WEBVTT - Can you make a living playing games?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hi, kids,

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<v Speaker 1>welcome to tech stuff. My name is Chris Polette and

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<v Speaker 1>I'm an editor at how stuff works dot Com. Sitting

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<v Speaker 1>across from me enjoying himself profusely since the topic we're

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<v Speaker 1>about to talk about is going to be fun, uh,

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<v Speaker 1>is senior writer Jonathan Strickland. It's all about the game

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<v Speaker 1>and how you play it, all about control and if

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<v Speaker 1>you can take it, all about your debt and if

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<v Speaker 1>you can pay it. It's all about the pain and

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<v Speaker 1>who's gonna make it. I am the game. You don't

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<v Speaker 1>want to play? Me? Nice? Thank you. I'm sure you

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<v Speaker 1>don't recognize that, and I'll tell you where it's from later, Okay,

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<v Speaker 1>But I will say that, I'm sure our long term listeners,

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<v Speaker 1>who know our propensity for quoting certain movies about video

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<v Speaker 1>games probably are very happy that you found a quote

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<v Speaker 1>that had nothing to do with certain movies, had nothing

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<v Speaker 1>to do with war games or tron or fighting for

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<v Speaker 1>the users. Today, however, we're going to talk about professional gamers.

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<v Speaker 1>That's one topic. That people have asked us to mention

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<v Speaker 1>many times in the past. We have talked about similar

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<v Speaker 1>topics though. Yeah, we talked about video game testers, the

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<v Speaker 1>play testers who as a profession actually uh work with

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<v Speaker 1>video game companies to test out video games in order

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<v Speaker 1>to make sure that they are playable and they don't

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<v Speaker 1>have any bugs. If you want to hear more about that,

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<v Speaker 1>we have a podcast about and we also have an

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<v Speaker 1>article on how stuff Works dot com about how video

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<v Speaker 1>game testers work. But in this case, we're talking about

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<v Speaker 1>a different kind of professional gamer, not someone who's testing

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<v Speaker 1>out a product that's still in the development stage, but

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<v Speaker 1>people who actually play games for a living. Yes, and

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<v Speaker 1>you would imagine that, uh, anything where you don't have

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<v Speaker 1>to sit at a desk and act will do typical work, um,

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<v Speaker 1>would be a lot of fun. But I think and

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<v Speaker 1>and and for video game testing, we talked about that

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<v Speaker 1>it's not necessarily you know, hey, I get to play

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<v Speaker 1>games all day. This is a lot closer to that.

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<v Speaker 1>But it's not necessarily fun either. I mean there's a

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<v Speaker 1>lot of work involved in this. Yeah. The for video

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<v Speaker 1>game testing, it's all about you know, checking every square

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<v Speaker 1>inch of a map to make sure there aren't any

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<v Speaker 1>spots that you would excellently pass through and you know,

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<v Speaker 1>and that players would discover, could that could be an

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<v Speaker 1>exploit or could just be a bug that makes the

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<v Speaker 1>game unplayable. It's not necessarily fun, uh now, professional gamers,

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<v Speaker 1>it also there's an element of fun to it. There's

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<v Speaker 1>an element of of competition obviously, but it's also a

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<v Speaker 1>lot of work in the sense that you have to

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<v Speaker 1>really put in a lot of time to get really,

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<v Speaker 1>really good at certain types of games if you want

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<v Speaker 1>to compete on a professional level. Yeah. I didn't some

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<v Speaker 1>reading on this since you know, I'm not a professional gamer. Um,

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<v Speaker 1>since most of these games you know aren't aren't you

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<v Speaker 1>know Tetris? Uh kidding. I do play other games besides Tetris,

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<v Speaker 1>but I don't play a lot of the types of

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<v Speaker 1>video games because I'm not really a first person shooter

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<v Speaker 1>kind of guy. I mean, I've played them in their fun,

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<v Speaker 1>but it's not the thing I tend to do. I

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<v Speaker 1>I tend to prefer strategy games. Um, there are some

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<v Speaker 1>real time strategy was tournaments. Yeah. I was gonna say,

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<v Speaker 1>don't pause the podcast and write to me and tell

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<v Speaker 1>me that that's not the case. So yes, I'm aware

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<v Speaker 1>of StarCraft is way up there. Oh yes, yes it is,

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<v Speaker 1>um but yeah, I mean for the most part, and

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<v Speaker 1>and things like civilization, So there's not they're not really

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<v Speaker 1>tournaments for this, but yeah, the people who are are

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<v Speaker 1>professional video gamers are really a very specific sort of

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<v Speaker 1>breed there. They tend to be young people, um, and

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<v Speaker 1>they they tend to be people who are uh for

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<v Speaker 1>a couple of reasons, but also tend to be people

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<v Speaker 1>who are really into uh techy and and uh scholarly pursuits.

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<v Speaker 1>I would say there are a lot of people who

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<v Speaker 1>are students, who are serious students who are really into

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<v Speaker 1>video games, and there are a lot of this level.

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<v Speaker 1>There are a lot of people who actually have a

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<v Speaker 1>pretty good amount of discretionary income as well, because in

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<v Speaker 1>order to be a pro gamer, you usually have to

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<v Speaker 1>have a pretty decent gaming rig so that you can

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<v Speaker 1>play a game at its at its uh best settings.

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<v Speaker 1>Because here's the thing about um about a tournament. So

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<v Speaker 1>let's say that you are used to playing a video game.

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<v Speaker 1>Let's just argue for argument sake, let's pick one. Let's

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<v Speaker 1>call it. Let's do Quake, because that was a really

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<v Speaker 1>popular one in tournaments all right, first person shooter game.

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<v Speaker 1>So yeah, you've got a first person shooting game. You've

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<v Speaker 1>got Quake, which you can play in competitive play one

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<v Speaker 1>on one against other people. Um, and so you've got this, uh,

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<v Speaker 1>you've got Quake and you're you're pretty good at it.

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<v Speaker 1>But you have, you know, just a decent machine. So

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<v Speaker 1>what you've done is you've turned the polygon count down

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<v Speaker 1>on and you know, you've turned off some of the

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<v Speaker 1>effects so that the game runs more smoothly on your computer.

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<v Speaker 1>And you've got, you know, a decent mouse and a

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<v Speaker 1>decent keyboard, and um, see, you know you're good. Well

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<v Speaker 1>pro gamer is going to be running that on a

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<v Speaker 1>really fast machine with a really nice mouse and keyboard

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<v Speaker 1>set up, maybe one that's almost customized for that gamer.

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<v Speaker 1>Some of them actually do have custom units where they'll

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<v Speaker 1>they'll play these games and that can give them the

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<v Speaker 1>edge they need in order to play at a professional level,

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<v Speaker 1>where you know, pretty good just doesn't cut it. Pretty

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<v Speaker 1>good means you're out in the first round. You have

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<v Speaker 1>to be astonishingly good. And one of the reasons you

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<v Speaker 1>need to have a really good gaming rig is that

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<v Speaker 1>you have to be used to playing at that setting

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<v Speaker 1>because if you're playing in a tournament, most tournaments, they're

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<v Speaker 1>gonna want those settings cranked up. And the reason they

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<v Speaker 1>want those settings cranked up is because it looks better.

