WEBVTT - Listener Mail: Blush Response

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow your Mind. Listener mail.

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<v Speaker 3>My name is Robert Lamb and I am Joe McCormick.

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<v Speaker 3>And today is Monday, the day of each week that

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<v Speaker 3>we read back messages from the Stuff to Blow Your

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<v Speaker 3>Mind email address. If you have never gotten in touch before,

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<v Speaker 3>why not give it a try. You can email us

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<v Speaker 3>at contact at stuff to Blow your Mind dot com.

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<v Speaker 3>Any kind of message is fair game, but we especially

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<v Speaker 3>appreciate responses to recent episodes. If you have something interesting

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<v Speaker 3>you would like to add to a topic we've talked about,

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<v Speaker 3>but also if you have feedback you just want to

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<v Speaker 3>let us know you know where you listen from, what

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<v Speaker 3>you like about the show, anything like that, Send it

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<v Speaker 3>on in contact at stuff to Blow your Mind dot com.

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<v Speaker 3>Let's see, oh Rob, maybe to start off today? We

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<v Speaker 3>got several responses to I can tell you you threw

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<v Speaker 3>out a request there for listeners to get in touch

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<v Speaker 3>with their favorite Star Trek monsters, and listener Jeff did indeed,

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<v Speaker 3>do you want to do this one?

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<v Speaker 2>Sure? Sure, Jeff says, Hi, guys, just a quick response

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<v Speaker 2>to requests for Star Trek creatures. There was a species

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<v Speaker 2>called something like the Medusins in the original series. The

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<v Speaker 2>gag was that they were not a non hostile race,

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<v Speaker 2>but humans couldn't look directly at them without going mad.

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<v Speaker 2>The ambassador they sent to deal with them was physically blind,

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<v Speaker 2>but wore a dress that was a web of censors

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<v Speaker 2>that allowed her to quote unquote look at them without

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<v Speaker 2>going nuts. I think maybe Spock somehow got a taste

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<v Speaker 2>of the space madness at some point. I don't remember

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<v Speaker 2>how much they got into the biology of the creatures. Otherwise,

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<v Speaker 2>hope there's enough meat on the bone there for an episode.

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<v Speaker 3>Jeff ah Well, it, as is often the case with

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<v Speaker 3>creatures and situations from the original series, I feel like

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<v Speaker 3>this raises interesting philosophical questions, like about what it actually

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<v Speaker 3>means to look and what it means to see something,

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<v Speaker 3>because if I don't know, I was thinking about this,

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<v Speaker 3>if you've got like sensors that allow you to gain

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<v Speaker 3>all the same information you would get from looking at

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<v Speaker 3>something with eyes, and so you can know what it

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<v Speaker 3>looks like, yet that's still not the same as seeing.

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<v Speaker 3>That implies that like seeing is somehow different than just

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<v Speaker 3>having visual topographical information.

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<v Speaker 2>Yeah, yeah, so the Meduicans. This is a great suggestion.

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<v Speaker 2>I ended up not covering the Meduicins in this first

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<v Speaker 2>and the first four Star Trek Monster Fact episodes that

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<v Speaker 2>I did, but I may come back and do another

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<v Speaker 2>batch of them in the future because there's plenty of

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<v Speaker 2>cool stuff the Meduicins are. Yeah, they're definitely one of

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<v Speaker 2>those classic track creatures, and for me, that kind of

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<v Speaker 2>makes them a little more exotic because I wasn't an

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<v Speaker 2>original Star Trek series viewer. I came in at Next Generation,

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<v Speaker 2>and they intentionally did not revisit a lot of those aliens,

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<v Speaker 2>like apparently I was reading Gene Roddenberry especially early on

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<v Speaker 2>in Next Generation, was like new aliens, new species, you know,

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<v Speaker 2>where we don't need the old ones, and you know,

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<v Speaker 2>they bent on some of that. But then there are

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<v Speaker 2>other creatures that just didn't really turn up in at

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<v Speaker 2>least a meaningful way in the Next Generation, and like

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<v Speaker 2>the Meducins were one of them. But I can say

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<v Speaker 2>that a Medusin character does pop up on the really

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<v Speaker 2>quite excellent recent animated series Star Trek Prodigy that I

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<v Speaker 2>watched with my family and everybody got a big kick

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<v Speaker 2>out off.

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<v Speaker 3>Okay, well, I have no familiarity with this.

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<v Speaker 2>Yeah, yeah, but it is an interesting concept of this

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<v Speaker 2>kind of like energy creature that can't be viewed because

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<v Speaker 2>to look upon them would you know, be to invite

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<v Speaker 2>madness and so forth.

