WEBVTT - TechStuff Builds a Sound System

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I am your host, Jonathan Strickland. I'm an executive producer

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<v Speaker 1>with how Stuff Works and I love all things tech.

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<v Speaker 1>And listener Carl Ludwig asked that I do an episode

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<v Speaker 1>about the various components of a high end audio system.

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<v Speaker 1>That's a tall order. So there are a few technological

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<v Speaker 1>topics that are kind of mine fields, right, things that

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<v Speaker 1>have a lot of very strong opposing opinions. I don't

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<v Speaker 1>know that there's any issue in tech where the real

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<v Speaker 1>fanatics of that technology have as many fundamental disagreements as

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<v Speaker 1>those in the high end audio equipment field. It's it's

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<v Speaker 1>got elements of mysticism in there, because it's all about experience,

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<v Speaker 1>you know this, this idea of the audio experience. Their

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<v Speaker 1>devotees of audio systems, who will argue to the grave

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<v Speaker 1>that the most important components are the speakers. For example,

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<v Speaker 1>they'll say, the speakers are absolutely where you have to

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<v Speaker 1>spend the most attention and time and money to get

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<v Speaker 1>the right ones. Others will say, no, no, no, you're wrong.

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<v Speaker 1>The most important piece of equipment in a high end

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<v Speaker 1>audio system is the pre amplifier. You've got to have

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<v Speaker 1>the best pre amp or else everything else is going

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<v Speaker 1>to be a shambles. Then there are others who will say, no, no, no,

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<v Speaker 1>it's the source audio, the CD player or the turntable

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<v Speaker 1>that's the most important component. And you get these arguments.

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<v Speaker 1>If you go to any high end audio forum, you

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<v Speaker 1>will see what I'm talking about. And then there's gonna

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<v Speaker 1>be some audio files who will say this, this particular

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<v Speaker 1>system I built, it's superior to all others, and it

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<v Speaker 1>has these incredibly expensive components that create the most amazing

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<v Speaker 1>listening experience you will ever have. And then others will

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<v Speaker 1>say the system you put together is garbage, and the

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<v Speaker 1>arguments you make are without merit. Here's a good system

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<v Speaker 1>that I put together for a fraction of the cost,

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<v Speaker 1>and it's much better, and the arguments continue. So what

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<v Speaker 1>I'm getting at is that the experience of hearing a

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<v Speaker 1>sound is actually incredibly subjective. You know, you might think

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<v Speaker 1>of it, well, a sound is a physical phenomenon, right,

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<v Speaker 1>sound is vibration, So how can it be subjective? Well, yeah,

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<v Speaker 1>it's it's a physical phenomenon, But the way we perceive

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<v Speaker 1>it ultimately is by processing the information in the gray

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<v Speaker 1>matter in our skulls. Our brains do that last step

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<v Speaker 1>for the experience of sound. We take in sound as

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<v Speaker 1>a physical thing, but we process it as a mental thing,

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<v Speaker 1>and therein lies the problem. It is possible for two

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<v Speaker 1>different people to have to them two different experiences listening

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<v Speaker 1>to the same sound system. To one person it might

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<v Speaker 1>sound perfect, and to the other it might not sound perfect.

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<v Speaker 1>And it doesn't mean one person's right and one person

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<v Speaker 1>is wrong. For each person that might be the true answer.

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<v Speaker 1>And it also gets really tricky because audio files use

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<v Speaker 1>really kind of vague language to describe sound. They want

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<v Speaker 1>a listening experience to be as close to the being

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<v Speaker 1>present at the recording session as possible, for example, although

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<v Speaker 1>these days that gets harder and harder to do because

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<v Speaker 1>there's so much post production in music that there's no

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<v Speaker 1>such thing as a recording session kind of experience for

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<v Speaker 1>some of that music. But let's say it's a symphonic piece,

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<v Speaker 1>you know, classical music, it might mean that an audiophile

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<v Speaker 1>wants to be able to make a clear distinction between

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<v Speaker 1>individual instruments, and they'll talk about sound having quality is

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<v Speaker 1>like warmth or brightness, and being able to create a space,

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<v Speaker 1>a spatial quality to the music. And these are interesting terms,

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<v Speaker 1>like if you experience the sound, you might say, well,

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<v Speaker 1>I get what they're saying, but there's not really a

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<v Speaker 1>quantitative way two express those ideas in many in many cases,

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<v Speaker 1>so it almost becomes a spiritual experience, and thus it

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<v Speaker 1>becomes very complicated to talk about the technology. Now that

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<v Speaker 1>being said, audio component manufacturers have a product they want

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<v Speaker 1>to sell, and selling and experience is pretty hard to

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<v Speaker 1>do unless you can convince a customer to come in

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<v Speaker 1>for a demonstration and to sit through a demonstration that

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<v Speaker 1>includes lots of different variables and to kind of come

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<v Speaker 1>to that conclusion of this particular high end audio system

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<v Speaker 1>is the one for me because it produces the sound

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<v Speaker 1>that I feel is superior. So since that's not possible

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<v Speaker 1>with everyone, a lot of component manufacturers will focus instead

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<v Speaker 1>on numbers. So numbers. You know, we were comfortable with numbers,

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<v Speaker 1>and typically we say the higher the number is, the

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<v Speaker 1>better the thing is, right, The more megapixels that camera has,

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<v Speaker 1>the better the camera is. Right. Not necessarily the same

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<v Speaker 1>is true with high end audio equipment. You'll start to

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<v Speaker 1>see numbers being bandied around for all sorts of stuff,

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<v Speaker 1>but that does not necessarily tell you how good it

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<v Speaker 1>will sound to you. This, by the way, makes me

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<v Speaker 1>think of a famous scene in the comedy This is

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<v Speaker 1>Spinal Tap, where the character Nigel Toughness explains to his

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<v Speaker 1>his documentarian that his martial stack amplifier has dials that

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<v Speaker 1>go up to eleven. And he says, most bands use

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<v Speaker 1>equipment that maxes out at ten, which means if they

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<v Speaker 1>need something extra and they're already at ten, there's nowhere

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<v Speaker 1>else to go. But he can go up to eleven,

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<v Speaker 1>so he can go one more than they can. And

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<v Speaker 1>then that documentary in character called Marty de burgh E, says, well,

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<v Speaker 1>why don't you just make ten louder and make ten

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<v Speaker 1>the top number? And then Nigel's responses these go to eleven.

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<v Speaker 1>It's a very silly scene, but it illustrates my point.

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<v Speaker 1>Some companies will cite numbers in a way that sounds

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<v Speaker 1>meaningful but may not actually make a real difference in

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<v Speaker 1>the experience of listening to audio. Another element that makes

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<v Speaker 1>it hard to sell audio components is that there's been

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<v Speaker 1>a major shift, specifically in the last decade, where we've

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<v Speaker 1>seen the the real focus of the audio experience skew

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<v Speaker 1>heavily toward convenience over fidelity. By that, I mean it

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<v Speaker 1>is wicked convenient to be able to carry an entire

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<v Speaker 1>music library around on a portable device and listen wherever

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<v Speaker 1>you go, or more commonly these days, you're using a

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<v Speaker 1>device to log into a music streaming service and then

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<v Speaker 1>listen on demand to practically any song you can think of,

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<v Speaker 1>though in reality, obviously you only have access to whatever

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<v Speaker 1>music labels that service has made agreements with, So you

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<v Speaker 1>might think of a song and look for and find out, oh, well,

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<v Speaker 1>that's not available on this service. But you get what

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<v Speaker 1>I mean. You can have thousands, hundreds of thousands of

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<v Speaker 1>songs available to you, and it's all through this portable device.

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<v Speaker 1>The audio experience just needs to be good enough. It

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<v Speaker 1>doesn't have to be fantastic. It just has to have

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<v Speaker 1>enough fidelity where the convenience is the most important factor.

