WEBVTT - Ghost Hunter Technology Revisited

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<v Speaker 1>Welcome to tech Stuff, a production from my Heart Radio.

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<v Speaker 1>Hey there, and welcome back to a spooky episode of

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<v Speaker 1>tech Stuff. I'm your host your ghost post Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with I Heart Radio and how

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<v Speaker 1>the tech are you? So? Throughout this month, I'm doing

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<v Speaker 1>a few Halloween well themes seems like it would be

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<v Speaker 1>too strong a word, let's say Halloween inspired episodes. So

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<v Speaker 1>earlier I did an episode about zombie computers, which is,

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<v Speaker 1>you know, questionably tied to the Halloween theme. Today, we're

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<v Speaker 1>going to return to a classic topic that tech Stuff

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<v Speaker 1>covered way back in two Now. I'm not replaying that episode,

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<v Speaker 1>but I am revisiting it. So in t I and

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<v Speaker 1>my then co host Chris Palette sat down to talk

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<v Speaker 1>about tech commonly used in ghost hunting. And let's get

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<v Speaker 1>this out of the way first. Just like I did

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<v Speaker 1>twelve years ago, I am a skeptic. I do not

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<v Speaker 1>believe in ghosts. I think ghostly phenomena describes a collection

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<v Speaker 1>of misinterpretations, mistakes, willingness to believe uh scams in some cases,

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<v Speaker 1>the human tendency to look for explanations to stuff, and

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<v Speaker 1>you know when those explanations are not immediately evident. We

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<v Speaker 1>tend to invent explanations. For example, one thing we humans

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<v Speaker 1>are pretty good at is recognizing patterns in lots of

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<v Speaker 1>noisy stimuli. And this makes sense. It's a kind of

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<v Speaker 1>survival mechanism. You're right, If you're scanning the tall grass

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<v Speaker 1>and you notice a pattern that looks like a lioness's head,

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<v Speaker 1>well you might just save yourself from being a lions lunchable.

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<v Speaker 1>So it's a portant that we humans are able to

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<v Speaker 1>recognize meaningful shapes or meaningful sounds and white what might

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<v Speaker 1>otherwise seem to be like just random information. It's it's

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<v Speaker 1>recognizing the signal through the noise. There's a real value

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<v Speaker 1>to that. But that ability is not full proof. Sometimes

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<v Speaker 1>we don't see the pattern and we end up as

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<v Speaker 1>lunch so we just failed to notice it. Or sometimes

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<v Speaker 1>we see what appears to us to be a meaningful shape,

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<v Speaker 1>but really it's just a bunch of visual clutter that

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<v Speaker 1>doesn't actually form the shape we have perceived. So the

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<v Speaker 1>classic example of this is laying on your back and

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<v Speaker 1>looking up at the sky and saying what clouds look like?

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<v Speaker 1>You know, seeing shapes in the clouds. You might look

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<v Speaker 1>up at a fluffy cloud and see a face or

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<v Speaker 1>an animal or something like that, and we know that

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<v Speaker 1>the cloud isn't really a face. In fact, we might

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<v Speaker 1>even realize that if we were to view that same

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<v Speaker 1>cloud but from a different perspective. Let's say that we

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<v Speaker 1>were well up in the air in a hot air

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<v Speaker 1>balloon looking at that cloud, we might see that it's

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<v Speaker 1>it's made up of totally different shapes. It doesn't look

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<v Speaker 1>like a face at all, and it's only because of

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<v Speaker 1>our perception from the ground that we think that. But

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<v Speaker 1>you know, you move your perception a little bit and

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<v Speaker 1>it doesn't. The same thing was true of the infamous

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<v Speaker 1>face on Mars. There was this famous picture of this, uh,

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<v Speaker 1>this little physical region of Mars, where it kind of

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<v Speaker 1>looked like it was a face, like perhaps someone had

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<v Speaker 1>carved a face into the very rock of Mars. Except

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<v Speaker 1>then we found that if you viewed it from a

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<v Speaker 1>different angle, it didn't look like a face at all.

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<v Speaker 1>It was just a natural formation of hills and valleys

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<v Speaker 1>that when the light hit it at a certain angle

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<v Speaker 1>and when looked at from a certain perspective, looked like

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<v Speaker 1>a face. So again, like our perception can play tricks

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<v Speaker 1>on us, otherwise optical illusions wouldn't exist, right, So that's

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<v Speaker 1>something that we need to remember. There's also a concept

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<v Speaker 1>called apophenia, by the way, the tendency to look at

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<v Speaker 1>something that doesn't have patterns in it, but we perceive

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<v Speaker 1>a pattern. We often call that paradolia. Right, So you

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<v Speaker 1>look at a cloud, you see a face, that's paradolia. Well,

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<v Speaker 1>there's a similar concept called apathenia. That's a term that

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<v Speaker 1>Klaus Conrad coined while writing about early stages of schizophrenia.

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<v Speaker 1>And Conrad was describing this tendency to see connections between

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<v Speaker 1>things that aren't actually connected, and beyond that, beyond perceiving

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<v Speaker 1>these connections, you get the feeling like there's a real

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<v Speaker 1>significance to it, a special meaning between these perceived connections,

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<v Speaker 1>even though in reality, objectively, there is no connection between

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<v Speaker 1>these things. And you can sort of draw a line

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<v Speaker 1>from that tendency to stuff like conspiracy theories, where you

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<v Speaker 1>start looking at things that really don't have any connection

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<v Speaker 1>with each other and you start drawing connections to them,

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<v Speaker 1>and you start assigning causal relationships and motivations and active

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<v Speaker 1>steps towards pushing these things forward. That's where a lot

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<v Speaker 1>of conspiracy theories take place because we have this natural

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<v Speaker 1>tendency to do it to some degree. You know, some

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<v Speaker 1>people have a stronger tendency to do it than others,

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<v Speaker 1>And as Conrad was saying, that people who are particularly

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<v Speaker 1>susceptible to this often are demonstrating uh features that are

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<v Speaker 1>common to early stages of schizophrenia. So it's dangerous because

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<v Speaker 1>we can start building upon an early misperception. Right, we

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<v Speaker 1>make a mistake in drawing a conclusion about things we've observed,

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<v Speaker 1>and then we build upon that mistake, and before you

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<v Speaker 1>know it, you've got an entire structure of beliefs there

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<v Speaker 1>that's built on a faulty foundation. But by then it's

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<v Speaker 1>too late, right, you've already bought into a lie, or

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<v Speaker 1>at least a misinterpretation of the facts. So what this

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<v Speaker 1>tells us is that our brains are not completely reliable.

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<v Speaker 1>Our brains interpret information, but sometimes the ding dang gray

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<v Speaker 1>matter makes mistakes. This applies to everyone. In fact, if

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<v Speaker 1>it didn't happen, then stuff like stage magic would never work.

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<v Speaker 1>Magicians count on the fact that our brains are fallible,

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<v Speaker 1>that we can be tricked. Scam Artists do it too,

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<v Speaker 1>but they're more nefarious about it, all right, All that's

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<v Speaker 1>just to establish the fact that we humans can encounter

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<v Speaker 1>stuff and draw incorrect conclusions. Now, the thing about ghost

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<v Speaker 1>hunting is that ghost hunters have kind of doubled down

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<v Speaker 1>on this and have gone even further through the misuse

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<v Speaker 1>and misunderstanding of technology. The hunters say their tech helps

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<v Speaker 1>them detect ghosts. I say they are misinterpreting data. Uh,

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<v Speaker 1>perhaps by just you know, naturally misinterpreting it, sometimes willfully

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<v Speaker 1>misinterpreting it. Sometimes they don't believe what they're saying at all,

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<v Speaker 1>but they're doing this because it's a living. They're making

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<v Speaker 1>money through it. So I don't want to paint everyone

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<v Speaker 1>with the same brush. I think there are true believers

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<v Speaker 1>out there who are mistaken but sincere in their beliefs.

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<v Speaker 1>And I think there are scam artists who don't believe

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<v Speaker 1>a thing that they are saying, but they are, you know,

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<v Speaker 1>exploiting other people's belief in the paranormal in order to

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<v Speaker 1>make a living. But anyway, it's all fundamentally anti scientific.

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<v Speaker 1>And let's get to our first example to really dive

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<v Speaker 1>into that, and and that is trying to find meaning

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<v Speaker 1>in random noise because This plays back to things like

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<v Speaker 1>apophenia and paradolia, So in this case, I'm talking about

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<v Speaker 1>literal noise. And there are a couple of different ways

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<v Speaker 1>that ghost hunters tried to do this. They might try

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<v Speaker 1>and take an audio recording device, and this could be

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<v Speaker 1>anything from an older magnetic tape system like even real

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<v Speaker 1>to real tape systems in some cases, to stuff like

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<v Speaker 1>digital recorders that save audio files directly to solid state drives,

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<v Speaker 1>so you can have an analog recording or a digital recording.

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<v Speaker 1>There are a lot of different variations out there. Another

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<v Speaker 1>take on this is not the recording device necessarily, but

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<v Speaker 1>a playback device where they might scan through a spectrum

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<v Speaker 1>of radio frequencies to see if something emerges as you're

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<v Speaker 1>doing the scanning. We'll talk about that in a second too. Now,

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<v Speaker 1>in all these cases it helps if you take a

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<v Speaker 1>big old dose of magical thinking along with your technology.

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<v Speaker 1>That can go a long way to filling in gaps,

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<v Speaker 1>because when you start to ask questions about what's going on,

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<v Speaker 1>things fall apart fairly quickly. So let's start with recordings.

