WEBVTT - From the Vault: Die Nacht des Krampus

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<v Speaker 1>Hey, welcome to Stuff to Blow your Mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick. In it's Saturday.

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<v Speaker 1>Time to go into the vault, and this time with

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<v Speaker 1>us in the dark is the ultimate wintertime bad boy,

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<v Speaker 1>the greatest goat of all time. I guess the greatest

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<v Speaker 1>goatman of all time. Dear Crumpus. That's right. This worked

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<v Speaker 1>out perfectly because we put this episode out last year

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<v Speaker 1>on Crumpus Knocked, and now we have a slot for

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<v Speaker 1>a vault episode on Crompus Knocked, so we're we're unleashing

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<v Speaker 1>the be Steel Hordes once again. Now when did this

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<v Speaker 1>episode originally come out? Originally published twelve five nineteen, and uh,

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<v Speaker 1>if the calendar speaks true, today is twelve five, So

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<v Speaker 1>it's perfect. Let's get in the basket. Welcome to Stuff

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<v Speaker 1>to Blow your Mind. A production of I Heart Radios

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<v Speaker 1>has to work. Hey, are you welcome to Stuff to

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<v Speaker 1>Blow your Mind? My name is Robert Lamb and I'm

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<v Speaker 1>Joe McCormick. And it's Crampus Night, isn't it. That's right?

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<v Speaker 1>Today is so or tonight? Rather is Crampus Knocked? The

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<v Speaker 1>night during which the Beast of Christmas comes down from

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<v Speaker 1>the mountains and terrorizes alpine towns around the world. Right,

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<v Speaker 1>it's so given that this episode falls on Crampus knocked,

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<v Speaker 1>we realized we had a solemn duty, a solemn holiday duty,

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<v Speaker 1>to explore Crampus in depth. Man, I think Crampus just

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<v Speaker 1>took a walk through our kitchen because I just went

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<v Speaker 1>through there and there was such a reek. There was

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<v Speaker 1>like a waft of aged shrimp all throughout the microwave area.

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<v Speaker 1>Does Crampus smell? You know? I would imagine you could

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<v Speaker 1>smell somewhat of sulfur and rot, Yeah, one would think,

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<v Speaker 1>or or certainly the hides would have a daintness to them. Right. Um,

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<v Speaker 1>But but the smell is often overlooked because generally it's

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<v Speaker 1>more it's it's generally thought of as more visual spectacle. Uh.

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<v Speaker 1>Certainly for those of us far away from the Alpine

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<v Speaker 1>regions that that either have to make do with some

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<v Speaker 1>facsimile of Crampus rights in our own cities or simply

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<v Speaker 1>have to make do with with footage and uh images

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<v Speaker 1>and illustrations of what these rights consist of. Now, Crampus

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<v Speaker 1>was really having a moment like a couple of years

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<v Speaker 1>ago I think like the suddenly interest in this creature surged, uh,

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<v Speaker 1>and I feel like it's it's calmed down enough now

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<v Speaker 1>that we that we can properly tackle it. Yeah, but

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<v Speaker 1>I think the good news is that I think it

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<v Speaker 1>has calmed down to like a steady infection of of

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<v Speaker 1>Western civilization beyond the alpine regions, say, certainly here in

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<v Speaker 1>the United States, like crampus has you know, surged infected

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<v Speaker 1>the holiday host And now I think we can say

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<v Speaker 1>Crampus is part of our our holiday traditions here in

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<v Speaker 1>the United States. Now, another thing is you said you

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<v Speaker 1>were going to be leaning into the holidays this year,

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<v Speaker 1>and man, you have been what we we do promise

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<v Speaker 1>it's not gonna be all Christmas stuff the rest of

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<v Speaker 1>the year. It was just that you saw that it

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<v Speaker 1>was coming out on Crampus knocked and we we couldn't

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<v Speaker 1>do but go to the horns exactly. So let's talk

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<v Speaker 1>a little bit more about Crampus, because some of you

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<v Speaker 1>may not actually be familiar with crampas or you might

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<v Speaker 1>not have, you know, as a robust and understandings as

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<v Speaker 1>other folks out there. So the short version, of course

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<v Speaker 1>is that Crampus is an Alpine holiday monster used as

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<v Speaker 1>negative reinforcement, a threat of punishment for bad behavior against children.

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<v Speaker 1>He has the bad cop to St. Nicholas's good cop.

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<v Speaker 1>He is uh the stick, whereas St. Nicholas is the carrot,

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<v Speaker 1>though much more directly so than St. Nicholas being the carrot,

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<v Speaker 1>because the child doesn't actually want to see St. Nicholas

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<v Speaker 1>in their house that would perhaps be traumatic. You want

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<v Speaker 1>the treats and the goodies and the presence that St.

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<v Speaker 1>Nicholas brings, So the St. Nicholas is like an indirect

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<v Speaker 1>giver of the carrot. Crampus is himself quite the stick,

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<v Speaker 1>right and and butt. He is something you wish to avoid.

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<v Speaker 1>And that's the general idea. The Crampus is what happens

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<v Speaker 1>to the bad children. You young women are not one

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<v Speaker 1>of the bad children, are you? Uh wait, so what

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<v Speaker 1>exactly does Crampus do to the bad children? Well? Uh

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<v Speaker 1>so so it it very I mean, the basic idea

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<v Speaker 1>is that Crampus is going to come and cramplog and

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<v Speaker 1>describe Crampus for everyone. Though again this is a situation

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<v Speaker 1>where the exact incarnation of Crampus is going to drift

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<v Speaker 1>a little bit, and we're going to discuss the wise

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<v Speaker 1>of that in a bit a little bit baffa metti. Yeah,

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<v Speaker 1>a goat like beast man, kind of a satyr, kind

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<v Speaker 1>of a pan figure, kind of a demon, like a furry,

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<v Speaker 1>shaggy alpine demon from the cold mountain wilderness comes down.

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<v Speaker 1>Uh you know, it's covered in bells, has a basket

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<v Speaker 1>on it on his back as switches may bring coal

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<v Speaker 1>as well. Sometimes it's shown to have like a big

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<v Speaker 1>lolling uh you know, giraffe like tongue, and basically he's

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<v Speaker 1>going to come in scare the bad children with the

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<v Speaker 1>bad children with his switches, and if you're particularly bad,

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<v Speaker 1>throw you into his basket and take you with him

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<v Speaker 1>back to the wilderness to either eat you out there

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<v Speaker 1>maybe or maybe take you to hell. Is is that

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<v Speaker 1>sometimes part of it? Uh? Yeah, I think again, the

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<v Speaker 1>exact exact details are going to vary. Sometimes. I wonder

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<v Speaker 1>if it's like, because clearly Crampus has coal, perhaps he

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<v Speaker 1>needs the children to work in the coal mine. Okay,

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<v Speaker 1>but that's just me. That's my my possible twist on it.

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<v Speaker 1>Now you're probably wondering, you know, where does this idea

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<v Speaker 1>come from? We know that it it definitely seems to

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<v Speaker 1>originate in the Alpine regions of Europe, but it's unsure

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<v Speaker 1>if it's truly a pre Christian pagan tradition. Um. Some

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<v Speaker 1>people say that it is, though it undoubtedly invokes pre

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<v Speaker 1>Christian pagan ideas and images, um, you know, regardless of

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<v Speaker 1>where it's actually or when it's actually emerging. But at

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<v Speaker 1>hard he's a he's just a general bogey, right, the

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<v Speaker 1>embodied event of negative reinforcement of cultural norms in children,

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<v Speaker 1>and perhaps going back to our discussion of Jenny Green teeth, uh,

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<v Speaker 1>the bogey that is used to warn children away from

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<v Speaker 1>from still waters that are dangerous, perhaps crampus is an

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<v Speaker 1>embodiment of, you know, the general message that bad things

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<v Speaker 1>will happen to you if you do not take seriously

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<v Speaker 1>the rules and advice that your parents and your elders

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<v Speaker 1>present you with. So, while yes, misbehaving will not actually

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<v Speaker 1>result in foul beastmen venturing down from the mountains and

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<v Speaker 1>dragging you away to some horrific fate, but misbehaving could

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<v Speaker 1>result in bodily harm, and certainly the potential for violent

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<v Speaker 1>mistreatment by others is you know, is possible in certain circumstances.

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<v Speaker 1>Either way, Crampus is an embodiment of fear in a

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<v Speaker 1>holiday that is often reduced to just a notion of

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<v Speaker 1>pure joy, right, especially in the United States traditionally. But

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<v Speaker 1>his spirit is is certainly of the winter from which

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<v Speaker 1>our holiday traditions emerge. Uh. You know, he is the

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<v Speaker 1>the darkness of the holidays that is ultimately essential to

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<v Speaker 1>to winter um rights and winter belief systems that you

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<v Speaker 1>find in cultures around the world. Now, one thing that

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<v Speaker 1>I think is an interesting difference is that, like whether

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<v Speaker 1>or not there's really a St. Nicholas to bring you presents,

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<v Speaker 1>children will often end up with presents on Christmas Morning

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<v Speaker 1>with the implication that they have come from St. Nicholas,

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<v Speaker 1>But nobody ever actually gets carried off by Crampus. Yeah,

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<v Speaker 1>you know, you'll He's one of the big things here

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<v Speaker 1>is you have Crampus parades, traditional cramps parades in alpine areas,

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<v Speaker 1>in which people dressed in the crampus costumes will parade

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<v Speaker 1>through the streets and um and scared children. Though certainly

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<v Speaker 1>nowadays they are not They're generally not permitted to touch

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<v Speaker 1>the children or to actually strike the children with sticks,

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<v Speaker 1>much less drag them away. Uh. But in previous decades. Uh,

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<v Speaker 1>you know, I imagine they perhaps had a little more leeway. Yeah,

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<v Speaker 1>I guess so either way. Yes, the idea is that

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<v Speaker 1>Crampus is a a performance. It is a is a

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<v Speaker 1>folk festival performance and which people dress up as the monster,

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<v Speaker 1>and then the monsters parade through the streets. Uh. And

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<v Speaker 1>in this, you know, it touches on so many other

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<v Speaker 1>different folk traditions. There's something about Crampus that seems to

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<v Speaker 1>embody just like it just checks off so many boxes

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<v Speaker 1>for folk traditions uh that you find throughout Europe but

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<v Speaker 1>also and around the world, you know, like the making

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<v Speaker 1>of bread totems that resemble Crampus, Crampus wearing the bells,

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<v Speaker 1>bells being objects that are typically used in folk decisions,

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<v Speaker 1>worn off evil spirits, uh. Crampus as being a kind

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<v Speaker 1>of horned god as another thing that is often brought up,

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<v Speaker 1>you know, and of course there are many versions of

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<v Speaker 1>horned gods and horned beings and various religions and myth

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<v Speaker 1>cycles uh, you know, tied you know, particularly with the

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<v Speaker 1>horned god to the unpredictable nature of the hunt. Uh.

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<v Speaker 1>So he he really you know stands uh, you know,

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<v Speaker 1>on this kind of nexus of so many different ideas,

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<v Speaker 1>Like it's easy to just go nuts chasing cramps through

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<v Speaker 1>the you know, through the centuries of of of human

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<v Speaker 1>fulk history. Well, he's also just a classic hybrid monster. Yeah, yeah,

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<v Speaker 1>I mean that at heart, he is kind of part

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<v Speaker 1>part man, part goat. I guess you'd say, part sheep,

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<v Speaker 1>maybe part you know, part beast. And in that like

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<v Speaker 1>he ties into some of our our oldest you know,

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<v Speaker 1>magical ideas. A hybridity is key to monstrosity. And what

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<v Speaker 1>he's thought to be the first monster in the human

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<v Speaker 1>imagination is none other than the uh what the the

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<v Speaker 1>Lowan ninch figuring from about thirty five to forty thousand

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<v Speaker 1>years ago. Well, the first that we have physical episode,

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<v Speaker 1>because yeah, as we talked about in our episode about

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<v Speaker 1>the first monster, you can't know what the first monster was,

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<v Speaker 1>but this seems to be like the earliest one where

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<v Speaker 1>there's a physical record of the monster. Yeah, and we

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<v Speaker 1>did a whole episode on that talking about like, you know,

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<v Speaker 1>you know, certainly how this example was found and what

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<v Speaker 1>experts have thought about it, and how it ties into

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<v Speaker 1>just how how our minds work, like bringing two uh

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<v Speaker 1>different ideas together into a new idea, and what this

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<v Speaker 1>new idea encompasses totally. So what happens on Crampus Knocked, Well, uh,

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<v Speaker 1>Crampus Knocked is the eve of the Feast of St. Nicholas.

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<v Speaker 1>It occurs every December five, and so Crampus descends from

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<v Speaker 1>the mountain, terrorizes the children, drags the worst of them

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<v Speaker 1>away in that foul wicker basket covered in bells. Sometimes

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<v Speaker 1>he he hands out coal or root and bundles of sticks,

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<v Speaker 1>which is interesting. The bundles of sticks are sometimes also

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<v Speaker 1>musical instruments, of course, because they're can be used to

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<v Speaker 1>it with a percussion instrument. Um. But you know, this

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<v Speaker 1>is the overall just a parade in which there is

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<v Speaker 1>this threat of greater beatings or abduction if you do

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<v Speaker 1>not behave yourselves and um. And this is another thing

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<v Speaker 1>like the Crampus parade through the streets also has this

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<v Speaker 1>kind of unruly atmosphere to it that ties in with

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<v Speaker 1>a lot of parade traditions that involve masks and you know,

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<v Speaker 1>be steel guys is that people take on and this

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<v Speaker 1>you know, so again it runs parallel to so many

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<v Speaker 1>different things in human culture. Well, it's one of the

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<v Speaker 1>great ironies in the belief in demons and devils that

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<v Speaker 1>have haunted us throughout the centuries, which is that they

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<v Speaker 1>are often used precisely to enforce order, like orderly behavior

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<v Speaker 1>among children, and yet they are themselves figures of chaos.

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<v Speaker 1>It's like this unruly, unpredictable, wild kind of thing will

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<v Speaker 1>be there to punish you if you break the rules.

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<v Speaker 1>Why is that? I don't know that. That's interesting to me. Yeah,

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<v Speaker 1>we'll certainly get into the psychology of this more in

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<v Speaker 1>the later portion of the episode. I asked for the

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<v Speaker 1>name Crampus comes from crumping, which means claw in German,

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<v Speaker 1>so which has a you know, a nice nasty connotation

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<v Speaker 1>to it, like this is the claw the claw man

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<v Speaker 1>um let's see. Goodness, where do you even even go

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<v Speaker 1>from there? So we talked about crampas come, Crampas comes

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<v Speaker 1>to town, Crampus parades through the streets, or the crampus,

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<v Speaker 1>the cramp I you know, multiple cramp Crampus is some

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<v Speaker 1>of these, especially these these modern h crampus parades. You're

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<v Speaker 1>talking like four hundred crampuses parading through the streets. They're

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<v Speaker 1>quite a festival. Sometimes there's fire, uh, you know, sometimes

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<v Speaker 1>the costumes are a little more modern, but other times

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<v Speaker 1>they put a strong emphasis on maintaining traditional originality wooden masks,

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<v Speaker 1>actual um um, you know, goat and sheep skins, that

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<v Speaker 1>sort of thing. So the basic ideas that, okay, Crampus

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<v Speaker 1>either incorporates pagan ideas or emerges from pagan ideas, or

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<v Speaker 1>even is ultimately rooted in pre Christian pagan traditions. But

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<v Speaker 1>then St. Nicholas does come along around Uh. This is

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<v Speaker 1>the solemn Catholic precursor to the sort of jolly modern

0:12:56.240 --> 0:12:59.240
<v Speaker 1>Santa Claus that most of us grew up with. And St.

