WEBVTT - E3 2009 Preview

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello to everybody,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Poulette

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<v Speaker 1>and I'm an editor here at how stuff works dot Com.

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<v Speaker 1>Sitting next to me, as usual, is senior writer Jonathan

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<v Speaker 1>Strickland insert coin excellent. So I suppose we're talking about

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<v Speaker 1>video games today. Yeah, we're actually talking about a video

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<v Speaker 1>game conference, the E three Conference in Los Angeles. They'll

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<v Speaker 1>be taking place in the first week of June. That's

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<v Speaker 1>over with. Nobody goes to E three. Oh no, no, no,

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<v Speaker 1>no no. You're thinking of previous years where they started

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<v Speaker 1>to tone it down and cut back and and everyone

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<v Speaker 1>started to question whether or not it was even worth

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<v Speaker 1>going to the conference. Well, they've decided to go back

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<v Speaker 1>to uh, big flashy booths and skinnily women and uh

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<v Speaker 1>lots of fog machines. Lots of fog machines. Yeah we're back,

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<v Speaker 1>baby awesome. So Los Angeles Convention Center, it's gonna be

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<v Speaker 1>filled with gaming geeks, including yours truly. I'll be there

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<v Speaker 1>covering the event and updating our blogs live while I'm

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<v Speaker 1>there and hopefully not falling asleep on the floor from

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<v Speaker 1>lack of sleep. Yeah, hopefully it will not be a

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<v Speaker 1>repeat of my behavior at c E S. Well this uh,

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<v Speaker 1>this E three thing we're talking about is the Electronics

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<v Speaker 1>Entertainment Expo, Weight Electronic Entertainment Expo. Yes, sorry, and do

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<v Speaker 1>the same thing. Yeah, yeah, I added in s and.

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<v Speaker 1>Um So every year is a gathering of the entertainment

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<v Speaker 1>elite basically video games. Well there there's some other stuff,

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<v Speaker 1>there's primarily video games, and and it's an opportunity for

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<v Speaker 1>companies to make big announcements about what they're working on,

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<v Speaker 1>what they're gonna unveil in the coming months, usually stuff

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<v Speaker 1>that you're you're going to see, possibly as early as

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<v Speaker 1>the holiday season. That's a big, big driver for a

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<v Speaker 1>lot of the companies. Um And you know, the summer

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<v Speaker 1>months tend to be kind of slow in the video

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<v Speaker 1>game industry, so it's one of those things that helps

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<v Speaker 1>propel it through the summer months as well. We've got

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<v Speaker 1>to generate your hype, you know, otherwise you don't get

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<v Speaker 1>the sales come October, November and December. So you know,

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<v Speaker 1>you're these companies. These are marketing stuff essentially to store

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<v Speaker 1>owners things like that, and just trying to to get

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<v Speaker 1>some excitement behind the products that they've been working on.

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<v Speaker 1>This is usually also when in the United States you'll

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<v Speaker 1>hear announcements about new hardware coming out, new consoles, that

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<v Speaker 1>kind of thing, if there are any. If there are,

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<v Speaker 1>and it's been a while since we've heard anything, well,

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<v Speaker 1>we thought what we would do is make a few

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<v Speaker 1>little predictions about what we think we'll go down at

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<v Speaker 1>this year's E three. Yeah, and uh, I'd like to

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<v Speaker 1>point out while doing research for this article that as

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<v Speaker 1>soon as I wrote something down and went to a

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<v Speaker 1>different site, the next site said, oh, that's never gonna happen.

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<v Speaker 1>This is what's going to happen. And they all went

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<v Speaker 1>in a big circle. So you know, your mileage may

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<v Speaker 1>very some restrictions apply. Well, that's the thing. These are predictions.

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<v Speaker 1>They don't have to come true. It's just what you know.

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<v Speaker 1>We're what we're looking at the state of how things

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<v Speaker 1>are right now and making some best guesses at what

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<v Speaker 1>these companies are gonna do when E three rolls around.

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<v Speaker 1>So please no wagering, right, yeah, don't don't bet the

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<v Speaker 1>farm based upon what peltin I say, because you'll be

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<v Speaker 1>searching for Col's for the next few years. Excellent. So

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<v Speaker 1>where do you want to start? Nintendo? Alright, alright, so

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<v Speaker 1>I don't think so, No, I do not think. I

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<v Speaker 1>do not think there will be an announcement of a

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<v Speaker 1>new console from Nintendo. They have not. I mean, first

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<v Speaker 1>of all, the WE still going strong. It's still really

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<v Speaker 1>hard to find, really much in demand, although it's much

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<v Speaker 1>better than it had been. Oh yeah, no, it's not

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<v Speaker 1>as bad as the first full year of the WE

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<v Speaker 1>being out now. Video game sales were slow the first

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<v Speaker 1>part of the year January through March, so maybe that's

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<v Speaker 1>helping out a little bit too with that availability. And uh,

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<v Speaker 1>I think what we're gonna see is we're gonna see

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<v Speaker 1>more games and devices take advantage of interoperability between the

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<v Speaker 1>WE and the d s I. Oh yeah, the d

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<v Speaker 1>S I speaking in new new consoles. It's a different

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<v Speaker 1>version of the DS that has a couple of cameras

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<v Speaker 1>in it. Yeah, and the d S I, of course

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<v Speaker 1>is one of the d S and d S I

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<v Speaker 1>they they account for, like the I think that's the

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<v Speaker 1>top selling console period. Yes, um, so we're talking about

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<v Speaker 1>a handheld device. So yes, this, this is this is

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<v Speaker 1>leaving every other console in the dust. And uh so

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<v Speaker 1>it makes sense to tie that into the Wii, which

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<v Speaker 1>is another very popular console. It's the the most popular

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<v Speaker 1>console console. And why did you hook up to your TV? Yeah?

