1 00:00:02,720 --> 00:00:07,560 Speaker 1: Bloomberg Audio Studios, podcasts, radio news. 2 00:00:08,640 --> 00:00:14,280 Speaker 2: Gamers, start your engines, let's a go. If that sound 3 00:00:14,360 --> 00:00:17,119 Speaker 2: brings back memories, You're likely one of the hundreds of 4 00:00:17,160 --> 00:00:20,800 Speaker 2: millions of people who's owned or currently owns a Nintendo 5 00:00:20,920 --> 00:00:25,400 Speaker 2: gaming device, and this week the company is hoping to 6 00:00:25,440 --> 00:00:28,160 Speaker 2: add to that number when it releases the next generation 7 00:00:28,320 --> 00:00:31,080 Speaker 2: of its most popular console, the Switch. 8 00:00:30,840 --> 00:00:36,440 Speaker 1: To Nintendo Switch to joyconto controllers that attach in a 9 00:00:36,479 --> 00:00:39,199 Speaker 1: snap and a big, vivid hid. The Switch has been 10 00:00:39,640 --> 00:00:41,760 Speaker 1: a massive hit for Nintendo. 11 00:00:42,440 --> 00:00:45,960 Speaker 2: Your Road Ready is a Bloomberg opinion columnist based in Tokyo. 12 00:00:46,720 --> 00:00:49,599 Speaker 1: Nintendo have made about one hundred billion dollars in revenue 13 00:00:49,920 --> 00:00:53,240 Speaker 1: over the lifetime all the Switch that is sold over 14 00:00:53,240 --> 00:00:57,640 Speaker 1: one hundred and fifty million units worldwide, and it has 15 00:00:57,920 --> 00:01:00,480 Speaker 1: absolutely rejuced Nintendo's price. 16 00:01:01,080 --> 00:01:03,960 Speaker 2: The Switch launched back in twenty seventeen, and it's on 17 00:01:04,040 --> 00:01:08,920 Speaker 2: track to become Nintendo's most successful device. Ever, eight years later, 18 00:01:09,000 --> 00:01:11,679 Speaker 2: the company is hoping to recreate some of that magic 19 00:01:11,840 --> 00:01:15,920 Speaker 2: by dropping a new premium product. What's new about the 20 00:01:15,959 --> 00:01:16,520 Speaker 2: Switch too? 21 00:01:17,280 --> 00:01:20,240 Speaker 1: It is everything that you love about the Switch one 22 00:01:20,480 --> 00:01:23,959 Speaker 1: powered up. It has a much better and larger screen 23 00:01:24,319 --> 00:01:27,880 Speaker 1: than the original Switch. I've seen it myself. It looks fantastic. 24 00:01:28,240 --> 00:01:31,000 Speaker 1: It's going to have a whole host of new games, 25 00:01:31,040 --> 00:01:34,240 Speaker 1: starting with Mario Karts World. It's only going to be 26 00:01:34,240 --> 00:01:36,800 Speaker 1: available on the Switch too. 27 00:01:37,040 --> 00:01:40,680 Speaker 2: To outsiders, it may seem like Nintendo is riding high, 28 00:01:41,080 --> 00:01:44,080 Speaker 2: but Garod says this is actually a risky period for 29 00:01:44,120 --> 00:01:49,080 Speaker 2: the company. That's because Nintendo's business is almost entirely reliant 30 00:01:49,200 --> 00:01:53,240 Speaker 2: on this one device, Unlike its closest competitors Sony, who 31 00:01:53,320 --> 00:01:56,040 Speaker 2: makes the PlayStation, and Microsoft with the Xbox. 32 00:01:56,360 --> 00:01:59,240 Speaker 1: Nintendo right now would seem to be at the top 33 00:01:59,240 --> 00:02:01,720 Speaker 1: of the world. Their stock is just off an all 34 00:02:01,760 --> 00:02:06,360 Speaker 1: time high. But this is also the riskiest time for Nintendo. 35 00:02:06,480 --> 00:02:09,679 Speaker 1: They really need to make a success out of this right. 36 00:02:10,200 --> 00:02:13,600 Speaker 1: If they don't, they don't have something else to fall 37 00:02:13,600 --> 00:02:15,560 Speaker 1: back on, like Sony or Microsoft. 