WEBVTT - The Tech Pioneers

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you. I'd like to thank our sponsor for

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<v Speaker 1>this episode, Nissan. Thanks so much, Nissan. I have decided

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<v Speaker 1>to do an episode about special innovations in text. See

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<v Speaker 1>once in a while, a person or a group of

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<v Speaker 1>people come up with an invention that defines a new standard. Right.

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<v Speaker 1>It could be an entirely new idea, or it could

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<v Speaker 1>be refining a concept to a point where everyone treats

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<v Speaker 1>it as if it were a brand new idea. So

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<v Speaker 1>today we're going to talk about some of the technologies

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<v Speaker 1>that gave us abilities and opportunities that before we hadn't

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<v Speaker 1>even imagined were possible. And I thought it would start

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<v Speaker 1>with one that's near and dear to my heart, the

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<v Speaker 1>Victor Talking Machine. Not that I own a Victor Talking machine,

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<v Speaker 1>and I do not have one of these antiques. As

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<v Speaker 1>old as I am, this is way before my time,

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<v Speaker 1>but it's an important invention, I would argue, not just

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<v Speaker 1>because it would lead to the modern turntable and the

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<v Speaker 1>modern album, but it would completely shape society and culture.

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<v Speaker 1>So our story really starts back around eighteen seventy seven

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<v Speaker 1>with Thomas Edison. Now, if you wanted to be really picky,

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<v Speaker 1>you would have to go even further back and start

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<v Speaker 1>going to stuff like the telegraph. But if we keep

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<v Speaker 1>doing that, we're going to eventually end up in the

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<v Speaker 1>Stone Age, and we don't have that kind of time,

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<v Speaker 1>So we're gonna actually begin with old Tommy Boy Edison.

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<v Speaker 1>So he and many of the people working for his

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<v Speaker 1>lab had been working on a device that could potentially

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<v Speaker 1>record the sound playing through a telephone so that it

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<v Speaker 1>would be possible to play that back later. This experimentation

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<v Speaker 1>led to the cylindrical phonogra. Now, this gadget had a

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<v Speaker 1>diaphragm that would flex as it encountered sounds, so you

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<v Speaker 1>would talk into like a trumpet essentially, and it would

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<v Speaker 1>cause this diaphragm to move, and that would move a

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<v Speaker 1>pointed stylus against a turning metal cylinder covered in tinfoil,

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<v Speaker 1>doing these sort of vertical grooves in this tinfoil coated cylinder.

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<v Speaker 1>So Edison's version actually had a secondary stylus and a

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<v Speaker 1>secondary diaphragm for playback, so you had one set to

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<v Speaker 1>record and another set to play it back. So you

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<v Speaker 1>would set this playback stylus on the grooves carved by

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<v Speaker 1>the recording stylus. You would again have the cylinder rotate

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<v Speaker 1>and you would get to hear the recorded sound. It

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<v Speaker 1>was faint, and the cylinders weren't terribly resilient, nor were

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<v Speaker 1>they easy to manufacture. They would switch to other materials

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<v Speaker 1>besides tenfoil and use things like wax, but still not great.

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<v Speaker 1>You could, however, now record sound for posterity, which was huge.

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<v Speaker 1>The ephemeral came less, so I wouldn't say permanent, because

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<v Speaker 1>these cylinders were also delicate and they could only be

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<v Speaker 1>played back a certain number of times before the quality

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<v Speaker 1>of the recording would degrade to a point where you

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<v Speaker 1>couldn't understand what it was. You know what the original

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<v Speaker 1>audio was. So while Edison's invention had made it possible

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<v Speaker 1>records sound for later playback, it wasn't practical. The cylinders

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<v Speaker 1>were really delicate. They weren't suitable for mass manufactures, so

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<v Speaker 1>it was very slow to produce them, and other inventors

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<v Speaker 1>would come along to make some refinements that would usher

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<v Speaker 1>in a new way to experience audio, and those inventors

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<v Speaker 1>were Emil Berliner and Eldridge Johnson. But let's start with Berlinner.

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<v Speaker 1>So he was born in eighteen fifty one in Hanover, Germany,

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<v Speaker 1>So I guess I should say Berlina, since there's no

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<v Speaker 1>hard r in German. He immigrated to the United States

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<v Speaker 1>in eighteen seventy and he became interested in engineering, and

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<v Speaker 1>so he and Edison would actually end up in a

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<v Speaker 1>patent battle over microphone technology before Berlinner turned his attention

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<v Speaker 1>to creating a disc based record player, so like a

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<v Speaker 1>flat disc as opposed to a vertical cylinder. So like

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<v Speaker 1>Edison's cylinder based phonograph, his record player would use a

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<v Speaker 1>stylist traveling through a groove, this time with horizontal grooves

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<v Speaker 1>rather than vertical grooves, and it would play back sound,

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<v Speaker 1>but this groove would be on a flat disc instead

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<v Speaker 1>of on a cylinder, and the disc had a distinct

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<v Speaker 1>advantage because Berlinner could mass produce recordings. He could make

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<v Speaker 1>a master recording and then use that to press copies,

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<v Speaker 1>so you could suddenly make lots of copies in a

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<v Speaker 1>fraction of the time it would take you if you

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<v Speaker 1>were trying to produce this using Thomas Edison's cylinder based phonograph.

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<v Speaker 1>So Berlinner's invention had one little drawback, well more than one,

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<v Speaker 1>but one distinct one. To power it, the listener would

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<v Speaker 1>have to turn a crank, and you'd have to keep

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<v Speaker 1>turning the crank in order to provide the rotational power

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<v Speaker 1>to keep the record turning. So Berlinner wanted to find

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<v Speaker 1>a way to motorize the turntable, both to free up

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<v Speaker 1>the listener and to maybe create a slightly more uniform

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<v Speaker 1>rotational speed, because if you're changing your speed at how

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<v Speaker 1>you're cranking the crank, then the record's going to turn

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<v Speaker 1>at different speeds and it may sound funny. So Berliner

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<v Speaker 1>met Eldritch, Johnson, and Johnson suggested a wind up spring

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<v Speaker 1>motor system, so you would still have to wind up

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<v Speaker 1>the device, which at this point was called the gramophone,

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<v Speaker 1>but then the motor would take care of the rotation

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<v Speaker 1>for you until you needed to wind it up again.

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<v Speaker 1>That is now. The Gramophone would go on to be

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<v Speaker 1>a huge success, and the model would stand for future turntables.

