WEBVTT - From the Vault: Pretend Play, Part 1

0:00:06.160 --> 0:00:08.400
<v Speaker 1>Hey you Welcome to Stuff to Blow your Mind. My

0:00:08.520 --> 0:00:11.800
<v Speaker 1>name is Robert Lamb. Today is Saturday, so we have

0:00:11.840 --> 0:00:14.560
<v Speaker 1>a vault episode for you. This one originally published one seven,

0:00:14.600 --> 0:00:18.000
<v Speaker 1>twenty twenty five. It is Pretend Play, Part one, the

0:00:18.040 --> 0:00:20.880
<v Speaker 1>first in a multi part series about the importance of

0:00:20.960 --> 0:00:26.439
<v Speaker 1>pretend play for human beings.

0:00:26.520 --> 0:00:30.280
<v Speaker 2>Welcome to Stuff to Blow Your Mind, production of iHeartRadio.

0:00:35.960 --> 0:00:37.800
<v Speaker 1>Hey, welcome to Stuff to Blow your Mind.

0:00:37.880 --> 0:00:40.880
<v Speaker 3>My name is Robert Lamb and I am Joe McCormick.

0:00:41.000 --> 0:00:43.880
<v Speaker 3>And today we're going to begin a series of episodes

0:00:43.920 --> 0:00:48.520
<v Speaker 3>looking at the topic of pretend play. And yes, folks,

0:00:48.560 --> 0:00:51.000
<v Speaker 3>this is one of my Baby Looked at You topics,

0:00:51.159 --> 0:00:55.440
<v Speaker 3>inspired directly by watching my currently two year old daughter's

0:00:55.840 --> 0:01:01.200
<v Speaker 3>wonderful and frightening brain become ever more powerful by day. Lately,

0:01:01.240 --> 0:01:06.440
<v Speaker 3>she has been all about pretending. Sometimes it is pretending

0:01:06.480 --> 0:01:08.880
<v Speaker 3>to be things. Robert, I can't remember if I told

0:01:08.920 --> 0:01:11.199
<v Speaker 3>you about the Christmas Elf. Do you know the Christmas elth?

0:01:11.600 --> 0:01:15.640
<v Speaker 1>Do I know the Christmas Self? Well, there are many elves.

0:01:15.800 --> 0:01:17.640
<v Speaker 3>This is different than the one on the shelf. This

0:01:17.720 --> 0:01:20.600
<v Speaker 3>is the So my daughter pretends to be this thing

0:01:20.680 --> 0:01:24.720
<v Speaker 3>called the Christmas Elf, which mostly just like makes a

0:01:24.760 --> 0:01:28.679
<v Speaker 3>grotesque kind of gargoyle face and dances wildly to Black Sabbath.

0:01:28.760 --> 0:01:29.880
<v Speaker 3>That's what Christmas elth is.

0:01:29.880 --> 0:01:33.880
<v Speaker 1>Okay, well you're bringing her up right then. That seems

0:01:33.920 --> 0:01:36.520
<v Speaker 1>that seems more in keeping with some of the more

0:01:36.640 --> 0:01:39.920
<v Speaker 1>archaic forms of ELF that we've discussed on the show.

0:01:40.440 --> 0:01:42.560
<v Speaker 3>Yeah. I don't know, knowing me, that may sound like

0:01:42.600 --> 0:01:45.640
<v Speaker 3>a trained behavior, but this is just what naturally emerged

0:01:45.680 --> 0:01:47.160
<v Speaker 3>from her. I don't know where she got that. That's

0:01:47.160 --> 0:01:49.560
<v Speaker 3>what Christmas elf is. She's like data put on Black

0:01:49.600 --> 0:01:55.320
<v Speaker 3>Sabbath record, but it runs around dance into that. And

0:01:55.360 --> 0:01:58.560
<v Speaker 3>then one of the good pretending to be things the

0:01:58.600 --> 0:02:03.160
<v Speaker 3>other day was she was she's been playing with some

0:02:03.360 --> 0:02:07.160
<v Speaker 3>little doggies that she got for Christmas doggy toys, and

0:02:07.960 --> 0:02:10.440
<v Speaker 3>one of them is a begle. So you know, she

0:02:10.600 --> 0:02:12.600
<v Speaker 3>likes talking about the beagle and hearing about the beagle.

0:02:13.360 --> 0:02:16.320
<v Speaker 3>But she was talking to Rachel the other day and

0:02:16.400 --> 0:02:18.760
<v Speaker 3>she I think she was saying woof, woof, and Rachel said, oh,

0:02:18.960 --> 0:02:21.680
<v Speaker 3>are you a beagle right now? And she said no.

0:02:22.320 --> 0:02:27.200
<v Speaker 3>Tater Tot got very still. I don't know what exactly

0:02:27.200 --> 0:02:29.640
<v Speaker 3>are the properties one mimics when being a tater Tot

0:02:29.720 --> 0:02:33.320
<v Speaker 3>that I can't fully inhabit that mindset, but I admire

0:02:33.320 --> 0:02:33.840
<v Speaker 3>the ambition.

0:02:34.200 --> 0:02:38.160
<v Speaker 1>Well, I guess it is of the various fried and

0:02:38.360 --> 0:02:41.400
<v Speaker 1>or baked potato food products. So it's the tater tots

0:02:41.400 --> 0:02:46.800
<v Speaker 1>are the most canine of the bunch, so sure, yeah.

0:02:45.680 --> 0:02:47.560
<v Speaker 3>But a lot of it is. So there's a little

0:02:47.560 --> 0:02:49.480
<v Speaker 3>bit of pretending to be things, but a lot more

0:02:49.520 --> 0:02:51.800
<v Speaker 3>of it is what when we get into the research

0:02:51.880 --> 0:02:56.400
<v Speaker 3>later in this episode, is what is sometimes called replica play.

0:02:56.480 --> 0:02:59.920
<v Speaker 3>It is pretending with the aid of toys or props,

0:03:00.080 --> 0:03:04.040
<v Speaker 3>little agent toys, and making them pretend to do things.

0:03:04.760 --> 0:03:07.280
<v Speaker 3>So she's got a bunch of dinosaurs, and she loves

0:03:07.320 --> 0:03:10.560
<v Speaker 3>to make her dinosaurs go night night and then rapidly

0:03:10.600 --> 0:03:12.920
<v Speaker 3>wake up and then go night night again, over and

0:03:12.960 --> 0:03:17.120
<v Speaker 3>over in like a mind rendingly fast circadian rhythm. She

0:03:17.320 --> 0:03:20.200
<v Speaker 3>loves to have our little dinosaurs and creatures eat pizza.

0:03:20.320 --> 0:03:23.239
<v Speaker 3>And there's a lot of discussion of to what extent

0:03:23.280 --> 0:03:25.640
<v Speaker 3>they're sharing the pizza or not, or to what extent

0:03:25.639 --> 0:03:30.040
<v Speaker 3>they're keeping pieces of pizza to themselves. Sometimes they're eating

0:03:30.080 --> 0:03:33.000
<v Speaker 3>things that you can see there's like a physical prop

0:03:33.040 --> 0:03:35.720
<v Speaker 3>for the food. Sometimes they're just eating purely imaginary thing

0:03:35.720 --> 0:03:39.040
<v Speaker 3>so there's cake there that's invisible cake. And then the

0:03:39.080 --> 0:03:42.440
<v Speaker 3>past few days she's been into going on a boat

0:03:42.480 --> 0:03:45.000
<v Speaker 3>on the couch, which is a book on the couch cushion.

0:03:45.040 --> 0:03:47.400
<v Speaker 3>The couch cushion is the water and the book is

0:03:47.400 --> 0:03:49.480
<v Speaker 3>the boat. She puts various things on the boat, and

0:03:49.480 --> 0:03:51.320
<v Speaker 3>they get on and off the boat and see things

0:03:51.360 --> 0:03:54.640
<v Speaker 3>out on the water, and typically they're on a boat

0:03:54.640 --> 0:03:55.960
<v Speaker 3>trip to grandparents' house.

0:03:57.960 --> 0:04:01.280
<v Speaker 1>Wow. Yeah, it's a magical time. My own child is

0:04:02.360 --> 0:04:06.000
<v Speaker 1>twelve going on thirteen now, so a lot of these,

0:04:06.280 --> 0:04:10.160
<v Speaker 1>you know, really awesome examples of imagination player are in

0:04:10.200 --> 0:04:13.840
<v Speaker 1>the past now, but my wife and I certainly look

0:04:13.920 --> 0:04:15.800
<v Speaker 1>back on them with a lot of funness, and some

0:04:15.840 --> 0:04:18.920
<v Speaker 1>of them are still things we frequently discussed in our

0:04:19.000 --> 0:04:22.479
<v Speaker 1>you know, day to day conversations, even a reference rather.

0:04:23.560 --> 0:04:27.960
<v Speaker 1>But yeah, I remember I remember various antics with these,

0:04:28.040 --> 0:04:31.720
<v Speaker 1>like old plastic dinosaur toys from my childhood, and so

0:04:31.960 --> 0:04:35.200
<v Speaker 1>those would eat those dinosaurs were always eating things. I

0:04:35.240 --> 0:04:37.159
<v Speaker 1>can't remember how much of it was real, how much

0:04:37.560 --> 0:04:40.240
<v Speaker 1>of it was imagined. And they wouldn't so much go

0:04:40.400 --> 0:04:43.360
<v Speaker 1>to sleep as they would occasionally go extinct. There was

0:04:43.640 --> 0:04:47.320
<v Speaker 1>some sort of a cosmic event that would make them

0:04:47.320 --> 0:04:49.400
<v Speaker 1>all go extinct, but you know then they'd be back

0:04:49.440 --> 0:04:50.719
<v Speaker 1>up and running before too long.

0:04:51.040 --> 0:04:55.240
<v Speaker 3>That's intense pretend. Yeah, yeah, facing the realities of nature

0:04:55.279 --> 0:04:55.680
<v Speaker 3>head on.

0:04:56.160 --> 0:04:58.080
<v Speaker 1>Well, you know, you tell the story of the dinosaurs,

0:04:58.080 --> 0:05:00.640
<v Speaker 1>you got to tell the beginning on the end.

0:05:01.000 --> 0:05:03.479
<v Speaker 3>Yeah, look, ma, these are evolving into birds.

0:05:03.600 --> 0:05:08.920
<v Speaker 1>Yeah, that's right. Well, we did touch on that aspect

0:05:08.960 --> 0:05:12.080
<v Speaker 1>of it too, but we also inevitably or I inevitably

0:05:12.400 --> 0:05:14.599
<v Speaker 1>ended up sort of busting out these sort of childhood

0:05:14.680 --> 0:05:16.839
<v Speaker 1>version of dinosaurs that I had growing up, which was

0:05:17.200 --> 0:05:20.719
<v Speaker 1>less about the bird thing and more about just catastrophic

0:05:20.800 --> 0:05:23.720
<v Speaker 1>fireballs and so forth and exploding volcanoes. I think we've

0:05:24.200 --> 0:05:26.719
<v Speaker 1>referenced before that, like almost all of those old paleo

0:05:26.839 --> 0:05:30.520
<v Speaker 1>art paleo art examples from childhood dinosaur books of like

0:05:30.560 --> 0:05:34.360
<v Speaker 1>the late seventies and the nineteen eighties, they all had

0:05:34.600 --> 0:05:36.520
<v Speaker 1>an erupting volcano in the background.

0:05:36.560 --> 0:05:39.360
<v Speaker 3>So it's actively erupting at the moment.

0:05:39.640 --> 0:05:41.479
<v Speaker 1>And it was kind of implied or I always thought like,

0:05:41.640 --> 0:05:45.280
<v Speaker 1>that's the end back there, it's what's happening. It's end

0:05:45.279 --> 0:05:46.640
<v Speaker 1>of days for the dinosaurs.

0:05:46.960 --> 0:05:49.200
<v Speaker 3>I think it's important to get both visions. Yeah, you know,

0:05:49.240 --> 0:05:52.359
<v Speaker 3>you get the long scale evolutionary EON's point of view,

0:05:52.400 --> 0:05:55.600
<v Speaker 3>and then you also get the scary part of fantage

0:05:55.680 --> 0:05:55.880
<v Speaker 3>of you.

0:05:56.320 --> 0:06:01.000
<v Speaker 1>Yeah. Well, I'm excited about these episodes though, getting into

0:06:01.120 --> 0:06:04.320
<v Speaker 1>imagination play. It's a topic that you know, I think

0:06:04.320 --> 0:06:07.200
<v Speaker 1>we've touched on before on the show, at least in passing.

0:06:07.200 --> 0:06:10.080
<v Speaker 1>There may be some very old episodes that deal with

0:06:10.200 --> 0:06:11.839
<v Speaker 1>some of the issues we're going to bring up here,

0:06:11.839 --> 0:06:13.840
<v Speaker 1>but it's it's going to be nice to really dive

0:06:13.839 --> 0:06:14.359
<v Speaker 1>into all of this.

0:06:14.440 --> 0:06:16.800
<v Speaker 3>A new Yeah, And I'm not sure yet how many

0:06:16.800 --> 0:06:18.440
<v Speaker 3>episodes we're going to go to in this series. We're

0:06:18.480 --> 0:06:21.640
<v Speaker 3>looking at least two, but maybe three or more if

0:06:21.800 --> 0:06:24.120
<v Speaker 3>the topic takes us there. But clearly this is a

0:06:24.240 --> 0:06:28.040
<v Speaker 3>rich subject. There's a lot of scientific research in this area,

0:06:28.120 --> 0:06:30.800
<v Speaker 3>but also just a lot of you know, interesting philosophical

0:06:30.839 --> 0:06:33.880
<v Speaker 3>thought going back centuries. So there's going to be a

0:06:33.880 --> 0:06:36.359
<v Speaker 3>lot to get into. But I thought a good place

0:06:36.440 --> 0:06:40.440
<v Speaker 3>to start would just be a good broad sort of

0:06:40.960 --> 0:06:45.120
<v Speaker 3>overview paper looking at the subject from a psychology, cognitive science,

0:06:45.160 --> 0:06:48.320
<v Speaker 3>and child development point of view. And I found a

0:06:48.360 --> 0:06:52.600
<v Speaker 3>good paper in that regard by Dina Skolnik Weisberg published

0:06:52.600 --> 0:06:57.360
<v Speaker 3>in the journal Cognitive Science in twenty fifteen called pretend play,

0:06:57.560 --> 0:06:59.400
<v Speaker 3>and so Rob, if you're ready, I thought we should

0:06:59.400 --> 0:07:01.159
<v Speaker 3>just go ahead and I've write into this paper and

0:07:01.200 --> 0:07:03.120
<v Speaker 3>talk about some of the topics brought up in it,

0:07:03.839 --> 0:07:06.000
<v Speaker 3>some of the research covered, and then we can branch

0:07:06.040 --> 0:07:06.599
<v Speaker 3>out from there.

0:07:06.880 --> 0:07:07.800
<v Speaker 1>All right, let's do it.

0:07:08.279 --> 0:07:12.480
<v Speaker 3>So we start with definitions. Weisberg defines pretend play as

0:07:12.520 --> 0:07:17.600
<v Speaker 3>any playful behavior that involves non literal action, so to paraphrase,

0:07:17.960 --> 0:07:20.560
<v Speaker 3>play that operates on the premise of a thing or

0:07:20.640 --> 0:07:25.280
<v Speaker 3>situation being other than what it literally is. So there

0:07:25.280 --> 0:07:28.480
<v Speaker 3>are types of play that are not pretend to play.

0:07:28.560 --> 0:07:30.640
<v Speaker 3>You can think of a game of tag or a

0:07:30.680 --> 0:07:34.080
<v Speaker 3>game of kickball. This is clearly play, but it's not

0:07:34.160 --> 0:07:36.680
<v Speaker 3>really pretend play because what you I mean. You could

0:07:36.720 --> 0:07:40.880
<v Speaker 3>imagine versions that involve pretend elements, But at the baseline,

0:07:41.000 --> 0:07:43.320
<v Speaker 3>this is a game that is taken literally. What the

0:07:43.400 --> 0:07:47.320
<v Speaker 3>children mostly think they're doing is playing the literal game.

0:07:47.960 --> 0:07:50.040
<v Speaker 1>Yeah yeah, like a game of kickball is just a

0:07:50.080 --> 0:07:53.680
<v Speaker 1>game of kickball unless you do what I do distinctly

0:07:53.680 --> 0:07:57.760
<v Speaker 1>remember doing when I was a kid, is pretending that

0:07:57.880 --> 0:08:01.320
<v Speaker 1>kickball with some sort of like sci fi gladiatorial combats

0:08:01.320 --> 0:08:04.320
<v Speaker 1>and areo you know, and I think kids are probably

0:08:04.360 --> 0:08:06.559
<v Speaker 1>doing some more things today, like imagining it's squid games,

0:08:06.600 --> 0:08:09.840
<v Speaker 1>and so I guess it depends on the age, but

0:08:10.080 --> 0:08:12.880
<v Speaker 1>you know, dreaming it up a little bit, adding that

0:08:13.000 --> 0:08:15.400
<v Speaker 1>layer of imagination on top of it.