38 00:02:19,639 --> 00:02:22,399 Speaker 2: This is the Big Take Asia from Bloomberg News. I'm 39 00:02:22,440 --> 00:02:25,440 Speaker 2: one High. Every week we take you inside some of 40 00:02:25,480 --> 00:02:28,840 Speaker 2: the world's biggest and most powerful economies and the markets, 41 00:02:28,880 --> 00:02:33,320 Speaker 2: tycoons and businesses that drive this ever shifting region. Today 42 00:02:33,320 --> 00:02:36,400 Speaker 2: in the show, Nintendo's big bet on the Switch Too, 43 00:02:36,960 --> 00:02:39,960 Speaker 2: and why it can't afford any missteps this time around. 44 00:02:45,240 --> 00:02:47,840 Speaker 2: Brod did you grow up playing video games? Do you 45 00:02:47,880 --> 00:02:49,400 Speaker 2: remember your first video console? 46 00:02:50,639 --> 00:02:53,520 Speaker 1: Absolutely, I've been playing video games almost for as long 47 00:02:53,560 --> 00:02:56,440 Speaker 1: as I can remember. The first Nintendo console that I 48 00:02:56,480 --> 00:03:00,880 Speaker 1: remember having was the NES, Nintendo's first console on the 49 00:03:00,919 --> 00:03:03,200 Speaker 1: first game that I remember playing on that was the 50 00:03:03,240 --> 00:03:05,080 Speaker 1: original Super Mario Brothers. 51 00:03:05,480 --> 00:03:07,960 Speaker 2: We were actually the first kids on the block who 52 00:03:08,120 --> 00:03:10,600 Speaker 2: also had the original NES. This is the one that 53 00:03:10,639 --> 00:03:12,800 Speaker 2: came with the robot. Maybe it was the second edition 54 00:03:12,880 --> 00:03:14,120 Speaker 2: for the American markin Oh. 55 00:03:14,040 --> 00:03:16,480 Speaker 1: Well, you had the robot rob the robot. Yeah, it 56 00:03:16,560 --> 00:03:17,239 Speaker 1: was so cool. 57 00:03:17,320 --> 00:03:19,320 Speaker 2: All the kids came through our house and I remember 58 00:03:19,360 --> 00:03:22,359 Speaker 2: we're all dazzled by the robots. When I first heard 59 00:03:22,400 --> 00:03:25,919 Speaker 2: about Nintendo in the early eighties, its products were cool 60 00:03:26,120 --> 00:03:29,360 Speaker 2: and cutting edge. Would you be the one to witness 61 00:03:29,400 --> 00:03:32,720 Speaker 2: the birth of the incredible Nintendo Entertainment system, the one 62 00:03:32,760 --> 00:03:35,920 Speaker 2: to play with rob the extraordinary video robot batteries not 63 00:03:36,000 --> 00:03:40,080 Speaker 2: included help tech. We are talking about Nintendo's launch of 64 00:03:40,120 --> 00:03:43,080 Speaker 2: the switch to today, and I wonder as we're talking 65 00:03:43,400 --> 00:03:46,960 Speaker 2: how much of its success is really about nostalgia. 66 00:03:47,640 --> 00:03:50,920 Speaker 1: I'm not sure if nostalgia is really the right word 67 00:03:51,160 --> 00:03:56,720 Speaker 1: so much as connection to those characters Nintendo. I think 68 00:03:56,760 --> 00:04:01,840 Speaker 1: has been uniquely good at being able to create characters 69 00:04:01,960 --> 00:04:05,480 Speaker 1: and maintain them over the course of so many years, 70 00:04:05,760 --> 00:04:08,960 Speaker 1: so it's almost more like a timeless quality to these characters. 71 00:04:09,040 --> 00:04:11,120 Speaker 1: Just as you know Disney has been able to do 72 00:04:11,240 --> 00:04:14,880 Speaker 1: with Mickey Mouse, Nintendo has been able to do with Mario, Zelda, 73 00:04:15,000 --> 00:04:16,760 Speaker 1: and so on across these franchises. 74 00:04:17,480 --> 00:04:20,640 Speaker 2: In the fiscal year of twenty twenty four, Nintendo sold 75 00:04:20,680 --> 00:04:24,080 Speaker 2: more than eight million units of Mario Kart eight Deluxe, 76 00:04:24,200 --> 00:04:27,320 Speaker 2: a game first released more than a decade ago, and 77 00:04:27,400 --> 00:04:30,560 Speaker 2: altogether the company has sold more than seventy five million 78 00:04:30,680 --> 00:04:34,080 Speaker 2: units without giving any discounts. On top of that, the 79 00:04:34,160 --> 00:04:36,560 Speaker 2: majority of the games sold on the Switch are created 80 00:04:36,600 --> 00:04:39,799 Speaker 2: by Nintendo and played exclusively on the device. 