WEBVTT - What exactly is cloud gaming?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>the all News super Stuff Guide to the Economy from

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<v Speaker 1>how stuff works dot Com, available now exclusively on iTunes. Hello, everybody,

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<v Speaker 1>Welcome to the podcast. My name is Chris Polette. I'm

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<v Speaker 1>the an editor here at how stuff works dot Com,

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<v Speaker 1>and sitting next to me, as usual at the text

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<v Speaker 1>Stuff News desk is senior writer Jonathan Strickland. No, we're

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<v Speaker 1>not talking about networking today. Well, we are kind of

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<v Speaker 1>kind of Yeah, I guess we can't get away from

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<v Speaker 1>that no matter what. Huh. No, sadly, but we are

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<v Speaker 1>here to talk about gaming. Yes, gaming, something I am

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<v Speaker 1>passionate about, despite the fact that I don't own any well,

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<v Speaker 1>I own a Wee that's the only current generation console

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<v Speaker 1>I don't need to know. Yeah, however, I'd like to

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<v Speaker 1>share anyway, we are talking about networks and gaming. We

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<v Speaker 1>did those go together again? Well, of course, networks and

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<v Speaker 1>gaming aren't new. We've been networking and gaming for years

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<v Speaker 1>and years now. But what we wanted to talk about

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<v Speaker 1>was a new kind of networked gaming where the network

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<v Speaker 1>is doing all the the the number crunching and graphics

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<v Speaker 1>processing and all that kind of stuff on its end,

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<v Speaker 1>and so you just need a very thin client to

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<v Speaker 1>access those games. So again, this is taking us back

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<v Speaker 1>to one of our favorite topics here at Tech Stuff,

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<v Speaker 1>that would be cloud computing. This is my wireless router.

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<v Speaker 1>There are many like it, but this nice, nice full

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<v Speaker 1>metal jacket reference because I'm not mistaken. Um, this is

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<v Speaker 1>my router. This is my gun. Okay, So uh, first,

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<v Speaker 1>before we get it too far into this, UM, I

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<v Speaker 1>wanted to kind of talk about reasons why some of

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<v Speaker 1>us are a little skeptical about the whole cloud gaming thing.

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<v Speaker 1>And um, it's because in recent years we've seen some companies,

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<v Speaker 1>UM One in particular, does really make a claim about

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<v Speaker 1>an upcoming console that it wasn't so much a cloud

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<v Speaker 1>computing console, but was a console promising these these really

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<v Speaker 1>big big results, and um and nothing ever came of it. Why, Jonathan,

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<v Speaker 1>I don't know what you could mean. I could mean,

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<v Speaker 1>the Phantom Game Console, one of the most aptly named

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<v Speaker 1>consoles ever to come out of anyone's imagination. Yeah. Honestly,

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<v Speaker 1>when you're when you're thinking about the Phantom Console and

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<v Speaker 1>how it never appeared, you would think, wait a minute,

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<v Speaker 1>did they know they were going to put one over

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<v Speaker 1>on me? Yeah, with a name like that, you're thinking

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<v Speaker 1>they did that on purpose, So at least I am.

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<v Speaker 1>The Phantom Game Console was an idea that out of

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<v Speaker 1>a company called Infinium Labs, and the basic concept behind

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<v Speaker 1>the console was that you would have a console that

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<v Speaker 1>was always hooked up to the the Internet, uh through

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<v Speaker 1>a high speed internet connection to broadband connection, and you

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<v Speaker 1>would download games from the Internet onto this console and

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<v Speaker 1>it would have all the software on the console necessary

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<v Speaker 1>to play games that were meant for PCs for other

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<v Speaker 1>game consoles I think they mentioned like the PS two

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<v Speaker 1>and the Xbox and all the Nintendo games. So it

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<v Speaker 1>was kind of this pie in the sky unified game

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<v Speaker 1>console where you could suddenly have access to all these

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<v Speaker 1>different games using one machine, which is kind of the

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<v Speaker 1>thing that a lot of gamers have wanted for a

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<v Speaker 1>really long time because despite the fact that you have

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<v Speaker 1>fan boys of every single gaming device out there, who

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<v Speaker 1>will claim to their to their grave that their favorite

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<v Speaker 1>console is the best one. Ultimately, every single one of

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<v Speaker 1>those fan boys has a game that he or she

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<v Speaker 1>I guess I could put fan girls in there too.

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<v Speaker 1>UH wants to really play, but it's on another console

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<v Speaker 1>like E T for the that Why are you trying

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<v Speaker 1>to trying to derail me? No one wants to play

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<v Speaker 1>ET for the twenty. If you do want to play

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<v Speaker 1>ET for the talk to me, because I might have

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<v Speaker 1>a copy somewhere, you know. I'm I'm very sorry that

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<v Speaker 1>those of you listening can't see the vein that throbs

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<v Speaker 1>for that game. I want a horrible game. No, no, no,

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<v Speaker 1>I'm talking about Okay, So let's say that I'm an

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<v Speaker 1>Xbox owner and I really want to access Oh gosh,

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<v Speaker 1>what's a good PS two game or PS three game

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<v Speaker 1>that's that's only for that system. UM. I was gonna

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<v Speaker 1>say Grand Theft Auto, but that change to Uh, I

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<v Speaker 1>might say Ratchet and Clink. Okay, Ratchet and Clink. All right.

