E.

0:24:51.240 --> 0:24:56.800
<v Speaker 1>Chinese philosopher named Mosey or mo d Yeah, or just

0:24:56.960 --> 0:24:59.720
<v Speaker 1>master mode because that's what it means. Uh. And this

0:24:59.720 --> 0:25:02.640
<v Speaker 1>would have been the Warring States period. So master Moe

0:25:02.760 --> 0:25:06.320
<v Speaker 1>wrote on the subject of a pinhole aperture and how

0:25:06.359 --> 0:25:09.080
<v Speaker 1>it could be used to understand the power of light.

0:25:09.480 --> 0:25:12.359
<v Speaker 1>He wrote about how a small hole in the wall

0:25:12.440 --> 0:25:15.040
<v Speaker 1>of a darkened house could cause an image of the

0:25:15.080 --> 0:25:19.159
<v Speaker 1>outside world to be projected inverted or upside down on

0:25:19.280 --> 0:25:22.880
<v Speaker 1>the opposite wall, and master Moe wrote, quote, the image

0:25:22.880 --> 0:25:25.959
<v Speaker 1>is inverted because there is an intersection at the point.

0:25:26.320 --> 0:25:29.440
<v Speaker 1>It is because of the point that the image is formed.

0:25:29.560 --> 0:25:31.439
<v Speaker 1>And this is quoted in a in a book chapter

0:25:31.600 --> 0:25:36.119
<v Speaker 1>by Edwin K. Lae on the history of photographic technology

0:25:36.160 --> 0:25:40.840
<v Speaker 1>in China. Yeah, I had another quote from Mow that

0:25:40.880 --> 0:25:44.800
<v Speaker 1>I've found really interesting image. An illuminated person shines as

0:25:44.840 --> 0:25:47.040
<v Speaker 1>if he were emitting rays. The bottom part of the

0:25:47.040 --> 0:25:49.439
<v Speaker 1>person appears at the top part of the image, and

0:25:49.480 --> 0:25:51.879
<v Speaker 1>the top part appears at the bottom part, so that

0:25:51.960 --> 0:25:54.960
<v Speaker 1>image is formed at the top whilst light from the

0:25:55.000 --> 0:25:56.960
<v Speaker 1>head has been blocked in the upper parts, so the

0:25:56.960 --> 0:26:00.000
<v Speaker 1>image is formed at the bottom. From distances far away

0:26:00.160 --> 0:26:03.439
<v Speaker 1>or nearby, light enters through the point. Therefore an image

0:26:03.440 --> 0:26:06.679
<v Speaker 1>is formed inside the collecting house. So this show is

0:26:06.720 --> 0:26:10.439
<v Speaker 1>that Master Mo understood the optical principles about how this

0:26:10.520 --> 0:26:13.639
<v Speaker 1>image was being projected through the aperture. Yeah. Yeah, And

0:26:13.680 --> 0:26:15.600
<v Speaker 1>I think that's one that's like one thing that that

0:26:15.720 --> 0:26:18.639
<v Speaker 1>is perhaps lacking in in earlier accounts is you know,

0:26:18.680 --> 0:26:22.840
<v Speaker 1>if you see um, like say, an accidental camera obscura

0:26:22.920 --> 0:26:25.720
<v Speaker 1>in action, you might just might not have the language

0:26:25.760 --> 0:26:31.320
<v Speaker 1>to even interpret what's occurring, uh, except perhaps magical descriptions

0:26:31.359 --> 0:26:34.880
<v Speaker 1>that could sort of you know, become lost over time.

0:26:34.960 --> 0:26:38.560
<v Speaker 1>But yeah, he clearly understands the principle at play here.

0:26:39.280 --> 0:26:41.800
<v Speaker 1>But one of the things that's interesting too is that

0:26:41.920 --> 0:26:44.199
<v Speaker 1>the writings of Mo fell out of fashion, and it

0:26:44.280 --> 0:26:47.960
<v Speaker 1>seems um that no one else wrote about camera obscurities

0:26:48.000 --> 0:26:50.480
<v Speaker 1>in China, or at least nothing that I survived for

0:26:50.520 --> 0:26:54.600
<v Speaker 1>another thousand years. So it's it's always interesting when someone

0:26:54.720 --> 0:26:58.000
<v Speaker 1>kind of either happens upon an invention or sort of

0:26:58.080 --> 0:27:02.399
<v Speaker 1>highlights of technology and then it perhaps it's just before

0:27:02.440 --> 0:27:05.360
<v Speaker 1>it's time, or there's nothing there's no real application for it,

0:27:05.520 --> 0:27:07.840
<v Speaker 1>or no one you know, grabs onto it, and so

0:27:07.880 --> 0:27:12.320
<v Speaker 1>it just kind of languishes for a millennium. Yeah, it's fascinating.

0:27:12.400 --> 0:27:15.080
<v Speaker 1>You have to wonder, I don't know, if it's possible

0:27:15.200 --> 0:27:17.879
<v Speaker 1>or if it's likely that this would happen. But you

0:27:17.920 --> 0:27:21.080
<v Speaker 1>have to wonder are similar things happening now? Is there

0:27:21.119 --> 0:27:25.320
<v Speaker 1>like somebody doing something now that a thousand years later

0:27:25.440 --> 0:27:28.080
<v Speaker 1>people will look back and be like, wow, so and

0:27:28.119 --> 0:27:31.040
<v Speaker 1>so did this thing that was revolutionary, but people didn't

0:27:31.040 --> 0:27:33.000
<v Speaker 1>recognize it at the time and they forgot about it

0:27:33.040 --> 0:27:35.680
<v Speaker 1>for a thousand years. It's kind of hard to imagine that.

0:27:35.720 --> 0:27:37.840
<v Speaker 1>But then again, I mean, we wouldn't know it. If

0:27:37.840 --> 0:27:39.879
<v Speaker 1>we saw it right, that'd be the reason we weren't

0:27:39.920 --> 0:27:42.760
<v Speaker 1>picking up on it. Yeah, well, I feel my gut

0:27:42.760 --> 0:27:46.800
<v Speaker 1>instinct is that is that innovation takes place at such

0:27:46.800 --> 0:27:49.359
<v Speaker 1>a faster pace. You know, we wouldn't be looking at

0:27:49.400 --> 0:27:51.840
<v Speaker 1>a thousand years, would be looking at uh, you know,

0:27:52.480 --> 0:27:55.439
<v Speaker 1>a decade or maybe five years. And I think that

0:27:55.480 --> 0:27:58.359
<v Speaker 1>you do see some level of this, certainly with with

0:27:58.440 --> 0:28:01.679
<v Speaker 1>certain bits of technological innovation. You know, I think there

0:28:01.720 --> 0:28:05.840
<v Speaker 1>are probably some examples and say tablet technology where you

0:28:05.920 --> 0:28:10.600
<v Speaker 1>see precursors to uh, the iPhone or the iPad, etcetera.

0:28:10.720 --> 0:28:13.280
<v Speaker 1>And uh, you know, the the early versions just didn't

0:28:13.320 --> 0:28:16.880
<v Speaker 1>take off. But then it's like somebody gets it right

0:28:17.200 --> 0:28:21.879
<v Speaker 1>and or markets that correct, markets that correctly, or manufactures

0:28:21.880 --> 0:28:24.480
<v Speaker 1>it correctly like like gets something else. Some of the

0:28:24.480 --> 0:28:27.959
<v Speaker 1>other boxes checked off that allow the product to really

0:28:28.160 --> 0:28:32.000
<v Speaker 1>take hold in the in the collective mindset. Yeah. I

0:28:32.040 --> 0:28:35.119
<v Speaker 1>was reading a brief passage about master Most discovery in

0:28:35.160 --> 0:28:38.920
<v Speaker 1>another book called Capturing the Light by Roger Watson and

0:28:38.960 --> 0:28:41.880
<v Speaker 1>Helen Rapp Report, and that's also about the history of photography,

0:28:41.920 --> 0:28:45.160
<v Speaker 1>but they're talking about the optical discoveries of Master mo

0:28:45.960 --> 0:28:48.840
<v Speaker 1>and they write, quote, he spoke of a device for

0:28:48.920 --> 0:28:52.480
<v Speaker 1>passing sunlight through a pinhole onto a collecting plate. It's

0:28:52.560 --> 0:28:57.040
<v Speaker 1>mysterious function being that of a quote locked treasure room,

0:28:57.080 --> 0:28:59.320
<v Speaker 1>a kind of light proof box that would channel the

0:28:59.360 --> 0:29:01.160
<v Speaker 1>power of the on in such a way that man

0:29:01.200 --> 0:29:04.240
<v Speaker 1>could safely observe it and the images of the recognized

0:29:04.280 --> 0:29:07.719
<v Speaker 1>world outside that it projected. And I love this mysterious

0:29:07.760 --> 0:29:11.200
<v Speaker 1>imagery here, the locked treasure room, because it is sort

0:29:11.200 --> 0:29:14.200
<v Speaker 1>of it's like a treasure room of insights about optics.