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<v Speaker 1>If you're promoting a tournament, if you are trying to

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<v Speaker 1>get sponsorships, you want those games to look as good

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<v Speaker 1>as they possibly can. So you don't want to have

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<v Speaker 1>the polygon count turned down. You know, even if it

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<v Speaker 1>makes the game smoother, you would prefer to beef up

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<v Speaker 1>all the computers in the system rather than to have

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<v Speaker 1>the graphics suffer, because you don't want the cameras to

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<v Speaker 1>pick up some sort of low polygon count video game

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<v Speaker 1>because it makes it look more amateurish. Right, So you know,

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<v Speaker 1>you need to have that that money just so that

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<v Speaker 1>you have a gaming rig, and a lot of the

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<v Speaker 1>professional gaming leagues and tournaments focus on PC gaming. Console

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<v Speaker 1>gaming is also present, but it's not as big a

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<v Speaker 1>market as PC gaming is in the tournament's realm. So

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<v Speaker 1>you need the discretionary income for your rig. But you

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<v Speaker 1>also need it because you need to be able to

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<v Speaker 1>make travel arrangements because the way professional gamers, most professional gamers,

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<v Speaker 1>I should add, make money is that they go and

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<v Speaker 1>they play in tournaments, and if you want to make money,

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<v Speaker 1>you know, only just play in tournaments. You gotta win tournaments.

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<v Speaker 1>And those tournaments may not be just down this streak

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<v Speaker 1>from your house. They may be in another city, they

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<v Speaker 1>may be in another country, and you will have to

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<v Speaker 1>travel there. You might first have to travel to a

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<v Speaker 1>preliminary event so that you can qualify to go onto

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<v Speaker 1>the next round, which might be in a different country.

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<v Speaker 1>So you're talking about a profession where you already have

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<v Speaker 1>to have a certain amount of money in order to

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<v Speaker 1>really to really compete at a at the top level. UM,

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<v Speaker 1>and there are various pathways to get there. If you

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<v Speaker 1>are not, you might be saying, well, why so you're

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<v Speaker 1>citially telling me that professional gaming is for the independently

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<v Speaker 1>wealthy and really it's just a way to waste time.

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<v Speaker 1>Uh not, not quite. There are ways of getting there,

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<v Speaker 1>but we'll get into that. Yeah, it's UM. I was

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<v Speaker 1>trying to find a way to say this, but I

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<v Speaker 1>think the best way to say it is a lot

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<v Speaker 1>of people who are professional gamers UM fit into a

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<v Speaker 1>stereotype for gamers because of the things you mentioned, the

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<v Speaker 1>discretionary income, UM, and because also there are a lot

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<v Speaker 1>of people are are younger. So there are people who

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<v Speaker 1>are living in their parents basement because they don't have

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<v Speaker 1>to pay you know, not because they are they're fitting

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<v Speaker 1>into a stereotype, but actually they're probably fueling it. But

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<v Speaker 1>the thing is, um, you know they don't they don't

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<v Speaker 1>have to worry about paying rent. They are you know,

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<v Speaker 1>hanging out there. They probably have a job or you

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<v Speaker 1>know for the younger kids, you know, they're going to

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<v Speaker 1>school and have a job to to help pay for

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<v Speaker 1>these things. And um, so yeah, I mean I think

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<v Speaker 1>that's part of why there there is that stereotype, but

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<v Speaker 1>it's not it's a result of like I said, I

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<v Speaker 1>think this behavior fuels that stereotype rather than them being

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<v Speaker 1>us making the stereotype right right, It's just because a

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<v Speaker 1>lot of the people One of the reasons that young

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<v Speaker 1>people are such common competitors and in these tournaments is that, um,

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<v Speaker 1>you have to have really good reflexes. Yeah, really good

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<v Speaker 1>hand eye coordination and reflexes. I read some interviews with

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<v Speaker 1>pro gamers and um, I said, yeah, you know, at

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<v Speaker 1>a certain point, your visual acuity, your you know, your

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<v Speaker 1>dextery sorts to to drop and you really don't see

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<v Speaker 1>people over thirty, which of course rules me way out. Um,

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<v Speaker 1>but yeah, I mean that's so that's why you see

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<v Speaker 1>a lot of kids and you know, younger twentysomethings in

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<v Speaker 1>in these tournaments. So generally these are people who are

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<v Speaker 1>not necessarily established already, or if they're established, they're tenuously established.

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<v Speaker 1>And here's the thing about being a professional gamer is that, yeah,

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<v Speaker 1>you can in theory make some big money if you

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<v Speaker 1>are really really good and you win some tournaments. For example,

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<v Speaker 1>one of the one of the go to references, one

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<v Speaker 1>of the ones most probably one of the most famous

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<v Speaker 1>professional gamers in the Western hemisphere anyway, is uh is

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<v Speaker 1>Jonathan Wendel, also known as Fatality UH. And that the

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<v Speaker 1>the eye and Fatality is the number one Uh. He's solite. Yes,

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<v Speaker 1>he actually won a tournament where the the grand prize

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<v Speaker 1>was a hundred and fifty thousand dollars. Well for that year,

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<v Speaker 1>that means he won fifty grand on top of whatever

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<v Speaker 1>else he might have earned in other tournaments or other

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<v Speaker 1>other ventures. But there's no guarantee that that's gonna repeat

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<v Speaker 1>the next year. So you know, in order to in

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<v Speaker 1>order to be a professional game or you may not

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<v Speaker 1>be able to have a sustainable career in the sense

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<v Speaker 1>of you don't know that next year you're gonna make

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<v Speaker 1>that same amount of money, or even any money at all.

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<v Speaker 1>It may turn out that, you know, you just have

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<v Speaker 1>a bad day at the tournament, or or it may

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<v Speaker 1>be that the the next crop of players are just

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<v Speaker 1>that much better. It may be that the tournament switches games.

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<v Speaker 1>That's something that we really need to focus on, because

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<v Speaker 1>think about this. When you are a professional athlete, all right,

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<v Speaker 1>the rules for your sport rarely change in a huge way.

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<v Speaker 1>They normally change in tiny ways, and even then you

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<v Speaker 1>will hear players really complain. I remember back in the

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<v Speaker 1>Olympics that there was some discussion about the soccer balls

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<v Speaker 1>being used in the soccer games because they were slightly

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<v Speaker 1>different from a standard that have been used previously. And

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<v Speaker 1>I mean that sort of thing is a big deal

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<v Speaker 1>because that tiny, little change can affect how well an

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<v Speaker 1>athlete at that level can perform. But think about that,

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<v Speaker 1>you know, like, that's the tiniest change. But if you're

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<v Speaker 1>a professional gamer, the changes may be monumental. It may

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<v Speaker 1>be that one year they're doing quake and the next

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<v Speaker 1>year they've switched to counterstrike. Those are two totally different

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<v Speaker 1>games with different physics, different there's different frame rates, there's

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<v Speaker 1>different you're gonna have a different experience. You know, you're

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<v Speaker 1>gonna move at a different speed, the weapons behave in

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<v Speaker 1>a totally different way. Plus you know, it may be

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<v Speaker 1>that one game is a one on one style game

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<v Speaker 1>and the other game is a team based game, which

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<v Speaker 1>then affects not just the physics, but truly the strategy.

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<v Speaker 1>You have to learn new maps, you have to you know,

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<v Speaker 1>be able to really adapt to it. So professional gamers

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<v Speaker 1>may have some pretty big hurdles from one year to

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<v Speaker 1>the next, which means that it is really hard to

0:11:56.240 --> 0:11:58.760
<v Speaker 1>say that you're going to make a decent amount of

0:11:58.760 --> 0:12:02.640
<v Speaker 1>money year over year. Now you could do what Fatality did.

0:12:02.840 --> 0:12:05.920
<v Speaker 1>He was really really smart. He ended up making his

0:12:05.920 --> 0:12:10.760
<v Speaker 1>own brand, and he ended up partnering with uh various

0:12:10.760 --> 0:12:17.600
<v Speaker 1>component manufacturers things like video game graphics, cards, and gaming gear.