81 00:04:40,560 --> 00:04:45,000 Speaker 1: Nintendo's secret SOSS is the intellectual property that they've built. 82 00:04:45,520 --> 00:04:49,320 Speaker 1: That's a cold way to describe what is a very 83 00:04:49,960 --> 00:04:55,400 Speaker 1: warm collection of different franchises and different characters that so 84 00:04:55,520 --> 00:05:00,520 Speaker 1: many people across different generations love. These are characters that, 85 00:05:01,040 --> 00:05:04,000 Speaker 1: in this case it's something like Mario or Zelda, several 86 00:05:04,040 --> 00:05:06,920 Speaker 1: generations have now grown up with, and that I think 87 00:05:07,040 --> 00:05:11,880 Speaker 1: is really the thing that separates Nintendo from its competitors 88 00:05:12,400 --> 00:05:16,880 Speaker 1: is that they're almost stewards now of these characters of 89 00:05:16,920 --> 00:05:20,800 Speaker 1: these franchises that are so beloved across the world. 90 00:05:21,400 --> 00:05:25,120 Speaker 2: Besides the games, Nintendo is also famous for its unique 91 00:05:25,120 --> 00:05:29,440 Speaker 2: hardware designed to create new experiences rather than just upgrading 92 00:05:29,520 --> 00:05:34,240 Speaker 2: existing hardware with flashier graphics, something it's competitors like Sony 93 00:05:34,320 --> 00:05:37,360 Speaker 2: has done with the popular PlayStation with. 94 00:05:37,279 --> 00:05:39,280 Speaker 1: The PlayStation you know, he went for the PlayStation one, 95 00:05:39,320 --> 00:05:44,080 Speaker 1: PlayStation two, PlayStation three. Each generation is broadly similar to 96 00:05:44,160 --> 00:05:47,720 Speaker 1: the previous one. Of course, the hardware inside is very 97 00:05:47,760 --> 00:05:50,960 Speaker 1: different and much improved from one generation to the next, 98 00:05:51,200 --> 00:05:55,360 Speaker 1: but the main focus of the style of playing doesn't 99 00:05:55,400 --> 00:05:58,159 Speaker 1: really change that much. The name doesn't really change that much. 100 00:05:58,600 --> 00:06:01,719 Speaker 1: Nintendo withdrew from that kind of way of doing things 101 00:06:01,880 --> 00:06:04,920 Speaker 1: quite a long time ago and decided to focus more 102 00:06:04,960 --> 00:06:11,000 Speaker 1: on play experiences. They have generally gone into each new 103 00:06:11,160 --> 00:06:16,600 Speaker 1: generation of product trying to do something new. From the 104 00:06:16,880 --> 00:06:20,800 Speaker 1: Super Nintendo to the Nintendo sixty four, it has a 105 00:06:20,839 --> 00:06:23,640 Speaker 1: different way of playing. They go from the Nintendo sixty 106 00:06:23,640 --> 00:06:26,360 Speaker 1: four to the GameCube. They went from the GameCube then 107 00:06:26,440 --> 00:06:27,960 Speaker 1: to the wi and yet with each one of these 108 00:06:27,960 --> 00:06:31,440 Speaker 1: you're seeing the name changes, the philosophy changes, what they 109 00:06:31,480 --> 00:06:34,440 Speaker 1: want to do with the changes, and oftentimes they have 110 00:06:34,600 --> 00:06:37,960 Speaker 1: a hardware innovation that keep users coming back for a 111 00:06:38,000 --> 00:06:38,760 Speaker 1: new experience. 112 00:06:40,800 --> 00:06:43,880 Speaker 2: That's why Nintendo takes its time with research and development, 113 00:06:44,160 --> 00:06:48,040 Speaker 2: meaning fans often have to wait years for new products. 