0:29:14.240 --> 0:29:17.720
<v Speaker 1>It would you know, Master Moe had this indispensable in

0:29:17.880 --> 0:29:21.960
<v Speaker 1>counterintuitive insight to understand the power of light. You had

0:29:22.040 --> 0:29:25.360
<v Speaker 1>to limit it. You can only begin to understand optics

0:29:25.360 --> 0:29:27.760
<v Speaker 1>and the power of the sun and the behavior of

0:29:27.840 --> 0:29:31.880
<v Speaker 1>light rays by blocking out almost all of its influence.

0:29:32.200 --> 0:29:34.800
<v Speaker 1>But anyway, I mean, from all this, it's interesting to

0:29:34.840 --> 0:29:38.600
<v Speaker 1>see that the camera obscura has this whole role going

0:29:38.680 --> 0:29:42.640
<v Speaker 1>way way back in Chinese history, probably before and certainly

0:29:42.720 --> 0:29:45.600
<v Speaker 1>separate from its role in the history of Western optics,

0:29:45.920 --> 0:29:49.080
<v Speaker 1>though certainly early Western minds did pick up on it

0:29:49.160 --> 0:29:52.360
<v Speaker 1>as well. Yeah, Aristotle sort of seemed to allude to

0:29:52.520 --> 0:29:55.760
<v Speaker 1>the focusing effects of an aperture on sunlight. For example,

0:29:55.840 --> 0:29:59.560
<v Speaker 1>during an eclipse. If you've ever witnessed a solar eclipse,

0:29:59.560 --> 0:30:03.240
<v Speaker 1>a total solar eclipse, when the eclipse gets near totality,

0:30:03.720 --> 0:30:07.120
<v Speaker 1>you will see all kinds of bizarre effects in the

0:30:07.160 --> 0:30:10.520
<v Speaker 1>world around you. Just look at the way that sunlight, say,

0:30:10.600 --> 0:30:15.320
<v Speaker 1>filtering through the you know, the spots in the of

0:30:15.440 --> 0:30:18.600
<v Speaker 1>light that get through a tree's canopy or something, all

0:30:18.680 --> 0:30:21.680
<v Speaker 1>become sickle shaped. It's just a world of little bright

0:30:21.760 --> 0:30:25.200
<v Speaker 1>sickles all around you. Yeah. Well, when the last solar

0:30:25.240 --> 0:30:27.560
<v Speaker 1>eclipse occurred in North America, we had an episode of

0:30:27.560 --> 0:30:29.880
<v Speaker 1>stuff to blow your mind about it. I believe we

0:30:29.880 --> 0:30:32.640
<v Speaker 1>we we talked about observing it or no, maybe we

0:30:32.680 --> 0:30:34.480
<v Speaker 1>gave I think it was like two parts. We gave

0:30:34.760 --> 0:30:39.400
<v Speaker 1>sort of a preliminary episode in which we prepared people

0:30:39.640 --> 0:30:41.800
<v Speaker 1>to view the eclipse, and then afterwards we talked about

0:30:41.800 --> 0:30:44.520
<v Speaker 1>our own experiences a little bit. Yeah, I'm really glad

0:30:44.560 --> 0:30:46.080
<v Speaker 1>I went out to see that. I went up to

0:30:46.160 --> 0:30:49.160
<v Speaker 1>Tennessee to observe it, and it was. It was magnificent.

0:30:49.240 --> 0:30:51.200
<v Speaker 1>If you get a chance to see a total solar

0:30:51.240 --> 0:30:54.520
<v Speaker 1>eclipse in your life, don't miss that chance. It's worth seeing. Yeah,

0:30:54.560 --> 0:30:57.600
<v Speaker 1>it is. It is also magical feeling in the way

0:30:57.640 --> 0:31:02.160
<v Speaker 1>that it reveals uh uh, you know, reveals the wonder

0:31:02.160 --> 0:31:04.000
<v Speaker 1>of something we just take for granted. You know, we're

0:31:04.080 --> 0:31:07.800
<v Speaker 1>just so immersed in the normal solar cycles that when

0:31:07.840 --> 0:31:11.080
<v Speaker 1>you have this, you know, this, this, this, uh, this

0:31:11.200 --> 0:31:15.680
<v Speaker 1>solar eclipse occur, it really makes you realize the majesty

0:31:15.720 --> 0:31:18.520
<v Speaker 1>of what is occurring every day. Yeah. Now back to

0:31:18.560 --> 0:31:22.960
<v Speaker 1>the camera obscura. There were more developments around the eleventh century,

0:31:23.120 --> 0:31:26.880
<v Speaker 1>so while not fully describing a pinhole camera or camera obscura,

0:31:26.960 --> 0:31:29.960
<v Speaker 1>according to Edwin Lae, some of the basic principles involved

0:31:30.000 --> 0:31:34.280
<v Speaker 1>were articulated by a Chinese Song Dynasty scientist and political

0:31:34.360 --> 0:31:37.280
<v Speaker 1>leader named shin Quo who lived ten thirty one to

0:31:37.360 --> 0:31:40.480
<v Speaker 1>ten ninety five, who performed experiments showing that if you

0:31:40.880 --> 0:31:44.480
<v Speaker 1>used a curved mirror to use sunlight to start fires

0:31:44.520 --> 0:31:47.360
<v Speaker 1>like focusing, you know, doing the burning a burning an

0:31:47.400 --> 0:31:50.560
<v Speaker 1>ant thing which don't do that, um, the mirror would

0:31:50.680 --> 0:31:53.720
<v Speaker 1>invert the image that it reflected. And Shin quote said

0:31:53.760 --> 0:31:56.800
<v Speaker 1>this was because of quote friction. I'm not sure what

0:31:56.840 --> 0:31:58.680
<v Speaker 1>that means, but maybe there is a sense to that

0:31:58.680 --> 0:32:01.520
<v Speaker 1>that's that's getting lost into translation. But of course it's

0:32:01.520 --> 0:32:03.560
<v Speaker 1>in the Arab world that we see some of the

0:32:03.600 --> 0:32:09.000
<v Speaker 1>other really key preliminary mentions of the camera obscurra Yes, exactly. So.

0:32:09.200 --> 0:32:12.720
<v Speaker 1>The first full known description of the camera obscure, according

0:32:12.720 --> 0:32:15.680
<v Speaker 1>to Watson and Rapp report, is by the eleventh century

0:32:15.720 --> 0:32:21.800
<v Speaker 1>Arab physicist, mathematician, astronomer, and general polymath Ebben i'll hype Them,

0:32:21.880 --> 0:32:25.120
<v Speaker 1>also known sometimes as al Hasan and i'll hythe Them,

0:32:25.240 --> 0:32:28.360
<v Speaker 1>wrote a seven volume work on the science of optics

0:32:28.360 --> 0:32:32.520
<v Speaker 1>between around ten eleven and ten one, and in this

0:32:32.600 --> 0:32:35.880
<v Speaker 1>work he described the use of a pinhole aperture in

0:32:35.920 --> 0:32:39.440
<v Speaker 1>a darkened enclosure to observe sunlight, including using it to

0:32:39.480 --> 0:32:43.520
<v Speaker 1>observe a solar eclipse, and he established through experiments performed

0:32:43.560 --> 0:32:46.960
<v Speaker 1>in Cairo, that light traveled in straight lines, and he

0:32:47.120 --> 0:32:49.840
<v Speaker 1>used the camera obscura to make notes about the shape

0:32:49.840 --> 0:32:52.320
<v Speaker 1>of the Sun during a partial eclipse, like we were

0:32:52.360 --> 0:32:54.640
<v Speaker 1>talking about now. Of course, looking directly at the sun

0:32:54.680 --> 0:32:58.000
<v Speaker 1>even during a partial eclipse can severely damage your eyes.