0:12:18.040 --> 0:12:20.680
<v Speaker 1>And because of that he's able to make money through

0:12:20.760 --> 0:12:24.120
<v Speaker 1>those means, not just as a professional gamer, but through

0:12:24.440 --> 0:12:29.400
<v Speaker 1>these licenses. So that's one way to continue to earn money.

0:12:29.480 --> 0:12:31.560
<v Speaker 1>Even if you were to have say an off year

0:12:31.679 --> 0:12:34.319
<v Speaker 1>in the tournaments, you would still have this other source

0:12:34.320 --> 0:12:37.640
<v Speaker 1>of revenue. It's also smart to do if you are,

0:12:38.080 --> 0:12:40.800
<v Speaker 1>you know, creeping up on that age thirty and who

0:12:40.800 --> 0:12:44.160
<v Speaker 1>knows when your your reflexes will start to just give

0:12:44.200 --> 0:12:46.160
<v Speaker 1>a little bit, because remember again, at this level, the

0:12:46.280 --> 0:12:50.560
<v Speaker 1>tiniest detriment can mean the difference between losing and winning.

0:12:52.720 --> 0:12:58.120
<v Speaker 1>The reflexes a lonely childhood all in the reflexes, And yeah,

0:12:58.120 --> 0:13:00.959
<v Speaker 1>I mean there are there are other things too. Um

0:13:01.480 --> 0:13:04.199
<v Speaker 1>you were mentioning that that StarCraft is huge, it is,

0:13:04.040 --> 0:13:08.280
<v Speaker 1>It is monumentally huge. In Korea. Yes, South Korea, professional

0:13:08.320 --> 0:13:12.959
<v Speaker 1>gaming is actually viewed on a level that is probably uh,

0:13:13.600 --> 0:13:18.360
<v Speaker 1>approximately the same level as most professional athletes. Now that's

0:13:18.960 --> 0:13:21.920
<v Speaker 1>most that's pretty unusual. I mean most other countries, that's

0:13:21.960 --> 0:13:24.679
<v Speaker 1>just not the case. China is a little bit like that,

0:13:24.720 --> 0:13:26.880
<v Speaker 1>but not to the level that South Korea is at.

0:13:27.080 --> 0:13:29.720
<v Speaker 1>And in the United States, you know, there's an underground

0:13:30.760 --> 0:13:35.960
<v Speaker 1>professional gamer uh culture, but it's it has never reached

0:13:36.000 --> 0:13:38.840
<v Speaker 1>mainstream acceptance like it has in South Korean. South Korea,

0:13:39.080 --> 0:13:42.640
<v Speaker 1>they will televise tournaments and on major networks and you

0:13:42.640 --> 0:13:45.199
<v Speaker 1>you can tune in and watch as players play against

0:13:45.240 --> 0:13:47.640
<v Speaker 1>each other, and there are events that they hold have

0:13:47.880 --> 0:13:50.120
<v Speaker 1>thousands of spectators who will come in and watch the

0:13:50.640 --> 0:13:54.199
<v Speaker 1>gamers play. In the United States, it's mostly gamers and

0:13:54.320 --> 0:13:58.000
<v Speaker 1>other gamers who attend these things with you know, friends

0:13:58.000 --> 0:13:59.880
<v Speaker 1>and family that spill out beyond that, and then a

0:14:00.080 --> 0:14:03.079
<v Speaker 1>few fans, but only a few compared to what you

0:14:03.080 --> 0:14:07.640
<v Speaker 1>would find in South Korea. So there's there's that difficulty too.

0:14:07.760 --> 0:14:10.200
<v Speaker 1>Is just the fact that video games don't have the

0:14:10.240 --> 0:14:14.120
<v Speaker 1>same kind of level of uh, fascination and respect in

0:14:14.120 --> 0:14:17.240
<v Speaker 1>the United States as they do in South Korea. Right right, well,

0:14:17.280 --> 0:14:21.320
<v Speaker 1>I was I was reading an interview with Greg Fields,

0:14:21.760 --> 0:14:24.440
<v Speaker 1>who I'm really not sure how I would pronounce his handle.

0:14:25.200 --> 0:14:28.200
<v Speaker 1>I gotta put my glasses on capital I I'd say,

0:14:28.240 --> 0:14:32.720
<v Speaker 1>I'd yeah, I d r capital A. He's a he's

0:14:32.760 --> 0:14:34.720
<v Speaker 1>a StarCraft gamer and he's spent a lot of time

0:14:34.720 --> 0:14:37.600
<v Speaker 1>in Korea, and they were talking about, uh, they asked

0:14:37.640 --> 0:14:41.240
<v Speaker 1>him about StarCraft and why he chose StarCraft and uh,

0:14:41.400 --> 0:14:44.920
<v Speaker 1>not only is he StarCraft gamer, that's you know, his

0:14:45.000 --> 0:14:48.840
<v Speaker 1>game of choice, but he also specializes on one particular

0:14:48.920 --> 0:14:51.640
<v Speaker 1>faction and he was he was talking about you were

0:14:51.680 --> 0:14:54.360
<v Speaker 1>you were mentioning what happens at the tournament changes games.

0:14:54.960 --> 0:14:57.440
<v Speaker 1>Well right now, Well, at the time of the interview,

0:14:57.960 --> 0:15:02.800
<v Speaker 1>he was saying that Blizzard had made his faction of

0:15:02.880 --> 0:15:05.680
<v Speaker 1>choice UM sort of underpowered. I believe it was Zerg

0:15:05.840 --> 0:15:09.200
<v Speaker 1>that he preferred. UM and Terrence were stronger, and he

0:15:09.240 --> 0:15:11.320
<v Speaker 1>hoped that they would patch that, and they said, well,

0:15:11.320 --> 0:15:14.400
<v Speaker 1>why don't you just switch to Terrence or something else, Like, well,

0:15:14.600 --> 0:15:16.160
<v Speaker 1>if I do that, I'm going to have to learn

0:15:16.200 --> 0:15:20.960
<v Speaker 1>their strengths. And you know, once Blizzard fixes this, as

0:15:21.000 --> 0:15:24.680
<v Speaker 1>I think they will, then I'm going to be I'm

0:15:24.680 --> 0:15:27.480
<v Speaker 1>going to have to go back to my old faction.

0:15:27.560 --> 0:15:29.720
<v Speaker 1>And you know, I would have spent a lot of

0:15:29.760 --> 0:15:31.880
<v Speaker 1>time preparing for a faction that I really don't want

0:15:31.880 --> 0:15:34.080
<v Speaker 1>to be playing until they patch this one. So I'm

0:15:34.080 --> 0:15:36.480
<v Speaker 1>just gonna hang in there. And but yeah, the little

0:15:36.480 --> 0:15:38.440
<v Speaker 1>subtle changes to the games even, yeah, it can make

0:15:38.520 --> 0:15:40.880
<v Speaker 1>huge difference. Yeah, the professional gamers, you gotta keep in mind,

0:15:41.000 --> 0:15:44.520
<v Speaker 1>a lot of these guys spend hours each day playing games,

0:15:44.560 --> 0:15:48.120
<v Speaker 1>playing against other people, seeking out people who are, you know,

0:15:48.160 --> 0:15:50.960
<v Speaker 1>at least ranked better than they are, in order to

0:15:51.080 --> 0:15:54.200
<v Speaker 1>learn new strategies and to test their own skills and

0:15:54.240 --> 0:15:56.560
<v Speaker 1>make sure that the things that they're doing actually work

0:15:56.680 --> 0:15:59.560
<v Speaker 1>in a game setting. Uh, you know, they're they're treating