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<v Speaker 1>This alone gets pretty messy. So the simplest version of

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<v Speaker 1>this is that at ghost hunters have set up recording

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<v Speaker 1>devices in an area where there is supposed ghost activity,

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<v Speaker 1>and you might do this so that you can monitor

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<v Speaker 1>the area for longer periods without having to have a

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<v Speaker 1>human sit there the whole time. So you just let

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<v Speaker 1>a recording device go and then later you check back

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<v Speaker 1>and you scan through it to see if there are

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<v Speaker 1>anything registered on the recording device. Maybe you even have

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<v Speaker 1>one that only turns on when there's an audible noise,

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<v Speaker 1>and so you just have recordings of anything that actually

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<v Speaker 1>went beyond a certain threshold. Or maybe the idea is

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<v Speaker 1>that the spirits are going to be more inclined to

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<v Speaker 1>be chatty if there are no nosy breathers who happened

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<v Speaker 1>to be in the space breathers by the way, or

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<v Speaker 1>what ghosts call the living, which is something I just

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<v Speaker 1>made up, or another perfectly cromulent explanation. As you want

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<v Speaker 1>the recording to document anything that is actually experienced, because

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<v Speaker 1>otherwise you have to rely upon witness accounts. Those are

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<v Speaker 1>thoroughly unreliable. We know that witness accounts are unreliable in

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<v Speaker 1>all really matters, because our our perception and our memories

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<v Speaker 1>are fallible, and we can make mistakes, especially the further

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<v Speaker 1>removed you are from the event, the more fallible it gets.

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<v Speaker 1>That's not to say that witness reactions have no value whatsoever.

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<v Speaker 1>They do, but they're always there's always a matter of

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<v Speaker 1>how reliable is the witness. The witness could be making mistakes,

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<v Speaker 1>the witness could be influenced by a line of questioning,

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<v Speaker 1>or the witness could be attempting to, you know, pain

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<v Speaker 1>a picture that wasn't really accurate in the first place.

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<v Speaker 1>They're all these possibilities. Then there's the matter of how

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<v Speaker 1>any sounds actually end up on recordings, because there are

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<v Speaker 1>different explanations for this, right, So there's the very straightforward answer.

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<v Speaker 1>There's the answer that maybe spirits were making audible noises

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<v Speaker 1>which could perhaps even include speech, and the recording device

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<v Speaker 1>thus picked it up because it's the same thing that

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<v Speaker 1>anyone would have heard. But they're also let's call them

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<v Speaker 1>paranormal enthusiasts who have put forward other hypotheses suggesting that

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<v Speaker 1>the spirits or ghosts or psychically gifted humans are somehow

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<v Speaker 1>able to project sound onto a recording without actually making

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<v Speaker 1>an audible sound. So, in other words, whatever the mechanism

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<v Speaker 1>is makes some sort of alteration to the recording process.

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<v Speaker 1>So in the moment when you're there, you don't hear anything,

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<v Speaker 1>but in the playback you hear a sound. This is

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<v Speaker 1>called electronic voice phenomena or e v P, or as

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<v Speaker 1>my friend Shay says, it's ghost a s MR. So

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<v Speaker 1>if we're using real to real magnetic tape, a ghost

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<v Speaker 1>hunter might put forth the hypothesis that a ghost used

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<v Speaker 1>its electro magnetic powers, which we'll talk about later in

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<v Speaker 1>this episode, to somehow manipulate the magnetic particles on the

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<v Speaker 1>tape itself, and that that's what created the sound you

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<v Speaker 1>hear when you play the tape back. So even though

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<v Speaker 1>you didn't hear it in the moment, the sound is

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<v Speaker 1>there because the ghost has effectively bypassed the microphone and

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<v Speaker 1>recorded directly onto the tape. So that's that hypothesis, And

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<v Speaker 1>there are problems with this. First, depending upon the instrumentation used,

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<v Speaker 1>you can get artifacts during recording sessions. Uh And if

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<v Speaker 1>the tape you're using used to have another recording on it,

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<v Speaker 1>then the tape recorder might not be particularly good, and

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<v Speaker 1>it may be that you have faint artifacts, faint recordings

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<v Speaker 1>that are left from previous sessions on that tape. So

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<v Speaker 1>the stuff you're listening to wasn't even put there during

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<v Speaker 1>the recording session, but from a previous one. And so

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<v Speaker 1>that's a possible explanation for at least the magnetic tape

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<v Speaker 1>ones things where you could have artifacts from earlier recording sessions. Obviously,

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<v Speaker 1>if it's a brand new tape that was never used

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<v Speaker 1>in recording, that's not going to be the case. So

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<v Speaker 1>this isn't like blanket explanation for every moments, just pointing

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<v Speaker 1>out that there are our natural explanations for these sorts

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<v Speaker 1>of things. Uh, And there are other totally natural explanations

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<v Speaker 1>for odd stuff picked up on audio recordings, including just

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<v Speaker 1>faulty recording processes. There's nothing quite like having someone who

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<v Speaker 1>is unfamiliar with a tool who has then put in

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<v Speaker 1>charge of using that tool, like they're going to be

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<v Speaker 1>mistakes made and it may not be evident that a

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<v Speaker 1>mistake was made, but it's recorded, and that can lead

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<v Speaker 1>to all sorts of misinterpretations. If you give me an

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<v Speaker 1>electronic device I have never used before and you're very

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<v Speaker 1>vague with the instructions, chances are I'm going to do

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<v Speaker 1>a really poor job at using that tool properly, and

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<v Speaker 1>I might draw some conclusions based upon my use of

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<v Speaker 1>that tool, but they're completely incorrect conclusions because I wasn't

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<v Speaker 1>using the tool correctly in the first place. Then there's

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<v Speaker 1>the actual playback experience. This is where we get to

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<v Speaker 1>our brains playing tricks on us. We hear the playback

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<v Speaker 1>and it seems so long ago. Now, we hear the

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<v Speaker 1>playback and we listen oh hard for anything that we

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<v Speaker 1>might identify as a meaningful signal. We're really listening hard,

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<v Speaker 1>and we might start to interpret connections and patterns in

0:14:11.440 --> 0:14:15.960
<v Speaker 1>the noise even when none really exist. We mistakenly identify

0:14:16.040 --> 0:14:19.480
<v Speaker 1>stuff as having intent and meaning behind it, when in

0:14:19.520 --> 0:14:22.560
<v Speaker 1>fact it's just random noise. That's just how our brains work,

0:14:22.960 --> 0:14:24.680
<v Speaker 1>and we have to be aware of that, and we

0:14:24.720 --> 0:14:28.400
<v Speaker 1>have to think critically before we run with that interpretation.

0:14:29.240 --> 0:14:33.000
<v Speaker 1>This also is the case was so called ghost boxes,

0:14:33.720 --> 0:14:37.400
<v Speaker 1>and this episode, because I'm head up, is going to

0:14:37.400 --> 0:14:39.840
<v Speaker 1>start running long if I'm not careful. So what I'm

0:14:39.840 --> 0:14:41.640
<v Speaker 1>gonna do is I'm going to take a quick break.

0:14:41.640 --> 0:14:45.480
<v Speaker 1>When we come back, I'll talk about ghost boxes and

0:14:45.520 --> 0:14:49.120
<v Speaker 1>what those are, but first let me go get a drink.

0:14:49.280 --> 0:15:01.080
<v Speaker 1>We'll take this quick break. Okay, was rambling about ghost

0:15:01.120 --> 0:15:03.560
<v Speaker 1>boxes before the break. What are those? Now? These are

0:15:03.560 --> 0:15:07.920
<v Speaker 1>devices that are meant to sweep through a band of

0:15:08.040 --> 0:15:12.040
<v Speaker 1>radio frequencies. Typically we're talking AM radio here, doesn't have

0:15:12.120 --> 0:15:15.240
<v Speaker 1>to be, but that's like the standard is using AM radio.

0:15:16.240 --> 0:15:18.480
<v Speaker 1>It actually kind of reminds me of being in the

0:15:18.520 --> 0:15:22.360
<v Speaker 1>car and hitting that scan feature found on most car radios.

0:15:23.000 --> 0:15:25.760
<v Speaker 1>And when you do that, what happens is your radio

0:15:25.840 --> 0:15:28.760
<v Speaker 1>is starting to seek out viable radio signals, right, like

0:15:28.760 --> 0:15:33.160
<v Speaker 1>a strong signal that represents this is something that would

0:15:33.200 --> 0:15:36.920
<v Speaker 1>come through onto the speakers, and once it does, it

0:15:36.960 --> 0:15:39.560
<v Speaker 1>will settle on that station for a few seconds, and

0:15:39.600 --> 0:15:41.760
<v Speaker 1>if you don't hit the scan button again, it will

0:15:41.800 --> 0:15:45.120
<v Speaker 1>then jump to the next available signal. And once in

0:15:45.160 --> 0:15:46.760
<v Speaker 1>a while if you do this, if you hit scan

0:15:47.440 --> 0:15:50.680
<v Speaker 1>on a road trip, you might end up with some

0:15:50.720 --> 0:15:53.280
<v Speaker 1>pretty funny results on occasion, like you might get the

0:15:53.320 --> 0:15:56.360
<v Speaker 1>opening bit of one song and the closing bit of

0:15:56.400 --> 0:15:59.840
<v Speaker 1>a totally different song, and it's just because of the

0:16:00.000 --> 0:16:03.280
<v Speaker 1>way the scan jumped. It might have a weird way

0:16:03.280 --> 0:16:06.240
<v Speaker 1>of fitting together. That's funny. Like that can happen, right.

0:16:06.840 --> 0:16:08.800
<v Speaker 1>It's not the best way to stay entertained, mind you,

0:16:08.880 --> 0:16:12.000
<v Speaker 1>but it can on occasion produce something funny. What ghost

0:16:12.000 --> 0:16:15.520
<v Speaker 1>boxes are doing something similar, except they sweep more quickly

0:16:16.080 --> 0:16:19.000
<v Speaker 1>through radio signals, so you're not really settling on any

0:16:19.040 --> 0:16:22.320
<v Speaker 1>one frequency for long. Plus you're going through all the

0:16:22.360 --> 0:16:25.320
<v Speaker 1>frequencies in the band over and over and over again,

0:16:25.400 --> 0:16:28.160
<v Speaker 1>so not just the ones that represent a signal, but

0:16:28.360 --> 0:16:31.920
<v Speaker 1>the static that's in between signals and again. The ghostly

0:16:31.960 --> 0:16:35.120
<v Speaker 1>mechanics of this approach, like what ghosts are doing to

0:16:35.200 --> 0:16:40.600
<v Speaker 1>supposedly communicate through this device, are really questionable. The ideas

0:16:40.640 --> 0:16:43.080
<v Speaker 1>that somehow a ghost is able to communicate as the

0:16:43.080 --> 0:16:48.120
<v Speaker 1>ghost box cycles through these radio frequencies, piecing together noises

0:16:48.160 --> 0:16:52.680
<v Speaker 1>that create words or phrases, so the little snippets of

0:16:52.720 --> 0:16:56.120
<v Speaker 1>sound could be reinterpreted to be communications from the great beyond,

0:16:57.320 --> 0:17:00.400
<v Speaker 1>but it's really just random snippets of sound and static.