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<v Speaker 1>Let's say let's say that there's a game that's specifically

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<v Speaker 1>for one console you own the other one. You would

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<v Speaker 1>have to go out and either buy or rent the

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<v Speaker 1>other console before you could play that game, which big bummer.

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<v Speaker 1>So the Phantom Game Console was promising, Hey, you're gonna

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<v Speaker 1>be able to play any game you want on this

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<v Speaker 1>one system, very very uh kind of enticing idea. Um,

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<v Speaker 1>there's a little problem. Oh yeah, there was no evidence

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<v Speaker 1>that the thing actually existed. There were some pictures, but

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<v Speaker 1>the pictures weren't really conclusive. Uh. Some people did some

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<v Speaker 1>investigating and found that the address for the company led

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<v Speaker 1>to like a little empty office building or I guess

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<v Speaker 1>it was actually an empty office in a strip mall.

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<v Speaker 1>And then it was I think it was like a

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<v Speaker 1>hundred square feet with um, a desk and two phones,

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<v Speaker 1>and that wasn't So people were immediately skeptical of this

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<v Speaker 1>and a lot of people were calling shenanigans and I

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<v Speaker 1>believe it was seconded so they got the brooms out.

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<v Speaker 1>Um that's a reference for the South Park fans out there.

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<v Speaker 1>So anyway, it did turn out that the the Infinium

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<v Speaker 1>Labs eventually kind of backed away from this whole game

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<v Speaker 1>console thing. They do have a product out now, Um

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<v Speaker 1>it's a keyboard, and they they change their name, yes,

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<v Speaker 1>And they apparently lost about sixty two point seven million

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<v Speaker 1>dollars between two thousand two and two thousand five. Yeah,

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<v Speaker 1>I'm betting that's not on that hundred square foot office space.

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<v Speaker 1>Probably not so. At any rate, there were a lot

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<v Speaker 1>of charges of fraud and stuff being bandied about during

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<v Speaker 1>that whole time, so that has understandably made people a

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<v Speaker 1>little skeptical about other gaming systems that aren't coming from

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<v Speaker 1>one of the big names. Um that you know, most

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<v Speaker 1>people think like, okay, either it's not gonna make an

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<v Speaker 1>impact at all, uh, it doesn't really exist, or um,

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<v Speaker 1>you know the guys crazy you know, Yeah, I mean

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<v Speaker 1>it's you know, You've got your your sagas and Nintendo's

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<v Speaker 1>and Atari's and people who you know have the wherewithal

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<v Speaker 1>and expertise doing this stuff. And then somebody else, like

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<v Speaker 1>say Microsoft, wants to join in. You go, well, okay,

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<v Speaker 1>sure they can throw hundreds of millions of dollars at

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<v Speaker 1>doing this, so okay, ye, I'll believe that they're doing that.

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<v Speaker 1>But you know, Joe comes up and say, yeah, I've

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<v Speaker 1>started Joe's games. I'll have a console out next year.

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<v Speaker 1>You're going, hey, okay, I'm sorry, who are you again? Right,

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<v Speaker 1>But in this case, we're talking about someone who actually

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<v Speaker 1>is well known who has come out with this, uh,

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<v Speaker 1>this new proposed gaming system. And we should add that

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<v Speaker 1>the one we're about to talk about is not necessarily

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<v Speaker 1>the only cloud gaming system in development right now. It's

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<v Speaker 1>just the one that's made the biggest splash as of

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<v Speaker 1>the recording of this podcast. Yeah, it's made quite a

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<v Speaker 1>few recent headlines, right and we're talking about the on

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<v Speaker 1>Live system, which was unveiled at the Game Developers Conference

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<v Speaker 1>in San Francisco in March two thousand nine. And this

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<v Speaker 1>is sort of the brainchild of Steve Pearlman, who you

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<v Speaker 1>may know from such wonderful uh projects as web TV

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<v Speaker 1>and quick Time. So so not a non unknown no,

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<v Speaker 1>not not in the least his uh. His company reared

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<v Speaker 1>in UM I believe a reference to uh Atlas Shrugged, Yes,

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<v Speaker 1>got Old and rand Um and if if one thing

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<v Speaker 1>can make me matter than e T for the ay

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<v Speaker 1>it's an rand all right then let um. Yeah, it's

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<v Speaker 1>At one point the company was named Reard and Steele

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<v Speaker 1>and uh that was about the time that the Maxi

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<v Speaker 1>Digital video recorder was part of the company and is

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<v Speaker 1>now spun off. It is part of Digio. UM but

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<v Speaker 1>you know, these are these are some serious projects. This

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<v Speaker 1>is not an unknown quantity in the least and by

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<v Speaker 1>night operation. And if you look at the console, it's

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<v Speaker 1>very very simple. Actually it's not even tiny, not even

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<v Speaker 1>necessarily a console. It depends on which version you're looking at.