0:15:59.560 --> 0:16:02.840
<v Speaker 1>it like would a professional sport. You know, it's not

0:16:02.880 --> 0:16:05.280
<v Speaker 1>necessarily that they're playing for fun. They're playing to win

0:16:05.480 --> 0:16:08.280
<v Speaker 1>in order to win tournaments. And that might sound like

0:16:08.360 --> 0:16:11.120
<v Speaker 1>fun to you, but it really is a very competitive

0:16:11.520 --> 0:16:13.760
<v Speaker 1>and very high stress kind of thing to do, because

0:16:14.200 --> 0:16:16.080
<v Speaker 1>you know, once you get to that level, once you

0:16:16.080 --> 0:16:18.840
<v Speaker 1>get into the tournament, you know you pretty much have

0:16:18.920 --> 0:16:23.160
<v Speaker 1>the one choice, one one chance rather to to beat

0:16:23.200 --> 0:16:26.160
<v Speaker 1>out all the other competitors. And there may be thousands

0:16:26.200 --> 0:16:28.360
<v Speaker 1>of them. Now granted, you know you might beat them

0:16:28.360 --> 0:16:33.040
<v Speaker 1>out by proxy, like someone else beats and uh me

0:16:33.360 --> 0:16:35.240
<v Speaker 1>and I'm out of the tournament, and then later on

0:16:35.320 --> 0:16:37.320
<v Speaker 1>you managed to beat the guy who beat me, and

0:16:37.360 --> 0:16:39.720
<v Speaker 1>that means that, you know, by extension, you beat me

0:16:39.760 --> 0:16:44.000
<v Speaker 1>as well. You're very mean, both of you. Um. But

0:16:44.440 --> 0:16:46.440
<v Speaker 1>but still you have to be good enough to get

0:16:46.480 --> 0:16:48.680
<v Speaker 1>through all those multiple levels. And you gotta remember every

0:16:48.680 --> 0:16:51.320
<v Speaker 1>single other person out there is thinking that he or

0:16:51.360 --> 0:16:53.200
<v Speaker 1>she is just as good as you are or better,

0:16:53.560 --> 0:16:57.000
<v Speaker 1>or else they wouldn't be there, um, especially you know

0:16:57.120 --> 0:17:00.360
<v Speaker 1>if they had to travel quite a distance for that tournament. Yeah,

0:17:00.360 --> 0:17:01.920
<v Speaker 1>a lot of them do have that. I was reading

0:17:01.920 --> 0:17:04.120
<v Speaker 1>interviews with They do have quite a bit of swagger

0:17:04.160 --> 0:17:06.159
<v Speaker 1>going on. I gotta say, oh, yeah, no, there's some

0:17:06.359 --> 0:17:09.439
<v Speaker 1>there's some trash talking that that really is on the

0:17:09.520 --> 0:17:13.440
<v Speaker 1>level of of of beauty and art truly between these

0:17:13.440 --> 0:17:16.760
<v Speaker 1>guys um and and ladies. We should also mention there's

0:17:16.760 --> 0:17:19.639
<v Speaker 1>another way of making money by being a professional gamer

0:17:19.640 --> 0:17:23.400
<v Speaker 1>besides tournaments and uh and and sponsorships. Um you could

0:17:23.440 --> 0:17:26.720
<v Speaker 1>become an official well it's kind of a sponsorship. There's

0:17:26.760 --> 0:17:29.600
<v Speaker 1>a there's a professional gaming group called the frag Dolls.

0:17:30.160 --> 0:17:34.320
<v Speaker 1>They are sponsored by Ubisoft, and frag Dolls are it's

0:17:34.520 --> 0:17:39.520
<v Speaker 1>this group of ladies who are all very very strong

0:17:39.680 --> 0:17:42.639
<v Speaker 1>video game players, and they will enter tournaments as a

0:17:42.680 --> 0:17:46.159
<v Speaker 1>team or as as a member of the frag Dolls,

0:17:46.720 --> 0:17:50.080
<v Speaker 1>and they represent Ubisoft. They're they're also there to represent

0:17:50.680 --> 0:17:56.440
<v Speaker 1>the female gamer demographic and also just to kind of

0:17:56.480 --> 0:18:00.000
<v Speaker 1>be another voice in in the whole video game industry.

0:18:00.240 --> 0:18:04.120
<v Speaker 1>So they're kind of like spokespeople as well as professional gamers.

0:18:04.720 --> 0:18:08.760
<v Speaker 1>But they're getting paid specifically by a company to do

0:18:08.800 --> 0:18:11.000
<v Speaker 1>this sort of stuff. So it's a little different from

0:18:11.080 --> 0:18:13.879
<v Speaker 1>the people who either join as a lone wolf in

0:18:13.920 --> 0:18:16.919
<v Speaker 1>a tournament, or what's more common is that you'll see

0:18:17.280 --> 0:18:22.120
<v Speaker 1>teams or clans of gamers joined tournaments. So you might

0:18:22.160 --> 0:18:25.119
<v Speaker 1>have a clan of of gamers who are all you

0:18:25.160 --> 0:18:28.920
<v Speaker 1>know of the professional level, joined the tournament together and

0:18:29.040 --> 0:18:33.119
<v Speaker 1>uh and either play and team based games or they

0:18:33.119 --> 0:18:35.000
<v Speaker 1>may be playing one on one, but you know they're

0:18:35.000 --> 0:18:37.760
<v Speaker 1>all you know. By by having a group of them there,

0:18:37.840 --> 0:18:40.800
<v Speaker 1>they have a more likelihood of winning the big prize

0:18:40.800 --> 0:18:44.359
<v Speaker 1>as a clan. Um. And to join a clan, you

0:18:44.359 --> 0:18:46.399
<v Speaker 1>pretty much have to already show that you are a

0:18:46.400 --> 0:18:49.320
<v Speaker 1>really good gamer, and then you essentially get uh. You

0:18:49.359 --> 0:18:52.399
<v Speaker 1>gotta get lucky. You gotta have someone from that clan say, hey,

0:18:52.480 --> 0:18:54.280
<v Speaker 1>you know there's this guy's an up and coomer. He's

0:18:54.320 --> 0:18:56.800
<v Speaker 1>showing real promise. Um, I think you'd be a good

0:18:56.840 --> 0:18:59.320
<v Speaker 1>addition to our team. And then you know, each team

0:18:59.320 --> 0:19:01.560
<v Speaker 1>has its own way of determining whether or not they

0:19:01.560 --> 0:19:03.600
<v Speaker 1>want to bring someone else new in. But then you

0:19:03.680 --> 0:19:05.560
<v Speaker 1>might be able to join a clan. And the nice

0:19:05.560 --> 0:19:10.680
<v Speaker 1>thing about clans is that they can sometimes get sponsorships

0:19:10.680 --> 0:19:13.919
<v Speaker 1>as a group, and sponsorships can sometimes help pay for

0:19:13.960 --> 0:19:17.040
<v Speaker 1>things or at least offset costs like travel costs and

0:19:17.119 --> 0:19:20.440
<v Speaker 1>lodging and all that kind of stuff. So it's one

0:19:20.440 --> 0:19:24.879
<v Speaker 1>way that players can pursue a professional gaming career without

0:19:24.880 --> 0:19:29.399
<v Speaker 1>putting as much a personal investment into it as as

0:19:29.440 --> 0:19:35.280
<v Speaker 1>they would otherwise. Yeah, it's still not easy, but it's possible.