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<v Speaker 1>They would all become disc based turntables. But more importantly

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<v Speaker 1>for our story, it meant that customers could purchase a

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<v Speaker 1>record and have a copy of music to play at

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<v Speaker 1>home whenever they liked. It's pretty hard for us to

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<v Speaker 1>imagine it now. Right, we have our ability to access

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<v Speaker 1>pretty much any media on demand from devices ranging from

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<v Speaker 1>smartphones to televisions to refrigerators for goodness sakes, But this invention,

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<v Speaker 1>the VIC talking machine or gramophone had a massive impact,

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<v Speaker 1>a huge change. No longer did you have to go

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<v Speaker 1>to a performance venue and listen to musicians play something

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<v Speaker 1>one time and then you may never hear that again.

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<v Speaker 1>You certainly won't hear the same performance. It would be different,

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<v Speaker 1>even if they played it back to back. Now you

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<v Speaker 1>could enjoy a specific performance over and over and over

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<v Speaker 1>again from the comfort of your home. And these days,

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<v Speaker 1>with vinyl albums enjoying a resurgence and popularity, we can

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<v Speaker 1>thank Berliner's ingenuity for forging a path that we still

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<v Speaker 1>follow today. That is a very powerful invention. And again,

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<v Speaker 1>this invention would have a massive impact on culture and

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<v Speaker 1>the way music would develop and the way music companies

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<v Speaker 1>would come to be. The very format of vinyl albums

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<v Speaker 1>would have a big impact. Right, you would have your

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<v Speaker 1>forty fives versus your full length long play vinyl albums.

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<v Speaker 1>It was really a huge moment in tech, this development

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<v Speaker 1>of the Victor talking machine and having access to recorded

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<v Speaker 1>music again, such a huge change in culture. It's hard

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<v Speaker 1>for us to take into account these days because we

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<v Speaker 1>can take for granted the fact that we can access

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<v Speaker 1>music whenever we like, but that wasn't always the case. Now,

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<v Speaker 1>on a related note, let's talk about an invention that

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<v Speaker 1>wasn't a physical gadget, but more of an innovation in

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<v Speaker 1>how to encode data and how that in turn created

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<v Speaker 1>an entirely new market. So I'm talking about the Motion

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<v Speaker 1>Picture or Moving Picture Expert Group Audio Layer three, better

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<v Speaker 1>known as the MP three. Now, this story dates back

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<v Speaker 1>to the late nineteen eighties. There was a need to

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<v Speaker 1>encode audio data in such a way that you could

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<v Speaker 1>have a relatively high level of quality, but you didn't

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<v Speaker 1>want to have all the information that would come along

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<v Speaker 1>with a raw audio file because the files were huge.

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<v Speaker 1>And the reason for this was that data transmission throughout

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<v Speaker 1>the nineteen eighties was limited. You didn't have gigafiber connections

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<v Speaker 1>back then or anything like that, so transmitting a digital

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<v Speaker 1>audio file would take a very long time unless you

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<v Speaker 1>found some way to compress it to reduce it in size.

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<v Speaker 1>The MP three standard would create a compression method, and

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<v Speaker 1>the way it did this was really innovative. The MP

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<v Speaker 1>three compression rates come to us courtesy of psychoacoustic masking,

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<v Speaker 1>which sounds scary but it's not. It's actually means that

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<v Speaker 1>the inventors of the MP three wanted to reduce digital

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<v Speaker 1>audio file sizes largely by eliminating sounds that humans aren't

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<v Speaker 1>likely to hear in the first place. So, for example,

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<v Speaker 1>if you're listening to something and there is a very

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<v Speaker 1>loud noise and it's followed immediately by a quiet sound,

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<v Speaker 1>you're not going to hear the quiet sound. You'll only

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<v Speaker 1>perceive the loud noise. So that means that if you

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<v Speaker 1>were encoding an audio file into an MP three and

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<v Speaker 1>it detected a quiet noise following a very loud no well,

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<v Speaker 1>it would essentially eliminate the quiet noise data because you

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<v Speaker 1>wouldn't be able to hear it anyway. Why keep it

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<v Speaker 1>in there if you can't perceive it. As another example,

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<v Speaker 1>we generally described the range of human hearing for frequencies

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<v Speaker 1>in you know, if we're talking about like pitches From

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<v Speaker 1>around twenty hurts to twenty killer hurts or twenty thousand

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<v Speaker 1>herts in other words, so that's the lowest of the

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<v Speaker 1>low to the highest of the high that humans typically

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<v Speaker 1>can perceive. Obviously, there's always exceptions, so for pitches lower

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<v Speaker 1>than twenty hurts or pitches that are higher than twenty

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<v Speaker 1>killer hurts, we usually can't perceive them, at least not

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<v Speaker 1>through hearing, though we might feel them, like if you

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<v Speaker 1>have a fifteen hertz sound playing at a very high volume.

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<v Speaker 1>You may not hear it, but you might feel it.

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<v Speaker 1>And as we get older, we also typically lose some

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<v Speaker 1>of this range of hearing, usually in the upper range. Well,

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<v Speaker 1>that means that if there are any sounds in a

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<v Speaker 1>recording that are outside the range of human hearing, you

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<v Speaker 1>can theoretically just lose that data too, because humans wouldn't

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<v Speaker 1>be able to hear those sounds. Right now, this does

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<v Speaker 1>get a little whibbly wobbly. There are arguments about how

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<v Speaker 1>imperceptible sounds might actually affect the stuff we can here,

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<v Speaker 1>but when you're trying to save space by compressing a

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<v Speaker 1>digital file, you got to make some hard choices anyway.

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<v Speaker 1>The MP three method is actually something of a sliding scale,

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<v Speaker 1>So when you're encoding an MP three, you can actually

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<v Speaker 1>choose how you want to optimize the file. Maybe you

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<v Speaker 1>want to really conserve space, so you get really brutal

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<v Speaker 1>with the settings, which is going to affect the audio

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<v Speaker 1>quality of the file. You know, it might sound like

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<v Speaker 1>something that's been recorded off a fairly weak radio signal,

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<v Speaker 1>or maybe you want to optimize it for quality. Well,

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<v Speaker 1>then you can choose to have the MP three be

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<v Speaker 1>a pretty close to the original quality of the recorded audio.

