1 00:00:04,120 --> 00:00:07,160 Speaker 1: Get in touch with technology with tech Stuff from how 2 00:00:07,200 --> 00:00:13,880 Speaker 1: Stuff Works dot com. Hey there, and welcome to tech Stuff. 3 00:00:13,920 --> 00:00:17,239 Speaker 1: I am your host, Jonathan Strickland. I'm an executive producer 4 00:00:17,320 --> 00:00:19,400 Speaker 1: over at How Stuff Works and a lot of all 5 00:00:19,560 --> 00:00:24,560 Speaker 1: things tech. And we are continuing our discussion about Amiga. 6 00:00:24,880 --> 00:00:27,120 Speaker 1: We have this episode and one more to go, because 7 00:00:27,720 --> 00:00:31,960 Speaker 1: that story is crazy complicated, not from a technology standpoint 8 00:00:32,080 --> 00:00:35,839 Speaker 1: so much as from a business standpoint, because Amiga was 9 00:00:35,920 --> 00:00:41,199 Speaker 1: so involved in the political maneuverings of other companies like 10 00:00:41,240 --> 00:00:44,480 Speaker 1: Atari and Commodore. But in the last episode, I left 11 00:00:44,520 --> 00:00:48,680 Speaker 1: off with the debut of the Amiga one thousand, the 12 00:00:48,720 --> 00:00:54,000 Speaker 1: initial original Amiga computer. Commodore, the electronics and computer company, 13 00:00:54,200 --> 00:00:57,760 Speaker 1: had purchased Amiga in four and had saved it from 14 00:00:57,840 --> 00:01:01,400 Speaker 1: being gutted by Atari and hold out all the stops 15 00:01:01,520 --> 00:01:04,000 Speaker 1: to show off this new computer in a lavish presentation 16 00:01:04,240 --> 00:01:06,399 Speaker 1: at the Lincoln Center in New York City. And I 17 00:01:06,440 --> 00:01:08,440 Speaker 1: talked all about that in the last episode, and the 18 00:01:08,440 --> 00:01:13,240 Speaker 1: computer was heading towards store shelves eventually, And because it's 19 00:01:13,240 --> 00:01:15,399 Speaker 1: going to come back in this episode a lot, here's 20 00:01:15,400 --> 00:01:19,680 Speaker 1: a quick reminder. Jack Tramiel was the founder of Commodore, 21 00:01:20,160 --> 00:01:22,640 Speaker 1: but he was forced to resign by the board of 22 00:01:22,640 --> 00:01:28,200 Speaker 1: directors UH, led by investor Irving Gould, after Tramuel had 23 00:01:28,319 --> 00:01:32,160 Speaker 1: led Commodore to push Texas Instruments out of the computer 24 00:01:32,280 --> 00:01:37,600 Speaker 1: business using drastic competition and price cutting. But Tramuel then 25 00:01:37,640 --> 00:01:41,559 Speaker 1: went on to go to Warner Communications, which owned Atari, 26 00:01:41,600 --> 00:01:44,479 Speaker 1: and in the wake of the video game crash in Nree, 27 00:01:45,040 --> 00:01:48,880 Speaker 1: that company seemed to be worth very little. So Tramuel 28 00:01:48,960 --> 00:01:52,160 Speaker 1: bought the video game console and computer divisions of Attari 29 00:01:52,280 --> 00:01:55,960 Speaker 1: from Warner Communications for no down payment, and he was 30 00:01:56,040 --> 00:02:00,720 Speaker 1: the one who would really go after Amiga, using a 31 00:02:00,720 --> 00:02:03,840 Speaker 1: five thousand dollar loan to Amiga, and if Amiga was 32 00:02:04,280 --> 00:02:06,920 Speaker 1: not able to pay that loan back, Atari was going 33 00:02:06,960 --> 00:02:12,079 Speaker 1: to get control of Amiga's chip set design. But then 34 00:02:12,160 --> 00:02:16,120 Speaker 1: Commodore got into the picture and ended up buying Amiga 35 00:02:16,160 --> 00:02:17,920 Speaker 1: for twenty four million dollars. And all of that is 36 00:02:17,919 --> 00:02:20,640 Speaker 1: important to remember when we talk about the things that 37 00:02:20,760 --> 00:02:25,160 Speaker 1: happened in the next couple of years. So while the 38 00:02:25,200 --> 00:02:28,919 Speaker 1: folks at Amiga continued to work to get their Amiga 39 00:02:28,919 --> 00:02:31,240 Speaker 1: one thousand ready to ship, they had shown it off 40 00:02:31,400 --> 00:02:33,880 Speaker 1: at a big press event, but it still wasn't ready 41 00:02:33,960 --> 00:02:37,799 Speaker 1: to buy in stores. Commodore was going through a bit 42 00:02:37,800 --> 00:02:40,560 Speaker 1: of a cash crisis. The Commodore sixty four was the 43 00:02:40,639 --> 00:02:43,560 Speaker 1: best selling computer of all time, but one of the 44 00:02:43,639 --> 00:02:46,520 Speaker 1: reasons it sold so well was that Tramuel had been 45 00:02:46,560 --> 00:02:50,600 Speaker 1: so aggressive pricing the Commodore sixty four at a low 46 00:02:50,880 --> 00:02:54,280 Speaker 1: fee in order to fight off Texas instruments that the 47 00:02:54,320 --> 00:02:58,000 Speaker 1: computers really popular, but the profit margin was pretty low, 48 00:02:58,120 --> 00:03:00,400 Speaker 1: so they weren't making a lot of money per sale. 49 00:03:00,800 --> 00:03:04,480 Speaker 1: Commodore had launched several eight bit computers to follow up 50 00:03:04,480 --> 00:03:07,400 Speaker 1: on the Commodore sixty four. Commodore sixty four was also 51 00:03:07,840 --> 00:03:13,120 Speaker 1: an eight bit computer. These computers were technically competing against 52 00:03:13,639 --> 00:03:16,480 Speaker 1: the Commodore sixty four, which was a bit strange, and 53 00:03:16,520 --> 00:03:18,880 Speaker 1: some of them were a little interesting. There was the 54 00:03:18,880 --> 00:03:22,040 Speaker 1: Commodore s X sixty four. That one was a semi 55 00:03:22,080 --> 00:03:25,400 Speaker 1: portable PC. I called semi portable because it weighed more 56 00:03:25,440 --> 00:03:28,480 Speaker 1: than twenty pounds and you had to plug it into 57 00:03:28,720 --> 00:03:32,360 Speaker 1: a an a c uh wall outlet. There there was 58 00:03:32,360 --> 00:03:35,720 Speaker 1: no onboard battery that would let you work with it 59 00:03:35,760 --> 00:03:38,640 Speaker 1: without it being plugged in. It was interesting but didn't 60 00:03:38,680 --> 00:03:42,600 Speaker 1: sell very well. Commodore would discontinue it in nineteen eighties six, 61 00:03:43,120 --> 00:03:47,839 Speaker 1: but they also launched the Commodore Plus Slash four four. 62 00:03:48,120 --> 00:03:51,640 Speaker 1: This was built on an earlier computer architecture called the 63 00:03:51,640 --> 00:03:57,280 Speaker 1: Commodore sixteen. Commodore sixteen was a holy incompatible architecture with 64 00:03:57,320 --> 00:04:00,840 Speaker 1: the Commodore sixty four. You could not run software written 65 00:04:00,840 --> 00:04:03,200 Speaker 1: for the Commodore sixty four on the Commodore sixteen. The 66 00:04:03,240 --> 00:04:06,080 Speaker 1: same was true for the Commodore Plus Slash four You 67 00:04:06,120 --> 00:04:09,080 Speaker 1: could not run Commodore sixty four software on it. And 68 00:04:09,160 --> 00:04:11,080 Speaker 1: so there really was no place in the market for 69 00:04:11,120 --> 00:04:13,760 Speaker 1: this odd computer, and so it didn't sell well either. 70 00:04:14,400 --> 00:04:16,800 Speaker 1: The question came up, why would I buy this other 71 00:04:16,880 --> 00:04:20,760 Speaker 1: eight bit based computer if it's not compatible with this 72 00:04:21,480 --> 00:04:25,000 Speaker 1: really popular one, And no one really had the answer 73 00:04:25,040 --> 00:04:28,720 Speaker 1: to that. And then there was the Commodore one. This 74 00:04:28,800 --> 00:04:31,320 Speaker 1: was still an eight bit computer, and you might wonder, 75 00:04:31,320 --> 00:04:33,160 Speaker 1: why are you we calling them eight bit computers if 76 00:04:33,160 --> 00:04:37,080 Speaker 1: you have Commodore sixty four a Commodore. Well, that actually 77 00:04:37,080 --> 00:04:40,800 Speaker 1: referred to the amount of RAM or read access memory 78 00:04:40,839 --> 00:04:45,159 Speaker 1: in the machine, not not the the processor, but the 79 00:04:45,200 --> 00:04:48,440 Speaker 1: actual amount of memory. So the Commodore had a D 80 00:04:48,600 --> 00:04:52,120 Speaker 1: twenty eight kilobytes of memory. It actually had two processors, 81 00:04:52,440 --> 00:04:56,160 Speaker 1: one of those was meant to handle processes or applications 82 00:04:56,200 --> 00:04:59,360 Speaker 1: that were associated with Commodore sixty four, and the other 83 00:04:59,480 --> 00:05:02,719 Speaker 1: was meant to handle Commodore one eight software, so we 84 00:05:02,760 --> 00:05:06,480 Speaker 1: could work on both. Unlike many of Commodore's other computers, 85 00:05:06,720 --> 00:05:10,960 Speaker 1: this one was actually backwards compatible. It sold modestly well. 86 00:05:11,360 --> 00:05:14,680 Speaker 1: But the one came out just at the end of 87 00:05:14,720 --> 00:05:19,000 Speaker 1: the eight bit computer era, so it was kind of 88 00:05:19,720 --> 00:05:23,599 Speaker 1: a and also ran because there were more advanced computers 89 00:05:23,600 --> 00:05:27,240 Speaker 1: coming out immediately following that. So Commodore was a company 90 00:05:27,279 --> 00:05:32,360 Speaker 1: that was not making much from its products. In five 91 00:05:32,600 --> 00:05:35,960 Speaker 1: and it purchased Amiga for twenty four million dollars, but 92 00:05:36,360 --> 00:05:40,080 Speaker 1: Amiga did not yet have a computer available on the market. 