0:17:00.880 --> 0:17:03.680
<v Speaker 1>I'm not even sure what the mechanism would be for

0:17:03.720 --> 0:17:06.680
<v Speaker 1>a spirit to communicate in this way. I mean, how

0:17:06.720 --> 0:17:10.320
<v Speaker 1>would a spirit even know to manipulate radio signals in

0:17:10.600 --> 0:17:16.000
<v Speaker 1>time with a tuner that's rapidly cycling through different frequencies.

0:17:16.400 --> 0:17:18.080
<v Speaker 1>I mean, imagine that you're trying to have a phone

0:17:18.119 --> 0:17:20.879
<v Speaker 1>conversation with someone, only in order to do it, you

0:17:20.920 --> 0:17:24.120
<v Speaker 1>have to run down a hallway where there are phones

0:17:24.240 --> 0:17:27.240
<v Speaker 1>mounted on the wall all down the hallway, and meanwhile,

0:17:27.280 --> 0:17:29.560
<v Speaker 1>your friend who's listening to you also has to run

0:17:29.560 --> 0:17:32.520
<v Speaker 1>down a hallway of speakers, each speaker tied to one

0:17:32.560 --> 0:17:34.679
<v Speaker 1>of the specific phones, and that's the only way you

0:17:34.720 --> 0:17:36.960
<v Speaker 1>can be heard. That seems like a lot of work

0:17:37.000 --> 0:17:40.199
<v Speaker 1>to me. How does a ghost even do that? So

0:17:40.280 --> 0:17:42.960
<v Speaker 1>there's no only no real explanation as to why you

0:17:43.000 --> 0:17:44.920
<v Speaker 1>would use a ghostbox in the first place, at least

0:17:44.960 --> 0:17:48.680
<v Speaker 1>not an explanation that makes sense, because all of those

0:17:48.720 --> 0:17:52.400
<v Speaker 1>explanations pretty much require you to first accept the existence

0:17:52.560 --> 0:17:57.040
<v Speaker 1>of ghosts or psychic phenomena from the get go. You

0:17:57.080 --> 0:17:59.040
<v Speaker 1>have to accept that those are things that are real

0:17:59.240 --> 0:18:03.879
<v Speaker 1>from the start. They don't prove the existence of these phenomena,

0:18:04.119 --> 0:18:09.080
<v Speaker 1>they just are assumed to be associated with them, and

0:18:09.800 --> 0:18:13.080
<v Speaker 1>you get into the circular reasoning, right, like, oh, the

0:18:13.119 --> 0:18:16.080
<v Speaker 1>ghost box proves there are ghosts, and ghosts prove that

0:18:16.119 --> 0:18:19.800
<v Speaker 1>the ghost box works. That's not how science works, right,

0:18:19.840 --> 0:18:24.040
<v Speaker 1>That's not an accurate kind of of conclusion you can make.

0:18:25.119 --> 0:18:28.399
<v Speaker 1>But let's move on. We're gonna talk about a different

0:18:28.400 --> 0:18:31.159
<v Speaker 1>technology used in connection with ghost hunting. So get ready

0:18:31.520 --> 0:18:35.919
<v Speaker 1>to say cheese, because we're gonna talk cameras. The humble

0:18:36.000 --> 0:18:38.960
<v Speaker 1>camera has been an integral part of the ghost hunting

0:18:39.560 --> 0:18:42.719
<v Speaker 1>subset ever since its earliest days when it became a

0:18:42.760 --> 0:18:47.240
<v Speaker 1>tool used by spiritualists, and it kind of got started

0:18:48.040 --> 0:18:51.280
<v Speaker 1>as a joke that was interpreted as a real thing,

0:18:51.400 --> 0:18:53.159
<v Speaker 1>and then the person who made the joke realized they

0:18:53.160 --> 0:18:55.560
<v Speaker 1>could make a whole lot of money if they ran

0:18:55.600 --> 0:18:58.040
<v Speaker 1>with the joke being real. And I'm talking about double

0:18:58.119 --> 0:19:00.879
<v Speaker 1>exposure in this case. So for we're gonna talk about

0:19:01.000 --> 0:19:07.520
<v Speaker 1>photographic cameras like actual um film and and plate cameras,

0:19:07.560 --> 0:19:11.120
<v Speaker 1>the stuff that takes place before digital cameras. So these

0:19:11.160 --> 0:19:13.639
<v Speaker 1>are the kind of cameras that take images by exposing

0:19:13.760 --> 0:19:17.760
<v Speaker 1>some photoreactive chemicals that are coded on some substance UH.

0:19:17.800 --> 0:19:21.480
<v Speaker 1>They expose those chemicals to light, so a lens focuses

0:19:21.520 --> 0:19:24.080
<v Speaker 1>the light and directs it to whatever surface has these

0:19:24.080 --> 0:19:26.720
<v Speaker 1>photoreactive chemicals on it. So in the good old days,

0:19:26.960 --> 0:19:30.679
<v Speaker 1>these were photographic plates, and later that was replaced with UH,

0:19:30.920 --> 0:19:35.720
<v Speaker 1>with film that had the chemicals essentially painted onto them.

0:19:35.800 --> 0:19:40.720
<v Speaker 1>And then you would develop these photographic plates or film

0:19:41.520 --> 0:19:44.119
<v Speaker 1>through a process where you expose them to different chemicals,

0:19:44.119 --> 0:19:46.120
<v Speaker 1>you would develop a negative. From the negative, you could

0:19:46.160 --> 0:19:49.840
<v Speaker 1>produce a positive image and then boom, you've got your photograph.

0:19:50.160 --> 0:19:52.119
<v Speaker 1>But one thing you could do with these cameras is

0:19:52.160 --> 0:19:54.840
<v Speaker 1>you could take a double exposure. And that's just what

0:19:54.920 --> 0:19:58.640
<v Speaker 1>it sounds like. It's when you expose the same photoreactive

0:19:58.680 --> 0:20:03.800
<v Speaker 1>surface to light twice. You can actually do multi exposure,

0:20:03.800 --> 0:20:06.000
<v Speaker 1>though the more you do it, the messier the image

0:20:06.040 --> 0:20:07.679
<v Speaker 1>is going to be to a point where you're not

0:20:07.680 --> 0:20:11.159
<v Speaker 1>gonna see anything. And maybe you do it by accident, right,

0:20:11.200 --> 0:20:13.879
<v Speaker 1>maybe you failed to advance the film in your camera

0:20:14.320 --> 0:20:17.280
<v Speaker 1>and you expose the same frame of film to light twice,

0:20:17.800 --> 0:20:19.560
<v Speaker 1>or maybe you do it on purpose to create an

0:20:19.600 --> 0:20:22.320
<v Speaker 1>interesting effect. Maybe you're an artist and you're just experimenting

0:20:22.320 --> 0:20:25.560
<v Speaker 1>with this sort of stuff. But however he gets made,

0:20:25.560 --> 0:20:28.960
<v Speaker 1>a double exposure can have some really interesting features. You know,

0:20:29.040 --> 0:20:33.080
<v Speaker 1>figures that were perfectly corporeal during the actual photo session

0:20:33.480 --> 0:20:36.960
<v Speaker 1>could appear to be ghostly in the double exposure photo.

0:20:37.840 --> 0:20:41.480
<v Speaker 1>Artists have used this effect to create amazing and sometimes

0:20:41.840 --> 0:20:46.040
<v Speaker 1>you know, unsettling works. And there are modern tools in

0:20:46.200 --> 0:20:49.639
<v Speaker 1>editing software suites like Photoshop. They give artists the chance

0:20:49.680 --> 0:20:53.639
<v Speaker 1>to replicate those effects. Using digital photographs or even create

0:20:53.760 --> 0:20:58.640
<v Speaker 1>brand new effects inspired by double exposures. But it's all

0:20:58.760 --> 0:21:04.000
<v Speaker 1>stemming from the very physical phenomena with early cameras. Now,

0:21:04.000 --> 0:21:06.480
<v Speaker 1>at a casual glance, you might think the photographs you're

0:21:06.520 --> 0:21:09.840
<v Speaker 1>looking at depicts something supernatural because there are these kind

0:21:09.840 --> 0:21:13.040
<v Speaker 1>of ghostly images in there, and the less you know

0:21:13.080 --> 0:21:15.639
<v Speaker 1>about how film works, the more likely you are to

0:21:15.720 --> 0:21:19.240
<v Speaker 1>misinterpret what you are seeing. If you have a background

0:21:19.240 --> 0:21:22.800
<v Speaker 1>in film and in film development, you would likely spot

0:21:22.800 --> 0:21:26.280
<v Speaker 1>double exposures right away. You would understand what you're looking at,

0:21:26.320 --> 0:21:28.959
<v Speaker 1>you would know how it was produced. But to the layman,

0:21:29.119 --> 0:21:33.200
<v Speaker 1>particularly back when photography was a young science, it could

0:21:33.240 --> 0:21:37.160
<v Speaker 1>seem like proof that the supernatural exists. But no, it's

0:21:37.200 --> 0:21:41.160
<v Speaker 1>just a multiple exposure of photoreactive chemicals that were subsequently

0:21:41.200 --> 0:21:46.600
<v Speaker 1>developed into a photograph. Then there are the orbs. Uh,

0:21:46.680 --> 0:21:50.360
<v Speaker 1>the orbs so orbs and photography refer to these little

0:21:50.480 --> 0:21:55.120
<v Speaker 1>spears of light that sometimes show up in photographs, and

0:21:55.280 --> 0:21:59.120
<v Speaker 1>ghost hunter types might claim that such orbs represent spirits

0:21:59.280 --> 0:22:03.080
<v Speaker 1>or ghost or psychic phenomena or something along those lines.