0:08:15.680 --> 0:08:20.160
<v Speaker 3>I recall specifically doing this with tag because I enjoyed

0:08:20.200 --> 0:08:22.160
<v Speaker 3>playing tag a lot, and my friends and I in

0:08:22.200 --> 0:08:25.760
<v Speaker 3>elementary school age played tag. But I remember I would

0:08:25.800 --> 0:08:28.880
<v Speaker 3>spice it up mentally, sometimes with the cooperation of others,

0:08:28.960 --> 0:08:32.679
<v Speaker 3>or maybe just in my own mind, by imagining myself

0:08:32.800 --> 0:08:36.800
<v Speaker 3>and other players as characters from movies I liked in

0:08:36.920 --> 0:08:40.040
<v Speaker 3>the context of tag. So like, I just saw the

0:08:40.080 --> 0:08:44.480
<v Speaker 3>movie Anaconda starring Ice Cube and jenn Phi Lopez, you know,

0:08:44.880 --> 0:08:48.160
<v Speaker 3>and and I am now pretending to be this character

0:08:48.280 --> 0:08:50.680
<v Speaker 3>from Anaconda as we play tag. You know, I was

0:08:50.679 --> 0:08:53.640
<v Speaker 3>probably that was probably too mature of a movie for

0:08:53.720 --> 0:08:54.400
<v Speaker 3>me at that point.

0:08:54.440 --> 0:08:57.719
<v Speaker 1>But we need to come back to Anaconda on a

0:08:57.920 --> 0:08:58.760
<v Speaker 1>weirdest cinema.

0:08:58.800 --> 0:09:01.000
<v Speaker 3>By the way, it's it's so good one of the

0:09:01.000 --> 0:09:06.200
<v Speaker 3>most unhinged performances of all time John Voyd in that movie.

0:09:07.679 --> 0:09:09.559
<v Speaker 1>All right, Right, so I think everybody gets where we're

0:09:09.559 --> 0:09:11.920
<v Speaker 1>going with this. Yeah, it's like there's like basically like

0:09:12.000 --> 0:09:16.319
<v Speaker 1>pure sport is not imaginative.

0:09:16.280 --> 0:09:18.080
<v Speaker 3>And then there are other kinds of play that once

0:09:18.120 --> 0:09:21.480
<v Speaker 3>again could break down either way. So building with blocks

0:09:21.840 --> 0:09:24.560
<v Speaker 3>could be pretend to play depending on how you're playing,

0:09:24.880 --> 0:09:27.960
<v Speaker 3>but it isn't necessarily you might just be building with blocks.

0:09:28.400 --> 0:09:31.280
<v Speaker 3>And so sometimes when I build with blocks with my daughter,

0:09:31.360 --> 0:09:34.080
<v Speaker 3>I the impression I get is that it's just about

0:09:34.080 --> 0:09:36.120
<v Speaker 3>building with blocks. You know, she wants to build a

0:09:36.120 --> 0:09:39.520
<v Speaker 3>big tower, make a bunch of blocks. But if you

0:09:39.640 --> 0:09:42.600
<v Speaker 3>think about it as we are building a skyscraper and

0:09:42.640 --> 0:09:44.840
<v Speaker 3>there are going to be people living inside it and

0:09:44.880 --> 0:09:46.840
<v Speaker 3>so forth, then I guess it is pretend play.

0:09:47.480 --> 0:09:50.720
<v Speaker 1>Yeah, like you get into some of the bigger kid

0:09:50.840 --> 0:09:54.120
<v Speaker 1>uses of Legos. For example, I remember doing this, and

0:09:54.160 --> 0:09:57.240
<v Speaker 1>I've seen my child do this as well, where you

0:09:57.400 --> 0:10:01.200
<v Speaker 1>are really almost creating an imaginative fetish idea out of

0:10:01.280 --> 0:10:03.760
<v Speaker 1>the out of the blocks, you know, be it's some

0:10:03.800 --> 0:10:06.720
<v Speaker 1>sort of a character or a creature or you know,

0:10:06.760 --> 0:10:08.320
<v Speaker 1>in my case it was often some sort of a

0:10:08.440 --> 0:10:12.800
<v Speaker 1>robot or a mech suit, you know, whatever the case

0:10:12.840 --> 0:10:16.960
<v Speaker 1>may be. And it is about connecting blocks together and

0:10:17.000 --> 0:10:19.720
<v Speaker 1>building something, making a form. But then you were like

0:10:20.160 --> 0:10:23.200
<v Speaker 1>filling that form with more meaning via your imagination.

0:10:23.720 --> 0:10:26.880
<v Speaker 3>Yeah, exactly. But okay, so here's where like clear pretend

0:10:26.920 --> 0:10:30.480
<v Speaker 3>play comes in. When my child picks up an old

0:10:30.679 --> 0:10:33.600
<v Speaker 3>DVD player remote control that we took the batteries out

0:10:33.640 --> 0:10:36.720
<v Speaker 3>of and holds it up to her ear and says

0:10:36.760 --> 0:10:40.000
<v Speaker 3>that she is calling her grandmother on the phone, that's

0:10:40.080 --> 0:10:44.400
<v Speaker 3>definitely pretend play. At some level, she knows the remote

0:10:44.559 --> 0:10:47.640
<v Speaker 3>is not a phone, and you know, Nana does not

0:10:47.840 --> 0:10:50.760
<v Speaker 3>talk back to her, but she likes to pretend and

0:10:50.840 --> 0:10:52.000
<v Speaker 3>thinks it's very funny.

0:10:53.280 --> 0:10:55.839
<v Speaker 1>Yes. Yes, my child also did a lot of phone

0:10:55.840 --> 0:11:00.400
<v Speaker 1>pretend play as well, picking up various items, remote controls,

0:11:00.480 --> 0:11:02.000
<v Speaker 1>what have you, pretending their phones.

0:11:02.280 --> 0:11:04.320
<v Speaker 3>So that's a pretty clear case. Coming back to more

0:11:04.360 --> 0:11:07.360
<v Speaker 3>ambiguous cases. One that I think is huge is like

0:11:07.520 --> 0:11:10.800
<v Speaker 3>play fighting. Play fighting could be non pretend to play.

0:11:10.840 --> 0:11:13.040
<v Speaker 3>It could be understood as just literally a form of

0:11:13.120 --> 0:11:17.360
<v Speaker 3>kind of free form wrestling competition between children or kids

0:11:17.400 --> 0:11:20.760
<v Speaker 3>engaging in play fighting might be assuming the non literal

0:11:20.800 --> 0:11:22.880
<v Speaker 3>form of characters and a scenario.

0:11:23.960 --> 0:11:28.520
<v Speaker 1>Yeah, my mind here instantly goes to lightsaber fighting because

0:11:29.640 --> 0:11:33.280
<v Speaker 1>my own child did a lot of this and it

0:11:33.320 --> 0:11:36.000
<v Speaker 1>took different forms, right, Because if you're going to pretend

0:11:36.040 --> 0:11:40.479
<v Speaker 1>to fight with lightsabers. You can have a full official

0:11:40.720 --> 0:11:44.199
<v Speaker 1>lightsaber toy with an extendable plastic cone that serves as

0:11:44.240 --> 0:11:48.400
<v Speaker 1>the blade of the lightsaber or laser sort if you will.

0:11:50.400 --> 0:11:53.120
<v Speaker 1>But then then you can have just a pre made

0:11:53.200 --> 0:11:58.280
<v Speaker 1>hilt that you're pretending there is a light blade emanating from.

0:11:58.920 --> 0:12:02.160
<v Speaker 1>You can do what my child did and take foil

0:12:02.960 --> 0:12:06.280
<v Speaker 1>like roll of foil roll of saran wrap tubes, little

0:12:06.320 --> 0:12:10.080
<v Speaker 1>cardboard tubes, dress those up as lightsaber hilts, and then

0:12:10.120 --> 0:12:12.600
<v Speaker 1>you're fighting with those, pretending again that the blade is there.

0:12:12.920 --> 0:12:14.599
<v Speaker 1>Or you can do what I think a lot of

0:12:14.720 --> 0:12:17.839
<v Speaker 1>kids do, is you just pretend the hilt is there

0:12:17.880 --> 0:12:20.800
<v Speaker 1>as well, So like I can draw a lightsaber right

0:12:20.840 --> 0:12:24.400
<v Speaker 1>now and just go and you know, you know exactly

0:12:24.480 --> 0:12:26.880
<v Speaker 1>what I have in my hand, and you can engage

0:12:26.880 --> 0:12:29.920
<v Speaker 1>in battles. And so they are like different levels of

0:12:29.960 --> 0:12:33.920
<v Speaker 1>having any kind of like actual physical property there to

0:12:34.000 --> 0:12:34.559
<v Speaker 1>play off of.

0:12:35.160 --> 0:12:36.960
<v Speaker 3>Yeah, that's right. So you can imagine there's sort of

0:12:37.040 --> 0:12:41.320
<v Speaker 3>different levels of extension of the imagination depending on what

0:12:41.400 --> 0:12:45.800
<v Speaker 3>physical props you're using or how far away the situation

0:12:45.960 --> 0:12:49.760
<v Speaker 3>or scenario or object you're imagining is from the physical reality.

0:12:50.240 --> 0:12:53.440
<v Speaker 3>So you know, there's a sort of greater imaginative leap

0:12:53.600 --> 0:12:57.439
<v Speaker 3>involved in taking a paper towel tube and saying that's

0:12:57.440 --> 0:13:01.520
<v Speaker 3>a lightsaber than holding like a toy painted up to

0:13:01.640 --> 0:13:04.120
<v Speaker 3>look like a real lightsaber and saying that's a real lightsaber.

0:13:04.160 --> 0:13:07.400
<v Speaker 3>Both involve some imagination, but one kind of is a

0:13:07.400 --> 0:13:09.720
<v Speaker 3>bigger leap. And then it's even a bigger leap to

0:13:09.840 --> 0:13:12.920
<v Speaker 3>take nothing at all, just you know, you're completely imagining

0:13:12.960 --> 0:13:16.720
<v Speaker 3>the presence of a prop in any case, and say

0:13:16.720 --> 0:13:17.679
<v Speaker 3>that's the lightsaber.

0:13:17.920 --> 0:13:20.439
<v Speaker 1>And then is it me with the lightsaber to your point?

0:13:20.559 --> 0:13:22.800
<v Speaker 1>Or am i obi wan? Am i anakin?

0:13:23.200 --> 0:13:23.520
<v Speaker 3>Yeah?

0:13:23.559 --> 0:13:25.720
<v Speaker 1>And so forth. So, yeah, there's so many different levels

0:13:25.800 --> 0:13:27.840
<v Speaker 1>of the imagination to employ here.

0:13:37.520 --> 0:13:41.120
<v Speaker 3>So the purpose of this review by Weisberg was to

0:13:41.200 --> 0:13:44.520
<v Speaker 3>define pretend play, to differentiate it from other types of

0:13:44.520 --> 0:13:46.920
<v Speaker 3>playful activities, and then to kind of look at ways

0:13:46.960 --> 0:13:50.920
<v Speaker 3>that pretend to play fits into the development of various

0:13:51.000 --> 0:13:55.760
<v Speaker 3>cognitive and social skills in childhood. And since pretend play

0:13:56.000 --> 0:13:58.520
<v Speaker 3>seems to involve many of the same mental structures as

0:13:58.640 --> 0:14:03.520
<v Speaker 3>complex adult capacity is like counterfactual reasoning, theory of mind,

0:14:04.240 --> 0:14:08.079
<v Speaker 3>symbolic understanding, and so forth, looking at pretend to play

0:14:08.120 --> 0:14:10.880
<v Speaker 3>really could help us better understand many aspects of the

0:14:10.880 --> 0:14:15.160
<v Speaker 3>brain and the mind. So this review in particular looks

0:14:15.160 --> 0:14:19.320
<v Speaker 3>at the relationship between pretend play and symbolic understanding, theory

0:14:19.360 --> 0:14:22.600
<v Speaker 3>of mind, and counterfactual reasoning. I think we might save

0:14:22.680 --> 0:14:25.480
<v Speaker 3>at least one of those. I think the deeper exploration

0:14:25.560 --> 0:14:27.880
<v Speaker 3>of theory of mind for part two, because that gets

0:14:27.880 --> 0:14:29.840
<v Speaker 3>into a lot of other stuff. But I'm going to

0:14:29.880 --> 0:14:33.280
<v Speaker 3>try to talk about symbolic understanding and counterfactual reasoning today.

0:14:33.880 --> 0:14:36.600
<v Speaker 3>But the author kicks things off by trying to define

0:14:36.600 --> 0:14:40.640
<v Speaker 3>and characterize pretend to play itself. Now, even going back

0:14:40.680 --> 0:14:44.760
<v Speaker 3>a step, not just pretend to play, but play as

0:14:44.800 --> 0:14:48.960
<v Speaker 3>a concept has proven notoriously difficult for researchers. There's like

0:14:49.000 --> 0:14:53.640
<v Speaker 3>a whole literature arguing over what play is, What definition

0:14:53.840 --> 0:14:56.640
<v Speaker 3>best captures the essence of play? What do we mean

0:14:56.680 --> 0:15:00.640
<v Speaker 3>when we call something play? Which types of edgec count

0:15:00.720 --> 0:15:04.640
<v Speaker 3>and which do not. So play is just extremely variable

0:15:04.680 --> 0:15:08.920
<v Speaker 3>from child to child, across different cultures. Different people look

0:15:08.920 --> 0:15:11.080
<v Speaker 3>at the same activity and say that is play. No,

0:15:11.200 --> 0:15:13.800
<v Speaker 3>that's not play. So there's really no way to draw

0:15:13.840 --> 0:15:17.400
<v Speaker 3>a clean boundary around this concept that everybody's going to accept.

0:15:17.440 --> 0:15:20.360
<v Speaker 3>You will just have to sit with the fact that

0:15:20.400 --> 0:15:22.200
<v Speaker 3>some people are going to say, no, I don't agree

0:15:22.200 --> 0:15:23.240
<v Speaker 3>that that's what play is.

0:15:23.720 --> 0:15:26.280
<v Speaker 1>Right, And this is going to kind of continue through

0:15:26.320 --> 0:15:30.160
<v Speaker 1>our whole analysis of pretend play, because there's going to

0:15:30.200 --> 0:15:31.800
<v Speaker 1>be a lot of going back and forth. But will

0:15:31.880 --> 0:15:34.520
<v Speaker 1>some researchers say this classifies as such and such and

0:15:34.560 --> 0:15:37.960
<v Speaker 1>others disagree. Yeah, it just depends how you tease it apart.

0:15:38.560 --> 0:15:40.760
<v Speaker 3>Yes, that's certainly the case. I mean, we are in

0:15:40.800 --> 0:15:43.720
<v Speaker 3>the higher order sciences. We're more in the realm of

0:15:43.760 --> 0:15:46.360
<v Speaker 3>psychology and cognitive science and a lot of things. They're

0:15:46.400 --> 0:15:49.040
<v Speaker 3>just not as clean as they are in chemistry. Now,

0:15:49.120 --> 0:15:52.360
<v Speaker 3>one of the main criteria that seems to be common

0:15:52.440 --> 0:15:56.400
<v Speaker 3>to definitions of play is that it is what Weisberg

0:15:56.560 --> 0:16:02.520
<v Speaker 3>calls non instrumental activity. It has no immediate goal or

0:16:02.560 --> 0:16:08.320
<v Speaker 3>purpose other than enjoyment. So you might actually enjoy something

0:16:08.400 --> 0:16:12.360
<v Speaker 3>that is not play. Maybe you enjoy splitting logs into firewood.

0:16:12.760 --> 0:16:16.040
<v Speaker 3>But even if you do, most people would not think

0:16:16.080 --> 0:16:19.920
<v Speaker 3>of splitting wood as play because it has an immediate

0:16:20.040 --> 0:16:25.360
<v Speaker 3>functional goal. It's about transforming resources into a more usable form.

0:16:25.760 --> 0:16:27.880
<v Speaker 3>So even if I don't know you bring a spirit

0:16:27.920 --> 0:16:30.600
<v Speaker 3>of playfulness to your log splitting and you really enjoy

0:16:30.680 --> 0:16:33.480
<v Speaker 3>the activity. Most people don't look at that and say

0:16:33.480 --> 0:16:34.160
<v Speaker 3>that is play.

0:16:35.080 --> 0:16:38.640
<v Speaker 1>This is really interesting to think about this distinction, because

0:16:39.200 --> 0:16:41.440
<v Speaker 1>you know, I catch myself as what I like to

0:16:41.480 --> 0:16:45.360
<v Speaker 1>think is a pretty pro play adult, rationalizing that some

0:16:45.480 --> 0:16:49.320
<v Speaker 1>of my hobbies like many painting, for instance, rationalizing it

0:16:49.360 --> 0:16:51.680
<v Speaker 1>on the basis that while this is going to result

0:16:51.760 --> 0:16:55.920
<v Speaker 1>in something that can be utilized in another activity, generally

0:16:55.920 --> 0:16:59.680
<v Speaker 1>a social activity, and therefore it's not like there's not

0:16:59.760 --> 0:17:02.320
<v Speaker 1>this huge sunk cost to it. You know, it's not

0:17:02.400 --> 0:17:05.359
<v Speaker 1>a big waste of time, which you know, there's a

0:17:05.359 --> 0:17:07.720
<v Speaker 1>lot of false thinking and all of that, I think.