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<v Speaker 1>You're just not going to conserve as much file space

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<v Speaker 1>that way. So usually we aim for a sweet spot

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<v Speaker 1>in the middle where the hit to quality isn't typically

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<v Speaker 1>that perceptible. I mean, some people argue they can pick

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<v Speaker 1>it out nine times out of one hundred, and I

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<v Speaker 1>guess it depends on the quality of the encoding. But

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<v Speaker 1>the key is that we do get the benefit of

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<v Speaker 1>a smaller file size this way, which makes it easier

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<v Speaker 1>to transmit these files. And the MP three format would

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<v Speaker 1>enable the creation of MP three players, then turn leads

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<v Speaker 1>to the creation of the Apple iPod and a spoiler alert,

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<v Speaker 1>that won't be the only Apple product that we'll talk

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<v Speaker 1>about in this list, but not only would the iPod

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<v Speaker 1>introduce digital music players to the mainstream at large. It

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<v Speaker 1>would also help secure my career. I mean, this is

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<v Speaker 1>a podcast, right, tech Stuff's a podcast? Well, where do

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<v Speaker 1>we get the word podcast? We get it from the

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<v Speaker 1>Apple iPod. Even though the iPod was not the first

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<v Speaker 1>digital media player on the market, right, they weren't the

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<v Speaker 1>innovators in that sense. They just made a product that

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<v Speaker 1>really took off. Apple's amazing product design, coupled with the

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<v Speaker 1>very savvy development of iTunes and the iTunes store, would

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<v Speaker 1>secure its place in history. It actually take a couple

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<v Speaker 1>of generations of the iPod for that particular invention to

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<v Speaker 1>really take off. Now, the development of the MP three

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<v Speaker 1>had a massive impact on culture. In the late nineties,

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<v Speaker 1>we saw the rise of peer to peer file sharing

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<v Speaker 1>networks that were largely trafficking in MP three files, and yes,

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<v Speaker 1>a lot of those files, perhaps most of those files

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<v Speaker 1>were shared without permission from the copyright holder, which meant

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<v Speaker 1>we were then in the era of digital piracy. The

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<v Speaker 1>MP three also created new challenges. For example, it created

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<v Speaker 1>challenges and how artists can expect to be paid for

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<v Speaker 1>their work. This was really complicated by the shift to

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<v Speaker 1>streaming media. But the digital file formats raised questions as

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<v Speaker 1>to how much an artist should receive per sale, right

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<v Speaker 1>because you weren't talking about sales of albums necessarily, you

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<v Speaker 1>might be talking about specific tracks. And while there were

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<v Speaker 1>you know, there's a history of singles that dates back

0:12:51.080 --> 0:12:53.840
<v Speaker 1>to the earliest days of records, but it wasn't like

0:12:53.920 --> 0:12:57.120
<v Speaker 1>you could buy an album track by track in the past,

0:12:57.559 --> 0:12:59.640
<v Speaker 1>or just by you know, two or three tracks off

0:12:59.640 --> 0:13:02.880
<v Speaker 1>an album. That was not possible before this digital file

0:13:02.960 --> 0:13:06.520
<v Speaker 1>format really unless you just lucked out with the singles.

0:13:06.880 --> 0:13:08.760
<v Speaker 1>So it would end up shining a light on the

0:13:08.840 --> 0:13:11.800
<v Speaker 1>music industry's economics, and that gets pretty hairy hit times.

0:13:11.800 --> 0:13:14.040
<v Speaker 1>But that's a matter for a different kind of episode.

0:13:14.160 --> 0:13:16.120
<v Speaker 1>So the MP three certainly deserves to be on this

0:13:16.200 --> 0:13:18.760
<v Speaker 1>list of inventions that would break the mold or perhaps

0:13:18.760 --> 0:13:22.520
<v Speaker 1>create an all new mold. And that's just scratching the

0:13:22.559 --> 0:13:26.960
<v Speaker 1>surface of how MP three's have really made a change

0:13:27.360 --> 0:13:31.840
<v Speaker 1>in how we experience audio. But let's go even further

0:13:31.960 --> 0:13:35.160
<v Speaker 1>back for our next invention. Now, like a lot of innovations,

0:13:35.160 --> 0:13:38.480
<v Speaker 1>it can actually be tricky to say definitively this is

0:13:38.559 --> 0:13:42.680
<v Speaker 1>the first of its kind, but broadly speaking, historians agree

0:13:42.679 --> 0:13:46.320
<v Speaker 1>that George Bauschamp deserves credit for the next entry on

0:13:46.360 --> 0:13:50.840
<v Speaker 1>our list, and that is for the electrically amplified pickup.

0:13:51.200 --> 0:13:53.960
<v Speaker 1>Now I'm not talking about pickup trucks. I'm talking about

0:13:54.120 --> 0:13:59.760
<v Speaker 1>what makes an electric guitar and electric guitar. It's the pickup.

0:14:00.120 --> 0:14:03.800
<v Speaker 1>So the pickup's job is to convert the energy from

0:14:03.880 --> 0:14:07.800
<v Speaker 1>a vibrating guitar string into an electric signal that, once

0:14:07.840 --> 0:14:11.000
<v Speaker 1>it's amplified, can then be sent to a speaker and

0:14:11.040 --> 0:14:14.760
<v Speaker 1>then play back the tone of that vibrating string. And

0:14:15.440 --> 0:14:18.520
<v Speaker 1>Beauchamp gets the credit for making the first one. He

0:14:18.520 --> 0:14:22.120
<v Speaker 1>built it into a guitar, and eventually this guitar became

0:14:22.160 --> 0:14:24.480
<v Speaker 1>an actual model of guitar that was sold. It was

0:14:24.520 --> 0:14:28.360
<v Speaker 1>called the Rickenbacher Electro A twenty two. This first hit

0:14:28.400 --> 0:14:32.640
<v Speaker 1>the market way back in nineteen thirty four. So how

0:14:32.640 --> 0:14:35.000
<v Speaker 1>do these things work? What's going on? Well, it has

0:14:35.040 --> 0:14:38.320
<v Speaker 1>to do with magnetic fields and electrical charges. So we

0:14:38.400 --> 0:14:42.120
<v Speaker 1>know there's a special relationship between electrical fields and magnetic fields, right,

0:14:42.160 --> 0:14:45.240
<v Speaker 1>That's why we talk about electro magnetism. So, for example,

0:14:45.560 --> 0:14:49.160
<v Speaker 1>if you run a conductive wire through a magnetic field,

0:14:49.480 --> 0:14:52.720
<v Speaker 1>the magnetic field will induce an electrical current to flow

0:14:52.800 --> 0:14:56.520
<v Speaker 1>through the conductive wire. Similarly, if you wrap a conductive

0:14:56.560 --> 0:14:59.400
<v Speaker 1>wire around something like an iron nail and then you

0:14:59.480 --> 0:15:03.000
<v Speaker 1>run an electric current through the wire, then you will

0:15:03.000 --> 0:15:05.360
<v Speaker 1>generate a magnetic field and you will have an electro

0:15:05.520 --> 0:15:10.160
<v Speaker 1>magnet on your hands. Well, a guitar pickup typically consists