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<v Speaker 1>So I'm expecting to see a lot more interoperability between

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<v Speaker 1>the two. Um, I I can give you. You want

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<v Speaker 1>to guess which title I think is gonna be announced,

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<v Speaker 1>It's one that Nintendo is famous for, not not Mario,

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<v Speaker 1>not Zelda. Although I do think a new Zelda game

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<v Speaker 1>is going to be announced. Um, but a differ on

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<v Speaker 1>one and you have to catch them all. Oh no,

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<v Speaker 1>not another Pokemon title? Are you kidding me? Of course

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<v Speaker 1>a Pokemon title. Those things sell like crazy. And the

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<v Speaker 1>interoperability between the WE and the D s I, I

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<v Speaker 1>guarantee it. I I am almost certain that we're gonna

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<v Speaker 1>see a Pokemon game, and that it's going to be

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<v Speaker 1>a D s I game. Um. Possibly also some other

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<v Speaker 1>ones that that capitalize on other popular properties like Mario

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<v Speaker 1>and Zelda. I do think we're gonna see an actual

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<v Speaker 1>Zelda WI game, a new a new Zelda one. Um

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<v Speaker 1>that got a lot of excitement when that when the

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<v Speaker 1>we first came out. If you recall, so, I think

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<v Speaker 1>we're gonna see another one of those. Um motion plus

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<v Speaker 1>you remember, have you heard of motion Plus the dongle

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<v Speaker 1>that you plug into the bottom of the Wi mote

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<v Speaker 1>so that it makes it more accurate. Please don't say dongle.

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<v Speaker 1>I hate that word. The device you plug into the

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<v Speaker 1>bottom of the Wi moat so it makes it more accurate. Yeah,

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<v Speaker 1>there's a little plug in that goes in that the

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<v Speaker 1>if you will the back end, the end that you

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<v Speaker 1>hold in your hand, you stick the dongle in the

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<v Speaker 1>back end. Yeah, okay, So anyway, once you've done doangling

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<v Speaker 1>your we mote, um it makes the increases the functionality,

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<v Speaker 1>makes it more accurate, more precise. Um it's and so

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<v Speaker 1>you can do a lot more cool motion things with

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<v Speaker 1>your we mote than you could previously and lets you

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<v Speaker 1>create even more deep games. Well, I think, um, you

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<v Speaker 1>know we've seen seen as an action. I think they're

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<v Speaker 1>going to announce Nintendo will announce that the motion plus

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<v Speaker 1>technology will be built into we moats starting I'm gonna

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<v Speaker 1>say this holiday season. So yeah, I'm saying that's an

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<v Speaker 1>upgrade to hardware. It will be a hardware upgrade where

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<v Speaker 1>you can when you buy a we moat anytime after

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<v Speaker 1>the holiday season and moving forward, it's gonna have the

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<v Speaker 1>motion plus built in, or at least you can buy

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<v Speaker 1>a version that has motion plus built in. They may

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<v Speaker 1>offer both, because who knows, they might say that once

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<v Speaker 1>the lower priced version. I've got a got a question

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<v Speaker 1>will make you laugh, all right, You think they'll announce

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<v Speaker 1>a price drop. Yes, they don't need to know. I

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<v Speaker 1>don't think so. Anyway. It would surprise me that there's

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<v Speaker 1>no need to. The demand is still so high. I

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<v Speaker 1>can't see why they would. Um, I mean they could.

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<v Speaker 1>And but if you're already at the point where you

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<v Speaker 1>still have people going into stores and say call me

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<v Speaker 1>when you get one in, you don't need to drop

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<v Speaker 1>the price. Um. And I think we're gonna see some

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<v Speaker 1>more channels on the weed channels. You know, when you

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<v Speaker 1>turn your way on you can look at the different

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<v Speaker 1>channels on there. I think we're gonna see some D

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<v Speaker 1>s I stuff, maybe some stuff for kids. Um. I

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<v Speaker 1>think it's just gonna be. You know, they're gonna add

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<v Speaker 1>more functionality to that, because that's one of those things

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<v Speaker 1>that helps set it apart. From the other consoles. So

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<v Speaker 1>you don't think anything groundbreaking coming out of the Nintendo campus,

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<v Speaker 1>I don't think so. I don't think we're gonna see

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<v Speaker 1>any you know, I definitely don't think we're gonna see

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<v Speaker 1>another Um I tell you here's what I think we

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<v Speaker 1>might see that not really groundbreaking, but will excite Nintendo fans.

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<v Speaker 1>Kid Icarus. Really, I think we're gonna get a new

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<v Speaker 1>kid Icarus game, all right, And Kid Chris was one

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<v Speaker 1>of those titles from the old Nintendo systems that hardcore

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<v Speaker 1>gamers will still you know, triumph to their dying breath.

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<v Speaker 1>It's one of I mean, it was a great game,

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<v Speaker 1>and so I think, uh, I think we're going to

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<v Speaker 1>see that. Okay, then, so that's what I have for Nintendo.

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<v Speaker 1>You want to move on to Sony. Yes, I wanted

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<v Speaker 1>to talk about Sony because if anybody needs a really

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<v Speaker 1>good E three, it's Sony. No joke, you know. I

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<v Speaker 1>I am a we owner, but I do have a

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<v Speaker 1>PlayStation two, which also just went through a price drop

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<v Speaker 1>to uh do just under a hundred dollars um And

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<v Speaker 1>a lot of people think that E three is when

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<v Speaker 1>Sony has finally got a cave and dropped the price

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<v Speaker 1>of the PlayStation three again. Um, I think that's probably

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<v Speaker 1>a reasonably safe bet. The uh the big news that

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<v Speaker 1>everybody else seems to be really hoping for is the

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<v Speaker 1>announce the new PlayStation portable. Yes, an update to PSP,

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<v Speaker 1>so either either an upgrade or a brand new handheld device,