93 00:05:40,240 --> 00:05:43,720 Speaker 1: There You couldn't buy an Amiga yet, not until late night. 94 00:05:44,760 --> 00:05:48,400 Speaker 1: And meanwhile, Jack Tramuel was suing the heck out of 95 00:05:48,440 --> 00:05:51,520 Speaker 1: Commodore for forcing amount of the company. All of that 96 00:05:51,640 --> 00:05:55,200 Speaker 1: meant Commodore wasn't able to dedicate the resources that the 97 00:05:55,240 --> 00:05:59,039 Speaker 1: Amiga team needed to get the Amiga one thousand out earlier. 98 00:05:59,600 --> 00:06:01,920 Speaker 1: They were able to develop it, but they weren't able 99 00:06:01,920 --> 00:06:05,520 Speaker 1: to produce it as fast as they wanted to. Amigo 100 00:06:05,640 --> 00:06:08,960 Speaker 1: was finally ready to take orders for the Amigo one 101 00:06:08,960 --> 00:06:13,440 Speaker 1: thousand in August nineteen five, but Commodore was strapped and 102 00:06:13,480 --> 00:06:17,400 Speaker 1: couldn't actually move into high capacity production yet, so in 103 00:06:17,400 --> 00:06:22,200 Speaker 1: October they had only managed to produce fifty of the 104 00:06:22,200 --> 00:06:27,479 Speaker 1: Amigo one thousand computers. Five zero, just that many. That's it. Now. 105 00:06:27,560 --> 00:06:30,320 Speaker 1: None of those were actually in customer hands. They were 106 00:06:30,320 --> 00:06:33,599 Speaker 1: all internal computers. They were either being used to develop 107 00:06:33,680 --> 00:06:37,359 Speaker 1: software or they were used to give demonstrations to potential 108 00:06:37,360 --> 00:06:41,240 Speaker 1: customers and to make matters worse over at Atari, Jack 109 00:06:41,279 --> 00:06:43,760 Speaker 1: Tremuel had been busy in nineteen eighty five. He had 110 00:06:43,760 --> 00:06:47,080 Speaker 1: pushed his engineers and programmers, a lot of whom had 111 00:06:47,160 --> 00:06:50,760 Speaker 1: left Commodore to follow Tramuel after he had been ousted 112 00:06:50,839 --> 00:06:54,200 Speaker 1: from the company, even pushing them really hard to rush 113 00:06:54,320 --> 00:06:57,839 Speaker 1: a new computer system to market and get ahead of 114 00:06:57,880 --> 00:07:01,240 Speaker 1: the Amigo one thousand. Jack trying Meal was always one 115 00:07:01,279 --> 00:07:04,920 Speaker 1: of those people who took these things very personally, and 116 00:07:05,000 --> 00:07:07,240 Speaker 1: so he thought, well, if you're gonna force me out 117 00:07:07,240 --> 00:07:09,720 Speaker 1: of my company, I'm going to come back and launch 118 00:07:09,760 --> 00:07:12,280 Speaker 1: a computer that's going to completely take the wind out 119 00:07:12,320 --> 00:07:15,160 Speaker 1: of your sales. So in the spring of nineteen five, 120 00:07:15,480 --> 00:07:19,640 Speaker 1: months before the Amiga would come to market. Atari introduced 121 00:07:19,800 --> 00:07:24,920 Speaker 1: the Atari ST computer and the ST stood for sixteen 122 00:07:25,320 --> 00:07:28,280 Speaker 1: thirty two. That meant it was a PC with a 123 00:07:28,280 --> 00:07:32,960 Speaker 1: CPU that had sixteen and thirty two bit components or 124 00:07:33,120 --> 00:07:37,560 Speaker 1: or busses, that's the facilitators for a communication between different 125 00:07:37,560 --> 00:07:41,280 Speaker 1: components within a computer. This would be the Motorola sixty 126 00:07:41,320 --> 00:07:44,480 Speaker 1: eight thousand CPU. That's the same chip that served as 127 00:07:44,520 --> 00:07:47,880 Speaker 1: the CPU for the Amiga one thousand. And the Atar 128 00:07:47,920 --> 00:07:50,440 Speaker 1: E ST also had a graphical user interface or g 129 00:07:50,640 --> 00:07:53,160 Speaker 1: u I or gooey. It also had a mouse, and 130 00:07:53,200 --> 00:07:56,040 Speaker 1: it had a color monitor option, although the base model 131 00:07:56,080 --> 00:08:00,200 Speaker 1: was monochromatic and it was relatively inexpensive, so it is 132 00:08:00,600 --> 00:08:05,960 Speaker 1: a true shot across the bow of Commodore. Now. Atari 133 00:08:06,120 --> 00:08:09,680 Speaker 1: had a head start, but Commodore got more units moving 134 00:08:09,760 --> 00:08:14,280 Speaker 1: and by November it was actually finally possible for your 135 00:08:14,280 --> 00:08:17,280 Speaker 1: average customer to go and buy an Amigo one thousand 136 00:08:17,320 --> 00:08:20,480 Speaker 1: at a computer store. But that late entry was still 137 00:08:20,520 --> 00:08:23,680 Speaker 1: a disadvantage. It was not able to take the full 138 00:08:23,720 --> 00:08:26,160 Speaker 1: advantage of the holiday shopping season because it came out 139 00:08:26,240 --> 00:08:30,760 Speaker 1: so late. And also Commodore made another very odd decision, 140 00:08:30,800 --> 00:08:34,760 Speaker 1: and I honestly don't know what the logic was behind it. 141 00:08:35,520 --> 00:08:39,240 Speaker 1: They decided to only sell the Amigo one thousand in 142 00:08:39,320 --> 00:08:42,440 Speaker 1: computer stores. And the reason why I say that's weird 143 00:08:42,520 --> 00:08:45,439 Speaker 1: is because back in the eighties you could find computers 144 00:08:45,480 --> 00:08:49,480 Speaker 1: in lots of different places, including big department stores, and 145 00:08:49,640 --> 00:08:54,880 Speaker 1: Commodore had previously used big department stores to sell their computers. 146 00:08:55,040 --> 00:08:57,920 Speaker 1: The department store Sears had even offered to carry the 147 00:08:58,000 --> 00:09:03,320 Speaker 1: Amigo one thousand in its store, and Commodore declined the offer. 148 00:09:03,760 --> 00:09:05,520 Speaker 1: So if you went into a Sears and you went 149 00:09:05,559 --> 00:09:07,959 Speaker 1: to their computer section, you could find the Attar e 150 00:09:08,160 --> 00:09:12,320 Speaker 1: st but not an Amigo one thousand. And Commodore also 151 00:09:12,400 --> 00:09:14,560 Speaker 1: did not do a really good job on the marketing 152 00:09:14,600 --> 00:09:17,520 Speaker 1: front for this computer either. For one thing, the ads 153 00:09:17,559 --> 00:09:20,600 Speaker 1: they debuted all seemed to be a pale imitation of 154 00:09:20,640 --> 00:09:23,320 Speaker 1: other ads that were on the market. Specifically, there was 155 00:09:23,360 --> 00:09:28,160 Speaker 1: one that was obviously a copy of Apple's famous Night 156 00:09:28,280 --> 00:09:30,520 Speaker 1: four ad. And just in case you don't know what 157 00:09:30,559 --> 00:09:33,280 Speaker 1: I'm referring to, I'll give a quick rundown. But if 158 00:09:33,320 --> 00:09:35,240 Speaker 1: you've never seen this ad, you need to go to 159 00:09:35,280 --> 00:09:40,600 Speaker 1: YouTube search Apple commercial. It'll pop right up. It is 160 00:09:41,080 --> 00:09:45,960 Speaker 1: one of the most famous commercials ever made in Apple 161 00:09:46,040 --> 00:09:49,880 Speaker 1: released a commercial. It was directed by Ridley freaking Scott, 162 00:09:50,720 --> 00:09:53,920 Speaker 1: the film director directed this commercial, and it showed a 163 00:09:53,920 --> 00:09:58,280 Speaker 1: bunch of people walking down a hallway that had monitors 164 00:09:58,320 --> 00:10:01,319 Speaker 1: all over it and their lit in these very kind 165 00:10:01,320 --> 00:10:05,360 Speaker 1: of bluish lights. So it's got this very drab gray scene. 