WEBVTT - BrainStuff Classics: Does TV Resolution Matter?

0:00:01.920 --> 0:00:06.920
<v Speaker 1>Welcome to brain Stuff production of iHeart Radio. Hey brain Stuff,

0:00:06.920 --> 0:00:10.000
<v Speaker 1>I'm Lauren Vogelbaum, and this is another classic episode from

0:00:10.000 --> 0:00:13.280
<v Speaker 1>our former host, Christian Sagar. If you've ever been in

0:00:13.320 --> 0:00:17.680
<v Speaker 1>the market for new entertainment electronics, you'll have almost certainly

0:00:17.680 --> 0:00:21.079
<v Speaker 1>gotten an earful about the resolution of whatever TV screens

0:00:21.160 --> 0:00:25.160
<v Speaker 1>or monitors you were considering. But how much does resolution

0:00:25.440 --> 0:00:30.920
<v Speaker 1>really matter? Hey brain Stuff, Christian Sager. Here, when we're

0:00:30.960 --> 0:00:36.360
<v Speaker 1>talking about TV, we're talking about one big thing. Resolution,

0:00:36.880 --> 0:00:42.159
<v Speaker 1>sharper images, crisper action, immaculate detail in everything from sports

0:00:42.400 --> 0:00:46.040
<v Speaker 1>to documentaries to video games. In just a few years,

0:00:46.080 --> 0:00:49.319
<v Speaker 1>we've seen the race move from seven twenty to ten

0:00:49.400 --> 0:00:52.960
<v Speaker 1>a DP to four K and beyond. And this brings

0:00:53.040 --> 0:00:57.920
<v Speaker 1>us to today's question, does TV resolution matter? Spoiler alert?

0:00:58.080 --> 0:01:01.680
<v Speaker 1>The answer is yes at slutely, or maybe a better

0:01:01.720 --> 0:01:05.120
<v Speaker 1>way to say it is yes, absolutely, but with a footnote.

0:01:05.400 --> 0:01:08.240
<v Speaker 1>Before we get to all the weird stuff that footnote represents,

0:01:08.319 --> 0:01:13.840
<v Speaker 1>we need to understand resolution itself. Resolution starts with the pixel.

0:01:14.200 --> 0:01:18.080
<v Speaker 1>A pixel is the smallest possible unit of a digital image,

0:01:18.080 --> 0:01:22.199
<v Speaker 1>a single point of light. When you hear manufacturers talking

0:01:22.200 --> 0:01:25.959
<v Speaker 1>about resolution, they're describing the number of pixels on a

0:01:26.000 --> 0:01:30.360
<v Speaker 1>given screen, So an old school cathode ray TV would

0:01:30.400 --> 0:01:34.080
<v Speaker 1>display the equivalent of three hundred thousand pixels on a screen,

0:01:34.440 --> 0:01:38.680
<v Speaker 1>while an HDTV could pack more than two million pixels

0:01:38.680 --> 0:01:41.920
<v Speaker 1>into a screen. The standard way for TV makers to

0:01:41.959 --> 0:01:46.400
<v Speaker 1>classify resolution is with numbers followed by a letter. The

0:01:46.520 --> 0:01:50.440
<v Speaker 1>numbers indicate the rows of horizontal pixels, so think four

0:01:50.560 --> 0:01:53.640
<v Speaker 1>A D I, ten A d P and so on.

0:01:53.960 --> 0:01:56.840
<v Speaker 1>The bigger the number, the more pixels on the screen.

0:01:57.280 --> 0:01:59.720
<v Speaker 1>The letters at the end of the numbers stand for

0:02:00.080 --> 0:02:05.000
<v Speaker 1>I is interlaced, and P for progressive scan. The differences

0:02:05.040 --> 0:02:08.560
<v Speaker 1>are important, but fairly complicated, so let's save that one

0:02:08.600 --> 0:02:12.040
<v Speaker 1>for another day. Using more pixels to create an image

0:02:12.040 --> 0:02:16.080
<v Speaker 1>creates a smoother, less blocky, or pixelated image. So at

0:02:16.160 --> 0:02:19.520
<v Speaker 1>first glance, it sounds as if more pixels equal a

0:02:19.560 --> 0:02:23.919
<v Speaker 1>better experience, Right, Not so fast. Like here's where our

0:02:23.960 --> 0:02:28.000
<v Speaker 1>footnote comes in. Pixel density itself is not the only

0:02:28.080 --> 0:02:32.080
<v Speaker 1>factor in the race toward a better sharper image. If

0:02:32.120 --> 0:02:35.919
<v Speaker 1>we're looking at resolution as the ability to discern fine details,

0:02:36.320 --> 0:02:40.240
<v Speaker 1>several other factors come into play. For instance, what's the

0:02:40.280 --> 0:02:43.359
<v Speaker 1>source of the image, what roll does color play, how

0:02:43.440 --> 0:02:47.320
<v Speaker 1>close or far are you from the screen and how

0:02:47.560 --> 0:02:50.520
<v Speaker 1>big is the screen? For example, if you're watching a

0:02:50.560 --> 0:02:54.720
<v Speaker 1>small enough screen, say inches from ten or more feet away,

0:02:55.040 --> 0:02:57.440
<v Speaker 1>your I won't be able to tell the difference between

0:02:57.480 --> 0:03:00.480
<v Speaker 1>anything from four eight to four K. The farther you

0:03:00.520 --> 0:03:03.720
<v Speaker 1>are away from the image source, the smoother the picture appears.

