Speaker 1: Brought to you by the reinvented two thousand twelve camera.
Speaker 1: It's ready. Are you get in touch with technology with
Speaker 1: tech Stuff from how stuff works dot Com. Join Josh
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Speaker 1: how stuff works dot Com, available now exclusively on iTunes. Hello, everybody,
Speaker 1: Welcome to the podcast. My name is Chris Polette. I'm
Speaker 1: the an editor here at how stuff works dot Com,
Speaker 1: and sitting next to me, as usual at the text
Speaker 1: Stuff News desk is senior writer Jonathan Strickland. No, we're
Speaker 1: not talking about networking today. Well, we are kind of
Speaker 1: kind of Yeah, I guess we can't get away from
Speaker 1: that no matter what. Huh. No, sadly, but we are
Speaker 1: here to talk about gaming. Yes, gaming, something I am
Speaker 1: passionate about, despite the fact that I don't own any well,
Speaker 1: I own a Wee that's the only current generation console
Speaker 1: I don't need to know. Yeah, however, I'd like to
Speaker 1: share anyway, we are talking about networks and gaming. We
Speaker 1: did those go together again? Well, of course, networks and
Speaker 1: gaming aren't new. We've been networking and gaming for years
Speaker 1: and years now. But what we wanted to talk about
Speaker 1: was a new kind of networked gaming where the network
Speaker 1: is doing all the the the number crunching and graphics
Speaker 1: processing and all that kind of stuff on its end,
Speaker 1: and so you just need a very thin client to
Speaker 1: access those games. So again, this is taking us back
Speaker 1: to one of our favorite topics here at Tech Stuff,
Speaker 1: that would be cloud computing. This is my wireless router.
Speaker 1: There are many like it, but this nice, nice full
Speaker 1: metal jacket reference because I'm not mistaken. Um, this is
Speaker 1: my router. This is my gun. Okay, So uh, first,
Speaker 1: before we get it too far into this, UM, I
Speaker 1: wanted to kind of talk about reasons why some of
Speaker 1: us are a little skeptical about the whole cloud gaming thing.
Speaker 1: And um, it's because in recent years we've seen some companies,
Speaker 1: UM One in particular, does really make a claim about
Speaker 1: an upcoming console that it wasn't so much a cloud
Speaker 1: computing console, but was a console promising these these really
Speaker 1: big big results, and um and nothing ever came of it. Why, Jonathan,
Speaker 1: I don't know what you could mean. I could mean,
Speaker 1: the Phantom Game Console, one of the most aptly named
Speaker 1: consoles ever to come out of anyone's imagination. Yeah. Honestly,
Speaker 1: when you're when you're thinking about the Phantom Console and
Speaker 1: how it never appeared, you would think, wait a minute,
Speaker 1: did they know they were going to put one over
Speaker 1: on me? Yeah, with a name like that, you're thinking
Speaker 1: they did that on purpose, So at least I am.
Speaker 1: The Phantom Game Console was an idea that out of
Speaker 1: a company called Infinium Labs, and the basic concept behind
Speaker 1: the console was that you would have a console that
Speaker 1: was always hooked up to the the Internet, uh through
Speaker 1: a high speed internet connection to broadband connection, and you
Speaker 1: would download games from the Internet onto this console and
Speaker 1: it would have all the software on the console necessary
Speaker 1: to play games that were meant for PCs for other
Speaker 1: game consoles I think they mentioned like the PS two
Speaker 1: and the Xbox and all the Nintendo games. So it
Speaker 1: was kind of this pie in the sky unified game
Speaker 1: console where you could suddenly have access to all these
Speaker 1: different games using one machine, which is kind of the
Speaker 1: thing that a lot of gamers have wanted for a
Speaker 1: really long time because despite the fact that you have
Speaker 1: fan boys of every single gaming device out there, who
Speaker 1: will claim to their to their grave that their favorite
Speaker 1: console is the best one. Ultimately, every single one of
Speaker 1: those fan boys has a game that he or she
Speaker 1: I guess I could put fan girls in there too.
Speaker 1: UH wants to really play, but it's on another console
Speaker 1: like E T for the that Why are you trying
Speaker 1: to trying to derail me? No one wants to play
Speaker 1: ET for the twenty. If you do want to play
Speaker 1: ET for the talk to me, because I might have
Speaker 1: a copy somewhere, you know. I'm I'm very sorry that
Speaker 1: those of you listening can't see the vein that throbs
Speaker 1: for that game. I want a horrible game. No, no, no,
Speaker 1: I'm talking about Okay, So let's say that I'm an
Speaker 1: Xbox owner and I really want to access Oh gosh,
Speaker 1: what's a good PS two game or PS three game
Speaker 1: that's that's only for that system. UM. I was gonna
Speaker 1: say Grand Theft Auto, but that change to Uh, I
Speaker 1: might say Ratchet and Clink. Okay, Ratchet and Clink. All right.
