WEBVTT - A Discussion on Discord

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<v Speaker 1>Welcome to tex Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and I love all things tech and I received a

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<v Speaker 1>request on Twitter to do an episode about the history

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<v Speaker 1>of Discord, the communications platform. Now, if you don't know

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<v Speaker 1>what Discord is, it does help to get a quick overview.

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<v Speaker 1>So from a high level, Discord of software that let's

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<v Speaker 1>users chat with each other either through texting or with

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<v Speaker 1>voice communication or video chat. And it has other features

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<v Speaker 1>as well, and it grew out of gaming culture. We've

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<v Speaker 1>got two founders to talk about, so let's start with

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<v Speaker 1>a man named Jason Citron. He grew up playing video games.

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<v Speaker 1>He received a Nintendo in ne s. The Nintendo entertain

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<v Speaker 1>was stem a groundbreaking console, the one that brought home

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<v Speaker 1>video games back from the dead after the Great Crash

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<v Speaker 1>of the early nineteen eighties, and he was only five

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<v Speaker 1>years old when he got that. He said that when

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<v Speaker 1>he was a kid, all he really wanted to do

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<v Speaker 1>was play games on the n e S and his

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<v Speaker 1>parents essentially told him that if he did all of

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<v Speaker 1>his homework, he could spend as much time playing games

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<v Speaker 1>as he liked. So while other parents might tell their kids, hey,

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<v Speaker 1>you know, you should go outside and play, or otherwise

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<v Speaker 1>limit their screen time, Citron was more or less given

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<v Speaker 1>carte blanche to do all the gaming he wanted to,

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<v Speaker 1>as long as he didn't put off homework or anything

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<v Speaker 1>like that. He has said that when he was around

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<v Speaker 1>twelve or thirteen, a friend of his taught him some

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<v Speaker 1>early que Basic programming tricks during a sleepover. So que

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<v Speaker 1>Basic is a very simple programming language, and Citron found

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<v Speaker 1>it really interesting. So of course, the first thing he

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<v Speaker 1>really wanted to do was to make a game. So

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<v Speaker 1>he and his buddy stayed up late while everyone else

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<v Speaker 1>was asleep, and they got to work programming out a

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<v Speaker 1>text adventure. For those of you who have never played

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<v Speaker 1>a text adventure, it's pretty much what it sounds like.

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<v Speaker 1>The game presents the player with text and describes an

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<v Speaker 1>environment and any actions that are going on. Then the

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<v Speaker 1>player types in a command, and if the programmers anticipated

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<v Speaker 1>that command, you get a response that progresses the game

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<v Speaker 1>or perhaps ends it if you made the wrong choice. Now,

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<v Speaker 1>if the programmers didn't anticipate the command, you're likely to

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<v Speaker 1>encounter a failed message. So, for example, if you were

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<v Speaker 1>the type look under rock, and the programmers didn't anticipate

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<v Speaker 1>that action, you might receive the generic response I'm sorry,

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<v Speaker 1>I don't know how to do that. But if they

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<v Speaker 1>did anticipate it, you might get something like you lift

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<v Speaker 1>up the rock and you see an old rusty key,

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<v Speaker 1>or maybe you get you lift up the rock and

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<v Speaker 1>see dirt. What did you expect? It all depends upon

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<v Speaker 1>the programmers. And just for the record, I love old

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<v Speaker 1>text adventure games. Some of them get wicked hard because

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<v Speaker 1>programmers really went out of their way to make obtuse puzzles. Anyway,

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<v Speaker 1>let's get back to Citron. As he got older, he

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<v Speaker 1>decided he didn't want to just play games. He wanted

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<v Speaker 1>to make them as well, like as a job, not

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<v Speaker 1>just as a hobby. He enrolled in Full Sale University,

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<v Speaker 1>which is a private, for profit university in Florida. I

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<v Speaker 1>know it best as the home of n x T,

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<v Speaker 1>which is kind of the developmental branch of the w

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<v Speaker 1>w E, the professional wrestling organization. Anyway, the school is

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<v Speaker 1>known for its programs and feels like computer animation, audio design,

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<v Speaker 1>and that sort of thing. Citron graduated in two thousand

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<v Speaker 1>four with a Bachelor's of Science in game design and development.

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<v Speaker 1>He went on to develop for a few different game studios,

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<v Speaker 1>like Papaya Studio, which, if I'm doing my math correctly,

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<v Speaker 1>would have probably been working on titles like Disney Princess

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<v Speaker 1>Enchanted Journey and Windy Woo Homecoming Warrior Kick In Challenge.

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<v Speaker 1>He was there for less than a year before he

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<v Speaker 1>moved over to Storm Runt Studios, which was probably working

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<v Speaker 1>on licensed properties like Aragon and The Spiderwick Chronicles. Citron

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<v Speaker 1>stayed there for about a year and a half before

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<v Speaker 1>he moved over to Double Fine Productions in two thousand six. Now,

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<v Speaker 1>before I chat about that little part of his career,

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<v Speaker 1>I did want to mention that Papaia Studios and storm

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<v Speaker 1>Front are both no more. Storm Front actually folded first

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<v Speaker 1>in two thousand and eight after Sierra Entertainment, which was

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<v Speaker 1>set to publish the company's next game, closed down, and

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<v Speaker 1>I should probably do an episode about Stormfront at some point.

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<v Speaker 1>Papaia Studios stuck around till or so. I'm not actually

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<v Speaker 1>sure what happened with that studio other than it went

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<v Speaker 1>out of business. I couldn't find more detailed information about

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<v Speaker 1>what caused it to do that anyway, onto Double Fine.

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<v Speaker 1>This company, founded by Tim Schaefer, is known for games

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<v Speaker 1>like Psycho Knots and also the remaster version of Grim

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<v Speaker 1>Van Dango, the Brutal Legends game, and more. Citron joined

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<v Speaker 1>that team in two in six, a year after the

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<v Speaker 1>first Psycho Knots game had come out. Citron was there

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<v Speaker 1>for eight months and left in June of two thousand seven.

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<v Speaker 1>Now when you hear about these relatively short stints with companies,

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<v Speaker 1>with just you know, a few months here or a

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<v Speaker 1>year and a half there, you might get the feeling

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<v Speaker 1>that young Citron had itchy feet and he couldn't settle down.

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<v Speaker 1>And that is possibly the case, but it's also possible

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<v Speaker 1>that Citron was working for these companies on a contract basis.

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<v Speaker 1>A lot of studios will bring in freelance game developers

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<v Speaker 1>to help with titles that are in production. These developers

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<v Speaker 1>work alongside full time salaried employees until their contract is over,

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<v Speaker 1>whereupon the freelancer might have to head off in search

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<v Speaker 1>of their next gig. They might get resigned to a

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<v Speaker 1>new contract, but chances are they may just have to

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<v Speaker 1>try and line up their next job. And I'm not

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<v Speaker 1>sure if that's what was going on with Citron, but

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<v Speaker 1>I figure it's a pretty fair guess. He had some

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<v Speaker 1>bigger plans in store. However, He really wanted to try

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<v Speaker 1>and create his own own company, but Citron also recognized

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<v Speaker 1>that he didn't really have that kind of experience or background.

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<v Speaker 1>He was a developer, not an entrepreneur, at least not

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<v Speaker 1>yet anyway. He applied to and was accepted by you web,

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<v Speaker 1>which is a company that helps develop people into entrepreneurs.

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<v Speaker 1>The focus on fields like app development and gaming. You

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<v Speaker 1>web provides an environment and initial funding for product development,

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<v Speaker 1>sort of like the seed money to get a business going.

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<v Speaker 1>At you Web. Citron began to work with a developer

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<v Speaker 1>named Danielle Castley, and the two of them created a

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<v Speaker 1>game for iOS devices. It was called Aurora Faint and

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<v Speaker 1>it was part RPG, part Tetris like puzzle game. Citron

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<v Speaker 1>described it as quote a puzzle based m m O

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<v Speaker 1>RPG for the iPhone end quote. M m O RPG

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<v Speaker 1>says for massively multiplayer online role playing games, so a

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<v Speaker 1>game that supports lots of players simultaneously and as role

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<v Speaker 1>playing elements to it. The first game was actually fairly modest,

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<v Speaker 1>a single player game with some leader boards, but the

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<v Speaker 1>second attempt was far more ambitious, with chat rooms, asynchronous

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<v Speaker 1>multiplayer support, ghost battling, and more. Ghost battling is where

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<v Speaker 1>you create a profile, and when you're offline, your profile

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<v Speaker 1>is able to play against other players and perform as

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<v Speaker 1>if you are controlling it to some degree. Citron and

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<v Speaker 1>castlely recognize that players liked having ways to interact with

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<v Speaker 1>one another, whether it was to form friendships or talk

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<v Speaker 1>some smack, or you know, just have a conversation about

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<v Speaker 1>anything at all. And you could see that some of

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<v Speaker 1>the concepts that would later transition into what would become

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<v Speaker 1>features and discord we're taking shape. The experience convinced Citron

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<v Speaker 1>to try something bigger. He wanted to build not just

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<v Speaker 1>a game, but a platform for games on iOS. He

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<v Speaker 1>pitched it as Xbox Live but for iPhones, complete with

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<v Speaker 1>chat and video board features. He decided to quote, just

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<v Speaker 1>announce it and see if people would want it end quote,

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<v Speaker 1>which is a pretty seat of your pants approach, like

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<v Speaker 1>you don't even know if you can build it yet,

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<v Speaker 1>You're really just kind of fishing to see if there

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<v Speaker 1>are any bites, and there were. The developers put out

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<v Speaker 1>their announcement, which tech Crunch would pick up and publish.

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<v Speaker 1>So now lots of people were seeing it, and the

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<v Speaker 1>next thing they knew they had four hundred developers indicate

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<v Speaker 1>their interest in this project. Citron and Castley founded open Faint,

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<v Speaker 1>which would focus on building out this platform, and when

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<v Speaker 1>the company launched in March two thousand nine, there were

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<v Speaker 1>fifteen developers signed on with thirty games for this platform,

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<v Speaker 1>not games from open feint, but games that would use

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<v Speaker 1>open feint as the platform. At first, the open feint

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<v Speaker 1>team was really small, with just four or five people

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<v Speaker 1>working on it in the early days. By the end

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<v Speaker 1>of that first year that number was up to fifteen,

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<v Speaker 1>and two years in it was at sixty. And then

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<v Speaker 1>a Japanese mobile game company called g r E or

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<v Speaker 1>GREE made an offer that the founders could not refuse.