0:22:03.760 --> 0:22:08.320
<v Speaker 1>But the real explanation is pointedly not paranormal. It's just

0:22:08.560 --> 0:22:13.400
<v Speaker 1>very very normal. So why would orbs appear in a photograph.

0:22:13.760 --> 0:22:16.960
<v Speaker 1>It's due to a phenomenon called back scatter, and it

0:22:17.000 --> 0:22:20.600
<v Speaker 1>all has to do with light. So let's say you're

0:22:20.640 --> 0:22:23.720
<v Speaker 1>a ghost hunter and you're in a creepy old mansion

0:22:23.800 --> 0:22:28.480
<v Speaker 1>and you're at the foot of a really particularly creepy staircase,

0:22:29.119 --> 0:22:31.240
<v Speaker 1>and all the lights in the house are turned off

0:22:31.320 --> 0:22:33.800
<v Speaker 1>so that you can see any ghostly phenomena right away.

0:22:34.160 --> 0:22:36.400
<v Speaker 1>And you've been told that there's a ghost that sometimes

0:22:36.400 --> 0:22:39.159
<v Speaker 1>walks up and down this particular staircase, and that usually

0:22:39.160 --> 0:22:42.040
<v Speaker 1>this ghost is invisible to the naked eye. So you

0:22:42.080 --> 0:22:44.840
<v Speaker 1>take out your digital flash camera, you set it up

0:22:44.880 --> 0:22:47.720
<v Speaker 1>on a tripod, you pointed up the staircase, and you

0:22:47.800 --> 0:22:52.120
<v Speaker 1>start taking flash photos. And the focal point of these

0:22:52.119 --> 0:22:54.919
<v Speaker 1>photos is on the staircase itself, so you focus the

0:22:55.000 --> 0:22:58.120
<v Speaker 1>lens so that it's on the staircase. Well, if you're

0:22:58.119 --> 0:23:00.240
<v Speaker 1>in an old mansion, they're likely going to be dust

0:23:00.240 --> 0:23:03.480
<v Speaker 1>particles in the air. Depending upon the condition of the mansion,

0:23:03.520 --> 0:23:05.520
<v Speaker 1>maybe there's quite a few dust particles in the air.

0:23:05.720 --> 0:23:08.280
<v Speaker 1>Some of those dust particles may well be within the

0:23:08.359 --> 0:23:11.440
<v Speaker 1>view of this camera lens. So when the flash goes off,

0:23:11.720 --> 0:23:14.840
<v Speaker 1>the flash eliminates not just the staircase, but these little

0:23:15.040 --> 0:23:18.000
<v Speaker 1>moats of dust that are floating in the air. Now,

0:23:18.040 --> 0:23:21.520
<v Speaker 1>the particles aren't necessarily in the focal point of the camera,

0:23:21.720 --> 0:23:23.600
<v Speaker 1>like some of them might be very close to the camera,

0:23:23.640 --> 0:23:26.600
<v Speaker 1>but obviously the lens is focused on the staircase beyond,

0:23:27.000 --> 0:23:30.760
<v Speaker 1>so these unfocused particles reflect light back at the lens.

0:23:30.920 --> 0:23:33.639
<v Speaker 1>The lens is designed to collect and direct light to

0:23:33.800 --> 0:23:36.800
<v Speaker 1>a sensor, so that gets recorded as this sort of

0:23:36.920 --> 0:23:40.240
<v Speaker 1>circular blob of light, a little artifact, a sphere of

0:23:40.320 --> 0:23:43.600
<v Speaker 1>light or orb. Dust particles that are close to the

0:23:43.600 --> 0:23:46.720
<v Speaker 1>camera are going to appear very bright, sitting out against

0:23:46.720 --> 0:23:48.760
<v Speaker 1>the focused part of the image because they're closer to

0:23:48.800 --> 0:23:51.240
<v Speaker 1>the flash. So the bit of staircase you've trained the

0:23:51.280 --> 0:23:54.800
<v Speaker 1>camera on is darker. This orb will stand out much

0:23:54.840 --> 0:23:57.080
<v Speaker 1>better because it's a piece of dust that's a little

0:23:57.080 --> 0:23:59.679
<v Speaker 1>closer to that flash and therefore shows up as a

0:23:59.680 --> 0:24:04.040
<v Speaker 1>brighter spot in the image. So there's nothing supernatural about

0:24:04.080 --> 0:24:07.719
<v Speaker 1>any of this. They're just dust particles or sometimes water droplets.

0:24:07.920 --> 0:24:11.000
<v Speaker 1>The same thing can happen with underwater photography because you

0:24:11.000 --> 0:24:13.800
<v Speaker 1>have all these little particulates in the water that can

0:24:13.840 --> 0:24:17.800
<v Speaker 1>reflect light. Meanwhile, you're focusing on something that's further out

0:24:18.119 --> 0:24:20.920
<v Speaker 1>from the lens, So it's just this very small surface

0:24:20.960 --> 0:24:23.760
<v Speaker 1>that's relatively close to the camera flash and therefore reflecting

0:24:23.840 --> 0:24:26.120
<v Speaker 1>light back to the camera lens. It happens in an instant,

0:24:26.760 --> 0:24:29.320
<v Speaker 1>so when we take the photo, we don't see the orbs.

0:24:29.600 --> 0:24:31.920
<v Speaker 1>You know, that's not how our eyes are are catching this,

0:24:32.440 --> 0:24:36.480
<v Speaker 1>but they are showing up in the images that we captured. Again,

0:24:36.840 --> 0:24:39.959
<v Speaker 1>we get to the question of if this were a

0:24:40.000 --> 0:24:45.040
<v Speaker 1>paranormal entity, how does this work? Exactly like, assuming that

0:24:45.080 --> 0:24:47.119
<v Speaker 1>this is a ghost, how is it that's showing up

0:24:47.119 --> 0:24:49.560
<v Speaker 1>as an orb on the image? How would a camera

0:24:49.600 --> 0:24:53.480
<v Speaker 1>pick up something that we cannot see with our own eyes,

0:24:54.160 --> 0:24:55.879
<v Speaker 1>Because how is the camera able to see it? If

0:24:55.920 --> 0:24:59.000
<v Speaker 1>we cannot, how is it able to produce something that

0:24:59.080 --> 0:25:01.560
<v Speaker 1>we can see? Wants it's a recorded image, but we

0:25:01.640 --> 0:25:04.280
<v Speaker 1>can't see it when it's in the moment. Now I

0:25:04.320 --> 0:25:07.240
<v Speaker 1>do understand how folks could start to think that a

0:25:07.280 --> 0:25:09.720
<v Speaker 1>camera could do this, because we do have things like

0:25:09.800 --> 0:25:13.720
<v Speaker 1>infrared cameras. Right we humans can't see in the infrared

0:25:13.880 --> 0:25:17.280
<v Speaker 1>range of light. Infrared light is invisible to us. I mean,

0:25:17.320 --> 0:25:20.080
<v Speaker 1>we can feel infrared as heat, but we can't see it.

0:25:20.720 --> 0:25:25.439
<v Speaker 1>But with infrared cameras, we can capture images in infrared.

0:25:26.000 --> 0:25:28.040
<v Speaker 1>But the images that we look at, the ones we

0:25:28.119 --> 0:25:31.679
<v Speaker 1>see from these cameras, Obviously that information has to be

0:25:31.680 --> 0:25:35.920
<v Speaker 1>converted into the visible spectrum for us to see it. Typically,

0:25:36.440 --> 0:25:39.119
<v Speaker 1>the warmer areas appear in the early part of the

0:25:39.200 --> 0:25:42.880
<v Speaker 1>visible spectrum. So your red's, oranges and yellows, right, that's

0:25:42.960 --> 0:25:46.119
<v Speaker 1>those are the hotter things. If you're taking a picture

0:25:46.119 --> 0:25:48.720
<v Speaker 1>with a thermal camera and it's red, you know that's

0:25:48.760 --> 0:25:51.520
<v Speaker 1>a hot part of the image. The cooler parts appear

0:25:51.560 --> 0:25:54.320
<v Speaker 1>in the latter half of the visible spectrum, so you're greens, blues,

0:25:54.359 --> 0:25:58.000
<v Speaker 1>and purples indicate cooler areas of an image. So if

0:25:58.040 --> 0:26:01.040
<v Speaker 1>we have an infrared or thermal camera, uh, well, that's

0:26:01.160 --> 0:26:04.480
<v Speaker 1>device that's capable of capturing stuff that are humanized cannot see.

0:26:04.560 --> 0:26:08.360
<v Speaker 1>So based on that, I can understand why people might

0:26:08.440 --> 0:26:11.720
<v Speaker 1>think that somehow a normal camera could capture a ghost

0:26:11.760 --> 0:26:14.560
<v Speaker 1>image that would otherwise be invisible to us. But there's

0:26:14.560 --> 0:26:17.960
<v Speaker 1>no mechanism to describe what it's capturing or how that happens.

0:26:18.440 --> 0:26:21.520
<v Speaker 1>So unfortunately for ghost hunters, that's just not what's happening.

0:26:21.520 --> 0:26:24.840
<v Speaker 1>It's literally just light reflecting into the lens and causing

0:26:24.880 --> 0:26:27.280
<v Speaker 1>an artifact in the image. All right, well, then we

0:26:27.400 --> 0:26:30.680
<v Speaker 1>got the big daddy of technology used in ghost hunting,

0:26:30.680 --> 0:26:34.879
<v Speaker 1>the cren de la creme, the piece de resistance, the

0:26:34.960 --> 0:26:39.600
<v Speaker 1>old e MF detector or meter or reader. E m

0:26:39.680 --> 0:26:43.600
<v Speaker 1>F stands for electro magnetic field. Although a ton of

0:26:43.640 --> 0:26:49.080
<v Speaker 1>these are marketed as just ghost hunting or ghost detecting technologies,

0:26:49.280 --> 0:26:53.879
<v Speaker 1>it is it's really ludicrous to see how many are.