Speaker 1: Let's say let's say that there's a game that's specifically
Speaker 1: for one console you own the other one. You would
Speaker 1: have to go out and either buy or rent the
Speaker 1: other console before you could play that game, which big bummer.
Speaker 1: So the Phantom Game Console was promising, Hey, you're gonna
Speaker 1: be able to play any game you want on this
Speaker 1: one system, very very uh kind of enticing idea. Um,
Speaker 1: there's a little problem. Oh yeah, there was no evidence
Speaker 1: that the thing actually existed. There were some pictures, but
Speaker 1: the pictures weren't really conclusive. Uh. Some people did some
Speaker 1: investigating and found that the address for the company led
Speaker 1: to like a little empty office building or I guess
Speaker 1: it was actually an empty office in a strip mall.
Speaker 1: And then it was I think it was like a
Speaker 1: hundred square feet with um, a desk and two phones,
Speaker 1: and that wasn't So people were immediately skeptical of this
Speaker 1: and a lot of people were calling shenanigans and I
Speaker 1: believe it was seconded so they got the brooms out.
Speaker 1: Um that's a reference for the South Park fans out there.
Speaker 1: So anyway, it did turn out that the the Infinium
Speaker 1: Labs eventually kind of backed away from this whole game
Speaker 1: console thing. They do have a product out now, Um
Speaker 1: it's a keyboard, and they they change their name, yes,
Speaker 1: And they apparently lost about sixty two point seven million
Speaker 1: dollars between two thousand two and two thousand five. Yeah,
Speaker 1: I'm betting that's not on that hundred square foot office space.
Speaker 1: Probably not so. At any rate, there were a lot
Speaker 1: of charges of fraud and stuff being bandied about during
Speaker 1: that whole time, so that has understandably made people a
Speaker 1: little skeptical about other gaming systems that aren't coming from
Speaker 1: one of the big names. Um that you know, most
Speaker 1: people think like, okay, either it's not gonna make an
Speaker 1: impact at all, uh, it doesn't really exist, or um,
Speaker 1: you know the guys crazy you know, Yeah, I mean
Speaker 1: it's you know, You've got your your sagas and Nintendo's
Speaker 1: and Atari's and people who you know have the wherewithal
Speaker 1: and expertise doing this stuff. And then somebody else, like
Speaker 1: say Microsoft, wants to join in. You go, well, okay,
Speaker 1: sure they can throw hundreds of millions of dollars at
Speaker 1: doing this, so okay, ye, I'll believe that they're doing that.
Speaker 1: But you know, Joe comes up and say, yeah, I've
Speaker 1: started Joe's games. I'll have a console out next year.
Speaker 1: You're going, hey, okay, I'm sorry, who are you again? Right,
Speaker 1: But in this case, we're talking about someone who actually
Speaker 1: is well known who has come out with this, uh,
Speaker 1: this new proposed gaming system. And we should add that
Speaker 1: the one we're about to talk about is not necessarily
Speaker 1: the only cloud gaming system in development right now. It's
Speaker 1: just the one that's made the biggest splash as of
Speaker 1: the recording of this podcast. Yeah, it's made quite a
Speaker 1: few recent headlines, right and we're talking about the on
Speaker 1: Live system, which was unveiled at the Game Developers Conference
Speaker 1: in San Francisco in March two thousand nine. And this
Speaker 1: is sort of the brainchild of Steve Pearlman, who you
Speaker 1: may know from such wonderful uh projects as web TV
Speaker 1: and quick Time. So so not a non unknown no,
Speaker 1: not not in the least his uh. His company reared
Speaker 1: in UM I believe a reference to uh Atlas Shrugged, Yes,
Speaker 1: got Old and rand Um and if if one thing
Speaker 1: can make me matter than e T for the ay
Speaker 1: it's an rand all right then let um. Yeah, it's
Speaker 1: At one point the company was named Reard and Steele
Speaker 1: and uh that was about the time that the Maxi
Speaker 1: Digital video recorder was part of the company and is
Speaker 1: now spun off. It is part of Digio. UM but
Speaker 1: you know, these are these are some serious projects. This
Speaker 1: is not an unknown quantity in the least and by
Speaker 1: night operation. And if you look at the console, it's
Speaker 1: very very simple. Actually it's not even tiny, not even
Speaker 1: necessarily a console. It depends on which version you're looking at.