166 00:10:06,040 --> 00:10:10,600 Speaker 1: Everyone's kind of dressed in uh and very uh dull 167 00:10:10,800 --> 00:10:14,360 Speaker 1: clothing and they're all kind of staring lifelessly ahead of themselves. 168 00:10:14,600 --> 00:10:17,080 Speaker 1: And then they file into what is essentially like an 169 00:10:17,120 --> 00:10:19,880 Speaker 1: amphitheater and they sit down there looking at an enormous 170 00:10:20,000 --> 00:10:24,160 Speaker 1: screen with a huge face on it, and it's essentially 171 00:10:24,440 --> 00:10:28,920 Speaker 1: a character who's like big Brother in George or And 172 00:10:29,400 --> 00:10:32,280 Speaker 1: that is inter cut with shots of a woman who's 173 00:10:32,280 --> 00:10:34,800 Speaker 1: wearing like a white tank top and red shorts and 174 00:10:35,200 --> 00:10:38,840 Speaker 1: she's running down the hallway and she's carrying an enormous hammer. 175 00:10:39,280 --> 00:10:42,480 Speaker 1: She eventually runs into the room with the giant screen 176 00:10:42,520 --> 00:10:44,560 Speaker 1: on it and hurls the hammer at the screen and 177 00:10:44,600 --> 00:10:47,720 Speaker 1: that shatters the screen. It shocks the lulled people who 178 00:10:47,720 --> 00:10:50,200 Speaker 1: had been watching it. And the message was that Apple 179 00:10:50,320 --> 00:10:53,439 Speaker 1: was going to break the model of the dull lockdown 180 00:10:53,520 --> 00:10:57,400 Speaker 1: in utilitarian PC that had been introduced by IBM. So 181 00:10:57,640 --> 00:11:00,720 Speaker 1: IBM was the big brother. Apple was the woman throwing 182 00:11:00,720 --> 00:11:03,440 Speaker 1: a hammer through the screen. It made a big impact, 183 00:11:03,480 --> 00:11:07,840 Speaker 1: and that was in early so late, we're talking nearly 184 00:11:07,920 --> 00:11:11,200 Speaker 1: two years later. Commodore releases an ad during the Christmas 185 00:11:11,240 --> 00:11:14,880 Speaker 1: season and it shows a group of emotionless, drone like 186 00:11:15,080 --> 00:11:17,880 Speaker 1: people shuffling slowly up some stairs. At the end of 187 00:11:17,920 --> 00:11:20,679 Speaker 1: the stairs was a pedestal upon which sat the Amiga 188 00:11:20,720 --> 00:11:24,000 Speaker 1: one thousand, and the monitor is just got this blinding 189 00:11:24,040 --> 00:11:26,640 Speaker 1: white light coming out of it. So this was clearly 190 00:11:26,679 --> 00:11:29,800 Speaker 1: an imitation of the earlier Apple commercial, but not nearly 191 00:11:30,000 --> 00:11:34,200 Speaker 1: as impactful. And because it's an imitation, you don't you 192 00:11:34,240 --> 00:11:36,800 Speaker 1: don't admire it the way you would with the Apple commercial. 193 00:11:36,840 --> 00:11:39,080 Speaker 1: You'd say, oh, they're just copying what's already been done. 194 00:11:39,720 --> 00:11:42,320 Speaker 1: They had another commercial that showed an older man walking 195 00:11:42,320 --> 00:11:46,440 Speaker 1: through an mc escher light collection of weird staircases. You 196 00:11:46,440 --> 00:11:48,640 Speaker 1: get a real Labyrinth vibe from it, although to be fair, 197 00:11:48,720 --> 00:11:51,720 Speaker 1: Labyrinth would come out after this ad did. He eventually 198 00:11:51,720 --> 00:11:54,360 Speaker 1: gets to a similar pedestal as a computer on it, 199 00:11:54,600 --> 00:11:57,760 Speaker 1: also emanating a blinding white light they lost at the screen, 200 00:11:57,760 --> 00:11:59,720 Speaker 1: and he smiles, and then the screen cuts to black, 201 00:12:00,080 --> 00:12:04,360 Speaker 1: and you then see an illuminated fetus fill the screen. Yep, 202 00:12:05,120 --> 00:12:09,480 Speaker 1: little baby fills the screen glowing. It's weird, and it's 203 00:12:09,520 --> 00:12:13,120 Speaker 1: obviously an homage to Stanley Kubrick's film two thousand one. 204 00:12:13,280 --> 00:12:15,640 Speaker 1: I do not think it made many people want to 205 00:12:15,640 --> 00:12:18,040 Speaker 1: buy a computer. I did see one ad from that 206 00:12:18,120 --> 00:12:20,040 Speaker 1: era that made me chuckle. There was a man walking 207 00:12:20,080 --> 00:12:22,840 Speaker 1: his dog in a suburban neighborhood and inside one of 208 00:12:22,840 --> 00:12:25,480 Speaker 1: the houses is a boy who's working on his computer, 209 00:12:25,800 --> 00:12:28,400 Speaker 1: and he's created a replica of his own house on 210 00:12:28,480 --> 00:12:32,560 Speaker 1: his Amiga one thousand and then he clicks his mouse 211 00:12:32,600 --> 00:12:36,120 Speaker 1: and he makes the the image of his house rise 212 00:12:36,240 --> 00:12:40,080 Speaker 1: up off the bottom of the the image he's working on. 213 00:12:40,200 --> 00:12:43,480 Speaker 1: So he's lifting his house up, and meanwhile his actual 214 00:12:43,520 --> 00:12:46,720 Speaker 1: house starts to lift up out into the sky. And 215 00:12:46,760 --> 00:12:48,719 Speaker 1: none of that really got me chuckling. But what did 216 00:12:48,720 --> 00:12:50,840 Speaker 1: get a reaction out of me as the music that 217 00:12:50,920 --> 00:12:53,840 Speaker 1: was playing in the background of the commercial, because I 218 00:12:53,880 --> 00:12:57,000 Speaker 1: recognized it and I realized eventually that it was from 219 00:12:57,080 --> 00:13:00,640 Speaker 1: the movie score to the film The Goonies, and then 220 00:13:00,679 --> 00:13:03,360 Speaker 1: I went and listened to the Goony soundtrack. The ads 221 00:13:03,360 --> 00:13:05,560 Speaker 1: were not doing Amiga any favors. By the end of 222 00:13:05,600 --> 00:13:10,719 Speaker 1: n Commodore had sold fewer than fifty thousand Amiga one 223 00:13:10,760 --> 00:13:14,760 Speaker 1: thousand computers. Now here's hoping this ad break is more effective. 224 00:13:14,800 --> 00:13:17,320 Speaker 1: We're going to take our quick break to thank our sponsor. 225 00:13:24,920 --> 00:13:28,440 Speaker 1: In addition to the sales and marketing woes, the initial 226 00:13:28,520 --> 00:13:31,559 Speaker 1: batch of Amiga one thousand computers had some stability issues. 227 00:13:32,360 --> 00:13:35,280 Speaker 1: You might remember from an earlier episode that I talked 228 00:13:35,320 --> 00:13:39,120 Speaker 1: about how they had programmed the system crash error to 229 00:13:39,280 --> 00:13:42,560 Speaker 1: read Guru Meditation error. It was sort of a tongue 230 00:13:42,600 --> 00:13:46,679 Speaker 1: in cheek message. Unfortunately, this particular error was popping up 231 00:13:46,840 --> 00:13:51,400 Speaker 1: with frequency, and Amigo one thousand was quickly associated with 232 00:13:51,480 --> 00:13:55,800 Speaker 1: not just being unreliable, but this whole Guru Meditation error message. 233 00:13:56,600 --> 00:13:59,439 Speaker 1: And the team was able to patch the problem and 234 00:13:59,520 --> 00:14:03,880 Speaker 1: address it in future shipments, but the reputation of the 235 00:14:03,880 --> 00:14:07,520 Speaker 1: computer was already damaged. People associated the Amiga one thousand 236 00:14:07,559 --> 00:14:11,600 Speaker 1: with being unreliable. One product that worked in Amiga's favor 237 00:14:11,880 --> 00:14:15,280 Speaker 1: came from Electronic Arts. It was actually some software, so 238 00:14:15,360 --> 00:14:18,920 Speaker 1: Trip Hawkins, the founder of Electronic Arts, was impressed by 239 00:14:18,960 --> 00:14:21,760 Speaker 1: the Amiga. He had received an Amiga as sort of 240 00:14:21,760 --> 00:14:25,560 Speaker 1: a developer kit and was working within playing with it 241 00:14:25,600 --> 00:14:27,160 Speaker 1: to figure out what he might be able to make 242 00:14:27,200 --> 00:14:29,480 Speaker 1: with it. Over an electronic arts he led his team 243 00:14:29,520 --> 00:14:32,720 Speaker 1: to rewrite a program called Prism for the IBM PC 244 00:14:33,080 --> 00:14:36,080 Speaker 1: that in turn was already an evolution of an earlier 245 00:14:36,120 --> 00:14:39,760 Speaker 1: piece of software called Doodle for the Xerox computer. And 246 00:14:39,840 --> 00:14:43,320 Speaker 1: this new product for the Amiga was called Deluxe Paint. 