WEBVTT - Rerun: Fireworks, Part Two

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio and how the Tech Area.

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<v Speaker 2>It is the fourth of July all over the world,

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<v Speaker 2>but in the United States we celebrate the fourth of July.

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<v Speaker 1>We associate that with the.

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<v Speaker 2>Signing of the Declaration of Independence, although that that in

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<v Speaker 2>itself is not entirely historically accurate, but that's part for

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<v Speaker 2>the course with the way we observe stuff here in America.

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<v Speaker 2>But yes, we are off today because of the fourth

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<v Speaker 2>of July holiday, and so we are bringing you a

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<v Speaker 2>classic episode. We ran part one of this episode yesterday,

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<v Speaker 2>so if you miss that, you may want to listen

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<v Speaker 2>to that first. This is called Fireworks Part two because

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<v Speaker 2>the previous one was called tech Stuff Lights Some fire Works.

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<v Speaker 2>Originally this episode published July twenty eighth, twenty fourteen, and

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<v Speaker 2>at that time, Lauren Vogelbaum was my co host. She

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<v Speaker 2>now is host of brain Stuff and other things of

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<v Speaker 2>that nature. So she's been doing lots of podcast production

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<v Speaker 2>and is killing it. But back in these days she

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<v Speaker 2>was a fresh faced podcaster joining me to talk about fireworks.

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<v Speaker 2>I hope you enjoy this classic episode and let's listen in.

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<v Speaker 3>As of about the Italian Renaissance, Yeah, people started adding

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<v Speaker 3>different metals into the gunpowder to make it burn in

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<v Speaker 3>different colors, right, And I suspect that this was tied

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<v Speaker 3>into the fact that also around the Italian Renaissance, people

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<v Speaker 3>were starting to make brilliantly colored paints of many different kinds,

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<v Speaker 3>and the same metal compounds that were being used for

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<v Speaker 3>those paints, I'm guessing is what got ported over into fireworks.

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<v Speaker 1>Absolutely. Yeah. They also found, you know, if you were

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<v Speaker 1>able to get a metallic salt and say burn it,

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<v Speaker 1>it would burn with a particular color of flame. So

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<v Speaker 1>you would get a flame that would be green or

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<v Speaker 1>blue or whatever based upon the metallic salts that were

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<v Speaker 1>in that mixture. And that's when they said, hey, this

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<v Speaker 1>firecracker stuff, if we were to put this in combination

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<v Speaker 1>with the firecracker stuff, we'd get these different colors of

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<v Speaker 1>light that would go off because the explosion could ignite

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<v Speaker 1>a secondary charge that would have a mixture of these

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<v Speaker 1>metallic salts in them. So we just mixed together the

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<v Speaker 1>right way, we get the right color. Now, the important

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<v Speaker 1>thing to remember is that these ingredients they don't change

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<v Speaker 1>the chemical reaction of the explosion itself. It's more like

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<v Speaker 1>adding a little flavor. So your basic ingredient is still

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<v Speaker 1>the same. It's that black powder, but it's what you

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<v Speaker 1>mix with it that gives you the bright, pretty colors.

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<v Speaker 3>Right, And to explain what creates those bright pretty colors,

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<v Speaker 3>we need to get down to an atomic level of

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<v Speaker 3>how photons are created.

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<v Speaker 1>Yeah or not? Well, yeah, given off, given off? Yeah. Yeah.

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<v Speaker 1>So if you have an atom, one of the things

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<v Speaker 1>that one of the sub atomic particles that make up

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<v Speaker 1>that atom is the electron. Right, You have electrons that

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<v Speaker 1>surround the nucleus with neutrons and protons or in the

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<v Speaker 1>case of hydrogen, just a proton. And if you were

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<v Speaker 1>to add energy to that atom, you would excite the electron.

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<v Speaker 1>And I don't mean it'd be like ooh, I cannot

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<v Speaker 1>wait until Avenger's two age of ultron comes out.

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<v Speaker 3>Actually that's kind of I imagine that the dance that

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<v Speaker 3>the electron does is very much like that dance that

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<v Speaker 3>I do.

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<v Speaker 1>Yeah, the little little arms are at shoulder height and

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<v Speaker 1>clenched in fists if you want to envision it, And

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<v Speaker 1>then you just kind of wiggle a little bit. So

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<v Speaker 1>these electrons, Yeah, they get excited from their normal energy state,

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<v Speaker 1>which is called the ground state. That's the one that

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<v Speaker 1>they naturally inhabit when they're just hanging out exactly.

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<v Speaker 3>So that excited state will kind of push the electron

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<v Speaker 3>further out.

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<v Speaker 1>Yeah. So the thing is this is not sustainable. For

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<v Speaker 1>if you take the energy source away, then the electron

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<v Speaker 1>will gradually come back down to its ground state, but

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<v Speaker 1>it has to give off all that energy it accepted

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<v Speaker 1>in the process, all.

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<v Speaker 3>Right, So when it snaps back, it gives off energy

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<v Speaker 3>in the form of a photon.

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<v Speaker 1>Right, And depending upon the element, you will get a

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<v Speaker 1>different color of light, different.

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<v Speaker 3>A different wavelength of photons exactly.

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<v Speaker 1>Yeah. The photon's light is dependent upon its wavelength.

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<v Speaker 3>The amount of energy that it has equals the color

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<v Speaker 3>that you see.

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<v Speaker 1>Yeah. So, and the thing is, once you know which

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<v Speaker 1>elements are generating a certain color, it's going to be

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<v Speaker 1>that way all the time.

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<v Speaker 3>It's pretty dependable.

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<v Speaker 1>Yeah. Yeah. So we have a list of colors and

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<v Speaker 1>a list of the elements the metallic salts that are

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<v Speaker 1>commonly used to create said colors in your typical fireworks display.

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<v Speaker 1>So we're going to alternate describing these. Do you want

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<v Speaker 1>me to go first?

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<v Speaker 3>It's the longest list, so all right.

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<v Speaker 1>Here we go. All right, So for the color going

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<v Speaker 1>by the way, in the order of ROIGBIV. Technically we're

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<v Speaker 1>doing roug bit because indigo actually gets turned into indigo

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<v Speaker 1>and violet get turned into purple. Also, I guess it's

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<v Speaker 1>technically roug BIPs because we have an S at the end.

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<v Speaker 1>All right, fair enough, here we go, starting off red.

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<v Speaker 1>To create the color red, you would typically add metallic

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<v Speaker 1>salts such as strontium salts, lithium salts, lithium carbonate, or

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<v Speaker 1>strontium carbonate, which creates a very bright red. So the Again,

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<v Speaker 1>depending upon which ones you use, you get different hues

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<v Speaker 1>of whatever color you're looking at.

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<v Speaker 3>Sure, orange you've got calcium salts or calcium chloride.

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<v Speaker 1>Yellow you have sodium salts or sodium chloride.

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<v Speaker 3>Green can be barium compounds plus a chlorine producer YEP

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<v Speaker 3>or barium chloride YEP.

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<v Speaker 1>Blue would be copper compounds plus a chlorine producer you're

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<v Speaker 1>probably noticing some trends here, or copper chloride.

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<v Speaker 3>Purple can be a mixture of and red compounds. So

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<v Speaker 3>like strontium and copper yep.

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<v Speaker 1>And then you have silver, which is essentially something like aluminum,

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<v Speaker 1>titanium or magnesium that's just burning. And those things burn

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<v Speaker 1>really super bright. That's what gives fireworks their their silvery

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<v Speaker 1>sparkly look. Yeah, so those are your basic ingredients. So

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<v Speaker 1>how do we end up with the starburst patterns? I mean, obviously,

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<v Speaker 1>if you just had an explosive with just these metallic

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<v Speaker 1>salts mixed willy nilly in there and it exploded, it

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<v Speaker 1>would just be a big mass of light in different colors.

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<v Speaker 1>But we see these beautiful starburst patterns that come out.