0:12:59.320 --> 0:13:01.679
<v Speaker 1>Nick gain pop already among German speaking people during the

0:13:01.720 --> 0:13:04.920
<v Speaker 1>eleventh century. Now, the story of St. Nicholas is itself

0:13:04.920 --> 0:13:09.520
<v Speaker 1>full of fascinating diversions, Like there's a great story where St. Nicholas,

0:13:09.880 --> 0:13:12.720
<v Speaker 1>I believe he comes across a place where an evil

0:13:12.960 --> 0:13:16.360
<v Speaker 1>innkeeper or somebody like that has murdered some young boys.

0:13:17.000 --> 0:13:20.440
<v Speaker 1>And then then St. Nicholas murdered them, chopped them up

0:13:20.480 --> 0:13:24.640
<v Speaker 1>and pickled them. And then St. Nicholas resurrects the chopped

0:13:24.720 --> 0:13:30.360
<v Speaker 1>up pickled boys. Uh. And I guess the innkeepers somehow punished, Yeah,

0:13:30.600 --> 0:13:33.440
<v Speaker 1>and and and St. Nicholas is this the rather different

0:13:33.480 --> 0:13:36.000
<v Speaker 1>figure from from modern Santa Claus. To him that he is.

0:13:36.040 --> 0:13:40.079
<v Speaker 1>I mean, he's essentially like a former bishop of of

0:13:40.120 --> 0:13:42.760
<v Speaker 1>what is now Turkey. I think, so, yeah, he's and

0:13:42.800 --> 0:13:45.520
<v Speaker 1>he's this dour individual. So he's not really jolly. I

0:13:45.520 --> 0:13:49.080
<v Speaker 1>guess he's jolly in comparison to the beast man Crampus,

0:13:49.520 --> 0:13:52.480
<v Speaker 1>but he's not quite Santa Claus, that's for sure. He's

0:13:52.480 --> 0:13:57.120
<v Speaker 1>more like a Christmas saw rouman kind of. I don't know.

0:13:57.160 --> 0:13:59.280
<v Speaker 1>I think he's yeah, yeah, I guess he has kind

0:13:59.320 --> 0:14:03.280
<v Speaker 1>of kind Yeah. Anyway, in the centuries to follow, Crampus

0:14:03.280 --> 0:14:05.960
<v Speaker 1>becomes an essential part of these traditions. You have Crampus,

0:14:05.960 --> 0:14:08.760
<v Speaker 1>and you have sat Nick uh certainly you have Crampus

0:14:08.800 --> 0:14:12.640
<v Speaker 1>knocked ahead of the coming of St. Nicholas and uh,

0:14:12.720 --> 0:14:15.680
<v Speaker 1>and this just becomes, you know, just a popular part

0:14:15.760 --> 0:14:18.600
<v Speaker 1>of the holiday, and at times it actually gets a

0:14:18.640 --> 0:14:22.520
<v Speaker 1>little too popular for some people. So Crampus has always

0:14:22.520 --> 0:14:25.920
<v Speaker 1>been just as Crampus as this this darkness to the light, uh,

0:14:26.000 --> 0:14:28.680
<v Speaker 1>compared to the light of St. Nicholas. You know, Crampus

0:14:28.720 --> 0:14:31.080
<v Speaker 1>even today is I think sometimes seen as kind of

0:14:31.160 --> 0:14:34.120
<v Speaker 1>an enemy of craft Christmas. Well, you know, the same

0:14:34.160 --> 0:14:37.440
<v Speaker 1>way they say, like, it's hard to make an anti

0:14:37.560 --> 0:14:40.800
<v Speaker 1>war movie because war is inherently thrilling. It might be

0:14:40.960 --> 0:14:45.240
<v Speaker 1>hard to make an anti Satan like demon character because

0:14:45.280 --> 0:14:48.160
<v Speaker 1>demon characters are inherently kind of fun to act out,

0:14:49.040 --> 0:14:51.680
<v Speaker 1>and so like, there's always the risk that people might

0:14:51.720 --> 0:14:55.920
<v Speaker 1>be having a little too much fun acting out their

0:14:55.960 --> 0:14:58.360
<v Speaker 1>Crampus roles unless the Church might need to bring the

0:14:58.360 --> 0:15:01.120
<v Speaker 1>hammer down. That's right. So, you know, the Catholic Church

0:15:01.160 --> 0:15:04.760
<v Speaker 1>attempted to ban these festivals in the seventeen and eighteenth centuries,

0:15:04.800 --> 0:15:07.960
<v Speaker 1>but they weren't able to do so. Uh. And then

0:15:08.240 --> 0:15:15.320
<v Speaker 1>before Nazi Germany's invasion of Austria, Catholic Austro Fascist briefly

0:15:15.360 --> 0:15:18.360
<v Speaker 1>held power, and is reported in a ninety five New

0:15:18.400 --> 0:15:23.320
<v Speaker 1>York Times article titled Crampus Disliked in Fascist Austria. Uh.

0:15:24.880 --> 0:15:29.520
<v Speaker 1>They pointed out that that at the time, the people

0:15:29.520 --> 0:15:33.000
<v Speaker 1>in power saw Crampus as a demonic, unruly and potentially

0:15:33.120 --> 0:15:39.120
<v Speaker 1>communist usurper of Christian traditions. Yeah. So basically the Crampus,

0:15:39.120 --> 0:15:42.120
<v Speaker 1>according to this article, Crampus postcards and candies, you know,

0:15:42.160 --> 0:15:44.880
<v Speaker 1>had always been popular, but but they had they had

0:15:44.920 --> 0:15:49.200
<v Speaker 1>become so popular that Crampus had virtually taken over from

0:15:49.240 --> 0:15:51.760
<v Speaker 1>Sander like he was, he was becoming the gift giver

0:15:51.880 --> 0:15:56.200
<v Speaker 1>as well. Um So, at any rate, there was an

0:15:56.200 --> 0:15:59.560
<v Speaker 1>attempt to uh uh, you know, to to to oust

0:15:59.600 --> 0:16:03.360
<v Speaker 1>cramp us, to to you know, to say it's a communist,

0:16:03.520 --> 0:16:06.320
<v Speaker 1>because ultimately, in some depictions he was reading wearing red

0:16:06.400 --> 0:16:09.600
<v Speaker 1>I guess. But they ordered anyone in a crampas costume

0:16:09.680 --> 0:16:13.280
<v Speaker 1>to be rested on site. Festive crampas dances were outlawed,

0:16:13.480 --> 0:16:16.320
<v Speaker 1>and they even required all Santa clauses as well to

0:16:16.360 --> 0:16:21.320
<v Speaker 1>be licensed by the state and monitored fascist through and everything, yes,

0:16:22.320 --> 0:16:26.800
<v Speaker 1>now um uh. In modern times, of course, there have

0:16:26.840 --> 0:16:30.520
<v Speaker 1>also been concerns about the potential trauma of subjecting children

0:16:30.560 --> 0:16:33.520
<v Speaker 1>to the idea of cramps or certainly the reality of

0:16:33.600 --> 0:16:38.200
<v Speaker 1>frightening um grown people in crampas costumes breaking through the street.

0:16:38.520 --> 0:16:41.560
<v Speaker 1>According to a two thousand six report from Reuter's, concerned

0:16:41.600 --> 0:16:44.600
<v Speaker 1>parents and one child psychologists spoke out against the demons

0:16:44.680 --> 0:16:48.920
<v Speaker 1>violent influence as well as so called childhood crampus trauma,

0:16:49.480 --> 0:16:52.080
<v Speaker 1>of which there are you know, only a few cases,

0:16:52.120 --> 0:16:56.160
<v Speaker 1>but at any rate enough for some individuals to to

0:16:56.280 --> 0:16:59.040
<v Speaker 1>want to sound the alarm. Uh. And you know what

0:16:59.040 --> 0:17:01.360
<v Speaker 1>What made the city wish and particularly interesting was that

0:17:01.400 --> 0:17:04.399
<v Speaker 1>while Santa ended up being banned for visiting kindergartens in

0:17:04.520 --> 0:17:07.760
<v Speaker 1>Vienna at the time, Crampus apparently still had access to

0:17:07.800 --> 0:17:10.200
<v Speaker 1>the children, and so there was a certain amount of

0:17:10.240 --> 0:17:13.760
<v Speaker 1>outrage over that. Well, you know, so I'm of two

0:17:13.840 --> 0:17:16.040
<v Speaker 1>minds about this. Of course, I love Crampus. I love

0:17:16.119 --> 0:17:18.840
<v Speaker 1>the demons and the monsters and all that that that's

0:17:18.840 --> 0:17:22.400
<v Speaker 1>sort of my personal jam. But I also am very

0:17:22.520 --> 0:17:28.800
<v Speaker 1>naturally disposed against terrorizing children with supernatural threats. Uh So,

0:17:28.840 --> 0:17:31.600
<v Speaker 1>I mean I would I would propose making Crampus more

0:17:31.600 --> 0:17:34.720
<v Speaker 1>of a Halloween style thing. What what vampires and goblins

0:17:34.720 --> 0:17:37.879
<v Speaker 1>are to Halloween, Crampus could be to the Christmas season,

0:17:38.320 --> 0:17:41.000
<v Speaker 1>you know, not something that you are taught is literally

0:17:41.119 --> 0:17:43.960
<v Speaker 1>an existent threat that will hurt you, but just kind

0:17:43.960 --> 0:17:47.080
<v Speaker 1>of like a fun trapping of the season. Ah, you

0:17:47.080 --> 0:17:49.200
<v Speaker 1>know this week kind of referring back to our episode

0:17:49.200 --> 0:17:52.119
<v Speaker 1>on cuteness and monsters. Right, Ultimately, if you want to

0:17:52.240 --> 0:17:57.000
<v Speaker 1>declaw the monster, if you want to deflox, declaw the Crampus,

0:17:57.080 --> 0:17:59.159
<v Speaker 1>what you need to do is make him funny and

0:17:59.320 --> 0:18:03.639
<v Speaker 1>or cute, especially cute. The cut Crampus becomes the you know,

0:18:03.680 --> 0:18:06.280
<v Speaker 1>the less terrifying he is. But then how will we

0:18:06.320 --> 0:18:10.320
<v Speaker 1>get the children to behave um and now I mentioned

0:18:10.320 --> 0:18:12.520
<v Speaker 1>earlier about how you know, the tradition of of of

0:18:12.600 --> 0:18:17.119
<v Speaker 1>Crampus has spread over the world and uh and as such,

0:18:17.440 --> 0:18:20.320
<v Speaker 1>you'll see some crampas parades where there's more of a

0:18:20.440 --> 0:18:23.800
<v Speaker 1>Hollywood and horror of film culture reflected. Uh. Certainly, if

0:18:23.800 --> 0:18:26.240
<v Speaker 1>you just start looking at Crampus images online, some of

0:18:26.280 --> 0:18:28.639
<v Speaker 1>them are going to look more like demon costumes that

0:18:28.680 --> 0:18:31.960
<v Speaker 1>you might buy at a Halloween superstore. And then you're

0:18:31.960 --> 0:18:36.560
<v Speaker 1>gonna see things that are that are far more traditional looking. Um.

0:18:36.600 --> 0:18:39.520
<v Speaker 1>And I was looking at one particular article. This is

0:18:39.560 --> 0:18:42.320
<v Speaker 1>a New York Times article titled he Sees You when

0:18:42.320 --> 0:18:46.199
<v Speaker 1>You're sleeping and gives you Nightmare My Melissa Eddie. This

0:18:46.320 --> 0:18:50.359
<v Speaker 1>is about the celebration of Crampus in Munich. And in

0:18:50.400 --> 0:18:53.919
<v Speaker 1>this article I point out that that in in this

0:18:54.000 --> 0:18:58.439
<v Speaker 1>particular Munich Crampus parade, they only allow really traditional crampuses.

0:18:58.520 --> 0:19:02.560
<v Speaker 1>So this means wouldn't mask horns, goat and sheep pelts,

0:19:02.960 --> 0:19:07.720
<v Speaker 1>bells and switches. Um and uh. She writes that local

0:19:07.760 --> 0:19:13.040
<v Speaker 1>Crampus clubs there will spend between eighteen hundred and euros

0:19:13.080 --> 0:19:16.119
<v Speaker 1>upwards of three thousand dollars each year on masks and

0:19:16.240 --> 0:19:19.200
<v Speaker 1>costumes made from local materials. How do you join a

0:19:19.280 --> 0:19:22.960
<v Speaker 1>crampus club? Is that very exclusive? Um? I give the

0:19:22.960 --> 0:19:26.439
<v Speaker 1>impression it's kind of like joining a crew with a

0:19:26.520 --> 0:19:29.040
<v Speaker 1>k uh down in New Orleans, you know, for the

0:19:29.119 --> 0:19:31.159
<v Speaker 1>various parades. You know, it's kind of like you have

0:19:31.400 --> 0:19:34.399
<v Speaker 1>clubs that get together and put put together. Uh, you know,

0:19:34.440 --> 0:19:38.760
<v Speaker 1>these these particular costumes and performance. It's not like a

0:19:38.800 --> 0:19:41.520
<v Speaker 1>horned beast. Country club is not where crampus is gathered

0:19:41.520 --> 0:19:43.840
<v Speaker 1>to use the pool and place. I don't think so,

0:19:44.600 --> 0:19:46.800
<v Speaker 1>but she points out the master or in this case

0:19:46.840 --> 0:19:50.560
<v Speaker 1>car from lime, Swiss pine or alderwood, and the skins

0:19:50.560 --> 0:19:53.080
<v Speaker 1>are going to be sheep or goats. Quote. Although no

0:19:53.119 --> 0:19:56.800
<v Speaker 1>one turns away a crampus wearing wild board, which is nice,

0:19:58.280 --> 0:20:00.600
<v Speaker 1>and so four hundred crampas is wrong. They take to

0:20:00.640 --> 0:20:03.200
<v Speaker 1>the streets, but there are rules no drinking and again

0:20:03.240 --> 0:20:07.760
<v Speaker 1>no actual hitting the children. Okay, but crampus traditions are

0:20:07.760 --> 0:20:11.240
<v Speaker 1>going to vary as well. Al Right, and our pointed

0:20:11.280 --> 0:20:14.560
<v Speaker 1>out on Atlas Obscure back in that it's it's not

0:20:14.600 --> 0:20:17.000
<v Speaker 1>what crampas looks like so much is what he does

0:20:17.119 --> 0:20:20.040
<v Speaker 1>or threatens to do that matters. For instance, entire all

0:20:20.920 --> 0:20:23.560
<v Speaker 1>the crampas tradition there is the crampus is essentially wearing

0:20:23.560 --> 0:20:26.440
<v Speaker 1>this big suit of straw. So the crampuses look kind

0:20:26.440 --> 0:20:30.639
<v Speaker 1>of like a hay bale with the you know, beast legs,

0:20:30.840 --> 0:20:34.160
<v Speaker 1>arms and head and um and and that's just gonna

0:20:34.200 --> 0:20:37.800
<v Speaker 1>be the way that cramp is depicted in that particular area.

0:20:38.240 --> 0:20:40.120
<v Speaker 1>And then you can you know, travel over. For instance,

0:20:40.160 --> 0:20:43.360
<v Speaker 1>there's a part of Bavaria where they don't even have crampus.

0:20:43.400 --> 0:20:47.719
<v Speaker 1>Instead it's a bouten Munden, which is like a cramps figure.