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<v Speaker 1>maybe the PSP two or a PSP go. I've seen

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<v Speaker 1>it call um yeah there. Apparently there was another device

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<v Speaker 1>that they made called the Milo two. Maybe they're even

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<v Speaker 1>still making it, but it didn't do very well. It's

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<v Speaker 1>basically essentially like an iPod touch. It's got the functionality

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<v Speaker 1>you know where it can It can get online and

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<v Speaker 1>do things that way, but it can't go online via

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<v Speaker 1>a cell phone network or bluetooth. So it's really limited

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<v Speaker 1>in its capacity. But it's about the size of a

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<v Speaker 1>PlayStation portable and people are saying maybe some of that

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<v Speaker 1>technology might be baked in to UH to help out

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<v Speaker 1>its online capability. Um. But they say, if there is

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<v Speaker 1>a new PlayStation portable, there won't be a u m

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<v Speaker 1>D involved the Universal Media disc UH. So you wanted

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<v Speaker 1>to deal with that atybity sliver of the electronics store

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<v Speaker 1>that's stocking titles for U, M D S anymore. Um

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<v Speaker 1>So let's see what else can I say about that. Oh,

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<v Speaker 1>they should have eight to sixteen gigabytes of memory if

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<v Speaker 1>it if it actually is announced. Um and there's a

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<v Speaker 1>possibility that Grand Turismo Mobile will finally be released for

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<v Speaker 1>five years, if I'm not mistaken. Almost as long as

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<v Speaker 1>as long as that less than half the r we'll

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<v Speaker 1>get to it. I know, I know. But this new

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<v Speaker 1>PlayStation portable should slide open so that you can get

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<v Speaker 1>to the controls, be very very cell phone like, and

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<v Speaker 1>that might be, uh, you know, a nice sort of

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<v Speaker 1>bridge between the gamer and you know, being able to

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<v Speaker 1>text your friends and do all that kind of stuff. Um.

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<v Speaker 1>And there are new titles coming out Rock Band and

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<v Speaker 1>Soul Caliber and Little Big Planet, Soul Caliber, all those

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<v Speaker 1>for the PlayStation portal. Love that you know. There there's

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<v Speaker 1>those things are while the PlayStation Portable, the new one

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<v Speaker 1>is sort of if he some people really think it's

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<v Speaker 1>gonna come out, and other people think it's gonna be

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<v Speaker 1>you know, I had a few years. Um, you know,

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<v Speaker 1>the the new games, they're definitely gonna be some hot

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<v Speaker 1>new titles announced, and Sony says that they've got fifty

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<v Speaker 1>percent or more of their catalog for the year that

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<v Speaker 1>they still haven't announced what it is yet. Cool, so

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<v Speaker 1>they you know, they're hoping for the big, big news.

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<v Speaker 1>I have a feeling that I'm going spending a lot

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<v Speaker 1>of time with Sony while I'm up there. Um, what

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<v Speaker 1>about Home? Do you think we're gonna see some new

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<v Speaker 1>Home stuff? Home? I haven't heard anything about Home and

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<v Speaker 1>so long it's in beta, the Nerd beta in December. Um.

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<v Speaker 1>But Home goes in and it doesn't come out. Maybe

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<v Speaker 1>it will be the Google of of the console world,

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<v Speaker 1>where everything Google puts out is in beta perpetually. I

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<v Speaker 1>think we'll probably hear something or about Home, maybe some

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<v Speaker 1>some new features that that they're going to incorporate into

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<v Speaker 1>it or or expand homes usefulness. Um, which you could

0:12:09.400 --> 0:12:11.840
<v Speaker 1>argue doesn't even exist yet since it's still in beta

0:12:11.880 --> 0:12:13.760
<v Speaker 1>and you hardly hear anything about it. And this was,

0:12:13.840 --> 0:12:15.840
<v Speaker 1>of course something that's been in development for years and

0:12:15.920 --> 0:12:21.160
<v Speaker 1>years and um, and so you know, some people question

0:12:21.200 --> 0:12:24.640
<v Speaker 1>whether or not it'll ever really hit the public. Yeah,

0:12:25.120 --> 0:12:27.160
<v Speaker 1>whether or not there will be a release candidate for Home,

0:12:27.679 --> 0:12:30.560
<v Speaker 1>but I think we'll see something about that. UM and

0:12:30.640 --> 0:12:33.520
<v Speaker 1>also Sony recently, I don't know if you know this

0:12:33.600 --> 0:12:38.240
<v Speaker 1>has been showcasing some three D compatible games. That's true.

0:12:38.280 --> 0:12:41.960
<v Speaker 1>I've heard that the there's a possibility that the first

0:12:42.040 --> 0:12:44.800
<v Speaker 1>three D games are going to be announced to E three.

0:12:44.960 --> 0:12:47.520
<v Speaker 1>It wouldn't surprise that sort of seems like it's a

0:12:47.640 --> 0:12:50.960
<v Speaker 1>middling that, like people aren't wouldn't be surprised, but they

0:12:50.960 --> 0:12:53.440
<v Speaker 1>are really not counting on it either. I I actually,

0:12:53.600 --> 0:12:56.560
<v Speaker 1>you know what, considering what I saw at CES this year,

0:12:56.679 --> 0:12:59.200
<v Speaker 1>where I saw all that three D technology and the

0:12:59.320 --> 0:13:03.160
<v Speaker 1>huge this this on three D, including within the Sony booth,

0:13:04.000 --> 0:13:05.880
<v Speaker 1>I will go on record and say I will be

0:13:05.920 --> 0:13:09.440
<v Speaker 1>shocked if I do not see at least ah a

0:13:09.520 --> 0:13:14.200
<v Speaker 1>sizeable three D presence there. I mean, I'm I'm thinking

0:13:14.240 --> 0:13:16.120
<v Speaker 1>that now is the time when they're going to try

