1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:09,039 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,119 --> 00:00:17,880 Speaker 1: tech Stuff from how stuff works dot com. Hello to everybody, 4 00:00:17,880 --> 00:00:20,480 Speaker 1: and welcome to tech stuff. My name is Chris Poulette 5 00:00:20,560 --> 00:00:23,079 Speaker 1: and I'm an editor here at how stuff works dot Com. 6 00:00:23,120 --> 00:00:25,919 Speaker 1: Sitting next to me, as usual, is senior writer Jonathan 7 00:00:25,960 --> 00:00:31,319 Speaker 1: Strickland insert coin excellent. So I suppose we're talking about 8 00:00:31,360 --> 00:00:34,760 Speaker 1: video games today. Yeah, we're actually talking about a video 9 00:00:34,800 --> 00:00:38,280 Speaker 1: game conference, the E three Conference in Los Angeles. They'll 10 00:00:38,320 --> 00:00:41,840 Speaker 1: be taking place in the first week of June. That's 11 00:00:41,880 --> 00:00:45,720 Speaker 1: over with. Nobody goes to E three. Oh no, no, no, 12 00:00:45,720 --> 00:00:48,560 Speaker 1: no no. You're thinking of previous years where they started 13 00:00:48,560 --> 00:00:51,760 Speaker 1: to tone it down and cut back and and everyone 14 00:00:51,880 --> 00:00:53,880 Speaker 1: started to question whether or not it was even worth 15 00:00:53,960 --> 00:00:56,320 Speaker 1: going to the conference. Well, they've decided to go back 16 00:00:56,360 --> 00:01:01,120 Speaker 1: to uh, big flashy booths and skinnily women and uh 17 00:01:01,280 --> 00:01:03,680 Speaker 1: lots of fog machines. Lots of fog machines. Yeah we're back, 18 00:01:03,720 --> 00:01:07,000 Speaker 1: baby awesome. So Los Angeles Convention Center, it's gonna be 19 00:01:07,080 --> 00:01:11,199 Speaker 1: filled with gaming geeks, including yours truly. I'll be there 20 00:01:11,319 --> 00:01:14,880 Speaker 1: covering the event and updating our blogs live while I'm 21 00:01:14,880 --> 00:01:17,720 Speaker 1: there and hopefully not falling asleep on the floor from 22 00:01:17,959 --> 00:01:20,640 Speaker 1: lack of sleep. Yeah, hopefully it will not be a 23 00:01:20,680 --> 00:01:24,600 Speaker 1: repeat of my behavior at c E S. Well this uh, 24 00:01:24,760 --> 00:01:27,000 Speaker 1: this E three thing we're talking about is the Electronics 25 00:01:27,120 --> 00:01:31,800 Speaker 1: Entertainment Expo, Weight Electronic Entertainment Expo. Yes, sorry, and do 26 00:01:31,920 --> 00:01:34,800 Speaker 1: the same thing. Yeah, yeah, I added in s and. 27 00:01:35,080 --> 00:01:40,280 Speaker 1: Um So every year is a gathering of the entertainment 28 00:01:40,319 --> 00:01:43,480 Speaker 1: elite basically video games. Well there there's some other stuff, 29 00:01:43,480 --> 00:01:47,400 Speaker 1: there's primarily video games, and and it's an opportunity for 30 00:01:47,600 --> 00:01:50,280 Speaker 1: companies to make big announcements about what they're working on, 31 00:01:50,320 --> 00:01:53,680 Speaker 1: what they're gonna unveil in the coming months, usually stuff 32 00:01:53,720 --> 00:01:56,680 Speaker 1: that you're you're going to see, possibly as early as 33 00:01:56,720 --> 00:01:59,600 Speaker 1: the holiday season. That's a big, big driver for a 34 00:01:59,680 --> 00:02:02,520 Speaker 1: lot of the companies. Um And you know, the summer 35 00:02:02,520 --> 00:02:04,000 Speaker 1: months tend to be kind of slow in the video 36 00:02:04,000 --> 00:02:05,800 Speaker 1: game industry, so it's one of those things that helps 37 00:02:05,800 --> 00:02:08,040 Speaker 1: propel it through the summer months as well. We've got 38 00:02:08,040 --> 00:02:10,000 Speaker 1: to generate your hype, you know, otherwise you don't get 39 00:02:10,040 --> 00:02:12,880 Speaker 1: the sales come October, November and December. So you know, 40 00:02:12,960 --> 00:02:16,880 Speaker 1: you're these companies. These are marketing stuff essentially to store 41 00:02:16,919 --> 00:02:19,840 Speaker 1: owners things like that, and just trying to to get 42 00:02:19,919 --> 00:02:22,440 Speaker 1: some excitement behind the products that they've been working on. 43 00:02:22,560 --> 00:02:25,079 Speaker 1: This is usually also when in the United States you'll 44 00:02:25,080 --> 00:02:29,000 Speaker 1: hear announcements about new hardware coming out, new consoles, that 45 00:02:29,080 --> 00:02:31,200 Speaker 1: kind of thing, if there are any. If there are, 46 00:02:31,200 --> 00:02:33,800 Speaker 1: and it's been a while since we've heard anything, well, 47 00:02:34,200 --> 00:02:36,680 Speaker 1: we thought what we would do is make a few 48 00:02:36,720 --> 00:02:41,400 Speaker 1: little predictions about what we think we'll go down at 49 00:02:41,440 --> 00:02:44,400 Speaker 1: this year's E three. Yeah, and uh, I'd like to 50 00:02:44,400 --> 00:02:47,160 Speaker 1: point out while doing research for this article that as 51 00:02:47,240 --> 00:02:49,760 Speaker 1: soon as I wrote something down and went to a 52 00:02:49,800 --> 00:02:53,160 Speaker 1: different site, the next site said, oh, that's never gonna happen. 53 00:02:53,240 --> 00:02:54,960 Speaker 1: This is what's going to happen. And they all went 54 00:02:55,000 --> 00:02:58,200 Speaker 1: in a big circle. So you know, your mileage may 55 00:02:58,320 --> 00:03:01,840 Speaker 1: very some restrictions apply. Well, that's the thing. These are predictions. 56 00:03:02,080 --> 00:03:05,040 Speaker 1: They don't have to come true. It's just what you know. 57 00:03:05,120 --> 00:03:08,320 Speaker 1: We're what we're looking at the state of how things 58 00:03:08,320 --> 00:03:11,440 Speaker 1: are right now and making some best guesses at what 59 00:03:12,160 --> 00:03:15,400 Speaker 1: these companies are gonna do when E three rolls around. 