0:17:08.200 --> 0:17:11.240
<v Speaker 1>And likewise, yeah, you know, I've often thought about, or

0:17:11.280 --> 0:17:13.080
<v Speaker 1>at least I've thought about this more over the last

0:17:13.640 --> 0:17:16.320
<v Speaker 1>ten years or so, about how, you know, especially in

0:17:16.400 --> 0:17:19.480
<v Speaker 1>a very capitalist society, I think a lot of us

0:17:19.560 --> 0:17:22.960
<v Speaker 1>end up buying into this corrupting notion that if we're

0:17:23.000 --> 0:17:24.879
<v Speaker 1>good at something, if we or even if we just

0:17:25.000 --> 0:17:28.040
<v Speaker 1>enjoy something, if it brings us pleasure, well, then shouldn't

0:17:28.040 --> 0:17:31.119
<v Speaker 1>we be generating some profits off of our love or

0:17:31.200 --> 0:17:34.560
<v Speaker 1>our talent or what have you? You know, And I should

0:17:34.600 --> 0:17:36.320
<v Speaker 1>add the caveat you know, and there's nothing, absolutely nothing

0:17:36.320 --> 0:17:38.880
<v Speaker 1>wrong with turning your passion, your hobby, your talent into

0:17:38.920 --> 0:17:42.040
<v Speaker 1>a career or a side hustle making a few bucks

0:17:42.040 --> 0:17:43.760
<v Speaker 1>off of it here and there, even if you're just

0:17:43.840 --> 0:17:46.400
<v Speaker 1>sort of paying for part of that hobby. Certainly, yeah,

0:17:46.880 --> 0:17:50.280
<v Speaker 1>go wild. But we should also feel free to play

0:17:50.680 --> 0:17:53.520
<v Speaker 1>without having to deal with this inner voice saying, well,

0:17:53.680 --> 0:17:56.960
<v Speaker 1>you're not good enough at it unless you can somehow

0:17:57.040 --> 0:18:01.280
<v Speaker 1>transition that fun over into a profit. You know that

0:18:01.280 --> 0:18:05.600
<v Speaker 1>that any time spent having fun, anytime spent playing, is

0:18:05.680 --> 0:18:08.879
<v Speaker 1>like just wasted time. You know, it's okay to engage

0:18:08.880 --> 0:18:11.960
<v Speaker 1>in passions that pay only in fun, you know, or

0:18:12.000 --> 0:18:15.920
<v Speaker 1>maybe socialization. And this is a huge one for me too,

0:18:16.000 --> 0:18:20.440
<v Speaker 1>that I distinctly remember somebody sharing this with me several

0:18:20.520 --> 0:18:23.399
<v Speaker 1>years back, that you know, it's okay not to be

0:18:23.440 --> 0:18:25.960
<v Speaker 1>perfect at your passions and hobbies. You know, I think

0:18:26.000 --> 0:18:28.720
<v Speaker 1>a lot of times, like without even thinking about, without

0:18:28.720 --> 0:18:31.919
<v Speaker 1>even rationalizing that like out loud in our or or

0:18:32.040 --> 0:18:34.479
<v Speaker 1>you know, at a higher level of consciousness, you know,

0:18:34.840 --> 0:18:36.960
<v Speaker 1>we still sort of buy into this idea that it's like, well,

0:18:37.160 --> 0:18:39.800
<v Speaker 1>I'm a grown up. If I'm doing if I'm engaging

0:18:39.800 --> 0:18:42.280
<v Speaker 1>in play, well then can I turn this into a business.

0:18:42.400 --> 0:18:45.200
<v Speaker 1>Can I make it? You know, can I somehow rationalize

0:18:45.200 --> 0:18:49.040
<v Speaker 1>it through the almighty dollar so that that ends up

0:18:49.080 --> 0:18:52.360
<v Speaker 1>being how far removed we are as often are as

0:18:52.400 --> 0:18:55.600
<v Speaker 1>adults from like the pure childhood essence of play.

0:18:56.600 --> 0:18:59.600
<v Speaker 3>Yeah, I fully agree with all that. In fact, you know,

0:19:00.080 --> 0:19:02.600
<v Speaker 3>people you may have heard some version of this advice before,

0:19:02.640 --> 0:19:06.760
<v Speaker 3>but I would go against the grain with people who say,

0:19:06.800 --> 0:19:08.560
<v Speaker 3>you know, find a way to get paid for doing

0:19:08.600 --> 0:19:12.119
<v Speaker 3>what you love, or you know, it's like, take your

0:19:12.160 --> 0:19:15.840
<v Speaker 3>passion and turn that into a job, because that may

0:19:16.040 --> 0:19:18.120
<v Speaker 3>mean that every day you get to do what you love,

0:19:18.240 --> 0:19:20.679
<v Speaker 3>or it may mean that what is something that you

0:19:20.840 --> 0:19:23.040
<v Speaker 3>used to love just gets turned into a chore.

0:19:23.560 --> 0:19:26.640
<v Speaker 1>Yeah. Yeah, And you know, certainly you hear stories about

0:19:26.640 --> 0:19:31.960
<v Speaker 1>people who seem perfectly content with turning their passion into

0:19:32.000 --> 0:19:34.560
<v Speaker 1>their job. But you also hear plenty of stories about

0:19:34.560 --> 0:19:37.199
<v Speaker 1>people who have the reverse situation, or the thing they

0:19:37.240 --> 0:19:40.280
<v Speaker 1>used to love has now become the thing they have

0:19:40.320 --> 0:19:41.120
<v Speaker 1>to do every day.

0:19:41.240 --> 0:19:43.560
<v Speaker 3>So yeah, I guess nobody can figure it out for

0:19:43.640 --> 0:19:45.880
<v Speaker 3>you whether that's going to be true in your case

0:19:45.960 --> 0:19:48.840
<v Speaker 3>or not, So you'll just have to experiment, but be

0:19:48.920 --> 0:19:50.680
<v Speaker 3>aware that that does happen.

0:19:50.680 --> 0:19:53.040
<v Speaker 1>But this is not a problem that the children have.

0:19:54.760 --> 0:19:57.600
<v Speaker 3>Correct though, I do want to stress while we're here

0:19:57.760 --> 0:20:01.240
<v Speaker 3>that though we most often associate play with childhood, I

0:20:01.280 --> 0:20:03.120
<v Speaker 3>think I've said on the show before that I think

0:20:03.240 --> 0:20:06.240
<v Speaker 3>play is the work of childhood. When children are playing,

0:20:06.280 --> 0:20:10.640
<v Speaker 3>they're doing their job. It does extend through the entire lifespan.

0:20:10.720 --> 0:20:12.960
<v Speaker 3>I mean, it's clear that even adults going all throughout

0:20:13.000 --> 0:20:16.600
<v Speaker 3>the lifetime engage in different types of play. There are games,

0:20:16.680 --> 0:20:21.199
<v Speaker 3>there's word play, construction play, role playing of various kinds.

0:20:21.920 --> 0:20:24.520
<v Speaker 3>So you know it doesn't stop after childhood. But clearly

0:20:24.640 --> 0:20:29.760
<v Speaker 3>childhood is the most intensive period of play in life. Now,

0:20:29.880 --> 0:20:34.439
<v Speaker 3>pretend play specifically has an extended definition that takes it

0:20:34.480 --> 0:20:40.120
<v Speaker 3>beyond just play generally, and Weisberg summarizes it as follows quote,

0:20:40.359 --> 0:20:45.920
<v Speaker 3>pretend play crucially involves some form of representation or acting

0:20:46.080 --> 0:20:49.560
<v Speaker 3>as if such that the behaviors or actions that take

0:20:49.600 --> 0:20:53.160
<v Speaker 3>place in a pretend game are not meant to literally

0:20:53.320 --> 0:20:57.359
<v Speaker 3>reflect reality. So there is some extent to which what

0:20:57.480 --> 0:21:00.919
<v Speaker 3>happens in pretend play is under good by the people

0:21:00.960 --> 0:21:05.399
<v Speaker 3>playing to not be literally real. Now, there are a

0:21:05.440 --> 0:21:09.200
<v Speaker 3>lot of different types of pretend play, and I got

0:21:09.200 --> 0:21:12.679
<v Speaker 3>interested in the taxonomy of these play These almost like

0:21:13.800 --> 0:21:18.840
<v Speaker 3>family trees of play type. And one that is very

0:21:18.880 --> 0:21:24.439
<v Speaker 3>familiar to most people is object substitution pretense. This is

0:21:24.520 --> 0:21:28.359
<v Speaker 3>treating one object as if it were another. So we

0:21:28.400 --> 0:21:31.280
<v Speaker 3>already mentioned the remote control is a telephone. It can't

0:21:31.320 --> 0:21:33.680
<v Speaker 3>actually place calls, but you hold it up to your head,

0:21:33.720 --> 0:21:35.919
<v Speaker 3>you say hello, you say ring, ring, you pretend to

0:21:35.960 --> 0:21:37.640
<v Speaker 3>call your grandmother, whatever.

0:21:38.560 --> 0:21:40.440
<v Speaker 1>Another one that I have to mention is, of course

0:21:40.480 --> 0:21:44.280
<v Speaker 1>stick is a gun. This one I remember encountering this

0:21:44.320 --> 0:21:47.879
<v Speaker 1>one a lot on the playground. Generally there you'd have

0:21:47.920 --> 0:21:51.520
<v Speaker 1>like one group of children in my recollection, you know,

0:21:51.560 --> 0:21:54.520
<v Speaker 1>playing peacefully, doing something cute, and then here come another

0:21:54.560 --> 0:21:56.480
<v Speaker 1>band of children and they have sticks, and then they

0:21:56.480 --> 0:21:59.760
<v Speaker 1>start firing sticks as if they are guns. Always a

0:21:59.800 --> 0:22:05.240
<v Speaker 1>hot discussion on parenting forums. So get ready for that one, Joe.

0:22:05.240 --> 0:22:07.560
<v Speaker 3>Yeah, yeah, I know that's coming. But at the same time,

0:22:07.600 --> 0:22:09.720
<v Speaker 3>I don't want I mean, I'm not thrilled about the

0:22:09.760 --> 0:22:11.600
<v Speaker 3>idea of sticks as guns. But at the same time,

0:22:11.640 --> 0:22:14.639
<v Speaker 3>I don't want to totally demonize conflict play. I mean,

0:22:14.640 --> 0:22:18.159
<v Speaker 3>I think there's probably some healthy amount of kind of

0:22:19.000 --> 0:22:22.119
<v Speaker 3>you know, the non bullying forms of kind of play

0:22:22.119 --> 0:22:25.160
<v Speaker 3>fighting and stuff that can be okay, but there's also

0:22:25.320 --> 0:22:29.359
<v Speaker 3>like you know, caretaking play, you know, treating the treating

0:22:29.359 --> 0:22:31.480
<v Speaker 3>the little plastic dinosaur as a baby.

0:22:31.760 --> 0:22:35.200
<v Speaker 1>Yeah, exactly. Often a lot of I remember, a lot

0:22:35.200 --> 0:22:37.320
<v Speaker 1>of food preparation and foraging play.

0:22:37.600 --> 0:22:41.600
<v Speaker 3>Oh yeah, oh yeah, yeah, yeah, in fact, tying into

0:22:41.720 --> 0:22:46.040
<v Speaker 3>Christmas pretend play experiences. Just just recently, yeah, my daughter

0:22:46.080 --> 0:22:49.719
<v Speaker 3>has been big into making pretend food for her for

0:22:49.800 --> 0:22:53.959
<v Speaker 3>her babies and dinosaurs and everything to eat. And the

0:22:53.960 --> 0:22:58.320
<v Speaker 3>making of the pretend food is so chaotic, it's truly marvelous. Like,

0:22:58.440 --> 0:23:01.240
<v Speaker 3>you know, there's a little pretend pot and into it

0:23:01.280 --> 0:23:04.560
<v Speaker 3>goes the box of rice with the box and a

0:23:04.600 --> 0:23:07.760
<v Speaker 3>banana and a hot dog and a you know, grapes

0:23:07.840 --> 0:23:10.800
<v Speaker 3>and everything, and you're just imagining all of this together

0:23:10.920 --> 0:23:13.800
<v Speaker 3>and it's like, do you think that would taste good? Yeah? Yeah,

0:23:15.080 --> 0:23:17.679
<v Speaker 3>But to jump out of the pretend mindset for a second.

0:23:17.720 --> 0:23:22.400
<v Speaker 3>One thing that Weissberg sort of specifies about object substitution

0:23:22.640 --> 0:23:26.359
<v Speaker 3>play is that in this kind of play, actions that

0:23:26.400 --> 0:23:31.040
<v Speaker 3>are directed toward the object do not actually affect the

0:23:31.080 --> 0:23:34.919
<v Speaker 3>object in the intended way. They take place, you know,

0:23:35.000 --> 0:23:38.080
<v Speaker 3>within what is called a pretend world or a pretend frame.

0:23:38.480 --> 0:23:42.159
<v Speaker 3>So when the child pretends to cook pretend food in

0:23:42.200 --> 0:23:45.240
<v Speaker 3>a you know, in a toy pod or something, the

0:23:45.280 --> 0:23:47.480
<v Speaker 3>food does not actually get heated to the point of

0:23:47.520 --> 0:23:53.920
<v Speaker 3>boiling or whatever. There's just generally a pretend logic of

0:23:53.960 --> 0:23:58.960
<v Speaker 3>the effects of actions upon the object that is substituted. Now,

0:23:59.000 --> 0:24:01.720
<v Speaker 3>coming back to a question and we raised earlier, sometimes

0:24:01.760 --> 0:24:05.280
<v Speaker 3>it is not clear if a play behavior is pretend

0:24:05.440 --> 0:24:08.760
<v Speaker 3>play or just literal play. Like we brought up the

0:24:08.840 --> 0:24:11.000
<v Speaker 3>idea of a child building with blocks, So they're building

0:24:11.000 --> 0:24:13.600
<v Speaker 3>a big stack of blocks. Are they just building a

0:24:13.600 --> 0:24:16.879
<v Speaker 3>big stack of blocks, or are they pretending to build

0:24:17.040 --> 0:24:21.600
<v Speaker 3>a structure that people live inside. Sometimes the distinction could

0:24:21.680 --> 0:24:25.679
<v Speaker 3>be blurry and fluid, easily switching back and forth between

0:24:25.680 --> 0:24:28.520
<v Speaker 3>the literal frame and the pretend frame. For you know,

0:24:28.560 --> 0:24:30.639
<v Speaker 3>in one minute, it might be just a stack of blocks.

0:24:30.680 --> 0:24:32.919
<v Speaker 3>The next minute, oh, it is a building full of people.

0:24:33.080 --> 0:24:34.920
<v Speaker 3>Then they might forget it's a building full of people

0:24:34.960 --> 0:24:38.600
<v Speaker 3>and it's just blocks again. And this problem of temporal

0:24:38.760 --> 0:24:42.520
<v Speaker 3>switching between literal play and pretend play can of course

0:24:42.600 --> 0:24:46.480
<v Speaker 3>create difficulties for researchers who want to study this same

0:24:46.520 --> 0:24:49.800
<v Speaker 3>distinction with play fighting, right, Like, are we literally just wrestling,

0:24:49.960 --> 0:24:52.639
<v Speaker 3>or am I Dwayne the Rock Johnson and your Jason

0:24:52.680 --> 0:24:53.719
<v Speaker 3>Stathum or whatever.

0:24:53.920 --> 0:24:55.960
<v Speaker 1>Yeah, yeah, it's interesting to think about how the switches

0:24:56.119 --> 0:24:58.600
<v Speaker 1>back and forth, not only with kids, but as adults

0:24:58.640 --> 0:25:02.040
<v Speaker 1>like you know, you can think of some thing like writing.

0:25:02.280 --> 0:25:05.280
<v Speaker 1>You know, at times writing can take on a feeling

0:25:05.320 --> 0:25:08.360
<v Speaker 1>of play, you know, where you're losing yourself in an

0:25:08.359 --> 0:25:12.119
<v Speaker 1>imaginative exercise. But then oh, you've got to stop and

0:25:12.160 --> 0:25:16.640
<v Speaker 1>do a little grammar or a little bit of it work.

0:25:16.680 --> 0:25:18.240
<v Speaker 1>I guess nowadays there and in the old days it

0:25:18.240 --> 0:25:20.000
<v Speaker 1>would have been, oh, now I have to fix the typewriter.

0:25:20.119 --> 0:25:24.479
<v Speaker 1>You know, are various tasks we engage in. We'll shift

0:25:25.000 --> 0:25:26.400
<v Speaker 1>gears on this now.