0:13:16.320 --> 0:13:20.720
<v Speaker 1>and jump on that, because uh, you know, the buzz

0:13:20.720 --> 0:13:23.560
<v Speaker 1>at c ES was so big about the three D stuff,

0:13:23.559 --> 0:13:25.680
<v Speaker 1>but you know it's it's like one of those cool

0:13:25.720 --> 0:13:28.720
<v Speaker 1>technologies you hear about, but you know, you you actually questioned, like,

0:13:28.760 --> 0:13:30.719
<v Speaker 1>are we ever going to see this? They need to

0:13:30.760 --> 0:13:34.360
<v Speaker 1>strike now before people forget about it entirely and just say, oh,

0:13:34.400 --> 0:13:36.200
<v Speaker 1>well that was a cool idea, but nothing ever came

0:13:36.200 --> 0:13:39.920
<v Speaker 1>of it. Well, the uh, the PlayStation is a very

0:13:39.960 --> 0:13:43.880
<v Speaker 1>advanced machine graphically speaking, and it really does work better

0:13:44.040 --> 0:13:47.800
<v Speaker 1>on high definition sets than it does on standard definition,

0:13:48.440 --> 0:13:51.000
<v Speaker 1>so it makes sense that they would try to grab

0:13:51.080 --> 0:13:54.360
<v Speaker 1>that market. Um, so well, let's see what you know,

0:13:54.360 --> 0:13:56.199
<v Speaker 1>We'll see what they do. Well. I also think we're

0:13:56.200 --> 0:13:59.840
<v Speaker 1>gonna see some more stuff of God of War, that's

0:14:00.040 --> 0:14:02.080
<v Speaker 1>one of the more popular titles, Ratchet and Clank. I

0:14:02.120 --> 0:14:05.320
<v Speaker 1>think we're gonna see something about that Final Fantasy thirteen,

0:14:05.720 --> 0:14:09.400
<v Speaker 1>which I think we'll also see for Microsoft. But um,

0:14:09.520 --> 0:14:13.040
<v Speaker 1>uh and uh, and grant Theresono five, which we've been

0:14:13.040 --> 0:14:17.520
<v Speaker 1>waiting for for a while for PS three. Yeah, yeah, yeah,

0:14:17.600 --> 0:14:20.840
<v Speaker 1>I think we're going to see more about all of that. Um,

0:14:21.240 --> 0:14:23.160
<v Speaker 1>do you have anything else about Sony? I don't have

0:14:23.200 --> 0:14:27.320
<v Speaker 1>any more son You wanted to move on to the Xbox? Sure, Yeah,

0:14:27.360 --> 0:14:30.840
<v Speaker 1>they've I've heard that Microsoft is has some big stuff

0:14:30.880 --> 0:14:34.200
<v Speaker 1>planned and they really haven't said much more than that. Yeah.

0:14:34.760 --> 0:14:37.880
<v Speaker 1>I know that Rare is going to announce a new game.

0:14:38.320 --> 0:14:41.320
<v Speaker 1>I'm not sure what it's going to be yet, but

0:14:41.640 --> 0:14:44.320
<v Speaker 1>I do know also that Rare was behind the design

0:14:44.440 --> 0:14:48.800
<v Speaker 1>for the avatars on the Xbox three. Sixty, but very

0:14:48.840 --> 0:14:53.360
<v Speaker 1>much like Sony Home right or the Knees on the Wii. UM,

0:14:53.440 --> 0:14:57.880
<v Speaker 1>So here's a guess. Since they're behind the avatar stuff,

0:14:57.960 --> 0:15:00.560
<v Speaker 1>and because you know, the whole social net working thing

0:15:00.640 --> 0:15:03.680
<v Speaker 1>is still huge, I'm guessing that the game they announced

0:15:03.760 --> 0:15:07.760
<v Speaker 1>is somehow going to relate back to the avatars. So

0:15:07.920 --> 0:15:10.400
<v Speaker 1>it'll probably be I'm guessing some sort of party game,

0:15:10.680 --> 0:15:13.000
<v Speaker 1>you know, maybe something that's family friendly, a lot of

0:15:13.000 --> 0:15:15.000
<v Speaker 1>people can play all at once, and you can maybe

0:15:15.000 --> 0:15:17.200
<v Speaker 1>even play against other people who are networked to you

0:15:17.280 --> 0:15:20.800
<v Speaker 1>on the internet, and then UM uses your avatars as

0:15:20.840 --> 0:15:24.040
<v Speaker 1>your character. I'm guessing that's just a wild guess. I mean,

0:15:24.080 --> 0:15:26.200
<v Speaker 1>they could come out and have something totally different, has

0:15:26.240 --> 0:15:29.400
<v Speaker 1>nothing to do with avatars whatsoever. But based upon their

0:15:29.400 --> 0:15:32.520
<v Speaker 1>involvement in the avatar project, I'm I'm going with that,

0:15:33.200 --> 0:15:34.720
<v Speaker 1>you know what, I would agree with you, and I

0:15:34.760 --> 0:15:37.600
<v Speaker 1>think that some of the information that I pulled up

0:15:38.360 --> 0:15:41.720
<v Speaker 1>UM sort of suggests that that might be a direction

0:15:41.800 --> 0:15:45.520
<v Speaker 1>that they might be actually thinking about Nintendo more than

0:15:45.560 --> 0:15:49.040
<v Speaker 1>they are about Sony, because in my home is still

0:15:49.080 --> 0:15:52.960
<v Speaker 1>not out well. But you know, the Xbox three sixty,

0:15:53.040 --> 0:15:55.720
<v Speaker 1>in my opinion, is more of a hardcore gamer console

0:15:56.280 --> 0:15:58.560
<v Speaker 1>than it is a family friendly console. Not that there

0:15:58.600 --> 0:16:01.600
<v Speaker 1>aren't family friendly titles out there, but I mean there

0:16:01.600 --> 0:16:05.120
<v Speaker 1>are not lots of Eva Pinatas on their on their list.