60 00:03:15,520 --> 00:03:19,360 Speaker 1: So please no wagering, right, yeah, don't don't bet the 61 00:03:19,400 --> 00:03:23,080 Speaker 1: farm based upon what peltin I say, because you'll be 62 00:03:23,200 --> 00:03:26,920 Speaker 1: searching for Col's for the next few years. Excellent. So 63 00:03:26,919 --> 00:03:29,799 Speaker 1: where do you want to start? Nintendo? Alright, alright, so 64 00:03:31,240 --> 00:03:35,520 Speaker 1: I don't think so, No, I do not think. I 65 00:03:35,680 --> 00:03:37,200 Speaker 1: do not think there will be an announcement of a 66 00:03:37,200 --> 00:03:41,040 Speaker 1: new console from Nintendo. They have not. I mean, first 67 00:03:41,080 --> 00:03:44,040 Speaker 1: of all, the WE still going strong. It's still really 68 00:03:44,040 --> 00:03:47,760 Speaker 1: hard to find, really much in demand, although it's much 69 00:03:47,800 --> 00:03:49,480 Speaker 1: better than it had been. Oh yeah, no, it's not 70 00:03:49,520 --> 00:03:51,520 Speaker 1: as bad as the first full year of the WE 71 00:03:51,760 --> 00:03:54,520 Speaker 1: being out now. Video game sales were slow the first 72 00:03:54,520 --> 00:03:57,720 Speaker 1: part of the year January through March, so maybe that's 73 00:03:57,720 --> 00:04:00,160 Speaker 1: helping out a little bit too with that availability. And uh, 74 00:04:00,240 --> 00:04:01,960 Speaker 1: I think what we're gonna see is we're gonna see 75 00:04:02,120 --> 00:04:07,600 Speaker 1: more games and devices take advantage of interoperability between the 76 00:04:07,640 --> 00:04:09,520 Speaker 1: WE and the d s I. Oh yeah, the d 77 00:04:09,640 --> 00:04:12,320 Speaker 1: S I speaking in new new consoles. It's a different 78 00:04:12,400 --> 00:04:14,320 Speaker 1: version of the DS that has a couple of cameras 79 00:04:14,320 --> 00:04:16,160 Speaker 1: in it. Yeah, and the d S I, of course 80 00:04:16,200 --> 00:04:18,080 Speaker 1: is one of the d S and d S I 81 00:04:18,200 --> 00:04:20,200 Speaker 1: they they account for, like the I think that's the 82 00:04:20,240 --> 00:04:23,680 Speaker 1: top selling console period. Yes, um, so we're talking about 83 00:04:23,680 --> 00:04:26,080 Speaker 1: a handheld device. So yes, this, this is this is 84 00:04:26,160 --> 00:04:29,960 Speaker 1: leaving every other console in the dust. And uh so 85 00:04:30,160 --> 00:04:32,880 Speaker 1: it makes sense to tie that into the Wii, which 86 00:04:32,960 --> 00:04:36,160 Speaker 1: is another very popular console. It's the the most popular 87 00:04:36,320 --> 00:04:39,599 Speaker 1: console console. And why did you hook up to your TV? Yeah? 88 00:04:39,920 --> 00:04:44,560 Speaker 1: So I'm expecting to see a lot more interoperability between 89 00:04:44,560 --> 00:04:47,400 Speaker 1: the two. Um, I I can give you. You want 90 00:04:47,400 --> 00:04:50,800 Speaker 1: to guess which title I think is gonna be announced, 91 00:04:50,920 --> 00:04:54,719 Speaker 1: It's one that Nintendo is famous for, not not Mario, 92 00:04:55,400 --> 00:04:57,560 Speaker 1: not Zelda. Although I do think a new Zelda game 93 00:04:57,640 --> 00:05:00,080 Speaker 1: is going to be announced. Um, but a differ on 94 00:05:00,240 --> 00:05:04,000 Speaker 1: one and you have to catch them all. Oh no, 95 00:05:04,080 --> 00:05:06,679 Speaker 1: not another Pokemon title? Are you kidding me? Of course 96 00:05:06,680 --> 00:05:11,280 Speaker 1: a Pokemon title. Those things sell like crazy. And the 97 00:05:11,320 --> 00:05:14,480 Speaker 1: interoperability between the WE and the D s I, I 98 00:05:14,800 --> 00:05:18,520 Speaker 1: guarantee it. I I am almost certain that we're gonna 99 00:05:18,560 --> 00:05:21,120 Speaker 1: see a Pokemon game, and that it's going to be 100 00:05:21,160 --> 00:05:25,400 Speaker 1: a D s I game. Um. Possibly also some other 101 00:05:25,440 --> 00:05:29,480 Speaker 1: ones that that capitalize on other popular properties like Mario 102 00:05:29,600 --> 00:05:32,120 Speaker 1: and Zelda. I do think we're gonna see an actual 103 00:05:32,240 --> 00:05:35,159 Speaker 1: Zelda WI game, a new a new Zelda one. Um 104 00:05:35,200 --> 00:05:37,279 Speaker 1: that got a lot of excitement when that when the 105 00:05:37,279 --> 00:05:39,480 Speaker 1: we first came out. If you recall, so, I think 106 00:05:39,520 --> 00:05:42,400 Speaker 1: we're gonna see another one of those. Um motion plus 107 00:05:42,880 --> 00:05:46,040 Speaker 1: you remember, have you heard of motion Plus the dongle 108 00:05:46,120 --> 00:05:47,960 Speaker 1: that you plug into the bottom of the Wi mote 109 00:05:48,000 --> 00:05:51,680 Speaker 1: so that it makes it more accurate. Please don't say dongle. 110 00:05:51,800 --> 00:05:54,720 Speaker 1: I hate that word. The device you plug into the 111 00:05:54,760 --> 00:05:57,560 Speaker 1: bottom of the Wi moat so it makes it more accurate. Yeah, 112 00:05:57,600 --> 00:05:59,680 Speaker 1: there's a little plug in that goes in that the 113 00:06:00,240 --> 00:06:02,800 Speaker 1: if you will the back end, the end that you 114 00:06:02,839 --> 00:06:04,919 Speaker 1: hold in your hand, you stick the dongle in the 115 00:06:04,920 --> 00:06:08,760 Speaker 1: back end. Yeah, okay, So anyway, once you've done doangling 116 00:06:08,800 --> 00:06:13,120 Speaker 1: your we mote, um it makes the increases the functionality, 117 00:06:13,240 --> 00:06:16,120 Speaker 1: makes it more accurate, more precise. Um it's and so 118 00:06:16,160 --> 00:06:19,000 Speaker 1: you can do a lot more cool motion things with 119 00:06:19,080 --> 00:06:22,080 Speaker 1: your we mote than you could previously and lets you 120 00:06:22,240 --> 00:06:26,640 Speaker 1: create even more deep games. Well, I think, um, you 121 00:06:26,680 --> 00:06:29,000 Speaker 1: know we've seen seen as an action. I think they're 122 00:06:29,000 --> 00:06:32,880 Speaker 1: going to announce Nintendo will announce that the motion plus 123 00:06:32,920 --> 00:06:37,200 Speaker 1: technology will be built into we moats starting I'm gonna 124 00:06:37,279 --> 00:06:41,360 Speaker 1: say this holiday season. So yeah, I'm saying that's an 125 00:06:41,440 --> 00:06:44,680 Speaker 1: upgrade to hardware. It will be a hardware upgrade where 126 00:06:44,720 --> 00:06:47,320 Speaker 1: you can when you buy a we moat anytime after 127 00:06:47,600 --> 00:06:50,159 Speaker 1: the holiday season and moving forward, it's gonna have the 128 00:06:50,160 --> 00:06:52,880 Speaker 1: motion plus built in, or at least you can buy 129 00:06:52,920 --> 00:06:55,200 Speaker 1: a version that has motion plus built in. They may 130 00:06:55,240 --> 00:06:58,039 Speaker 1: offer both, because who knows, they might say that once 131 00:06:58,080 --> 00:07:01,320 Speaker 1: the lower priced version. I've got a got a question 132 00:07:01,320 --> 00:07:03,600 Speaker 1: will make you laugh, all right, You think they'll announce 133 00:07:03,600 --> 00:07:07,680 Speaker 1: a price drop. Yes, they don't need to know. I 134 00:07:07,720 --> 00:07:10,800 Speaker 1: don't think so. Anyway. It would surprise me that there's 135 00:07:10,800 --> 00:07:13,440 Speaker 1: no need to. The demand is still so high. I 136 00:07:14,400 --> 00:07:17,240 Speaker 1: can't see why they would. Um, I mean they could. 