0:32:58.280 --> 0:33:00.440
<v Speaker 1>Don't do it. You should never look directly the sun

0:33:00.520 --> 0:33:03.960
<v Speaker 1>even during a solar eclipse, except during the brief period

0:33:04.000 --> 0:33:07.760
<v Speaker 1>of totality. But a pinhole camera box can actually allow

0:33:07.800 --> 0:33:10.080
<v Speaker 1>you to observe what happens to the shape of the

0:33:10.120 --> 0:33:13.120
<v Speaker 1>Sun as it becomes a sickle of starlight before it's

0:33:13.160 --> 0:33:15.680
<v Speaker 1>totally eclipse during the process. So if you don't want

0:33:15.680 --> 0:33:18.240
<v Speaker 1>to damage your eyes and you want to observe the

0:33:18.280 --> 0:33:21.240
<v Speaker 1>partial stages of an eclipse, a camera obscure is a

0:33:21.240 --> 0:33:23.760
<v Speaker 1>great thing to build, and you can look up instructions

0:33:23.760 --> 0:33:25.320
<v Speaker 1>on the internet about how to do this. A lot

0:33:25.360 --> 0:33:26.600
<v Speaker 1>of you know, a lot of people did this in

0:33:26.640 --> 0:33:30.080
<v Speaker 1>elementary school. Oh yeah, this all you use a shoebox. Yeah. Now.

0:33:30.400 --> 0:33:32.840
<v Speaker 1>Edwin Ly also mentions other figures in the history of

0:33:32.920 --> 0:33:35.800
<v Speaker 1>Chinese optics who may have done some experiments with or

0:33:35.840 --> 0:33:39.760
<v Speaker 1>referred to the camera obscura. The Yuan dynasty scholars Tao

0:33:39.960 --> 0:33:43.920
<v Speaker 1>zong Ye about who lived about about fourteen o two,

0:33:44.200 --> 0:33:47.720
<v Speaker 1>and Xiao yu Chen, who lived the mid twelve hundreds

0:33:47.720 --> 0:33:50.560
<v Speaker 1>to the early thirteen hundreds. They both made references to

0:33:50.600 --> 0:33:53.760
<v Speaker 1>this knowledge, and Jiao did experiments to show quote how

0:33:53.880 --> 0:33:56.720
<v Speaker 1>changes in the light source and in distances from the

0:33:56.760 --> 0:33:59.880
<v Speaker 1>pinhole would change the final image. So he's writing about

0:33:59.880 --> 0:34:03.360
<v Speaker 1>the principle. Now. Somebody who definitely had thoughts about the

0:34:03.400 --> 0:34:07.800
<v Speaker 1>camera obscura was the medieval English philosopher and empiricist Roger

0:34:07.840 --> 0:34:11.160
<v Speaker 1>Bacon on one of the heroes of William of Baskerville.

0:34:11.760 --> 0:34:14.319
<v Speaker 1>Oh yeah, that's right. And so Roger Bacon, having read

0:34:14.400 --> 0:34:18.000
<v Speaker 1>event L. Hyatham's work in translation by the thirteenth century,

0:34:18.640 --> 0:34:21.560
<v Speaker 1>wrote that optics in the study of light was quote

0:34:21.760 --> 0:34:25.600
<v Speaker 1>the flower of the whole of philosophy, and that without

0:34:25.640 --> 0:34:28.279
<v Speaker 1>it none of the other sciences would ever be would

0:34:28.320 --> 0:34:31.680
<v Speaker 1>ever be understood. And so understanding the importance of the

0:34:31.719 --> 0:34:36.080
<v Speaker 1>camera obscura in studying optical phenomena, Bacon used the principle

0:34:36.400 --> 0:34:40.480
<v Speaker 1>to observe solar eclipses in the thirteenth century. You know,

0:34:40.520 --> 0:34:43.680
<v Speaker 1>it's interesting to think about the way that certainly, certainly

0:34:43.719 --> 0:34:48.040
<v Speaker 1>astronomy and uh in scientific understanding of previous centuries like

0:34:48.080 --> 0:34:53.520
<v Speaker 1>made its way into occult practices and alchemy. Um. I'm

0:34:53.520 --> 0:34:59.120
<v Speaker 1>reminded that in reading about various recipes for creating a

0:34:59.719 --> 0:35:03.280
<v Speaker 1>monk uh, there were calls for like using a totally

0:35:03.360 --> 0:35:07.160
<v Speaker 1>dark room. I don't remember any mention of of a

0:35:07.160 --> 0:35:11.319
<v Speaker 1>pinhole or an aperture, but it makes me think if

0:35:11.440 --> 0:35:15.399
<v Speaker 1>if to some extent, experiments by the you know, these

0:35:15.520 --> 0:35:18.920
<v Speaker 1>these great thinkers in the past with cameras camera obscure

0:35:18.960 --> 0:35:22.160
<v Speaker 1>as might have served to sort of cement the darkened

0:35:22.239 --> 0:35:25.960
<v Speaker 1>room as some sort of you know, a magical space

0:35:26.480 --> 0:35:29.279
<v Speaker 1>for spell work. Oh yeah, you could think, especially if

0:35:29.280 --> 0:35:32.640
<v Speaker 1>you like saw but didn't understand what I'll hythe them

0:35:32.640 --> 0:35:36.000
<v Speaker 1>and Master Mow and Roger Bacon were doing that. They'd

0:35:36.000 --> 0:35:38.719
<v Speaker 1>like take people into a darkened room and there'd be

0:35:38.760 --> 0:35:41.399
<v Speaker 1>all this ooing and owing, and you're like, what's going on? Yeah,

0:35:41.480 --> 0:35:44.920
<v Speaker 1>Like like Bacon has this room and there there's no

0:35:45.040 --> 0:35:47.560
<v Speaker 1>light around allowed in it except for one little hole,

0:35:48.200 --> 0:35:51.440
<v Speaker 1>and something spectacular happens in there, and that that it

0:35:51.520 --> 0:35:54.400
<v Speaker 1>sounds suspicious totally. I can see that now over the

0:35:54.440 --> 0:35:57.959
<v Speaker 1>following centuries, the camera obscure would appear in a more

0:35:58.480 --> 0:36:01.759
<v Speaker 1>portable format as a something more like what you're familiar with,

0:36:01.800 --> 0:36:03.880
<v Speaker 1>probably if you've ever made one out of a shoebox.

0:36:04.160 --> 0:36:07.480
<v Speaker 1>The camera obscura became often the form of a wooden

0:36:07.560 --> 0:36:10.839
<v Speaker 1>box with like a ground glass lens, which could even

0:36:10.920 --> 0:36:13.440
<v Speaker 1>be said over a table or other surface to project

0:36:13.480 --> 0:36:17.280
<v Speaker 1>an image onto whatever screen was desired, even on the paper.

0:36:17.800 --> 0:36:20.920
<v Speaker 1>And this idea of projecting direct images of the natural world,

0:36:20.960 --> 0:36:24.640
<v Speaker 1>while not a form of photography, was an interesting precursor

0:36:24.680 --> 0:36:27.080
<v Speaker 1>to it, since you could use the projected image as

0:36:27.120 --> 0:36:30.120
<v Speaker 1>a kind of tracing guide or to create a template

0:36:30.200 --> 0:36:32.480
<v Speaker 1>for a work of art to be painted and filled

0:36:32.520 --> 0:36:35.680
<v Speaker 1>in later and the Renaissance painter and inventor Leonardo da

0:36:35.760 --> 0:36:39.920
<v Speaker 1>Vinci used the camera obscura for exactly this purpose, recognizing

0:36:39.960 --> 0:36:44.359
<v Speaker 1>its power to help guide the artist in correctly replicating perspective.

0:36:44.440 --> 0:36:47.359
<v Speaker 1>Because Robert, I don't know if you is bad an

0:36:47.400 --> 0:36:50.839
<v Speaker 1>artist design, I'm terrible at drawing in visual visual art.

0:36:51.480 --> 0:36:53.960
<v Speaker 1>But I think even if you've got some natural talent

0:36:54.040 --> 0:36:56.400
<v Speaker 1>for it, just think about how hard it is to

0:36:56.560 --> 0:37:00.239
<v Speaker 1>recreate perspective effects of our of our point of view

0:37:00.440 --> 0:37:04.680
<v Speaker 1>on an image just by eyeballing it. Yeah. Absolutely, I

0:37:04.719 --> 0:37:08.360
<v Speaker 1>mean I'm I can only just draw gremlins and whatnot

0:37:08.400 --> 0:37:11.160
<v Speaker 1>in the margins of of notes. But one of the

0:37:11.200 --> 0:37:13.680
<v Speaker 1>things I have a friend named Kurt who is a

0:37:13.719 --> 0:37:16.160
<v Speaker 1>professional artist, and one of my favorite things to do

0:37:16.200 --> 0:37:18.239
<v Speaker 1>with him is get him to explain paintings to me,

0:37:18.880 --> 0:37:20.600
<v Speaker 1>because you know, I have I have a lot of

0:37:20.640 --> 0:37:23.200
<v Speaker 1>appreciation for art. I have a fair amount of you know,

0:37:23.239 --> 0:37:26.000
<v Speaker 1>I can keep up with a fair amount of art history.

