WEBVTT - The Amiga 500 and Amiga 2000

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>Stuff Works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I am your host, Jonathan Strickland. I'm an executive producer

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<v Speaker 1>over at How Stuff Works and a lot of all

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<v Speaker 1>things tech. And we are continuing our discussion about Amiga.

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<v Speaker 1>We have this episode and one more to go, because

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<v Speaker 1>that story is crazy complicated, not from a technology standpoint

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<v Speaker 1>so much as from a business standpoint, because Amiga was

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<v Speaker 1>so involved in the political maneuverings of other companies like

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<v Speaker 1>Atari and Commodore. But in the last episode, I left

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<v Speaker 1>off with the debut of the Amiga one thousand, the

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<v Speaker 1>initial original Amiga computer. Commodore, the electronics and computer company,

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<v Speaker 1>had purchased Amiga in four and had saved it from

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<v Speaker 1>being gutted by Atari and hold out all the stops

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<v Speaker 1>to show off this new computer in a lavish presentation

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<v Speaker 1>at the Lincoln Center in New York City. And I

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<v Speaker 1>talked all about that in the last episode, and the

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<v Speaker 1>computer was heading towards store shelves eventually, And because it's

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<v Speaker 1>going to come back in this episode a lot, here's

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<v Speaker 1>a quick reminder. Jack Tramiel was the founder of Commodore,

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<v Speaker 1>but he was forced to resign by the board of

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<v Speaker 1>directors UH, led by investor Irving Gould, after Tramuel had

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<v Speaker 1>led Commodore to push Texas Instruments out of the computer

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<v Speaker 1>business using drastic competition and price cutting. But Tramuel then

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<v Speaker 1>went on to go to Warner Communications, which owned Atari,

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<v Speaker 1>and in the wake of the video game crash in Nree,

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<v Speaker 1>that company seemed to be worth very little. So Tramuel

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<v Speaker 1>bought the video game console and computer divisions of Attari

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<v Speaker 1>from Warner Communications for no down payment, and he was

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<v Speaker 1>the one who would really go after Amiga, using a

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<v Speaker 1>five thousand dollar loan to Amiga, and if Amiga was

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<v Speaker 1>not able to pay that loan back, Atari was going

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<v Speaker 1>to get control of Amiga's chip set design. But then

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<v Speaker 1>Commodore got into the picture and ended up buying Amiga

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<v Speaker 1>for twenty four million dollars. And all of that is

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<v Speaker 1>important to remember when we talk about the things that

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<v Speaker 1>happened in the next couple of years. So while the

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<v Speaker 1>folks at Amiga continued to work to get their Amiga

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<v Speaker 1>one thousand ready to ship, they had shown it off

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<v Speaker 1>at a big press event, but it still wasn't ready

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<v Speaker 1>to buy in stores. Commodore was going through a bit

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<v Speaker 1>of a cash crisis. The Commodore sixty four was the

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<v Speaker 1>best selling computer of all time, but one of the

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<v Speaker 1>reasons it sold so well was that Tramuel had been

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<v Speaker 1>so aggressive pricing the Commodore sixty four at a low

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<v Speaker 1>fee in order to fight off Texas instruments that the

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<v Speaker 1>computers really popular, but the profit margin was pretty low,

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<v Speaker 1>so they weren't making a lot of money per sale.

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<v Speaker 1>Commodore had launched several eight bit computers to follow up

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<v Speaker 1>on the Commodore sixty four. Commodore sixty four was also

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<v Speaker 1>an eight bit computer. These computers were technically competing against

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<v Speaker 1>the Commodore sixty four, which was a bit strange, and

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<v Speaker 1>some of them were a little interesting. There was the

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<v Speaker 1>Commodore s X sixty four. That one was a semi

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<v Speaker 1>portable PC. I called semi portable because it weighed more

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<v Speaker 1>than twenty pounds and you had to plug it into

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<v Speaker 1>a an a c uh wall outlet. There there was

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<v Speaker 1>no onboard battery that would let you work with it

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<v Speaker 1>without it being plugged in. It was interesting but didn't

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<v Speaker 1>sell very well. Commodore would discontinue it in nineteen eighties six,

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<v Speaker 1>but they also launched the Commodore Plus Slash four four.

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<v Speaker 1>This was built on an earlier computer architecture called the

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<v Speaker 1>Commodore sixteen. Commodore sixteen was a holy incompatible architecture with

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<v Speaker 1>the Commodore sixty four. You could not run software written

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<v Speaker 1>for the Commodore sixty four on the Commodore sixteen. The

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<v Speaker 1>same was true for the Commodore Plus Slash four You

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<v Speaker 1>could not run Commodore sixty four software on it. And

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<v Speaker 1>so there really was no place in the market for

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<v Speaker 1>this odd computer, and so it didn't sell well either.

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<v Speaker 1>The question came up, why would I buy this other

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<v Speaker 1>eight bit based computer if it's not compatible with this

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<v Speaker 1>really popular one, And no one really had the answer

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<v Speaker 1>to that. And then there was the Commodore one. This

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<v Speaker 1>was still an eight bit computer, and you might wonder,

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<v Speaker 1>why are you we calling them eight bit computers if

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<v Speaker 1>you have Commodore sixty four a Commodore. Well, that actually

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<v Speaker 1>referred to the amount of RAM or read access memory

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<v Speaker 1>in the machine, not not the the processor, but the

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<v Speaker 1>actual amount of memory. So the Commodore had a D

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<v Speaker 1>twenty eight kilobytes of memory. It actually had two processors,

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<v Speaker 1>one of those was meant to handle processes or applications

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<v Speaker 1>that were associated with Commodore sixty four, and the other

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<v Speaker 1>was meant to handle Commodore one eight software, so we

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<v Speaker 1>could work on both. Unlike many of Commodore's other computers,

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<v Speaker 1>this one was actually backwards compatible. It sold modestly well.

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<v Speaker 1>But the one came out just at the end of

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<v Speaker 1>the eight bit computer era, so it was kind of

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<v Speaker 1>a and also ran because there were more advanced computers

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<v Speaker 1>coming out immediately following that. So Commodore was a company

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<v Speaker 1>that was not making much from its products. In five

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<v Speaker 1>and it purchased Amiga for twenty four million dollars, but

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<v Speaker 1>Amiga did not yet have a computer available on the market.

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<v Speaker 1>There You couldn't buy an Amiga yet, not until late night.

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<v Speaker 1>And meanwhile, Jack Tramuel was suing the heck out of

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<v Speaker 1>Commodore for forcing amount of the company. All of that

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<v Speaker 1>meant Commodore wasn't able to dedicate the resources that the

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<v Speaker 1>Amiga team needed to get the Amiga one thousand out earlier.

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<v Speaker 1>They were able to develop it, but they weren't able

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<v Speaker 1>to produce it as fast as they wanted to. Amigo

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<v Speaker 1>was finally ready to take orders for the Amigo one

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<v Speaker 1>thousand in August nineteen five, but Commodore was strapped and

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<v Speaker 1>couldn't actually move into high capacity production yet, so in

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<v Speaker 1>October they had only managed to produce fifty of the

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<v Speaker 1>Amigo one thousand computers. Five zero, just that many. That's it. Now.