0:19:35.880 --> 0:19:37.679
<v Speaker 1>So so what do you want to What do you

0:19:38.000 --> 0:19:41.760
<v Speaker 1>do if you want to become a professional gamer? I

0:19:41.800 --> 0:19:44.640
<v Speaker 1>think the simplest you got to start out, as you said,

0:19:44.840 --> 0:19:48.360
<v Speaker 1>with some serious hardware. I mean, if you're using your

0:19:48.440 --> 0:19:51.760
<v Speaker 1>two year old PC, it's not gonna I mean, yeah,

0:19:51.800 --> 0:19:53.919
<v Speaker 1>you can get started, you can, you can learn how

0:19:53.920 --> 0:19:57.640
<v Speaker 1>to play the game. I think that, uh is probably

0:19:57.680 --> 0:20:01.320
<v Speaker 1>a primary importance, really is um, you know, if you

0:20:01.320 --> 0:20:04.320
<v Speaker 1>look at it at the manuals for games like this.

0:20:04.440 --> 0:20:07.399
<v Speaker 1>Then going on my personal experience, when I remember playing

0:20:07.400 --> 0:20:11.479
<v Speaker 1>Warcraft three a few years ago, I never bothered learning

0:20:11.600 --> 0:20:15.440
<v Speaker 1>the key combinations to make my troops form up on

0:20:15.440 --> 0:20:19.399
<v Speaker 1>one another, to you know, make squads. And I didn't

0:20:19.440 --> 0:20:21.960
<v Speaker 1>bother learning about the bill orders that a lot of

0:20:21.960 --> 0:20:24.840
<v Speaker 1>people were using. So then I'd go on battle dot

0:20:24.920 --> 0:20:27.440
<v Speaker 1>net our battle now. I'm sure a lot of people

0:20:27.520 --> 0:20:33.520
<v Speaker 1>admit the dot um and I you know, basically get later. Yeah,

0:20:33.600 --> 0:20:35.760
<v Speaker 1>and it wouldn't take any time at all because for me,

0:20:35.800 --> 0:20:37.640
<v Speaker 1>I like figuring out. I was like okay, so what

0:20:37.680 --> 0:20:41.120
<v Speaker 1>will I do here. Meanwhile, my opponent was sitting there going, Okay,

0:20:41.160 --> 0:20:43.080
<v Speaker 1>I build this, I build this, I build that, I

0:20:43.119 --> 0:20:45.640
<v Speaker 1>build that, and I'm ready to go, and you're gonna

0:20:45.680 --> 0:20:47.280
<v Speaker 1>go find him and I'm gonna kill him. And that's

0:20:47.280 --> 0:20:50.199
<v Speaker 1>pretty much what happened every single time. Because you have

0:20:50.280 --> 0:20:52.080
<v Speaker 1>to learn the commands, and you have to learn these things,

0:20:52.160 --> 0:20:54.600
<v Speaker 1>you can move very very quickly. Speed is of the

0:20:54.800 --> 0:20:57.359
<v Speaker 1>essence in these games. There's some great videos online that

0:20:57.400 --> 0:21:01.000
<v Speaker 1>show professional gamers using those those keys, strokes and UH

0:21:01.040 --> 0:21:04.800
<v Speaker 1>and the commands um at a crazy rate, especially the

0:21:04.880 --> 0:21:08.640
<v Speaker 1>Korean players who are playing StarCraft. They they are particularly

0:21:08.800 --> 0:21:13.280
<v Speaker 1>known for that, where they are using a crazy number

0:21:13.320 --> 0:21:16.880
<v Speaker 1>of commands per minute. I mean it's it's it's easily

0:21:18.520 --> 0:21:20.679
<v Speaker 1>more than a command per second. For a lot of

0:21:20.720 --> 0:21:24.720
<v Speaker 1>these players where they are are are they've already got

0:21:24.720 --> 0:21:28.200
<v Speaker 1>their strategy before they've even started the game. And they've

0:21:28.240 --> 0:21:30.399
<v Speaker 1>just started they just start implementing it as soon as

0:21:30.440 --> 0:21:33.560
<v Speaker 1>the game says go. So it almost becomes a contest

0:21:33.600 --> 0:21:36.960
<v Speaker 1>of not just whose strategy is better than than uh

0:21:37.160 --> 0:21:39.880
<v Speaker 1>who's but who can type the fact or who can

0:21:40.080 --> 0:21:43.440
<v Speaker 1>execute commands the quickest. Um. It's a combination of those two.

0:21:43.440 --> 0:21:45.080
<v Speaker 1>I mean, obviously, if you don't have the strategy, it

0:21:45.119 --> 0:21:49.399
<v Speaker 1>doesn't really matter if you can execute commands more quickly,

0:21:49.520 --> 0:21:51.680
<v Speaker 1>because someone with a better strategy may still be able

0:21:51.720 --> 0:21:54.840
<v Speaker 1>to take you down. You have to have both. But yeah,

0:21:54.880 --> 0:21:57.720
<v Speaker 1>the speed at which these players put those commands in

0:21:57.840 --> 0:22:01.159
<v Speaker 1>is pretty frightening in a way. Yeah, you gotta you

0:22:01.200 --> 0:22:03.719
<v Speaker 1>gotta learn all that stuff and practice all that stuff

0:22:03.880 --> 0:22:05.760
<v Speaker 1>and you can start playing things like There are a

0:22:05.760 --> 0:22:09.240
<v Speaker 1>lot of online tournaments. Now, online games are always going

0:22:09.280 --> 0:22:13.640
<v Speaker 1>to be a little different from most tournament based play because, yes,

0:22:13.800 --> 0:22:17.480
<v Speaker 1>online introduced latency. It also has an element where it

0:22:17.520 --> 0:22:21.680
<v Speaker 1>makes it harder to prevent cheating. Uh, there are various

0:22:21.720 --> 0:22:25.119
<v Speaker 1>modifications out there for games that allow players to to cheat.

0:22:25.520 --> 0:22:27.760
<v Speaker 1>So there are times where you may run up against

0:22:27.800 --> 0:22:31.000
<v Speaker 1>someone who's running that and you know, a mediocre player

0:22:31.080 --> 0:22:34.679
<v Speaker 1>with a cheap program may be able to defeat a

0:22:34.680 --> 0:22:39.199
<v Speaker 1>professional who's playing legitimately um based depending upon what the

0:22:39.240 --> 0:22:42.000
<v Speaker 1>cheat allows that that mediocre player to do. Now, what

0:22:42.119 --> 0:22:44.679
<v Speaker 1>kind of satisfaction does someone get out of using a

0:22:44.760 --> 0:22:47.640
<v Speaker 1>cheat program to beat someone. I don't understand that, because

0:22:47.680 --> 0:22:51.640
<v Speaker 1>that's not really you beating another person, you know, But anyway,

0:22:51.720 --> 0:22:54.399
<v Speaker 1>that's beside the point. I'm sure that you know the

0:22:54.440 --> 0:22:56.879
<v Speaker 1>anonymity that we've talked about that goes along with the internet,

0:22:57.560 --> 0:22:59.880
<v Speaker 1>um has something to do with it for some people.

0:22:59.880 --> 0:23:02.120
<v Speaker 1>But because you can't, no one would really be able

0:23:02.160 --> 0:23:05.320
<v Speaker 1>to prove that you didn't do it right. So so

0:23:05.400 --> 0:23:07.280
<v Speaker 1>you want to do things like you want to have

0:23:07.400 --> 0:23:10.040
<v Speaker 1>land parties where you can play against other people. You

0:23:10.080 --> 0:23:12.840
<v Speaker 1>want to make it more realistic. You want to look

0:23:12.920 --> 0:23:15.800
<v Speaker 1>into any sort of local tournaments that are being held.