0:37:26.640 --> 0:37:29.360
<v Speaker 1>But when he gets into the technical aspects of perspective

0:37:29.400 --> 0:37:31.839
<v Speaker 1>and all uh, Like, he he always points out something

0:37:31.840 --> 0:37:34.520
<v Speaker 1>that I'm just completely blind to. It just really makes

0:37:34.520 --> 0:37:40.359
<v Speaker 1>me appreciate even more so the talent that is executed, uh,

0:37:40.400 --> 0:37:43.000
<v Speaker 1>the artistry that is executed in some of these great

0:37:43.080 --> 0:37:45.640
<v Speaker 1>works of art past and present. Oh yeah, I mean

0:37:45.640 --> 0:37:48.960
<v Speaker 1>that's one reason, like an actual curated museum tour with

0:37:49.040 --> 0:37:51.560
<v Speaker 1>somebody who knows what they're talking about with the works

0:37:51.600 --> 0:37:53.440
<v Speaker 1>of art and can show you things to look at

0:37:53.520 --> 0:37:56.719
<v Speaker 1>that can be far more interesting than you'd even imagine. Um.

0:37:57.000 --> 0:37:59.680
<v Speaker 1>I you know, I I enjoy art museums and all that,

0:37:59.719 --> 0:38:02.400
<v Speaker 1>but a really good guided tour is gold. Yeah. Like,

0:38:02.480 --> 0:38:04.799
<v Speaker 1>I tend to end up focusing a lot on, of course,

0:38:04.840 --> 0:38:09.440
<v Speaker 1>the history of the piece, who made it, win, the symbolism, uh,

0:38:09.480 --> 0:38:11.640
<v Speaker 1>that you know, if there's a mythological story or a

0:38:11.680 --> 0:38:14.320
<v Speaker 1>biblical story that's being told, they're like, what's its purpose?

0:38:14.400 --> 0:38:18.320
<v Speaker 1>What's its message? Story? Minded? Yeah, so so that you know,

0:38:18.360 --> 0:38:20.120
<v Speaker 1>that's where I often enter in and I have to

0:38:20.120 --> 0:38:23.080
<v Speaker 1>be reminded of all that other stuff, um, you know,

0:38:23.280 --> 0:38:27.000
<v Speaker 1>beyond the material aspects of it as well. Though this

0:38:27.080 --> 0:38:30.080
<v Speaker 1>also reminds me of the worst museum tour I ever

0:38:30.160 --> 0:38:32.640
<v Speaker 1>had with There was one we went on where there

0:38:32.680 --> 0:38:36.160
<v Speaker 1>was a docent who every painting we'd go to, he'd

0:38:36.239 --> 0:38:38.239
<v Speaker 1>be like, what do you notice about this painting? And

0:38:38.320 --> 0:38:40.640
<v Speaker 1>the group people in the group would say stuff I

0:38:40.680 --> 0:38:43.000
<v Speaker 1>don't know, and they'd offer up answers, and he just

0:38:43.080 --> 0:38:47.120
<v Speaker 1>keeps saying, no, what do you notice until we got

0:38:47.160 --> 0:38:49.120
<v Speaker 1>the answer he wanted. We usually didn't. Then then he'd

0:38:49.160 --> 0:38:52.000
<v Speaker 1>just eventually have to tell us. You know, there's not

0:38:52.080 --> 0:38:53.560
<v Speaker 1>to get off and too much of a tangent, But

0:38:53.560 --> 0:38:56.160
<v Speaker 1>there is something about about seeing actually like the actual

0:38:56.200 --> 0:38:59.080
<v Speaker 1>piece of art that I mean. Obviously, it's great when

0:38:59.160 --> 0:39:02.480
<v Speaker 1>you realize something is even grander than you thought it was.

0:39:02.520 --> 0:39:05.000
<v Speaker 1>You know, it's a much bigger piece, and you're you

0:39:05.040 --> 0:39:06.759
<v Speaker 1>get to sort of interact with it and you change

0:39:06.760 --> 0:39:09.040
<v Speaker 1>your perspectives on it. But I also enjoy kind of

0:39:09.080 --> 0:39:11.520
<v Speaker 1>the reverse where you're like, oh wow, this this painting

0:39:11.600 --> 0:39:15.080
<v Speaker 1>is really small in real life and it feels less

0:39:15.120 --> 0:39:18.759
<v Speaker 1>grand in a way presented here instead of in a

0:39:18.800 --> 0:39:21.799
<v Speaker 1>book or on a computer screen. Or another one that

0:39:21.880 --> 0:39:25.440
<v Speaker 1>comes to mind is Bookland's, uh the Isle of the Dead,

0:39:25.800 --> 0:39:27.640
<v Speaker 1>or or one of the versions with a few different

0:39:27.719 --> 0:39:30.400
<v Speaker 1>versions of it. Bet there's one of them is hanging

0:39:30.400 --> 0:39:33.520
<v Speaker 1>in the met in New York City, and it's it's

0:39:33.600 --> 0:39:37.000
<v Speaker 1>kind of a disappointing experience, or I felt slightly disappointed.

0:39:37.040 --> 0:39:38.920
<v Speaker 1>It's amazing to see it in real life, knowing that

0:39:39.000 --> 0:39:41.960
<v Speaker 1>this is a famous painting, you know, one that you've

0:39:41.960 --> 0:39:45.120
<v Speaker 1>read about and heard about. But it's a very dark image,

0:39:45.400 --> 0:39:47.600
<v Speaker 1>a lot of a lot of black in it, and

0:39:47.680 --> 0:39:50.520
<v Speaker 1>so it's it's it's really difficult to get a real

0:39:50.680 --> 0:39:53.000
<v Speaker 1>world like to get yourself and just right. They're just

0:39:53.080 --> 0:39:55.680
<v Speaker 1>the right perspective to really look at it and take

0:39:55.719 --> 0:39:57.719
<v Speaker 1>it in as a painting, or at least in my experience.

0:39:57.840 --> 0:40:00.360
<v Speaker 1>Oh yeah, yeah, yeah, I mean that can definitely. I've

0:40:00.440 --> 0:40:04.360
<v Speaker 1>noticed sometimes I've seen I've gone to see a painting

0:40:04.800 --> 0:40:08.040
<v Speaker 1>in real life, you know that I've seen represented on

0:40:08.239 --> 0:40:10.799
<v Speaker 1>maybe TV or on a computer screen before. And the

0:40:10.880 --> 0:40:13.640
<v Speaker 1>weird thing I found is that seeing it in person

0:40:13.800 --> 0:40:18.239
<v Speaker 1>sometimes was a less intimate feeling of relationship to that

0:40:18.280 --> 0:40:20.320
<v Speaker 1>work of art than seeing it on like a screen

0:40:20.400 --> 0:40:22.160
<v Speaker 1>had been. I'm not quite sure why that is. Maybe

0:40:22.200 --> 0:40:24.880
<v Speaker 1>it's just that you're physically closer to a screen or

0:40:24.920 --> 0:40:28.600
<v Speaker 1>that screens or where so much of your life happens. Yeah. Yeah,

0:40:28.640 --> 0:40:30.480
<v Speaker 1>and it's weird. And I feel like it does vary

0:40:30.480 --> 0:40:34.279
<v Speaker 1>from artists to artists and style to style. Um. You know,

0:40:34.360 --> 0:40:36.680
<v Speaker 1>like one of my my favorite artists is Irving Norman,

0:40:37.080 --> 0:40:40.440
<v Speaker 1>and I really enjoy looking at his you know, magazine

0:40:40.480 --> 0:40:43.840
<v Speaker 1>prints of his work, looking at images on the computer screen,

0:40:44.160 --> 0:40:48.280
<v Speaker 1>but getting to see his pieces in real life really

0:40:48.320 --> 0:40:50.880
<v Speaker 1>blow me away. Like there's it's it's like, you know,

0:40:50.960 --> 0:40:54.040
<v Speaker 1>ten times the experience. Yeah. That, well, I'm not sure

0:40:54.040 --> 0:40:55.799
<v Speaker 1>that I know Irving Norman. I'll have to look him

0:40:55.840 --> 0:40:58.919
<v Speaker 1>up after. It's definitely worth looking up very you know, dark,

0:40:59.080 --> 0:41:02.520
<v Speaker 1>dark surrealist star of the century. Oh I think maybe