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<v Speaker 1>So what is it that causes that. Well, it's all

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<v Speaker 1>in the actual manufacture and design, the layout of baracle

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<v Speaker 1>design of right. Yeah, it's it's how you have situated

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<v Speaker 1>the various metallic salts and you put them well.

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<v Speaker 3>Well, okay, so we mentioned we mentioned at the end

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<v Speaker 3>of the last episode that the basic let's run down again,

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<v Speaker 3>the basic way that a firework is composed.

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<v Speaker 1>Sure, okay, So if you were looking at a firework

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<v Speaker 1>from top to.

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<v Speaker 3>Bottom, if you cut one right in half, yeah.

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<v Speaker 1>So the if you cut it right and half you

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<v Speaker 1>would see that in the center is a burst charge.

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<v Speaker 1>That's that's your your black powder that's designed to push

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<v Speaker 1>everything outward in whatever formation you happen to have.

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<v Speaker 3>And then surrounding that, you're going to have some kind

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<v Speaker 3>of a clay or other material that's holding what's called

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<v Speaker 3>in the industry stars.

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<v Speaker 1>Yeah, this is the metallic salts that are placed in

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<v Speaker 1>and these these stars are small, they're like three or

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<v Speaker 1>four centimeters across, so they look like pellets, and the

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<v Speaker 1>pellets can be put around. There's also black powder around those,

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<v Speaker 1>so it can really project them out and also ignite

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<v Speaker 1>them so that they burn properly. Now you've got these

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<v Speaker 1>layouts that will determine exactly what kind of effect you'll have.

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<v Speaker 1>It's also the shape of the projectile shell itself, but

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<v Speaker 1>really it's the layout of those stars. If you put

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<v Speaker 1>the stars in a really tight circle around this burst charge,

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<v Speaker 1>then when the firework goes off, you're going to get

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<v Speaker 1>a perfect circle that expands outward as these metallic salts

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<v Speaker 1>ignite and fly outward. And the cool thing is that

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<v Speaker 1>a lot of these stars they have it where it's

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<v Speaker 1>a three hundred and sixty degree thing. But because of

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<v Speaker 1>the way we perceive fireworks, it looks to us more

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<v Speaker 1>like a two dimensional circle that expands out, but it's

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<v Speaker 1>actually going out in all directions. It's a true explosion

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<v Speaker 1>if you were somehow able to be in the middle

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<v Speaker 1>of one. For example, if you were I don't know,

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<v Speaker 1>to fly a drone with a video camera on it

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<v Speaker 1>into a fireworks display, which happened this year, then you

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<v Speaker 1>would be able to see that it explodes outward in

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<v Speaker 1>all directions, not just in a two dimensional circle, which

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<v Speaker 1>is pretty cool. At any rate, you end up mixing

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<v Speaker 1>those metallic salts with an oxidizer or reducing agent, which

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<v Speaker 1>is also a fuel. Oxidizers and reducers work together to

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<v Speaker 1>create the Bernie Bernie, and then also a binder which

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<v Speaker 1>holds all the stuff together. Now, the oxidizers in the

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<v Speaker 1>stars aren't usually potassium nitrate like you would find in

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<v Speaker 1>black powder, because those oxidizers don't allow for high temperatures

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<v Speaker 1>that are needed to produce the chemical reactions necessary for

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<v Speaker 1>the different colors. In other words, potassium nitrate doesn't burn

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<v Speaker 1>hot enough to ignite those metallic salts, so we usually

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<v Speaker 1>end up going with something like potassium chlorate, which we

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<v Speaker 1>mentioned in the previous episode. Creates these even more spectacular

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<v Speaker 1>explosions or combustions, just it burns even faster than regular

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<v Speaker 1>black powder does, making it much more dangerous. But that's

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<v Speaker 1>what you need in order to generate these colors. Although

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<v Speaker 1>again also that we mentioned in the last episode, people

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<v Speaker 1>are looking at alternatives because potassium chlorate is not the

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<v Speaker 1>best thing in the world to get in the environment.

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<v Speaker 1>Once it has combusted, you get chloride for one thing,

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<v Speaker 1>not a good stuff, but you do get those more

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<v Speaker 1>intense reactions which allows the starbursts to ignite and fly outward.

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<v Speaker 2>We're going to take a quick break talking about fireworks

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<v Speaker 2>and listen to some messages from sponsors that might spark

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<v Speaker 2>your interest.

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<v Speaker 1>So you would typically have lots and lots of these

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<v Speaker 1>stars packed into a single firework and you place them

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<v Speaker 1>meticulously inside the rocket. And bi meticulously, I mean this

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<v Speaker 1>is done by hand. People hand make these fireworks so

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<v Speaker 1>that the patterns are exact. They will place the stars strategically.

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<v Speaker 1>This is how you are able to get something like

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<v Speaker 1>a smiley face effect because it's all based on physics

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<v Speaker 1>that you know exactly how far something's gonna fly based

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<v Speaker 1>upon the amount of black powder in there and it's

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<v Speaker 1>orientation within the firework itself. So there's nothing special in

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<v Speaker 1>the sense of there's no special tech that makes this

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<v Speaker 1>heart shape or this smiley face. It's all in how

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<v Speaker 1>those stars are right in there.

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<v Speaker 3>It's very careful chemistry and mix and physics.

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<v Speaker 1>Physics, Yeah, physics does the rest for you, as if

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<v Speaker 1>you've done your job correctly in the design of the

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<v Speaker 1>physical firework. Physics takes care of the rest. It'll just

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<v Speaker 1>make stuff go boom and it'll fly the way it's

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<v Speaker 1>supposed to fly based upon where you put it.

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<v Speaker 3>And I'm sure machines could could even more precisely than

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<v Speaker 3>humans create these mixtures and put them down in But

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<v Speaker 3>the thing is that machines tend to get a little

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<v Speaker 3>bit warm and sparky while they're doing their thing. Yea,

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<v Speaker 3>So overall it's a lot. I mean, my hand is

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<v Speaker 3>way less sparky than most machines that I know.

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<v Speaker 1>Yeah. So also get rid of that stack electricity before

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<v Speaker 1>you go in there. Yes, but see, one thing you

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<v Speaker 1>could do is you could use computer programs to help

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<v Speaker 1>you figure out what's the ideal layout.

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<v Speaker 3>I'm sure, I'm sure that those algorithms exist.

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<v Speaker 1>Yes, yeah, they do. Where you can actually you have

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<v Speaker 1>all because the laws of physics are pretty consistent. You know,

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<v Speaker 1>we don't generally have our laws turned upside down from

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<v Speaker 1>one day to the next.

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<v Speaker 3>As we'll talk about in the next section. There are

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<v Speaker 3>some factors that can cause a little bit of havoc. Weather, humidity,

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<v Speaker 3>ye kind of stuff. Pressure, I'm sure.

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<v Speaker 1>So looking at a rocket completely in cross section, let's

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<v Speaker 1>say you're cutting it in half long ways, not horizontally,

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<v Speaker 1>so vertically, and you're looking at it from top to bottom,

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<v Speaker 1>here's what you would have. You would have a one

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<v Speaker 1>main fuse that would lead down from the top of

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<v Speaker 1>the projectile into the firework. That would ignite two separate

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<v Speaker 1>other fuses. All right, So you've got one fuse that's

0:12:28.920 --> 0:12:31.200
<v Speaker 1>a time delay fuse, and it burns more slowly. Then

0:12:31.240 --> 0:12:34.040
<v Speaker 1>you have a quick burning fuse, which obviously burns faster.