0:26:53.920 --> 0:26:56.040
<v Speaker 1>In fact, I think I read one study that said

0:26:56.680 --> 0:27:00.480
<v Speaker 1>two out of of three e MF meet is that

0:27:00.560 --> 0:27:05.199
<v Speaker 1>they found were related to paranormal investigations, which is not

0:27:05.240 --> 0:27:07.919
<v Speaker 1>what they were made for. But you know, it's a

0:27:07.920 --> 0:27:10.159
<v Speaker 1>great way to sell them. If you're a manufacturer that

0:27:10.200 --> 0:27:12.960
<v Speaker 1>makes the MF meters and you don't mind the fact

0:27:13.000 --> 0:27:16.520
<v Speaker 1>that people are buying them on the mistaken pretense that

0:27:16.560 --> 0:27:19.280
<v Speaker 1>they could detect ghosts, it could be a really effective

0:27:19.320 --> 0:27:21.960
<v Speaker 1>marketing tool. Okay, so it's time for a quick brush

0:27:22.000 --> 0:27:25.879
<v Speaker 1>up on electro magnetism. This is one of the fundamental

0:27:26.119 --> 0:27:29.400
<v Speaker 1>forces of the universe. The others, as we understand them,

0:27:29.440 --> 0:27:33.040
<v Speaker 1>are the strong force, the weak force, and gravity. Now,

0:27:33.080 --> 0:27:37.240
<v Speaker 1>these forces all have different strengths at different ranges. So

0:27:37.320 --> 0:27:40.639
<v Speaker 1>the strong force, for example, is in fact the strongest,

0:27:40.960 --> 0:27:44.119
<v Speaker 1>but it has a very small range on it's on

0:27:44.160 --> 0:27:47.960
<v Speaker 1>the sub atomic scale, so it doesn't work beyond that.

0:27:48.440 --> 0:27:52.399
<v Speaker 1>Gravity is the weakest of the fundamental forces, but it

0:27:52.440 --> 0:27:56.840
<v Speaker 1>has infinite range, so everything in the universe technically has

0:27:56.880 --> 0:28:00.119
<v Speaker 1>a gravitational effect on everything else in the universe. But

0:28:00.240 --> 0:28:03.679
<v Speaker 1>this is a very weak weak force, so really we

0:28:03.720 --> 0:28:05.840
<v Speaker 1>only start to notice it. We humans only start to

0:28:05.880 --> 0:28:08.520
<v Speaker 1>notice that when we have stuff that's got a lot

0:28:08.560 --> 0:28:11.719
<v Speaker 1>of mass, like planets and moons and stuff like that,

0:28:11.760 --> 0:28:14.520
<v Speaker 1>where we start to really see the effects of this force.

0:28:15.560 --> 0:28:19.760
<v Speaker 1>The electro magnetic force is stronger than gravity, but weaker

0:28:19.800 --> 0:28:23.760
<v Speaker 1>than the other two. It also has infinite range, so

0:28:23.840 --> 0:28:25.760
<v Speaker 1>it's not nearly as strong as the strong force or

0:28:25.800 --> 0:28:29.480
<v Speaker 1>even the weak force. It's the physical interaction between electrically

0:28:29.560 --> 0:28:35.360
<v Speaker 1>charged particles, and this connection between electricity and magnetism is fascinating,

0:28:35.600 --> 0:28:39.000
<v Speaker 1>and I'm pretty sure that everyone who's listening to this

0:28:39.120 --> 0:28:42.760
<v Speaker 1>has at some point played with a basic electro magnet,

0:28:42.800 --> 0:28:45.440
<v Speaker 1>probably made one in science class at some point. So

0:28:45.480 --> 0:28:47.560
<v Speaker 1>the way that we used to do it when I

0:28:47.600 --> 0:28:50.040
<v Speaker 1>was in school was we would take an iron nail,

0:28:50.520 --> 0:28:53.040
<v Speaker 1>like the kind you would use in construction, and we

0:28:53.080 --> 0:28:57.960
<v Speaker 1>would take some insulated copper wire, usually insulated copper wires

0:28:58.040 --> 0:29:00.320
<v Speaker 1>that no one was gonna get a shock or anything.

0:29:00.680 --> 0:29:03.880
<v Speaker 1>We would wrap this wire around the nail several times,

0:29:03.880 --> 0:29:07.600
<v Speaker 1>creating coils all along the length of the nail. Then

0:29:07.640 --> 0:29:10.280
<v Speaker 1>we would attach the ends of the copper wire to

0:29:10.440 --> 0:29:13.120
<v Speaker 1>the two terminals of a battery, which would allow an

0:29:13.160 --> 0:29:17.000
<v Speaker 1>electric charge to move through the wire. So current moves

0:29:17.040 --> 0:29:19.920
<v Speaker 1>through the copper wire. It's direct current because it's going

0:29:19.960 --> 0:29:24.000
<v Speaker 1>in just one direction. And that means that the the

0:29:24.040 --> 0:29:27.720
<v Speaker 1>electricity is looping around this nail over and over, and

0:29:27.760 --> 0:29:30.880
<v Speaker 1>it turns the nail into a magnet. And the nail

0:29:30.960 --> 0:29:33.120
<v Speaker 1>has a north pole and a south pole, just like

0:29:33.160 --> 0:29:37.200
<v Speaker 1>a permanent magnet would. And if we were to use

0:29:37.280 --> 0:29:40.800
<v Speaker 1>that to pick things up that were ferromagnetic, you know,

0:29:40.880 --> 0:29:43.240
<v Speaker 1>there you go. You've just made yourself an electro magnet.

0:29:44.440 --> 0:29:49.960
<v Speaker 1>So electricity can generate a magnetic field. Likewise, if you

0:29:49.960 --> 0:29:53.000
<v Speaker 1>take a permanent magnet and you start to move it

0:29:53.320 --> 0:29:55.680
<v Speaker 1>past a conductor, you know, move it so that the

0:29:55.720 --> 0:29:59.840
<v Speaker 1>magnetic field of the permanent magnet encounters this conductor over

0:30:00.040 --> 0:30:03.040
<v Speaker 1>over again. You can induce a current to flow through

0:30:03.080 --> 0:30:06.760
<v Speaker 1>the conductor. That's the basis for a lot of our technology. Actually,

0:30:06.800 --> 0:30:10.800
<v Speaker 1>everything from electric motors to dynamos two transformers all depends

0:30:10.840 --> 0:30:16.040
<v Speaker 1>upon this relationship between electricity and magnetism. And we've got

0:30:16.040 --> 0:30:18.400
<v Speaker 1>a lot more to say about that and how that

0:30:18.440 --> 0:30:20.920
<v Speaker 1>relates to e m F meters. But before we get

0:30:20.960 --> 0:30:33.280
<v Speaker 1>to that, let's take another quick break. Okay, we are

0:30:33.400 --> 0:30:37.000
<v Speaker 1>up to the e m F reader or meter or detector.

0:30:37.480 --> 0:30:40.959
<v Speaker 1>Ghost Hunters use these to look for fluctuations in electromagnetic

0:30:41.040 --> 0:30:45.200
<v Speaker 1>fields in an effort to apparently detect ghosts. I guess

0:30:45.240 --> 0:30:49.120
<v Speaker 1>the idea is that ghosts, through some unexplained mechanism, are

0:30:49.160 --> 0:30:53.920
<v Speaker 1>capable of manipulating electromagnetic fields. How they do this is

0:30:54.000 --> 0:30:57.080
<v Speaker 1>never really explained in the satisfactory way in my opinion.

0:30:57.600 --> 0:31:00.400
<v Speaker 1>You might get some pseudo scientific explanation of that, but

0:31:00.520 --> 0:31:03.000
<v Speaker 1>often you don't even get that. You just hear people

0:31:03.200 --> 0:31:07.080
<v Speaker 1>starting from the assumption that ghosts can do this. But

0:31:07.200 --> 0:31:10.160
<v Speaker 1>even with the pseudo scientific explanations, it really doesn't make

0:31:10.200 --> 0:31:13.640
<v Speaker 1>any sense because you've again you have to establish the

0:31:13.680 --> 0:31:17.280
<v Speaker 1>existence of the cause before you can declare it as

0:31:17.520 --> 0:31:20.920
<v Speaker 1>the cause. Right, saying that the m F detector went

0:31:21.000 --> 0:31:23.200
<v Speaker 1>beat because of a ghost and then saying the ghosts

0:31:23.240 --> 0:31:27.000
<v Speaker 1>exist because your detector went beep. That's just circular reasoning. Again,

0:31:27.040 --> 0:31:29.800
<v Speaker 1>it doesn't actually prove anything. So you have an e

0:31:29.920 --> 0:31:32.640
<v Speaker 1>m F meter and the readings fluctuate and boom, there

0:31:32.720 --> 0:31:36.440
<v Speaker 1>be ghosts nearby, according to ghost hunters. But what's really

0:31:36.480 --> 0:31:39.880
<v Speaker 1>happening here. Well. E m F meters or detectors have

0:31:40.040 --> 0:31:44.120
<v Speaker 1>very sensitive components that are easily influenced by electrical and

0:31:44.160 --> 0:31:48.200
<v Speaker 1>magnetic fields and the strength and the fluctuation. So, in

0:31:48.200 --> 0:31:52.360
<v Speaker 1>other words, the amount and the rate of change of

0:31:52.400 --> 0:31:56.880
<v Speaker 1>those fields determines how much response these components in the

0:31:56.920 --> 0:32:00.000
<v Speaker 1>e m F detector give off. Right, how how influence

0:32:00.640 --> 0:32:05.360
<v Speaker 1>are these elements inside the detector itself. That's a measurable quantity.