0:41:02.600 --> 0:41:05.320
<v Speaker 1>I have seen this actually now that I've probably thrust

0:41:05.360 --> 0:41:07.279
<v Speaker 1>it on you, upon you at some point, well, I

0:41:07.360 --> 0:41:11.200
<v Speaker 1>appreciate the thrust, um so, but no, we were talking

0:41:11.200 --> 0:41:13.600
<v Speaker 1>about like how hard it can be if you're just

0:41:13.640 --> 0:41:17.920
<v Speaker 1>trying to recreate an image by eyeballing something, or even worse,

0:41:17.960 --> 0:41:20.839
<v Speaker 1>trying to recreate it from memory of an image. Right,

0:41:21.200 --> 0:41:23.400
<v Speaker 1>what if you want to paint something but you can't

0:41:23.440 --> 0:41:25.719
<v Speaker 1>stay you know, you can't paint it while you're looking

0:41:25.800 --> 0:41:28.440
<v Speaker 1>at it. But if you had a portable camera obscura,

0:41:28.560 --> 0:41:31.400
<v Speaker 1>you could maybe do kind of like a perspective sketch

0:41:31.440 --> 0:41:34.279
<v Speaker 1>of it that could jog your memory later. And so

0:41:34.520 --> 0:41:36.880
<v Speaker 1>using the camera obscure as a guide for drawing was

0:41:36.920 --> 0:41:40.239
<v Speaker 1>an interesting stepping stone from a world where every recorded

0:41:40.239 --> 0:41:45.560
<v Speaker 1>image was just necessarily a totally human interpretation to a

0:41:45.640 --> 0:41:50.480
<v Speaker 1>world of the semi objective visual records like photographs. And

0:41:50.600 --> 0:41:53.799
<v Speaker 1>I say semi objective because while, of course the light

0:41:53.920 --> 0:41:57.360
<v Speaker 1>recording process of photography is mechanical and pretty much I

0:41:57.360 --> 0:42:00.759
<v Speaker 1>would say objective, you can always still argue that photography

0:42:00.800 --> 0:42:04.960
<v Speaker 1>is subjective in that it entails choices about framing and

0:42:05.040 --> 0:42:07.840
<v Speaker 1>perspective left up to the photographer. Oh yeah, you know,

0:42:07.920 --> 0:42:09.799
<v Speaker 1>like you can take a picture and it looks like

0:42:09.880 --> 0:42:13.279
<v Speaker 1>somebody is is pushing or pushing over or holding up

0:42:14.560 --> 0:42:18.120
<v Speaker 1>the leaning Tower of Pisa. Uh, you know, obviously that's

0:42:18.120 --> 0:42:21.680
<v Speaker 1>not actually taking place. You can everybody's seen various pictures

0:42:21.719 --> 0:42:24.280
<v Speaker 1>with some sort of a you know, a big animal

0:42:24.560 --> 0:42:27.919
<v Speaker 1>like like a like a giant hog, that sort of thing,

0:42:27.960 --> 0:42:31.120
<v Speaker 1>And yeah, there's there's room with perspective to play with

0:42:31.160 --> 0:42:33.440
<v Speaker 1>the way you frame your shot to make things look

0:42:34.719 --> 0:42:37.319
<v Speaker 1>different than they actually are. Right, But certainly, I mean

0:42:37.520 --> 0:42:41.120
<v Speaker 1>there is still just like truly physical their rays of

0:42:41.239 --> 0:42:43.399
<v Speaker 1>light coming into the lens, and that's in a way

0:42:43.440 --> 0:42:47.120
<v Speaker 1>that is an objective recording of the physical space. And

0:42:47.160 --> 0:42:49.319
<v Speaker 1>so I think it's so interesting that you've got this

0:42:49.360 --> 0:42:51.839
<v Speaker 1>stepping stone in the middle here, the camera obscure as

0:42:51.880 --> 0:42:55.400
<v Speaker 1>a way of like flattening out physical reality onto a

0:42:55.400 --> 0:42:58.799
<v Speaker 1>two D surface, allowing you to to to see what

0:42:58.840 --> 0:43:00.759
<v Speaker 1>that looks like. What is it like when you put

0:43:00.840 --> 0:43:04.040
<v Speaker 1>the world on a flat space, And what happens if

0:43:04.040 --> 0:43:05.919
<v Speaker 1>I trace that, what happens if I try to fill

0:43:05.960 --> 0:43:09.200
<v Speaker 1>that in with paint. It's almost like seeing through another's eyes.

0:43:09.320 --> 0:43:13.440
<v Speaker 1>It's like, you know, externalizing some aspect of sight and

0:43:13.480 --> 0:43:15.760
<v Speaker 1>getting to step outside of it. Well, maybe we should

0:43:15.760 --> 0:43:17.759
<v Speaker 1>take another break and then come back and explore a

0:43:17.800 --> 0:43:20.760
<v Speaker 1>little bit more about the legacy of the camera obscura

0:43:20.880 --> 0:43:22.960
<v Speaker 1>and and some more ideas about how it could have

0:43:23.000 --> 0:43:32.080
<v Speaker 1>figured into Renaissance art. Alright, we're back, so we're gonna

0:43:32.080 --> 0:43:34.640
<v Speaker 1>talk a little bit about the legacy. Ultimately, the big

0:43:34.680 --> 0:43:37.799
<v Speaker 1>the biggest legacy of the camera obscura is of course

0:43:37.800 --> 0:43:42.000
<v Speaker 1>that it does lead to true photograph technology, to the

0:43:42.000 --> 0:43:44.440
<v Speaker 1>true camera, and a lot of that we're going to

0:43:44.520 --> 0:43:47.399
<v Speaker 1>say for the next episode of Invention. But there's still

0:43:47.440 --> 0:43:50.960
<v Speaker 1>some other key key bits of legacy to discuss here.

0:43:51.040 --> 0:43:52.840
<v Speaker 1>So I was not aware of this beforehand. But this

0:43:52.920 --> 0:43:55.560
<v Speaker 1>is one thing our our friend Scott Benjamin turned up

0:43:55.640 --> 0:43:58.680
<v Speaker 1>and and let us know about. Is this idea of

0:43:59.080 --> 0:44:03.080
<v Speaker 1>an actual controversial hypothesis in art history that deals with

0:44:03.120 --> 0:44:06.800
<v Speaker 1>the technology of the camera obscura and optics. Yes, the

0:44:07.160 --> 0:44:10.000
<v Speaker 1>Hackney Falco thesis. Uh. And I have to say I

0:44:10.040 --> 0:44:13.640
<v Speaker 1>was mainly familiar with it because teller of Penn and

0:44:13.640 --> 0:44:17.600
<v Speaker 1>teller Um he put together a documentary called Tim's Ramier

0:44:18.239 --> 0:44:21.759
<v Speaker 1>came out into that deals with with the subject we're

0:44:21.760 --> 0:44:25.520
<v Speaker 1>discussing here. Okay, so what's the deal with this hypothesis? Alright?

0:44:25.560 --> 0:44:28.160
<v Speaker 1>So it's a theory of art history proposed by artist

0:44:28.280 --> 0:44:32.480
<v Speaker 1>David Hackney and physicists Charles M. Falco, and uh, the

0:44:32.560 --> 0:44:35.359
<v Speaker 1>idea you know this basically this comes back to their

0:44:35.400 --> 0:44:38.800
<v Speaker 1>book two thousand one books Secret Knowledge, Rediscovering the Lost

0:44:38.840 --> 0:44:43.279
<v Speaker 1>Techniques of the Old Masters. And the basic idea is

0:44:43.400 --> 0:44:48.040
<v Speaker 1>that we see leaps in realism during the Renaissance and

0:44:48.040 --> 0:44:52.680
<v Speaker 1>Renaissance painting that they argue was due at least in

0:44:52.680 --> 0:44:55.680
<v Speaker 1>in large part to the use of optical technology by

0:44:55.719 --> 0:44:59.440
<v Speaker 1>the Old Masters, optical technology that would have included mirrors,

0:44:59.640 --> 0:45:04.359
<v Speaker 1>but all so the camera obscura itself. And uh, the

0:45:04.440 --> 0:45:08.480
<v Speaker 1>idea here is it's really interesting to discuss because of

0:45:08.520 --> 0:45:14.759
<v Speaker 1>course artists use technology. You know, a brush is technology technolmistry. Yeah,

0:45:14.840 --> 0:45:17.120
<v Speaker 1>so you know they use any artists out there, it's

0:45:17.120 --> 0:45:20.120
<v Speaker 1>gonna probably they're probably using the best brushes, the best canvases,

0:45:20.120 --> 0:45:23.560
<v Speaker 1>the best paints. Uh, that you know that they can find,

0:45:23.680 --> 0:45:26.279
<v Speaker 1>that they can obtain or that you know, fit their purposes.