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<v Speaker 1>None of those were actually in customer hands. They were

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<v Speaker 1>all internal computers. They were either being used to develop

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<v Speaker 1>software or they were used to give demonstrations to potential

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<v Speaker 1>customers and to make matters worse over at Atari, Jack

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<v Speaker 1>Tremuel had been busy in nineteen eighty five. He had

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<v Speaker 1>pushed his engineers and programmers, a lot of whom had

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<v Speaker 1>left Commodore to follow Tramuel after he had been ousted

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<v Speaker 1>from the company, even pushing them really hard to rush

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<v Speaker 1>a new computer system to market and get ahead of

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<v Speaker 1>the Amigo one thousand. Jack trying Meal was always one

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<v Speaker 1>of those people who took these things very personally, and

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<v Speaker 1>so he thought, well, if you're gonna force me out

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<v Speaker 1>of my company, I'm going to come back and launch

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<v Speaker 1>a computer that's going to completely take the wind out

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<v Speaker 1>of your sales. So in the spring of nineteen five,

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<v Speaker 1>months before the Amiga would come to market. Atari introduced

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<v Speaker 1>the Atari ST computer and the ST stood for sixteen

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<v Speaker 1>thirty two. That meant it was a PC with a

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<v Speaker 1>CPU that had sixteen and thirty two bit components or

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<v Speaker 1>or busses, that's the facilitators for a communication between different

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<v Speaker 1>components within a computer. This would be the Motorola sixty

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<v Speaker 1>eight thousand CPU. That's the same chip that served as

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<v Speaker 1>the CPU for the Amiga one thousand. And the Atar

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<v Speaker 1>E ST also had a graphical user interface or g

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<v Speaker 1>u I or gooey. It also had a mouse, and

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<v Speaker 1>it had a color monitor option, although the base model

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<v Speaker 1>was monochromatic and it was relatively inexpensive, so it is

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<v Speaker 1>a true shot across the bow of Commodore. Now. Atari

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<v Speaker 1>had a head start, but Commodore got more units moving

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<v Speaker 1>and by November it was actually finally possible for your

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<v Speaker 1>average customer to go and buy an Amigo one thousand

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<v Speaker 1>at a computer store. But that late entry was still

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<v Speaker 1>a disadvantage. It was not able to take the full

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<v Speaker 1>advantage of the holiday shopping season because it came out

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<v Speaker 1>so late. And also Commodore made another very odd decision,

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<v Speaker 1>and I honestly don't know what the logic was behind it.

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<v Speaker 1>They decided to only sell the Amigo one thousand in

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<v Speaker 1>computer stores. And the reason why I say that's weird

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<v Speaker 1>is because back in the eighties you could find computers

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<v Speaker 1>in lots of different places, including big department stores, and

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<v Speaker 1>Commodore had previously used big department stores to sell their computers.

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<v Speaker 1>The department store Sears had even offered to carry the

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<v Speaker 1>Amigo one thousand in its store, and Commodore declined the offer.

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<v Speaker 1>So if you went into a Sears and you went

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<v Speaker 1>to their computer section, you could find the Attar e

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<v Speaker 1>st but not an Amigo one thousand. And Commodore also

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<v Speaker 1>did not do a really good job on the marketing

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<v Speaker 1>front for this computer either. For one thing, the ads

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<v Speaker 1>they debuted all seemed to be a pale imitation of

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<v Speaker 1>other ads that were on the market. Specifically, there was

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<v Speaker 1>one that was obviously a copy of Apple's famous Night

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<v Speaker 1>four ad. And just in case you don't know what

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<v Speaker 1>I'm referring to, I'll give a quick rundown. But if

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<v Speaker 1>you've never seen this ad, you need to go to

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<v Speaker 1>YouTube search Apple commercial. It'll pop right up. It is

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<v Speaker 1>one of the most famous commercials ever made in Apple

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<v Speaker 1>released a commercial. It was directed by Ridley freaking Scott,

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<v Speaker 1>the film director directed this commercial, and it showed a

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<v Speaker 1>bunch of people walking down a hallway that had monitors

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<v Speaker 1>all over it and their lit in these very kind

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<v Speaker 1>of bluish lights. So it's got this very drab gray scene.

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<v Speaker 1>Everyone's kind of dressed in uh and very uh dull

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<v Speaker 1>clothing and they're all kind of staring lifelessly ahead of themselves.

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<v Speaker 1>And then they file into what is essentially like an

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<v Speaker 1>amphitheater and they sit down there looking at an enormous

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<v Speaker 1>screen with a huge face on it, and it's essentially

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<v Speaker 1>a character who's like big Brother in George or And

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<v Speaker 1>that is inter cut with shots of a woman who's

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<v Speaker 1>wearing like a white tank top and red shorts and

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<v Speaker 1>she's running down the hallway and she's carrying an enormous hammer.

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<v Speaker 1>She eventually runs into the room with the giant screen

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<v Speaker 1>on it and hurls the hammer at the screen and

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<v Speaker 1>that shatters the screen. It shocks the lulled people who

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<v Speaker 1>had been watching it. And the message was that Apple

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<v Speaker 1>was going to break the model of the dull lockdown

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<v Speaker 1>in utilitarian PC that had been introduced by IBM. So

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<v Speaker 1>IBM was the big brother. Apple was the woman throwing

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<v Speaker 1>a hammer through the screen. It made a big impact,

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<v Speaker 1>and that was in early so late, we're talking nearly

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<v Speaker 1>two years later. Commodore releases an ad during the Christmas

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<v Speaker 1>season and it shows a group of emotionless, drone like

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<v Speaker 1>people shuffling slowly up some stairs. At the end of

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<v Speaker 1>the stairs was a pedestal upon which sat the Amiga

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<v Speaker 1>one thousand, and the monitor is just got this blinding

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<v Speaker 1>white light coming out of it. So this was clearly

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<v Speaker 1>an imitation of the earlier Apple commercial, but not nearly

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<v Speaker 1>as impactful. And because it's an imitation, you don't you

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<v Speaker 1>don't admire it the way you would with the Apple commercial.

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<v Speaker 1>You'd say, oh, they're just copying what's already been done.

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<v Speaker 1>They had another commercial that showed an older man walking

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<v Speaker 1>through an mc escher light collection of weird staircases. You

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<v Speaker 1>get a real Labyrinth vibe from it, although to be fair,

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<v Speaker 1>Labyrinth would come out after this ad did. He eventually

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<v Speaker 1>gets to a similar pedestal as a computer on it,

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<v Speaker 1>also emanating a blinding white light they lost at the screen,

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<v Speaker 1>and he smiles, and then the screen cuts to black,

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<v Speaker 1>and you then see an illuminated fetus fill the screen. Yep,

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<v Speaker 1>little baby fills the screen glowing. It's weird, and it's

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<v Speaker 1>obviously an homage to Stanley Kubrick's film two thousand one.

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<v Speaker 1>I do not think it made many people want to

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<v Speaker 1>buy a computer. I did see one ad from that

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<v Speaker 1>era that made me chuckle. There was a man walking

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<v Speaker 1>his dog in a suburban neighborhood and inside one of

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<v Speaker 1>the houses is a boy who's working on his computer,

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<v Speaker 1>and he's created a replica of his own house on

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<v Speaker 1>his Amiga one thousand and then he clicks his mouse

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<v Speaker 1>and he makes the the image of his house rise

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<v Speaker 1>up off the bottom of the the image he's working on.

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<v Speaker 1>So he's lifting his house up, and meanwhile his actual

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<v Speaker 1>house starts to lift up out into the sky. And

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<v Speaker 1>none of that really got me chuckling. But what did

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<v Speaker 1>get a reaction out of me as the music that

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<v Speaker 1>was playing in the background of the commercial, because I

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<v Speaker 1>recognized it and I realized eventually that it was from

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<v Speaker 1>the movie score to the film The Goonies, and then

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<v Speaker 1>I went and listened to the Goony soundtrack. The ads

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<v Speaker 1>were not doing Amiga any favors. By the end of

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<v Speaker 1>n Commodore had sold fewer than fifty thousand Amiga one

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<v Speaker 1>thousand computers. Now here's hoping this ad break is more effective.

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<v Speaker 1>We're going to take our quick break to thank our sponsor.