Speaker 1: A micro console. Yeah, um, and that's again just one
Speaker 1: version of it. So here's the thing, uh, he introduced
Speaker 1: on Live UM at the Game Developers Conference UH and
Speaker 1: said that it's been in development for UM for for
Speaker 1: seven years. So there are three different versions of this thing.
Speaker 1: There's one that connects to your television. Then there is
Speaker 1: a software that you would have on your PC or
Speaker 1: software you would have on your Mac. Thank you. So
Speaker 1: for once, Mac users are not left out of the game. However,
Speaker 1: I should point out only for max that have Intel processors. Well,
Speaker 1: it's for all intents and purposes, the modern map, right,
Speaker 1: If you don't if you own it, if you own
Speaker 1: an old, old Mac, then you may not be able
Speaker 1: to run this well work on my power book. Yeah,
Speaker 1: you're gonna need an Intel based Mac running a current
Speaker 1: version of the operating system. But otherwise you can run
Speaker 1: this software on a PC or a Mac. And for
Speaker 1: the TV because you can't run software on a TV.
Speaker 1: Yet they have this little mini console. Yeah, it looks
Speaker 1: about the size of a like an iPhone really, I
Speaker 1: mean it's tiny. Well, it doesn't have any of the
Speaker 1: parts that you would associate with a traditional console, with
Speaker 1: traditional the modern console, so it's not It doesn't have
Speaker 1: a hard on it. It doesn't have any moving parts.
Speaker 1: Well I don't think there are any moving parts. It
Speaker 1: doesn't have a hard doesn't have a disc player in it. Uh,
Speaker 1: so you know you're not gonna be looking at a
Speaker 1: Blu ray player. But then again, it's supposed to be
Speaker 1: a lot cheaper, although they haven't really announced a lot
Speaker 1: of pricing for the thing yet. Right so, right now,
Speaker 1: it's got what what it does have the console that
Speaker 1: is it um it has support for up to four
Speaker 1: wireless controllers, Bluetooth, Bluetooth support for four headsets. Um it
Speaker 1: has two USB ports for physical connections to a controller,
Speaker 1: a keyboard or mouse or whatever. Um It's got U
Speaker 1: an S optical output Ethernet port. That's of course, where
Speaker 1: you would plug it up to your high speed Internet
Speaker 1: UH connection, because like the Phantom, this requires an Internet
Speaker 1: connection UH as a video audio outport, and a micro
Speaker 1: USB power port. That's it. That's that, this little bitty box,
Speaker 1: that's all it has on it. And then you if
Speaker 1: you plug all that up and you hook it up
Speaker 1: to your TV, you got hooked up to your internet
Speaker 1: broadband service. Uh. Theoretically, you would then have access to
Speaker 1: all the games that are on its system, and you
Speaker 1: would purchase games the way you normally would accept. Of course,
Speaker 1: you wouldn't own a physical copy of the game. You
Speaker 1: would essentially own Yeah, you would own access to the
Speaker 1: game really because you wouldn't have They wouldn't send you
Speaker 1: any files. They wouldn't send you a CD or anything.
Speaker 1: You would log into the system and you would access
Speaker 1: the game that exists on these servers in the cloud,
Speaker 1: and then you could play the game through that. And
Speaker 1: all the graphics processing, all of the number crunching, all
Speaker 1: of that goes on in the cloud. So it doesn't
Speaker 1: matter how powerful a machine you have. If you have
Speaker 1: a PC or a MAC that meets the minimum specifications,
Speaker 1: which are really low, really minimal. I mean, if you
Speaker 1: have just an old Windows machine that's running Windows XP,
Speaker 1: you can use this. You don't supporting to on live.
Speaker 1: You don't even have to, sorry, you don't even have
Speaker 1: to have the latest Apple operating system. I believe it
Speaker 1: runs on ten point four and and maybe even ten
Speaker 1: point three. It does run on ten point three, so
Speaker 1: I mean, we're not these are operating systems that are
Speaker 1: several years old. Yes, So it's it's you know, it
Speaker 1: doesn't have to have bleeding edge hardware for it to work.