114 00:06:48,560 --> 00:06:52,320 Speaker 1: The late president Satoriwata talked about the need to surprise 115 00:06:52,440 --> 00:06:55,520 Speaker 1: gamers and to give them something new, much to the 116 00:06:55,600 --> 00:06:59,400 Speaker 1: chagrin of shareholders over the years, They're not focused on 117 00:06:59,600 --> 00:07:02,479 Speaker 1: extrac taking as much profit from their business as they 118 00:07:02,520 --> 00:07:06,560 Speaker 1: possibly can. They're very much focused on the player, and. 119 00:07:06,560 --> 00:07:10,360 Speaker 2: For the most part, Nintendo's player focused strategy has paid off. 120 00:07:10,840 --> 00:07:14,000 Speaker 2: One of its most successful breakthroughs was the Wei console 121 00:07:14,080 --> 00:07:16,880 Speaker 2: in two thousand and six. It was an instant success 122 00:07:17,040 --> 00:07:20,120 Speaker 2: in Nintendo's best selling game system for fifteen years. 123 00:07:21,680 --> 00:07:25,600 Speaker 1: It was on every late night talk show. South Park 124 00:07:25,640 --> 00:07:28,520 Speaker 1: had a whole episode around the kids trying to get it. 125 00:07:29,000 --> 00:07:31,440 Speaker 2: There you are, Eric, what are you doing here? I'm 126 00:07:31,440 --> 00:07:33,360 Speaker 2: waiting for the new Nintendo we to come at. 127 00:07:33,640 --> 00:07:36,160 Speaker 1: The controller did not look like anything that a traditional 128 00:07:36,160 --> 00:07:39,720 Speaker 1: controller looked at the time. A lot of the games involved, 129 00:07:39,720 --> 00:07:42,640 Speaker 1: you know, using motion sensing technology, and the idea was 130 00:07:42,640 --> 00:07:45,800 Speaker 1: that they could bring in people who were intimidated by 131 00:07:45,920 --> 00:07:49,560 Speaker 1: traditional sort of like game controller, which has lots of 132 00:07:49,560 --> 00:07:51,960 Speaker 1: buttons and knobs and dials and stuff like that, and 133 00:07:52,160 --> 00:07:54,400 Speaker 1: can be quite dimidating to people who don't know what's 134 00:07:54,440 --> 00:07:54,800 Speaker 1: going on. 135 00:07:55,200 --> 00:07:57,960 Speaker 2: But I remember having dance parties with the kids using 136 00:07:57,960 --> 00:08:01,360 Speaker 2: the Wii after it launched right absolutely. 137 00:08:01,560 --> 00:08:04,400 Speaker 1: It really broke the mold and pushed Nintendo back into 138 00:08:04,400 --> 00:08:07,680 Speaker 1: the mainstream, and for a while it was one of 139 00:08:07,720 --> 00:08:09,160 Speaker 1: the most desirable products in the world. 140 00:08:09,840 --> 00:08:12,960 Speaker 2: The Wii was a hit, but when Nintendo attempted to 141 00:08:13,000 --> 00:08:16,480 Speaker 2: follow up with the WIU six years later, it stumbled 142 00:08:16,800 --> 00:08:17,400 Speaker 2: big time. 143 00:08:17,760 --> 00:08:21,480 Speaker 1: People didn't actually know it was a new console. People 144 00:08:21,520 --> 00:08:24,360 Speaker 1: thought that it was maybe just an add on for 145 00:08:24,440 --> 00:08:29,680 Speaker 1: the Wei. Nintendo had three straight years of operating losses. 146 00:08:30,040 --> 00:08:33,839 Speaker 1: Their stock was absolutely tanked basically by this. 147 00:08:34,320 --> 00:08:38,200 Speaker 2: After its failure with the Wiu, Nintendo spent five years 148 00:08:38,240 --> 00:08:41,720 Speaker 2: making the Switch that combined two different lines of hardware, 149 00:08:42,000 --> 00:08:45,000 Speaker 2: the home console, the controller that you play while sitting 150 00:08:45,000 --> 00:08:47,720 Speaker 2: in front of the TV, and the handheld like the 151 00:08:47,760 --> 00:08:49,640 Speaker 2: game Boy into one device. 