0:16:05.640 --> 0:16:08.760
<v Speaker 1>But I hear that they might just be coming out

0:16:08.760 --> 0:16:12.400
<v Speaker 1>with a motion controller. Oh yeah, well, I mean there

0:16:12.440 --> 0:16:15.800
<v Speaker 1>have been talks about Xbox and the motion controller because uh,

0:16:15.840 --> 0:16:19.840
<v Speaker 1>they were already um accusations that they were essentially copying

0:16:19.920 --> 0:16:25.960
<v Speaker 1>Nintendo with the remote functionality. But yeah, I think, um yeah,

0:16:26.040 --> 0:16:27.920
<v Speaker 1>if they if they're going to unveil it, it's going

0:16:27.960 --> 0:16:30.040
<v Speaker 1>to be at this E three. Well the thing is

0:16:30.080 --> 0:16:34.800
<v Speaker 1>they've they've actually licensed some of the technology already, so

0:16:34.960 --> 0:16:37.680
<v Speaker 1>it wouldn't be much of a stretch. And rumor has

0:16:37.680 --> 0:16:39.680
<v Speaker 1>it that, uh, you know, part of the reason that

0:16:39.720 --> 0:16:43.880
<v Speaker 1>Bungee was unhappy with Microsoft is that they want Microsoft

0:16:43.880 --> 0:16:48.480
<v Speaker 1>wanted Bungee to put in some um remote functionality for

0:16:48.560 --> 0:16:52.440
<v Speaker 1>Halo three, and they balked at that idea. Yeah, so

0:16:52.520 --> 0:16:54.840
<v Speaker 1>they you know, it sounds like they're gonna do it.

0:16:54.840 --> 0:16:59.600
<v Speaker 1>It's just a matter of when and how. So you know,

0:16:59.800 --> 0:17:02.840
<v Speaker 1>that would add some serious functionality to the Xbox three

0:17:02.880 --> 0:17:05.720
<v Speaker 1>sixty because you'd think, well, you know, there are plenty

0:17:05.760 --> 0:17:07.720
<v Speaker 1>of them on store shelves. They haven't really changed in

0:17:07.800 --> 0:17:11.800
<v Speaker 1>technology for a long time. You know, what else can

0:17:11.800 --> 0:17:14.120
<v Speaker 1>they do with the machine? This would this would add

0:17:14.160 --> 0:17:16.159
<v Speaker 1>something to it, maybe give people reason to buy the

0:17:16.160 --> 0:17:20.320
<v Speaker 1>console again. So do you since you mentioned Halo, yes,

0:17:20.520 --> 0:17:25.360
<v Speaker 1>you think there's gonna be any word about the Halo four. Well,

0:17:25.440 --> 0:17:27.720
<v Speaker 1>I don't know about Halo four, but there is an

0:17:27.720 --> 0:17:31.560
<v Speaker 1>add on pack, understand um. And I'm not much of

0:17:31.600 --> 0:17:34.000
<v Speaker 1>a Halo nut, but I you know, I was actually

0:17:34.000 --> 0:17:35.760
<v Speaker 1>surprised to see that Bungee was working on it. Why

0:17:35.760 --> 0:17:42.880
<v Speaker 1>are you sided with the Covenant? Um? Well, I think

0:17:43.000 --> 0:17:45.120
<v Speaker 1>I think any mention of Halo four. First of all,

0:17:45.119 --> 0:17:47.400
<v Speaker 1>I think if there is mention of Halo four, it's

0:17:47.640 --> 0:17:50.760
<v Speaker 1>first of all, you gotta understand it's not necessarily Bungee

0:17:50.760 --> 0:17:54.200
<v Speaker 1>that would be doing it, because now they've parted ways

0:17:54.400 --> 0:17:57.800
<v Speaker 1>with Bungee, Bungee can do other things, right, And and

0:17:57.840 --> 0:18:01.040
<v Speaker 1>I think Microsoft bought the rights to the Halo stuff.

0:18:01.040 --> 0:18:03.439
<v Speaker 1>I know that there are other developers who are creating

0:18:03.480 --> 0:18:06.080
<v Speaker 1>Halo games. So there's still the chance that we'll see

0:18:06.119 --> 0:18:09.040
<v Speaker 1>something about a Halo four. Um. I haven't heard any

0:18:09.119 --> 0:18:12.320
<v Speaker 1>rumors about that one way or the other. I would

0:18:12.320 --> 0:18:14.840
<v Speaker 1>think that, um, if there is a project, we will

0:18:14.880 --> 0:18:17.359
<v Speaker 1>hear about a D three because Halo is one of

0:18:17.359 --> 0:18:20.400
<v Speaker 1>those big name titles that always gets lots and lots

0:18:20.440 --> 0:18:22.560
<v Speaker 1>of attention, and of course that's the whole reason to

0:18:22.640 --> 0:18:24.879
<v Speaker 1>attend E three in the first places. You want to

0:18:24.920 --> 0:18:27.760
<v Speaker 1>get lots and lots of attention, right, So if they

0:18:27.760 --> 0:18:30.360
<v Speaker 1>have anything, I guarantee you we'll see it at E three.

0:18:30.720 --> 0:18:33.879
<v Speaker 1>I think if anybody's gonna stand out this year, uh, sorry, Sony,

0:18:33.920 --> 0:18:38.679
<v Speaker 1>it's gonna be Microsoft. Because I was reading a quote

0:18:38.720 --> 0:18:42.240
<v Speaker 1>from Don Mattrick, who's the Microsoft Senior VP for Interactive

0:18:42.359 --> 0:18:45.640
<v Speaker 1>Entertainment Business UM, and he said that they're gonna kick

0:18:45.960 --> 0:18:49.840
<v Speaker 1>kick off E three with in blockbuster style. They actually

0:18:49.840 --> 0:18:52.919
<v Speaker 1>had their their big announcements scheduled for June one instead

0:18:52.920 --> 0:18:55.760
<v Speaker 1>of June two, And I think I think they're gonna lead.