0:32:05.480 --> 0:32:09.080
<v Speaker 1>You can measure how much it changes. So by measuring

0:32:09.160 --> 0:32:12.840
<v Speaker 1>how the components respond, we can determine the presence and

0:32:12.920 --> 0:32:16.680
<v Speaker 1>even the strength of an electromagnetic field. Now, I admit

0:32:16.840 --> 0:32:19.600
<v Speaker 1>this is a super high level version of what's going on.

0:32:19.920 --> 0:32:23.040
<v Speaker 1>It is not getting into the nitty gritty mechanics, and

0:32:23.080 --> 0:32:26.120
<v Speaker 1>there is a much more technical explanation, but honestly, it

0:32:26.160 --> 0:32:30.240
<v Speaker 1>gets deep into the physics of electromagnetic fields and complex

0:32:30.280 --> 0:32:33.640
<v Speaker 1>equations that we use to derive field strength, and it

0:32:33.720 --> 0:32:36.760
<v Speaker 1>frankly goes over my head pretty quickly. So rather than

0:32:36.800 --> 0:32:39.760
<v Speaker 1>bumble through a bad explanation, I just want to reduce

0:32:39.800 --> 0:32:43.440
<v Speaker 1>this to the fact that these meters measure the amount

0:32:43.440 --> 0:32:48.400
<v Speaker 1>of change that they encounter as electromagnetic fields affect the meters.

0:32:48.960 --> 0:32:52.040
<v Speaker 1>That's it, that's all they're meant to do. So it's

0:32:52.080 --> 0:32:54.320
<v Speaker 1>kind of an under easy to understand when you realize

0:32:54.320 --> 0:32:57.840
<v Speaker 1>that magnetic fields can induce current to flow through conductors,

0:32:57.880 --> 0:33:00.200
<v Speaker 1>and that a current moving through a conduct or it

0:33:00.240 --> 0:33:03.680
<v Speaker 1>creates a magnetic field. Once you understand that, having a

0:33:03.680 --> 0:33:07.000
<v Speaker 1>little of device that has very sensitive elements inside it

0:33:07.000 --> 0:33:11.080
<v Speaker 1>that can respond to this, that makes it pretty simple

0:33:11.080 --> 0:33:13.480
<v Speaker 1>to understand from a high level. So e m F

0:33:13.520 --> 0:33:17.200
<v Speaker 1>readers can really be divided into two broad categories. You

0:33:17.240 --> 0:33:21.760
<v Speaker 1>have single access meters and try access meters or try

0:33:21.840 --> 0:33:25.960
<v Speaker 1>axes meters, and you can think of an axis in

0:33:26.000 --> 0:33:29.080
<v Speaker 1>this case kind of like an antenna. So a single

0:33:29.200 --> 0:33:31.840
<v Speaker 1>access e m F detector has what would amount to

0:33:32.040 --> 0:33:35.840
<v Speaker 1>a straight antenna, and to get a full reading, like

0:33:35.880 --> 0:33:39.040
<v Speaker 1>a full accurate reading with a single access e MF meter,

0:33:39.640 --> 0:33:43.320
<v Speaker 1>you would have to slowly rotate the meter to properly

0:33:43.360 --> 0:33:49.400
<v Speaker 1>measure an electromagnetic field. If the antenna was perpendicular with

0:33:49.440 --> 0:33:53.080
<v Speaker 1>the actual electromagnetic field, it's not going to pick up

0:33:53.240 --> 0:33:56.920
<v Speaker 1>much of a signal. It's because it's out of alignment.

0:33:57.200 --> 0:33:59.880
<v Speaker 1>If you rotate it so that it's out of that

0:34:00.040 --> 0:34:03.000
<v Speaker 1>perpendicular orientation, then you would start to see the meter

0:34:03.120 --> 0:34:06.880
<v Speaker 1>go off. If in fact, you were within a magnetic field,

0:34:06.880 --> 0:34:11.000
<v Speaker 1>an electromagnetic field at a ninety degree rotation from the

0:34:11.040 --> 0:34:14.440
<v Speaker 1>perpendicular with relation to the field, you should get the

0:34:14.520 --> 0:34:19.680
<v Speaker 1>highest reading in whatever spot you're in. So moving into

0:34:19.800 --> 0:34:22.600
<v Speaker 1>or out of an electromagnetic field will cause a detector

0:34:22.640 --> 0:34:25.279
<v Speaker 1>to go off, which makes sense, but it means that

0:34:25.360 --> 0:34:29.440
<v Speaker 1>moving around in an area where you have an electromagnetic field,

0:34:29.880 --> 0:34:32.640
<v Speaker 1>you're gonna get ratings, and that can get really confusing

0:34:32.680 --> 0:34:35.719
<v Speaker 1>really quickly. It might seem like the field is moving around,

0:34:36.160 --> 0:34:39.200
<v Speaker 1>when in fact it's just that the detector is passing

0:34:39.239 --> 0:34:43.400
<v Speaker 1>through a static field, which to the detector amounts to

0:34:43.480 --> 0:34:46.920
<v Speaker 1>the same thing as being stationary, while a fluctuating field

0:34:47.000 --> 0:34:50.920
<v Speaker 1>is around the detector um. So it can be easily misinterpreted.

0:34:51.000 --> 0:34:53.480
<v Speaker 1>Is what I'm really getting at, So for ghost hunters,

0:34:53.480 --> 0:34:56.880
<v Speaker 1>it can appear as though a field is spontaneously appearing

0:34:56.880 --> 0:34:59.560
<v Speaker 1>and disappearing, but in fact that's not necessarily the case.

0:35:00.080 --> 0:35:02.080
<v Speaker 1>I mean, it could be the case, but it could

0:35:02.080 --> 0:35:05.239
<v Speaker 1>also be that the single access detector has moved into

0:35:05.239 --> 0:35:07.160
<v Speaker 1>an alignment where it's not going to pick up the

0:35:07.160 --> 0:35:09.439
<v Speaker 1>field in the first place. So the field could still

0:35:09.480 --> 0:35:12.040
<v Speaker 1>be there, but the detector isn't sensing it because of

0:35:12.080 --> 0:35:15.480
<v Speaker 1>its orientation. But you rotate the detector and spooky, the

0:35:15.480 --> 0:35:18.839
<v Speaker 1>ghost is back. Now this is not really the case

0:35:18.880 --> 0:35:23.200
<v Speaker 1>with try axes detectors. So as that name suggests, here

0:35:23.200 --> 0:35:26.200
<v Speaker 1>you've got detectors that can pick up electromagnetic fields along

0:35:26.600 --> 0:35:29.520
<v Speaker 1>three axes at the same time, not just in a

0:35:29.600 --> 0:35:33.719
<v Speaker 1>single orientation, but three different so x, y, and Z

0:35:34.360 --> 0:35:36.759
<v Speaker 1>if you If you think of it that way. They

0:35:36.800 --> 0:35:40.280
<v Speaker 1>are more expensive than single access detectors, but they can

0:35:40.320 --> 0:35:45.479
<v Speaker 1>create a more meaningful reading without having to rotate the meter,

0:35:45.640 --> 0:35:49.279
<v Speaker 1>so you can use them more effectively. But one of

0:35:49.280 --> 0:35:52.440
<v Speaker 1>the most popular devices in ghost hunting is a single

0:35:52.520 --> 0:35:56.319
<v Speaker 1>access meter. One that's used frequently is called the k

0:35:56.560 --> 0:35:59.400
<v Speaker 1>TO safe range, often just referred to as the k

0:35:59.600 --> 0:36:02.360
<v Speaker 1>TO eater. Themeter has a couple of other features that

0:36:02.400 --> 0:36:04.239
<v Speaker 1>make it popular with ghost hunters, and I'll touch on

0:36:04.280 --> 0:36:06.560
<v Speaker 1>that in just a minute. Now, some things we need

0:36:06.600 --> 0:36:11.239
<v Speaker 1>to consider about electromagnetic fields are that all electrical devices

0:36:12.120 --> 0:36:16.600
<v Speaker 1>generate electromagnetic fields. So the electrical wiring and a building

0:36:17.040 --> 0:36:20.879
<v Speaker 1>generates an electromagnetic field, and different things can impact how

0:36:20.920 --> 0:36:24.440
<v Speaker 1>strong those fields are. So, for example, if the wiring

0:36:24.480 --> 0:36:27.319
<v Speaker 1>and a building has really poor shielding, let's say, like

0:36:27.400 --> 0:36:31.440
<v Speaker 1>the insulating material around the wires have kind of rotted away,

0:36:32.400 --> 0:36:36.120
<v Speaker 1>then you're likely going to detect stronger electromagnetic fields in

0:36:36.160 --> 0:36:40.640
<v Speaker 1>that area, assuming that you know those circuits are actually active. Also,

0:36:40.680 --> 0:36:44.920
<v Speaker 1>electromagnetic fields can penetrate some material and it can reflect

0:36:44.960 --> 0:36:48.200
<v Speaker 1>off other material. So it's just like I mean, light

0:36:48.360 --> 0:36:51.400
<v Speaker 1>is electromagnetic radiation when you get down to it. Just

0:36:51.520 --> 0:36:54.719
<v Speaker 1>like light can pass through certain things and it bounces

0:36:54.760 --> 0:36:57.680
<v Speaker 1>off or reflects off of other things, the same is

0:36:57.680 --> 0:37:02.200
<v Speaker 1>true with electromagnetic fields. So that means you might encounter

0:37:02.280 --> 0:37:05.920
<v Speaker 1>fields in places you didn't expect. Right, Maybe there's a

0:37:05.920 --> 0:37:09.720
<v Speaker 1>place where there's no visible source for an electromagnetic field,

0:37:10.160 --> 0:37:12.040
<v Speaker 1>but that may be because the source happens to be

0:37:12.120 --> 0:37:13.759
<v Speaker 1>on the other side of a barrier, like on the

0:37:13.800 --> 0:37:16.520
<v Speaker 1>other side of a wall and you just can't see it.