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<v Speaker 1>Now audio files. People who truly strive to get that

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<v Speaker 1>that amazing audio reproduction experience, they shudder at the thought

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<v Speaker 1>of this because to them, the idea of listening to

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<v Speaker 1>music that's in a lossy format over an inner connection

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<v Speaker 1>SAPs the audio of its character and its depth, And

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<v Speaker 1>these days, audio systems, those high end audio systems are

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<v Speaker 1>becoming more of a niche market than ever before. And

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<v Speaker 1>the luxury systems were always a niche market because they're

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<v Speaker 1>incredibly expensive. You know, you're talking about thousands of dollars

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<v Speaker 1>per component. But even the mid range market stuff, the

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<v Speaker 1>stuff that was in the hundreds of dollars, that's becoming

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<v Speaker 1>more of a niche market because there are fewer people

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<v Speaker 1>who want to collect music physical media of music, and

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<v Speaker 1>want to have a big sound system. Not that there

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<v Speaker 1>aren't any, but there are fewer of them. So in

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<v Speaker 1>this episode, I am not going to give you a

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<v Speaker 1>checklist of specific brand names and models that you need

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<v Speaker 1>to go out and buy if you want to build

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<v Speaker 1>a dream audio system, because what sounds great to me

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<v Speaker 1>might not sound great to you, and it would be

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<v Speaker 1>a disservice. This reminds us that the experience of hearing

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<v Speaker 1>something is dependent not just on a physical phenomena, but

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<v Speaker 1>mental processing, and goodness knows, the way I process information

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<v Speaker 1>in my brain is whackadoodle crazy. But what I can

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<v Speaker 1>do is walk through the various parts of a typical

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<v Speaker 1>high end audio system and talk about what each one does.

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<v Speaker 1>And I do think it's possible for the quality of

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<v Speaker 1>the sound produced by a system to change just by

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<v Speaker 1>swapping out a component or two. Now, some might make

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<v Speaker 1>a much more noticeable impact than others. Some might be

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<v Speaker 1>subtle enough to go largely unnoticed. And while you might

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<v Speaker 1>get better performance from a certain type of high end

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<v Speaker 1>product than a less costly version, I don't think that's

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<v Speaker 1>necessarily true across the board. I don't think higher price

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<v Speaker 1>always equals better quality. Again, it's subjective. So in some cases,

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<v Speaker 1>you might find that a system that is relatively inexpensive

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<v Speaker 1>is producing an experience that you find particularly compelling. That's

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<v Speaker 1>the wonderful thing about it. Of course, the opposite. It's

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<v Speaker 1>also true. You might find that a really expensive system

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<v Speaker 1>is the one that genuinely sounds the best to you,

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<v Speaker 1>in which case you have some important decisions to make.

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<v Speaker 1>All right, So, let's say that you want to put

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<v Speaker 1>together an audio system, and you're not going to go

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<v Speaker 1>out and buy a cheap all in one system. You're

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<v Speaker 1>not going to buy an off the shelf stereo system

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<v Speaker 1>all in one thing. You want something with more modularity.

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<v Speaker 1>Maybe you want to create the best possible experience according

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<v Speaker 1>to your preferences. Maybe you also want the option to

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<v Speaker 1>replace modular parts with upgrades when you can afford them.

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<v Speaker 1>So you might say, well, based on my budget, I'm

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<v Speaker 1>gonna buy an amplifier and all these other components, but

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<v Speaker 1>I'm not gonna go with the amplifier that would be

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<v Speaker 1>my first choice. It's too expensive. I'll go with a

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<v Speaker 1>lower cost version, and then maybe later when I've saved

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<v Speaker 1>up money, I'll swap that out. Because if it's a

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<v Speaker 1>modular system, you can do that. You can take one

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<v Speaker 1>piece out and replace it with another one. It's also

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<v Speaker 1>easier to make repairs. If something breaks and you've identified

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<v Speaker 1>which part of the chain is the broken one, you

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<v Speaker 1>can disconnect that and then go and get it fixed. Basically,

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<v Speaker 1>your audio system will consist of these parts. You've got

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<v Speaker 1>your sound sources. These are the components that are creating

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<v Speaker 1>the signals that go through the rest of the system.

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<v Speaker 1>It's the origin point for the signal. So in a

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<v Speaker 1>digital system, you can talk about CD player. With an

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<v Speaker 1>analog system, it might be a turntable, it could be

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<v Speaker 1>other sources as well, and you can have hybrid systems

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<v Speaker 1>where it's both digital and analog systems. That's totally possible.

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<v Speaker 1>Then you have things like amplifiers, pre amplifiers and receivers.

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<v Speaker 1>These take in signals from a sound source and then

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<v Speaker 1>they send that signal onto speakers. And you might say, well,

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<v Speaker 1>why would you why would you have an in between component,

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<v Speaker 1>Because general logic says the more components you put in

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<v Speaker 1>between an origin and its destination, the more opportunities there

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<v Speaker 1>are two we can a signal. Well, it's because for

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<v Speaker 1>a speaker to work, to drive the drivers inside a speaker,

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<v Speaker 1>to make those speaker diaphragms vibrate properly to reproduce sound,

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<v Speaker 1>you need to have a stronger signal than what these

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<v Speaker 1>origin sources can create. The signals, the electric signals they

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<v Speaker 1>create are too weak to drive that speaker on their own.

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<v Speaker 1>So an amplifier's job is to take that incoming signal

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<v Speaker 1>and amplify it, to boost it without introducing any noise,

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<v Speaker 1>if possible, so to to replicate that signal as precisely

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<v Speaker 1>as possible, but at a greater amplitude, and then send

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<v Speaker 1>that onto the speakers. Then, of course you have the speakers.

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<v Speaker 1>That's the component that actually creates the vibrations that we

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<v Speaker 1>experience the sound. They have the drivers inside the vibrate,

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<v Speaker 1>they take in the incoming electric signal, and then through

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<v Speaker 1>electro magnets caused the diaphragms inside the speaker drivers to

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<v Speaker 1>move in and out. Laterally, that causes air molecules to move,

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<v Speaker 1>of which propagates a sound. And then, of course, between

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<v Speaker 1>all of these components, you have your various interconnects or cables,

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<v Speaker 1>and the cables carry the signal from one part of

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<v Speaker 1>the system to the next part of the system, and

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<v Speaker 1>each of those parts are important to some extent, and

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<v Speaker 1>it's also important to remember that a sound system made

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<v Speaker 1>up of components is really only going to perform as

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<v Speaker 1>well as the weakest part of the system. So you

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<v Speaker 1>might have a killer amplification system, you might have really

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<v Speaker 1>sweet speakers, but then you've got a super cheap vinyl turntable,

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<v Speaker 1>and the signal that vinyl turntable is going to supply

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<v Speaker 1>to the rest of that system might not be very good.

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<v Speaker 1>You might get a lot of noise in there. That

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<v Speaker 1>means you're gonna get an amazing reproduction of a crappy

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<v Speaker 1>audio signal. Likewise, you might have a phenomenal turntable that

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<v Speaker 1>creates a really clear, fantastic signal and you've got great amplifiers,

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<v Speaker 1>they take that signal and they boost it up reliably.

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<v Speaker 1>But then you've got really weedy speakers and the sound

0:14:00.559 --> 0:14:02.559
<v Speaker 1>you get is really tenny, and there's not a lot

0:14:02.559 --> 0:14:06.120
<v Speaker 1>of base, and it's not truly representative of what the

0:14:06.160 --> 0:14:09.120
<v Speaker 1>rest of the system could do if there were better

0:14:09.120 --> 0:14:11.880
<v Speaker 1>speakers attached to it. And also note that when I

0:14:11.920 --> 0:14:15.520
<v Speaker 1>say better, I don't necessarily mean more expensive. Sometimes budget

0:14:15.640 --> 0:14:18.520
<v Speaker 1>or mid cost components can perform just as well or

0:14:18.640 --> 0:14:21.720
<v Speaker 1>better than the super high end stuff. It all depends

0:14:21.800 --> 0:14:26.080
<v Speaker 1>upon the full system. Now this isn't just me dismissing

0:14:26.600 --> 0:14:29.920
<v Speaker 1>luxury products. There have been numerous tests, many of them

0:14:30.000 --> 0:14:34.760
<v Speaker 1>blind studies, that have demonstrated that, at least with certain components,

0:14:34.960 --> 0:14:39.120
<v Speaker 1>listeners are unable to identify which one is supposedly the

0:14:39.160 --> 0:14:43.160
<v Speaker 1>top performing piece of equipment with a regularity that suggests

0:14:43.160 --> 0:14:45.400
<v Speaker 1>that it was better than just by chance alone. So