0:23:15.840 --> 0:23:18.600
<v Speaker 1>Sometimes their tournaments being held by companies that are just

0:23:18.640 --> 0:23:21.199
<v Speaker 1>doing as a promotional event, where you know, you might

0:23:21.240 --> 0:23:25.159
<v Speaker 1>see like Microsoft is holding a game tournament nearby, and

0:23:25.200 --> 0:23:26.880
<v Speaker 1>that it's a game one of the games that you're

0:23:26.880 --> 0:23:30.199
<v Speaker 1>really interested in and that you really know, then by

0:23:30.240 --> 0:23:32.440
<v Speaker 1>all means you should go and enter that tournament. I've

0:23:32.440 --> 0:23:38.040
<v Speaker 1>actually played in a tournament once. Yeah, it was total

0:23:38.080 --> 0:23:41.000
<v Speaker 1>fluke that I got in and uh and I was

0:23:41.080 --> 0:23:42.879
<v Speaker 1>I was eliminated in the first round, but it was

0:23:42.920 --> 0:23:45.880
<v Speaker 1>really close. I almost got to the second round, but

0:23:45.960 --> 0:23:50.240
<v Speaker 1>my my opponent defeated me. Um. But it was literally

0:23:50.280 --> 0:23:52.480
<v Speaker 1>within the last like thirty seconds of play that it

0:23:52.560 --> 0:23:54.119
<v Speaker 1>came down to and I was I was going to

0:23:54.160 --> 0:23:56.040
<v Speaker 1>win until this last three second, so it just shows

0:23:56.040 --> 0:23:57.920
<v Speaker 1>that I choke at the end of the game, kind

0:23:57.920 --> 0:24:01.560
<v Speaker 1>of like the Braves, so um, yeah, hey, you know what,

0:24:01.600 --> 0:24:05.880
<v Speaker 1>they've broken my heart anyways, not like the Thrashers though,

0:24:06.119 --> 0:24:10.160
<v Speaker 1>Oh my gosh, I want anyway. Anyway, discussions professional sports,

0:24:10.200 --> 0:24:14.000
<v Speaker 1>not professional gaming. So yeah, you wanna compete in these

0:24:14.040 --> 0:24:16.240
<v Speaker 1>local events as much as possible and then start looking

0:24:16.280 --> 0:24:19.200
<v Speaker 1>into maybe some of the you know, if if you're

0:24:19.200 --> 0:24:22.600
<v Speaker 1>actually winning these events, if you're consistently doing well, then

0:24:22.640 --> 0:24:25.840
<v Speaker 1>it might be time to start looking at larger tournaments

0:24:25.920 --> 0:24:28.439
<v Speaker 1>and see if there are any preliminary rounds there are

0:24:28.760 --> 0:24:32.040
<v Speaker 1>within you know, a reasonable distance of where you live,

0:24:32.520 --> 0:24:34.680
<v Speaker 1>and try and enter those as well. It might not

0:24:34.800 --> 0:24:37.280
<v Speaker 1>quite be time for you to book a flight to Korea,

0:24:37.920 --> 0:24:40.840
<v Speaker 1>but you can at least start playing on on a

0:24:40.920 --> 0:24:44.199
<v Speaker 1>higher level and test your skills out against other professionals.

0:24:44.400 --> 0:24:48.480
<v Speaker 1>Keep in mind that a breakaway success, like a brand

0:24:48.480 --> 0:24:51.800
<v Speaker 1>new player just entering the video game world and taking

0:24:51.800 --> 0:24:54.560
<v Speaker 1>it by storm, is the thing of legend. It really

0:24:54.600 --> 0:24:57.920
<v Speaker 1>doesn't happen. Most professional gamers will tell you. It can

0:24:57.960 --> 0:25:03.720
<v Speaker 1>take a couple of years of dedicated, hardcore practice and

0:25:03.880 --> 0:25:06.200
<v Speaker 1>tournament play before you start getting to a level where

0:25:06.240 --> 0:25:10.280
<v Speaker 1>you can actually compete. I think though that um, you

0:25:10.600 --> 0:25:13.919
<v Speaker 1>probably as an actor will agree with me when I

0:25:14.040 --> 0:25:17.159
<v Speaker 1>say that that doesn't mean that you shouldn't enter a

0:25:17.160 --> 0:25:20.679
<v Speaker 1>tournament and and give up, because having even if you

0:25:21.880 --> 0:25:26.760
<v Speaker 1>honestly fail miserably, you get the experience of having an

0:25:26.760 --> 0:25:29.159
<v Speaker 1>opportunity to see what the environment is like and and

0:25:29.240 --> 0:25:32.760
<v Speaker 1>sort of audition in that world. Um, you know, you

0:25:32.840 --> 0:25:35.520
<v Speaker 1>might not you might, and my actor analogy, you might

0:25:35.520 --> 0:25:36.960
<v Speaker 1>not get the part, but you see what a non

0:25:36.960 --> 0:25:39.240
<v Speaker 1>addition is like, and so you can get an idea

0:25:39.280 --> 0:25:42.080
<v Speaker 1>of how people behave at a tournament and what you

0:25:42.119 --> 0:25:45.200
<v Speaker 1>can expect from other people and what the conditions are like.

0:25:45.720 --> 0:25:48.960
<v Speaker 1>So you know, don't go in expecting to win, don't.

0:25:49.080 --> 0:25:51.560
<v Speaker 1>That doesn't mean you shouldn't try your best, but might

0:25:51.840 --> 0:25:54.960
<v Speaker 1>who knows become that legend it is. It's not that

0:25:55.000 --> 0:25:58.880
<v Speaker 1>it's impossible, it's just that it's really improbable. And if

0:25:58.920 --> 0:26:02.080
<v Speaker 1>nothing else, you'll learn, you know, different tricks that you

0:26:02.119 --> 0:26:04.320
<v Speaker 1>may never have thought of for the game and see,

0:26:04.400 --> 0:26:06.840
<v Speaker 1>like you know, seeing how you were defeated can teach

0:26:06.880 --> 0:26:09.960
<v Speaker 1>you how to play better the next time. And I

0:26:10.000 --> 0:26:12.119
<v Speaker 1>mean that's really what tournament play is all about is

0:26:12.200 --> 0:26:15.440
<v Speaker 1>learning all the different tricks of the of the maps

0:26:15.480 --> 0:26:18.920
<v Speaker 1>and the physics of the game and the various uh

0:26:19.040 --> 0:26:22.000
<v Speaker 1>shortcuts you can take in order to really get the

0:26:22.080 --> 0:26:25.040
<v Speaker 1>edge on your opponent. And uh, you know, learning that

0:26:25.119 --> 0:26:27.560
<v Speaker 1>by yourself is is pretty difficult. You pretty much have

0:26:27.600 --> 0:26:29.760
<v Speaker 1>to learn it through experience unless you're just you know,

0:26:29.840 --> 0:26:31.960
<v Speaker 1>some sort of prodigy on video games, which you know,

0:26:32.160 --> 0:26:34.840
<v Speaker 1>you could be, who knows, which is different from video

0:26:34.840 --> 0:26:38.480
<v Speaker 1>games on prodigy, which no longer. Um, I was just

0:26:38.520 --> 0:26:41.680
<v Speaker 1>gonna say that, you know, the best part is probably

0:26:41.680 --> 0:26:44.639
<v Speaker 1>going to be the practice, you know, because you that

0:26:44.800 --> 0:26:47.400
<v Speaker 1>means you have to spend you know, two to ten

0:26:47.480 --> 0:26:50.600
<v Speaker 1>hours a day working on your favorite video game, perfecting