0:18:55.840 --> 0:18:58.040
<v Speaker 1>They're gonna take the lead then and just never look back,

0:18:58.119 --> 0:19:00.920
<v Speaker 1>because I think they're gonna have some big announcements. And

0:19:00.920 --> 0:19:02.640
<v Speaker 1>they said that they're not even going to shy away

0:19:02.720 --> 0:19:07.600
<v Speaker 1>from making some future prognostication, if you will. They're not

0:19:07.640 --> 0:19:09.400
<v Speaker 1>just going to keep it the stuff that's coming out

0:19:09.440 --> 0:19:12.800
<v Speaker 1>this year, which means I think that you may hear

0:19:12.920 --> 0:19:15.600
<v Speaker 1>something about the next generation Xbox at this point. So

0:19:15.640 --> 0:19:19.960
<v Speaker 1>you're thinking seven twenty, yeah, or possibly well, No, I

0:19:20.080 --> 0:19:21.480
<v Speaker 1>don't think this is the year for that, you do.

0:19:21.600 --> 0:19:23.240
<v Speaker 1>I think that they'll even say that they're going to

0:19:23.359 --> 0:19:26.160
<v Speaker 1>have something. No, I don't think so. So we'll see,

0:19:26.280 --> 0:19:29.639
<v Speaker 1>well and uh, and I'll blog about it, and if

0:19:29.720 --> 0:19:32.760
<v Speaker 1>it happens, I'll lie, And if it doesn't happen, I'll

0:19:32.960 --> 0:19:35.040
<v Speaker 1>champion the fact that I got it right. No, No,

0:19:35.160 --> 0:19:37.679
<v Speaker 1>I will come clean if if I am wrong, I will,

0:19:37.720 --> 0:19:40.840
<v Speaker 1>I will definitely admit it. Um. I think we're gonna

0:19:40.880 --> 0:19:43.800
<v Speaker 1>see some interesting titles from them. I think we'll we'll

0:19:43.800 --> 0:19:47.320
<v Speaker 1>hear about a metal Gear Gear Solid title from Microsoft.

0:19:47.359 --> 0:19:49.600
<v Speaker 1>That's that's a biggie, you know. Any time you're going

0:19:49.680 --> 0:19:53.359
<v Speaker 1>to talk about game titles that traditionally belong to a

0:19:53.400 --> 0:19:56.399
<v Speaker 1>different system, Um, that's always gonna be a big thing.

0:19:56.400 --> 0:19:58.399
<v Speaker 1>Which is why I think the Final Fantasy thirteen, I mean,

0:19:58.400 --> 0:19:59.879
<v Speaker 1>Microsoft is gonna have to make a big deal of

0:20:00.040 --> 0:20:03.040
<v Speaker 1>that too. I've heard have you heard about the game

0:20:03.920 --> 0:20:08.200
<v Speaker 1>Alan Wake, I've heard a little bit about it to

0:20:08.320 --> 0:20:10.919
<v Speaker 1>show it off. Yeah, I can't wait to see that action.

0:20:10.960 --> 0:20:13.240
<v Speaker 1>I've seen the previews and it looks really interesting. It's

0:20:13.240 --> 0:20:16.200
<v Speaker 1>a psychological action thriller. And you play the part of

0:20:16.280 --> 0:20:20.040
<v Speaker 1>a writer who goes to this little town and then

0:20:20.480 --> 0:20:23.840
<v Speaker 1>things he's written a thriller novel that he has no

0:20:24.000 --> 0:20:30.159
<v Speaker 1>memory of, and then he sees, uh, events unfold that

0:20:30.240 --> 0:20:33.119
<v Speaker 1>happened in the novel. So it's as if he's somehow

0:20:33.160 --> 0:20:35.800
<v Speaker 1>predicted what's happening right then and there, and yet he

0:20:35.840 --> 0:20:39.320
<v Speaker 1>can't remember writing the book in the first place. And uh,

0:20:39.320 --> 0:20:41.600
<v Speaker 1>it looks pretty intense. I'm looking forward to that, and

0:20:41.640 --> 0:20:45.640
<v Speaker 1>I'm thinking there might be another splinter Cell uh game

0:20:45.680 --> 0:20:47.840
<v Speaker 1>shown off there. I'm a big splinter Cell fan. I

0:20:48.280 --> 0:20:51.399
<v Speaker 1>haven't played the last one, but now I've always enjoyed

0:20:51.440 --> 0:20:56.680
<v Speaker 1>those games. Um, I'm not I'm not terribly skilled, but uh,

0:20:56.760 --> 0:21:02.119
<v Speaker 1>I do enjoy playing them. Um, let's see what else, Um,

0:21:02.359 --> 0:21:05.040
<v Speaker 1>Gears of War three, maybe, I mean it's a little soon.

0:21:06.080 --> 0:21:08.080
<v Speaker 1>Gears of War two has not been out that long.

0:21:08.760 --> 0:21:11.399
<v Speaker 1>But then so you've got you know, you gotta weigh it,

0:21:11.440 --> 0:21:14.159
<v Speaker 1>like does it steal any thunder to announce it early?

0:21:14.800 --> 0:21:18.920
<v Speaker 1>Or will it coast on the popularity of the Gears

0:21:19.000 --> 0:21:21.960
<v Speaker 1>War two? And then just help them propel that forward,

0:21:22.040 --> 0:21:26.200
<v Speaker 1>keep the momentum going. I don't know. Um, we'll probably

0:21:26.240 --> 0:21:31.239
<v Speaker 1>see something, maybe a teaser. Uh. I think that's all

0:21:31.280 --> 0:21:34.520
<v Speaker 1>I have for Microsoft. Do you have anything else for Microsoft?