0:20:48.320 --> 0:20:52.520
<v Speaker 1>So um. The author here that Alice obscure Piece says, quote,

0:20:52.680 --> 0:20:55.399
<v Speaker 1>like the tooth fairy, he had a definite function but

0:20:55.480 --> 0:20:57.800
<v Speaker 1>no definite form. I think it's a nice way of

0:20:57.880 --> 0:21:01.160
<v Speaker 1>putting it. Now, another thing that right and now points

0:21:01.160 --> 0:21:04.680
<v Speaker 1>out is that crampas traditions were ultimately, you know, traditionally

0:21:04.680 --> 0:21:07.520
<v Speaker 1>a thing of the country. They spread slowly and then

0:21:07.520 --> 0:21:11.200
<v Speaker 1>eventually made their way to the cities where illustrators there

0:21:11.280 --> 0:21:13.720
<v Speaker 1>might have never heard of such traditions before, so in

0:21:13.760 --> 0:21:16.919
<v Speaker 1>depicting them, they too might have had to rely on

0:21:17.040 --> 0:21:20.760
<v Speaker 1>other demonic motifs such as devil motifs that were already

0:21:21.080 --> 0:21:25.280
<v Speaker 1>you know, prevalent uh in religious iconography, as well as

0:21:25.400 --> 0:21:31.840
<v Speaker 1>pan and sader motifs from art culture. So this would

0:21:31.920 --> 0:21:34.199
<v Speaker 1>and then I would imagine that this would end up

0:21:34.200 --> 0:21:37.840
<v Speaker 1>influencing through the traditions to some extent as well. So

0:21:37.880 --> 0:21:42.560
<v Speaker 1>again it ultimately the exact appearance of the creature is

0:21:42.600 --> 0:21:45.119
<v Speaker 1>going to vary, but it's the the intent that is

0:21:45.480 --> 0:21:48.800
<v Speaker 1>that is almost pure and its chaotic menace. I wonder

0:21:48.920 --> 0:21:53.680
<v Speaker 1>what exactly it was that caused the sudden international surge

0:21:53.720 --> 0:21:57.560
<v Speaker 1>in Crampus interest a few years ago. Well, there's there's

0:21:57.600 --> 0:22:00.399
<v Speaker 1>one possible answer to that. I was treading an article

0:22:00.520 --> 0:22:04.520
<v Speaker 1>in the Chicago Tribune from from this year by Rick Cogan,

0:22:04.800 --> 0:22:07.720
<v Speaker 1>and he points out that the US explosion of Crampus

0:22:07.800 --> 0:22:10.080
<v Speaker 1>might in part be due to the two thousand four

0:22:10.200 --> 0:22:14.360
<v Speaker 1>publication of The Devil in Design the Cramps Postcards by

0:22:14.440 --> 0:22:18.440
<v Speaker 1>mont Beauchamp, an award winning Chicago art director and graphic designer.

0:22:18.840 --> 0:22:20.720
<v Speaker 1>So the idea here is, like this book came out,

0:22:20.960 --> 0:22:25.000
<v Speaker 1>these images started circulating around um. The images zo ended

0:22:25.080 --> 0:22:27.080
<v Speaker 1>up being licensed in some cases, or at least they

0:22:27.080 --> 0:22:30.160
<v Speaker 1>were licensing request, and this kind of sets off the

0:22:30.240 --> 0:22:34.760
<v Speaker 1>online fascination with Crampus and these Crampus images. You know,

0:22:34.800 --> 0:22:38.600
<v Speaker 1>suddenly here's this this new dark spin on the holidays.

0:22:38.960 --> 0:22:42.840
<v Speaker 1>It starts appearing in television shows. Uh what Venture Brothers

0:22:42.880 --> 0:22:44.960
<v Speaker 1>I think was one of the first things, first shows

0:22:44.960 --> 0:22:46.879
<v Speaker 1>in which I saw a depiction of Crampus, but I

0:22:46.960 --> 0:22:49.760
<v Speaker 1>understand he's shown up on like Supernatural was another one,

0:22:50.200 --> 0:22:52.680
<v Speaker 1>um and eventually had his own horror movie. I think

0:22:52.680 --> 0:22:54.000
<v Speaker 1>that was in the last couple of years. That was that,

0:22:54.400 --> 0:22:56.919
<v Speaker 1>So my dad's a big fan of it. This is

0:22:56.960 --> 0:22:59.600
<v Speaker 1>like that. That was probably the Pete Crampus year I

0:22:59.640 --> 0:23:04.800
<v Speaker 1>think would be like or something. Yeah, and of course,

0:23:04.800 --> 0:23:07.359
<v Speaker 1>you know, Crampus parades can now be found throughout the

0:23:07.440 --> 0:23:10.920
<v Speaker 1>United States, and there's one every year right here in Atlanta.

0:23:11.320 --> 0:23:13.200
<v Speaker 1>That's also it's sort of a more of a pub

0:23:13.240 --> 0:23:16.600
<v Speaker 1>crawl if I remember correctly, unless it's changed, uh, then

0:23:16.880 --> 0:23:20.520
<v Speaker 1>like a pure parade, like an actual license parade. But

0:23:20.640 --> 0:23:25.399
<v Speaker 1>then unsurprisingly you'll find parade crews in New Orleans that

0:23:25.400 --> 0:23:27.760
<v Speaker 1>that put on a Crampus parade every year through the

0:23:27.800 --> 0:23:30.520
<v Speaker 1>streets and then they finish up at a German restaurant.

0:23:30.920 --> 0:23:34.679
<v Speaker 1>There in uh, in New Orleans. Okay, you Hollywood development people,

0:23:35.080 --> 0:23:36.639
<v Speaker 1>I've got an idea. I'm gonna pitch it to you

0:23:36.760 --> 0:23:39.800
<v Speaker 1>right now. Okay, It's a Miracle on thirty four Street,

0:23:39.880 --> 0:23:43.159
<v Speaker 1>but with Crampus instead of Santa Claus. Right. So, a

0:23:43.160 --> 0:23:46.360
<v Speaker 1>little girl be friends a goatman who thinks he who

0:23:46.400 --> 0:23:49.199
<v Speaker 1>says he's the real Crampus, And you don't know, the

0:23:49.240 --> 0:23:51.879
<v Speaker 1>whole movie is either real Crampus or is he just

0:23:51.960 --> 0:23:55.520
<v Speaker 1>a regular goat man who thinks he's Crampas. I don't know.

0:23:55.600 --> 0:23:57.879
<v Speaker 1>I think, I mean, that's that's the thing. A Miracle

0:23:57.880 --> 0:24:02.119
<v Speaker 1>on thirty fourth Street is a story about Santa and

0:24:02.119 --> 0:24:05.680
<v Speaker 1>a story about about letters and language, right uh. And

0:24:05.760 --> 0:24:11.119
<v Speaker 1>Crampas is basically unlanguaged, like there are no words with Crampus,

0:24:11.160 --> 0:24:13.239
<v Speaker 1>there are no there are no prayers, there are no

0:24:13.359 --> 0:24:18.840
<v Speaker 1>letters to Crampus. The unspoken implication get in the basket. Yeah,

0:24:18.880 --> 0:24:22.919
<v Speaker 1>he is just just just pure menace. He's like Jason,

0:24:23.520 --> 0:24:26.199
<v Speaker 1>Jason beforehees yeah, it doesn't need to speak you just

0:24:26.760 --> 0:24:30.119
<v Speaker 1>his intentions are clear. Well, it goes back to the

0:24:30.400 --> 0:24:33.680
<v Speaker 1>lion Man. It goes back to the basic hybridity of monsters.

0:24:33.840 --> 0:24:37.680
<v Speaker 1>Monsters don't have to say anything because monsters are the message,

0:24:37.880 --> 0:24:40.720
<v Speaker 1>right their form speaks for them exactly. So yeah, Crampas

0:24:40.760 --> 0:24:43.200
<v Speaker 1>doesn't have to say a thing. Crampus is the message.

0:24:43.520 --> 0:24:45.120
<v Speaker 1>All right. Well, for the rest of the episode, we're

0:24:45.119 --> 0:24:48.760
<v Speaker 1>going to be exploring the biology and the psychology of

0:24:48.760 --> 0:24:51.439
<v Speaker 1>of Crampus knocked. But before we do that, we probably

0:24:51.440 --> 0:24:53.800
<v Speaker 1>need to take a break, right, yes, so we will

0:24:53.800 --> 0:24:59.040
<v Speaker 1>be right back with more. Alright, we're back. So I

0:24:59.119 --> 0:25:01.560
<v Speaker 1>admit that was kind of an extended ramble in the

0:25:01.560 --> 0:25:04.200
<v Speaker 1>first part of the episode, but hopefully we were able

0:25:04.240 --> 0:25:07.600
<v Speaker 1>to get across some of the basic points of the

0:25:07.800 --> 0:25:10.400
<v Speaker 1>Crampus traditions. But it can be kind of difficult because

0:25:10.400 --> 0:25:14.600
<v Speaker 1>again it varies from place to place from time to time.

0:25:15.359 --> 0:25:19.720
<v Speaker 1>Crampus is pure in his intent and his just physical message,

0:25:20.080 --> 0:25:22.800
<v Speaker 1>but everything else is kind of up for grabs. You know.

0:25:22.880 --> 0:25:24.800
<v Speaker 1>I think it's time to play one of our favorite

0:25:24.840 --> 0:25:27.240
<v Speaker 1>games on the show, which is, let's take this monster

0:25:27.280 --> 0:25:32.720
<v Speaker 1>in a biologically literal way. Yes, uh, which is actually

0:25:32.760 --> 0:25:35.080
<v Speaker 1>kind of difficult to again to do with Crampus because

0:25:36.040 --> 0:25:39.960
<v Speaker 1>the actual interpretation of him changes so much. But uh,

0:25:40.200 --> 0:25:44.000
<v Speaker 1>I will start by mentioning like two literary worlds that

0:25:44.080 --> 0:25:47.960
<v Speaker 1>come to mind that provide fun parallels to the Crampus idea.

0:25:48.560 --> 0:25:52.480
<v Speaker 1>So one is a book by Michael Crichton, the book

0:25:52.840 --> 0:25:56.240
<v Speaker 1>Eaters of the Dead. Have you read this? I actually haven't.

0:25:56.440 --> 0:25:59.080
<v Speaker 1>I went through a strong Michael Crichton phase when I

0:25:59.080 --> 0:26:01.600
<v Speaker 1>was younger, but never got to this one. I was

0:26:01.640 --> 0:26:05.120
<v Speaker 1>in all the techno thrillers. This one, Yeah, this one

0:26:05.200 --> 0:26:08.560
<v Speaker 1>is the the odd non techno thriller. But it's really good.

0:26:08.560 --> 0:26:12.720
<v Speaker 1>It's essentially a spin on Bayo Wolf. Instead of Grendel,

0:26:12.880 --> 0:26:16.320
<v Speaker 1>the singular monster, you have the people known as the Windel,

0:26:16.920 --> 0:26:20.920
<v Speaker 1>who are possible Neandertal descendants who periodically descend from the

0:26:20.960 --> 0:26:24.280
<v Speaker 1>mountain to raid Vikings settlements. Uh so um, you know,

0:26:25.040 --> 0:26:27.880
<v Speaker 1>the clear inspiration for this again being Grendel who comes

0:26:27.920 --> 0:26:30.439
<v Speaker 1>down from the wilds and Bayow Wolf to assault the

0:26:30.480 --> 0:26:35.520
<v Speaker 1>mead Hall. Another literary parallel it comes to mind the

0:26:35.560 --> 0:26:38.000
<v Speaker 1>White Walkers and George R. Martin's Song of Lice and

0:26:38.119 --> 0:26:42.720
<v Speaker 1>Fire books, particularly uh, the situation with Craster of Craster's Keep,

0:26:42.760 --> 0:26:46.320
<v Speaker 1>who sacrifices his male children to the White Walkers in

0:26:46.440 --> 0:26:50.160
<v Speaker 1>order to sort of protect himself to maintain like this

0:26:50.400 --> 0:26:55.240
<v Speaker 1>weird alliance with the forces of of wilderness and gold

0:26:55.320 --> 0:26:58.919
<v Speaker 1>and death. Yeah. Yeah, these uh, these demonic entities who

0:26:58.960 --> 0:27:01.480
<v Speaker 1>live out in the in the freezing woods, and they

0:27:01.520 --> 0:27:06.040
<v Speaker 1>they and they represent a threat to human children. Right. So,

0:27:06.240 --> 0:27:10.000
<v Speaker 1>playing with these extrapolations of monsters from the winter wild,

0:27:10.560 --> 0:27:13.320
<v Speaker 1>we might arrive at a view of crampus as a

0:27:13.320 --> 0:27:15.680
<v Speaker 1>as a as a people who come down from the

0:27:15.720 --> 0:27:18.880
<v Speaker 1>mountains to raid the civilizations of man, but who might

0:27:18.920 --> 0:27:22.080
<v Speaker 1>be bought off through an offering of our worst human children,

0:27:22.480 --> 0:27:24.679
<v Speaker 1>which they presumably eat or yeah, or maybe put to

0:27:24.680 --> 0:27:28.159
<v Speaker 1>work in the coal mines. Um. As far as I

0:27:28.160 --> 0:27:33.080
<v Speaker 1>can tell, this would be you know, a pretty unique arrangement, uh,

0:27:33.480 --> 0:27:36.080
<v Speaker 1>in part because outside of our myths and fictions, there

0:27:36.080 --> 0:27:39.439
<v Speaker 1>are no beast menu there are no inhuman others to

0:27:39.520 --> 0:27:42.720
<v Speaker 1>deal with in this manner. Uh though tantalizing lee enough,

0:27:42.760 --> 0:27:45.719
<v Speaker 1>we are dealing with Europe here, a place where humans

0:27:45.800 --> 0:27:49.199
<v Speaker 1>end any and Neanderthals seem to have coexisted for a

0:27:49.280 --> 0:27:52.879
<v Speaker 1>number of years. Um, And I was looking around, I

0:27:52.880 --> 0:27:57.119
<v Speaker 1>was wondering, like, surely somebody has has written about the

0:27:57.160 --> 0:27:59.800
<v Speaker 1>possibility of cramps having something to do with the andrew Tals,

0:28:00.359 --> 0:28:03.600
<v Speaker 1>but but nobody else has made that uh, gone out

0:28:03.640 --> 0:28:06.119
<v Speaker 1>on that pedal limb. That's just me on that limb.

0:28:06.359 --> 0:28:08.640
<v Speaker 1>But at any rate, as we discussed in our recent

0:28:08.680 --> 0:28:12.080
<v Speaker 1>cannibalism episode, there there is clear evidence that both Neanderthals

0:28:12.160 --> 0:28:16.000
<v Speaker 1>and prehistoric humans engaged in cannibalism, but there's nothing solid

0:28:16.040 --> 0:28:19.000
<v Speaker 1>to suggest that they really ate each other. Though child

0:28:19.040 --> 0:28:21.679
<v Speaker 1>sacrifice itself can be found throughout cultures of the ancient

0:28:21.720 --> 0:28:25.800
<v Speaker 1>Near East, pre Columbian America's, pre modern Europe, parts of Africa, etcetera.

0:28:25.920 --> 0:28:28.920
<v Speaker 1>So so, you know, this is just me spitballing here,

0:28:28.920 --> 0:28:31.520
<v Speaker 1>But but I don't don't think there's anything unbelievable about

0:28:31.560 --> 0:28:35.399
<v Speaker 1>the idea of humans offering up their worst children to

0:28:35.480 --> 0:28:39.440
<v Speaker 1>a species of mountain creatures, um as the cold demands

0:28:39.440 --> 0:28:42.600
<v Speaker 1>of winter set in. In fact, you know, when you

0:28:42.600 --> 0:28:47.480
<v Speaker 1>think about one of the predecessors to Christmas was Roman Saturnalia,

0:28:47.600 --> 0:28:51.520
<v Speaker 1>which involved a great deal of public ruckus and sacrifices,

0:28:51.560 --> 0:28:56.680
<v Speaker 1>though apparently not of the human variety, or so we're told. Yes, Now,

0:28:56.720 --> 0:29:00.280
<v Speaker 1>as far as thinking about cramp as creatures biologically, I

0:29:00.280 --> 0:29:03.080
<v Speaker 1>mean we we simply you know, we could imagine them

0:29:03.120 --> 0:29:06.880
<v Speaker 1>as a cold weather adapted to hormaid species. Uh, you know,

0:29:06.880 --> 0:29:08.920
<v Speaker 1>what with all the fur, and and again it is

0:29:08.960 --> 0:29:11.720
<v Speaker 1>interesting to think about the fact that Neandertals may have

0:29:11.800 --> 0:29:15.760
<v Speaker 1>been essentially that species adapted to cold, the cold weather

0:29:15.800 --> 0:29:19.000
<v Speaker 1>of the ice ages, though interpretations vary on that as well.