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<v Speaker 3>You know, this is commonly said about like the face

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<v Speaker 3>of the gorgon. You know, looking upon the gorgon turns

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<v Speaker 3>you to stone in Greek mythology. But I think there's

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<v Speaker 3>also a concept at least like in you know, like

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<v Speaker 3>in the Hebrew Bible, that not that that you would

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<v Speaker 3>necessarily be turned to stone, but that like you cannot

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<v Speaker 3>really look directly at God. Yeah, yeah, it's like dangerous

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<v Speaker 3>to do so. Yeah.

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<v Speaker 2>And then, as we've discussed in past episodes of stuff

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<v Speaker 2>blow your mind, that can spill over into various beliefs

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<v Speaker 2>that we should not depict the divine and and so forth.

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<v Speaker 2>So there's a there are a lot of avenues one

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<v Speaker 2>can explore there.

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<v Speaker 3>Okay, This next message is in response to our episodes

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<v Speaker 3>on Dust and it comes from Chris. Chris says, Hi, Robert, Joe,

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<v Speaker 3>and JJ, responding a few weeks later to your multi

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<v Speaker 3>part episode on Dust, and I wanted to bring up

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<v Speaker 3>a topic I do not believe was touched on explosive dust.

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<v Speaker 3>This is a topic I know about from my time

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<v Speaker 3>in the craft beer brewing industry. The history of explosive

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<v Speaker 3>grain dust goes back to the first recorded grain dust

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<v Speaker 3>explosion inter in Italy in seventeen eighty five, noted in

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<v Speaker 3>this article, and Chris attaches a link. Chris says brewery

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<v Speaker 3>milling rooms where the whole malted grains get milled to

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<v Speaker 3>the appropriate size prior to starting the brewing process, are

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<v Speaker 3>generally designed as almost quote blast rooms to decrease the

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<v Speaker 3>chances that if a grain dust explosion would happen, it

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<v Speaker 3>is contained appropriately. Unless I'm reading this wrong, I think

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<v Speaker 3>Chris means the opposite, to increase the chance of if

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<v Speaker 3>there is a grain dust it would be contained appropriately.

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<v Speaker 3>Chris goes on good care must be taken to clean

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<v Speaker 3>frequently to help decrease the chances of grain explosion. There

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<v Speaker 3>are many examples of fine particulate matter that can cause

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<v Speaker 3>these explosions, and the risk is not only in the

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<v Speaker 3>brewing industry, but anywhere fine dust can be created grain elevators,

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<v Speaker 3>feed mills, and grain processors, just to name a few.

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<v Speaker 3>And then Chris attaches a link to another article an

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<v Speaker 3>article from the Purdue University Engineering Department that looks like

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<v Speaker 3>about I think about the physics of dust explosions. Chris says,

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<v Speaker 3>thanks again for the great episodes and always appreciate your

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<v Speaker 3>deep dives into topics so seemingly mundane as dust that

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<v Speaker 3>then turn into a multi part series. Chris, Oh, thank you, Chris. Yeah,

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<v Speaker 3>I didn't bring it up in the series, but I

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<v Speaker 3>actually have read about dust explosions before. I wrote a

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<v Speaker 3>dust explosion in as a plot point to one of

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<v Speaker 3>the scripts that I wrote for the Thirteen Days of

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<v Speaker 3>Halloween series that our network produces. One of the scripts

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<v Speaker 3>I wrote involved a powdered milk explosion at a dairy factory.

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<v Speaker 3>It's the thing you wouldn't think could happen, but Cannon does.

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<v Speaker 3>All right.

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<v Speaker 2>I have one quick, quick additional Star Trek message to read.

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<v Speaker 2>This one came to us from Jim, and Jim also

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<v Speaker 2>shared a few suggestions. Jim said, I'm loving the Star

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<v Speaker 2>Trek monster fact. I have two suggestions. One silicon based

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<v Speaker 2>life forms example the Horta, the crystalline entity from the

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<v Speaker 2>next generation. Two creatures that live their lives in the

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<v Speaker 2>vacuum of space examples the Crystalline Entity again, the Creature

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<v Speaker 2>that Comes to Earth, and the fourth Star Trek movie,

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<v Speaker 2>The Voyage Home, the Creatures from the TNG episodes The

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<v Speaker 2>Loss and Galaxies, Child ten Man from TNG. Thanks Jim.

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<v Speaker 3>Now that's a list of references. I don't know a

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<v Speaker 3>lot of them, but I do remember the fourth Star

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<v Speaker 3>Trek movie.

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<v Speaker 2>Yes, and I do remember the Horta, and in fact,

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<v Speaker 2>based on Jim's suggestion, I did the Horta for the

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<v Speaker 2>fourth monster fact in the Star Trek series, so that

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<v Speaker 2>one should be live. If anyone wants to.