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<v Speaker 1>They acquired open feint for the princely sum of one

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<v Speaker 1>hundred four million dollars. Now, sit Tron figured he'd stay

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<v Speaker 1>put as the leader of open feint at least for

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<v Speaker 1>a while. In an interview with Business Insider, he said, quote,

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<v Speaker 1>I will be sticking around for a while. My personal ambition,

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<v Speaker 1>it might come off as a little naive but it's

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<v Speaker 1>a change the world kind of thing. I see open

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<v Speaker 1>Faint as an opportunity for me to help developers create

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<v Speaker 1>what I call shared experiences. You play games, right, so

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<v Speaker 1>you've had experiences like Mario Kart or Fifa where you're

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<v Speaker 1>playing with buddies and right as you're about to win,

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<v Speaker 1>your friend comes up behind you and wins. You throw

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<v Speaker 1>the controller on the ground and yell and scream at

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<v Speaker 1>each other. Those moments of connecting with your friends where

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<v Speaker 1>you can laugh and share like that are so powerful.

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<v Speaker 1>End quote. So again we see yet more signs of

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<v Speaker 1>this idea of communication and community, things that we become

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<v Speaker 1>really important. So if you've used Discord, all of this

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<v Speaker 1>probably sounds a little familiar, right, But we've got another

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<v Speaker 1>founder we need to talk about. So we're gonna leave

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<v Speaker 1>Citron at this stage in his career and switch gears

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<v Speaker 1>to talk about Stennislav Vishnevsky. Now, I gotta preface this

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<v Speaker 1>by saying I found way more information about Citron than

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<v Speaker 1>I did about Vishnevsky. Uh, Citron has been pretty you know,

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<v Speaker 1>much the face of Discord. But here's what I can

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<v Speaker 1>tell you. Vishnevsky earned a degree at California State University

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<v Speaker 1>at Northridge, presumably in computer science or some other field

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<v Speaker 1>related to software engineering. He speaks Russian. In two thousand nine,

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<v Speaker 1>he worked for a software company called Kassamba Incorporated. That

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<v Speaker 1>quote focused on developing technology solutions within the healthcare industry.

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<v Speaker 1>End quote. That's from Visionevsky's LinkedIn profile, which I found

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<v Speaker 1>very useful trying to find out more about his history.

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<v Speaker 1>He was there for about eight months. In the meantime,

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<v Speaker 1>he was also working on his own project called guild Work.

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<v Speaker 1>Stanislav had developed tools for a Final Fantasy title that

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<v Speaker 1>he recognized could be useful if adapted for other games,

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<v Speaker 1>specifically m m O RPGs. Many m m O RPGs

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<v Speaker 1>allow players to create associations within the games themselves, called guilds,

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<v Speaker 1>but depending on the game, the tools that players have

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<v Speaker 1>at their disposal might make guild management a bit of

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<v Speaker 1>a chore, so some guilds would turn to other tools

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<v Speaker 1>to help coordinate efforts within the guild and facilitate guild communication.

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<v Speaker 1>Guild Work grew out of that need and would expand

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<v Speaker 1>to allow for guild hosting as well. Also, it would

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<v Speaker 1>provide the foothold that the company Discord would need later on.

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<v Speaker 1>I'll explain when we get there. So his next job

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<v Speaker 1>was as a software engineer at a company called Kabam,

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<v Speaker 1>which developed social games like Kingdoms of Camelot. He was

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<v Speaker 1>there for less than a year, leaving at the end

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<v Speaker 1>of twenty eleven, and then he joined that Japanese game

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<v Speaker 1>company I mentioned earlier called Gree International Incorporated in early

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<v Speaker 1>So gree had acquired open Faint in two thousand eleven

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<v Speaker 1>and Stan joined Green in And now we've got our

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<v Speaker 1>two Discord co founders working at the same general company,

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<v Speaker 1>with Citron still leading the Open Faint team within Gree.

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<v Speaker 1>But shortly after that, Citron would found a new company

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<v Speaker 1>initially called Hammer and Chisel, and Vishnevsky would move over

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<v Speaker 1>to join on as a craftsman. According to Vishnevsky's LinkedIn profile,

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<v Speaker 1>which I think is cool. An early project of THEIRS

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<v Speaker 1>was called uh Fates Forever. It was a game, a

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<v Speaker 1>mobile mobile game for tablets and smartphones, and it was

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<v Speaker 1>a multiplayer online battle arena or mobile similar to games

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<v Speaker 1>like League of Legends Dota to or smite the game

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<v Speaker 1>and get a whole lot of traction. It did receive

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<v Speaker 1>good reviews, it's just didn't get, you know, widely adopted.

0:13:06.200 --> 0:13:09.599
<v Speaker 1>Vishnevsky was a developer on that title, and he campaigned

0:13:09.600 --> 0:13:12.000
<v Speaker 1>for the freedom to work on tools and features that

0:13:12.040 --> 0:13:15.000
<v Speaker 1>would allow players to communicate with one another in game.

0:13:15.800 --> 0:13:18.959
<v Speaker 1>This work, which aligned with Citron's earlier attempts with Aurora

0:13:19.000 --> 0:13:21.719
<v Speaker 1>Faint and Open Faint, soon became a bigger deal than

0:13:21.760 --> 0:13:25.040
<v Speaker 1>the game that it spun off from, and so we

0:13:25.080 --> 0:13:29.520
<v Speaker 1>saw the convergence of efforts to create opportunities for gamers

0:13:29.559 --> 0:13:32.840
<v Speaker 1>to communicate with one another while playing games, and these

0:13:32.920 --> 0:13:35.240
<v Speaker 1>efforts would combine to form the seeds of a new

0:13:35.280 --> 0:13:39.800
<v Speaker 1>software solution, which would ultimately become Discord. I'll talk more

0:13:40.040 --> 0:13:45.080
<v Speaker 1>about the coalescing of Discord in just a moment, but

0:13:45.240 --> 0:13:56.240
<v Speaker 1>first let's take a quick break. So before we dive

0:13:56.280 --> 0:13:59.080
<v Speaker 1>into Discord proper, let's talk a bit more about what

0:13:59.280 --> 0:14:02.280
<v Speaker 1>made Jay and in Stanislav feel like it was something

0:14:02.320 --> 0:14:04.960
<v Speaker 1>worth doing in the first place. Now, there are a

0:14:04.960 --> 0:14:08.199
<v Speaker 1>lot of multiplayer games out there, and obviously the whole

0:14:08.240 --> 0:14:12.200
<v Speaker 1>appeal to these games is that you're playing with other

0:14:12.559 --> 0:14:17.200
<v Speaker 1>real people. You're all simultaneously in the game, and sometimes

0:14:17.320 --> 0:14:20.200
<v Speaker 1>you want to be able to chat with folks. This

0:14:20.240 --> 0:14:23.240
<v Speaker 1>is particularly true for team based games, in which chatting

0:14:23.240 --> 0:14:26.360
<v Speaker 1>with your teammates is key to coordinating a strategy and

0:14:26.400 --> 0:14:31.880
<v Speaker 1>being effective against other teams or against nonplayer characters. But

0:14:32.000 --> 0:14:34.000
<v Speaker 1>the fact of the matter is a lot of these

0:14:34.080 --> 0:14:38.480
<v Speaker 1>multiplayer platforms are pretty awful when it comes to supporting

0:14:38.560 --> 0:14:42.320
<v Speaker 1>team or multiplayer chat. Now, some are better than others,

0:14:42.360 --> 0:14:44.280
<v Speaker 1>but in a lot of cases, it feels as though

0:14:44.320 --> 0:14:48.520
<v Speaker 1>the actual communication tools are more of an afterthought. In

0:14:48.520 --> 0:14:51.480
<v Speaker 1>a way that is understandable. I mean, the team needs

0:14:51.520 --> 0:14:55.120
<v Speaker 1>to make sure that the actual gameplay elements of whatever

0:14:55.160 --> 0:14:58.640
<v Speaker 1>the game title is happen to be solid. It wouldn't

0:14:58.680 --> 0:15:00.920
<v Speaker 1>be much fun if you joined a multiplayer game that

0:15:00.960 --> 0:15:04.960
<v Speaker 1>had great communication tools but the game itself was terrible.

0:15:05.240 --> 0:15:08.280
<v Speaker 1>I mean, yeah, you'd probably be able to communicate easily,

0:15:08.480 --> 0:15:11.240
<v Speaker 1>but you would all likely spend your time complaining about

0:15:11.240 --> 0:15:15.080
<v Speaker 1>how crappy the game was. Like Jason had said several

0:15:15.160 --> 0:15:18.600
<v Speaker 1>years earlier, he really loved that experience of playing a

0:15:18.640 --> 0:15:21.320
<v Speaker 1>game in the same physical space as his friends, Like

0:15:21.360 --> 0:15:23.080
<v Speaker 1>you're all in the living room, all on the couch,

0:15:23.080 --> 0:15:26.040
<v Speaker 1>and you're playing elbow to elbow and being able to

0:15:26.080 --> 0:15:28.760
<v Speaker 1>talk in real time while playing the game, but the

0:15:28.800 --> 0:15:32.280
<v Speaker 1>tools available to gamers around twelve or so were, you know,

0:15:32.440 --> 0:15:35.920
<v Speaker 1>fairly limited, like teams speak in Skype or the two

0:15:35.920 --> 0:15:39.720
<v Speaker 1>big ones, and they also tended to be really resourced heavy.