0:29:19.400 --> 0:29:21.840
<v Speaker 1>For instance, there's even one theory that states that Neanderdal's

0:29:21.920 --> 0:29:24.760
<v Speaker 1>might actually have been killed out by a cold dry

0:29:24.840 --> 0:29:28.760
<v Speaker 1>spell spanning centuries during the period of their decline. But

0:29:29.120 --> 0:29:32.120
<v Speaker 1>also when we think about the fur and the horns

0:29:32.120 --> 0:29:34.400
<v Speaker 1>of the crampas, we can interpret that as clothing and

0:29:34.520 --> 0:29:38.880
<v Speaker 1>ritual garb, just like human beings might wear and certainly

0:29:38.920 --> 0:29:40.880
<v Speaker 1>do wear when they dress up as cramp as in

0:29:40.880 --> 0:29:44.560
<v Speaker 1>the streets. But we could also imagine some horned humanoid

0:29:44.560 --> 0:29:46.920
<v Speaker 1>as well. We have countless examples of such creatures and

0:29:46.960 --> 0:29:50.320
<v Speaker 1>beings and global myths and even cases of humans in

0:29:50.360 --> 0:29:52.960
<v Speaker 1>the past with horn like growths, but nothing on the

0:29:53.080 --> 0:29:56.960
<v Speaker 1>level of a horned, biped mammalian species. Now, as for

0:29:57.040 --> 0:30:00.280
<v Speaker 1>that tongue, I'm always intrigued by, especially some of these

0:30:00.400 --> 0:30:03.360
<v Speaker 1>cramp as illustrations, which the tongue is actually wrapping around

0:30:03.800 --> 0:30:08.760
<v Speaker 1>is screaming child. The closest analog you can really find

0:30:08.760 --> 0:30:13.720
<v Speaker 1>in nature is probably the eighteen to twenty centimeter prehensile

0:30:13.760 --> 0:30:16.840
<v Speaker 1>giraffe tongue. That's a good tongue. Yeah, okay, but if

0:30:16.840 --> 0:30:20.040
<v Speaker 1>you have, certainly you've got to see a giraffe at

0:30:20.080 --> 0:30:22.680
<v Speaker 1>the zoo, you've or certainly in the wild, if you've

0:30:22.840 --> 0:30:26.120
<v Speaker 1>been so lucky that hopefully you've you've you've seen the

0:30:26.160 --> 0:30:30.280
<v Speaker 1>way that tongue can wrap itself around vegetation and then

0:30:30.360 --> 0:30:32.680
<v Speaker 1>you know, pull it free. It's like a snake coming

0:30:32.680 --> 0:30:35.520
<v Speaker 1>out of the mouth. Yeah, so that would be a

0:30:35.720 --> 0:30:39.280
<v Speaker 1>possibility for our imagined cramps creature. But then that would

0:30:39.320 --> 0:30:42.200
<v Speaker 1>again come to down to what's the function of this tongue.

0:30:42.400 --> 0:30:46.680
<v Speaker 1>Does that mean that Crampus actually depends, you know, primarily

0:30:46.680 --> 0:30:49.560
<v Speaker 1>on vegetation, and why would he have the tongue and

0:30:49.840 --> 0:30:53.520
<v Speaker 1>hands as well? Like that seems like the physical form

0:30:53.560 --> 0:30:58.479
<v Speaker 1>would be over investing in vegetation manipulation unless he has

0:30:58.520 --> 0:31:00.920
<v Speaker 1>to eat all those leaves while scooping up screaming children,

0:31:01.080 --> 0:31:03.440
<v Speaker 1>in which case I don't know. Oh yeah, that's interesting.

0:31:03.560 --> 0:31:06.000
<v Speaker 1>Or another way you could look at it is what

0:31:06.120 --> 0:31:09.920
<v Speaker 1>if Crampus is not in fact by Peotle? Crampus could

0:31:09.920 --> 0:31:12.800
<v Speaker 1>be a four leg a critter, right, Yeah, perhaps perhaps

0:31:12.960 --> 0:31:16.040
<v Speaker 1>is mostly going about on four legs, but Rhett rises

0:31:16.120 --> 0:31:18.880
<v Speaker 1>up on two legs when when wanting to display a threat,

0:31:19.000 --> 0:31:23.880
<v Speaker 1>right to make himself look bigger, right right? Um. However,

0:31:23.920 --> 0:31:25.720
<v Speaker 1>the I do have to say that the idea of

0:31:25.840 --> 0:31:28.400
<v Speaker 1>Crampus being a vegetarian, of course, that that would play

0:31:28.400 --> 0:31:30.880
<v Speaker 1>in well with what we know of other like bovine creatures,

0:31:31.000 --> 0:31:35.360
<v Speaker 1>and certainly uh giraffe and the and the related creatures

0:31:35.400 --> 0:31:38.920
<v Speaker 1>like these are these are herbivores, so primarily so, so

0:31:39.040 --> 0:31:41.160
<v Speaker 1>you know, those would be the main parallels to some

0:31:41.200 --> 0:31:43.800
<v Speaker 1>sort of a goat man I imagine. But then again,

0:31:43.800 --> 0:31:46.000
<v Speaker 1>if you go back in the fossil record, you'll you'll

0:31:46.080 --> 0:31:49.120
<v Speaker 1>find things like Andrew Sarkas, which some paleontolers interprets a

0:31:49.160 --> 0:31:52.480
<v Speaker 1>cloth and hoofed carnivore. So you know, I think there's

0:31:52.480 --> 0:31:55.560
<v Speaker 1>hope there that you could have. You could you could

0:31:55.640 --> 0:31:59.640
<v Speaker 1>theoretically have some sort of a hoofed goat creature that

0:32:00.040 --> 0:32:03.720
<v Speaker 1>feast sun flesh. Nice, But there's already that stereotype that

0:32:03.800 --> 0:32:06.320
<v Speaker 1>goats will lead anything. Right, you feed him a tin

0:32:06.480 --> 0:32:08.400
<v Speaker 1>can and and the lead. I don't know to what

0:32:08.480 --> 0:32:12.080
<v Speaker 1>extent that's true. I'm sure you shouldn't do yea certainly

0:32:12.080 --> 0:32:14.400
<v Speaker 1>you should not. But but you know, if you're at

0:32:14.560 --> 0:32:17.320
<v Speaker 1>like a petting zoo, certainly goats are curious and they

0:32:17.320 --> 0:32:20.440
<v Speaker 1>will they'll nibble on a lot of different things. Um,

0:32:20.520 --> 0:32:22.719
<v Speaker 1>it could be kind of a squirrel situation here, the

0:32:22.760 --> 0:32:27.360
<v Speaker 1>thing that that primarily eats vegetation, but uh, you know,

0:32:27.400 --> 0:32:30.120
<v Speaker 1>who knows what they'll dip into given the opportunity. So

0:32:30.160 --> 0:32:33.840
<v Speaker 1>to come back to the question, could cramp as exist, Yeah,

0:32:33.920 --> 0:32:39.200
<v Speaker 1>I think theoretically, like there's nothing you know, completely unrealistic

0:32:39.200 --> 0:32:43.040
<v Speaker 1>about the idea. So, um, you know you're sort of

0:32:43.040 --> 0:32:47.000
<v Speaker 1>getting into like the plausibility of sasquatch. Yeah, things like

0:32:47.120 --> 0:32:51.840
<v Speaker 1>a large, hairy, bipedal creatures, uh that you know, may

0:32:51.960 --> 0:32:55.040
<v Speaker 1>dwell outside the bounds of human civilization. Now here's an

0:32:55.080 --> 0:32:59.400
<v Speaker 1>interesting question though, which is more real crampus who no

0:32:59.480 --> 0:33:02.960
<v Speaker 1>one is claiming to have seen in the wilds or

0:33:03.160 --> 0:33:07.480
<v Speaker 1>sasquatch in which people do make that claim and and

0:33:07.520 --> 0:33:11.640
<v Speaker 1>do devote their lives to the idea that it really exists.

0:33:11.640 --> 0:33:15.520
<v Speaker 1>Like one is extremely real in the in the imagination,

0:33:15.640 --> 0:33:20.440
<v Speaker 1>in human traditions, and the other is has this cryptozoological

0:33:20.560 --> 0:33:23.880
<v Speaker 1>standing for the most part, with with some creep into

0:33:24.280 --> 0:33:26.680
<v Speaker 1>you know, the cultural area as well. Well. Obviously, I

0:33:26.680 --> 0:33:29.760
<v Speaker 1>mean I'm pretty skeptical of of both. But I mean,

0:33:30.160 --> 0:33:32.360
<v Speaker 1>if you had to rule one is more plausible than

0:33:32.400 --> 0:33:35.040
<v Speaker 1>the other, obviously it would be it would be the Squatch, right,

0:33:35.360 --> 0:33:39.560
<v Speaker 1>because the Squatch is oriented toward plausibility. And not to

0:33:39.560 --> 0:33:41.960
<v Speaker 1>read too much into people's intentions, but you almost get

0:33:41.960 --> 0:33:43.600
<v Speaker 1>the sense that some of the reports are kind of

0:33:43.640 --> 0:33:46.280
<v Speaker 1>crafted in order to make it seem like a more

0:33:46.320 --> 0:33:50.280
<v Speaker 1>biologically plausible thing, right, uh, and not just like a

0:33:50.520 --> 0:33:52.960
<v Speaker 1>fantasy monster and that I saw in the woods. And

0:33:52.960 --> 0:33:56.000
<v Speaker 1>then ultimately, ultimately cramp is a celebration of a fantasy

0:33:56.040 --> 0:33:59.280
<v Speaker 1>monster that is a part of holiday traditions. You know,

0:33:59.360 --> 0:34:03.280
<v Speaker 1>the fantasy monsters are better they carry baskets, since sasquash

0:34:03.400 --> 0:34:06.080
<v Speaker 1>does not. That's right. Yeah, So all this talk of

0:34:06.120 --> 0:34:08.439
<v Speaker 1>Crampus has got me wondering. So you've got to st

0:34:08.480 --> 0:34:10.960
<v Speaker 1>Nicholas on one hand, the big bag full of toys

0:34:11.040 --> 0:34:13.600
<v Speaker 1>for all the good boys and girls, and then you've

0:34:13.600 --> 0:34:15.840
<v Speaker 1>got Crampus, who's got the whip or the switch the

0:34:15.880 --> 0:34:19.239
<v Speaker 1>basket to carry the bad children off somewhere wretched. I

0:34:19.320 --> 0:34:23.960
<v Speaker 1>was wondering which idea is actually more effective at motivating

0:34:23.960 --> 0:34:27.360
<v Speaker 1>good behavior. Uh. And I want to be clear, We're

0:34:27.440 --> 0:34:31.120
<v Speaker 1>certainly not encouraging you to terrorize your children with threats

0:34:31.120 --> 0:34:35.280
<v Speaker 1>of monsters and other supernatural punishments. But I am curious

0:34:35.320 --> 0:34:38.480
<v Speaker 1>just in the abstract, which is more motivating to two

0:34:38.480 --> 0:34:41.879
<v Speaker 1>people in general and to children the promise of rewards

0:34:41.960 --> 0:34:45.240
<v Speaker 1>like toys or the threat of punishment. Is it toys

0:34:45.320 --> 0:34:48.959
<v Speaker 1>or horns? Yeah, this is This is one of those

0:34:49.040 --> 0:34:52.680
<v Speaker 1>big questions that I think every parent struggles with, uh,

0:34:52.800 --> 0:34:54.719
<v Speaker 1>you know, trying to figure out, you know, to what

0:34:54.800 --> 0:34:59.319
<v Speaker 1>extent should we keep it positive positive reinforcement, uh, than

0:34:59.320 --> 0:35:01.680
<v Speaker 1>to what extent you actually dip into the negative. And

0:35:02.040 --> 0:35:04.839
<v Speaker 1>you know, ultimately you generally don't want to dip into

0:35:04.840 --> 0:35:07.719
<v Speaker 1>the negative reinforcement. You don't we certainly don't want to

0:35:07.760 --> 0:35:13.080
<v Speaker 1>invent imaginary horrors uh to scare children. But on the

0:35:13.120 --> 0:35:15.799
<v Speaker 1>other hand, it comes back to the reality of the

0:35:15.920 --> 0:35:19.160
<v Speaker 1>Jenny Green teeth that there are real, pressing threats to

0:35:19.239 --> 0:35:23.359
<v Speaker 1>a child's life in their immediate vicinity, and you want

0:35:23.400 --> 0:35:26.080
<v Speaker 1>to get the message across. UH. You know, you don't

0:35:26.160 --> 0:35:30.200
<v Speaker 1>want to think about, uh, your child getting hit by

0:35:30.200 --> 0:35:33.040
<v Speaker 1>a car, for instance, by wandering into the street, but

0:35:33.400 --> 0:35:35.319
<v Speaker 1>you you want to you want to drive home the

0:35:35.360 --> 0:35:38.280
<v Speaker 1>message that this could happen and so you should certainly

0:35:38.320 --> 0:35:41.160
<v Speaker 1>not do this thing, right. I mean, it's totally different question,

0:35:41.239 --> 0:35:43.120
<v Speaker 1>I think once you get into the area of like

0:35:43.239 --> 0:35:47.359
<v Speaker 1>clear life threatening types of things. I mean, I think

0:35:47.400 --> 0:35:49.960
<v Speaker 1>the things people deal with on a more often day

0:35:50.000 --> 0:35:53.000
<v Speaker 1>to day basis, or just like, how do you regulate behavior?

0:35:53.000 --> 0:35:55.319
<v Speaker 1>How do you get the child to to not, you know,

0:35:55.520 --> 0:36:00.000
<v Speaker 1>behave in a like obnoxious selfish way toward other children,

0:36:00.040 --> 0:36:02.960
<v Speaker 1>in toward teachers and parents and all that. So I'm

0:36:02.960 --> 0:36:05.799
<v Speaker 1>asking the question in a general way here. We'll try

0:36:05.800 --> 0:36:08.080
<v Speaker 1>to give a general answer if I can, But obviously

0:36:08.200 --> 0:36:11.440
<v Speaker 1>this is going to depend on a lot of individual circumstances,

0:36:11.480 --> 0:36:14.200
<v Speaker 1>both of the people being motivated, the situation they're in,

0:36:14.719 --> 0:36:17.840
<v Speaker 1>the types of rewards and punishments on offer. And given

0:36:17.840 --> 0:36:19.880
<v Speaker 1>that reality, you probably won't be surprised to find that

0:36:19.920 --> 0:36:23.200
<v Speaker 1>the evidence here is somewhat mixed and confusing about whether

0:36:23.280 --> 0:36:26.600
<v Speaker 1>rewards or punishments are more effective. It depends a lot,

0:36:26.600 --> 0:36:28.200
<v Speaker 1>but I'll try to flesh it out a little bit.

0:36:28.640 --> 0:36:31.520
<v Speaker 1>So one thing that's important to remember is the difference

0:36:31.600 --> 0:36:37.640
<v Speaker 1>between positive reinforcement, negative reinforcement, and punishment, which are three

0:36:37.760 --> 0:36:41.520
<v Speaker 1>distinct categories in psychology. Though the terms of negative reinforcement

0:36:41.560 --> 0:36:46.440
<v Speaker 1>and punishment are sometimes used interchangeably, they do have subtle differences. So,

0:36:46.520 --> 0:36:50.760
<v Speaker 1>positive reinforcement is when an action is encouraged with a reward.