0:14:45.440 --> 0:14:48.440
<v Speaker 1>in other words, you could have a test where you've

0:14:48.480 --> 0:14:53.520
<v Speaker 1>got three different amplifiers, let's say, and you have one

0:14:53.640 --> 0:14:56.680
<v Speaker 1>that's a really high end luxury amplifier, you've got one

0:14:56.680 --> 0:14:58.880
<v Speaker 1>that's a mid range one that's a budget and you

0:14:58.960 --> 0:15:00.800
<v Speaker 1>might find through your test thing that people are just

0:15:00.840 --> 0:15:05.320
<v Speaker 1>not reliably able to identify the luxury component with a

0:15:05.400 --> 0:15:07.520
<v Speaker 1>lot of them. A lot of these tests, I see

0:15:07.520 --> 0:15:12.400
<v Speaker 1>that whatever is the lowest price piece of equipment, people

0:15:12.400 --> 0:15:15.080
<v Speaker 1>tend to be able to point at that and say

0:15:15.120 --> 0:15:17.600
<v Speaker 1>that's just not as good as these other ones. So

0:15:17.640 --> 0:15:20.760
<v Speaker 1>there is there is a point where performance will drop

0:15:20.760 --> 0:15:26.080
<v Speaker 1>off if the component was not made with good materials

0:15:26.120 --> 0:15:31.040
<v Speaker 1>and and good engineering. But there can be times where

0:15:31.800 --> 0:15:34.800
<v Speaker 1>something that is supposed to be a super high performing

0:15:34.840 --> 0:15:39.720
<v Speaker 1>piece isn't distinguishable from a mid range component, for example.

0:15:40.160 --> 0:15:44.080
<v Speaker 1>And again it's a subjective experience. It may very well

0:15:44.120 --> 0:15:47.840
<v Speaker 1>be that to one person the luxury piece of equipment

0:15:47.880 --> 0:15:52.000
<v Speaker 1>does create a better sound, to another person that just doesn't. Uh.

0:15:52.040 --> 0:15:53.960
<v Speaker 1>And in other cases it may just be people saying

0:15:54.000 --> 0:15:55.640
<v Speaker 1>I can't really tell the difference, so I'm just going

0:15:55.720 --> 0:15:58.520
<v Speaker 1>to kind of guess. So it's hard to say. Now

0:15:58.520 --> 0:16:00.320
<v Speaker 1>we've got all that ambiguity out the way. When we

0:16:00.400 --> 0:16:05.560
<v Speaker 1>come back, I'll start breaking down the individual components more closely.

0:16:05.840 --> 0:16:16.920
<v Speaker 1>But first let's take a quick break to thank our sponsor. Okay,

0:16:17.000 --> 0:16:20.640
<v Speaker 1>let's start with those source components, as those are the

0:16:20.640 --> 0:16:24.080
<v Speaker 1>ones providing the signal sent to the rest of the system.

0:16:24.120 --> 0:16:28.120
<v Speaker 1>Some would argue, and I would probably be among them,

0:16:28.120 --> 0:16:31.920
<v Speaker 1>that this is probably the most important component of the

0:16:31.960 --> 0:16:35.480
<v Speaker 1>sound system, because again, if your audio source is sending

0:16:35.480 --> 0:16:38.800
<v Speaker 1>out a crappy signal for whatever reason, it really doesn't

0:16:38.800 --> 0:16:41.160
<v Speaker 1>matter how good the rest of the components are. You

0:16:41.560 --> 0:16:46.240
<v Speaker 1>can't improve a crappy signal. Really, you're going to get

0:16:46.240 --> 0:16:48.920
<v Speaker 1>a subpar experience. You might be able to have some

0:16:48.960 --> 0:16:52.640
<v Speaker 1>noise correction and some other elements worked in with those components,

0:16:53.080 --> 0:16:56.960
<v Speaker 1>but ultimately you want that original signal to be as

0:16:57.160 --> 0:17:01.200
<v Speaker 1>good as possible. So generally speaking, we can divide all

0:17:01.240 --> 0:17:05.840
<v Speaker 1>of these audio sources into two broad categories. You've got

0:17:05.840 --> 0:17:08.679
<v Speaker 1>analog that would be stuff like a turntable or an

0:17:08.680 --> 0:17:12.920
<v Speaker 1>analog cassette deck. Analog components don't require any signal processing

0:17:12.920 --> 0:17:16.200
<v Speaker 1>apart from amplification to drive us as speakers. And then

0:17:16.240 --> 0:17:19.880
<v Speaker 1>you have digital. Digital components include stuff like compact disc

0:17:19.920 --> 0:17:24.560
<v Speaker 1>players or DVD audio players. These components require something called

0:17:24.600 --> 0:17:28.640
<v Speaker 1>a digital to analog converter to take that digital information

0:17:29.160 --> 0:17:31.600
<v Speaker 1>and change it into an analog signal. Now, the reason

0:17:31.720 --> 0:17:35.480
<v Speaker 1>for this is the nature of analog versus digital and

0:17:35.560 --> 0:17:39.520
<v Speaker 1>analog signal is continuous. Think of it as a sign wave.

0:17:39.920 --> 0:17:42.600
<v Speaker 1>All right, it's one continuous line. It's got peaks and

0:17:42.720 --> 0:17:47.600
<v Speaker 1>Scott valleys, but it's uninterrupted. That's analog. Digital is really

0:17:47.640 --> 0:17:51.600
<v Speaker 1>more of a series of instances, almost like snapshots, right,

0:17:51.800 --> 0:17:55.840
<v Speaker 1>we call those samples. So you take a sound and

0:17:55.920 --> 0:18:02.760
<v Speaker 1>you take samples, snapshots of that sound at a specific interval,

0:18:03.280 --> 0:18:05.760
<v Speaker 1>and you that could be thousands and thousands of times

0:18:05.800 --> 0:18:10.960
<v Speaker 1>per second, but it's not continuous. It's almost like animation

0:18:11.240 --> 0:18:13.560
<v Speaker 1>if you think of cells and animation. It's a series

0:18:13.600 --> 0:18:15.359
<v Speaker 1>of images and when you play it back at a

0:18:15.359 --> 0:18:19.920
<v Speaker 1>certain speed, it appears to be seamless movement. Well, it's

0:18:19.960 --> 0:18:23.560
<v Speaker 1>kind of like that, except we're talking about snapshots of data,

0:18:23.680 --> 0:18:27.600
<v Speaker 1>and when you play them back at proper speed, then

0:18:27.680 --> 0:18:33.520
<v Speaker 1>it can simulate a seamless sign wave. But you still

0:18:33.560 --> 0:18:35.760
<v Speaker 1>have to take one more step. You still have to

0:18:36.359 --> 0:18:41.280
<v Speaker 1>take that digital information and turn it into an analog signal.

0:18:41.960 --> 0:18:44.800
<v Speaker 1>It's not truly an analog wave, no matter how many

0:18:44.840 --> 0:18:49.240
<v Speaker 1>times you're sampling a sound per second, It doesn't matter

0:18:49.240 --> 0:18:52.960
<v Speaker 1>how many samples you have, it's not an analog wave.

0:18:53.080 --> 0:18:56.840
<v Speaker 1>So technically, you take a digital to audio converter and

0:18:56.880 --> 0:19:01.119
<v Speaker 1>they take this fixed point value, this set a fixed

0:19:01.119 --> 0:19:04.959
<v Speaker 1>point values that represent a sound and they translate that

0:19:05.119 --> 0:19:11.720
<v Speaker 1>into a physical variable voltage. So, uh, this continuously variable

0:19:11.800 --> 0:19:16.000
<v Speaker 1>signal is something that the rest of the system can handle.