0:12:34.880 --> 0:12:38.320
<v Speaker 1>The quick burning fuze goes along the outside of the

0:12:38.320 --> 0:12:41.200
<v Speaker 1>firework down into its base. That's where you have the

0:12:41.240 --> 0:12:44.280
<v Speaker 1>lift charge. That's the black powder that's going to provide

0:12:44.320 --> 0:12:48.200
<v Speaker 1>the force to project the firework into the sky. Right

0:12:49.120 --> 0:12:51.840
<v Speaker 1>the second the time delay fuse will continue to burn,

0:12:52.240 --> 0:12:54.880
<v Speaker 1>and if you've designed the firework correctly, again based upon

0:12:54.920 --> 0:12:57.680
<v Speaker 1>the laws of physics. You will have it ignite it

0:12:57.880 --> 0:13:02.079
<v Speaker 1>just the right arc right right, usually when the firework

0:13:02.120 --> 0:13:05.240
<v Speaker 1>has reached the peak, Yeah, exactly, and so that would

0:13:05.440 --> 0:13:07.880
<v Speaker 1>light the burst charge that's the one that has all

0:13:07.920 --> 0:13:10.280
<v Speaker 1>the stars centered around it. So you've got two charges,

0:13:10.320 --> 0:13:12.480
<v Speaker 1>the lift charge and the burst charge, and the two

0:13:12.559 --> 0:13:15.080
<v Speaker 1>have to be separated, or else you just get a

0:13:15.160 --> 0:13:17.800
<v Speaker 1>mortar that explodes in a bright color of light, which

0:13:17.800 --> 0:13:20.760
<v Speaker 1>we've had happened before that accidents have happened.

0:13:20.559 --> 0:13:23.000
<v Speaker 3>Yes, and then right, and then each of those little

0:13:23.360 --> 0:13:27.000
<v Speaker 3>stars inside the package have their own oxidizers that are

0:13:27.000 --> 0:13:28.160
<v Speaker 3>going to set off.

0:13:28.040 --> 0:13:30.320
<v Speaker 1>Yeah, each at the stars exactly. And you may even

0:13:30.400 --> 0:13:34.600
<v Speaker 1>have a multi break firework which would have multiple chambers

0:13:34.640 --> 0:13:37.560
<v Speaker 1>that have burst charges and stars in them, so that

0:13:37.840 --> 0:13:41.800
<v Speaker 1>you get multiple explosions from one projectile. Those would have

0:13:41.920 --> 0:13:44.360
<v Speaker 1>even separation charges. You can think of it kind of

0:13:44.440 --> 0:13:46.480
<v Speaker 1>like a rocket that goes into outer space. You know,

0:13:46.480 --> 0:13:49.120
<v Speaker 1>when the engines are done, you have the little separator

0:13:49.160 --> 0:13:52.240
<v Speaker 1>charges that explode, separating the engines away so that the

0:13:52.240 --> 0:13:55.200
<v Speaker 1>rest of the vehicle can continue going off into space. Yeah,

0:13:55.320 --> 0:13:57.120
<v Speaker 1>same sort of thing with your basic firework, except of

0:13:57.120 --> 0:13:59.440
<v Speaker 1>course you're not shooting it nearly as high, but you

0:13:59.480 --> 0:14:01.840
<v Speaker 1>have little little Yeah, you have a little separation charges

0:14:01.880 --> 0:14:05.040
<v Speaker 1>that will allow the multi breaks to happen. Meanwhile, that

0:14:05.160 --> 0:14:09.560
<v Speaker 1>fuse just continues to slowly go through the entire firework,

0:14:09.880 --> 0:14:13.480
<v Speaker 1>lighting each section in the right order. Yeah, so it's

0:14:13.520 --> 0:14:14.040
<v Speaker 1>pretty cool.

0:14:14.280 --> 0:14:16.440
<v Speaker 3>So let's talk about some of these different kinds of

0:14:16.520 --> 0:14:18.560
<v Speaker 3>shells and what exactly they do.

0:14:18.800 --> 0:14:22.760
<v Speaker 1>Sure, yeah, so these are terms in the fireworks industry.

0:14:23.200 --> 0:14:26.040
<v Speaker 1>So the kind of shell you have, the design of it,

0:14:26.160 --> 0:14:29.120
<v Speaker 1>the physical shape of the shell, as well as the

0:14:29.160 --> 0:14:33.320
<v Speaker 1>layout of the stars are what determine the how it behaves.

0:14:33.640 --> 0:14:36.240
<v Speaker 1>So for example, I guess we can alternate with these two.

0:14:36.280 --> 0:14:40.680
<v Speaker 1>You have a palm shell, which contains large comets or

0:14:40.840 --> 0:14:44.960
<v Speaker 1>charges in the shape of a solid cylinder. These travel outward,

0:14:45.240 --> 0:14:47.840
<v Speaker 1>they explode and then curve downward like the limbs of

0:14:47.880 --> 0:14:50.520
<v Speaker 1>a palm tree. So those are you know, now you'll

0:14:50.560 --> 0:14:52.280
<v Speaker 1>be able to impress your friends when you watch a

0:14:52.320 --> 0:14:55.520
<v Speaker 1>fireworks display. That's a palm charge. It's a classic palm clip.

0:14:56.040 --> 0:14:56.800
<v Speaker 1>Really well done.

0:14:58.720 --> 0:15:03.000
<v Speaker 3>You've also got the round those perhaps expectedly explode in

0:15:03.040 --> 0:15:05.760
<v Speaker 3>a spherical shape, usually of colored stars.

0:15:05.840 --> 0:15:07.640
<v Speaker 1>Yeah, this is what I always think of when I

0:15:07.640 --> 0:15:10.600
<v Speaker 1>think fireworks. This is the particular style. I think of

0:15:10.640 --> 0:15:14.320
<v Speaker 1>just the big round globe of glowing stars like red

0:15:14.400 --> 0:15:15.840
<v Speaker 1>or green flying outward.

0:15:15.960 --> 0:15:17.520
<v Speaker 3>I actually think of the palm first.

0:15:17.600 --> 0:15:20.000
<v Speaker 1>Yeah, I can see it all depends on I guess,

0:15:20.000 --> 0:15:23.120
<v Speaker 1>your own personal experience. I've seen a lot of Disney fireworks,

0:15:23.280 --> 0:15:25.200
<v Speaker 1>and these round shells.

0:15:24.880 --> 0:15:26.520
<v Speaker 3>Are They're very fond of them there.

0:15:26.560 --> 0:15:28.240
<v Speaker 1>Yeah, because if you do three of them in the

0:15:28.320 --> 0:15:29.840
<v Speaker 1>right orientation.

0:15:29.440 --> 0:15:30.480
<v Speaker 3>They look like a mickey head.

0:15:30.600 --> 0:15:33.360
<v Speaker 1>Yes, exactly. So then you have the ring shell. This

0:15:33.440 --> 0:15:35.840
<v Speaker 1>explodes to produce a symmetrical ring of stars. The way

0:15:35.880 --> 0:15:37.680
<v Speaker 1>this works is that again, if you were to cut

0:15:37.720 --> 0:15:40.840
<v Speaker 1>a ring shell in half, you would see just a

0:15:40.880 --> 0:15:45.560
<v Speaker 1>perfect ring of the the pellets, the star pellets around

0:15:45.640 --> 0:15:47.920
<v Speaker 1>the burst charge, and it would just shoot them all

0:15:47.920 --> 0:15:51.920
<v Speaker 1>out in a circle, you know, in equal directions. So

0:15:52.680 --> 0:15:53.640
<v Speaker 1>that's how that one works.

0:15:54.040 --> 0:15:57.760
<v Speaker 3>Then you've got a willow. These contain stars with a

0:15:57.840 --> 0:16:01.400
<v Speaker 3>high charcoal composition to make them really burning so that

0:16:01.400 --> 0:16:03.960
<v Speaker 3>they'll fall out in the shape of willow branches and

0:16:04.280 --> 0:16:07.080
<v Speaker 3>stay lips, stay visible sometimes even until they hit the ground.

0:16:07.160 --> 0:16:08.600
<v Speaker 1>Yeah, these are the ones that you know, you see

0:16:08.600 --> 0:16:11.360
<v Speaker 1>those sparkles and they just the long trail of sparkles

0:16:11.400 --> 0:16:14.280
<v Speaker 1>as they slowly descend. They're very, very impressive.

0:16:14.720 --> 0:16:17.480
<v Speaker 3>We're making so many gestures over here, folks.