0:36:50.960 --> 0:36:54.520
<v Speaker 1>So imagine you're designing a car that encourages people to

0:36:54.560 --> 0:36:57.880
<v Speaker 1>wear their seat belts. For positive reinforcement, every time you

0:36:57.960 --> 0:36:59.960
<v Speaker 1>put on your seat belt, maybe the car gives you

0:37:00.000 --> 0:37:02.439
<v Speaker 1>a candy, or it displays a little thing that says

0:37:02.480 --> 0:37:06.759
<v Speaker 1>good job. For negative reinforcement, you have to imagine that

0:37:06.800 --> 0:37:10.960
<v Speaker 1>the car does what many cars actually already do. It

0:37:11.000 --> 0:37:15.000
<v Speaker 1>makes an annoying sound or keeps beeping until you put

0:37:15.040 --> 0:37:18.279
<v Speaker 1>your seat belt on. So for negative reinforcement, what this

0:37:18.360 --> 0:37:21.880
<v Speaker 1>actually means is there's an existing negative stimulus, which is

0:37:21.920 --> 0:37:25.120
<v Speaker 1>the sound of the negative reinforcer, and you can only

0:37:25.200 --> 0:37:29.320
<v Speaker 1>make the negative reinforcer go away by doing the desired

0:37:29.360 --> 0:37:33.360
<v Speaker 1>action of putting on the seat belt. Punishment is similar

0:37:33.440 --> 0:37:36.880
<v Speaker 1>but slightly different. Instead of presenting a bad effect and

0:37:36.920 --> 0:37:40.799
<v Speaker 1>then removing it when you do something good, it threatens

0:37:40.800 --> 0:37:44.240
<v Speaker 1>you with subsequent bad effects if you do something bad,

0:37:44.600 --> 0:37:48.160
<v Speaker 1>So punishment would be more like your car automatically writing

0:37:48.160 --> 0:37:50.680
<v Speaker 1>you a ticket every time you drive somewhere without your

0:37:50.719 --> 0:37:54.279
<v Speaker 1>seat belt. Uh, And so negative reinforcement is something that's

0:37:54.320 --> 0:37:57.200
<v Speaker 1>already painful or unwanted and you have to do something

0:37:57.280 --> 0:38:00.759
<v Speaker 1>right to make it stop. Punishment is something bad that

0:38:00.800 --> 0:38:03.840
<v Speaker 1>will happen to you if you do something wrong. And

0:38:03.840 --> 0:38:06.200
<v Speaker 1>then even within that, I think technically there's both like

0:38:06.280 --> 0:38:10.640
<v Speaker 1>positive punishment and negative punishment. Positive punishment would be doing

0:38:10.719 --> 0:38:13.120
<v Speaker 1>something you don't like, like the car shocking you after

0:38:13.160 --> 0:38:16.640
<v Speaker 1>you drive somewhere with without a seat belt. Negative punishment

0:38:16.680 --> 0:38:19.759
<v Speaker 1>would involve like taking away a benefit as a punishment,

0:38:19.800 --> 0:38:23.440
<v Speaker 1>so like if the car automatically disabled its air conditioning

0:38:23.520 --> 0:38:26.279
<v Speaker 1>after you drove without your seat belt. So which one

0:38:26.280 --> 0:38:29.080
<v Speaker 1>of these is cramp us? Uh? Crampus kind of shows

0:38:29.120 --> 0:38:32.600
<v Speaker 1>the way that some of the categories do have some overlap,

0:38:32.600 --> 0:38:35.000
<v Speaker 1>they kind of bleed together. I suppose it is in

0:38:35.040 --> 0:38:38.360
<v Speaker 1>one sense a threat of positive punishment, like this monster

0:38:38.480 --> 0:38:41.680
<v Speaker 1>will be coming to possibly whip you, But it's also

0:38:41.719 --> 0:38:45.400
<v Speaker 1>a bit of negative reinforcement, maybe because like maybe helping

0:38:45.440 --> 0:38:47.960
<v Speaker 1>mom and dad do the chores could do something to

0:38:48.120 --> 0:38:51.680
<v Speaker 1>alleviate the negative reinforcer, which is the nagging fear of

0:38:51.719 --> 0:38:56.000
<v Speaker 1>crampus that haunts your mind. Yeah, I think that's that's fair. Again,

0:38:56.040 --> 0:39:00.120
<v Speaker 1>there there's a an amorphous aspect to crampus, so it

0:39:00.320 --> 0:39:02.080
<v Speaker 1>would be it would be too much to expect him

0:39:02.120 --> 0:39:04.680
<v Speaker 1>to fit firmly in any kind of category. Well, but

0:39:04.719 --> 0:39:07.840
<v Speaker 1>it's not just crampus. Also, it's like tons of things,

0:39:07.880 --> 0:39:11.040
<v Speaker 1>Like it's difficult to know exactly like where they fit

0:39:11.080 --> 0:39:13.920
<v Speaker 1>on the SKIP because you can frame them in different ways,

0:39:14.440 --> 0:39:17.680
<v Speaker 1>Like you can frame doing the exact same thing as

0:39:17.800 --> 0:39:21.799
<v Speaker 1>like an inhibition or a positive behavior, like are you

0:39:21.880 --> 0:39:24.160
<v Speaker 1>remembering to turn the lights off when you leave the

0:39:24.239 --> 0:39:27.400
<v Speaker 1>room a positive behavior? Or are you not leaving the

0:39:27.480 --> 0:39:29.719
<v Speaker 1>lights on when you leave the room? I mean, it's

0:39:29.760 --> 0:39:31.360
<v Speaker 1>sort of like hard to tell which is which in

0:39:31.400 --> 0:39:35.920
<v Speaker 1>some cases. Um, but so so to look at some studies,

0:39:35.920 --> 0:39:38.120
<v Speaker 1>there was one study from the nineteen seventies that came

0:39:38.160 --> 0:39:42.839
<v Speaker 1>across by Arthur F. Constantini and Kenneth the Hoving called

0:39:42.880 --> 0:39:47.960
<v Speaker 1>the Effectiveness of Reward and punishment contingencies on Response inhibition,

0:39:48.080 --> 0:39:51.560
<v Speaker 1>and this was in the Journal of Child Psychology ninety three,

0:39:51.920 --> 0:39:55.239
<v Speaker 1>and so this looked at the relative strength of rewards

0:39:55.239 --> 0:39:59.160
<v Speaker 1>and punishments in in motivating behavior. It involved training two

0:39:59.200 --> 0:40:04.240
<v Speaker 1>groups of forty kindergarteners and forty second graders in something

0:40:04.280 --> 0:40:09.600
<v Speaker 1>called response inhibition training. This is training that teaches children

0:40:09.680 --> 0:40:13.759
<v Speaker 1>to suppress actions that are inappropriate for the context. Their

0:40:13.840 --> 0:40:16.440
<v Speaker 1>quote from the paper is, this is uh the tendency

0:40:16.480 --> 0:40:20.520
<v Speaker 1>to inhibit irrelevant acts and to select appropriate ones, So

0:40:20.600 --> 0:40:24.360
<v Speaker 1>basically it's self control, like in a laboratory context. This

0:40:24.480 --> 0:40:26.600
<v Speaker 1>kind of training might take the form of anything from

0:40:26.640 --> 0:40:30.319
<v Speaker 1>the Marshmallow test, like getting kids to resist eating a

0:40:30.360 --> 0:40:32.799
<v Speaker 1>treat on the promise that a better treat is coming later,

0:40:33.160 --> 0:40:36.720
<v Speaker 1>to something called the Stroop test, which involves showing people

0:40:37.120 --> 0:40:40.480
<v Speaker 1>the name of a color printed in a different color,

0:40:40.960 --> 0:40:43.040
<v Speaker 1>and then they have to say the color that the

0:40:43.040 --> 0:40:46.239
<v Speaker 1>word is printed in. So, for example, you'd see the

0:40:46.280 --> 0:40:49.040
<v Speaker 1>word red printed in green, and you would have to

0:40:49.080 --> 0:40:52.759
<v Speaker 1>say green instead of red. And this is taken as

0:40:52.760 --> 0:40:56.719
<v Speaker 1>a suppressing activity, but because it requires the suppression of

0:40:56.760 --> 0:40:59.640
<v Speaker 1>the dominant response behavior, which is to simply read the

0:40:59.640 --> 0:41:03.360
<v Speaker 1>word you're seeing. But there are all kinds of analogies

0:41:03.400 --> 0:41:07.720
<v Speaker 1>for response inhibition training in the behavioral education of children.

0:41:07.920 --> 0:41:10.360
<v Speaker 1>If you're trying to train a child not to grab

0:41:10.480 --> 0:41:12.800
<v Speaker 1>things out of other people's hands or not to whine

0:41:12.920 --> 0:41:17.160
<v Speaker 1>when they want something, that's a form of response inhibition training. Anyway,

0:41:17.200 --> 0:41:19.879
<v Speaker 1>the short version is that this study found that for

0:41:19.920 --> 0:41:23.560
<v Speaker 1>this particular type of training, children at both age groups

0:41:23.680 --> 0:41:27.400
<v Speaker 1>learned the response inhibition on the given task more efficiently

0:41:27.800 --> 0:41:30.480
<v Speaker 1>when they were threatened with punishment than when they were

0:41:30.520 --> 0:41:34.120
<v Speaker 1>promised rewards. Though I should know because it's probably relevant

0:41:34.200 --> 0:41:39.040
<v Speaker 1>what the punishments and rewards consisted of. Basically, children were

0:41:39.080 --> 0:41:42.920
<v Speaker 1>shown an assortment of toys and told that their performance

0:41:42.960 --> 0:41:46.960
<v Speaker 1>on these training tasks would determine a payout of marbles,

0:41:47.000 --> 0:41:49.640
<v Speaker 1>which they could then use to purchase the toys that

0:41:49.719 --> 0:41:53.120
<v Speaker 1>they had been shown. So, in the reward condition, good

0:41:53.160 --> 0:41:57.360
<v Speaker 1>performance on the task was rewarded with the accumulation of marbles.

0:41:57.400 --> 0:41:59.799
<v Speaker 1>You do good, and you get more marbles. In the

0:42:00.000 --> 0:42:03.680
<v Speaker 1>punishment condition, you had some marbles, and bad performance on

0:42:03.719 --> 0:42:07.040
<v Speaker 1>the task was punished with the removal of marbles awarded

0:42:07.080 --> 0:42:10.239
<v Speaker 1>at the beginning. So basically, the rewards and the punishments

0:42:10.239 --> 0:42:13.280
<v Speaker 1>here both had to do with toy buying power. Granted,

0:42:13.280 --> 0:42:17.400
<v Speaker 1>toy buying power is an immensely powerful force, and in

0:42:17.680 --> 0:42:21.120
<v Speaker 1>the child mind, oh, I remember it, I remember that power. Uh,

0:42:21.160 --> 0:42:24.120
<v Speaker 1>And and so the author's right quote the motivational effect

0:42:24.120 --> 0:42:28.440
<v Speaker 1>of losing marbles is apparently greater than receiving them, even

0:42:28.520 --> 0:42:31.719
<v Speaker 1>when the actual number retained by or given to the

0:42:31.760 --> 0:42:35.880
<v Speaker 1>subjects is the same under both conditions. Uh. Now, note

0:42:35.880 --> 0:42:39.200
<v Speaker 1>here that the punishment, even though it is incredibly motivating

0:42:39.200 --> 0:42:41.719
<v Speaker 1>to have toy buying power, the punishment here is not

0:42:41.840 --> 0:42:47.040
<v Speaker 1>an intrinsically painful effect, but rather the withdrawal of previously

0:42:47.120 --> 0:42:51.840
<v Speaker 1>awarded positive reinforcers. And this probably has very important differences

0:42:51.880 --> 0:42:54.040
<v Speaker 1>from a demon with a whip. Yeah, this, this would

0:42:54.080 --> 0:42:57.080
<v Speaker 1>have more just in common with sort of the crampst

0:42:57.840 --> 0:43:02.400
<v Speaker 1>free idea that Santa will either bring you the toys

0:43:02.440 --> 0:43:05.759
<v Speaker 1>you want, less toys or no toys, based on your

0:43:05.760 --> 0:43:09.400
<v Speaker 1>behavior exactly. So this is just one study from the seventies,

0:43:09.440 --> 0:43:11.960
<v Speaker 1>and I was reading more recent opinions of scholars and

0:43:12.040 --> 0:43:15.640
<v Speaker 1>child psychologists, and the picture continues to get more complicated

0:43:15.680 --> 0:43:18.400
<v Speaker 1>from there. So another thing I was looking at was

0:43:18.440 --> 0:43:20.879
<v Speaker 1>a column in Psychology Today by a pretty well known

0:43:20.920 --> 0:43:25.279
<v Speaker 1>American child psychologist named j. Belski, who had actually been

0:43:25.280 --> 0:43:27.840
<v Speaker 1>the subject of some kind of controversy after he published

0:43:27.840 --> 0:43:31.680
<v Speaker 1>research that seemed to show some mildly negative behavioral outcomes

0:43:31.680 --> 0:43:33.920
<v Speaker 1>for children who had spent a lot of time in daycare.

0:43:34.000 --> 0:43:36.480
<v Speaker 1>I don't know enough about him or his research to

0:43:36.480 --> 0:43:38.080
<v Speaker 1>have an opinion on that issue, but I thought I

0:43:38.080 --> 0:43:40.880
<v Speaker 1>should flag it since I saw something about it. But anyway,

0:43:41.080 --> 0:43:45.359
<v Speaker 1>Bellski argues here that rewards are generally more effective than

0:43:45.440 --> 0:43:50.520
<v Speaker 1>punishment at teaching good behavior, especially for young children. Uh

0:43:50.520 --> 0:43:54.680
<v Speaker 1>and specifically he gives the example of rewarding good behavior

0:43:54.880 --> 0:43:59.440
<v Speaker 1>but simply ignoring bad behavior. He writes that, you know,

0:43:59.480 --> 0:44:03.080
<v Speaker 1>a lot of rents are are kind of intuitively averse

0:44:03.160 --> 0:44:05.799
<v Speaker 1>to this, like they would think, you know, why would

0:44:05.920 --> 0:44:09.920
<v Speaker 1>ignoring bad behavior be better than meeting out punishment when

0:44:09.920 --> 0:44:13.840
<v Speaker 1>a child does wrong? And Beilski calls attention to the

0:44:13.840 --> 0:44:16.480
<v Speaker 1>work of a group of Dutch neuroscientists who study the

0:44:16.520 --> 0:44:19.520
<v Speaker 1>effects of simple rewards and punishments, and these are about

0:44:19.560 --> 0:44:22.840
<v Speaker 1>as mild as you can get for rewards and punishments. Basically,

0:44:22.840 --> 0:44:26.320
<v Speaker 1>it was children ages eight to nine and children ages

0:44:26.360 --> 0:44:28.400
<v Speaker 1>eleven to twelve, and they were trained to do a

0:44:28.440 --> 0:44:31.840
<v Speaker 1>computer task in which they had to discover and follow

0:44:31.920 --> 0:44:35.160
<v Speaker 1>some rules, and the inferring and following of the rules

0:44:35.200 --> 0:44:38.480
<v Speaker 1>could be reinforced either by rewards, which would consist of

0:44:38.480 --> 0:44:41.160
<v Speaker 1>a check mark when they got the right answer, or

0:44:41.200 --> 0:44:44.120
<v Speaker 1>punishments a big X when they got the wrong answer,

0:44:44.719 --> 0:44:47.799
<v Speaker 1>and the study found that the younger children improved more

0:44:47.880 --> 0:44:51.480
<v Speaker 1>when the feedback was positive, whereas the older children improved

0:44:51.520 --> 0:44:54.640
<v Speaker 1>more when the feedback was negative. Young adults eighteen to