0:19:16.400 --> 0:19:19.359
<v Speaker 1>So many c D players, in fact, a lot of

0:19:19.400 --> 0:19:22.760
<v Speaker 1>consumer CD players, especially the stuff that's not meant to

0:19:22.760 --> 0:19:26.400
<v Speaker 1>go in high end audio systems, have an integrated digital

0:19:26.440 --> 0:19:29.920
<v Speaker 1>to audio converter included in their design. It's part of

0:19:29.960 --> 0:19:33.199
<v Speaker 1>the system. So if you've ever had just a regular

0:19:33.200 --> 0:19:37.120
<v Speaker 1>CD player or home audio system that's connected to speakers,

0:19:37.320 --> 0:19:39.320
<v Speaker 1>and you're thinking I didn't need anything special, well, it's

0:19:39.359 --> 0:19:42.879
<v Speaker 1>because the d a C, the digital audio converter, was

0:19:42.920 --> 0:19:47.479
<v Speaker 1>built directly into the product. But if you're a super

0:19:47.520 --> 0:19:52.159
<v Speaker 1>audio file you can essue that stuff. You could say, no,

0:19:53.040 --> 0:19:54.840
<v Speaker 1>I'm not gonna go with that. I'm gonna go with

0:19:54.880 --> 0:19:59.119
<v Speaker 1>a standalone d a C device, So you would connect

0:19:59.119 --> 0:20:03.119
<v Speaker 1>your digital store, which for CDs that would probably be

0:20:03.160 --> 0:20:07.359
<v Speaker 1>a transport. A transport is technically it's essentially a CD player.

0:20:07.400 --> 0:20:09.720
<v Speaker 1>It just doesn't have a d A C. So it's

0:20:09.720 --> 0:20:12.440
<v Speaker 1>a CD player. It can read the data off the disk,

0:20:12.800 --> 0:20:15.240
<v Speaker 1>but it doesn't have the digital to audio converters. So

0:20:15.440 --> 0:20:19.320
<v Speaker 1>if you hooked up this kind of CD player to speakers,

0:20:19.359 --> 0:20:22.600
<v Speaker 1>nothing would happen. You would need the digital to audio

0:20:22.640 --> 0:20:26.800
<v Speaker 1>converter in between those. Uh so it's it's it's almost

0:20:26.800 --> 0:20:30.359
<v Speaker 1>like a CD player that's missing apart and the standalone

0:20:30.440 --> 0:20:33.960
<v Speaker 1>D a C would convert that incoming digital signal into

0:20:34.040 --> 0:20:36.760
<v Speaker 1>an analog one and send that along the rest of

0:20:36.800 --> 0:20:39.680
<v Speaker 1>the system to the amplifier and then ultimately to the speakers.

0:20:40.400 --> 0:20:44.360
<v Speaker 1>Another potential source of digital signal is a computer system. Right,

0:20:44.400 --> 0:20:47.360
<v Speaker 1>we don't just have CD players and DVD players. In fact,

0:20:47.440 --> 0:20:50.480
<v Speaker 1>fewer and fewer people are using those for their audio.

0:20:50.920 --> 0:20:54.280
<v Speaker 1>A lot more people are using computers. I talked about

0:20:54.320 --> 0:20:56.880
<v Speaker 1>that earlier with the convenience argument. We store a lot

0:20:56.920 --> 0:21:00.480
<v Speaker 1>of music and digital file formats these days. The quality

0:21:00.480 --> 0:21:03.480
<v Speaker 1>of audio you're gonna get from a digital file largely

0:21:03.520 --> 0:21:07.520
<v Speaker 1>depends upon the type of file you're using. There are

0:21:07.520 --> 0:21:10.760
<v Speaker 1>lots of different file formats, some of which use heavy

0:21:10.840 --> 0:21:15.640
<v Speaker 1>compression and uh file types like MP three those are

0:21:15.760 --> 0:21:19.719
<v Speaker 1>lossy formats. So in order to compress file sizes, and

0:21:19.760 --> 0:21:22.040
<v Speaker 1>the whole purpose of that is to make the more manageable, right,

0:21:22.080 --> 0:21:24.800
<v Speaker 1>to shrink the file size down so they're easier to

0:21:25.119 --> 0:21:30.400
<v Speaker 1>store and to pull up and and send in order

0:21:30.440 --> 0:21:33.600
<v Speaker 1>to make that happen to compress that information, what the

0:21:33.640 --> 0:21:38.240
<v Speaker 1>format does is essentially a ditches digital information that makes

0:21:38.320 --> 0:21:41.879
<v Speaker 1>up part of that sound. Now, in theory, the compression

0:21:41.920 --> 0:21:46.120
<v Speaker 1>algorithms are eliminating frequencies that we would otherwise be unable

0:21:46.119 --> 0:21:48.680
<v Speaker 1>to hear, So, in other words, it's just trying to

0:21:48.720 --> 0:21:52.840
<v Speaker 1>get rid of superfluous information that we would never perceive

0:21:52.880 --> 0:21:56.720
<v Speaker 1>in the first place. The range of human hearing is limited.

0:21:56.800 --> 0:21:59.679
<v Speaker 1>Typically we describe it as being between twenty hurts and

0:21:59.720 --> 0:22:05.000
<v Speaker 1>twin d thousand hurts. Those frequencies mark the edges of

0:22:05.080 --> 0:22:08.919
<v Speaker 1>human hearing for the for the average person, anything below

0:22:09.000 --> 0:22:13.400
<v Speaker 1>twenty hurts or above twenty thou hurts for nearly everyone

0:22:13.720 --> 0:22:17.159
<v Speaker 1>is imperceptible. So one way you can reduce a sound

0:22:17.160 --> 0:22:21.480
<v Speaker 1>file size is you look for any data that references

0:22:21.560 --> 0:22:24.359
<v Speaker 1>frequencies that are outside the range of human hearing, and

0:22:24.400 --> 0:22:26.320
<v Speaker 1>you say, well, I don't need it because there's no

0:22:26.359 --> 0:22:28.919
<v Speaker 1>way to perceive it, so get rid of it. Dump it.

0:22:29.560 --> 0:22:32.280
<v Speaker 1>If there are two or more instruments that are playing

0:22:32.359 --> 0:22:35.320
<v Speaker 1>and one is slightly louder than the other, or significantly

0:22:35.320 --> 0:22:39.000
<v Speaker 1>louder than the other, we often can't hear the softer one. Uh,

0:22:39.040 --> 0:22:41.760
<v Speaker 1>if there's a really loud sound, we typically cannot hear

0:22:42.440 --> 0:22:46.600
<v Speaker 1>the sound immediately following that. It's just a quality of

0:22:46.680 --> 0:22:50.400
<v Speaker 1>human hearing. So again, a compression algorithm might say, well,

0:22:50.440 --> 0:22:53.760
<v Speaker 1>here's the sound, and it's amplitude as such that the

0:22:53.840 --> 0:22:57.800
<v Speaker 1>listeners never going to hear this next sound that is

0:22:57.960 --> 0:23:01.440
<v Speaker 1>in the file, So we're gonna dump that too. Right again,

0:23:01.480 --> 0:23:03.959
<v Speaker 1>if you can't perceive it, why would you save it?

0:23:04.359 --> 0:23:09.280
<v Speaker 1>That's the the logic behind us. But this can actually

0:23:09.520 --> 0:23:12.320
<v Speaker 1>change the quality of the sound we hear, even if

0:23:12.359 --> 0:23:14.760
<v Speaker 1>it isn't in a direct way. So one thing that

0:23:14.760 --> 0:23:17.040
<v Speaker 1>could happen is you could have a really you know,

0:23:17.400 --> 0:23:20.920
<v Speaker 1>low bit rate for this kind of compression, and then

0:23:21.560 --> 0:23:27.600
<v Speaker 1>you end up creating a a pretty lossy file. Your

0:23:27.680 --> 0:23:30.359
<v Speaker 1>your file is going to be smaller, but the fidelity

0:23:30.440 --> 0:23:32.000
<v Speaker 1>is going to be very low to the point where

0:23:32.000 --> 0:23:35.520
<v Speaker 1>you're gonna be able to hear it. Moreover, compression algorithms

0:23:35.520 --> 0:23:40.560
<v Speaker 1>tend to reduce dynamics, so we call dynamics would be

0:23:40.600 --> 0:23:43.760
<v Speaker 1>the description of the difference between the softest and the

0:23:43.800 --> 0:23:50.440
<v Speaker 1>loudest sounds in a recording, and uh, compression tends to

0:23:50.760 --> 0:23:54.000
<v Speaker 1>squish all that in a bit so that your loudest

0:23:54.040 --> 0:23:57.560
<v Speaker 1>loud sounds and your softest soft sounds are closer together.