0:15:10.560 --> 0:15:14.400
<v Speaker 1>of one or more magnets, though not always with conductive

0:15:14.440 --> 0:15:17.920
<v Speaker 1>wire wrapped around them, and the permanent magnet or magnets

0:15:18.000 --> 0:15:21.120
<v Speaker 1>generates a magnetic field, and the guitar strings made of

0:15:21.160 --> 0:15:25.120
<v Speaker 1>material like steel and nickel or brass or bronze, will

0:15:25.120 --> 0:15:27.880
<v Speaker 1>disrupt that magnetic field when you strum them, and it

0:15:27.920 --> 0:15:30.400
<v Speaker 1>induces an electrical current to flow through the wire, and

0:15:30.440 --> 0:15:34.000
<v Speaker 1>that current will correspond to the frequency of the vibrating

0:15:34.040 --> 0:15:37.920
<v Speaker 1>string or strings. So if you're playing the E string,

0:15:38.360 --> 0:15:41.080
<v Speaker 1>then it's going to produce an E because the frequency

0:15:41.480 --> 0:15:44.040
<v Speaker 1>is going to create an electrical current that corresponds with

0:15:44.160 --> 0:15:46.560
<v Speaker 1>that E. Note. Again, you have to pass the current

0:15:46.560 --> 0:15:49.600
<v Speaker 1>through an amplifier, amplifying the signal, and then it gets

0:15:49.640 --> 0:15:51.480
<v Speaker 1>sent to a speaker and then you get the replication.

0:15:51.600 --> 0:15:54.240
<v Speaker 1>But it's brilliant and it was actually necessary at the

0:15:54.280 --> 0:15:58.720
<v Speaker 1>time because in the nineteen thirties when Beauchamp made this innovation,

0:15:59.240 --> 0:16:02.400
<v Speaker 1>Big jazz were becoming popular and guitars were seen as

0:16:02.480 --> 0:16:05.080
<v Speaker 1>useful instruments, but they could really only provide a little

0:16:05.120 --> 0:16:08.000
<v Speaker 1>flavor and fullness to the sound because they were far

0:16:08.040 --> 0:16:10.960
<v Speaker 1>too quiet against the rest of the band's instruments in

0:16:11.080 --> 0:16:14.600
<v Speaker 1>order to stand out and be really versatile, So amplification

0:16:14.760 --> 0:16:17.560
<v Speaker 1>was necessary to get guitars to have enough oomph to

0:16:17.640 --> 0:16:20.720
<v Speaker 1>really stand out and give more opportunities to explore an

0:16:20.720 --> 0:16:24.320
<v Speaker 1>experiment with music. The invention of the pickup opened up

0:16:24.400 --> 0:16:27.840
<v Speaker 1>new doors for musicians to make new sounds with guitars,

0:16:28.040 --> 0:16:31.520
<v Speaker 1>and it led to huge innovations in jazz and rock

0:16:31.560 --> 0:16:34.560
<v Speaker 1>and roll, tons of other genres, my favorites being like

0:16:34.640 --> 0:16:38.920
<v Speaker 1>glam rock, punk rock, new wave and garage rock. And

0:16:38.960 --> 0:16:41.080
<v Speaker 1>then we would get a lot of experimentations with the

0:16:41.080 --> 0:16:44.040
<v Speaker 1>pickups themselves. This meant we would end up with guitars

0:16:44.040 --> 0:16:46.840
<v Speaker 1>that had very distinct sounds to them. Right, Brian May's

0:16:46.840 --> 0:16:50.640
<v Speaker 1>guitars don't sound like anyone else's guitars because he wound

0:16:50.640 --> 0:16:53.720
<v Speaker 1>his pickups himself, at least in his early guitars he did.

0:16:54.120 --> 0:16:56.600
<v Speaker 1>So you might be talking about like big brands like

0:16:56.680 --> 0:16:59.760
<v Speaker 1>Fender and Gibson, or he might be talking about competitors

0:16:59.760 --> 0:17:02.520
<v Speaker 1>that have their own distinct elements that set them apart.

0:17:02.960 --> 0:17:07.760
<v Speaker 1>And it's all due to the invention of these pickups

0:17:08.040 --> 0:17:11.639
<v Speaker 1>along with the construction of the guitars themselves. So to me,

0:17:11.840 --> 0:17:16.680
<v Speaker 1>like the electric pickup really ushered in an entire new

0:17:16.720 --> 0:17:22.199
<v Speaker 1>way of making music and expressing yourself, something that just

0:17:22.480 --> 0:17:24.840
<v Speaker 1>was not possible before. So I had to put it

0:17:24.920 --> 0:17:28.119
<v Speaker 1>on the list. Plus, like, I started playing guitar during

0:17:28.160 --> 0:17:32.879
<v Speaker 1>the pandemic, and now I have two Fender guitars. I've

0:17:32.880 --> 0:17:35.439
<v Speaker 1>got a stratocaster and a telecaster, and I also have

0:17:35.520 --> 0:17:40.080
<v Speaker 1>a bass guitar. So I got pulled in y'all. And

0:17:40.240 --> 0:17:42.480
<v Speaker 1>let me tell you. When you get a guitar and

0:17:42.520 --> 0:17:45.280
<v Speaker 1>you start learning those chords and you get your first

0:17:45.720 --> 0:17:49.720
<v Speaker 1>like amplifier and pedal, like maybe adding a little effects

0:17:49.760 --> 0:17:52.760
<v Speaker 1>to that sound as you're processing the signal that's being

0:17:52.800 --> 0:17:58.280
<v Speaker 1>sent to the amplifier. Wow, it's just such an incredible feeling.

0:17:58.600 --> 0:18:01.159
<v Speaker 1>I wouldn't say I achieved rock god status, but it

0:18:01.240 --> 0:18:04.879
<v Speaker 1>sure is fun to play with. Okay, that's a good

0:18:05.040 --> 0:18:09.800
<v Speaker 1>start for a list of incredible pioneering technologies. We've got

0:18:09.800 --> 0:18:11.840
<v Speaker 1>several more to talk about before we get to that.

0:18:12.040 --> 0:18:14.960
<v Speaker 1>We're going to take a quick break to thank Nissan.

0:18:24.320 --> 0:18:27.959
<v Speaker 1>All right, So we're back. And recently I did an

0:18:27.960 --> 0:18:31.080
<v Speaker 1>episode about the history of the digital camera. Now I

0:18:31.119 --> 0:18:35.280
<v Speaker 1>don't want to go through that entire episode again, but

0:18:35.359 --> 0:18:37.960
<v Speaker 1>I do think it's important to acknowledge the development of

0:18:38.040 --> 0:18:42.359
<v Speaker 1>two different types of sensors, the charge coupled device aka

0:18:42.440 --> 0:18:47.159
<v Speaker 1>the CCD and the complementary metal oxide semiconductor or sea moss.