0:44:54.680 --> 0:44:57.400
<v Speaker 1>twenty five also responded more to negative feedback in a

0:44:57.480 --> 0:45:01.239
<v Speaker 1>similar test. And the near scientists who carried out this

0:45:01.320 --> 0:45:05.360
<v Speaker 1>research had the children undergo brain scans while while learning

0:45:05.360 --> 0:45:08.960
<v Speaker 1>through these tasks, and the brain imaging work showed differences

0:45:09.040 --> 0:45:11.359
<v Speaker 1>between the brains of the younger children and the older

0:45:11.480 --> 0:45:14.000
<v Speaker 1>children while doing the computer task. The areas of the

0:45:14.040 --> 0:45:18.560
<v Speaker 1>cerebral cortex associated with cognitive control, which is related to

0:45:18.600 --> 0:45:21.400
<v Speaker 1>the self control and the response inhibition we were just

0:45:21.440 --> 0:45:26.120
<v Speaker 1>talking about. In these areas, older children showed stronger activation

0:45:26.160 --> 0:45:29.800
<v Speaker 1>in response to negative feedback and younger children showed stronger

0:45:29.840 --> 0:45:33.720
<v Speaker 1>activation in response to positive feedback. So what could fully

0:45:33.719 --> 0:45:36.880
<v Speaker 1>account for the difference here, like why would younger children

0:45:37.320 --> 0:45:40.960
<v Speaker 1>learn faster from minor rewards and older children and young

0:45:41.000 --> 0:45:46.000
<v Speaker 1>adults learn faster from minor punishments. Belski offers an explanation

0:45:46.040 --> 0:45:49.759
<v Speaker 1>that's in line with the authors of the study. Quote information,

0:45:49.800 --> 0:45:54.120
<v Speaker 1>which stipulates that you did something wrong is more complicated

0:45:54.440 --> 0:45:58.400
<v Speaker 1>than information stipulating that you did something well, so younger

0:45:58.480 --> 0:46:03.239
<v Speaker 1>children may simply have an easier time processing simpler, positive

0:46:03.320 --> 0:46:08.600
<v Speaker 1>rewarding information than negative feedback. As the authors noted, learning

0:46:08.640 --> 0:46:11.640
<v Speaker 1>from mistakes is more complex than carrying on in the

0:46:11.719 --> 0:46:15.160
<v Speaker 1>same way as before. You have to ask yourself precisely

0:46:15.280 --> 0:46:18.719
<v Speaker 1>what went wrong and how it was possible. That is,

0:46:18.800 --> 0:46:21.759
<v Speaker 1>it takes more analysis to figure out that what was

0:46:21.800 --> 0:46:25.160
<v Speaker 1>done is mistaken than that it is correct. So, if

0:46:25.200 --> 0:46:27.520
<v Speaker 1>you think about it, I think that makes sense. Positive

0:46:27.560 --> 0:46:31.239
<v Speaker 1>reinforcements and rewards are actually often so simple as to

0:46:31.280 --> 0:46:35.080
<v Speaker 1>be nearly mechanical, like whatever you just did that was good,

0:46:35.280 --> 0:46:38.480
<v Speaker 1>keep doing that, do more of it. Punishments let you

0:46:38.520 --> 0:46:40.879
<v Speaker 1>know that you're screwing up, but they don't necessarily tell

0:46:40.960 --> 0:46:43.920
<v Speaker 1>you what you should be doing. Instead, they don't necessarily

0:46:43.960 --> 0:46:48.040
<v Speaker 1>model a positive behavior, so they can be confusing, frustrating,

0:46:48.160 --> 0:46:51.160
<v Speaker 1>de motivating. Uh. And so it seems that for pre

0:46:51.200 --> 0:46:55.719
<v Speaker 1>adolescent children, modeling and rewarding positive behavior is probably more

0:46:55.760 --> 0:46:59.319
<v Speaker 1>effective than punishing bad behavior, since it's easier for them

0:46:59.400 --> 0:47:02.319
<v Speaker 1>to understand and and repeat. So, of course, an an

0:47:02.400 --> 0:47:05.560
<v Speaker 1>important note of difference here the difference between the effects

0:47:05.560 --> 0:47:08.919
<v Speaker 1>of like simple mild rewards and punishments that you get

0:47:08.960 --> 0:47:12.920
<v Speaker 1>in real time during an experiment, versus the effects of

0:47:12.960 --> 0:47:16.239
<v Speaker 1>the promise of rewards and the threat of like terrifying

0:47:16.320 --> 0:47:20.120
<v Speaker 1>punishments extended far into the future. Like obviously, it's one

0:47:20.160 --> 0:47:23.600
<v Speaker 1>thing to test the difference between more toys and less

0:47:23.640 --> 0:47:27.080
<v Speaker 1>toys right now, or checks and x's right now versus

0:47:27.160 --> 0:47:30.200
<v Speaker 1>the you know, the difference between awesome toys and monstrous

0:47:30.239 --> 0:47:33.640
<v Speaker 1>doom many months down the road. And I I wasn't

0:47:33.640 --> 0:47:37.240
<v Speaker 1>able to come across anything that was able to really

0:47:37.320 --> 0:47:41.120
<v Speaker 1>model like the threats of punishment and promises of rewards

0:47:41.160 --> 0:47:44.080
<v Speaker 1>exactly as they're presented to children around these kind of

0:47:44.160 --> 0:47:47.280
<v Speaker 1>Christmas ideas. But I have to imagine the like time

0:47:47.320 --> 0:47:50.040
<v Speaker 1>delay plays a big role there, Right, You've got to

0:47:50.080 --> 0:47:53.200
<v Speaker 1>get very different effects when you're talking about rewards and

0:47:53.239 --> 0:47:58.239
<v Speaker 1>punishments that are long off in the future versus immediately apparent. Yeah,

0:47:58.239 --> 0:48:00.239
<v Speaker 1>I mean, especially when you're talking about Christmas, because we

0:48:00.480 --> 0:48:02.560
<v Speaker 1>all have I think we've all had that experience. When

0:48:02.560 --> 0:48:05.839
<v Speaker 1>you're when you're an adult, December just flies by like

0:48:05.880 --> 0:48:08.680
<v Speaker 1>any month. But when you're when you're a child, um,

0:48:08.719 --> 0:48:13.279
<v Speaker 1>you know, the holiday time passes an entirely different way. Yeah,

0:48:13.360 --> 0:48:19.040
<v Speaker 1>you know, the span of time between between December one

0:48:19.080 --> 0:48:23.960
<v Speaker 1>and December it seems immense um and uh and it

0:48:24.040 --> 0:48:27.400
<v Speaker 1>certain and yet at the same time, like are you

0:48:27.440 --> 0:48:32.799
<v Speaker 1>gonna invoke Santa Claus in April or in July? You know,

0:48:32.880 --> 0:48:35.560
<v Speaker 1>like that's it's so far away that it seems like

0:48:35.560 --> 0:48:38.600
<v Speaker 1>it would lose its impact, you know. Yeah, well that's

0:48:38.640 --> 0:48:41.400
<v Speaker 1>a good question. What time of year does Santa Claus

0:48:41.440 --> 0:48:44.480
<v Speaker 1>start to matter? Yeah? Or or for instance, the elf

0:48:44.560 --> 0:48:48.000
<v Speaker 1>on the shelf. You know, another sort of aspect of this, uh,

0:48:48.040 --> 0:48:52.480
<v Speaker 1>you know, penopticon, notion of of Santa watching you at

0:48:52.520 --> 0:48:55.239
<v Speaker 1>all times, or possibly watching you at all times. You

0:48:55.280 --> 0:48:57.200
<v Speaker 1>don't know, you don't know what's going on in the

0:48:57.239 --> 0:49:01.120
<v Speaker 1>eye of the panopticon, the penopticon for anyone who's nothing

0:49:01.160 --> 0:49:03.480
<v Speaker 1>Maybe with that term like this refers back to a

0:49:03.520 --> 0:49:07.440
<v Speaker 1>basic design for a prison in which you have a

0:49:07.480 --> 0:49:11.920
<v Speaker 1>large settilance cylindrical space with the cells of the prison

0:49:12.000 --> 0:49:15.040
<v Speaker 1>lining the inside walls, and at the center of this

0:49:15.360 --> 0:49:19.319
<v Speaker 1>vast cylinder there's a single guard tower and there's really

0:49:19.360 --> 0:49:21.399
<v Speaker 1>only like you know, one or two guards in there,

0:49:21.600 --> 0:49:23.799
<v Speaker 1>but you can't see where they're looking. They could be

0:49:23.840 --> 0:49:27.279
<v Speaker 1>looking into your cell. All cells are visible to the

0:49:27.280 --> 0:49:31.120
<v Speaker 1>panopticons to central tower. Um, you just don't know who

0:49:31.120 --> 0:49:33.200
<v Speaker 1>they're looking at right now, and in may well be you.

0:49:34.440 --> 0:49:37.640
<v Speaker 1>I mean I I certainly I bristle at the idea

0:49:37.680 --> 0:49:42.839
<v Speaker 1>of of enforcing the panopticons, especially supernaturally, on children. But

0:49:42.880 --> 0:49:44.759
<v Speaker 1>then at the same time, I think, well, that's not

0:49:44.960 --> 0:49:48.480
<v Speaker 1>unusual historically, right, I mean, it just it seems to

0:49:48.480 --> 0:49:51.560
<v Speaker 1>be the norm that children are generally taught about Santa

0:49:51.600 --> 0:49:54.319
<v Speaker 1>Claus or ELpH on the shell for about, you know,

0:49:54.440 --> 0:49:59.120
<v Speaker 1>just supernatural deities or anything like that that's always watching

0:49:59.120 --> 0:50:02.440
<v Speaker 1>what they do. Uh. So, not not to suggest that

0:50:02.520 --> 0:50:06.839
<v Speaker 1>because it's been normal historically, it's okay, but yeah, that's

0:50:06.840 --> 0:50:08.600
<v Speaker 1>got to be. Like I mean, I was like that

0:50:08.600 --> 0:50:10.640
<v Speaker 1>when I was a kid. I remember thinking that, yeah,

0:50:10.680 --> 0:50:13.200
<v Speaker 1>they're seeing everything. Yeah, and if you believe at all

0:50:13.600 --> 0:50:16.520
<v Speaker 1>this a crowded room full of folks watching everything you do,

0:50:16.640 --> 0:50:20.279
<v Speaker 1>every every vile deed you've perpetrated as a child. Uh,

0:50:20.320 --> 0:50:24.680
<v Speaker 1>Santa Claus is their crampus and elf um, God Jesus,

0:50:25.280 --> 0:50:29.279
<v Speaker 1>you're the spirits of your elders. They're all They're just

0:50:29.360 --> 0:50:32.799
<v Speaker 1>waiting for you to slip up. Yeah, anyway, coming back

0:50:32.840 --> 0:50:35.319
<v Speaker 1>to the research I was just talking about. So we

0:50:35.320 --> 0:50:38.680
<v Speaker 1>were talking about the possible reasons why rewards could be

0:50:38.719 --> 0:50:41.640
<v Speaker 1>more salient for young children, and it's because in some

0:50:41.719 --> 0:50:45.280
<v Speaker 1>cases it's a reward is an easier type of reinforcement

0:50:45.320 --> 0:50:50.000
<v Speaker 1>to process mentally and understand that punishments can be confusing.

0:50:50.080 --> 0:50:53.040
<v Speaker 1>It's harder to establish exactly the link between what you

0:50:53.080 --> 0:50:56.040
<v Speaker 1>did wrong, the punishment, and what you should be doing instead.

0:50:56.840 --> 0:50:59.040
<v Speaker 1>But the other question would be the other side of

0:50:59.080 --> 0:51:02.160
<v Speaker 1>the coin, what's going on in adults that appears to,

0:51:02.280 --> 0:51:05.680
<v Speaker 1>at least in many cases, make punishments more powerful than

0:51:05.840 --> 0:51:09.480
<v Speaker 1>rewards for them. Uh, this doesn't really explain it, but

0:51:09.640 --> 0:51:12.440
<v Speaker 1>it does seem in keeping with a widely observed principle

0:51:12.480 --> 0:51:16.319
<v Speaker 1>in cognitive psychology known as loss aversion, which is this

0:51:16.440 --> 0:51:20.080
<v Speaker 1>bias where simply put, on average, people are much more

0:51:20.160 --> 0:51:24.920
<v Speaker 1>strongly motivated to avoid losses than they are to acquire

0:51:25.120 --> 0:51:28.839
<v Speaker 1>equivalent gains. So what this means is that you've got

0:51:28.880 --> 0:51:31.560
<v Speaker 1>a bunch of experiments showing people would work harder, would

0:51:31.640 --> 0:51:35.600
<v Speaker 1>do more to avoid losing ten dollars they already have,

0:51:36.200 --> 0:51:39.600
<v Speaker 1>than they would to acquire ten dollars they don't have yet.

0:51:40.000 --> 0:51:43.200
<v Speaker 1>So monetarily the loss in the road, it's exactly equivalent,

0:51:43.520 --> 0:51:45.919
<v Speaker 1>But it's just the question of like it feels so

0:51:46.000 --> 0:51:48.600
<v Speaker 1>much worse to lose something you have than to not

0:51:48.800 --> 0:51:51.919
<v Speaker 1>get something you could get. It's kind of I've become

0:51:51.960 --> 0:51:55.920
<v Speaker 1>accustomed to a certain lifestyle, and it's there in all

0:51:56.000 --> 0:51:58.839
<v Speaker 1>kinds of fiction, right, you know, Like why is why

0:51:58.840 --> 0:52:02.600
<v Speaker 1>are the tragedies always about kings and stuff about people

0:52:02.640 --> 0:52:06.239
<v Speaker 1>in in great exalted places of power. It's like there's

0:52:06.320 --> 0:52:10.000
<v Speaker 1>this idea that being reduced from a from a high

0:52:10.120 --> 0:52:13.440
<v Speaker 1>starting point is so much more awful and tragic than

0:52:13.520 --> 0:52:18.160
<v Speaker 1>having things happened to you if you were already suffering. Yeah,

0:52:18.239 --> 0:52:20.840
<v Speaker 1>and I mean and so certainly for a child, you know,

0:52:20.880 --> 0:52:23.040
<v Speaker 1>when when you get into them, like the material possession

0:52:23.160 --> 0:52:26.799
<v Speaker 1>of toys, like to to take the toy away is

0:52:26.880 --> 0:52:30.480
<v Speaker 1>it's like almost a violent act. You know, you've you've

0:52:30.520 --> 0:52:35.279
<v Speaker 1>taken away, um, you know, part of their body almost. Um.

0:52:35.320 --> 0:52:38.520
<v Speaker 1>There was there was recently a time where my wife

0:52:38.520 --> 0:52:42.160
<v Speaker 1>took our son to like a thrift store and there

0:52:42.200 --> 0:52:46.000
<v Speaker 1>was a stuffed animal he really wanted and he m

0:52:46.080 --> 0:52:49.600
<v Speaker 1>he remarked to my life, he said, he said, this,

0:52:49.239 --> 0:52:52.440
<v Speaker 1>h my my whole body wants this toy, you know,

0:52:52.719 --> 0:52:54.839
<v Speaker 1>which that was great because that really does sum out

0:52:54.960 --> 0:53:00.239
<v Speaker 1>just how um important uh, these these physical toys are

0:53:00.320 --> 0:53:03.560
<v Speaker 1>to us as children, like our whole body wants them,

0:53:03.640 --> 0:53:06.719
<v Speaker 1>and we will be incomplete if we do not have it.