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<v Speaker 3>Go look that up.

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<v Speaker 2>And if you would prefer to have those as an

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<v Speaker 2>omnibus episode where all four are combined together, well that's

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<v Speaker 2>going to come out in the next few weeks.

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<v Speaker 3>Excellent. What's the short rundown on the Horta.

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<v Speaker 2>The Horta is silicone based, it lives underground. It bores

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<v Speaker 2>tunnels with via acid. And I did watch this original

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<v Speaker 2>Star Trek episode as a kid. I do distinctly remember

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<v Speaker 2>it because it's ultimately I think one of the one

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<v Speaker 2>of like the best of the classic track. I see

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<v Speaker 2>it make a lot of those lists, you know, And

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<v Speaker 2>it's about this peaceful creature that you know, is very

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<v Speaker 2>different from us, that lives underground and is peaceful, it

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<v Speaker 2>doesn't really have anything to do with humans. But then

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<v Speaker 2>it starts running a foul of a federation mining colony.

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<v Speaker 2>There are some deaths, and ultimately it's one of these

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<v Speaker 2>episodes where Spock has to play a central role in

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<v Speaker 2>sort of helping us figure them out and helping them

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<v Speaker 2>understand us. So, you know, in the Grand Star Trek tradition,

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<v Speaker 2>it's a it's about understanding other civilizations, other peoples, or

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<v Speaker 2>in the sci fi context, other aliens, and what they

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<v Speaker 2>want and what they need. But then it also does

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<v Speaker 2>have some excellent kind of like space suspense space horror

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<v Speaker 2>elements to it as well, you know, some sort of

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<v Speaker 2>mysterious entity killing people with acid and tunnels underneath this

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<v Speaker 2>planet's surface.

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<v Speaker 3>It looks like a big heap.

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<v Speaker 2>Ah.

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<v Speaker 3>Yeah, there's some good heaps in Star Trek. Wait, what's

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<v Speaker 3>the I know we've talked about this on the show before,

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<v Speaker 3>but then I forget what's it called. There's just like

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<v Speaker 3>a mud puddle that kills some characters early in the

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<v Speaker 3>next generation.

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<v Speaker 2>I remember that one. I don't remember what it's called

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<v Speaker 2>off the top of my head, but I distinctly remember

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<v Speaker 2>that one with like the shuttlecraft landing set, and they

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<v Speaker 2>had some sort of like a you know, pit underneath

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<v Speaker 2>this black boily or maybe it was like Hershey's chocolate

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<v Speaker 2>syrup stuff and it would just like swallow people down.

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<v Speaker 2>I remember being impressed by that.

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<v Speaker 3>All right, let's see, should we do some messages in

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<v Speaker 3>response to our series on artifacts made out of meteorite iron? Yeah? Okay,

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<v Speaker 3>which I'm gonna take this one from Chuck. Chuck says

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<v Speaker 3>Dear Rob, Joe and JJ. Hello, I hope you're all

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<v Speaker 3>doing well. I'm writing in response to your recent series

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<v Speaker 3>on meteoric metal and alien iron. The topic made me

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<v Speaker 3>think of the Murchison meteorite. I hope I'm saying right.

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<v Speaker 3>That's m U rchi Son Murchison meteorite. Here's the gist.

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<v Speaker 3>If you are unaware, this meteorite hit near Murchison, Victoria

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<v Speaker 3>in Australia on September twenty eighth, nineteen sixty nine. It

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<v Speaker 3>happened in the morning and was observed by witnesses, breaking

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<v Speaker 3>apart in the atmosphere and causing a minor trimmer when

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<v Speaker 3>the debris hit over two hundred and twenty pounds or

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<v Speaker 3>one hundred kilograms of the meteorite was collected, with the

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<v Speaker 3>largest pieces being over fifteen pounds or seven kilograms. It

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<v Speaker 3>has since become one of the most studied meteorites that

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<v Speaker 3>has ever hit the Earth. Okay, so what is so

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<v Speaker 3>amazing about this meteorite is that, according to scientists, most

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<v Speaker 3>of the meteorite grains are old, like before the Earth

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<v Speaker 3>and Sun were formed old. Here is some text from

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<v Speaker 3>an EarthSky dot com article discussing it. Quote, so, just

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<v Speaker 3>how old are these grains? Some of them turned out

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<v Speaker 3>to be the oldest found so far, and the oldest

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<v Speaker 3>known material on Earth, older than Earth itself. Most of

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<v Speaker 3>the grains are four point six to four point nine

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<v Speaker 3>billion years old, while some are as much as five

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<v Speaker 3>point five billion years old or more. Earth itself is

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<v Speaker 3>four point five billion years old and the Sun is

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<v Speaker 3>four point six billion years old. So these grains date

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<v Speaker 3>from back before the formation of our solar system. And

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<v Speaker 3>then Chuck provides a link to that source here, and

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<v Speaker 3>that's an EarthSky dot org article. Chuck's email goes on.