137 00:07:17,480 --> 00:07:19,920 Speaker 1: And but if you're already at the point where you 138 00:07:19,960 --> 00:07:22,080 Speaker 1: still have people going into stores and say call me 139 00:07:22,120 --> 00:07:24,600 Speaker 1: when you get one in, you don't need to drop 140 00:07:24,640 --> 00:07:28,200 Speaker 1: the price. Um. And I think we're gonna see some 141 00:07:28,240 --> 00:07:31,400 Speaker 1: more channels on the weed channels. You know, when you 142 00:07:31,440 --> 00:07:32,840 Speaker 1: turn your way on you can look at the different 143 00:07:32,880 --> 00:07:34,400 Speaker 1: channels on there. I think we're gonna see some D 144 00:07:34,560 --> 00:07:37,960 Speaker 1: s I stuff, maybe some stuff for kids. Um. I 145 00:07:38,000 --> 00:07:40,840 Speaker 1: think it's just gonna be. You know, they're gonna add 146 00:07:40,880 --> 00:07:43,000 Speaker 1: more functionality to that, because that's one of those things 147 00:07:43,040 --> 00:07:45,960 Speaker 1: that helps set it apart. From the other consoles. So 148 00:07:46,000 --> 00:07:48,760 Speaker 1: you don't think anything groundbreaking coming out of the Nintendo campus, 149 00:07:48,880 --> 00:07:51,320 Speaker 1: I don't think so. I don't think we're gonna see 150 00:07:51,320 --> 00:07:53,800 Speaker 1: any you know, I definitely don't think we're gonna see 151 00:07:53,800 --> 00:07:59,280 Speaker 1: another Um I tell you here's what I think we 152 00:07:59,400 --> 00:08:03,320 Speaker 1: might see that not really groundbreaking, but will excite Nintendo fans. 153 00:08:04,600 --> 00:08:08,320 Speaker 1: Kid Icarus. Really, I think we're gonna get a new 154 00:08:08,400 --> 00:08:11,720 Speaker 1: kid Icarus game, all right, And Kid Chris was one 155 00:08:11,720 --> 00:08:14,960 Speaker 1: of those titles from the old Nintendo systems that hardcore 156 00:08:15,040 --> 00:08:19,840 Speaker 1: gamers will still you know, triumph to their dying breath. 157 00:08:21,160 --> 00:08:22,720 Speaker 1: It's one of I mean, it was a great game, 158 00:08:22,760 --> 00:08:24,360 Speaker 1: and so I think, uh, I think we're going to 159 00:08:24,440 --> 00:08:28,000 Speaker 1: see that. Okay, then, so that's what I have for Nintendo. 160 00:08:28,240 --> 00:08:30,920 Speaker 1: You want to move on to Sony. Yes, I wanted 161 00:08:30,920 --> 00:08:33,840 Speaker 1: to talk about Sony because if anybody needs a really 162 00:08:33,920 --> 00:08:37,719 Speaker 1: good E three, it's Sony. No joke, you know. I 163 00:08:38,160 --> 00:08:40,720 Speaker 1: I am a we owner, but I do have a 164 00:08:40,720 --> 00:08:44,440 Speaker 1: PlayStation two, which also just went through a price drop 165 00:08:44,520 --> 00:08:48,439 Speaker 1: to uh do just under a hundred dollars um And 166 00:08:48,600 --> 00:08:51,480 Speaker 1: a lot of people think that E three is when 167 00:08:52,120 --> 00:08:54,640 Speaker 1: Sony has finally got a cave and dropped the price 168 00:08:54,640 --> 00:08:59,440 Speaker 1: of the PlayStation three again. Um, I think that's probably 169 00:08:59,520 --> 00:09:04,160 Speaker 1: a reasonably safe bet. The uh the big news that 170 00:09:04,160 --> 00:09:06,920 Speaker 1: everybody else seems to be really hoping for is the 171 00:09:06,960 --> 00:09:11,480 Speaker 1: announce the new PlayStation portable. Yes, an update to PSP, 172 00:09:11,679 --> 00:09:15,560 Speaker 1: so either either an upgrade or a brand new handheld device, 173 00:09:15,600 --> 00:09:19,040 Speaker 1: maybe the PSP two or a PSP go. I've seen 174 00:09:19,040 --> 00:09:24,400 Speaker 1: it call um yeah there. Apparently there was another device 175 00:09:24,480 --> 00:09:26,959 Speaker 1: that they made called the Milo two. Maybe they're even 176 00:09:27,000 --> 00:09:30,160 Speaker 1: still making it, but it didn't do very well. It's 177 00:09:30,160 --> 00:09:34,680 Speaker 1: basically essentially like an iPod touch. It's got the functionality 178 00:09:34,840 --> 00:09:36,599 Speaker 1: you know where it can It can get online and 179 00:09:36,920 --> 00:09:40,920 Speaker 1: do things that way, but it can't go online via 180 00:09:41,080 --> 00:09:44,080 Speaker 1: a cell phone network or bluetooth. So it's really limited 181 00:09:44,080 --> 00:09:46,160 Speaker 1: in its capacity. But it's about the size of a 182 00:09:46,160 --> 00:09:49,520 Speaker 1: PlayStation portable and people are saying maybe some of that 183 00:09:49,559 --> 00:09:52,680 Speaker 1: technology might be baked in to UH to help out 184 00:09:52,880 --> 00:09:57,840 Speaker 1: its online capability. Um. But they say, if there is 185 00:09:57,880 --> 00:10:00,360 Speaker 1: a new PlayStation portable, there won't be a u m 186 00:10:00,440 --> 00:10:03,920 Speaker 1: D involved the Universal Media disc UH. So you wanted 187 00:10:03,960 --> 00:10:08,199 Speaker 1: to deal with that atybity sliver of the electronics store 188 00:10:08,280 --> 00:10:13,359 Speaker 1: that's stocking titles for U, M D S anymore. Um 189 00:10:13,440 --> 00:10:16,760 Speaker 1: So let's see what else can I say about that. Oh, 190 00:10:16,880 --> 00:10:20,520 Speaker 1: they should have eight to sixteen gigabytes of memory