0:18:47.640 --> 0:18:50.400
<v Speaker 1>Both of these trace their history to the nineteen sixties

0:18:50.440 --> 0:18:53.199
<v Speaker 1>and both are important in technology that we use today.

0:18:53.560 --> 0:18:55.639
<v Speaker 1>The first out of the gate was actually sea moss.

0:18:55.800 --> 0:19:00.159
<v Speaker 1>Researchers at Fairchild's Research and Development Laboratory created the C

0:19:00.400 --> 0:19:03.679
<v Speaker 1>MOSS sensor. They build a semiconductor, which I'll remind you

0:19:03.920 --> 0:19:08.480
<v Speaker 1>semiconductor is something that under certain conditions operates as an

0:19:08.640 --> 0:19:12.560
<v Speaker 1>electrical conductor and in other conditions it operates as an

0:19:12.560 --> 0:19:17.280
<v Speaker 1>electrical insulator. This type of semiconductor was incredibly useful for

0:19:17.400 --> 0:19:20.240
<v Speaker 1>low power applications because it would draw next to no

0:19:20.440 --> 0:19:22.920
<v Speaker 1>power if it was just in standby mode. But we're

0:19:22.960 --> 0:19:27.560
<v Speaker 1>more concerned with a subset of sea moss sensors, namely

0:19:27.720 --> 0:19:31.280
<v Speaker 1>image sensors. So these sensors take light in the form

0:19:31.280 --> 0:19:35.680
<v Speaker 1>of photons and they transform the energy of light into

0:19:35.720 --> 0:19:39.919
<v Speaker 1>a different kind of energy, electrical current. The sensors consists

0:19:40.359 --> 0:19:45.119
<v Speaker 1>of photodiodes and these correspond to the pixels in a

0:19:45.160 --> 0:19:49.800
<v Speaker 1>digital image. The intensity of light hitting each photodiode determines

0:19:49.840 --> 0:19:53.760
<v Speaker 1>the amplitude of electrical charge that each photodiode generates. This

0:19:53.800 --> 0:19:57.159
<v Speaker 1>in turn goes through an analog to digital converter to

0:19:57.240 --> 0:20:00.280
<v Speaker 1>be processed into a digital image. There's a lot more

0:20:00.280 --> 0:20:02.000
<v Speaker 1>to it than that, but you get the general idea.

0:20:02.440 --> 0:20:06.560
<v Speaker 1>With sea MAS sensors, each photodiode has its own amplifier,

0:20:07.080 --> 0:20:11.480
<v Speaker 1>so the photodiode captures the light, converts it to electrical current,

0:20:11.840 --> 0:20:15.240
<v Speaker 1>It goes through an amplifier for that specific photodiode and

0:20:15.280 --> 0:20:18.159
<v Speaker 1>then continues on through the path to the analog to

0:20:18.240 --> 0:20:22.520
<v Speaker 1>digital converter. That's important because the charge couple device or

0:20:22.560 --> 0:20:26.160
<v Speaker 1>CCD works in a slightly different way. Now. It followed

0:20:26.160 --> 0:20:28.560
<v Speaker 1>in nineteen sixty nine, so it was the second of

0:20:28.640 --> 0:20:30.840
<v Speaker 1>the two sensors to be developed, and it came out

0:20:30.880 --> 0:20:34.040
<v Speaker 1>of the work of scientists who are at Bell Labs. So,

0:20:34.320 --> 0:20:37.240
<v Speaker 1>like a sea MAS sensor, the CCD also consists of

0:20:37.280 --> 0:20:41.360
<v Speaker 1>a grid or mosaic of photodiodes, but the CCD can

0:20:41.440 --> 0:20:45.000
<v Speaker 1>have as few as just one amplifier, So instead of

0:20:45.119 --> 0:20:49.639
<v Speaker 1>each photodiode wired to its own amplifier, the overall CCD

0:20:49.800 --> 0:20:53.600
<v Speaker 1>stores a collection of charges. Then it shifts those charges

0:20:53.720 --> 0:20:57.760
<v Speaker 1>off that are then amplified and processed, and they're shifted

0:20:57.920 --> 0:21:00.159
<v Speaker 1>row by row if you think of it as a grid, right,

0:21:00.560 --> 0:21:04.520
<v Speaker 1>So you shift everything over one step up and then

0:21:05.200 --> 0:21:08.080
<v Speaker 1>you process that and go it through the amplifier. Then

0:21:08.080 --> 0:21:10.760
<v Speaker 1>you do it again and again until you've transferred the

0:21:10.920 --> 0:21:15.440
<v Speaker 1>entire grid of charges. The reason why this is important

0:21:15.480 --> 0:21:19.159
<v Speaker 1>is because using just the one amplifier the one pathway,

0:21:19.560 --> 0:21:23.160
<v Speaker 1>reduces the amount of noise generated through electrical leakage, which

0:21:23.240 --> 0:21:26.800
<v Speaker 1>leads to better images. You don't have problems like striation

0:21:27.040 --> 0:21:29.640
<v Speaker 1>in your digital photos, at least not to the level

0:21:29.640 --> 0:21:32.679
<v Speaker 1>that you would with old seamos digital cameras. Now, in

0:21:32.720 --> 0:21:36.680
<v Speaker 1>more recent years, improvements in seams technology has really changed

0:21:36.720 --> 0:21:40.440
<v Speaker 1>the scene. So now seamos has come to dominate technologies

0:21:40.760 --> 0:21:44.119
<v Speaker 1>like VR and AR headsets, and that's due in part

0:21:44.160 --> 0:21:47.560
<v Speaker 1>to the fact that seamos is far more power efficient

0:21:47.720 --> 0:21:51.160
<v Speaker 1>than CCD. It's also far less expensive, so it helps

0:21:51.240 --> 0:21:54.880
<v Speaker 1>bring costs down. But these innovations led to the development

0:21:54.880 --> 0:21:57.880
<v Speaker 1>of digital cameras and digital headsets, and that also means

0:21:57.920 --> 0:22:01.520
<v Speaker 1>they had a huge impact on an establish industry, namely

0:22:01.680 --> 0:22:04.840
<v Speaker 1>the film industry. And you want to talk about disruptive.