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<v Speaker 3>Other sources say that a small part of the media

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<v Speaker 3>rite may be seven billion years old. Truly alien iron

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<v Speaker 3>from the heavens. Of course, the Murchison meteorite was much

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<v Speaker 3>too late in human history to be made into exotic artifacts,

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<v Speaker 3>or simply too well observed, studied and collected in museums

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<v Speaker 3>and labs for the uber rich to do so since

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<v Speaker 3>nineteen sixty nine. But it made me think that surely,

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<v Speaker 3>somewhere and sometime in our past, someone may have had

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<v Speaker 3>an item made from something that well pre dates everything

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<v Speaker 3>else on earth, a gift from the gods. And here

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<v Speaker 3>I am trying to keep it simple and just add

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<v Speaker 3>an alien iron vorpal sword into my daughter's D and

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<v Speaker 3>D campaign. Thanks to you guys. Lastly, having written before

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<v Speaker 3>and being at the risk of repeating myself, thank you

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<v Speaker 3>for all the tremendous, thought provoking and sometimes hilarious information.

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<v Speaker 3>The combination of variety, depth and dry what you provide

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<v Speaker 3>is a rarity among podcasts. I salute you both. Thank

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<v Speaker 3>you so much. Chuck Oh and also Chuck says that

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<v Speaker 3>apparently one flaw remaining on our show is that we

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<v Speaker 3>have not done a weird house on Big Trouble in

0:12:47.280 --> 0:12:50.320
<v Speaker 3>Little China yet, and that would clinch it for him.

0:12:51.240 --> 0:12:53.680
<v Speaker 3>He says, sincerely, with much gratitude, Chuck.

0:12:54.120 --> 0:12:56.520
<v Speaker 2>Oh, well, well, first of all, you know, thanks for

0:12:56.559 --> 0:12:59.040
<v Speaker 2>the great message, and I do love the idea of

0:12:59.080 --> 0:13:03.200
<v Speaker 2>an alien iron vorpal sword in a Dungeons and Dragons campaign.

0:13:04.440 --> 0:13:08.680
<v Speaker 2>But Big Trouble, Little China, that's It's definitely one that

0:13:08.840 --> 0:13:13.680
<v Speaker 2>is on our radar. I've really enjoyed this film so

0:13:13.760 --> 0:13:16.959
<v Speaker 2>many times over the years. I think it was ahead

0:13:16.960 --> 0:13:19.960
<v Speaker 2>of its time in many respects. Has such a great cast,

0:13:20.080 --> 0:13:24.400
<v Speaker 2>so many memorable moments. Certainly a cult film, and it

0:13:24.480 --> 0:13:27.439
<v Speaker 2>is kind of weird that we have yet to actually

0:13:28.120 --> 0:13:33.239
<v Speaker 2>watch a John Carpenter directed film on weird house cinema.

0:13:33.480 --> 0:13:37.040
<v Speaker 3>Almost feels two on the nose. Wun't that be possible?

0:13:37.280 --> 0:13:38.440
<v Speaker 2>I don't know. I mean, it would be a lot

0:13:38.440 --> 0:13:39.480
<v Speaker 2>of fun to talk about it.

0:13:39.440 --> 0:13:39.760
<v Speaker 3>It might.

0:13:39.800 --> 0:13:41.520
<v Speaker 2>It might be one where we just go on and on,

0:13:41.640 --> 0:13:44.360
<v Speaker 2>but yeah, but it would be a good one. I

0:13:44.760 --> 0:13:48.400
<v Speaker 2>actually almost picked Dark Star for next week, but it

0:13:48.440 --> 0:13:51.680
<v Speaker 2>was one of two backups for what I think we're

0:13:51.679 --> 0:13:54.760
<v Speaker 2>going to be talking about. Oh okay, but I mean,

0:13:54.800 --> 0:13:56.400
<v Speaker 2>we we've got to We've got to do a proper

0:13:56.480 --> 0:13:57.960
<v Speaker 2>John Carpenter film at some point.

0:13:58.240 --> 0:13:59.160
<v Speaker 3>We will, we will.

0:13:59.600 --> 0:14:03.440
<v Speaker 2>We did have three, which he did not direct and

0:14:03.720 --> 0:14:06.040
<v Speaker 2>uh yeah, I think I think that's it so far.

0:14:06.120 --> 0:14:09.200
<v Speaker 2>That's the only like, that's the strongest John Garpenter connection

0:14:09.240 --> 0:14:10.480
<v Speaker 2>to a film we've we've looked at.