0:15:39.760 --> 0:15:41.960
<v Speaker 1>So if you were trying to run a game and

0:15:42.440 --> 0:15:46.560
<v Speaker 1>this separate voice over Internet protocol program, you know, like Skype,

0:15:46.960 --> 0:15:49.640
<v Speaker 1>your computer might start chugging a bit and your gaming

0:15:49.640 --> 0:15:52.800
<v Speaker 1>experience could suffer because now your CPU has to deal

0:15:52.800 --> 0:15:55.560
<v Speaker 1>with not just the demands of the game, but whatever

0:15:55.600 --> 0:15:59.240
<v Speaker 1>communications software you're running at the same time. Those were

0:15:59.280 --> 0:16:01.840
<v Speaker 1>some of the thoughts driving the push to develop better

0:16:02.000 --> 0:16:06.200
<v Speaker 1>in game communication tools for Fates Forever, the game that

0:16:06.440 --> 0:16:09.880
<v Speaker 1>Hammer and Chisel was working on, except the team recognized

0:16:09.920 --> 0:16:13.120
<v Speaker 1>that it might be better to develop something more broad,

0:16:13.600 --> 0:16:17.280
<v Speaker 1>something that could stand as its own communication platform and

0:16:17.320 --> 0:16:20.360
<v Speaker 1>not be tied to a specific game title, and so

0:16:20.440 --> 0:16:23.680
<v Speaker 1>Citron made the call to shift the focus to creating

0:16:23.760 --> 0:16:28.000
<v Speaker 1>the platform that could serve all games, similar to how

0:16:28.000 --> 0:16:31.040
<v Speaker 1>he wanted to make an Xbox Live environment for iOS

0:16:31.120 --> 0:16:35.920
<v Speaker 1>devices years earlier. It wasn't an easy decision, though, because

0:16:35.920 --> 0:16:39.240
<v Speaker 1>it meant backing off of Fates Forever, It meant abandoning

0:16:39.320 --> 0:16:42.720
<v Speaker 1>the game that they had been working on, and had launched,

0:16:43.360 --> 0:16:45.720
<v Speaker 1>and this was not long after it had launched. It

0:16:45.760 --> 0:16:47.760
<v Speaker 1>was like a year later, not even a full year,

0:16:48.280 --> 0:16:51.280
<v Speaker 1>and the game died in early death. It also meant

0:16:51.440 --> 0:16:55.280
<v Speaker 1>that he had to layoff the five full time employees

0:16:55.320 --> 0:16:58.080
<v Speaker 1>who had been working on the game, so it was

0:16:58.080 --> 0:17:01.000
<v Speaker 1>a big decision and not an easy one. Hammer and

0:17:01.120 --> 0:17:04.960
<v Speaker 1>Chisel then evolved into Discord the company with Citron a

0:17:05.080 --> 0:17:08.879
<v Speaker 1>CEO and Vishnevsky as Chief Technology Officer or ct O.

0:17:09.560 --> 0:17:12.280
<v Speaker 1>The team began to lay out what they wanted to

0:17:12.600 --> 0:17:16.080
<v Speaker 1>achieve with this service. The Discord software needed to give

0:17:16.080 --> 0:17:19.680
<v Speaker 1>gamers the ability to create rooms for chat. It needed

0:17:19.720 --> 0:17:22.920
<v Speaker 1>to support text chat, voice chat, and then later on

0:17:23.040 --> 0:17:26.680
<v Speaker 1>even video chat. It needed to be a lightweight type

0:17:26.680 --> 0:17:29.080
<v Speaker 1>of apps, something that wouldn't put too big a strain

0:17:29.160 --> 0:17:31.840
<v Speaker 1>on the hardware. After all, the original idea was that

0:17:32.359 --> 0:17:35.000
<v Speaker 1>Discord was for gamers, and a lot of gamers really

0:17:35.040 --> 0:17:39.480
<v Speaker 1>obsessed over getting the most out of their gaming rigs settings.

0:17:40.000 --> 0:17:42.840
<v Speaker 1>You don't want to compromise on the gaming experience because

0:17:42.880 --> 0:17:46.520
<v Speaker 1>your chat app is hogging all the resources. While Discord

0:17:46.560 --> 0:17:49.199
<v Speaker 1>aimed to avoid the issues gamers had with services like

0:17:49.240 --> 0:17:52.600
<v Speaker 1>Skype and team Speak, it didn't always work. Out There

0:17:52.640 --> 0:17:56.840
<v Speaker 1>have been times and Discords past when gamers have seen

0:17:56.960 --> 0:18:01.200
<v Speaker 1>Discord get a little hungry for CPU and memory re sources. Now,

0:18:01.240 --> 0:18:05.000
<v Speaker 1>to explain why this happens would require going into a

0:18:05.040 --> 0:18:07.639
<v Speaker 1>lot of technical detail that I'm going to be honest,

0:18:08.080 --> 0:18:11.760
<v Speaker 1>I don't fully understand. I'm not a programmer, so I

0:18:11.840 --> 0:18:14.040
<v Speaker 1>have a bit of a grasp on it. But rather

0:18:14.080 --> 0:18:17.240
<v Speaker 1>than stumble around hoping that I'm telling you the right thing,

0:18:17.720 --> 0:18:21.320
<v Speaker 1>instead I'll say that depending upon the settings of a

0:18:21.400 --> 0:18:24.920
<v Speaker 1>computer and on Discord and the specific build of Discord

0:18:24.960 --> 0:18:29.160
<v Speaker 1>that you were using, sometimes users were fine, and sometimes

0:18:29.240 --> 0:18:34.080
<v Speaker 1>they saw Discord alone sapping of a CPUs output. The

0:18:34.119 --> 0:18:37.679
<v Speaker 1>team also wanted Discord to be multi platform, so they

0:18:37.680 --> 0:18:42.240
<v Speaker 1>wanted to work on PCs, max, mobile devices and in browsers,

0:18:42.320 --> 0:18:45.120
<v Speaker 1>and it needed to run smoothly on all of those

0:18:45.119 --> 0:18:49.400
<v Speaker 1>platforms and provide a reliable service. To get started, Citron

0:18:49.440 --> 0:18:54.040
<v Speaker 1>secured funding from the ub nine plus incubator company and

0:18:54.119 --> 0:18:57.160
<v Speaker 1>several others, including ten Sent, the Chinese company that owns

0:18:57.160 --> 0:19:01.119
<v Speaker 1>a stake in several video game companies out there. The

0:19:01.160 --> 0:19:04.000
<v Speaker 1>team build out the product, prepping it for its public

0:19:04.040 --> 0:19:08.120
<v Speaker 1>release in May, and in many ways it is very

0:19:08.200 --> 0:19:11.040
<v Speaker 1>much like a web browser. In fact, you can access

0:19:11.080 --> 0:19:13.920
<v Speaker 1>Discord over the web, or you can download it as

0:19:13.960 --> 0:19:17.080
<v Speaker 1>a native app on a desktop device or mobile device,

0:19:17.480 --> 0:19:22.240
<v Speaker 1>and the activities in one instance happened across all other instances.

0:19:22.280 --> 0:19:25.400
<v Speaker 1>So if for some reason, you're running the Discord app

0:19:25.520 --> 0:19:28.320
<v Speaker 1>on your laptop, Okay, so you've got your laptop going,

0:19:28.520 --> 0:19:31.600
<v Speaker 1>you've got the actual Discord program running. Then you've got

0:19:31.640 --> 0:19:34.679
<v Speaker 1>a second laptop and you use it to open up

0:19:34.680 --> 0:19:38.440
<v Speaker 1>a browser and go to the web based Discord service.

0:19:38.960 --> 0:19:41.280
<v Speaker 1>And then you also had your smartphone out and you

0:19:41.359 --> 0:19:44.959
<v Speaker 1>activated the Discord app on your smartphone, and you all

0:19:45.000 --> 0:19:48.080
<v Speaker 1>three and in all three instances, you navigate to the

0:19:48.119 --> 0:19:51.520
<v Speaker 1>same server and the same channel. Typing something in on

0:19:51.640 --> 0:19:56.000
<v Speaker 1>your laptop that's running the app would publish it to everything.

0:19:56.040 --> 0:19:57.440
<v Speaker 1>You would see it on your phone, you would see

0:19:57.440 --> 0:20:00.560
<v Speaker 1>it on the second laptop, and so on. Now that's

0:20:00.560 --> 0:20:03.439
<v Speaker 1>assuming again that all three of these devices are logged

0:20:03.440 --> 0:20:06.320
<v Speaker 1>into the same server and same channel, which brings us

0:20:06.320 --> 0:20:10.080
<v Speaker 1>to how Discord organizes stuff. So Discord has a kind

0:20:10.080 --> 0:20:13.879
<v Speaker 1>of hierarchy of organization, and at the top is the server.

0:20:14.480 --> 0:20:17.879
<v Speaker 1>The server is kind of like the community base of operations.

0:20:18.320 --> 0:20:21.679
<v Speaker 1>When you create a discord server. You're not actually designating

0:20:21.720 --> 0:20:24.960
<v Speaker 1>a specific machine on your network to act like a

0:20:25.000 --> 0:20:30.080
<v Speaker 1>web server. Instead, the server is the dedicated online gathering space.

0:20:30.119 --> 0:20:32.880
<v Speaker 1>I kind of think of it like a Facebook page

0:20:32.920 --> 0:20:35.800
<v Speaker 1>in a way, if you are making a page on

0:20:35.800 --> 0:20:40.640
<v Speaker 1>Facebook dedicated to something. Uh, it's sort of similar. Now,

0:20:40.640 --> 0:20:42.560
<v Speaker 1>when you think about it another way, you can see

0:20:42.960 --> 0:20:47.000
<v Speaker 1>why this naming convention makes sense. On the web, you've

0:20:47.040 --> 0:20:50.879
<v Speaker 1>got clients and you've got servers. Now, the client is

0:20:51.200 --> 0:20:54.800
<v Speaker 1>typically something like a browser. So let's say you are

0:20:54.880 --> 0:20:58.120
<v Speaker 1>on your computer and you're surfing the web. To use

0:20:58.119 --> 0:21:05.000
<v Speaker 1>an incredibly outdated phrase, the browser you use, whether it's Chrome, Safari, Edge, Firefox,

0:21:05.119 --> 0:21:08.760
<v Speaker 1>or something else, that is the client. So let's say

0:21:08.800 --> 0:21:11.359
<v Speaker 1>you're using your browser to look up an article on

0:21:11.400 --> 0:21:15.399
<v Speaker 1>Wikipedia about Big Trouble in Little China, which, as we

0:21:15.440 --> 0:21:18.280
<v Speaker 1>all know, is the best movie that was ever made.