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<v Speaker 1>In addition to the sales and marketing woes, the initial

0:13:28.520 --> 0:13:31.559
<v Speaker 1>batch of Amiga one thousand computers had some stability issues.

0:13:32.360 --> 0:13:35.280
<v Speaker 1>You might remember from an earlier episode that I talked

0:13:35.320 --> 0:13:39.120
<v Speaker 1>about how they had programmed the system crash error to

0:13:39.280 --> 0:13:42.560
<v Speaker 1>read Guru Meditation error. It was sort of a tongue

0:13:42.600 --> 0:13:46.679
<v Speaker 1>in cheek message. Unfortunately, this particular error was popping up

0:13:46.840 --> 0:13:51.400
<v Speaker 1>with frequency, and Amigo one thousand was quickly associated with

0:13:51.480 --> 0:13:55.800
<v Speaker 1>not just being unreliable, but this whole Guru Meditation error message.

0:13:56.600 --> 0:13:59.439
<v Speaker 1>And the team was able to patch the problem and

0:13:59.520 --> 0:14:03.880
<v Speaker 1>address it in future shipments, but the reputation of the

0:14:03.880 --> 0:14:07.520
<v Speaker 1>computer was already damaged. People associated the Amiga one thousand

0:14:07.559 --> 0:14:11.600
<v Speaker 1>with being unreliable. One product that worked in Amiga's favor

0:14:11.880 --> 0:14:15.280
<v Speaker 1>came from Electronic Arts. It was actually some software, so

0:14:15.360 --> 0:14:18.920
<v Speaker 1>Trip Hawkins, the founder of Electronic Arts, was impressed by

0:14:18.960 --> 0:14:21.760
<v Speaker 1>the Amiga. He had received an Amiga as sort of

0:14:21.760 --> 0:14:25.560
<v Speaker 1>a developer kit and was working within playing with it

0:14:25.600 --> 0:14:27.160
<v Speaker 1>to figure out what he might be able to make

0:14:27.200 --> 0:14:29.480
<v Speaker 1>with it. Over an electronic arts he led his team

0:14:29.520 --> 0:14:32.720
<v Speaker 1>to rewrite a program called Prism for the IBM PC

0:14:33.080 --> 0:14:36.080
<v Speaker 1>that in turn was already an evolution of an earlier

0:14:36.120 --> 0:14:39.760
<v Speaker 1>piece of software called Doodle for the Xerox computer. And

0:14:39.840 --> 0:14:43.320
<v Speaker 1>this new product for the Amiga was called Deluxe Paint.

0:14:43.840 --> 0:14:48.120
<v Speaker 1>EA produced what was then a truly incredible image of

0:14:48.280 --> 0:14:52.960
<v Speaker 1>King Tutin commons golden death mask, and chances are if

0:14:53.000 --> 0:14:56.760
<v Speaker 1>you've ever looked at art from earlier computer eras, you've

0:14:56.800 --> 0:15:01.360
<v Speaker 1>seen this picture. It was icon It would become a

0:15:01.560 --> 0:15:04.840
<v Speaker 1>very important piece of art that Amiga would use in

0:15:04.960 --> 0:15:08.000
<v Speaker 1>a lot of its advertising moving forward, and it was

0:15:08.040 --> 0:15:11.640
<v Speaker 1>a go to for Amiga for marketing. And Amiga was

0:15:11.640 --> 0:15:15.040
<v Speaker 1>in desperate need of good software, because without good software,

0:15:15.040 --> 0:15:17.520
<v Speaker 1>your computer doesn't really do any good. You have to

0:15:17.520 --> 0:15:21.480
<v Speaker 1>have people develop stuff for it. Developers were less keen

0:15:21.560 --> 0:15:24.920
<v Speaker 1>to create software for the Atar e ST largely due

0:15:25.240 --> 0:15:28.480
<v Speaker 1>to Jack Tramuel's reputation for being difficult to work with.

0:15:29.200 --> 0:15:33.440
<v Speaker 1>So there were developers who were shy about working for

0:15:33.600 --> 0:15:35.840
<v Speaker 1>Atar E s T because they didn't want to have

0:15:35.880 --> 0:15:38.760
<v Speaker 1>to deal with Tramuel. And there were people who are

0:15:38.760 --> 0:15:42.160
<v Speaker 1>getting more and more excited about Amiga. So while the

0:15:42.160 --> 0:15:44.520
<v Speaker 1>Autar E S T was priced lower than the Amiga,

0:15:44.600 --> 0:15:49.560
<v Speaker 1>it had more trouble getting good software investor. Irving Gould again,

0:15:49.600 --> 0:15:51.800
<v Speaker 1>he was the guy who led the effort to force

0:15:51.920 --> 0:15:54.880
<v Speaker 1>Jack Tramuel out of Commodore had put a man named

0:15:54.960 --> 0:16:00.000
<v Speaker 1>Marshall F. Smith in charge of the company of Commodore.

0:16:00.360 --> 0:16:03.800
<v Speaker 1>Smith had previously worked in the steel industry, which, as

0:16:03.800 --> 0:16:07.600
<v Speaker 1>you might imagine, is not very much like the computer industry.

0:16:07.640 --> 0:16:11.240
<v Speaker 1>In the computer industry, tech changes very quickly and the

0:16:11.280 --> 0:16:15.240
<v Speaker 1>business has to adapt to that. Steel does not tend

0:16:15.280 --> 0:16:18.040
<v Speaker 1>to change very quickly, and Smith just didn't seem to

0:16:18.120 --> 0:16:21.840
<v Speaker 1>quite have the mindset to head up a computer company.

0:16:22.000 --> 0:16:24.600
<v Speaker 1>He also made some decisions that some critics would point

0:16:24.640 --> 0:16:27.720
<v Speaker 1>out later as being very questionable. So, for example, back

0:16:27.720 --> 0:16:32.800
<v Speaker 1>in early at C E S, he got into a

0:16:32.800 --> 0:16:37.000
<v Speaker 1>conversation with somebody else, and that someone convinced him that

0:16:37.120 --> 0:16:40.320
<v Speaker 1>Commodore's line of portable computers with l C D screens,

0:16:40.320 --> 0:16:42.560
<v Speaker 1>which they were showing off at C E S was

0:16:42.600 --> 0:16:45.040
<v Speaker 1>going to be terribly unprofitable. They were just going to

0:16:45.240 --> 0:16:48.400
<v Speaker 1>end up languishing in the market, and the company was

0:16:48.400 --> 0:16:51.240
<v Speaker 1>going to lose money as a result for really backing

0:16:51.320 --> 0:16:54.040
<v Speaker 1>a portable computer with an l c D screen, and

0:16:54.120 --> 0:16:57.080
<v Speaker 1>Smith took at the heart and he canceled the line

0:16:57.280 --> 0:16:59.920
<v Speaker 1>of computers. So while they showed one off like a

0:17:00.000 --> 0:17:02.600
<v Speaker 1>prototype over at c E S, it would never become

0:17:03.080 --> 0:17:08.000
<v Speaker 1>an actual Commodore product. Here's where people got really upset.

0:17:08.040 --> 0:17:10.720
<v Speaker 1>The person who told him that it wasn't going to

0:17:10.760 --> 0:17:15.879
<v Speaker 1>be profitable was the CEO of Tandy Tandy Slash radio shack.