if 191 00:10:20,559 --> 00:10:23,560 Speaker 1: it if it actually is announced. Um and there's a 192 00:10:23,559 --> 00:10:29,480 Speaker 1: possibility that Grand Turismo Mobile will finally be released for 193 00:10:29,600 --> 00:10:32,440 Speaker 1: five years, if I'm not mistaken. Almost as long as 194 00:10:34,520 --> 00:10:37,400 Speaker 1: as long as that less than half the r we'll 195 00:10:37,400 --> 00:10:40,000 Speaker 1: get to it. I know, I know. But this new 196 00:10:40,040 --> 00:10:43,079 Speaker 1: PlayStation portable should slide open so that you can get 197 00:10:43,120 --> 00:10:47,319 Speaker 1: to the controls, be very very cell phone like, and 198 00:10:47,360 --> 00:10:49,920 Speaker 1: that might be, uh, you know, a nice sort of 199 00:10:50,040 --> 00:10:53,120 Speaker 1: bridge between the gamer and you know, being able to 200 00:10:53,160 --> 00:10:55,760 Speaker 1: text your friends and do all that kind of stuff. Um. 201 00:10:55,800 --> 00:10:58,160 Speaker 1: And there are new titles coming out Rock Band and 202 00:10:58,200 --> 00:11:01,600 Speaker 1: Soul Caliber and Little Big Planet, Soul Caliber, all those 203 00:11:01,679 --> 00:11:05,880 Speaker 1: for the PlayStation portal. Love that you know. There there's 204 00:11:05,920 --> 00:11:08,640 Speaker 1: those things are while the PlayStation Portable, the new one 205 00:11:09,160 --> 00:11:11,679 Speaker 1: is sort of if he some people really think it's 206 00:11:11,679 --> 00:11:13,200 Speaker 1: gonna come out, and other people think it's gonna be 207 00:11:13,400 --> 00:11:16,000 Speaker 1: you know, I had a few years. Um, you know, 208 00:11:16,000 --> 00:11:18,320 Speaker 1: the the new games, they're definitely gonna be some hot 209 00:11:18,360 --> 00:11:21,480 Speaker 1: new titles announced, and Sony says that they've got fifty 210 00:11:21,800 --> 00:11:24,240 Speaker 1: percent or more of their catalog for the year that 211 00:11:24,440 --> 00:11:26,800 Speaker 1: they still haven't announced what it is yet. Cool, so 212 00:11:26,800 --> 00:11:30,360 Speaker 1: they you know, they're hoping for the big, big news. 213 00:11:30,360 --> 00:11:31,960 Speaker 1: I have a feeling that I'm going spending a lot 214 00:11:32,040 --> 00:11:35,360 Speaker 1: of time with Sony while I'm up there. Um, what 215 00:11:35,440 --> 00:11:37,280 Speaker 1: about Home? Do you think we're gonna see some new 216 00:11:37,320 --> 00:11:40,440 Speaker 1: Home stuff? Home? I haven't heard anything about Home and 217 00:11:40,600 --> 00:11:46,559 Speaker 1: so long it's in beta, the Nerd beta in December. Um. 218 00:11:46,640 --> 00:11:51,080 Speaker 1: But Home goes in and it doesn't come out. Maybe 219 00:11:51,120 --> 00:11:53,760 Speaker 1: it will be the Google of of the console world, 220 00:11:53,760 --> 00:11:58,440 Speaker 1: where everything Google puts out is in beta perpetually. I 221 00:11:58,480 --> 00:12:02,000 Speaker 1: think we'll probably hear something or about Home, maybe some 222 00:12:02,000 --> 00:12:05,040 Speaker 1: some new features that that they're going to incorporate into 223 00:12:05,120 --> 00:12:09,320 Speaker 1: it or or expand homes usefulness. Um, which you could 224 00:12:09,400 --> 00:12:11,840 Speaker 1: argue doesn't even exist yet since it's still in beta 225 00:12:11,880 --> 00:12:13,760 Speaker 1: and you hardly hear anything about it. And this was, 226 00:12:13,840 --> 00:12:15,840 Speaker 1: of course something that's been in development for years and 227 00:12:15,920 --> 00:12:21,160 Speaker 1: years and um, and so you know, some people question 228 00:12:21,200 --> 00:12:24,640 Speaker 1: whether or not it'll ever really hit the public. Yeah, 229 00:12:25,120 --> 00:12:27,160 Speaker 1: whether or not there will be a release candidate for Home, 230 00:12:27,679 --> 00:12:30,560 Speaker 1: but I think we'll see something about that. UM and 231 00:12:30,640 --> 00:12:33,520 Speaker 1: also Sony recently, I don't know if you know this 232 00:12:33,600 --> 00:12:38,240 Speaker 1: has been showcasing some three D compatible games. That's true. 233 00:12:38,280 --> 00:12:41,960 Speaker 1: I've heard that the there's a possibility that the first 234 00:12:42,040 --> 00:12:44,800 Speaker 1: three D games are going to be announced to E three. 235 00:12:44,960 --> 00:12:47,520 Speaker 1: It wouldn't surprise that sort of seems like it's a 236 00:12:47,640 --> 00:12:50,960 Speaker 1: middling that, like people aren't wouldn't be surprised, but they 237 00:12:50,960 --> 00:12:53,440 Speaker 1: are really not counting on it either. I I actually, 238 00:12:53,600 --> 00:12:56,560 Speaker 1: you know what, considering what I saw at CES this year, 239 00:12:56,679 --> 00:12:59,200 Speaker 1: where I saw all that three D technology and the 240 00:12:59,320 --> 00:13:03,160 Speaker 1: huge this this on three D, including within the Sony booth, 241 00:13:04,000 --> 00:13:05,880 Speaker 1: I will go on record and say I will be 242 00:13:05,920 --> 00:13:09,440 Speaker 1: shocked if I do not see at least ah a 243 00:13:09,520 --> 00:13:14,200 Speaker 1: sizeable three D presence there. I mean, I'm I'm thinking 244 00:13:14,240 --> 00:13:16,120 Speaker 1: that now is the time when they're going to try 245 00:13:16,320 --> 00:13:20,720 Speaker 1: and jump on that, because uh, you know, the buzz 246 00:13:20,720 --> 00:13:23,560 Speaker 1: at c ES was so big about the three D stuff, 247 00:13:23,559 --> 00:13:25,680 Speaker 1: but you know it's it's like one of those cool 248 00:13:25,720 --> 00:13:28,720 Speaker 1: technologies you hear about, but you know, you you actually questioned, like, 249 00:13:28,760 --> 00:13:30,719 Speaker 1: are we ever going to see this? They need to 250 00:13:30,760 --> 00:13:34,360 Speaker 1: strike now before people forget about it entirely and just say, oh, 251 00:13:34,400 --> 00:13:36,200 Speaker 1: well that was a cool idea, but nothing ever came 252 00:13:36,200 --> 00:13:39,920 Speaker 1: of it. Well, the uh, the PlayStation is a very 253 00:13:39,960 --> 00:13:43,880 Speaker 1: advanced