247 00:14:43,840 --> 00:14:48,120 Speaker 1: EA produced what was then a truly incredible image of 248 00:14:48,280 --> 00:14:52,960 Speaker 1: King Tutin commons golden death mask, and chances are if 249 00:14:53,000 --> 00:14:56,760 Speaker 1: you've ever looked at art from earlier computer eras, you've 250 00:14:56,800 --> 00:15:01,360 Speaker 1: seen this picture. It was icon It would become a 251 00:15:01,560 --> 00:15:04,840 Speaker 1: very important piece of art that Amiga would use in 252 00:15:04,960 --> 00:15:08,000 Speaker 1: a lot of its advertising moving forward, and it was 253 00:15:08,040 --> 00:15:11,640 Speaker 1: a go to for Amiga for marketing. And Amiga was 254 00:15:11,640 --> 00:15:15,040 Speaker 1: in desperate need of good software, because without good software, 255 00:15:15,040 --> 00:15:17,520 Speaker 1: your computer doesn't really do any good. You have to 256 00:15:17,520 --> 00:15:21,480 Speaker 1: have people develop stuff for it. Developers were less keen 257 00:15:21,560 --> 00:15:24,920 Speaker 1: to create software for the Atar e ST largely due 258 00:15:25,240 --> 00:15:28,480 Speaker 1: to Jack Tramuel's reputation for being difficult to work with. 259 00:15:29,200 --> 00:15:33,440 Speaker 1: So there were developers who were shy about working for 260 00:15:33,600 --> 00:15:35,840 Speaker 1: Atar E s T because they didn't want to have 261 00:15:35,880 --> 00:15:38,760 Speaker 1: to deal with Tramuel. And there were people who are 262 00:15:38,760 --> 00:15:42,160 Speaker 1: getting more and more excited about Amiga. So while the 263 00:15:42,160 --> 00:15:44,520 Speaker 1: Autar E S T was priced lower than the Amiga, 264 00:15:44,600 --> 00:15:49,560 Speaker 1: it had more trouble getting good software investor. Irving Gould again, 265 00:15:49,600 --> 00:15:51,800 Speaker 1: he was the guy who led the effort to force 266 00:15:51,920 --> 00:15:54,880 Speaker 1: Jack Tramuel out of Commodore had put a man named 267 00:15:54,960 --> 00:16:00,000 Speaker 1: Marshall F. Smith in charge of the company of Commodore. 268 00:16:00,360 --> 00:16:03,800 Speaker 1: Smith had previously worked in the steel industry, which, as 269 00:16:03,800 --> 00:16:07,600 Speaker 1: you might imagine, is not very much like the computer industry. 270 00:16:07,640 --> 00:16:11,240 Speaker 1: In the computer industry, tech changes very quickly and the 271 00:16:11,280 --> 00:16:15,240 Speaker 1: business has to adapt to that. Steel does not tend 272 00:16:15,280 --> 00:16:18,040 Speaker 1: to change very quickly, and Smith just didn't seem to 273 00:16:18,120 --> 00:16:21,840 Speaker 1: quite have the mindset to head up a computer company. 274 00:16:22,000 --> 00:16:24,600 Speaker 1: He also made some decisions that some critics would point 275 00:16:24,640 --> 00:16:27,720 Speaker 1: out later as being very questionable. So, for example, back 276 00:16:27,720 --> 00:16:32,800 Speaker 1: in early at C E S, he got into a 277 00:16:32,800 --> 00:16:37,000 Speaker 1: conversation with somebody else, and that someone convinced him that 278 00:16:37,120 --> 00:16:40,320 Speaker 1: Commodore's line of portable computers with l C D screens, 279 00:16:40,320 --> 00:16:42,560 Speaker 1: which they were showing off at C E S was 280 00:16:42,600 --> 00:16:45,040 Speaker 1: going to be terribly unprofitable. They were just going to 281 00:16:45,240 --> 00:16:48,400 Speaker 1: end up languishing in the market, and the company was 282 00:16:48,400 --> 00:16:51,240 Speaker 1: going to lose money as a result for really backing 283 00:16:51,320 --> 00:16:54,040 Speaker 1: a portable computer with an l c D screen, and 284 00:16:54,120 --> 00:16:57,080 Speaker 1: Smith took at the heart and he canceled the line 285 00:16:57,280 --> 00:16:59,920 Speaker 1: of computers. So while they showed one off like a 286 00:17:00,000 --> 00:17:02,600 Speaker 1: prototype over at c E S, it would never become 287 00:17:03,080 --> 00:17:08,000 Speaker 1: an actual Commodore product. Here's where people got really upset. 288 00:17:08,040 --> 00:17:10,720 Speaker 1: The person who told him that it wasn't going to 289 00:17:10,760 --> 00:17:15,879 Speaker 1: be profitable was the CEO of Tandy Tandy Slash radio shack. 290 00:17:16,600 --> 00:17:19,399 Speaker 1: That was the company that was making its own line 291 00:17:19,400 --> 00:17:23,200 Speaker 1: of pordable computers. So essentially Tandy was able to talk 292 00:17:23,240 --> 00:17:26,480 Speaker 1: a competitor out of launching a product that would have 293 00:17:26,480 --> 00:17:29,320 Speaker 1: gone toe to toe with their own products, and a 294 00:17:29,359 --> 00:17:34,560 Speaker 1: lot of people said that Smith let a competitor sabotage 295 00:17:34,600 --> 00:17:38,199 Speaker 1: his own business. Marshall Smith began to cut costs at 296 00:17:38,200 --> 00:17:40,680 Speaker 1: the end of nineteen eight five because Commodore was not 297 00:17:40,720 --> 00:17:44,040 Speaker 1: going to be profitable unless they were able to trim 298 00:17:44,080 --> 00:17:47,720 Speaker 1: a whole lot of the expenses. That included cutting payroll 299 00:17:47,800 --> 00:17:51,600 Speaker 1: by forty five per cent. Commodore had suffered losses in 300 00:17:51,720 --> 00:17:54,920 Speaker 1: all but the final quarter of five and night at 301 00:17:54,920 --> 00:17:57,959 Speaker 1: the last quarter it posted a one million dollar profit. 302 00:17:58,480 --> 00:18:01,000 Speaker 1: That was not enough to set off the losses from 303 00:18:01,040 --> 00:18:02,800 Speaker 1: the rest of the year, and it had a lot 304 00:18:02,800 --> 00:18:05,720 Speaker 1: of debt to pay off as well. So over the 305 00:18:05,760 --> 00:18:09,000 Speaker 1: course of the fiscal year of nineteen eighty five, Commodore 306 00:18:09,080 --> 00:18:14,200 Speaker 1: lost two hundred thirty seven million dollars. Clearly that was 307 00:18:14,240 --> 00:18:17,480 Speaker 1: going to affect Amiga as well as a division of 308 00:18:17,520 --> 00:18:23,080 Speaker 1: the company, and commodore struggles in spilled over into nine six. 309 00:18:23,560 --> 00:18:26,680 Speaker 1: The company made the decision to skip both c e 310 00:18:26,800 --> 00:18:30,600 Speaker 1: S shows that year. Remember the Consumer Electronics Show, which 311 00:18:31,000 --> 00:18:34,359 Speaker 1: these days has one show a year. It's in January. 312 00:18:34,520 --> 00:18:37,000 Speaker 1: It's in Las Vegas in the United States. There are 313 00:18:37,000 --> 00:18:39,280 Speaker 1: some international shows too, but that's the one big one 314 00:18:39,400 --> 00:18:43,760 Speaker 1: in the US. Back in these days, it had two shows, 315 00:18:43,880 --> 00:18:47,480 Speaker 1: one in the winter one this summer. Well, Commodore skipped 316 00:18:47,480 --> 00:18:50,159 Speaker 1: both of them and also skipped Comdex, which was a 317 00:18:50,240 --> 00:18:54,479 Speaker 1: huge computer trade show at that time, and it had 318 00:18:54,480 --> 00:18:57,919 Speaker 1: always maintained a very large presence during these shows, so 319 00:18:57,960 --> 00:19:01,879 Speaker 1: it's absence was notable On the executive side. Over in 320 00:19:01,920 --> 00:19:06,480 Speaker 1: the corporate section of Commodore, Chief operating Officer Thomas Radigan 321 00:19:06,960 --> 00:19:09,720 Speaker 1: was preparing to move into the role of CEO with 322 00:19:09,760 --> 00:19:13,280 Speaker 1: Marshall Smith stepping down. This had been the plan all along. 