0:16:17.920 --> 0:16:21.280
<v Speaker 1>There's a lot of like spirit fingers going on inside

0:16:21.280 --> 0:16:24.040
<v Speaker 1>the studio right now. Then you have the roundel, which

0:16:24.080 --> 0:16:27.400
<v Speaker 1>bursts into a circle of maroon shells that then explode

0:16:27.520 --> 0:16:31.320
<v Speaker 1>in sequence. Maroon shells is that the color actually no

0:16:31.640 --> 0:16:36.200
<v Speaker 1>In fireworks language, maroon shells are shells that make a

0:16:36.200 --> 0:16:38.560
<v Speaker 1>boom noise. These are the ones that I really didn't

0:16:38.640 --> 0:16:41.560
<v Speaker 1>like as a kid, the very loud bangs. So, by

0:16:41.600 --> 0:16:43.880
<v Speaker 1>the way, again, the way you create that loud bang

0:16:43.920 --> 0:16:48.640
<v Speaker 1>is you really compress that black powder in fireworks factories,

0:16:48.640 --> 0:16:50.440
<v Speaker 1>the way I've seen this is that you create the

0:16:50.480 --> 0:16:54.080
<v Speaker 1>parchment shell, the black powder's in it. You then have

0:16:54.120 --> 0:16:57.840
<v Speaker 1>that shell wrapped in string that is very tightly wound

0:16:57.840 --> 0:17:01.280
<v Speaker 1>so it compresses it. Then you put wet parchment paper

0:17:01.360 --> 0:17:03.760
<v Speaker 1>on the outside of it, tightly wrapped so that when

0:17:03.800 --> 0:17:06.520
<v Speaker 1>it dries, it compresses it even more. Oh wow, yeah,

0:17:06.560 --> 0:17:07.280
<v Speaker 1>pretty impressive.

0:17:07.560 --> 0:17:10.919
<v Speaker 3>Our next type is the chrysanthemum shell, which bursts into

0:17:10.960 --> 0:17:14.320
<v Speaker 3>like a spherical pattern of stars that leave a visible trail.

0:17:14.440 --> 0:17:16.680
<v Speaker 3>So the effect is something like a chrysanthemum blossom.

0:17:16.760 --> 0:17:19.080
<v Speaker 1>Yep. Then you have the pistol, the PI S T

0:17:19.240 --> 0:17:22.119
<v Speaker 1>I L, which is like the chrysanthemum shell, but this

0:17:22.160 --> 0:17:24.360
<v Speaker 1>one has a core that is a different color than

0:17:24.400 --> 0:17:26.760
<v Speaker 1>the stars that fly out from the middle. So the

0:17:26.800 --> 0:17:28.879
<v Speaker 1>middle is one color, the stars the second color.

0:17:29.440 --> 0:17:30.960
<v Speaker 3>You can have just a maroon shell.

0:17:31.240 --> 0:17:31.480
<v Speaker 1>Yep.

0:17:31.760 --> 0:17:33.240
<v Speaker 3>So if you just just a bang.

0:17:33.040 --> 0:17:37.159
<v Speaker 1>Yeah, I hated those. And then you had the serpentine,

0:17:37.960 --> 0:17:41.719
<v Speaker 1>which is my strategy, and halo which never works. But no,

0:17:41.800 --> 0:17:45.560
<v Speaker 1>a serpentine fireworks shell bursts to send small tubes of

0:17:45.600 --> 0:17:49.760
<v Speaker 1>incendiaries skittering outward at random paths, which may culminate an

0:17:49.760 --> 0:17:51.560
<v Speaker 1>exploding stars. So if you ever see the ones that

0:17:51.600 --> 0:17:55.280
<v Speaker 1>have like the crazy spinneys that fly off, yeah, those

0:17:55.280 --> 0:17:58.600
<v Speaker 1>are serpentines. So those are your basic types of fireworks shells.

0:17:58.600 --> 0:18:01.400
<v Speaker 1>Of course, there are other very on these, or there's

0:18:01.440 --> 0:18:03.800
<v Speaker 1>some that use this as a basis and then they

0:18:03.960 --> 0:18:06.239
<v Speaker 1>create a different effect. But if you were in the

0:18:06.240 --> 0:18:09.480
<v Speaker 1>fireworks trade, those are the kind of terms you would

0:18:09.480 --> 0:18:11.439
<v Speaker 1>be hearing, and people would just call them out as

0:18:11.440 --> 0:18:14.000
<v Speaker 1>they would see them launch, like, oh, that's a round L,

0:18:14.080 --> 0:18:16.399
<v Speaker 1>that's a serpentine. You wouldn't have to say that's a

0:18:16.400 --> 0:18:19.680
<v Speaker 1>maroon because everyone would be going what But anyway.

0:18:19.480 --> 0:18:22.160
<v Speaker 3>So we've talked a little bit about this, but actually

0:18:22.440 --> 0:18:26.359
<v Speaker 3>launching fireworks, especially in terms of displays.

0:18:26.440 --> 0:18:29.520
<v Speaker 2>So yeah, the basic one we've covered the idea that

0:18:29.560 --> 0:18:31.480
<v Speaker 2>you know you have the slow burning fuse and the

0:18:31.600 --> 0:18:34.520
<v Speaker 2>quick burning fuse. The quick burning one lights the black powder.

0:18:34.920 --> 0:18:36.600
<v Speaker 2>One thing we didn't mention is that you do have

0:18:36.640 --> 0:18:38.760
<v Speaker 2>to have a mortar, which is essentially a pipe that

0:18:38.800 --> 0:18:41.879
<v Speaker 2>has a closed off end on one side. And you know,

0:18:41.920 --> 0:18:45.280
<v Speaker 2>in the old days, you would essentially light the one

0:18:45.640 --> 0:18:50.199
<v Speaker 2>main fuze, drop the package into the mortar, and then

0:18:50.400 --> 0:18:54.480
<v Speaker 2>run the heck away before everything started going bonky. So

0:18:54.640 --> 0:18:58.960
<v Speaker 2>once that lift charge ignites, it creates a lot of

0:18:59.040 --> 0:19:02.399
<v Speaker 2>gas and that gas expands and that's what provides the

0:19:02.480 --> 0:19:04.960
<v Speaker 2>thrust to push the package out of the.

0:19:04.920 --> 0:19:07.240
<v Speaker 1>Mortar and into the air. So if this sounds a

0:19:07.280 --> 0:19:11.560
<v Speaker 1>lot like our discussions about things like cannon and flintlock

0:19:11.600 --> 0:19:14.119
<v Speaker 1>pistols and things of that nature, it's because it is.

0:19:14.200 --> 0:19:17.359
<v Speaker 1>We're talking about expanding gases. It's the same thing that

0:19:17.480 --> 0:19:20.720
<v Speaker 1>creates the the propulsion for your basic firearm.

0:19:20.840 --> 0:19:22.080
<v Speaker 3>It's creating a push yep.

0:19:22.840 --> 0:19:25.840
<v Speaker 1>So you've got your mortar and your your lift charge,

0:19:25.880 --> 0:19:27.639
<v Speaker 1>and that's all you need to be able to launch

0:19:27.680 --> 0:19:31.680
<v Speaker 1>it properly. These days we don't necessarily need to have

0:19:31.960 --> 0:19:35.160
<v Speaker 1>someone physically light a fuse and then dump it into

0:19:35.200 --> 0:19:36.000
<v Speaker 1>a mortar.

0:19:35.760 --> 0:19:40.840
<v Speaker 3>That does right. There are computerized fuses that will I

0:19:40.840 --> 0:19:42.760
<v Speaker 3>mean not self light but no. No.