0:14:10.760 --> 0:14:13.280
<v Speaker 3>Now, wait a minute, didn't we just do John Carpenter

0:14:13.360 --> 0:14:16.000
<v Speaker 3>star Man Last Friday? Oh No, that was a different one.

0:14:16.400 --> 0:14:28.440
<v Speaker 2>Yeah, different star different star Man. This one is also

0:14:29.000 --> 0:14:31.960
<v Speaker 2>in response to our Iron Meteorite episodes. This one comes

0:14:32.000 --> 0:14:34.200
<v Speaker 2>to us from Hugh. You, says Robert, JO and JJ.

0:14:34.600 --> 0:14:38.080
<v Speaker 2>Greetings to you all. The episodes on meteoric metal have

0:14:38.160 --> 0:14:41.119
<v Speaker 2>been really interesting and I've learned a lot. The importance

0:14:41.280 --> 0:14:44.360
<v Speaker 2>the Inuit people place on tools that are made from

0:14:44.400 --> 0:14:46.840
<v Speaker 2>a special material and yet are in daily use really

0:14:46.880 --> 0:14:49.880
<v Speaker 2>resonates with me. I'm an artist and metal worker, and

0:14:49.920 --> 0:14:53.480
<v Speaker 2>in our community, old tools are highly prized. Old cast

0:14:53.480 --> 0:14:57.600
<v Speaker 2>iron machine tools, hammers, tongs, vices, and especially anvils are

0:14:57.640 --> 0:15:00.520
<v Speaker 2>sought out and lovingly restored with the full intension of

0:15:00.640 --> 0:15:03.360
<v Speaker 2>using them. The thought of the lives those tools have

0:15:03.480 --> 0:15:06.480
<v Speaker 2>lived before they come into our custody becomes significant and

0:15:06.560 --> 0:15:08.480
<v Speaker 2>helps us to feel that we are part of a

0:15:08.560 --> 0:15:12.440
<v Speaker 2>continue The objects created with these tools and the crafts

0:15:12.440 --> 0:15:15.000
<v Speaker 2>people who have used them in the past imbue them

0:15:15.040 --> 0:15:18.440
<v Speaker 2>with a sort of magic, a kind of magic that

0:15:18.520 --> 0:15:21.160
<v Speaker 2>we hope to add with our own work. Great topic

0:15:21.200 --> 0:15:21.760
<v Speaker 2>as always.

0:15:21.920 --> 0:15:26.200
<v Speaker 3>H oh wow that I found that strangely heartwarming.

0:15:26.600 --> 0:15:29.600
<v Speaker 2>Yeah, that's a great, great perspective. Yeah, because I mean

0:15:29.600 --> 0:15:34.200
<v Speaker 2>I have certain tools that I use in my miniature

0:15:34.240 --> 0:15:37.160
<v Speaker 2>painting hobby, and some of those are older and go

0:15:37.240 --> 0:15:38.760
<v Speaker 2>back to my dad, and so I have, you know,

0:15:39.160 --> 0:15:41.800
<v Speaker 2>nostalgia for them in that respect. But I like this

0:15:41.880 --> 0:15:43.760
<v Speaker 2>description because this, like this kind of takes it a

0:15:43.760 --> 0:15:47.120
<v Speaker 2>step further, and it goes beyond like mere attachment to

0:15:47.280 --> 0:15:51.920
<v Speaker 2>a specific individual, but also to like a lineage of

0:15:52.640 --> 0:15:54.760
<v Speaker 2>crafts people, some you know, some you don't know.

0:15:54.880 --> 0:15:58.840
<v Speaker 3>I like that. Yeah, all right, let's do at least

0:15:58.840 --> 0:16:09.360
<v Speaker 3>one weird house cinema message. This comes from Steph. Steph says, Hi, guys, first,

0:16:09.520 --> 0:16:12.760
<v Speaker 3>thank you for reviewing. Howse? You have to say it

0:16:12.760 --> 0:16:16.960
<v Speaker 3>that way? Howse, I'd recently finished all the show era

0:16:17.040 --> 0:16:19.960
<v Speaker 3>Godzilla movies and was a bit adrift wondering what else

0:16:20.000 --> 0:16:24.520
<v Speaker 3>to watch. House fit the bill very nicely, what a ride.

0:16:24.640 --> 0:16:28.280
<v Speaker 3>I was delighted at how weird, funny and imaginative it was.