Speaker 1: And for for a lot of gamers, this is, um
Speaker 1: this is kind of a dream come true. I mean,
Speaker 1: I don't know about you, Chris, but I was a
Speaker 1: big computer gamer when during the eighties and early nineties. Okay,
Speaker 1: I really loved computer games. But right around the time
Speaker 1: of the early nineties, that's when games started coming out
Speaker 1: that required um uh a more um powerful video processor. Right,
Speaker 1: so it started to feel like if you didn't go
Speaker 1: out and buy a new video card every six months
Speaker 1: or so, you couldn't play the latest games. And video
Speaker 1: cards cost around two hundred bucks. So you're talking about Okay,
Speaker 1: I'm going to spend two d sixty dollars to play
Speaker 1: the sixty dollar game, because before I can play it,
Speaker 1: I have to get a new video card. I was
Speaker 1: not willing to do that. I that is the point
Speaker 1: where I dropped out of playing computer games. So for
Speaker 1: the last fifteen years or so, I haven't really been
Speaker 1: playing computer games that often, at least not ones that
Speaker 1: required a you know, high powered video card. So I
Speaker 1: switched back to consoles, and a lot of people did
Speaker 1: because console you know, you knew it was good for
Speaker 1: a few years. Then you didn't have to worry about
Speaker 1: upgrades and things like the the Xbox that we the
Speaker 1: PS two and three, you can connect us to the
Speaker 1: network and actually get patches through the network. So if
Speaker 1: even in that case, you know your your machine is
Speaker 1: getting upgraded, but you don't have to buy new components
Speaker 1: for it to make it so, so that stays in
Speaker 1: working condition. Right, So this thing with theoretically pull that
Speaker 1: out completely because it doesn't. All it does is function
Speaker 1: as a you know, I go between a proxy between
Speaker 1: you and the cloud. It doesn't have to be updated
Speaker 1: and at least, you know, maybe a little firmware every
Speaker 1: once in a wheah. It's all. It's all updated on
Speaker 1: the back end, like to say, and occasionally might get
Speaker 1: a patch to whatever the software you're running on your
Speaker 1: machine to in order to access this. I assume it's
Speaker 1: something like a browser. Um, the thing is this has
Speaker 1: This is right now, it's in internal beta. It's supposed
Speaker 1: to go to a wider beta this summer, and then
Speaker 1: according to on Live, it should be ready for for
Speaker 1: consumers by winner of two thousand nine, which I'm really
Speaker 1: excited about. I mean, the idea of being able to
Speaker 1: play this on my television or on a computer. I
Speaker 1: really like this idea. And and it supports networked games,
Speaker 1: so you can play with or against other people online. Uh.
Speaker 1: You know, all of this sounds great. They've got some
Speaker 1: great partners. They've got e A Games, Ubisoft, Take Two, Interactive,
Speaker 1: um Boy, Leaders of World of Google, Atari th h Q,
Speaker 1: which by the way produced one of my favorite pro
Speaker 1: wrestling video games of all time, WrestleMania two thousand and
Speaker 1: uh for the sixty four and Um that's not that
Speaker 1: I'm biased. Those were awesome video games. Okay. Anyone who
Speaker 1: ever played any of those old in sixty four wrestling
Speaker 1: games will agree with me anyway. So they have these
Speaker 1: great partners there, and more will will surely join them.
Speaker 1: Because think about this, guys. When you build a video game,
Speaker 1: the expense of building it isn't just in the development,
Speaker 1: it's in the production. I mean, you have to produce boxes.
Speaker 1: You have to produce you know, whatever media you're going
Speaker 1: to you know, encode the game on, whether it's a
Speaker 1: cartridge and disc whatever, to pay for distribution. You have
Speaker 1: to pay for distribution. Yet, yeah, exactly, there are all
Speaker 1: these things you have to pay for. There's extra marketing costs.
Speaker 1: This cuts out a lot of those considerations. So now
Speaker 1: developers now they're like, well, this is great because now
Speaker 1: we won't have to pay for all this this production.
Speaker 1: We can get a larger return our investment. I wouldn't
Speaker 1: necessarily expect this to make video games cheaper, because if
Speaker 1: the market is going to bear a fifty dollar or
Speaker 1: sixty dollar video game, there's no reason for them to
Speaker 1: charge less. That's true, although they may do what some
Speaker 1: of the other digital distribution markets have done in trim
Speaker 1: the price a little bit. Uh, you know, because there
Speaker 1: is still the matter of having to pay the developers. Developers, developers,
Speaker 1: um and um. You know, there are there are a
Speaker 1: lot of other costs overhead. You know, if you've got
Speaker 1: a lot of people in one building developing, they require
Speaker 1: a lot of mountain dew. Um, So there tabin mountain
Speaker 1: dew and Frito's. Uh so. Um, so you know there
Speaker 1: are some serious costs that that do have to be
Speaker 1: taking care of, and of course then there's that whole
Speaker 1: profit motive. Um, but you know they might trim that.