machine graphically speaking, and it really does work better 254 00:13:44,040 --> 00:13:47,800 Speaker 1: on high definition sets than it does on standard definition, 255 00:13:48,440 --> 00:13:51,000 Speaker 1: so it makes sense that they would try to grab 256 00:13:51,080 --> 00:13:54,360 Speaker 1: that market. Um, so well, let's see what you know, 257 00:13:54,360 --> 00:13:56,199 Speaker 1: We'll see what they do. Well. I also think we're 258 00:13:56,200 --> 00:13:59,840 Speaker 1: gonna see some more stuff of God of War, that's 259 00:14:00,040 --> 00:14:02,080 Speaker 1: one of the more popular titles, Ratchet and Clank. I 260 00:14:02,120 --> 00:14:05,320 Speaker 1: think we're gonna see something about that Final Fantasy thirteen, 261 00:14:05,720 --> 00:14:09,400 Speaker 1: which I think we'll also see for Microsoft. But um, 262 00:14:09,520 --> 00:14:13,040 Speaker 1: uh and uh, and grant Theresono five, which we've been 263 00:14:13,040 --> 00:14:17,520 Speaker 1: waiting for for a while for PS three. Yeah, yeah, yeah, 264 00:14:17,600 --> 00:14:20,840 Speaker 1: I think we're going to see more about all of that. Um, 265 00:14:21,240 --> 00:14:23,160 Speaker 1: do you have anything else about Sony? I don't have 266 00:14:23,200 --> 00:14:27,320 Speaker 1: any more son You wanted to move on to the Xbox? Sure, Yeah, 267 00:14:27,360 --> 00:14:30,840 Speaker 1: they've I've heard that Microsoft is has some big stuff 268 00:14:30,880 --> 00:14:34,200 Speaker 1: planned and they really haven't said much more than that. Yeah. 269 00:14:34,760 --> 00:14:37,880 Speaker 1: I know that Rare is going to announce a new game. 270 00:14:38,320 --> 00:14:41,320 Speaker 1: I'm not sure what it's going to be yet, but 271 00:14:41,640 --> 00:14:44,320 Speaker 1: I do know also that Rare was behind the design 272 00:14:44,440 --> 00:14:48,800 Speaker 1: for the avatars on the Xbox three. Sixty, but very 273 00:14:48,840 --> 00:14:53,360 Speaker 1: much like Sony Home right or the Knees on the Wii. UM, 274 00:14:53,440 --> 00:14:57,880 Speaker 1: So here's a guess. Since they're behind the avatar stuff, 275 00:14:57,960 --> 00:15:00,560 Speaker 1: and because you know, the whole social net working thing 276 00:15:00,640 --> 00:15:03,680 Speaker 1: is still huge, I'm guessing that the game they announced 277 00:15:03,760 --> 00:15:07,760 Speaker 1: is somehow going to relate back to the avatars. So 278 00:15:07,920 --> 00:15:10,400 Speaker 1: it'll probably be I'm guessing some sort of party game, 279 00:15:10,680 --> 00:15:13,000 Speaker 1: you know, maybe something that's family friendly, a lot of 280 00:15:13,000 --> 00:15:15,000 Speaker 1: people can play all at once, and you can maybe 281 00:15:15,000 --> 00:15:17,200 Speaker 1: even play against other people who are networked to you 282 00:15:17,280 --> 00:15:20,800 Speaker 1: on the internet, and then UM uses your avatars as 283 00:15:20,840 --> 00:15:24,040 Speaker 1: your character. I'm guessing that's just a wild guess. I mean, 284 00:15:24,080 --> 00:15:26,200 Speaker 1: they could come out and have something totally different, has 285 00:15:26,240 --> 00:15:29,400 Speaker 1: nothing to do with avatars whatsoever. But based upon their 286 00:15:29,400 --> 00:15:32,520 Speaker 1: involvement in the avatar project, I'm I'm going with that, 287 00:15:33,200 --> 00:15:34,720 Speaker 1: you know what, I would agree with you, and I 288 00:15:34,760 --> 00:15:37,600 Speaker 1: think that some of the information that I pulled up 289 00:15:38,360 --> 00:15:41,720 Speaker 1: UM sort of suggests that that might be a direction 290 00:15:41,800 --> 00:15:45,520 Speaker 1: that they might be actually thinking about Nintendo more than 291 00:15:45,560 --> 00:15:49,040 Speaker 1: they are about Sony, because in my home is still 292 00:15:49,080 --> 00:15:52,960 Speaker 1: not out well. But you know, the Xbox three sixty, 293 00:15:53,040 --> 00:15:55,720 Speaker 1: in my opinion, is more of a hardcore gamer console 294 00:15:56,280 --> 00:15:58,560 Speaker 1: than it is a family friendly console. Not that there 295 00:15:58,600 --> 00:16:01,600 Speaker 1: aren't family friendly titles out there, but I mean there 296 00:16:01,600 --> 00:16:05,120 Speaker 1: are not lots of Eva Pinatas on their on their list. 297 00:16:05,640 --> 00:16:08,760 Speaker 1: But I hear that they might just be coming out 298 00:16:08,760 --> 00:16:12,400 Speaker 1: with a motion controller. Oh yeah, well, I mean there 299 00:16:12,440 --> 00:16:15,800 Speaker 1: have been talks about Xbox and the motion controller because uh, 300 00:16:15,840 --> 00:16:19,840 Speaker 1: they were already um accusations that they were essentially copying 301 00:16:19,920 --> 00:16:25,960 Speaker 1: Nintendo with the remote functionality. But yeah, I think, um yeah, 302 00:16:26,040 --> 00:16:27,920 Speaker 1: if they if they're going to unveil it, it's going 303 00:16:27,960 --> 00:16:30,040 Speaker 1: to be at this E three. Well the thing is 304 00:16:30,080 --> 00:16:34,800 Speaker 1: they've they've actually licensed some of the technology already, so 305 00:16:34,960 --> 00:16:37,680 Speaker 1: it wouldn't be much of a stretch. And rumor has 306 00:16:37,680 --> 00:16:39,680 Speaker 1: it that, uh, you know, part of the reason that 307 00:16:39,720 --> 00:16:43,880 Speaker 1: Bungee was unhappy with Microsoft is that they want Microsoft 308 00:16:43,880 --> 00:16:48,480 Speaker 1: wanted Bungee to put in some um remote functionality for 309 00:16:48,560 --> 00:16:52,440 Speaker 1: Halo three, and they balked at that idea. Yeah, so 310 00:16:52,520 --> 00:16:54,840 Speaker 1: they you know, it sounds like they're gonna do it. 311 00:16:54,840 --> 00:16:59,600 Speaker 1: It's just a matter of when and how. So you know, 312 00:16:59,800 --> 00:17:02,840 Speaker 1: that would add some serious functionality to the Xbox three 313 00:17:02,880 --> 00:17:05,720 Speaker 1: sixty because you'd think, well, you know, there are plenty 314 00:17:05,760 --> 00:17:07,720 Speaker 1: of them on store shelves. They haven't really changed in 315 