323 00:19:13,320 --> 00:19:15,560 Speaker 1: This was not a sudden decision. It was a long 324 00:19:15,680 --> 00:19:19,280 Speaker 1: term strategy, and so rat Agan had been groomed to 325 00:19:19,400 --> 00:19:22,840 Speaker 1: become the CEO of Commodore, and he was given a 326 00:19:22,880 --> 00:19:26,679 Speaker 1: five year contract that would expire in nineteen and he 327 00:19:26,720 --> 00:19:31,280 Speaker 1: assumed the role of Commodore CEO in March nine, and 328 00:19:31,359 --> 00:19:34,439 Speaker 1: it was down to him to turn Commodore into a 329 00:19:34,480 --> 00:19:37,600 Speaker 1: truly profitable company, which was going to require some really 330 00:19:37,600 --> 00:19:41,200 Speaker 1: tough decisions. Rat Agan had previously served as the CEO 331 00:19:41,400 --> 00:19:44,680 Speaker 1: of Pepsi co International, which was a pretty interesting move 332 00:19:45,119 --> 00:19:50,160 Speaker 1: because Apple had previously hired away Pepsi CEO John Scully 333 00:19:50,400 --> 00:19:53,520 Speaker 1: in nineteen eight three, So now you had two former 334 00:19:53,600 --> 00:19:57,520 Speaker 1: leaders of Pepsi leading personal computer companies that were in 335 00:19:57,560 --> 00:20:02,639 Speaker 1: competition with each other. Ratigan would lead three rounds of layoffs, 336 00:20:02,640 --> 00:20:06,719 Speaker 1: and the first round targeted people who were described as layabouts. 337 00:20:07,119 --> 00:20:09,560 Speaker 1: So I'm guessing these were folks who are either were 338 00:20:09,560 --> 00:20:12,919 Speaker 1: not particularly productive at their jobs or they held jobs 339 00:20:12,960 --> 00:20:15,560 Speaker 1: that did not seem to contribute to the bottom line 340 00:20:15,680 --> 00:20:18,080 Speaker 1: of Commodore in any real way. So that was the 341 00:20:18,119 --> 00:20:21,040 Speaker 1: easiest cut to make and probably was the one that 342 00:20:21,160 --> 00:20:24,800 Speaker 1: was making the most sense. From a business standpoint, The 343 00:20:24,880 --> 00:20:28,680 Speaker 1: second round of layoffs involved cutting the people who were 344 00:20:28,720 --> 00:20:33,280 Speaker 1: working on what were now irrelevant or underperforming projects, so 345 00:20:33,840 --> 00:20:37,560 Speaker 1: rad again would discontinue things like the pet or PET 346 00:20:37,840 --> 00:20:41,480 Speaker 1: computer line, which had been introduced way back in ninety seven. 347 00:20:42,040 --> 00:20:44,560 Speaker 1: He also discontinued the VIC twenty, which came out in 348 00:20:45,920 --> 00:20:48,120 Speaker 1: the Commodore sixty four was still selling, so he kept 349 00:20:48,119 --> 00:20:52,400 Speaker 1: that going. The Plus Slash four and the Commodore sixteen 350 00:20:52,520 --> 00:20:55,879 Speaker 1: models also were cut, and a few other projects that 351 00:20:55,920 --> 00:20:59,120 Speaker 1: were for systems that had not yet debuted but were 352 00:20:59,119 --> 00:21:03,399 Speaker 1: in development. Those were eventually acted as well, and a 353 00:21:03,440 --> 00:21:05,719 Speaker 1: lot of those people, most of them were let go. 354 00:21:06,040 --> 00:21:09,720 Speaker 1: The third round of layoffs was the hardest to make 355 00:21:09,840 --> 00:21:12,840 Speaker 1: because they're still needed to be cuts in order to 356 00:21:12,840 --> 00:21:15,960 Speaker 1: get Commodore back to profitability, but now they were cutting 357 00:21:15,960 --> 00:21:20,360 Speaker 1: into people who were contributing directly to Commodore's business. So 358 00:21:20,440 --> 00:21:22,359 Speaker 1: a lot of people referred to this as cutting into 359 00:21:22,359 --> 00:21:27,160 Speaker 1: the bone because it was It was beyond the the 360 00:21:27,160 --> 00:21:30,080 Speaker 1: the folks that you could more easily say goodbye to 361 00:21:30,280 --> 00:21:34,480 Speaker 1: because they were not contributing to Commodore's business. So here 362 00:21:34,560 --> 00:21:37,480 Speaker 1: was where pro programmers and engineers found themselves out of 363 00:21:37,480 --> 00:21:42,199 Speaker 1: a job both at Commodore headquarters in Pennsylvania in Westchester 364 00:21:42,840 --> 00:21:47,240 Speaker 1: and the folks over in Las Gatos in California. The 365 00:21:47,280 --> 00:21:51,719 Speaker 1: Amiga folks, they all of them, saw cutbacks, but another 366 00:21:51,760 --> 00:21:54,119 Speaker 1: big change was coming, and that was that the Amiga 367 00:21:54,160 --> 00:21:56,640 Speaker 1: team was told that their operations were going to move 368 00:21:56,680 --> 00:21:59,600 Speaker 1: across country and that the team was going to join 369 00:21:59,720 --> 00:22:04,520 Speaker 1: the Amadore headquarters in Pennsylvania. People working for Amiga had 370 00:22:04,560 --> 00:22:07,320 Speaker 1: to make a decision. They could continue to work for 371 00:22:07,359 --> 00:22:09,600 Speaker 1: the company, but that would mean they'd have to move 372 00:22:09,640 --> 00:22:12,639 Speaker 1: across country or they were going to have to quit. 373 00:22:13,400 --> 00:22:16,280 Speaker 1: J Minor, the guy who had led the design for 374 00:22:16,320 --> 00:22:19,880 Speaker 1: the Amiga chip set, the co founder of Amiga, the 375 00:22:19,920 --> 00:22:23,199 Speaker 1: one guy who had been a consistent presence at the 376 00:22:23,280 --> 00:22:27,680 Speaker 1: company from its start, decided he was done. He resigned 377 00:22:27,720 --> 00:22:31,160 Speaker 1: from Commodore as a full time employee. He would continue 378 00:22:31,200 --> 00:22:33,440 Speaker 1: to act as a consultant for the company for several 379 00:22:33,440 --> 00:22:39,000 Speaker 1: more years, and ultimately J. Minor passed away in due 380 00:22:39,040 --> 00:22:43,920 Speaker 1: to kidney failure. One other reason Commodore wanted the Amiga 381 00:22:43,960 --> 00:22:47,720 Speaker 1: folks to move closer to their headquarters had to do 382 00:22:47,800 --> 00:22:51,640 Speaker 1: with an embarrassing prank that went a little too far, 383 00:22:52,200 --> 00:22:55,959 Speaker 1: So the Amiga had a graphical desktop environment that was 384 00:22:56,040 --> 00:23:00,199 Speaker 1: called Workbench, and there was a software developer who was 385 00:23:00,240 --> 00:23:03,919 Speaker 1: working on an upgrade to work Bench. The you know, 386 00:23:04,560 --> 00:23:07,320 Speaker 1: a later version like one point two, and as far 387 00:23:07,359 --> 00:23:10,440 Speaker 1: as I can tell, this person's identity has never been revealed. 388 00:23:10,880 --> 00:23:14,199 Speaker 1: But this software developer hid a message in the code. 389 00:23:14,840 --> 00:23:16,959 Speaker 1: And the only way you would unlock the messages if 390 00:23:17,000 --> 00:23:21,840 Speaker 1: you pressed a certain key combination simultaneously. And it wasn't 391 00:23:21,880 --> 00:23:24,880 Speaker 1: a common one, so it would require you to know 392 00:23:25,280 --> 00:23:27,040 Speaker 1: about it or to have heard about it in order 393 00:23:27,080 --> 00:23:29,679 Speaker 1: to do it. And if you did do it, a 394 00:23:29,760 --> 00:23:32,679 Speaker 1: message popped up on screen. That message read, and I'm 395 00:23:32,720 --> 00:23:36,440 Speaker 1: going to paraphrase a little bit we made the Amiga. 396 00:23:36,640 --> 00:23:41,320 Speaker 1: They left it up. The message did not obvious skate 397 00:23:41,440 --> 00:23:45,000 Speaker 1: the curse word. They they actually said it in the message. 