0:53:06.760 --> 0:53:09.160
<v Speaker 1>And likewise, if it is taken away from us, you

0:53:09.239 --> 0:53:11.400
<v Speaker 1>were taking away a part of them. I don't know

0:53:11.600 --> 0:53:13.839
<v Speaker 1>this is the case, but I would suspect it's a

0:53:13.960 --> 0:53:18.680
<v Speaker 1>lot harder to deny a toy to a child once

0:53:18.719 --> 0:53:21.719
<v Speaker 1>the child has already had it in their hands. Like

0:53:21.800 --> 0:53:24.719
<v Speaker 1>it's there's gonna be way more grief about, Like you

0:53:24.760 --> 0:53:26.719
<v Speaker 1>can't have a toy that they've already picked up in

0:53:26.760 --> 0:53:29.240
<v Speaker 1>a handle. This is one that's still on the shelves.

0:53:29.280 --> 0:53:31.400
<v Speaker 1>And it's always the worst when you're in like a

0:53:31.560 --> 0:53:34.120
<v Speaker 1>Barnes and Noble or something, you know, and then you

0:53:34.160 --> 0:53:37.719
<v Speaker 1>see that your child is carrying something from with them

0:53:37.800 --> 0:53:40.759
<v Speaker 1>now from another aisle, like they've already like the toy

0:53:40.840 --> 0:53:43.680
<v Speaker 1>has imprinted on them. It's gonna be that much harder

0:53:43.719 --> 0:53:46.560
<v Speaker 1>and that much more tragic to extract from the store

0:53:46.600 --> 0:53:49.520
<v Speaker 1>without a purchase. It's the pain, I feel it, all right,

0:53:49.560 --> 0:53:51.080
<v Speaker 1>We need to take a quick break, but we'll be

0:53:51.200 --> 0:53:56.840
<v Speaker 1>right back. Alright, we're back. So a couple more studies

0:53:56.880 --> 0:53:59.120
<v Speaker 1>I was reading about rewards and punishment and the and

0:53:59.160 --> 0:54:02.319
<v Speaker 1>their variable effect uh so. One was published in Cognition

0:54:02.360 --> 0:54:06.719
<v Speaker 1>in twenty fifteen by Jan Kubanick, Lawrence Snyder, and Richard Abrams,

0:54:07.480 --> 0:54:09.200
<v Speaker 1>and I was reading a write up of this uh

0:54:09.320 --> 0:54:13.080
<v Speaker 1>in the wash You School of Medicine news site. Um So,

0:54:13.440 --> 0:54:16.280
<v Speaker 1>this was study dealing with the relative effects of rewards

0:54:16.400 --> 0:54:19.319
<v Speaker 1>versus punishments on a difficult task where subjects had to

0:54:19.920 --> 0:54:23.280
<v Speaker 1>count numbers of like binaral clicks that they were hearing

0:54:23.360 --> 0:54:27.680
<v Speaker 1>and headphones, or count numbers of localized flashes of light

0:54:27.760 --> 0:54:30.080
<v Speaker 1>they saw, and it was a difficult test. And then

0:54:30.120 --> 0:54:33.640
<v Speaker 1>they were given randomized payouts of different value tokens between

0:54:33.760 --> 0:54:37.239
<v Speaker 1>five and twenty five cents, and the tokens were awarded

0:54:37.280 --> 0:54:41.799
<v Speaker 1>for correct answers or taken away for incorrect answers. And

0:54:41.840 --> 0:54:46.200
<v Speaker 1>so subjects who were rewarded tended to repeat their previous answer.

0:54:46.360 --> 0:54:48.600
<v Speaker 1>That's not surprising because, like you know, when you get

0:54:48.600 --> 0:54:51.239
<v Speaker 1>a reward, you the simplest thing to do is just

0:54:51.360 --> 0:54:55.600
<v Speaker 1>do what you did before. Meanwhile, subjects who were punished

0:54:55.960 --> 0:55:00.640
<v Speaker 1>strongly avoided repeating their previous answers, and the me magnitude

0:55:00.640 --> 0:55:03.520
<v Speaker 1>of these effects were asymmetrical. This is what they found.

0:55:03.560 --> 0:55:07.319
<v Speaker 1>They found that losses had two to three times more

0:55:07.400 --> 0:55:12.480
<v Speaker 1>motivating power than equivalent gains did, but also effects for

0:55:12.520 --> 0:55:15.279
<v Speaker 1>the punishment factor were strong no matter no matter the

0:55:15.320 --> 0:55:19.600
<v Speaker 1>magnitude of the punishment, even very small punishments. Deducting five cents,

0:55:19.680 --> 0:55:24.080
<v Speaker 1>we're strongly motivating to produce changes in behavior, and so

0:55:24.160 --> 0:55:27.560
<v Speaker 1>one of the author's Jan Kubanick said to this news

0:55:27.600 --> 0:55:31.640
<v Speaker 1>site quote regarding teaching strategies, our studies suggest that negative

0:55:31.640 --> 0:55:35.879
<v Speaker 1>feedback may be more effective than positive feedback at modifying behavior.

0:55:36.160 --> 0:55:38.520
<v Speaker 1>Our study showed that such feedback does not have to

0:55:38.560 --> 0:55:40.840
<v Speaker 1>be harsh, since it appears that we tend to react

0:55:40.880 --> 0:55:44.000
<v Speaker 1>in the same manner to any amount of negative feedback.

0:55:44.320 --> 0:55:47.640
<v Speaker 1>From an evolutionary perspective, people tend to avoid punishments or

0:55:47.719 --> 0:55:51.200
<v Speaker 1>dangerous situations. Rewards, on the other hand, have less of

0:55:51.200 --> 0:55:55.080
<v Speaker 1>a life threatening impact. Uh So, okay, so that's one

0:55:55.080 --> 0:55:58.040
<v Speaker 1>thing here, But then a little bit on the other hand.

0:55:58.160 --> 0:56:01.960
<v Speaker 1>I was reading article in the Harvard Business Review by

0:56:01.960 --> 0:56:05.720
<v Speaker 1>a cognitive neuroscientist at the University College London named Tally

0:56:05.800 --> 0:56:09.160
<v Speaker 1>Shiro and contrary to what we were just learning about

0:56:09.400 --> 0:56:13.040
<v Speaker 1>punishments being more motivating than rewards and adults. Shiro begins

0:56:13.080 --> 0:56:16.160
<v Speaker 1>the article by drawing attention to a two thousand eleven

0:56:16.239 --> 0:56:18.799
<v Speaker 1>study carried out at New York at a New York

0:56:18.840 --> 0:56:22.880
<v Speaker 1>State hospital published in the journal Clinical and Infectious Diseases

0:56:22.960 --> 0:56:26.120
<v Speaker 1>by Donna Armelino at All and the basic gist is

0:56:26.160 --> 0:56:28.680
<v Speaker 1>like this. So you've got healthcare workers and they are

0:56:28.719 --> 0:56:32.920
<v Speaker 1>supposed to sanitize their hands whenever they enter and exit

0:56:32.960 --> 0:56:36.840
<v Speaker 1>a patient's room. Healthcare workers are constantly reminded of this

0:56:37.000 --> 0:56:39.960
<v Speaker 1>fact and of how important the practice is for stopping

0:56:39.960 --> 0:56:44.319
<v Speaker 1>the spread of potentially deadly infectious disease. And yet when

0:56:44.400 --> 0:56:48.920
<v Speaker 1>this hospital installed cameras at hand hygiene stations to monitor

0:56:49.040 --> 0:56:53.680
<v Speaker 1>the healthcare worker behaviors, they discovered a dismal compliance rate.

0:56:53.760 --> 0:56:57.680
<v Speaker 1>Only about ten percent of medical staff sanitize their hands

0:56:57.760 --> 0:57:01.040
<v Speaker 1>upon entering and exiting patient room, even though they knew

0:57:01.080 --> 0:57:05.480
<v Speaker 1>the cameras were present. Then the hospital introduced a feedback

0:57:05.520 --> 0:57:08.840
<v Speaker 1>mechanism to see if this would improve the hygiene. It

0:57:08.920 --> 0:57:11.719
<v Speaker 1>was a simple electronic board on the wall which gave

0:57:11.800 --> 0:57:16.120
<v Speaker 1>positive messages like good job to workers who fully sanitize

0:57:16.160 --> 0:57:19.160
<v Speaker 1>their hands when they were supposed to, and the rates

0:57:19.200 --> 0:57:22.840
<v Speaker 1>of hand sanitization rocketed up from about ten percent to

0:57:22.880 --> 0:57:26.920
<v Speaker 1>about nine percent. And then these results were replicated at

0:57:26.960 --> 0:57:31.280
<v Speaker 1>another hospital. So the question is why, like, why would

0:57:31.320 --> 0:57:36.000
<v Speaker 1>this simple trivial reward be more powerful as a motivator

0:57:36.040 --> 0:57:39.880
<v Speaker 1>than the threat of potentially spreading infectious disease which could

0:57:39.920 --> 0:57:42.800
<v Speaker 1>literally kill people, and hire has got a very interesting

0:57:42.840 --> 0:57:47.200
<v Speaker 1>answer here. The suggestion is that this is actually consistent

0:57:47.360 --> 0:57:50.760
<v Speaker 1>with a large body of research in psychology and neuroscience

0:57:51.320 --> 0:57:54.600
<v Speaker 1>that shows that there's a difference based on whether you're

0:57:54.600 --> 0:57:58.520
<v Speaker 1>trying to get people to do something to perform an action,

0:57:59.040 --> 0:58:02.760
<v Speaker 1>or trying to vent them from performing an action, and

0:58:02.840 --> 0:58:06.480
<v Speaker 1>Shiro says that the evidence indicates the threats of punishment

0:58:06.480 --> 0:58:09.960
<v Speaker 1>are more effective when trying to keep people from doing

0:58:10.040 --> 0:58:15.960
<v Speaker 1>bad things. Meanwhile, rewards, even minor positive reinforcements, are more

0:58:16.000 --> 0:58:19.760
<v Speaker 1>effective if you're trying to get people to actively do something,

0:58:19.800 --> 0:58:22.720
<v Speaker 1>if you're trying to motivate an action rather than prohibit it.

0:58:23.040 --> 0:58:26.280
<v Speaker 1>So by this token, the threat of spreading infectious disease

0:58:26.720 --> 0:58:29.440
<v Speaker 1>might be more effective at keeping people out of a

0:58:29.560 --> 0:58:33.040
<v Speaker 1>restricted pathology lab. So you know the threat motivates you

0:58:33.120 --> 0:58:36.600
<v Speaker 1>to stay out, whereas the smiley face and the good

0:58:36.680 --> 0:58:39.840
<v Speaker 1>job message are more effective at motivating people to perform

0:58:39.880 --> 0:58:42.840
<v Speaker 1>a simple positive action over and over, like using the

0:58:42.880 --> 0:58:47.200
<v Speaker 1>hand sanitizer and Uh, this was interesting. Shiro thinks this

0:58:47.280 --> 0:58:51.200
<v Speaker 1>is consistent with the evolutionary context in which motivation and

0:58:51.280 --> 0:58:54.640
<v Speaker 1>inhibition arose. So like, normally, if you think about for

0:58:54.680 --> 0:58:57.440
<v Speaker 1>an animal to get a reward, usually it needs to

0:58:57.600 --> 0:59:00.960
<v Speaker 1>do something to go foraging, for to put in the

0:59:01.000 --> 0:59:03.680
<v Speaker 1>effort to wu a made or whatever. But in order

0:59:03.720 --> 0:59:06.840
<v Speaker 1>to avoid danger, most of the time it needs to

0:59:07.080 --> 0:59:10.040
<v Speaker 1>not to do something like don't go in the deep water,

0:59:10.200 --> 0:59:12.760
<v Speaker 1>don't go off on your own, don't eat this plant,

0:59:12.920 --> 0:59:15.560
<v Speaker 1>that kind of thing. And the author gives the example

0:59:15.600 --> 0:59:17.920
<v Speaker 1>that this is why one of the most primal reactions

0:59:17.960 --> 0:59:21.880
<v Speaker 1>animals have to a threatening stimulus is to freeze. When

0:59:21.920 --> 0:59:24.480
<v Speaker 1>there's a threat and you don't fully understand it yet

0:59:24.520 --> 0:59:28.880
<v Speaker 1>you're still processing what the threat is, the instinctual reaction

0:59:29.000 --> 0:59:33.120
<v Speaker 1>is don't do anything, just freeze. And I think that's

0:59:33.160 --> 0:59:36.440
<v Speaker 1>an interesting explanation for what might be going on there. Uh,

0:59:36.440 --> 0:59:38.480
<v Speaker 1>But they also write that this might be part of

0:59:38.480 --> 0:59:41.000
<v Speaker 1>the explanation is probably not the full story because they're

0:59:41.000 --> 0:59:44.080
<v Speaker 1>probably also social incentives for things like, you know, showing

0:59:44.200 --> 0:59:46.960
<v Speaker 1>something on a board in a hospital where everybody can

0:59:46.960 --> 0:59:50.960
<v Speaker 1>see it. Right. But Shiro and colleagues who also conducted

0:59:51.000 --> 0:59:54.880
<v Speaker 1>research showing a similar dynamic, where the short version is

0:59:55.240 --> 0:59:58.280
<v Speaker 1>volunteers were faster to press a button when they would

0:59:58.320 --> 1:00:00.640
<v Speaker 1>get a dollar than they were to press a button

1:00:00.720 --> 1:00:04.240
<v Speaker 1>to avoid losing a dollar, so the reward motivates the action,

1:00:04.280 --> 1:00:07.200
<v Speaker 1>but they were better at refraining from pressing a button

1:00:07.560 --> 1:00:10.640
<v Speaker 1>when doing so would prevent them from losing a dollar

1:00:10.760 --> 1:00:13.560
<v Speaker 1>than it would result in them gaining a dollar, so

1:00:13.680 --> 1:00:19.040
<v Speaker 1>the threat of punishment motivated inhibition. Uh. And another interesting

1:00:19.080 --> 1:00:22.920
<v Speaker 1>finding was the right that people often interpret positive information

1:00:23.280 --> 1:00:26.800
<v Speaker 1>like the promise of rewards as relevant to them personally,

1:00:27.160 --> 1:00:31.080
<v Speaker 1>while interpreting negative information like the threat of punishments as

1:00:31.160 --> 1:00:34.520
<v Speaker 1>not applying to them personally, as being you know, maybe

1:00:34.520 --> 1:00:36.800
<v Speaker 1>just something about other people that have the cramp has

1:00:36.840 --> 1:00:40.840
<v Speaker 1>happens to bad kids, right exactly. But Sharrow concludes by saying,

1:00:40.840 --> 1:00:43.960
<v Speaker 1>it's not very effective to try to scare people into

1:00:44.080 --> 1:00:48.360
<v Speaker 1>action to make people actively do good things as opposed

1:00:48.400 --> 1:00:52.480
<v Speaker 1>to refraining from bad things. Rewards, even small rewards, are

1:00:52.560 --> 1:00:56.160
<v Speaker 1>usually more powerful than threats of punishment. And yet our

1:00:56.200 --> 1:00:59.480
<v Speaker 1>basic Santa story is totally screwed up because the hell

1:00:59.600 --> 1:01:01.760
<v Speaker 1>thing is san is watching and there are all these

1:01:01.760 --> 1:01:04.720
<v Speaker 1>things you better not do in order to get the reward.