0:21:18.640 --> 0:21:22.280
<v Speaker 1>You type the title into Wikipedia's search bar and you

0:21:22.359 --> 0:21:25.040
<v Speaker 1>hit intern And when you do that, you've sent a

0:21:25.080 --> 0:21:28.439
<v Speaker 1>command to your client to request that specific web page

0:21:28.880 --> 0:21:32.480
<v Speaker 1>from the web server that's hosting Wikipedia. So the client

0:21:32.760 --> 0:21:36.159
<v Speaker 1>relays your request, which goes out over the Internet. The

0:21:36.200 --> 0:21:39.880
<v Speaker 1>request is encoded so that the message will eventually get

0:21:39.920 --> 0:21:44.280
<v Speaker 1>to the correct destination, that destination being the web server.

0:21:44.880 --> 0:21:47.920
<v Speaker 1>That request ultimately goes to that web server that processes

0:21:47.960 --> 0:21:53.160
<v Speaker 1>it and then returns the Wikipedia page. So the server

0:21:53.240 --> 0:21:55.480
<v Speaker 1>since the appropriate data back to the client, which is

0:21:55.480 --> 0:21:58.080
<v Speaker 1>your browser, and that's where you can see it. So

0:21:58.119 --> 0:22:01.639
<v Speaker 1>with Discord, the app on your phone or desktop or

0:22:01.720 --> 0:22:05.040
<v Speaker 1>the tab in your browser is the client. It's how

0:22:05.119 --> 0:22:08.280
<v Speaker 1>you are accessing the community you are interested in, and

0:22:08.359 --> 0:22:11.119
<v Speaker 1>that is the server, and messages that you type in

0:22:11.160 --> 0:22:14.719
<v Speaker 1>the client get posted to the server, which all clients

0:22:14.760 --> 0:22:17.840
<v Speaker 1>connected to that server can see at least all clients

0:22:17.880 --> 0:22:21.359
<v Speaker 1>connected to that server that have permissions to view the

0:22:21.400 --> 0:22:25.160
<v Speaker 1>message within whatever channel they can see it. So within

0:22:25.200 --> 0:22:28.400
<v Speaker 1>the server, as I mentioned, you have channels, and these

0:22:28.440 --> 0:22:31.760
<v Speaker 1>can be text based or voice based. So you could

0:22:31.880 --> 0:22:35.160
<v Speaker 1>create a server for your gaming friends, you know, kind

0:22:35.160 --> 0:22:37.919
<v Speaker 1>of the way the service was originally conceived, and you

0:22:37.920 --> 0:22:42.120
<v Speaker 1>can create specific voice channels for different games, because maybe

0:22:42.160 --> 0:22:44.520
<v Speaker 1>you're a group of gaming friends is really into a

0:22:44.520 --> 0:22:47.040
<v Speaker 1>lot of different games, and maybe that group has gotten

0:22:47.119 --> 0:22:50.359
<v Speaker 1>pretty big and not everyone is playing the same games

0:22:50.400 --> 0:22:52.960
<v Speaker 1>at the same time, So you can have different voice

0:22:53.040 --> 0:22:56.120
<v Speaker 1>channels dedicated to the various games and have multiple conversations

0:22:56.160 --> 0:23:00.200
<v Speaker 1>happening in separate channels, and you only hear the off

0:23:00.200 --> 0:23:03.800
<v Speaker 1>that's relevant to whichever channel you are in. So there's

0:23:03.840 --> 0:23:08.000
<v Speaker 1>a conversation. Let's say you're playing Rainbow six Siege and

0:23:08.119 --> 0:23:11.760
<v Speaker 1>other people are playing League of Legends. Well, you're in

0:23:11.800 --> 0:23:14.480
<v Speaker 1>the Rainbow six Siege room. You've chosen to go into

0:23:14.480 --> 0:23:17.720
<v Speaker 1>that channel. You only hear the conversation that's going on

0:23:17.760 --> 0:23:20.639
<v Speaker 1>in that channel. Meanwhile, over in the Legal Legends channel,

0:23:21.200 --> 0:23:24.640
<v Speaker 1>people are arguing about which path they need to take

0:23:24.720 --> 0:23:28.359
<v Speaker 1>in order to defeat the other team, and they're distinct,

0:23:28.720 --> 0:23:32.240
<v Speaker 1>so there's no cross talk. You can make channels public,

0:23:32.400 --> 0:23:35.440
<v Speaker 1>meaning anyone can connect to them, or you can make

0:23:35.440 --> 0:23:39.320
<v Speaker 1>them private and only allow certain people to see them,

0:23:39.400 --> 0:23:42.760
<v Speaker 1>which makes you know sense and building out a server

0:23:43.240 --> 0:23:46.000
<v Speaker 1>sounds like it could be daunting, but it's actually pretty simple.

0:23:46.520 --> 0:23:49.159
<v Speaker 1>So let me give you an example. I recently created

0:23:49.240 --> 0:23:53.440
<v Speaker 1>a tech stuff discord server, which I haven't really publicized yet,

0:23:53.600 --> 0:23:57.199
<v Speaker 1>and so for the moment, I'm the only member of

0:23:57.240 --> 0:24:00.320
<v Speaker 1>this server. But that's okay. When it's ready for prime time,

0:24:00.520 --> 0:24:02.480
<v Speaker 1>i'll chat about it. I'll put the link up on

0:24:02.520 --> 0:24:05.479
<v Speaker 1>the Twitter bio. I'll make sure it goes out and

0:24:05.520 --> 0:24:08.440
<v Speaker 1>people can join. Then Anyway, the tech Stuff server will

0:24:08.480 --> 0:24:11.080
<v Speaker 1>be a community where listeners can go to chat with

0:24:11.119 --> 0:24:15.320
<v Speaker 1>each other and share pictures and videos and bad puns

0:24:15.359 --> 0:24:18.399
<v Speaker 1>and all that kind of stuff. Within the server, I

0:24:18.480 --> 0:24:22.240
<v Speaker 1>can make different channels to help serve the community. Channels

0:24:22.280 --> 0:24:24.520
<v Speaker 1>can be text based or they can be voice chats.

0:24:24.560 --> 0:24:26.879
<v Speaker 1>So I might make a channel that's just dedicated to

0:24:27.000 --> 0:24:29.399
<v Speaker 1>episode suggestions, and if you have a great idea for

0:24:29.440 --> 0:24:32.320
<v Speaker 1>an episode, you can pop in there and submit it.

0:24:32.440 --> 0:24:34.760
<v Speaker 1>Or I might make one for a community tech support,

0:24:34.920 --> 0:24:37.920
<v Speaker 1>where people who know what they're talking about can offer

0:24:37.960 --> 0:24:42.840
<v Speaker 1>advice to the technologically challenged. Sometimes I'm one of those

0:24:42.880 --> 0:24:46.080
<v Speaker 1>categories and sometimes I'm the other one. Or maybe there

0:24:46.080 --> 0:24:48.560
<v Speaker 1>could be a channel just for shooting the breeze to

0:24:48.720 --> 0:24:52.160
<v Speaker 1>discuss the latest in tech news or anything else. Really,

0:24:52.640 --> 0:24:56.159
<v Speaker 1>there's no limit on what you can build out. You

0:24:56.200 --> 0:24:59.400
<v Speaker 1>could get super granular. So for tech Stuff, I might

0:24:59.400 --> 0:25:03.080
<v Speaker 1>make categories for every possible topic, Like I could make

0:25:03.119 --> 0:25:07.000
<v Speaker 1>a sub category just for smartphone discussions, or maybe I

0:25:07.040 --> 0:25:09.760
<v Speaker 1>decided to get even more detailed than that, and I

0:25:09.840 --> 0:25:13.679
<v Speaker 1>make a subcategory for iOS and a different one for Android,

0:25:14.160 --> 0:25:17.400
<v Speaker 1>or heck, maybe I go even more detailed, and I

0:25:17.560 --> 0:25:22.040
<v Speaker 1>start making subcategories for specific models of phones. Now, of course,

0:25:22.640 --> 0:25:25.600
<v Speaker 1>the more in the weeds you get with these subcategories,

0:25:25.640 --> 0:25:29.040
<v Speaker 1>the fewer people are going to join them because they

0:25:29.080 --> 0:25:32.280
<v Speaker 1>won't really pertain to them. So sometimes it pays to

0:25:32.280 --> 0:25:35.200
<v Speaker 1>be a bit bigger picture with your topics to create

0:25:35.240 --> 0:25:38.520
<v Speaker 1>more of a communal space. So you create your server,

0:25:39.000 --> 0:25:41.320
<v Speaker 1>you build out some various channels that you think you're

0:25:41.359 --> 0:25:45.000
<v Speaker 1>gonna need. You can always add more as needed. In fact,

0:25:45.080 --> 0:25:47.920
<v Speaker 1>I would argue that you shouldn't spend too much time

0:25:47.960 --> 0:25:51.600
<v Speaker 1>building out the basic channels, because as your community grows,

0:25:51.680 --> 0:25:53.480
<v Speaker 1>you will learn what it is you need and you

0:25:53.520 --> 0:25:57.080
<v Speaker 1>can build further. At that point, you've got your voice

0:25:57.160 --> 0:25:59.359
<v Speaker 1>chat channels, you've got your text channels. Now you just

0:25:59.440 --> 0:26:02.920
<v Speaker 1>need to invite people to the server or else. It's

0:26:02.960 --> 0:26:05.199
<v Speaker 1>like the tech Stuff server. It's a waste lam that

0:26:05.480 --> 0:26:10.280
<v Speaker 1>only you occupy and you just quietly walk across the

0:26:10.320 --> 0:26:14.560
<v Speaker 1>desert landscape. So you can invite other people on Discord individually,

0:26:14.680 --> 0:26:17.359
<v Speaker 1>sort of like adding friends on a platform like Facebook,

0:26:17.840 --> 0:26:20.320
<v Speaker 1>or you can also post a link to the server

0:26:20.840 --> 0:26:24.840
<v Speaker 1>in some trusted space. It really depends on what approach

0:26:24.840 --> 0:26:26.720
<v Speaker 1>you want to take. If you want a server that's

0:26:26.760 --> 0:26:29.560
<v Speaker 1>just for you and your close friends, you're probably going

0:26:29.600 --> 0:26:32.399
<v Speaker 1>to invite each person individually. If it's meant to be

0:26:32.440 --> 0:26:35.880
<v Speaker 1>a larger communal space for something, maybe then you take

0:26:36.240 --> 0:26:39.359
<v Speaker 1>a bigger step. But that trusted space thing is a

0:26:39.400 --> 0:26:41.840
<v Speaker 1>really important detail. If your goal is to have a

0:26:41.920 --> 0:26:46.439
<v Speaker 1>focused community, publishing a Discord link publicly might not be

0:26:46.480 --> 0:26:48.760
<v Speaker 1>a great idea. It's kind of like how posting a

0:26:48.840 --> 0:26:52.639
<v Speaker 1>zoom meeting link publicly can be a really bad idea.