0:37:16.640 --> 0:37:19.600
<v Speaker 1>Or maybe it's that there are reflective surfaces that have

0:37:19.719 --> 0:37:23.839
<v Speaker 1>essentially bounced the field to where you are, and while

0:37:23.880 --> 0:37:27.080
<v Speaker 1>it doesn't look it's close to like a source, it's

0:37:27.120 --> 0:37:30.719
<v Speaker 1>in fact because it's been reflected there. Electricians who are

0:37:30.760 --> 0:37:33.440
<v Speaker 1>hired to seek out faulty wiring they know that an

0:37:33.440 --> 0:37:35.319
<v Speaker 1>e m F detector is just the first step to

0:37:35.320 --> 0:37:40.000
<v Speaker 1>actually tracking down the source of an electromagnetic field. So

0:37:40.040 --> 0:37:42.960
<v Speaker 1>if they're looking for the faulty wires, they know, all right, well,

0:37:42.960 --> 0:37:45.799
<v Speaker 1>this is my starting point, but it doesn't necessarily mean

0:37:45.960 --> 0:37:50.240
<v Speaker 1>I'm at ground zero for wherever the faulty wiring maybe.

0:37:50.760 --> 0:37:52.720
<v Speaker 1>So that means if you're using an e m F detector,

0:37:52.760 --> 0:37:55.359
<v Speaker 1>there are a lot of things that can support your

0:37:55.560 --> 0:37:59.080
<v Speaker 1>erroneous use of that technology. If you pick up a

0:37:59.080 --> 0:38:02.160
<v Speaker 1>reading somewhere that doesn't appear to be near electrical sources,

0:38:02.520 --> 0:38:05.160
<v Speaker 1>well you might jump to the conclusion that something else

0:38:05.280 --> 0:38:10.200
<v Speaker 1>has to be causing this fluctuating electromagnetic field, and since

0:38:10.239 --> 0:38:14.480
<v Speaker 1>there isn't apparently an electrical system at fault, it has

0:38:14.520 --> 0:38:17.799
<v Speaker 1>to be ghosts. And yeah, that's a huge leap to make,

0:38:17.840 --> 0:38:20.399
<v Speaker 1>but it's essentially what you see with ghost hunters who

0:38:20.400 --> 0:38:24.360
<v Speaker 1>rely on e m F meters. Knowing that electromagnetic fields

0:38:24.440 --> 0:38:26.440
<v Speaker 1>might be passing through a wall or that they might

0:38:26.440 --> 0:38:28.440
<v Speaker 1>be reflected off a surface tells you that you can

0:38:28.560 --> 0:38:31.759
<v Speaker 1>encounter them in places that you wouldn't expect to and

0:38:31.800 --> 0:38:35.879
<v Speaker 1>that they're all from perfectly mundane sources. But let's get

0:38:35.880 --> 0:38:37.600
<v Speaker 1>back to the K two for a second. So it

0:38:37.680 --> 0:38:40.359
<v Speaker 1>has a poor reputation for e m F detectors, at

0:38:40.400 --> 0:38:43.520
<v Speaker 1>least according to the Atlantic and a piece titled The

0:38:43.560 --> 0:38:47.680
<v Speaker 1>Broken Technology of Ghost Hunting, writer Colin Dicky says, the

0:38:47.760 --> 0:38:51.319
<v Speaker 1>meter is known to be poorly shielded, which means this

0:38:51.440 --> 0:38:54.960
<v Speaker 1>meter is particularly sensitive, and we'll pick up signals from

0:38:55.080 --> 0:39:00.000
<v Speaker 1>very small sources, including stuff like cell phones. So maybe

0:39:00.000 --> 0:39:02.240
<v Speaker 1>you've had an experience like this, like maybe you're listening

0:39:02.719 --> 0:39:06.880
<v Speaker 1>to music on some cheap headphones and your phone is nearby,

0:39:06.960 --> 0:39:09.080
<v Speaker 1>and your phone gets a notification, and at the moment

0:39:09.120 --> 0:39:12.400
<v Speaker 1>that your phone gets this notification, the music you're listening

0:39:12.440 --> 0:39:15.600
<v Speaker 1>to gets this weird digital stutter. I used to have

0:39:15.719 --> 0:39:18.840
<v Speaker 1>some desktop speakers that were bad about this. If I

0:39:18.840 --> 0:39:21.440
<v Speaker 1>had my phone on my desk and I was listening

0:39:21.440 --> 0:39:23.759
<v Speaker 1>to music on the speakers, then I would get the

0:39:23.760 --> 0:39:26.319
<v Speaker 1>diddy did they did? Did it sound? Whenever any kind

0:39:26.320 --> 0:39:29.640
<v Speaker 1>of signal hit my my cell phone, Well, those signals

0:39:29.640 --> 0:39:33.239
<v Speaker 1>have interfered with the electrical signal going to the speakers.

0:39:33.680 --> 0:39:37.000
<v Speaker 1>This happens when the headphones or speakers have just poor

0:39:37.080 --> 0:39:40.160
<v Speaker 1>shielding around the wires that lead to the speakers and

0:39:40.360 --> 0:39:44.600
<v Speaker 1>the signal interferes with that. So, with better insulation than

0:39:44.640 --> 0:39:46.800
<v Speaker 1>the wires are protected and you don't get this digital

0:39:46.800 --> 0:39:49.880
<v Speaker 1>stutter well with an E M F meter. If it

0:39:49.880 --> 0:39:52.360
<v Speaker 1>has poor shielding, it means the meter is likely to

0:39:52.400 --> 0:39:54.520
<v Speaker 1>go off a lot more frequently. It's kind of like

0:39:54.560 --> 0:39:59.359
<v Speaker 1>a hair trigger, uh, and a well shielded meter isn't

0:39:59.360 --> 0:40:01.440
<v Speaker 1>going to do that at That could mean that you

0:40:01.440 --> 0:40:03.399
<v Speaker 1>could be standing in the middle of an attic where

0:40:03.400 --> 0:40:06.239
<v Speaker 1>there are no electrical systems anywhere close to you, and

0:40:06.280 --> 0:40:08.480
<v Speaker 1>if someone around you gets a text message, the meter

0:40:08.600 --> 0:40:11.719
<v Speaker 1>might register a fluctuation because it's picking up interference from

0:40:11.760 --> 0:40:15.000
<v Speaker 1>the cell phone signal. And, as Dickie points out, the

0:40:15.080 --> 0:40:19.160
<v Speaker 1>faults of this meter actually turned into assets for ghost hunters.

0:40:19.440 --> 0:40:22.560
<v Speaker 1>Erratic performance plays into the narrative of looking for a

0:40:22.640 --> 0:40:26.480
<v Speaker 1>mischievous ghosts. It's not the meter that's to blame. It's

0:40:26.520 --> 0:40:30.520
<v Speaker 1>that they're ghosts around you. Now, there are other tools

0:40:30.520 --> 0:40:34.200
<v Speaker 1>that ghost hunters will occasionally rely upon, thermal cameras and

0:40:34.239 --> 0:40:37.160
<v Speaker 1>heat sensors and thermometers, for example, to detect things like

0:40:37.360 --> 0:40:42.520
<v Speaker 1>cold patches, but again, detecting an area that is colder

0:40:42.880 --> 0:40:46.359
<v Speaker 1>or warmer than its surroundings that doesn't actually tell you

0:40:46.400 --> 0:40:49.279
<v Speaker 1>that much. Let's say that you've got a crew with you,

0:40:49.960 --> 0:40:52.480
<v Speaker 1>you're doing a ghost hunt. You're in an abandoned building,

0:40:53.120 --> 0:40:55.359
<v Speaker 1>and you set up in one room and you start

0:40:55.719 --> 0:40:59.080
<v Speaker 1>looking for orbs, and you're turning on recording stations to

0:40:59.160 --> 0:41:01.960
<v Speaker 1>capture e v P, a lot of people moving around

0:41:02.360 --> 0:41:06.120
<v Speaker 1>getting things established, and then you move away from this

0:41:06.160 --> 0:41:08.880
<v Speaker 1>base of operations and you start picking up cold spots.

0:41:09.200 --> 0:41:11.680
<v Speaker 1>Could that be a ghost or is it just that

0:41:11.760 --> 0:41:14.399
<v Speaker 1>the room you came from had some heat build up

0:41:14.600 --> 0:41:19.480
<v Speaker 1>because you had warm bodies moving around, you had electronic

0:41:19.520 --> 0:41:22.640
<v Speaker 1>equipment being turned on that gives off heat, and then

0:41:22.719 --> 0:41:25.560
<v Speaker 1>the area you're moving into hasn't had these sorts of

0:41:25.560 --> 0:41:29.919
<v Speaker 1>heat sources, so the heat is slowly creeping into other

0:41:30.000 --> 0:41:33.640
<v Speaker 1>parts of the building and it creates the illusion of

0:41:33.680 --> 0:41:37.600
<v Speaker 1>these cold spots. Other stuff that can also cause cold spots,

0:41:37.680 --> 0:41:40.879
<v Speaker 1>like a blocked or clogged air event can do that.