0:45:27.200 --> 0:45:29.200
<v Speaker 1>And uh, on top of that, we also know that

0:45:29.280 --> 0:45:33.440
<v Speaker 1>nineteenth century artists made ready use of photographs, just as

0:45:33.440 --> 0:45:38.920
<v Speaker 1>many painters do today. Century painters have made use of film,

0:45:39.160 --> 0:45:43.360
<v Speaker 1>video computers. So it's not, in my mind crazy or

0:45:43.440 --> 0:45:47.120
<v Speaker 1>blasphemous to consider that. Yes, painters such as Ramier may

0:45:47.200 --> 0:45:50.520
<v Speaker 1>have used camera obscura or mirrors and lenses in the

0:45:50.520 --> 0:45:54.000
<v Speaker 1>creation of their paintings. Maybe that's more of a taboo

0:45:54.040 --> 0:45:55.840
<v Speaker 1>if you're in the art world or something that just

0:45:55.880 --> 0:45:58.280
<v Speaker 1>seems to me like, well, okay, that's just a technique

0:45:58.280 --> 0:46:00.640
<v Speaker 1>they were using. If if indeed I did use it,

0:46:00.680 --> 0:46:03.239
<v Speaker 1>I don't want to assume here, right, And and this

0:46:03.239 --> 0:46:06.879
<v Speaker 1>this theory is uh, you know, contested, it's not it's

0:46:06.880 --> 0:46:09.520
<v Speaker 1>not proven by any any any means. But we're going

0:46:09.640 --> 0:46:12.080
<v Speaker 1>into some of the arguments for both sides. But yeah,

0:46:12.120 --> 0:46:15.160
<v Speaker 1>it's clear that many artists certainly knew about optics. We've

0:46:15.200 --> 0:46:17.920
<v Speaker 1>talked about We've already spoken about the the the the

0:46:18.000 --> 0:46:22.320
<v Speaker 1>ancient history of the camera obscura. Da Vinci clearly knew, Yeah,

0:46:22.800 --> 0:46:26.320
<v Speaker 1>albrec Dura apparently I wrote about the camera obscuria as well,

0:46:26.719 --> 0:46:32.799
<v Speaker 1>And by fourteen thirty seven, Leon Batista Alberti is documented

0:46:32.840 --> 0:46:35.600
<v Speaker 1>to have used the camera obscura in the creation of

0:46:35.680 --> 0:46:38.720
<v Speaker 1>his art. But the question is, well, what about the others,

0:46:38.760 --> 0:46:43.879
<v Speaker 1>How what about Vermier and and other old masters? Did

0:46:43.960 --> 0:46:47.120
<v Speaker 1>they use the camera obscura and like keep it secret

0:46:47.239 --> 0:46:48.840
<v Speaker 1>or not talk about as the thing? Was it like

0:46:48.880 --> 0:46:51.840
<v Speaker 1>a trade secret among artists or was it less of

0:46:51.840 --> 0:46:55.040
<v Speaker 1>a secret after all? I mean, there's evidence on both sides.

0:46:55.120 --> 0:46:57.880
<v Speaker 1>So so this is something we could easily do an

0:46:58.040 --> 0:47:00.560
<v Speaker 1>entire episode on like this this stock it, but just

0:47:00.600 --> 0:47:03.359
<v Speaker 1>to sort of highlight some of the pros and cons here.

0:47:03.560 --> 0:47:06.840
<v Speaker 1>So one pro is that, uh, you know, some charge

0:47:06.920 --> 0:47:10.399
<v Speaker 1>that the level of detail in many of these masterpieces

0:47:10.480 --> 0:47:13.640
<v Speaker 1>is beyond what one could simply eyeball, Like, there is

0:47:13.680 --> 0:47:17.400
<v Speaker 1>just a level of detail and perspective um and and

0:47:17.520 --> 0:47:23.000
<v Speaker 1>accuracy that requires more than just looking and remembering. Well,

0:47:23.160 --> 0:47:25.560
<v Speaker 1>not having a talent for visual art myself, I feel

0:47:25.560 --> 0:47:27.719
<v Speaker 1>like that's something I couldn't judge. I just know that

0:47:27.800 --> 0:47:31.520
<v Speaker 1>some people are much better at mentally representing three D

0:47:31.600 --> 0:47:33.839
<v Speaker 1>imagery onto a two D surface, and I don't know

0:47:33.880 --> 0:47:36.640
<v Speaker 1>how much better than me. They could be right, And

0:47:36.840 --> 0:47:38.280
<v Speaker 1>I'll go ahead and say that. One of the cons

0:47:38.920 --> 0:47:43.080
<v Speaker 1>the big arguments against this is that is that some say, well,

0:47:43.120 --> 0:47:46.880
<v Speaker 1>you know, you're discounting what is truly possible uh with

0:47:47.000 --> 0:47:49.920
<v Speaker 1>the in the mind of the painter, Like what is

0:47:49.920 --> 0:47:54.840
<v Speaker 1>truly possible without technological optical aids. Now, another bit of

0:47:55.280 --> 0:47:57.799
<v Speaker 1>evidence that is sometimes brought up and presented is a

0:47:57.880 --> 0:48:02.160
<v Speaker 1>fifteenth century painter beyond an Ike who included glass and

0:48:02.200 --> 0:48:05.960
<v Speaker 1>even mirrors in his work, and it was clearly intrigued

0:48:06.000 --> 0:48:09.160
<v Speaker 1>by optical properties. Like one of his most famous pieces

0:48:09.920 --> 0:48:12.520
<v Speaker 1>is this portrait. Right in there, there's this uh, there's

0:48:12.520 --> 0:48:15.719
<v Speaker 1>this mirror uh in the middle like behind them that

0:48:15.840 --> 0:48:17.920
<v Speaker 1>centered between them, and in it you can see the

0:48:18.000 --> 0:48:21.800
<v Speaker 1>painter uh and uh. And so it's it's been argued

0:48:21.840 --> 0:48:24.759
<v Speaker 1>that like, yeah, he's including this mirror because he you know,

0:48:24.800 --> 0:48:27.640
<v Speaker 1>he's he was, you know, somewhat obsessed by optics and

0:48:27.800 --> 0:48:31.560
<v Speaker 1>that perhaps it was part of his process to use them. Now,

0:48:31.719 --> 0:48:33.640
<v Speaker 1>one thing I can see is that it's just going

0:48:33.680 --> 0:48:36.520
<v Speaker 1>to be hard to decide whether or not we should

0:48:36.560 --> 0:48:39.320
<v Speaker 1>listen to this hypothesis. If it's just people arguing about

0:48:39.400 --> 0:48:42.719
<v Speaker 1>what's possible for people to do without aids. I would

0:48:42.760 --> 0:48:46.879
<v Speaker 1>be interested to see if there's evidence of like artifacts

0:48:46.880 --> 0:48:49.719
<v Speaker 1>appearing in the painting that would only be there if

0:48:49.880 --> 0:48:53.560
<v Speaker 1>people were using optical aids and technologies. Yeah, and and

0:48:53.600 --> 0:48:56.839
<v Speaker 1>this is where you get into the idea that there

0:48:56.880 --> 0:49:00.560
<v Speaker 1>may be evidence of optical distortion in the finish pieces

0:49:00.920 --> 0:49:03.120
<v Speaker 1>that would match up with the sort of optical distortion

0:49:03.120 --> 0:49:08.080
<v Speaker 1>that you would get through using camera obscura or various mirrors. However,

0:49:08.160 --> 0:49:11.720
<v Speaker 1>this too is contested, so you'll see Hackney and Falco,

0:49:11.840 --> 0:49:13.360
<v Speaker 1>you know, presenting this as part of their evidence. But

0:49:13.400 --> 0:49:16.120
<v Speaker 1>people who disagree with them, they're gonna argue, will know that,

0:49:16.200 --> 0:49:19.120
<v Speaker 1>you know, we're not seeing this kind of optical distortion.