0:17:16.600 --> 0:17:19.399
<v Speaker 1>That was the company that was making its own line

0:17:19.400 --> 0:17:23.200
<v Speaker 1>of pordable computers. So essentially Tandy was able to talk

0:17:23.240 --> 0:17:26.480
<v Speaker 1>a competitor out of launching a product that would have

0:17:26.480 --> 0:17:29.320
<v Speaker 1>gone toe to toe with their own products, and a

0:17:29.359 --> 0:17:34.560
<v Speaker 1>lot of people said that Smith let a competitor sabotage

0:17:34.600 --> 0:17:38.199
<v Speaker 1>his own business. Marshall Smith began to cut costs at

0:17:38.200 --> 0:17:40.680
<v Speaker 1>the end of nineteen eight five because Commodore was not

0:17:40.720 --> 0:17:44.040
<v Speaker 1>going to be profitable unless they were able to trim

0:17:44.080 --> 0:17:47.720
<v Speaker 1>a whole lot of the expenses. That included cutting payroll

0:17:47.800 --> 0:17:51.600
<v Speaker 1>by forty five per cent. Commodore had suffered losses in

0:17:51.720 --> 0:17:54.920
<v Speaker 1>all but the final quarter of five and night at

0:17:54.920 --> 0:17:57.959
<v Speaker 1>the last quarter it posted a one million dollar profit.

0:17:58.480 --> 0:18:01.000
<v Speaker 1>That was not enough to set off the losses from

0:18:01.040 --> 0:18:02.800
<v Speaker 1>the rest of the year, and it had a lot

0:18:02.800 --> 0:18:05.720
<v Speaker 1>of debt to pay off as well. So over the

0:18:05.760 --> 0:18:09.000
<v Speaker 1>course of the fiscal year of nineteen eighty five, Commodore

0:18:09.080 --> 0:18:14.200
<v Speaker 1>lost two hundred thirty seven million dollars. Clearly that was

0:18:14.240 --> 0:18:17.480
<v Speaker 1>going to affect Amiga as well as a division of

0:18:17.520 --> 0:18:23.080
<v Speaker 1>the company, and commodore struggles in spilled over into nine six.

0:18:23.560 --> 0:18:26.680
<v Speaker 1>The company made the decision to skip both c e

0:18:26.800 --> 0:18:30.600
<v Speaker 1>S shows that year. Remember the Consumer Electronics Show, which

0:18:31.000 --> 0:18:34.359
<v Speaker 1>these days has one show a year. It's in January.

0:18:34.520 --> 0:18:37.000
<v Speaker 1>It's in Las Vegas in the United States. There are

0:18:37.000 --> 0:18:39.280
<v Speaker 1>some international shows too, but that's the one big one

0:18:39.400 --> 0:18:43.760
<v Speaker 1>in the US. Back in these days, it had two shows,

0:18:43.880 --> 0:18:47.480
<v Speaker 1>one in the winter one this summer. Well, Commodore skipped

0:18:47.480 --> 0:18:50.159
<v Speaker 1>both of them and also skipped Comdex, which was a

0:18:50.240 --> 0:18:54.479
<v Speaker 1>huge computer trade show at that time, and it had

0:18:54.480 --> 0:18:57.919
<v Speaker 1>always maintained a very large presence during these shows, so

0:18:57.960 --> 0:19:01.879
<v Speaker 1>it's absence was notable On the executive side. Over in

0:19:01.920 --> 0:19:06.480
<v Speaker 1>the corporate section of Commodore, Chief operating Officer Thomas Radigan

0:19:06.960 --> 0:19:09.720
<v Speaker 1>was preparing to move into the role of CEO with

0:19:09.760 --> 0:19:13.280
<v Speaker 1>Marshall Smith stepping down. This had been the plan all along.

0:19:13.320 --> 0:19:15.560
<v Speaker 1>This was not a sudden decision. It was a long

0:19:15.680 --> 0:19:19.280
<v Speaker 1>term strategy, and so rat Agan had been groomed to

0:19:19.400 --> 0:19:22.840
<v Speaker 1>become the CEO of Commodore, and he was given a

0:19:22.880 --> 0:19:26.679
<v Speaker 1>five year contract that would expire in nineteen and he

0:19:26.720 --> 0:19:31.280
<v Speaker 1>assumed the role of Commodore CEO in March nine, and

0:19:31.359 --> 0:19:34.439
<v Speaker 1>it was down to him to turn Commodore into a

0:19:34.480 --> 0:19:37.600
<v Speaker 1>truly profitable company, which was going to require some really

0:19:37.600 --> 0:19:41.200
<v Speaker 1>tough decisions. Rat Agan had previously served as the CEO

0:19:41.400 --> 0:19:44.680
<v Speaker 1>of Pepsi co International, which was a pretty interesting move

0:19:45.119 --> 0:19:50.160
<v Speaker 1>because Apple had previously hired away Pepsi CEO John Scully

0:19:50.400 --> 0:19:53.520
<v Speaker 1>in nineteen eight three, So now you had two former

0:19:53.600 --> 0:19:57.520
<v Speaker 1>leaders of Pepsi leading personal computer companies that were in

0:19:57.560 --> 0:20:02.639
<v Speaker 1>competition with each other. Ratigan would lead three rounds of layoffs,

0:20:02.640 --> 0:20:06.719
<v Speaker 1>and the first round targeted people who were described as layabouts.

0:20:07.119 --> 0:20:09.560
<v Speaker 1>So I'm guessing these were folks who are either were

0:20:09.560 --> 0:20:12.919
<v Speaker 1>not particularly productive at their jobs or they held jobs

0:20:12.960 --> 0:20:15.560
<v Speaker 1>that did not seem to contribute to the bottom line

0:20:15.680 --> 0:20:18.080
<v Speaker 1>of Commodore in any real way. So that was the

0:20:18.119 --> 0:20:21.040
<v Speaker 1>easiest cut to make and probably was the one that

0:20:21.160 --> 0:20:24.800
<v Speaker 1>was making the most sense. From a business standpoint, The

0:20:24.880 --> 0:20:28.680
<v Speaker 1>second round of layoffs involved cutting the people who were

0:20:28.720 --> 0:20:33.280
<v Speaker 1>working on what were now irrelevant or underperforming projects, so

0:20:33.840 --> 0:20:37.560
<v Speaker 1>rad again would discontinue things like the pet or PET

0:20:37.840 --> 0:20:41.480
<v Speaker 1>computer line, which had been introduced way back in ninety seven.

0:20:42.040 --> 0:20:44.560
<v Speaker 1>He also discontinued the VIC twenty, which came out in

0:20:45.920 --> 0:20:48.120
<v Speaker 1>the Commodore sixty four was still selling, so he kept

0:20:48.119 --> 0:20:52.400
<v Speaker 1>that going. The Plus Slash four and the Commodore sixteen

0:20:52.520 --> 0:20:55.879
<v Speaker 1>models also were cut, and a few other projects that

0:20:55.920 --> 0:20:59.120
<v Speaker 1>were for systems that had not yet debuted but were

0:20:59.119 --> 0:21:03.399
<v Speaker 1>in development. Those were eventually acted as well, and a

0:21:03.440 --> 0:21:05.719
<v Speaker 1>lot of those people, most of them were let go.