398 00:23:45,280 --> 00:23:50,160 Speaker 1: The head of software over at Amiga was perhaps amused, 399 00:23:50,200 --> 00:23:53,960 Speaker 1: but told this developer that the this easter egg was 400 00:23:54,000 --> 00:23:55,960 Speaker 1: going to have to go. It could not stay in 401 00:23:55,960 --> 00:23:58,480 Speaker 1: the software. And at first it seemed like this engineer 402 00:23:58,720 --> 00:24:01,960 Speaker 1: had taken that to heart, because if you did the 403 00:24:02,040 --> 00:24:04,840 Speaker 1: key combination. After the engineer had made some more changes 404 00:24:05,280 --> 00:24:09,440 Speaker 1: and now said Amiga born a champion. But This turned 405 00:24:09,480 --> 00:24:12,360 Speaker 1: out to be a smoke screen because if you held 406 00:24:12,359 --> 00:24:16,320 Speaker 1: down another set of keys, the message we made the 407 00:24:16,359 --> 00:24:19,679 Speaker 1: Amiga would pop up. And then if you were to 408 00:24:19,960 --> 00:24:22,639 Speaker 1: keep holding those keys down and then have someone insert 409 00:24:22,640 --> 00:24:27,280 Speaker 1: a floppy disk into the disk drive, a second half 410 00:24:27,320 --> 00:24:29,600 Speaker 1: of that message would pop up. The they left it 411 00:24:29,720 --> 00:24:33,000 Speaker 1: up part would flash on screen for one six of 412 00:24:33,040 --> 00:24:35,879 Speaker 1: a second. Now, it sounds like such a thing would 413 00:24:35,880 --> 00:24:39,080 Speaker 1: not be discoverable, like this was just there for the engineer. 414 00:24:39,440 --> 00:24:41,520 Speaker 1: No one else would ever know about it. It would 415 00:24:41,560 --> 00:24:46,240 Speaker 1: just be this sort of insubordinate behavior that ultimately wouldn't matter. 416 00:24:46,840 --> 00:24:49,680 Speaker 1: But in fact, someone in Europe found the code embedded 417 00:24:49,680 --> 00:24:51,920 Speaker 1: in the read only memory of the chips. They could 418 00:24:52,200 --> 00:24:55,359 Speaker 1: see that it existed there, and managers her worked at 419 00:24:55,359 --> 00:24:59,040 Speaker 1: Commodore UK issued a recall on all the existing machines 420 00:24:59,040 --> 00:25:02,520 Speaker 1: and demanded that the affected ROM chips would have to 421 00:25:02,520 --> 00:25:05,840 Speaker 1: be replaced with new ones that did not contain that message, 422 00:25:06,160 --> 00:25:09,440 Speaker 1: which set Amiga back three months and sales in Europe. 423 00:25:09,880 --> 00:25:12,920 Speaker 1: And just so you know, traditionally in Europe Amiga did 424 00:25:13,040 --> 00:25:15,240 Speaker 1: much better business than did in the United States, so 425 00:25:15,320 --> 00:25:18,359 Speaker 1: this was a big deal, and so Commodore wanted to 426 00:25:18,400 --> 00:25:21,200 Speaker 1: bring these jokesters, maybe a little closer to home where 427 00:25:21,200 --> 00:25:24,919 Speaker 1: they could be a bit more carefully observed. I have 428 00:25:25,080 --> 00:25:29,000 Speaker 1: no idea what sort of dressing down that engineer might 429 00:25:29,040 --> 00:25:32,199 Speaker 1: have received as a result of this prank gone awry, 430 00:25:32,400 --> 00:25:34,640 Speaker 1: but I imagine it must not have been a very 431 00:25:34,680 --> 00:25:38,440 Speaker 1: good day for that person when all of this shook out. 432 00:25:39,119 --> 00:25:41,960 Speaker 1: I've got more to say about Amiga, but first let's 433 00:25:41,960 --> 00:25:52,600 Speaker 1: take another quick break to thank our sponsor. Commodore CEO 434 00:25:52,720 --> 00:25:56,920 Speaker 1: Radigan wasn't just cutting jobs and moving people around. He 435 00:25:57,040 --> 00:26:00,280 Speaker 1: wanted to make the Amiga platform a success. He didn't 436 00:26:00,280 --> 00:26:02,359 Speaker 1: want to get rid of it. He thought a good 437 00:26:02,400 --> 00:26:06,320 Speaker 1: strategy would be to create two lines of Amiga computers. 438 00:26:06,480 --> 00:26:09,720 Speaker 1: One would be dedicated toward a lower price point. It 439 00:26:09,720 --> 00:26:11,800 Speaker 1: would be a lower power machine to be kind of 440 00:26:11,800 --> 00:26:16,280 Speaker 1: the budget version of the Amiga. The other would be 441 00:26:16,320 --> 00:26:21,200 Speaker 1: a powerful computer aimed more at professionals, high end users, 442 00:26:21,600 --> 00:26:24,199 Speaker 1: people who wanted to have a lot of power in 443 00:26:24,240 --> 00:26:29,439 Speaker 1: the graphics and audio side of computation. And so he 444 00:26:29,560 --> 00:26:33,440 Speaker 1: thought we should make two brands of Amiga. That would 445 00:26:33,440 --> 00:26:35,639 Speaker 1: mean making one machine that was similar in spirit to 446 00:26:35,680 --> 00:26:39,040 Speaker 1: the old Commodore sixty four, something that would be accessible 447 00:26:39,160 --> 00:26:42,399 Speaker 1: and could get people excited about Amiga's approach, and the 448 00:26:42,440 --> 00:26:45,160 Speaker 1: other would be a more powerful and more expandable computer 449 00:26:45,359 --> 00:26:48,240 Speaker 1: than the Amigo one thousand was. So the one thousand 450 00:26:48,240 --> 00:26:50,160 Speaker 1: would be kind of the middle of the road, and 451 00:26:50,359 --> 00:26:54,520 Speaker 1: these two would take more of an extreme path off 452 00:26:54,520 --> 00:26:59,200 Speaker 1: of that middle. Ratigan's methods, while harsh with all the layoffs, 453 00:26:59,280 --> 00:27:02,159 Speaker 1: worked from a in a standpoint. In the last quarter 454 00:27:02,480 --> 00:27:06,840 Speaker 1: of NIX, Commodore posted a twenty two million dollar profit. 455 00:27:07,119 --> 00:27:09,240 Speaker 1: In the previous year it had suffered two d thirty 456 00:27:09,240 --> 00:27:11,800 Speaker 1: seven million dollars in losses, so this was a good move, 457 00:27:12,080 --> 00:27:16,120 Speaker 1: but he was also setting people against each other. Ratigan 458 00:27:16,200 --> 00:27:20,359 Speaker 1: had wanted that lower powered, lower priced Amiga super Fast. 459 00:27:20,720 --> 00:27:24,000 Speaker 1: This would become the Amiga five hundred, and he had 460 00:27:24,040 --> 00:27:26,720 Speaker 1: to figure out who was going to actually develop this. 461 00:27:27,040 --> 00:27:30,720 Speaker 1: Now you had all of Amiga under the umbrella of Commodore, 462 00:27:31,160 --> 00:27:34,720 Speaker 1: so you still had some engineers and developers and programmers 463 00:27:34,800 --> 00:27:37,639 Speaker 1: who had been part of Amiga, the ones who hadn't 464 00:27:37,680 --> 00:27:39,560 Speaker 1: been laid off and the ones who had chosen to 465 00:27:39,600 --> 00:27:42,679 Speaker 1: move across the country. But on the other side you 466 00:27:42,760 --> 00:27:45,520 Speaker 1: had engineers who had been at Commodore for a while. 467 00:27:45,680 --> 00:27:48,920 Speaker 1: And Radigan decided that the Commodore engineers would be the 468 00:27:48,960 --> 00:27:51,160 Speaker 1: team to work on the Amiga five hundred. He felt 469 00:27:51,160 --> 00:27:53,480 Speaker 1: that they would have the motivation to do it quickly. 470 00:27:53,600 --> 00:27:56,480 Speaker 1: They had a challenge ahead of them. They were being 471 00:27:56,520 --> 00:27:59,919 Speaker 1: told this other team developed this architecture. I need you 472 00:28:00,040 --> 00:28:04,359 Speaker 1: guys to make a less powerful version of this as 473 00:28:04,440 --> 00:28:07,239 Speaker 1: quickly as possible. So they had something to prove, and 474 00:28:07,320 --> 00:28:10,119 Speaker 1: so they had to work super hard to get the 475 00:28:10,119 --> 00:28:13,600 Speaker 1: computer on the market earlier than if the original Amiga 476 00:28:13,640 --> 00:28:15,639 Speaker 1: team were to work on it. The thought being that 477 00:28:15,680 --> 00:28:18,600 Speaker 1: the original Amiga team would probably do a better job, 478 00:28:18,760 --> 00:28:21,480 Speaker 1: but they would take a lot longer to do it. 479 00:28:22,359 --> 00:28:25,520 Speaker 1: Jeff Porter became the director of New Product Development. He 480 00:28:25,560 --> 00:28:28,040 Speaker 1: had previously led the effort to design and build that 481 00:28:28,240 --> 00:28:31,679 Speaker 1: LCD portable Commodore computer and I talked about earlier, the 482 00:28:31,680 --> 00:28:34,800 Speaker 1: one that Marshall Smith had canceled. After the Tandy CEO 483 00:28:35,000 --> 00:28:38,640 Speaker 1: was so helpful. George Robbins and Bob Welland, who had 484 00:28:38,680 --> 00:28:41,640 