0:23:57.960 --> 0:24:01.639
<v Speaker 1>You have less dynamic range. And because more of us

0:24:01.680 --> 0:24:04.360
<v Speaker 1>listen to digital music and have sort of moved away

0:24:05.720 --> 0:24:11.600
<v Speaker 1>from analog sources, music itself has moved away from creating

0:24:11.600 --> 0:24:16.600
<v Speaker 1>songs with really great dynamic range. We see musicians focusing

0:24:16.880 --> 0:24:20.760
<v Speaker 1>on ranges that have less dynamics in them. We're seeing

0:24:20.840 --> 0:24:23.640
<v Speaker 1>music produced with that smaller dynamic range from the very start,

0:24:23.680 --> 0:24:27.920
<v Speaker 1>Why would you craft something with great dynamic complexity if

0:24:27.960 --> 0:24:29.840
<v Speaker 1>no one's ever going to hear it, Because they're listening

0:24:29.840 --> 0:24:33.400
<v Speaker 1>to a compressed digital stream over the internet. So it's

0:24:33.400 --> 0:24:36.800
<v Speaker 1>actually changing the way people make and record music, not

0:24:36.920 --> 0:24:39.760
<v Speaker 1>just store it and play it back. But then they're

0:24:39.760 --> 0:24:44.840
<v Speaker 1>also lossless file formats. These are digital files that preserve

0:24:45.000 --> 0:24:48.919
<v Speaker 1>all the information from a recorded session. Then the quality

0:24:48.960 --> 0:24:52.119
<v Speaker 1>of your listening session is dependent upon three main factors.

0:24:52.640 --> 0:24:55.080
<v Speaker 1>The equipment that was used to make the original recording.

0:24:55.280 --> 0:24:57.680
<v Speaker 1>That's going to be important. Also, I mean, I guess

0:24:57.680 --> 0:25:00.639
<v Speaker 1>you could argue the actual performance of whatever it was

0:25:01.160 --> 0:25:03.679
<v Speaker 1>that's gonna make a difference, But we're talking about reproducing

0:25:03.680 --> 0:25:05.719
<v Speaker 1>that performance. So the equipment used to make the recording

0:25:05.760 --> 0:25:09.000
<v Speaker 1>is important, the equipment used to convert that recording into

0:25:09.040 --> 0:25:12.600
<v Speaker 1>a digital format is important, and the equipment you're using

0:25:12.600 --> 0:25:17.080
<v Speaker 1>to listen to that recording is important. Lossy formats depend

0:25:17.119 --> 0:25:19.480
<v Speaker 1>on those things too, but they also depend upon the

0:25:19.480 --> 0:25:22.480
<v Speaker 1>compression algorithms. That adds yet another factor that can affect

0:25:22.520 --> 0:25:26.119
<v Speaker 1>the sound quality. So what makes a great analog or

0:25:26.200 --> 0:25:31.600
<v Speaker 1>digital source component? Well, again, that comes down to subjective preferences.

0:25:31.600 --> 0:25:35.200
<v Speaker 1>So with turntables, there are different drive systems that audio

0:25:35.240 --> 0:25:40.280
<v Speaker 1>files argue over endlessly. So is a belt drive better

0:25:40.440 --> 0:25:43.639
<v Speaker 1>than a direct drive, a friction drive where you've got

0:25:44.119 --> 0:25:47.959
<v Speaker 1>an element that's pressed up against the platter on the

0:25:48.000 --> 0:25:51.960
<v Speaker 1>turntable and when the element turns, it causes the turntable

0:25:52.000 --> 0:25:53.760
<v Speaker 1>to turn. Or is it a belt drive where you

0:25:53.760 --> 0:25:58.639
<v Speaker 1>have a belt wrapped around the turntable or another piece

0:25:58.680 --> 0:26:03.000
<v Speaker 1>that's in contact with the turntable and the belt provides

0:26:03.040 --> 0:26:07.520
<v Speaker 1>the rotational motion. There are arguments back and forth over

0:26:07.520 --> 0:26:10.199
<v Speaker 1>which one is superior, and they're they're pros and cons

0:26:10.240 --> 0:26:12.040
<v Speaker 1>to both. But I covered all of that in the

0:26:12.080 --> 0:26:15.159
<v Speaker 1>Turntable History episodes I did a while back. So the

0:26:15.160 --> 0:26:18.159
<v Speaker 1>answer really comes down to it depends on the turntable,

0:26:18.600 --> 0:26:22.600
<v Speaker 1>And another factor that impacts audio quality is the cartridge

0:26:22.960 --> 0:26:26.760
<v Speaker 1>on the turntable. The cartridge is the part of the

0:26:26.760 --> 0:26:29.879
<v Speaker 1>the turntable, the record player if you will, that holds

0:26:29.920 --> 0:26:33.160
<v Speaker 1>the stylus or needle of a turntable. It also holds

0:26:33.240 --> 0:26:39.000
<v Speaker 1>the the mechanics inside that convert the vibrations of the

0:26:39.040 --> 0:26:43.879
<v Speaker 1>needle into an electric signal. So the four basic types

0:26:44.119 --> 0:26:49.560
<v Speaker 1>of cartridges are moving magnet, moving iron, moving coil, and

0:26:49.600 --> 0:26:52.600
<v Speaker 1>then ceramic cartridges. But all of them are responsible for

0:26:52.640 --> 0:26:56.000
<v Speaker 1>taking those physical vibrations and converting them into an electric

0:26:56.040 --> 0:26:58.800
<v Speaker 1>signal that then gets passed on to the other components.

0:26:59.400 --> 0:27:03.320
<v Speaker 1>From what I've researched, the moving coil cartridges seem to

0:27:03.359 --> 0:27:07.160
<v Speaker 1>be the darlings of audio files. Now this is outside

0:27:07.160 --> 0:27:09.520
<v Speaker 1>of my area of expertise, but it was based upon

0:27:09.600 --> 0:27:13.120
<v Speaker 1>the research I was doing. The styluss in an uh

0:27:13.160 --> 0:27:17.040
<v Speaker 1>in A moving coil cartridge causes a cantilever to move

0:27:17.080 --> 0:27:20.040
<v Speaker 1>a pair of coils back and forth over a stationary

0:27:20.080 --> 0:27:25.520
<v Speaker 1>magnetic core. And the coils are conductive wire, right, so

0:27:26.240 --> 0:27:28.840
<v Speaker 1>we know what that means. You move a conductive wire

0:27:28.840 --> 0:27:32.000
<v Speaker 1>by a permanent magnet or vice versa, you move a

0:27:32.000 --> 0:27:36.119
<v Speaker 1>permanent magnet by conductive coils, it induces current to flow

0:27:37.080 --> 0:27:41.480
<v Speaker 1>or really and it induces a difference in voltage within

0:27:41.840 --> 0:27:45.679
<v Speaker 1>those coils. And there's a pair of coils because you

0:27:45.680 --> 0:27:48.440
<v Speaker 1>want to be able to create stereo, right, so one

0:27:48.480 --> 0:27:52.200
<v Speaker 1>coil for each channel in a sound system with CD

0:27:52.359 --> 0:27:55.840
<v Speaker 1>players or transports audio files will look to systems that

0:27:55.960 --> 0:28:01.120
<v Speaker 1>minimize vibration, that operate quietly, and that use few errors

0:28:01.119 --> 0:28:04.200
<v Speaker 1>while reading disks, and of course they look to digital

0:28:04.240 --> 0:28:08.160
<v Speaker 1>audio converter systems that can convert digital signals to analog

0:28:08.240 --> 0:28:12.119
<v Speaker 1>audio signals with as much accuracy as possible. And the

0:28:12.240 --> 0:28:15.320
<v Speaker 1>quality of sound you get will also depend upon the

0:28:15.359 --> 0:28:18.560
<v Speaker 1>physical media you're playing. If you're putting in a CD

0:28:18.720 --> 0:28:21.360
<v Speaker 1>that's got a bunch of scratches on it, or you've

0:28:21.359 --> 0:28:24.520
<v Speaker 1>got a worn down vinyl record that you put on

0:28:24.560 --> 0:28:27.080
<v Speaker 1>a turntable, you're probably not going to get the ideal

0:28:27.119 --> 0:28:31.080
<v Speaker 1>listening experience. Some systems have some error correction that can

0:28:31.119 --> 0:28:34.320
<v Speaker 1>fix some things, that can jump over some of the

0:28:34.359 --> 0:28:37.040
<v Speaker 1>scratches let's say on a on a CD, for example,

0:28:37.680 --> 0:28:41.240
<v Speaker 1>but not everything does. And ultimately you're gonna want that

0:28:41.360 --> 0:28:43.640
<v Speaker 1>physical media to be in as good shape as possible.