00:17:07,800 --> 00:17:11,800 Speaker 1: technology for a long time. You know, what else can 316 00:17:11,800 --> 00:17:14,120 Speaker 1: they do with the machine? This would this would add 317 00:17:14,160 --> 00:17:16,159 Speaker 1: something to it, maybe give people reason to buy the 318 00:17:16,160 --> 00:17:20,320 Speaker 1: console again. So do you since you mentioned Halo, yes, 319 00:17:20,520 --> 00:17:25,360 Speaker 1: you think there's gonna be any word about the Halo four. Well, 320 00:17:25,440 --> 00:17:27,720 Speaker 1: I don't know about Halo four, but there is an 321 00:17:27,720 --> 00:17:31,560 Speaker 1: add on pack, understand um. And I'm not much of 322 00:17:31,600 --> 00:17:34,000 Speaker 1: a Halo nut, but I you know, I was actually 323 00:17:34,000 --> 00:17:35,760 Speaker 1: surprised to see that Bungee was working on it. Why 324 00:17:35,760 --> 00:17:42,880 Speaker 1: are you sided with the Covenant? Um? Well, I think 325 00:17:43,000 --> 00:17:45,120 Speaker 1: I think any mention of Halo four. First of all, 326 00:17:45,119 --> 00:17:47,400 Speaker 1: I think if there is mention of Halo four, it's 327 00:17:47,640 --> 00:17:50,760 Speaker 1: first of all, you gotta understand it's not necessarily Bungee 328 00:17:50,760 --> 00:17:54,200 Speaker 1: that would be doing it, because now they've parted ways 329 00:17:54,400 --> 00:17:57,800 Speaker 1: with Bungee, Bungee can do other things, right, And and 330 00:17:57,840 --> 00:18:01,040 Speaker 1: I think Microsoft bought the rights to the Halo stuff. 331 00:18:01,040 --> 00:18:03,439 Speaker 1: I know that there are other developers who are creating 332 00:18:03,480 --> 00:18:06,080 Speaker 1: Halo games. So there's still the chance that we'll see 333 00:18:06,119 --> 00:18:09,040 Speaker 1: something about a Halo four. Um. I haven't heard any 334 00:18:09,119 --> 00:18:12,320 Speaker 1: rumors about that one way or the other. I would 335 00:18:12,320 --> 00:18:14,840 Speaker 1: think that, um, if there is a project, we will 336 00:18:14,880 --> 00:18:17,359 Speaker 1: hear about a D three because Halo is one of 337 00:18:17,359 --> 00:18:20,400 Speaker 1: those big name titles that always gets lots and lots 338 00:18:20,440 --> 00:18:22,560 Speaker 1: of attention, and of course that's the whole reason to 339 00:18:22,640 --> 00:18:24,879 Speaker 1: attend E three in the first places. You want to 340 00:18:24,920 --> 00:18:27,760 Speaker 1: get lots and lots of attention, right, So if they 341 00:18:27,760 --> 00:18:30,360 Speaker 1: have anything, I guarantee you we'll see it at E three. 342 00:18:30,720 --> 00:18:33,879 Speaker 1: I think if anybody's gonna stand out this year, uh, sorry, Sony, 343 00:18:33,920 --> 00:18:38,679 Speaker 1: it's gonna be Microsoft. Because I was reading a quote 344 00:18:38,720 --> 00:18:42,240 Speaker 1: from Don Mattrick, who's the Microsoft Senior VP for Interactive 345 00:18:42,359 --> 00:18:45,640 Speaker 1: Entertainment Business UM, and he said that they're gonna kick 346 00:18:45,960 --> 00:18:49,840 Speaker 1: kick off E three with in blockbuster style. They actually 347 00:18:49,840 --> 00:18:52,919 Speaker 1: had their their big announcements scheduled for June one instead 348 00:18:52,920 --> 00:18:55,760 Speaker 1: of June two, And I think I think they're gonna lead. 349 00:18:55,840 --> 00:18:58,040 Speaker 1: They're gonna take the lead then and just never look back, 350 00:18:58,119 --> 00:19:00,920 Speaker 1: because I think they're gonna have some big announcements. And 351 00:19:00,920 --> 00:19:02,640 Speaker 1: they said that they're not even going to shy away 352 00:19:02,720 --> 00:19:07,600 Speaker 1: from making some future prognostication, if you will. They're not 353 00:19:07,640 --> 00:19:09,400 Speaker 1: just going to keep it the stuff that's coming out 354 00:19:09,440 --> 00:19:12,800 Speaker 1: this year, which means I think that you may hear 355 00:19:12,920 --> 00:19:15,600 Speaker 1: something about the next generation Xbox at this point. So 356 00:19:15,640 --> 00:19:19,960 Speaker 1: you're thinking seven twenty, yeah, or possibly well, No, I 357 00:19:20,080 --> 00:19:21,480 Speaker 1: don't think this is the year for that, you do. 358 00:19:21,600 --> 00:19:23,240 Speaker 1: I think that they'll even say that they're going to 359 00:19:23,359 --> 00:19:26,160 Speaker 1: have something. No, I don't think so. So we'll see, 360 00:19:26,280 --> 00:19:29,639 Speaker 1: well and uh, and I'll blog about it, and if 361 00:19:29,720 --> 00:19:32,760 Speaker 1: it happens, I'll lie, And if it doesn't happen, I'll 362 00:19:32,960 --> 00:19:35,040 Speaker 1: champion the fact that I got it right. No, No, 363 00:19:35,160 --> 00:19:37,679 Speaker 1: I will come clean if if I am wrong, I will, 364 00:19:37,720 --> 00:19:40,840 Speaker 1: I will definitely admit it. Um. I think we're gonna 365 00:19:40,880 --> 00:19:43,800 Speaker 1: see some interesting titles from them. I think we'll we'll 366 00:19:43,800 --> 00:19:47,320 Speaker 1: hear about a metal Gear Gear Solid title from Microsoft. 367 00:19:47,359 --> 00:19:49,600 Speaker 1: That's that's a biggie, you know. Any time you're going 368 00:19:49,680 --> 00:19:53,359 Speaker 1: to talk about game titles that traditionally belong to a 369 00:19:53,400 --> 00:19:56,399 Speaker 1: different system, Um, that's always gonna be a big thing. 370 00:19:56,400 --> 00:19:58,399 Speaker 1: Which is why I think the Final Fantasy thirteen, I mean, 371 00:19:58,400 --> 00:19:59,879 Speaker 1: Microsoft is gonna have to make a big deal of 372 00:20:00,040 --> 00:20:03,040 Speaker 1: that too. I've heard have you heard about the game 373 00:20:03,920 --> 00:20:08,200 Speaker 1: Alan Wake, I've heard a little bit about it to 374 00:20:08,320 --> 00:20:10,919 Speaker 1: show it off. Yeah, I can't wait to see that action. 