0:41:41.520 --> 0:41:46.080
<v Speaker 1>Drafts from outside obviously can do that. Just being in

0:41:46.320 --> 0:41:49.319
<v Speaker 1>a building where maybe you're in a far point from

0:41:49.360 --> 0:41:53.240
<v Speaker 1>where a thermostat is, so the temperature at your location

0:41:53.280 --> 0:41:58.920
<v Speaker 1>isn't gonna match wherever the thermostat is because it's it's

0:41:59.280 --> 0:42:02.440
<v Speaker 1>it's too far away, right, Like poor thermostat location can

0:42:02.520 --> 0:42:07.040
<v Speaker 1>really cause very uncomfortable conditions within buildings. We're sure if

0:42:07.080 --> 0:42:11.279
<v Speaker 1>you're near the thermostat, you're experiencing whatever temperature you've set

0:42:11.320 --> 0:42:13.719
<v Speaker 1>it to. But the further you get away from that,

0:42:14.280 --> 0:42:18.799
<v Speaker 1>the the greater deviation you experience from whatever that's set

0:42:18.840 --> 0:42:22.000
<v Speaker 1>temperature is. Well, that could be an explanation for things

0:42:22.000 --> 0:42:25.520
<v Speaker 1>like cold spots or warm spots. I think ultimately the

0:42:25.600 --> 0:42:27.799
<v Speaker 1>role that tech plays and ghost hunting is one that

0:42:27.920 --> 0:42:31.360
<v Speaker 1>is meant to support the belief in ghosts. Any outcome

0:42:31.880 --> 0:42:35.239
<v Speaker 1>is seen to be evidence supporting that. A lack of

0:42:35.280 --> 0:42:38.960
<v Speaker 1>interesting stuff on recordings or video or film, all that

0:42:39.000 --> 0:42:41.200
<v Speaker 1>means is that ghosts were not active at the time

0:42:41.200 --> 0:42:45.560
<v Speaker 1>of investigation. Anything you do gather counts as evidence. Any

0:42:45.640 --> 0:42:48.640
<v Speaker 1>lack of evidence is dismissed, So it's a head's eye

0:42:48.640 --> 0:42:52.600
<v Speaker 1>win tails, you lose kind of situation. On top of that,

0:42:53.120 --> 0:42:56.160
<v Speaker 1>a lot of text role relies upon the misuse or

0:42:56.200 --> 0:43:00.480
<v Speaker 1>the misunderstanding or both of that technology. Arthur's see Clark

0:43:00.600 --> 0:43:05.240
<v Speaker 1>famously said any sufficiently advanced technology is indistinguishable from magic,

0:43:05.560 --> 0:43:09.319
<v Speaker 1>Meaning if we were to teleport into the future and

0:43:09.360 --> 0:43:12.279
<v Speaker 1>see what technologies future humans were using, to us, so

0:43:12.320 --> 0:43:15.600
<v Speaker 1>would seem magical because we don't understand how it works. Well.

0:43:15.920 --> 0:43:18.560
<v Speaker 1>It doesn't actually have to be that advanced to seem magical.

0:43:18.600 --> 0:43:21.200
<v Speaker 1>It just relies upon ignorance. We just had to have

0:43:21.200 --> 0:43:23.719
<v Speaker 1>a limited understanding of the technology for it to seem

0:43:23.760 --> 0:43:27.200
<v Speaker 1>magical to us. So if you think of cameras as

0:43:27.280 --> 0:43:31.240
<v Speaker 1>just devices that produce images of stuff that is definitely there,

0:43:31.920 --> 0:43:34.560
<v Speaker 1>then you don't understand how a reflection off a mode

0:43:34.600 --> 0:43:37.240
<v Speaker 1>of dust could create an orb and you're more likely

0:43:37.280 --> 0:43:39.400
<v Speaker 1>to accept the idea that the blob of light is

0:43:39.719 --> 0:43:43.919
<v Speaker 1>supernatural in nature. And of course, tech plays a part

0:43:44.000 --> 0:43:47.399
<v Speaker 1>in supporting our desire to know what happens after we

0:43:47.480 --> 0:43:52.120
<v Speaker 1>have shuffled off this mortal coil. As William Shakespeare once said,

0:43:53.000 --> 0:43:56.839
<v Speaker 1>it is natural to wonder what, if anything, lies for

0:43:56.920 --> 0:43:59.759
<v Speaker 1>us after we pass away, and while we usually think

0:43:59.760 --> 0:44:03.920
<v Speaker 1>of ghosts in terms that are creepy and scary, the

0:44:03.960 --> 0:44:07.240
<v Speaker 1>idea is also something of a comfort, because, of course,

0:44:07.800 --> 0:44:10.759
<v Speaker 1>if ghosts exist, it suggests that there is some sort

0:44:10.800 --> 0:44:16.239
<v Speaker 1>of continuation of our personal experience even after we expire.

0:44:16.960 --> 0:44:20.360
<v Speaker 1>We want there to be ghosts because that means we

0:44:20.440 --> 0:44:24.319
<v Speaker 1>don't just cease to exist after we die. We are

0:44:24.480 --> 0:44:29.640
<v Speaker 1>highly incentivized to believe in an afterlife, but just because

0:44:29.640 --> 0:44:33.839
<v Speaker 1>we want to believe does not necessarily make it so. Now,

0:44:33.920 --> 0:44:36.640
<v Speaker 1>perhaps there is an experience after death. I am no

0:44:36.760 --> 0:44:39.680
<v Speaker 1>expert on the subject. I cannot say one way or another.

0:44:40.000 --> 0:44:43.319
<v Speaker 1>I haven't died, I don't know, so maybe there is.

0:44:43.719 --> 0:44:46.360
<v Speaker 1>But I feel confident in saying there is no compelling

0:44:46.400 --> 0:44:52.680
<v Speaker 1>evidence the ghosts as they are frequently portrayed in entertainment

0:44:52.760 --> 0:44:56.000
<v Speaker 1>like ghost hunting shows are a thing. I feel there's

0:44:56.080 --> 0:44:59.839
<v Speaker 1>no compelling evidence whatsoever to support that, and certainly none

0:45:00.080 --> 0:45:05.840
<v Speaker 1>relies upon the misinterpretation of the use of technology. Now again,

0:45:06.000 --> 0:45:10.200
<v Speaker 1>from the spiritualist days of the late nineteenth century up

0:45:10.200 --> 0:45:13.600
<v Speaker 1>to ghost hunting programs that are on today, I feel

0:45:13.640 --> 0:45:18.800
<v Speaker 1>like so much of that is based firmly on misunderstanding

0:45:18.960 --> 0:45:23.360
<v Speaker 1>or willful ignorance of what technology is and how it works,

0:45:24.440 --> 0:45:28.920
<v Speaker 1>and then twisting that to support an interpretation that in

0:45:28.960 --> 0:45:33.920
<v Speaker 1>turn supports this preconceived idea that ghosts exist. So that's it.

0:45:34.400 --> 0:45:38.000
<v Speaker 1>That's my bummer of an episode about ghost hunting technology.

0:45:38.080 --> 0:45:41.319
<v Speaker 1>There are obviously other technologies used in ghost hunting that

0:45:41.360 --> 0:45:44.799
<v Speaker 1>we could talk about. Um And I'm sure that lots

0:45:44.840 --> 0:45:47.200
<v Speaker 1>of you out there have seen programs that had some

0:45:47.280 --> 0:45:50.960
<v Speaker 1>pretty compelling experiences on them. You also have to remember

0:45:50.960 --> 0:45:54.880
<v Speaker 1>that editing is a thing that it's way easier to

0:45:54.880 --> 0:45:57.440
<v Speaker 1>shoot a whole lot of footage than edit together something

0:45:57.440 --> 0:46:01.040
<v Speaker 1>that is remotely interesting. Um. And also, like you know,

0:46:01.160 --> 0:46:04.160
<v Speaker 1>some people fake stuff. I'm not saying everyone does, but

0:46:04.320 --> 0:46:07.400
<v Speaker 1>some people definitely do. And uh, it just takes a

0:46:07.400 --> 0:46:09.880
<v Speaker 1>little bit of that to create something that feels compelling

0:46:10.239 --> 0:46:14.279
<v Speaker 1>when ultimately the Emperor has no clothes. All right, that's

0:46:14.320 --> 0:46:17.239
<v Speaker 1>it for this spooky episode tech stuff. I plan to

0:46:17.280 --> 0:46:22.440
<v Speaker 1>do a few more spooky related themed shows before Halloween

0:46:22.480 --> 0:46:25.520
<v Speaker 1>gets here. Hope you are all well and that you

0:46:25.520 --> 0:46:29.040
<v Speaker 1>are having a good time. I really hope that you're

0:46:29.200 --> 0:46:32.960
<v Speaker 1>enjoying the spooky season. If that is your thing, I

0:46:33.000 --> 0:46:35.279
<v Speaker 1>know it's my thing, like even being a skeptic, I

0:46:35.320 --> 0:46:38.640
<v Speaker 1>still enjoy it. Like I like ghost stories, and I

0:46:38.800 --> 0:46:42.400
<v Speaker 1>like ghost story movies and all that kind of stuff.

0:46:42.440 --> 0:46:45.400
<v Speaker 1>I really enjoy them. But to me, their stories, and

0:46:45.480 --> 0:46:48.759
<v Speaker 1>that's where it starts and ends. If you have suggestions

0:46:48.760 --> 0:46:51.000
<v Speaker 1>for topics I should cover in future episodes of tech Stuff,

0:46:51.040 --> 0:46:52.360
<v Speaker 1>feel free to reach out to me. There are a

0:46:52.360 --> 0:46:53.880
<v Speaker 1>couple of ways you can do that. One is to

0:46:54.080 --> 0:46:57.600
<v Speaker 1>download the I Heart Radio app. It's free. You can

0:46:57.680 --> 0:46:59.600
<v Speaker 1>navigate over to tech Stuff. Just put tech Stuff in

0:46:59.600 --> 0:47:02.120
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0:47:02.160 --> 0:47:04.520
<v Speaker 1>there is a little microphone icon on there. If you

0:47:04.560 --> 0:47:06.759
<v Speaker 1>click on that, you can leave a voice message up

0:47:06.760 --> 0:47:09.360
<v Speaker 1>to thirty seconds in length. And if you want me

0:47:09.400 --> 0:47:11.279
<v Speaker 1>to use the message in a future episode, just let

0:47:11.320 --> 0:47:14.560
<v Speaker 1>me know, because I only do it if you tell

0:47:14.600 --> 0:47:17.480
<v Speaker 1>me to. But you can reach out that way, or

0:47:17.560 --> 0:47:19.840
<v Speaker 1>you can do so on Twitter. The handle for the

0:47:19.880 --> 0:47:23.799
<v Speaker 1>show is tech Stuff H s W and I'll talk

0:47:23.840 --> 0:47:32.920
<v Speaker 1>to you again really soon Y. Tech Stuff is an

0:47:32.920 --> 0:47:36.640
<v Speaker 1>I Heart Radio production. For more podcasts from my Heart Radio,

0:47:36.960 --> 0:47:40.120
<v Speaker 1>visit the I Heart Radio app, Apple Podcasts, or wherever

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