0:26:52.760 --> 0:26:54.720
<v Speaker 1>Is I think a lot of people learned the hard

0:26:54.760 --> 0:26:59.160
<v Speaker 1>way back in. If you just want the most people

0:26:59.160 --> 0:27:02.200
<v Speaker 1>you can get into your server, then publishing the link

0:27:02.240 --> 0:27:04.760
<v Speaker 1>everywhere might be your go to strategy. But if your

0:27:04.800 --> 0:27:08.120
<v Speaker 1>aim is to actually foster a community, you probably want

0:27:08.160 --> 0:27:11.680
<v Speaker 1>to be a bit more selective with Discord. You can

0:27:11.720 --> 0:27:17.080
<v Speaker 1>also designate roles to specific users, and roles give users privileges. So,

0:27:17.160 --> 0:27:20.000
<v Speaker 1>for example, you might want some of your most trusted

0:27:20.000 --> 0:27:22.719
<v Speaker 1>community members to be moderators who can step in if

0:27:22.760 --> 0:27:25.680
<v Speaker 1>someone is being a problem. Maybe you've got a jerk

0:27:25.680 --> 0:27:29.159
<v Speaker 1>face who's spamming one of the channels, or they're breaking

0:27:29.160 --> 0:27:32.720
<v Speaker 1>other rules like posting not safe for work content in

0:27:32.760 --> 0:27:38.119
<v Speaker 1>a family friendly chat environment. Moderators have various powers that

0:27:38.200 --> 0:27:39.919
<v Speaker 1>you give them. They can have like the power to

0:27:40.000 --> 0:27:43.719
<v Speaker 1>mute for example, UH they mute other other users so

0:27:43.720 --> 0:27:47.280
<v Speaker 1>that their abuse is no longer visible. Or they might

0:27:47.320 --> 0:27:50.480
<v Speaker 1>delete posts, or they might even ban people and help

0:27:50.520 --> 0:27:53.919
<v Speaker 1>you maintain order, so they sort of become your digital bouncers.

0:27:54.560 --> 0:27:58.320
<v Speaker 1>On top of that, people have made tons of different

0:27:58.359 --> 0:28:02.960
<v Speaker 1>automated scripts called bots for Discord. These bots can flesh

0:28:03.040 --> 0:28:06.920
<v Speaker 1>out what you can do with the Discord platform. Installing

0:28:06.920 --> 0:28:10.920
<v Speaker 1>a boat requires a person with administrator level access, someone

0:28:10.960 --> 0:28:14.359
<v Speaker 1>who has that level of authority within a server, to

0:28:14.440 --> 0:28:18.600
<v Speaker 1>grant permissions to the bot. These permissions are really similar

0:28:18.640 --> 0:28:20.320
<v Speaker 1>to the kind of stuff you see when you install

0:28:20.400 --> 0:28:23.200
<v Speaker 1>a new app on your phone or on your desktop.

0:28:23.760 --> 0:28:26.240
<v Speaker 1>You might see a checklist that includes stuff like the

0:28:26.280 --> 0:28:28.560
<v Speaker 1>bot will be able to see your email address and

0:28:28.600 --> 0:28:30.800
<v Speaker 1>your contacts, that kind of thing. So it's a good

0:28:30.800 --> 0:28:33.320
<v Speaker 1>idea to give those lists a good look to make

0:28:33.359 --> 0:28:36.760
<v Speaker 1>sure you're comfortable with it before you install the bot.

0:28:37.280 --> 0:28:40.040
<v Speaker 1>In return, a bot might do one of a billion

0:28:40.080 --> 0:28:43.080
<v Speaker 1>different things for you. It's all dependent on the specific bot.

0:28:43.480 --> 0:28:46.200
<v Speaker 1>There are moderator bots that can monitor chat rooms for

0:28:46.280 --> 0:28:49.360
<v Speaker 1>banned words. For example, uh these bots might be able

0:28:49.360 --> 0:28:52.040
<v Speaker 1>to do everything that a human moderator would be able

0:28:52.080 --> 0:28:55.320
<v Speaker 1>to do. Delete the offending post, mute the troll with

0:28:55.400 --> 0:28:59.040
<v Speaker 1>a warning, maybe even banned the user. Or a bot

0:28:59.160 --> 0:29:02.800
<v Speaker 1>might do something simpler like give account on how many

0:29:02.840 --> 0:29:05.640
<v Speaker 1>people are actually part of the server. I don't need

0:29:05.680 --> 0:29:08.400
<v Speaker 1>that one for tech stuff, because I know that number

0:29:08.520 --> 0:29:13.600
<v Speaker 1>is one heavy sigh. Oh wait, that's a stage direction.

0:29:16.920 --> 0:29:22.840
<v Speaker 1>Starting in Discord supported video chat and screen sharing as well.

0:29:23.400 --> 0:29:26.480
<v Speaker 1>That was added so two years after they launched. The

0:29:26.520 --> 0:29:29.480
<v Speaker 1>features are pretty robust, though the layout could seem a

0:29:29.480 --> 0:29:32.520
<v Speaker 1>little odd to someone who has never really used it before.

0:29:32.880 --> 0:29:35.280
<v Speaker 1>It reminds me a lot of old school chat rooms

0:29:35.280 --> 0:29:38.400
<v Speaker 1>from the early days of the public Internet, like even

0:29:38.440 --> 0:29:40.760
<v Speaker 1>stuff that existed before the web did, when I would

0:29:40.840 --> 0:29:43.680
<v Speaker 1>use tell Neet to log into chat servers and make

0:29:43.720 --> 0:29:46.760
<v Speaker 1>friends that way kind of makes me think of that. Now,

0:29:46.760 --> 0:29:49.280
<v Speaker 1>when we come back, I'll talk about how Discord was

0:29:49.320 --> 0:29:52.560
<v Speaker 1>received upon launch and how it's changed since then, But

0:29:52.640 --> 0:30:03.400
<v Speaker 1>first let's take another quick break. So, the Discord team

0:30:03.440 --> 0:30:06.440
<v Speaker 1>worked on making the chat feature from the Fates Forever

0:30:06.560 --> 0:30:09.680
<v Speaker 1>game into its own distinct product, and it wasn't easy,

0:30:09.840 --> 0:30:12.719
<v Speaker 1>not just because they were repurposing and add on feature

0:30:12.840 --> 0:30:16.120
<v Speaker 1>to become its own standalone thing, but also because the

0:30:16.120 --> 0:30:18.600
<v Speaker 1>company itself, as I mentioned, had to change from being

0:30:18.640 --> 0:30:22.240
<v Speaker 1>a video game developer into something else, and it took

0:30:22.280 --> 0:30:25.800
<v Speaker 1>about six months just for the company to change and

0:30:25.960 --> 0:30:28.800
<v Speaker 1>have its new culture and its new organization in order

0:30:28.800 --> 0:30:32.680
<v Speaker 1>to support its new purpose. According to Citron, quote, when

0:30:32.720 --> 0:30:35.120
<v Speaker 1>we decided to go all in on Discord, we had

0:30:35.160 --> 0:30:38.120
<v Speaker 1>maybe ten users. We would show it to our friends

0:30:38.280 --> 0:30:41.080
<v Speaker 1>and they'd be like, this is cool, and then they'd

0:30:41.120 --> 0:30:45.080
<v Speaker 1>never use it. End quote. As someone who makes podcasts,

0:30:45.520 --> 0:30:48.960
<v Speaker 1>I understand this feeling. I have maybe two friends who

0:30:48.960 --> 0:30:52.200
<v Speaker 1>listened to my shows, but let's be fair, most of

0:30:52.200 --> 0:30:56.760
<v Speaker 1>them get enough of me already. Discord marks May thirteen

0:30:58.080 --> 0:31:00.920
<v Speaker 1>as its launch day, not because that's when the service

0:31:01.040 --> 0:31:05.040
<v Speaker 1>officially launched, but because that's when people that the developers

0:31:05.040 --> 0:31:08.960
<v Speaker 1>didn't know personally started to actually use the service. A

0:31:08.960 --> 0:31:12.360
<v Speaker 1>Reddit user posted about Discord in a subreddit dedicated to

0:31:12.400 --> 0:31:15.600
<v Speaker 1>the game Final Fantasy fourteen, and for those who don't know,

0:31:15.880 --> 0:31:18.600
<v Speaker 1>the Final Fantasy series in general is a line of

0:31:18.600 --> 0:31:23.120
<v Speaker 1>fantasy genre role playing games. Most of those titles are

0:31:23.240 --> 0:31:26.200
<v Speaker 1>single player games, but a couple of them aren't, and

0:31:26.280 --> 0:31:28.720
<v Speaker 1>one of those is Final Fantasy eleven and the others

0:31:28.760 --> 0:31:31.280
<v Speaker 1>Final Fantasy fourteen, and they are both m m O

0:31:31.480 --> 0:31:35.760
<v Speaker 1>RPG style games. The original version of Final Fantasy fourteen

0:31:35.880 --> 0:31:40.080
<v Speaker 1>launched in two but due to some pretty major problems