375 00:20:10,960 --> 00:20:13,240 Speaker 1: I've seen the previews and it looks really interesting. It's 376 00:20:13,240 --> 00:20:16,200 Speaker 1: a psychological action thriller. And you play the part of 377 00:20:16,280 --> 00:20:20,040 Speaker 1: a writer who goes to this little town and then 378 00:20:20,480 --> 00:20:23,840 Speaker 1: things he's written a thriller novel that he has no 379 00:20:24,000 --> 00:20:30,159 Speaker 1: memory of, and then he sees, uh, events unfold that 380 00:20:30,240 --> 00:20:33,119 Speaker 1: happened in the novel. So it's as if he's somehow 381 00:20:33,160 --> 00:20:35,800 Speaker 1: predicted what's happening right then and there, and yet he 382 00:20:35,840 --> 00:20:39,320 Speaker 1: can't remember writing the book in the first place. And uh, 383 00:20:39,320 --> 00:20:41,600 Speaker 1: it looks pretty intense. I'm looking forward to that, and 384 00:20:41,640 --> 00:20:45,640 Speaker 1: I'm thinking there might be another splinter Cell uh game 385 00:20:45,680 --> 00:20:47,840 Speaker 1: shown off there. I'm a big splinter Cell fan. I 386 00:20:48,280 --> 00:20:51,399 Speaker 1: haven't played the last one, but now I've always enjoyed 387 00:20:51,440 --> 00:20:56,680 Speaker 1: those games. Um, I'm not I'm not terribly skilled, but uh, 388 00:20:56,760 --> 00:21:02,119 Speaker 1: I do enjoy playing them. Um, let's see what else, Um, 389 00:21:02,359 --> 00:21:05,040 Speaker 1: Gears of War three, maybe, I mean it's a little soon. 390 00:21:06,080 --> 00:21:08,080 Speaker 1: Gears of War two has not been out that long. 391 00:21:08,760 --> 00:21:11,399 Speaker 1: But then so you've got you know, you gotta weigh it, 392 00:21:11,440 --> 00:21:14,159 Speaker 1: like does it steal any thunder to announce it early? 393 00:21:14,800 --> 00:21:18,920 Speaker 1: Or will it coast on the popularity of the Gears 394 00:21:19,000 --> 00:21:21,960 Speaker 1: War two? And then just help them propel that forward, 395 00:21:22,040 --> 00:21:26,200 Speaker 1: keep the momentum going. I don't know. Um, we'll probably 396 00:21:26,240 --> 00:21:31,239 Speaker 1: see something, maybe a teaser. Uh. I think that's all 397 00:21:31,280 --> 00:21:34,520 Speaker 1: I have for Microsoft. Do you have anything else for Microsoft? 398 00:21:34,600 --> 00:21:37,040 Speaker 1: Not for Microsoft. There are some other companies, of course, 399 00:21:37,080 --> 00:21:39,840 Speaker 1: going to be there, like Developers who had been shying 400 00:21:39,840 --> 00:21:43,000 Speaker 1: away from E three for the last couple of years. Um. 401 00:21:43,000 --> 00:21:45,399 Speaker 1: Its Software is going to be there, even though they're 402 00:21:45,440 --> 00:21:47,199 Speaker 1: no longer part of the association. They're going to be 403 00:21:47,200 --> 00:21:52,320 Speaker 1: showing off Wolfenstein, which is kind of interesting one of 404 00:21:52,359 --> 00:21:55,240 Speaker 1: my favorite games back in the old the old Wolfenstein 405 00:21:55,320 --> 00:22:00,000 Speaker 1: three D game, the original one, not the remake they did. Yeah, 406 00:22:00,080 --> 00:22:02,399 Speaker 1: and uh, but there's still some big names who aren't 407 00:22:02,400 --> 00:22:06,920 Speaker 1: going to be there, like nc soft, the massively multiplayer 408 00:22:07,000 --> 00:22:12,320 Speaker 1: online game Giant and uh. Sadly Midway had to pull out, 409 00:22:12,960 --> 00:22:16,200 Speaker 1: also went bankrupt because they don't have the money to go, 410 00:22:16,359 --> 00:22:19,800 Speaker 1: I guess. And that's that's sad. You know, they've over 411 00:22:19,840 --> 00:22:23,359 Speaker 1: the years had some awesome stuff. Well, but they can't 412 00:22:23,359 --> 00:22:25,280 Speaker 1: show up. But I tell you who will show up. 413 00:22:25,840 --> 00:22:27,800 Speaker 1: And I think this is a segue into our next point. 414 00:22:28,840 --> 00:22:32,640 Speaker 1: Saga is going to be there. Oh man, I didn't 415 00:22:32,640 --> 00:22:35,119 Speaker 1: even think about that. That's a good point. Yeah, okay, 416 00:22:35,119 --> 00:22:37,080 Speaker 1: So we wanted to talk a little bit about things 417 00:22:37,080 --> 00:22:39,960 Speaker 1: that may not happen, but we hope happen, not just 418 00:22:40,160 --> 00:22:43,520 Speaker 1: these aren't really so much predictions as they are wishful thinking. Yep, 419 00:22:43,720 --> 00:22:46,920 Speaker 1: So go ahead drop one on me. I'm thinking that's 420 00:22:46,920 --> 00:22:50,239 Speaker 1: the saga. One. Yeah, one. And you know what, the 421 00:22:50,280 --> 00:22:54,720 Speaker 1: reason I hold out hope for this UM is in 422 00:22:54,840 --> 00:22:58,000 Speaker 1: that other people talk about it all the time. Sega 423 00:22:58,119 --> 00:23:01,240 Speaker 1: still has tons of fans who would like them to 424 00:23:01,320 --> 00:23:05,040 Speaker 1: get back into the console business, and they've had some 425 00:23:05,119 --> 00:23:08,639 Speaker 1: pretty successful games for the Wei UM, you know, in 426 00:23:08,680 --> 00:23:12,399 Speaker 1: their partnership with Nintendo, and I would like them to 427 00:23:12,520 --> 00:23:15,080 Speaker 1: come out with a brand new console and get back 428 00:23:15,080 --> 00:23:19,159 Speaker 1: into the competition. I mean, Sony's down, so you know 429 00:23:19,440 --> 00:23:21,959 Speaker 1: they could they could possibly take a shot at their 430 00:23:21,960 --> 00:23:25,040 Speaker 1: old rival. And uh, you know, I don't know if 431 00:23:25,040 --> 00:23:27,240 Speaker 1: they would still be able to do that and create 432 00:23:27,240 --> 00:23:30,800 Speaker 1: games with the other consoles UM, but you never know. 433 00:23:31,320 --> 00:23:33,359 Speaker 1: I don't know that you could completely count it out. 434 00:23:33,359 --> 00:23:35,399 Speaker 1: Of course, now may not be the best time with 435 00:23:35,440 --> 00:23:39,080 Speaker 1: the financial market being right, but I'd like to see it. 436 00:23:39,160 --> 00:23:42,480 Speaker 1: Let's say that, um, are we just gonna let ourselves 437 00:23:42,480 --> 00:23:44,399 Speaker 1: to one or do you have more? Um, I came 438 00:23:44,480 --> 00:23:46,119 Speaker 1: up with another one as we were talking to go ahead. 