0:19:42.840 --> 0:19:45.440
<v Speaker 1>What essentially you've got is you set up your your

0:19:45.480 --> 0:19:49.040
<v Speaker 1>mortar system that already has the various packages in each

0:19:49.160 --> 0:19:52.080
<v Speaker 1>mortar as it's supposed to be, and then you have

0:19:52.080 --> 0:19:55.040
<v Speaker 1>an electrical charge that can create the spark to light

0:19:55.160 --> 0:19:58.760
<v Speaker 1>the fuse, so that way everything can be done from

0:19:58.800 --> 0:20:01.920
<v Speaker 1>a distance. You can either have it where it's manually done,

0:20:01.960 --> 0:20:03.960
<v Speaker 1>where you push a button and that button is what

0:20:04.040 --> 0:20:06.520
<v Speaker 1>creates the spark, or you could have it fully automated,

0:20:06.520 --> 0:20:09.320
<v Speaker 1>where you've got a full program and you say, at

0:20:09.359 --> 0:20:13.080
<v Speaker 1>this time stamp and when this program runs, this particular

0:20:13.160 --> 0:20:15.880
<v Speaker 1>spark needs to happen, and in that case you can

0:20:15.960 --> 0:20:17.920
<v Speaker 1>launch a firework. So this is where you get those

0:20:18.000 --> 0:20:22.000
<v Speaker 1>big choreograph displays. Right, You've got a essentially a program

0:20:22.080 --> 0:20:24.960
<v Speaker 1>that has a beginning to the end. And think of

0:20:25.000 --> 0:20:27.600
<v Speaker 1>it like a video on YouTube. You would you look

0:20:27.600 --> 0:20:29.920
<v Speaker 1>at the video and you'd see, oh, it's seven man's

0:20:29.920 --> 0:20:31.800
<v Speaker 1>twelve minute twelve seconds long. I want to see what

0:20:31.840 --> 0:20:36.080
<v Speaker 1>happens at minute three and twelve seconds and you go

0:20:36.160 --> 0:20:39.119
<v Speaker 1>straight to that point and you look at that frame. Well,

0:20:39.160 --> 0:20:41.800
<v Speaker 1>in this computer program, you would be able to see

0:20:41.880 --> 0:20:47.240
<v Speaker 1>which switches were essentially being thrown electronically not mechanically necessarily

0:20:47.280 --> 0:20:49.959
<v Speaker 1>these days, and you could say, oh, well, all right,

0:20:50.040 --> 0:20:55.280
<v Speaker 1>at that point, mortars seventeen three and forty nine, all fire.

0:20:55.560 --> 0:20:58.879
<v Speaker 1>There's a roundel in the center, there's a chrysanthemum, and

0:20:58.920 --> 0:21:01.720
<v Speaker 1>there's a pistol, and all three go up simultaneously to

0:21:01.800 --> 0:21:05.040
<v Speaker 1>create the effect you're going for. And you know exactly

0:21:05.200 --> 0:21:07.520
<v Speaker 1>what's in which mortar, you know, you program that ends.

0:21:07.600 --> 0:21:08.240
<v Speaker 3>You put them there.

0:21:08.280 --> 0:21:09.960
<v Speaker 1>Yeah, you put them there, and you say to the

0:21:10.080 --> 0:21:13.880
<v Speaker 1>computer program, this is the thing that's in this other thing,

0:21:14.280 --> 0:21:16.360
<v Speaker 1>and you cut.

0:21:16.040 --> 0:21:19.760
<v Speaker 3>And create your fuses. Fuse technology also has a lot

0:21:19.800 --> 0:21:21.760
<v Speaker 3>to do with how all of this is going to

0:21:21.800 --> 0:21:25.320
<v Speaker 3>go off, and fuses are just really basic things if

0:21:25.320 --> 0:21:27.639
<v Speaker 3>you've never created one yourself, that are made of some

0:21:27.720 --> 0:21:31.320
<v Speaker 3>kind of fuel yep, that's coated or possibly soaked or

0:21:31.320 --> 0:21:34.479
<v Speaker 3>infused with some kind of oxidizer yep. And the exact

0:21:34.520 --> 0:21:37.400
<v Speaker 3>materials and ratios of materials that you use are going

0:21:37.440 --> 0:21:39.360
<v Speaker 3>to give you these these different time.

0:21:39.160 --> 0:21:41.840
<v Speaker 1>Effects right whether or not it'll burn at say, you

0:21:41.880 --> 0:21:44.040
<v Speaker 1>could have the same length of fuse and one of

0:21:44.040 --> 0:21:47.440
<v Speaker 1>them might take fifteen seconds to burn all the way through,

0:21:47.520 --> 0:21:49.160
<v Speaker 1>and the other one might burn all the way through

0:21:49.200 --> 0:21:52.679
<v Speaker 1>in three seconds. Again, it all depends upon the stuff

0:21:52.720 --> 0:21:55.800
<v Speaker 1>you've put into that fuse, the oxidizers, any other kind

0:21:55.840 --> 0:22:00.480
<v Speaker 1>of fuel you've imbued the fuse with. So once you

0:22:00.520 --> 0:22:03.959
<v Speaker 1>know the physics and assuming your chemistry is good, you

0:22:04.000 --> 0:22:07.240
<v Speaker 1>can have very consistent results from one firework to the next.

0:22:07.680 --> 0:22:10.359
<v Speaker 1>So that assumes a lot. It means that you have

0:22:10.400 --> 0:22:13.120
<v Speaker 1>to be very consistent in all the ingredients you use.

0:22:13.160 --> 0:22:15.960
<v Speaker 1>You have to be consistent in the mixtures, the proportions

0:22:16.000 --> 0:22:19.000
<v Speaker 1>you're using, as well as consistent in the placement of

0:22:19.080 --> 0:22:22.160
<v Speaker 1>stars and the fuses that you use. But if you are,

0:22:22.440 --> 0:22:26.359
<v Speaker 1>if you're really good about that, then you know how

0:22:26.640 --> 0:22:28.959
<v Speaker 1>far the thing is going to fly based upon the

0:22:29.000 --> 0:22:31.440
<v Speaker 1>amount of lift charge in it and its weight, because

0:22:31.640 --> 0:22:33.119
<v Speaker 1>that's the two things that are going to determine how

0:22:33.160 --> 0:22:35.640
<v Speaker 1>far projectile flies is how heavy is it and how

0:22:35.720 --> 0:22:38.000
<v Speaker 1>much thrust are you giving it. Then you would also

0:22:38.040 --> 0:22:41.040
<v Speaker 1>be able to determine when it's going to explode based

0:22:41.080 --> 0:22:44.120
<v Speaker 1>upon the type of fuse that leads to that verse charge.

0:22:44.280 --> 0:22:46.720
<v Speaker 1>So once you know these things, you can start to

0:22:46.800 --> 0:22:49.560
<v Speaker 1>work backward. Right. So let's say that you have a

0:22:49.600 --> 0:22:53.360
<v Speaker 1>piece of music that you particularly want to set your

0:22:53.440 --> 0:22:56.360
<v Speaker 1>fireworks display to. And since I'm a huge Disney fan

0:22:56.400 --> 0:22:58.720
<v Speaker 1>and Disney is famous for this, let's say it's when

0:22:58.720 --> 0:23:01.199
<v Speaker 1>you wish upon a star, and when you hear the

0:23:01.240 --> 0:23:05.280
<v Speaker 1>word star, clearly you want to have a starburst effect, right,

0:23:05.320 --> 0:23:07.760
<v Speaker 1>you want to have the gorgeous starburst effects. So the

0:23:07.760 --> 0:23:10.200
<v Speaker 1>crowd is oohing and eyeing right at the right moment.