152 00:08:50,200 --> 00:08:52,360 Speaker 1: The Switch could do everything right. If you want to 153 00:08:52,400 --> 00:08:54,600 Speaker 1: have it as a home console, if you just want 154 00:08:54,600 --> 00:08:57,000 Speaker 1: to have it under your TV, you can do that. 155 00:08:57,080 --> 00:08:58,960 Speaker 1: If you want to take it out play it in 156 00:08:58,960 --> 00:09:01,440 Speaker 1: the park, bring it on playing. You can do that 157 00:09:01,520 --> 00:09:05,200 Speaker 1: as well. You're not really compromising on either one of 158 00:09:05,240 --> 00:09:09,240 Speaker 1: those things. It's same games, it's the same data, that's 159 00:09:09,280 --> 00:09:12,520 Speaker 1: exactly the same device, and no one had, really, to 160 00:09:12,559 --> 00:09:16,160 Speaker 1: the best of my knowledge, thought of trying that. There's 161 00:09:16,240 --> 00:09:19,839 Speaker 1: no device in the world basically that functions like a 162 00:09:19,960 --> 00:09:20,560 Speaker 1: switch does. 163 00:09:21,000 --> 00:09:24,319 Speaker 2: The Switch generated some one hundred billion dollars in sales 164 00:09:24,600 --> 00:09:28,280 Speaker 2: and propelled Nintendo's shares to record highs. It's one of 165 00:09:28,360 --> 00:09:31,600 Speaker 2: the highest selling consoles of all time, coming in a 166 00:09:31,640 --> 00:09:35,480 Speaker 2: close second to the PlayStation two. With the runaway success 167 00:09:35,520 --> 00:09:39,120 Speaker 2: of the Switch, Nintendo has been feeling the pressure to 168 00:09:39,160 --> 00:09:42,720 Speaker 2: come up with an even better console with the Switch too, 169 00:09:42,840 --> 00:09:45,560 Speaker 2: and this time Gerode says the company's trying to learn 170 00:09:45,600 --> 00:09:50,000 Speaker 2: from its past mistakes. It's deviating from its traditional approach 171 00:09:50,080 --> 00:09:52,360 Speaker 2: of delivering something completely new. 172 00:09:52,880 --> 00:09:55,920 Speaker 1: This is the first time they've just basically taken the 173 00:09:55,920 --> 00:09:59,840 Speaker 1: same concept and souped it up, put a two at 174 00:09:59,880 --> 00:10:02,200 Speaker 1: them the end of it, and said, it's everything that 175 00:10:02,240 --> 00:10:04,600 Speaker 1: you love about the original device, but. 176 00:10:04,800 --> 00:10:08,920 Speaker 2: More after the break the Switch to comes to market, 177 00:10:09,200 --> 00:10:24,439 Speaker 2: will a change in strategy work. Nintendo Switched to officially 178 00:10:24,480 --> 00:10:27,440 Speaker 2: hit stores on June fifth, but pre orders for the 179 00:10:27,480 --> 00:10:31,280 Speaker 2: console have already sold out. Despite the jaw dropping price 180 00:10:31,360 --> 00:10:34,480 Speaker 2: tag at four hundred and fifty dollars, the Switch To 181 00:10:34,840 --> 00:10:38,239 Speaker 2: lands on the expensive end of what most analysts expected. 182 00:10:38,720 --> 00:10:41,080 Speaker 2: But the real jolt is the price of the games. 183 00:10:41,559 --> 00:10:44,920 Speaker 2: It'll cost seventy dollars to get Donkey Kong Bonanza and 184 00:10:45,040 --> 00:10:48,280 Speaker 2: eighty dollars for Mario Kartworld. That's a hike of as 185 00:10:48,320 --> 00:10:51,760 Speaker 2: much as thirty percent, and gamers are up in arms. 186 00:10:52,840 --> 00:10:56,760 Speaker 1: No price dropped four point fifty. That is not good, 187 00:10:57,480 --> 00:11:00,200 Speaker 1: not good. Charging eighty dollars for a video game isn't 188 00:11:00,240 --> 00:11:02,200 Speaker 1: just ridiculous, but it's dangerous. 