0:22:05.280 --> 0:22:08.399
<v Speaker 1>Digital cameras were incredibly disruptive to the film industry and

0:22:08.440 --> 0:22:10.840
<v Speaker 1>still are today. So I'm talking about film as in

0:22:10.960 --> 0:22:14.000
<v Speaker 1>motion pictures as well as film as in the physical

0:22:14.080 --> 0:22:16.879
<v Speaker 1>medium that we used to depend upon if we were

0:22:16.960 --> 0:22:21.520
<v Speaker 1>taking photos or filming something. Digital photography would have a

0:22:21.600 --> 0:22:25.600
<v Speaker 1>massive impact on that industry, particularly once it became standard

0:22:25.640 --> 0:22:28.720
<v Speaker 1>for our phones to have digital image sensors in them.

0:22:28.800 --> 0:22:32.000
<v Speaker 1>That was truly a game changer. Now we're entering into

0:22:32.320 --> 0:22:35.760
<v Speaker 1>an era of mixed reality headsets that use these types

0:22:35.800 --> 0:22:39.679
<v Speaker 1>of image sensors to help interpret and recontextualize the visual

0:22:39.760 --> 0:22:44.400
<v Speaker 1>world around us, like we're able to augment our experience,

0:22:44.920 --> 0:22:47.199
<v Speaker 1>and in large part it's due to the fact that

0:22:47.240 --> 0:22:49.840
<v Speaker 1>we have these types of sensors. It's hard to put

0:22:49.880 --> 0:22:53.720
<v Speaker 1>into words how powerful this is now. At the moment,

0:22:53.760 --> 0:22:56.479
<v Speaker 1>we're still in an era where the tech is pretty

0:22:56.480 --> 0:22:59.640
<v Speaker 1>expensive for things like VR and mixed reality, and therefore

0:23:00.280 --> 0:23:02.840
<v Speaker 1>it is very much limited to a niche audience, right,

0:23:02.920 --> 0:23:06.080
<v Speaker 1>not everybody has a mixed reality headset, But the potential

0:23:06.119 --> 0:23:09.320
<v Speaker 1>of this technology to really augment our experiences is really

0:23:09.359 --> 0:23:12.679
<v Speaker 1>mind blowing. We may not ever reach the levels of

0:23:12.720 --> 0:23:15.560
<v Speaker 1>something like Ready Player one, but we're already seeing the

0:23:15.600 --> 0:23:19.920
<v Speaker 1>tech implemented into everything from smart glasses to car displays. Now,

0:23:19.960 --> 0:23:23.080
<v Speaker 1>if we're talking about tech that forged a new path,

0:23:23.160 --> 0:23:25.280
<v Speaker 1>I think we have to give a nod to Doug

0:23:25.520 --> 0:23:28.200
<v Speaker 1>Ingelbart and his team at what was at the time

0:23:28.280 --> 0:23:31.520
<v Speaker 1>called the Stanford Research Institute. These days we call it

0:23:31.680 --> 0:23:36.120
<v Speaker 1>SRI International. So back in nineteen sixty four, Inglebart presented

0:23:36.160 --> 0:23:40.480
<v Speaker 1>a technology that would have a gargantuan impact on computers

0:23:40.520 --> 0:23:44.120
<v Speaker 1>and specifically computer interfaces, and it was when he introduced

0:23:44.480 --> 0:23:48.040
<v Speaker 1>the humble computer mouse. Now, the original computer mouse was

0:23:48.160 --> 0:23:51.520
<v Speaker 1>inside a little wooden chassis and had wheels to allow

0:23:51.560 --> 0:23:53.960
<v Speaker 1>you to move it across the table top. It wasn't

0:23:54.000 --> 0:23:57.640
<v Speaker 1>like based on a little track ball, but rather these

0:23:57.680 --> 0:24:01.160
<v Speaker 1>little wheels. It also had a single button to use

0:24:01.200 --> 0:24:04.120
<v Speaker 1>to select things and using a mouse single Bart showed

0:24:04.119 --> 0:24:06.359
<v Speaker 1>how it was easy to convert movements across an x

0:24:06.520 --> 0:24:10.200
<v Speaker 1>y axis in one plane like the horizontal plane as

0:24:10.240 --> 0:24:14.560
<v Speaker 1>in your desktop, and to have that connect to the

0:24:14.600 --> 0:24:17.520
<v Speaker 1>movements of a cursor on a different plane, you know,

0:24:17.560 --> 0:24:20.080
<v Speaker 1>a vertical display. And if you think about that ver

0:24:20.080 --> 0:24:22.840
<v Speaker 1>a second, I think it's really remarkable. We take it

0:24:22.840 --> 0:24:24.879
<v Speaker 1>for granted today, right, We take it for granted that

0:24:24.920 --> 0:24:26.920
<v Speaker 1>if you have your hand on a mouse, you're moving

0:24:26.920 --> 0:24:29.800
<v Speaker 1>it around the table, you're moving a cursor across your screen.

0:24:30.080 --> 0:24:32.320
<v Speaker 1>But you got to remember that that's a flip of

0:24:32.359 --> 0:24:35.520
<v Speaker 1>a plane of ninety degrees. Today, it's second nature to

0:24:35.600 --> 0:24:37.840
<v Speaker 1>use a computer mouse. We don't even consider for a

0:24:37.840 --> 0:24:41.320
<v Speaker 1>moment that we're making movements along one set of axes

0:24:41.800 --> 0:24:44.040
<v Speaker 1>in order to control elements on a totally different set

0:24:44.040 --> 0:24:46.520
<v Speaker 1>of axis. It's just natural. But there was a time

0:24:46.520 --> 0:24:49.960
<v Speaker 1>before the computer mouse where that wasn't a foregone conclusion. Now,

0:24:50.000 --> 0:24:52.960
<v Speaker 1>the computer mouse, along with the graphical user interface or

0:24:53.359 --> 0:24:57.719
<v Speaker 1>gy or guy, would define computer interfaces in the future,

0:24:57.760 --> 0:25:01.400
<v Speaker 1>though it would admittedly take a few decades. The first

0:25:01.440 --> 0:25:04.760
<v Speaker 1>personal computers focused on text and keyboard inputs. Right. They

0:25:04.760 --> 0:25:08.080
<v Speaker 1>didn't have a mouse, they didn't have graphic user interfaces.