0:21:06.040 --> 0:21:09.720
<v Speaker 1>The third round of layoffs was the hardest to make

0:21:09.840 --> 0:21:12.840
<v Speaker 1>because they're still needed to be cuts in order to

0:21:12.840 --> 0:21:15.960
<v Speaker 1>get Commodore back to profitability, but now they were cutting

0:21:15.960 --> 0:21:20.360
<v Speaker 1>into people who were contributing directly to Commodore's business. So

0:21:20.440 --> 0:21:22.359
<v Speaker 1>a lot of people referred to this as cutting into

0:21:22.359 --> 0:21:27.160
<v Speaker 1>the bone because it was It was beyond the the

0:21:27.160 --> 0:21:30.080
<v Speaker 1>the folks that you could more easily say goodbye to

0:21:30.280 --> 0:21:34.480
<v Speaker 1>because they were not contributing to Commodore's business. So here

0:21:34.560 --> 0:21:37.480
<v Speaker 1>was where pro programmers and engineers found themselves out of

0:21:37.480 --> 0:21:42.199
<v Speaker 1>a job both at Commodore headquarters in Pennsylvania in Westchester

0:21:42.840 --> 0:21:47.240
<v Speaker 1>and the folks over in Las Gatos in California. The

0:21:47.280 --> 0:21:51.719
<v Speaker 1>Amiga folks, they all of them, saw cutbacks, but another

0:21:51.760 --> 0:21:54.119
<v Speaker 1>big change was coming, and that was that the Amiga

0:21:54.160 --> 0:21:56.640
<v Speaker 1>team was told that their operations were going to move

0:21:56.680 --> 0:21:59.600
<v Speaker 1>across country and that the team was going to join

0:21:59.720 --> 0:22:04.520
<v Speaker 1>the Amadore headquarters in Pennsylvania. People working for Amiga had

0:22:04.560 --> 0:22:07.320
<v Speaker 1>to make a decision. They could continue to work for

0:22:07.359 --> 0:22:09.600
<v Speaker 1>the company, but that would mean they'd have to move

0:22:09.640 --> 0:22:12.639
<v Speaker 1>across country or they were going to have to quit.

0:22:13.400 --> 0:22:16.280
<v Speaker 1>J Minor, the guy who had led the design for

0:22:16.320 --> 0:22:19.880
<v Speaker 1>the Amiga chip set, the co founder of Amiga, the

0:22:19.920 --> 0:22:23.199
<v Speaker 1>one guy who had been a consistent presence at the

0:22:23.280 --> 0:22:27.680
<v Speaker 1>company from its start, decided he was done. He resigned

0:22:27.720 --> 0:22:31.160
<v Speaker 1>from Commodore as a full time employee. He would continue

0:22:31.200 --> 0:22:33.440
<v Speaker 1>to act as a consultant for the company for several

0:22:33.440 --> 0:22:39.000
<v Speaker 1>more years, and ultimately J. Minor passed away in due

0:22:39.040 --> 0:22:43.920
<v Speaker 1>to kidney failure. One other reason Commodore wanted the Amiga

0:22:43.960 --> 0:22:47.720
<v Speaker 1>folks to move closer to their headquarters had to do

0:22:47.800 --> 0:22:51.640
<v Speaker 1>with an embarrassing prank that went a little too far,

0:22:52.200 --> 0:22:55.959
<v Speaker 1>So the Amiga had a graphical desktop environment that was

0:22:56.040 --> 0:23:00.199
<v Speaker 1>called Workbench, and there was a software developer who was

0:23:00.240 --> 0:23:03.919
<v Speaker 1>working on an upgrade to work Bench. The you know,

0:23:04.560 --> 0:23:07.320
<v Speaker 1>a later version like one point two, and as far

0:23:07.359 --> 0:23:10.440
<v Speaker 1>as I can tell, this person's identity has never been revealed.

0:23:10.880 --> 0:23:14.199
<v Speaker 1>But this software developer hid a message in the code.

0:23:14.840 --> 0:23:16.959
<v Speaker 1>And the only way you would unlock the messages if

0:23:17.000 --> 0:23:21.840
<v Speaker 1>you pressed a certain key combination simultaneously. And it wasn't

0:23:21.880 --> 0:23:24.880
<v Speaker 1>a common one, so it would require you to know

0:23:25.280 --> 0:23:27.040
<v Speaker 1>about it or to have heard about it in order

0:23:27.080 --> 0:23:29.679
<v Speaker 1>to do it. And if you did do it, a

0:23:29.760 --> 0:23:32.679
<v Speaker 1>message popped up on screen. That message read, and I'm

0:23:32.720 --> 0:23:36.440
<v Speaker 1>going to paraphrase a little bit we made the Amiga.

0:23:36.640 --> 0:23:41.320
<v Speaker 1>They left it up. The message did not obvious skate

0:23:41.440 --> 0:23:45.000
<v Speaker 1>the curse word. They they actually said it in the message.

0:23:45.280 --> 0:23:50.160
<v Speaker 1>The head of software over at Amiga was perhaps amused,

0:23:50.200 --> 0:23:53.960
<v Speaker 1>but told this developer that the this easter egg was

0:23:54.000 --> 0:23:55.960
<v Speaker 1>going to have to go. It could not stay in

0:23:55.960 --> 0:23:58.480
<v Speaker 1>the software. And at first it seemed like this engineer

0:23:58.720 --> 0:24:01.960
<v Speaker 1>had taken that to heart, because if you did the

0:24:02.040 --> 0:24:04.840
<v Speaker 1>key combination. After the engineer had made some more changes

0:24:05.280 --> 0:24:09.440
<v Speaker 1>and now said Amiga born a champion. But This turned

0:24:09.480 --> 0:24:12.360
<v Speaker 1>out to be a smoke screen because if you held

0:24:12.359 --> 0:24:16.320
<v Speaker 1>down another set of keys, the message we made the

0:24:16.359 --> 0:24:19.679
<v Speaker 1>Amiga would pop up. And then if you were to

0:24:19.960 --> 0:24:22.639
<v Speaker 1>keep holding those keys down and then have someone insert

0:24:22.640 --> 0:24:27.280
<v Speaker 1>a floppy disk into the disk drive, a second half

0:24:27.320 --> 0:24:29.600
<v Speaker 1>of that message would pop up. The they left it

0:24:29.720 --> 0:24:33.000
<v Speaker 1>up part would flash on screen for one six of

0:24:33.040 --> 0:24:35.879
<v Speaker 1>a second. Now, it sounds like such a thing would

0:24:35.880 --> 0:24:39.080
<v Speaker 1>not be discoverable, like this was just there for the engineer.

0:24:39.440 --> 0:24:41.520
<v Speaker 1>No one else would ever know about it. It would

0:24:41.560 --> 0:24:46.240
<v Speaker 1>just be this sort of insubordinate behavior that ultimately wouldn't matter.

0:24:46.840 --> 0:24:49.680
<v Speaker 1>But in fact, someone in Europe found the code embedded

0:24:49.680 --> 0:24:51.920
<v Speaker 1>in the read only memory of the chips. They could

0:24:52.200 --> 0:24:55.359
<v Speaker 1>see that it existed there, and managers her worked at

0:24:55.359 --> 0:24:59.040
<v Speaker 1>Commodore UK issued a recall on all the existing machines

0:24:59.040 --> 0:25:02.520
<v Speaker 1>and demanded that the affected ROM chips would have to

0:25:02.520 --> 0:25:05.840
<v Speaker 1>be replaced with new ones that did not contain that message,

0:25:06.160 --> 0:25:09.440
<v Speaker 1>which set Amiga back three months and sales in Europe.

0:25:09.880 --> 0:25:12.920
<v Speaker 1>And just so you know, traditionally in Europe Amiga did

0:25:13.040 --> 0:25:15.240
<v Speaker 1>much better business than did in the United States, so

0:25:15.320 --> 0:25:18.359
<v Speaker 1>this was a big deal, and so Commodore wanted to

0:25:18.400 --> 0:25:21.200
<v Speaker 1>bring these jokesters, maybe a little closer to home where

0:25:21.200 --> 0:25:24.919
<v Speaker 1>they could be a bit more carefully observed. I have

0:25:25.080 --> 0:25:29.000
<v Speaker 1>no idea what sort of dressing down that engineer might

0:25:29.040 --> 0:25:32.199
<v Speaker 1>have received as a result of this prank gone awry,

0:25:32.400 --> 0:25:34.640
<v Speaker 1>but I imagine it must not have been a very

0:25:34.680 --> 0:25:38.440
<v Speaker 1>good day for that person when all of this shook out.