0:23:10.520 --> 0:23:11.879
<v Speaker 1>So what you would do is you would take that

0:23:12.000 --> 0:23:14.280
<v Speaker 1>song and you would look at the time stamp for

0:23:14.440 --> 0:23:18.439
<v Speaker 1>when the word star is mentioned. From that time stamp,

0:23:18.480 --> 0:23:21.200
<v Speaker 1>you start to work backward and you say, all right,

0:23:21.280 --> 0:23:24.240
<v Speaker 1>based upon when this happens in the song, when does

0:23:24.280 --> 0:23:28.000
<v Speaker 1>that burst charge need to ignite? And then working backwards

0:23:28.000 --> 0:23:30.639
<v Speaker 1>from that point, you know, you know when the burst

0:23:30.720 --> 0:23:32.840
<v Speaker 1>charge needs to ignite so that you get the effect

0:23:32.840 --> 0:23:35.080
<v Speaker 1>you want. You then say, all right, well i want

0:23:35.119 --> 0:23:37.760
<v Speaker 1>it to be at this particular height and I'm firing

0:23:37.800 --> 0:23:40.639
<v Speaker 1>it from this particular location. So based on that, you

0:23:40.720 --> 0:23:43.320
<v Speaker 1>know the distance that the projectile has to go so

0:23:43.359 --> 0:23:45.719
<v Speaker 1>they can be at the right height and explode at

0:23:45.720 --> 0:23:48.800
<v Speaker 1>the right time. That tells you how large a lift

0:23:48.840 --> 0:23:51.320
<v Speaker 1>charge you need to get the projectile there, and how

0:23:51.400 --> 0:23:54.080
<v Speaker 1>quickly that quick burning fuse needs to burn in order

0:23:54.160 --> 0:23:56.359
<v Speaker 1>for it to ignite, and what time you need to

0:23:56.400 --> 0:24:00.840
<v Speaker 1>push or push the button or have it automatically expect exactly.

0:24:01.080 --> 0:24:03.480
<v Speaker 1>So again you just work backwards. You know, you know

0:24:03.600 --> 0:24:05.639
<v Speaker 1>when you want the effect to happen, so then you

0:24:05.680 --> 0:24:08.680
<v Speaker 1>work backwards to find out when it has to initiate

0:24:08.760 --> 0:24:13.439
<v Speaker 1>that fuse burning for the first time. So it actually

0:24:13.480 --> 0:24:17.080
<v Speaker 1>is is pretty easy in that respect, but it does

0:24:17.119 --> 0:24:20.160
<v Speaker 1>require that you have a very good knowledge of how

0:24:20.200 --> 0:24:24.359
<v Speaker 1>the physics works. So that and it also requires that

0:24:24.400 --> 0:24:26.800
<v Speaker 1>those fireworks are consistently made.

0:24:27.280 --> 0:24:29.720
<v Speaker 3>Yes, so you've worked out the chemistry correctly, right.

0:24:29.560 --> 0:24:31.560
<v Speaker 1>So that way when you use all right, we're going

0:24:31.560 --> 0:24:35.639
<v Speaker 1>to use firework number seven, this this particular type of

0:24:35.680 --> 0:24:38.720
<v Speaker 1>firework every single time, because I mean, like Walt Disney,

0:24:39.760 --> 0:24:43.240
<v Speaker 1>the Disney Parks, they do these these fireworks displays nearly

0:24:43.280 --> 0:24:46.199
<v Speaker 1>every night, particularly in the summer, right, So then that

0:24:46.240 --> 0:24:48.800
<v Speaker 1>means it has to be exactly right each time. So

0:24:48.840 --> 0:24:51.000
<v Speaker 1>the fireworks have to be consistent and they have to

0:24:51.119 --> 0:24:55.480
<v Speaker 1>be ignited at the same time, the consistent time throughout

0:24:55.760 --> 0:24:59.560
<v Speaker 1>each of these displays. But it's really pretty cool. Also,

0:25:00.880 --> 0:25:03.160
<v Speaker 1>you might wonder what exactly is making that boom noise.

0:25:03.480 --> 0:25:07.320
<v Speaker 3>Yeah, Well, we've been talking a little bit about expanding gases. Yeah,

0:25:07.359 --> 0:25:11.840
<v Speaker 3>and that's basically it. The expansion of this stuff in

0:25:11.880 --> 0:25:15.320
<v Speaker 3>the firework displaces a pretty large quantity of air.

0:25:15.440 --> 0:25:17.560
<v Speaker 1>Yeah, that air has to go somewhere, so it ripples

0:25:17.560 --> 0:25:21.360
<v Speaker 1>outward really fast, right, Yeah, it's essentially a shock wave. Yep,

0:25:21.480 --> 0:25:23.480
<v Speaker 1>So that's what makes the boom. Yeah. So of course,

0:25:23.520 --> 0:25:28.320
<v Speaker 1>the more black powder you can pack into a small space,

0:25:28.840 --> 0:25:31.760
<v Speaker 1>the bigger the boom. Again, it has to be compact

0:25:31.840 --> 0:25:34.600
<v Speaker 1>because if it's just loose, then it just it just burns, burns,

0:25:34.640 --> 0:25:36.640
<v Speaker 1>It burns really fast. In fact, there are a lot

0:25:36.640 --> 0:25:40.480
<v Speaker 1>of people who get really picky about the terms igniting

0:25:40.560 --> 0:25:45.560
<v Speaker 1>versus exploding, because they say, well, technically, gunpowder just burns really,

0:25:45.560 --> 0:25:49.480
<v Speaker 1>really really fast. It's not truly explosive. Yeah, but if

0:25:49.480 --> 0:25:51.600
<v Speaker 1>you were to put it in a very compact area,

0:25:51.760 --> 0:25:55.840
<v Speaker 1>then you get that explosion because of the rapid combustion.

0:25:56.800 --> 0:25:58.879
<v Speaker 2>We got some more to say about fireworks. Before we

0:25:58.920 --> 0:26:01.160
<v Speaker 2>get to that, let's take it another quick break.

0:26:10.680 --> 0:26:15.480
<v Speaker 1>So we've really kind of covered all the basics about,

0:26:15.800 --> 0:26:18.680
<v Speaker 1>you know, how these things work, the way that you

0:26:18.720 --> 0:26:21.960
<v Speaker 1>would coordinate stuff. But we've still got some fun, little

0:26:22.119 --> 0:26:25.720
<v Speaker 1>goofy trivial facts that I wanted to cover. So back

0:26:25.720 --> 0:26:27.920
<v Speaker 1>in nineteen fifty eight I mentioned this a little bit.

0:26:27.960 --> 0:26:32.520
<v Speaker 1>Disneyland introduced its first fireworks show. It was called Fantasy

0:26:32.520 --> 0:26:35.240
<v Speaker 1>in the Sky, and Walt Disney came up with this idea,

0:26:35.320 --> 0:26:37.199
<v Speaker 1>or actually asked the imagineers to come up with an

0:26:37.240 --> 0:26:39.760
<v Speaker 1>idea of how do you keep people in the park

0:26:39.800 --> 0:26:40.600
<v Speaker 1>after it gets dark?

0:26:41.080 --> 0:26:43.400
<v Speaker 3>And I guess this is why to this day Disney

0:26:43.560 --> 0:26:45.480
<v Speaker 3>uses fireworks displays almost nightly.

0:26:45.600 --> 0:26:47.120
<v Speaker 1>Yeah, well, it turned out to be one of those

0:26:47.119 --> 0:26:49.919
<v Speaker 1>things that really really worked well. People would stay in

0:26:49.920 --> 0:26:53.119
<v Speaker 1>the park longer, which ultimately means they'd be willing to

0:26:53.119 --> 0:26:55.520
<v Speaker 1>spend more money. I mean you the longer you keep

0:26:55.520 --> 0:26:57.120
<v Speaker 1>someone there, the more likely they are going to walk

0:26:57.119 --> 0:26:57.879
<v Speaker 1>out with one of those.

0:26:58.040 --> 0:26:59.640
<v Speaker 3>Dolls Mickey lemonades and Mickey dolls.

0:26:59.800 --> 0:27:05.119
<v Speaker 1>Ye there, the more churros they'll eat. Disney churos are

0:27:05.119 --> 0:27:10.000
<v Speaker 1>the best. You know, their ice cream is pretty awesome too. Okay,

0:27:10.040 --> 0:27:13.280
<v Speaker 1>I love Disney. But anyway, the launch site for the

0:27:13.280 --> 0:27:16.080
<v Speaker 1>fireworks was backstage, and each firework at that time had

0:27:16.119 --> 0:27:19.040
<v Speaker 1>to be lit manually. There's actually some video that you

0:27:19.040 --> 0:27:21.760
<v Speaker 1>can watch of the various people who had to run

0:27:21.840 --> 0:27:24.800
<v Speaker 1>back and forth and light the fireworks in the right sequence.