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<v Speaker 1>A micro console. Yeah, um, and that's again just one

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<v Speaker 1>version of it. So here's the thing, uh, he introduced

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<v Speaker 1>on Live UM at the Game Developers Conference UH and

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<v Speaker 1>said that it's been in development for UM for for

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<v Speaker 1>seven years. So there are three different versions of this thing.

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<v Speaker 1>There's one that connects to your television. Then there is

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<v Speaker 1>a software that you would have on your PC or

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<v Speaker 1>software you would have on your Mac. Thank you. So

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<v Speaker 1>for once, Mac users are not left out of the game. However,

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<v Speaker 1>I should point out only for max that have Intel processors. Well,

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<v Speaker 1>it's for all intents and purposes, the modern map, right,

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<v Speaker 1>If you don't if you own it, if you own

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<v Speaker 1>an old, old Mac, then you may not be able

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<v Speaker 1>to run this well work on my power book. Yeah,

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<v Speaker 1>you're gonna need an Intel based Mac running a current

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<v Speaker 1>version of the operating system. But otherwise you can run

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<v Speaker 1>this software on a PC or a Mac. And for

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<v Speaker 1>the TV because you can't run software on a TV.

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<v Speaker 1>Yet they have this little mini console. Yeah, it looks

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<v Speaker 1>about the size of a like an iPhone really, I

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<v Speaker 1>mean it's tiny. Well, it doesn't have any of the

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<v Speaker 1>parts that you would associate with a traditional console, with

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<v Speaker 1>traditional the modern console, so it's not It doesn't have

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<v Speaker 1>a hard on it. It doesn't have any moving parts.

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<v Speaker 1>Well I don't think there are any moving parts. It

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<v Speaker 1>doesn't have a hard doesn't have a disc player in it. Uh,

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<v Speaker 1>so you know you're not gonna be looking at a

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<v Speaker 1>Blu ray player. But then again, it's supposed to be

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<v Speaker 1>a lot cheaper, although they haven't really announced a lot

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<v Speaker 1>of pricing for the thing yet. Right so, right now,

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<v Speaker 1>it's got what what it does have the console that

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<v Speaker 1>is it um it has support for up to four

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<v Speaker 1>wireless controllers, Bluetooth, Bluetooth support for four headsets. Um it

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<v Speaker 1>has two USB ports for physical connections to a controller,

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<v Speaker 1>a keyboard or mouse or whatever. Um It's got U

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<v Speaker 1>an S optical output Ethernet port. That's of course, where

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<v Speaker 1>you would plug it up to your high speed Internet

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<v Speaker 1>UH connection, because like the Phantom, this requires an Internet

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<v Speaker 1>connection UH as a video audio outport, and a micro

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<v Speaker 1>USB power port. That's it. That's that, this little bitty box,

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<v Speaker 1>that's all it has on it. And then you if

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<v Speaker 1>you plug all that up and you hook it up

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<v Speaker 1>to your TV, you got hooked up to your internet

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<v Speaker 1>broadband service. Uh. Theoretically, you would then have access to

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<v Speaker 1>all the games that are on its system, and you

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<v Speaker 1>would purchase games the way you normally would accept. Of course,

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<v Speaker 1>you wouldn't own a physical copy of the game. You

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<v Speaker 1>would essentially own Yeah, you would own access to the

0:11:17.160 --> 0:11:20.520
<v Speaker 1>game really because you wouldn't have They wouldn't send you

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<v Speaker 1>any files. They wouldn't send you a CD or anything.

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<v Speaker 1>You would log into the system and you would access

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<v Speaker 1>the game that exists on these servers in the cloud,

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<v Speaker 1>and then you could play the game through that. And

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<v Speaker 1>all the graphics processing, all of the number crunching, all

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<v Speaker 1>of that goes on in the cloud. So it doesn't

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<v Speaker 1>matter how powerful a machine you have. If you have

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<v Speaker 1>a PC or a MAC that meets the minimum specifications,

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<v Speaker 1>which are really low, really minimal. I mean, if you

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<v Speaker 1>have just an old Windows machine that's running Windows XP,

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<v Speaker 1>you can use this. You don't supporting to on live.

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<v Speaker 1>You don't even have to, sorry, you don't even have

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<v Speaker 1>to have the latest Apple operating system. I believe it

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<v Speaker 1>runs on ten point four and and maybe even ten

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<v Speaker 1>point three. It does run on ten point three, so

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<v Speaker 1>I mean, we're not these are operating systems that are

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<v Speaker 1>several years old. Yes, So it's it's you know, it

0:12:11.679 --> 0:12:14.200
<v Speaker 1>doesn't have to have bleeding edge hardware for it to work.