0:28:43.680 --> 0:28:47.160
<v Speaker 1>You also want to make sure that your equipment isn't

0:28:47.200 --> 0:28:52.400
<v Speaker 1>producing unreasonable wear and tear on that media. Next we're

0:28:52.440 --> 0:28:55.280
<v Speaker 1>gonna look at the interconnects or cables, and then we'll

0:28:55.320 --> 0:28:59.360
<v Speaker 1>talk about amplifiers, pre amplifiers and receivers as well as speakers.

0:28:59.400 --> 0:29:12.240
<v Speaker 1>But first let's take another quick break to thank our sponsor. Alright, cables.

0:29:12.720 --> 0:29:16.520
<v Speaker 1>Time to talk about cables. So cables are important. You

0:29:16.560 --> 0:29:21.120
<v Speaker 1>want good shielded cables. A shielded cable protects the electric

0:29:21.160 --> 0:29:25.280
<v Speaker 1>signal from that's being carried by the cable from interference

0:29:25.360 --> 0:29:28.800
<v Speaker 1>from electromagnetic interference. If you've ever had a poorly shielded

0:29:28.880 --> 0:29:33.560
<v Speaker 1>cable like a headphone cable, you've probably heard interference like that.

0:29:33.760 --> 0:29:35.600
<v Speaker 1>I remember I used to have a pair of really

0:29:35.720 --> 0:29:40.200
<v Speaker 1>cheap speakers for a desktop computer, and whenever my phone

0:29:40.200 --> 0:29:43.320
<v Speaker 1>would go off, if it was anywhere close to those cables,

0:29:43.920 --> 0:29:46.640
<v Speaker 1>you would start getting this digital stuttering noises. Didate did

0:29:47.920 --> 0:29:51.360
<v Speaker 1>it because the phone, when it was receiving a call,

0:29:52.200 --> 0:29:56.040
<v Speaker 1>would generate this electromagnetic interference. So we get picked up

0:29:56.040 --> 0:29:57.959
<v Speaker 1>by the cables and then sent on to the speaker

0:29:58.040 --> 0:30:02.160
<v Speaker 1>as if it was a legitimate sound that my computer

0:30:02.200 --> 0:30:04.200
<v Speaker 1>was trying to play. So you don't want that. You

0:30:04.240 --> 0:30:08.600
<v Speaker 1>want good shielding around your your cables, and you want

0:30:08.640 --> 0:30:12.000
<v Speaker 1>the cables to have really good solid connectors as well. Right,

0:30:12.040 --> 0:30:15.120
<v Speaker 1>you want the part that you're plugging into the component

0:30:15.480 --> 0:30:17.600
<v Speaker 1>to have a good connection with the rest of the cable,

0:30:17.840 --> 0:30:20.360
<v Speaker 1>because if if it's a weak connection, then you're gonna

0:30:20.400 --> 0:30:25.520
<v Speaker 1>get intermittent broadcast quality, like you're gonna get intermittent playability.

0:30:25.840 --> 0:30:30.440
<v Speaker 1>So those are important. But when you when you get

0:30:30.440 --> 0:30:34.200
<v Speaker 1>down to it, after that, the nature of cables starts

0:30:34.240 --> 0:30:39.000
<v Speaker 1>to become another really contentious one. There are cables out

0:30:39.040 --> 0:30:41.880
<v Speaker 1>there that are marketed as being superior to all others,

0:30:41.960 --> 0:30:45.080
<v Speaker 1>largely because of the materials that are being used in

0:30:45.120 --> 0:30:48.480
<v Speaker 1>the actual cable, like gold plated connectors, that kind of thing.

0:30:48.880 --> 0:30:52.560
<v Speaker 1>But tests can tend to be inconclusive on this matter.

0:30:53.000 --> 0:30:56.880
<v Speaker 1>A well constructed cable, one that loses less of a

0:30:56.920 --> 0:31:00.760
<v Speaker 1>signal due to resistance, tends to perform are in tests,

0:31:00.800 --> 0:31:04.960
<v Speaker 1>which seems reasonable. Cables that are less well constructed tend

0:31:05.000 --> 0:31:08.239
<v Speaker 1>to perform lower, again not a big surprise, but the

0:31:08.240 --> 0:31:12.120
<v Speaker 1>differences are again largely subjective, and the prices for high

0:31:12.240 --> 0:31:17.600
<v Speaker 1>end cables can get truly astronomical, like thousands of dollars

0:31:17.640 --> 0:31:21.040
<v Speaker 1>for a cable that's a meter in length, especially if

0:31:21.040 --> 0:31:23.320
<v Speaker 1>you start looking for cables that are longer. Let's say

0:31:23.320 --> 0:31:25.440
<v Speaker 1>that you want to create a sound system where you're

0:31:25.440 --> 0:31:29.520
<v Speaker 1>hooking up speakers throughout a large space. It can get

0:31:29.520 --> 0:31:32.920
<v Speaker 1>prohibitively expensive, very very quickly, because those cables get super

0:31:33.040 --> 0:31:36.600
<v Speaker 1>super expensive, thousands of dollars for a cable. And also,

0:31:36.960 --> 0:31:40.400
<v Speaker 1>there are analog and there are digital audio cables, but

0:31:40.640 --> 0:31:44.000
<v Speaker 1>for your good audio system, like a Hi Fi audio system,

0:31:44.160 --> 0:31:47.360
<v Speaker 1>you pretty much just need analog cables. Digital audio cables

0:31:47.360 --> 0:31:51.600
<v Speaker 1>are mostly designed for theater systems to provide multiple channels

0:31:51.920 --> 0:31:54.360
<v Speaker 1>so that you can get stuff like surround sound. But

0:31:54.800 --> 0:31:58.720
<v Speaker 1>your typical audio recordings are more in the stereo world,

0:31:58.760 --> 0:32:02.000
<v Speaker 1>not surround sound world, So you just need a cable

0:32:02.280 --> 0:32:07.000
<v Speaker 1>that's going to provide really good stereo channels. Also, you

0:32:07.040 --> 0:32:11.440
<v Speaker 1>may have heard about directional audio cables. Now, these are

0:32:11.760 --> 0:32:16.160
<v Speaker 1>as the name suggests, cables that indicate which end should

0:32:16.200 --> 0:32:19.800
<v Speaker 1>plug into a specific component, with the idea of the

0:32:19.840 --> 0:32:24.520
<v Speaker 1>signal can travel better down one direction of the cable

0:32:25.080 --> 0:32:27.760
<v Speaker 1>versus the opposite direction of the cable. So you might

0:32:27.800 --> 0:32:30.400
<v Speaker 1>have a directional cable that says this end needs to

0:32:30.440 --> 0:32:33.960
<v Speaker 1>plug into your source audio, and this other end needs

0:32:33.960 --> 0:32:37.640
<v Speaker 1>to plug into your pre amplifier or amplifier. Now, based

0:32:37.640 --> 0:32:42.479
<v Speaker 1>on my research, that claim largely seems unsupported. So in

0:32:42.480 --> 0:32:45.520
<v Speaker 1>other words, it might be true, but I've seen no

0:32:45.680 --> 0:32:48.760
<v Speaker 1>evidence to actually support that claim, and so I see

0:32:48.760 --> 0:32:52.880
<v Speaker 1>no reason why anyone should seek out directional cables. The

0:32:52.880 --> 0:32:55.840
<v Speaker 1>only time it matters is if the components you're connecting

0:32:56.040 --> 0:33:01.800
<v Speaker 1>have proprietary fittings, like a proprietary port, which requires cables

0:33:01.800 --> 0:33:03.960
<v Speaker 1>to be plugged in a specific way because there's no

0:33:04.040 --> 0:33:06.840
<v Speaker 1>other way to do it. But typically you don't want

0:33:06.880 --> 0:33:10.680
<v Speaker 1>to avoid that because one of the beauty, beautiful things

0:33:10.680 --> 0:33:13.440
<v Speaker 1>I should say about having one of these audio systems

0:33:13.560 --> 0:33:16.560
<v Speaker 1>is that modular approach where you can swap out components.