0:31:40.080 --> 0:31:43.920
<v Speaker 1>with the game, it got shut down. In Square Nicks,

0:31:44.000 --> 0:31:47.400
<v Speaker 1>the company behind the series, launched a new version, essentially

0:31:47.440 --> 0:31:50.440
<v Speaker 1>rebuilt from scratch with a new game engine and everything,

0:31:50.840 --> 0:31:54.120
<v Speaker 1>and that one came out in that was the focus

0:31:54.200 --> 0:31:58.720
<v Speaker 1>of this particular subredit. So in that subredit, someone posted

0:31:58.760 --> 0:32:01.600
<v Speaker 1>a link to a Discord server where gamers could go

0:32:01.680 --> 0:32:04.160
<v Speaker 1>and chat about a new expansion pack for a Final

0:32:04.240 --> 0:32:08.800
<v Speaker 1>Fantasy fourteen. The Discord co founders, eager to foster their

0:32:08.840 --> 0:32:12.520
<v Speaker 1>new product, jumped onto the server as well, and they

0:32:12.600 --> 0:32:15.040
<v Speaker 1>joined the voice chat to talk with players. So now

0:32:15.400 --> 0:32:19.480
<v Speaker 1>the guys who built Discord are in the same voice

0:32:19.520 --> 0:32:21.640
<v Speaker 1>chat as people who are using it in order to

0:32:21.640 --> 0:32:25.160
<v Speaker 1>play Final Fantasy fourteen. This inspired some of the red

0:32:25.320 --> 0:32:27.920
<v Speaker 1>users to go back to Reddit and mentioned that, hey,

0:32:27.960 --> 0:32:29.440
<v Speaker 1>you know, it was kind of cool we were using

0:32:29.480 --> 0:32:31.840
<v Speaker 1>this app and the people who made the app jumped

0:32:31.840 --> 0:32:34.600
<v Speaker 1>in and they were pretty interesting, and that encouraged even

0:32:34.600 --> 0:32:37.600
<v Speaker 1>more people to check out Discord out of curiosity, and

0:32:37.640 --> 0:32:40.720
<v Speaker 1>so what followed was a classic word of mouth campaign,

0:32:40.800 --> 0:32:43.560
<v Speaker 1>and Discord started seeing more people sign up and download

0:32:43.600 --> 0:32:46.520
<v Speaker 1>the app. And it wasn't like a huge avalanche of

0:32:46.560 --> 0:32:49.959
<v Speaker 1>people at first, but it was an encouraging early start,

0:32:50.080 --> 0:32:53.800
<v Speaker 1>and the trend was day over day growth with registered users.

0:32:54.640 --> 0:32:57.240
<v Speaker 1>Those users began to say that being on Discord was

0:32:57.320 --> 0:33:00.120
<v Speaker 1>sort of like being at a house party. Maybe you

0:33:00.160 --> 0:33:02.280
<v Speaker 1>and a few friends grab a space on a couch

0:33:02.360 --> 0:33:05.200
<v Speaker 1>to talk about, you know, a recent sporting event. Then

0:33:05.240 --> 0:33:07.520
<v Speaker 1>after a bit, you excuse yourself and you decide to

0:33:07.520 --> 0:33:09.800
<v Speaker 1>head over to the kitchen, and there you get into

0:33:09.800 --> 0:33:12.680
<v Speaker 1>a conversation with some other people about how the DC

0:33:12.760 --> 0:33:16.520
<v Speaker 1>Cinematic universe really went astray and became a complicated mess.

0:33:16.880 --> 0:33:19.680
<v Speaker 1>And after a bit you then pop outside onto the

0:33:19.680 --> 0:33:21.880
<v Speaker 1>back deck to talk with a different group of people

0:33:22.240 --> 0:33:24.880
<v Speaker 1>about this amazing concert that one of them went to.

0:33:25.600 --> 0:33:27.680
<v Speaker 1>It's kind of like a house party, and a Discord

0:33:27.720 --> 0:33:30.720
<v Speaker 1>server can have those separate spaces where all sorts of

0:33:30.720 --> 0:33:33.280
<v Speaker 1>conversations can happen and you can hop from one to

0:33:33.400 --> 0:33:36.560
<v Speaker 1>another just freely, as long as you have the permissions

0:33:36.560 --> 0:33:39.239
<v Speaker 1>to join those channels. So rather than setting up a

0:33:39.240 --> 0:33:44.840
<v Speaker 1>dedicated call between specific people, you have dedicated spaces. It was,

0:33:44.960 --> 0:33:47.920
<v Speaker 1>for lack of a better term, a real game changer.

0:33:48.720 --> 0:33:54.040
<v Speaker 1>People frequently will compare Discord with Slack communications and project

0:33:54.120 --> 0:33:57.440
<v Speaker 1>management tool, and maybe that's one of the reasons I

0:33:57.480 --> 0:34:00.960
<v Speaker 1>found Discord a little bit intimidating when I first popped on.

0:34:01.560 --> 0:34:05.600
<v Speaker 1>It's not that Discord is particularly complicated or difficult to use,

0:34:06.480 --> 0:34:09.920
<v Speaker 1>more than it represents yet another way of communicating with people,

0:34:10.239 --> 0:34:14.160
<v Speaker 1>and I personally have hit fatigue on that. In fact,

0:34:14.239 --> 0:34:17.000
<v Speaker 1>I hit fatigue probably a couple of years ago. At

0:34:17.040 --> 0:34:21.800
<v Speaker 1>one point people were reaching out to me on Twitter, Facebook, Facebook, Messenger,

0:34:22.040 --> 0:34:27.680
<v Speaker 1>Google Hangouts, base Camp, Slack, Discord, email and text, and

0:34:27.719 --> 0:34:30.799
<v Speaker 1>probably a few that I've forgotten about, and y'all, that

0:34:30.920 --> 0:34:32.719
<v Speaker 1>was just too much for me. But that's not the

0:34:32.760 --> 0:34:35.960
<v Speaker 1>fault of any one of those platforms. It's just that,

0:34:36.000 --> 0:34:40.040
<v Speaker 1>you know, I had notification overload. Because of its versatility,

0:34:40.560 --> 0:34:43.919
<v Speaker 1>Discord didn't take long for people to adopt it, and

0:34:44.040 --> 0:34:47.319
<v Speaker 1>for all sorts of community interests. I mentioned the tech

0:34:47.360 --> 0:34:51.840
<v Speaker 1>Stuff server, which clearly isn't going to be dedicated to gaming. Instead,

0:34:51.880 --> 0:34:54.319
<v Speaker 1>it will serve as a communal place for listeners to

0:34:54.520 --> 0:34:57.399
<v Speaker 1>meet each other, talk about tech, maybe get into totally

0:34:57.440 --> 0:35:01.960
<v Speaker 1>unrelated conversations, just you know, people connecting with other people. Now,

0:35:02.000 --> 0:35:04.840
<v Speaker 1>that doesn't mean that everything on Discord is all peaceful

0:35:04.840 --> 0:35:08.759
<v Speaker 1>and happy. The platform, like dozens of other online platforms,

0:35:08.800 --> 0:35:12.239
<v Speaker 1>has made the news as different extremist groups have made

0:35:12.280 --> 0:35:15.560
<v Speaker 1>their own Discord servers. Discord has had to deal with

0:35:15.600 --> 0:35:19.839
<v Speaker 1>things like hate groups, white supremacist groups, and other extremists

0:35:19.920 --> 0:35:24.080
<v Speaker 1>who have made spaces on the service. The Discord team

0:35:24.080 --> 0:35:28.200
<v Speaker 1>admitted that they responded too late to some of these groups,

0:35:28.480 --> 0:35:32.520
<v Speaker 1>that we're creating a foothold in Discord. In seventeen, it

0:35:32.560 --> 0:35:36.359
<v Speaker 1>became clear that far right protesters at Charlottesville had used

0:35:36.360 --> 0:35:41.360
<v Speaker 1>Discord to plan the event. Prior to Charlottesville, discords general

0:35:41.360 --> 0:35:45.160
<v Speaker 1>approach was to moderate and block the worst types of content,

0:35:45.520 --> 0:35:49.239
<v Speaker 1>you know, stuff like pornography or racial slurs. But as

0:35:49.280 --> 0:35:52.200
<v Speaker 1>I think most people have learned over the last few years,

0:35:52.760 --> 0:35:56.319
<v Speaker 1>the obvious stuff isn't where the problem starts and ends.

0:35:56.880 --> 0:36:00.480
<v Speaker 1>The obvious stuff is just the most overt manifestation of

0:36:00.719 --> 0:36:06.439
<v Speaker 1>deeper problems. But those underlying issues like racism, homophobia, misogyny,

0:36:06.480 --> 0:36:09.120
<v Speaker 1>and that kind of thing, those could be present and

0:36:09.239 --> 0:36:14.040
<v Speaker 1>exacerbated without it being you know, obvious and on the surface.

0:36:14.360 --> 0:36:18.200
<v Speaker 1>We've seen that across numerous online spaces, and Discord was

0:36:18.239 --> 0:36:22.839
<v Speaker 1>one of them, and to some extent still is. After Charlottesville,

0:36:22.920 --> 0:36:26.560
<v Speaker 1>the Discord team created a new department called Trust and Safety.

0:36:26.920 --> 0:36:29.440
<v Speaker 1>The company now takes a more active role in defining

0:36:29.480 --> 0:36:34.040
<v Speaker 1>the boundaries for online communities using Discord. Within those boundaries,

0:36:34.360 --> 0:36:37.399
<v Speaker 1>server creators can make whatever type of community they like,

0:36:37.840 --> 0:36:40.319
<v Speaker 1>but all of that has to be nested inside the

0:36:40.360 --> 0:36:44.000
<v Speaker 1>more general rules for Discord as a whole. According to

0:36:44.040 --> 0:36:47.560
<v Speaker 1>a website called Protocol, the Trust and Safety team makes

0:36:47.640 --> 0:36:51.239
<v Speaker 1>up about fift of all of Discord's staff, which is

0:36:51.280 --> 0:36:53.719
<v Speaker 1>a significant percentage and it really shows how big the

0:36:53.800 --> 0:36:57.680
<v Speaker 1>challenges are when it comes to creating a safe space online.