0:27:25.880 --> 0:27:29.760
<v Speaker 1>These early fireworks weren't choreographed the way the modern ones were.

0:27:29.800 --> 0:27:32.639
<v Speaker 1>It wasn't like you had park wide music and the

0:27:32.640 --> 0:27:34.840
<v Speaker 1>fireworks went off of the but they were like really

0:27:34.920 --> 0:27:38.960
<v Speaker 1>impressive displays. The displays, by the way, and Disney parks

0:27:38.960 --> 0:27:41.800
<v Speaker 1>all depend upon where you which park you're in because

0:27:41.800 --> 0:27:45.040
<v Speaker 1>some of the places like Disneyland, Paris and uh and

0:27:45.280 --> 0:27:50.879
<v Speaker 1>Tokyo Disneyland and Tokyo Disney See have specific limitations on

0:27:51.000 --> 0:27:54.840
<v Speaker 1>how high fireworks can go. So the ones that you'll

0:27:54.880 --> 0:27:57.800
<v Speaker 1>see in say Florida and California are different than the

0:27:57.800 --> 0:28:00.199
<v Speaker 1>ones you would see in these other parks because of

0:28:00.240 --> 0:28:04.480
<v Speaker 1>those local laws. Sure, and since the days of Fantasy

0:28:04.480 --> 0:28:07.200
<v Speaker 1>in the Sky, they've kind of upgraded. Like I said,

0:28:07.240 --> 0:28:08.680
<v Speaker 1>they've got the fully choreographed ones.

0:28:08.800 --> 0:28:11.520
<v Speaker 3>Yeah, yeah, with quite a few shells.

0:28:11.640 --> 0:28:16.399
<v Speaker 1>Yeah. The Disney World's Wishes display has five hundred and

0:28:16.440 --> 0:28:19.760
<v Speaker 1>fifty seven firing cues. They have more shells than that,

0:28:20.119 --> 0:28:23.359
<v Speaker 1>but just five hundred and fifty seven separate queues in

0:28:23.440 --> 0:28:26.560
<v Speaker 1>that one display, So five hundred and fifty seven different

0:28:26.640 --> 0:28:31.440
<v Speaker 1>times there are multiple shells going up into the sky.

0:28:32.000 --> 0:28:35.440
<v Speaker 1>That's incredibly complex. I think it's like seventeen minutes long

0:28:35.480 --> 0:28:38.360
<v Speaker 1>something like that. So it's a really long display, so

0:28:38.760 --> 0:28:40.800
<v Speaker 1>really impressive. I mean obviously, if it were like three

0:28:40.800 --> 0:28:42.880
<v Speaker 1>minutes long and there's five hundred and fifty seven firing cues,

0:28:42.920 --> 0:28:44.800
<v Speaker 1>you would just be blind and deaf by the end

0:28:44.800 --> 0:28:45.000
<v Speaker 1>of it.

0:28:45.080 --> 0:28:48.040
<v Speaker 3>Yeah, that sounds a little bit whelming right there. Yes,

0:28:49.080 --> 0:28:53.320
<v Speaker 3>they've also engineered their system to use compressed air for

0:28:53.440 --> 0:28:58.240
<v Speaker 3>launches rather than that initial blast. Yeah, we've been talking

0:28:58.280 --> 0:29:01.400
<v Speaker 3>about an initial blast forcing something out out of the

0:29:01.440 --> 0:29:04.080
<v Speaker 3>firing tube. But yeah, but they're using compressed air, so

0:29:04.400 --> 0:29:07.040
<v Speaker 3>it probably reduces their cost a lot. You only need

0:29:07.160 --> 0:29:10.480
<v Speaker 3>that single explosion, and it reduces the amount of smoke

0:29:10.560 --> 0:29:11.160
<v Speaker 3>that's created.

0:29:11.280 --> 0:29:13.880
<v Speaker 1>Yeah, so they don't have to because obviously those early

0:29:13.960 --> 0:29:16.640
<v Speaker 1>displays emit that once the display was over, you had

0:29:16.640 --> 0:29:19.959
<v Speaker 1>this kind of cloud of smoke hanging over the Magic Kingdom.

0:29:20.160 --> 0:29:20.400
<v Speaker 3>Yeah.

0:29:20.480 --> 0:29:23.960
<v Speaker 1>Yeah, so this way they are able to avoid that. Also,

0:29:24.000 --> 0:29:26.480
<v Speaker 1>I mean, you're just using giant air canons. How cool

0:29:26.520 --> 0:29:29.640
<v Speaker 1>is that. In the United States, at least, fireworks are

0:29:29.640 --> 0:29:32.680
<v Speaker 1>technically classified as two different types of explosives at the

0:29:32.720 --> 0:29:36.440
<v Speaker 1>same time because of the different effects. So the fact

0:29:36.480 --> 0:29:38.520
<v Speaker 1>that they have the one blast for propulsion and the

0:29:38.560 --> 0:29:41.640
<v Speaker 1>other blast that's truly the explosion. You have low level

0:29:41.640 --> 0:29:45.760
<v Speaker 1>and like an intermediate level of explosive classification just for fireworks,

0:29:45.760 --> 0:29:46.880
<v Speaker 1>So it gets two to one.

0:29:47.160 --> 0:29:50.400
<v Speaker 3>As of the recording of this podcast, the largest fireworks

0:29:50.440 --> 0:29:54.560
<v Speaker 3>display on record happened on December thirty first, twenty thirteen

0:29:54.640 --> 0:29:58.640
<v Speaker 3>in Dubai, during which they exploded four hundred and seventy

0:29:58.720 --> 0:30:01.920
<v Speaker 3>nine thousand, six hundred and fifty one fireworks.

0:30:01.920 --> 0:30:02.520
<v Speaker 1>That's a lot.

0:30:02.920 --> 0:30:06.600
<v Speaker 3>It stretched across about sixty miles of seafront.

0:30:06.760 --> 0:30:11.640
<v Speaker 1>That is an enormous fireworks display. Yeah, the air would

0:30:11.640 --> 0:30:15.920
<v Speaker 1>look as if it were on fire, I imagine by yeah. Yeah, Well,

0:30:15.920 --> 0:30:17.360
<v Speaker 1>we kind of have to because I don't think anyone

0:30:17.360 --> 0:30:18.520
<v Speaker 1>else can afford to do that.

0:30:19.160 --> 0:30:22.680
<v Speaker 3>No, no, and again we do want to impress upon

0:30:22.760 --> 0:30:25.880
<v Speaker 3>you that these are I mean beautiful and miracular, Well

0:30:25.920 --> 0:30:30.880
<v Speaker 3>not miraculous, they're technological. These are beautiful, technological feats of engineering.

0:30:30.960 --> 0:30:33.000
<v Speaker 3>And physics and chemistry all at the same time.

0:30:33.120 --> 0:30:34.640
<v Speaker 1>That will totally blow your fingers off.

0:30:34.800 --> 0:30:36.920
<v Speaker 3>They will super blow your fingers off, y'all.

0:30:37.120 --> 0:30:40.600
<v Speaker 1>Don't play with them, no, yeah, and I know there

0:30:40.600 --> 0:30:42.160
<v Speaker 1>are a lot of people who do, like their little

0:30:42.200 --> 0:30:45.120
<v Speaker 1>backyard fireworks display for Fourth of July here in the

0:30:45.200 --> 0:30:47.440
<v Speaker 1>US or the New Year's Eve or whatever.

0:30:47.640 --> 0:30:49.440
<v Speaker 3>Just just you know, stay sober. Folks.