0:16:28.760 --> 0:16:31.080
<v Speaker 3>I wonder if you maybe got the sense like I

0:16:31.160 --> 0:16:35.320
<v Speaker 3>did in the watermelon eating scene that maybe Antie or

0:16:35.440 --> 0:16:38.240
<v Speaker 3>Blanche that's the lady who lives in the house and

0:16:38.280 --> 0:16:41.760
<v Speaker 3>the cat, the white cat, that maybe Anti or Blanche

0:16:41.840 --> 0:16:45.600
<v Speaker 3>was using magic to hide what they were really snacking on.

0:16:46.480 --> 0:16:49.480
<v Speaker 3>So this is the scene where I remember Fantasy has

0:16:49.520 --> 0:16:52.520
<v Speaker 3>gone out to the well to find Mac, and Mac

0:16:52.600 --> 0:16:54.800
<v Speaker 3>was supposed to be getting a watermelon that was chilling

0:16:54.880 --> 0:16:57.000
<v Speaker 3>down in the well. Max snow where to be found.

0:16:57.240 --> 0:17:00.480
<v Speaker 3>Fantasy pulls up the watermelon, but the water is not

0:17:00.560 --> 0:17:03.720
<v Speaker 3>a watermelon. It's Max Head. And then max Head flies

0:17:03.920 --> 0:17:06.840
<v Speaker 3>and then bites Fantasy and then vomits blood and then

0:17:06.880 --> 0:17:09.440
<v Speaker 3>goes back down in the well, and then everybody comes

0:17:09.520 --> 0:17:12.240
<v Speaker 3>and pulls it up looking for the head. But it's

0:17:12.280 --> 0:17:15.520
<v Speaker 3>just a watermelon. Now, So this is Steph's theory about

0:17:15.520 --> 0:17:19.000
<v Speaker 3>what's going on in that scene while they're eating the watermelon.

0:17:19.160 --> 0:17:22.600
<v Speaker 3>It's maybe something else. So Steph says, when Anti opens

0:17:22.600 --> 0:17:26.719
<v Speaker 3>her mouth shows Fantasy the eyeball inside her mouth and

0:17:26.760 --> 0:17:29.280
<v Speaker 3>it appears to dart around. I took it to mean

0:17:29.680 --> 0:17:32.159
<v Speaker 3>that it was meant to be max eyeball, because they

0:17:32.200 --> 0:17:35.960
<v Speaker 3>were in fact eating max Head, which had been cloaked

0:17:36.000 --> 0:17:39.600
<v Speaker 3>by magic to appear as though it were the watermelon.

0:17:41.520 --> 0:17:43.359
<v Speaker 2>This is a solid theory.

0:17:42.800 --> 0:17:48.040
<v Speaker 3>This is just cannon to me. Now, I'm fully convinced, Steph.

0:17:48.080 --> 0:17:51.040
<v Speaker 3>Steph says, not sure if that's what Obayashi was implying,

0:17:51.160 --> 0:17:54.719
<v Speaker 3>but that interpretation adds another layer of horror to that scene.

0:17:55.200 --> 0:17:58.080
<v Speaker 3>Another small but very funny part I noticed was when

0:17:58.119 --> 0:18:01.639
<v Speaker 3>Melody was playing the piano, the camera swings around to

0:18:01.680 --> 0:18:04.480
<v Speaker 3>show her face and in the background you can see

0:18:04.480 --> 0:18:08.119
<v Speaker 3>the skeleton dancing along. This is like the skeleton that

0:18:08.240 --> 0:18:10.920
<v Speaker 3>was in the house. And I think they explained it like, oh, yes,

0:18:11.080 --> 0:18:14.520
<v Speaker 3>grandfather was a doctor, so there are skeletons in the house.

0:18:14.840 --> 0:18:18.600
<v Speaker 2>Yeah, and it does occasionally dance, but often in ways

0:18:18.640 --> 0:18:21.480
<v Speaker 2>where it's not clear that anyone notices, and if they

0:18:21.480 --> 0:18:24.520
<v Speaker 2>do notice that it's a big deal. But of course

0:18:24.920 --> 0:18:28.200
<v Speaker 2>things get increasingly haunted as the movie progresses, So who knows,

0:18:28.240 --> 0:18:30.359
<v Speaker 2>Maybe it's like it's small potatoes at that point.

0:18:32.200 --> 0:18:35.800
<v Speaker 3>Yeah. So anyway, Steph says, Yeah, So the camera pans around,

0:18:35.880 --> 0:18:39.040
<v Speaker 3>you see Melody's face and then behind her the skeleton

0:18:39.160 --> 0:18:42.840
<v Speaker 3>is dancing, and Steph says, in the sound effects you

0:18:42.880 --> 0:18:46.840
<v Speaker 3>can hear an almost Scooby Doo like quote. Skeleton bones

0:18:46.960 --> 0:18:50.760
<v Speaker 3>rattling sound effect that is rattling in time to the

0:18:50.800 --> 0:18:54.960
<v Speaker 3>piano music. Such a subtle but hilarious cartoony detail. It

0:18:55.000 --> 0:18:59.520
<v Speaker 3>made me laugh out loud. Agree. Agree. Steph goes on

0:18:59.720 --> 0:19:02.280
<v Speaker 3>second and in the last Listener mail, someone wrote in

0:19:02.320 --> 0:19:08.119
<v Speaker 3>about taking a date to Highlander two and also about Tron.