0:36:58.520 --> 0:37:02.000
<v Speaker 1>In dis Chord saw a major growth spurt, helped in

0:37:02.080 --> 0:37:04.359
<v Speaker 1>large part by the fact that people were stuck at

0:37:04.400 --> 0:37:08.480
<v Speaker 1>home during the COVID pandemic. From February to July of

0:37:08.520 --> 0:37:11.479
<v Speaker 1>that year. The site's user numbers grew by nearly fift

0:37:12.360 --> 0:37:16.160
<v Speaker 1>Schools were using it, some businesses were using it. Discord

0:37:16.200 --> 0:37:19.440
<v Speaker 1>itself was looking different, with the team moving further away

0:37:19.480 --> 0:37:22.640
<v Speaker 1>from the gaming culture that had spawned it. But one

0:37:22.680 --> 0:37:25.840
<v Speaker 1>thing I haven't really mentioned in this episode is revenue.

0:37:26.239 --> 0:37:29.239
<v Speaker 1>If Discord is a business, how does it make money.

0:37:29.360 --> 0:37:31.440
<v Speaker 1>The co founders have already said that one thing they

0:37:31.440 --> 0:37:34.360
<v Speaker 1>don't want to do is sell user data or to

0:37:34.520 --> 0:37:38.200
<v Speaker 1>show ads to users. So the really big way the

0:37:38.239 --> 0:37:42.360
<v Speaker 1>most online networking platforms rely upon to make money is

0:37:42.400 --> 0:37:46.520
<v Speaker 1>off the table. So what is Discord doing instead? Well,

0:37:46.640 --> 0:37:50.360
<v Speaker 1>right now, there are two main ways Discord makes money.

0:37:50.840 --> 0:37:52.680
<v Speaker 1>One of them is the big one, and the other

0:37:52.719 --> 0:37:55.440
<v Speaker 1>one is the small one. And the big one is

0:37:55.480 --> 0:37:59.800
<v Speaker 1>through investments. Discord has received a lot of investments a

0:38:01.239 --> 0:38:05.120
<v Speaker 1>million dollars or so. As I record this, analysts value

0:38:05.160 --> 0:38:08.719
<v Speaker 1>the company at about three and a half billion dollars,

0:38:08.760 --> 0:38:13.200
<v Speaker 1>But that valuation is based on discords utility and popularity,

0:38:13.600 --> 0:38:16.280
<v Speaker 1>not on how much money it actually brings in. Because

0:38:16.320 --> 0:38:19.760
<v Speaker 1>the second way, a much more modest means of revenue,

0:38:20.200 --> 0:38:23.879
<v Speaker 1>is through a premium service called Nitro. Nitro is kind

0:38:23.920 --> 0:38:26.600
<v Speaker 1>of like a V I P version of Discord, with

0:38:26.680 --> 0:38:30.280
<v Speaker 1>some perks that the typical user doesn't have. They include

0:38:30.280 --> 0:38:34.680
<v Speaker 1>the ability to change your user name, to access special emojis,

0:38:35.120 --> 0:38:39.480
<v Speaker 1>and have better quality voice and video chat within the system.

0:38:39.520 --> 0:38:43.080
<v Speaker 1>The subscription costs ten dollars per month. Now, I am

0:38:43.120 --> 0:38:47.919
<v Speaker 1>not sure what percentage of active Discord users are Nitro subscribers,

0:38:48.480 --> 0:38:52.120
<v Speaker 1>but my guess is that it's a fairly low percentage.

0:38:52.400 --> 0:38:54.120
<v Speaker 1>I don't know that for a fact, it's just a

0:38:54.160 --> 0:38:57.799
<v Speaker 1>guess now. In the past, Discord has also tried to

0:38:57.800 --> 0:39:02.200
<v Speaker 1>get into the game's storefront business, something that's dominated by Valves,

0:39:02.320 --> 0:39:06.600
<v Speaker 1>Steam storefront and the Epic Games storefront. This turned out

0:39:06.640 --> 0:39:09.400
<v Speaker 1>to be a bust for Discord, and I imagine there

0:39:09.400 --> 0:39:11.439
<v Speaker 1>are a couple of reasons why I didn't pan out.

0:39:12.320 --> 0:39:16.080
<v Speaker 1>For one thing, Steam is a monolithic force in digital

0:39:16.200 --> 0:39:19.640
<v Speaker 1>game delivery. It already has a really big user base,

0:39:20.000 --> 0:39:23.200
<v Speaker 1>and just like real brick and mortar stores, customers tend

0:39:23.239 --> 0:39:26.319
<v Speaker 1>to stick with whatever store they become used to. They've

0:39:26.320 --> 0:39:30.360
<v Speaker 1>got a lot of stuff in that store already. And Secondly,

0:39:30.800 --> 0:39:34.960
<v Speaker 1>discords user base wasn't just gamers. In fact, a lot

0:39:35.000 --> 0:39:37.960
<v Speaker 1>of folks who never used Discord for gaming at all.

0:39:38.440 --> 0:39:41.520
<v Speaker 1>We're relying on the app, so they really didn't have

0:39:41.600 --> 0:39:44.880
<v Speaker 1>any interest in purchasing games through Discord. That's not why

0:39:44.920 --> 0:39:48.200
<v Speaker 1>they used the service for After trying to market games

0:39:48.239 --> 0:39:51.520
<v Speaker 1>for a few months, Discord pulled the plug on the experiment.

0:39:51.640 --> 0:39:54.600
<v Speaker 1>It just it wasn't making Discord or their third party

0:39:54.680 --> 0:39:58.399
<v Speaker 1>partners that were providing the games any real money, So

0:39:58.600 --> 0:40:00.480
<v Speaker 1>it was more of a drain on reest Is than

0:40:00.480 --> 0:40:04.600
<v Speaker 1>anything else. In more recent news, Discord became part of

0:40:04.640 --> 0:40:08.640
<v Speaker 1>the brew haha surrounding the Wall Street Mets subreddit. Now,

0:40:08.680 --> 0:40:11.840
<v Speaker 1>if you're not familiar with that story, here's the shortest

0:40:11.920 --> 0:40:15.920
<v Speaker 1>version I can manage. The subreddit is taking aim at

0:40:15.960 --> 0:40:19.359
<v Speaker 1>hedge funds that specialize in something called the short cell. Now,

0:40:19.400 --> 0:40:23.040
<v Speaker 1>this is when an investor borrows stock from a broker,

0:40:23.320 --> 0:40:27.120
<v Speaker 1>So the investor doesn't own these stocks, but then the

0:40:27.160 --> 0:40:31.000
<v Speaker 1>investor sells these borrowed stocks at whatever the market prices

0:40:31.400 --> 0:40:34.280
<v Speaker 1>in the hopes that the price is going to soon drop.

0:40:34.719 --> 0:40:37.200
<v Speaker 1>And if the price does drop, that's great news because

0:40:37.239 --> 0:40:41.000
<v Speaker 1>then the investor buys back the borrowed shares and they

0:40:41.000 --> 0:40:43.480
<v Speaker 1>are buying it back for less than what they sold

0:40:43.520 --> 0:40:46.520
<v Speaker 1>them for, So they returned the borrowed shares to the

0:40:46.560 --> 0:40:49.799
<v Speaker 1>broker and they pocket the difference. So if you have

0:40:50.000 --> 0:40:53.880
<v Speaker 1>borrowed to share and you sell it for twenty dollars,

0:40:53.920 --> 0:40:56.200
<v Speaker 1>and then you buy it back at ten dollars and

0:40:56.239 --> 0:40:58.120
<v Speaker 1>you return the borrowed share, you get to keep that

0:40:58.160 --> 0:41:00.560
<v Speaker 1>extra ten bucks. It's a way to money on a

0:41:00.600 --> 0:41:03.560
<v Speaker 1>stock when the stock price drops. But there are a

0:41:03.560 --> 0:41:08.560
<v Speaker 1>lot of different market forces, some of which are malicious,

0:41:08.600 --> 0:41:12.319
<v Speaker 1>that can lead to stock prices dropping. That's kind of

0:41:12.360 --> 0:41:15.839
<v Speaker 1>what the Wall Street Bets folks were objecting to. So

0:41:16.280 --> 0:41:19.800
<v Speaker 1>here's the catch with this approach. If the stock price

0:41:19.880 --> 0:41:23.280
<v Speaker 1>goes up instead of down, now you have to spend

0:41:23.360 --> 0:41:26.320
<v Speaker 1>more money to buy back the borrowed stock to return

0:41:26.360 --> 0:41:29.640
<v Speaker 1>it because you are obligated to return the shares that

0:41:29.719 --> 0:41:33.480
<v Speaker 1>you borrowed. So if you sold shares for twenty dollars

0:41:33.840 --> 0:41:36.960
<v Speaker 1>but the price goes up to twenty five dollars, you

0:41:37.000 --> 0:41:39.400
<v Speaker 1>have to spend an extra five bucks of your own

0:41:39.440 --> 0:41:41.880
<v Speaker 1>money to buy back the share you borrowed so that

0:41:41.960 --> 0:41:45.239
<v Speaker 1>you can return it to the broker. Well, the Wall

0:41:45.280 --> 0:41:48.080
<v Speaker 1>Street Bets sub breddit took aim at those big hedge

0:41:48.080 --> 0:41:51.040
<v Speaker 1>funds that specialize in short selling, and the stock that

0:41:51.080 --> 0:41:53.680
<v Speaker 1>got the most focused was for game Stop, the video

0:41:53.719 --> 0:41:57.400
<v Speaker 1>game retail company just coincidentally happens to go back to

0:41:57.480 --> 0:42:01.200
<v Speaker 1>video games. The Wall Street Bets for Oakes encouraged people

0:42:01.239 --> 0:42:04.000
<v Speaker 1>to buy up shares of game Stop now buying up

0:42:04.040 --> 0:42:07.000
<v Speaker 1>shares of a company tends to drive the stock price

0:42:07.040 --> 0:42:10.600
<v Speaker 1>for that company up. It shows an increased demand. So

0:42:10.840 --> 0:42:13.960
<v Speaker 1>you have these companies that are short selling, and people

0:42:14.000 --> 0:42:16.960
<v Speaker 1>started buying these shares and the price started going up,

0:42:17.000 --> 0:42:20.280
<v Speaker 1>not down. That puts the squeeze on groups that are

0:42:20.320 --> 0:42:23.399
<v Speaker 1>trying to short sell the stock. So some of those

0:42:23.440 --> 0:42:26.719
<v Speaker 1>folks will just cut their losses and they'll get out. Uh.