Speaker 1: been working on a Commodore workstation that ran on Unix 485 00:28:41,960 --> 00:28:45,240 Speaker 1: before that project had been canceled by Radigan, would become 486 00:28:45,280 --> 00:28:48,760 Speaker 1: the lead engineers for the Amiga five hundred. George Robbins 487 00:28:48,760 --> 00:28:51,480 Speaker 1: decided to increase the amount of RAM on the Amiga 488 00:28:51,560 --> 00:28:56,120 Speaker 1: chip called Agnes, up to one megabyte. The goal was 489 00:28:56,200 --> 00:28:59,960 Speaker 1: to give the chip enough memory to support higher graphic resolution, 490 00:29:00,040 --> 00:29:03,840 Speaker 1: and his decision kind of ruffled feathers with the original 491 00:29:03,840 --> 00:29:06,520 Speaker 1: Amiga team who had designed this chip, but that reaction 492 00:29:06,640 --> 00:29:09,320 Speaker 1: ended up being a motivator for the Amiga five hundred 493 00:29:09,360 --> 00:29:12,160 Speaker 1: team at Commodore, not something that detracted from it. The 494 00:29:12,200 --> 00:29:16,320 Speaker 1: new chip was called fat AGNES, and it worked. It 495 00:29:16,360 --> 00:29:20,040 Speaker 1: boosted the Amiga's abilities to display graphics without breaking backwards 496 00:29:20,040 --> 00:29:22,960 Speaker 1: compatibility because it still was using the same architecture as 497 00:29:22,960 --> 00:29:25,600 Speaker 1: the previous chip, but it did slow things down a 498 00:29:25,640 --> 00:29:27,960 Speaker 1: little bit in the process. The machine itself ran a 499 00:29:28,040 --> 00:29:31,480 Speaker 1: little more slowly. However, the improvement in graphical output helped 500 00:29:31,480 --> 00:29:34,719 Speaker 1: balance that out. George Robbins also took a look at 501 00:29:34,760 --> 00:29:37,560 Speaker 1: the motherboard that the Amiga team had designed to try 502 00:29:37,560 --> 00:29:40,360 Speaker 1: and figure out ways that they could simplify things to 503 00:29:40,440 --> 00:29:43,080 Speaker 1: reduce the cost of fabrication and get that Amiga five 504 00:29:43,160 --> 00:29:46,600 Speaker 1: hundred down to the level that Ratigan wanted. One of 505 00:29:46,600 --> 00:29:49,080 Speaker 1: the things he cut was the original Amiga's ability to 506 00:29:49,080 --> 00:29:53,280 Speaker 1: connect directly to a television set. Robbins would replace that 507 00:29:53,320 --> 00:29:57,520 Speaker 1: capability on the motherboard. By including an adapter that could 508 00:29:57,520 --> 00:30:00,120 Speaker 1: do the same thing but would not be incorporate did 509 00:30:00,320 --> 00:30:04,360 Speaker 1: directly into the actual motherboard. That simplified the fabrication process 510 00:30:04,400 --> 00:30:07,719 Speaker 1: for the motherboard itself. He also took the power supply 511 00:30:07,880 --> 00:30:11,160 Speaker 1: out of the computer and he made it an external component. 512 00:30:11,560 --> 00:30:14,440 Speaker 1: He designed the Amiga five hundred to integrate the keyboard 513 00:30:14,880 --> 00:30:18,080 Speaker 1: directly with the computer case, so as part of the 514 00:30:18,120 --> 00:30:21,400 Speaker 1: computer case as a whole, and the computer case included 515 00:30:21,440 --> 00:30:24,120 Speaker 1: an expansion slot that would let users plug in devices 516 00:30:24,120 --> 00:30:27,160 Speaker 1: without having to open up the computer case. Each move 517 00:30:27,200 --> 00:30:30,280 Speaker 1: helped bring the Amiga's price down a little bit. Meanwhile, 518 00:30:30,640 --> 00:30:33,640 Speaker 1: Radigan had decided that the high end machine which would 519 00:30:33,640 --> 00:30:36,880 Speaker 1: become the Amiga two thousand, would not go to the 520 00:30:36,920 --> 00:30:41,840 Speaker 1: original Amiga team either. They're just weren't enough engineers left 521 00:30:42,000 --> 00:30:46,520 Speaker 1: to carry the projects, so he initially assigned the development 522 00:30:46,560 --> 00:30:49,200 Speaker 1: of the Amiga two thousand to a team of engineers 523 00:30:49,440 --> 00:30:53,600 Speaker 1: at Commodore's German subsidiary. That team took the Amiga one 524 00:30:53,640 --> 00:30:58,080 Speaker 1: thousand design and then they essentially added more stuff to it. 525 00:30:58,120 --> 00:31:01,480 Speaker 1: They added in an interface for expansion cards. They changed 526 00:31:01,520 --> 00:31:03,960 Speaker 1: the case to a more standard PC case, but then 527 00:31:04,080 --> 00:31:06,960 Speaker 1: Ratigan sees this design and he says, that's not really 528 00:31:06,960 --> 00:31:09,640 Speaker 1: what I wanted. It's not it's not powerful enough. It's 529 00:31:09,640 --> 00:31:12,719 Speaker 1: not a step far enough from the Amiga one thousand. 530 00:31:12,880 --> 00:31:14,760 Speaker 1: He felt the team had failed to deliver upon the 531 00:31:14,760 --> 00:31:16,880 Speaker 1: goal of building out a truly powerful computer for the 532 00:31:16,920 --> 00:31:21,880 Speaker 1: high end market, so he turned to Commodore designer David Haney, 533 00:31:22,280 --> 00:31:26,640 Speaker 1: and Haney looked at the designs of the original Amiga 534 00:31:26,880 --> 00:31:31,520 Speaker 1: chip set and motherboard design, and he began creating new hardware. 535 00:31:32,040 --> 00:31:35,880 Speaker 1: One thing he built was a chip called Buster and 536 00:31:35,960 --> 00:31:39,800 Speaker 1: Busters purpose was to handle the operations of the expansion bus. 537 00:31:39,880 --> 00:31:44,000 Speaker 1: And again, a bus is a component that facilitates communication 538 00:31:44,080 --> 00:31:49,680 Speaker 1: between different computer devices or even different elements within a 539 00:31:49,760 --> 00:31:54,680 Speaker 1: computer itself. Busters design worked on an architecture that was 540 00:31:54,720 --> 00:31:59,000 Speaker 1: called Zoro and uh It would allow for almost a 541 00:31:59,040 --> 00:32:01,800 Speaker 1: plug and play a coroach with expansion devices, which was 542 00:32:01,920 --> 00:32:06,160 Speaker 1: uncommon in that era. The Amiga two thousands sported five 543 00:32:06,280 --> 00:32:10,400 Speaker 1: expansion slots using this Zoro bus design that Haney had built. 544 00:32:10,760 --> 00:32:14,200 Speaker 1: It also had four IBM pc I s A slots. 545 00:32:14,200 --> 00:32:17,640 Speaker 1: I s A, by the way, stands for Industry Standard architecture. 546 00:32:18,000 --> 00:32:20,560 Speaker 1: That was a term IBM used for its sixteen bit 547 00:32:20,680 --> 00:32:23,560 Speaker 1: internal bus. For computers that were built on the eight 548 00:32:23,720 --> 00:32:28,320 Speaker 1: two eight six CPU architecture and beyond two three sixty 549 00:32:28,360 --> 00:32:31,920 Speaker 1: six those this gave the Amiga two thousand incredible expansion 550 00:32:31,920 --> 00:32:35,480 Speaker 1: abilities when paired with the right devices. Haney also put 551 00:32:35,560 --> 00:32:38,960 Speaker 1: the processor on a separate board from the motherboard. So 552 00:32:38,960 --> 00:32:40,360 Speaker 1: why would you do that? Why would you put the 553 00:32:40,360 --> 00:32:43,080 Speaker 1: CPU on a separate board. Well, the idea was that 554 00:32:43,080 --> 00:32:46,240 Speaker 1: that would allow you to swap out the CPU more easily, 555 00:32:46,320 --> 00:32:50,960 Speaker 1: so you could conceivably upgrade the same machine over time, 556 00:32:51,000 --> 00:32:53,760 Speaker 1: as long as the CPU was compatible with the rest 557 00:32:53,760 --> 00:32:57,640 Speaker 1: of the architecture of the computer. Haney also incorporated a 558 00:32:57,680 --> 00:33:02,520 Speaker 1: generator locking mechanism the Amiga that's also known as gen lock. 559 00:33:02,880 --> 00:33:05,680 Speaker 1: The gen lock would allow a user to output computer 560 00:33:05,760 --> 00:33:09,600 Speaker 1: images to display on top of a video feed without 561 00:33:09,600 --> 00:33:13,680 Speaker 1: affecting the image stability, so you could overlay computer graphics 562 00:33:13,720 --> 00:33:16,720 Speaker 1: on top of a video feed. This is the source 563 00:33:16,720 --> 00:33:18,880 Speaker 1: of stuff you see in broadcast systems all the time 564 00:33:19,920 --> 00:33:23,280 Speaker 1: where you might see a graphic appear on top of, 565 00:33:23,320 --> 00:33:27,280 Speaker 1: say a live news report, that's due to stuff like this, 566 00:33:27,400 --> 00:33:29,680 Speaker 1: like a gen lock. This feature would make the Amiga 567 00:33:29,680 --> 00:33:32,240 Speaker 1: two thousand the go to computer for video production and 568 00:33:32,280 --> 00:33:36,600 Speaker 1: broadcast once a very important product would debut. More on 569 00:33:36,640 --> 00:33:40,080 Speaker 1: that in a bit. For a case, Hainey was able 570 00:33:40,120 --> 00:33:43,680 Speaker 1: to pull a design from the canceled Commodore nine hundred. 