0:25:39.119 --> 0:25:41.960
<v Speaker 1>I've got more to say about Amiga, but first let's

0:25:41.960 --> 0:25:52.600
<v Speaker 1>take another quick break to thank our sponsor. Commodore CEO

0:25:52.720 --> 0:25:56.920
<v Speaker 1>Radigan wasn't just cutting jobs and moving people around. He

0:25:57.040 --> 0:26:00.280
<v Speaker 1>wanted to make the Amiga platform a success. He didn't

0:26:00.280 --> 0:26:02.359
<v Speaker 1>want to get rid of it. He thought a good

0:26:02.400 --> 0:26:06.320
<v Speaker 1>strategy would be to create two lines of Amiga computers.

0:26:06.480 --> 0:26:09.720
<v Speaker 1>One would be dedicated toward a lower price point. It

0:26:09.720 --> 0:26:11.800
<v Speaker 1>would be a lower power machine to be kind of

0:26:11.800 --> 0:26:16.280
<v Speaker 1>the budget version of the Amiga. The other would be

0:26:16.320 --> 0:26:21.200
<v Speaker 1>a powerful computer aimed more at professionals, high end users,

0:26:21.600 --> 0:26:24.199
<v Speaker 1>people who wanted to have a lot of power in

0:26:24.240 --> 0:26:29.439
<v Speaker 1>the graphics and audio side of computation. And so he

0:26:29.560 --> 0:26:33.440
<v Speaker 1>thought we should make two brands of Amiga. That would

0:26:33.440 --> 0:26:35.639
<v Speaker 1>mean making one machine that was similar in spirit to

0:26:35.680 --> 0:26:39.040
<v Speaker 1>the old Commodore sixty four, something that would be accessible

0:26:39.160 --> 0:26:42.399
<v Speaker 1>and could get people excited about Amiga's approach, and the

0:26:42.440 --> 0:26:45.160
<v Speaker 1>other would be a more powerful and more expandable computer

0:26:45.359 --> 0:26:48.240
<v Speaker 1>than the Amigo one thousand was. So the one thousand

0:26:48.240 --> 0:26:50.160
<v Speaker 1>would be kind of the middle of the road, and

0:26:50.359 --> 0:26:54.520
<v Speaker 1>these two would take more of an extreme path off

0:26:54.520 --> 0:26:59.200
<v Speaker 1>of that middle. Ratigan's methods, while harsh with all the layoffs,

0:26:59.280 --> 0:27:02.159
<v Speaker 1>worked from a in a standpoint. In the last quarter

0:27:02.480 --> 0:27:06.840
<v Speaker 1>of NIX, Commodore posted a twenty two million dollar profit.

0:27:07.119 --> 0:27:09.240
<v Speaker 1>In the previous year it had suffered two d thirty

0:27:09.240 --> 0:27:11.800
<v Speaker 1>seven million dollars in losses, so this was a good move,

0:27:12.080 --> 0:27:16.120
<v Speaker 1>but he was also setting people against each other. Ratigan

0:27:16.200 --> 0:27:20.359
<v Speaker 1>had wanted that lower powered, lower priced Amiga super Fast.

0:27:20.720 --> 0:27:24.000
<v Speaker 1>This would become the Amiga five hundred, and he had

0:27:24.040 --> 0:27:26.720
<v Speaker 1>to figure out who was going to actually develop this.

0:27:27.040 --> 0:27:30.720
<v Speaker 1>Now you had all of Amiga under the umbrella of Commodore,

0:27:31.160 --> 0:27:34.720
<v Speaker 1>so you still had some engineers and developers and programmers

0:27:34.800 --> 0:27:37.639
<v Speaker 1>who had been part of Amiga, the ones who hadn't

0:27:37.680 --> 0:27:39.560
<v Speaker 1>been laid off and the ones who had chosen to

0:27:39.600 --> 0:27:42.679
<v Speaker 1>move across the country. But on the other side you

0:27:42.760 --> 0:27:45.520
<v Speaker 1>had engineers who had been at Commodore for a while.

0:27:45.680 --> 0:27:48.920
<v Speaker 1>And Radigan decided that the Commodore engineers would be the

0:27:48.960 --> 0:27:51.160
<v Speaker 1>team to work on the Amiga five hundred. He felt

0:27:51.160 --> 0:27:53.480
<v Speaker 1>that they would have the motivation to do it quickly.

0:27:53.600 --> 0:27:56.480
<v Speaker 1>They had a challenge ahead of them. They were being

0:27:56.520 --> 0:27:59.919
<v Speaker 1>told this other team developed this architecture. I need you

0:28:00.040 --> 0:28:04.359
<v Speaker 1>guys to make a less powerful version of this as

0:28:04.440 --> 0:28:07.239
<v Speaker 1>quickly as possible. So they had something to prove, and

0:28:07.320 --> 0:28:10.119
<v Speaker 1>so they had to work super hard to get the

0:28:10.119 --> 0:28:13.600
<v Speaker 1>computer on the market earlier than if the original Amiga

0:28:13.640 --> 0:28:15.639
<v Speaker 1>team were to work on it. The thought being that

0:28:15.680 --> 0:28:18.600
<v Speaker 1>the original Amiga team would probably do a better job,

0:28:18.760 --> 0:28:21.480
<v Speaker 1>but they would take a lot longer to do it.

0:28:22.359 --> 0:28:25.520
<v Speaker 1>Jeff Porter became the director of New Product Development. He

0:28:25.560 --> 0:28:28.040
<v Speaker 1>had previously led the effort to design and build that

0:28:28.240 --> 0:28:31.679
<v Speaker 1>LCD portable Commodore computer and I talked about earlier, the

0:28:31.680 --> 0:28:34.800
<v Speaker 1>one that Marshall Smith had canceled. After the Tandy CEO

0:28:35.000 --> 0:28:38.640
<v Speaker 1>was so helpful. George Robbins and Bob Welland, who had

0:28:38.680 --> 0:28:41.640
<v Speaker 1>been working on a Commodore workstation that ran on Unix

0:28:41.960 --> 0:28:45.240
<v Speaker 1>before that project had been canceled by Radigan, would become

0:28:45.280 --> 0:28:48.760
<v Speaker 1>the lead engineers for the Amiga five hundred. George Robbins

0:28:48.760 --> 0:28:51.480
<v Speaker 1>decided to increase the amount of RAM on the Amiga

0:28:51.560 --> 0:28:56.120
<v Speaker 1>chip called Agnes, up to one megabyte. The goal was

0:28:56.200 --> 0:28:59.960
<v Speaker 1>to give the chip enough memory to support higher graphic resolution,

0:29:00.040 --> 0:29:03.840
<v Speaker 1>and his decision kind of ruffled feathers with the original

0:29:03.840 --> 0:29:06.520
<v Speaker 1>Amiga team who had designed this chip, but that reaction

0:29:06.640 --> 0:29:09.320
<v Speaker 1>ended up being a motivator for the Amiga five hundred

0:29:09.360 --> 0:29:12.160
<v Speaker 1>team at Commodore, not something that detracted from it. The

0:29:12.200 --> 0:29:16.320
<v Speaker 1>new chip was called fat AGNES, and it worked. It

0:29:16.360 --> 0:29:20.040
<v Speaker 1>boosted the Amiga's abilities to display graphics without breaking backwards

0:29:20.040 --> 0:29:22.960
<v Speaker 1>compatibility because it still was using the same architecture as

0:29:22.960 --> 0:29:25.600
<v Speaker 1>the previous chip, but it did slow things down a

0:29:25.640 --> 0:29:27.960
<v Speaker 1>little bit in the process. The machine itself ran a

0:29:28.040 --> 0:29:31.480
<v Speaker 1>little more slowly. However, the improvement in graphical output helped