0:25:26.480 --> 0:25:29.320
<v Speaker 3>One question is when does this happen in childhood. The

0:25:29.359 --> 0:25:33.359
<v Speaker 3>answer is it varies, but pretend play behavior most often

0:25:33.520 --> 0:25:36.760
<v Speaker 3>starts to appear around eighteen months old or so, though

0:25:36.760 --> 0:25:40.439
<v Speaker 3>there's variation in the timeline, so you know, sometimes it's earlier,

0:25:40.480 --> 0:25:44.520
<v Speaker 3>sometimes it's later. Usually, the earliest form of pretend play

0:25:44.920 --> 0:25:49.200
<v Speaker 3>observed is what we were just talking about, its object substitution,

0:25:49.480 --> 0:25:54.119
<v Speaker 3>pretending an object is something else. Now, interesting question is

0:25:54.480 --> 0:25:57.120
<v Speaker 3>why does that come first, to come before these other

0:25:57.200 --> 0:26:00.239
<v Speaker 3>types of pretend play that I'm about to get in too.

0:26:01.040 --> 0:26:04.320
<v Speaker 3>Maybe we can come back to that later. A variation

0:26:04.480 --> 0:26:07.000
<v Speaker 3>on object substitution is what you already mentioned with the

0:26:07.040 --> 0:26:10.960
<v Speaker 3>sort of the receding physical prop concept of the lightsaber

0:26:11.760 --> 0:26:15.280
<v Speaker 3>arising usually in early preschool years, maybe meaning around two

0:26:15.320 --> 0:26:19.919
<v Speaker 3>to three years old, is object substitution involving invisible or

0:26:19.960 --> 0:26:23.159
<v Speaker 3>non existent objects. So usually you get with a prop

0:26:23.240 --> 0:26:26.960
<v Speaker 3>object substitution first. That might start around eighteen months or so,

0:26:27.520 --> 0:26:29.359
<v Speaker 3>and then you know, in the next couple of years

0:26:29.400 --> 0:26:32.080
<v Speaker 3>you can get fully pretend phone, so it's not like

0:26:32.119 --> 0:26:34.520
<v Speaker 3>I'm holding a remote and pretending it's a phone. There's

0:26:34.560 --> 0:26:36.639
<v Speaker 3>nothing in my hand, but I have a phone and

0:26:36.680 --> 0:26:41.720
<v Speaker 3>I'm calling grandmother. Also in the early preschool years, Weisberg

0:26:41.760 --> 0:26:44.200
<v Speaker 3>says that kids start to make a distinction between two

0:26:44.320 --> 0:26:49.720
<v Speaker 3>different things. They distinguish between what's called enactment play versus

0:26:50.040 --> 0:26:54.280
<v Speaker 3>replica play, and so the difference goes like this enactment

0:26:54.359 --> 0:26:57.840
<v Speaker 3>play is like I dress up like Dad and pretend

0:26:57.880 --> 0:27:01.159
<v Speaker 3>to cook dinner like him, possibly involving props. You know,

0:27:01.200 --> 0:27:03.800
<v Speaker 3>you might have a play kitchen and toy utensils and food,

0:27:04.200 --> 0:27:06.720
<v Speaker 3>or not involving these props, just doing it with the invisible,

0:27:06.760 --> 0:27:09.760
<v Speaker 3>but I am the one pretending with my body to

0:27:09.880 --> 0:27:13.640
<v Speaker 3>be the something else versus replica play is I have

0:27:13.760 --> 0:27:17.760
<v Speaker 3>my doll cook dinner in a tiny kitchen in the dollhouse.

0:27:18.280 --> 0:27:21.640
<v Speaker 3>Both are forms of pretend to play, but in enactment play,

0:27:21.680 --> 0:27:25.320
<v Speaker 3>the child is themselves playing the part, and in replica play,

0:27:25.359 --> 0:27:28.400
<v Speaker 3>the child makes a physical avatar like a doll play

0:27:28.440 --> 0:27:32.760
<v Speaker 3>the part. Now. Springboarding off of that, the paper gets

0:27:32.760 --> 0:27:34.840
<v Speaker 3>into something that we may put off because I don't

0:27:34.880 --> 0:27:36.640
<v Speaker 3>know if you want to say something about this now, Robb,

0:27:36.680 --> 0:27:38.160
<v Speaker 3>or if you just want to save it for part two.

0:27:38.280 --> 0:27:42.199
<v Speaker 3>But it does get into imaginary companions as well.

0:27:42.359 --> 0:27:45.720
<v Speaker 1>Yeah, largely we'll save that for the next episode, but

0:27:45.760 --> 0:27:47.880
<v Speaker 1>I will like briefly mention that you know, you can

0:27:48.200 --> 0:27:50.359
<v Speaker 1>you can still get into distinctions of what is an

0:27:50.359 --> 0:27:54.960
<v Speaker 1>imaginary friend, what is an imaginary companion, and how sometimes

0:27:55.000 --> 0:28:01.879
<v Speaker 1>personified objects are seen as examples of imaginary coons. So

0:28:02.600 --> 0:28:05.600
<v Speaker 1>you know, it's one of these things where it's easy

0:28:05.640 --> 0:28:08.880
<v Speaker 1>to think, oh, imaginary friend, that's a definitely one thing.

0:28:08.920 --> 0:28:15.320
<v Speaker 1>It's definitely an invisible counterpart that a child has this

0:28:15.480 --> 0:28:20.040
<v Speaker 1>imagined relationship with. But when you get into the particularly

0:28:20.040 --> 0:28:22.080
<v Speaker 1>I was looking at one meta analysis that I'll reference

0:28:22.080 --> 0:28:24.440
<v Speaker 1>in the next episode. It gets a little more complex

0:28:24.440 --> 0:28:26.840
<v Speaker 1>than that, and there are different ways of again teasing

0:28:26.880 --> 0:28:27.280
<v Speaker 1>it apart.

0:28:27.560 --> 0:28:30.320
<v Speaker 3>Yeah, sometimes there's a prop there too, Like a classic

0:28:30.359 --> 0:28:32.720
<v Speaker 3>example is Hobbes in Calvin and Hobbes. This is a

0:28:33.359 --> 0:28:36.800
<v Speaker 3>understood to be in physical reality a stuffed animal, but

0:28:37.080 --> 0:28:40.040
<v Speaker 3>it is imagined by the child to be an entity

0:28:40.200 --> 0:28:44.080
<v Speaker 3>with a consistent personality that the child interacts with over time,

0:28:44.480 --> 0:28:46.280
<v Speaker 3>in which case it really is sort of a form

0:28:46.320 --> 0:28:49.960
<v Speaker 3>of imaginary companion even though there is a physically existing prop.

0:28:50.320 --> 0:28:53.080
<v Speaker 1>Yeah, and sometimes that prop I was reading, you know,

0:28:53.120 --> 0:28:56.520
<v Speaker 1>it can actually seem to enhance the imaginative aspect. So

0:28:56.800 --> 0:28:59.280
<v Speaker 1>you know, it might be tempting to think about it

0:28:59.280 --> 0:29:02.120
<v Speaker 1>in the reverse and think, well, this is here to

0:29:02.200 --> 0:29:04.560
<v Speaker 1>sort of stand in for imagination, but no, it can

0:29:04.800 --> 0:29:07.560
<v Speaker 1>often enhance it. And you know, man, you can go

0:29:07.640 --> 0:29:11.480
<v Speaker 1>wild with just that concept alone thinking about you know,

0:29:11.560 --> 0:29:17.080
<v Speaker 1>examples of various physical representations of deities and fantastic beings

0:29:17.160 --> 0:29:20.400
<v Speaker 1>and creatures, and you know, in many cases beings and

0:29:20.560 --> 0:29:24.040
<v Speaker 1>entities thought to have some level of reality to you know,

0:29:24.040 --> 0:29:27.160
<v Speaker 1>adult human practitioners of various religions and so forth. Throughout time,

0:29:28.400 --> 0:29:31.520
<v Speaker 1>and even down to various knick knacks and toys that

0:29:32.320 --> 0:29:34.880
<v Speaker 1>grown folks may have on their deaths at home or

0:29:34.920 --> 0:29:38.240
<v Speaker 1>in the office. You know, an avatar of Godzilla, you

0:29:38.280 --> 0:29:41.640
<v Speaker 1>know that maybe enhances the reality of Godzilla.

0:29:41.760 --> 0:29:44.480
<v Speaker 3>There's a concept Weisberg mentions in this paper that we

0:29:44.520 --> 0:29:45.920
<v Speaker 3>may want to come back to when we do the

0:29:45.920 --> 0:29:49.400
<v Speaker 3>full thing on imaginary companions. But it is the idea

0:29:49.480 --> 0:29:56.360
<v Speaker 3>of paracosms, meaning quote, imaginary worlds occupied by many pretend

0:29:56.560 --> 0:30:01.240
<v Speaker 3>entities and subject to their own internal rule. So I

0:30:01.280 --> 0:30:03.520
<v Speaker 3>think that's sort of like extending the concept of an

0:30:03.520 --> 0:30:07.560
<v Speaker 3>imaginary companion to more like a whole world of potential

0:30:07.600 --> 0:30:10.480
<v Speaker 3>imaginary companions that you know, it's like a different world

0:30:10.480 --> 0:30:13.360
<v Speaker 3>that has its own rules and its own inhabitants, and

0:30:13.440 --> 0:30:15.560
<v Speaker 3>I have imaginary access to it.

0:30:16.080 --> 0:30:19.840
<v Speaker 1>Wow, the unseen world. Yeah, I mean, it is almost

0:30:20.040 --> 0:30:23.920
<v Speaker 1>times startling to think about how closely all of this

0:30:24.160 --> 0:30:26.520
<v Speaker 1>mirrors the more sort of we often think, you know,

0:30:26.600 --> 0:30:31.680
<v Speaker 1>complex systems of the real and the imagined, the real

0:30:31.680 --> 0:30:33.840
<v Speaker 1>and the mythic and so forth that adults have, like

0:30:34.080 --> 0:30:36.960
<v Speaker 1>to a certain extent, it's already there, or at least

0:30:36.960 --> 0:30:41.720
<v Speaker 1>it's already well coming together. At a very early age. Yeah.

0:30:41.840 --> 0:30:45.040
<v Speaker 3>Yeah, And actually that brings us to the next thing

0:30:45.040 --> 0:30:46.800
<v Speaker 3>from this paper I wanted to talk about, which is

0:30:46.880 --> 0:30:52.360
<v Speaker 3>the distinction between pretend and reality. So, for most children,

0:30:52.520 --> 0:30:56.520
<v Speaker 3>the peak density of pretend play is observed between the

0:30:56.520 --> 0:30:58.840
<v Speaker 3>ages of three and five, though as we've seen, it

0:30:58.920 --> 0:31:01.720
<v Speaker 3>starts earlier than that, and it really extends all throughout

0:31:01.800 --> 0:31:05.720
<v Speaker 3>life in more limited ways. But between three and five

0:31:05.840 --> 0:31:08.520
<v Speaker 3>is when most kids are doing the most pretending. There's

0:31:08.520 --> 0:31:11.880
<v Speaker 3>a lot going on, and so when that's happening, adults

0:31:11.920 --> 0:31:17.520
<v Speaker 3>around these children often find themselves wondering can kids tell

0:31:17.560 --> 0:31:20.920
<v Speaker 3>the difference between fantasy and reality? It's a kind of

0:31:21.040 --> 0:31:24.239
<v Speaker 3>natural thing for parents to start. I don't know if

0:31:24.280 --> 0:31:27.000
<v Speaker 3>most parents actually worry about it, but to at least

0:31:27.080 --> 0:31:30.080
<v Speaker 3>kind of wonder, like, do they understand this isn't real?

0:31:30.600 --> 0:31:33.560
<v Speaker 3>And though I think there are very natural reasons that

0:31:33.960 --> 0:31:38.120
<v Speaker 3>adults wonder or even worry about this, Weisberg says that

0:31:38.360 --> 0:31:42.680
<v Speaker 3>the research shows yes, generally, even quite young children have

0:31:42.800 --> 0:31:47.200
<v Speaker 3>no trouble distinguishing between pretend facts and real facts, and

0:31:47.280 --> 0:31:51.360
<v Speaker 3>by a round age four, most children can explain that

0:31:51.480 --> 0:31:54.840
<v Speaker 3>what happens in the pretend play is not quote real.

0:31:55.920 --> 0:31:59.880
<v Speaker 3>It seems that children do make more pretense reality confusion

0:32:00.160 --> 0:32:04.240
<v Speaker 3>errors than adults, but they're still usually aware of the difference.

0:32:04.880 --> 0:32:08.360
<v Speaker 1>Yeah, I mean, can it's understandable that as parents we

0:32:08.440 --> 0:32:12.680
<v Speaker 1>can be overprotective, overly protective, and we may we'll at

0:32:12.760 --> 0:32:15.040
<v Speaker 1>least sometimes question it and we'll think, well, did they

0:32:15.040 --> 0:32:17.520
<v Speaker 1>really know what's real and what's not? What's to deal

0:32:17.520 --> 0:32:20.880
<v Speaker 1>with this imaginary friend? Who is this imaginary friend? And

0:32:21.240 --> 0:32:23.200
<v Speaker 1>then added on top of that, as I'll get into

0:32:23.320 --> 0:32:26.920
<v Speaker 1>more in the next episode, is the Certainly, for a while,

0:32:26.960 --> 0:32:30.920
<v Speaker 1>their imaginary friends were not seen as being a positive

0:32:30.960 --> 0:32:36.800
<v Speaker 1>aspect of childhood development. They were seen as a red flag.

0:32:37.320 --> 0:32:40.640
<v Speaker 1>And I think there's still a legacy of that sort

0:32:40.640 --> 0:32:43.880
<v Speaker 1>of in the popular mindset, you know, even though we've

0:32:43.920 --> 0:32:45.840
<v Speaker 1>moved on from that view of things.

0:32:46.120 --> 0:32:48.840
<v Speaker 3>Yeah, the stuff I was reading did not suggest imaginary

0:32:48.880 --> 0:32:51.840
<v Speaker 3>companions were anything to worry about, and that they're extremely

0:32:51.880 --> 0:32:54.480
<v Speaker 3>common somewhere, but depending on how you define it, somewhere

0:32:54.520 --> 0:32:56.800
<v Speaker 3>between like a third to two thirds of kids under

0:32:56.800 --> 0:32:57.880
<v Speaker 3>seven have them.

0:32:58.160 --> 0:33:01.280
<v Speaker 1>Though it still can be weird when you hear about it.

0:33:01.280 --> 0:33:03.600
<v Speaker 1>You know, you're like, oh, you have an imaginary friend,

0:33:03.640 --> 0:33:05.719
<v Speaker 1>and you're speaking about them as if they're real and

0:33:06.240 --> 0:33:08.120
<v Speaker 1>you know, and part of that is we've you know,

0:33:08.160 --> 0:33:09.800
<v Speaker 1>a lot of us have seen too many horror movies,

0:33:09.840 --> 0:33:12.360
<v Speaker 1>so that's where behind goes, you know. But no, it's

0:33:12.400 --> 0:33:16.000
<v Speaker 1>there's absolutely nothing wrong with it according to the current research.

0:33:16.360 --> 0:33:18.920
<v Speaker 3>Yeah. And also studies of pretend to play have found

0:33:18.920 --> 0:33:21.800
<v Speaker 3>that in general, children are quite good at what the

0:33:21.840 --> 0:33:25.880
<v Speaker 3>author of this paper calls quarantining, which means that like

0:33:26.400 --> 0:33:31.000
<v Speaker 3>causal or mechanical understandings from a pretend to game do

0:33:31.120 --> 0:33:35.760
<v Speaker 3>not affect understandings in reality. So an example given in

0:33:35.800 --> 0:33:38.160
<v Speaker 3>the paper is like a child will use a banana

0:33:38.240 --> 0:33:41.760
<v Speaker 3>as a pretend telephone, and they can be really into

0:33:41.840 --> 0:33:44.840
<v Speaker 3>this banana phone game, but it does not lead the

0:33:44.920 --> 0:33:48.120
<v Speaker 3>child to believe that bananas can actually place calls or

0:33:48.120 --> 0:33:50.640
<v Speaker 3>that real phones can be eaten. So they're able to

0:33:50.920 --> 0:33:55.960
<v Speaker 3>quarantine the implications of the pretend game and not let

0:33:56.000 --> 0:33:58.719
<v Speaker 3>that affect their understanding of how the world works.

0:33:59.560 --> 0:34:02.040
<v Speaker 1>So that's one last thing your parents have to freak

0:34:02.080 --> 0:34:04.440
<v Speaker 1>out about, is that pretend phone play will lead to

0:34:04.520 --> 0:34:09.120
<v Speaker 1>the eating of phones and the frenzied attempt to make

0:34:09.160 --> 0:34:10.400
<v Speaker 1>calls on bananas.