0:33:16.880 --> 0:33:19.280
<v Speaker 1>But you can't really do that if you're using proprietary

0:33:19.320 --> 0:33:22.400
<v Speaker 1>connectors like you, you'd have to stay within that same

0:33:22.480 --> 0:33:27.160
<v Speaker 1>family of products because otherwise the cable you have would

0:33:27.160 --> 0:33:29.800
<v Speaker 1>not plug into the component you're using. So you want

0:33:29.800 --> 0:33:34.240
<v Speaker 1>to typically use components that have universal connectors, and most do.

0:33:34.920 --> 0:33:36.840
<v Speaker 1>Now that we've got cables all the way, let's take

0:33:36.840 --> 0:33:38.320
<v Speaker 1>a look at what I think of as the heart

0:33:38.440 --> 0:33:40.440
<v Speaker 1>of a sound system. This would be the collection of

0:33:40.480 --> 0:33:44.640
<v Speaker 1>components that can include a receiver, a tuner, amplifier, and

0:33:44.680 --> 0:33:47.959
<v Speaker 1>a pre amplifier. Now I said can include because there

0:33:47.960 --> 0:33:50.160
<v Speaker 1>are a lot of variations here. Not all systems are

0:33:50.160 --> 0:33:52.800
<v Speaker 1>going to have all of these different components. So a

0:33:52.880 --> 0:33:56.040
<v Speaker 1>tuner is a radio. The tuner is what allows you

0:33:56.080 --> 0:33:59.280
<v Speaker 1>to tune into a specific radio frequency to pick up

0:33:59.280 --> 0:34:02.200
<v Speaker 1>a different station. And the antenna of a radio will

0:34:02.240 --> 0:34:06.760
<v Speaker 1>receive tons of different sign waves representing different radio signals.

0:34:06.800 --> 0:34:09.239
<v Speaker 1>So the tuner tells the radio which of those sign

0:34:09.320 --> 0:34:13.040
<v Speaker 1>waves to pay attention to and which wants to ignore,

0:34:13.120 --> 0:34:16.719
<v Speaker 1>essentially ignore all the rest. Tuners use resonance to do this.

0:34:17.000 --> 0:34:19.480
<v Speaker 1>The radio has a resonator that can be set for

0:34:19.560 --> 0:34:23.080
<v Speaker 1>specific frequencies. That's by tuning the dial and at that

0:34:23.120 --> 0:34:28.240
<v Speaker 1>specific frequency, the resonator resonates and amplifies that incoming signal,

0:34:28.480 --> 0:34:30.799
<v Speaker 1>which is then processed and amplified further to go to

0:34:30.840 --> 0:34:32.480
<v Speaker 1>the speakers and then you can listen to the radio.

0:34:32.960 --> 0:34:34.919
<v Speaker 1>I've done episodes our radio work, so I'm not gonna

0:34:34.920 --> 0:34:38.919
<v Speaker 1>go into further detail here. Pre amplifiers and amplifiers take

0:34:39.000 --> 0:34:41.960
<v Speaker 1>that incoming signal and then strengthen it to send out

0:34:41.960 --> 0:34:45.319
<v Speaker 1>to speakers. A pre amplifier takes an incoming signal and

0:34:45.360 --> 0:34:48.360
<v Speaker 1>boost it up to what you would call line signal

0:34:48.480 --> 0:34:52.880
<v Speaker 1>strength and send that on to an amplifier for further amplification.

0:34:53.360 --> 0:34:57.640
<v Speaker 1>So are pre amplifiers necessary? Could you just plug source

0:34:57.719 --> 0:35:02.279
<v Speaker 1>components like CD players or turntable into an amplifier. Well,

0:35:02.320 --> 0:35:06.760
<v Speaker 1>this is a contentious issue. Some pre amplifiers serve as switches,

0:35:07.320 --> 0:35:10.680
<v Speaker 1>so you can plug in numerous components into the pre amplifier,

0:35:10.920 --> 0:35:13.960
<v Speaker 1>which then connects to an amplifier to send a signal

0:35:13.960 --> 0:35:16.160
<v Speaker 1>out to the speakers. And if you've got lots of

0:35:16.160 --> 0:35:19.720
<v Speaker 1>different source components, that could be important. So you connect

0:35:19.719 --> 0:35:22.319
<v Speaker 1>all the source components to the pre amplifier, use the

0:35:22.320 --> 0:35:25.520
<v Speaker 1>pre amplifier to switch to the proper source component that

0:35:25.560 --> 0:35:27.640
<v Speaker 1>you want to listen to. Let's say that you have

0:35:27.800 --> 0:35:30.120
<v Speaker 1>just finished listening to a record and now you want

0:35:30.120 --> 0:35:32.400
<v Speaker 1>to listen to a CD, so use the pre amplifier

0:35:32.440 --> 0:35:35.520
<v Speaker 1>to switch from the vinyl turntable input to the c

0:35:35.680 --> 0:35:39.440
<v Speaker 1>D input. Then you might need a pre amplifier, but

0:35:39.560 --> 0:35:42.279
<v Speaker 1>some people argue again that the more components you put

0:35:42.280 --> 0:35:45.080
<v Speaker 1>between the source and the speakers, the more opportunities you

0:35:45.120 --> 0:35:47.640
<v Speaker 1>have to degrade the signals, so there's some truth to

0:35:47.680 --> 0:35:50.080
<v Speaker 1>that as well. It could be that an extra step

0:35:50.120 --> 0:35:54.560
<v Speaker 1>in the chain from turntable to speaker could introduce some errors. Receivers,

0:35:54.560 --> 0:35:57.120
<v Speaker 1>by the way, are essentially amplifiers that also have the

0:35:57.200 --> 0:36:01.200
<v Speaker 1>radio tuner incorporated in them. So you've got these various components.

0:36:01.200 --> 0:36:04.360
<v Speaker 1>They're all meant to take that incoming signal, amplify it,

0:36:04.440 --> 0:36:06.760
<v Speaker 1>and incented out to the speakers. And to make matters

0:36:06.760 --> 0:36:10.799
<v Speaker 1>more complicated, there are different types of amplifiers. Their transistor

0:36:11.000 --> 0:36:15.000
<v Speaker 1>based amplifiers which rely upon electronic components to amplify the signal.

0:36:15.440 --> 0:36:18.640
<v Speaker 1>There are tube based amplifiers. They use good old fashioned

0:36:18.680 --> 0:36:21.840
<v Speaker 1>vacuum tubes to amplify the signal. There are hybrid systems

0:36:21.880 --> 0:36:25.040
<v Speaker 1>that use elements of both. Now, I've talked about amplification

0:36:25.040 --> 0:36:27.200
<v Speaker 1>and other episodes too, so again I'm not gonna go

0:36:27.239 --> 0:36:30.120
<v Speaker 1>over it there. I'm already running long, so I don't

0:36:30.280 --> 0:36:33.839
<v Speaker 1>have time to go into the science and technology behind amplification.

0:36:33.920 --> 0:36:36.719
<v Speaker 1>But I have covered that in previous episodes, and there

0:36:36.719 --> 0:36:39.120
<v Speaker 1>are audio files who will swear up and down that

0:36:39.239 --> 0:36:42.799
<v Speaker 1>a tube system is superior to a transistor system. But

0:36:42.920 --> 0:36:45.719
<v Speaker 1>I've also read about a lot of tests that are

0:36:45.760 --> 0:36:49.840
<v Speaker 1>more inconclusive on that if the person listening has no idea,

0:36:49.920 --> 0:36:53.360
<v Speaker 1>if he or she is hearing an audio recording produced

0:36:53.400 --> 0:36:58.239
<v Speaker 1>with a a system using either tubes or transistors, and

0:36:58.280 --> 0:37:01.440
<v Speaker 1>they're unable to tell the difference, then there's really no

0:37:02.239 --> 0:37:06.080
<v Speaker 1>benefit from one versus the other. Um that's not saying

0:37:06.080 --> 0:37:08.279
<v Speaker 1>that there's no difference at all. Again, some people might

0:37:08.320 --> 0:37:11.879
<v Speaker 1>be able to perceive a difference, the others legitimately might not.