0:26:50.640 --> 0:26:54.399
<v Speaker 1>your moves and your your controls and your strategy for

0:26:54.440 --> 0:26:57.560
<v Speaker 1>winning the game. But um, you can also use a

0:26:57.560 --> 0:27:00.440
<v Speaker 1>tournament for an opportunity and just like an other types

0:27:00.440 --> 0:27:04.240
<v Speaker 1>of jobs with conventions and other get togethers, as an

0:27:04.240 --> 0:27:06.879
<v Speaker 1>opportunity to network with other people who are good at

0:27:06.920 --> 0:27:10.160
<v Speaker 1>what they do. Um, if you can meet some other gamers,

0:27:10.600 --> 0:27:13.679
<v Speaker 1>maybe learn some tips and tricks from them, uh you know,

0:27:13.760 --> 0:27:16.240
<v Speaker 1>maybe even get in you know, if you get a

0:27:16.280 --> 0:27:20.040
<v Speaker 1>relationship going with them. Perhaps when you're uh, really good

0:27:20.080 --> 0:27:22.639
<v Speaker 1>at your craft, you can you can join up with

0:27:22.680 --> 0:27:25.960
<v Speaker 1>their group. Um that's how how alliances are formed in

0:27:26.000 --> 0:27:28.320
<v Speaker 1>these worlds. And and you know, not all of the

0:27:28.320 --> 0:27:31.800
<v Speaker 1>tournaments are single player versus single players sometimes their teams

0:27:32.440 --> 0:27:34.800
<v Speaker 1>and uh, you know, if you can get other good

0:27:34.800 --> 0:27:37.199
<v Speaker 1>players around you, that's an advantage. Yeah. I've seen the

0:27:37.240 --> 0:27:40.320
<v Speaker 1>frag Dolls play in person, and they were playing a

0:27:40.320 --> 0:27:43.800
<v Speaker 1>team base game and uh, in their case, they had

0:27:43.920 --> 0:27:46.720
<v Speaker 1>really um work. You could tell that they worked really

0:27:46.760 --> 0:27:50.280
<v Speaker 1>well as a team together. For one thing they had, uh,

0:27:50.320 --> 0:27:52.600
<v Speaker 1>they had code names for different areas on the map

0:27:53.320 --> 0:27:56.119
<v Speaker 1>which did not immediately give the location away to the

0:27:56.160 --> 0:27:58.600
<v Speaker 1>other teams. So they could tell tell each other, I've

0:27:58.640 --> 0:28:02.440
<v Speaker 1>got Sector A covered, and they know what what which

0:28:02.480 --> 0:28:05.960
<v Speaker 1>sector is Sector A because they have personally gone through

0:28:06.000 --> 0:28:08.359
<v Speaker 1>and divided up the map and given it names. So

0:28:08.480 --> 0:28:10.800
<v Speaker 1>the other players would say, all right, well sector is covered,

0:28:10.840 --> 0:28:13.280
<v Speaker 1>I'm gonna go move over to the the sector B and uh,

0:28:13.359 --> 0:28:17.359
<v Speaker 1>you know, and meanwhile their opposing team has no idea

0:28:17.800 --> 0:28:20.440
<v Speaker 1>what these sectors mean where they are. They have no

0:28:20.520 --> 0:28:22.560
<v Speaker 1>clue which areas of the map are being covered which

0:28:22.600 --> 0:28:25.879
<v Speaker 1>ones aren't. And uh, and they were at a real disadvantage. Now. Granted,

0:28:25.920 --> 0:28:27.200
<v Speaker 1>when I was watching it, it was at C E

0:28:27.480 --> 0:28:30.399
<v Speaker 1>S and the opposing teams were made up of random

0:28:30.440 --> 0:28:32.399
<v Speaker 1>people who wanted to step up and play against the

0:28:32.400 --> 0:28:35.360
<v Speaker 1>frag dolls. And it was four random players versus three

0:28:35.359 --> 0:28:38.120
<v Speaker 1>frag dolls. And you might think that that's an advantage,

0:28:38.160 --> 0:28:40.640
<v Speaker 1>that the numbers game is an advantage, or you might

0:28:40.720 --> 0:28:42.440
<v Speaker 1>think that, hey, that means the frag dolls have one

0:28:42.480 --> 0:28:45.680
<v Speaker 1>extra target to aim at. How long did it take

0:28:45.800 --> 0:28:50.320
<v Speaker 1>on average? Well, now, the games were played out, and uh,

0:28:50.400 --> 0:28:52.120
<v Speaker 1>I think it was that they were played up through

0:28:52.160 --> 0:28:54.080
<v Speaker 1>a time limit. It wasn't that you're killed and you

0:28:54.080 --> 0:28:56.560
<v Speaker 1>were out. You would just keep playing and then But no,

0:28:56.760 --> 0:28:59.640
<v Speaker 1>the frag dolls would pretty much you know, the number

0:28:59.680 --> 0:29:01.360
<v Speaker 1>of kill is on the frag doll side versus the

0:29:01.400 --> 0:29:03.720
<v Speaker 1>number of kills on the opponent's side was usually a

0:29:04.120 --> 0:29:07.600
<v Speaker 1>round five to one ratio. Was like the frag dolls, well,

0:29:07.640 --> 0:29:10.800
<v Speaker 1>get five kills to the other team's one kill. In general,

0:29:10.880 --> 0:29:12.880
<v Speaker 1>it's pretty efficient. There were some where you'd see the

0:29:12.880 --> 0:29:17.720
<v Speaker 1>frag dolls really mop up on the on the opposing team,

0:29:17.760 --> 0:29:20.200
<v Speaker 1>and that that was showed the value of teamwork. It

0:29:20.280 --> 0:29:22.680
<v Speaker 1>wasn't just that the frag dolls were really good players,

0:29:22.720 --> 0:29:24.960
<v Speaker 1>which they are. It shows that they work in a

0:29:25.080 --> 0:29:30.360
<v Speaker 1>very well coordinated, organized way. So both of those components

0:29:30.400 --> 0:29:33.520
<v Speaker 1>were very necessary to be able to be that leaked. Also,

0:29:33.560 --> 0:29:39.239
<v Speaker 1>they were quite lovely and they still throw like girls. Uh.

0:29:39.280 --> 0:29:42.960
<v Speaker 1>They tossed out T shirts to the crowd afterwards. Don't

0:29:43.000 --> 0:29:49.960
<v Speaker 1>don't insult them quickly, they will poon me. Um. So yeah,

0:29:50.120 --> 0:29:53.440
<v Speaker 1>I mean the professional gaming is kind of an interesting,

0:29:54.360 --> 0:29:57.600
<v Speaker 1>uh route to take. It's it's one that very few

0:29:57.600 --> 0:29:59.920
<v Speaker 1>people can make work just because the odds are really

0:30:00.000 --> 0:30:01.400
<v Speaker 1>against you. I mean, you have to be really good

0:30:01.440 --> 0:30:02.720
<v Speaker 1>and you have to be willing to put in a

0:30:02.760 --> 0:30:04.520
<v Speaker 1>lot of money, in time and effort in order to

0:30:04.560 --> 0:30:07.479
<v Speaker 1>get there. Uh. It doesn't mean it's impossible. It's just

0:30:07.600 --> 0:30:11.240
<v Speaker 1>really tough. And the economy, uh changed in the economy

0:30:11.280 --> 0:30:14.560
<v Speaker 1>over the last few years, really cut down on the

0:30:14.680 --> 0:30:17.920
<v Speaker 1>number of professional gaming events. Yeah, there were many. Couple

0:30:17.960 --> 0:30:21.720
<v Speaker 1>of years ago, several leagues folded and some tournaments ended