571 00:33:44,000 --> 00:33:47,400 Speaker 1: That was that Unix workstation that got canceled. I had 572 00:33:47,440 --> 00:33:50,120 Speaker 1: mentioned that a little bit earlier when Radigan was canceling 573 00:33:50,160 --> 00:33:53,040 Speaker 1: all those projects. That was one of them. The Amiga 574 00:33:53,080 --> 00:33:56,640 Speaker 1: two thousand was certainly more powerful than the Amiga one thousand, 575 00:33:56,880 --> 00:34:00,440 Speaker 1: but some people like J Miner, felt that the computer 576 00:34:00,520 --> 00:34:03,920 Speaker 1: did not go far enough. It wasn't really transformative enough. 577 00:34:04,160 --> 00:34:07,719 Speaker 1: Minor believed that the technological advancements that were in the 578 00:34:07,800 --> 00:34:12,040 Speaker 1: industry had outpaced the two thousand, and that Commodore had 579 00:34:12,080 --> 00:34:15,800 Speaker 1: made a mistake by not going far enough with the design. 580 00:34:16,200 --> 00:34:19,399 Speaker 1: Like the Amigo one thousand, the five hundred and two 581 00:34:19,400 --> 00:34:23,680 Speaker 1: thousand both experienced delays in development. It takes a while 582 00:34:23,719 --> 00:34:26,399 Speaker 1: to build out a new computer design, even if you're 583 00:34:26,400 --> 00:34:29,920 Speaker 1: starting from an already established foundation like the Amigo one thousand. 584 00:34:30,040 --> 00:34:32,640 Speaker 1: The team's building the five hundred and two thousand were 585 00:34:32,719 --> 00:34:35,760 Speaker 1: not the same people who had designed the one thousand 586 00:34:35,880 --> 00:34:37,880 Speaker 1: to start with, so it took some time just to 587 00:34:37,880 --> 00:34:40,600 Speaker 1: get up to speed before serious design work could begin. 588 00:34:41,239 --> 00:34:44,040 Speaker 1: Investor Irving Gould and the Board of Directors wanted to 589 00:34:44,080 --> 00:34:47,680 Speaker 1: see new computers hitting the market right away, replacing the 590 00:34:47,680 --> 00:34:50,680 Speaker 1: Amigo one thousand, which was doing modest sales. And remember 591 00:34:50,719 --> 00:34:52,680 Speaker 1: the Amigo one thousand debut at the end of nineteen. 592 00:34:53,520 --> 00:34:56,680 Speaker 1: They wanted the new five hundred and two thousand models 593 00:34:57,280 --> 00:35:00,920 Speaker 1: to debut in nineteen eighty six, but it was taking 594 00:35:01,080 --> 00:35:04,680 Speaker 1: a while to get them ready to go, longer than 595 00:35:04,800 --> 00:35:11,080 Speaker 1: Gould would like. He was notoriously impatient. Irvin Gould pushed 596 00:35:11,080 --> 00:35:15,880 Speaker 1: the board to hire a management consulting firm to evaluate Commodore. Essentially, 597 00:35:16,360 --> 00:35:18,239 Speaker 1: from the way I've read it, it sounds like he 598 00:35:18,280 --> 00:35:22,239 Speaker 1: was looking for a reason to be able to fire Ratigan. Well, 599 00:35:22,239 --> 00:35:24,960 Speaker 1: there was a man who was part of this consulting 600 00:35:24,960 --> 00:35:28,040 Speaker 1: firm who came in named Mehdi Ali, who was then 601 00:35:28,120 --> 00:35:32,640 Speaker 1: a special advisor, and he prepared the report, and one 602 00:35:32,680 --> 00:35:36,160 Speaker 1: of the suggestions that Meddi Ali made in this report 603 00:35:36,280 --> 00:35:40,600 Speaker 1: was that the board should fire Ratigan as CEO right away. 604 00:35:40,800 --> 00:35:44,200 Speaker 1: Radigan knew what was up, He could see what was happening, 605 00:35:44,200 --> 00:35:46,279 Speaker 1: so he went to work the next day anyway, he 606 00:35:46,360 --> 00:35:50,400 Speaker 1: was then met by security and lawyers and was escorted 607 00:35:50,440 --> 00:35:53,680 Speaker 1: off the premises, but reportedly no one could actually tell 608 00:35:53,800 --> 00:35:57,399 Speaker 1: him why he was no longer employed. He had made 609 00:35:57,440 --> 00:36:00,480 Speaker 1: some really tough decisions as CEO. A lot of them 610 00:36:00,480 --> 00:36:03,840 Speaker 1: were not terribly popular because they involved tons of layoffs 611 00:36:03,880 --> 00:36:07,759 Speaker 1: some of really good people, and they some of those 612 00:36:07,800 --> 00:36:09,799 Speaker 1: decisions might have been harmful in the long run, but 613 00:36:10,600 --> 00:36:14,239 Speaker 1: he had returned Commodore to profitability. He had pushed for 614 00:36:14,280 --> 00:36:18,279 Speaker 1: the next generation of computers in the Amiga line, and 615 00:36:18,360 --> 00:36:22,440 Speaker 1: now he was history almost You see, there was the 616 00:36:22,520 --> 00:36:26,360 Speaker 1: matter of that five year contract he had signed. So 617 00:36:26,480 --> 00:36:31,960 Speaker 1: Ratigan sues Commodore for breach of contract, claiming nine million 618 00:36:32,200 --> 00:36:37,560 Speaker 1: dollars of unpaid wages. Commodore counter sued Ratigan for twenty 619 00:36:37,600 --> 00:36:42,560 Speaker 1: four million dollars. This case would go on stretching all 620 00:36:42,600 --> 00:36:47,440 Speaker 1: the way to which fittingly would have been the end 621 00:36:47,640 --> 00:36:51,279 Speaker 1: of that five year contract. The courts ultimately found in 622 00:36:51,360 --> 00:36:55,600 Speaker 1: favor of Ratigan, and they dismissed the countersuit against him. 623 00:36:55,719 --> 00:36:59,759 Speaker 1: In Ratigan's place, Gould would serve as the chief executive 624 00:37:00,040 --> 00:37:03,680 Speaker 1: for the time being. As for Amiga and two thousand 625 00:37:03,719 --> 00:37:07,000 Speaker 1: would both launch just a short while after Ratigan had 626 00:37:07,040 --> 00:37:09,319 Speaker 1: been let go. And I've got a lot more to 627 00:37:09,320 --> 00:37:11,880 Speaker 1: say about how those computers turned out, but we're going 628 00:37:11,920 --> 00:37:15,080 Speaker 1: to cover that in our next episode where we learn 629 00:37:15,239 --> 00:37:18,759 Speaker 1: about the ultimate fate of Amiga. If you guys have 630 00:37:18,800 --> 00:37:21,560 Speaker 1: any suggestions for future episodes of tech Stuff, whether it's 631 00:37:21,560 --> 00:37:24,839 Speaker 1: a technology, a company, a person in tech, anything like that, 632 00:37:25,160 --> 00:37:27,520 Speaker 1: send me an email. The address you should use is 633 00:37:27,760 --> 00:37:30,840 Speaker 1: tech Stuff at how stuff works dot com, or you 634 00:37:30,880 --> 00:37:32,880 Speaker 1: can always drop me a line on Facebook or Twitter. 635 00:37:33,000 --> 00:37:36,000 Speaker 1: To handle with both of those is text stuff HSW. 636 00:37:36,800 --> 00:37:39,200 Speaker 1: Make sure you go on over to t public dot 637 00:37:39,239 --> 00:37:42,080 Speaker 1: com slash tech stuff to check out all of our merchandise. 638 00:37:42,120 --> 00:37:45,040 Speaker 1: We got some cool stuff in there, and don't forget 639 00:37:45,280 --> 00:37:47,759 Speaker 1: we have an Instagram account. You should be following it 640 00:37:48,160 --> 00:37:57,279 Speaker 1: and I'll tell to you again really soon for more 641 00:37:57,320 --> 00:37:59,560 Speaker 1: on this and thousands of other topics. Is that how 642 00:37:59,640 --> 00:38:10,520 Speaker 1: stuffs that carm