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<v Speaker 1>And for for a lot of gamers, this is, um

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<v Speaker 1>this is kind of a dream come true. I mean,

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<v Speaker 1>I don't know about you, Chris, but I was a

0:12:20.679 --> 0:12:25.280
<v Speaker 1>big computer gamer when during the eighties and early nineties. Okay,

0:12:25.400 --> 0:12:27.679
<v Speaker 1>I really loved computer games. But right around the time

0:12:27.679 --> 0:12:31.240
<v Speaker 1>of the early nineties, that's when games started coming out

0:12:31.320 --> 0:12:38.000
<v Speaker 1>that required um uh a more um powerful video processor. Right,

0:12:38.320 --> 0:12:40.120
<v Speaker 1>so it started to feel like if you didn't go

0:12:40.160 --> 0:12:42.520
<v Speaker 1>out and buy a new video card every six months

0:12:42.600 --> 0:12:45.520
<v Speaker 1>or so, you couldn't play the latest games. And video

0:12:45.559 --> 0:12:48.640
<v Speaker 1>cards cost around two hundred bucks. So you're talking about Okay,

0:12:48.640 --> 0:12:50.760
<v Speaker 1>I'm going to spend two d sixty dollars to play

0:12:50.760 --> 0:12:52.680
<v Speaker 1>the sixty dollar game, because before I can play it,

0:12:52.720 --> 0:12:54.960
<v Speaker 1>I have to get a new video card. I was

0:12:55.000 --> 0:12:57.120
<v Speaker 1>not willing to do that. I that is the point

0:12:57.120 --> 0:12:59.800
<v Speaker 1>where I dropped out of playing computer games. So for

0:13:00.160 --> 0:13:03.600
<v Speaker 1>the last fifteen years or so, I haven't really been

0:13:03.600 --> 0:13:06.160
<v Speaker 1>playing computer games that often, at least not ones that

0:13:06.240 --> 0:13:11.040
<v Speaker 1>required a you know, high powered video card. So I

0:13:11.120 --> 0:13:13.680
<v Speaker 1>switched back to consoles, and a lot of people did

0:13:13.760 --> 0:13:15.840
<v Speaker 1>because console you know, you knew it was good for

0:13:15.880 --> 0:13:18.040
<v Speaker 1>a few years. Then you didn't have to worry about

0:13:18.080 --> 0:13:21.160
<v Speaker 1>upgrades and things like the the Xbox that we the

0:13:21.800 --> 0:13:24.280
<v Speaker 1>PS two and three, you can connect us to the

0:13:24.280 --> 0:13:27.640
<v Speaker 1>network and actually get patches through the network. So if

0:13:27.720 --> 0:13:30.280
<v Speaker 1>even in that case, you know your your machine is

0:13:30.320 --> 0:13:32.679
<v Speaker 1>getting upgraded, but you don't have to buy new components

0:13:32.760 --> 0:13:35.440
<v Speaker 1>for it to make it so, so that stays in

0:13:35.520 --> 0:13:39.720
<v Speaker 1>working condition. Right, So this thing with theoretically pull that

0:13:39.760 --> 0:13:42.920
<v Speaker 1>out completely because it doesn't. All it does is function

0:13:43.000 --> 0:13:46.360
<v Speaker 1>as a you know, I go between a proxy between

0:13:46.400 --> 0:13:48.520
<v Speaker 1>you and the cloud. It doesn't have to be updated

0:13:48.520 --> 0:13:50.400
<v Speaker 1>and at least, you know, maybe a little firmware every

0:13:50.400 --> 0:13:52.120
<v Speaker 1>once in a wheah. It's all. It's all updated on

0:13:52.160 --> 0:13:55.079
<v Speaker 1>the back end, like to say, and occasionally might get

0:13:55.080 --> 0:13:57.280
<v Speaker 1>a patch to whatever the software you're running on your

0:13:57.360 --> 0:13:59.600
<v Speaker 1>machine to in order to access this. I assume it's

0:13:59.600 --> 0:14:02.679
<v Speaker 1>something like a browser. Um, the thing is this has

0:14:02.840 --> 0:14:05.600
<v Speaker 1>This is right now, it's in internal beta. It's supposed

0:14:05.640 --> 0:14:08.880
<v Speaker 1>to go to a wider beta this summer, and then

0:14:09.000 --> 0:14:12.640
<v Speaker 1>according to on Live, it should be ready for for

0:14:12.760 --> 0:14:16.840
<v Speaker 1>consumers by winner of two thousand nine, which I'm really

0:14:16.880 --> 0:14:18.719
<v Speaker 1>excited about. I mean, the idea of being able to

0:14:18.760 --> 0:14:21.840
<v Speaker 1>play this on my television or on a computer. I

0:14:22.240 --> 0:14:27.760
<v Speaker 1>really like this idea. And and it supports networked games,

0:14:27.760 --> 0:14:31.560
<v Speaker 1>so you can play with or against other people online. Uh.