0:30:21.800 --> 0:30:24.600
<v Speaker 1>because they just the sponsorship money dried up and there

0:30:24.640 --> 0:30:27.440
<v Speaker 1>was no money for rewards, and you know, without that,

0:30:27.480 --> 0:30:30.280
<v Speaker 1>you don't have the you know, the bragging rights only

0:30:30.320 --> 0:30:35.240
<v Speaker 1>go so far. So a lot of these tournaments have

0:30:35.240 --> 0:30:38.160
<v Speaker 1>have sprung up and collapsed within the time frame of

0:30:38.920 --> 0:30:41.920
<v Speaker 1>professional gaming really getting started. And you know, also you

0:30:41.960 --> 0:30:43.800
<v Speaker 1>should keep in mind that if you are really good

0:30:43.800 --> 0:30:46.680
<v Speaker 1>at a particular game, let's say Counterstrike. Let's say you're

0:30:46.680 --> 0:30:49.200
<v Speaker 1>really good at Counterstrike, keep in mind that the version

0:30:49.320 --> 0:30:51.920
<v Speaker 1>of counter Strike that some tournaments play maybe a moded

0:30:52.040 --> 0:30:56.400
<v Speaker 1>version that give you different options than the standard version.

0:30:56.520 --> 0:30:58.560
<v Speaker 1>So that's something else you gotta look at. Is, like

0:30:58.640 --> 0:31:01.440
<v Speaker 1>we were saying, there's not necessar early a standardized platform

0:31:01.520 --> 0:31:04.720
<v Speaker 1>for any particular game out there. Um, so when you

0:31:04.800 --> 0:31:06.800
<v Speaker 1>enter a tournament, it may turn out the surprise, it

0:31:06.840 --> 0:31:09.360
<v Speaker 1>doesn't behave exactly the way you expected it to because

0:31:09.400 --> 0:31:13.640
<v Speaker 1>they're running a modified version. Um. You know. It's again,

0:31:13.680 --> 0:31:15.720
<v Speaker 1>it's one of those things that professional athletes normally don't

0:31:15.720 --> 0:31:18.880
<v Speaker 1>have to worry about. You don't usually have to say like, hey,

0:31:19.000 --> 0:31:21.200
<v Speaker 1>I'm gonna do the pole vault, and the pole here

0:31:21.280 --> 0:31:24.880
<v Speaker 1>is eleven inches shorter than what when I've been practicing with,

0:31:24.960 --> 0:31:26.560
<v Speaker 1>what's up with that? You know, that's usually not going

0:31:26.640 --> 0:31:28.520
<v Speaker 1>to be the case. But you do have to take

0:31:28.520 --> 0:31:32.280
<v Speaker 1>into account things like weather conditions and temperature and sure,

0:31:32.600 --> 0:31:35.000
<v Speaker 1>you know, yeah, there are other elements that can home

0:31:35.080 --> 0:31:41.080
<v Speaker 1>field and changes. So anyway, it's fascinating doesn't really mean

0:31:41.160 --> 0:31:44.760
<v Speaker 1>it's it's um, you know, not something that I think

0:31:44.800 --> 0:31:47.200
<v Speaker 1>the general populace thinks of is something you could do

0:31:47.320 --> 0:31:49.840
<v Speaker 1>for a living. And as as you said, it's there

0:31:49.840 --> 0:31:52.240
<v Speaker 1>are very few people who really can make it work,

0:31:52.360 --> 0:31:54.840
<v Speaker 1>make it work, just because they're not as many opportunities

0:31:54.880 --> 0:31:57.520
<v Speaker 1>in that in that realm. But uh, you know, it's

0:31:57.560 --> 0:31:59.760
<v Speaker 1>it's really cool to watch and and to see people

0:31:59.800 --> 0:32:03.920
<v Speaker 1>at level play is incredible. I mean, it's so much different. Yeah,

0:32:03.960 --> 0:32:06.080
<v Speaker 1>especially especially if you ever, like I said, go to

0:32:06.120 --> 0:32:08.400
<v Speaker 1>YouTube and look at some of these tournament videos and

0:32:08.440 --> 0:32:11.680
<v Speaker 1>you can watch them. Uh the players watch their hands

0:32:11.720 --> 0:32:15.200
<v Speaker 1>on the keyboard and they never stop. They never it's

0:32:15.240 --> 0:32:18.520
<v Speaker 1>never like even a pause to think about what to

0:32:18.520 --> 0:32:20.800
<v Speaker 1>do next. You just see those fingers just flying over

0:32:20.880 --> 0:32:24.800
<v Speaker 1>the various commands while uh while the you know, there's

0:32:24.800 --> 0:32:26.880
<v Speaker 1>this one I saw where it was I think, um,

0:32:27.040 --> 0:32:33.760
<v Speaker 1>four reporters for some some gaming website versus one professional gamer,

0:32:34.560 --> 0:32:37.360
<v Speaker 1>or maybe it was three three, three of the writers

0:32:37.520 --> 0:32:39.880
<v Speaker 1>versus one professional gamer, and the three writers got to

0:32:40.320 --> 0:32:43.320
<v Speaker 1>gang up on the professional gamer, and one by one

0:32:43.400 --> 0:32:48.200
<v Speaker 1>you'd see the writers say oh no, until finally there's

0:32:48.200 --> 0:32:50.800
<v Speaker 1>just one left. He's like, I'm so alone and just

0:32:50.840 --> 0:32:54.240
<v Speaker 1>getting completely wiped out by the pro and and the

0:32:54.280 --> 0:32:56.280
<v Speaker 1>pro talked about how many commands he was able to

0:32:56.320 --> 0:32:59.400
<v Speaker 1>execute per minute, and he said, compared to the Koreans,

0:32:59.440 --> 0:33:03.000
<v Speaker 1>this is this is still slow, which to me was

0:33:03.040 --> 0:33:06.600
<v Speaker 1>insane because I thought he was flying. Um. And if

0:33:06.600 --> 0:33:09.320
<v Speaker 1>you guys are interested in the big tournaments, there are

0:33:09.320 --> 0:33:11.720
<v Speaker 1>two really big ones that happened every year, a World

0:33:11.800 --> 0:33:15.600
<v Speaker 1>Cyber Games and the Electronics Sports World Cup. Um. I

0:33:15.600 --> 0:33:18.280
<v Speaker 1>believe both of those are still running. Uh. There are

0:33:18.320 --> 0:33:20.520
<v Speaker 1>other ones that I was going to name off, but frankly,

0:33:20.600 --> 0:33:22.640
<v Speaker 1>some of them just don't exist anymore, so I'm not

0:33:22.680 --> 0:33:26.400
<v Speaker 1>gonna go through the whole list. But yeah, it's interesting stuff.

0:33:26.840 --> 0:33:29.680
<v Speaker 1>And if you guys have any questions about other topics

0:33:29.680 --> 0:33:32.080
<v Speaker 1>you would like us to talk about, you should send

0:33:32.280 --> 0:33:35.720
<v Speaker 1>us an email. That address is tech stuff at how

0:33:35.800 --> 0:33:38.280
<v Speaker 1>Stuff Works dot com, or you can contact us on

0:33:38.320 --> 0:33:41.680
<v Speaker 1>Facebook and Twitter are handle there is tech Stuff hs

0:33:41.920 --> 0:33:43.920
<v Speaker 1>W and Chris and I will talk to you again

0:33:44.560 --> 0:33:50.200
<v Speaker 1>really soon game on. Be sure to check out our

0:33:50.200 --> 0:33:53.800
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0:33:53.840 --> 0:33:57.360
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0:33:57.400 --> 0:34:01.280
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