0:25:08.520 --> 0:25:12.240
<v Speaker 1>But the Apple Macintosh and the birth of Microsoft Windows

0:25:12.440 --> 0:25:14.879
<v Speaker 1>would usher in a new era of computer interfaces and

0:25:14.880 --> 0:25:19.040
<v Speaker 1>control systems, and it's stuck around ever since. Even in

0:25:19.080 --> 0:25:22.520
<v Speaker 1>the era of touch based interfaces, the history of the

0:25:22.520 --> 0:25:25.879
<v Speaker 1>mouse is still there. We still have guy phones and such,

0:25:26.160 --> 0:25:28.639
<v Speaker 1>so even in devices that don't have a computer mouse,

0:25:28.920 --> 0:25:32.000
<v Speaker 1>the impact of the mouse is still felt because the

0:25:32.040 --> 0:25:35.800
<v Speaker 1>design of the interface dates back to when we were

0:25:35.880 --> 0:25:39.200
<v Speaker 1>using a computer mouse. But you know, talking about guy

0:25:39.280 --> 0:25:42.399
<v Speaker 1>phones is fun. Now. I'm fascinated with the longevity of

0:25:42.480 --> 0:25:44.520
<v Speaker 1>the computer mouse, while the invention dates back to the

0:25:44.600 --> 0:25:47.879
<v Speaker 1>nineteen sixties. For personal computers, we can really point to

0:25:47.960 --> 0:25:50.280
<v Speaker 1>nineteen eighty four as being the real beginning with the

0:25:50.320 --> 0:25:53.880
<v Speaker 1>debut of the Macintosh computer. But considering all the other

0:25:54.000 --> 0:25:56.960
<v Speaker 1>methods that we have to interface with computers, from gestures

0:25:57.000 --> 0:25:59.840
<v Speaker 1>to voice, it is telling to me that the keyboard

0:25:59.840 --> 0:26:02.840
<v Speaker 1>and who else combo is still the dominant method, at

0:26:02.920 --> 0:26:06.360
<v Speaker 1>least for desktop computers, which is really saying something. Now,

0:26:06.359 --> 0:26:09.600
<v Speaker 1>I think there's no better way to conclude this episode

0:26:09.920 --> 0:26:13.760
<v Speaker 1>than with a discussion about the iPhone. Now, let's be clear,

0:26:13.920 --> 0:26:17.240
<v Speaker 1>the iPhone was not the first smartphone. It wasn't the

0:26:17.240 --> 0:26:19.719
<v Speaker 1>first device to even have a multi touch display. There

0:26:19.720 --> 0:26:22.600
<v Speaker 1>were prototypes that were out there that already were working

0:26:22.640 --> 0:26:25.800
<v Speaker 1>in that field. However, it was the first smartphone to

0:26:25.800 --> 0:26:30.680
<v Speaker 1>bring the smartphone form factor to the mainstream public. Before

0:26:30.720 --> 0:26:34.720
<v Speaker 1>the iPhone, smartphones were more utilitarian. They were relegated to

0:26:34.760 --> 0:26:38.480
<v Speaker 1>folks like executives and early adopters who had deep pockets.

0:26:38.880 --> 0:26:43.320
<v Speaker 1>They typically had physical keyboards, and they stressed function over form.

0:26:43.680 --> 0:26:46.480
<v Speaker 1>The iPhone would change all of that. So when Steve

0:26:46.560 --> 0:26:49.520
<v Speaker 1>Jobs first unveiled the iPhone back in early two thousand

0:26:49.560 --> 0:26:52.520
<v Speaker 1>and seven, he emphasized how it was the combination of

0:26:52.560 --> 0:26:57.879
<v Speaker 1>a widescreen iPod would touch controls, a quote revolutionary mobile

0:26:58.000 --> 0:27:02.000
<v Speaker 1>phone end quote, and a break through Internet communications device.

0:27:02.440 --> 0:27:04.280
<v Speaker 1>And perhaps at the time you might be forgiven for

0:27:04.280 --> 0:27:06.800
<v Speaker 1>thinking some of this was marketing hyperbole, right, it was

0:27:06.840 --> 0:27:09.639
<v Speaker 1>all razzle dazzle. But I would say that calling it

0:27:09.680 --> 0:27:12.760
<v Speaker 1>a breakthrough Internet communications device turned out to be a

0:27:12.880 --> 0:27:19.119
<v Speaker 1>massive understatement. The iPhone would transform the Web as we

0:27:19.200 --> 0:27:22.240
<v Speaker 1>know it, and I actually saw this unfold in real

0:27:22.359 --> 0:27:25.400
<v Speaker 1>time because in early two thousand and seven, I started

0:27:25.400 --> 0:27:28.800
<v Speaker 1>my job at HowStuffWorks dot com, which is a website

0:27:28.800 --> 0:27:31.960
<v Speaker 1>dedicated to explaining the mysteries of the universe one topic

0:27:32.000 --> 0:27:35.640
<v Speaker 1>at a time. I started just a month after Steve

0:27:35.720 --> 0:27:39.000
<v Speaker 1>Jobs had unveiled the iPhone. He did so in January

0:27:39.080 --> 0:27:40.960
<v Speaker 1>ninth of two thousand and seven, and my first day

0:27:41.040 --> 0:27:44.480
<v Speaker 1>was February fifteenth, two thousand and seven, but the phone

0:27:44.480 --> 0:27:47.440
<v Speaker 1>wouldn't actually launch until that summer. It launched on June

0:27:47.560 --> 0:27:49.800
<v Speaker 1>twenty ninth, so it still had six months to go

0:27:49.840 --> 0:27:52.280
<v Speaker 1>before it would come out, So we had no clue

0:27:52.680 --> 0:27:54.959
<v Speaker 1>at the time that it was going to change everything.

0:27:55.440 --> 0:27:58.600
<v Speaker 1>But that launch started a trend, and that trend was

0:27:58.600 --> 0:28:01.240
<v Speaker 1>that lots of people would end up buying a smartphone,

0:28:01.280 --> 0:28:03.320
<v Speaker 1>and if it wasn't an iPhone, then it might be

0:28:03.359 --> 0:28:06.160
<v Speaker 1>an Android device, because those came out the following year

0:28:06.160 --> 0:28:08.560
<v Speaker 1>in two thousand and eight, or you know, maybe they

0:28:08.560 --> 0:28:10.760
<v Speaker 1>were one of those poor folks who ended up with

0:28:10.800 --> 0:28:13.800
<v Speaker 1>a Windows phone. I say poor folks because Windows phones

0:28:13.840 --> 0:28:16.600
<v Speaker 1>just didn't stick around very much. They weren't very well supported,

0:28:16.600 --> 0:28:18.640
<v Speaker 1>they had a very small user base. But the point

0:28:18.680 --> 0:28:22.200
<v Speaker 1>I'm making is that the consumer smartphone era had arrived

0:28:22.520 --> 0:28:25.040
<v Speaker 1>and it meant that people were shifting their behavior. So

0:28:25.080 --> 0:28:29.240
<v Speaker 1>instead of using desktop or laptop computers to access the web,

0:28:29.720 --> 0:28:33.280
<v Speaker 1>more folks were using their mobile devices. But that presented

0:28:33.320 --> 0:28:37.359
<v Speaker 1>a major challenge to website developers. The design and layout

0:28:37.400 --> 0:28:41.160
<v Speaker 1>of web pages often didn't mesh well with the mobile experience.