0:14:31.760 --> 0:14:34.120
<v Speaker 1>You know, all of this sounds great. They've got some

0:14:34.160 --> 0:14:37.680
<v Speaker 1>great partners. They've got e A Games, Ubisoft, Take Two, Interactive,

0:14:38.360 --> 0:14:43.640
<v Speaker 1>um Boy, Leaders of World of Google, Atari th h Q,

0:14:44.040 --> 0:14:46.160
<v Speaker 1>which by the way produced one of my favorite pro

0:14:46.240 --> 0:14:49.440
<v Speaker 1>wrestling video games of all time, WrestleMania two thousand and

0:14:49.600 --> 0:14:53.560
<v Speaker 1>uh for the sixty four and Um that's not that

0:14:53.600 --> 0:14:56.800
<v Speaker 1>I'm biased. Those were awesome video games. Okay. Anyone who

0:14:56.880 --> 0:15:00.000
<v Speaker 1>ever played any of those old in sixty four wrestling

0:15:00.040 --> 0:15:03.520
<v Speaker 1>games will agree with me anyway. So they have these

0:15:03.560 --> 0:15:06.440
<v Speaker 1>great partners there, and more will will surely join them.

0:15:06.440 --> 0:15:10.280
<v Speaker 1>Because think about this, guys. When you build a video game,

0:15:10.520 --> 0:15:13.000
<v Speaker 1>the expense of building it isn't just in the development,

0:15:13.120 --> 0:15:16.960
<v Speaker 1>it's in the production. I mean, you have to produce boxes.

0:15:17.000 --> 0:15:19.560
<v Speaker 1>You have to produce you know, whatever media you're going

0:15:19.600 --> 0:15:21.960
<v Speaker 1>to you know, encode the game on, whether it's a

0:15:22.000 --> 0:15:24.840
<v Speaker 1>cartridge and disc whatever, to pay for distribution. You have

0:15:24.840 --> 0:15:27.040
<v Speaker 1>to pay for distribution. Yet, yeah, exactly, there are all

0:15:27.080 --> 0:15:29.720
<v Speaker 1>these things you have to pay for. There's extra marketing costs.

0:15:30.600 --> 0:15:33.800
<v Speaker 1>This cuts out a lot of those considerations. So now

0:15:33.880 --> 0:15:36.600
<v Speaker 1>developers now they're like, well, this is great because now

0:15:36.640 --> 0:15:38.640
<v Speaker 1>we won't have to pay for all this this production.

0:15:39.080 --> 0:15:43.520
<v Speaker 1>We can get a larger return our investment. I wouldn't

0:15:43.600 --> 0:15:47.920
<v Speaker 1>necessarily expect this to make video games cheaper, because if

0:15:47.960 --> 0:15:50.320
<v Speaker 1>the market is going to bear a fifty dollar or

0:15:50.320 --> 0:15:52.880
<v Speaker 1>sixty dollar video game, there's no reason for them to

0:15:53.080 --> 0:15:56.920
<v Speaker 1>charge less. That's true, although they may do what some

0:15:56.960 --> 0:16:00.680
<v Speaker 1>of the other digital distribution markets have done in trim

0:16:00.720 --> 0:16:04.240
<v Speaker 1>the price a little bit. Uh, you know, because there

0:16:04.320 --> 0:16:08.680
<v Speaker 1>is still the matter of having to pay the developers. Developers, developers,

0:16:09.320 --> 0:16:11.880
<v Speaker 1>um and um. You know, there are there are a

0:16:11.920 --> 0:16:14.120
<v Speaker 1>lot of other costs overhead. You know, if you've got

0:16:14.160 --> 0:16:17.600
<v Speaker 1>a lot of people in one building developing, they require

0:16:17.640 --> 0:16:21.600
<v Speaker 1>a lot of mountain dew. Um, So there tabin mountain

0:16:21.600 --> 0:16:28.560
<v Speaker 1>dew and Frito's. Uh so. Um, so you know there

0:16:28.560 --> 0:16:30.920
<v Speaker 1>are some serious costs that that do have to be

0:16:31.640 --> 0:16:33.440
<v Speaker 1>taking care of, and of course then there's that whole

0:16:33.440 --> 0:16:37.080
<v Speaker 1>profit motive. Um, but you know they might trim that.

0:16:37.400 --> 0:16:39.760
<v Speaker 1>There is one neat advantage though, that this will have

0:16:39.920 --> 0:16:43.400
<v Speaker 1>that other game consoles don't unless of course, you're you know,

0:16:43.480 --> 0:16:45.680
<v Speaker 1>going to rent the video games, and that is that

0:16:45.760 --> 0:16:48.120
<v Speaker 1>they're going to let you try this out on the website.

0:16:48.120 --> 0:16:50.000
<v Speaker 1>It actually says, hey, you'll be able to try some

0:16:50.040 --> 0:16:52.400
<v Speaker 1>of these out and if you like to keep going

0:16:52.440 --> 0:16:56.800
<v Speaker 1>with that, you could purchase the game. Yeah, which is

0:16:56.840 --> 0:16:59.680
<v Speaker 1>which is great because you know, other than renting, until

0:16:59.720 --> 0:17:02.840
<v Speaker 1>renting became popular, and that was that was a real

0:17:02.880 --> 0:17:05.320
<v Speaker 1>pain in the neck. You found you spent fiftys in

0:17:05.359 --> 0:17:07.640
<v Speaker 1>a game and went, man, this thing is junk right.