0:21:34.600 --> 0:21:37.040
<v Speaker 1>Not for Microsoft. There are some other companies, of course,

0:21:37.080 --> 0:21:39.840
<v Speaker 1>going to be there, like Developers who had been shying

0:21:39.840 --> 0:21:43.000
<v Speaker 1>away from E three for the last couple of years. Um.

0:21:43.000 --> 0:21:45.399
<v Speaker 1>Its Software is going to be there, even though they're

0:21:45.440 --> 0:21:47.199
<v Speaker 1>no longer part of the association. They're going to be

0:21:47.200 --> 0:21:52.320
<v Speaker 1>showing off Wolfenstein, which is kind of interesting one of

0:21:52.359 --> 0:21:55.240
<v Speaker 1>my favorite games back in the old the old Wolfenstein

0:21:55.320 --> 0:22:00.000
<v Speaker 1>three D game, the original one, not the remake they did. Yeah,

0:22:00.080 --> 0:22:02.399
<v Speaker 1>and uh, but there's still some big names who aren't

0:22:02.400 --> 0:22:06.920
<v Speaker 1>going to be there, like nc soft, the massively multiplayer

0:22:07.000 --> 0:22:12.320
<v Speaker 1>online game Giant and uh. Sadly Midway had to pull out,

0:22:12.960 --> 0:22:16.200
<v Speaker 1>also went bankrupt because they don't have the money to go,

0:22:16.359 --> 0:22:19.800
<v Speaker 1>I guess. And that's that's sad. You know, they've over

0:22:19.840 --> 0:22:23.359
<v Speaker 1>the years had some awesome stuff. Well, but they can't

0:22:23.359 --> 0:22:25.280
<v Speaker 1>show up. But I tell you who will show up.

0:22:25.840 --> 0:22:27.800
<v Speaker 1>And I think this is a segue into our next point.

0:22:28.840 --> 0:22:32.640
<v Speaker 1>Saga is going to be there. Oh man, I didn't

0:22:32.640 --> 0:22:35.119
<v Speaker 1>even think about that. That's a good point. Yeah, okay,

0:22:35.119 --> 0:22:37.080
<v Speaker 1>So we wanted to talk a little bit about things

0:22:37.080 --> 0:22:39.960
<v Speaker 1>that may not happen, but we hope happen, not just

0:22:40.160 --> 0:22:43.520
<v Speaker 1>these aren't really so much predictions as they are wishful thinking. Yep,

0:22:43.720 --> 0:22:46.920
<v Speaker 1>So go ahead drop one on me. I'm thinking that's

0:22:46.920 --> 0:22:50.239
<v Speaker 1>the saga. One. Yeah, one. And you know what, the

0:22:50.280 --> 0:22:54.720
<v Speaker 1>reason I hold out hope for this UM is in

0:22:54.840 --> 0:22:58.000
<v Speaker 1>that other people talk about it all the time. Sega

0:22:58.119 --> 0:23:01.240
<v Speaker 1>still has tons of fans who would like them to

0:23:01.320 --> 0:23:05.040
<v Speaker 1>get back into the console business, and they've had some

0:23:05.119 --> 0:23:08.639
<v Speaker 1>pretty successful games for the Wei UM, you know, in

0:23:08.680 --> 0:23:12.399
<v Speaker 1>their partnership with Nintendo, and I would like them to

0:23:12.520 --> 0:23:15.080
<v Speaker 1>come out with a brand new console and get back

0:23:15.080 --> 0:23:19.159
<v Speaker 1>into the competition. I mean, Sony's down, so you know

0:23:19.440 --> 0:23:21.959
<v Speaker 1>they could they could possibly take a shot at their

0:23:21.960 --> 0:23:25.040
<v Speaker 1>old rival. And uh, you know, I don't know if

0:23:25.040 --> 0:23:27.240
<v Speaker 1>they would still be able to do that and create

0:23:27.240 --> 0:23:30.800
<v Speaker 1>games with the other consoles UM, but you never know.

0:23:31.320 --> 0:23:33.359
<v Speaker 1>I don't know that you could completely count it out.

0:23:33.359 --> 0:23:35.399
<v Speaker 1>Of course, now may not be the best time with

0:23:35.440 --> 0:23:39.080
<v Speaker 1>the financial market being right, but I'd like to see it.

0:23:39.160 --> 0:23:42.480
<v Speaker 1>Let's say that, um, are we just gonna let ourselves

0:23:42.480 --> 0:23:44.399
<v Speaker 1>to one or do you have more? Um, I came

0:23:44.480 --> 0:23:46.119
<v Speaker 1>up with another one as we were talking to go ahead.

0:23:46.160 --> 0:23:48.440
<v Speaker 1>Speaking of the Wii, you know what I'd like to see,

0:23:48.520 --> 0:23:53.560
<v Speaker 1>what's a wireless nunchuck. That's a good point, but I

0:23:53.680 --> 0:23:57.359
<v Speaker 1>like the you know, the two handed games, but you

0:23:57.400 --> 0:23:59.720
<v Speaker 1>have that tether in between them and it's kind of

0:23:59.720 --> 0:24:03.199
<v Speaker 1>easy to get hung up on. So it would be

0:24:03.280 --> 0:24:05.239
<v Speaker 1>nice to see a wireless time chock. I don't think

0:24:05.240 --> 0:24:09.880
<v Speaker 1>they're gonna say anything about, at least not anytime soon. Well,

0:24:09.920 --> 0:24:12.760
<v Speaker 1>it would be nice for me. The one thing I

0:24:12.800 --> 0:24:14.919
<v Speaker 1>would love to see that I know is not going

0:24:15.000 --> 0:24:17.840
<v Speaker 1>to happen, but I would love to see it. Monkey

0:24:17.920 --> 0:24:24.240
<v Speaker 1>Island five please, LucasArts please, or Grim Fandango to either

0:24:24.320 --> 0:24:28.240
<v Speaker 1>one of those. Actually, both of the Grim Fandango game

0:24:28.359 --> 0:24:30.560
<v Speaker 1>and the Monkey Island games were some of my favorite

0:24:30.600 --> 0:24:33.280
<v Speaker 1>adventure games. No adventure games in general have really kind

0:24:33.280 --> 0:24:35.680
<v Speaker 1>of tanked. They just don't really there aren't that many left.