0:29:31.480 --> 0:29:34.719
<v Speaker 1>balance that out. George Robbins also took a look at

0:29:34.760 --> 0:29:37.560
<v Speaker 1>the motherboard that the Amiga team had designed to try

0:29:37.560 --> 0:29:40.360
<v Speaker 1>and figure out ways that they could simplify things to

0:29:40.440 --> 0:29:43.080
<v Speaker 1>reduce the cost of fabrication and get that Amiga five

0:29:43.160 --> 0:29:46.600
<v Speaker 1>hundred down to the level that Ratigan wanted. One of

0:29:46.600 --> 0:29:49.080
<v Speaker 1>the things he cut was the original Amiga's ability to

0:29:49.080 --> 0:29:53.280
<v Speaker 1>connect directly to a television set. Robbins would replace that

0:29:53.320 --> 0:29:57.520
<v Speaker 1>capability on the motherboard. By including an adapter that could

0:29:57.520 --> 0:30:00.120
<v Speaker 1>do the same thing but would not be incorporate did

0:30:00.320 --> 0:30:04.360
<v Speaker 1>directly into the actual motherboard. That simplified the fabrication process

0:30:04.400 --> 0:30:07.719
<v Speaker 1>for the motherboard itself. He also took the power supply

0:30:07.880 --> 0:30:11.160
<v Speaker 1>out of the computer and he made it an external component.

0:30:11.560 --> 0:30:14.440
<v Speaker 1>He designed the Amiga five hundred to integrate the keyboard

0:30:14.880 --> 0:30:18.080
<v Speaker 1>directly with the computer case, so as part of the

0:30:18.120 --> 0:30:21.400
<v Speaker 1>computer case as a whole, and the computer case included

0:30:21.440 --> 0:30:24.120
<v Speaker 1>an expansion slot that would let users plug in devices

0:30:24.120 --> 0:30:27.160
<v Speaker 1>without having to open up the computer case. Each move

0:30:27.200 --> 0:30:30.280
<v Speaker 1>helped bring the Amiga's price down a little bit. Meanwhile,

0:30:30.640 --> 0:30:33.640
<v Speaker 1>Radigan had decided that the high end machine which would

0:30:33.640 --> 0:30:36.880
<v Speaker 1>become the Amiga two thousand, would not go to the

0:30:36.920 --> 0:30:41.840
<v Speaker 1>original Amiga team either. They're just weren't enough engineers left

0:30:42.000 --> 0:30:46.520
<v Speaker 1>to carry the projects, so he initially assigned the development

0:30:46.560 --> 0:30:49.200
<v Speaker 1>of the Amiga two thousand to a team of engineers

0:30:49.440 --> 0:30:53.600
<v Speaker 1>at Commodore's German subsidiary. That team took the Amiga one

0:30:53.640 --> 0:30:58.080
<v Speaker 1>thousand design and then they essentially added more stuff to it.

0:30:58.120 --> 0:31:01.480
<v Speaker 1>They added in an interface for expansion cards. They changed

0:31:01.520 --> 0:31:03.960
<v Speaker 1>the case to a more standard PC case, but then

0:31:04.080 --> 0:31:06.960
<v Speaker 1>Ratigan sees this design and he says, that's not really

0:31:06.960 --> 0:31:09.640
<v Speaker 1>what I wanted. It's not it's not powerful enough. It's

0:31:09.640 --> 0:31:12.719
<v Speaker 1>not a step far enough from the Amiga one thousand.

0:31:12.880 --> 0:31:14.760
<v Speaker 1>He felt the team had failed to deliver upon the

0:31:14.760 --> 0:31:16.880
<v Speaker 1>goal of building out a truly powerful computer for the

0:31:16.920 --> 0:31:21.880
<v Speaker 1>high end market, so he turned to Commodore designer David Haney,

0:31:22.280 --> 0:31:26.640
<v Speaker 1>and Haney looked at the designs of the original Amiga

0:31:26.880 --> 0:31:31.520
<v Speaker 1>chip set and motherboard design, and he began creating new hardware.

0:31:32.040 --> 0:31:35.880
<v Speaker 1>One thing he built was a chip called Buster and

0:31:35.960 --> 0:31:39.800
<v Speaker 1>Busters purpose was to handle the operations of the expansion bus.

0:31:39.880 --> 0:31:44.000
<v Speaker 1>And again, a bus is a component that facilitates communication

0:31:44.080 --> 0:31:49.680
<v Speaker 1>between different computer devices or even different elements within a

0:31:49.760 --> 0:31:54.680
<v Speaker 1>computer itself. Busters design worked on an architecture that was

0:31:54.720 --> 0:31:59.000
<v Speaker 1>called Zoro and uh It would allow for almost a

0:31:59.040 --> 0:32:01.800
<v Speaker 1>plug and play a coroach with expansion devices, which was

0:32:01.920 --> 0:32:06.160
<v Speaker 1>uncommon in that era. The Amiga two thousands sported five

0:32:06.280 --> 0:32:10.400
<v Speaker 1>expansion slots using this Zoro bus design that Haney had built.

0:32:10.760 --> 0:32:14.200
<v Speaker 1>It also had four IBM pc I s A slots.

0:32:14.200 --> 0:32:17.640
<v Speaker 1>I s A, by the way, stands for Industry Standard architecture.

0:32:18.000 --> 0:32:20.560
<v Speaker 1>That was a term IBM used for its sixteen bit

0:32:20.680 --> 0:32:23.560
<v Speaker 1>internal bus. For computers that were built on the eight

0:32:23.720 --> 0:32:28.320
<v Speaker 1>two eight six CPU architecture and beyond two three sixty

0:32:28.360 --> 0:32:31.920
<v Speaker 1>six those this gave the Amiga two thousand incredible expansion

0:32:31.920 --> 0:32:35.480
<v Speaker 1>abilities when paired with the right devices. Haney also put

0:32:35.560 --> 0:32:38.960
<v Speaker 1>the processor on a separate board from the motherboard. So

0:32:38.960 --> 0:32:40.360
<v Speaker 1>why would you do that? Why would you put the

0:32:40.360 --> 0:32:43.080
<v Speaker 1>CPU on a separate board. Well, the idea was that

0:32:43.080 --> 0:32:46.240
<v Speaker 1>that would allow you to swap out the CPU more easily,

0:32:46.320 --> 0:32:50.960
<v Speaker 1>so you could conceivably upgrade the same machine over time,

0:32:51.000 --> 0:32:53.760
<v Speaker 1>as long as the CPU was compatible with the rest

0:32:53.760 --> 0:32:57.640
<v Speaker 1>of the architecture of the computer. Haney also incorporated a

0:32:57.680 --> 0:33:02.520
<v Speaker 1>generator locking mechanism the Amiga that's also known as gen lock.

0:33:02.880 --> 0:33:05.680
<v Speaker 1>The gen lock would allow a user to output computer

0:33:05.760 --> 0:33:09.600
<v Speaker 1>images to display on top of a video feed without

0:33:09.600 --> 0:33:13.680
<v Speaker 1>affecting the image stability, so you could overlay computer graphics

0:33:13.720 --> 0:33:16.720
<v Speaker 1>on top of a video feed. This is the source

0:33:16.720 --> 0:33:18.880
<v Speaker 1>of stuff you see in broadcast systems all the time

0:33:19.920 --> 0:33:23.280
<v Speaker 1>where you might see a graphic appear on top of,

0:33:23.320 --> 0:33:27.280
<v Speaker 1>say a live news report, that's due to stuff like this,

0:33:27.400 --> 0:33:29.680
<v Speaker 1>like a gen lock. This feature would make the Amiga

0:33:29.680 --> 0:33:32.240
<v Speaker 1>two thousand the go to computer for video production and

0:33:32.280 --> 0:33:36.600
<v Speaker 1>broadcast once a very important product would debut. More on

0:33:36.640 --> 0:33:40.080
<v Speaker 1>that in a bit. For a case, Hainey was able

0:33:40.120 --> 0:33:43.680
<v Speaker 1>to pull a design from the canceled Commodore nine hundred.