0:34:10.920 --> 0:34:12.719
<v Speaker 3>Now I was wondering, though, I mean, of course there

0:34:12.800 --> 0:34:15.680
<v Speaker 3>might be individual cases where there is something you know

0:34:15.880 --> 0:34:19.960
<v Speaker 3>that's worth following up about, but in most cases it's

0:34:20.120 --> 0:34:22.520
<v Speaker 3>not much to worry about. When kids are playing pretend,

0:34:22.600 --> 0:34:25.520
<v Speaker 3>they actually can basically tell the difference. So why do

0:34:25.600 --> 0:34:28.440
<v Speaker 3>adults worry about this? I think one reason might just

0:34:28.480 --> 0:34:32.360
<v Speaker 3>be like the commitment with which children engage and pretend

0:34:32.400 --> 0:34:36.799
<v Speaker 3>to play. It's a level of unself conscious gameness for

0:34:37.040 --> 0:34:41.840
<v Speaker 3>enjoyment in a scenario that is difficult for adults to understand,

0:34:42.080 --> 0:34:44.960
<v Speaker 3>even if they're adults who are still pretty well practiced

0:34:44.960 --> 0:34:47.880
<v Speaker 3>in pretend play. Maybe you're an adult who does theater

0:34:48.080 --> 0:34:50.160
<v Speaker 3>and does D and D and stuff, so you pretend

0:34:50.239 --> 0:34:53.520
<v Speaker 3>a lot more than most adults do. Still, you probably

0:34:53.600 --> 0:34:57.440
<v Speaker 3>cannot really get in the level of gameness for pretend

0:34:57.600 --> 0:34:58.520
<v Speaker 3>that a child has.

0:34:59.040 --> 0:35:04.560
<v Speaker 1>Well, they just do it so earnestly and unashamedly, and

0:35:04.760 --> 0:35:07.160
<v Speaker 1>at the same time as adults. I feel like we

0:35:07.280 --> 0:35:12.840
<v Speaker 1>often compartmentalize our imagine worlds and our dreaming. Either it

0:35:12.920 --> 0:35:17.160
<v Speaker 1>is tied up with particular you know, acts and activities

0:35:17.920 --> 0:35:21.880
<v Speaker 1>social or otherwise you know, creative endeavors, or we just

0:35:21.960 --> 0:35:24.080
<v Speaker 1>kind of like, I don't know, we can be very

0:35:25.040 --> 0:35:27.719
<v Speaker 1>hypocritical when we think about it. You know, like we

0:35:27.800 --> 0:35:30.040
<v Speaker 1>may be spending you know, a large portion of our

0:35:30.120 --> 0:35:33.000
<v Speaker 1>days reverting into some sort of a fantasy world, be

0:35:33.120 --> 0:35:35.400
<v Speaker 1>it something we've dreamt up or something that has been

0:35:35.440 --> 0:35:38.839
<v Speaker 1>dreampt up by authors and artists and so forth. But yeah,

0:35:38.880 --> 0:35:41.480
<v Speaker 1>it's a different scenario than to see it in the child.

0:35:41.840 --> 0:35:44.200
<v Speaker 1>And then on top of that, I think there is

0:35:44.239 --> 0:35:47.279
<v Speaker 1>this or at least I'm speaking mostly for my own

0:35:47.320 --> 0:35:50.120
<v Speaker 1>part here, but you know, as a parent, you look

0:35:50.160 --> 0:35:54.520
<v Speaker 1>to your child, and especially during those early days, you

0:35:54.600 --> 0:35:59.520
<v Speaker 1>really want to hold on to and appreciate these like this,

0:35:59.719 --> 0:36:02.319
<v Speaker 1>you know, pure imagination and all of these, you know,

0:36:02.520 --> 0:36:05.960
<v Speaker 1>various aspects of childhood. But at the same time, like

0:36:06.080 --> 0:36:09.440
<v Speaker 1>you do want them to develop and grow, and you

0:36:09.640 --> 0:36:11.799
<v Speaker 1>realize they will grow out of this and they will

0:36:11.840 --> 0:36:18.520
<v Speaker 1>become ever become small adults, eventually entering into an adult world.

0:36:19.480 --> 0:36:21.440
<v Speaker 1>So we're kind of like torn, you know, like we

0:36:21.480 --> 0:36:23.480
<v Speaker 1>want them to change, but we the last thing we

0:36:23.520 --> 0:36:26.520
<v Speaker 1>want is for them to change. Yeah, and it results

0:36:26.560 --> 0:36:31.720
<v Speaker 1>probably in all sorts of again counterintuitive ideas and expectations.

0:36:31.840 --> 0:36:36.080
<v Speaker 1>And yeah, and we can also be hypocritical in the

0:36:36.080 --> 0:36:38.880
<v Speaker 1>way we judge things like the pursuit of fantasy.

0:36:38.760 --> 0:36:40.560
<v Speaker 3>Yeah, I mean that tension is like one of the

0:36:40.600 --> 0:36:44.399
<v Speaker 3>most classically I guess understood bittersweet things about being a parent. Yeah, yeah,

0:36:44.400 --> 0:36:46.279
<v Speaker 3>it's just, yeah, you want them to grow up, but

0:36:46.360 --> 0:36:46.760
<v Speaker 3>you don't.

0:36:48.200 --> 0:36:50.520
<v Speaker 1>And then at the same time, yeah, you can't help

0:36:50.600 --> 0:36:52.440
<v Speaker 1>but be a bit anxious and worrying and like, well

0:36:52.440 --> 0:36:54.360
<v Speaker 1>they will they ever know the difference between a banana

0:36:54.400 --> 0:36:56.120
<v Speaker 1>and a phone? Is this permanent or is this just

0:36:56.160 --> 0:36:57.439
<v Speaker 1>a kid thing now.

0:36:57.680 --> 0:36:59.719
<v Speaker 3>On the other hand, to be fair, it is still

0:36:59.719 --> 0:37:04.520
<v Speaker 3>found that children make more pretense reality distinction errors than

0:37:04.680 --> 0:37:08.680
<v Speaker 3>adults do, and parents and other adult caregivers do see

0:37:09.000 --> 0:37:12.239
<v Speaker 3>some instances where children really can't seem to tell the

0:37:12.239 --> 0:37:16.720
<v Speaker 3>difference between imagination and reality, or where like something from

0:37:16.760 --> 0:37:22.120
<v Speaker 3>the imagination infects their reality. An example given in the

0:37:22.160 --> 0:37:27.640
<v Speaker 3>paper is like when an originally fun pretend monster game

0:37:27.880 --> 0:37:30.719
<v Speaker 3>becomes scary to the child. So, you know, like you're

0:37:30.760 --> 0:37:33.560
<v Speaker 3>running around playing monster Chase, where mom is a monster

0:37:33.719 --> 0:37:36.520
<v Speaker 3>and she's roaring and chasing the child around, and this

0:37:36.600 --> 0:37:38.319
<v Speaker 3>is not a scary game to the child. The child

0:37:38.320 --> 0:37:41.120
<v Speaker 3>thinks this is like very funny and very fun running

0:37:41.120 --> 0:37:44.600
<v Speaker 3>around laughing, squealing. But then maybe one time after this

0:37:44.680 --> 0:37:48.279
<v Speaker 3>game seemingly out of nowhere. The child becomes upset and

0:37:48.400 --> 0:37:50.960
<v Speaker 3>says she's scared. She says, now she thinks there's a

0:37:50.960 --> 0:37:53.239
<v Speaker 3>monster in her closet and she's scared to go to bed.

0:37:54.160 --> 0:37:57.040
<v Speaker 1>I mean, I still do this to myself occasionally, where

0:37:57.239 --> 0:37:59.959
<v Speaker 1>I'm like, oh, that horror movie was fun till it wasn't.

0:38:00.200 --> 0:38:03.080
<v Speaker 3>No, yes, right, And it's not just fear. Also, you know,

0:38:03.160 --> 0:38:05.799
<v Speaker 3>you can have like, oh, my toy Kitty Kat fell

0:38:05.840 --> 0:38:08.440
<v Speaker 3>off the couch and she got hurt, and now I'm

0:38:08.480 --> 0:38:13.120
<v Speaker 3>actually sad. I'm like crying. So you know what's going

0:38:13.160 --> 0:38:17.000
<v Speaker 3>on here? Well here, Weisberg doesn't fully know the answer,

0:38:17.040 --> 0:38:19.480
<v Speaker 3>but refers to a couple of other short papers addressing

0:38:19.520 --> 0:38:21.600
<v Speaker 3>this issue of like what's happening when it seems like

0:38:21.719 --> 0:38:27.560
<v Speaker 3>kids when the imagination infects the understanding of reality. And

0:38:28.320 --> 0:38:30.880
<v Speaker 3>one of the papers was by an author named Ted Ruffman,

0:38:30.960 --> 0:38:33.840
<v Speaker 3>published in the journal Developmental Science in two thousand and two,

0:38:33.880 --> 0:38:37.960
<v Speaker 3>called Pretense Reality Confusions in Children and Adults. I went

0:38:38.000 --> 0:38:41.640
<v Speaker 3>and looked this up, and I'll try to quickly summarize

0:38:41.800 --> 0:38:45.640
<v Speaker 3>what Ruffman thinks, but it's addressing issues like when the

0:38:45.640 --> 0:38:50.399
<v Speaker 3>pretend monster has suddenly become scary and Ruffman says much

0:38:50.400 --> 0:38:52.520
<v Speaker 3>along the lines you were saying, Rob, it's helpful to

0:38:52.560 --> 0:38:55.359
<v Speaker 3>look at adult analogies to better understand what's going on,

0:38:56.320 --> 0:38:59.800
<v Speaker 3>and one of the principles he brings up is availability

0:38:59.920 --> 0:39:04.880
<v Speaker 3>or salience. You know, adults also get scared after watching

0:39:04.960 --> 0:39:08.279
<v Speaker 3>a horror movie for fun, despite fully understanding that the

0:39:08.360 --> 0:39:11.719
<v Speaker 3>movie is not real and cannot hurt them. So you

0:39:11.840 --> 0:39:15.279
<v Speaker 3>just finished watching New Nos Faratu or something, and you

0:39:15.320 --> 0:39:18.560
<v Speaker 3>don't want to go downstairs by yourself. Is it because

0:39:18.600 --> 0:39:21.719
<v Speaker 3>you can't tell the difference between fiction and reality. Probably not.

0:39:22.400 --> 0:39:25.760
<v Speaker 3>Ruffman argues that instead, the fear caused by a fictional

0:39:25.760 --> 0:39:28.680
<v Speaker 3>horror movie is probably due to a combination of number

0:39:28.680 --> 0:39:30.799
<v Speaker 3>one emotion will come to that in a second, but

0:39:30.880 --> 0:39:35.759
<v Speaker 3>also availability or salience, And in psychology these terms mean

0:39:35.880 --> 0:39:41.520
<v Speaker 3>essentially increased awareness of something. So, you know, a horror movie,

0:39:41.960 --> 0:39:44.200
<v Speaker 3>even though you don't think the events of it are real,

0:39:44.400 --> 0:39:47.200
<v Speaker 3>it just sort of puts front of mind for you

0:39:47.360 --> 0:39:53.200
<v Speaker 3>the idea of deadly threats and threatening other worldly encounters,

0:39:53.520 --> 0:39:55.920
<v Speaker 3>whether or not you think they're actually likely to happen

0:39:55.920 --> 0:39:58.600
<v Speaker 3>to you. Now, it's just high in your awareness, and

0:39:58.640 --> 0:40:02.640
<v Speaker 3>so that puts you on a for threats of whatever type.

0:40:02.680 --> 0:40:06.120
<v Speaker 3>The other thing is emotion. It's possible that what gets

0:40:06.160 --> 0:40:09.280
<v Speaker 3>carried over from say, watching a movie, is a free,

0:40:09.280 --> 0:40:13.160
<v Speaker 3>floating emotion without a reference in the real world. So again,

0:40:14.160 --> 0:40:16.360
<v Speaker 3>you know that the events of the sad movie or

0:40:16.360 --> 0:40:19.200
<v Speaker 3>the scary movie are not literally true, but they give

0:40:19.239 --> 0:40:22.560
<v Speaker 3>you an emotion that lingers, and then that emotion, without

0:40:22.600 --> 0:40:24.640
<v Speaker 3>a reference in your life, can just kind of get

0:40:24.680 --> 0:40:28.240
<v Speaker 3>attached to whatever. This may happen even easier for children,

0:40:28.320 --> 0:40:32.520
<v Speaker 3>because children may feel emotions even more intensely, and the

0:40:32.600 --> 0:40:36.640
<v Speaker 3>act of pretending itself tends to result in heightened emotions

0:40:36.680 --> 0:40:37.360
<v Speaker 3>for children.

0:40:37.800 --> 0:40:40.080
<v Speaker 1>I don't want to complicate things too much by bringing

0:40:40.120 --> 0:40:42.239
<v Speaker 1>up dreams, but I feel like this is maybe more

0:40:42.280 --> 0:40:46.560
<v Speaker 1>pronounced for grown ups. In that situation where you wake

0:40:46.680 --> 0:40:49.200
<v Speaker 1>up from a disturbing dream and you still feel disturbed.

0:40:49.640 --> 0:40:52.320
<v Speaker 1>You know you can't help but carry that over into

0:40:52.400 --> 0:40:54.480
<v Speaker 1>at least the first portion of your morning, even though

0:40:54.480 --> 0:40:57.000
<v Speaker 1>you know that was a dream, and maybe even analysis

0:40:57.040 --> 0:41:00.279
<v Speaker 1>of the facts of the dream are just ridiculous, but

0:41:00.560 --> 0:41:05.040
<v Speaker 1>the feeling remains. And I think I have encountered that

0:41:05.120 --> 0:41:08.640
<v Speaker 1>with films before as well, if they are particularly either

0:41:08.680 --> 0:41:12.560
<v Speaker 1>I'm particularly sensitive or the vibe is particularly strong in

0:41:12.560 --> 0:41:15.600
<v Speaker 1>a given film, or some combination of the two. So yeah,

0:41:15.960 --> 0:41:19.800
<v Speaker 1>taking those two into account, I think helps me better

0:41:19.880 --> 0:41:22.399
<v Speaker 1>understand where a child may be coming from when they

0:41:22.440 --> 0:41:23.720
<v Speaker 1>have this situation occur.

0:41:24.160 --> 0:41:26.799
<v Speaker 3>Yeah, But then there's a third thing, Ruffman brings up

0:41:26.840 --> 0:41:29.640
<v Speaker 3>that I think is the So we have those similarities

0:41:29.640 --> 0:41:31.680
<v Speaker 3>with kids on those first two things, the emotion and

0:41:31.719 --> 0:41:35.360
<v Speaker 3>the and the availability or salience, But then there's a

0:41:35.360 --> 0:41:40.640
<v Speaker 3>big difference, which is our background knowledge. Ruffman points out that,

0:41:40.760 --> 0:41:43.719
<v Speaker 3>simply put, kids know less than adults about how the

0:41:43.760 --> 0:41:46.400
<v Speaker 3>world works and what is in it, So it is

0:41:46.480 --> 0:41:51.400
<v Speaker 3>actually less unreasonable than it seems two adults for children

0:41:51.480 --> 0:41:55.440
<v Speaker 3>to entertain implausible scenarios like there's a monster in my closet.

0:41:55.840 --> 0:41:58.759
<v Speaker 3>By the time you're forty, you should be aware that

0:41:58.800 --> 0:42:01.320
<v Speaker 3>this is actually not some thing that happens in reality.

0:42:01.840 --> 0:42:05.120
<v Speaker 3>They're not monsters in closets. But when you're three, it's

0:42:05.239 --> 0:42:08.120
<v Speaker 3>reasonable to consider this is a still live option, like

0:42:08.160 --> 0:42:11.399
<v Speaker 3>you don't have enough experience to reasonably rule that out.

0:42:12.080 --> 0:42:17.239
<v Speaker 1>By the time you're forty though, like late thirties, still understandable.

0:42:18.760 --> 0:42:22.160
<v Speaker 3>So this still does not necessarily mean that children have

0:42:22.400 --> 0:42:25.880
<v Speaker 3>confused what happens in a pretend game with what happens

0:42:25.920 --> 0:42:28.880
<v Speaker 3>in reality. So you know, a child might worry that

0:42:28.920 --> 0:42:31.960
<v Speaker 3>there's an unseen monster in the closet, but would probably

0:42:32.040 --> 0:42:35.360
<v Speaker 3>not worry that like, you know, mommy playing the monster

0:42:35.480 --> 0:42:38.319
<v Speaker 3>chase game that that means mom literally turned into a

0:42:38.360 --> 0:42:40.720
<v Speaker 3>monster when she was chasing the kid around and roaring.

0:42:40.800 --> 0:42:42.880
<v Speaker 3>You know, there can just be kind of a vague

0:42:43.080 --> 0:42:46.879
<v Speaker 3>infection of ideas from one to the other, even if

0:42:46.920 --> 0:42:52.439
<v Speaker 3>you don't confuse the pretend scenario for a literal reality. Yeah.