0:03:04.160 --> 0:03:06.800
<v Speaker 1>As for the size of the screen, well, sure, you

0:03:06.840 --> 0:03:09.200
<v Speaker 1>could have a twenty six inch TV with ten a

0:03:09.280 --> 0:03:12.000
<v Speaker 1>D line resolution and it would still have the same

0:03:12.120 --> 0:03:15.440
<v Speaker 1>number of pixels as a fifty five inch TV with

0:03:15.520 --> 0:03:20.360
<v Speaker 1>otherwise identical specs, but the pixels would be physically smaller.

0:03:20.840 --> 0:03:24.680
<v Speaker 1>So in this context, size definitely matters. If you put

0:03:24.720 --> 0:03:28.440
<v Speaker 1>a h D t V with seven twenty line resolution

0:03:28.600 --> 0:03:31.840
<v Speaker 1>next to another h D t V with ten a

0:03:31.919 --> 0:03:34.160
<v Speaker 1>D you may not be able to tell the difference

0:03:34.240 --> 0:03:37.320
<v Speaker 1>between the two. These are just a few of the

0:03:37.360 --> 0:03:41.200
<v Speaker 1>pertinent factors in the overall equation. There's another big question

0:03:41.240 --> 0:03:45.200
<v Speaker 1>here too. Does the human eye have a resolution limit?

0:03:45.400 --> 0:03:49.600
<v Speaker 1>How many individual pixels can the human eye perceive? And

0:03:49.680 --> 0:03:53.600
<v Speaker 1>that's a tricky question to our eyes are not cameras. Instead,

0:03:53.680 --> 0:03:57.880
<v Speaker 1>they're an initial step to an intricate process involving loads

0:03:57.920 --> 0:04:02.120
<v Speaker 1>of unconscious estimation and guesswork in our brains. It is

0:04:02.160 --> 0:04:04.760
<v Speaker 1>true that after a certain point, the human eye is

0:04:04.840 --> 0:04:10.560
<v Speaker 1>unable to differentiate or appreciate the differences between some pixel densities.

0:04:10.840 --> 0:04:14.600
<v Speaker 1>With the right source, material, equipment, and viewing distance, four

0:04:14.720 --> 0:04:17.720
<v Speaker 1>K really can make a difference. For example, if you're

0:04:17.720 --> 0:04:20.680
<v Speaker 1>sitting a few feet from a sixty four K television

0:04:20.839 --> 0:04:24.200
<v Speaker 1>with an ultra high definition video feed, you'll be able

0:04:24.240 --> 0:04:27.400
<v Speaker 1>to tell if it suddenly switches to regular HD or

0:04:27.880 --> 0:04:32.560
<v Speaker 1>brace yourself standard definition. The limits of HD TV aren't

0:04:32.560 --> 0:04:36.080
<v Speaker 1>a failure of technology, there a limit of our biology.

0:04:36.320 --> 0:04:39.120
<v Speaker 1>If we can't tell the difference between a lower resolution

0:04:39.839 --> 0:04:43.440
<v Speaker 1>in TV and an HD version, then there's not much

0:04:43.440 --> 0:04:47.200
<v Speaker 1>incentive to buy the latest ultra high definition TV set.

0:04:47.640 --> 0:04:50.320
<v Speaker 1>But this isn't the end of the story. The race

0:04:50.400 --> 0:04:54.039
<v Speaker 1>for higher resolution continues. Cameras that shooting four K have

0:04:54.240 --> 0:04:58.719
<v Speaker 1>already become the norm, and each year bring new innovations.

0:04:58.760 --> 0:05:02.960
<v Speaker 1>These ultra high definition technologies may not make for a

0:05:02.960 --> 0:05:05.880
<v Speaker 1>better picture on a home television, but in a movie

0:05:05.920 --> 0:05:08.880
<v Speaker 1>theater it makes a big difference, and in the future

0:05:09.279 --> 0:05:12.560
<v Speaker 1>we might not care as much about resolution. It's possible

0:05:12.720 --> 0:05:16.880
<v Speaker 1>that other technologies like high dynamic range may become the

0:05:16.960 --> 0:05:20.599
<v Speaker 1>next big thing. Today's episode was written by Ben Bullen

0:05:20.680 --> 0:05:23.000
<v Speaker 1>and produced by Tyler Clang. For more on this and

0:05:23.040 --> 0:05:25.680
<v Speaker 1>lots of other Crystal Clear topics, visit how Stuff works

0:05:25.720 --> 0:05:28.239
<v Speaker 1>dot com. Brain Stuff is a production of My heart Radio.

0:05:28.400 --> 0:05:30.600
<v Speaker 1>From more podcasts in my heart Radio, visit the heart

0:05:30.680 --> 0:05:33.200
<v Speaker 1>Radio app, Apple Podcasts, or wherever you listen to your

0:05:33.240 --> 0:05:33.920
<v Speaker 1>favorite shows.