0:17:07.720 --> 0:17:09.359
<v Speaker 1>And there are a couple of other really cool things

0:17:09.359 --> 0:17:13.639
<v Speaker 1>for developers too, if you think about it. For one, um,

0:17:13.680 --> 0:17:16.880
<v Speaker 1>you don't have to worry about resale. That's a big

0:17:16.960 --> 0:17:19.919
<v Speaker 1>thorn and computer game company sides right now is the

0:17:19.960 --> 0:17:22.480
<v Speaker 1>fact that people get tired of games, they can go

0:17:22.560 --> 0:17:24.359
<v Speaker 1>and trade them in for other games, and then those

0:17:24.520 --> 0:17:27.200
<v Speaker 1>those old games can be sold again. While the game

0:17:27.200 --> 0:17:29.720
<v Speaker 1>company doesn't see any of that money. You know, they

0:17:29.760 --> 0:17:32.120
<v Speaker 1>would rather sell a new game every single time. Well,

0:17:32.160 --> 0:17:34.680
<v Speaker 1>if it's all you know, you're accessing, If you're buying

0:17:34.760 --> 0:17:40.920
<v Speaker 1>access to a game, you can't resale, resale, resell that resale. Sorry,

0:17:40.960 --> 0:17:45.520
<v Speaker 1>I am from the South and occasionally looks through, um

0:17:45.600 --> 0:17:48.600
<v Speaker 1>and uh, you know it's the other nice thing is

0:17:48.640 --> 0:17:51.399
<v Speaker 1>that you only developed for one platform. You know, you

0:17:51.400 --> 0:17:54.479
<v Speaker 1>don't have to develop for the If you have a

0:17:54.520 --> 0:17:56.720
<v Speaker 1>game and you want to make it available to every

0:17:56.720 --> 0:17:59.159
<v Speaker 1>single console, that means you have to go through the

0:17:59.200 --> 0:18:02.520
<v Speaker 1>development process us well essentially three times if we're talking

0:18:02.560 --> 0:18:06.960
<v Speaker 1>about the three major consoles right right, that costs money exactly,

0:18:07.000 --> 0:18:09.000
<v Speaker 1>and that costs That costs money, and it takes time

0:18:09.560 --> 0:18:13.160
<v Speaker 1>and uh, you know you think about it, that divides

0:18:13.200 --> 0:18:16.560
<v Speaker 1>your resources by three or four amounts. You know. This way,

0:18:16.600 --> 0:18:20.320
<v Speaker 1>you're developing for one platform. Anyone who's using a PC,

0:18:20.400 --> 0:18:24.080
<v Speaker 1>Mac or television can access it. I mean there, that's

0:18:24.080 --> 0:18:26.560
<v Speaker 1>almost a no brainer. Plus you might be able to

0:18:26.720 --> 0:18:30.240
<v Speaker 1>uh go back and release older titles and continue to

0:18:30.400 --> 0:18:33.240
<v Speaker 1>you know, long tail it stuff over. Yeah, you might

0:18:33.280 --> 0:18:35.800
<v Speaker 1>even be able to find I mean our partner maybe

0:18:35.840 --> 0:18:39.080
<v Speaker 1>they'll release e t now why do you do this

0:18:39.160 --> 0:18:44.479
<v Speaker 1>to me? There's um, there are some problems. The biggest

0:18:44.480 --> 0:18:47.280
<v Speaker 1>problem is that if you do not have a reliable

0:18:47.320 --> 0:18:52.040
<v Speaker 1>internet broadband connection, you could experience what is called latency. Yes,

0:18:52.200 --> 0:18:55.600
<v Speaker 1>that's when you Latency is very bad. That's when you

0:18:55.800 --> 0:18:57.720
<v Speaker 1>try and do something in the game, and then a

0:18:57.760 --> 0:19:00.720
<v Speaker 1>second or two later, your character's movement reflect what you

0:19:00.840 --> 0:19:02.920
<v Speaker 1>just did. So, like you pressed the jump button and

0:19:02.960 --> 0:19:08.240
<v Speaker 1>then when one Mississippi to Mississippi Mario jumps. That's not good. Um.

0:19:08.280 --> 0:19:11.200
<v Speaker 1>It does not make for a fun gaming experience. You're

0:19:11.240 --> 0:19:14.560
<v Speaker 1>almost guaranteed to fail miserably every time you game. Um.