0:19:08.720 --> 0:19:11.719
<v Speaker 3>About Tron, in the same email, Steph says it warmed

0:19:11.720 --> 0:19:14.199
<v Speaker 3>my heart because my dad, who has been gone for

0:19:14.240 --> 0:19:18.320
<v Speaker 3>seven years now, loved both of those movies. He would

0:19:18.320 --> 0:19:22.119
<v Speaker 3>play the game Tron at our local arcade, the Pirates Den.

0:19:22.480 --> 0:19:24.919
<v Speaker 3>And because I was young and had watched Tron with

0:19:25.000 --> 0:19:28.320
<v Speaker 3>my dad many times, I assumed there were really little

0:19:28.359 --> 0:19:31.560
<v Speaker 3>guys in there that he was manipulating. Because of his

0:19:31.560 --> 0:19:34.879
<v Speaker 3>affinity for movies like Highlander two and others of the sort.

0:19:35.160 --> 0:19:37.600
<v Speaker 3>As a kid, I assumed that he had terrible taste

0:19:37.640 --> 0:19:40.840
<v Speaker 3>in movies. Now, as an adult who enjoys watching a

0:19:40.880 --> 0:19:44.160
<v Speaker 3>good bad movie, I realized he wasn't bad at picking

0:19:44.240 --> 0:19:47.520
<v Speaker 3>out good movies. He was good at picking out bad movies.

0:19:48.359 --> 0:19:50.840
<v Speaker 3>Thanks for all you do. I enjoy your shows immensely

0:19:50.920 --> 0:19:53.359
<v Speaker 3>and always look forward to your deep dives on things,

0:19:53.359 --> 0:19:57.359
<v Speaker 3>no matter the subject. Cheers Steph Oh well, thank you,

0:19:57.359 --> 0:20:00.040
<v Speaker 3>Steph that this is a wonderful message. And yeah, I

0:20:00.080 --> 0:20:02.600
<v Speaker 3>love hearing about these these memories of your dad.

0:20:03.280 --> 0:20:04.960
<v Speaker 2>Yeah, yeah, I mean one of the great things about

0:20:05.000 --> 0:20:08.160
<v Speaker 2>bad movies, weird movies, Hey, good movies, great movies, however

0:20:08.160 --> 0:20:10.080
<v Speaker 2>you want to rank them. I mean, you know that

0:20:10.080 --> 0:20:12.159
<v Speaker 2>they're ones that mean a lot to you personally, but

0:20:12.200 --> 0:20:14.800
<v Speaker 2>then we get to share them with other people, and

0:20:14.800 --> 0:20:15.720
<v Speaker 2>and and that that.

0:20:15.720 --> 0:20:18.040
<v Speaker 3>Makes it even more magical. Co sign on that.

0:20:18.240 --> 0:20:21.040
<v Speaker 2>Yeah, all right, one more weird house cinema. This one

0:20:21.080 --> 0:20:28.960
<v Speaker 2>comes to us from Tauntry. Tauntrey, says Robin jeff I

0:20:29.040 --> 0:20:33.200
<v Speaker 2>humbly suggest the fine post apocalyptic nineteen eighty eight western

0:20:33.320 --> 0:20:37.760
<v Speaker 2>romp Cherry two thousand for weird House. It stars Melanie

0:20:37.760 --> 0:20:43.080
<v Speaker 2>Griffith and Tim Tim Thomerson. Of course, from the the

0:20:43.200 --> 0:20:44.239
<v Speaker 2>what is It Now?

0:20:44.320 --> 0:20:45.760
<v Speaker 3>Can't he was in several things. He was in the

0:20:45.880 --> 0:20:49.520
<v Speaker 3>Metal Storm, the what's the Deconstruction of Jared sin or what?

0:20:50.119 --> 0:20:55.000
<v Speaker 2>Yeah, what's the Big One? What's the the series? Transis Death? Yeah,

0:20:55.000 --> 0:20:55.560
<v Speaker 2>he's Jack Death.

0:20:55.760 --> 0:20:57.480
<v Speaker 3>I'm your husband Jack Death.