1:01:04.800 --> 1:01:10.880
<v Speaker 1>It's not, it's not. The positive reward is not attached

1:01:10.920 --> 1:01:13.960
<v Speaker 1>to any kind of positive action usually, well, I mean

1:01:13.960 --> 1:01:15.439
<v Speaker 1>for I think for a lot of kids. And maybe

1:01:15.440 --> 1:01:17.400
<v Speaker 1>it's like, you know, you do your chores, you help

1:01:17.400 --> 1:01:19.520
<v Speaker 1>out around the house, you share or you do that

1:01:19.600 --> 1:01:22.920
<v Speaker 1>kind of thing. Right, Yeah, I guess so. But it

1:01:22.960 --> 1:01:27.600
<v Speaker 1>seems like the like the basic Christmas Carol Ebenezer Scrooge

1:01:27.720 --> 1:01:31.160
<v Speaker 1>kind of messaging towards adults that the holidays at a

1:01:31.200 --> 1:01:33.680
<v Speaker 1>time when you should make, you should act, you should

1:01:33.680 --> 1:01:36.760
<v Speaker 1>do things to help give to charity. Yeah, that sort

1:01:36.760 --> 1:01:39.240
<v Speaker 1>of thing. Like that's more about the adults of Christmas

1:01:39.240 --> 1:01:42.840
<v Speaker 1>messaging as opposed to the childhood Christmas messaging, which is

1:01:42.840 --> 1:01:46.520
<v Speaker 1>more like just don't be bad. Just kind of a

1:01:46.560 --> 1:01:50.640
<v Speaker 1>low threshold to set, right, Um, maybe it should be

1:01:50.680 --> 1:01:54.120
<v Speaker 1>more along the lines of go out and do good things. Uh,

1:01:54.160 --> 1:01:57.560
<v Speaker 1>you know, ask about ask about helping out in the

1:01:57.560 --> 1:02:00.640
<v Speaker 1>house more, ask your your parents about doing things in

1:02:00.680 --> 1:02:03.000
<v Speaker 1>your community. That sort of thing. Well, yeah, I mean,

1:02:03.520 --> 1:02:06.160
<v Speaker 1>I think one thing that comes up here is that

1:02:06.360 --> 1:02:10.000
<v Speaker 1>there's a lot of the way that rewards and punishments work,

1:02:10.080 --> 1:02:12.840
<v Speaker 1>or even not even rewards and punishments, maybe things more

1:02:12.920 --> 1:02:17.760
<v Speaker 1>just like motivation work for child behavior can it can

1:02:17.800 --> 1:02:21.240
<v Speaker 1>be sensitive to how you frame the issue for the child, right,

1:02:22.080 --> 1:02:25.800
<v Speaker 1>just like putting the exact same behavior in a different context.

1:02:25.880 --> 1:02:28.200
<v Speaker 1>It seems like it could sometimes have a pretty strong

1:02:28.240 --> 1:02:32.600
<v Speaker 1>effect on how that behavior is regulated. Right Like, instead

1:02:32.640 --> 1:02:36.640
<v Speaker 1>of when a child is being selfish or something and

1:02:36.840 --> 1:02:39.160
<v Speaker 1>won't share their toy, like you could yell at them

1:02:39.200 --> 1:02:41.240
<v Speaker 1>and say they're being bad and you know, they need

1:02:41.280 --> 1:02:43.640
<v Speaker 1>to learn how to share, or you could say, hey,

1:02:43.680 --> 1:02:47.400
<v Speaker 1>you know, let's let's practice modeling sharing behavior or something,

1:02:47.480 --> 1:02:50.680
<v Speaker 1>and and ultimately you're getting at the same activity but

1:02:50.840 --> 1:02:53.280
<v Speaker 1>framing it in a very different way. I guess one

1:02:53.280 --> 1:02:56.640
<v Speaker 1>of the big things too, is that certainly you may

1:02:56.760 --> 1:03:02.520
<v Speaker 1>employ negative or positive reinforcement in a given scenario like that, um,

1:03:02.560 --> 1:03:06.080
<v Speaker 1>you know, depending on the situation, in your exact parenting style, etcetera.

1:03:06.560 --> 1:03:12.080
<v Speaker 1>But how many people really use the Christmas mythology and

1:03:12.160 --> 1:03:16.360
<v Speaker 1>Christmas ritual as negative or positive feedback? I don't know

1:03:16.760 --> 1:03:18.680
<v Speaker 1>how many do that. I don't know, Like I mean,

1:03:18.720 --> 1:03:23.280
<v Speaker 1>in my experience as a former child and current parent,

1:03:23.680 --> 1:03:27.200
<v Speaker 1>I mean, it seems like like gifts are obtained, like

1:03:27.280 --> 1:03:30.240
<v Speaker 1>everything is set in motion pretty early on, and it

1:03:30.280 --> 1:03:34.160
<v Speaker 1>would have to be some really bad, like crampus worthy

1:03:34.280 --> 1:03:37.000
<v Speaker 1>behavior to make they actually say, Okay, we're scaling back

1:03:37.000 --> 1:03:38.840
<v Speaker 1>on the gifts. Now, this one's going back to the store.

1:03:39.040 --> 1:03:41.880
<v Speaker 1>They've been too bad. I mean, it seems like more

1:03:42.000 --> 1:03:44.320
<v Speaker 1>a situation where the holiday is set in motion and

1:03:44.360 --> 1:03:46.680
<v Speaker 1>then you say, oh, by the way, just be a

1:03:46.720 --> 1:03:49.120
<v Speaker 1>good child right now, because they've got a lot on

1:03:49.160 --> 1:03:51.560
<v Speaker 1>our play just making it through December. Well yeah, I

1:03:51.560 --> 1:03:55.439
<v Speaker 1>mean it's so you're you're talking about the reality there

1:03:55.480 --> 1:03:57.960
<v Speaker 1>that like often even when a child is maybe like

1:03:58.040 --> 1:04:00.920
<v Speaker 1>threatened with rewards or punishments, can learning Christmas a lot

1:04:00.920 --> 1:04:03.880
<v Speaker 1>of times there's not necessarily a lot of real causality

1:04:04.480 --> 1:04:06.480
<v Speaker 1>taking place. But I mean, I mean, it could be

1:04:06.520 --> 1:04:09.800
<v Speaker 1>a situation to where the ritual has lost its potency

1:04:10.040 --> 1:04:12.880
<v Speaker 1>in modern time. Certainly, that would that would be in

1:04:12.960 --> 1:04:16.240
<v Speaker 1>keeping with what our holidays have become totally, and you

1:04:16.280 --> 1:04:18.880
<v Speaker 1>know that there there are other things too that you

1:04:18.880 --> 1:04:22.040
<v Speaker 1>know might make you think twice even about the even

1:04:22.080 --> 1:04:24.560
<v Speaker 1>if you're saying, okay, well, I'm not going the punishment route.

1:04:24.600 --> 1:04:27.680
<v Speaker 1>I wouldn't threaten child with with with crampus or whatever,

1:04:27.720 --> 1:04:30.480
<v Speaker 1>which is okay, good on you, But that might make

1:04:30.480 --> 1:04:33.000
<v Speaker 1>you think twice even with the reward framing, because I

1:04:33.040 --> 1:04:35.200
<v Speaker 1>was reading an article in The New York Times from

1:04:35.920 --> 1:04:39.360
<v Speaker 1>by a therapist named Heather Turgeon who pointed out some

1:04:39.400 --> 1:04:42.880
<v Speaker 1>things I've never read about before. She just mentioned some

1:04:42.960 --> 1:04:47.160
<v Speaker 1>possible downsides of rewards in addition to punishments for controlling

1:04:47.240 --> 1:04:51.360
<v Speaker 1>child behavior, which are For example, some studies find um

1:04:51.400 --> 1:04:55.800
<v Speaker 1>that the introduction of a reward structure can sometimes decrease

1:04:55.920 --> 1:05:00.160
<v Speaker 1>intrinsic motivation for for like, good behaviors, so like. And

1:05:00.320 --> 1:05:02.640
<v Speaker 1>I'm not sure how consistently this holds up, but at

1:05:02.720 --> 1:05:05.120
<v Speaker 1>least in a few experiments, like if a kid likes

1:05:05.160 --> 1:05:08.640
<v Speaker 1>to draw and then you start paying them to draw,

1:05:08.920 --> 1:05:13.400
<v Speaker 1>they will naturally start to draw less. The same for sharing, right,

1:05:13.480 --> 1:05:17.959
<v Speaker 1>introduce a payout scheme for sharing, and sharing decreases under

1:05:18.040 --> 1:05:21.880
<v Speaker 1>naturalistic conditions. Uh And the author here writes quote, this

1:05:21.920 --> 1:05:25.840
<v Speaker 1>is what psychologists called the over justification effect. The external

1:05:25.920 --> 1:05:30.600
<v Speaker 1>reward overshadows the child's internal motivation, which I mean that

1:05:30.640 --> 1:05:33.040
<v Speaker 1>sounds like a really tragic effect if you actually were

1:05:33.080 --> 1:05:36.560
<v Speaker 1>to bring something like that about, right, I mean, you're

1:05:36.600 --> 1:05:39.240
<v Speaker 1>you should your your desire to do something should not

1:05:39.320 --> 1:05:43.120
<v Speaker 1>be destroyed by rewards for doing that thing, not until

1:05:43.120 --> 1:05:46.000
<v Speaker 1>you enter the workforce. And exactly isn't that I mean,

1:05:46.080 --> 1:05:48.680
<v Speaker 1>like that's one of the dangers about you know. I mean,

1:05:48.760 --> 1:05:50.400
<v Speaker 1>on one hand, it's great to be able to do

1:05:50.440 --> 1:05:52.640
<v Speaker 1>what you love for a living, but there's a dark

1:05:52.640 --> 1:05:54.680
<v Speaker 1>side to it do right, you know, if you do

1:05:54.720 --> 1:05:57.240
<v Speaker 1>what you love for a living, it kind of has

1:05:57.440 --> 1:06:00.080
<v Speaker 1>it has some power to corrupt what you love. It

1:06:00.360 --> 1:06:02.680
<v Speaker 1>makes it about money, It makes it like this is

1:06:02.720 --> 1:06:04.760
<v Speaker 1>what I have to do. Yeah, now I get to

1:06:04.800 --> 1:06:07.400
<v Speaker 1>stress out about the thing that used to be my hobby. Yeah.

1:06:07.480 --> 1:06:10.800
<v Speaker 1>So anyway, I would say in the end, rewards and punishments, uh,

1:06:11.080 --> 1:06:14.160
<v Speaker 1>their effects on us, I think are very complicated. I

1:06:14.680 --> 1:06:16.880
<v Speaker 1>hope you have learned something for that from this, even

1:06:16.920 --> 1:06:19.280
<v Speaker 1>though I can't clearly say it's just one way or

1:06:19.320 --> 1:06:22.080
<v Speaker 1>the other. Rewards are better, punishments are better. But I

1:06:22.120 --> 1:06:24.960
<v Speaker 1>will say, do not punish your children with threats of demons,

1:06:25.000 --> 1:06:27.720
<v Speaker 1>no matter what I think that is across the board

1:06:27.760 --> 1:06:30.560
<v Speaker 1>going to be bad. So, as with any crampus ritual,

1:06:30.800 --> 1:06:33.160
<v Speaker 1>you may well have learned nothing, but hopefully it was

1:06:33.200 --> 1:06:37.400
<v Speaker 1>at least a spectacle. That's uh. At least it hopefully

1:06:37.520 --> 1:06:40.800
<v Speaker 1>entertains you. I hope your your tongue is lolling violently

1:06:41.360 --> 1:06:45.520
<v Speaker 1>thirty inches out of your mouth. Now, obviously, we would

1:06:45.560 --> 1:06:47.480
<v Speaker 1>love to hear from folks out there, because I know

1:06:47.520 --> 1:06:51.120
<v Speaker 1>we have we have listeners around the world, certainly we

1:06:51.440 --> 1:06:53.280
<v Speaker 1>we have. We probably have some listeners in the United

1:06:53.280 --> 1:06:58.000
<v Speaker 1>States that have participated in some of the newer crampus

1:06:58.040 --> 1:07:00.840
<v Speaker 1>traditions here, and then hopefully we have some listeners who

1:07:00.920 --> 1:07:04.480
<v Speaker 1>have witnessed or participated in some of the more traditional

1:07:04.920 --> 1:07:08.440
<v Speaker 1>rights of these Alpine regions that we mentioned. And of

1:07:08.480 --> 1:07:10.800
<v Speaker 1>course in general, I think we all have something to

1:07:10.840 --> 1:07:14.600
<v Speaker 1>do no matter what. If you celebrate anything like uh,

1:07:14.640 --> 1:07:18.520
<v Speaker 1>you know, you know, Christmas or holiday traditions, or even

1:07:18.520 --> 1:07:20.920
<v Speaker 1>if you don't, you probably have something to say about

1:07:21.200 --> 1:07:24.160
<v Speaker 1>negative and positive reinforcement as a child or a or

1:07:24.200 --> 1:07:26.640
<v Speaker 1>a parent. Uh, And we'd love to hear from you

1:07:26.680 --> 1:07:28.760
<v Speaker 1>about that. In the meantime, if you want to check

1:07:28.760 --> 1:07:30.840
<v Speaker 1>out other episodes of stuff to blow your mind, I

1:07:30.920 --> 1:07:32.520
<v Speaker 1>don't know, over the stuff to Blow your Mind dot com.

1:07:32.560 --> 1:07:36.520
<v Speaker 1>That's where you'll find them. Uh, let's see what else. Um, Yeah,

1:07:36.520 --> 1:07:38.160
<v Speaker 1>there's a merg store up there if you want to

1:07:38.200 --> 1:07:39.880
<v Speaker 1>check out our merch you know, they're all sorts of

1:07:40.200 --> 1:07:43.360
<v Speaker 1>year end sales going on at the moment. Good place

1:07:43.360 --> 1:07:46.200
<v Speaker 1>to get Christmas gifts. Yeah. And then in terms of

1:07:46.240 --> 1:07:50.000
<v Speaker 1>other shows, uh, there's the second oil Age for horror

1:07:50.040 --> 1:07:52.720
<v Speaker 1>and science fiction. All those episodes are out and you

1:07:52.760 --> 1:07:56.240
<v Speaker 1>can binge them. And then Invention our other podcasts, the

1:07:56.600 --> 1:08:00.280
<v Speaker 1>podcast about human techno History, we've been doing some pisodes

1:08:00.320 --> 1:08:03.440
<v Speaker 1>on toys, classic toys and where they came from, who

1:08:03.480 --> 1:08:07.800
<v Speaker 1>invented them, because certainly even something like a slinky uh

1:08:07.960 --> 1:08:11.000
<v Speaker 1>that had to be created, that had to emerge from

1:08:11.000 --> 1:08:13.720
<v Speaker 1>the human mind and and uh and be brought to

1:08:14.480 --> 1:08:17.720
<v Speaker 1>life through technology and the story of how that comes

1:08:17.760 --> 1:08:19.800
<v Speaker 1>together is fascinating. So I hope you check that show

1:08:19.840 --> 1:08:23.040
<v Speaker 1>out as well. And whichever show you're listening to, just

1:08:23.080 --> 1:08:25.559
<v Speaker 1>make sure that you have subscribed and that you were

1:08:25.640 --> 1:08:27.960
<v Speaker 1>rating and reviewing it, because that is a great way

1:08:28.000 --> 1:08:30.200
<v Speaker 1>to help these shows out in and ensure that they

1:08:30.200 --> 1:08:33.640
<v Speaker 1>have more life. Absolutely huge things. As always to our

1:08:33.720 --> 1:08:36.960
<v Speaker 1>excellent audio producer Seth Nicholas Johnson. If you would like

1:08:37.040 --> 1:08:38.800
<v Speaker 1>to get in touch with us with feedback on this

1:08:38.840 --> 1:08:41.519
<v Speaker 1>episode or any other, to suggest a topic for the future,

1:08:41.680 --> 1:08:44.800
<v Speaker 1>just to say hello, you can email us at contact

1:08:44.880 --> 1:08:54.680
<v Speaker 1>at stuff to Blow your Mind dot com. Stuff to

1:08:54.680 --> 1:08:56.720
<v Speaker 1>Blow Your Mind is a production of iHeart Radios. Hows

1:08:56.760 --> 1:08:59.080
<v Speaker 1>to works. For more podcasts from my Heart Radio is

1:08:59.120 --> 1:09:02.000
<v Speaker 1>at the iHeart Radio, Apple Podcasts, or wherever you listen

1:09:02.040 --> 1:09:06.240
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