0:28:41.600 --> 0:28:44.800
<v Speaker 1>Either everything would appear to be far too small, or

0:28:44.880 --> 0:28:47.920
<v Speaker 1>navigating the page was just way too clunky and required

0:28:48.040 --> 0:28:50.920
<v Speaker 1>too much swiping and dragging your finger on the screen.

0:28:51.280 --> 0:28:56.120
<v Speaker 1>The change in behaviors necessitated a change in design practices

0:28:56.160 --> 0:28:58.800
<v Speaker 1>for the entire web. It was clear that if you

0:28:58.880 --> 0:29:01.440
<v Speaker 1>wanted to remain real event on the web, you needed

0:29:01.480 --> 0:29:04.880
<v Speaker 1>to make sure your website was optimized for different methods

0:29:04.880 --> 0:29:09.880
<v Speaker 1>of accessing that site, including mobile phones. So companies spent

0:29:10.400 --> 0:29:13.280
<v Speaker 1>millions of dollars in order to catch up, and there

0:29:13.280 --> 0:29:17.000
<v Speaker 1>were entire careers that came into being as a result

0:29:17.000 --> 0:29:20.640
<v Speaker 1>of this, with new generations of web developers specializing and optimization.

0:29:21.160 --> 0:29:23.560
<v Speaker 1>Beyond this change, which I assure you was enough to

0:29:23.640 --> 0:29:27.360
<v Speaker 1>justify putting the iPhone on this list, Apple's smartphone would

0:29:27.440 --> 0:29:32.280
<v Speaker 1>lead to other massive transformations. So having a digital camera

0:29:32.360 --> 0:29:34.840
<v Speaker 1>incorporated into the design of the iPhone would mean that

0:29:34.880 --> 0:29:37.280
<v Speaker 1>you could leave your normal camera at home and just

0:29:37.320 --> 0:29:40.480
<v Speaker 1>rely on your smartphone to snap a pick or even video.

0:29:41.000 --> 0:29:44.160
<v Speaker 1>The evolution of streaming media would mean you wouldn't even

0:29:44.200 --> 0:29:46.840
<v Speaker 1>have to carry a standalone digital media player. You could

0:29:46.840 --> 0:29:49.800
<v Speaker 1>just listen to your music on your smartphone. While the

0:29:49.840 --> 0:29:53.800
<v Speaker 1>iPhone and other smartphones might not be superior to these

0:29:53.920 --> 0:29:57.560
<v Speaker 1>individual gadgets, the convenience of having just a single device

0:29:57.600 --> 0:30:00.040
<v Speaker 1>that did it all really made up for it. The

0:30:00.120 --> 0:30:03.640
<v Speaker 1>rival of the App Store was another massive shift, again

0:30:04.000 --> 0:30:07.600
<v Speaker 1>thanks to Apple's iPhone. We used to talk about programs

0:30:07.800 --> 0:30:09.920
<v Speaker 1>back in the day. We don't really say the word

0:30:09.960 --> 0:30:13.880
<v Speaker 1>programmed that much anymore. Now. We talk about applications innovation

0:30:14.040 --> 0:30:16.840
<v Speaker 1>in the app space, where developers figured out new ways

0:30:16.880 --> 0:30:21.800
<v Speaker 1>to leverage smartphone features like geolocation, data or connectivity. They

0:30:21.880 --> 0:30:25.000
<v Speaker 1>really opened up opportunities like never before. I mean, billion

0:30:25.160 --> 0:30:28.800
<v Speaker 1>dollar companies emerged out of these opportunities, and while not

0:30:28.880 --> 0:30:32.680
<v Speaker 1>all of them would stick around, some would change our lives.

0:30:33.200 --> 0:30:35.160
<v Speaker 1>So I'm excited to see what other devices in my

0:30:35.200 --> 0:30:38.200
<v Speaker 1>lifetime will make this kind of huge impact, some of

0:30:38.200 --> 0:30:40.880
<v Speaker 1>which we may not notice until after the fact. So

0:30:41.040 --> 0:30:43.280
<v Speaker 1>is it possible that Apple will pull it off again?

0:30:43.400 --> 0:30:46.320
<v Speaker 1>Is it possible that the vision pro will one day

0:30:46.480 --> 0:30:48.959
<v Speaker 1>join a list like this one? Or is it going

0:30:49.000 --> 0:30:51.000
<v Speaker 1>to take some other huge leap for that kind of

0:30:51.000 --> 0:30:55.120
<v Speaker 1>technology to grow beyond early adopters who have big old

0:30:55.200 --> 0:30:58.280
<v Speaker 1>wallets and what other innovations are going to stand out

0:30:58.320 --> 0:31:02.840
<v Speaker 1>as game changers. Can't wait to find out. To me,

0:31:03.000 --> 0:31:06.000
<v Speaker 1>that's one of the really exciting things about covering technology.

0:31:06.280 --> 0:31:09.640
<v Speaker 1>I like talking about improvements that happen over time and

0:31:09.720 --> 0:31:12.840
<v Speaker 1>the gradual evolution of technologies as well, but it's really

0:31:12.840 --> 0:31:17.640
<v Speaker 1>exciting to zero in on a specific technology that would

0:31:17.760 --> 0:31:22.800
<v Speaker 1>ultimately have a massive impact on us, either directly or indirectly.

0:31:23.120 --> 0:31:25.720
<v Speaker 1>And I really do believe that the ones I've mentioned

0:31:25.760 --> 0:31:29.440
<v Speaker 1>today fall into that category. Well that's it for this episode.

0:31:29.440 --> 0:31:33.880
<v Speaker 1>Thanks again to Nissan for sponsoring us to explore this

0:31:34.000 --> 0:31:39.040
<v Speaker 1>world of pioneering technology, and I'm sure I'll do more

0:31:39.080 --> 0:31:41.960
<v Speaker 1>episodes in the future talking about other examples, because this

0:31:42.120 --> 0:31:45.520
<v Speaker 1>is just a small collection. I hope you are all well,

0:31:46.040 --> 0:31:55.000
<v Speaker 1>and I'll talk to you again really soon. Tech Stuff

0:31:55.080 --> 0:31:59.600
<v Speaker 1>is an iHeartRadio production. For more podcasts from iHeartRadio, visit

0:31:59.640 --> 0:32:03.080
<v Speaker 1>thee heart Radio app, Apple Podcasts, or wherever you listen

0:32:03.120 --> 0:32:04.160
<v Speaker 1>to your favorite shows.