0:37:12.160 --> 0:37:16.239
<v Speaker 1>It's all very subjective, so this does not also mean

0:37:16.320 --> 0:37:21.040
<v Speaker 1>that all preampts, amplifiers, and receivers are equal. Some legitimately

0:37:21.080 --> 0:37:24.000
<v Speaker 1>do a better job than others. Some may introduce errors

0:37:24.000 --> 0:37:26.680
<v Speaker 1>in a signal which the speakers will then produce, and

0:37:26.719 --> 0:37:31.640
<v Speaker 1>you will hear a reproduction of a recording that is

0:37:31.680 --> 0:37:34.279
<v Speaker 1>not as accurate as you might like. But I've seen

0:37:34.320 --> 0:37:36.680
<v Speaker 1>a lot of tests that suggests that while there are differences,

0:37:37.000 --> 0:37:41.080
<v Speaker 1>the brand and the cost are not necessarily indicators of quality.

0:37:41.200 --> 0:37:44.240
<v Speaker 1>So in some cases, mid budget or even lower budget

0:37:44.400 --> 0:37:48.759
<v Speaker 1>components received performance scores that rivaled or even outpaced more

0:37:48.760 --> 0:37:52.000
<v Speaker 1>expensive equipment. So don't let a price tag fool you

0:37:52.080 --> 0:37:55.560
<v Speaker 1>into thinking that because something costs more, it's automatically better.

0:37:55.840 --> 0:37:58.239
<v Speaker 1>It might be better, but you won't know unless you

0:37:58.400 --> 0:38:00.400
<v Speaker 1>go through to that demo room and us into a

0:38:00.440 --> 0:38:04.560
<v Speaker 1>whole different audio set up configurations, and you're reasonably sure

0:38:04.640 --> 0:38:07.440
<v Speaker 1>that no one's messing with any settings so that they

0:38:07.520 --> 0:38:10.560
<v Speaker 1>guide you to the more expensive equipment. And even then,

0:38:11.120 --> 0:38:14.720
<v Speaker 1>your perception can be influenced just by knowing which brand

0:38:14.960 --> 0:38:17.880
<v Speaker 1>is in play or the sticker price of a particular component,

0:38:18.239 --> 0:38:20.600
<v Speaker 1>Because perception is a funny thing. If you're told ahead

0:38:20.600 --> 0:38:23.800
<v Speaker 1>of time this system you're about to hear is top

0:38:23.840 --> 0:38:26.640
<v Speaker 1>of the line, you might perceive the music as being

0:38:26.680 --> 0:38:29.759
<v Speaker 1>of a better quality than any of the other variations,

0:38:29.840 --> 0:38:33.400
<v Speaker 1>even if there's no real discernible difference. It's just that

0:38:33.440 --> 0:38:37.880
<v Speaker 1>you've added that mental expectation, and because of that, you

0:38:38.000 --> 0:38:41.400
<v Speaker 1>do perceive it that way. So avoiding bias is really tricky,

0:38:41.440 --> 0:38:43.480
<v Speaker 1>but also important if you want to, you know, not

0:38:43.680 --> 0:38:46.640
<v Speaker 1>break the bank. The last piece of the audio system

0:38:46.719 --> 0:38:48.960
<v Speaker 1>would be the speakers. So good speakers should be able

0:38:49.000 --> 0:38:52.319
<v Speaker 1>to reproduce sounds across the range of human hearing. But

0:38:52.560 --> 0:38:55.359
<v Speaker 1>that's pretty hard to do, particularly when you start getting

0:38:55.360 --> 0:39:01.520
<v Speaker 1>into the very low frequencies. Reproducing base UH in an

0:39:01.520 --> 0:39:04.200
<v Speaker 1>accurate way is tough. It's not hard to make big

0:39:04.200 --> 0:39:06.640
<v Speaker 1>booming noises, it's just tough to do it in a

0:39:06.680 --> 0:39:10.319
<v Speaker 1>way that is really accurate of the original sound. It

0:39:10.360 --> 0:39:13.319
<v Speaker 1>requires really large speakers with big drivers that require a

0:39:13.320 --> 0:39:15.799
<v Speaker 1>lot of power to move. Often you'll need something like

0:39:15.800 --> 0:39:18.759
<v Speaker 1>a subwiffer that will have its own power source to

0:39:18.800 --> 0:39:22.760
<v Speaker 1>help augment that incoming signal even more because the speaker

0:39:22.760 --> 0:39:25.439
<v Speaker 1>it has to move is so heavy. Um, the driver

0:39:25.520 --> 0:39:28.879
<v Speaker 1>inside is so heavy, so you need a lot more power. Uh.

0:39:28.920 --> 0:39:30.719
<v Speaker 1>There are tons of different speakers out there in a

0:39:30.800 --> 0:39:32.840
<v Speaker 1>huge array of price points, and just like all the

0:39:32.880 --> 0:39:36.560
<v Speaker 1>other components, higher prices not necessarily mean a better experience.

0:39:36.840 --> 0:39:39.120
<v Speaker 1>Now I realize I've been hammering that home quite a bit,

0:39:39.400 --> 0:39:41.359
<v Speaker 1>but it's the most important piece of information I think

0:39:41.360 --> 0:39:43.120
<v Speaker 1>you can have when you're decided to build out an

0:39:43.120 --> 0:39:46.400
<v Speaker 1>audio system. Audio files can sometimes fall into a trap

0:39:46.440 --> 0:39:49.799
<v Speaker 1>where they believe they get a superior experience because the

0:39:49.840 --> 0:39:53.880
<v Speaker 1>pieces they're investing in are expensive or have more features

0:39:53.880 --> 0:39:57.080
<v Speaker 1>than others, or sometimes they have fewer features than others,

0:39:57.160 --> 0:40:00.239
<v Speaker 1>because some people say the more features you introduce, the

0:40:00.280 --> 0:40:04.440
<v Speaker 1>more chances you have of introducing errors and signals. But

0:40:04.520 --> 0:40:08.680
<v Speaker 1>if you visit any website that hosts discussions between audio files,

0:40:09.040 --> 0:40:12.960
<v Speaker 1>you'll find a lot of dissent on pretty much every

0:40:13.160 --> 0:40:16.839
<v Speaker 1>component within an audio system. So to me, that really

0:40:16.840 --> 0:40:19.200
<v Speaker 1>brings it all home. You have to find the components

0:40:19.200 --> 0:40:22.680
<v Speaker 1>that work correctly for the sound you want to experience.

0:40:23.120 --> 0:40:26.120
<v Speaker 1>That's what is important. So that means actually going out

0:40:26.239 --> 0:40:29.640
<v Speaker 1>and trying different demonstrations and finding the mix that works

0:40:29.640 --> 0:40:33.560
<v Speaker 1>for you. And that's a lot of work, but if

0:40:33.560 --> 0:40:37.359
<v Speaker 1>that's what's important to you, it's worth doing. And just

0:40:37.440 --> 0:40:40.279
<v Speaker 1>remember that a system made up of components, while it

0:40:40.360 --> 0:40:43.399
<v Speaker 1>is modular and you can upgrade a single piece, it's

0:40:43.600 --> 0:40:47.120
<v Speaker 1>never going to sound better than the lowest performing part

0:40:47.160 --> 0:40:52.760
<v Speaker 1>of that system. All right. That wraps up this exhaustive

0:40:53.000 --> 0:40:56.959
<v Speaker 1>overview of audio systems, And obviously I could do full

0:40:57.000 --> 0:40:59.960
<v Speaker 1>episodes about each of those different components and talking great

0:41:00.080 --> 0:41:01.680
<v Speaker 1>or detail what they do and how they do it.

0:41:01.719 --> 0:41:04.960
<v Speaker 1>In fact, I have done that with turntables, so maybe

0:41:04.960 --> 0:41:06.880
<v Speaker 1>I'll do that with the other pieces in the future.

0:41:07.239 --> 0:41:10.279
<v Speaker 1>Thank you Carl Ludvig for your suggestion. If any of

0:41:10.320 --> 0:41:13.000
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