189 00:11:01,720 --> 00:11:06,360 Speaker 2: To expense it four hundred and forty nine dollars. Adding 190 00:11:06,360 --> 00:11:10,320 Speaker 2: to the challenge on pricing is President Trump's tariffs. Hours 191 00:11:10,320 --> 00:11:13,680 Speaker 2: after Nintendo revealed the price for the new Switch, Trump 192 00:11:13,679 --> 00:11:17,760 Speaker 2: announced sweeping tariffs on countries around the world, including China 193 00:11:17,800 --> 00:11:22,640 Speaker 2: and Vietnam, where Nintendo produces most of their devices, and gerode. 194 00:11:22,800 --> 00:11:26,080 Speaker 2: The US is the biggest market for Nintendo. How's that 195 00:11:26,200 --> 00:11:28,040 Speaker 2: going to impact Switch To sales? 196 00:11:29,400 --> 00:11:33,760 Speaker 1: It is impossible to tell right now what that actual 197 00:11:33,840 --> 00:11:38,680 Speaker 1: impact is going to be. China and Vietnam obviously both 198 00:11:38,679 --> 00:11:41,360 Speaker 1: of those countries potentially in the line for tariffs or 199 00:11:41,400 --> 00:11:44,920 Speaker 1: potentially not. However, I think it's very hard to believe 200 00:11:45,000 --> 00:11:48,360 Speaker 1: that they would be able to sell the switch to 201 00:11:48,679 --> 00:11:52,080 Speaker 1: for much more than that's going to retail for it 202 00:11:52,120 --> 00:11:55,439 Speaker 1: four hundred and fifty dollars in the US. It's hard 203 00:11:55,480 --> 00:11:58,120 Speaker 1: to see how they would you be able to have 204 00:11:58,200 --> 00:12:00,400 Speaker 1: a device. As much as I am looking forward to 205 00:12:00,480 --> 00:12:02,840 Speaker 1: the switch to, I don't think it's a six hundred 206 00:12:02,840 --> 00:12:05,720 Speaker 1: dollars device, which some estimates say that it would cost 207 00:12:05,800 --> 00:12:08,520 Speaker 1: if the taruffs go. You know, the worst case scenario. 208 00:12:08,480 --> 00:12:11,800 Speaker 2: Which for sure, is that Nintendo needs to sell its 209 00:12:11,880 --> 00:12:15,800 Speaker 2: latest console and lots of it because it has no 210 00:12:16,000 --> 00:12:16,520 Speaker 2: plan B. 211 00:12:17,000 --> 00:12:20,280 Speaker 1: And typical year, anything from ninety three to ninety five 212 00:12:20,280 --> 00:12:24,520 Speaker 1: percent of their revenue is coming directly from their video 213 00:12:24,520 --> 00:12:28,680 Speaker 1: game business. They've had other successes over the past couple 214 00:12:28,760 --> 00:12:31,679 Speaker 1: of years. They had the Mario movie, they have Nintendo 215 00:12:31,920 --> 00:12:35,240 Speaker 1: stores and increasing number of cities they have theme parks 216 00:12:35,280 --> 00:12:39,120 Speaker 1: these days in collaboration with Universal Studios. They really need 217 00:12:39,120 --> 00:12:41,720 Speaker 1: this to be a success and that primes them for 218 00:12:41,840 --> 00:12:43,520 Speaker 1: success going forward. 219 00:12:45,559 --> 00:12:48,920 Speaker 2: That's a big reason why Nintendo is shifting its strategy 220 00:12:49,080 --> 00:12:52,200 Speaker 2: this time. Around building on what's worked so well with 221 00:12:52,280 --> 00:12:55,680 Speaker 2: a switch and avoiding a repeat of what happened with 222 00:12:55,760 --> 00:12:57,000 Speaker 2: a follow up to the Wii. 223 00:12:57,600 --> 00:13:01,560 Speaker 1: I think they definitely learned the lesson of the marketing 224 00:13:01,840 --> 00:13:05,559 Speaker 1: of the WU. The WU was a very confusing proposition, 225 00:13:05,800 --> 00:13:08,760 Speaker 1: so I think that's why they've gone this time with 226 00:13:09,520 --> 00:13:15,880 Speaker 1: quite a conservative by their approach take on the switch too. 227 00:13:16,520 --> 00:13:19,079 Speaker 1: It started with the name, you know, there was a 228 00:13:19,120 --> 00:13:20,720 Speaker 1: lot of speculation over you know, or were they going 229 00:13:20,800 --> 00:13:23,000 Speaker 1: to call it? What was it going to look like? 230 00:13:23,200 --> 00:13:28,040 Speaker 1: They've decided to keep the same basic form factor of 231 00:13:28,080 --> 00:13:32,199 Speaker 1: the switch it as the monitor. It has the two controllers. 