0:49:19.200 --> 0:49:21.640
<v Speaker 1>Wait a minute, isn't is one part of this distortion

0:49:21.800 --> 0:49:28.040
<v Speaker 1>like the Rubens butts or is that just artistic style? Um,

0:49:28.560 --> 0:49:33.759
<v Speaker 1>I don't recall the Rubenesque uh bodies being part of

0:49:33.760 --> 0:49:36.399
<v Speaker 1>the evidence that it might have been now and and

0:49:36.600 --> 0:49:39.640
<v Speaker 1>this also gets to another huge con and that is

0:49:39.680 --> 0:49:43.799
<v Speaker 1>that there's far less direct or textual evidence here. So

0:49:44.560 --> 0:49:47.959
<v Speaker 1>we're talking like, are you know artists having written about

0:49:48.040 --> 0:49:50.719
<v Speaker 1>using these techniques? Are there being in anything beyond just

0:49:50.920 --> 0:49:54.640
<v Speaker 1>merely looking at the pieces and and say and and

0:49:54.760 --> 0:50:00.160
<v Speaker 1>interpreting them, interpreting the finished piece of art itself. So

0:50:00.160 --> 0:50:02.960
<v Speaker 1>so yeah, ultimately, I feel like it's difficult to really

0:50:03.040 --> 0:50:06.040
<v Speaker 1>land on, you know, one answer or the other. There

0:50:06.320 --> 0:50:10.600
<v Speaker 1>is that Teller documentary, Tim's Vermier, and it follows Tim

0:50:10.680 --> 0:50:14.160
<v Speaker 1>Jennison in his effort to duplicate the painting techniques of

0:50:14.320 --> 0:50:19.120
<v Speaker 1>Vermier to test this theory and um, basically he ends

0:50:19.239 --> 0:50:21.880
<v Speaker 1>he ends up creating this piece through uh, with the

0:50:21.880 --> 0:50:25.120
<v Speaker 1>help of optical devices, and then Hackney and Falco themselves

0:50:25.120 --> 0:50:27.120
<v Speaker 1>appear at the end and judge the finished work, which

0:50:27.120 --> 0:50:29.919
<v Speaker 1>they conclude supports the theory. You mean, their theory that

0:50:29.920 --> 0:50:33.680
<v Speaker 1>that he couldn't do it without the help of optical devices, right, well,

0:50:33.840 --> 0:50:35.879
<v Speaker 1>But I mean I also don't want to I feel

0:50:35.880 --> 0:50:38.880
<v Speaker 1>like it's tricky to frame this correctly because like, for

0:50:39.000 --> 0:50:44.440
<v Speaker 1>my money, again not being a visual artist, uh and

0:50:44.840 --> 0:50:48.359
<v Speaker 1>largely being just you know, uh, someone who appreciates art,

0:50:49.239 --> 0:50:51.520
<v Speaker 1>I'd say that, you know, it doesn't just take anything

0:50:51.600 --> 0:50:54.960
<v Speaker 1>away from me, uh to consider that Vermier or any

0:50:54.960 --> 0:50:58.040
<v Speaker 1>of these other masters use this technology to create their work,

0:50:58.080 --> 0:51:00.399
<v Speaker 1>like they're still it's not like if you've ever tried

0:51:00.440 --> 0:51:03.040
<v Speaker 1>to trace anything and been disappointed in the work, and

0:51:03.120 --> 0:51:06.080
<v Speaker 1>lord knows I did when I was younger, Like you

0:51:06.080 --> 0:51:09.640
<v Speaker 1>can realize there's more than just merely projecting, you know,

0:51:10.000 --> 0:51:12.280
<v Speaker 1>using the camera obscurity to project something on a wall

0:51:12.440 --> 0:51:15.279
<v Speaker 1>and then tracing over it or painting over etcetera. Like

0:51:15.360 --> 0:51:17.920
<v Speaker 1>you still have to have a very high degree of

0:51:17.920 --> 0:51:23.200
<v Speaker 1>of artistic talent too to to bring that painting to lie. Yeah, yeah, yeah.

0:51:23.200 --> 0:51:26.080
<v Speaker 1>I mean again, I don't know whether or not this

0:51:26.160 --> 0:51:29.440
<v Speaker 1>hypothesis is true, but I mean I don't see any

0:51:29.920 --> 0:51:32.560
<v Speaker 1>reason to object to it, apart from if it just

0:51:32.640 --> 0:51:35.640
<v Speaker 1>has lack of evidence something like it's I believe in

0:51:35.640 --> 0:51:38.600
<v Speaker 1>the superhuman power of art. But art isn't magic. I mean,

0:51:38.719 --> 0:51:42.000
<v Speaker 1>art is a physical thing people do that involves technology

0:51:42.040 --> 0:51:45.359
<v Speaker 1>all the time. Technology is constantly changing art. Oh yeah, yeah,

0:51:45.400 --> 0:51:49.920
<v Speaker 1>the technology changes are I mean really the main exceptions

0:51:49.920 --> 0:51:51.760
<v Speaker 1>to that, of course, are going to be cases where

0:51:52.160 --> 0:51:55.920
<v Speaker 1>there's some sort of cultural need to preserve the technique

0:51:56.280 --> 0:51:58.200
<v Speaker 1>through which the art is created. And we do see

0:51:58.200 --> 0:52:00.520
<v Speaker 1>plenty of examples of that, and it's aspect actually true

0:52:00.560 --> 0:52:06.040
<v Speaker 1>in places where you're protecting those cultural practices from technology

0:52:06.080 --> 0:52:10.640
<v Speaker 1>that is brought in through colonial influence. But but even then,

0:52:10.840 --> 0:52:12.400
<v Speaker 1>you guys, guess you guess you can argue, well, then

0:52:12.400 --> 0:52:15.360
<v Speaker 1>you're still using technology to help preserve the culture of it.

0:52:15.480 --> 0:52:19.400
<v Speaker 1>Perhaps you're using uh, you know, video to to capture

0:52:19.400 --> 0:52:22.160
<v Speaker 1>the process so that others may learn it, or you're

0:52:22.280 --> 0:52:25.320
<v Speaker 1>using you know, modern printing techniques to create a book

0:52:25.520 --> 0:52:29.920
<v Speaker 1>that informs new members of these cultures, uh and instructs

0:52:29.920 --> 0:52:32.160
<v Speaker 1>them on how to continue the tradition. I mean, I

0:52:32.160 --> 0:52:34.480
<v Speaker 1>guess that's just something that I feel like should always

0:52:34.480 --> 0:52:37.480
<v Speaker 1>be that's up to the artist and is constantly negotiated

0:52:37.560 --> 0:52:39.960
<v Speaker 1>between the artists and their audience, like what kind of

0:52:39.960 --> 0:52:42.439
<v Speaker 1>techniques do they feel are acceptable? I'm I'm just saying

0:52:42.440 --> 0:52:46.560
<v Speaker 1>I don't personally look at an artist using technology and think, wow,

0:52:46.640 --> 0:52:49.200
<v Speaker 1>they're not really doing art right. And then and I

0:52:49.200 --> 0:52:52.160
<v Speaker 1>imagine you also get into a case where what technological

0:52:52.160 --> 0:52:56.120
<v Speaker 1>advances are permitted in which ones don't feel appropriate when

0:52:56.120 --> 0:52:59.640
<v Speaker 1>you're trying to preserve some sort of you know, culturally

0:52:59.760 --> 0:53:03.200
<v Speaker 1>in frenched practice, I imagine it's always an act of

0:53:03.280 --> 0:53:06.680
<v Speaker 1>negotiation where you have to you have to decide, all right,

0:53:06.960 --> 0:53:09.400
<v Speaker 1>we're not going to do this, but yes we will improve.

0:53:09.440 --> 0:53:12.480
<v Speaker 1>They are brushes, are pigments, but we're still going to

0:53:12.600 --> 0:53:14.520
<v Speaker 1>do it this way because this is the way that

0:53:14.560 --> 0:53:16.960
<v Speaker 1>we always have done it. Personally, I think it's only

0:53:17.080 --> 0:53:18.840
<v Speaker 1>art if it is painted on the side of a

0:53:18.880 --> 0:53:23.200
<v Speaker 1>living pig, has to be in a cave. If it's

0:53:23.239 --> 0:53:25.400
<v Speaker 1>not in a cave, it's not art. I wonder if

0:53:25.400 --> 0:53:28.239
<v Speaker 1>you get people going the other way, like techno chauvinists

0:53:28.280 --> 0:53:31.239
<v Speaker 1>about art, like it's only art if you use you know,

0:53:31.440 --> 0:53:35.640
<v Speaker 1>this type of femtosecond laser to create it. Yeah, I

0:53:35.640 --> 0:53:38.040
<v Speaker 1>don't know, that would be interesting to consider. Hopefully we'll

0:53:38.080 --> 0:53:40.040
<v Speaker 1>do more episodes in the future where we talk about

0:53:40.080 --> 0:53:45.640
<v Speaker 1>the uh, the the influence of technology and invention on