Speaker 1: There is one neat advantage though, that this will have
Speaker 1: that other game consoles don't unless of course, you're you know,
Speaker 1: going to rent the video games, and that is that
Speaker 1: they're going to let you try this out on the website.
Speaker 1: It actually says, hey, you'll be able to try some
Speaker 1: of these out and if you like to keep going
Speaker 1: with that, you could purchase the game. Yeah, which is
Speaker 1: which is great because you know, other than renting, until
Speaker 1: renting became popular, and that was that was a real
Speaker 1: pain in the neck. You found you spent fiftys in
Speaker 1: a game and went, man, this thing is junk right.
Speaker 1: And there are a couple of other really cool things
Speaker 1: for developers too, if you think about it. For one, um,
Speaker 1: you don't have to worry about resale. That's a big
Speaker 1: thorn and computer game company sides right now is the
Speaker 1: fact that people get tired of games, they can go
Speaker 1: and trade them in for other games, and then those
Speaker 1: those old games can be sold again. While the game
Speaker 1: company doesn't see any of that money. You know, they
Speaker 1: would rather sell a new game every single time. Well,
Speaker 1: if it's all you know, you're accessing, If you're buying
Speaker 1: access to a game, you can't resale, resale, resell that resale. Sorry,
Speaker 1: I am from the South and occasionally looks through, um
Speaker 1: and uh, you know it's the other nice thing is
Speaker 1: that you only developed for one platform. You know, you
Speaker 1: don't have to develop for the If you have a
Speaker 1: game and you want to make it available to every
Speaker 1: single console, that means you have to go through the
Speaker 1: development process us well essentially three times if we're talking
Speaker 1: about the three major consoles right right, that costs money exactly,
Speaker 1: and that costs That costs money, and it takes time
Speaker 1: and uh, you know you think about it, that divides
Speaker 1: your resources by three or four amounts. You know. This way,
Speaker 1: you're developing for one platform. Anyone who's using a PC,
Speaker 1: Mac or television can access it. I mean there, that's
Speaker 1: almost a no brainer. Plus you might be able to
Speaker 1: uh go back and release older titles and continue to
Speaker 1: you know, long tail it stuff over. Yeah, you might
Speaker 1: even be able to find I mean our partner maybe
Speaker 1: they'll release e t now why do you do this
Speaker 1: to me? There's um, there are some problems. The biggest
Speaker 1: problem is that if you do not have a reliable
Speaker 1: internet broadband connection, you could experience what is called latency. Yes,
Speaker 1: that's when you Latency is very bad. That's when you
Speaker 1: try and do something in the game, and then a
Speaker 1: second or two later, your character's movement reflect what you
Speaker 1: just did. So, like you pressed the jump button and
Speaker 1: then when one Mississippi to Mississippi Mario jumps. That's not good. Um.
Speaker 1: It does not make for a fun gaming experience. You're
Speaker 1: almost guaranteed to fail miserably every time you game. Um.
Speaker 1: There are other problems as well. Some first person shooters,
Speaker 1: when you have latency issues, the computer itself will allow
Speaker 1: your character to keep running in whatever direction he she
Speaker 1: was running in at the time, and then when you reconnect,
Speaker 1: it will suddenly say, oops, he's actually across the map
Speaker 1: on the other side, which immediately makes everyone on the
Speaker 1: opposing team think that you cheated. Hey, what happened? Hey
Speaker 1: what happened? Yeah? That uh, that happened to me. Actually,
Speaker 1: that's how I stopped playing Xbox Life because my internet
Speaker 1: broadband connection was so poor I couldn't maintain a game,
Speaker 1: and uh, I had a lot of people accusing me
Speaker 1: of cheating using standby, and I was not. I will
Speaker 1: have I want to go on the record, it was
Speaker 1: my lousy internet connection. So at any rate, if I
Speaker 1: had this system, if I had the system at home
Speaker 1: and my internet connection was acting up, then my experience
Speaker 1: would not be very pleasant. The other big problem is
Speaker 1: if anything major happens to on Live, like the company
Speaker 1: goes out of business, Uh, you've lost all those games.