232 00:13:32,480 --> 00:13:35,719 Speaker 1: Now this time instead of clipping on, they go on 233 00:13:35,920 --> 00:13:39,040 Speaker 1: via magnets. But you can look at it and you 234 00:13:39,120 --> 00:13:42,439 Speaker 1: just immediately know that is a switch, and I think 235 00:13:43,080 --> 00:13:47,040 Speaker 1: they are banking on that to avoid the confusion that 236 00:13:47,080 --> 00:13:50,360 Speaker 1: they had with the WU GROT. 237 00:13:50,559 --> 00:13:53,440 Speaker 2: It seems like there really isn't another hybrid machine on 238 00:13:53,480 --> 00:13:56,560 Speaker 2: the market that can really compete with the switch. Is 239 00:13:56,559 --> 00:13:57,920 Speaker 2: that going to change anytime soon? 240 00:13:58,280 --> 00:14:03,679 Speaker 1: There are rumors that both Microsoft and Sony are looking 241 00:14:03,800 --> 00:14:07,200 Speaker 1: at doing some sort of portable device. I wouldn't be 242 00:14:07,320 --> 00:14:12,520 Speaker 1: surprised to see one or either of those companies come 243 00:14:12,559 --> 00:14:17,120 Speaker 1: out with a device that was a portable. However, what 244 00:14:17,200 --> 00:14:21,640 Speaker 1: I would say there is that Nintendo has it has 245 00:14:21,680 --> 00:14:25,800 Speaker 1: a moat that is very hard for any competitor to copy. 246 00:14:27,000 --> 00:14:30,440 Speaker 1: It's not the unique design of the switch, which you know, 247 00:14:30,440 --> 00:14:32,800 Speaker 1: at this stage is nearly a decade since it was 248 00:14:32,800 --> 00:14:37,600 Speaker 1: first announced. It is their incredible range of intellectual property. 249 00:14:37,960 --> 00:14:41,720 Speaker 1: And I think any competitor who tried to go against Nintendo, 250 00:14:42,200 --> 00:14:46,760 Speaker 1: even with something similar, does not have that range of 251 00:14:47,160 --> 00:14:49,320 Speaker 1: games and experience to fall back on. 252 00:14:49,920 --> 00:14:53,840 Speaker 2: And that's what investors and die hard Nintendo fans are 253 00:14:53,880 --> 00:14:57,760 Speaker 2: banking on. Nintendo spends a shocking amount of time and 254 00:14:58,000 --> 00:15:01,960 Speaker 2: energy antagonizing the gaming community. And yet I bought a wee. 255 00:15:02,240 --> 00:15:04,280 Speaker 2: I bought a wee. You, I bought a switch. I 256 00:15:04,360 --> 00:15:08,000 Speaker 2: bought an old switch, and I'm gonna buy a switch too. Why? 257 00:15:08,560 --> 00:15:16,960 Speaker 2: Because nobody does what an intent do. This is The 258 00:15:16,960 --> 00:15:20,400 Speaker 2: Big Take Asia from Bloomberg News. I'm wan ha To 259 00:15:20,480 --> 00:15:23,440 Speaker 2: get more from The Big Take and unlimited access to 260 00:15:23,480 --> 00:15:26,800 Speaker 2: all of Bloomberg dot Com, subscribe today at Bloomberg dot 261 00:15:26,840 --> 00:15:30,960 Speaker 2: com slash podcast offer. If you like the episode, make 262 00:15:30,960 --> 00:15:34,080 Speaker 2: sure to subscribe and review The Big Take Asia wherever 263 00:15:34,160 --> 00:15:37,280 Speaker 2: you listen to podcasts. It really helps people find the show. 264 00:15:37,920 --> 00:15:39,800 Speaker 2: Thanks for listening, See you next time.