439 00:23:46,160 --> 00:23:48,440 Speaker 1: Speaking of the Wii, you know what I'd like to see, 440 00:23:48,520 --> 00:23:53,560 Speaker 1: what's a wireless nunchuck. That's a good point, but I 441 00:23:53,680 --> 00:23:57,359 Speaker 1: like the you know, the two handed games, but you 442 00:23:57,400 --> 00:23:59,720 Speaker 1: have that tether in between them and it's kind of 443 00:23:59,720 --> 00:24:03,199 Speaker 1: easy to get hung up on. So it would be 444 00:24:03,280 --> 00:24:05,239 Speaker 1: nice to see a wireless time chock. I don't think 445 00:24:05,240 --> 00:24:09,880 Speaker 1: they're gonna say anything about, at least not anytime soon. Well, 446 00:24:09,920 --> 00:24:12,760 Speaker 1: it would be nice for me. The one thing I 447 00:24:12,800 --> 00:24:14,919 Speaker 1: would love to see that I know is not going 448 00:24:15,000 --> 00:24:17,840 Speaker 1: to happen, but I would love to see it. Monkey 449 00:24:17,920 --> 00:24:24,240 Speaker 1: Island five please, LucasArts please, or Grim Fandango to either 450 00:24:24,320 --> 00:24:28,240 Speaker 1: one of those. Actually, both of the Grim Fandango game 451 00:24:28,359 --> 00:24:30,560 Speaker 1: and the Monkey Island games were some of my favorite 452 00:24:30,600 --> 00:24:33,280 Speaker 1: adventure games. No adventure games in general have really kind 453 00:24:33,280 --> 00:24:35,680 Speaker 1: of tanked. They just don't really there aren't that many left. 454 00:24:36,080 --> 00:24:39,520 Speaker 1: You don't see its coming out with tomb Rat Actually 455 00:24:39,600 --> 00:24:42,920 Speaker 1: there are. There's a new tomb Rater game being Yes, 456 00:24:43,320 --> 00:24:45,560 Speaker 1: it's an adventure game, but it's an adventure it's not. 457 00:24:45,880 --> 00:24:49,360 Speaker 1: It's it's an arcade adventure game, Monkey Island and the 458 00:24:49,400 --> 00:24:51,640 Speaker 1: Fandango series are more you know, your point and click 459 00:24:51,720 --> 00:24:54,560 Speaker 1: adventure games, so like your old King's Quest games and 460 00:24:54,600 --> 00:24:58,280 Speaker 1: things like that, you know, kind of prettied up a 461 00:24:58,320 --> 00:25:00,400 Speaker 1: little bit more and with a real funny some the humor. 462 00:25:00,960 --> 00:25:03,200 Speaker 1: So I would love to see that. So that's that's 463 00:25:03,240 --> 00:25:05,880 Speaker 1: my wish. Um I had another one like, I would 464 00:25:05,920 --> 00:25:10,880 Speaker 1: love to see more of the cotour uh stuff. That's 465 00:25:11,040 --> 00:25:13,720 Speaker 1: Nights of the Old Republic. Um I. I loved both 466 00:25:13,720 --> 00:25:15,919 Speaker 1: of those games, even with their flaws. That that was 467 00:25:15,960 --> 00:25:19,040 Speaker 1: the Star Wars games set in the ancient ancient ancient 468 00:25:19,119 --> 00:25:25,399 Speaker 1: period before even the prequels that never existed. Um, I 469 00:25:25,520 --> 00:25:28,040 Speaker 1: have to deny it or else I go crazy. So 470 00:25:28,560 --> 00:25:31,320 Speaker 1: I'm hoping to see something about that too. Um yeah, 471 00:25:31,320 --> 00:25:35,520 Speaker 1: I noticed that you didn't mention the one title we 472 00:25:35,560 --> 00:25:37,920 Speaker 1: said we were going to get back to. What was that? Oh? 473 00:25:38,080 --> 00:25:44,639 Speaker 1: Oh right, right, this is the Quintessential, maybe thirteen years 474 00:25:44,640 --> 00:25:47,840 Speaker 1: in the making now. Yeah, I expect to see something 475 00:25:47,920 --> 00:25:53,360 Speaker 1: about Duke Nukem Forever. Alright. So Duke Nukem Forever, which 476 00:25:53,440 --> 00:25:56,200 Speaker 1: is been in development for more than a decade, hope 477 00:25:56,240 --> 00:25:58,560 Speaker 1: to see something about it, all right, that's it. Alright 478 00:25:58,600 --> 00:26:00,520 Speaker 1: and done. So, so you're not gonna say yes or no. 479 00:26:01,680 --> 00:26:04,840 Speaker 1: Oh no, I'm I'm sure I'll see something about it 480 00:26:04,920 --> 00:26:09,200 Speaker 1: because they have to keep that you know, that that 481 00:26:09,200 --> 00:26:11,439 Speaker 1: that dead horse has not been beaten enough as it is. 482 00:26:12,080 --> 00:26:16,240 Speaker 1: All right, all done, good. I don't have any listener 483 00:26:16,240 --> 00:26:17,919 Speaker 1: mail for this one. All right, so we're going to 484 00:26:18,000 --> 00:26:20,520 Speaker 1: conclude this. I'm getting a lot of listener mail, and 485 00:26:20,560 --> 00:26:22,159 Speaker 1: a lot of them are questions that are going to 486 00:26:22,240 --> 00:26:25,720 Speaker 1: lead into other episodes, which is that's great. Um, I 487 00:26:25,800 --> 00:26:27,800 Speaker 1: just don't have the time to read one out and 488 00:26:27,840 --> 00:26:29,760 Speaker 1: go into the answers because most of them are you know, 489 00:26:29,840 --> 00:26:32,159 Speaker 1: require maybe a five or six minute long answer in 490 00:26:32,160 --> 00:26:34,680 Speaker 1: the first place. But if you have a question, please 491 00:26:34,680 --> 00:26:37,280 Speaker 1: send it in text stuff at how stuff works dot 492 00:26:37,320 --> 00:26:39,440 Speaker 1: com will be glad to answer it. We were gathering 493 00:26:39,520 --> 00:26:42,199 Speaker 1: up several small questions into larger episodes. We love to 494 00:26:42,240 --> 00:26:44,840 Speaker 1: do that, so please keep sending the men. We're gonna 495 00:26:44,880 --> 00:26:47,800 Speaker 1: get to them eventually. And if you want to learn 496 00:26:47,800 --> 00:26:50,520 Speaker 1: more about video games, there's some great content on how 497 00:26:50,520 --> 00:26:53,479 Speaker 1: stuff works dot com and we will talk you again 498 00:26:53,720 --> 00:26:57,840 Speaker 1: really soon for more on this and thousands of other 499 00:26:57,880 --> 00:27:01,840 Speaker 1: topics it how stuff works dot Com and be sure 500 00:27:01,920 --> 00:27:04,000 Speaker 1: to check out the New Tech Stuff blog now on 501 00:27:04,040 --> 00:27:10,600 Speaker 1: the House Stuff Works homepage, brought to you by the 502 00:27:10,640 --> 00:27:13,960 Speaker 1: reinvented two thousand twelve camera. It's ready, are you