0:42:52.600 --> 0:42:55.640
<v Speaker 1>Yeah, it's also worth caveating here though, that you know,

0:42:55.719 --> 0:42:59.600
<v Speaker 1>even as adults, we can still even though we know

0:43:00.160 --> 0:43:01.719
<v Speaker 1>we know how the world works, it doesn't mean we

0:43:01.840 --> 0:43:05.319
<v Speaker 1>really know how the world works at all levels. And

0:43:05.960 --> 0:43:10.600
<v Speaker 1>we're also prone to latching on to best case scenarios

0:43:10.640 --> 0:43:13.640
<v Speaker 1>and worst case scenarios as if those are the most

0:43:13.760 --> 0:43:17.759
<v Speaker 1>most likely outcomes. So yeah, there's a lot of room

0:43:17.800 --> 0:43:20.680
<v Speaker 1>for error in all of this. But yeah, I understand

0:43:20.880 --> 0:43:23.839
<v Speaker 1>the basic idea here. Yeah, the kids just know less

0:43:23.880 --> 0:43:28.440
<v Speaker 1>about the world, and they're able to they're more susceptible

0:43:28.520 --> 0:43:38.920
<v Speaker 1>to the contagion of those ideas.

0:43:39.760 --> 0:43:41.520
<v Speaker 3>All right, From here, I want to skip over a

0:43:41.560 --> 0:43:43.840
<v Speaker 3>few things in the paper and move on to talking

0:43:43.880 --> 0:43:47.040
<v Speaker 3>about a couple of the mental capacities that the author

0:43:47.080 --> 0:43:51.920
<v Speaker 3>of this paper mentioned as possibly being related to pretend

0:43:51.920 --> 0:43:54.720
<v Speaker 3>to play in childhood, and the three that the author

0:43:54.760 --> 0:43:59.600
<v Speaker 3>explores are symbolic understanding, theory of mind, and counterfactual reasoning.

0:44:00.080 --> 0:44:02.399
<v Speaker 3>As I said, we might save theory of mind more

0:44:02.440 --> 0:44:05.560
<v Speaker 3>for part two, but applying to all three of these concepts,

0:44:06.080 --> 0:44:09.000
<v Speaker 3>pretend play appears to have links to the development of

0:44:09.000 --> 0:44:12.760
<v Speaker 3>these abilities, But there are a lot of questions about

0:44:12.800 --> 0:44:15.400
<v Speaker 3>how strong these links are and how they work, Like

0:44:16.320 --> 0:44:19.160
<v Speaker 3>should it be understood that pretend to play is causally

0:44:19.239 --> 0:44:24.280
<v Speaker 3>necessary for learning any of them? Or is it merely facilitative,

0:44:24.440 --> 0:44:28.640
<v Speaker 3>meaning making it easier or faster to learn them? Or

0:44:28.680 --> 0:44:30.719
<v Speaker 3>could they be working in the opposite direction, like the

0:44:32.080 --> 0:44:37.400
<v Speaker 3>nascent beginnings of these capacities are what makes pretend play possible.

0:44:37.920 --> 0:44:41.640
<v Speaker 3>Or could pretend play be what is called epiphenomenal, meaning

0:44:41.680 --> 0:44:46.000
<v Speaker 3>an unnecessary byproduct of these developing capacities, Like it doesn't

0:44:46.040 --> 0:44:49.520
<v Speaker 3>do anything itself, it just emerges because the brain can

0:44:49.600 --> 0:44:54.239
<v Speaker 3>do these things. Weisberg notes that this really is difficult

0:44:54.320 --> 0:44:58.000
<v Speaker 3>to study scientifically. It's hard to get really conclusive answers

0:44:58.000 --> 0:45:00.680
<v Speaker 3>on a lot of these questions, especially because it is

0:45:00.760 --> 0:45:05.120
<v Speaker 3>hard to build robust and ethical experiments on this, Like

0:45:05.160 --> 0:45:08.399
<v Speaker 3>you can't really have control groups in which you force

0:45:08.520 --> 0:45:12.360
<v Speaker 3>children to grow up without engaging and pretend play. That's

0:45:12.480 --> 0:45:14.759
<v Speaker 3>not really ethical. So a lot of the ways we

0:45:14.800 --> 0:45:17.799
<v Speaker 3>would have of studying these questions are like indirect ways

0:45:17.840 --> 0:45:19.920
<v Speaker 3>of looking at it and leave us with maybe helpful

0:45:19.960 --> 0:45:23.359
<v Speaker 3>but still incomplete evidence. So the first thing to look

0:45:23.400 --> 0:45:28.080
<v Speaker 3>at here is symbolic understanding. Pretend play is really interesting

0:45:28.239 --> 0:45:32.759
<v Speaker 3>because it is symbolic in nature. And to come back

0:45:32.800 --> 0:45:35.920
<v Speaker 3>to one example that shows this pretty easily, the usually

0:45:35.960 --> 0:45:39.280
<v Speaker 3>the first acquired form of pretend play in child development

0:45:39.400 --> 0:45:43.520
<v Speaker 3>object substitution. So the stick is a sword, the remote

0:45:43.560 --> 0:45:47.680
<v Speaker 3>control is a phone, this wash cloth is a warm

0:45:47.719 --> 0:45:51.520
<v Speaker 3>blanket for the baby dinosaur. Things stand in for other

0:45:51.640 --> 0:45:54.879
<v Speaker 3>things that they in a literal sense, are not, though

0:45:54.880 --> 0:46:00.160
<v Speaker 3>they might be closer or further in physical form to

0:46:00.200 --> 0:46:02.960
<v Speaker 3>the thing they're supposed to represent. You know, pretending a

0:46:02.960 --> 0:46:05.680
<v Speaker 3>baby doll is a baby is still a form of pretending,

0:46:05.800 --> 0:46:08.680
<v Speaker 3>because even though a baby doll is made to be

0:46:08.960 --> 0:46:11.040
<v Speaker 3>is to look like a baby, it resembles a baby,

0:46:11.040 --> 0:46:13.040
<v Speaker 3>it is not literally a baby. So like it, you know,

0:46:13.080 --> 0:46:15.840
<v Speaker 3>when you feed it, it doesn't actually eat and so forth.

0:46:16.320 --> 0:46:20.239
<v Speaker 1>But pretending a remote control is a phone, Like, that's

0:46:20.640 --> 0:46:24.279
<v Speaker 1>that's rather straightforward. And actually, I mean really when you're

0:46:25.600 --> 0:46:28.359
<v Speaker 1>super young, like, what's the difference between all of these

0:46:28.440 --> 0:46:31.440
<v Speaker 1>various gadgets that your parents have in their house, right,

0:46:31.480 --> 0:46:34.239
<v Speaker 1>I mean it's all just slightly different versions of the

0:46:34.280 --> 0:46:34.799
<v Speaker 1>same thing.

0:46:35.320 --> 0:46:39.480
<v Speaker 3>Sure. Yeah, Yet, despite the general lack of understanding about

0:46:39.600 --> 0:46:42.120
<v Speaker 3>you know, the intricacies of how a lot of devices

0:46:42.160 --> 0:46:45.200
<v Speaker 3>work in real life, in pretend to play, I mean,

0:46:45.560 --> 0:46:50.000
<v Speaker 3>a child can really learn to consistently, across time manipulate

0:46:50.080 --> 0:46:53.480
<v Speaker 3>a symbolic object as if it were the thing it represented,

0:46:53.840 --> 0:46:57.560
<v Speaker 3>having the properties, functions, and effects of the pretend object.

0:46:57.840 --> 0:47:00.680
<v Speaker 3>So like, you know, the child might not really understand

0:47:00.719 --> 0:47:03.200
<v Speaker 3>fully how a phone works, but they can keep treating

0:47:03.239 --> 0:47:05.600
<v Speaker 3>the remote as a phone in place calls with it.

0:47:06.080 --> 0:47:08.640
<v Speaker 3>They might even try to FaceTime, you know, the like

0:47:08.719 --> 0:47:12.400
<v Speaker 3>they'll they will go through activities that they've seen adults

0:47:12.440 --> 0:47:16.799
<v Speaker 3>do with the phone. So what Weisberg notes that some

0:47:17.080 --> 0:47:21.160
<v Speaker 3>child development scholars dispute the extent to which pretend to

0:47:21.200 --> 0:47:25.799
<v Speaker 3>play should be seen as strictly symbolic. Now, there are

0:47:25.840 --> 0:47:28.759
<v Speaker 3>a couple of different frameworks here, different ways of thinking

0:47:28.840 --> 0:47:33.200
<v Speaker 3>about what pretending is in something like object substitution. Is

0:47:33.239 --> 0:47:38.120
<v Speaker 3>it simply a behavior or is it actually a mentalistic

0:47:38.239 --> 0:47:42.760
<v Speaker 3>process of representation in the brain? Is it a mental state? Now?

0:47:43.160 --> 0:47:47.880
<v Speaker 3>Weisberg explains the behavior view like this quote. When pretending

0:47:47.920 --> 0:47:50.640
<v Speaker 3>that a banana is a phone, one behaves as if

0:47:50.680 --> 0:47:53.680
<v Speaker 3>the banana was a phone and performs the actions with

0:47:53.800 --> 0:47:56.640
<v Speaker 3>the banana that would be appropriate if the banana was

0:47:56.680 --> 0:48:00.480
<v Speaker 3>a phone. No mentalizing is necessary for the game to proceed,

0:48:00.840 --> 0:48:04.880
<v Speaker 3>as the pretense is connected primarily to behaviors and not

0:48:05.080 --> 0:48:09.479
<v Speaker 3>necessarily to mental states or intentions. So in this view,

0:48:09.920 --> 0:48:13.279
<v Speaker 3>the child does not actually need to have separate concepts

0:48:13.280 --> 0:48:17.200
<v Speaker 3>of banana and phone and mentally apply the attributes of

0:48:17.239 --> 0:48:20.200
<v Speaker 3>the phone to the banana, understanding that they are in

0:48:20.239 --> 0:48:23.880
<v Speaker 3>fact different. Instead, they're just treating the banana as if

0:48:23.960 --> 0:48:27.120
<v Speaker 3>it were actually a phone. What is the support for

0:48:27.160 --> 0:48:31.600
<v Speaker 3>this view, Well, Weisberg cites research where if you take

0:48:31.680 --> 0:48:34.000
<v Speaker 3>four year olds and five year olds, take these children

0:48:34.640 --> 0:48:38.279
<v Speaker 3>and you show them a character hopping like a kangaroo,

0:48:39.280 --> 0:48:41.759
<v Speaker 3>and then you tell the kids that the character who

0:48:41.760 --> 0:48:46.000
<v Speaker 3>hops like a kangaroo does not know what a kangaroo is.

0:48:46.800 --> 0:48:50.560
<v Speaker 3>And then you ask them, is the hopping character pretending

0:48:50.680 --> 0:48:53.839
<v Speaker 3>to be a kangaroo? The majority of four and five

0:48:53.920 --> 0:48:56.400
<v Speaker 3>year olds will say yes. In their view, the hopping

0:48:56.480 --> 0:48:59.880
<v Speaker 3>character is pretending to be a kangaroo, even if the

0:49:00.120 --> 0:49:02.719
<v Speaker 3>character has never heard of a kangaroo and doesn't know

0:49:02.760 --> 0:49:05.880
<v Speaker 3>what it is. Now, Actually, I think that's a really

0:49:05.880 --> 0:49:08.440
<v Speaker 3>interesting finding that might seem kind of subtle, And I

0:49:08.480 --> 0:49:11.360
<v Speaker 3>don't know whether it proves the pure behavior view of

0:49:11.400 --> 0:49:13.440
<v Speaker 3>pretend to play, but I think that's just kind of

0:49:13.480 --> 0:49:17.080
<v Speaker 3>an interesting result. Nonetheless, I don't think adults would make

0:49:17.080 --> 0:49:20.360
<v Speaker 3>the same judgment. I think if you asked adults, we

0:49:20.400 --> 0:49:22.799
<v Speaker 3>would probably mostly say that you need to know what

0:49:22.880 --> 0:49:25.919
<v Speaker 3>something is in order to pretend to be that thing.

0:49:26.360 --> 0:49:27.960
<v Speaker 3>But for a lot of four and five year olds

0:49:28.040 --> 0:49:30.520
<v Speaker 3>know you only need to act like a thing to

0:49:30.600 --> 0:49:31.440
<v Speaker 3>pretend to be it.

0:49:31.920 --> 0:49:34.680
<v Speaker 1>Yeah, for adults, I feel like the revelation that the

0:49:34.760 --> 0:49:39.400
<v Speaker 1>individual acting like a kangaroo doesn't know what a kangaroo is, like,

0:49:39.480 --> 0:49:43.279
<v Speaker 1>that's potentially horrifying. Yeah, right, that makes things a lot

0:49:43.360 --> 0:49:46.520
<v Speaker 1>more concerning. Yeah, But they're just like, well, yeah, they're

0:49:46.560 --> 0:49:49.440
<v Speaker 1>pretending to be a kangaroo. Of course they're pretending to

0:49:49.480 --> 0:49:50.880
<v Speaker 1>be a kangaro. It doesn't matter if they don't know

0:49:50.920 --> 0:49:53.200
<v Speaker 1>what one is. They are pretending to be a kangaroo.

0:49:53.920 --> 0:49:57.600
<v Speaker 3>But Weisberg argues that subsequent research on this question has

0:49:57.640 --> 0:50:00.560
<v Speaker 3>made the initial result maybe a little more complicated, and

0:50:01.000 --> 0:50:04.400
<v Speaker 3>it's possible that this doesn't really tell us what's happening

0:50:04.840 --> 0:50:09.320
<v Speaker 3>when children pretend, but is instead addressing a second order

0:50:09.360 --> 0:50:15.680
<v Speaker 3>related question of how children conceptualize what pretending is, which

0:50:15.719 --> 0:50:18.600
<v Speaker 3>is an interesting question but a different one because like

0:50:19.040 --> 0:50:22.040
<v Speaker 3>a child may not actually be able to fully explain

0:50:22.200 --> 0:50:25.520
<v Speaker 3>their own mental states when pretending. They might be doing

0:50:25.520 --> 0:50:28.040
<v Speaker 3>one thing when pretending, but when you ask a child

0:50:28.120 --> 0:50:30.920
<v Speaker 3>what pretending is, they'll tell you something kind of different.

0:50:31.320 --> 0:50:33.560
<v Speaker 1>Yeah, it's such an adult impulse too, to like, Okay,

0:50:33.600 --> 0:50:36.439
<v Speaker 1>that thing you were doing, now, I'm going to ruin

0:50:36.480 --> 0:50:39.560
<v Speaker 1>it by asking you to explain it, you know, like

0:50:39.600 --> 0:50:42.279
<v Speaker 1>they're just doing it. They're just engaging in the pretend play.

0:50:42.960 --> 0:50:45.840
<v Speaker 3>Now. The other view, the mental symbolism view. This is

0:50:45.840 --> 0:50:49.120
<v Speaker 3>the view that says children are indeed engaging in mental

0:50:49.200 --> 0:50:52.719
<v Speaker 3>symbolism when they play pretend, and in this case, the

0:50:52.800 --> 0:50:58.040
<v Speaker 3>game quote crucially requires understanding something about the mental states involved.

0:50:58.360 --> 0:51:01.760
<v Speaker 3>So that one is aware what is intended in the game.

0:51:02.200 --> 0:51:05.400
<v Speaker 3>So under this view, it would be important to understand

0:51:05.400 --> 0:51:08.160
<v Speaker 3>that you are intending to pretend to be a kangaroo

0:51:08.320 --> 0:51:11.200
<v Speaker 3>in order to pretend to be a kangaroo. So in

0:51:11.239 --> 0:51:13.160
<v Speaker 3>this view, like if a kid is playing the Banana

0:51:13.200 --> 0:51:16.560
<v Speaker 3>phone game, it is necessary that they understand and that

0:51:16.600 --> 0:51:19.640
<v Speaker 3>all play partners understand that the banana is supposed to

0:51:19.800 --> 0:51:24.040
<v Speaker 3>represent a phone. Now as evidence supporting this view, Weissberg

0:51:24.120 --> 0:51:29.640
<v Speaker 3>cites some other interesting experimental findings. One is experiments showing

0:51:29.680 --> 0:51:34.120
<v Speaker 3>that kids in this preschool age can readily navigate a

0:51:34.120 --> 0:51:37.400
<v Speaker 3>bunch of different pretend to play episodes with different partners,

0:51:37.920 --> 0:51:42.520
<v Speaker 3>which depends on keeping track of what each different play

0:51:42.560 --> 0:51:47.520
<v Speaker 3>partner knows about what the play props represent. So maybe

0:51:47.760 --> 0:51:50.799
<v Speaker 3>Dad knows, but Mom does not know that this pile

0:51:50.880 --> 0:51:54.560
<v Speaker 3>of crayons is actually spaghetti and my dinosaurs are eating it.