0:24:36.080 --> 0:24:39.520
<v Speaker 1>You don't see its coming out with tomb Rat Actually

0:24:39.600 --> 0:24:42.920
<v Speaker 1>there are. There's a new tomb Rater game being Yes,

0:24:43.320 --> 0:24:45.560
<v Speaker 1>it's an adventure game, but it's an adventure it's not.

0:24:45.880 --> 0:24:49.360
<v Speaker 1>It's it's an arcade adventure game, Monkey Island and the

0:24:49.400 --> 0:24:51.640
<v Speaker 1>Fandango series are more you know, your point and click

0:24:51.720 --> 0:24:54.560
<v Speaker 1>adventure games, so like your old King's Quest games and

0:24:54.600 --> 0:24:58.280
<v Speaker 1>things like that, you know, kind of prettied up a

0:24:58.320 --> 0:25:00.400
<v Speaker 1>little bit more and with a real funny some the humor.

0:25:00.960 --> 0:25:03.200
<v Speaker 1>So I would love to see that. So that's that's

0:25:03.240 --> 0:25:05.880
<v Speaker 1>my wish. Um I had another one like, I would

0:25:05.920 --> 0:25:10.880
<v Speaker 1>love to see more of the cotour uh stuff. That's

0:25:11.040 --> 0:25:13.720
<v Speaker 1>Nights of the Old Republic. Um I. I loved both

0:25:13.720 --> 0:25:15.919
<v Speaker 1>of those games, even with their flaws. That that was

0:25:15.960 --> 0:25:19.040
<v Speaker 1>the Star Wars games set in the ancient ancient ancient

0:25:19.119 --> 0:25:25.399
<v Speaker 1>period before even the prequels that never existed. Um, I

0:25:25.520 --> 0:25:28.040
<v Speaker 1>have to deny it or else I go crazy. So

0:25:28.560 --> 0:25:31.320
<v Speaker 1>I'm hoping to see something about that too. Um yeah,

0:25:31.320 --> 0:25:35.520
<v Speaker 1>I noticed that you didn't mention the one title we

0:25:35.560 --> 0:25:37.920
<v Speaker 1>said we were going to get back to. What was that? Oh?

0:25:38.080 --> 0:25:44.639
<v Speaker 1>Oh right, right, this is the Quintessential, maybe thirteen years

0:25:44.640 --> 0:25:47.840
<v Speaker 1>in the making now. Yeah, I expect to see something

0:25:47.920 --> 0:25:53.360
<v Speaker 1>about Duke Nukem Forever. Alright. So Duke Nukem Forever, which

0:25:53.440 --> 0:25:56.200
<v Speaker 1>is been in development for more than a decade, hope

0:25:56.240 --> 0:25:58.560
<v Speaker 1>to see something about it, all right, that's it. Alright

0:25:58.600 --> 0:26:00.520
<v Speaker 1>and done. So, so you're not gonna say yes or no.

0:26:01.680 --> 0:26:04.840
<v Speaker 1>Oh no, I'm I'm sure I'll see something about it

0:26:04.920 --> 0:26:09.200
<v Speaker 1>because they have to keep that you know, that that

0:26:09.200 --> 0:26:11.439
<v Speaker 1>that dead horse has not been beaten enough as it is.

0:26:12.080 --> 0:26:16.240
<v Speaker 1>All right, all done, good. I don't have any listener

0:26:16.240 --> 0:26:17.919
<v Speaker 1>mail for this one. All right, so we're going to

0:26:18.000 --> 0:26:20.520
<v Speaker 1>conclude this. I'm getting a lot of listener mail, and

0:26:20.560 --> 0:26:22.159
<v Speaker 1>a lot of them are questions that are going to

0:26:22.240 --> 0:26:25.720
<v Speaker 1>lead into other episodes, which is that's great. Um, I

0:26:25.800 --> 0:26:27.800
<v Speaker 1>just don't have the time to read one out and

0:26:27.840 --> 0:26:29.760
<v Speaker 1>go into the answers because most of them are you know,

0:26:29.840 --> 0:26:32.159
<v Speaker 1>require maybe a five or six minute long answer in

0:26:32.160 --> 0:26:34.680
<v Speaker 1>the first place. But if you have a question, please

0:26:34.680 --> 0:26:37.280
<v Speaker 1>send it in text stuff at how stuff works dot

0:26:37.320 --> 0:26:39.440
<v Speaker 1>com will be glad to answer it. We were gathering

0:26:39.520 --> 0:26:42.199
<v Speaker 1>up several small questions into larger episodes. We love to

0:26:42.240 --> 0:26:44.840
<v Speaker 1>do that, so please keep sending the men. We're gonna

0:26:44.880 --> 0:26:47.800
<v Speaker 1>get to them eventually. And if you want to learn

0:26:47.800 --> 0:26:50.520
<v Speaker 1>more about video games, there's some great content on how

0:26:50.520 --> 0:26:53.479
<v Speaker 1>stuff works dot com and we will talk you again

0:26:53.720 --> 0:26:57.840
<v Speaker 1>really soon for more on this and thousands of other

0:26:57.880 --> 0:27:01.840
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0:27:01.920 --> 0:27:04.000
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0:27:04.040 --> 0:27:10.600
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0:27:10.640 --> 0:27:13.960
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