0:19:14.600 --> 0:19:16.880
<v Speaker 1>There are other problems as well. Some first person shooters,

0:19:16.880 --> 0:19:20.320
<v Speaker 1>when you have latency issues, the computer itself will allow

0:19:20.359 --> 0:19:23.040
<v Speaker 1>your character to keep running in whatever direction he she

0:19:23.280 --> 0:19:26.160
<v Speaker 1>was running in at the time, and then when you reconnect,

0:19:26.160 --> 0:19:29.080
<v Speaker 1>it will suddenly say, oops, he's actually across the map

0:19:29.119 --> 0:19:31.359
<v Speaker 1>on the other side, which immediately makes everyone on the

0:19:31.680 --> 0:19:35.600
<v Speaker 1>opposing team think that you cheated. Hey, what happened? Hey

0:19:35.680 --> 0:19:39.560
<v Speaker 1>what happened? Yeah? That uh, that happened to me. Actually,

0:19:39.600 --> 0:19:42.399
<v Speaker 1>that's how I stopped playing Xbox Life because my internet

0:19:42.400 --> 0:19:46.440
<v Speaker 1>broadband connection was so poor I couldn't maintain a game,

0:19:46.600 --> 0:19:48.359
<v Speaker 1>and uh, I had a lot of people accusing me

0:19:48.400 --> 0:19:51.720
<v Speaker 1>of cheating using standby, and I was not. I will

0:19:51.760 --> 0:19:53.760
<v Speaker 1>have I want to go on the record, it was

0:19:53.800 --> 0:19:57.439
<v Speaker 1>my lousy internet connection. So at any rate, if I

0:19:57.480 --> 0:19:59.840
<v Speaker 1>had this system, if I had the system at home

0:20:00.000 --> 0:20:03.240
<v Speaker 1>and my internet connection was acting up, then my experience

0:20:03.240 --> 0:20:06.560
<v Speaker 1>would not be very pleasant. The other big problem is

0:20:06.600 --> 0:20:10.240
<v Speaker 1>if anything major happens to on Live, like the company

0:20:10.240 --> 0:20:13.520
<v Speaker 1>goes out of business, Uh, you've lost all those games.

0:20:14.040 --> 0:20:18.200
<v Speaker 1>If somehow Sony went out of business tomorrow, you would

0:20:18.200 --> 0:20:21.160
<v Speaker 1>still have your Sony PS two or p S three

0:20:21.160 --> 0:20:23.000
<v Speaker 1>and all the games you had bought, and you could

0:20:23.000 --> 0:20:25.480
<v Speaker 1>play those for as long as the machine would run

0:20:25.560 --> 0:20:27.919
<v Speaker 1>and as long as those disks could could. You know,

0:20:27.960 --> 0:20:31.320
<v Speaker 1>we're in good shape. But if on Live goes belly up,

0:20:32.040 --> 0:20:35.919
<v Speaker 1>then you have no more games. So there are some risks,

0:20:35.960 --> 0:20:39.600
<v Speaker 1>and those are common throughout all cloud computing applications, not

0:20:39.680 --> 0:20:42.840
<v Speaker 1>just gaming. It also is a is bad news for

0:20:42.880 --> 0:20:48.840
<v Speaker 1>the PC market because, um, what you know, gaming rigs,

0:20:48.840 --> 0:20:52.040
<v Speaker 1>that's what some of the highest end computer systems that

0:20:52.040 --> 0:20:55.920
<v Speaker 1>that are that are available for personal computers. Right. Um,

0:20:55.960 --> 0:20:59.800
<v Speaker 1>if suddenly the demand for that drops through the ground, Uh,

0:21:00.240 --> 0:21:03.120
<v Speaker 1>companies aren't don't have the incentive to develop these really

0:21:03.119 --> 0:21:06.240
<v Speaker 1>super fast processors. Um, and so we might actually see

0:21:06.240 --> 0:21:09.159
<v Speaker 1>Moore's law come to an end. Yeah, because you think

0:21:09.200 --> 0:21:11.480
<v Speaker 1>about it, like, if all the computing is being done

0:21:11.480 --> 0:21:13.360
<v Speaker 1>on the cloud and I don't need a powerful computer,

0:21:14.680 --> 0:21:17.600
<v Speaker 1>you stop fueling into that cycle of let's develop even

0:21:17.640 --> 0:21:20.520
<v Speaker 1>faster processors. There would be no financial incentive for them

0:21:20.560 --> 0:21:23.040
<v Speaker 1>to do so. And then cats and dogs living together

0:21:23.760 --> 0:21:27.600
<v Speaker 1>mass hysteria. How many more movie quotes are we gonna

0:21:27.880 --> 0:21:29.880
<v Speaker 1>squeeze into this post? That's gonna be it, because I'm

0:21:29.880 --> 0:21:37.359
<v Speaker 1>gonna I'm gonna move on to listener mail. Okay, totally

0:21:37.359 --> 0:21:39.680
<v Speaker 1>caught in one. That one. Okay, So today's listener mail

0:21:39.760 --> 0:21:42.879
<v Speaker 1>comes from Sonny, and Sonny says, I recently subscribe to

0:21:42.880 --> 0:21:44.879
<v Speaker 1>your podcast and have just caught up with all of

0:21:44.920 --> 0:21:48.160
<v Speaker 1>the episodes. In the recent episode on how nanotechnology works,