0:53:45.960 --> 0:53:47.920
<v Speaker 1>artistic endeavors. I mean, certainly we'll get into it in

0:53:47.960 --> 0:53:51.400
<v Speaker 1>photography and motion pictures in our next two episodes. I

0:53:51.400 --> 0:53:54.279
<v Speaker 1>do want to add one more thing. So obviously when

0:53:54.320 --> 0:53:57.680
<v Speaker 1>we get to photography, uh, there is an erotic element

0:53:57.880 --> 0:54:01.480
<v Speaker 1>that becomes evident. Oh yeah, and certainly with motion pictures

0:54:01.520 --> 0:54:06.120
<v Speaker 1>as well. But I could find no evidence that, um,

0:54:06.200 --> 0:54:11.120
<v Speaker 1>the camera obscure was ever used for erotic or pornographic purposes,

0:54:11.440 --> 0:54:14.160
<v Speaker 1>which I guess makes sense. But but part of me

0:54:14.280 --> 0:54:18.200
<v Speaker 1>is like a little disappointed slash suspicious because I feel

0:54:18.200 --> 0:54:21.800
<v Speaker 1>like somebody had to have tried it at some point,

0:54:21.920 --> 0:54:26.080
<v Speaker 1>and maybe, you know, to whatever extent. Artists were toying

0:54:26.120 --> 0:54:29.160
<v Speaker 1>with the technology or using the technology. I figured one

0:54:29.200 --> 0:54:31.480
<v Speaker 1>of them. But Leonardo, come on, he had to have

0:54:31.480 --> 0:54:33.839
<v Speaker 1>have tried this out at some point. Well, I mean,

0:54:34.040 --> 0:54:36.480
<v Speaker 1>I I can see why it wouldn't have necessarily been

0:54:36.520 --> 0:54:39.440
<v Speaker 1>all that useful in that context because the benefit of

0:54:39.520 --> 0:54:43.239
<v Speaker 1>using photography and and motion picture and stuff like that,

0:54:43.360 --> 0:54:46.600
<v Speaker 1>is that it can just be like fixed in time, duplicated,

0:54:46.719 --> 0:54:50.960
<v Speaker 1>replayed or viewed later with the camera obscure. Your subject

0:54:51.000 --> 0:54:54.319
<v Speaker 1>has to be physically present, right, so you'd have Yeah,

0:54:54.360 --> 0:54:56.839
<v Speaker 1>it would have to be a very particular sort of

0:54:56.840 --> 0:55:01.600
<v Speaker 1>technological fetish um. So, I don't know. But at any rate,

0:55:01.960 --> 0:55:04.279
<v Speaker 1>as far as I could tell, doesn't factor into the

0:55:04.320 --> 0:55:07.160
<v Speaker 1>history of erotic art in in any way other than

0:55:07.200 --> 0:55:11.000
<v Speaker 1>just being mainly precursor to photography. But if I'm wrong

0:55:11.000 --> 0:55:14.080
<v Speaker 1>on that, I would love to hear tales of erotic

0:55:14.280 --> 0:55:17.560
<v Speaker 1>camera obscura. Just a hunk with a Ruben's but upside

0:55:17.560 --> 0:55:21.720
<v Speaker 1>down on your back wall of your barn or whatever.

0:55:22.320 --> 0:55:23.960
<v Speaker 1>And I think that's the mental image we should close

0:55:23.960 --> 0:55:27.839
<v Speaker 1>on here, upside down Reuben's but hunk. Yes, yes, I should.

0:55:27.920 --> 0:55:29.719
<v Speaker 1>I should just actually throw in and explain a little bit.

0:55:29.719 --> 0:55:32.240
<v Speaker 1>We're talking about the the art of Peter Paul reubens

0:55:32.719 --> 0:55:37.200
<v Speaker 1>Um who Free you. We we discussed reuben Esque paintings.

0:55:37.400 --> 0:55:39.480
<v Speaker 1>Used that term for a reason because he did have

0:55:39.520 --> 0:55:43.800
<v Speaker 1>a very signature um like sort of thick naked style,

0:55:44.000 --> 0:55:48.200
<v Speaker 1>and so many of his arts magnificently paintings. Yeah, yeah, absolutely,

0:55:48.239 --> 0:55:53.440
<v Speaker 1>magnificent Stocky Butts his paintings. They're just full of them, right. Uh.

0:55:53.520 --> 0:55:55.000
<v Speaker 1>And and it does make me think back to an

0:55:55.000 --> 0:55:57.279
<v Speaker 1>older episode of Stuff to Blow Your Mind, um that

0:55:57.320 --> 0:56:00.920
<v Speaker 1>I did with with Julie Douglass about us Den Dall syndrome.

0:56:01.360 --> 0:56:03.160
<v Speaker 1>The idea, know, you're you're in the presence of great

0:56:03.239 --> 0:56:06.120
<v Speaker 1>art and it has a physical effect on you. Uh.

0:56:06.160 --> 0:56:09.440
<v Speaker 1>There is at least one variant of that that that

0:56:09.600 --> 0:56:11.920
<v Speaker 1>tied into Reuben's work and the idea that, like in

0:56:12.000 --> 0:56:14.040
<v Speaker 1>viewing the pieces, you would just be overcome by the

0:56:14.080 --> 0:56:18.200
<v Speaker 1>erotic power of them, hypnotized by magnificent Stocky Butts, I

0:56:18.239 --> 0:56:21.759
<v Speaker 1>guess yeah. And again it kind of gets into the

0:56:21.760 --> 0:56:25.399
<v Speaker 1>power of the of of the two D image, you know. Uh,

0:56:25.640 --> 0:56:28.960
<v Speaker 1>it's easy to take for granted just how how potent

0:56:29.040 --> 0:56:32.160
<v Speaker 1>and over and overpowering these works can be. They almost

0:56:32.280 --> 0:56:35.680
<v Speaker 1>have a quality that's kind of like a pirate, pirate

0:56:35.840 --> 0:56:41.640
<v Speaker 1>video transmission from another dimension where Butts are king. All right, well,

0:56:41.680 --> 0:56:44.000
<v Speaker 1>we'll leave you all to to google the works of

0:56:44.040 --> 0:56:46.600
<v Speaker 1>Reuben on your own, as well as these other artists

0:56:46.600 --> 0:56:49.359
<v Speaker 1>that we've mentioned here. We're gonna go and close out

0:56:49.400 --> 0:56:52.200
<v Speaker 1>this episode of Invention, but certainly tune in next week

0:56:52.239 --> 0:56:55.760
<v Speaker 1>in the week after as we begin to explore the camera,

0:56:56.400 --> 0:56:58.680
<v Speaker 1>the motion picture and then go on from there and

0:56:58.760 --> 0:57:03.520
<v Speaker 1>our continual, uh never ending exploration of human techno history.

0:57:03.680 --> 0:57:05.520
<v Speaker 1>In the meantime, you want to check out old episodes

0:57:05.520 --> 0:57:08.719
<v Speaker 1>of Invention, head on over to the website that is

0:57:09.000 --> 0:57:12.319
<v Speaker 1>Invention pod dot com. That is where you will find

0:57:12.320 --> 0:57:14.680
<v Speaker 1>all the episodes. You find links out to social media accounts.

0:57:15.200 --> 0:57:17.920
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0:57:18.080 --> 0:57:21.400
<v Speaker 1>over to Facebook and search for our our our group.

0:57:21.480 --> 0:57:24.200
<v Speaker 1>There it's the Stuff to Blow Your Mind discussion module,

0:57:24.240 --> 0:57:26.440
<v Speaker 1>because that is where you can discuss the episodes of

0:57:26.480 --> 0:57:29.280
<v Speaker 1>Stuff to Blow your Mind, our other podcast or episodes

0:57:29.320 --> 0:57:32.560
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0:57:32.600 --> 0:57:35.680
<v Speaker 1>as UH as with us because we pop in fairly

0:57:35.680 --> 0:57:39.440
<v Speaker 1>regularly there. Yeah, come on by, Yeah huge, Thanks as

0:57:39.440 --> 0:57:43.120
<v Speaker 1>always to our wonderful audio producer Tory Harrison. If you

0:57:43.120 --> 0:57:44.960
<v Speaker 1>would like to get in touch with us with feedback

0:57:45.000 --> 0:57:47.520
<v Speaker 1>about this episode or any other UH to suggest a

0:57:47.520 --> 0:57:49.840
<v Speaker 1>topic for the future, just to say hello, tell us

0:57:49.840 --> 0:57:52.120
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0:57:52.200 --> 0:57:54.200
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0:57:54.240 --> 0:58:05.200
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0:58:05.400 --> 0:58:07.000
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