0:51:55.000 --> 0:51:59.439
<v Speaker 3>Mom would need to be informed that the crayons are spaghetti. Now,

0:51:59.440 --> 0:52:01.840
<v Speaker 3>how can you tell that children have this ability to

0:52:02.200 --> 0:52:07.240
<v Speaker 3>navigate the different understandings Like this, children often get upset

0:52:07.440 --> 0:52:11.320
<v Speaker 3>or protest when a play partner starts using a prop

0:52:11.719 --> 0:52:15.880
<v Speaker 3>literally instead of in its symbolic identity. So like if

0:52:15.920 --> 0:52:18.920
<v Speaker 3>we're playing the crayons or spaghetti game and then I

0:52:19.000 --> 0:52:22.640
<v Speaker 3>go pick up a spaghetti crayon and start drawing with it,

0:52:22.680 --> 0:52:25.400
<v Speaker 3>the child is very likely to be like, no, that

0:52:25.520 --> 0:52:28.759
<v Speaker 3>is spaghetti, not a crayon. If you encountered this.

0:52:29.360 --> 0:52:32.880
<v Speaker 1>Oh yeah, yeah, definitely in these more abstract forms, but

0:52:32.960 --> 0:52:37.840
<v Speaker 1>also in the case of stuffed animals or stuffies, like

0:52:37.920 --> 0:52:40.440
<v Speaker 1>what is the difference between a stuffed animal and a pillow?

0:52:41.840 --> 0:52:44.200
<v Speaker 1>Try and use a beloved stuffed animal as a pillow,

0:52:44.239 --> 0:52:45.719
<v Speaker 1>and the child will let you know.

0:52:46.120 --> 0:52:49.960
<v Speaker 3>Oh yeah, classic, that's a great one. But so generally,

0:52:50.960 --> 0:52:54.719
<v Speaker 3>the children in this kind of example only protest like

0:52:54.800 --> 0:52:58.160
<v Speaker 3>this if the play partner should be expected to know

0:52:58.440 --> 0:53:02.000
<v Speaker 3>about the substitution, So like if the person they're playing

0:53:02.000 --> 0:53:05.640
<v Speaker 3>with was present when the pretense began. So that's kind

0:53:05.680 --> 0:53:08.400
<v Speaker 3>of interesting. You know, the child will have more patience

0:53:08.719 --> 0:53:11.640
<v Speaker 3>for somebody who just entered the picture and doesn't understand

0:53:11.680 --> 0:53:15.640
<v Speaker 3>that the crayons are spaghetti. More evidence that pretend to

0:53:15.640 --> 0:53:20.000
<v Speaker 3>play is mentally symbolic and not just behavioral. Some actions

0:53:20.040 --> 0:53:23.680
<v Speaker 3>observed and pretend to play only make sense if there

0:53:23.719 --> 0:53:27.399
<v Speaker 3>is a symbolic representation, and do not make sense if

0:53:27.440 --> 0:53:31.480
<v Speaker 3>the child were simply behaving as if the object really

0:53:31.760 --> 0:53:36.960
<v Speaker 3>was the substitution object. Here's an example. You've got a

0:53:37.000 --> 0:53:39.959
<v Speaker 3>little lego block and you decide it's a car, and

0:53:40.040 --> 0:53:43.160
<v Speaker 3>you are pushing the lego block around and saying room

0:53:43.239 --> 0:53:46.719
<v Speaker 3>vroom and making horn honking sounds. Children do stuff like

0:53:46.719 --> 0:53:50.200
<v Speaker 3>this all the time. Is that what a child does

0:53:50.320 --> 0:53:53.920
<v Speaker 3>in relation to a real car, push it around and

0:53:53.960 --> 0:53:57.040
<v Speaker 3>say vroom vroom. No, in a real car, the child

0:53:57.120 --> 0:54:00.360
<v Speaker 3>like gets inside and rides and maybe looks out the window.

0:54:00.840 --> 0:54:04.480
<v Speaker 3>There is no behavior to enact in relation to a

0:54:04.520 --> 0:54:08.400
<v Speaker 3>real car that is similar to pushing a tiny object

0:54:08.400 --> 0:54:10.960
<v Speaker 3>around on the ground and making vrooming sounds and horn

0:54:11.040 --> 0:54:14.479
<v Speaker 3>honking sounds with your mouth. This really only makes sense

0:54:14.520 --> 0:54:17.719
<v Speaker 3>if the child understands that the block is not a

0:54:17.760 --> 0:54:22.759
<v Speaker 3>car but represents a car. So, in the end, Weisberg

0:54:22.840 --> 0:54:26.280
<v Speaker 3>argues that the symbolic view of pretense is better supported

0:54:26.360 --> 0:54:29.560
<v Speaker 3>by the evidence. Now, what does this mean for the

0:54:29.680 --> 0:54:34.359
<v Speaker 3>broader idea of symbolic understanding and child development? Again, it's

0:54:34.360 --> 0:54:37.000
<v Speaker 3>hard to prove this kind of thing conclusively, but a

0:54:37.000 --> 0:54:40.279
<v Speaker 3>lot of researchers have suggested that there is a there's

0:54:40.320 --> 0:54:44.040
<v Speaker 3>a link between pretend play and symbolic thinking, and it

0:54:44.200 --> 0:54:47.600
<v Speaker 3>means that pretend play could be important for the development

0:54:47.680 --> 0:54:51.480
<v Speaker 3>of the most significant form of symbolic thinking in human culture,

0:54:51.520 --> 0:54:56.120
<v Speaker 3>which is language. Language is inherently symbolic because a word

0:54:56.400 --> 0:54:59.600
<v Speaker 3>is not the thing itself, it only represents the thing.

0:55:00.320 --> 0:55:04.520
<v Speaker 3>So it may be that pretend play gives children a

0:55:04.640 --> 0:55:09.720
<v Speaker 3>chance to practice symbolic thinking, which in turn helps accelerate

0:55:09.800 --> 0:55:14.200
<v Speaker 3>their acquisition of language in early childhood. Some researchers apparently

0:55:14.200 --> 0:55:16.960
<v Speaker 3>think this, but again, it's hard to disentangle the variables

0:55:17.000 --> 0:55:20.520
<v Speaker 3>and see which direction if any of the causal relationship goes.

0:55:20.960 --> 0:55:24.000
<v Speaker 3>One thing is pretty clear is that pretending is not

0:55:24.640 --> 0:55:28.359
<v Speaker 3>necessary for language acquisition, but it may simply make it

0:55:28.480 --> 0:55:33.480
<v Speaker 3>easier and faster. Weisberg briefly offers another interesting idea. This

0:55:33.560 --> 0:55:35.560
<v Speaker 3>is almost just an aside and a sentence, but it

0:55:35.680 --> 0:55:39.440
<v Speaker 3>really started working around in my brain. Weisberg writes, quote

0:55:39.680 --> 0:55:44.040
<v Speaker 3>play may provide an especially facilitative environment for children to

0:55:44.160 --> 0:55:49.879
<v Speaker 3>experiment with new syntactic constructions. If I understand that right,

0:55:50.239 --> 0:55:55.520
<v Speaker 3>I think this means that because pretending during play allows

0:55:55.560 --> 0:56:00.360
<v Speaker 3>you to generate infinitely variable scenarios without ever having to

0:56:00.480 --> 0:56:04.800
<v Speaker 3>leave your home or your normal routines. It encourages novel

0:56:04.960 --> 0:56:09.440
<v Speaker 3>constructions of language based thought. So, in other words, a

0:56:09.520 --> 0:56:12.360
<v Speaker 3>child may literally do almost the same thing in the

0:56:12.400 --> 0:56:16.560
<v Speaker 3>same place most days, but because playing pretend can create

0:56:16.680 --> 0:56:20.560
<v Speaker 3>weird novel situations with very little effort or risk, you

0:56:20.600 --> 0:56:24.319
<v Speaker 3>will be required to think and speak new sentences, which

0:56:24.360 --> 0:56:27.080
<v Speaker 3>is important as you get better at speaking and practice

0:56:27.120 --> 0:56:30.040
<v Speaker 3>your language skills. You know, under what other I was

0:56:30.120 --> 0:56:32.120
<v Speaker 3>just thinking about, Like what my daughter's doing in the

0:56:32.160 --> 0:56:36.560
<v Speaker 3>past few days. She's like, she is making new weird

0:56:36.719 --> 0:56:39.439
<v Speaker 3>sentences all the time, Like you know, little gholies, get

0:56:39.480 --> 0:56:42.960
<v Speaker 3>on boat and go on water and see red buoy

0:56:43.080 --> 0:56:44.280
<v Speaker 3>and go to Nana's house.

0:56:45.080 --> 0:56:47.479
<v Speaker 1>Little goolies, where did she pick up? Has she seen

0:56:47.520 --> 0:56:47.879
<v Speaker 1>the movie?

0:56:47.960 --> 0:56:50.360
<v Speaker 3>No, not the movie. She's got she's got some little

0:56:50.440 --> 0:56:53.040
<v Speaker 3>some little weird, little weird guys who are googlies.

0:56:53.160 --> 0:56:55.960
<v Speaker 1>Yeah, okay, that makes sense, but yeah, I mean this

0:56:56.000 --> 0:56:58.080
<v Speaker 1>is again this touches on one of the great things

0:56:58.120 --> 0:57:01.560
<v Speaker 1>about being around children is that they are just such

0:57:01.600 --> 0:57:06.440
<v Speaker 1>a font of wild creativity that grown ups typically just

0:57:06.480 --> 0:57:10.680
<v Speaker 1>don't have as ready access to. Like I'm sure this

0:57:10.760 --> 0:57:12.360
<v Speaker 1>is a story I've told on the show before, but

0:57:12.400 --> 0:57:15.160
<v Speaker 1>this was before I became a parent. I went to

0:57:15.600 --> 0:57:18.080
<v Speaker 1>an improv show. It was like a local improv group,

0:57:18.360 --> 0:57:21.200
<v Speaker 1>and they were doing a kid's puppet show, but it

0:57:21.240 --> 0:57:24.720
<v Speaker 1>was entirely improv and they would ask the children to

0:57:24.720 --> 0:57:29.520
<v Speaker 1>give them ideas to then act out. And so even

0:57:29.560 --> 0:57:32.880
<v Speaker 1>like seasoned improv group, like they were really you know,

0:57:32.960 --> 0:57:35.000
<v Speaker 1>they were really rolling with some of these ideas. Like

0:57:35.040 --> 0:57:39.800
<v Speaker 1>I distinctly remember one little girl saying Batman the girl

0:57:40.160 --> 0:57:44.000
<v Speaker 1>as being one of the concepts. Anyway, that's just one example. Obviously,

0:57:44.040 --> 0:57:45.920
<v Speaker 1>anyone who's been around children for any length of time

0:57:45.920 --> 0:57:47.040
<v Speaker 1>can think of a hundred more.

0:57:47.400 --> 0:57:50.200
<v Speaker 3>Yeah, they get they get weird. Yeah, did I already

0:57:50.200 --> 0:57:53.240
<v Speaker 3>mention Mine is also right now obsessed with changing diapers

0:57:53.280 --> 0:57:57.600
<v Speaker 3>on dinosaurs. On dinosaurs, the dinosaurs have diapers, and they

0:57:57.600 --> 0:57:59.440
<v Speaker 3>often have poop needs to be changed.

0:57:59.600 --> 0:58:02.040
<v Speaker 1>Well, you know, that's just sensible.

0:58:02.280 --> 0:58:05.000
<v Speaker 3>Oh but quickly before we move off of the symbolic

0:58:05.080 --> 0:58:09.320
<v Speaker 3>understanding thing, Weisberg the language is clearly the most important

0:58:09.360 --> 0:58:13.160
<v Speaker 3>type of symbolic skills in human culture. Language is not

0:58:13.200 --> 0:58:16.520
<v Speaker 3>the only symbolic skill practice through pretend to play another

0:58:16.560 --> 0:58:20.320
<v Speaker 3>one the author mentions is quote reasoning with maps and

0:58:20.360 --> 0:58:23.760
<v Speaker 3>scale models. That's the type of symbolic representation. You can

0:58:23.800 --> 0:58:27.080
<v Speaker 3>think of a play space on the floor as really

0:58:27.120 --> 0:58:30.600
<v Speaker 3>being much like a map, a scale representation of a

0:58:30.640 --> 0:58:34.120
<v Speaker 3>topography or landscape in miniature on which you can sort

0:58:34.160 --> 0:58:36.240
<v Speaker 3>of plot routes and act things out. And this is

0:58:36.280 --> 0:58:38.200
<v Speaker 3>a big part of adult reasoning about how to get

0:58:38.240 --> 0:58:38.960
<v Speaker 3>around places.

0:58:39.440 --> 0:58:42.760
<v Speaker 1>Yeah, yeah, I mean it makes sense since you consider

0:58:42.840 --> 0:58:46.560
<v Speaker 1>that often a child's room contains multiple scale models, be

0:58:46.680 --> 0:58:50.360
<v Speaker 1>they lego kits that have been as symboled or you know,

0:58:50.600 --> 0:58:53.640
<v Speaker 1>or stuffies that are of vehicles. I mean, there are

0:58:53.880 --> 0:58:57.080
<v Speaker 1>a million different variations of this obviously, but by having

0:58:57.080 --> 0:58:59.560
<v Speaker 1>those objects in a space, it kind of turns that

0:58:59.640 --> 0:59:02.440
<v Speaker 1>space into a kind of map or a miniaturized world.

0:59:02.800 --> 0:59:15.439
<v Speaker 3>Totally. Okay, one more thing before we wrap up Part one.

0:59:15.520 --> 0:59:19.640
<v Speaker 3>Here is Weissberg's exploration of the link between pretend play

0:59:19.880 --> 0:59:26.160
<v Speaker 3>and counter factual reasoning. So counterfactual reasoning is reasoning based

0:59:26.200 --> 0:59:30.120
<v Speaker 3>on a premise that you do not accept as current reality.

0:59:30.480 --> 0:59:34.800
<v Speaker 3>So here's one. If cheetos were blue instead of orange,

0:59:34.840 --> 0:59:38.120
<v Speaker 3>what color would your fingertips become after eating them? You

0:59:38.200 --> 0:59:40.760
<v Speaker 3>know that cheetos are not actually blue, but you can

0:59:40.800 --> 0:59:45.320
<v Speaker 3>easily answer this question because you can reason counterfactually right,

0:59:45.920 --> 0:59:53.400
<v Speaker 3>blue right, got it on the record. Yes, okay. So

0:59:53.840 --> 0:59:57.400
<v Speaker 3>you know, as a comparison, imagine this banana war a phone,

0:59:57.680 --> 1:00:02.360
<v Speaker 3>how would you use it. It's easy to see playing

1:00:02.400 --> 1:00:07.080
<v Speaker 3>pretend as really almost exactly the same thing as counterfactual reasoning.

1:00:07.120 --> 1:00:10.440
<v Speaker 3>You start with a premise that is not literal, it

1:00:10.480 --> 1:00:12.600
<v Speaker 3>is different than how you think the world actually is,

1:00:13.120 --> 1:00:15.280
<v Speaker 3>and then you act it out. You follow from there.

1:00:15.640 --> 1:00:19.560
<v Speaker 3>But interestingly, studies have found that children in the so

1:00:19.640 --> 1:00:21.920
<v Speaker 3>called high season of pretend to play, you know, this

1:00:22.000 --> 1:00:24.960
<v Speaker 3>period of like three to five years old, where they're

1:00:25.040 --> 1:00:28.360
<v Speaker 3>playing pretend all the time. Kids in this age range

1:00:28.720 --> 1:00:32.880
<v Speaker 3>show a lot of difficulty with counterfactual reasoning and experiments.

1:00:33.840 --> 1:00:37.280
<v Speaker 3>Some examples cited by Weisberg here. One is like an

1:00:37.280 --> 1:00:41.040
<v Speaker 3>experiment where a kid watches a toy mouse go down

1:00:41.160 --> 1:00:44.400
<v Speaker 3>a little forked slide and then answers questions about it.

1:00:45.200 --> 1:00:48.040
<v Speaker 3>And so you can imagine. One condition is the child

1:00:48.080 --> 1:00:50.280
<v Speaker 3>watches the mouse go down the fork in one direction,

1:00:50.760 --> 1:00:53.720
<v Speaker 3>and then the experimenter asks, if the mouse goes down

1:00:53.800 --> 1:00:56.520
<v Speaker 3>the opposite side of the fork next time, where will

1:00:56.560 --> 1:00:59.320
<v Speaker 3>it end up? Kids do okay with this question? It's

1:00:59.360 --> 1:01:02.960
<v Speaker 3>a hypothetic question. About a future event, and they've already

1:01:03.000 --> 1:01:07.520
<v Speaker 3>seen how the slide works in principle, so they do okay. However,

1:01:07.640 --> 1:01:11.640
<v Speaker 3>they have a lot more difficulty with almost exactly the

1:01:11.680 --> 1:01:16.600
<v Speaker 3>same question, but just if it's phrased as a counterfactual instead.