0:21:48.160 --> 0:21:50.399
<v Speaker 1>a listener asked if either of you had run Lennox

0:21:50.480 --> 0:21:53.080
<v Speaker 1>or BSc. One of the concerns you had in regards

0:21:53.119 --> 0:21:57.040
<v Speaker 1>to partitioning was in regards to partitioning and the subsequent

0:21:57.040 --> 0:21:59.880
<v Speaker 1>difficulties that one might encounter when doing so if you're

0:22:00.000 --> 0:22:03.280
<v Speaker 1>not already familiar with it. Ubuntu comes with an installer

0:22:03.320 --> 0:22:07.960
<v Speaker 1>called Wooby that will install Ubuntu alongside your Windows installation

0:22:08.040 --> 0:22:11.080
<v Speaker 1>without the need for partitioning, and it gives a link

0:22:11.119 --> 0:22:14.880
<v Speaker 1>and is tossed by being very simple and straightforward. And um,

0:22:15.119 --> 0:22:17.760
<v Speaker 1>you know one of us has used a Buntu actually

0:22:17.920 --> 0:22:21.640
<v Speaker 1>uh yeah, And as a matter of sin sence your

0:22:22.359 --> 0:22:26.840
<v Speaker 1>send your email. UM, we acquired a test computer, UM

0:22:26.880 --> 0:22:31.080
<v Speaker 1>from the the ranks of the um hobbled old machines

0:22:31.119 --> 0:22:34.600
<v Speaker 1>here the bowels of how storks dot com. Yeah. Yeah,

0:22:34.640 --> 0:22:38.040
<v Speaker 1>we had to fight off some rog Yeah I was

0:22:38.040 --> 0:22:41.000
<v Speaker 1>gonna see it works, but yeah, that's fine. UM anyway,

0:22:41.480 --> 0:22:44.680
<v Speaker 1>and uh yeah, we installed actually we installed a copy

0:22:44.720 --> 0:22:47.320
<v Speaker 1>of Windows seven the data and I said, you know what,

0:22:47.359 --> 0:22:48.840
<v Speaker 1>this is a brand new installation. I'm not going to

0:22:48.920 --> 0:22:51.399
<v Speaker 1>mess it up. I'm gonna go ahead and install the

0:22:51.440 --> 0:22:54.399
<v Speaker 1>latest version of Ubuntu. And you're right. It worked. It

0:22:54.440 --> 0:22:56.560
<v Speaker 1>was smooth as glass. And as a matter of fact,

0:22:56.560 --> 0:22:59.160
<v Speaker 1>that old beat up PC I had at home, UM,

0:22:59.280 --> 0:23:01.480
<v Speaker 1>I did the same thing. And uh you know, I

0:23:01.520 --> 0:23:03.199
<v Speaker 1>had it had some information on there that I was

0:23:03.240 --> 0:23:06.199
<v Speaker 1>a little nervous about. But it did fine, and it

0:23:06.240 --> 0:23:08.800
<v Speaker 1>works perfectly, and it just it goes where you you

0:23:08.840 --> 0:23:13.080
<v Speaker 1>wanted to go and installs alongside beautifully and it works great. Yeah,

0:23:13.160 --> 0:23:15.040
<v Speaker 1>thanks a lot, Sunny. So if you want to check

0:23:15.080 --> 0:23:17.040
<v Speaker 1>that out, you can go and search for Ubuntu and

0:23:17.359 --> 0:23:19.600
<v Speaker 1>and it's free, you know, so it's want to get

0:23:19.680 --> 0:23:22.600
<v Speaker 1>get your hands on a on a free operating system.

0:23:22.640 --> 0:23:25.760
<v Speaker 1>It's got all the essentials in it, you know. Definitely

0:23:25.840 --> 0:23:28.240
<v Speaker 1>check that out. Excellent. So if any of you have

0:23:28.320 --> 0:23:33.120
<v Speaker 1>any further questions, concerns, comments, you know, corrections for those

0:23:33.119 --> 0:23:35.560
<v Speaker 1>few times we get something wrong, send it to us

0:23:35.680 --> 0:23:38.800
<v Speaker 1>tech Stuff at how stuff works dot com. Remember, we

0:23:38.840 --> 0:23:41.440
<v Speaker 1>also have the blog tech stuff Live. You can find

0:23:41.480 --> 0:23:43.800
<v Speaker 1>access to that at our home page at how stuff

0:23:43.800 --> 0:23:46.399
<v Speaker 1>works dot com, as well as articles about everything from

0:23:46.440 --> 0:23:49.639
<v Speaker 1>cloud computing to video gaming. And we will talk to

0:23:49.640 --> 0:23:53.600
<v Speaker 1>you again really soon for more on this and thousands

0:23:53.640 --> 0:24:00.000
<v Speaker 1>of other topics. Is it how stuff works dot com

0:24:00.760 --> 0:24:03.399
<v Speaker 1>brought to you by the reinvented two thousand twelve Camry.

0:24:03.600 --> 0:24:04.800
<v Speaker 1>It's ready, are you