0:30:49.720 --> 0:30:53.680
<v Speaker 1>Have a spotter, yeah, have you know your fire handling

0:30:53.720 --> 0:30:56.280
<v Speaker 1>stuff like a fire extinguisher is always a good idea.

0:30:56.560 --> 0:31:01.360
<v Speaker 1>Just practice safety and be be alert, you know, enjoy yourself,

0:31:01.800 --> 0:31:04.479
<v Speaker 1>but mind and don't make them at home, please, Right,

0:31:04.760 --> 0:31:08.720
<v Speaker 1>these are these are explosives, and explosives are inherently dangerous,

0:31:08.720 --> 0:31:13.360
<v Speaker 1>so just be careful. Even sparklers are using black powder, right,

0:31:13.480 --> 0:31:15.360
<v Speaker 1>that's that's one of the mixers, and they have like

0:31:15.680 --> 0:31:18.520
<v Speaker 1>the little metal flakes like aluminum or whatever in them

0:31:18.560 --> 0:31:22.920
<v Speaker 1>so that they create those bright silver sparks. So these

0:31:22.960 --> 0:31:26.160
<v Speaker 1>are things that will burn. They'll burn hot. They will

0:31:26.200 --> 0:31:29.080
<v Speaker 1>burn you if you're not careful, So just show caution.

0:31:29.520 --> 0:31:33.320
<v Speaker 1>Enjoy yourselves though, because these displays can be really really impressive.

0:31:34.280 --> 0:31:36.800
<v Speaker 1>I like to let other people handle it for me

0:31:36.880 --> 0:31:39.560
<v Speaker 1>because knowing how excellent prone I am. I realize that

0:31:39.840 --> 0:31:41.440
<v Speaker 1>it would be a terrible idea to put me in

0:31:41.520 --> 0:31:42.840
<v Speaker 1>charge of any kind of fireworks displays.

0:31:42.840 --> 0:31:45.280
<v Speaker 3>Oh yeah, no, given the opportunity, I will burn myself

0:31:45.360 --> 0:31:48.080
<v Speaker 3>every time. Yeah, I have to remind myself approximately daily

0:31:48.080 --> 0:31:48.840
<v Speaker 3>that hot things are.

0:31:48.720 --> 0:31:52.080
<v Speaker 1>Hot, right, exactly right? Oh yeah, that thing that glowing red? Now,

0:31:52.120 --> 0:31:54.520
<v Speaker 1>I remember why it's glowing red. It's because of that

0:31:54.720 --> 0:31:58.000
<v Speaker 1>those excited electrons, the photons. Yeah.

0:31:58.480 --> 0:32:01.840
<v Speaker 2>That was the conclusion of the two part series about

0:32:01.840 --> 0:32:05.720
<v Speaker 2>fireworks fireworks Part two. In this case, Lauren and I

0:32:05.760 --> 0:32:09.040
<v Speaker 2>had a lot of fun talking about that and researching fireworks.

0:32:09.880 --> 0:32:11.760
<v Speaker 1>I used to really.

0:32:11.400 --> 0:32:13.800
<v Speaker 2>Hate fireworks as a kid. I think it was a

0:32:13.840 --> 0:32:17.680
<v Speaker 2>sensory thing and that it was just the very loud

0:32:17.760 --> 0:32:21.720
<v Speaker 2>bangs coupled with the very bright lights were upsetting to

0:32:21.760 --> 0:32:23.520
<v Speaker 2>me to the point where I would say that the

0:32:23.640 --> 0:32:27.520
<v Speaker 2>lights looked loud. It was a weird thing. And you know,

0:32:27.800 --> 0:32:29.840
<v Speaker 2>I don't think I had synesthesia or anything like that.

0:32:29.920 --> 0:32:32.000
<v Speaker 2>I think it was just me trying to communicate that

0:32:32.080 --> 0:32:35.080
<v Speaker 2>I did not find them a pleasant experience. I like

0:32:35.120 --> 0:32:37.560
<v Speaker 2>them now, but yeah, as a kid, it was a

0:32:37.600 --> 0:32:40.200
<v Speaker 2>bit much. I also thought balloons were just a loud

0:32:40.240 --> 0:32:44.360
<v Speaker 2>noise waiting to happen. So you know, probably some probably

0:32:44.360 --> 0:32:48.400
<v Speaker 2>some conclusions we can draw from that, But I was like,

0:32:48.720 --> 0:32:50.760
<v Speaker 2>you know, forty five years ago, so I'm gonna just

0:32:50.800 --> 0:32:53.880
<v Speaker 2>set that aside. But yeah, I am a big fan

0:32:53.920 --> 0:32:57.520
<v Speaker 2>of fireworks these days, and in fact, I really would

0:32:57.600 --> 0:33:02.040
<v Speaker 2>love to sit down and talk with someone who has

0:33:02.440 --> 0:33:07.520
<v Speaker 2>worked on a coordinator level on like big, big fireworks displays,

0:33:07.560 --> 0:33:12.320
<v Speaker 2>something like a Disney World display, or a big Fourth

0:33:12.360 --> 0:33:14.880
<v Speaker 2>of July celebration or a New Year's Eve celebration, that

0:33:14.920 --> 0:33:17.680
<v Speaker 2>sort of thing, just to talk about the kind of

0:33:17.720 --> 0:33:21.440
<v Speaker 2>planning that goes into it and how much of it

0:33:21.480 --> 0:33:24.400
<v Speaker 2>is plotted down and how much of it is left

0:33:24.440 --> 0:33:27.200
<v Speaker 2>to you know, some element of chance because you don't

0:33:27.240 --> 0:33:30.440
<v Speaker 2>have control over all the factors you can't control, for example,

0:33:30.480 --> 0:33:32.040
<v Speaker 2>the wind. That kind of thing.

0:33:32.160 --> 0:33:34.120
<v Speaker 1>I would love to have a conversation with someone. So

0:33:34.160 --> 0:33:35.920
<v Speaker 1>I'm going to be on the lookout to kind of

0:33:35.960 --> 0:33:39.080
<v Speaker 1>talk about that because I think, you know, there's the

0:33:39.160 --> 0:33:44.680
<v Speaker 1>other fascinating aspect of fireworks technology, which comes down to

0:33:45.120 --> 0:33:50.600
<v Speaker 1>crafting a show through explosives. It's just something there's something

0:33:50.640 --> 0:33:54.320
<v Speaker 1>interesting about the elegance of crafting a show mixed with

0:33:55.000 --> 0:33:57.800
<v Speaker 1>the you know, for lack of a better word, the

0:33:57.920 --> 0:34:02.400
<v Speaker 1>violence of explosions, and I really would love to learn

0:34:02.440 --> 0:34:05.520
<v Speaker 1>more about it. Anyway, I hope that you are all

0:34:05.600 --> 0:34:08.640
<v Speaker 1>having a safe Fourth of July in the United States

0:34:08.680 --> 0:34:13.239
<v Speaker 1>or otherwise, whether you are celebrating or you are just

0:34:13.320 --> 0:34:15.960
<v Speaker 1>going through a regular July day. For those of you

0:34:16.000 --> 0:34:20.960
<v Speaker 1>who are celebrating, please please, please, please be careful. Every

0:34:21.040 --> 0:34:25.120
<v Speaker 1>year we see news items about people who have become

0:34:25.200 --> 0:34:29.919
<v Speaker 1>injured through you know, working with fireworks, so you want

0:34:29.920 --> 0:34:35.520
<v Speaker 1>to be very careful. Don't take that lightly. It's important

0:34:35.560 --> 0:34:38.400
<v Speaker 1>to have fun, but more important, I think, to stay

0:34:38.440 --> 0:34:41.200
<v Speaker 1>safe and healthy. And with that, I'll talk to you

0:34:41.239 --> 0:34:51.880
<v Speaker 1>again really soon. Tech Stuff is an iHeartRadio production. For

0:34:52.000 --> 0:34:56.839
<v Speaker 1>more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:34:56.960 --> 0:35:01.040
<v Speaker 1>or wherever you listen to your favorite shows. You mean