0:20:57.720 --> 0:21:03.080
<v Speaker 2>Yeah, he's also doll Man. A legend living legend includes

0:21:03.080 --> 0:21:06.480
<v Speaker 2>the Laurence Fishburn sighting has many suspiciously strong elements of

0:21:06.520 --> 0:21:10.040
<v Speaker 2>Blade Runner twenty twenty four and was shot in amazing

0:21:10.040 --> 0:21:14.399
<v Speaker 2>locations all over Nevada. It's also incredibly bonkers and feels

0:21:14.440 --> 0:21:17.520
<v Speaker 2>like a movie written specifically for the locations and is

0:21:17.560 --> 0:21:20.359
<v Speaker 2>about a man searching for his lost robot girlfriend. The

0:21:20.520 --> 0:21:23.919
<v Speaker 2>art direction is pure fur stroking madness. I found it

0:21:23.960 --> 0:21:26.880
<v Speaker 2>on too be as always loved the podcast Cheers Don't.

0:21:26.680 --> 0:21:29.119
<v Speaker 3>Try, Thank you Tantri. I'm gonna have to watch this

0:21:29.200 --> 0:21:31.040
<v Speaker 3>one at some point. It's been on my radar for

0:21:31.160 --> 0:21:32.560
<v Speaker 3>years and I've never gotten to it.

0:21:33.000 --> 0:21:36.959
<v Speaker 2>I haven't seen it in several years at this point,

0:21:37.080 --> 0:21:40.479
<v Speaker 2>but I remember it being a lot of fun. It

0:21:40.520 --> 0:21:42.879
<v Speaker 2>does have a great cast, because let's see, who else

0:21:42.880 --> 0:21:47.480
<v Speaker 2>do you have in there? Oh, Brian James is in there.

0:21:47.520 --> 0:21:52.480
<v Speaker 2>That's a direct Blade Runner reference right there. And Robert

0:21:52.560 --> 0:21:54.760
<v Speaker 2>Zadar has a small part in it as well.

0:21:54.840 --> 0:21:55.840
<v Speaker 3>So perfect. You know.

0:21:56.040 --> 0:22:00.280
<v Speaker 2>It's got a lot of strong B movie energy going

0:22:00.320 --> 0:22:03.720
<v Speaker 2>on in it. And yeah, yeah, it's on the list.

0:22:03.800 --> 0:22:06.040
<v Speaker 2>It's on the list of potential films to cover.

0:22:06.520 --> 0:22:10.879
<v Speaker 3>How Can You Go Wrong? Melanie Griffith, Jack Death, Maniac

0:22:10.960 --> 0:22:14.520
<v Speaker 3>Cop and Nevada. That's just like unbeatable.

0:22:14.040 --> 0:22:15.320
<v Speaker 2>Harry Carey Junior is in it.

0:22:15.480 --> 0:22:18.280
<v Speaker 3>You know. Okay, does that do it for today?

0:22:18.520 --> 0:22:20.600
<v Speaker 2>I think that'll do it. We'll go ahead and call

0:22:20.680 --> 0:22:23.639
<v Speaker 2>it here, but keep the listener mails rolling in. We

0:22:23.720 --> 0:22:27.320
<v Speaker 2>will continue to read them here on Listener Mail, which

0:22:27.400 --> 0:22:30.000
<v Speaker 2>airs Mondays. And the Stuff to Blow Your Mind podcast

0:22:30.040 --> 0:22:33.040
<v Speaker 2>feed core episodes on Tuesdays and Thursdays. On Wednesday's a

0:22:33.080 --> 0:22:35.840
<v Speaker 2>short form episode and sometimes a collection of those short

0:22:35.880 --> 0:22:38.840
<v Speaker 2>form episodes in and omnibus, and then on Fridays we

0:22:38.880 --> 0:22:40.800
<v Speaker 2>set aside most serious concerns. You just talk about a

0:22:40.840 --> 0:22:42.600
<v Speaker 2>weird film on Weird House Cinema.

0:22:42.920 --> 0:22:46.600
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

0:22:46.920 --> 0:22:48.600
<v Speaker 3>If you would like to get in touch with us

0:22:48.640 --> 0:22:51.359
<v Speaker 3>with feedback on this episode or any other, to suggest

0:22:51.440 --> 0:22:53.560
<v Speaker 3>a topic for the future, or just to say hello,

0:22:53.800 --> 0:22:56.520
<v Speaker 3>you can email us at contact at stuff to Blow

0:22:56.520 --> 0:23:04.080
<v Speaker 3>your Mind dot com.

0:23:04.320 --> 0:23:07.479
<v Speaker 1>Stuffed Blow Your Mind is production of iHeartRadio. For more

0:23:07.520 --> 0:23:11.320
<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or

0:23:11.320 --> 0:23:13.040
<v Speaker 1>wherever you listen to your favorite shows.