1:01:16.960 --> 1:01:19.040
<v Speaker 3>So you show them the mouse going down one side

1:01:19.080 --> 1:01:21.040
<v Speaker 3>of the fork, and then you ask them if the

1:01:21.080 --> 1:01:24.400
<v Speaker 3>mouse had gone down the other way of the fork instead,

1:01:24.760 --> 1:01:28.040
<v Speaker 3>where would it have ended up. Apparently kids really struggle

1:01:28.080 --> 1:01:31.440
<v Speaker 3>with this. Children at this age also really struggle with

1:01:31.840 --> 1:01:36.960
<v Speaker 3>counterfactual syllogisms, like the blue Cheetos thing. Reasoning based on

1:01:37.000 --> 1:01:41.000
<v Speaker 3>a counterfactual premise. So you can say something like, imagine

1:01:41.000 --> 1:01:45.080
<v Speaker 3>a world where cats bark instead of meowing. In this world,

1:01:45.200 --> 1:01:49.600
<v Speaker 3>Fluffy is a cat. Does Fluffy bark or meow? Preschoolers

1:01:49.640 --> 1:01:51.919
<v Speaker 3>struggle with this as well. They seem to have a

1:01:51.960 --> 1:01:56.680
<v Speaker 3>hard time ignoring their legitimate knowledge about the real world,

1:01:56.760 --> 1:02:00.120
<v Speaker 3>which is that cats meow, they do not bark, And

1:02:00.160 --> 1:02:02.840
<v Speaker 3>so the kids want to say Fluffy meows because they

1:02:02.880 --> 1:02:04.000
<v Speaker 3>know that cats meow.

1:02:04.600 --> 1:02:06.920
<v Speaker 1>I mean, I can see the difficulty because this is

1:02:06.960 --> 1:02:09.800
<v Speaker 1>kind of like a bedrock understanding of reality, you know,

1:02:11.000 --> 1:02:15.400
<v Speaker 1>and if you snatch that away and flip it around. Yeah,

1:02:15.480 --> 1:02:18.080
<v Speaker 1>it takes a minute to recalibrate to that.

1:02:18.560 --> 1:02:22.960
<v Speaker 3>So it's very interesting that counterfactual reasoning and playing pretend

1:02:23.800 --> 1:02:26.520
<v Speaker 3>seem to us to be nearly the same thing. They're

1:02:26.600 --> 1:02:29.640
<v Speaker 3>almost exactly the same thing, yet preschoolers tend to excel

1:02:29.800 --> 1:02:33.280
<v Speaker 3>at one and struggle with the other. Genuine skill at

1:02:33.320 --> 1:02:36.480
<v Speaker 3>counterfactual reasoning only seems to come online later with some

1:02:36.600 --> 1:02:40.200
<v Speaker 3>effort and training. So one idea offered in this paper

1:02:40.360 --> 1:02:45.640
<v Speaker 3>is the idea of implicit versus explicit understanding. So when

1:02:45.920 --> 1:02:52.840
<v Speaker 3>pretending children engage an implicit or intuitive sense of counterfactual

1:02:52.880 --> 1:02:56.800
<v Speaker 3>reasoning that's acted out through play in the body, But

1:02:57.200 --> 1:03:02.920
<v Speaker 3>maybe what they struggle with is understanding counterfactual reasoning purely

1:03:03.200 --> 1:03:07.040
<v Speaker 3>in words, which is why they're having trouble with syllogisms.

1:03:07.120 --> 1:03:10.960
<v Speaker 3>That's one possibility, it's the explicit versus implicit. But also

1:03:11.440 --> 1:03:14.000
<v Speaker 3>interesting thing is that some experiments have shown that you

1:03:14.080 --> 1:03:20.520
<v Speaker 3>can improve preschooler's performance on counterfactual syllogisms simply by explaining

1:03:20.560 --> 1:03:24.960
<v Speaker 3>the counterfactual element as pretend play. So you can imagine

1:03:24.960 --> 1:03:27.520
<v Speaker 3>asking maybe a kid struggles with the you know the

1:03:27.720 --> 1:03:30.560
<v Speaker 3>like you know, cats bark in this world what is

1:03:30.600 --> 1:03:34.520
<v Speaker 3>Fluffy the cat say? Instead, you could say, Fluffy the

1:03:34.560 --> 1:03:37.720
<v Speaker 3>cat is pretending to be a dog. When he is

1:03:37.800 --> 1:03:40.520
<v Speaker 3>pretending to be a dog, does he bark or meow?

1:03:42.480 --> 1:03:44.800
<v Speaker 3>So maybe this kind of thing can can kind of

1:03:44.840 --> 1:03:49.320
<v Speaker 3>get through more more on the implicit wavelength, but anyway,

1:03:50.080 --> 1:03:53.560
<v Speaker 3>Some researchers have argued that the adaptive function of pretend

1:03:53.640 --> 1:03:57.760
<v Speaker 3>play is exactly this about counterfactual reasoning. It's to prepare

1:03:57.920 --> 1:04:02.200
<v Speaker 3>children for serious counter factual reasoning later in life. And

1:04:02.480 --> 1:04:05.240
<v Speaker 3>I want to emphasize that counterfactual reasoning is not just

1:04:05.400 --> 1:04:09.680
<v Speaker 3>like high falutin philosophical thought experiments or you know, it's

1:04:09.720 --> 1:04:11.880
<v Speaker 3>not just on that level. I mean, we engage in

1:04:11.920 --> 1:04:16.760
<v Speaker 3>counterfactual reasoning every single day. One function of counterfactual reasoning

1:04:16.800 --> 1:04:19.840
<v Speaker 3>that is very useful is to learn not only from

1:04:19.960 --> 1:04:24.040
<v Speaker 3>mistakes made, but from mistakes almost made, or from the

1:04:24.080 --> 1:04:26.880
<v Speaker 3>mistakes of others. So you can think, you can like

1:04:27.400 --> 1:04:30.520
<v Speaker 3>go through an experience and then think, wow, if I

1:04:30.560 --> 1:04:33.200
<v Speaker 3>had done it this other way, that could have gone

1:04:33.240 --> 1:04:35.800
<v Speaker 3>really bad, and you can learn from that even though

1:04:35.840 --> 1:04:38.800
<v Speaker 3>you didn't actually have that experience, you just know enough

1:04:38.840 --> 1:04:41.200
<v Speaker 3>to know that you shouldn't have done that, and you

1:04:41.240 --> 1:04:42.520
<v Speaker 3>won't do that in the future.

1:04:43.040 --> 1:04:44.600
<v Speaker 1>Yeah, that's a great point.

1:04:44.680 --> 1:04:46.720
<v Speaker 3>Like who knows, maybe you know, you take the boat

1:04:46.760 --> 1:04:49.920
<v Speaker 3>ride across the river even though you were thinking about swimming,

1:04:49.960 --> 1:04:53.560
<v Speaker 3>and halfway across you see some crocodiles and you remember, like, oh,

1:04:53.640 --> 1:04:56.560
<v Speaker 3>I can reason if I had swam instead of riding

1:04:56.600 --> 1:04:59.600
<v Speaker 3>the boat, that would have been bad.

1:04:59.720 --> 1:05:02.320
<v Speaker 1>There's a line and I figure which Cormick McCarthy book,

1:05:02.360 --> 1:05:06.480
<v Speaker 1>But there's a character pondering all the worse luck their

1:05:06.520 --> 1:05:08.360
<v Speaker 1>bad luck might have saved them from.

1:05:08.520 --> 1:05:11.920
<v Speaker 3>Yeah, yeah, yeah. Now again, what's less clear is to

1:05:11.960 --> 1:05:14.800
<v Speaker 3>what extent there is any kind of direct training effects.

1:05:14.800 --> 1:05:17.439
<v Speaker 3>It seems plausible that Pretend to Play really does train

1:05:17.560 --> 1:05:20.520
<v Speaker 3>the brain for counterfactual reasoning, but we don't know. But

1:05:20.960 --> 1:05:24.840
<v Speaker 3>interesting thing to study and certainly plausible based on what

1:05:24.880 --> 1:05:27.160
<v Speaker 3>we do know. Now, I think we're starting to run

1:05:27.200 --> 1:05:29.040
<v Speaker 3>a little long, so this might be the place that

1:05:29.080 --> 1:05:31.720
<v Speaker 3>we have to cut part one here. But obviously there's

1:05:31.760 --> 1:05:33.360
<v Speaker 3>going to be a lot more to say about Pretend

1:05:33.440 --> 1:05:36.840
<v Speaker 3>to Play in subsequent episodes, at least one more, we

1:05:36.920 --> 1:05:37.920
<v Speaker 3>can promise you.

1:05:38.640 --> 1:05:40.880
<v Speaker 1>Yeah. Now, I do have a few follow up questions,

1:05:40.920 --> 1:05:43.680
<v Speaker 1>so before we close out, First of all, where do

1:05:43.720 --> 1:05:46.320
<v Speaker 1>you stand on air guitar. You, being a person who

1:05:46.400 --> 1:05:49.720
<v Speaker 1>actually plays a guitar, do you, as a grown up,

1:05:49.920 --> 1:05:52.120
<v Speaker 1>engage in air guitar. Do you find yourself playing the

1:05:52.120 --> 1:05:56.840
<v Speaker 1>air guitar whilst listening to music for at least moments,

1:05:56.880 --> 1:05:58.040
<v Speaker 1>if not extended periods.

1:05:58.280 --> 1:06:00.880
<v Speaker 3>I don't know what this says about me, but really no,

1:06:01.360 --> 1:06:04.040
<v Speaker 3>do not play air guitar at all. This no judgment

1:06:04.040 --> 1:06:06.760
<v Speaker 3>against it. I'm fully supportive of air guitar behaviors, but

1:06:06.800 --> 1:06:10.360
<v Speaker 3>I don't find myself doing it when I listen to music.

1:06:10.480 --> 1:06:13.240
<v Speaker 3>I just I dance, but air guitar is not part

1:06:13.280 --> 1:06:14.000
<v Speaker 3>of the repertoire.

1:06:14.600 --> 1:06:15.959
<v Speaker 1>How about air drums?

1:06:16.600 --> 1:06:19.560
<v Speaker 3>Oh, I do more of that. Interesting. I don't actually

1:06:19.640 --> 1:06:22.520
<v Speaker 3>play the drums, but I'm more likely to act out

1:06:22.560 --> 1:06:25.160
<v Speaker 3>playing drums without real drums there, yeah huh.

1:06:25.240 --> 1:06:28.160
<v Speaker 1>Interesting Like if in the air tonight place, you're definitely

1:06:28.200 --> 1:06:28.880
<v Speaker 1>gonna go do the.

1:06:31.240 --> 1:06:34.520
<v Speaker 3>Yeah yeah, all the films, the fills in a gottadavida,

1:06:34.560 --> 1:06:37.320
<v Speaker 3>the drum solo. I cannot listen to that drum solo

1:06:37.360 --> 1:06:38.640
<v Speaker 3>without acting it out.

1:06:38.840 --> 1:06:41.120
<v Speaker 1>I will catch myself doing air guitar, but then I

1:06:41.120 --> 1:06:43.160
<v Speaker 1>get very self conscious because I'm like, I don't know

1:06:43.200 --> 1:06:44.880
<v Speaker 1>how to play the guitar. What am I doing? I'm

1:06:44.920 --> 1:06:47.880
<v Speaker 1>just very roughly mimicking things that I've seen before. And

1:06:47.920 --> 1:06:49.440
<v Speaker 1>then I took my hands in my pockets.

1:06:49.480 --> 1:06:51.560
<v Speaker 3>Don't let it hold you back now.

1:06:51.680 --> 1:06:54.720
<v Speaker 1>And then my other follow up question, a pair of

1:06:54.800 --> 1:07:00.240
<v Speaker 1>questions really or observations involve again the banana as a telephone.

1:07:00.280 --> 1:07:03.520
<v Speaker 1>First of all, are kids still doing this? Because we

1:07:03.560 --> 1:07:07.600
<v Speaker 1>should point out that telephones don't really look like bananas anymore,

1:07:07.720 --> 1:07:10.600
<v Speaker 1>like telephone receivers used to have more of a banana

1:07:10.760 --> 1:07:14.520
<v Speaker 1>shape to them. More and more, I feel like kids

1:07:14.520 --> 1:07:19.040
<v Speaker 1>are not exposed to those sorts of telephones. They're seeing

1:07:19.280 --> 1:07:22.560
<v Speaker 1>smartphones that look more like TV remote controls.

1:07:22.720 --> 1:07:25.160
<v Speaker 3>That's interesting. Well, you know this in the paper, it

1:07:25.240 --> 1:07:27.760
<v Speaker 3>was the bananas phone that was often cited. But I

1:07:27.880 --> 1:07:30.240
<v Speaker 3>was using the example of the remotest phone because that

1:07:30.360 --> 1:07:31.600
<v Speaker 3>is what happens in our house.

1:07:32.080 --> 1:07:34.560
<v Speaker 1>Here's the other thing that comes to mind. The bananas

1:07:34.640 --> 1:07:38.600
<v Speaker 1>phone definitely kills though, Like I feel like this is

1:07:38.600 --> 1:07:43.000
<v Speaker 1>something that's definitely going to elicit laughter from grownups if

1:07:43.040 --> 1:07:44.840
<v Speaker 1>a grown up does it, and if a kid does it,

1:07:45.080 --> 1:07:46.720
<v Speaker 1>this is also going to get a lot of laughs

1:07:46.720 --> 1:07:48.520
<v Speaker 1>out of Mom and dad. I wonder to what extent

1:07:48.560 --> 1:07:49.880
<v Speaker 1>that is factored into anything.

1:07:50.360 --> 1:07:53.200
<v Speaker 3>Pretend to Play is funnier when the reach is farther

1:07:53.360 --> 1:07:55.480
<v Speaker 3>and when the literal object is food.

1:07:56.720 --> 1:07:59.920
<v Speaker 1>Yes, because the food the food technology gap is greater,

1:08:00.200 --> 1:08:02.280
<v Speaker 1>right yeah, and it you know, to get in you

1:08:02.320 --> 1:08:05.200
<v Speaker 1>were getting into the question of like, okay, how would

1:08:05.280 --> 1:08:08.040
<v Speaker 1>this work if it were a phone? Like that question

1:08:08.200 --> 1:08:11.080
<v Speaker 1>is more ridiculous with the banana. How would the banana

1:08:11.160 --> 1:08:16.760
<v Speaker 1>possibly function as a like fully grown telecommunication device? You

1:08:16.800 --> 1:08:17.280
<v Speaker 1>know we can?

1:08:17.840 --> 1:08:19.240
<v Speaker 3>So how do I put this on speaker?

1:08:19.280 --> 1:08:22.400
<v Speaker 1>Yeah? Yeah, all right, That's all I got. Those are

1:08:22.400 --> 1:08:24.040
<v Speaker 1>the only follow up questions I did.

1:08:24.320 --> 1:08:27.040
<v Speaker 3>Okay, all right, Well, folks, we're gonna have to cut

1:08:27.080 --> 1:08:29.240
<v Speaker 3>part one there, but we will be back with more

1:08:29.320 --> 1:08:31.000
<v Speaker 3>about Pretend to Play on Thursday.

1:08:31.320 --> 1:08:34.800
<v Speaker 1>That's right, Bring your imaginary friend and we'll have a

1:08:34.800 --> 1:08:37.400
<v Speaker 1>good old time, all right. In the meantime, we're just

1:08:37.439 --> 1:08:39.639
<v Speaker 1>going to remind you stuff to blow your mind, primarily

1:08:39.640 --> 1:08:42.679
<v Speaker 1>a science and culture podcast on Tuesdays and Thursdays, those

1:08:42.680 --> 1:08:45.320
<v Speaker 1>are the core episode of publication. Dates. On Fridays, we

1:08:45.360 --> 1:08:47.240
<v Speaker 1>set aside most serious concerns to just talk about a

1:08:47.280 --> 1:08:50.599
<v Speaker 1>weird film on Weird House Cinema. On Wednesdays, we bust

1:08:50.600 --> 1:08:53.680
<v Speaker 1>out a short form episode and yeah, that's generally how

1:08:53.720 --> 1:08:56.719
<v Speaker 1>it works. If you're on Instagram, follow us at stb

1:08:56.960 --> 1:08:57.960
<v Speaker 1>ym podcast.

1:08:58.560 --> 1:09:02.040
<v Speaker 3>Huge thanks as always to our excellent audio producer, JJ Posway.

1:09:02.320 --> 1:09:03.800
<v Speaker 3>If you would like to get in touch with us

1:09:03.800 --> 1:09:06.200
<v Speaker 3>with feedback on this episode or any other, to suggest

1:09:06.240 --> 1:09:08.200
<v Speaker 3>a topic for the future, or just to say hello,

1:09:08.320 --> 1:09:11.000
<v Speaker 3>you can email us at contact Stuff to Blow your

1:09:11.040 --> 1:09:19.960
<v Speaker 3>Mind dot com.

1:09:20.040 --> 1:09:23.000
<v Speaker 2>Stuff to Blow Your Mind is production of iHeartRadio. For

1:09:23.080 --> 1:09:25.840
<v Speaker 2>more podcasts from my heart Radio, visit the iHeartRadio app,

1:09:26.000 --> 1:09:42.759
<v Speaker 2>Apple Podcasts, or wherever you're listening to your favorite shows.