0:33:44.000 --> 0:33:47.400
<v Speaker 1>That was that Unix workstation that got canceled. I had

0:33:47.440 --> 0:33:50.120
<v Speaker 1>mentioned that a little bit earlier when Radigan was canceling

0:33:50.160 --> 0:33:53.040
<v Speaker 1>all those projects. That was one of them. The Amiga

0:33:53.080 --> 0:33:56.640
<v Speaker 1>two thousand was certainly more powerful than the Amiga one thousand,

0:33:56.880 --> 0:34:00.440
<v Speaker 1>but some people like J Miner, felt that the computer

0:34:00.520 --> 0:34:03.920
<v Speaker 1>did not go far enough. It wasn't really transformative enough.

0:34:04.160 --> 0:34:07.719
<v Speaker 1>Minor believed that the technological advancements that were in the

0:34:07.800 --> 0:34:12.040
<v Speaker 1>industry had outpaced the two thousand, and that Commodore had

0:34:12.080 --> 0:34:15.800
<v Speaker 1>made a mistake by not going far enough with the design.

0:34:16.200 --> 0:34:19.399
<v Speaker 1>Like the Amigo one thousand, the five hundred and two

0:34:19.400 --> 0:34:23.680
<v Speaker 1>thousand both experienced delays in development. It takes a while

0:34:23.719 --> 0:34:26.399
<v Speaker 1>to build out a new computer design, even if you're

0:34:26.400 --> 0:34:29.920
<v Speaker 1>starting from an already established foundation like the Amigo one thousand.

0:34:30.040 --> 0:34:32.640
<v Speaker 1>The team's building the five hundred and two thousand were

0:34:32.719 --> 0:34:35.760
<v Speaker 1>not the same people who had designed the one thousand

0:34:35.880 --> 0:34:37.880
<v Speaker 1>to start with, so it took some time just to

0:34:37.880 --> 0:34:40.600
<v Speaker 1>get up to speed before serious design work could begin.

0:34:41.239 --> 0:34:44.040
<v Speaker 1>Investor Irving Gould and the Board of Directors wanted to

0:34:44.080 --> 0:34:47.680
<v Speaker 1>see new computers hitting the market right away, replacing the

0:34:47.680 --> 0:34:50.680
<v Speaker 1>Amigo one thousand, which was doing modest sales. And remember

0:34:50.719 --> 0:34:52.680
<v Speaker 1>the Amigo one thousand debut at the end of nineteen.

0:34:53.520 --> 0:34:56.680
<v Speaker 1>They wanted the new five hundred and two thousand models

0:34:57.280 --> 0:35:00.920
<v Speaker 1>to debut in nineteen eighty six, but it was taking

0:35:01.080 --> 0:35:04.680
<v Speaker 1>a while to get them ready to go, longer than

0:35:04.800 --> 0:35:11.080
<v Speaker 1>Gould would like. He was notoriously impatient. Irvin Gould pushed

0:35:11.080 --> 0:35:15.880
<v Speaker 1>the board to hire a management consulting firm to evaluate Commodore. Essentially,

0:35:16.360 --> 0:35:18.239
<v Speaker 1>from the way I've read it, it sounds like he

0:35:18.280 --> 0:35:22.239
<v Speaker 1>was looking for a reason to be able to fire Ratigan. Well,

0:35:22.239 --> 0:35:24.960
<v Speaker 1>there was a man who was part of this consulting

0:35:24.960 --> 0:35:28.040
<v Speaker 1>firm who came in named Mehdi Ali, who was then

0:35:28.120 --> 0:35:32.640
<v Speaker 1>a special advisor, and he prepared the report, and one

0:35:32.680 --> 0:35:36.160
<v Speaker 1>of the suggestions that Meddi Ali made in this report

0:35:36.280 --> 0:35:40.600
<v Speaker 1>was that the board should fire Ratigan as CEO right away.

0:35:40.800 --> 0:35:44.200
<v Speaker 1>Radigan knew what was up, He could see what was happening,

0:35:44.200 --> 0:35:46.279
<v Speaker 1>so he went to work the next day anyway, he

0:35:46.360 --> 0:35:50.400
<v Speaker 1>was then met by security and lawyers and was escorted

0:35:50.440 --> 0:35:53.680
<v Speaker 1>off the premises, but reportedly no one could actually tell

0:35:53.800 --> 0:35:57.399
<v Speaker 1>him why he was no longer employed. He had made

0:35:57.440 --> 0:36:00.480
<v Speaker 1>some really tough decisions as CEO. A lot of them

0:36:00.480 --> 0:36:03.840
<v Speaker 1>were not terribly popular because they involved tons of layoffs

0:36:03.880 --> 0:36:07.759
<v Speaker 1>some of really good people, and they some of those

0:36:07.800 --> 0:36:09.799
<v Speaker 1>decisions might have been harmful in the long run, but

0:36:10.600 --> 0:36:14.239
<v Speaker 1>he had returned Commodore to profitability. He had pushed for

0:36:14.280 --> 0:36:18.279
<v Speaker 1>the next generation of computers in the Amiga line, and

0:36:18.360 --> 0:36:22.440
<v Speaker 1>now he was history almost You see, there was the

0:36:22.520 --> 0:36:26.360
<v Speaker 1>matter of that five year contract he had signed. So

0:36:26.480 --> 0:36:31.960
<v Speaker 1>Ratigan sues Commodore for breach of contract, claiming nine million

0:36:32.200 --> 0:36:37.560
<v Speaker 1>dollars of unpaid wages. Commodore counter sued Ratigan for twenty

0:36:37.600 --> 0:36:42.560
<v Speaker 1>four million dollars. This case would go on stretching all

0:36:42.600 --> 0:36:47.440
<v Speaker 1>the way to which fittingly would have been the end

0:36:47.640 --> 0:36:51.279
<v Speaker 1>of that five year contract. The courts ultimately found in

0:36:51.360 --> 0:36:55.600
<v Speaker 1>favor of Ratigan, and they dismissed the countersuit against him.

0:36:55.719 --> 0:36:59.759
<v Speaker 1>In Ratigan's place, Gould would serve as the chief executive

0:37:00.040 --> 0:37:03.680
<v Speaker 1>for the time being. As for Amiga and two thousand

0:37:03.719 --> 0:37:07.000
<v Speaker 1>would both launch just a short while after Ratigan had

0:37:07.040 --> 0:37:09.319
<v Speaker 1>been let go. And I've got a lot more to

0:37:09.320 --> 0:37:11.880
<v Speaker 1>say about how those computers turned out, but we're going

0:37:11.920 --> 0:37:15.080
<v Speaker 1>to cover that in our next episode where we learn

0:37:15.239 --> 0:37:18.759
<v Speaker 1>about the ultimate fate of Amiga. If you guys have

0:37:18.800 --> 0:37:21.560
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0:37:21.560 --> 0:37:24.839
<v Speaker 1>a technology, a company, a person in tech, anything like that,

0:37:25.160 --> 0:37:27.520
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0:37:27.760 --> 0:37:30.840
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0:37:30.880 --> 0:37:32.880
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0:37:33.000 --> 0:37:36.000
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0:37:36.800 --> 0:37:39.200
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0:37:39.239 --> 0:37:42.080
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0:37:42.120 --> 0:37:45.040
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0:37:45.280 --> 0:37:47.759
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0:37:57.320 --> 0:37:59.560
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0:37:59.640 --> 0:38:10.520
<v Speaker 1>stuffs that carm