Speaker 1: If somehow Sony went out of business tomorrow, you would
Speaker 1: still have your Sony PS two or p S three
Speaker 1: and all the games you had bought, and you could
Speaker 1: play those for as long as the machine would run
Speaker 1: and as long as those disks could could. You know,
Speaker 1: we're in good shape. But if on Live goes belly up,
Speaker 1: then you have no more games. So there are some risks,
Speaker 1: and those are common throughout all cloud computing applications, not
Speaker 1: just gaming. It also is a is bad news for
Speaker 1: the PC market because, um, what you know, gaming rigs,
Speaker 1: that's what some of the highest end computer systems that
Speaker 1: that are that are available for personal computers. Right. Um,
Speaker 1: if suddenly the demand for that drops through the ground, Uh,
Speaker 1: companies aren't don't have the incentive to develop these really
Speaker 1: super fast processors. Um, and so we might actually see
Speaker 1: Moore's law come to an end. Yeah, because you think
Speaker 1: about it, like, if all the computing is being done
Speaker 1: on the cloud and I don't need a powerful computer,
Speaker 1: you stop fueling into that cycle of let's develop even
Speaker 1: faster processors. There would be no financial incentive for them
Speaker 1: to do so. And then cats and dogs living together
Speaker 1: mass hysteria. How many more movie quotes are we gonna
Speaker 1: squeeze into this post? That's gonna be it, because I'm
Speaker 1: gonna I'm gonna move on to listener mail. Okay, totally
Speaker 1: caught in one. That one. Okay, So today's listener mail
Speaker 1: comes from Sonny, and Sonny says, I recently subscribe to
Speaker 1: your podcast and have just caught up with all of
Speaker 1: the episodes. In the recent episode on how nanotechnology works,
Speaker 1: a listener asked if either of you had run Lennox
Speaker 1: or BSc. One of the concerns you had in regards
Speaker 1: to partitioning was in regards to partitioning and the subsequent
Speaker 1: difficulties that one might encounter when doing so if you're
Speaker 1: not already familiar with it. Ubuntu comes with an installer
Speaker 1: called Wooby that will install Ubuntu alongside your Windows installation
Speaker 1: without the need for partitioning, and it gives a link
Speaker 1: and is tossed by being very simple and straightforward. And um,
Speaker 1: you know one of us has used a Buntu actually
Speaker 1: uh yeah, And as a matter of sin sence your
Speaker 1: send your email. UM, we acquired a test computer, UM
Speaker 1: from the the ranks of the um hobbled old machines
Speaker 1: here the bowels of how storks dot com. Yeah. Yeah,
Speaker 1: we had to fight off some rog Yeah I was
Speaker 1: gonna see it works, but yeah, that's fine. UM anyway,
Speaker 1: and uh yeah, we installed actually we installed a copy
Speaker 1: of Windows seven the data and I said, you know what,
Speaker 1: this is a brand new installation. I'm not going to
Speaker 1: mess it up. I'm gonna go ahead and install the
Speaker 1: latest version of Ubuntu. And you're right. It worked. It
Speaker 1: was smooth as glass. And as a matter of fact,
Speaker 1: that old beat up PC I had at home, UM,
Speaker 1: I did the same thing. And uh you know, I
Speaker 1: had it had some information on there that I was
Speaker 1: a little nervous about. But it did fine, and it
Speaker 1: works perfectly, and it just it goes where you you
Speaker 1: wanted to go and installs alongside beautifully and it works great. Yeah,
Speaker 1: thanks a lot, Sunny. So if you want to check
Speaker 1: that out, you can go and search for Ubuntu and
Speaker 1: and it's free, you know, so it's want to get
Speaker 1: get your hands on a on a free operating system.
Speaker 1: It's got all the essentials in it, you know. Definitely
Speaker 1: check that out. Excellent. So if any of you have
Speaker 1: any further questions, concerns, comments, you know, corrections for those
Speaker 1: few times we get something wrong, send it to us
Speaker 1: tech Stuff at how stuff works dot com. Remember, we
Speaker 1: also have the blog tech stuff Live. You can find
Speaker 1: access to that at our home page at how stuff
Speaker 1: works dot com, as well as articles about everything from
Speaker 1: cloud computing to video gaming. And we will talk to
Speaker 1: you again really soon for more on this and thousands
Speaker 1: of other topics. Is it how stuff works dot com
Speaker 1: brought to you by the reinvented two thousand twelve Camry.
Speaker 1: It's ready, are you