0:42:27.120 --> 0:42:29.319
<v Speaker 1>But no one really likes to lose money, right, So

0:42:29.560 --> 0:42:31.520
<v Speaker 1>a lot of people and a lot of these hedge

0:42:31.560 --> 0:42:35.720
<v Speaker 1>funds would start to try and short sell even more shares.

0:42:35.800 --> 0:42:38.680
<v Speaker 1>So they're borrowing even more shares and selling them at

0:42:38.680 --> 0:42:42.560
<v Speaker 1>the market price, the idea being that, well, we already

0:42:42.560 --> 0:42:45.440
<v Speaker 1>expected the price to go down. The price went up.

0:42:46.120 --> 0:42:48.560
<v Speaker 1>Now I'm sure the price is going to come down,

0:42:48.600 --> 0:42:50.319
<v Speaker 1>So I'm gonna do it some more, and I'm gonna

0:42:50.400 --> 0:42:53.399
<v Speaker 1>chase after that lost money. Kind of like if you're

0:42:53.400 --> 0:42:57.120
<v Speaker 1>in Vegas and you're playing blackjack and you lose some money,

0:42:57.280 --> 0:42:59.520
<v Speaker 1>so the next time you bet even more because you

0:42:59.520 --> 0:43:01.839
<v Speaker 1>want to win back the money you lost plus make

0:43:01.920 --> 0:43:06.919
<v Speaker 1>some and you're just getting into a sunk cost fallacy there.

0:43:07.480 --> 0:43:11.319
<v Speaker 1>But since there were more active buyers because of the

0:43:11.320 --> 0:43:14.440
<v Speaker 1>Wall Street bets folks, this price just kept going up

0:43:14.760 --> 0:43:17.200
<v Speaker 1>and the squeeze was getting worse. In fact, if you

0:43:17.239 --> 0:43:20.480
<v Speaker 1>go to the sub credit you might see people saying, hey,

0:43:20.520 --> 0:43:23.120
<v Speaker 1>the squeeze hasn't even happened yet. What we're seeing is

0:43:23.560 --> 0:43:27.160
<v Speaker 1>the early activity before the squeeze. Now, in reaction to

0:43:27.200 --> 0:43:30.080
<v Speaker 1>all this, we saw several online platforms shut down to

0:43:30.120 --> 0:43:32.280
<v Speaker 1>try and curb the behavior of the Wall Street Met's

0:43:32.360 --> 0:43:36.320
<v Speaker 1>crowd um And this could be an entire episode, probably

0:43:36.320 --> 0:43:38.600
<v Speaker 1>will be an entire episode in the future, but that

0:43:38.760 --> 0:43:42.319
<v Speaker 1>included a discord server dedicated to the group. Now this

0:43:42.360 --> 0:43:44.640
<v Speaker 1>story is still playing out as a record this and

0:43:44.640 --> 0:43:46.600
<v Speaker 1>there's a lot to be said on all sides of it,

0:43:46.960 --> 0:43:49.919
<v Speaker 1>including pointing out the hypocrisy of how wealthy hedge funds

0:43:49.960 --> 0:43:52.120
<v Speaker 1>have essentially played the same sort of games with the

0:43:52.120 --> 0:43:55.319
<v Speaker 1>stock market for decades, and yet when it comes to

0:43:55.320 --> 0:43:58.239
<v Speaker 1>groups of an individual investors who are organizing to do

0:43:58.280 --> 0:44:02.359
<v Speaker 1>it online somehow, then it wrong. The whole thing is complicated,

0:44:02.480 --> 0:44:04.640
<v Speaker 1>and like I said, I'll try and tackle an episode

0:44:04.640 --> 0:44:06.880
<v Speaker 1>to talk more about in the future. It's a little

0:44:06.880 --> 0:44:09.720
<v Speaker 1>tricky because really it's a subject matter that's better suited

0:44:09.719 --> 0:44:14.240
<v Speaker 1>to a money oriented podcast. Anyway, Discord got some flak

0:44:14.320 --> 0:44:17.239
<v Speaker 1>for banning the server, and they eventually reverse course on

0:44:17.280 --> 0:44:20.800
<v Speaker 1>the decision. But it turns out that, at least according

0:44:20.840 --> 0:44:24.000
<v Speaker 1>to Discord, this band was due to the server hosting

0:44:24.080 --> 0:44:29.280
<v Speaker 1>quote hateful and discriminatory content end quote, which I'm guessing

0:44:29.320 --> 0:44:33.240
<v Speaker 1>revolved around the general philosophy of eat the Rich. Also,

0:44:33.960 --> 0:44:37.239
<v Speaker 1>the subreddit Wall Street Bets is filled with a lot

0:44:37.280 --> 0:44:43.560
<v Speaker 1>of loaded language, which I'm guessing also triggers Discords moderation policies,

0:44:44.160 --> 0:44:48.160
<v Speaker 1>essentially saying, hey, guys, don't use these types of words.

0:44:48.680 --> 0:44:53.640
<v Speaker 1>It's harmful and it's not funny. Um where it. Meanwhile,

0:44:53.640 --> 0:44:56.799
<v Speaker 1>it's going like crazy on the subreddit. So the server

0:44:56.920 --> 0:45:00.080
<v Speaker 1>is actually back. Now the Wall Street Bets discords er

0:45:00.320 --> 0:45:03.400
<v Speaker 1>has returned, Discord is taking a more active role helping

0:45:03.440 --> 0:45:07.520
<v Speaker 1>the Wall Street Bets team moderate content on that server

0:45:08.000 --> 0:45:10.640
<v Speaker 1>to make sure it aligns with Discords policies, and as

0:45:10.719 --> 0:45:13.880
<v Speaker 1>long as it does, then presumably it will still have

0:45:13.960 --> 0:45:17.520
<v Speaker 1>a home over on Discord. I am sure that Discord

0:45:17.600 --> 0:45:20.520
<v Speaker 1>is going to continue to play a big part in

0:45:20.600 --> 0:45:23.520
<v Speaker 1>a lot of people's lives moving forward. I know that

0:45:23.600 --> 0:45:27.680
<v Speaker 1>a lot of the gaming channels I follow Discord is

0:45:27.680 --> 0:45:30.160
<v Speaker 1>playing a huge role because it tends to be the

0:45:30.200 --> 0:45:34.760
<v Speaker 1>platform that creators are using in order to have conversations

0:45:34.880 --> 0:45:38.000
<v Speaker 1>in the background that aren't going out over a stream,

0:45:38.440 --> 0:45:42.040
<v Speaker 1>so that people can coordinate, get everything working together, work

0:45:42.080 --> 0:45:45.359
<v Speaker 1>out a technical issues before they play together. So it's

0:45:45.400 --> 0:45:48.160
<v Speaker 1>it's become a really useful tool for a lot of folks,

0:45:48.400 --> 0:45:51.319
<v Speaker 1>and um one that I expect we'll see grow. And

0:45:51.360 --> 0:45:54.600
<v Speaker 1>like I said, once that tech Stuff server is, you know,

0:45:55.760 --> 0:45:58.280
<v Speaker 1>ready to at least be tested out, I'll let everybody

0:45:58.320 --> 0:46:01.120
<v Speaker 1>know so people can join if they like. Chances are

0:46:01.120 --> 0:46:03.440
<v Speaker 1>in the early days it will be pretty quiet, but

0:46:03.719 --> 0:46:07.640
<v Speaker 1>I hope to actually foster a community that we're you know,

0:46:07.760 --> 0:46:10.160
<v Speaker 1>my listeners can talk with one another. We really haven't

0:46:10.200 --> 0:46:12.640
<v Speaker 1>had that in the past, and I think that that's

0:46:12.640 --> 0:46:14.600
<v Speaker 1>a shame because I know that I've got a lot

0:46:14.600 --> 0:46:19.240
<v Speaker 1>of super smart listeners who are experts in different fields,

0:46:19.560 --> 0:46:21.839
<v Speaker 1>some of which overlap mind so in which I can't

0:46:21.840 --> 0:46:25.240
<v Speaker 1>even begin to understand, and it would be really interesting

0:46:25.280 --> 0:46:27.839
<v Speaker 1>to be able to have a place where that kind

0:46:27.880 --> 0:46:31.239
<v Speaker 1>of conversation can happen. So that's my hope. I'll let

0:46:31.280 --> 0:46:33.240
<v Speaker 1>you guys know when that thing is up and running

0:46:33.239 --> 0:46:35.600
<v Speaker 1>and ready for folks to join and tear it to

0:46:35.680 --> 0:46:37.480
<v Speaker 1>shreds because I know I'm not going to do a

0:46:37.480 --> 0:46:39.799
<v Speaker 1>great job out of the gate, but that's okay. It'll

0:46:39.840 --> 0:46:42.480
<v Speaker 1>be a work in progress in the meantime. If you

0:46:42.600 --> 0:46:45.560
<v Speaker 1>have any suggestions for future topics I should cover on

0:46:45.640 --> 0:46:47.759
<v Speaker 1>tech Stuff, the best way to reach out to me

0:46:47.840 --> 0:46:50.600
<v Speaker 1>really right now is on Twitter. To handle for the

0:46:50.600 --> 0:46:54.279
<v Speaker 1>show is text stuff H s W and I'll talk

0:46:54.320 --> 0:47:02.719
<v Speaker 1>to you again really soon. Text Stuff is an I

0:47:02.840 --> 0:47:06.360
<v Speaker 1>Heart Radio production. For more podcasts from I Heart Radio,

0:47:06.680 --> 0:47:09.840
<v Speaker 1>visit the i Heart Radio app, Apple Podcasts, or wherever

0:47:09.920 --> 0:47:11.440
<v Speaker 1>you listen to your favorite shows.